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-rw-r--r--source/blender/blenkernel/BKE_sequence.h111
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c3145
-rw-r--r--source/blender/blenkernel/intern/sequence.c2845
-rw-r--r--source/blender/blenlib/intern/bpath.c2
-rw-r--r--source/blender/editors/interface/view2d.c8
-rw-r--r--source/blender/editors/space_sequencer/Makefile2
-rw-r--r--source/blender/editors/space_sequencer/SConscript1
-rw-r--r--source/blender/editors/space_sequencer/editseq.c3985
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c1135
-rw-r--r--source/blender/editors/space_sequencer/sequencer_intern.h28
-rw-r--r--source/blender/editors/space_sequencer/sequencer_scopes.c701
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c27
12 files changed, 11940 insertions, 50 deletions
diff --git a/source/blender/blenkernel/BKE_sequence.h b/source/blender/blenkernel/BKE_sequence.h
index 2c4daf7fce5..bd56b100fc0 100644
--- a/source/blender/blenkernel/BKE_sequence.h
+++ b/source/blender/blenkernel/BKE_sequence.h
@@ -33,11 +33,17 @@
struct Editing;
struct Sequence;
+struct Strip;
+struct StripElem;
+struct ImBuf;
+struct Scene;
-/* free */
+#define MAXSEQ 32
+
+#define BUILD_SEQAR_COUNT_NOTHING 0
+#define BUILD_SEQAR_COUNT_CURRENT 1
+#define BUILD_SEQAR_COUNT_CHILDREN 2
-void seq_free_sequence(struct Sequence *seq);
-void seq_free_editing(struct Editing *ed);
/* sequence iterator */
@@ -49,16 +55,21 @@ typedef struct SeqIterator {
int valid;
} SeqIterator;
-void seq_begin(struct Editing *ed, SeqIterator *iter);
+void seq_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
void seq_next(SeqIterator *iter);
void seq_end(SeqIterator *iter);
+void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int use_pointer);
-void seq_array(struct Editing *ed, struct Sequence ***array, int *tot);
-
+#define SEQP_BEGIN(ed, seq) \
+{ \
+ SeqIterator iter;\
+ for(seq_begin(ed, &iter, 1); iter.valid; seq_next(&iter)) { \
+ seq= iter.seq;
+
#define SEQ_BEGIN(ed, seq) \
{ \
SeqIterator iter;\
- for(seq_begin(ed, &iter); iter.valid; seq_next(&iter)) { \
+ for(seq_begin(ed, &iter, 0); iter.valid; seq_next(&iter)) { \
seq= iter.seq;
#define SEQ_END \
@@ -68,3 +79,89 @@ void seq_array(struct Editing *ed, struct Sequence ***array, int *tot);
#endif
+
+/* Wipe effect */
+enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
+ DO_IRIS_WIPE,DO_CLOCK_WIPE};
+
+
+struct SeqEffectHandle {
+ /* constructors & destructor */
+ /* init & init_plugin are _only_ called on first creation */
+ void (*init)(struct Sequence *seq);
+ void (*init_plugin)(struct Sequence *seq, const char *fname);
+
+ /* number of input strips needed
+ (called directly after construction) */
+ int (*num_inputs)();
+
+ /* load is called first time after readblenfile in
+ get_sequence_effect automatically */
+ void (*load)(struct Sequence *seq);
+
+ /* duplicate */
+ void (*copy)(struct Sequence *dst, struct Sequence *src);
+
+ /* destruct */
+ void (*free)(struct Sequence *seq);
+
+ /* returns: -1: no input needed,
+ 0: no early out,
+ 1: out = ibuf1,
+ 2: out = ibuf2 */
+ int (*early_out)(struct Sequence *seq,
+ float facf0, float facf1);
+
+ /* stores the y-range of the effect IPO */
+ void (*store_icu_yrange)(struct Sequence * seq,
+ short adrcode, float *ymin, float *ymax);
+
+ /* stores the default facf0 and facf1 if no IPO is present */
+ void (*get_default_fac)(struct Sequence *seq, int cfra,
+ float * facf0, float * facf1);
+
+ /* execute the effect
+ sequence effects are only required to either support
+ float-rects or byte-rects
+ (mixed cases are handled one layer up...) */
+
+ void (*execute)(struct Sequence *seq, int cfra,
+ float facf0, float facf1,
+ int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out);
+};
+
+/* ********************* prototypes *************** */
+
+/* sequence.c */
+
+// extern
+void seq_free_sequence(struct Sequence *seq);
+void seq_free_strip(struct Strip *strip);
+void seq_free_editing(struct Editing *ed);
+char *give_seqname(struct Sequence *seq);
+struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown);
+struct ImBuf *give_ibuf_seq_threaded(struct Scene *scene, int rectx, int recty, int cfra, int chanshown);
+struct ImBuf *give_ibuf_seq_direct(struct Scene *scene, int rectx, int recty, int cfra, struct Sequence *seq);
+void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown);
+void calc_sequence(struct Sequence *seq);
+void new_tstripdata(struct Sequence *seq);
+void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq);
+void sort_seq(struct Scene *scene);
+void build_seqar_cb(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq,
+ int (*test_func)(struct Sequence * seq));
+int evaluate_seq_frame(struct Scene *scene, int cfra);
+struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
+
+// intern?
+void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
+
+/* seqeffects.c */
+// intern?
+struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
+void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
+
+// extern
+struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
+int get_sequence_effect_num_inputs(int seq_type);
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
new file mode 100644
index 00000000000..9036156d6b6
--- /dev/null
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -0,0 +1,3145 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s):
+ * - Blender Foundation, 2003-2009
+ * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+#include "PIL_dynlib.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_sequence_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "BKE_global.h"
+#include "BKE_ipo.h"
+#include "BKE_plugin_types.h"
+#include "BKE_sequence.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+/* **** XXX **** */
+static void error() {}
+
+#define INT 96
+#define FLO 128
+
+/* **** XXX **** */
+
+/* Glow effect */
+enum {
+ GlowR=0,
+ GlowG=1,
+ GlowB=2,
+ GlowA=3
+};
+
+
+/* **********************************************************************
+ PLUGINS
+ ********************************************************************** */
+
+static void open_plugin_seq(PluginSeq *pis, const char *seqname)
+{
+ int (*version)();
+ void* (*alloc_private)();
+ char *cp;
+
+ /* to be sure: (is tested for) */
+ pis->doit= 0;
+ pis->pname= 0;
+ pis->varstr= 0;
+ pis->cfra= 0;
+ pis->version= 0;
+ pis->instance_private_data = 0;
+
+ /* clear the error list */
+ PIL_dynlib_get_error_as_string(NULL);
+
+ /* if(pis->handle) PIL_dynlib_close(pis->handle); */
+ /* pis->handle= 0; */
+
+ /* open the needed object */
+ pis->handle= PIL_dynlib_open(pis->name);
+ if(test_dlerr(pis->name, pis->name)) return;
+
+ if (pis->handle != 0) {
+ /* find the address of the version function */
+ version= (int (*)())PIL_dynlib_find_symbol(pis->handle, "plugin_seq_getversion");
+ if (test_dlerr(pis->name, "plugin_seq_getversion")) return;
+
+ if (version != 0) {
+ pis->version= version();
+ if (pis->version >= 2 && pis->version <= 6) {
+ int (*info_func)(PluginInfo *);
+ PluginInfo *info= (PluginInfo*) MEM_mallocN(sizeof(PluginInfo), "plugin_info");
+
+ info_func= (int (*)(PluginInfo *))PIL_dynlib_find_symbol(pis->handle, "plugin_getinfo");
+
+ if(info_func == NULL) error("No info func");
+ else {
+ info_func(info);
+
+ pis->pname= info->name;
+ pis->vars= info->nvars;
+ pis->cfra= info->cfra;
+
+ pis->varstr= info->varstr;
+
+ pis->doit= (void(*)(void))info->seq_doit;
+ if (info->init)
+ info->init();
+ }
+ MEM_freeN(info);
+
+ cp= PIL_dynlib_find_symbol(pis->handle, "seqname");
+ if(cp) strncpy(cp, seqname, 21);
+ } else {
+ printf ("Plugin returned unrecognized version number\n");
+ return;
+ }
+ }
+ alloc_private = (void* (*)())PIL_dynlib_find_symbol(
+ pis->handle, "plugin_seq_alloc_private_data");
+ if (alloc_private) {
+ pis->instance_private_data = alloc_private();
+ }
+
+ pis->current_private_data = (void**)
+ PIL_dynlib_find_symbol(
+ pis->handle, "plugin_private_data");
+ }
+}
+
+static PluginSeq *add_plugin_seq(const char *str, const char *seqname)
+{
+ PluginSeq *pis;
+ VarStruct *varstr;
+ int a;
+
+ pis= MEM_callocN(sizeof(PluginSeq), "PluginSeq");
+
+ strncpy(pis->name, str, FILE_MAXDIR+FILE_MAXFILE);
+ open_plugin_seq(pis, seqname);
+
+ if(pis->doit==0) {
+ if(pis->handle==0) error("no plugin: %s", str);
+ else error("in plugin: %s", str);
+ MEM_freeN(pis);
+ return 0;
+ }
+
+ /* default values */
+ varstr= pis->varstr;
+ for(a=0; a<pis->vars; a++, varstr++) {
+ if( (varstr->type & FLO)==FLO)
+ pis->data[a]= varstr->def;
+ else if( (varstr->type & INT)==INT)
+ *((int *)(pis->data+a))= (int) varstr->def;
+ }
+
+ return pis;
+}
+
+static void free_plugin_seq(PluginSeq *pis)
+{
+ if(pis==0) return;
+
+ /* no PIL_dynlib_close: same plugin can be opened multiple times with 1 handle */
+
+ if (pis->instance_private_data) {
+ void (*free_private)(void *);
+
+ free_private = (void (*)(void *))PIL_dynlib_find_symbol(
+ pis->handle, "plugin_seq_free_private_data");
+ if (free_private) {
+ free_private(pis->instance_private_data);
+ }
+ }
+
+ MEM_freeN(pis);
+}
+
+static void init_plugin(Sequence * seq, const char * fname)
+{
+ seq->plugin= (PluginSeq *)add_plugin_seq(fname, seq->name+2);
+}
+
+/*
+ * FIXME: should query plugin! Could be generator, that needs zero inputs...
+ */
+static int num_inputs_plugin()
+{
+ return 1;
+}
+
+static void load_plugin(Sequence * seq)
+{
+ if (seq) {
+ open_plugin_seq(seq->plugin, seq->name+2);
+ }
+}
+
+static void copy_plugin(Sequence * dst, Sequence * src)
+{
+ if(src->plugin) {
+ dst->plugin= MEM_dupallocN(src->plugin);
+ open_plugin_seq(dst->plugin, dst->name+2);
+ }
+}
+
+static ImBuf * IMB_cast_away_list(ImBuf * i)
+{
+ if (!i) {
+ return 0;
+ }
+ return (ImBuf*) (((void**) i) + 2);
+}
+
+static void do_plugin_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ char *cp;
+ int float_rendering;
+ int use_temp_bufs = 0; /* Are needed since blur.c (and maybe some other
+ old plugins) do very bad stuff
+ with imbuf-internals */
+
+ if(seq->plugin && seq->plugin->doit) {
+
+ if(seq->plugin->cfra)
+ *(seq->plugin->cfra)= cfra;
+// XXX *(seq->plugin->cfra)= frame_to_float(scene, cfra);
+
+ cp = PIL_dynlib_find_symbol(
+ seq->plugin->handle, "seqname");
+
+ if(cp) strncpy(cp, seq->name+2, 22);
+
+ if (seq->plugin->current_private_data) {
+ *seq->plugin->current_private_data
+ = seq->plugin->instance_private_data;
+ }
+
+ float_rendering = (out->rect_float != NULL);
+
+ if (seq->plugin->version<=3 && float_rendering) {
+ use_temp_bufs = 1;
+
+ if (ibuf1) {
+ ibuf1 = IMB_dupImBuf(ibuf1);
+ IMB_rect_from_float(ibuf1);
+ imb_freerectfloatImBuf(ibuf1);
+ ibuf1->flags &= ~IB_rectfloat;
+ }
+ if (ibuf2) {
+ ibuf2 = IMB_dupImBuf(ibuf2);
+ IMB_rect_from_float(ibuf2);
+ imb_freerectfloatImBuf(ibuf2);
+ ibuf2->flags &= ~IB_rectfloat;
+ }
+ if (ibuf3) {
+ ibuf3 = IMB_dupImBuf(ibuf3);
+ IMB_rect_from_float(ibuf3);
+ imb_freerectfloatImBuf(ibuf3);
+ ibuf3->flags &= ~IB_rectfloat;
+ }
+ if (!out->rect) imb_addrectImBuf(out);
+ imb_freerectfloatImBuf(out);
+ out->flags &= ~IB_rectfloat;
+ }
+
+ if (seq->plugin->version<=2) {
+ if(ibuf1) IMB_convert_rgba_to_abgr(ibuf1);
+ if(ibuf2) IMB_convert_rgba_to_abgr(ibuf2);
+ if(ibuf3) IMB_convert_rgba_to_abgr(ibuf3);
+ }
+
+ if (seq->plugin->version<=4) {
+ ((SeqDoit)seq->plugin->doit)(
+ seq->plugin->data, facf0, facf1, x, y,
+ IMB_cast_away_list(ibuf1),
+ IMB_cast_away_list(ibuf2),
+ IMB_cast_away_list(out),
+ IMB_cast_away_list(ibuf3));
+ } else {
+ ((SeqDoit)seq->plugin->doit)(
+ seq->plugin->data, facf0, facf1, x, y,
+ ibuf1, ibuf2, out, ibuf3);
+ }
+
+ if (seq->plugin->version<=2) {
+ if (!use_temp_bufs) {
+ if(ibuf1) IMB_convert_rgba_to_abgr(ibuf1);
+ if(ibuf2) IMB_convert_rgba_to_abgr(ibuf2);
+ if(ibuf3) IMB_convert_rgba_to_abgr(ibuf3);
+ }
+ IMB_convert_rgba_to_abgr(out);
+ }
+ if (seq->plugin->version<=3 && float_rendering) {
+ IMB_float_from_rect(out);
+ }
+
+ if (use_temp_bufs) {
+ if (ibuf1) IMB_freeImBuf(ibuf1);
+ if (ibuf2) IMB_freeImBuf(ibuf2);
+ if (ibuf3) IMB_freeImBuf(ibuf3);
+ }
+ }
+}
+
+static int do_plugin_early_out(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ return 0;
+}
+
+static void free_plugin(struct Sequence * seq)
+{
+ free_plugin_seq(seq->plugin);
+ seq->plugin = 0;
+}
+
+/* **********************************************************************
+ ALPHA OVER
+ ********************************************************************** */
+
+static void init_alpha_over_or_under(Sequence * seq)
+{
+ Sequence * seq1 = seq->seq1;
+ Sequence * seq2 = seq->seq2;
+
+ seq->seq2= seq1;
+ seq->seq1= seq2;
+}
+
+static void do_alphaover_effect_byte(float facf0, float facf1, int x, int y,
+ char * rect1, char *rect2, char *out)
+{
+ int fac2, mfac, fac, fac4;
+ int xo, tempc;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac2= (int)(256.0*facf0);
+ fac4= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 over rt2 (alpha from rt1) */
+
+ fac= fac2;
+ mfac= 256 - ( (fac2*rt1[3])>>8 );
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else if(mfac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else {
+ tempc= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ if(tempc>255) rt[0]= 255; else rt[0]= tempc;
+ tempc= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ if(tempc>255) rt[1]= 255; else rt[1]= tempc;
+ tempc= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ if(tempc>255) rt[2]= 255; else rt[2]= tempc;
+ tempc= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ if(tempc>255) rt[3]= 255; else rt[3]= tempc;
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ fac= fac4;
+ mfac= 256 - ( (fac4*rt1[3])>>8 );
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else if(mfac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else {
+ tempc= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ if(tempc>255) rt[0]= 255; else rt[0]= tempc;
+ tempc= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ if(tempc>255) rt[1]= 255; else rt[1]= tempc;
+ tempc= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ if(tempc>255) rt[2]= 255; else rt[2]= tempc;
+ tempc= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ if(tempc>255) rt[3]= 255; else rt[3]= tempc;
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_alphaover_effect_float(float facf0, float facf1, int x, int y,
+ float * rect1, float *rect2, float *out)
+{
+ float fac2, mfac, fac, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= facf0;
+ fac4= facf1;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 over rt2 (alpha from rt1) */
+
+ fac= fac2;
+ mfac= 1.0 - (fac2*rt1[3]) ;
+
+ if(fac <= 0.0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else if(mfac <=0) {
+ memcpy(rt, rt1, 4 * sizeof(float));
+ } else {
+ rt[0] = fac*rt1[0] + mfac*rt2[0];
+ rt[1] = fac*rt1[1] + mfac*rt2[1];
+ rt[2] = fac*rt1[2] + mfac*rt2[2];
+ rt[3] = fac*rt1[3] + mfac*rt2[3];
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ fac= fac4;
+ mfac= 1.0 - (fac4*rt1[3]);
+
+ if(fac <= 0.0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else if(mfac <= 0.0) {
+ memcpy(rt, rt1, 4 * sizeof(float));
+ } else {
+ rt[0] = fac*rt1[0] + mfac*rt2[0];
+ rt[1] = fac*rt1[1] + mfac*rt2[1];
+ rt[2] = fac*rt1[2] + mfac*rt2[2];
+ rt[3] = fac*rt1[3] + mfac*rt2[3];
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_alphaover_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_alphaover_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_alphaover_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ ALPHA UNDER
+ ********************************************************************** */
+
+void do_alphaunder_effect_byte(
+ float facf0, float facf1, int x, int y, char *rect1,
+ char *rect2, char *out)
+{
+ int fac2, mfac, fac, fac4;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= (int)(256.0*facf0);
+ fac4= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 under rt2 (alpha from rt2) */
+
+ /* this complex optimalisation is because the
+ * 'skybuf' can be crossed in
+ */
+ if(rt2[3]==0 && fac2==256) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else if(rt2[3]==255) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ mfac= rt2[3];
+ fac= (fac2*(256-mfac))>>8;
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ rt[0]= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ rt[1]= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ rt[2]= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ rt[3]= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ if(rt2[3]==0 && fac4==256) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else if(rt2[3]==255) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ mfac= rt2[3];
+ fac= (fac4*(256-mfac))>>8;
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ rt[0]= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ rt[1]= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ rt[2]= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ rt[3]= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+
+static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ float fac2, mfac, fac, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= facf0;
+ fac4= facf1;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 under rt2 (alpha from rt2) */
+
+ /* this complex optimalisation is because the
+ * 'skybuf' can be crossed in
+ */
+ if( rt2[3]<=0 && fac2>=1.0) {
+ memcpy(rt, rt1, 4 * sizeof(float));
+ } else if(rt2[3]>=1.0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else {
+ mfac = rt2[3];
+ fac = fac2 * (1.0 - mfac);
+
+ if(fac == 0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else {
+ rt[0]= fac*rt1[0] + mfac*rt2[0];
+ rt[1]= fac*rt1[1] + mfac*rt2[1];
+ rt[2]= fac*rt1[2] + mfac*rt2[2];
+ rt[3]= fac*rt1[3] + mfac*rt2[3];
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ if(rt2[3]<=0 && fac4 >= 1.0) {
+ memcpy(rt, rt1, 4 * sizeof(float));
+
+ } else if(rt2[3]>=1.0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else {
+ mfac= rt2[3];
+ fac= fac4*(1.0-mfac);
+
+ if(fac == 0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else {
+ rt[0]= fac * rt1[0] + mfac * rt2[0];
+ rt[1]= fac * rt1[1] + mfac * rt2[1];
+ rt[2]= fac * rt1[2] + mfac * rt2[2];
+ rt[3]= fac * rt1[3] + mfac * rt2[3];
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_alphaunder_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_alphaunder_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_alphaunder_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ CROSS
+ ********************************************************************** */
+
+void do_cross_effect_byte(float facf0, float facf1, int x, int y,
+ char *rect1, char *rect2,
+ char *out)
+{
+ int fac1, fac2, fac3, fac4;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= (int)(256.0*facf0);
+ fac1= 256-fac2;
+ fac4= (int)(256.0*facf1);
+ fac3= 256-fac4;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= (fac1*rt1[0] + fac2*rt2[0])>>8;
+ rt[1]= (fac1*rt1[1] + fac2*rt2[1])>>8;
+ rt[2]= (fac1*rt1[2] + fac2*rt2[2])>>8;
+ rt[3]= (fac1*rt1[3] + fac2*rt2[3])>>8;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= (fac3*rt1[0] + fac4*rt2[0])>>8;
+ rt[1]= (fac3*rt1[1] + fac4*rt2[1])>>8;
+ rt[2]= (fac3*rt1[2] + fac4*rt2[2])>>8;
+ rt[3]= (fac3*rt1[3] + fac4*rt2[3])>>8;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ }
+}
+
+void do_cross_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2, float *out)
+{
+ float fac1, fac2, fac3, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= facf0;
+ fac1= 1.0 - fac2;
+ fac4= facf1;
+ fac3= 1.0 - fac4;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= fac1*rt1[0] + fac2*rt2[0];
+ rt[1]= fac1*rt1[1] + fac2*rt2[1];
+ rt[2]= fac1*rt1[2] + fac2*rt2[2];
+ rt[3]= fac1*rt1[3] + fac2*rt2[3];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= fac3*rt1[0] + fac4*rt2[0];
+ rt[1]= fac3*rt1[1] + fac4*rt2[1];
+ rt[2]= fac3*rt1[2] + fac4*rt2[2];
+ rt[3]= fac3*rt1[3] + fac4*rt2[3];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ }
+}
+
+/* carefull: also used by speed effect! */
+
+static void do_cross_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_cross_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_cross_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ GAMMA CROSS
+ ********************************************************************** */
+
+/* copied code from initrender.c */
+static unsigned short gamtab[65536];
+static unsigned short igamtab1[256];
+static int gamma_tabs_init = FALSE;
+
+#define RE_GAMMA_TABLE_SIZE 400
+
+static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
+static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
+static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
+static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
+static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1];
+static float color_step;
+static float inv_color_step;
+static float valid_gamma;
+static float valid_inv_gamma;
+
+static void makeGammaTables(float gamma)
+{
+ /* we need two tables: one forward, one backward */
+ int i;
+
+ valid_gamma = gamma;
+ valid_inv_gamma = 1.0 / gamma;
+ color_step = 1.0 / RE_GAMMA_TABLE_SIZE;
+ inv_color_step = (float) RE_GAMMA_TABLE_SIZE;
+
+ /* We could squeeze out the two range tables to gain some memory. */
+ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
+ color_domain_table[i] = i * color_step;
+ gamma_range_table[i] = pow(color_domain_table[i],
+ valid_gamma);
+ inv_gamma_range_table[i] = pow(color_domain_table[i],
+ valid_inv_gamma);
+ }
+
+ /* The end of the table should match 1.0 carefully. In order to avoid */
+ /* rounding errors, we just set this explicitly. The last segment may */
+ /* have a different lenght than the other segments, but our */
+ /* interpolation is insensitive to that. */
+ color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+ gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+ inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+
+ /* To speed up calculations, we make these calc factor tables. They are */
+ /* multiplication factors used in scaling the interpolation. */
+ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++ ) {
+ gamfactor_table[i] = inv_color_step
+ * (gamma_range_table[i + 1] - gamma_range_table[i]) ;
+ inv_gamfactor_table[i] = inv_color_step
+ * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]) ;
+ }
+
+} /* end of void makeGammaTables(float gamma) */
+
+
+static float gammaCorrect(float c)
+{
+ int i;
+ float res = 0.0;
+
+ i = floor(c * inv_color_step);
+ /* Clip to range [0,1]: outside, just do the complete calculation. */
+ /* We may have some performance problems here. Stretching up the LUT */
+ /* may help solve that, by exchanging LUT size for the interpolation. */
+ /* Negative colors are explicitly handled. */
+ if (i < 0) res = -pow(abs(c), valid_gamma);
+ else if (i >= RE_GAMMA_TABLE_SIZE ) res = pow(c, valid_gamma);
+ else res = gamma_range_table[i] +
+ ( (c - color_domain_table[i]) * gamfactor_table[i]);
+
+ return res;
+} /* end of float gammaCorrect(float col) */
+
+/* ------------------------------------------------------------------------- */
+
+static float invGammaCorrect(float col)
+{
+ int i;
+ float res = 0.0;
+
+ i = floor(col*inv_color_step);
+ /* Negative colors are explicitly handled. */
+ if (i < 0) res = -pow(abs(col), valid_inv_gamma);
+ else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(col, valid_inv_gamma);
+ else res = inv_gamma_range_table[i] +
+ ( (col - color_domain_table[i]) * inv_gamfactor_table[i]);
+
+ return res;
+} /* end of float invGammaCorrect(float col) */
+
+
+static void gamtabs(float gamma)
+{
+ float val, igamma= 1.0f/gamma;
+ int a;
+
+ /* gamtab: in short, out short */
+ for(a=0; a<65536; a++) {
+ val= a;
+ val/= 65535.0;
+
+ if(gamma==2.0) val= sqrt(val);
+ else if(gamma!=1.0) val= pow(val, igamma);
+
+ gamtab[a]= (65535.99*val);
+ }
+ /* inverse gamtab1 : in byte, out short */
+ for(a=1; a<=256; a++) {
+ if(gamma==2.0) igamtab1[a-1]= a*a-1;
+ else if(gamma==1.0) igamtab1[a-1]= 256*a-1;
+ else {
+ val= a/256.0;
+ igamtab1[a-1]= (65535.0*pow(val, gamma)) -1 ;
+ }
+ }
+
+}
+
+static void build_gammatabs()
+{
+ if (gamma_tabs_init == FALSE) {
+ gamtabs(2.0f);
+ makeGammaTables(2.0f);
+ gamma_tabs_init = TRUE;
+ }
+}
+
+static void init_gammacross(Sequence * seq)
+{
+}
+
+static void load_gammacross(Sequence * seq)
+{
+}
+
+static void free_gammacross(Sequence * seq)
+{
+}
+
+static void do_gammacross_effect_byte(float facf0, float facf1,
+ int x, int y,
+ char *rect1,
+ char *rect2,
+ char *out)
+{
+ int fac1, fac2, col;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac2= (int)(256.0*facf0);
+ fac1= 256-fac2;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= (fac1*igamtab1[rt1[0]] + fac2*igamtab1[rt2[0]])>>8;
+ if(col>65535) rt[0]= 255; else rt[0]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col=(fac1*igamtab1[rt1[1]] + fac2*igamtab1[rt2[1]])>>8;
+ if(col>65535) rt[1]= 255; else rt[1]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[2]] + fac2*igamtab1[rt2[2]])>>8;
+ if(col>65535) rt[2]= 255; else rt[2]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[3]] + fac2*igamtab1[rt2[3]])>>8;
+ if(col>65535) rt[3]= 255; else rt[3]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= (fac1*igamtab1[rt1[0]] + fac2*igamtab1[rt2[0]])>>8;
+ if(col>65535) rt[0]= 255; else rt[0]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[1]] + fac2*igamtab1[rt2[1]])>>8;
+ if(col>65535) rt[1]= 255; else rt[1]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[2]] + fac2*igamtab1[rt2[2]])>>8;
+ if(col>65535) rt[2]= 255; else rt[2]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[3]] + fac2*igamtab1[rt2[3]])>>8;
+ if(col>65535) rt[3]= 255; else rt[3]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+
+}
+
+static void do_gammacross_effect_float(float facf0, float facf1,
+ int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ float fac1, fac2;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= facf0;
+ fac1= 1.0 - fac2;
+
+ while(y--) {
+
+ x= xo * 4;
+ while(x--) {
+
+ *rt= gammaCorrect(
+ fac1 * invGammaCorrect(*rt1)
+ + fac2 * invGammaCorrect(*rt2));
+ rt1++; rt2++; rt++;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo * 4;
+ while(x--) {
+
+ *rt= gammaCorrect(
+ fac1*invGammaCorrect(*rt1)
+ + fac2*invGammaCorrect(*rt2));
+
+ rt1++; rt2++; rt++;
+ }
+ }
+}
+
+static void do_gammacross_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ build_gammatabs();
+
+ if (out->rect_float) {
+ do_gammacross_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_gammacross_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ ADD
+ ********************************************************************** */
+
+static void do_add_effect_byte(float facf0, float facf1, int x, int y,
+ unsigned char *rect1, unsigned char *rect2,
+ unsigned char *out)
+{
+ int col, xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]+ ((fac1*rt2[0])>>8);
+ if(col>255) rt[0]= 255; else rt[0]= col;
+ col= rt1[1]+ ((fac1*rt2[1])>>8);
+ if(col>255) rt[1]= 255; else rt[1]= col;
+ col= rt1[2]+ ((fac1*rt2[2])>>8);
+ if(col>255) rt[2]= 255; else rt[2]= col;
+ col= rt1[3]+ ((fac1*rt2[3])>>8);
+ if(col>255) rt[3]= 255; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]+ ((fac3*rt2[0])>>8);
+ if(col>255) rt[0]= 255; else rt[0]= col;
+ col= rt1[1]+ ((fac3*rt2[1])>>8);
+ if(col>255) rt[1]= 255; else rt[1]= col;
+ col= rt1[2]+ ((fac3*rt2[2])>>8);
+ if(col>255) rt[2]= 255; else rt[2]= col;
+ col= rt1[3]+ ((fac3*rt2[3])>>8);
+ if(col>255) rt[3]= 255; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_add_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ int xo;
+ float fac1, fac3;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac1= facf0;
+ fac3= facf1;
+
+ while(y--) {
+
+ x= xo * 4;
+ while(x--) {
+ *rt = *rt1 + fac1 * (*rt2);
+
+ rt1++; rt2++; rt++;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo * 4;
+ while(x--) {
+ *rt = *rt1 + fac3 * (*rt2);
+
+ rt1++; rt2++; rt++;
+ }
+ }
+}
+
+static void do_add_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_add_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_add_effect_byte(
+ facf0, facf1, x, y,
+ (unsigned char*) ibuf1->rect, (unsigned char*) ibuf2->rect,
+ (unsigned char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ SUB
+ ********************************************************************** */
+
+static void do_sub_effect_byte(float facf0, float facf1,
+ int x, int y,
+ char *rect1, char *rect2, char *out)
+{
+ int col, xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]- ((fac1*rt2[0])>>8);
+ if(col<0) rt[0]= 0; else rt[0]= col;
+ col= rt1[1]- ((fac1*rt2[1])>>8);
+ if(col<0) rt[1]= 0; else rt[1]= col;
+ col= rt1[2]- ((fac1*rt2[2])>>8);
+ if(col<0) rt[2]= 0; else rt[2]= col;
+ col= rt1[3]- ((fac1*rt2[3])>>8);
+ if(col<0) rt[3]= 0; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]- ((fac3*rt2[0])>>8);
+ if(col<0) rt[0]= 0; else rt[0]= col;
+ col= rt1[1]- ((fac3*rt2[1])>>8);
+ if(col<0) rt[1]= 0; else rt[1]= col;
+ col= rt1[2]- ((fac3*rt2[2])>>8);
+ if(col<0) rt[2]= 0; else rt[2]= col;
+ col= rt1[3]- ((fac3*rt2[3])>>8);
+ if(col<0) rt[3]= 0; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_sub_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ int xo;
+ float fac1, fac3;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac1= facf0;
+ fac3= facf1;
+
+ while(y--) {
+
+ x= xo * 4;
+ while(x--) {
+ *rt = *rt1 - fac1 * (*rt2);
+
+ rt1++; rt2++; rt++;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo * 4;
+ while(x--) {
+ *rt = *rt1 - fac3 * (*rt2);
+
+ rt1++; rt2++; rt++;
+ }
+ }
+}
+
+static void do_sub_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_sub_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_sub_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+/* **********************************************************************
+ DROP
+ ********************************************************************** */
+
+/* Must be > 0 or add precopy, etc to the function */
+#define XOFF 8
+#define YOFF 8
+
+static void do_drop_effect_byte(float facf0, float facf1, int x, int y,
+ unsigned char *rect2i, unsigned char *rect1i,
+ unsigned char *outi)
+{
+ int height, width, temp, fac, fac1, fac2;
+ char *rt1, *rt2, *out;
+ int field= 1;
+
+ width= x;
+ height= y;
+
+ fac1= (int)(70.0*facf0);
+ fac2= (int)(70.0*facf1);
+
+ rt2= (char*) (rect2i + YOFF*width);
+ rt1= (char*) rect1i;
+ out= (char*) outi;
+ for (y=0; y<height-YOFF; y++) {
+ if(field) fac= fac1;
+ else fac= fac2;
+ field= !field;
+
+ memcpy(out, rt1, sizeof(int)*XOFF);
+ rt1+= XOFF*4;
+ out+= XOFF*4;
+
+ for (x=XOFF; x<width; x++) {
+ temp= ((fac*rt2[3])>>8);
+
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ rt2+=4;
+ }
+ rt2+=XOFF*4;
+ }
+ memcpy(out, rt1, sizeof(int)*YOFF*width);
+}
+
+static void do_drop_effect_float(float facf0, float facf1, int x, int y,
+ float *rect2i, float *rect1i,
+ float *outi)
+{
+ int height, width;
+ float temp, fac, fac1, fac2;
+ float *rt1, *rt2, *out;
+ int field= 1;
+
+ width= x;
+ height= y;
+
+ fac1= 70.0*facf0;
+ fac2= 70.0*facf1;
+
+ rt2= (rect2i + YOFF*width);
+ rt1= rect1i;
+ out= outi;
+ for (y=0; y<height-YOFF; y++) {
+ if(field) fac= fac1;
+ else fac= fac2;
+ field= !field;
+
+ memcpy(out, rt1, 4 * sizeof(float)*XOFF);
+ rt1+= XOFF*4;
+ out+= XOFF*4;
+
+ for (x=XOFF; x<width; x++) {
+ temp= fac * rt2[3];
+
+ *(out++)= MAX2(0.0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0.0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0.0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0.0, *rt1 - temp); rt1++;
+ rt2+=4;
+ }
+ rt2+=XOFF*4;
+ }
+ memcpy(out, rt1, 4 * sizeof(float)*YOFF*width);
+}
+
+
+static void do_drop_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf * ibuf3,
+ struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_drop_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_drop_effect_byte(
+ facf0, facf1, x, y,
+ (unsigned char*) ibuf1->rect, (unsigned char*) ibuf2->rect,
+ (unsigned char*) out->rect);
+ }
+}
+
+/* **********************************************************************
+ MUL
+ ********************************************************************** */
+
+static void do_mul_effect_byte(float facf0, float facf1, int x, int y,
+ unsigned char *rect1, unsigned char *rect2,
+ unsigned char *out)
+{
+ int xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ /* formula:
+ * fac*(a*b) + (1-fac)*a => fac*a*(b-1)+axaux= c*px + py*s ;//+centx
+ yaux= -s*px + c*py;//+centy
+ */
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + ((fac1*rt1[0]*(rt2[0]-256))>>16);
+ rt[1]= rt1[1] + ((fac1*rt1[1]*(rt2[1]-256))>>16);
+ rt[2]= rt1[2] + ((fac1*rt1[2]*(rt2[2]-256))>>16);
+ rt[3]= rt1[3] + ((fac1*rt1[3]*(rt2[3]-256))>>16);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + ((fac3*rt1[0]*(rt2[0]-256))>>16);
+ rt[1]= rt1[1] + ((fac3*rt1[1]*(rt2[1]-256))>>16);
+ rt[2]= rt1[2] + ((fac3*rt1[2]*(rt2[2]-256))>>16);
+ rt[3]= rt1[3] + ((fac3*rt1[3]*(rt2[3]-256))>>16);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_mul_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ int xo;
+ float fac1, fac3;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac1= facf0;
+ fac3= facf1;
+
+ /* formula:
+ * fac*(a*b) + (1-fac)*a => fac*a*(b-1)+a
+ */
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + fac1*rt1[0]*(rt2[0]-1.0);
+ rt[1]= rt1[1] + fac1*rt1[1]*(rt2[1]-1.0);
+ rt[2]= rt1[2] + fac1*rt1[2]*(rt2[2]-1.0);
+ rt[3]= rt1[3] + fac1*rt1[3]*(rt2[3]-1.0);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + fac3*rt1[0]*(rt2[0]-1.0);
+ rt[1]= rt1[1] + fac3*rt1[1]*(rt2[1]-1.0);
+ rt[2]= rt1[2] + fac3*rt1[2]*(rt2[2]-1.0);
+ rt[3]= rt1[3] + fac3*rt1[3]*(rt2[3]-1.0);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_mul_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_mul_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_mul_effect_byte(
+ facf0, facf1, x, y,
+ (unsigned char*) ibuf1->rect, (unsigned char*) ibuf2->rect,
+ (unsigned char*) out->rect);
+ }
+}
+
