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-rw-r--r--source/blender/editors/object/object_add.cc197
1 files changed, 112 insertions, 85 deletions
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index 3ce39b695e0..f6eee7c0c9e 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -3556,11 +3556,62 @@ void OBJECT_OT_convert(wmOperatorType *ot)
/** \name Duplicate Object Operator
* \{ */
+static void object_add_sync_base_collection(
+ Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_src, Object *object_new)
+{
+ if ((base_src != nullptr) && (base_src->flag & BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT)) {
+ BKE_collection_object_add_from(bmain, scene, base_src->object, object_new);
+ }
+ else {
+ LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
+ BKE_collection_object_add(bmain, layer_collection->collection, object_new);
+ }
+}
+
+static void object_add_sync_local_view(Base *base_src, Base *base_new)
+{
+ base_new->local_view_bits = base_src->local_view_bits;
+}
+
+static void object_add_sync_rigid_body(Main *bmain, Object *object_src, Object *object_new)
+{
+ /* 1) duplis should end up in same collection as the original
+ * 2) Rigid Body sim participants MUST always be part of a collection...
+ */
+ /* XXX: is 2) really a good measure here? */
+ if (object_src->rigidbody_object || object_src->rigidbody_constraint) {
+ LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
+ if (BKE_collection_has_object(collection, object_src)) {
+ BKE_collection_object_add(bmain, collection, object_new);
+ }
+ }
+ }
+}
+
/**
* - Assumes `id.new` is correct.
* - Leaves selection of base/object unaltered.
* - Sets #ID.newid pointers.
*/
+static void object_add_duplicate_internal(Main *bmain,
+ Object *ob,
+ const eDupli_ID_Flags dupflag,
+ const eLibIDDuplicateFlags duplicate_options,
+ Object **r_ob_new)
+{
+ if (ob->mode & OB_MODE_POSE) {
+ return;
+ }
+
+ Object *obn = static_cast<Object *>(
+ ID_NEW_SET(ob, BKE_object_duplicate(bmain, ob, dupflag, duplicate_options)));
+ if (r_ob_new) {
+ *r_ob_new = obn;
+ }
+ DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
+ return;
+}
+
static Base *object_add_duplicate_internal(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
@@ -3569,49 +3620,25 @@ static Base *object_add_duplicate_internal(Main *bmain,
const eLibIDDuplicateFlags duplicate_options,
Object **r_ob_new)
{
- Base *base, *basen = nullptr;
- Object *obn;
-
- if (ob->mode & OB_MODE_POSE) {
- /* nothing? */
+ Object *object_new = nullptr;
+ object_add_duplicate_internal(bmain, ob, dupflag, duplicate_options, &object_new);
+ if (r_ob_new) {
+ *r_ob_new = object_new;
+ }
+ if (object_new == nullptr) {
+ return nullptr;
}
- else {
- obn = static_cast<Object *>(
- ID_NEW_SET(ob, BKE_object_duplicate(bmain, ob, dupflag, duplicate_options)));
- if (r_ob_new) {
- *r_ob_new = obn;
- }
- DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
-
- BKE_view_layer_synced_ensure(scene, view_layer);
- base = BKE_view_layer_base_find(view_layer, ob);
- if ((base != nullptr) && (base->flag & BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT)) {
- BKE_collection_object_add_from(bmain, scene, ob, obn);
- }
- else {
- LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
- BKE_collection_object_add(bmain, layer_collection->collection, obn);
- }
-
- BKE_view_layer_synced_ensure(scene, view_layer);
- basen = BKE_view_layer_base_find(view_layer, obn);
- if (base != nullptr && basen != nullptr) {
- basen->local_view_bits = base->local_view_bits;
- }
- /* 1) duplis should end up in same collection as the original
- * 2) Rigid Body sim participants MUST always be part of a collection...
- */
- /* XXX: is 2) really a good measure here? */
- if (ob->rigidbody_object || ob->rigidbody_constraint) {
- LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
- if (BKE_collection_has_object(collection, ob)) {
- BKE_collection_object_add(bmain, collection, obn);
- }
- }
- }
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ Base *base_src = BKE_view_layer_base_find(view_layer, ob);
+ object_add_sync_base_collection(bmain, scene, view_layer, base_src, object_new);
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ Base *base_new = BKE_view_layer_base_find(view_layer, object_new);
+ if (base_src && base_new) {
+ object_add_sync_local_view(base_src, base_new);
}
- return basen;
+ object_add_sync_rigid_body(bmain, ob, object_new);
+ return base_new;
}
Base *ED_object_add_duplicate(
@@ -3665,70 +3692,70 @@ static int duplicate_exec(bContext *C, wmOperator *op)
* we also want to remap pointers between those... */
BKE_main_id_newptr_and_tag_clear(bmain);
- /* Do not do collection re-syncs for each object; will do it once afterwards.