+/* **********************************************************************
+ WIPE
+ ********************************************************************** */
+
+typedef struct WipeZone {
+ float angle;
+ int flip;
+ int xo, yo;
+ int width;
+ float invwidth;
+ float pythangle;
+} WipeZone;
+
+static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo)
+{
+ wipezone->flip = (wipe->angle < 0);
+ wipezone->angle = pow(fabs(wipe->angle)/45.0f, log(xo)/log(2.0f));
+ wipezone->xo = xo;
+ wipezone->yo = yo;
+ wipezone->width = (int)(wipe->edgeWidth*((xo+yo)/2.0f));
+ wipezone->pythangle = 1.0f/sqrt(wipe->angle*wipe->angle + 1.0f);
+
+ if(wipe->wipetype == DO_SINGLE_WIPE)
+ wipezone->invwidth = 1.0f/wipezone->width;
+ else
+ wipezone->invwidth = 1.0f/(0.5f*wipezone->width);
+}
+
+// This function calculates the blur band for the wipe effects
+static float in_band(WipeZone *wipezone,float width,float dist,float perc,int side,int dir)
+{
+ float t1,t2,alpha,percwidth;
+
+ if(width == 0)
+ return (float)side;
+
+ if(side == 1)
+ percwidth = width * perc;
+ else
+ percwidth = width * (1 - perc);
+
+ if(width < dist)
+ return side;
+
+ t1 = dist * wipezone->invwidth; //percentange of width that is
+ t2 = wipezone->invwidth; //amount of alpha per % point
+
+ if(side == 1)
+ alpha = (t1*t2*100) + (1-perc); // add point's alpha contrib to current position in wipe
+ else
+ alpha = (1-perc) - (t1*t2*100);
+
+ if(dir == 0)
+ alpha = 1-alpha;
+
+ return alpha;
+}
+
+static float check_zone(WipeZone *wipezone, int x, int y,
+ Sequence *seq, float facf0)
+{
+ float posx, posy,hyp,hyp2,angle,hwidth,b1,b2,b3,pointdist;
+/*some future stuff
+float hyp3,hyp4,b4,b5
+*/
+ float temp1,temp2,temp3,temp4; //some placeholder variables
+ int xo = wipezone->xo;
+ int yo = wipezone->yo;
+ float halfx = xo*0.5f;
+ float halfy = yo*0.5f;
+ float widthf,output=0;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int width;
+
+ if(wipezone->flip) x = xo - x;
+ angle = wipezone->angle;
+
+ posy = facf0 * yo;
+
+ if(wipe->forward){
+ posx = facf0 * xo;
+ posy = facf0 * yo;
+ } else{
+ posx = xo - facf0 * xo;
+ posy = yo - facf0 * yo;
+ }
+
+ switch (wipe->wipetype) {
+ case DO_SINGLE_WIPE:
+ width = wipezone->width;
+ hwidth = width*0.5f;
+
+ if(angle == 0.0f) {
+ b1 = posy;
+ b2 = y;
+ hyp = fabs(y - posy);
+ }
+ else {
+ b1 = posy - (-angle)*posx;
+ b2 = y - (-angle)*x;
+ hyp = fabs(angle*x+y+(-posy-angle*posx))*wipezone->pythangle;
+ }
+
+ if(angle < 0) {
+ temp1 = b1;
+ b1 = b2;
+ b2 = temp1;
+ }
+
+ if(wipe->forward) {
+ if(b1 < b2)
+ output = in_band(wipezone,width,hyp,facf0,1,1);
+ else
+ output = in_band(wipezone,width,hyp,facf0,0,1);
+ }
+ else {
+ if(b1 < b2)
+ output = in_band(wipezone,width,hyp,facf0,0,1);
+ else
+ output = in_band(wipezone,width,hyp,facf0,1,1);
+ }
+ break;
+
+ case DO_DOUBLE_WIPE:
+ if(!wipe->forward)
+ facf0 = 1.0f-facf0; // Go the other direction
+
+ width = wipezone->width; // calculate the blur width
+ hwidth = width*0.5f;
+ if (angle == 0) {
+ b1 = posy*0.5f;
+ b3 = yo-posy*0.5f;
+ b2 = y;
+
+ hyp = abs(y - posy*0.5f);
+ hyp2 = abs(y - (yo-posy*0.5f));
+ }
+ else {
+ b1 = posy*0.5f - (-angle)*posx*0.5f;
+ b3 = (yo-posy*0.5f) - (-angle)*(xo-posx*0.5f);
+ b2 = y - (-angle)*x;
+
+ hyp = abs(angle*x+y+(-posy*0.5f-angle*posx*0.5f))*wipezone->pythangle;
+ hyp2 = abs(angle*x+y+(-(yo-posy*0.5f)-angle*(xo-posx*0.5f)))*wipezone->pythangle;
+ }
+
+ temp1 = xo*(1-facf0*0.5f)-xo*facf0*0.5f;
+ temp2 = yo*(1-facf0*0.5f)-yo*facf0*0.5f;
+ pointdist = sqrt(temp1*temp1 + temp2*temp2);
+
+ if(b2 < b1 && b2 < b3 ){
+ if(hwidth < pointdist)
+ output = in_band(wipezone,hwidth,hyp,facf0,0,1);
+ } else if(b2 > b1 && b2 > b3 ){
+ if(hwidth < pointdist)
+ output = in_band(wipezone,hwidth,hyp2,facf0,0,1);
+ } else {
+ if( hyp < hwidth && hyp2 > hwidth )
+ output = in_band(wipezone,hwidth,hyp,facf0,1,1);
+ else if( hyp > hwidth && hyp2 < hwidth )
+ output = in_band(wipezone,hwidth,hyp2,facf0,1,1);
+ else
+ output = in_band(wipezone,hwidth,hyp2,facf0,1,1) * in_band(wipezone,hwidth,hyp,facf0,1,1);
+ }
+ if(!wipe->forward)output = 1-output;
+ break;
+ case DO_CLOCK_WIPE:
+ /*
+ temp1: angle of effect center in rads
+ temp2: angle of line through (halfx,halfy) and (x,y) in rads
+ temp3: angle of low side of blur
+ temp4: angle of high side of blur
+ */
+ output = 1.0f - facf0;
+ widthf = wipe->edgeWidth*2.0f*(float)M_PI;
+ temp1 = 2.0f * (float)M_PI * facf0;
+
+ if(wipe->forward){
+ temp1 = 2.0f*(float)M_PI - temp1;
+ }
+
+ x = x - halfx;
+ y = y - halfy;
+
+ temp2 = asin(abs(y)/sqrt(x*x + y*y));
+ if(x <= 0 && y >= 0) temp2 = (float)M_PI - temp2;
+ else if(x<=0 && y <= 0) temp2 += (float)M_PI;
+ else if(x >= 0 && y <= 0) temp2 = 2.0f*(float)M_PI - temp2;
+
+ if(wipe->forward){
+ temp3 = temp1-(widthf*0.5f)*facf0;
+ temp4 = temp1+(widthf*0.5f)*(1-facf0);
+ } else{
+ temp3 = temp1-(widthf*0.5f)*(1-facf0);
+ temp4 = temp1+(widthf*0.5f)*facf0;
+ }
+ if (temp3 < 0) temp3 = 0;
+ if (temp4 > 2.0f*(float)M_PI) temp4 = 2.0f*(float)M_PI;
+
+
+ if(temp2 < temp3) output = 0;
+ else if (temp2 > temp4) output = 1;
+ else output = (temp2-temp3)/(temp4-temp3);
+ if(x == 0 && y == 0) output = 1;
+ if(output != output) output = 1;
+ if(wipe->forward) output = 1 - output;
+ break;
+ /* BOX WIPE IS NOT WORKING YET */
+ /* case DO_CROSS_WIPE: */
+ /* BOX WIPE IS NOT WORKING YET */
+ /*
+ case DO_BOX_WIPE:
+ if(invert)facf0 = 1-facf0;
+
+ width = (int)(wipe->edgeWidth*((xo+yo)/2.0));
+ hwidth = (float)width/2.0;
+ if (angle == 0)angle = 0.000001;
+ b1 = posy/2 - (-angle)*posx/2;
+ b3 = (yo-posy/2) - (-angle)*(xo-posx/2);
+ b2 = y - (-angle)*x;
+
+ hyp = abs(angle*x+y+(-posy/2-angle*posx/2))*wipezone->pythangle;
+ hyp2 = abs(angle*x+y+(-(yo-posy/2)-angle*(xo-posx/2)))*wipezone->pythangle;
+
+ temp1 = xo*(1-facf0/2)-xo*facf0/2;
+ temp2 = yo*(1-facf0/2)-yo*facf0/2;
+ pointdist = sqrt(temp1*temp1 + temp2*temp2);
+
+ if(b2 < b1 && b2 < b3 ){
+ if(hwidth < pointdist)
+ output = in_band(wipezone,hwidth,hyp,facf0,0,1);
+ } else if(b2 > b1 && b2 > b3 ){
+ if(hwidth < pointdist)
+ output = in_band(wipezone,hwidth,hyp2,facf0,0,1);
+ } else {
+ if( hyp < hwidth && hyp2 > hwidth )
+ output = in_band(wipezone,hwidth,hyp,facf0,1,1);
+ else if( hyp > hwidth && hyp2 < hwidth )
+ output = in_band(wipezone,hwidth,hyp2,facf0,1,1);
+ else
+ output = in_band(wipezone,hwidth,hyp2,facf0,1,1) * in_band(wipezone,hwidth,hyp,facf0,1,1);
+ }
+
+ if(invert)facf0 = 1-facf0;
+ angle = -1/angle;
+ b1 = posy/2 - (-angle)*posx/2;
+ b3 = (yo-posy/2) - (-angle)*(xo-posx/2);
+ b2 = y - (-angle)*x;
+
+ hyp = abs(angle*x+y+(-posy/2-angle*posx/2))*wipezone->pythangle;
+ hyp2 = abs(angle*x+y+(-(yo-posy/2)-angle*(xo-posx/2)))*wipezone->pythangle;
+
+ if(b2 < b1 && b2 < b3 ){
+ if(hwidth < pointdist)
+ output *= in_band(wipezone,hwidth,hyp,facf0,0,1);
+ } else if(b2 > b1 && b2 > b3 ){
+ if(hwidth < pointdist)
+ output *= in_band(wipezone,hwidth,hyp2,facf0,0,1);
+ } else {
+ if( hyp < hwidth && hyp2 > hwidth )
+ output *= in_band(wipezone,hwidth,hyp,facf0,1,1);
+ else if( hyp > hwidth && hyp2 < hwidth )
+ output *= in_band(wipezone,hwidth,hyp2,facf0,1,1);
+ else
+ output *= in_band(wipezone,hwidth,hyp2,facf0,1,1) * in_band(wipezone,hwidth,hyp,facf0,1,1);
+ }
+
+ break;
+*/
+ case DO_IRIS_WIPE:
+ if(xo > yo) yo = xo;
+ else xo = yo;
+
+ if(!wipe->forward) facf0 = 1-facf0;
+
+ width = wipezone->width;
+ hwidth = width*0.5f;
+
+ temp1 = (halfx-(halfx)*facf0);
+ pointdist = sqrt(temp1*temp1 + temp1*temp1);
+
+ temp2 = sqrt((halfx-x)*(halfx-x) + (halfy-y)*(halfy-y));
+ if(temp2 > pointdist) output = in_band(wipezone,hwidth,fabs(temp2-pointdist),facf0,0,1);
+ else output = in_band(wipezone,hwidth,fabs(temp2-pointdist),facf0,1,1);
+
+ if(!wipe->forward) output = 1-output;
+
+ break;
+ }
+ if (output < 0) output = 0;
+ else if(output > 1) output = 1;
+ return output;
+}
+
+static void init_wipe_effect(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct WipeVars), "wipevars");
+}
+
+static int num_inputs_wipe()
+{
+ return 1;
+}
+
+static void free_wipe_effect(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_wipe_effect(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static void do_wipe_effect_byte(Sequence *seq, float facf0, float facf1,
+ int x, int y,
+ unsigned char *rect1,
+ unsigned char *rect2, unsigned char *out)
+{
+ WipeZone wipezone;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int xo, yo;
+ char *rt1, *rt2, *rt;
+
+ precalc_wipe_zone(&wipezone, wipe, x, y);
+
+ rt1 = (char *)rect1;
+ rt2 = (char *)rect2;
+ rt = (char *)out;
+
+ xo = x;
+ yo = y;
+ for(y=0;y<yo;y++) {
+ for(x=0;x<xo;x++) {
+ float check = check_zone(&wipezone,x,y,seq,facf0);
+ if (check) {
+ if (rt1) {
+ rt[0] = (int)(rt1[0]*check)+ (int)(rt2[0]*(1-check));
+ rt[1] = (int)(rt1[1]*check)+ (int)(rt2[1]*(1-check));
+ rt[2] = (int)(rt1[2]*check)+ (int)(rt2[2]*(1-check));
+ rt[3] = (int)(rt1[3]*check)+ (int)(rt2[3]*(1-check));
+ } else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 255;
+ }
+ } else {
+ if (rt2) {
+ rt[0] = rt2[0];
+ rt[1] = rt2[1];
+ rt[2] = rt2[2];
+ rt[3] = rt2[3];
+ } else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 255;
+ }
+ }
+
+ rt+=4;
+ if(rt1 !=NULL){
+ rt1+=4;
+ }
+ if(rt2 !=NULL){
+ rt2+=4;
+ }
+ }
+ }
+}
+
+static void do_wipe_effect_float(Sequence *seq, float facf0, float facf1,
+ int x, int y,
+ float *rect1,
+ float *rect2, float *out)
+{
+ WipeZone wipezone;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int xo, yo;
+ float *rt1, *rt2, *rt;
+
+ precalc_wipe_zone(&wipezone, wipe, x, y);
+
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ xo = x;
+ yo = y;
+ for(y=0;y<yo;y++) {
+ for(x=0;x<xo;x++) {
+ float check = check_zone(&wipezone,x,y,seq,facf0);
+ if (check) {
+ if (rt1) {
+ rt[0] = rt1[0]*check+ rt2[0]*(1-check);
+ rt[1] = rt1[1]*check+ rt2[1]*(1-check);
+ rt[2] = rt1[2]*check+ rt2[2]*(1-check);
+ rt[3] = rt1[3]*check+ rt2[3]*(1-check);
+ } else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 1.0;
+ }
+ } else {
+ if (rt2) {
+ rt[0] = rt2[0];
+ rt[1] = rt2[1];
+ rt[2] = rt2[2];
+ rt[3] = rt2[3];
+ } else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 1.0;
+ }
+ }
+
+ rt+=4;
+ if(rt1 !=NULL){
+ rt1+=4;
+ }
+ if(rt2 !=NULL){
+ rt2+=4;
+ }
+ }
+ }
+}
+
+static void do_wipe_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_wipe_effect_float(seq,
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_wipe_effect_byte(seq,
+ facf0, facf1, x, y,
+ (unsigned char*) ibuf1->rect, (unsigned char*) ibuf2->rect,
+ (unsigned char*) out->rect);
+ }
+}
+/* **********************************************************************
+ TRANSFORM
+ ********************************************************************** */
+static void init_transform_effect(Sequence *seq)
+{
+ TransformVars *scale;
+
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct TransformVars), "transformvars");
+
+ scale = (TransformVars *)seq->effectdata;
+ scale->ScalexIni = 1;
+ scale->ScaleyIni = 1;
+ scale->ScalexFin = 1;
+ scale->ScaleyFin = 1;
+
+ scale->xIni=0;
+ scale->xFin=0;
+ scale->yIni=0;
+ scale->yFin=0;
+
+ scale->rotIni=0;
+ scale->rotFin=0;
+
+ scale->interpolation=1;
+ scale->percent=1;
+}
+
+static int num_inputs_transform()
+{
+ return 1;
+}
+
+static void free_transform_effect(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_transform_effect(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static void do_transform(Sequence * seq,float facf0, int x, int y,
+ struct ImBuf *ibuf1,struct ImBuf *out)
+{
+ int xo, yo, xi, yi;
+ float xs,ys,factxScale,factyScale,tx,ty,rad,s,c,xaux,yaux,factRot,px,py;
+ TransformVars *scale;
+
+ scale = (TransformVars *)seq->effectdata;
+ xo = x;
+ yo = y;
+
+ //factor scale
+ factxScale = scale->ScalexIni + (scale->ScalexFin - scale->ScalexIni) * facf0;
+ factyScale = scale->ScaleyIni + (scale->ScaleyFin - scale->ScaleyIni) * facf0;
+
+ //Factor translate
+ if(!scale->percent){
+ tx = scale->xIni+(xo / 2.0f) + (scale->xFin-(xo / 2.0f) - scale->xIni+(xo / 2.0f)) * facf0;
+ ty = scale->yIni+(yo / 2.0f) + (scale->yFin-(yo / 2.0f) - scale->yIni+(yo / 2.0f)) * facf0;
+ }else{
+ tx = xo*(scale->xIni/100.0f)+(xo / 2.0f) + (xo*(scale->xFin/100.0f)-(xo / 2.0f) - xo*(scale->xIni/100.0f)+(xo / 2.0f)) * facf0;
+ ty = yo*(scale->yIni/100.0f)+(yo / 2.0f) + (yo*(scale->yFin/100.0f)-(yo / 2.0f) - yo*(scale->yIni/100.0f)+(yo / 2.0f)) * facf0;
+ }
+
+ //factor Rotate
+ factRot = scale->rotIni + (scale->rotFin - scale->rotIni) * facf0;
+ rad = (M_PI * factRot) / 180.0f;
+ s= sin(rad);
+ c= cos(rad);
+
+ for (yi = 0; yi < yo; yi++) {
+ for (xi = 0; xi < xo; xi++) {
+ //tranlate point
+ px = xi-tx;
+ py = yi-ty;
+
+ //rotate point with center ref
+ xaux = c*px + py*s ;
+ yaux = -s*px + c*py;
+
+ //scale point with center ref
+ xs = xaux / factxScale;
+ ys = yaux / factyScale;
+
+ //undo reference center point
+ xs += (xo / 2.0f);
+ ys += (yo / 2.0f);
+
+ //interpolate
+ switch(scale->interpolation) {
+ case 0:
+ neareast_interpolation(ibuf1,out, xs,ys,xi,yi);
+ break;
+ case 1:
+ bilinear_interpolation(ibuf1,out, xs,ys,xi,yi);
+ break;
+ case 2:
+ bicubic_interpolation(ibuf1,out, xs,ys,xi,yi);
+ break;
+ }
+ }
+ }
+
+}
+static void do_transform_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ do_transform(seq, facf0, x, y, ibuf1, out);
+}
+
+
+/* **********************************************************************
+ GLOW
+ ********************************************************************** */
+
+static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
+ float blur,
+ int quality)
+/* MUUUCCH better than the previous blur. */
+/* We do the blurring in two passes which is a whole lot faster. */
+/* I changed the math arount to implement an actual Gaussian */
+/* distribution. */
+/* */
+/* Watch out though, it tends to misbehaven with large blur values on */
+/* a small bitmap. Avoid avoid avoid. */
+/*=============================== */
+{
+ unsigned char* temp=NULL,*swap;
+ float *filter=NULL;
+ int x,y,i,fx,fy;
+ int index, ix, halfWidth;
+ float fval, k, curColor[3], curColor2[3], weight=0;
+
+ /* If we're not really blurring, bail out */
+ if (blur<=0)
+ return;
+
+ /* Allocate memory for the tempmap and the blur filter matrix */
+ temp= MEM_mallocN( (width*height*4), "blurbitmaptemp");
+ if (!temp)
+ return;
+
+ /* Allocate memory for the filter elements */
+ halfWidth = ((quality+1)*blur);
+ filter = (float *)MEM_mallocN(sizeof(float)*halfWidth*2, "blurbitmapfilter");
+ if (!filter){
+ MEM_freeN (temp);
+ return;
+ }
+
+ /* Apparently we're calculating a bell curve */
+ /* based on the standard deviation (or radius) */
+ /* This code is based on an example */
+ /* posted to comp.graphics.algorithms by */
+ /* Blancmange (bmange@airdmhor.gen.nz) */
+
+ k = -1.0/(2.0*3.14159*blur*blur);
+ fval=0;
+ for (ix = 0;ix< halfWidth;ix++){
+ weight = (float)exp(k*(ix*ix));
+ filter[halfWidth - ix] = weight;
+ filter[halfWidth + ix] = weight;
+ }
+ filter[0] = weight;
+
+ /* Normalize the array */
+ fval=0;
+ for (ix = 0;ix< halfWidth*2;ix++)
+ fval+=filter[ix];
+
+ for (ix = 0;ix< halfWidth*2;ix++)
+ filter[ix]/=fval;
+
+ /* Blur the rows */
+ for (y=0;y<height;y++){
+ /* Do the left & right strips */
+ for (x=0;x<halfWidth;x++){
+ index=(x+y*width)*4;
+ fx=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ curColor2[0]=curColor2[1]=curColor2[2]=0;
+
+ for (i=x-halfWidth;i<x+halfWidth;i++){
+ if ((i>=0)&&(i<width)){
+ curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
+ curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
+ curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
+
+ curColor2[0]+=map[(width-1-i+y*width)*4+GlowR] *
+ filter[fx];
+ curColor2[1]+=map[(width-1-i+y*width)*4+GlowG] *
+ filter[fx];
+ curColor2[2]+=map[(width-1-i+y*width)*4+GlowB] *
+ filter[fx];
+ }
+ fx++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+
+ temp[((width-1-x+y*width)*4)+GlowR]=curColor2[0];
+ temp[((width-1-x+y*width)*4)+GlowG]=curColor2[1];
+ temp[((width-1-x+y*width)*4)+GlowB]=curColor2[2];
+
+ }
+ /* Do the main body */
+ for (x=halfWidth;x<width-halfWidth;x++){
+ index=(x+y*width)*4;
+ fx=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ for (i=x-halfWidth;i<x+halfWidth;i++){
+ curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
+ curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
+ curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
+ fx++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ }
+ }
+
+ /* Swap buffers */
+ swap=temp;temp=map;map=swap;
+
+
+ /* Blur the columns */
+ for (x=0;x<width;x++){
+ /* Do the top & bottom strips */
+ for (y=0;y<halfWidth;y++){
+ index=(x+y*width)*4;
+ fy=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ curColor2[0]=curColor2[1]=curColor2[2]=0;
+ for (i=y-halfWidth;i<y+halfWidth;i++){
+ if ((i>=0)&&(i<height)){
+ /* Bottom */
+ curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
+ curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
+ curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
+
+ /* Top */
+ curColor2[0]+=map[(x+(height-1-i)*width) *
+ 4+GlowR]*filter[fy];
+ curColor2[1]+=map[(x+(height-1-i)*width) *
+ 4+GlowG]*filter[fy];
+ curColor2[2]+=map[(x+(height-1-i)*width) *
+ 4+GlowB]*filter[fy];
+ }
+ fy++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ temp[((x+(height-1-y)*width)*4)+GlowR]=curColor2[0];
+ temp[((x+(height-1-y)*width)*4)+GlowG]=curColor2[1];
+ temp[((x+(height-1-y)*width)*4)+GlowB]=curColor2[2];
+ }
+ /* Do the main body */
+ for (y=halfWidth;y<height-halfWidth;y++){
+ index=(x+y*width)*4;
+ fy=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ for (i=y-halfWidth;i<y+halfWidth;i++){
+ curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
+ curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
+ curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
+ fy++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ }
+ }
+
+
+ /* Swap buffers */
+ swap=temp;temp=map;map=swap;
+
+ /* Tidy up */
+ MEM_freeN (filter);
+ MEM_freeN (temp);
+}
+
+static void RVBlurBitmap2_float ( float* map, int width,int height,
+ float blur,
+ int quality)
+/* MUUUCCH better than the previous blur. */
+/* We do the blurring in two passes which is a whole lot faster. */
+/* I changed the math arount to implement an actual Gaussian */
+/* distribution. */
+/* */
+/* Watch out though, it tends to misbehaven with large blur values on */
+/* a small bitmap. Avoid avoid avoid. */
+/*=============================== */
+{
+ float* temp=NULL,*swap;
+ float *filter=NULL;
+ int x,y,i,fx,fy;
+ int index, ix, halfWidth;
+ float fval, k, curColor[3], curColor2[3], weight=0;
+
+ /* If we're not really blurring, bail out */
+ if (blur<=0)
+ return;
+
+ /* Allocate memory for the tempmap and the blur filter matrix */
+ temp= MEM_mallocN( (width*height*4*sizeof(float)), "blurbitmaptemp");
+ if (!temp)
+ return;
+
+ /* Allocate memory for the filter elements */
+ halfWidth = ((quality+1)*blur);
+ filter = (float *)MEM_mallocN(sizeof(float)*halfWidth*2, "blurbitmapfilter");
+ if (!filter){
+ MEM_freeN (temp);
+ return;
+ }
+
+ /* Apparently we're calculating a bell curve */
+ /* based on the standard deviation (or radius) */
+ /* This code is based on an example */
+ /* posted to comp.graphics.algorithms by */
+ /* Blancmange (bmange@airdmhor.gen.nz) */
+
+ k = -1.0/(2.0*3.14159*blur*blur);
+ fval=0;
+ for (ix = 0;ix< halfWidth;ix++){
+ weight = (float)exp(k*(ix*ix));
+ filter[halfWidth - ix] = weight;
+ filter[halfWidth + ix] = weight;
+ }
+ filter[0] = weight;
+
+ /* Normalize the array */
+ fval=0;
+ for (ix = 0;ix< halfWidth*2;ix++)
+ fval+=filter[ix];
+
+ for (ix = 0;ix< halfWidth*2;ix++)
+ filter[ix]/=fval;
+
+ /* Blur the rows */
+ for (y=0;y<height;y++){
+ /* Do the left & right strips */
+ for (x=0;x<halfWidth;x++){
+ index=(x+y*width)*4;
+ fx=0;
+ curColor[0]=curColor[1]=curColor[2]=0.0f;
+ curColor2[0]=curColor2[1]=curColor2[2]=0.0f;
+
+ for (i=x-halfWidth;i<x+halfWidth;i++){
+ if ((i>=0)&&(i<width)){
+ curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
+ curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
+ curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
+
+ curColor2[0]+=map[(width-1-i+y*width)*4+GlowR] *
+ filter[fx];
+ curColor2[1]+=map[(width-1-i+y*width)*4+GlowG] *
+ filter[fx];
+ curColor2[2]+=map[(width-1-i+y*width)*4+GlowB] *
+ filter[fx];
+ }
+ fx++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+
+ temp[((width-1-x+y*width)*4)+GlowR]=curColor2[0];
+ temp[((width-1-x+y*width)*4)+GlowG]=curColor2[1];
+ temp[((width-1-x+y*width)*4)+GlowB]=curColor2[2];
+
+ }
+ /* Do the main body */
+ for (x=halfWidth;x<width-halfWidth;x++){
+ index=(x+y*width)*4;
+ fx=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ for (i=x-halfWidth;i<x+halfWidth;i++){
+ curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
+ curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
+ curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
+ fx++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ }
+ }
+
+ /* Swap buffers */
+ swap=temp;temp=map;map=swap;
+
+
+ /* Blur the columns */
+ for (x=0;x<width;x++){
+ /* Do the top & bottom strips */
+ for (y=0;y<halfWidth;y++){
+ index=(x+y*width)*4;
+ fy=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ curColor2[0]=curColor2[1]=curColor2[2]=0;
+ for (i=y-halfWidth;i<y+halfWidth;i++){
+ if ((i>=0)&&(i<height)){
+ /* Bottom */
+ curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
+ curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
+ curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
+
+ /* Top */
+ curColor2[0]+=map[(x+(height-1-i)*width) *
+ 4+GlowR]*filter[fy];
+ curColor2[1]+=map[(x+(height-1-i)*width) *
+ 4+GlowG]*filter[fy];
+ curColor2[2]+=map[(x+(height-1-i)*width) *
+ 4+GlowB]*filter[fy];
+ }
+ fy++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ temp[((x+(height-1-y)*width)*4)+GlowR]=curColor2[0];
+ temp[((x+(height-1-y)*width)*4)+GlowG]=curColor2[1];
+ temp[((x+(height-1-y)*width)*4)+GlowB]=curColor2[2];
+ }
+ /* Do the main body */
+ for (y=halfWidth;y<height-halfWidth;y++){
+ index=(x+y*width)*4;
+ fy=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ for (i=y-halfWidth;i<y+halfWidth;i++){
+ curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
+ curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
+ curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
+ fy++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ }
+ }
+
+
+ /* Swap buffers */
+ swap=temp;temp=map;map=swap;
+
+ /* Tidy up */
+ MEM_freeN (filter);
+ MEM_freeN (temp);
+}
+
+
+/* Adds two bitmaps and puts the results into a third map. */
+/* C must have been previously allocated but it may be A or B. */
+/* We clamp values to 255 to prevent weirdness */
+/*=============================== */
+static void RVAddBitmaps_byte (unsigned char* a, unsigned char* b, unsigned char* c, int width, int height)
+{
+ int x,y,index;
+
+ for (y=0;y<height;y++){
+ for (x=0;x<width;x++){
+ index=(x+y*width)*4;
+ c[index+GlowR]=MIN2(255,a[index+GlowR]+b[index+GlowR]);
+ c[index+GlowG]=MIN2(255,a[index+GlowG]+b[index+GlowG]);
+ c[index+GlowB]=MIN2(255,a[index+GlowB]+b[index+GlowB]);
+ c[index+GlowA]=MIN2(255,a[index+GlowA]+b[index+GlowA]);
+ }
+ }
+}
+
+static void RVAddBitmaps_float (float* a, float* b, float* c,
+ int width, int height)
+{
+ int x,y,index;
+
+ for (y=0;y<height;y++){
+ for (x=0;x<width;x++){
+ index=(x+y*width)*4;
+ c[index+GlowR]=MIN2(1.0,a[index+GlowR]+b[index+GlowR]);
+ c[index+GlowG]=MIN2(1.0,a[index+GlowG]+b[index+GlowG]);
+ c[index+GlowB]=MIN2(1.0,a[index+GlowB]+b[index+GlowB]);
+ c[index+GlowA]=MIN2(1.0,a[index+GlowA]+b[index+GlowA]);
+ }
+ }
+}
+
+/* For each pixel whose total luminance exceeds the threshold, */
+/* Multiply it's value by BOOST and add it to the output map */
+static void RVIsolateHighlights_byte (unsigned char* in, unsigned char* out,
+ int width, int height, int threshold,
+ float boost, float clamp)
+{
+ int x,y,index;
+ int intensity;
+
+
+ for(y=0;y< height;y++) {
+ for (x=0;x< width;x++) {
+ index= (x+y*width)*4;
+
+ /* Isolate the intensity */
+ intensity=(in[index+GlowR]+in[index+GlowG]+in[index+GlowB]-threshold);
+ if (intensity>0){
+ out[index+GlowR]=MIN2(255*clamp, (in[index+GlowR]*boost*intensity)/255);
+ out[index+GlowG]=MIN2(255*clamp, (in[index+GlowG]*boost*intensity)/255);
+ out[index+GlowB]=MIN2(255*clamp, (in[index+GlowB]*boost*intensity)/255);
+ out[index+GlowA]=MIN2(255*clamp, (in[index+GlowA]*boost*intensity)/255);
+ } else{
+ out[index+GlowR]=0;
+ out[index+GlowG]=0;
+ out[index+GlowB]=0;
+ out[index+GlowA]=0;
+ }
+ }
+ }
+}
+
+static void RVIsolateHighlights_float (float* in, float* out,
+ int width, int height, float threshold,
+ float boost, float clamp)
+{
+ int x,y,index;
+ float intensity;
+
+
+ for(y=0;y< height;y++) {
+ for (x=0;x< width;x++) {
+ index= (x+y*width)*4;
+
+ /* Isolate the intensity */
+ intensity=(in[index+GlowR]+in[index+GlowG]+in[index+GlowB]-threshold);
+ if (intensity>0){
+ out[index+GlowR]=MIN2(clamp, (in[index+GlowR]*boost*intensity));
+ out[index+GlowG]=MIN2(clamp, (in[index+GlowG]*boost*intensity));
+ out[index+GlowB]=MIN2(clamp, (in[index+GlowB]*boost*intensity));
+ out[index+GlowA]=MIN2(clamp, (in[index+GlowA]*boost*intensity));
+ } else{
+ out[index+GlowR]=0;
+ out[index+GlowG]=0;
+ out[index+GlowB]=0;
+ out[index+GlowA]=0;
+ }
+ }
+ }
+}
+
+static void init_glow_effect(Sequence *seq)
+{
+ GlowVars *glow;
+
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct GlowVars), "glowvars");
+
+ glow = (GlowVars *)seq->effectdata;
+ glow->fMini = 0.25;
+ glow->fClamp = 1.0;
+ glow->fBoost = 0.5;
+ glow->dDist = 3.0;
+ glow->dQuality = 3;
+ glow->bNoComp = 0;
+}
+
+static int num_inputs_glow()
+{
+ return 1;
+}
+
+static void free_glow_effect(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_glow_effect(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+//void do_glow_effect(Cast *cast, float facf0, float facf1, int xo, int yo, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *outbuf, ImBuf *use)
+static void do_glow_effect_byte(Sequence *seq, float facf0, float facf1,
+ int x, int y, char *rect1,
+ char *rect2, char *out)
+{
+ unsigned char *outbuf=(unsigned char *)out;
+ unsigned char *inbuf=(unsigned char *)rect1;
+ GlowVars *glow = (GlowVars *)seq->effectdata;
+ int size= 100; // renderdata XXX
+
+ RVIsolateHighlights_byte(inbuf, outbuf , x, y, glow->fMini*765, glow->fBoost * facf0, glow->fClamp);
+ RVBlurBitmap2_byte (outbuf, x, y, glow->dDist * (size / 100.0f),glow->dQuality);
+ if (!glow->bNoComp)
+ RVAddBitmaps_byte (inbuf , outbuf, outbuf, x, y);
+}
+
+static void do_glow_effect_float(Sequence *seq, float facf0, float facf1,
+ int x, int y,
+ float *rect1, float *rect2, float *out)
+{
+ float *outbuf = out;
+ float *inbuf = rect1;
+ GlowVars *glow = (GlowVars *)seq->effectdata;
+ int size= 100; // renderdata XXX
+
+ RVIsolateHighlights_float(inbuf, outbuf , x, y, glow->fMini*3.0f, glow->fBoost * facf0, glow->fClamp);
+ RVBlurBitmap2_float (outbuf, x, y, glow->dDist * (size / 100.0f),glow->dQuality);
+ if (!glow->bNoComp)
+ RVAddBitmaps_float (inbuf , outbuf, outbuf, x, y);
+}
+
+static void do_glow_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_glow_effect_float(seq,
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_glow_effect_byte(seq,
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+/* **********************************************************************
+ SOLID COLOR
+ ********************************************************************** */
+
+static void init_solid_color(Sequence *seq)
+{
+ SolidColorVars *cv;
+
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct SolidColorVars), "solidcolor");
+
+ cv = (SolidColorVars *)seq->effectdata;
+ cv->col[0] = cv->col[1] = cv->col[2] = 0.5;
+}
+
+static int num_inputs_color()
+{
+ return 0;
+}
+
+static void free_solid_color(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_solid_color(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static int early_out_color(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ return -1;
+}
+
+static void do_solid_color(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ SolidColorVars *cv = (SolidColorVars *)seq->effectdata;
+
+ unsigned char *rect;
+ float *rect_float;
+
+ if (out->rect) {
+ unsigned char col0[3];
+ unsigned char col1[3];
+
+ col0[0] = facf0 * cv->col[0] * 255;
+ col0[1] = facf0 * cv->col[1] * 255;
+ col0[2] = facf0 * cv->col[2] * 255;
+
+ col1[0] = facf1 * cv->col[0] * 255;
+ col1[1] = facf1 * cv->col[1] * 255;
+ col1[2] = facf1 * cv->col[2] * 255;
+
+ rect = (unsigned char *)out->rect;
+
+ for(y=0; y<out->y; y++) {
+ for(x=0; x<out->x; x++, rect+=4) {
+ rect[0]= col0[0];
+ rect[1]= col0[1];
+ rect[2]= col0[2];
+ rect[3]= 255;
+ }
+ y++;
+ if (y<out->y) {
+ for(x=0; x<out->x; x++, rect+=4) {
+ rect[0]= col1[0];
+ rect[1]= col1[1];
+ rect[2]= col1[2];
+ rect[3]= 255;
+ }
+ }
+ }
+
+ } else if (out->rect_float) {
+ float col0[3];
+ float col1[3];
+
+ col0[0] = facf0 * cv->col[0];
+ col0[1] = facf0 * cv->col[1];
+ col0[2] = facf0 * cv->col[2];
+
+ col1[0] = facf1 * cv->col[0];
+ col1[1] = facf1 * cv->col[1];
+ col1[2] = facf1 * cv->col[2];
+
+ rect_float = out->rect_float;
+
+ for(y=0; y<out->y; y++) {
+ for(x=0; x<out->x; x++, rect_float+=4) {
+ rect_float[0]= col0[0];
+ rect_float[1]= col0[1];
+ rect_float[2]= col0[2];
+ rect_float[3]= 1.0;
+ }
+ y++;
+ if (y<out->y) {
+ for(x=0; x<out->x; x++, rect_float+=4) {
+ rect_float[0]= col1[0];
+ rect_float[1]= col1[1];
+ rect_float[2]= col1[2];
+ rect_float[3]= 1.0;
+ }
+ }
+ }
+ }
+}
+
+/* **********************************************************************
+ SPEED
+ ********************************************************************** */
+static void init_speed_effect(Sequence *seq)
+{
+ SpeedControlVars * v;
+
+ if(seq->effectdata) MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct SpeedControlVars),
+ "speedcontrolvars");
+
+ v = (SpeedControlVars *)seq->effectdata;
+ v->globalSpeed = 1.0;
+ v->frameMap = 0;
+ v->flags = SEQ_SPEED_COMPRESS_IPO_Y;
+ v->length = 0;
+}
+
+static void load_speed_effect(Sequence * seq)
+{
+ SpeedControlVars * v = (SpeedControlVars *)seq->effectdata;
+
+ v->frameMap = 0;
+ v->length = 0;
+}
+
+static int num_inputs_speed()
+{
+ return 1;
+}
+
+static void free_speed_effect(Sequence *seq)
+{
+ SpeedControlVars * v = (SpeedControlVars *)seq->effectdata;
+ if(v->frameMap) MEM_freeN(v->frameMap);
+ if(seq->effectdata) MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_speed_effect(Sequence *dst, Sequence *src)
+{
+ SpeedControlVars * v;
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+ v = (SpeedControlVars *)dst->effectdata;
+ v->frameMap = 0;
+ v->length = 0;
+}
+
+static int early_out_speed(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ return 1;
+}
+
+static void store_icu_yrange_speed(struct Sequence * seq,
+ short adrcode, float * ymin, float * ymax)
+{
+ SpeedControlVars * v = (SpeedControlVars *)seq->effectdata;
+
+ /* if not already done, load / initialize data */
+ get_sequence_effect(seq);
+
+ if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
+ *ymin = -100.0;
+ *ymax = 100.0;
+ } else {
+ if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
+ *ymin = 0.0;
+ *ymax = 1.0;
+ } else {
+ *ymin = 0.0;
+ *ymax = seq->len;
+ }
+ }
+}
+
+void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
+{
+ float facf0 = seq->facf0;
+ float ctime, div;
+ int cfra;
+ float fallback_fac;
+ SpeedControlVars * v = (SpeedControlVars *)seq->effectdata;
+
+ /* if not already done, load / initialize data */
+ get_sequence_effect(seq);
+
+ if (!(force || seq->len != v->length || !v->frameMap)) {
+ return;
+ }
+
+ if (!v->frameMap || v->length != seq->len) {
+ if (v->frameMap) MEM_freeN(v->frameMap);
+
+ v->length = seq->len;
+
+ v->frameMap = MEM_callocN(sizeof(float) * v->length,
+ "speedcontrol frameMap");
+ }
+
+ fallback_fac = 1.0;
+
+ /* if there is no IPO, try to make retiming easy by stretching the
+ strip */
+
+ if (!seq->ipo && seq->seq1 && seq->seq1->enddisp != seq->seq1->start
+ && seq->seq1->len != 0) {
+ fallback_fac = (float) seq->seq1->len /
+ (float) (seq->seq1->enddisp - seq->seq1->start);
+ /* FIXME: this strip stretching gets screwed by stripdata
+ handling one layer up.
+
+ So it currently works by enlarging, never by shrinking!
+
+ (IPOs still work, if used correctly)
+ */
+ if (fallback_fac > 1.0) {
+ fallback_fac = 1.0;
+ }
+ }
+
+ if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
+ float cursor = 0;
+
+ v->frameMap[0] = 0;
+ v->lastValidFrame = 0;
+
+ for (cfra = 1; cfra < v->length; cfra++) {
+ if(seq->ipo) {
+ if((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
+ ctime = frame_to_float(scene, seq->startdisp + cfra);
+ div = 1.0;
+ } else {
+ ctime= frame_to_float(scene, cfra);
+ div= v->length / 100.0f;
+ if(div==0.0) return;
+ }
+
+ calc_ipo(seq->ipo, ctime/div);
+ execute_ipo((ID *)seq, seq->ipo);
+ } else {
+ seq->facf0 = fallback_fac;
+ }
+ seq->facf0 *= v->globalSpeed;
+
+ cursor += seq->facf0;
+
+ if (cursor >= v->length) {
+ v->frameMap[cfra] = v->length - 1;
+ } else {
+ v->frameMap[cfra] = cursor;
+ v->lastValidFrame = cfra;
+ }
+ }
+ } else {
+ v->lastValidFrame = 0;
+ for (cfra = 0; cfra < v->length; cfra++) {
+ if(seq->ipo) {
+ if((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
+ ctime = frame_to_float(scene, seq->startdisp + cfra);
+ div = 1.0;
+ } else {
+ ctime= frame_to_float(scene, cfra);
+ div= v->length / 100.0f;
+ if(div==0.0) return;
+ }
+
+ calc_ipo(seq->ipo, ctime/div);
+ execute_ipo((ID *)seq, seq->ipo);
+ }
+
+ if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
+ seq->facf0 *= v->length;
+ }
+ if (!seq->ipo) {
+ seq->facf0 = (float) cfra * fallback_fac;
+ }
+ seq->facf0 *= v->globalSpeed;
+ if (seq->facf0 >= v->length) {
+ seq->facf0 = v->length - 1;
+ } else {
+ v->lastValidFrame = cfra;
+ }
+ v->frameMap[cfra] = seq->facf0;
+ }
+ }
+ seq->facf0 = facf0;
+}
+
+/*
+ simply reuse do_cross_effect for blending...
+
+static void do_speed_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+
+}
+*/
+
+
+/* **********************************************************************
+ sequence effect factory
+ ********************************************************************** */
+
+
+static void init_noop(struct Sequence *seq)
+{
+
+}
+
+static void load_noop(struct Sequence *seq)
+{
+
+}
+
+static void init_plugin_noop(struct Sequence *seq, const char * fname)
+{
+
+}
+
+static void free_noop(struct Sequence *seq)
+{
+
+}
+
+static int num_inputs_default()
+{
+ return 2;
+}
+
+static int early_out_noop(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ return 0;
+}
+
+static int early_out_fade(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ if (facf0 == 0.0 && facf1 == 0.0) {
+ return 1;
+ } else if (facf0 == 1.0 && facf1 == 1.0) {
+ return 2;
+ }
+ return 0;
+}
+
+static int early_out_mul_input2(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ if (facf0 == 0.0 && facf1 == 0.0) {
+ return 1;
+ }
+ return 0;
+}
+
+static void store_icu_yrange_noop(struct Sequence * seq,
+ short adrcode, float * ymin, float * ymax)
+{
+ /* defaults are fine */
+}
+
+static void get_default_fac_noop(struct Sequence *seq, int cfra,
+ float * facf0, float * facf1)
+{
+ *facf0 = *facf1 = 1.0;
+}
+
+static void get_default_fac_fade(struct Sequence *seq, int cfra,
+ float * facf0, float * facf1)
+{
+ *facf0 = (float)(cfra - seq->startdisp);
+ *facf1 = (float)(*facf0 + 0.5);
+ *facf0 /= seq->len;
+ *facf1 /= seq->len;
+}
+
+static void do_overdrop_effect(struct Sequence * seq, int cfra,
+ float fac, float facf,
+ int x, int y, struct ImBuf * ibuf1,
+ struct ImBuf * ibuf2,
+ struct ImBuf * ibuf3,
+ struct ImBuf * out)
+{
+ do_drop_effect(seq, cfra, fac, facf, x, y,
+ ibuf1, ibuf2, ibuf3, out);
+ do_alphaover_effect(seq, cfra, fac, facf, x, y,
+ ibuf1, ibuf2, ibuf3, out);
+}
+
+static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
+{
+ struct SeqEffectHandle rval;
+ int sequence_type = seq_type;
+
+ rval.init = init_noop;
+ rval.init_plugin = init_plugin_noop;
+ rval.num_inputs = num_inputs_default;
+ rval.load = load_noop;
+ rval.free = free_noop;
+ rval.early_out = early_out_noop;
+ rval.get_default_fac = get_default_fac_noop;
+ rval.store_icu_yrange = store_icu_yrange_noop;
+ rval.execute = NULL;
+ rval.copy = NULL;
+
+ switch (sequence_type) {
+ case SEQ_CROSS:
+ rval.execute = do_cross_effect;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ break;
+ case SEQ_GAMCROSS:
+ rval.init = init_gammacross;
+ rval.load = load_gammacross;
+ rval.free = free_gammacross;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ rval.execute = do_gammacross_effect;
+ break;
+ case SEQ_ADD:
+ rval.execute = do_add_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_SUB:
+ rval.execute = do_sub_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_MUL:
+ rval.execute = do_mul_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_ALPHAOVER:
+ rval.init = init_alpha_over_or_under;
+ rval.execute = do_alphaover_effect;
+ break;
+ case SEQ_OVERDROP:
+ rval.execute = do_overdrop_effect;
+ break;
+ case SEQ_ALPHAUNDER:
+ rval.init = init_alpha_over_or_under;
+ rval.execute = do_alphaunder_effect;
+ break;
+ case SEQ_WIPE:
+ rval.init = init_wipe_effect;
+ rval.num_inputs = num_inputs_wipe;
+ rval.free = free_wipe_effect;
+ rval.copy = copy_wipe_effect;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ rval.execute = do_wipe_effect;
+ break;
+ case SEQ_GLOW:
+ rval.init = init_glow_effect;
+ rval.num_inputs = num_inputs_glow;
+ rval.free = free_glow_effect;
+ rval.copy = copy_glow_effect;
+ rval.execute = do_glow_effect;
+ break;
+ case SEQ_TRANSFORM:
+ rval.init = init_transform_effect;
+ rval.num_inputs = num_inputs_transform;
+ rval.free = free_transform_effect;
+ rval.copy = copy_transform_effect;
+ rval.execute = do_transform_effect;
+ break;
+ case SEQ_SPEED:
+ rval.init = init_speed_effect;
+ rval.num_inputs = num_inputs_speed;
+ rval.load = load_speed_effect;
+ rval.free = free_speed_effect;
+ rval.copy = copy_speed_effect;
+ rval.execute = do_cross_effect;
+ rval.early_out = early_out_speed;
+ rval.store_icu_yrange = store_icu_yrange_speed;
+ break;
+ case SEQ_COLOR:
+ rval.init = init_solid_color;
+ rval.num_inputs = num_inputs_color;
+ rval.early_out = early_out_color;
+ rval.free = free_solid_color;
+ rval.copy = copy_solid_color;
+ rval.execute = do_solid_color;
+ break;
+ case SEQ_PLUGIN:
+ rval.init_plugin = init_plugin;
+ rval.num_inputs = num_inputs_plugin;
+ rval.load = load_plugin;
+ rval.free = free_plugin;
+ rval.copy = copy_plugin;
+ rval.execute = do_plugin_effect;
+ rval.early_out = do_plugin_early_out;
+ rval.get_default_fac = get_default_fac_fade;
+ break;
+ }
+
+ return rval;
+}
+
+
+struct SeqEffectHandle get_sequence_effect(Sequence * seq)
+{
+ struct SeqEffectHandle rval;
+
+ memset(&rval, 0, sizeof(struct SeqEffectHandle));
+
+ if (seq->type & SEQ_EFFECT) {
+ rval = get_sequence_effect_impl(seq->type);
+ if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
+ rval.load(seq);
+ seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
+ }
+ }
+
+ return rval;
+}
+
+struct SeqEffectHandle get_sequence_blend(Sequence * seq)
+{
+ struct SeqEffectHandle rval;
+
+ memset(&rval, 0, sizeof(struct SeqEffectHandle));
+
+ if (seq->blend_mode != 0) {
+ rval = get_sequence_effect_impl(seq->blend_mode);
+ if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
+ rval.load(seq);
+ seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
+ }
+ }
+
+ return rval;
+}
+
+int get_sequence_effect_num_inputs(int seq_type)
+{
+ struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
+
+ int cnt = rval.num_inputs();
+ if (rval.execute) {
+ return cnt;
+ }
+ return 0;
+}
diff --git a/source/blender/blenkernel/intern/sequence.c b/source/blender/blenkernel/intern/sequence.c
index e203c1bcb8e..5cc087e857e 100644
--- a/source/blender/blenkernel/intern/sequence.c
+++ b/source/blender/blenkernel/intern/sequence.c
@@ -1,19 +1,74 @@
+/**
+* $Id: sequence.c 17508 2008-11-20 00:34:24Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s):
+ * - Blender Foundation, 2003-2009
+ * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
#include <stdlib.h>
#include <string.h>
+#include <math.h>
#include "MEM_guardedalloc.h"
+#include "DNA_ipo_types.h"
#include "DNA_listBase.h"
#include "DNA_sequence_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_ipo.h"
+#include "BKE_main.h"
+#include "BKE_sequence.h"
+#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
-#include "BKE_sequence.h"
+#include "BLI_threads.h"
+#include <pthread.h>
+
+#ifdef WIN32
+#define snprintf _snprintf
+#endif
-/* strip data */
+/* **** XXX ******** */
+static int seqrectx= 0; /* bad bad global! */
+static int seqrecty= 0;
+static void waitcursor() {}
+static int blender_test_break() {return 0;}
+
+/* **** XXX ******** */
+
+
+/* **********************************************************************
+ alloc / free functions
+ ********************************************************************** */
static void free_tstripdata(int len, TStripElem *se)
{
@@ -38,8 +93,8 @@ static void free_tstripdata(int len, TStripElem *se)
MEM_freeN(seo);
}
-/*
-static void new_tstripdata(Sequence *seq)
+
+void new_tstripdata(Sequence *seq)
{
if(seq->strip) {
free_tstripdata(seq->strip->len, seq->strip->tstripdata);
@@ -65,11 +120,11 @@ static void new_tstripdata(Sequence *seq)
seq->strip->len= seq->len;
}
}
-*/
+
/* free */
-static void seq_free_strip(Strip *strip)
+void seq_free_strip(Strip *strip)
{
strip->us--;
if(strip->us>0) return;
@@ -155,6 +210,10 @@ void seq_free_editing(Editing *ed)
MEM_freeN(ed);
}
+/* ************************* itterator ************************** */
+/* *************** (replaces old WHILE_SEQ) ********************* */
+/* **************** use now SEQ_BEGIN() SEQ_END ***************** */
+
/* sequence strip iterator:
* - builds a full array, recursively into meta strips */
@@ -185,7 +244,7 @@ static void seq_build_array(ListBase *seqbase, Sequence ***array, int depth)
}
}
-void seq_array(Editing *ed, Sequence ***seqarray, int *tot)
+void seq_array(Editing *ed, Sequence ***seqarray, int *tot, int use_pointer)
{
Sequence **array;
@@ -195,19 +254,25 @@ void seq_array(Editing *ed, Sequence ***seqarray, int *tot)
if(ed == NULL)
return;
- seq_count(&ed->seqbase, tot);
+ if(use_pointer)
+ seq_count(ed->seqbasep, tot);
+ else
+ seq_count(&ed->seqbase, tot);
if(*tot == 0)
return;
*seqarray= array= MEM_mallocN(sizeof(Sequence *)*(*tot), "SeqArray");
- seq_build_array(&ed->seqbase, &array, 0);
+ if(use_pointer)
+ seq_build_array(ed->seqbasep, &array, 0);
+ else
+ seq_build_array(&ed->seqbase, &array, 0);
}
-void seq_begin(Editing *ed, SeqIterator *iter)
+void seq_begin(Editing *ed, SeqIterator *iter, int use_pointer)
{
memset(iter, 0, sizeof(*iter));
- seq_array(ed, &iter->array, &iter->tot);
+ seq_array(ed, &iter->array, &iter->tot, use_pointer);
if(iter->tot) {
iter->cur= 0;
@@ -232,4 +297,2762 @@ void seq_end(SeqIterator *iter)
iter->valid= 0;
}
+/*
+ **********************************************************************
+ * build_seqar
+ **********************************************************************
+ * Build a complete array of _all_ sequencies (including those
+ * in metastrips!)
+ **********************************************************************
+*/
+
+static void do_seq_count(ListBase *seqbase, int *totseq)
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ (*totseq)++;
+ if(seq->seqbase.first) do_seq_count(&seq->seqbase, totseq);
+ seq= seq->next;
+ }
+}
+
+static void do_build_seqar(ListBase *seqbase, Sequence ***seqar, int depth)
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ seq->depth= depth;
+ if(seq->seqbase.first) do_build_seqar(&seq->seqbase, seqar, depth+1);
+ **seqar= seq;
+ (*seqar)++;
+ seq= seq->next;
+ }
+}
+
+void build_seqar(ListBase *seqbase, Sequence ***seqar, int *totseq)
+{
+ Sequence **tseqar;
+
+ *totseq= 0;
+ do_seq_count(seqbase, totseq);
+
+ if(*totseq==0) {
+ *seqar= 0;
+ return;
+ }
+ *seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar");
+ tseqar= *seqar;
+
+ do_build_seqar(seqbase, seqar, 0);
+ *seqar= tseqar;
+}
+
+static void do_seq_count_cb(ListBase *seqbase, int *totseq,
+ int (*test_func)(Sequence * seq))
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ int test = test_func(seq);
+ if (test & BUILD_SEQAR_COUNT_CURRENT) {
+ (*totseq)++;
+ }
+ if(seq->seqbase.first && (test & BUILD_SEQAR_COUNT_CHILDREN)) {
+ do_seq_count_cb(&seq->seqbase, totseq, test_func);
+ }
+ seq= seq->next;
+ }
+}
+
+static void do_build_seqar_cb(ListBase *seqbase, Sequence ***seqar, int depth,
+ int (*test_func)(Sequence * seq))
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ int test = test_func(seq);
+ seq->depth= depth;
+
+ if(seq->seqbase.first && (test & BUILD_SEQAR_COUNT_CHILDREN)) {
+ do_build_seqar_cb(&seq->seqbase, seqar, depth+1,
+ test_func);
+ }
+ if (test & BUILD_SEQAR_COUNT_CURRENT) {
+ **seqar= seq;
+ (*seqar)++;
+ }
+ seq= seq->next;
+ }
+}
+
+void build_seqar_cb(ListBase *seqbase, Sequence ***seqar, int *totseq,
+ int (*test_func)(Sequence * seq))
+{
+ Sequence **tseqar;
+
+ *totseq= 0;
+ do_seq_count_cb(seqbase, totseq, test_func);
+
+ if(*totseq==0) {
+ *seqar= 0;
+ return;
+ }
+ *seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar");
+ tseqar= *seqar;
+
+ do_build_seqar_cb(seqbase, seqar, 0, test_func);
+ *seqar= tseqar;
+}
+
+
+void calc_sequence_disp(Sequence *seq)
+{
+ if(seq->startofs && seq->startstill) seq->startstill= 0;
+ if(seq->endofs && seq->endstill) seq->endstill= 0;
+
+ seq->startdisp= seq->start + seq->startofs - seq->startstill;
+ seq->enddisp= seq->start+seq->len - seq->endofs + seq->endstill;
+
+ seq->handsize= 10.0; /* 10 frames */
+ if( seq->enddisp-seq->startdisp < 10 ) {
+ seq->handsize= (float)(0.5*(seq->enddisp-seq->startdisp));
+ }
+ else if(seq->enddisp-seq->startdisp > 250) {
+ seq->handsize= (float)((seq->enddisp-seq->startdisp)/25);
+ }
+}
+
+void calc_sequence(Sequence *seq)
+{
+ Sequence *seqm;
+ int min, max;
+
+ /* check all metas recursively */
+ seqm= seq->seqbase.first;
+ while(seqm) {
+ if(seqm->seqbase.first) calc_sequence(seqm);
+ seqm= seqm->next;
+ }
+
+ /* effects and meta: automatic start and end */
+
+ if(seq->type & SEQ_EFFECT) {
+ /* pointers */
+ if(seq->seq2==0) seq->seq2= seq->seq1;
+ if(seq->seq3==0) seq->seq3= seq->seq1;
+
+ /* effecten go from seq1 -> seq2: test */
+
+ /* we take the largest start and smallest end */
+
+ // seq->start= seq->startdisp= MAX2(seq->seq1->startdisp, seq->seq2->startdisp);
+ // seq->enddisp= MIN2(seq->seq1->enddisp, seq->seq2->enddisp);
+
+ if (seq->seq1) {
+ seq->start= seq->startdisp= MAX3(seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp);
+ seq->enddisp= MIN3(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp);
+ seq->len= seq->enddisp - seq->startdisp;
+ } else {
+ calc_sequence_disp(seq);
+ }
+
+ if(seq->strip && seq->len!=seq->strip->len) {
+ new_tstripdata(seq);
+ }
+
+ }
+ else {
+ if(seq->type==SEQ_META) {
+ seqm= seq->seqbase.first;
+ if(seqm) {
+ min= 1000000;
+ max= -1000000;
+ while(seqm) {
+ if(seqm->startdisp < min) min= seqm->startdisp;
+ if(seqm->enddisp > max) max= seqm->enddisp;
+ seqm= seqm->next;
+ }
+ seq->start= min + seq->anim_startofs;
+ seq->len = max-min;
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+
+ if(seq->strip && seq->len!=seq->strip->len) {
+ new_tstripdata(seq);
+ }
+ }
+ }
+ calc_sequence_disp(seq);
+ }
+}
+
+void reload_sequence_new_file(Scene *scene, Sequence * seq)
+{
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+
+ if (!(seq->type == SEQ_MOVIE || seq->type == SEQ_IMAGE ||
+ seq->type == SEQ_HD_SOUND || seq->type == SEQ_RAM_SOUND ||
+ seq->type == SEQ_SCENE || seq->type == SEQ_META)) {
+ return;
+ }
+
+ new_tstripdata(seq);
+
+ if (seq->type != SEQ_SCENE && seq->type != SEQ_META &&
+ seq->type != SEQ_IMAGE) {
+ BLI_join_dirfile(str, seq->strip->dir, seq->strip->stripdata->name);
+ BLI_convertstringcode(str, G.sce);
+ BLI_convertstringframe(str, scene->r.cfra);
+
+ }
+
+ if (seq->type == SEQ_IMAGE) {
+ /* Hack? */
+ int olen = MEM_allocN_len(seq->strip->stripdata)/sizeof(struct StripElem);
+ seq->len = olen;
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ } else if (seq->type == SEQ_MOVIE) {
+ if(seq->anim) IMB_free_anim(seq->anim);
+ seq->anim = openanim(str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0));
+
+ if (!seq->anim) {
+ return;
+ }
+
+ seq->len = IMB_anim_get_duration(seq->anim);
+
+ seq->anim_preseek = IMB_anim_get_preseek(seq->anim);
+
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ } else if (seq->type == SEQ_HD_SOUND) {
+// XXX if(seq->hdaudio) sound_close_hdaudio(seq->hdaudio);
+// seq->hdaudio = sound_open_hdaudio(str);
+
+ if (!seq->hdaudio) {
+ return;
+ }
+
+// XXX seq->len = sound_hdaudio_get_duration(seq->hdaudio, FPS) - seq->anim_startofs - seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ } else if (seq->type == SEQ_RAM_SOUND) {
+ seq->len = (int) ( ((float)(seq->sound->streamlen-1)/
+ ((float)scene->audio.mixrate*4.0 ))
+ * FPS);
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ } else if (seq->type == SEQ_SCENE) {
+ Scene * sce = G.main->scene.first;
+ int nr = 1;
+
+ while(sce) {
+ if(nr == seq->scenenr) {
+ break;
+ }
+ nr++;
+ sce= sce->id.next;
+ }
+
+ if (sce) {
+ seq->scene = sce;
+ } else {
+ sce = seq->scene;
+ }
+
+ strncpy(seq->name + 2, sce->id.name + 2,
+ sizeof(seq->name) - 2);
+
+ seq->len= seq->scene->r.efra - seq->scene->r.sfra + 1;
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ }
+
+ calc_sequence(seq);
+}
+
+void sort_seq(Scene *scene)
+{
+ /* all strips together per kind, and in order of y location ("machine") */
+ ListBase seqbase, effbase;
+ Editing *ed;
+ Sequence *seq, *seqt;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ seqbase.first= seqbase.last= 0;
+ effbase.first= effbase.last= 0;
+
+ while( (seq= ed->seqbasep->first) ) {
+ BLI_remlink(ed->seqbasep, seq);
+
+ if(seq->type & SEQ_EFFECT) {
+ seqt= effbase.first;
+ while(seqt) {
+ if(seqt->machine>=seq->machine) {
+ BLI_insertlinkbefore(&effbase, seqt, seq);
+ break;
+ }
+ seqt= seqt->next;
+ }
+ if(seqt==0) BLI_addtail(&effbase, seq);
+ }
+ else {
+ seqt= seqbase.first;
+ while(seqt) {
+ if(seqt->machine>=seq->machine) {
+ BLI_insertlinkbefore(&seqbase, seqt, seq);
+ break;
+ }
+ seqt= seqt->next;
+ }
+ if(seqt==0) BLI_addtail(&seqbase, seq);
+ }
+ }
+
+ addlisttolist(&seqbase, &effbase);
+ *(ed->seqbasep)= seqbase;
+}
+
+
+void clear_scene_in_allseqs(Scene *sce)
+{
+ Scene *sce1;
+ Editing *ed;
+ Sequence *seq;
+
+ /* when a scene is deleted: test all seqs */
+
+ sce1= G.main->scene.first;
+ while(sce1) {
+ if(sce1!=sce && sce1->ed) {
+ ed= sce1->ed;
+
+ SEQ_BEGIN(ed, seq) {
+
+ if(seq->scene==sce) seq->scene= 0;
+
+ }
+ SEQ_END
+ }
+
+ sce1= sce1->id.next;
+ }
+}
+
+char *give_seqname_by_type(int type)
+{
+ switch(type) {
+ case SEQ_META: return "Meta";
+ case SEQ_IMAGE: return "Image";
+ case SEQ_SCENE: return "Scene";
+ case SEQ_MOVIE: return "Movie";
+ case SEQ_RAM_SOUND: return "Audio (RAM)";
+ case SEQ_HD_SOUND: return "Audio (HD)";
+ case SEQ_CROSS: return "Cross";
+ case SEQ_GAMCROSS: return "Gamma Cross";
+ case SEQ_ADD: return "Add";
+ case SEQ_SUB: return "Sub";
+ case SEQ_MUL: return "Mul";
+ case SEQ_ALPHAOVER: return "Alpha Over";
+ case SEQ_ALPHAUNDER: return "Alpha Under";
+ case SEQ_OVERDROP: return "Over Drop";
+ case SEQ_WIPE: return "Wipe";
+ case SEQ_GLOW: return "Glow";
+ case SEQ_TRANSFORM: return "Transform";
+ case SEQ_COLOR: return "Color";
+ case SEQ_SPEED: return "Speed";
+ default:
+ return 0;
+ }
+}
+
+char *give_seqname(Sequence *seq)
+{
+ char * name = give_seqname_by_type(seq->type);
+
+ if (!name) {
+ if(seq->type<SEQ_EFFECT) {
+ return seq->strip->dir;
+ } else if(seq->type==SEQ_PLUGIN) {
+ if(!(seq->flag & SEQ_EFFECT_NOT_LOADED) &&
+ seq->plugin && seq->plugin->doit) {
+ return seq->plugin->pname;
+ } else {
+ return "Plugin";
+ }
+ } else {
+ return "Effect";
+ }
+ }
+ return name;
+}
+
+/* ***************** DO THE SEQUENCE ***************** */
+
+static void make_black_ibuf(ImBuf *ibuf)
+{
+ unsigned int *rect;
+ float *rect_float;
+ int tot;
+
+ if(ibuf==0 || (ibuf->rect==0 && ibuf->rect_float==0)) return;
+
+ tot= ibuf->x*ibuf->y;
+
+ rect= ibuf->rect;
+ rect_float = ibuf->rect_float;
+
+ if (rect) {
+ memset(rect, 0, tot * sizeof(char) * 4);
+ }
+
+ if (rect_float) {
+ memset(rect_float, 0, tot * sizeof(float) * 4);
+ }
+}
+
+static void multibuf(ImBuf *ibuf, float fmul)
+{
+ char *rt;
+ float *rt_float;
+
+ int a, mul, icol;
+
+ mul= (int)(256.0*fmul);
+ rt= (char *)ibuf->rect;
+ rt_float = ibuf->rect_float;
+
+ if (rt) {
+ a= ibuf->x*ibuf->y;
+ while(a--) {
+
+ icol= (mul*rt[0])>>8;
+ if(icol>254) rt[0]= 255; else rt[0]= icol;
+ icol= (mul*rt[1])>>8;
+ if(icol>254) rt[1]= 255; else rt[1]= icol;
+ icol= (mul*rt[2])>>8;
+ if(icol>254) rt[2]= 255; else rt[2]= icol;
+ icol= (mul*rt[3])>>8;
+ if(icol>254) rt[3]= 255; else rt[3]= icol;
+
+ rt+= 4;
+ }
+ }
+ if (rt_float) {
+ a= ibuf->x*ibuf->y;
+ while(a--) {
+ rt_float[0] *= fmul;
+ rt_float[1] *= fmul;
+ rt_float[2] *= fmul;
+ rt_float[3] *= fmul;
+
+ rt_float += 4;
+ }
+ }
+}
+
+static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se)
+{
+ TStripElem *se1, *se2, *se3;
+ float fac, facf;
+ int x, y;
+ int early_out;
+ struct SeqEffectHandle sh = get_sequence_effect(seq);
+
+ if (!sh.execute) { /* effect not supported in this version... */
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ if(seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ fac= seq->facf0;
+ facf= seq->facf1;
+ } else {
+ sh.get_default_fac(seq, cfra, &fac, &facf);
+ }
+
+ if( !(scene->r.mode & R_FIELDS) ) facf = fac;
+
+ early_out = sh.early_out(seq, fac, facf);
+
+ if (early_out == -1) { /* no input needed */
+ sh.execute(seq, cfra, fac, facf,
+ se->ibuf->x, se->ibuf->y,
+ 0, 0, 0, se->ibuf);
+ return;
+ }
+
+ switch (early_out) {
+ case 0:
+ if (se->se1==0 || se->se2==0 || se->se3==0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ se1= se->se1;
+ se2= se->se2;
+ se3= se->se3;
+
+ if ( (se1==0 || se2==0 || se3==0)
+ || (se1->ibuf==0 || se2->ibuf==0 || se3->ibuf==0)) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ break;
+ case 1:
+ if (se->se1 == 0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ se1= se->se1;
+
+ if (se1 == 0 || se1->ibuf == 0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ if (se->ibuf != se1->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf = se1->ibuf;
+ IMB_refImBuf(se->ibuf);
+ }
+ return;
+ case 2:
+ if (se->se2 == 0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ se2= se->se2;
+
+ if (se2 == 0 || se2->ibuf == 0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+ if (se->ibuf != se2->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf = se2->ibuf;
+ IMB_refImBuf(se->ibuf);
+ }
+ return;
+ default:
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ x= se2->ibuf->x;
+ y= se2->ibuf->y;
+
+ if (!se1->ibuf->rect_float && se->ibuf->rect_float) {
+ IMB_float_from_rect(se1->ibuf);
+ }
+ if (!se2->ibuf->rect_float && se->ibuf->rect_float) {
+ IMB_float_from_rect(se2->ibuf);
+ }
+ if (!se3->ibuf->rect_float && se->ibuf->rect_float) {
+ IMB_float_from_rect(se3->ibuf);
+ }
+
+ if (!se1->ibuf->rect && !se->ibuf->rect_float) {
+ IMB_rect_from_float(se1->ibuf);
+ }
+ if (!se2->ibuf->rect && !se->ibuf->rect_float) {
+ IMB_rect_from_float(se2->ibuf);
+ }
+ if (!se3->ibuf->rect && !se->ibuf->rect_float) {
+ IMB_rect_from_float(se3->ibuf);
+ }
+
+ sh.execute(seq, cfra, fac, facf, x, y, se1->ibuf, se2->ibuf, se3->ibuf,
+ se->ibuf);
+}
+
+static int give_stripelem_index(Sequence *seq, int cfra)
+{
+ int nr;
+
+ if(seq->startdisp >cfra || seq->enddisp <= cfra) return -1;
+ if(seq->len == 0) return -1;
+ if(seq->flag&SEQ_REVERSE_FRAMES) {
+ /*reverse frame in this sequence */
+ if(cfra <= seq->start) nr= seq->len-1;
+ else if(cfra >= seq->start+seq->len-1) nr= 0;
+ else nr= (seq->start + seq->len) - cfra;
+ } else {
+ if(cfra <= seq->start) nr= 0;
+ else if(cfra >= seq->start+seq->len-1) nr= seq->len-1;
+ else nr= cfra-seq->start;
+ }
+ if (seq->strobe < 1.0) seq->strobe = 1.0;
+ if (seq->strobe > 1.0) {
+ nr -= (int)fmod((double)nr, (double)seq->strobe);
+ }
+
+ return nr;
+}
+
+static TStripElem* alloc_tstripdata(int len, const char * name)
+{
+ int i;
+ TStripElem *se = MEM_callocN(len * sizeof(TStripElem), name);
+ for (i = 0; i < len; i++) {
+ se[i].ok = STRIPELEM_OK;
+ }
+ return se;
+}
+
+TStripElem *give_tstripelem(Sequence *seq, int cfra)
+{
+ TStripElem *se;
+ int nr;
+
+ se = seq->strip->tstripdata;
+ if (se == 0 && seq->len > 0) {
+ se = seq->strip->tstripdata = alloc_tstripdata(seq->len,
+ "tstripelems");
+ }
+ nr = give_stripelem_index(seq, cfra);
+
+ if (nr == -1) return 0;
+ if (se == 0) return 0;
+
+ se += nr;
+
+ /* if there are IPOs with blend modes active, one has to watch out
+ for startstill + endstill area: we can't use the same tstripelem
+ here for all ibufs, since then, blending with IPOs won't work!
+
+ Rather common case, if you use a single image and try to fade
+ it in and out... or want to use your strip as a watermark in
+ alpha over mode...
+ */
+ if (seq->blend_mode != SEQ_BLEND_REPLACE ||
+ (seq->ipo && seq->ipo->curve.first && (
+ !(seq->type & SEQ_EFFECT) || !seq->seq1))) {
+ Strip * s = seq->strip;
+ if (cfra < seq->start) {
+ se = s->tstripdata_startstill;
+ if (seq->startstill > s->startstill) {
+ free_tstripdata(s->startstill,
+ s->tstripdata_startstill);
+ se = 0;
+ }
+
+ if (se == 0) {
+ s->startstill = seq->startstill;
+ se = seq->strip->tstripdata_startstill
+ = alloc_tstripdata(
+ s->startstill,
+ "tstripelems_startstill");
+ }
+ se += seq->start - cfra - 1;
+
+ } else if (cfra > seq->start + seq->len-1) {
+ se = s->tstripdata_endstill;
+ if (seq->endstill > s->endstill) {
+ free_tstripdata(s->endstill,
+ s->tstripdata_endstill);
+ se = 0;
+ }
+
+ if (se == 0) {
+ s->endstill = seq->endstill;
+ se = seq->strip->tstripdata_endstill
+ = alloc_tstripdata(
+ s->endstill,
+ "tstripelems_endstill");
+ }
+ se += cfra - (seq->start + seq->len-1) - 1;
+ }
+ }
+
+
+ se->nr= nr;
+
+ return se;
+}
+
+StripElem *give_stripelem(Sequence *seq, int cfra)
+{
+ StripElem *se;
+ int nr;
+
+ se = seq->strip->stripdata;
+ nr = give_stripelem_index(seq, cfra);
+
+ if (nr == -1) return 0;
+ if (se == 0) return 0;
+
+ se += nr + seq->anim_startofs;
+
+ return se;
+}
+
+static int evaluate_seq_frame_gen(Sequence ** seq_arr, ListBase *seqbase, int cfra)
+{
+ Sequence *seq;
+ int totseq=0;
+
+ memset(seq_arr, 0, sizeof(Sequence*) * (MAXSEQ+1));
+
+ seq= seqbase->first;
+ while(seq) {
+ if(seq->startdisp <=cfra && seq->enddisp > cfra) {
+ seq_arr[seq->machine]= seq;
+ totseq++;
+ }
+ seq= seq->next;
+ }
+
+ return totseq;
+}
+
+int evaluate_seq_frame(Scene *scene, int cfra)
+{
+ Editing *ed;
+ Sequence *seq_arr[MAXSEQ+1];
+
+ ed= scene->ed;
+ if(ed==NULL) return 0;
+
+ return evaluate_seq_frame_gen(seq_arr, ed->seqbasep, cfra);
+
+}
+
+static int video_seq_is_rendered(Sequence * seq)
+{
+ return (seq
+ && !(seq->flag & SEQ_MUTE)
+ && seq->type != SEQ_RAM_SOUND
+ && seq->type != SEQ_HD_SOUND);
+}
+
+static int get_shown_sequences( ListBase * seqbasep, int cfra, int chanshown, Sequence ** seq_arr_out)
+{
+ Sequence *seq_arr[MAXSEQ+1];
+ int b = chanshown;
+ int cnt = 0;
+
+ if (b > MAXSEQ) {
+ return 0;
+ }
+
+ if(evaluate_seq_frame_gen(seq_arr, seqbasep, cfra)) {
+ if (b > 0) {
+ if (seq_arr[b] == 0) {
+ return 0;
+ }
+ } else {
+ for (b = MAXSEQ; b > 0; b--) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ break;
+ }
+ }
+ }
+ }
+
+ chanshown = b;
+
+ for (;b > 0; b--) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ if (seq_arr[b]->blend_mode == SEQ_BLEND_REPLACE) {
+ break;
+ }
+ }
+ }
+
+ for (;b <= chanshown; b++) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ seq_arr_out[cnt++] = seq_arr[b];
+ }
+ }
+
+ return cnt;
+}
+
+
+/* **********************************************************************
+ proxy management
+ ********************************************************************** */
+
+#define PROXY_MAXFILE (2*FILE_MAXDIR+FILE_MAXFILE)
+
+static int seq_proxy_get_fname(Scene *scene, Sequence * seq, int cfra, char * name)
+{
+ int frameno;
+ char dir[FILE_MAXDIR];
+
+ if (!seq->strip->proxy) {
+ return FALSE;
+ }
+
+ if (seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) {
+ strcpy(dir, seq->strip->proxy->dir);
+ } else {
+ if (seq->type == SEQ_IMAGE || seq->type == SEQ_MOVIE) {
+ snprintf(dir, FILE_MAXDIR, "%s/BL_proxy",
+ seq->strip->dir);
+ } else {
+ return FALSE;
+ }
+ }
+
+ /* generate a seperate proxy directory for each preview size */
+
+ if (seq->type == SEQ_IMAGE) {
+ StripElem * se = give_stripelem(seq, cfra);
+ snprintf(name, PROXY_MAXFILE, "%s/images/%d/%s_proxy",
+ dir, scene->r.size, se->name);
+ frameno = 1;
+ } else if (seq->type == SEQ_MOVIE) {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ frameno = tse->nr + seq->anim_startofs;
+
+ snprintf(name, PROXY_MAXFILE, "%s/%s/%d/####", dir,
+ seq->strip->stripdata->name,
+ scene->r.size);
+ } else {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ frameno = tse->nr + seq->anim_startofs;
+
+ snprintf(name, PROXY_MAXFILE, "%s/proxy_misc/%d/####", dir,
+ scene->r.size);
+ }
+
+ BLI_convertstringcode(name, G.sce);
+ BLI_convertstringframe(name, frameno);
+
+
+ strcat(name, ".jpg");
+
+ return TRUE;
+}
+
+static struct ImBuf * seq_proxy_fetch(Scene *scene, Sequence * seq, int cfra)
+{
+ char name[PROXY_MAXFILE];
+
+ if (!(seq->flag & SEQ_USE_PROXY)) {
+ return 0;
+ }
+
+ /* rendering at 100% ? No real sense in proxy-ing, right? */
+ if (scene->r.size == 100.0) {
+ return 0;
+ }
+
+ if (!seq_proxy_get_fname(scene, seq, cfra, name)) {
+ return 0;
+ }
+
+ if (BLI_exists(name)) {
+ return IMB_loadiffname(name, IB_rect);
+ } else {
+ return 0;
+ }
+}
+
+static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra,
+ int build_proxy_run);
+
+static void seq_proxy_build_frame(Scene *scene, Sequence * seq, int cfra)
+{
+ char name[PROXY_MAXFILE];
+ int quality;
+ TStripElem * se;
+ int ok;
+ int rectx, recty;
+ struct ImBuf * ibuf;
+
+ if (!(seq->flag & SEQ_USE_PROXY)) {
+ return;
+ }
+
+ /* rendering at 100% ? No real sense in proxy-ing, right? */
+ if (scene->r.size == 100.0) {
+ return;
+ }
+
+ if (!seq_proxy_get_fname(scene, seq, cfra, name)) {
+ return;
+ }
+
+ se = give_tstripelem(seq, cfra);
+ if (!se) {
+ return;
+ }
+
+ if(se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf = 0;
+ }
+
+ do_build_seq_ibuf(scene, seq, se, cfra, TRUE);
+
+ if (!se->ibuf) {
+ return;
+ }
+
+ rectx= (scene->r.size*scene->r.xsch)/100;
+ recty= (scene->r.size*scene->r.ysch)/100;
+
+ ibuf = se->ibuf;
+
+ if (ibuf->x != rectx || ibuf->y != recty) {
+ IMB_scalefastImBuf(ibuf, (short)rectx, (short)recty);
+ }
+
+ /* quality is fixed, otherwise one has to generate seperate
+ directories for every quality...
+
+ depth = 32 is intentionally left in, otherwise ALPHA channels
+ won't work... */
+ quality = 90;
+ ibuf->ftype= JPG | quality;
+
+ BLI_make_existing_file(name);
+
+ ok = IMB_saveiff(ibuf, name, IB_rect | IB_zbuf | IB_zbuffloat);
+ if (ok == 0) {
+ perror(name);
+ }
+
+ IMB_freeImBuf(ibuf);
+ se->ibuf = 0;
+}
+
+void seq_proxy_rebuild(Scene *scene, Sequence * seq)
+{
+ int cfra;
+
+ waitcursor(1);
+
+ G.afbreek = 0;
+
+ /* flag management tries to account for strobe and
+ other "non-linearities", that might come in the future...
+ better way would be to "touch" the files, so that _really_
+ no one is rebuild twice.
+ */
+
+ for (cfra = seq->startdisp; cfra < seq->enddisp; cfra++) {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ tse->flag &= ~STRIPELEM_PREVIEW_DONE;
+ }
+
+ /* a _lot_ faster for movie files, if we read frames in
+ sequential order */
+ if (seq->flag & SEQ_REVERSE_FRAMES) {
+ for (cfra = seq->enddisp-seq->endstill-1;
+ cfra >= seq->startdisp + seq->startstill; cfra--) {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) {
+ seq_proxy_build_frame(scene, seq, cfra);
+ tse->flag |= STRIPELEM_PREVIEW_DONE;
+ }
+ if (blender_test_break()) {
+ break;
+ }
+ }
+ } else {
+ for (cfra = seq->startdisp + seq->startstill;
+ cfra < seq->enddisp - seq->endstill; cfra++) {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) {
+ seq_proxy_build_frame(scene, seq, cfra);
+ tse->flag |= STRIPELEM_PREVIEW_DONE;
+ }
+ if (blender_test_break()) {
+ break;
+ }
+ }
+ }
+ waitcursor(0);
+}
+
+
+/* **********************************************************************
+ color balance
+ ********************************************************************** */
+
+static StripColorBalance calc_cb(StripColorBalance * cb_)
+{
+ StripColorBalance cb = *cb_;
+ int c;
+
+ if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) {
+ for (c = 0; c < 3; c++) {
+ cb.lift[c] = 1.0 - cb.lift[c];
+ }
+ } else {
+ for (c = 0; c < 3; c++) {
+ cb.lift[c] = -(1.0 - cb.lift[c]);
+ }
+ }
+ if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) {
+ for (c = 0; c < 3; c++) {
+ if (cb.gain[c] != 0.0) {
+ cb.gain[c] = 1.0/cb.gain[c];
+ } else {
+ cb.gain[c] = 1000000; /* should be enough :) */
+ }
+ }
+ }
+
+ if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) {
+ for (c = 0; c < 3; c++) {
+ if (cb.gamma[c] != 0.0) {
+ cb.gamma[c] = 1.0/cb.gamma[c];
+ } else {
+ cb.gamma[c] = 1000000; /* should be enough :) */
+ }
+ }
+ }
+
+ return cb;
+}
+
+static void make_cb_table_byte(float lift, float gain, float gamma,
+ unsigned char * table, float mul)
+{
+ int y;
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0 * y / 255;
+ v *= gain;
+ v += lift;
+ v = pow(v, gamma);
+ v *= mul;
+ if ( v > 1.0) {
+ v = 1.0;
+ } else if (v < 0.0) {
+ v = 0.0;
+ }
+ table[y] = v * 255;
+ }
+
+}
+
+static void make_cb_table_float(float lift, float gain, float gamma,
+ float * table, float mul)
+{
+ int y;
+
+ for (y = 0; y < 256; y++) {
+ float v = (float) y * 1.0 / 255.0;
+ v *= gain;
+ v += lift;
+ v = pow(v, gamma);
+ v *= mul;
+ table[y] = v;
+ }
+}
+
+static void color_balance_byte_byte(Sequence * seq, TStripElem* se, float mul)
+{
+ unsigned char cb_tab[3][256];
+ int c;
+ unsigned char * p = (unsigned char*) se->ibuf->rect;
+ unsigned char * e = p + se->ibuf->x * 4 * se->ibuf->y;
+
+ StripColorBalance cb = calc_cb(seq->strip->color_balance);
+
+ for (c = 0; c < 3; c++) {
+ make_cb_table_byte(cb.lift[c], cb.gain[c], cb.gamma[c],
+ cb_tab[c], mul);
+ }
+
+ while (p < e) {
+ p[0] = cb_tab[0][p[0]];
+ p[1] = cb_tab[1][p[1]];
+ p[2] = cb_tab[2][p[2]];
+
+ p += 4;
+ }
+}
+
+static void color_balance_byte_float(Sequence * seq, TStripElem* se, float mul)
+{
+ float cb_tab[4][256];
+ int c,i;
+ unsigned char * p = (unsigned char*) se->ibuf->rect;
+ unsigned char * e = p + se->ibuf->x * 4 * se->ibuf->y;
+ float * o;
+ StripColorBalance cb;
+
+ imb_addrectfloatImBuf(se->ibuf);
+
+ o = se->ibuf->rect_float;
+
+ cb = calc_cb(seq->strip->color_balance);
+
+ for (c = 0; c < 3; c++) {
+ make_cb_table_float(cb.lift[c], cb.gain[c], cb.gamma[c],
+ cb_tab[c], mul);
+ }
+
+ for (i = 0; i < 256; i++) {
+ cb_tab[3][i] = ((float)i)*(1.0f/255.0f);
+ }
+
+ while (p < e) {
+ o[0] = cb_tab[0][p[0]];
+ o[1] = cb_tab[1][p[1]];
+ o[2] = cb_tab[2][p[2]];
+ o[3] = cb_tab[3][p[3]];
+
+ p += 4; o += 4;
+ }
+}
+
+static void color_balance_float_float(Sequence * seq, TStripElem* se, float mul)
+{
+ float * p = se->ibuf->rect_float;
+ float * e = se->ibuf->rect_float + se->ibuf->x * 4* se->ibuf->y;
+ StripColorBalance cb = calc_cb(seq->strip->color_balance);
+
+ while (p < e) {
+ int c;
+ for (c = 0; c < 3; c++) {
+ p[c] = pow(p[c] * cb.gain[c] + cb.lift[c],
+ cb.gamma[c]) * mul;
+ }
+ p += 4;
+ }
+}
+
+static void color_balance(Sequence * seq, TStripElem* se, float mul)
+{
+ if (se->ibuf->rect_float) {
+ color_balance_float_float(seq, se, mul);
+ } else if(seq->flag & SEQ_MAKE_FLOAT) {
+ color_balance_byte_float(seq, se, mul);
+ } else {
+ color_balance_byte_byte(seq, se, mul);
+ }
+}
+
+/*
+ input preprocessing for SEQ_IMAGE, SEQ_MOVIE and SEQ_SCENE
+
+ Do all the things you can't really do afterwards using sequence effects
+ (read: before rescaling to render resolution has been done)
+
+ Order is important!