- * However this means we can't get to new duplicated Base's immediately, will
- * have to process them after the sync. */
- BKE_layer_collection_resync_forbid();
-
/* Duplicate the selected objects, remember data needed to process
- * after the sync (the base of the original object, and the copy of the
- * original object). */
- blender::Vector<std::pair<Base *, Object *>> source_bases_new_objects;
- Object *ob_new_active = nullptr;
+ * after the sync. */
+ struct DuplicateObjectLink {
+ Base *base_src = nullptr;
+ Object *object_new = nullptr;
+
+ DuplicateObjectLink(Base *base_src) : base_src(base_src)
+ {
+ }
+ };
+ blender::Vector<DuplicateObjectLink> object_base_links;
CTX_DATA_BEGIN (C, Base *, base, selected_bases) {
- Object *ob_new = nullptr;
+ object_base_links.append(DuplicateObjectLink(base));
+ }
+ CTX_DATA_END;
+
+ bool new_objects_created = false;
+ for (DuplicateObjectLink &link : object_base_links) {
object_add_duplicate_internal(bmain,
- scene,
- view_layer,
- base->object,
+ link.base_src->object,
dupflag,
LIB_ID_DUPLICATE_IS_SUBPROCESS | LIB_ID_DUPLICATE_IS_ROOT_ID,
- &ob_new);
- if (ob_new == nullptr) {
- continue;
- }
- source_bases_new_objects.append({base, ob_new});
-
- /* note that this is safe to do with this context iterator,
- * the list is made in advance */
- ED_object_base_select(base, BA_DESELECT);
-
- /* new object will become active */
- BKE_view_layer_synced_ensure(scene, view_layer);
- if (BKE_view_layer_active_base_get(view_layer) == base) {
- ob_new_active = ob_new;
+ &link.object_new);
+ if (link.object_new) {
+ new_objects_created = true;
}
}
- CTX_DATA_END;
- BKE_layer_collection_resync_allow();
- if (source_bases_new_objects.is_empty()) {
+ if (!new_objects_created) {
return OPERATOR_CANCELLED;
}
- /* Sync the collection now, after everything is duplicated. */
- BKE_main_collection_sync(bmain);
+ /* Sync that could tag the view_layer out of sync. */
+ for (DuplicateObjectLink &link : object_base_links) {
+ /* note that this is safe to do with this context iterator,
+ * the list is made in advance */
+ ED_object_base_select(link.base_src, BA_DESELECT);
+ if (link.object_new) {
+ object_add_sync_base_collection(bmain, scene, view_layer, link.base_src, link.object_new);
+ object_add_sync_rigid_body(bmain, link.base_src->object, link.object_new);
+ }
+ }
- /* After sync we can get to the new Base data, process it here. */
- for (const auto &item : source_bases_new_objects) {
- Object *ob_new = item.second;
- Base *base_source = item.first;
- BKE_view_layer_synced_ensure(scene, view_layer);
- Base *base_new = BKE_view_layer_base_find(view_layer, ob_new);
- if (base_new == nullptr) {
+ /* Sync the view layer. Everything else should not tag the view_layer out of sync. */
+ BKE_view_layer_synced_ensure(scene, view_layer);
+ const Base *active_base = BKE_view_layer_active_base_get(view_layer);
+ for (DuplicateObjectLink &link : object_base_links) {
+ if (!link.object_new) {
continue;
}
+
+ Base *base_new = BKE_view_layer_base_find(view_layer, link.object_new);
+ BLI_assert(base_new);
ED_object_base_select(base_new, BA_SELECT);
- if (ob_new == ob_new_active) {
+ if (active_base == link.base_src) {
ED_object_base_activate(C, base_new);
}
- if (base_new->object->data) {
- DEG_id_tag_update(static_cast<ID *>(base_new->object->data), 0);
+
+ if (link.object_new->data) {
+ DEG_id_tag_update(static_cast<ID *>(link.object_new->data), 0);
}
- /* #object_add_duplicate_internal will not have done this, since
- * before the collection sync it would not have found the new base yet. */
- base_new->local_view_bits = base_source->local_view_bits;
+
+ object_add_sync_local_view(link.base_src, base_new);
}
/* Note that this will also clear newid pointers and tags. */