+
+ - Deinterlace
+ - Crop and transform in image source coordinate space
+ - Flip X + Flip Y (could be done afterwards, backward compatibility)
+ - Promote image to float data (affects pipeline operations afterwards)
+ - Color balance (is most efficient in the byte -> float
+ (future: half -> float should also work fine!)
+ case, if done on load, since we can use lookup tables)
+ - Premultiply
+
+*/
+
+static int input_have_to_preprocess(Scene *scene, Sequence * seq, TStripElem* se, int cfra)
+{
+ float mul;
+
+ if ((seq->flag & SEQ_FILTERY) ||
+ (seq->flag & SEQ_USE_CROP) ||
+ (seq->flag & SEQ_USE_TRANSFORM) ||
+ (seq->flag & SEQ_FLIPX) ||
+ (seq->flag & SEQ_FLIPY) ||
+ (seq->flag & SEQ_USE_COLOR_BALANCE) ||
+ (seq->flag & SEQ_MAKE_PREMUL) ||
+ (se->ibuf->x != seqrectx || se->ibuf->y != seqrecty)) {
+ return TRUE;
+ }
+
+ mul = seq->mul;
+
+ if(seq->blend_mode == SEQ_BLEND_REPLACE) {
+ if (seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ mul *= seq->facf0;
+ }
+ mul *= seq->blend_opacity / 100.0;
+ }
+
+ if (mul != 1.0) {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void input_preprocess(Scene *scene, Sequence *seq, TStripElem *se, int cfra)
+{
+ float mul;
+
+ seq->strip->orx= se->ibuf->x;
+ seq->strip->ory= se->ibuf->y;
+
+ if((seq->flag & SEQ_FILTERY) && seq->type != SEQ_MOVIE) {
+ IMB_filtery(se->ibuf);
+ }
+
+ if(seq->flag & SEQ_USE_CROP || seq->flag & SEQ_USE_TRANSFORM) {
+ StripCrop c;
+ StripTransform t;
+ int sx,sy,dx,dy;
+
+ memset(&c, 0, sizeof(StripCrop));
+ memset(&t, 0, sizeof(StripTransform));
+
+ if(seq->flag & SEQ_USE_CROP && seq->strip->crop) {
+ c = *seq->strip->crop;
+ }
+ if(seq->flag & SEQ_USE_TRANSFORM && seq->strip->transform) {
+ t = *seq->strip->transform;
+ }
+
+ sx = se->ibuf->x - c.left - c.right;
+ sy = se->ibuf->y - c.top - c.bottom;
+ dx = sx;
+ dy = sy;
+
+ if (seq->flag & SEQ_USE_TRANSFORM) {
+ dx = scene->r.xsch;
+ dy = scene->r.ysch;
+ }
+
+ if (c.top + c.bottom >= se->ibuf->y ||
+ c.left + c.right >= se->ibuf->x ||
+ t.xofs >= dx || t.yofs >= dy) {
+ make_black_ibuf(se->ibuf);
+ } else {
+ ImBuf * i;
+
+ if (se->ibuf->rect_float) {
+ i = IMB_allocImBuf(dx, dy,32, IB_rectfloat, 0);
+ } else {
+ i = IMB_allocImBuf(dx, dy,32, IB_rect, 0);
+ }
+
+ IMB_rectcpy(i, se->ibuf,
+ t.xofs, t.yofs,
+ c.left, c.bottom,
+ sx, sy);
+
+ IMB_freeImBuf(se->ibuf);
+
+ se->ibuf = i;
+ }
+ }
+
+ if(seq->flag & SEQ_FLIPX) {
+ IMB_flipx(se->ibuf);
+ }
+ if(seq->flag & SEQ_FLIPY) {
+ IMB_flipy(se->ibuf);
+ }
+
+ if(seq->mul == 0.0) {
+ seq->mul = 1.0;
+ }
+
+ mul = seq->mul;
+
+ if(seq->blend_mode == SEQ_BLEND_REPLACE) {
+ if (seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ mul *= seq->facf0;
+ }
+ mul *= seq->blend_opacity / 100.0;
+ }
+
+ if(seq->flag & SEQ_USE_COLOR_BALANCE && seq->strip->color_balance) {
+ color_balance(seq, se, mul);
+ mul = 1.0;
+ }
+
+ if(seq->flag & SEQ_MAKE_FLOAT) {
+ if (!se->ibuf->rect_float) {
+ IMB_float_from_rect(se->ibuf);
+ }
+ if (se->ibuf->rect) {
+ imb_freerectImBuf(se->ibuf);
+ }
+ }
+
+ if(mul != 1.0) {
+ multibuf(se->ibuf, mul);
+ }
+
+ if(seq->flag & SEQ_MAKE_PREMUL) {
+ if(se->ibuf->depth == 32 && se->ibuf->zbuf == 0) {
+ converttopremul(se->ibuf);
+ }
+ }
+
+
+ if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty ) {
+ if(scene->r.mode & R_OSA) {
+ IMB_scaleImBuf(se->ibuf,
+ (short)seqrectx, (short)seqrecty);
+ } else {
+ IMB_scalefastImBuf(se->ibuf,
+ (short)seqrectx, (short)seqrecty);
+ }
+ }
+}
+
+/* test if image too small or discarded from cache: reload */
+
+static void test_and_auto_discard_ibuf(TStripElem * se)
+{
+ if (se->ibuf) {
+ if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty
+ || !(se->ibuf->rect || se->ibuf->rect_float)) {
+ IMB_freeImBuf(se->ibuf);
+
+ se->ibuf= 0;
+ se->ok= STRIPELEM_OK;
+ }
+ }
+ if (se->ibuf_comp) {
+ if(se->ibuf_comp->x != seqrectx || se->ibuf_comp->y != seqrecty
+ || !(se->ibuf_comp->rect || se->ibuf_comp->rect_float)) {
+ IMB_freeImBuf(se->ibuf_comp);
+
+ se->ibuf_comp = 0;
+ }
+ }
+}
+
+static void test_and_auto_discard_ibuf_stills(Strip * strip)
+{
+ if (strip->ibuf_startstill) {
+ if (!strip->ibuf_startstill->rect &&
+ !strip->ibuf_startstill->rect_float) {
+ IMB_freeImBuf(strip->ibuf_startstill);
+ strip->ibuf_startstill = 0;
+ }
+ }
+ if (strip->ibuf_endstill) {
+ if (!strip->ibuf_endstill->rect &&
+ !strip->ibuf_endstill->rect_float) {
+ IMB_freeImBuf(strip->ibuf_endstill);
+ strip->ibuf_endstill = 0;
+ }
+ }
+}
+
+static void copy_from_ibuf_still(Sequence * seq, TStripElem * se)
+{
+ if (!se->ibuf) {
+ if (se->nr == 0 && seq->strip->ibuf_startstill) {
+ IMB_cache_limiter_touch(seq->strip->ibuf_startstill);
+
+ se->ibuf = IMB_dupImBuf(seq->strip->ibuf_startstill);
+ }
+ if (se->nr == seq->len - 1
+ && (seq->len != 1)
+ && seq->strip->ibuf_endstill) {
+ IMB_cache_limiter_touch(seq->strip->ibuf_endstill);
+
+ se->ibuf = IMB_dupImBuf(seq->strip->ibuf_endstill);
+ }
+ }
+}
+
+static void copy_to_ibuf_still(Sequence * seq, TStripElem * se)
+{
+ if (se->ibuf) {
+ if (se->nr == 0) {
+ seq->strip->ibuf_startstill = IMB_dupImBuf(se->ibuf);
+
+ IMB_cache_limiter_insert(seq->strip->ibuf_startstill);
+ IMB_cache_limiter_touch(seq->strip->ibuf_startstill);
+ }
+ if (se->nr == seq->len - 1 && seq->len != 1) {
+ seq->strip->ibuf_endstill = IMB_dupImBuf(se->ibuf);
+
+ IMB_cache_limiter_insert(seq->strip->ibuf_endstill);
+ IMB_cache_limiter_touch(seq->strip->ibuf_endstill);
+ }
+ }
+}
+
+static void free_metastrip_imbufs(ListBase *seqbasep, int cfra, int chanshown)
+{
+ Sequence* seq_arr[MAXSEQ+1];
+ int i;
+ TStripElem* se = 0;
+
+ evaluate_seq_frame_gen(seq_arr, seqbasep, cfra);
+
+ for (i = 0; i < MAXSEQ; i++) {
+ if (!video_seq_is_rendered(seq_arr[i])) {
+ continue;
+ }
+ se = give_tstripelem(seq_arr[i], cfra);
+ if (se) {
+ if (se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+
+ se->ibuf= 0;
+ se->ok= STRIPELEM_OK;
+ }
+
+ if (se->ibuf_comp) {
+ IMB_freeImBuf(se->ibuf_comp);
+
+ se->ibuf_comp = 0;
+ }
+ }
+ }
+
+}
+
+static TStripElem* do_build_seq_array_recursively(Scene *scene,
+ ListBase *seqbasep, int cfra, int chanshown);
+
+static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra,
+ int build_proxy_run)
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ int use_limiter = TRUE;
+
+ test_and_auto_discard_ibuf(se);
+ test_and_auto_discard_ibuf_stills(seq->strip);
+
+ if(seq->type == SEQ_META) {
+ TStripElem * meta_se = 0;
+ use_limiter = FALSE;
+
+ if (!build_proxy_run && se->ibuf == 0) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ if (se->ibuf) {
+ use_limiter = TRUE;
+ }
+ }
+
+ if(!se->ibuf && seq->seqbase.first) {
+ meta_se = do_build_seq_array_recursively(scene,
+ &seq->seqbase, seq->start + se->nr, 0);
+ }
+
+ se->ok = STRIPELEM_OK;
+
+ if(!se->ibuf && meta_se) {
+ se->ibuf = meta_se->ibuf_comp;
+ if(se->ibuf &&
+ (!input_have_to_preprocess(scene, seq, se, cfra) ||
+ build_proxy_run)) {
+ IMB_refImBuf(se->ibuf);
+ if (build_proxy_run) {
+ IMB_cache_limiter_unref(se->ibuf);
+ }
+ } else if (se->ibuf) {
+ struct ImBuf * i = IMB_dupImBuf(se->ibuf);
+
+ IMB_cache_limiter_unref(se->ibuf);
+
+ se->ibuf = i;
+
+ use_limiter = TRUE;
+ }
+ }
+ if (meta_se) {
+ free_metastrip_imbufs(
+ &seq->seqbase, seq->start + se->nr, 0);
+ }
+
+ if (use_limiter) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ } else if(seq->type & SEQ_EFFECT) {
+ /* should the effect be recalculated? */
+
+ if (!build_proxy_run && se->ibuf == 0) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ }
+
+ if(se->ibuf == 0) {
+ /* if any inputs are rectfloat, output is float too */
+ if((se->se1 && se->se1->ibuf && se->se1->ibuf->rect_float) ||
+ (se->se2 && se->se2->ibuf && se->se2->ibuf->rect_float) ||
+ (se->se3 && se->se3->ibuf && se->se3->ibuf->rect_float))
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
+ else
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
+
+ do_effect(scene, cfra, seq, se);
+ }
+ } else if(seq->type == SEQ_IMAGE) {
+ if(se->ok == STRIPELEM_OK && se->ibuf == 0) {
+ StripElem * s_elem = give_stripelem(seq, cfra);
+ BLI_join_dirfile(name, seq->strip->dir, s_elem->name);
+ BLI_convertstringcode(name, G.sce);
+ BLI_convertstringframe(name, scene->r.cfra);
+ if (!build_proxy_run) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ }
+ copy_from_ibuf_still(seq, se);
+
+ if (!se->ibuf) {
+ se->ibuf= IMB_loadiffname(
+ name, IB_rect);
+ copy_to_ibuf_still(seq, se);
+ }
+
+ if(se->ibuf == 0) {
+ se->ok = STRIPELEM_FAILED;
+ } else if (!build_proxy_run) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+ } else if(seq->type == SEQ_MOVIE) {
+ if(se->ok == STRIPELEM_OK && se->ibuf==0) {
+ if(!build_proxy_run) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ }
+ copy_from_ibuf_still(seq, se);
+
+ if (se->ibuf == 0) {
+ if(seq->anim==0) {
+ BLI_join_dirfile(name, seq->strip->dir, seq->strip->stripdata->name);
+ BLI_convertstringcode(name, G.sce);
+ BLI_convertstringframe(name, scene->r.cfra);
+
+ seq->anim = openanim(
+ name, IB_rect |
+ ((seq->flag & SEQ_FILTERY)
+ ? IB_animdeinterlace : 0));
+ }
+ if(seq->anim) {
+ IMB_anim_set_preseek(seq->anim, seq->anim_preseek);
+ se->ibuf = IMB_anim_absolute(seq->anim, se->nr + seq->anim_startofs);
+ }
+ copy_to_ibuf_still(seq, se);
+ }
+
+ if(se->ibuf == 0) {
+ se->ok = STRIPELEM_FAILED;
+ } else if (!build_proxy_run) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+ } else if(seq->type == SEQ_SCENE) { // scene can be NULL after deletions
+#if 0
+ /* XXX move entirely to render? */
+ int oldcfra = CFRA;
+ Sequence * oldseq = get_last_seq();
+ Scene *sce= seq->scene, *oldsce= scene;
+ Render *re;
+ RenderResult rres;
+ int doseq, rendering= G.rendering;
+ char scenename[64];
+ int sce_valid =sce&& (sce->camera || sce->r.scemode & R_DOSEQ);
+
+ if (se->ibuf == NULL && sce_valid && !build_proxy_run) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ if (se->ibuf) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+
+ if (se->ibuf == NULL && sce_valid) {
+ copy_from_ibuf_still(seq, se);
+ if (se->ibuf) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+
+ if (!sce_valid) {
+ se->ok = STRIPELEM_FAILED;
+ } else if (se->ibuf==NULL && sce_valid) {
+ waitcursor(1);
+
+ /* Hack! This function can be called from do_render_seq(), in that case
+ the seq->scene can already have a Render initialized with same name,
+ so we have to use a default name. (compositor uses scene name to
+ find render).
+ However, when called from within the UI (image preview in sequencer)
+ we do want to use scene Render, that way the render result is defined
+ for display in render/imagewindow */
+ if(rendering) {
+ BLI_strncpy(scenename, sce->id.name+2, 64);
+ strcpy(sce->id.name+2, " do_build_seq_ibuf");
+ }
+ re= RE_NewRender(sce->id.name);
+
+ /* prevent eternal loop */
+ doseq= scene->r.scemode & R_DOSEQ;
+ scene->r.scemode &= ~R_DOSEQ;
+
+ BIF_init_render_callbacks(re, 0); /* 0= no display callbacks */
+
+ /* XXX hrms, set_scene still needed? work on that... */
+ if(sce!=oldsce) set_scene_bg(sce);
+ RE_BlenderFrame(re, sce,
+ seq->sfra+se->nr+seq->anim_startofs);
+ if(sce!=oldsce) set_scene_bg(oldsce);
+
+ /* UGLY WARNING, it is set to zero in RE_BlenderFrame */
+ G.rendering= rendering;
+ if(rendering)
+ BLI_strncpy(sce->id.name+2, scenename, 64);
+
+ RE_GetResultImage(re, &rres);
+
+ if(rres.rectf) {
+ se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat, 0);
+ memcpy(se->ibuf->rect_float, rres.rectf, 4*sizeof(float)*rres.rectx*rres.recty);
+ if(rres.rectz) {
+ addzbuffloatImBuf(se->ibuf);
+ memcpy(se->ibuf->zbuf_float, rres.rectz, sizeof(float)*rres.rectx*rres.recty);
+ }
+ } else if (rres.rect32) {
+ se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect, 0);
+ memcpy(se->ibuf->rect, rres.rect32, 4*rres.rectx*rres.recty);
+ }
+
+ BIF_end_render_callbacks();
+
+ /* restore */
+ scene->r.scemode |= doseq;
+
+ CFRA = oldcfra;
+ set_last_seq(oldseq);
+
+ copy_to_ibuf_still(seq, se);
+
+ if (!build_proxy_run) {
+ if(se->ibuf == NULL) {
+ se->ok = STRIPELEM_FAILED;
+ } else {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+
+ }
+#endif
+ }
+ if (!build_proxy_run) {
+ if (se->ibuf && use_limiter) {
+ IMB_cache_limiter_insert(se->ibuf);
+ IMB_cache_limiter_ref(se->ibuf);
+ IMB_cache_limiter_touch(se->ibuf);
+ }
+ }
+}
+
+static TStripElem* do_build_seq_recursively(Scene *scene, Sequence *seq, int cfra);
+
+static void do_effect_seq_recursively(Scene *scene, Sequence *seq, TStripElem *se, int cfra)
+{
+ float fac, facf;
+ struct SeqEffectHandle sh = get_sequence_effect(seq);
+ int early_out;
+
+ se->se1 = 0;
+ se->se2 = 0;
+ se->se3 = 0;
+
+ if(seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ fac= seq->facf0;
+ facf= seq->facf1;
+ } else {
+ sh.get_default_fac(seq, cfra, &fac, &facf);
+ }
+
+ if( scene->r.mode & R_FIELDS ); else facf= fac;
+
+ early_out = sh.early_out(seq, fac, facf);
+ switch (early_out) {
+ case -1:
+ /* no input needed */
+ break;
+ case 0:
+ se->se1 = do_build_seq_recursively(scene, seq->seq1, cfra);
+ se->se2 = do_build_seq_recursively(scene, seq->seq2, cfra);
+ if (seq->seq3) {
+ se->se3 = do_build_seq_recursively(scene, seq->seq3, cfra);
+ }
+ break;
+ case 1:
+ se->se1 = do_build_seq_recursively(scene, seq->seq1, cfra);
+ break;
+ case 2:
+ se->se2 = do_build_seq_recursively(scene, seq->seq2, cfra);
+ break;
+ }
+
+
+ do_build_seq_ibuf(scene, seq, se, cfra, FALSE);
+
+ /* children are not needed anymore ... */
+
+ if (se->se1 && se->se1->ibuf) {
+ IMB_cache_limiter_unref(se->se1->ibuf);
+ }
+ if (se->se2 && se->se2->ibuf) {
+ IMB_cache_limiter_unref(se->se2->ibuf);
+ }
+ if (se->se3 && se->se3->ibuf) {
+ IMB_cache_limiter_unref(se->se3->ibuf);
+ }
+}
+
+static TStripElem* do_build_seq_recursively_impl(Scene *scene, Sequence * seq, int cfra)
+{
+ TStripElem *se;
+
+ se = give_tstripelem(seq, cfra);
+
+ if(se) {
+ if (seq->type & SEQ_EFFECT) {
+ do_effect_seq_recursively(scene, seq, se, cfra);
+ } else {
+ do_build_seq_ibuf(scene, seq, se, cfra, FALSE);
+ }
+ }
+ return se;
+}
+
+/* FIXME:
+
+If cfra was float throughout blender (especially in the render
+pipeline) one could even _render_ with subframe precision
+instead of faking using the blend code below...
+
+*/
+
+static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra)
+{
+ SpeedControlVars * s = (SpeedControlVars *)seq->effectdata;
+ int nr = cfra - seq->start;
+ float f_cfra;
+ int cfra_left;
+ int cfra_right;
+ TStripElem * se = 0;
+ TStripElem * se1 = 0;
+ TStripElem * se2 = 0;
+
+ sequence_effect_speed_rebuild_map(scene, seq, 0);
+
+ f_cfra = seq->start + s->frameMap[nr];
+
+ cfra_left = (int) floor(f_cfra);
+ cfra_right = (int) ceil(f_cfra);
+
+ se = give_tstripelem(seq, cfra);
+
+ if (!se) {
+ return se;
+ }
+
+ if (cfra_left == cfra_right ||
+ (s->flags & SEQ_SPEED_BLEND) == 0) {
+ test_and_auto_discard_ibuf(se);
+
+ if (se->ibuf == NULL) {
+ se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left);
+
+ if((se1 && se1->ibuf && se1->ibuf->rect_float))
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
+ else
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
+
+ if (se1 == 0 || se1->ibuf == 0) {
+ make_black_ibuf(se->ibuf);
+ } else {
+ if (se->ibuf != se1->ibuf) {
+ if (se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ }
+
+ se->ibuf = se1->ibuf;
+ IMB_refImBuf(se->ibuf);
+ }
+ }
+ }
+ } else {
+ struct SeqEffectHandle sh;
+
+ if(se->ibuf) {
+ if(se->ibuf->x < seqrectx || se->ibuf->y < seqrecty
+ || !(se->ibuf->rect || se->ibuf->rect_float)) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ }
+ }
+
+ if (se->ibuf == NULL) {
+ se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left);
+ se2 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_right);
+
+ if((se1 && se1->ibuf && se1->ibuf->rect_float))
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
+ else
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
+
+ if (!se1 || !se2) {
+ make_black_ibuf(se->ibuf);
+ } else {
+ sh = get_sequence_effect(seq);
+
+ sh.execute(seq, cfra,
+ f_cfra - (float) cfra_left,
+ f_cfra - (float) cfra_left,
+ se->ibuf->x, se->ibuf->y,
+ se1->ibuf, se2->ibuf, 0, se->ibuf);
+ }
+ }
+
+ }
+
+ /* caller expects this to be referenced, so do it! */
+ if (se->ibuf) {
+ IMB_cache_limiter_insert(se->ibuf);
+ IMB_cache_limiter_ref(se->ibuf);
+ IMB_cache_limiter_touch(se->ibuf);
+ }
+
+ /* children are no longer needed */
+ if (se1 && se1->ibuf)
+ IMB_cache_limiter_unref(se1->ibuf);
+ if (se2 && se2->ibuf)
+ IMB_cache_limiter_unref(se2->ibuf);
+
+ return se;
+}
+
+/*
+ * build all ibufs recursively
+ *
+ * if successfull, the returned TStripElem contains the (referenced!) imbuf
+ * that means: you _must_ call
+ *
+ * IMB_cache_limiter_unref(rval);
+ *
+ * if rval != 0
+ *
+ */
+
+static TStripElem* do_build_seq_recursively(Scene *scene, Sequence * seq, int cfra)
+{
+ if (seq->type == SEQ_SPEED) {
+ return do_handle_speed_effect(scene, seq, cfra);
+ } else {
+ return do_build_seq_recursively_impl(scene, seq, cfra);
+ }
+}
+
+static TStripElem* do_build_seq_array_recursively(Scene *scene,
+ ListBase *seqbasep, int cfra, int chanshown)
+{
+ Sequence* seq_arr[MAXSEQ+1];
+ int count;
+ int i;
+ TStripElem* se = 0;
+
+ count = get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr);
+
+ if (!count) {
+ return 0;
+ }
+
+ se = give_tstripelem(seq_arr[count - 1], cfra);
+
+ if (!se) {
+ return 0;
+ }
+
+ test_and_auto_discard_ibuf(se);
+
+ if (se->ibuf_comp != 0) {
+ IMB_cache_limiter_insert(se->ibuf_comp);
+ IMB_cache_limiter_ref(se->ibuf_comp);
+ IMB_cache_limiter_touch(se->ibuf_comp);
+ return se;
+ }
+
+
+ if(count == 1) {
+ se = do_build_seq_recursively(scene, seq_arr[0], cfra);
+ if (se->ibuf) {
+ se->ibuf_comp = se->ibuf;
+ IMB_refImBuf(se->ibuf_comp);
+ }
+ return se;
+ }
+
+
+ for (i = count - 1; i >= 0; i--) {
+ int early_out;
+ Sequence * seq = seq_arr[i];
+ struct SeqEffectHandle sh;
+
+ se = give_tstripelem(seq, cfra);
+
+ test_and_auto_discard_ibuf(se);
+
+ if (se->ibuf_comp != 0) {
+ break;
+ }
+ if (seq->blend_mode == SEQ_BLEND_REPLACE) {
+ do_build_seq_recursively(scene, seq, cfra);
+ if (se->ibuf) {
+ se->ibuf_comp = se->ibuf;
+ IMB_refImBuf(se->ibuf);
+ } else {
+ se->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ }
+ break;
+ }
+
+ sh = get_sequence_blend(seq);
+
+ seq->facf0 = seq->facf1 = 1.0;
+
+ if(seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ }
+
+ if( scene->r.mode & R_FIELDS ); else seq->facf0 = seq->facf1;
+
+ seq->facf0 *= seq->blend_opacity / 100.0;
+ seq->facf1 *= seq->blend_opacity / 100.0;
+
+ early_out = sh.early_out(seq, seq->facf0, seq->facf1);
+
+ switch (early_out) {
+ case -1:
+ case 2:
+ do_build_seq_recursively(scene, seq, cfra);
+ if (se->ibuf) {
+ se->ibuf_comp = se->ibuf;
+ IMB_refImBuf(se->ibuf_comp);
+ } else {
+ se->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ }
+ break;
+ case 1:
+ if (i == 0) {
+ se->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ IMB_cache_limiter_insert(se->ibuf_comp);
+ IMB_cache_limiter_ref(se->ibuf_comp);
+ IMB_cache_limiter_touch(se->ibuf_comp);
+ }
+ break;
+ case 0:
+ do_build_seq_recursively(scene, seq, cfra);
+ if (!se->ibuf) {
+ se->ibuf = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ }
+ if (i == 0) {
+ se->ibuf_comp = se->ibuf;
+ IMB_refImBuf(se->ibuf_comp);
+ }
+ break;
+ }
+
+ if (se->ibuf_comp) {
+ break;
+ }
+ }
+
+ i++;
+
+ for (; i < count; i++) {
+ Sequence * seq = seq_arr[i];
+ struct SeqEffectHandle sh = get_sequence_blend(seq);
+ TStripElem* se1 = give_tstripelem(seq_arr[i-1], cfra);
+ TStripElem* se2 = give_tstripelem(seq_arr[i], cfra);
+
+ int early_out = sh.early_out(seq, seq->facf0, seq->facf1);
+ switch (early_out) {
+ case 0: {
+ int x= se2->ibuf->x;
+ int y= se2->ibuf->y;
+ int swap_input = FALSE;
+
+ if (se1->ibuf_comp->rect_float ||
+ se2->ibuf->rect_float) {
+ se2->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rectfloat, 0);
+ } else {
+ se2->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ }
+
+
+ if (!se1->ibuf_comp->rect_float &&
+ se2->ibuf_comp->rect_float) {
+ IMB_float_from_rect(se1->ibuf_comp);
+ }
+ if (!se2->ibuf->rect_float &&
+ se2->ibuf_comp->rect_float) {
+ IMB_float_from_rect(se2->ibuf);
+ }
+
+ if (!se1->ibuf_comp->rect &&
+ !se2->ibuf_comp->rect_float) {
+ IMB_rect_from_float(se1->ibuf_comp);
+ }
+ if (!se2->ibuf->rect &&
+ !se2->ibuf_comp->rect_float) {
+ IMB_rect_from_float(se2->ibuf);
+ }
+
+ /* bad hack, to fix crazy input ordering of
+ those two effects */
+
+ if (seq->blend_mode == SEQ_ALPHAOVER ||
+ seq->blend_mode == SEQ_ALPHAUNDER ||
+ seq->blend_mode == SEQ_OVERDROP) {
+ swap_input = TRUE;
+ }
+
+ if (swap_input) {
+ sh.execute(seq, cfra,
+ seq->facf0, seq->facf1, x, y,
+ se2->ibuf, se1->ibuf_comp, 0,
+ se2->ibuf_comp);
+ } else {
+ sh.execute(seq, cfra,
+ seq->facf0, seq->facf1, x, y,
+ se1->ibuf_comp, se2->ibuf, 0,
+ se2->ibuf_comp);
+ }
+
+ IMB_cache_limiter_insert(se2->ibuf_comp);
+ IMB_cache_limiter_ref(se2->ibuf_comp);
+ IMB_cache_limiter_touch(se2->ibuf_comp);
+
+ IMB_cache_limiter_unref(se1->ibuf_comp);
+ IMB_cache_limiter_unref(se2->ibuf);
+
+ break;
+ }
+ case 1: {
+ se2->ibuf_comp = se1->ibuf;
+ IMB_refImBuf(se2->ibuf_comp);
+
+ break;
+ }
+ }
+ se = se2;
+ }
+
+ return se;
+}
+
+/*
+ * returned ImBuf is refed!
+ * you have to unref after usage!
+ */
+
+static ImBuf *give_ibuf_seq_impl(Scene *scene, int rectx, int recty, int cfra, int chanshown)
+{
+ Editing *ed;
+ int count;
+ ListBase *seqbasep;
+ TStripElem *se;
+
+ ed= scene->ed;
+ if(ed==NULL) return NULL;
+
+ count = BLI_countlist(&ed->metastack);
+ if((chanshown < 0) && (count > 0)) {
+ count = MAX2(count + chanshown, 0);
+ seqbasep= ((MetaStack*)BLI_findlink(&ed->metastack, count))->oldbasep;
+ } else {
+ seqbasep= ed->seqbasep;
+ }
+
+ seqrectx= rectx; /* bad bad global! */
+ seqrecty= recty;
+
+ se = do_build_seq_array_recursively(scene, seqbasep, cfra, chanshown);
+
+ if(!se) {
+ return 0;
+ }
+
+ return se->ibuf_comp;
+}
+
+ImBuf *give_ibuf_seq_direct(Scene *scene, int rectx, int recty, int cfra, Sequence *seq)
+{
+ TStripElem* se;
+
+ seqrectx= rectx; /* bad bad global! */
+ seqrecty= recty;
+
+ se = do_build_seq_recursively(scene, seq, cfra);
+
+ if(!se) {
+ return 0;
+ }
+
+ if (se->ibuf) {
+ IMB_cache_limiter_unref(se->ibuf);
+ }
+
+ return se->ibuf;
+}
+
+ImBuf *give_ibuf_seq(Scene *scene, int rectx, int recty, int cfra, int chanshown)
+{
+ ImBuf* i = give_ibuf_seq_impl(scene, rectx, recty, cfra, chanshown);
+
+ if (i) {
+ IMB_cache_limiter_unref(i);
+ }
+ return i;
+}
+
+/* check used when we need to change seq->blend_mode but not to effect or audio strips */
+int seq_can_blend(Sequence *seq)
+{
+ if (ELEM4(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE)) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+/* *********************** threading api ******************* */
+
+static ListBase running_threads;
+static ListBase prefetch_wait;
+static ListBase prefetch_done;
+
+static pthread_mutex_t queue_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_mutex_t wakeup_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_cond_t wakeup_cond = PTHREAD_COND_INITIALIZER;
+
+static pthread_mutex_t prefetch_ready_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_cond_t prefetch_ready_cond = PTHREAD_COND_INITIALIZER;
+
+static pthread_mutex_t frame_done_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_cond_t frame_done_cond = PTHREAD_COND_INITIALIZER;
+
+static volatile int seq_thread_shutdown = FALSE;
+static volatile int seq_last_given_monoton_cfra = 0;
+static int monoton_cfra = 0;
+
+typedef struct PrefetchThread {
+ struct PrefetchThread *next, *prev;
+
+ Scene *scene;
+ struct PrefetchQueueElem *current;
+ pthread_t pthread;
+ int running;
+
+} PrefetchThread;
+
+typedef struct PrefetchQueueElem {
+ struct PrefetchQueueElem *next, *prev;
+
+ int rectx;
+ int recty;
+ int cfra;
+ int chanshown;
+
+ int monoton_cfra;
+
+ struct ImBuf * ibuf;
+} PrefetchQueueElem;
+
+static void *seq_prefetch_thread(void * This_)
+{
+ PrefetchThread * This = This_;
+
+ while (!seq_thread_shutdown) {
+ PrefetchQueueElem *e;
+ int s_last;
+
+ pthread_mutex_lock(&queue_lock);
+ e = prefetch_wait.first;
+ if (e) {
+ BLI_remlink(&prefetch_wait, e);
+ }
+ s_last = seq_last_given_monoton_cfra;
+
+ This->current = e;
+
+ pthread_mutex_unlock(&queue_lock);
+
+ if (!e) {
+ pthread_mutex_lock(&prefetch_ready_lock);
+
+ This->running = FALSE;
+
+ pthread_cond_signal(&prefetch_ready_cond);
+ pthread_mutex_unlock(&prefetch_ready_lock);
+
+ pthread_mutex_lock(&wakeup_lock);
+ if (!seq_thread_shutdown) {
+ pthread_cond_wait(&wakeup_cond, &wakeup_lock);
+ }
+ pthread_mutex_unlock(&wakeup_lock);
+ continue;
+ }
+
+ This->running = TRUE;
+
+ if (e->cfra >= s_last) {
+ e->ibuf = give_ibuf_seq_impl(This->scene,
+ e->rectx, e->recty, e->cfra, e->chanshown);
+ }
+
+ pthread_mutex_lock(&queue_lock);
+
+ BLI_addtail(&prefetch_done, e);
+
+ for (e = prefetch_wait.first; e; e = e->next) {
+ if (s_last > e->monoton_cfra) {
+ BLI_remlink(&prefetch_wait, e);
+ MEM_freeN(e);
+ }
+ }
+
+ for (e = prefetch_done.first; e; e = e->next) {
+ if (s_last > e->monoton_cfra) {
+ if (e->ibuf) {
+ IMB_cache_limiter_unref(e->ibuf);
+ }
+ BLI_remlink(&prefetch_done, e);
+ MEM_freeN(e);
+ }
+ }
+
+ pthread_mutex_unlock(&queue_lock);
+
+ pthread_mutex_lock(&frame_done_lock);
+ pthread_cond_signal(&frame_done_cond);
+ pthread_mutex_unlock(&frame_done_lock);
+ }
+ return 0;
+}
+
+void seq_start_threads(Scene *scene)
+{
+ int i;
+
+ running_threads.first = running_threads.last = NULL;
+ prefetch_wait.first = prefetch_wait.last = NULL;
+ prefetch_done.first = prefetch_done.last = NULL;
+
+ seq_thread_shutdown = FALSE;
+ seq_last_given_monoton_cfra = monoton_cfra = 0;
+
+ /* since global structures are modified during the processing
+ of one frame, only one render thread is currently possible...
+
+ (but we code, in the hope, that we can remove this restriction
+ soon...)
+ */
+
+ fprintf(stderr, "SEQ-THREAD: seq_start_threads\n");
+
+ for (i = 0; i < 1; i++) {
+ PrefetchThread *t = MEM_callocN(sizeof(PrefetchThread), "prefetch_thread");
+ t->scene= scene;
+ t->running = TRUE;
+ BLI_addtail(&running_threads, t);
+
+ pthread_create(&t->pthread, NULL, seq_prefetch_thread, t);
+ }
+
+ /* init malloc mutex */
+ BLI_init_threads(0, 0, 0);
+}
+
+void seq_stop_threads()
+{
+ PrefetchThread *tslot;
+ PrefetchQueueElem *e;
+
+ fprintf(stderr, "SEQ-THREAD: seq_stop_threads()\n");
+
+ if (seq_thread_shutdown) {
+ fprintf(stderr, "SEQ-THREAD: ... already stopped\n");
+ return;
+ }
+
+ pthread_mutex_lock(&wakeup_lock);
+
+ seq_thread_shutdown = TRUE;
+
+ pthread_cond_broadcast(&wakeup_cond);
+ pthread_mutex_unlock(&wakeup_lock);
+
+ for(tslot = running_threads.first; tslot; tslot= tslot->next) {
+ pthread_join(tslot->pthread, NULL);
+ }
+
+
+ for (e = prefetch_wait.first; e; e = e->next) {
+ BLI_remlink(&prefetch_wait, e);
+ MEM_freeN(e);
+ }
+
+ for (e = prefetch_done.first; e; e = e->next) {
+ if (e->ibuf) {
+ IMB_cache_limiter_unref(e->ibuf);
+ }
+ BLI_remlink(&prefetch_done, e);
+ MEM_freeN(e);
+ }
+
+ BLI_freelistN(&running_threads);
+
+ /* deinit malloc mutex */
+ BLI_end_threads(0);
+}
+
+void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown)
+{
+ PrefetchQueueElem *e;
+ if (seq_thread_shutdown) {
+ return;
+ }
+
+ e = MEM_callocN(sizeof(PrefetchQueueElem), "prefetch_queue_elem");
+ e->rectx = rectx;
+ e->recty = recty;
+ e->cfra = cfra;
+ e->chanshown = chanshown;
+ e->monoton_cfra = monoton_cfra++;
+
+ pthread_mutex_lock(&queue_lock);
+ BLI_addtail(&prefetch_wait, e);
+ pthread_mutex_unlock(&queue_lock);
+
+ pthread_mutex_lock(&wakeup_lock);
+ pthread_cond_signal(&wakeup_cond);
+ pthread_mutex_unlock(&wakeup_lock);
+}
+
+void seq_wait_for_prefetch_ready()
+{
+ PrefetchThread *tslot;
+
+ if (seq_thread_shutdown) {
+ return;
+ }
+
+ fprintf(stderr, "SEQ-THREAD: rendering prefetch frames...\n");
+
+ pthread_mutex_lock(&prefetch_ready_lock);
+
+ for(;;) {
+ for(tslot = running_threads.first; tslot; tslot= tslot->next) {
+ if (tslot->running) {
+ break;
+ }
+ }
+ if (!tslot) {
+ break;
+ }
+ pthread_cond_wait(&prefetch_ready_cond, &prefetch_ready_lock);
+ }
+
+ pthread_mutex_unlock(&prefetch_ready_lock);
+
+ fprintf(stderr, "SEQ-THREAD: prefetch done\n");
+}
+
+ImBuf *give_ibuf_seq_threaded(Scene *scene, int rectx, int recty, int cfra, int chanshown)
+{
+ PrefetchQueueElem *e = NULL;
+ int found_something = FALSE;
+
+ if (seq_thread_shutdown) {
+ return give_ibuf_seq(scene, rectx, recty, cfra, chanshown);
+ }
+
+ while (!e) {
+ int success = FALSE;
+ pthread_mutex_lock(&queue_lock);
+
+ for (e = prefetch_done.first; e; e = e->next) {
+ if (cfra == e->cfra &&
+ chanshown == e->chanshown &&
+ rectx == e->rectx &&
+ recty == e->recty) {
+ success = TRUE;
+ found_something = TRUE;
+ break;
+ }
+ }
+
+ if (!e) {
+ for (e = prefetch_wait.first; e; e = e->next) {
+ if (cfra == e->cfra &&
+ chanshown == e->chanshown &&
+ rectx == e->rectx &&
+ recty == e->recty) {
+ found_something = TRUE;
+ break;
+ }
+ }
+ }
+
+ if (!e) {
+ PrefetchThread *tslot;
+
+ for(tslot = running_threads.first;
+ tslot; tslot= tslot->next) {
+ if (tslot->current &&
+ cfra == tslot->current->cfra &&
+ chanshown == tslot->current->chanshown &&
+ rectx == tslot->current->rectx &&
+ recty == tslot->current->recty) {
+ found_something = TRUE;
+ break;
+ }
+ }
+ }
+
+ /* e->ibuf is unrefed by render thread on next round. */
+
+ if (e) {
+ seq_last_given_monoton_cfra = e->monoton_cfra;
+ }
+
+ pthread_mutex_unlock(&queue_lock);
+
+ if (!success) {
+ e = NULL;
+
+ if (!found_something) {
+ fprintf(stderr,
+ "SEQ-THREAD: Requested frame "
+ "not in queue ???\n");
+ break;
+ }
+ pthread_mutex_lock(&frame_done_lock);
+ pthread_cond_wait(&frame_done_cond, &frame_done_lock);
+ pthread_mutex_unlock(&frame_done_lock);
+ }
+ }
+
+ return e ? e->ibuf : 0;
+}
+
+/* Functions to free imbuf and anim data on changes */
+
+static void free_imbuf_strip_elem(TStripElem *se)
+{
+ if(se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ }
+ if(se->ibuf_comp) {
+ IMB_freeImBuf(se->ibuf_comp);
+ }
+ se->ibuf_comp = 0;
+ se->ibuf= 0;
+ se->ok= STRIPELEM_OK;
+ se->se1= se->se2= se->se3= 0;
+}
+
+static void free_anim_seq(Sequence *seq)
+{
+ if(seq->anim) {
+ IMB_free_anim(seq->anim);
+ seq->anim = 0;
+ }
+}
+
+void free_imbuf_seq_except(Scene *scene, int cfra)
+{
+ Editing *ed= scene->ed;
+ Sequence *seq;
+ TStripElem *se;
+ int a;
+
+ if(ed==NULL) return;
+
+ SEQ_BEGIN(ed, seq) {
+ if(seq->strip) {
+ TStripElem * curelem = give_tstripelem(seq, cfra);
+
+ for(a = 0, se = seq->strip->tstripdata;
+ a < seq->strip->len && se; a++, se++) {
+ if(se != curelem) {
+ free_imbuf_strip_elem(se);
+ }
+ }
+ for(a = 0, se = seq->strip->tstripdata_startstill;
+ a < seq->strip->startstill && se; a++, se++) {
+ if(se != curelem) {
+ free_imbuf_strip_elem(se);
+ }
+ }
+ for(a = 0, se = seq->strip->tstripdata_endstill;
+ a < seq->strip->endstill && se; a++, se++) {
+ if(se != curelem) {
+ free_imbuf_strip_elem(se);
+ }
+ }
+ if(seq->strip->ibuf_startstill) {
+ IMB_freeImBuf(seq->strip->ibuf_startstill);
+ seq->strip->ibuf_startstill = 0;
+ }
+
+ if(seq->strip->ibuf_endstill) {
+ IMB_freeImBuf(seq->strip->ibuf_endstill);
+ seq->strip->ibuf_endstill = 0;
+ }
+
+ if(seq->type==SEQ_MOVIE)
+ if(seq->startdisp > cfra || seq->enddisp < cfra)
+ free_anim_seq(seq);
+ }
+ }
+ SEQ_END
+}
+
+void free_imbuf_seq(Scene *scene)
+{
+ Editing *ed= scene->ed;
+ Sequence *seq;
+ TStripElem *se;
+ int a;
+
+ if(ed==NULL) return;
+
+ SEQ_BEGIN(ed, seq) {
+ if(seq->strip) {
+ for(a = 0, se = seq->strip->tstripdata;
+ a < seq->strip->len && se; a++, se++) {
+ free_imbuf_strip_elem(se);
+ }
+ for(a = 0, se = seq->strip->tstripdata_startstill;
+ a < seq->strip->startstill && se; a++, se++) {
+ free_imbuf_strip_elem(se);
+ }
+ for(a = 0, se = seq->strip->tstripdata_endstill;
+ a < seq->strip->endstill && se; a++, se++) {
+ free_imbuf_strip_elem(se);
+ }
+ if(seq->strip->ibuf_startstill) {
+ IMB_freeImBuf(seq->strip->ibuf_startstill);
+ seq->strip->ibuf_startstill = 0;
+ }
+
+ if(seq->strip->ibuf_endstill) {
+ IMB_freeImBuf(seq->strip->ibuf_endstill);
+ seq->strip->ibuf_endstill = 0;
+ }
+
+ if(seq->type==SEQ_MOVIE)
+ free_anim_seq(seq);
+ if(seq->type==SEQ_SPEED) {
+ sequence_effect_speed_rebuild_map(scene, seq, 1);
+ }
+ }
+ }
+ SEQ_END
+}
+
+static int update_changed_seq_recurs(Scene *scene, Sequence *seq, Sequence *changed_seq, int len_change, int ibuf_change)
+{
+ Sequence *subseq;
+ int a, free_imbuf = 0;
+ TStripElem *se;
+
+ /* recurs downwards to see if this seq depends on the changed seq */
+
+ if(seq == NULL)
+ return 0;
+
+ if(seq == changed_seq)
+ free_imbuf = 1;
+
+ for(subseq=seq->seqbase.first; subseq; subseq=subseq->next)
+ if(update_changed_seq_recurs(scene, subseq, changed_seq, len_change, ibuf_change))
+ free_imbuf = TRUE;
+
+ if(seq->seq1)
+ if(update_changed_seq_recurs(scene, seq->seq1, changed_seq, len_change, ibuf_change))
+ free_imbuf = TRUE;
+ if(seq->seq2 && (seq->seq2 != seq->seq1))
+ if(update_changed_seq_recurs(scene, seq->seq2, changed_seq, len_change, ibuf_change))
+ free_imbuf = TRUE;
+ if(seq->seq3 && (seq->seq3 != seq->seq1) && (seq->seq3 != seq->seq2))
+ if(update_changed_seq_recurs(scene, seq->seq3, changed_seq, len_change, ibuf_change))
+ free_imbuf = TRUE;
+
+ if(free_imbuf) {
+ if(ibuf_change) {
+ se= seq->strip->tstripdata;
+ if (se) {
+ for(a=0; a<seq->len; a++, se++)
+ free_imbuf_strip_elem(se);
+ }
+
+ if(seq->type == SEQ_MOVIE)
+ free_anim_seq(seq);
+ if(seq->type == SEQ_SPEED) {
+ sequence_effect_speed_rebuild_map(scene, seq, 1);
+ }
+ }
+
+ if(len_change)
+ calc_sequence(seq);
+ }
+
+ return free_imbuf;
+}
+
+void update_changed_seq_and_deps(Scene *scene, Sequence *changed_seq, int len_change, int ibuf_change)
+{
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ if (!ed) return;
+
+ for (seq=ed->seqbase.first; seq; seq=seq->next)
+ update_changed_seq_recurs(scene, seq, changed_seq, len_change, ibuf_change);
+}
+
+void free_imbuf_seq_with_ipo(Scene *scene, struct Ipo *ipo)
+{
+ /* force update of all sequences with this ipo, on ipo changes */
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ if(ed==NULL) return;
+
+ SEQ_BEGIN(ed, seq) {
+ if(seq->ipo == ipo) {
+ update_changed_seq_and_deps(scene, seq, 0, 1);
+ if(seq->type == SEQ_SPEED) {
+ sequence_effect_speed_rebuild_map(scene, seq, 1);
+ }
+ }
+ }
+ SEQ_END
+}
+
+#if 0
+/* bad levell call... */
+void do_render_seq(RenderResult *rr, int cfra)
+{
+ ImBuf *ibuf;
+
+ ibuf= give_ibuf_seq(scene, rr->rectx, rr->recty, cfra, 0);
+
+ if(ibuf) {
+ if(ibuf->rect_float) {
+ if (!rr->rectf)
+ rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf");
+
+ memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
+
+ /* TSK! Since sequence render doesn't free the *rr render result, the old rect32
+ can hang around when sequence render has rendered a 32 bits one before */
+ if(rr->rect32) {
+ MEM_freeN(rr->rect32);
+ rr->rect32= NULL;
+ }
+ }
+ else if(ibuf->rect) {
+ if (!rr->rect32)
+ rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
+
+ memcpy(rr->rect32, ibuf->rect, 4*rr->rectx*rr->recty);
+
+ /* if (ibuf->zbuf) { */
+ /* if (R.rectz) freeN(R.rectz); */
+ /* R.rectz = BLI_dupallocN(ibuf->zbuf); */
+ /* } */
+ }
+
+ /* Let the cache limitor take care of this (schlaile) */
+ /* While render let's keep all memory available for render
+ (ton)
+ At least if free memory is tight...
+ This can make a big difference in encoding speed
+ (it is around 4 times(!) faster, if we do not waste time
+ on freeing _all_ buffers every time on long timelines...)
+ (schlaile)
+ */
+ {
+ uintptr_t mem_in_use;
+ uintptr_t mmap_in_use;
+ uintptr_t max;
+
+ mem_in_use= MEM_get_memory_in_use();
+ mmap_in_use= MEM_get_mapped_memory_in_use();
+ max = MEM_CacheLimiter_get_maximum();
+
+ if (max != 0 && mem_in_use + mmap_in_use > max) {
+ fprintf(stderr, "Memory in use > maximum memory\n");
+ fprintf(stderr, "Cleaning up, please wait...\n"
+ "If this happens very often,\n"
+ "consider "
+ "raising the memcache limit in the "
+ "user preferences.\n");
+ free_imbuf_seq();
+ }
+ }
+ }
+ else {
+ /* render result is delivered empty in most cases, nevertheless we handle all cases */
+ if (rr->rectf)
+ memset(rr->rectf, 0, 4*sizeof(float)*rr->rectx*rr->recty);
+ else if (rr->rect32)
+ memset(rr->rect32, 0, 4*rr->rectx*rr->recty);
+ else
+ rr->rect32= MEM_callocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
+ }
+}
+#endif
diff --git a/source/blender/blenlib/intern/bpath.c b/source/blender/blenlib/intern/bpath.c
index a18efb09515..5c8eb5d2aa0 100644
--- a/source/blender/blenlib/intern/bpath.c
+++ b/source/blender/blenlib/intern/bpath.c
@@ -218,7 +218,7 @@ static struct Sequence *seq_stepdata__internal(struct BPathIterator *bpi, int st
if (bpi->seqdata.scene->ed) {
if (bpi->seqdata.seqar == NULL) {
/* allocate the sequencer array */
- seq_array(bpi->seqdata.scene->ed, &bpi->seqdata.seqar, &bpi->seqdata.totseq);
+ seq_array(bpi->seqdata.scene->ed, &bpi->seqdata.seqar, &bpi->seqdata.totseq, 0);
bpi->seqdata.seq = 0;
}
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index b412641284d..daca401ab50 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1522,9 +1522,11 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
fac += 0.5f * dfac;
/* draw vertical steps */
- for (; fac < vert.ymax; fac+= dfac, val += grid->dy) {
- scroll_printstr(vs, scene, (float)(vert.xmax)-14.0f, fac, val, grid->powery, vs->yunits, 'v');
- }
+ if (dfac != 0.0f) {
+ for (; fac < vert.ymax; fac+= dfac, val += grid->dy) {
+ scroll_printstr(vs, scene, (float)(vert.xmax)-14.0f, fac, val, grid->powery, vs->yunits, 'v');
+ }
+ }
}
/* decoration outer bevel line */
diff --git a/source/blender/editors/space_sequencer/Makefile b/source/blender/editors/space_sequencer/Makefile
index f6f837a107a..052e191cb7d 100644
--- a/source/blender/editors/space_sequencer/Makefile
+++ b/source/blender/editors/space_sequencer/Makefile
@@ -38,6 +38,8 @@ CFLAGS += $(LEVEL_1_C_WARNINGS)
CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
+CPPFLAGS += -I$(NAN_BMFONT)/include
+
# not very neat....
CPPFLAGS += -I../../windowmanager
CPPFLAGS += -I../../blenloader
diff --git a/source/blender/editors/space_sequencer/SConscript b/source/blender/editors/space_sequencer/SConscript
index e6c40474d25..29781202e05 100644
--- a/source/blender/editors/space_sequencer/SConscript
+++ b/source/blender/editors/space_sequencer/SConscript
@@ -5,5 +5,6 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' #intern/bmfont'
env.BlenderLib ( 'bf_editors_space_sequencer', sources, Split(incs), [], libtype=['core'], priority=[100] )
diff --git a/source/blender/editors/space_sequencer/editseq.c b/source/blender/editors/space_sequencer/editseq.c
new file mode 100644
index 00000000000..d9a0f4817e2
--- /dev/null
+++ b/source/blender/editors/space_sequencer/editseq.c
@@ -0,0 +1,3985 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2003-2009
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+#include <sys/types.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_storage_types.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "DNA_ipo_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_view2d_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_sound_types.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_plugin_types.h"
+#include "BKE_sequence.h"
+#include "BKE_scene.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "WM_types.h"
+
+#include "ED_anim_api.h"
+#include "ED_space_api.h"
+#include "ED_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+/* own include */
+#include "sequencer_intern.h"
+
+/* XXX */
+static Sequence *_last_seq=0;
+static int _last_seq_init=0;
+/* XXX */
+static void BIF_undo_push() {}
+static void error() {}
+static void waitcursor() {}
+static void activate_fileselect() {}
+static void std_rmouse_transform() {}
+static int get_mbut() {return 0;}
+static int pupmenu() {return 0;}
+static int pupmenu_col() {return 0;}
+static int okee() {return 0;}
+static void *find_nearest_marker() {return NULL;}
+static void deselect_markers() {}
+static void transform_markers() {}
+static void transform_seq_nomarker() {}
+#define SCE_MARKERS 0
+/* XXX */
+
+
+#ifdef WIN32
+char last_imagename[FILE_MAXDIR+FILE_MAXFILE]= "c:\\";
+#else
+char last_imagename[FILE_MAXDIR+FILE_MAXFILE]= "/";
+#endif
+
+char last_sounddir[FILE_MAXDIR+FILE_MAXFILE]= "";
+
+#define SEQ_DESEL ~(SELECT+SEQ_LEFTSEL+SEQ_RIGHTSEL)
+
+typedef struct TransSeq {
+ int start, machine;
+ int startstill, endstill;
+ int startdisp, enddisp;
+ int startofs, endofs;
+ int final_left, final_right;
+ int len;
+} TransSeq;
+
+Sequence *get_last_seq(Scene *scene)
+{
+ if(!_last_seq_init) {
+ Editing *ed;
+ Sequence *seq;
+ Sequence *l_sel = NULL;
+ Sequence *l_act = NULL;
+
+ ed= scene->ed;
+ if(!ed) return NULL;
+
+ for(seq= ed->seqbasep->first; seq; seq=seq->next) {
+ if(seq->flag & SEQ_ACTIVE)
+ l_act = seq;
+ if(seq->flag & SELECT)
+ l_sel = seq;
+ }
+
+ if (l_act) {
+ _last_seq = l_act;
+ } else {
+ _last_seq = l_sel;
+ }
+
+ if (_last_seq) {
+ _last_seq->flag |= SEQ_ACTIVE;
+ }
+
+ _last_seq_init = 1;
+ }
+
+ return _last_seq;
+}
+
+void set_last_seq(Sequence *seq)
+{
+ if (_last_seq_init && _last_seq) {
+ _last_seq->flag &= ~SEQ_ACTIVE;
+ }
+
+ _last_seq = seq;
+ _last_seq_init = 1;
+
+ if (_last_seq) {
+ _last_seq->flag |= SEQ_ACTIVE;
+ }
+}
+
+void clear_last_seq()
+{
+ if (_last_seq_init && _last_seq) {
+ _last_seq->flag &= ~SEQ_ACTIVE;
+ }
+ _last_seq = NULL;
+ _last_seq_init = 0;
+}
+
+Sequence *get_forground_frame_seq(Scene *scene, int frame)
+{
+ Editing *ed;
+ Sequence *seq, *best_seq=NULL;
+ int best_machine = -1;
+ ed= scene->ed;
+ if(!ed) return NULL;
+
+ for (seq=ed->seqbasep->first; seq; seq= seq->next) {
+ if(seq->startdisp > frame || seq->enddisp <= frame)
+ continue;
+ /* only use elements you can see - not */
+ if (ELEM6(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE, SEQ_MOVIE_AND_HD_SOUND, SEQ_COLOR)) {
+ if (seq->machine > best_machine) {
+ best_seq = seq;
+ best_machine = seq->machine;
+ }
+ }
+ }
+ return best_seq;
+}
+
+/* seq funcs's for transforming internally
+ notice the difference between start/end and left/right.
+
+ left and right are the bounds at which the sequence is rendered,
+start and end are from the start and fixed length of the sequence.
+*/
+int seq_tx_get_start(Sequence *seq) {
+ return seq->start;
+}
+int seq_tx_get_end(Sequence *seq)
+{
+ return seq->start+seq->len;
+}
+
+int seq_tx_get_final_left(Sequence *seq, int metaclip)
+{
+ if (metaclip && seq->tmp) {
+ /* return the range clipped by the parents range */
+ return MAX2( seq_tx_get_final_left(seq, 0), seq_tx_get_final_left((Sequence *)seq->tmp, 1) );
+ } else {
+ return (seq->start - seq->startstill) + seq->startofs;
+ }
+
+}
+int seq_tx_get_final_right(Sequence *seq, int metaclip)
+{
+ if (metaclip && seq->tmp) {
+ /* return the range clipped by the parents range */
+ return MIN2( seq_tx_get_final_right(seq, 0), seq_tx_get_final_right((Sequence *)seq->tmp, 1) );
+ } else {
+ return ((seq->start+seq->len) + seq->endstill) - seq->endofs;
+ }
+}
+
+void seq_tx_set_final_left(Sequence *seq, int val)
+{
+ if (val < (seq)->start) {
+ seq->startstill = abs(val - (seq)->start);
+ (seq)->startofs = 0;
+ } else {
+ seq->startofs = abs(val - (seq)->start);
+ seq->startstill = 0;
+ }
+}
+
+void seq_tx_set_final_right(Sequence *seq, int val)
+{
+ if (val > (seq)->start + (seq)->len) {
+ seq->endstill = abs(val - (seq->start + (seq)->len));
+ (seq)->endofs = 0;
+ } else {
+ seq->endofs = abs(val - ((seq)->start + (seq)->len));
+ seq->endstill = 0;
+ }
+}
+
+/* check if one side can be transformed */
+int seq_tx_check_left(Sequence *seq)
+{
+ if (seq->flag & SELECT) {
+ if (seq->flag & SEQ_LEFTSEL)
+ return 1;
+ else if (seq->flag & SEQ_RIGHTSEL)
+ return 0;
+
+ return 1; /* selected and neither left or right handles are, so let us move both */
+ }
+ return 0;
+}
+
+int seq_tx_check_right(Sequence *seq)
+{
+ if (seq->flag & SELECT) {
+ if (seq->flag & SEQ_RIGHTSEL)
+ return 1;
+ else if (seq->flag & SEQ_LEFTSEL)
+ return 0;
+
+ return 1; /* selected and neither left or right handles are, so let us move both */
+ }
+ return 0;
+}
+
+/* used so we can do a quick check for single image seq
+ since they work a bit differently to normal image seq's (during transform) */
+int check_single_seq(Sequence *seq)
+{
+ if ( seq->len==1 && (seq->type == SEQ_IMAGE || seq->type == SEQ_COLOR))
+ return 1;
+ else
+ return 0;
+}
+
+static void fix_single_image_seq(Sequence *seq)
+{
+ int left, start, offset;
+ if (!check_single_seq(seq))
+ return;
+
+ /* make sure the image is always at the start since there is only one,
+ adjusting its start should be ok */
+ left = seq_tx_get_final_left(seq, 0);
+ start = seq->start;
+ if (start != left) {
+ offset = left - start;
+ seq_tx_set_final_left( seq, seq_tx_get_final_left(seq, 0) - offset );
+ seq_tx_set_final_right( seq, seq_tx_get_final_right(seq, 0) - offset );
+ seq->start += offset;
+ }
+}
+
+int test_overlap_seq(Scene *scene, Sequence *test)
+{
+ Sequence *seq;
+ Editing *ed;
+
+ ed= scene->ed;
+ if(ed==NULL) return 0;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq!=test) {
+ if(test->machine==seq->machine) {
+ if(test->depth==seq->depth) {
+ if( (test->enddisp <= seq->startdisp) || (test->startdisp >= seq->enddisp) );
+ else return 1;
+ }
+ }
+ }
+ seq= seq->next;
+ }
+ return 0;
+}
+
+void shuffle_seq(Scene *scene, Sequence *test)
+{
+ Editing *ed;
+ Sequence *seq;
+ int a, start;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ /* is there more than 1 select: only shuffle y */
+ a=0;
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) a++;
+ seq= seq->next;
+ }
+
+ if(a<2 && test->type==SEQ_IMAGE) {
+ start= test->start;
+
+ for(a= 1; a<50; a++) {
+ test->start= start+a;
+ calc_sequence(test);
+ if( test_overlap_seq(scene, test)==0) return;
+ test->start= start-a;
+ calc_sequence(test);
+ if( test_overlap_seq(scene, test)==0) return;
+ }
+ test->start= start;
+ }
+
+ test->machine++;
+ calc_sequence(test);
+ while( test_overlap_seq(scene, test) ) {
+ if(test->machine >= MAXSEQ) {
+ error("There is no more space to add a sequence strip");
+
+ BLI_remlink(ed->seqbasep, test);
+ seq_free_sequence(test);
+ return;
+ }
+ test->machine++;
+ calc_sequence(test);
+ }
+}
+
+static void change_plugin_seq(Scene *scene, char *str) /* called from fileselect */
+{
+ struct SeqEffectHandle sh;
+ Sequence *last_seq= get_last_seq(scene);
+
+ if(last_seq && last_seq->type != SEQ_PLUGIN) return;
+
+ sh = get_sequence_effect(last_seq);
+ sh.free(last_seq);
+ sh.init_plugin(last_seq, str);
+
+ last_seq->machine = MAX3(last_seq->seq1->machine,
+ last_seq->seq2->machine,
+ last_seq->seq3->machine);
+
+ if( test_overlap_seq(scene, last_seq) ) shuffle_seq(scene, last_seq);
+
+ BIF_undo_push("Load/Change Plugin, Sequencer");
+}
+
+
+void boundbox_seq(Scene *scene, rctf *rect)
+{
+ Sequence *seq;
+ Editing *ed;
+ float min[2], max[2];
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ min[0]= 0.0;
+ max[0]= EFRA+1;
+ min[1]= 0.0;
+ max[1]= 8.0;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+
+ if( min[0] > seq->startdisp-1) min[0]= seq->startdisp-1;
+ if( max[0] < seq->enddisp+1) max[0]= seq->enddisp+1;
+ if( max[1] < seq->machine+2.0) max[1]= seq->machine+2.0;
+
+ seq= seq->next;
+ }
+
+ rect->xmin= min[0];
+ rect->xmax= max[0];
+ rect->ymin= min[1];
+ rect->ymax= max[1];
+
+}
+
+int sequence_is_free_transformable(Sequence * seq)
+{
+ return seq->type < SEQ_EFFECT
+ || (get_sequence_effect_num_inputs(seq->type) == 0);
+}
+
+char mouse_cfra_side(View2D *v2d, int frame )
+{
+ short mval[2];
+ float xmouse, ymouse;
+// getmouseco_areawin(mval);
+
+ /* choose the side based on which side of the playhead the mouse is on */
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
+ return (xmouse > frame) ? 'R' : 'L';
+}
+
+Sequence *find_neighboring_sequence(Scene *scene, Sequence *test, int lr, int sel)
+{
+/* looks to the left on lr==1, to the right on lr==2
+ sel - 0==unselected, 1==selected, -1==done care*/
+ Sequence *seq;
+ Editing *ed;
+
+ ed= scene->ed;
+ if(ed==NULL) return 0;
+
+ if (sel>0) sel = SELECT;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if( (seq!=test) &&
+ (test->machine==seq->machine) &&
+ (test->depth==seq->depth) &&
+ ((sel == -1) || (sel && (seq->flag & SELECT)) || (sel==0 && (seq->flag & SELECT)==0) ))
+ {
+ switch (lr) {
+ case 1:
+ if (test->startdisp == (seq->enddisp)) {
+ return seq;
+ }
+ break;
+ case 2:
+ if (test->enddisp == (seq->startdisp)) {
+ return seq;
+ }
+ break;
+ }
+ }
+ seq= seq->next;
+ }
+ return NULL;
+}
+
+Sequence *find_next_prev_sequence(Scene *scene, Sequence *test, int lr, int sel)
+{
+/* looks to the left on lr==1, to the right on lr==2
+ sel - 0==unselected, 1==selected, -1==done care*/
+ Sequence *seq,*best_seq = NULL;
+ Editing *ed;
+
+ int dist, best_dist;
+ best_dist = MAXFRAME*2;
+
+ ed= scene->ed;
+ if(ed==NULL) return 0;
+
+ if (sel) sel = SELECT;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if( (seq!=test) &&
+ (test->machine==seq->machine) &&
+ (test->depth==seq->depth) &&
+ ((sel == -1) || (sel==(seq->flag & SELECT))))
+ {
+ dist = MAXFRAME*2;
+
+ switch (lr) {
+ case 1:
+ if (seq->enddisp <= test->startdisp) {
+ dist = test->enddisp - seq->startdisp;
+ }
+ break;
+ case 2:
+ if (seq->startdisp >= test->enddisp) {
+ dist = seq->startdisp - test->enddisp;
+ }
+ break;
+ }
+
+ if (dist==0) {
+ best_seq = seq;
+ break;
+ } else if (dist < best_dist) {
+ best_dist = dist;
+ best_seq = seq;
+ }
+ }
+ seq= seq->next;
+ }
+ return best_seq; /* can be null */
+}
+
+
+Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand)
+{
+ Sequence *seq;
+ Editing *ed;
+ float x, y;
+ short mval[2];
+ float pixelx;
+ float handsize;
+ float displen;
+ *hand= 0;
+
+ ed= scene->ed;
+ if(ed==NULL) return 0;
+
+ pixelx = (v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin);
+
+// getmouseco_areawin(mval);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+
+ seq= ed->seqbasep->first;
+
+ while(seq) {
+ if(seq->machine == (int)y) {
+ /* check for both normal strips, and strips that have been flipped horizontally */
+ if( ((seq->startdisp < seq->enddisp) && (seq->startdisp<=x && seq->enddisp>=x)) ||
+ ((seq->startdisp > seq->enddisp) && (seq->startdisp>=x && seq->enddisp<=x)) )
+ {
+ if(sequence_is_free_transformable(seq)) {
+
+ /* clamp handles to defined size in pixel space */
+
+ handsize = seq->handsize;
+ displen = (float)abs(seq->startdisp - seq->enddisp);
+
+ if (displen / pixelx > 16) { /* dont even try to grab the handles of small strips */
+ /* Set the max value to handle to 1/3 of the total len when its less then 28.
+ * This is important because otherwise selecting handles happens even when you click in the middle */
+
+ if ((displen/3) < 30*pixelx) {
+ handsize = displen/3;
+ } else {
+ CLAMP(handsize, 7*pixelx, 30*pixelx);
+ }
+
+ if( handsize+seq->startdisp >=x )
+ *hand= 1;
+ else if( -handsize+seq->enddisp <=x )
+ *hand= 2;
+ }
+ }
+ return seq;
+ }
+ }
+ seq= seq->next;
+ }
+ return 0;
+}
+
+void update_seq_ipo_rect(Scene *scene, View2D *v2d, Sequence *seq)
+{
+ float start;
+ float end;
+
+ if (!seq || !seq->ipo) {
+ return;
+ }
+ start = -5.0;
+ end = 105.0;
+
+
+ /* Adjust IPO window to sequence and
+ avoid annoying snap-back to startframe
+ when Lock Time is on */
+ if (0) { // XXX v2d->flag & V2D_VIEWLOCK) {
+ if ((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
+ start = -5.0 + seq->startdisp;
+ end = 5.0 + seq->enddisp;
+ } else {
+ start = (float)scene->r.sfra - 0.1;
+ end = scene->r.efra;
+ }
+ }
+
+ seq->ipo->cur.xmin= start;
+ seq->ipo->cur.xmax= end;
+}
+
+void update_seq_icu_rects(Sequence * seq)
+{
+ IpoCurve *icu= NULL;
+ struct SeqEffectHandle sh;
+
+ if (!seq || !seq->ipo) {
+ return;
+ }
+
+ if(!(seq->type & SEQ_EFFECT)) {
+ return;
+ }
+
+ sh = get_sequence_effect(seq);
+
+ for(icu= seq->ipo->curve.first; icu; icu= icu->next) {
+ sh.store_icu_yrange(seq, icu->adrcode, &icu->ymin, &icu->ymax);
+ }
+}
+
+
+static int seq_is_parent(Sequence *par, Sequence *seq)
+{
+ return ((par->seq1 == seq) || (par->seq2 == seq) || (par->seq3 == seq));
+}
+
+static int seq_is_predecessor(Sequence *pred, Sequence *seq)
+{
+ if (!pred) return 0;
+ if(pred == seq) return 0;
+ else if(seq_is_parent(pred, seq)) return 1;
+ else if(pred->seq1 && seq_is_predecessor(pred->seq1, seq)) return 1;
+ else if(pred->seq2 && seq_is_predecessor(pred->seq2, seq)) return 1;
+ else if(pred->seq3 && seq_is_predecessor(pred->seq3, seq)) return 1;
+
+ return 0;
+}
+
+static void deselect_all_seq(Scene *scene)
+{
+ Sequence *seq;
+ Editing *ed;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ SEQP_BEGIN(ed, seq) {
+ seq->flag &= SEQ_DESEL;
+ }
+ SEQ_END
+
+ BIF_undo_push("(De)select all Strips, Sequencer");
+}
+
+static void recurs_sel_seq(Sequence *seqm)
+{
+ Sequence *seq;
+
+ seq= seqm->seqbase.first;
+ while(seq) {
+
+ if(seqm->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL)) seq->flag &= SEQ_DESEL;
+ else if(seqm->flag & SELECT) seq->flag |= SELECT;
+ else seq->flag &= SEQ_DESEL;
+
+ if(seq->seqbase.first) recurs_sel_seq(seq);
+
+ seq= seq->next;
+ }
+}
+
+void select_single_seq(Scene *scene, Sequence *seq, int deselect_all)
+{
+ if(deselect_all)
+ deselect_all_seq(scene);
+ set_last_seq(seq);
+
+ if((seq->type==SEQ_IMAGE) || (seq->type==SEQ_MOVIE)) {
+ if(seq->strip)
+ strncpy(last_imagename, seq->strip->dir, FILE_MAXDIR-1);
+ }
+ else if((seq->type==SEQ_HD_SOUND) || (seq->type==SEQ_RAM_SOUND)) {
+ if(seq->strip)
+ strncpy(last_sounddir, seq->strip->dir, FILE_MAXDIR-1);
+ }
+ seq->flag|= SELECT;
+ recurs_sel_seq(seq);
+}
+
+void swap_select_seq(Scene *scene)
+{
+ Sequence *seq;
+ Editing *ed;
+ int sel=0;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ SEQP_BEGIN(ed, seq) {
+ if(seq->flag & SELECT) sel= 1;
+ }
+ SEQ_END
+
+ SEQP_BEGIN(ed, seq) {
+ /* always deselect all to be sure */
+ seq->flag &= SEQ_DESEL;
+ if(sel==0) seq->flag |= SELECT;
+ }
+ SEQ_END
+
+ BIF_undo_push("Swap Selected Strips, Sequencer");
+
+}
+
+void select_channel_direction(Scene *scene, Sequence *test,int lr) {
+/* selects all strips in a channel to one direction of the passed strip */
+ Sequence *seq;
+ Editing *ed;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq!=test) {
+ if (test->machine==seq->machine) {
+ if(test->depth==seq->depth) {
+ if (((lr==1)&&(test->startdisp > (seq->startdisp)))||((lr==2)&&(test->startdisp < (seq->startdisp)))) {
+ seq->flag |= SELECT;
+ recurs_sel_seq(seq);
+ }
+ }
+ }
+ }
+ seq= seq->next;
+ }
+ test->flag |= SELECT;
+ recurs_sel_seq(test);
+}
+
+void select_dir_from_last(Scene *scene, int lr)
+{
+ Sequence *seq=get_last_seq(scene);
+ if (seq==NULL)
+ return;
+
+ select_channel_direction(scene, seq,lr);
+
+ if (lr==1) BIF_undo_push("Select Strips to the Left, Sequencer");
+ else BIF_undo_push("Select Strips to the Right, Sequencer");
+}
+
+void select_surrounding_handles(Scene *scene, Sequence *test)
+{
+ Sequence *neighbor;
+
+ neighbor=find_neighboring_sequence(scene, test, 1, -1);
+ if (neighbor) {
+ neighbor->flag |= SELECT;
+ recurs_sel_seq(neighbor);
+ neighbor->flag |= SEQ_RIGHTSEL;
+ }
+ neighbor=find_neighboring_sequence(scene, test, 2, -1);
+ if (neighbor) {
+ neighbor->flag |= SELECT;
+ recurs_sel_seq(neighbor);
+ neighbor->flag |= SEQ_LEFTSEL;
+ }
+ test->flag |= SELECT;
+}
+
+void select_surround_from_last(Scene *scene)
+{
+ Sequence *seq=get_last_seq(scene);
+
+ if (seq==NULL)
+ return;
+
+ select_surrounding_handles(scene, seq);
+ BIF_undo_push("Select Surrounding Handles, Sequencer");
+}
+
+void select_neighbor_from_last(Scene *scene, int lr)
+{
+ Sequence *seq=get_last_seq(scene);
+ Sequence *neighbor;
+ int change = 0;
+ if (seq) {
+ neighbor=find_neighboring_sequence(scene, seq, lr, -1);
+ if (neighbor) {
+ switch (lr) {
+ case 1:
+ neighbor->flag |= SELECT;
+ recurs_sel_seq(neighbor);
+ neighbor->flag |= SEQ_RIGHTSEL;
+ seq->flag |= SEQ_LEFTSEL;
+ break;
+ case 2:
+ neighbor->flag |= SELECT;
+ recurs_sel_seq(neighbor);
+ neighbor->flag |= SEQ_LEFTSEL;
+ seq->flag |= SEQ_RIGHTSEL;
+ break;
+ }
+ seq->flag |= SELECT;
+ change = 1;
+ }
+ }
+ if (change) {
+
+ if (lr==1) BIF_undo_push("Select Left Handles, Sequencer");
+ else BIF_undo_push("Select Right Handles, Sequencer");
+ }
+}
+
+void mouse_select_seq(Scene *scene, View2D *v2d)
+{
+ Sequence *seq,*neighbor;
+ int hand,seldir, shift= 0; // XXX
+ TimeMarker *marker;
+
+ marker=find_nearest_marker(SCE_MARKERS, 1);
+
+ if (marker) {
+ int oldflag;
+ /* select timeline marker */
+ if (shift) {
+ oldflag= marker->flag;
+ if (oldflag & SELECT)
+ marker->flag &= ~SELECT;
+ else
+ marker->flag |= SELECT;
+ }
+ else {
+ deselect_markers(0, 0);
+ marker->flag |= SELECT;
+ }
+
+ BIF_undo_push("Select Strips, Sequencer");
+
+ } else {
+
+ seq= find_nearest_seq(scene, v2d, &hand);
+ if(0) // !(G.qual & LR_SHIFTKEY)&&!(G.qual & LR_ALTKEY)&&!(G.qual & LR_CTRLKEY))
+ deselect_all_seq(scene);
+
+ if(seq) {
+ set_last_seq(seq);
+
+ if ((seq->type == SEQ_IMAGE) || (seq->type == SEQ_MOVIE)) {
+ if(seq->strip) {
+ strncpy(last_imagename, seq->strip->dir, FILE_MAXDIR-1);
+ }
+ } else
+ if (seq->type == SEQ_HD_SOUND || seq->type == SEQ_RAM_SOUND) {
+ if(seq->strip) {
+ strncpy(last_sounddir, seq->strip->dir, FILE_MAXDIR-1);
+ }
+ }
+
+ if(0) { // XXX (G.qual & LR_SHIFTKEY) && (seq->flag & SELECT)) {
+ if(hand==0) seq->flag &= SEQ_DESEL;
+ else if(hand==1) {
+ if(seq->flag & SEQ_LEFTSEL)
+ seq->flag &= ~SEQ_LEFTSEL;
+ else seq->flag |= SEQ_LEFTSEL;
+ }
+ else if(hand==2) {
+ if(seq->flag & SEQ_RIGHTSEL)
+ seq->flag &= ~SEQ_RIGHTSEL;
+ else seq->flag |= SEQ_RIGHTSEL;
+ }
+ }
+ else {
+ seq->flag |= SELECT;
+ if(hand==1) seq->flag |= SEQ_LEFTSEL;
+ if(hand==2) seq->flag |= SEQ_RIGHTSEL;
+ }
+
+ /* On Ctrl-Alt selection, select the strip and bordering handles */
+ if (0) { // XXX (G.qual & LR_CTRLKEY) && (G.qual & LR_ALTKEY)) {
+ // XXX if (!(G.qual & LR_SHIFTKEY)) deselect_all_seq(scene);
+ seq->flag |= SELECT;
+ select_surrounding_handles(scene, seq);
+
+ /* Ctrl signals Left, Alt signals Right
+ First click selects adjacent handles on that side.
+ Second click selects all strips in that direction.
+ If there are no adjacent strips, it just selects all in that direction. */
+ } else if (0) { // XXX ((G.qual & LR_CTRLKEY) || (G.qual & LR_ALTKEY)) && (seq->flag & SELECT)) {
+
+ if (0); // G.qual & LR_CTRLKEY) seldir=1;
+ else seldir=2;
+ neighbor=find_neighboring_sequence(scene, seq, seldir, -1);
+ if (neighbor) {
+ switch (seldir) {
+ case 1:
+ if ((seq->flag & SEQ_LEFTSEL)&&(neighbor->flag & SEQ_RIGHTSEL)) {
+// XXX if (!(G.qual & LR_SHIFTKEY)) deselect_all_seq(scene);
+ select_channel_direction(scene, seq,1);
+ } else {
+ neighbor->flag |= SELECT;
+ recurs_sel_seq(neighbor);
+ neighbor->flag |= SEQ_RIGHTSEL;
+ seq->flag |= SEQ_LEFTSEL;
+ }
+ break;
+ case 2:
+ if ((seq->flag & SEQ_RIGHTSEL)&&(neighbor->flag & SEQ_LEFTSEL)) {
+// XXX if (!(G.qual & LR_SHIFTKEY)) deselect_all_seq(scene);
+ select_channel_direction(scene, seq,2);
+ } else {
+ neighbor->flag |= SELECT;
+ recurs_sel_seq(neighbor);
+ neighbor->flag |= SEQ_LEFTSEL;
+ seq->flag |= SEQ_RIGHTSEL;
+ }
+ break;
+ }
+ } else {
+// XXX if (!(G.qual & LR_SHIFTKEY)) deselect_all_seq(scene);
+ select_channel_direction(scene, seq,seldir);
+ }
+ }
+
+ recurs_sel_seq(seq);
+ }
+
+
+ BIF_undo_push("Select Strips, Sequencer");
+
+ std_rmouse_transform(transform_seq_nomarker);
+ }
+
+ /* marker transform */
+ if (marker) {
+ short mval[2], xo, yo;
+// getmouseco_areawin(mval);
+ xo= mval[0];
+ yo= mval[1];
+
+ while(get_mbut()) {
+// getmouseco_areawin(mval);
+ if(abs(mval[0]-xo)+abs(mval[1]-yo) > 4) {
+ transform_markers('g', 0);
+ return;
+ }
+ }
+ }
+}
+
+
+Sequence *alloc_sequence(ListBase *lb, int cfra, int machine)
+{
+ Sequence *seq;
+
+ /*ed= scene->ed;*/
+
+ seq= MEM_callocN( sizeof(Sequence), "addseq");
+ BLI_addtail(lb, seq);
+
+ set_last_seq(seq);
+
+ *( (short *)seq->name )= ID_SEQ;
+ seq->name[2]= 0;
+
+ seq->flag= SELECT;
+ seq->start= cfra;
+ seq->machine= machine;
+ seq->mul= 1.0;
+ seq->blend_opacity = 100.0;
+
+ return seq;
+}
+
+static Sequence *sfile_to_sequence(Scene *scene, SpaceFile *sfile, int cfra, int machine, int last)
+{
+#if 0
+ /* XXX sfile recoded... */
+ Sequence *seq;
+ Strip *strip;
+ StripElem *se;
+ int totsel, a;
+ char name[160];
+
+ /* are there selected files? */
+ totsel= 0;
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if( (sfile->filelist[a].type & S_IFDIR)==0 ) {
+ totsel++;
+ }
+ }
+ }
+
+ if(last) {
+ /* if not, a file handed to us? */
+ if(totsel==0 && sfile->file[0]) totsel= 1;
+ }
+
+ if(totsel==0) return 0;
+
+ /* make seq */
+ seq= alloc_sequence(((Editing *)scene->ed)->seqbasep, cfra, machine);
+ seq->len= totsel;
+
+ if(totsel==1) {
+ seq->startstill= 25;
+ seq->endstill= 24;
+ }
+
+ calc_sequence(seq);
+
+ if(sfile->flag & FILE_STRINGCODE) {
+ strcpy(name, sfile->dir);
+ BLI_makestringcode(G.sce, name);
+ } else {
+ strcpy(name, sfile->dir);
+ }
+
+ /* strip and stripdata */
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= totsel;
+ strip->us= 1;
+ strncpy(strip->dir, name, FILE_MAXDIR-1);
+ strip->stripdata= se= MEM_callocN(totsel*sizeof(StripElem), "stripelem");
+
+ for(a=0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if( (sfile->filelist[a].type & S_IFDIR)==0 ) {
+ strncpy(se->name, sfile->filelist[a].relname, FILE_MAXFILE-1);
+ se++;
+ }
+ }
+ }
+ /* no selected file: */
+ if(totsel==1 && se==strip->stripdata) {
+ strncpy(se->name, sfile->file, FILE_MAXFILE-1);
+ }
+
+ /* last active name */
+ strncpy(last_imagename, seq->strip->dir, FILE_MAXDIR-1);
+
+ return seq;
+#endif
+ return NULL;
+}
+
+
+#if 0
+static int sfile_to_mv_sequence_load(Scene *scene, SpaceFile *sfile, int cfra,
+ int machine, int index )
+{
+ /* XXX sfile recoded... */
+ Sequence *seq;
+ struct anim *anim;
+ Strip *strip;
+ StripElem *se;
+ int totframe;
+ char name[160];
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+
+ totframe= 0;
+
+ strncpy(str, sfile->dir, FILE_MAXDIR-1);
+ if(index<0)
+ strncat(str, sfile->file, FILE_MAXDIR-1);
+ else
+ strncat(str, sfile->filelist[index].relname, FILE_MAXDIR-1);
+
+ /* is it a movie? */
+ anim = openanim(str, IB_rect);
+ if(anim==0) {
+ error("The selected file is not a movie or "
+ "FFMPEG-support not compiled in!");
+ return(cfra);
+ }
+
+ totframe= IMB_anim_get_duration(anim);
+
+ /* make seq */
+ seq= alloc_sequence(((Editing *)scene->ed)->seqbasep, cfra, machine);
+ seq->len= totframe;
+ seq->type= SEQ_MOVIE;
+ seq->anim= anim;
+ seq->anim_preseek = IMB_anim_get_preseek(anim);
+
+ calc_sequence(seq);
+
+ if(sfile->flag & FILE_STRINGCODE) {
+ strcpy(name, sfile->dir);
+ BLI_makestringcode(G.sce, name);
+ } else {
+ strcpy(name, sfile->dir);
+ }
+
+ /* strip and stripdata */
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= totframe;
+ strip->us= 1;
+ strncpy(strip->dir, name, FILE_MAXDIR-1);
+ strip->stripdata= se= MEM_callocN(sizeof(StripElem), "stripelem");
+
+ /* name movie in first strip */
+ if(index<0)
+ strncpy(se->name, sfile->file, FILE_MAXFILE-1);
+ else
+ strncpy(se->name, sfile->filelist[index].relname, FILE_MAXFILE-1);
+
+ /* last active name */
+ strncpy(last_imagename, seq->strip->dir, FILE_MAXDIR-1);
+ return(cfra+totframe);
+}
+#endif
+
+static void sfile_to_mv_sequence(SpaceFile *sfile, int cfra, int machine)
+{
+#if 0
+ /* XXX sfile recoded... */
+ int a, totsel;
+
+ totsel= 0;
+ for(a= 0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if ((sfile->filelist[a].type & S_IFDIR)==0) {
+ totsel++;
+ }
+ }
+ }
+
+ if((totsel==0) && (sfile->file[0])) {
+ cfra= sfile_to_mv_sequence_load(sfile, cfra, machine, -1);
+ return;
+ }
+
+ if(totsel==0) return;
+
+ /* ok. check all the select file, and load it. */
+ for(a= 0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if ((sfile->filelist[a].type & S_IFDIR)==0) {
+ /* load and update current frame. */
+ cfra= sfile_to_mv_sequence_load(sfile, cfra, machine, a);
+ }
+ }
+ }
+#endif
+}
+
+static Sequence *sfile_to_ramsnd_sequence(Scene *scene, SpaceFile *sfile, int cfra, int machine)
+{
+#if 0
+ /* XXX sfile recoded... */
+ Sequence *seq;
+ bSound *sound;
+ Strip *strip;
+ StripElem *se;
+ double totframe;
+ char name[160];
+ char str[256];
+
+ totframe= 0.0;
+
+ strncpy(str, sfile->dir, FILE_MAXDIR-1);
+ strncat(str, sfile->file, FILE_MAXFILE-1);
+
+ sound= sound_new_sound(str);
+ if (!sound || sound->sample->type == SAMPLE_INVALID) {
+ error("Unsupported audio format");
+ return 0;
+ }
+ if (sound->sample->bits != 16) {
+ error("Only 16 bit audio is supported");
+ return 0;
+ }
+ sound->id.us=1;
+ sound->flags |= SOUND_FLAGS_SEQUENCE;
+ audio_makestream(sound);
+
+ totframe= (int) ( ((float)(sound->streamlen-1)/
+ ( (float)scene->r.audio.mixrate*4.0 ))* FPS);
+
+ /* make seq */
+ seq= alloc_sequence(((Editing *)scene->ed)->seqbasep, cfra, machine);
+ seq->len= totframe;
+ seq->type= SEQ_RAM_SOUND;
+ seq->sound = sound;
+
+ calc_sequence(seq);
+
+ if(sfile->flag & FILE_STRINGCODE) {
+ strcpy(name, sfile->dir);
+ BLI_makestringcode(G.sce, name);
+ } else {
+ strcpy(name, sfile->dir);
+ }
+
+ /* strip and stripdata */
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= totframe;
+ strip->us= 1;
+ strncpy(strip->dir, name, FILE_MAXDIR-1);
+ strip->stripdata= se= MEM_callocN(sizeof(StripElem), "stripelem");
+
+ /* name sound in first strip */
+ strncpy(se->name, sfile->file, FILE_MAXFILE-1);
+
+ /* last active name */
+ strncpy(last_sounddir, seq->strip->dir, FILE_MAXDIR-1);
+
+ return seq;
+#endif
+ return NULL;
+}
+
+#if 0
+static int sfile_to_hdsnd_sequence_load(SpaceFile *sfile, int cfra,
+ int machine, int index)
+{
+ /* XXX sfile recoded... */
+ Sequence *seq;
+ struct hdaudio *hdaudio;
+ Strip *strip;
+ StripElem *se;
+ int totframe;
+ char name[160];
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+
+ totframe= 0;
+
+ strncpy(str, sfile->dir, FILE_MAXDIR-1);
+ if(index<0)
+ strncat(str, sfile->file, FILE_MAXDIR-1);
+ else
+ strncat(str, sfile->filelist[index].relname, FILE_MAXDIR-1);
+
+ /* is it a sound file? */
+ hdaudio = sound_open_hdaudio(str);
+ if(hdaudio==0) {
+ error("The selected file is not a sound file or "
+ "FFMPEG-support not compiled in!");
+ return(cfra);
+ }
+
+ totframe= sound_hdaudio_get_duration(hdaudio, FPS);
+
+ /* make seq */
+ seq= alloc_sequence(((Editing *)scene->ed)->seqbasep, cfra, machine);
+ seq->len= totframe;
+ seq->type= SEQ_HD_SOUND;
+ seq->hdaudio= hdaudio;
+
+ calc_sequence(seq);
+
+ if(sfile->flag & FILE_STRINGCODE) {
+ strcpy(name, sfile->dir);
+ BLI_makestringcode(G.sce, name);
+ } else {
+ strcpy(name, sfile->dir);
+ }
+
+ /* strip and stripdata */
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= totframe;
+ strip->us= 1;
+ strncpy(strip->dir, name, FILE_MAXDIR-1);
+ strip->stripdata= se= MEM_callocN(sizeof(StripElem), "stripelem");
+
+ /* name movie in first strip */
+ if(index<0)
+ strncpy(se->name, sfile->file, FILE_MAXFILE-1);
+ else
+ strncpy(se->name, sfile->filelist[index].relname, FILE_MAXFILE-1);
+
+ /* last active name */
+ strncpy(last_sounddir, seq->strip->dir, FILE_MAXDIR-1);
+ return(cfra+totframe);
+}
+#endif
+
+static void sfile_to_hdsnd_sequence(SpaceFile *sfile, int cfra, int machine)
+{
+#if 0
+ /* XXX sfile recoded... */
+ int totsel, a;
+
+ totsel= 0;
+ for(a= 0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if((sfile->filelist[a].type & S_IFDIR)==0) {
+ totsel++;
+ }
+ }
+ }
+
+ if((totsel==0) && (sfile->file[0])) {
+ cfra= sfile_to_hdsnd_sequence_load(sfile, cfra, machine, -1);
+ return;
+ }
+
+ if(totsel==0) return;
+
+ /* ok, check all the select file, and load it. */
+ for(a= 0; a<sfile->totfile; a++) {
+ if(sfile->filelist[a].flags & ACTIVE) {
+ if((sfile->filelist[a].type & S_IFDIR)==0) {
+ /* load and update current frame. */
+ cfra= sfile_to_hdsnd_sequence_load(sfile, cfra, machine, a);
+ }
+ }
+ }
+#endif
+}
+
+
+static void add_image_strips(Scene *scene, char *name)
+{
+#if 0
+ /* XXX sfile recoded... */
+
+ SpaceFile *sfile;
+ struct direntry *files;
+ float x, y;
+ int a, totfile, cfra, machine;
+ short mval[2];
+
+ deselect_all_seq(scene);
+
+ /* restore windowmatrices */
+// XXX drawseqspace(curarea, curarea->spacedata.first);
+
+ /* search sfile */
+// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==0) return;
+
+ /* where will it be */
+// getmouseco_areawin(mval);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ waitcursor(1);
+
+ /* also read contents of directories */
+ files= sfile->filelist;
+ totfile= sfile->totfile;
+ sfile->filelist= 0;
+ sfile->totfile= 0;
+
+ for(a=0; a<totfile; a++) {
+ if(files[a].flags & ACTIVE) {
+ if( (files[a].type & S_IFDIR) ) {
+ strncat(sfile->dir, files[a].relname, FILE_MAXFILE-1);
+ strcat(sfile->dir,"/");
+ read_dir(sfile);
+
+ /* select all */
+ swapselect_file(sfile);
+
+ if ( sfile_to_sequence(scene, sfile, cfra, machine, 0) ) machine++;
+
+ parent(sfile);
+ }
+ }
+ }
+
+ sfile->filelist= files;
+ sfile->totfile= totfile;
+
+ /* read directory itself */
+ sfile_to_sequence(scene, sfile, cfra, machine, 1);
+
+ waitcursor(0);
+
+ BIF_undo_push("Add Image Strip, Sequencer");
+ transform_seq_nomarker('g', 0);
+#endif
+}
+
+static void add_movie_strip(Scene *scene, View2D *v2d, char *name)
+{
+
+ /* XXX sfile recoded... */
+ SpaceFile *sfile;
+ float x, y;
+ int cfra, machine;
+ short mval[2];
+
+ deselect_all_seq(scene);
+
+ /* restore windowmatrices */
+// drawseqspace(curarea, curarea->spacedata.first);
+
+ /* search sfile */
+// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==0) return;
+
+ /* where will it be */
+// getmouseco_areawin(mval);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ waitcursor(1);
+
+ /* read directory itself */
+ sfile_to_mv_sequence(sfile, cfra, machine);
+
+ waitcursor(0);
+
+ BIF_undo_push("Add Movie Strip, Sequencer");
+ transform_seq_nomarker('g', 0);
+
+}
+
+static void add_movie_and_hdaudio_strip(Scene *scene, View2D *v2d, char *name)
+{
+ SpaceFile *sfile;
+ float x, y;
+ int cfra, machine;
+ short mval[2];
+
+ deselect_all_seq(scene);
+
+ /* restore windowmatrices */
+// areawinset(curarea->win);
+// drawseqspace(curarea, curarea->spacedata.first);
+
+ /* search sfile */
+// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==0) return;
+
+ /* where will it be */
+// getmouseco_areawin(mval);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ waitcursor(1);
+
+ /* read directory itself */
+ sfile_to_hdsnd_sequence(sfile, cfra, machine);
+ sfile_to_mv_sequence(sfile, cfra, machine);
+
+ waitcursor(0);
+
+ BIF_undo_push("Add Movie and HD-Audio Strip, Sequencer");
+ transform_seq_nomarker('g', 0);
+
+}
+
+static void add_sound_strip_ram(Scene *scene, View2D *v2d, char *name)
+{
+ SpaceFile *sfile;
+ float x, y;
+ int cfra, machine;
+ short mval[2];
+
+ deselect_all_seq(scene);
+
+// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if (sfile==0) return;
+
+ /* where will it be */
+// getmouseco_areawin(mval);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ waitcursor(1);
+
+ sfile_to_ramsnd_sequence(scene, sfile, cfra, machine);
+
+ waitcursor(0);
+
+ BIF_undo_push("Add Sound (RAM) Strip, Sequencer");
+ transform_seq_nomarker('g', 0);
+}
+
+static void add_sound_strip_hd(Scene *scene, View2D *v2d, char *name)
+{
+ SpaceFile *sfile;
+ float x, y;
+ int cfra, machine;
+ short mval[2];
+
+ deselect_all_seq(scene);
+
+// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if (sfile==0) return;
+
+ /* where will it be */
+// getmouseco_areawin(mval);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ waitcursor(1);
+
+ sfile_to_hdsnd_sequence(sfile, cfra, machine);
+
+ waitcursor(0);
+
+ BIF_undo_push("Add Sound (HD) Strip, Sequencer");
+ transform_seq_nomarker('g', 0);
+}
+
+static void add_scene_strip(Scene *scene, View2D *v2d, short event)
+{
+ Sequence *seq;
+ Strip *strip;
+ float x, y;
+ int cfra, machine;
+ short mval[2];
+
+ if(event> -1) {
+ int nr= 1;
+ Scene * sce= G.main->scene.first;
+ while(sce) {
+ if( event==nr) break;
+ nr++;
+ sce= sce->id.next;
+ }
+ if(sce) {
+
+ deselect_all_seq(scene);
+
+ /* where ? */
+// getmouseco_areawin(mval);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ seq= alloc_sequence(((Editing *)scene->ed)->seqbasep, cfra, machine);
+ seq->type= SEQ_SCENE;
+ seq->scene= sce;
+ seq->sfra= sce->r.sfra;
+ seq->len= sce->r.efra - sce->r.sfra + 1;
+
+ seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strncpy(seq->name + 2, sce->id.name + 2,
+ sizeof(seq->name) - 2);
+ strip->len= seq->len;
+ strip->us= 1;
+
+ BIF_undo_push("Add Scene Strip, Sequencer");
+ transform_seq_nomarker('g', 0);
+ }
+ }
+}
+
+#if 0
+static void reload_sound_strip(Scene *scene, char *name)
+{
+ Editing *ed;
+ Sequence *seq, *seqact;
+ SpaceFile *sfile;
+ Sequence *last_seq= get_last_seq(scene);
+
+ ed= scene->ed;
+
+ if(last_seq==0 || last_seq->type!=SEQ_SOUND) return;
+ seqact= last_seq; /* last_seq changes in alloc_sequence */
+
+ /* search sfile */
+// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==0) return;
+
+ waitcursor(1);
+
+ seq = sfile_to_snd_sequence(sfile, seqact->start, seqact->machine);
+ printf("seq->type: %i\n", seq->type);
+ if(seq && seq!=seqact) {
+ /* i'm not sure about this one, seems to work without it -- sgefant */
+ seq_free_strip(seqact->strip);
+
+ seqact->strip= seq->strip;
+
+ seqact->len= seq->len;
+ calc_sequence(seqact);
+
+ seq->strip= 0;
+ seq_free_sequence(seq);
+ BLI_remlink(ed->seqbasep, seq);
+
+ seq= ed->seqbasep->first;
+
+ }
+
+ waitcursor(0);
+
+}
+#endif
+
+static void reload_image_strip(Scene *scene, char *name)
+{
+ Editing *ed;
+ Sequence *seq, *seqact;
+ SpaceFile *sfile;
+ Sequence *last_seq= get_last_seq(scene);
+
+ ed= scene->ed;
+
+ if(last_seq==0 || last_seq->type!=SEQ_IMAGE) return;
+ seqact= last_seq; /* last_seq changes in alloc_sequence */
+
+ /* search sfile */
+// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
+ if(sfile==0) return;
+
+ waitcursor(1);
+
+ seq= sfile_to_sequence(scene, sfile, seqact->start, seqact->machine, 1);
+ if(seq && seq!=seqact) {
+ seq_free_strip(seqact->strip);
+
+ seqact->strip= seq->strip;
+
+ seqact->len= seq->len;
+ calc_sequence(seqact);
+
+ seq->strip= 0;
+ seq_free_sequence(seq);
+ BLI_remlink(ed->seqbasep, seq);
+
+ update_changed_seq_and_deps(scene, seqact, 1, 1);
+ }
+ waitcursor(0);
+
+}
+
+static int event_to_efftype(int event)
+{
+ if(event==2) return SEQ_CROSS;
+ if(event==3) return SEQ_GAMCROSS;
+ if(event==4) return SEQ_ADD;
+ if(event==5) return SEQ_SUB;
+ if(event==6) return SEQ_MUL;
+ if(event==7) return SEQ_ALPHAOVER;
+ if(event==8) return SEQ_ALPHAUNDER;
+ if(event==9) return SEQ_OVERDROP;
+ if(event==10) return SEQ_PLUGIN;
+ if(event==13) return SEQ_WIPE;
+ if(event==14) return SEQ_GLOW;
+ if(event==15) return SEQ_TRANSFORM;
+ if(event==16) return SEQ_COLOR;
+ if(event==17) return SEQ_SPEED;
+ return 0;
+}
+
+static int seq_effect_find_selected(Scene *scene, Sequence *activeseq, int type, Sequence **selseq1, Sequence **selseq2, Sequence **selseq3)
+{
+ Editing *ed = scene->ed;
+ Sequence *seq1= 0, *seq2= 0, *seq3= 0, *seq;
+
+ if (!activeseq)
+ seq2= get_last_seq(scene);
+
+ for(seq=ed->seqbasep->first; seq; seq=seq->next) {
+ if(seq->flag & SELECT) {
+ if (seq->type == SEQ_RAM_SOUND
+ || seq->type == SEQ_HD_SOUND) {
+ error("Can't apply effects to "
+ "audio sequence strips");
+ return 0;
+ }
+ if((seq != activeseq) && (seq != seq2)) {
+ if(seq2==0) seq2= seq;
+ else if(seq1==0) seq1= seq;
+ else if(seq3==0) seq3= seq;
+ else {
+ error("Can't apply effect to more than 3 sequence strips");
+ return 0;
+ }
+ }
+ }
+ }
+
+ /* make sequence selection a little bit more intuitive
+ for 3 strips: the last-strip should be sequence3 */
+ if (seq3 != 0 && seq2 != 0) {
+ Sequence *tmp = seq2;
+ seq2 = seq3;
+ seq3 = tmp;
+ }
+
+
+ switch(get_sequence_effect_num_inputs(type)) {
+ case 0:
+ *selseq1 = *selseq2 = *selseq3 = 0;
+ return 1;
+ case 1:
+ if(seq2==0) {
+ error("Need at least one selected sequence strip");
+ return 0;
+ }
+ if(seq1==0) seq1= seq2;
+ if(seq3==0) seq3= seq2;
+ case 2:
+ if(seq1==0 || seq2==0) {
+ error("Need 2 selected sequence strips");
+ return 0;
+ }
+ if(seq3==0) seq3= seq2;
+ }
+
+ if (seq1==NULL && seq2==NULL && seq3==NULL) return 0;
+
+ *selseq1= seq1;
+ *selseq2= seq2;
+ *selseq3= seq3;
+
+ return 1;
+}
+
+static int add_seq_effect(Scene *scene, View2D *v2d, int type, char *str)
+{
+ Editing *ed;
+ Sequence *newseq, *seq1, *seq2, *seq3;
+ Strip *strip;
+ float x, y;
+ int cfra, machine;
+ short mval[2];
+ struct SeqEffectHandle sh;
+
+ if(scene->ed==NULL) return 0;
+ ed= scene->ed;
+
+ if(!seq_effect_find_selected(scene, NULL, event_to_efftype(type), &seq1, &seq2, &seq3))
+ return 0;
+
+ deselect_all_seq(scene);
+
+ /* where will it be (cfra is not realy needed) */
+// getmouseco_areawin(mval);
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
+ cfra= (int)(x+0.5);
+ machine= (int)(y+0.5);
+
+ /* allocate and initialize */
+ newseq= alloc_sequence(((Editing *)scene->ed)->seqbasep, cfra, machine);
+ newseq->type= event_to_efftype(type);
+
+ sh = get_sequence_effect(newseq);
+
+ newseq->seq1= seq1;
+ newseq->seq2= seq2;
+ newseq->seq3= seq3;
+
+ sh.init(newseq);
+
+ if (!seq1) {
+ newseq->len= 1;
+ newseq->startstill= 25;
+ newseq->endstill= 24;
+ }
+
+ calc_sequence(newseq);
+
+ newseq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
+ strip->len= newseq->len;
+ strip->us= 1;
+ if(newseq->len>0)
+ strip->stripdata= MEM_callocN(newseq->len*sizeof(StripElem), "stripelem");
+
+ /* initialize plugin */
+ if(newseq->type == SEQ_PLUGIN) {
+ sh.init_plugin(newseq, str);
+
+ if(newseq->plugin==0) {
+ BLI_remlink(ed->seqbasep, newseq);
+ seq_free_sequence(newseq);
+ set_last_seq(NULL);
+ return 0;
+ }
+ }
+
+ /* set find a free spot to but the strip */
+ if (newseq->seq1) {
+ newseq->machine= MAX3(newseq->seq1->machine,
+ newseq->seq2->machine,
+ newseq->seq3->machine);
+ }
+ if(test_overlap_seq(scene, newseq)) shuffle_seq(scene, newseq);
+
+ update_changed_seq_and_deps(scene, newseq, 1, 1);
+
+ /* push undo and go into grab mode */
+ if(newseq->type == SEQ_PLUGIN) {
+ BIF_undo_push("Add Plugin Strip, Sequencer");
+ } else {
+ BIF_undo_push("Add Effect Strip, Sequencer");
+ }
+
+ transform_seq_nomarker('g', 0);
+
+ return 1;
+}
+
+static void load_plugin_seq(Scene *scene, View2D *v2d, char *str) /* called from fileselect */
+{
+ add_seq_effect(scene, v2d, 10, str);
+}
+
+void add_sequence(Scene *scene, View2D *v2d, int type)
+{
+ Editing *ed;
+ short event;
+ char *str;
+
+ if (type >= 0){
+ /* bypass pupmenu for calls from menus (aphex) */
+ switch(type){
+ case SEQ_SCENE:
+ event = 101;
+ break;
+ case SEQ_IMAGE:
+ event = 1;
+ break;
+ case SEQ_MOVIE:
+ event = 102;
+ break;
+ case SEQ_RAM_SOUND:
+ event = 103;
+ break;
+ case SEQ_HD_SOUND:
+ event = 104;
+ break;
+ case SEQ_MOVIE_AND_HD_SOUND:
+ event = 105;
+ break;
+ case SEQ_PLUGIN:
+ event = 10;
+ break;
+ case SEQ_CROSS:
+ event = 2;
+ break;
+ case SEQ_ADD:
+ event = 4;
+ break;
+ case SEQ_SUB:
+ event = 5;
+ break;
+ case SEQ_ALPHAOVER:
+ event = 7;
+ break;
+ case SEQ_ALPHAUNDER:
+ event = 8;
+ break;
+ case SEQ_GAMCROSS:
+ event = 3;
+ break;
+ case SEQ_MUL:
+ event = 6;
+ break;
+ case SEQ_OVERDROP:
+ event = 9;
+ break;
+ case SEQ_WIPE:
+ event = 13;
+ break;
+ case SEQ_GLOW:
+ event = 14;
+ break;
+ case SEQ_TRANSFORM:
+ event = 15;
+ break;
+ case SEQ_COLOR:
+ event = 16;
+ break;
+ case SEQ_SPEED:
+ event = 17;
+ break;
+ default:
+ event = 0;
+ break;
+ }
+ }
+ else {
+ event= pupmenu("Add Sequence Strip%t"
+ "|Image Sequence%x1"
+ "|Movie%x102"
+#ifdef WITH_FFMPEG
+ "|Movie + Audio (HD)%x105"
+ "|Audio (RAM)%x103"
+ "|Audio (HD)%x104"
+#else
+ "|Audio (Wav)%x103"
+#endif
+ "|Scene%x101"
+ "|Plugin%x10"
+ "|Cross%x2"
+ "|Gamma Cross%x3"
+ "|Add%x4"
+ "|Sub%x5"
+ "|Mul%x6"
+ "|Alpha Over%x7"
+ "|Alpha Under%x8"
+ "|Alpha Over Drop%x9"
+ "|Wipe%x13"
+ "|Glow%x14"
+ "|Transforms%x15"
+ "|Color Generator%x16"
+ "|Speed Control%x17");
+ }
+
+ if(event<1) return;
+
+ if(scene->ed==NULL) {
+ ed= scene->ed= MEM_callocN( sizeof(Editing), "addseq");
+ ed->seqbasep= &ed->seqbase;
+ }
+ else ed= scene->ed;
+
+ switch(event) {
+ case 1:
+ /* Image Dosnt work at the moment - TODO */
+ //if(G.qual & LR_CTRLKEY)
+ // activate_imageselect(FILE_SPECIAL, "Select Images", last_imagename, add_image_strips);
+ //else
+ activate_fileselect(FILE_SPECIAL, "Select Images", last_imagename, add_image_strips);
+ break;
+ case 105:
+ activate_fileselect(FILE_SPECIAL, "Select Movie+Audio", last_imagename, add_movie_and_hdaudio_strip);
+ break;
+ case 102:
+
+ activate_fileselect(FILE_SPECIAL, "Select Movie", last_imagename, add_movie_strip);
+ break;
+ case 101:
+ /* new menu: */
+ IDnames_to_pupstring(&str, NULL, NULL, &G.main->scene, (ID *)scene, NULL);
+
+ add_scene_strip(scene, v2d, pupmenu_col(str, 20));
+
+ MEM_freeN(str);
+
+ break;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ if(get_last_seq(scene)==0 &&
+ get_sequence_effect_num_inputs( event_to_efftype(event))> 0)
+ error("Need at least one active sequence strip");
+ else if(event==10)
+ activate_fileselect(FILE_SPECIAL, "Select Plugin", U.plugseqdir, load_plugin_seq);
+ else
+ add_seq_effect(scene, v2d, event, NULL);
+
+ break;
+ case 103:
+ if (!last_sounddir[0]) strncpy(last_sounddir, U.sounddir, FILE_MAXDIR-1);
+ activate_fileselect(FILE_SPECIAL, "Select Audio (RAM)", last_sounddir, add_sound_strip_ram);
+ break;
+ case 104:
+ if (!last_sounddir[0]) strncpy(last_sounddir, U.sounddir, FILE_MAXDIR-1);
+ activate_fileselect(FILE_SPECIAL, "Select Audio (HD)", last_sounddir, add_sound_strip_hd);
+ break;
+ }
+}
+
+void change_sequence(Scene *scene)
+{
+ Sequence *last_seq= get_last_seq(scene);
+ Scene *sce;
+ short event;
+
+ if(last_seq==0) return;
+
+ if(last_seq->type & SEQ_EFFECT) {
+ event = pupmenu("Change Effect%t"
+ "|Switch A <-> B %x1"
+ "|Switch B <-> C %x10"
+ "|Plugin%x11"
+ "|Recalculate%x12"
+ "|Cross%x2"
+ "|Gamma Cross%x3"
+ "|Add%x4"
+ "|Sub%x5"
+ "|Mul%x6"
+ "|Alpha Over%x7"
+ "|Alpha Under%x8"
+ "|Alpha Over Drop%x9"
+ "|Wipe%x13"
+ "|Glow%x14"
+ "|Transform%x15"
+ "|Color Generator%x16"
+ "|Speed Control%x17");
+ if(event > 0) {
+ if(event==1) {
+ SWAP(Sequence *,last_seq->seq1,last_seq->seq2);
+ }
+ else if(event==10) {
+ SWAP(Sequence *,last_seq->seq2,last_seq->seq3);
+ }
+ else if(event==11) {
+ activate_fileselect(
+ FILE_SPECIAL, "Select Plugin",
+ U.plugseqdir, change_plugin_seq);
+ }
+ else if(event==12);
+ /* recalculate: only new_stripdata */
+ else {
+ /* free previous effect and init new effect */
+ struct SeqEffectHandle sh;
+
+ if (get_sequence_effect_num_inputs(
+ last_seq->type)
+ < get_sequence_effect_num_inputs(
+ event_to_efftype(event))) {
+ error("New effect needs more "
+ "input strips!");
+ } else {
+ sh = get_sequence_effect(last_seq);
+ sh.free(last_seq);
+
+ last_seq->type
+ = event_to_efftype(event);
+
+ sh = get_sequence_effect(last_seq);
+ sh.init(last_seq);
+ }
+ }
+
+ update_changed_seq_and_deps(scene, last_seq, 0, 1);
+ BIF_undo_push("Change Strip Effect, Sequencer");
+ }
+ }
+ else if(last_seq->type == SEQ_IMAGE) {
+ if(okee("Change images")) {
+ activate_fileselect(FILE_SPECIAL,
+ "Select Images",
+ last_imagename,
+ reload_image_strip);
+ }
+ }
+ else if(last_seq->type == SEQ_MOVIE) {
+ ;
+ }
+ else if(last_seq->type == SEQ_SCENE) {
+ event= pupmenu("Change Scene%t|Update Start and End");
+
+ if(event==1) {
+ sce= last_seq->scene;
+
+ last_seq->len= sce->r.efra - sce->r.sfra + 1;
+ last_seq->sfra= sce->r.sfra;
+
+ /* bad code to change seq->len? update_changed_seq_and_deps() expects the strip->len to be OK */
+ new_tstripdata(last_seq);
+
+ update_changed_seq_and_deps(scene, last_seq, 1, 1);
+
+ }
+ }
+
+}
+
+void reload_sequence(Scene *scene)
+{
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ SEQP_BEGIN(ed, seq) {
+ if(seq->flag & SELECT) {
+ update_changed_seq_and_deps(scene, seq, 0, 1);
+ }
+ }
+ SEQ_END
+}
+
+void reassign_inputs_seq_effect(Scene *scene)
+{
+ Editing *ed= scene->ed;
+ Sequence *seq1, *seq2, *seq3, *last_seq = get_last_seq(scene);
+
+ if(last_seq==0 || !(last_seq->type & SEQ_EFFECT)) return;
+ if(ed==NULL) return;
+
+ if(!seq_effect_find_selected(scene, last_seq, last_seq->type, &seq1, &seq2, &seq3))
+ return;
+
+ /* see reassigning would create a cycle */
+ if(seq_is_predecessor(seq1, last_seq) || seq_is_predecessor(seq2, last_seq) ||
+ seq_is_predecessor(seq3, last_seq)) {
+ error("Can't reassign inputs: no cycles allowed");
+ return;
+ }
+
+ last_seq->seq1 = seq1;
+ last_seq->seq2 = seq2;
+ last_seq->seq3 = seq3;
+
+ update_changed_seq_and_deps(scene, last_seq, 1, 1);
+
+}
+
+static Sequence *del_seq_find_replace_recurs(Scene *scene, Sequence *seq)
+{
+ Sequence *seq1, *seq2, *seq3;
+
+ /* try to find a replacement input sequence, and flag for later deletion if
+ no replacement can be found */
+
+ if(!seq)
+ return NULL;
+ else if(!(seq->type & SEQ_EFFECT))
+ return ((seq->flag & SELECT)? NULL: seq);
+ else if(!(seq->flag & SELECT)) {
+ /* try to find replacement for effect inputs */
+ seq1= del_seq_find_replace_recurs(scene, seq->seq1);
+ seq2= del_seq_find_replace_recurs(scene, seq->seq2);
+ seq3= del_seq_find_replace_recurs(scene, seq->seq3);
+
+ if(seq1==seq->seq1 && seq2==seq->seq2 && seq3==seq->seq3);
+ else if(seq1 || seq2 || seq3) {
+ seq->seq1= (seq1)? seq1: (seq2)? seq2: seq3;
+ seq->seq2= (seq2)? seq2: (seq1)? seq1: seq3;
+ seq->seq3= (seq3)? seq3: (seq1)? seq1: seq2;
+
+ update_changed_seq_and_deps(scene, seq, 1, 1);
+ }
+ else
+ seq->flag |= SELECT; /* mark for delete */
+ }
+
+ if (seq->flag & SELECT) {
+ if((seq1 = del_seq_find_replace_recurs(scene, seq->seq1))) return seq1;
+ if((seq2 = del_seq_find_replace_recurs(scene, seq->seq2))) return seq2;
+ if((seq3 = del_seq_find_replace_recurs(scene, seq->seq3))) return seq3;
+ else return NULL;
+ }
+ else
+ return seq;
+}
+
+static void recurs_del_seq_flag(Scene *scene, ListBase *lb, short flag, short deleteall)
+{
+ Sequence *seq, *seqn;
+ Sequence *last_seq = get_last_seq(scene);
+
+ seq= lb->first;
+ while(seq) {
+ seqn= seq->next;
+ if((seq->flag & flag) || deleteall) {
+ if(seq->type==SEQ_RAM_SOUND && seq->sound)
+ seq->sound->id.us--;
+
+ BLI_remlink(lb, seq);
+ if(seq==last_seq) set_last_seq(0);
+ if(seq->type==SEQ_META) recurs_del_seq_flag(scene, &seq->seqbase, flag, 1);
+ if(seq->ipo) seq->ipo->id.us--;
+ seq_free_sequence(seq);
+ }
+ seq= seqn;
+ }
+}
+
+void del_seq(Scene *scene)
+{
+ Sequence *seq;
+ MetaStack *ms;
+ Editing *ed;
+ int nothingSelected = TRUE;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ seq=get_last_seq(scene);
+ if (seq && seq->flag & SELECT) { /* avoid a loop since this is likely to be selected */
+ nothingSelected = FALSE;
+ } else {
+ for (seq = ed->seqbasep->first; seq; seq = seq->next) {
+ if (seq->flag & SELECT) {
+ nothingSelected = FALSE;
+ break;
+ }
+ }
+ }
+
+ if(nothingSelected || okee("Erase selected")==0) return;
+
+ /* free imbufs of all dependent strips */
+ for(seq=ed->seqbasep->first; seq; seq=seq->next)
+ if(seq->flag & SELECT)
+ update_changed_seq_and_deps(scene, seq, 1, 0);
+
+ /* for effects, try to find a replacement input */
+ for(seq=ed->seqbasep->first; seq; seq=seq->next)
+ if((seq->type & SEQ_EFFECT) && !(seq->flag & SELECT))
+ del_seq_find_replace_recurs(scene, seq);
+
+ /* delete all selected strips */
+ recurs_del_seq_flag(scene, ed->seqbasep, SELECT, 0);
+
+ /* updates lengths etc */
+ seq= ed->seqbasep->first;
+ while(seq) {
+ calc_sequence(seq);
+ seq= seq->next;
+ }
+
+ /* free parent metas */
+ ms= ed->metastack.last;
+ while(ms) {
+ ms->parseq->strip->len= 0; /* force new alloc */
+ calc_sequence(ms->parseq);
+ ms= ms->prev;
+ }
+
+ BIF_undo_push("Delete Strip(s), Sequencer");
+}
+
+static Sequence *dupli_seq(Sequence *seq)
+{
+ Sequence *seqn = MEM_dupallocN(seq);
+
+ seq->tmp = seqn;
+
+ seqn->strip= MEM_dupallocN(seq->strip);
+
+ if(seqn->ipo) seqn->ipo->id.us++;
+
+ seqn->strip->tstripdata = 0;
+ seqn->strip->tstripdata_startstill = 0;
+ seqn->strip->tstripdata_endstill = 0;
+ seqn->strip->ibuf_startstill = 0;
+ seqn->strip->ibuf_endstill = 0;
+
+ if (seq->strip->crop) {
+ seqn->strip->crop = MEM_dupallocN(seq->strip->crop);
+ }
+
+ if (seq->strip->transform) {
+ seqn->strip->transform = MEM_dupallocN(seq->strip->transform);
+ }
+
+ if (seq->strip->proxy) {
+ seqn->strip->proxy = MEM_dupallocN(seq->strip->proxy);
+ }
+
+ if (seq->strip->color_balance) {
+ seqn->strip->color_balance
+ = MEM_dupallocN(seq->strip->color_balance);
+ }
+
+ if(seq->type==SEQ_META) {
+ seqn->strip->stripdata = 0;
+
+ seqn->seqbase.first= seqn->seqbase.last= 0;
+ /* WATCH OUT!!! - This metastrip is not recursively duplicated here - do this after!!! */
+ /* - recurs_dupli_seq(&seq->seqbase,&seqn->seqbase);*/
+ } else if(seq->type == SEQ_SCENE) {
+ seqn->strip->stripdata = 0;
+ } else if(seq->type == SEQ_MOVIE) {
+ seqn->strip->stripdata =
+ MEM_dupallocN(seq->strip->stripdata);
+ seqn->anim= 0;
+ } else if(seq->type == SEQ_RAM_SOUND) {
+ seqn->strip->stripdata =
+ MEM_dupallocN(seq->strip->stripdata);
+ seqn->sound->id.us++;
+ } else if(seq->type == SEQ_HD_SOUND) {
+ seqn->strip->stripdata =
+ MEM_dupallocN(seq->strip->stripdata);
+ seqn->hdaudio = 0;
+ } else if(seq->type == SEQ_IMAGE) {
+ seqn->strip->stripdata =
+ MEM_dupallocN(seq->strip->stripdata);
+ } else if(seq->type >= SEQ_EFFECT) {
+ if(seq->seq1 && seq->seq1->tmp) seqn->seq1= seq->seq1->tmp;
+ if(seq->seq2 && seq->seq2->tmp) seqn->seq2= seq->seq2->tmp;
+ if(seq->seq3 && seq->seq3->tmp) seqn->seq3= seq->seq3->tmp;
+
+ if (seq->type & SEQ_EFFECT) {
+ struct SeqEffectHandle sh;
+ sh = get_sequence_effect(seq);
+ if(sh.copy)
+ sh.copy(seq, seqn);
+ }
+
+ seqn->strip->stripdata = 0;
+
+ } else {
+ fprintf(stderr, "Aiiiiekkk! sequence type not "
+ "handled in duplicate!\nExpect a crash"
+ " now...\n");
+ }
+
+ seqn->flag &= ~SEQ_ACTIVE;
+
+ return seqn;
+}
+
+static Sequence * deep_dupli_seq(Sequence * seq)
+{
+ Sequence * seqn = dupli_seq(seq);
+ if (seq->type == SEQ_META) {
+ Sequence * s;
+ for(s= seq->seqbase.first; s; s = s->next) {
+ Sequence * n = deep_dupli_seq(s);
+ if (n) {
+ BLI_addtail(&seqn->seqbase, n);
+ }
+ }
+ }
+ return seqn;
+}
+
+
+static void recurs_dupli_seq(Scene *scene, ListBase *old, ListBase *new)
+{
+ Sequence *seq;
+ Sequence *seqn = 0;
+ Sequence *last_seq = get_last_seq(scene);
+
+ for(seq= old->first; seq; seq= seq->next) {
+ seq->tmp= NULL;
+ if(seq->flag & SELECT) {
+ seqn = dupli_seq(seq);
+ if (seqn) { /*should never fail */
+ seq->flag &= SEQ_DESEL;
+ seqn->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL+SEQ_LOCK);
+
+ BLI_addtail(new, seqn);
+ if(seq->type==SEQ_META)
+ recurs_dupli_seq(scene, &seq->seqbase,&seqn->seqbase);
+
+ if (seq == last_seq) {
+ set_last_seq(seqn);
+ }
+ }
+ }
+ }
+}
+
+static Sequence *cut_seq_hard(Scene *scene, Sequence * seq, int cutframe)
+{
+ TransSeq ts;
+ Sequence *seqn = 0;
+ int skip_dup = FALSE;
+
+ /* backup values */
+ ts.start= seq->start;
+ ts.machine= seq->machine;
+ ts.startstill= seq->startstill;
+ ts.endstill= seq->endstill;
+ ts.startdisp= seq->startdisp;
+ ts.enddisp= seq->enddisp;
+ ts.startofs= seq->anim_startofs;
+ ts.endofs= seq->anim_endofs;
+ ts.len= seq->len;
+
+ /* First Strip! */
+ /* strips with extended stillfames before */
+
+ if ((seq->startstill) && (cutframe <seq->start)) {
+ /* don't do funny things with METAs ... */
+ if (seq->type == SEQ_META) {
+ skip_dup = TRUE;
+ seq->startstill = seq->start - cutframe;
+ } else {
+ seq->start= cutframe -1;
+ seq->startstill= cutframe -seq->startdisp -1;
+ seq->anim_endofs += seq->len - 1;
+ seq->endstill= 0;
+ }
+ }
+ /* normal strip */
+ else if ((cutframe >=seq->start)&&(cutframe <=(seq->start+seq->len))) {
+ seq->endofs = 0;
+ seq->endstill = 0;
+ seq->anim_endofs += (seq->start+seq->len) - cutframe;
+ }
+ /* strips with extended stillframes after */
+ else if (((seq->start+seq->len) < cutframe) && (seq->endstill)) {
+ seq->endstill -= seq->enddisp - cutframe;
+ /* don't do funny things with METAs ... */
+ if (seq->type == SEQ_META) {
+ skip_dup = TRUE;
+ }
+ }
+
+ reload_sequence_new_file(scene, seq);
+ calc_sequence(seq);
+
+ if (!skip_dup) {
+ /* Duplicate AFTER the first change */
+ seqn = deep_dupli_seq(seq);
+ }
+
+ if (seqn) {
+ seqn->flag |= SELECT;
+
+ /* Second Strip! */
+ /* strips with extended stillframes before */
+ if ((seqn->startstill) && (cutframe == seqn->start + 1)) {
+ seqn->start = ts.start;
+ seqn->startstill= ts.start- cutframe;
+ seqn->anim_endofs = ts.endofs;
+ seqn->endstill = ts.endstill;
+ }
+
+ /* normal strip */
+ else if ((cutframe>=seqn->start)&&(cutframe<=(seqn->start+seqn->len))) {
+ seqn->start = cutframe;
+ seqn->startstill = 0;
+ seqn->startofs = 0;
+ seqn->anim_startofs += cutframe - ts.start;
+ seqn->anim_endofs = ts.endofs;
+ seqn->endstill = ts.endstill;
+ }
+
+ /* strips with extended stillframes after */
+ else if (((seqn->start+seqn->len) < cutframe) && (seqn->endstill)) {
+ seqn->start = cutframe;
+ seqn->startofs = 0;
+ seqn->anim_startofs += ts.len-1;
+ seqn->endstill = ts.enddisp - cutframe -1;
+ seqn->startstill = 0;
+ }
+
+ reload_sequence_new_file(scene, seqn);
+ calc_sequence(seqn);
+ }
+ return seqn;
+}
+
+static Sequence *cut_seq_soft(Scene *scene, Sequence * seq, int cutframe)
+{
+ TransSeq ts;
+ Sequence *seqn = 0;
+ int skip_dup = FALSE;
+
+ /* backup values */
+ ts.start= seq->start;
+ ts.machine= seq->machine;
+ ts.startstill= seq->startstill;
+ ts.endstill= seq->endstill;
+ ts.startdisp= seq->startdisp;
+ ts.enddisp= seq->enddisp;
+ ts.startofs= seq->startofs;
+ ts.endofs= seq->endofs;
+ ts.len= seq->len;
+
+ /* First Strip! */
+ /* strips with extended stillfames before */
+
+ if ((seq->startstill) && (cutframe <seq->start)) {
+ /* don't do funny things with METAs ... */
+ if (seq->type == SEQ_META) {
+ skip_dup = TRUE;
+ seq->startstill = seq->start - cutframe;
+ } else {
+ seq->start= cutframe -1;
+ seq->startstill= cutframe -seq->startdisp -1;
+ seq->endofs = seq->len - 1;
+ seq->endstill= 0;
+ }
+ }
+ /* normal strip */
+ else if ((cutframe >=seq->start)&&(cutframe <=(seq->start+seq->len))) {
+ seq->endofs = (seq->start+seq->len) - cutframe;
+ }
+ /* strips with extended stillframes after */
+ else if (((seq->start+seq->len) < cutframe) && (seq->endstill)) {
+ seq->endstill -= seq->enddisp - cutframe;
+ /* don't do funny things with METAs ... */
+ if (seq->type == SEQ_META) {
+ skip_dup = TRUE;
+ }
+ }
+
+ calc_sequence(seq);
+
+ if (!skip_dup) {
+ /* Duplicate AFTER the first change */
+ seqn = deep_dupli_seq(seq);
+ }
+
+ if (seqn) {
+ seqn->flag |= SELECT;
+
+ /* Second Strip! */
+ /* strips with extended stillframes before */
+ if ((seqn->startstill) && (cutframe == seqn->start + 1)) {
+ seqn->start = ts.start;
+ seqn->startstill= ts.start- cutframe;
+ seqn->endofs = ts.endofs;
+ seqn->endstill = ts.endstill;
+ }
+
+ /* normal strip */
+ else if ((cutframe>=seqn->start)&&(cutframe<=(seqn->start+seqn->len))) {
+ seqn->startstill = 0;
+ seqn->startofs = cutframe - ts.start;
+ seqn->endofs = ts.endofs;
+ seqn->endstill = ts.endstill;
+ }
+
+ /* strips with extended stillframes after */
+ else if (((seqn->start+seqn->len) < cutframe) && (seqn->endstill)) {
+ seqn->start = cutframe - ts.len +1;
+ seqn->startofs = ts.len-1;
+ seqn->endstill = ts.enddisp - cutframe -1;
+ seqn->startstill = 0;
+ }
+
+ calc_sequence(seqn);
+ }
+ return seqn;
+}
+
+
+/* like duplicate, but only duplicate and cut overlapping strips,
+ * strips to the left of the cutframe are ignored and strips to the right are moved into the new list */
+static int cut_seq_list(Scene *scene, ListBase *old, ListBase *new, int cutframe,
+ Sequence * (*cut_seq)(Scene *, Sequence *, int))
+{
+ int did_something = FALSE;
+ Sequence *seq, *seq_next;
+
+ seq= old->first;
+
+ while(seq) {
+ seq_next = seq->next; /* we need this because we may remove seq */
+
+ seq->tmp= NULL;
+ if(seq->flag & SELECT) {
+ if(cutframe > seq->startdisp &&
+ cutframe < seq->enddisp) {
+ Sequence * seqn = cut_seq(scene, seq, cutframe);
+ if (seqn) {
+ BLI_addtail(new, seqn);
+ }
+ did_something = TRUE;
+ } else if (seq->enddisp <= cutframe) {
+ /* do nothing */
+ } else if (seq->startdisp >= cutframe) {
+ /* move into new list */
+ BLI_remlink(old, seq);
+ BLI_addtail(new, seq);
+ }
+ }
+ seq = seq_next;
+ }
+ return did_something;
+}
+
+void seq_cut(Scene *scene, View2D *v2d, int cutframe, int hard_cut)
+{
+ Editing *ed;
+ ListBase newlist;
+ char side;
+ int did_something;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ newlist.first= newlist.last= NULL;
+
+ if (hard_cut) {
+ did_something = cut_seq_list(scene,
+ ed->seqbasep, &newlist, cutframe, cut_seq_hard);
+ } else {
+ did_something = cut_seq_list(scene,
+ ed->seqbasep, &newlist, cutframe, cut_seq_soft);
+ }
+
+ if (newlist.first) { /* got new strips ? */
+ Sequence *seq;
+ addlisttolist(ed->seqbasep, &newlist);
+
+
+ /* change the selection, not strictly needed but nice */
+ side = mouse_cfra_side(v2d, cutframe);
+
+ SEQP_BEGIN(ed, seq) {
+ if (side=='L') {
+ if ( seq->startdisp >= cutframe ) {
+ seq->flag &= ~SELECT;
+ }
+ } else {
+ if ( seq->enddisp <= cutframe ) {
+ seq->flag &= ~SELECT;
+ }
+ }
+ }
+ SEQ_END;
+
+ /* as last: */
+ sort_seq(scene);
+ }
+ if (did_something) {
+ BIF_undo_push("Cut Strips, Sequencer");
+ }
+}
+
+void add_duplicate_seq(Scene *scene)
+{
+ Editing *ed;
+ ListBase new;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ new.first= new.last= 0;
+
+ recurs_dupli_seq(scene, ed->seqbasep, &new);
+ addlisttolist(ed->seqbasep, &new);
+
+ BIF_undo_push("Add Duplicate, Sequencer");
+ transform_seq_nomarker('g', 0);
+}
+
+int insert_gap(Scene *scene, int gap, int cfra)
+{
+ Sequence *seq;
+ Editing *ed;
+ int done=0;
+
+ /* all strips >= cfra are shifted */
+ ed= scene->ed;
+ if(ed==NULL) return 0;
+
+ SEQP_BEGIN(ed, seq) {
+ if(seq->startdisp >= cfra) {
+ seq->start+= gap;
+ calc_sequence(seq);
+ done= 1;
+ }
+ }
+ SEQ_END
+
+ return done;
+}
+
+void touch_seq_files(Scene *scene)
+{
+ Sequence *seq;
+ Editing *ed;
+ char str[256];
+
+ /* touch all strips with movies */
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ if(okee("Touch and print selected movies")==0) return;
+
+ waitcursor(1);
+
+ SEQP_BEGIN(ed, seq) {
+ if(seq->flag & SELECT) {
+ if(seq->type==SEQ_MOVIE) {
+ if(seq->strip && seq->strip->stripdata) {
+ BLI_make_file_string(G.sce, str, seq->strip->dir, seq->strip->stripdata->name);
+ BLI_touch(seq->name);
+ }
+ }
+
+ }
+ }
+ SEQ_END
+
+ waitcursor(0);
+}
+
+void set_filter_seq(Scene *scene)
+{
+ Sequence *seq;
+ Editing *ed;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ if(okee("Set Deinterlace")==0) return;
+
+ SEQP_BEGIN(ed, seq) {
+ if(seq->flag & SELECT) {
+ if(seq->type==SEQ_MOVIE) {
+ seq->flag |= SEQ_FILTERY;
+ reload_sequence_new_file(scene, seq);
+ }
+
+ }
+ }
+ SEQ_END
+
+}
+
+void seq_remap_paths(Scene *scene)
+{
+ Sequence *seq, *last_seq = get_last_seq(scene);
+ Editing *ed;
+ char from[FILE_MAX], to[FILE_MAX], stripped[FILE_MAX];
+
+ ed= scene->ed;
+ if(ed==NULL || last_seq==NULL)
+ return;
+
+ BLI_strncpy(from, last_seq->strip->dir, FILE_MAX);
+// XXX if (0==sbutton(from, 0, sizeof(from)-1, "From: "))
+// return;
+
+ strcpy(to, from);
+// XXX if (0==sbutton(to, 0, sizeof(to)-1, "To: "))
+// return;
+
+ if (strcmp(to, from)==0)
+ return;
+
+ SEQP_BEGIN(ed, seq) {
+ if(seq->flag & SELECT) {
+ if(strncmp(seq->strip->dir, from, strlen(from))==0) {
+ printf("found %s\n", seq->strip->dir);
+
+ /* strip off the beginning */
+ stripped[0]= 0;
+ BLI_strncpy(stripped, seq->strip->dir + strlen(from), FILE_MAX);
+
+ /* new path */
+ BLI_strncpy(seq->strip->dir, to, FILE_MAX);
+ strcat(seq->strip->dir, stripped);
+ printf("new %s\n", seq->strip->dir);
+ }
+ }
+ }
+ SEQ_END
+
+ BIF_undo_push("Remap Paths, Sequencer");
+}
+
+
+void no_gaps(Scene *scene)
+{
+ Editing *ed;
+ int cfra, first= 0, done;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ for(cfra= CFRA; cfra<=EFRA; cfra++) {
+ if(first==0) {
+ if( evaluate_seq_frame(scene, cfra) ) first= 1;
+ }
+ else {
+ done= 1;
+ while( evaluate_seq_frame(scene, cfra) == 0) {
+ done= insert_gap(scene, -1, cfra);
+ if(done==0) break;
+ }
+ if(done==0) break;
+ }
+ }
+
+ BIF_undo_push("No Gaps, Sequencer");
+}
+
+
+/* ****************** META ************************* */
+
+void make_meta(Scene *scene)
+{
+ Sequence *seq, *seqm, *next;
+ Editing *ed;
+ int tot;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ /* is there more than 1 select */
+ tot= 0;
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) {
+ tot++;
+ if (seq->type == SEQ_RAM_SOUND) {
+ error("Can't make Meta Strip from audio");
+ return;
+ }
+ }
+ seq= seq->next;
+ }
+ if(tot < 1) return;
+
+ if(okee("Make Meta Strip")==0) return;
+
+ /* test relationships */
+ seq= ed->seqbasep->first;
+ while(seq) {
+ if(seq->flag & SELECT) {
+ if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1 &&
+ (seq->seq1->flag & SELECT)==0) tot= 0;
+ if(seq->seq2 &&
+ (seq->seq2->flag & SELECT)==0) tot= 0;
+ if(seq->seq3 &&
+ (seq->seq3->flag & SELECT)==0) tot= 0;
+ }
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1 &&
+ (seq->seq1->flag & SELECT)) tot= 0;
+ if(seq->seq2 &&
+ (seq->seq2->flag & SELECT)) tot= 0;
+ if(seq->seq3 &&
+ (seq->seq3->flag & SELECT)) tot= 0;
+ }
+ if(tot==0) break;
+ seq= seq->next;
+ }
+ if(tot==0) {
+ error("Please select all related strips");
+ return;
+ }
+
+ /* remove all selected from main list, and put in meta */
+
+ seqm= alloc_sequence(((Editing *)scene->ed)->seqbasep, 1, 1);
+ seqm->type= SEQ_META;
+ seqm->flag= SELECT;
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+ next= seq->next;
+ if(seq!=seqm && (seq->flag & SELECT)) {
+ BLI_remlink(ed->seqbasep, seq);
+ BLI_addtail(&seqm->seqbase, seq);
+ }
+ seq= next;
+ }
+ calc_sequence(seqm);
+
+ seqm->strip= MEM_callocN(sizeof(Strip), "metastrip");
+ seqm->strip->len= seqm->len;
+ seqm->strip->us= 1;
+
+ if( test_overlap_seq(scene, seqm) ) shuffle_seq(scene, seqm);
+
+ BIF_undo_push("Make Meta Strip, Sequencer");
+}
+
+static int seq_depends_on_meta(Sequence *seq, Sequence *seqm)
+{
+ if (seq == seqm) return 1;
+ else if (seq->seq1 && seq_depends_on_meta(seq->seq1, seqm)) return 1;
+ else if (seq->seq2 && seq_depends_on_meta(seq->seq2, seqm)) return 1;
+ else if (seq->seq3 && seq_depends_on_meta(seq->seq3, seqm)) return 1;
+ else return 0;
+}
+
+void un_meta(Scene *scene)
+{
+ Editing *ed;
+ Sequence *seq, *last_seq = get_last_seq(scene);
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ if(last_seq==0 || last_seq->type!=SEQ_META) return;
+
+ if(okee("Un Meta Strip")==0) return;
+
+ addlisttolist(ed->seqbasep, &last_seq->seqbase);
+
+ last_seq->seqbase.first= 0;
+ last_seq->seqbase.last= 0;
+
+ BLI_remlink(ed->seqbasep, last_seq);
+ seq_free_sequence(last_seq);
+
+ /* emtpy meta strip, delete all effects depending on it */
+ for(seq=ed->seqbasep->first; seq; seq=seq->next)
+ if((seq->type & SEQ_EFFECT) && seq_depends_on_meta(seq, last_seq))
+ seq->flag |= SEQ_FLAG_DELETE;
+
+ recurs_del_seq_flag(scene, ed->seqbasep, SEQ_FLAG_DELETE, 0);
+
+ /* test for effects and overlap */
+ SEQP_BEGIN(ed, seq) {
+ if(seq->flag & SELECT) {
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(scene, seq) ) {
+ shuffle_seq(scene, seq);
+ }
+ }
+ }
+ SEQ_END;
+
+ sort_seq(scene);
+
+ BIF_undo_push("Un-Make Meta Strip, Sequencer");
+}
+
+void exit_meta(Scene *scene)
+{
+ Sequence *seq;
+ MetaStack *ms;
+ Editing *ed;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ if(ed->metastack.first==0) return;
+
+ ms= ed->metastack.last;
+ BLI_remlink(&ed->metastack, ms);
+
+ ed->seqbasep= ms->oldbasep;
+
+ /* recalc all: the meta can have effects connected to it */
+ seq= ed->seqbasep->first;
+ while(seq) {
+ calc_sequence(seq);
+ seq= seq->next;
+ }
+
+ set_last_seq(ms->parseq);
+
+ ms->parseq->flag |= SELECT;
+ recurs_sel_seq(ms->parseq);
+
+ MEM_freeN(ms);
+
+ BIF_undo_push("Exit Meta Strip, Sequence");
+}
+
+
+void enter_meta(Scene *scene)
+{
+ MetaStack *ms;
+ Editing *ed;
+ Sequence *last_seq= get_last_seq(scene);
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ if(last_seq==0 || last_seq->type!=SEQ_META || (last_seq->flag & SELECT)==0) {
+ exit_meta(scene);
+ return;
+ }
+
+ ms= MEM_mallocN(sizeof(MetaStack), "metastack");
+ BLI_addtail(&ed->metastack, ms);
+ ms->parseq= last_seq;
+ ms->oldbasep= ed->seqbasep;
+
+ ed->seqbasep= &last_seq->seqbase;
+
+ set_last_seq(NULL);
+ BIF_undo_push("Enter Meta Strip, Sequence");
+}
+
+
+/* ****************** END META ************************* */
+
+static int seq_get_snaplimit(View2D *v2d)
+{
+ /* fake mouse coords to get the snap value
+ a bit lazy but its only done once pre transform */
+ float xmouse, ymouse, x;
+ short mval[2] = {24, 0}; /* 24 screen px snap */
+
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
+ x = xmouse;
+ mval[0] = 0;
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
+ return (int)(x - xmouse);
+}
+
+/* use to impose limits when dragging/extending - so impossible situations dont happen */
+static void transform_grab_xlimits(Sequence *seq, int leftflag, int rightflag)
+{
+ if(leftflag) {
+ if (seq_tx_get_final_left(seq, 0) >= seq_tx_get_final_right(seq, 0)) {
+ seq_tx_set_final_left(seq, seq_tx_get_final_right(seq, 0)-1);
+ }
+
+ if (check_single_seq(seq)==0) {
+ if (seq_tx_get_final_left(seq, 0) >= seq_tx_get_end(seq)) {
+ seq_tx_set_final_left(seq, seq_tx_get_end(seq)-1);
+ }
+
+ /* dosnt work now - TODO */
+ /*
+ if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq, 0)) {
+ int ofs;
+ ofs = seq_tx_get_start(seq) - seq_tx_get_final_right(seq, 0);
+ seq->start -= ofs;
+ seq_tx_set_final_left(seq, seq_tx_get_final_left(seq, 0) + ofs );
+ }*/
+
+ }
+ }
+
+ if(rightflag) {
+ if (seq_tx_get_final_right(seq, 0) <= seq_tx_get_final_left(seq, 0)) {
+ seq_tx_set_final_right(seq, seq_tx_get_final_left(seq, 0)+1);
+ }
+
+ if (check_single_seq(seq)==0) {
+ if (seq_tx_get_final_right(seq, 0) <= seq_tx_get_start(seq)) {
+ seq_tx_set_final_right(seq, seq_tx_get_start(seq)+1);
+ }
+ }
+ }
+
+ /* sounds cannot be extended past their endpoints */
+ if (seq->type == SEQ_RAM_SOUND || seq->type == SEQ_HD_SOUND) {
+ seq->startstill= 0;
+ seq->endstill= 0;
+ }
+}
+
+static int can_transform_seq_test_func(Sequence * seq)
+{
+ if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
+ return BUILD_SEQAR_COUNT_CURRENT | BUILD_SEQAR_COUNT_CHILDREN;
+ }
+ if ((seq->depth==0 && seq->flag & SEQ_LOCK) && !(seq->type & SEQ_EFFECT)) {
+ if (seq->type != SEQ_META) {
+ return BUILD_SEQAR_COUNT_NOTHING;
+ } else {
+ return BUILD_SEQAR_COUNT_CURRENT;
+ }
+ }
+ return BUILD_SEQAR_COUNT_CURRENT | BUILD_SEQAR_COUNT_CHILDREN;
+}
+
+void transform_seq(Scene *scene, SpaceSeq *sseq, View2D *v2d, int mode, int context)
+{
+ Sequence *seq, *last_seq;
+ Editing *ed;
+ float dx, dy, dvec[2], div;
+ TransSeq *transmain, *ts;
+ int totstrip=0, firsttime=1, afbreek=0, midtog= 0, proj= 0;
+ int ix, iy; /* these values are used for storing the mouses offset from its original location */
+ int ix_old = 0;
+ unsigned short event = 0;
+ short mval[2], xo, yo, xn, yn;
+ char str[32];
+ char side= 'L'; /* for extend mode only - use to know which side to extend on */
+ char marker_moved=0; /* if we mvoed a marker, redraw all marker views */
+ /* used for extend in a number of places */
+ int cfra = CFRA;
+
+ /* for snapping */
+ char snapskip = 0, snap, snap_old= 0;
+ int snapdist_max = seq_get_snaplimit(v2d);
+ /* at the moment there are only 4 possible snap points,
+ - last_seq (start,end)
+ - selected bounds (start/end)
+ - last_seq (next/prev)
+ - current frame */
+ int snap_points[4], snap_point_num = 0;
+ int j; /* loop on snap_points */
+
+ /* for markers */
+ int *oldframe = NULL, totmark=0, a;
+ TimeMarker *marker;
+
+ /* looping on sequences, WHILE_SEQ macro allocates memory each time */
+ int totseq_index, seq_index;
+ Sequence **seqar = 0;
+
+ if(mode!='g' && mode!='e') return; /* from gesture */
+
+ /* which seqs are involved */
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ /* Build the sequence array once, be sure to free it */
+ build_seqar_cb( ed->seqbasep, &seqar, &totseq_index,
+ can_transform_seq_test_func );
+
+ if (seqar) {
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+ if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK))
+ totstrip++;
+ /* only needed for extend but can set here anyway since were alredy looping */
+ seq->tmp= NULL;
+ }
+ }
+
+ /* for extending we need the metastrip clipped left/right values, set the metastrips as parents in seq->tmp */
+ if (mode=='e') {
+ Sequence *meta_seq;
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+ if (seq->type == SEQ_META) {
+ for (meta_seq = seq->seqbase.first; meta_seq; meta_seq= meta_seq->next){
+ meta_seq->tmp= (void *)seq;
+ }
+ }
+ }
+ }
+
+
+ if (sseq->flag & SEQ_MARKER_TRANS) {
+ for(marker= scene->markers.first; marker; marker= marker->next) {
+ if(marker->flag & SELECT) totmark++;
+ }
+ }
+
+ if(totstrip==0 && totmark==0) {
+ if(seqar) MEM_freeN(seqar);
+ return;
+ }
+
+ G.moving= 1;
+
+ last_seq = get_last_seq(scene);
+
+ ts=transmain= MEM_callocN(totstrip*sizeof(TransSeq), "transseq");
+
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+ if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
+ ts->start= seq->start;
+ ts->machine= seq->machine;
+ ts->startstill= seq->startstill;
+ ts->endstill= seq->endstill;
+ ts->startofs= seq->startofs;
+ ts->endofs= seq->endofs;
+
+ /* for extend only */
+ if (mode=='e') {
+ ts->final_left = seq_tx_get_final_left(seq, 1);
+ ts->final_right = seq_tx_get_final_right(seq, 1);
+ }
+ ts++;
+ }
+ }
+
+// getmouseco_areawin(mval);
+
+ /* choose the side based on which side of the playhead the mouse is on */
+ if (mode=='e')
+ side = mouse_cfra_side(v2d, cfra);
+
+ /* Markers */
+ if (sseq->flag & SEQ_MARKER_TRANS && totmark) {
+ oldframe= MEM_mallocN(totmark*sizeof(int), "marker array");
+ for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
+ if(marker->flag & SELECT) {
+ if (mode=='e') {
+
+ /* when extending, invalidate markers on the other side by using an invalid frame value */
+ if ((side == 'L' && marker->frame > cfra) || (side == 'R' && marker->frame < cfra)) {
+ oldframe[a] = MAXFRAME+1;
+ } else {
+ oldframe[a]= marker->frame;
+ }
+ } else {
+ oldframe[a]= marker->frame;
+ }
+ a++;
+ }
+ }
+ }
+
+ xo=xn= mval[0];
+ yo=yn= mval[1];
+ dvec[0]= dvec[1]= 0.0;
+
+ while(afbreek==0) {
+// getmouseco_areawin(mval);
+ // XXX G.qual = get_qual();
+ // snap = (G.qual & LR_CTRLKEY) ? 1 : 0;
+
+ if(mval[0]!=xo || mval[1]!=yo || firsttime || snap != snap_old) {
+ if (firsttime) {
+ snap_old = snap;
+ firsttime= 0;
+ }
+
+ /* run for either grab or extend */
+ dx= mval[0]- xo;
+ dy= mval[1]- yo;
+
+ div= v2d->mask.xmax-v2d->mask.xmin;
+ dx= (v2d->cur.xmax-v2d->cur.xmin)*(dx)/div;
+
+ div= v2d->mask.ymax-v2d->mask.ymin;
+ dy= (v2d->cur.ymax-v2d->cur.ymin)*(dy)/div;
+
+ if(0) { // XXX G.qual & LR_SHIFTKEY) {
+ if(dx>1.0) dx= 1.0; else if(dx<-1.0) dx= -1.0;
+ }
+
+ dvec[0]+= dx;
+ dvec[1]+= dy;
+
+ if(midtog) dvec[proj]= 0.0;
+ ix= floor(dvec[0]+0.5);
+ iy= floor(dvec[1]+0.5);
+
+ ts= transmain;
+
+ /* SNAP! use the active Seq */
+ // XXX snap = G.qual & LR_CTRLKEY ? 1 : 0;
+
+ if (!snap) {
+ snapskip = 0;
+ } else {
+ int dist;
+ int snap_ofs= 0;
+ int snap_dist= snapdist_max;
+
+ /* Get sequence points to snap to the markers */
+
+ snap_point_num=0;
+ if (last_seq && (last_seq->flag & SELECT)) { /* active seq bounds */
+ if(seq_tx_check_left(last_seq))
+ snap_points[snap_point_num++] = seq_tx_get_final_left(last_seq, 0);
+ if(seq_tx_check_right(last_seq))
+ snap_points[snap_point_num++] = seq_tx_get_final_right(last_seq, 0);
+
+ }
+ if (totstrip > 1) { /* selection bounds */
+ int bounds_left = MAXFRAME*2;
+ int bounds_right = -(MAXFRAME*2);
+
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+ if(seq->flag & SELECT) {
+ if(seq_tx_check_left(seq))
+ bounds_left = MIN2(bounds_left, seq_tx_get_final_left(seq, 0));
+ if(seq_tx_check_right(seq))
+ bounds_right = MAX2(bounds_right,seq_tx_get_final_right(seq, 0));
+ }
+ }
+
+ /* its possible there were no points to set on either side */
+ if (bounds_left != MAXFRAME*2)
+ snap_points[snap_point_num++] = bounds_left;
+ if (bounds_right != -(MAXFRAME*2))
+ snap_points[snap_point_num++] = bounds_right;
+ }
+
+
+ /* Define so we can snap to other points without hassle */
+
+#define TESTSNAP(test_frame)\
+ for(j=0; j<snap_point_num; j++) {\
+ /* see if this beats the current best snap point */\
+ dist = abs(snap_points[j] - test_frame);\
+ if (dist < snap_dist) {\
+ snap_ofs = test_frame - snap_points[j];\
+ snap_dist = dist;\
+ }\
+ }
+
+
+ /* Detect the best marker to snap to! */
+ for(a=0, marker= scene->markers.first; marker; a++, marker= marker->next) {
+
+ /* dont snap to a marker on the wrong extend side */
+ if (mode=='e' && ((side == 'L' && marker->frame > cfra) || (side == 'R' && marker->frame < cfra)))
+ continue;
+
+ /* when we are moving markers, dont snap to selected markers, durr */
+ if ((sseq->flag & SEQ_MARKER_TRANS)==0 || (marker->flag & SELECT)==0) {
+
+ /* loop over the sticky points - max 4 */
+ TESTSNAP(marker->frame);
+ if (snap_dist == 0) break; /* alredy snapped? - stop looking */
+ }
+ }
+
+ if (snap_dist) {
+ TESTSNAP(cfra);
+ }
+
+ /* check seq's next to the active also - nice for quick snapping */
+ if (snap_dist && last_seq && seq_tx_check_left(last_seq)) {
+ seq = find_next_prev_sequence(scene, last_seq, 1, 0); /* left */
+ if(seq && !seq_tx_check_right(seq))
+ TESTSNAP(seq_tx_get_final_right(seq, 0));
+ }
+
+ if (snap_dist && last_seq && seq_tx_check_right(last_seq)) {
+ seq = find_next_prev_sequence(scene, last_seq, 2, 0); /* right */
+ if(seq && !seq_tx_check_left(seq))
+ TESTSNAP(seq_tx_get_final_left(seq, 0));
+ }
+
+#undef TESTSNAP
+
+ if (abs(ix_old-ix) >= snapdist_max) {
+ /* mouse has moved out of snap range */
+ snapskip = 0;
+ } else if (snap_dist==0) {
+ /* nowhere to move, dont do anything */
+ snapskip = 1;
+ } else if (snap_dist < snapdist_max) {
+ /* do the snapping by adjusting the mouse offset value */
+ ix = ix_old + snap_ofs;
+ }
+ }
+
+ if (mode=='g' && !snapskip) {
+ /* Grab */
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+ if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
+ int myofs;
+ /* flag, ignores lefsel/rightsel for nested strips */
+ int sel_flag = (seq->depth==0) ? seq->flag : seq->flag & ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
+
+ // SEQ_DEBUG_INFO(seq);
+
+ /* X Transformation */
+ if((seq->depth==0) && (sel_flag & SEQ_LEFTSEL)) {
+ myofs = (ts->startofs - ts->startstill);
+ seq_tx_set_final_left(seq, ts->start + (myofs + ix));
+ }
+ if((seq->depth==0) && (sel_flag & SEQ_RIGHTSEL)) {
+ myofs = (ts->endstill - ts->endofs);
+ seq_tx_set_final_right(seq, ts->start + seq->len + (myofs + ix));
+ }
+ transform_grab_xlimits(seq, sel_flag & SEQ_LEFTSEL, sel_flag & SEQ_RIGHTSEL);
+
+ if( (sel_flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))==0 ) {
+ if(sequence_is_free_transformable(seq)) seq->start= ts->start+ ix;
+
+ /* Y Transformation */
+ if(seq->depth==0) seq->machine= ts->machine+ iy;
+
+ if(seq->machine<1) seq->machine= 1;
+ else if(seq->machine>= MAXSEQ) seq->machine= MAXSEQ;
+ }
+ calc_sequence(seq);
+ ts++;
+ }
+ }
+
+ /* Markers */
+ if (sseq->flag & SEQ_MARKER_TRANS) {
+ for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
+ if(marker->flag & SELECT) {
+ marker->frame= oldframe[a] + ix;
+ marker_moved=1;
+ a++;
+ }
+ }
+ }
+
+ /* Extend, grabs one side of the current frame */
+ } else if (mode=='e' && !snapskip) {
+ int myofs; /* offset from start of the seq clip */
+ int xnew, final_left, final_right; /* just to store results from seq_tx_get_final_left/right */
+
+ /* we dont use seq side selection flags for this,
+ instead we need to calculate which sides to move
+ based on its initial position from the cursor */
+ int move_left, move_right;
+
+ /* Extend, Similar to grab but operate on one side of the cursor */
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+ if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
+ /* only move the contents of the metastrip otherwise the transformation is applied twice */
+ if (sequence_is_free_transformable(seq) && seq->type != SEQ_META) {
+
+ move_left = move_right = 0;
+
+ //SEQ_DEBUG_INFO(seq);
+
+ final_left = seq_tx_get_final_left(seq, 1);
+ final_right = seq_tx_get_final_right(seq, 1);
+
+ /* Only X Axis moving */
+
+ /* work out which sides to move first */
+ if (side=='L') {
+ if (final_left <= cfra || ts->final_left <= cfra) move_left = 1;
+ if (final_right <= cfra || ts->final_right <= cfra) move_right = 1;
+ } else {
+ if (final_left >= cfra || ts->final_left >= cfra) move_left = 1;
+ if (final_right >= cfra || ts->final_right >= cfra) move_right = 1;
+ }
+
+ if (move_left && move_right) {
+ /* simple move - dont need to do anything complicated */
+ seq->start= ts->start+ ix;
+ } else {
+ if (side=='L') {
+ if (move_left) {
+
+ /* Similar to other funcs */
+ myofs = (ts->startofs - ts->startstill);
+ xnew = ts->start + (ix + myofs);
+
+ /* make sure the we dont resize down to 0 or less in size
+ also include the startstill so the contense dosnt go outside the bounds,
+ if the seq->startofs is 0 then its ignored */
+
+ /* TODO remove, add check to transform_grab_xlimits, works ok for now */
+ if (xnew + seq->startstill > final_right-1) {
+ xnew = (final_right-1) - seq->startstill;
+ }
+ /* Note, this is the only case where the start needs to be adjusted
+ since its not needed when modifying the end or when moving the entire sequence */
+ //seq->start = ts->start+ix; // This works when xnew is not clamped, line below takes clamping into account
+ seq->start= xnew - myofs; /* TODO see above */
+ /* done with unique stuff */
+
+ seq_tx_set_final_left(seq, xnew);
+ transform_grab_xlimits(seq, 1, 0);
+
+ /* Special case again - setting the end back to what it was */
+ seq_tx_set_final_right(seq, final_right);
+ }
+ if (move_right) {
+ myofs = (ts->endstill - ts->endofs);
+ xnew = ts->start + seq->len + (myofs + ix);
+ seq_tx_set_final_right(seq, xnew);
+ transform_grab_xlimits(seq, 0, 1);
+ }
+ } else { /* R */
+ if (move_left) {
+ myofs = (ts->startofs - ts->startstill);
+ xnew = ts->start + (myofs + ix);
+ seq_tx_set_final_left(seq, xnew);
+ transform_grab_xlimits(seq, 1, 0);
+ }
+ if (move_right) {
+ myofs = (ts->endstill - ts->endofs);
+ xnew = ts->start + seq->len + (myofs + ix);
+ seq_tx_set_final_right(seq, xnew);
+ transform_grab_xlimits(seq, 0, 1);
+ }
+ }
+ }
+ }
+ calc_sequence(seq);
+ ts++;
+ }
+ }
+
+ /* markers */
+ if (sseq->flag & SEQ_MARKER_TRANS) {
+ for(a=0, marker= scene->markers.first; marker; marker= marker->next) {\
+ if (marker->flag & SELECT) {
+ if(oldframe[a] != MAXFRAME+1) {
+ marker->frame= oldframe[a] + ix;
+ marker_moved=1;
+ }
+ a++;
+ }
+ }
+ }
+ }
+
+ sprintf(str, "X: %d Y: %d ", ix, iy);
+// headerprint(str);
+
+ /* remember the last value for snapping,
+ only set if we are not currently snapped,
+ prevents locking on a keyframe */
+ if (!snapskip)
+ ix_old = ix;
+
+ /* just to tell if ctrl was pressed, this means we get a recalc when pressing ctrl */
+ snap_old = snap;
+
+ /* rememver last mouse values so we can skip transform when nothing happens */
+ xo= mval[0];
+ yo= mval[1];
+
+ /* test for effect and overlap */
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+ if((seq->depth==0) && (seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(scene, seq) ) {
+ seq->flag |= SEQ_OVERLAP;
+ }
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
+ }
+ }
+ /* warning, drawing should NEVER use WHILE_SEQ,
+ if it does the seq->depth value will be messed up and
+ overlap checks with metastrips will give incorrect results */
+// XXX force_draw_plus(SPACE_BUTS, 0);
+
+ }
+
+#if 0
+ while(qtest()) {
+ event= extern_qread(&val);
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case LEFTMOUSE:
+ case RIGHTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ afbreek= 1;
+ break;
+ case XKEY:
+ if(!(midtog && (proj == 0))) {
+ midtog= ~midtog;
+ }
+ if(midtog) {
+ proj= 1;
+ firsttime= 1;
+ }
+ break;
+ case YKEY:
+ if(!(midtog && (proj == 1))) {
+ midtog= ~midtog;
+ }
+ if(midtog) {
+ proj= 0;
+ firsttime= 1;
+ }
+ break;
+ case MIDDLEMOUSE:
+ midtog= ~midtog;
+ if(midtog) {
+ if( abs(mval[0]-xn) > abs(mval[1]-yn)) proj= 1;
+ else proj= 0;
+ firsttime= 1;
+ }
+ break;
+ default:
+ arrows_move_cursor(event);
+ }
+ }
+ if(afbreek) break;
+ }
+#endif
+ }
+
+ if((event==ESCKEY) || (event==RIGHTMOUSE)) {
+
+ ts= transmain;
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+ if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
+ seq->start= ts->start;
+ seq->machine= ts->machine;
+ seq->startstill= ts->startstill;
+ seq->endstill= ts->endstill;
+ seq->startofs= ts->startofs;
+ seq->endofs= ts->endofs;
+
+ calc_sequence(seq);
+ seq->flag &= ~SEQ_OVERLAP;
+
+ ts++;
+ } else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
+ else if(seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
+ }
+ }
+
+ /* Markers */
+ if (sseq->flag & SEQ_MARKER_TRANS) {
+ for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
+ if (marker->flag & SELECT) {
+ if(oldframe[a] != MAXFRAME+1) {
+ marker->frame= oldframe[a];
+ }
+ a++;
+ }
+ }
+ marker_moved = 0;
+ }
+ } else {
+
+ /* images, effects and overlap */
+ for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
+
+ /* fixes single image strips - makes sure their start is not out of bounds
+ ideally this would be done during transform since data is rendered at that time
+ however it ends up being a lot messier! - Campbell */
+ fix_single_image_seq(seq);
+
+ if(seq->type == SEQ_META) {
+ calc_sequence(seq);
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(scene, seq) ) shuffle_seq(scene, seq);
+ }
+ else if(seq->flag & SELECT) {
+ calc_sequence(seq);
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(scene, seq) ) shuffle_seq(scene, seq);
+ }
+ else if(seq->type & SEQ_EFFECT) calc_sequence(seq);
+ }
+
+ /* as last: */
+ sort_seq(scene);
+ }
+
+ /* free sequence array */
+ if(seqar) MEM_freeN(seqar);
+
+ G.moving= 0;
+ MEM_freeN(transmain);
+
+ if (sseq->flag & SEQ_MARKER_TRANS && totmark)
+ MEM_freeN(oldframe);
+
+ if (mode=='g')
+ BIF_undo_push("Transform Grab, Sequencer");
+ else if (mode=='e')
+ BIF_undo_push("Transform Extend, Sequencer");
+
+}
+
+/* since grab can move markers, we must turn this off before adding a new sequence
+ I am not so happy with this, but the baddness in contained here - Campbell */
+
+/* XXX temp disabled, will work differently anyway */
+void _transform_seq_nomarker_(Scene *scene, SpaceSeq *sseq, View2D *v2d, int mode, int context)
+{
+ int flag_back;
+ if (!sseq) return; /* should never happen */
+
+ flag_back = sseq->flag;
+ sseq->flag &= ~SEQ_MARKER_TRANS;
+
+ transform_seq(scene, sseq, v2d, mode, context);
+
+ sseq->flag = flag_back;
+}
+
+void seq_separate_images(Scene *scene)
+{
+ Editing *ed;
+ Sequence *seq, *seq_new, *seq_next;
+ Strip *strip_new;
+ StripElem *se, *se_new;
+ int start_ofs, cfra, frame_end;
+ static int step= 1;
+
+// add_numbut(0, NUM|INT, "Image Duration:", 1, 256, &step, NULL);
+// if (!do_clever_numbuts("Separate Images", 1, REDRAW))
+// return;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ seq= ed->seqbasep->first;
+
+ while (seq) {
+ if((seq->flag & SELECT) && (seq->type == SEQ_IMAGE) && (seq->len > 1)) {
+ /* remove seq so overlap tests dont conflict,
+ see seq_free_sequence below for the real free'ing */
+ seq_next = seq->next;
+ BLI_remlink(ed->seqbasep, seq);
+ if(seq->ipo) seq->ipo->id.us--;
+
+ start_ofs = cfra = seq_tx_get_final_left(seq, 0);
+ frame_end = seq_tx_get_final_right(seq, 0);
+
+ while (cfra < frame_end) {
+ /* new seq */
+ se = give_stripelem(seq, cfra);
+
+ seq_new= alloc_sequence(((Editing *)scene->ed)->seqbasep, start_ofs, seq->machine);
+ seq_new->type= SEQ_IMAGE;
+ seq_new->len = 1;
+ seq_new->endstill = step-1;
+
+ /* new strip */
+ seq_new->strip= strip_new= MEM_callocN(sizeof(Strip)*1, "strip");
+ strip_new->len= 1;
+ strip_new->us= 1;
+ strncpy(strip_new->dir, seq->strip->dir, FILE_MAXDIR-1);
+
+ /* new stripdata */
+ strip_new->stripdata= se_new= MEM_callocN(sizeof(StripElem)*1, "stripelem");
+ strncpy(se_new->name, se->name, FILE_MAXFILE-1);
+ calc_sequence(seq_new);
+ seq_new->flag &= ~SEQ_OVERLAP;
+ if (test_overlap_seq(scene, seq_new)) {
+ shuffle_seq(scene, seq_new);
+ }
+
+ cfra++;
+ start_ofs += step;
+ }
+
+ seq_free_sequence(seq);
+ seq = seq->next;
+ } else {
+ seq = seq->next;
+ }
+ }
+
+ /* as last: */
+ sort_seq(scene);
+ BIF_undo_push("Separate Image Strips, Sequencer");
+}
+
+/* run recursivly to select linked */
+static int select_more_less_seq__internal(Scene *scene, int sel, int linked) {
+ Editing *ed;
+ Sequence *seq, *neighbor;
+ int change=0;
+ int isel;
+
+ ed= scene->ed;
+ if(ed==NULL) return 0;
+
+ if (sel) {
+ sel = SELECT;
+ isel = 0;
+ } else {
+ sel = 0;
+ isel = SELECT;
+ }
+
+ if (!linked) {
+ /* if not linked we only want to touch each seq once, newseq */
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ seq->tmp = NULL;
+ }
+ }
+
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ if((int)(seq->flag & SELECT) == sel) {
+ if ((linked==0 && seq->tmp)==0) {
+ /* only get unselected nabours */
+ neighbor = find_neighboring_sequence(scene, seq, 1, isel);
+ if (neighbor) {
+ if (sel) {neighbor->flag |= SELECT; recurs_sel_seq(neighbor);}
+ else neighbor->flag &= ~SELECT;
+ if (linked==0) neighbor->tmp = (Sequence *)1;
+ change = 1;
+ }
+ neighbor = find_neighboring_sequence(scene, seq, 2, isel);
+ if (neighbor) {
+ if (sel) {neighbor->flag |= SELECT; recurs_sel_seq(neighbor);}
+ else neighbor->flag &= ~SELECT;
+ if (linked==0) neighbor->tmp = (void *)1;
+ change = 1;
+ }
+ }
+ }
+ }
+
+ return change;
+}
+
+void select_less_seq(Scene *scene)
+{
+ if (select_more_less_seq__internal(scene, 0, 0)) {
+ BIF_undo_push("Select Less, Sequencer");
+ }
+}
+
+void select_more_seq(Scene *scene)
+{
+ if (select_more_less_seq__internal(scene, 1, 0)) {
+ BIF_undo_push("Select More, Sequencer");
+ }
+}
+
+/* TODO not all modes supported - if you feel like being picky, add them! ;) */
+void select_linked_seq(Scene *scene, View2D *v2d, int mode)
+{
+ Editing *ed;
+ Sequence *seq, *mouse_seq;
+ int selected, hand;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ /* replace current selection */
+ if (mode==0 || mode==2) {
+ /* this works like UV, not mesh */
+ if (mode==0) {
+ mouse_seq= find_nearest_seq(scene, v2d, &hand);
+ if (!mouse_seq)
+ return; /* user error as with mesh?? */
+
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ seq->flag &= ~SELECT;
+ }
+ mouse_seq->flag |= SELECT;
+ recurs_sel_seq(mouse_seq);
+ }
+
+ selected = 1;
+ while (selected) {
+ selected = select_more_less_seq__internal(scene, 1, 1);
+ }
+ BIF_undo_push("Select Linked, Sequencer");
+ }
+ /* TODO - more modes... */
+}
+
+void seq_snap(Scene *scene, short event)
+{
+ Editing *ed;
+ Sequence *seq;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ /* problem: contents of meta's are all shifted to the same position... */
+
+ /* also check metas */
+ SEQP_BEGIN(ed, seq) {
+ if (seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK) &&
+ sequence_is_free_transformable(seq)) {
+ if((seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))==0) {
+ seq->start= CFRA-seq->startofs+seq->startstill;
+ } else {
+ if(seq->flag & SEQ_LEFTSEL) {
+ seq_tx_set_final_left(seq, CFRA);
+ } else { /* SEQ_RIGHTSEL */
+ seq_tx_set_final_right(seq, CFRA);
+ }
+ transform_grab_xlimits(seq, seq->flag & SEQ_LEFTSEL, seq->flag & SEQ_RIGHTSEL);
+ }
+ calc_sequence(seq);
+ }
+ }
+ SEQ_END
+
+ /* test for effects and overlap */
+ SEQP_BEGIN(ed, seq) {
+ if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
+ seq->flag &= ~SEQ_OVERLAP;
+ if( test_overlap_seq(scene, seq) ) {
+ shuffle_seq(scene, seq);
+ }
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ if(seq->seq1 && (seq->seq1->flag & SELECT))
+ calc_sequence(seq);
+ else if(seq->seq2 && (seq->seq2->flag & SELECT))
+ calc_sequence(seq);
+ else if(seq->seq3 && (seq->seq3->flag & SELECT))
+ calc_sequence(seq);
+ }
+ }
+ SEQ_END;
+
+ /* as last: */
+ sort_seq(scene);
+
+ BIF_undo_push("Snap Strips, Sequencer");
+}
+
+void seq_snap_menu(Scene *scene)
+{
+ short event;
+
+ event= pupmenu("Snap %t|To Current Frame%x1");
+ if(event < 1) return;
+
+ seq_snap(scene, event);
+}
+
+
+void seq_mute_sel(Scene *scene, int mute) {
+ Editing *ed;
+ Sequence *seq;
+
+ ed= scene->ed;
+ if(!ed) return;
+
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ if ((seq->flag & SEQ_LOCK)==0) {
+ if (mute==-1) { /* hide unselected */
+ if ((seq->flag & SELECT)==0) {
+ seq->flag |= SEQ_MUTE;
+ }
+ } else if (seq->flag & SELECT) {
+ if (mute) seq->flag |= SEQ_MUTE;
+ else seq->flag &= ~SEQ_MUTE;
+ }
+ }
+ }
+ BIF_undo_push(mute?"Mute Strips, Sequencer":"UnMute Strips, Sequencer");
+}
+
+void seq_lock_sel(Scene *scene, int lock)
+{
+ Editing *ed;
+ Sequence *seq;
+
+ ed= scene->ed;
+ if(!ed) return;
+
+ for(seq= ed->seqbasep->first; seq; seq= seq->next) {
+ if ((seq->flag & SELECT)) {
+ if (lock) seq->flag |= SEQ_LOCK;
+ else seq->flag &= ~SEQ_LOCK;
+ }
+ }
+ BIF_undo_push(lock?"Lock Strips, Sequencer":"Unlock Strips, Sequencer");
+}
+
+void borderselect_seq(Scene *scene, View2D *v2d)
+{
+ Sequence *seq;
+ Editing *ed;
+ rcti rect;
+ rctf rectf, rq;
+ int val;
+ short mval[2];
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+// XXX val= get_border(&rect, 3);
+
+ if(val) {
+ mval[0]= rect.xmin;
+ mval[1]= rect.ymin;
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &rectf.xmin, &rectf.ymin);
+ mval[0]= rect.xmax;
+ mval[1]= rect.ymax;
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &rectf.xmax, &rectf.ymax);
+
+ seq= ed->seqbasep->first;
+ while(seq) {
+
+ if(seq->startstill) rq.xmin= seq->start;
+ else rq.xmin= seq->startdisp;
+ rq.ymin= seq->machine+0.2;
+ if(seq->endstill) rq.xmax= seq->start+seq->len;
+ else rq.xmax= seq->enddisp;
+ rq.ymax= seq->machine+0.8;
+
+ if(BLI_isect_rctf(&rq, &rectf, 0)) {
+ if(val==LEFTMOUSE) {
+ seq->flag |= SELECT;
+ }
+ else {
+ seq->flag &= ~SELECT;
+ }
+ recurs_sel_seq(seq);
+ }
+
+ seq= seq->next;
+ }
+
+ BIF_undo_push("Border Select, Sequencer");
+ }
+}
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
new file mode 100644
index 00000000000..b8b8f4af36c
--- /dev/null
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -0,0 +1,1135 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2003-2009
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_gpencil_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view2d_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_plugin_types.h"
+#include "BKE_sequence.h"
+#include "BKE_scene.h"
+#include "BKE_utildefines.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "ED_anim_api.h"
+#include "ED_space_api.h"
+#include "ED_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+/* own include */
+#include "sequencer_intern.h"
+
+#define SEQ_LEFTHANDLE 1
+#define SEQ_RIGHTHANDLE 2
+
+#define SEQ_STRIP_OFSBOTTOM 0.2
+#define SEQ_STRIP_OFSTOP 0.8
+
+/* Note, Dont use WHILE_SEQ while drawing! - it messes up transform, - Campbell */
+
+int no_rightbox=0, no_leftbox= 0;
+static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2);
+
+
+static void draw_cfra_seq(View2D *v2d, int cfra)
+{
+ glColor3ub(0x30, 0x90, 0x50);
+ glLineWidth(2.0);
+ glBegin(GL_LINES);
+ glVertex2f(cfra, v2d->cur.ymin);
+ glVertex2f(cfra, v2d->cur.ymax);
+ glEnd();
+ glLineWidth(1.0);
+}
+
+static void get_seq_color3ubv(Scene *curscene, Sequence *seq, char *col)
+{
+ char blendcol[3];
+ float hsv[3], rgb[3];
+ SolidColorVars *colvars = (SolidColorVars *)seq->effectdata;
+
+ switch(seq->type) {
+ case SEQ_IMAGE:
+ UI_GetThemeColor3ubv(TH_SEQ_IMAGE, col);
+ break;
+ case SEQ_META:
+ UI_GetThemeColor3ubv(TH_SEQ_META, col);
+ break;
+ case SEQ_MOVIE:
+ UI_GetThemeColor3ubv(TH_SEQ_MOVIE, col);
+ break;
+ case SEQ_SCENE:
+ UI_GetThemeColor3ubv(TH_SEQ_SCENE, col);
+
+ if(seq->scene==curscene) {
+ UI_GetColorPtrBlendShade3ubv(col, col, col, 1.0, 20);
+ }
+ break;
+
+ /* transitions */
+ case SEQ_CROSS:
+ case SEQ_GAMCROSS:
+ case SEQ_WIPE:
+ /* slightly offset hue to distinguish different effects */
+ UI_GetThemeColor3ubv(TH_SEQ_TRANSITION, col);
+
+ rgb[0] = col[0]/255.0; rgb[1] = col[1]/255.0; rgb[2] = col[2]/255.0;
+ rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2);
+
+ if (seq->type == SEQ_CROSS) hsv[0]+= 0.04;
+ if (seq->type == SEQ_GAMCROSS) hsv[0]+= 0.08;
+ if (seq->type == SEQ_WIPE) hsv[0]+= 0.12;
+
+ if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0;
+ hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2);
+ col[0] = (char)(rgb[0]*255); col[1] = (char)(rgb[1]*255); col[2] = (char)(rgb[2]*255);
+ break;
+
+ /* effects */
+ case SEQ_TRANSFORM:
+ case SEQ_SPEED:
+ case SEQ_ADD:
+ case SEQ_SUB:
+ case SEQ_MUL:
+ case SEQ_ALPHAOVER:
+ case SEQ_ALPHAUNDER:
+ case SEQ_OVERDROP:
+ case SEQ_GLOW:
+ /* slightly offset hue to distinguish different effects */
+ UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
+
+ rgb[0] = col[0]/255.0; rgb[1] = col[1]/255.0; rgb[2] = col[2]/255.0;
+ rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2);
+
+ if (seq->type == SEQ_ADD) hsv[0]+= 0.04;
+ if (seq->type == SEQ_SUB) hsv[0]+= 0.08;
+ if (seq->type == SEQ_MUL) hsv[0]+= 0.12;
+ if (seq->type == SEQ_ALPHAOVER) hsv[0]+= 0.16;
+ if (seq->type == SEQ_ALPHAUNDER) hsv[0]+= 0.20;
+ if (seq->type == SEQ_OVERDROP) hsv[0]+= 0.24;
+ if (seq->type == SEQ_GLOW) hsv[0]+= 0.28;
+ if (seq->type == SEQ_TRANSFORM) hsv[0]+= 0.36;
+
+ if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0;
+ hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2);
+ col[0] = (char)(rgb[0]*255); col[1] = (char)(rgb[1]*255); col[2] = (char)(rgb[2]*255);
+ break;
+ case SEQ_COLOR:
+ if (colvars->col) {
+ col[0]= (char)(colvars->col[0]*255);
+ col[1]= (char)(colvars->col[1]*255);
+ col[2]= (char)(colvars->col[2]*255);
+ } else {
+ col[0] = col[1] = col[2] = 128;
+ }
+ break;
+ case SEQ_PLUGIN:
+ UI_GetThemeColor3ubv(TH_SEQ_PLUGIN, col);
+ break;
+ case SEQ_HD_SOUND:
+ case SEQ_RAM_SOUND:
+ UI_GetThemeColor3ubv(TH_SEQ_AUDIO, col);
+ blendcol[0] = blendcol[1] = blendcol[2] = 128;
+ if(seq->flag & SEQ_MUTE) UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20);
+ break;
+ default:
+ col[0] = 10; col[1] = 255; col[2] = 40;
+ }
+}
+
+static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1, float x2, float y2)
+{
+ /* Note, this used to use WHILE_SEQ, but it messes up the seq->depth value, (needed by transform when doing overlap checks)
+ * so for now, just use the meta's immediate children, could be fixed but its only drawing - Campbell */
+ Sequence *seq;
+ float dx;
+ int nr;
+ char col[3];
+
+ nr= BLI_countlist(&seqm->seqbase);
+
+ dx= (x2-x1)/nr;
+
+ if (seqm->flag & SEQ_MUTE) {
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(stipple_halftone);
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple(1, 0x8888);
+ }
+
+ for (seq= seqm->seqbase.first; seq; seq= seq->next) {
+ get_seq_color3ubv(scene, seq, col);
+
+ glColor3ubv((GLubyte *)col);
+
+ glRectf(x1, y1, x1+0.9*dx, y2);
+
+ UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -30);
+ glColor3ubv((GLubyte *)col);
+
+ fdrawbox(x1, y1, x1+0.9*dx, y2);
+
+ x1+= dx;
+ }
+
+ if (seqm->flag & SEQ_MUTE) {
+ glDisable(GL_POLYGON_STIPPLE);
+ glDisable(GL_LINE_STIPPLE);
+ }
+}
+
+static void drawseqwave(Scene *scene, View2D *v2d, Sequence *seq, float x1, float y1, float x2, float y2, int winx)
+{
+ /*
+ x1 is the starting x value to draw the wave,
+ x2 the end x value, same for y1 and y2
+ winx is the zoom level.
+ */
+
+ float
+ f, /* floating point value used to store the X draw location for the wave lines when openGL drawing*/
+ midy, /* fast access to the middle location (y1+y2)/2 */
+ clipxmin, /* the minimum X value, clip this with the window */
+ clipxmax, /* the maximum X value, clip this with the window */
+ sample_step, /* steps to move per sample, floating value must later translate into an int */
+ fsofs, /* steps to move per sample, floating value must later translate into an int */
+ feofs_sofs, /* */
+ sound_width, /* convenience: x2-x1 */
+ wavemulti; /* scale the samples by this value when GL_LINE drawing so it renders the right height */
+
+ int
+ offset, /* initial offset value for the wave drawing */
+ offset_next, /* when in the wave drawing loop this value is the samples intil the next vert */
+ sofs, /* Constrained offset value (~3) for the wave, start */
+ eofs, /* ditto, end */
+ wavesample, /* inner loop storage if the current wave sample value, used to make the 2 values below */
+ wavesamplemin, /* used for finding the min and max wave peaks */
+ wavesamplemax, /* ditto */
+ subsample_step=4; /* when the sample step is 4 every sample of
+ the wave is evaluated for min and max values used to draw the wave,
+ however this is slow ehrn zoomed out so when the sample step is above
+ 1 (the larger the further out the zoom is) so not evaluate all samples, only some. */
+
+ signed short* s;
+ bSound *sound;
+ uint8_t *stream;
+
+// XXX audio_makestream(seq->sound);
+// if(seq->sound==NULL || seq->sound->stream==NULL) return;
+
+ if (seq->flag & SEQ_MUTE) glColor3ub(0x70, 0x80, 0x80); else glColor3ub(0x70, 0xc0, 0xc0);
+
+ sofs = ((int)( FRA2TIME(seq->startdisp-seq->start+seq->anim_startofs)*(float)scene->r.audio.mixrate*4.0 )) & (~3);
+ eofs = ((int)( FRA2TIME(seq->enddisp-seq->start+seq->anim_startofs)*(float)scene->r.audio.mixrate*4.0 )) & (~3);
+
+ /* clip the drawing area to the screen bounds to save time */
+ sample_step= (v2d->cur.xmax - v2d->cur.xmin)/winx;
+ clipxmin= MAX2(x1, v2d->cur.xmin);
+ clipxmax= MIN2(x2, v2d->cur.xmax);
+
+ if (sample_step > 1)
+ subsample_step= ((int)(subsample_step*sample_step*8)) & (~3);
+
+ /* for speedy access */
+ midy = (y1+y2)/2;
+ fsofs= (float)sofs;
+ feofs_sofs= (float)(eofs-sofs);
+ sound_width= x2-x1;
+ sound = seq->sound;
+ stream = sound->stream;
+ wavemulti = (y2-y1)/196605; /*y2-y1 is the height*/
+ wavesample=0;
+
+ /* we need to get the starting offset value, excuse the duplicate code */
+ f=clipxmin;
+ offset= (int) (fsofs + ((f-x1)/sound_width) * feofs_sofs) & (~3);
+
+ /* start the loop, draw a line per sample_step -sample_step is about 1 line drawn per pixel */
+ glBegin(GL_LINES);
+ for (f=x1+sample_step; f<=clipxmax; f+=sample_step) {
+
+ offset_next = (int) (fsofs + ((f-x1)/sound_width) * feofs_sofs) & (~3);
+ if (f > v2d->cur.xmin) {
+ /* if this is close to the last sample just exit */
+ if (offset_next >= sound->streamlen) break;
+
+ wavesamplemin = 131070;
+ wavesamplemax = -131070;
+
+ /*find with high and low of the waveform for this draw,
+ evaluate small samples to find this range */
+ while (offset < offset_next) {
+ s = (signed short*)(stream+offset);
+
+ wavesample = s[0]*2 + s[1];
+ if (wavesamplemin>wavesample)
+ wavesamplemin=wavesample;
+ if (wavesamplemax<wavesample)
+ wavesamplemax=wavesample;
+ offset+=subsample_step;
+ }
+ /* draw the wave line, looks good up close and zoomed out */
+ glVertex2f(f, midy-(wavemulti*wavesamplemin) );
+ glVertex2f(f, midy-(wavemulti*wavesamplemax) );
+ } else {
+ while (offset < offset_next) offset+=subsample_step;
+ }
+
+ offset=offset_next;
+ }
+ glEnd();
+}
+
+/* draw a handle, for each end of a sequence strip */
+static void draw_seq_handle(SpaceSeq *sseq, Sequence *seq, float pixelx, short direction)
+{
+ float v1[2], v2[2], v3[2], rx1=0, rx2=0; //for triangles and rect
+ float x1, x2, y1, y2;
+ float handsize;
+ float minhandle, maxhandle;
+ char str[32];
+ unsigned int whichsel=0;
+ View2D *v2d;
+
+ x1= seq->startdisp;
+ x2= seq->enddisp;
+
+ y1= seq->machine+SEQ_STRIP_OFSBOTTOM;
+ y2= seq->machine+SEQ_STRIP_OFSTOP;
+
+ v2d = &sseq->v2d;
+
+ /* clamp handles to defined size in pixel space */
+ handsize = seq->handsize;
+ minhandle = 7;
+ maxhandle = 40;
+ CLAMP(handsize, minhandle*pixelx, maxhandle*pixelx);
+
+ /* set up co-ordinates/dimensions for either left or right handle */
+ if (direction == SEQ_LEFTHANDLE) {
+ rx1 = x1;
+ rx2 = x1+handsize*0.75;
+
+ v1[0]= x1+handsize/4; v1[1]= y1+( ((y1+y2)/2.0 - y1)/2);
+ v2[0]= x1+handsize/4; v2[1]= y2-( ((y1+y2)/2.0 - y1)/2);
+ v3[0]= v2[0] + handsize/4; v3[1]= (y1+y2)/2.0;
+
+ whichsel = SEQ_LEFTSEL;
+ } else if (direction == SEQ_RIGHTHANDLE) {
+ rx1 = x2-handsize*0.75;
+ rx2 = x2;
+
+ v1[0]= x2-handsize/4; v1[1]= y1+( ((y1+y2)/2.0 - y1)/2);
+ v2[0]= x2-handsize/4; v2[1]= y2-( ((y1+y2)/2.0 - y1)/2);
+ v3[0]= v2[0] - handsize/4; v3[1]= (y1+y2)/2.0;
+
+ whichsel = SEQ_RIGHTSEL;
+ }
+
+ /* draw! */
+ if(seq->type < SEQ_EFFECT ||
+ get_sequence_effect_num_inputs(seq->type) == 0) {
+ glEnable( GL_BLEND );
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ if(seq->flag & whichsel) glColor4ub(0, 0, 0, 80);
+ else if (seq->flag & SELECT) glColor4ub(255, 255, 255, 30);
+ else glColor4ub(0, 0, 0, 22);
+
+ glRectf(rx1, y1, rx2, y2);
+
+ if(seq->flag & whichsel) glColor4ub(255, 255, 255, 200);
+ else glColor4ub(0, 0, 0, 50);
+
+ glEnable( GL_POLYGON_SMOOTH );
+ glBegin(GL_TRIANGLES);
+ glVertex2fv(v1); glVertex2fv(v2); glVertex2fv(v3);
+ glEnd();
+
+ glDisable( GL_POLYGON_SMOOTH );
+ glDisable( GL_BLEND );
+ }
+
+ if(G.moving || (seq->flag & whichsel)) {
+ cpack(0xFFFFFF);
+ if (direction == SEQ_LEFTHANDLE) {
+ sprintf(str, "%d", seq->startdisp);
+ glRasterPos3f(rx1, y1-0.15, 0.0);
+ } else {
+ sprintf(str, "%d", seq->enddisp - 1);
+ glRasterPos3f((x2-BMF_GetStringWidth(G.fonts, str)*pixelx), y2+0.05, 0.0);
+ }
+ BMF_DrawString(G.fonts, str);
+ }
+}
+
+static void draw_seq_extensions(Scene *scene, SpaceSeq *sseq, Sequence *seq)
+{
+ float x1, x2, y1, y2, pixely, a;
+ char col[3], blendcol[3];
+ View2D *v2d;
+
+ if(seq->type >= SEQ_EFFECT) return;
+
+ x1= seq->startdisp;
+ x2= seq->enddisp;
+
+ y1= seq->machine+SEQ_STRIP_OFSBOTTOM;
+ y2= seq->machine+SEQ_STRIP_OFSTOP;
+
+ v2d = &sseq->v2d;
+ pixely = (v2d->cur.ymax - v2d->cur.ymin)/(v2d->mask.ymax - v2d->mask.ymin);
+
+ blendcol[0] = blendcol[1] = blendcol[2] = 120;
+
+ if(seq->startofs) {
+ glEnable( GL_BLEND );
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ get_seq_color3ubv(scene, seq, col);
+
+ if (seq->flag & SELECT) {
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40);
+ glColor4ub(col[0], col[1], col[2], 170);
+ } else {
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0);
+ glColor4ub(col[0], col[1], col[2], 110);
+ }
+
+ glRectf((float)(seq->start), y1-SEQ_STRIP_OFSBOTTOM, x1, y1);
+
+ if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255);
+ else glColor4ub(col[0], col[1], col[2], 160);
+
+ fdrawbox((float)(seq->start), y1-SEQ_STRIP_OFSBOTTOM, x1, y1); //outline
+
+ glDisable( GL_BLEND );
+ }
+ if(seq->endofs) {
+ glEnable( GL_BLEND );
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ get_seq_color3ubv(scene, seq, col);
+
+ if (seq->flag & SELECT) {
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40);
+ glColor4ub(col[0], col[1], col[2], 170);
+ } else {
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0);
+ glColor4ub(col[0], col[1], col[2], 110);
+ }
+
+ glRectf(x2, y2, (float)(seq->start+seq->len), y2+SEQ_STRIP_OFSBOTTOM);
+
+ if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255);
+ else glColor4ub(col[0], col[1], col[2], 160);
+
+ fdrawbox(x2, y2, (float)(seq->start+seq->len), y2+SEQ_STRIP_OFSBOTTOM); //outline
+
+ glDisable( GL_BLEND );
+ }
+ if(seq->startstill) {
+ get_seq_color3ubv(scene, seq, col);
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40);
+ glColor3ubv((GLubyte *)col);
+
+ draw_shadedstrip(seq, col, x1, y1, (float)(seq->start), y2);
+
+ /* feint pinstripes, helps see exactly which is extended and which isn't,
+ * especially when the extension is very small */
+ if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24);
+ else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16);
+
+ glColor3ubv((GLubyte *)col);
+
+ for(a=y1; a< y2; a+= pixely*2.0 ) {
+ fdrawline(x1, a, (float)(seq->start), a);
+ }
+ }
+ if(seq->endstill) {
+ get_seq_color3ubv(scene, seq, col);
+ UI_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40);
+ glColor3ubv((GLubyte *)col);
+
+ draw_shadedstrip(seq, col, (float)(seq->start+seq->len), y1, x2, y2);
+
+ /* feint pinstripes, helps see exactly which is extended and which isn't,
+ * especially when the extension is very small */
+ if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24);
+ else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16);
+
+ glColor3ubv((GLubyte *)col);
+
+ for(a=y1; a< y2; a+= pixely*2.0 ) {
+ fdrawline((float)(seq->start+seq->len), a, x2, a);
+ }
+ }
+}
+
+/* draw info text on a sequence strip */
+static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float y1, float y2, char *background_col)
+{
+ float v1[2], v2[2];
+ int len, size;
+ char str[32 + FILE_MAXDIR+FILE_MAXFILE], *strp;
+ short mval[2];
+
+ v1[1]= y1;
+ v2[1]= y2;
+
+ v1[0]= x1;
+ UI_view2d_to_region_no_clip(v2d, v1[0], v1[1], mval, mval+1);
+ x1= mval[0];
+ v2[0]= x2;
+ UI_view2d_to_region_no_clip(v2d, v2[0], v2[1], mval, mval+1);
+ x2= mval[0];
+ size= x2-x1;
+
+ if(seq->name[2]) {
+ sprintf(str, "%d | %s: %s", seq->len, give_seqname(seq), seq->name+2);
+ }else{
+ if(seq->type == SEQ_META) {
+ sprintf(str, "%d | %s", seq->len, give_seqname(seq));
+ }
+ else if(seq->type == SEQ_SCENE) {
+ if(seq->scene) sprintf(str, "%d | %s: %s", seq->len, give_seqname(seq), seq->scene->id.name+2);
+ else sprintf(str, "%d | %s", seq->len, give_seqname(seq));
+
+ }
+ else if(seq->type == SEQ_IMAGE) {
+ sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
+ }
+ else if(seq->type & SEQ_EFFECT) {
+ int can_float = (seq->type != SEQ_PLUGIN)
+ || (seq->plugin && seq->plugin->version >= 4);
+
+ if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3)
+ sprintf(str, "%d | %s: %d>%d (use %d)%s", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine, can_float ? "" : " No float, upgrade plugin!");
+ else if (seq->seq1 && seq->seq2)
+ sprintf(str, "%d | %s: %d>%d%s", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, can_float ? "" : " No float, upgrade plugin!");
+ else
+ sprintf(str, "%d | %s", seq->len, give_seqname(seq));
+ }
+ else if (seq->type == SEQ_RAM_SOUND) {
+ sprintf(str, "%d | %s", seq->len, seq->strip->stripdata->name);
+ }
+ else if (seq->type == SEQ_HD_SOUND) {
+ sprintf(str, "%d | %s", seq->len, seq->strip->stripdata->name);
+ }
+ else if (seq->type == SEQ_MOVIE) {
+ sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
+ }
+ }
+
+ strp= str;
+
+ while( (len= BMF_GetStringWidth(G.font, strp)) > size) {
+ if(len < 10) break;
+ if(strp[1]==0) break;
+ strp++;
+ }
+
+ mval[0]= (x1+x2-len+1)/2;
+ mval[1]= 1;
+ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x1, &x2);
+
+ if(seq->flag & SELECT){
+ cpack(0xFFFFFF);
+ }else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50){
+ cpack(0x505050); /* use lighter text colour for dark background */
+ }else{
+ cpack(0);
+ }
+ glRasterPos3f(x1, y1+SEQ_STRIP_OFSBOTTOM, 0.0);
+ BMF_DrawString(G.font, strp);
+}
+
+/* draws a shaded strip, made from gradient + flat color + gradient */
+static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2)
+{
+ float ymid1, ymid2;
+
+ if (seq->flag & SEQ_MUTE) {
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(stipple_halftone);
+ }
+
+ ymid1 = (y2-y1)*0.25 + y1;
+ ymid2 = (y2-y1)*0.65 + y1;
+
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_QUADS);
+
+ if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -50);
+ else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 0);
+
+ glColor3ubv((GLubyte *)col);
+
+ glVertex2f(x1,y1);
+ glVertex2f(x2,y1);
+
+ if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5);
+ else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -5);
+
+ glColor3ubv((GLubyte *)col);
+
+ glVertex2f(x2,ymid1);
+ glVertex2f(x1,ymid1);
+
+ glEnd();
+
+ glRectf(x1, ymid1, x2, ymid2);
+
+ glBegin(GL_QUADS);
+
+ glVertex2f(x1,ymid2);
+ glVertex2f(x2,ymid2);
+
+ if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -15);
+ else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 25);
+
+ glColor3ubv((GLubyte *)col);
+
+ glVertex2f(x2,y2);
+ glVertex2f(x1,y2);
+
+ glEnd();
+
+ if (seq->flag & SEQ_MUTE) {
+ glDisable(GL_POLYGON_STIPPLE);
+ }
+}
+
+/*
+Draw a sequence strip, bounds check alredy made
+ARegion is currently only used to get the windows width in pixels
+so wave file sample drawing precission is zoom adjusted
+*/
+static void draw_seq_strip(Scene *scene, ARegion *ar, SpaceSeq *sseq, Sequence *seq, int outline_tint, float pixelx)
+{
+ // XXX
+ extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
+ View2D *v2d= &ar->v2d;
+ float x1, x2, y1, y2;
+ char col[3], background_col[3], is_single_image;
+
+ /* we need to know if this is a single image/color or not for drawing */
+ is_single_image = (char)check_single_seq(seq);
+
+ /* body */
+ if(seq->startstill) x1= seq->start;
+ else x1= seq->startdisp;
+ y1= seq->machine+SEQ_STRIP_OFSBOTTOM;
+ if(seq->endstill) x2= seq->start+seq->len;
+ else x2= seq->enddisp;
+ y2= seq->machine+SEQ_STRIP_OFSTOP;
+
+
+ /* get the correct color per strip type*/
+ //get_seq_color3ubv(scene, seq, col);
+ get_seq_color3ubv(scene, seq, background_col);
+
+ /* draw the main strip body */
+ if (is_single_image) /* single image */
+ draw_shadedstrip(seq, background_col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2);
+ else /* normal operation */
+ draw_shadedstrip(seq, background_col, x1, y1, x2, y2);
+
+ /* draw additional info and controls */
+ if (seq->type == SEQ_RAM_SOUND)
+ drawseqwave(scene, v2d, seq, x1, y1, x2, y2, ar->winx);
+
+ if (!is_single_image)
+ draw_seq_extensions(scene, sseq, seq);
+
+ draw_seq_handle(sseq, seq, pixelx, SEQ_LEFTHANDLE);
+ draw_seq_handle(sseq, seq, pixelx, SEQ_RIGHTHANDLE);
+
+ /* draw the strip outline */
+ x1= seq->startdisp;
+ x2= seq->enddisp;
+
+ get_seq_color3ubv(scene, seq, col);
+ if (G.moving && (seq->flag & SELECT)) {
+ if(seq->flag & SEQ_OVERLAP) {
+ col[0]= 255; col[1]= col[2]= 40;
+ } else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 120);
+ }
+
+ UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, outline_tint);
+
+ glColor3ubv((GLubyte *)col);
+
+ if (seq->flag & SEQ_MUTE) {
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple(1, 0x8888);
+ }
+
+ gl_round_box_shade(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0);
+
+ if (seq->flag & SEQ_MUTE) {
+ glDisable(GL_LINE_STIPPLE);
+ }
+
+ /* calculate if seq is long enough to print a name */
+ x1= seq->startdisp+seq->handsize;
+ x2= seq->enddisp-seq->handsize;
+
+ /* but first the contents of a meta */
+ if(seq->type==SEQ_META) drawmeta_contents(scene, seq, x1, y1+0.15, x2, y2-0.15);
+
+ /* info text on the strip */
+ if(x1<v2d->cur.xmin) x1= v2d->cur.xmin;
+ else if(x1>v2d->cur.xmax) x1= v2d->cur.xmax;
+ if(x2<v2d->cur.xmin) x2= v2d->cur.xmin;
+ else if(x2>v2d->cur.xmax) x2= v2d->cur.xmax;
+
+ /* nice text here would require changing the view matrix for texture text */
+ if( (x2-x1) / pixelx > 32) {
+ draw_seq_text(v2d, seq, x1, x2, y1, y2, background_col);
+ }
+}
+
+static Sequence *special_seq_update= 0;
+
+void set_special_seq_update(int val)
+{
+// int x;
+
+ /* if mouse over a sequence && LEFTMOUSE */
+ if(val) {
+// XXX special_seq_update= find_nearest_seq(&x);
+ }
+ else special_seq_update= 0;
+}
+
+
+static void draw_image_seq(Scene *scene, ARegion *ar, SpaceSeq *sseq)
+{
+ extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
+ struct ImBuf *ibuf;
+ int x1, y1, rectx, recty;
+ int free_ibuf = 0;
+ static int recursive= 0;
+ float zoom;
+ float zoomx, zoomy;
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ rectx= (scene->r.size*scene->r.xsch)/100;
+ recty= (scene->r.size*scene->r.ysch)/100;
+
+ /* BIG PROBLEM: the give_ibuf_seq() can call a rendering, which in turn calls redraws...
+ this shouldn't belong in a window drawing....
+ So: solve this once event based.
+ Now we check for recursion, space type and active area again (ton) */
+
+ if(recursive)
+ return;
+ else {
+ recursive= 1;
+ if (special_seq_update) {
+ ibuf= give_ibuf_seq_direct(scene, rectx, recty, (scene->r.cfra), special_seq_update);
+ }
+ else if (!U.prefetchframes) { // XXX || (G.f & G_PLAYANIM) == 0) {
+ ibuf= (ImBuf *)give_ibuf_seq(scene, rectx, recty, (scene->r.cfra), sseq->chanshown);
+ }
+ else {
+ ibuf= (ImBuf *)give_ibuf_seq_threaded(scene, rectx, recty, (scene->r.cfra), sseq->chanshown);
+ }
+ recursive= 0;
+
+ /* XXX HURMF! the give_ibuf_seq can call image display in this window */
+// if(sa->spacetype!=SPACE_SEQ)
+// return;
+// if(sa!=curarea) {
+// areawinset(sa->win);
+// }
+ }
+
+ if(ibuf==NULL)
+ return;
+
+ if(ibuf->rect==NULL && ibuf->rect_float == NULL)
+ return;
+
+ switch(sseq->mainb) {
+ case SEQ_DRAW_IMG_IMBUF:
+ if (sseq->zebra != 0) {
+ ibuf = make_zebra_view_from_ibuf(ibuf, sseq->zebra);
+ free_ibuf = 1;
+ }
+ break;
+ case SEQ_DRAW_IMG_WAVEFORM:
+ if ((sseq->flag & SEQ_DRAW_COLOR_SEPERATED) != 0) {
+ ibuf = make_sep_waveform_view_from_ibuf(ibuf);
+ } else {
+ ibuf = make_waveform_view_from_ibuf(ibuf);
+ }
+ free_ibuf = 1;
+ break;
+ case SEQ_DRAW_IMG_VECTORSCOPE:
+ ibuf = make_vectorscope_view_from_ibuf(ibuf);
+ free_ibuf = 1;
+ break;
+ case SEQ_DRAW_IMG_HISTOGRAM:
+ ibuf = make_histogram_view_from_ibuf(ibuf);
+ free_ibuf = 1;
+ break;
+ }
+
+ if(ibuf->rect_float && ibuf->rect==NULL)
+ IMB_rect_from_float(ibuf);
+
+ /* needed for gla draw */
+ glaDefine2DArea(&ar->winrct);
+
+ zoom= SEQ_ZOOM_FAC(sseq->zoom);
+ if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
+ zoomx = zoom * ((float)scene->r.xasp / (float)scene->r.yasp);
+ zoomy = zoom;
+ } else {
+ zoomx = zoomy = zoom;
+ }
+
+ /* calc location */
+ x1= (ar->winx-zoomx*ibuf->x)/2 + sseq->xof;
+ y1= (ar->winy-zoomy*ibuf->y)/2 + sseq->yof;
+
+ glPixelZoom(zoomx, zoomy);
+
+ glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
+
+ glPixelZoom(1.0, 1.0);
+
+ /* safety border */
+ if (sseq->mainb == SEQ_DRAW_IMG_IMBUF &&
+ (sseq->flag & SEQ_DRAW_SAFE_MARGINS) != 0) {
+ float fac= 0.1;
+ float x2 = x1 + ibuf->x * zoomx;
+ float y2 = y1 + ibuf->y * zoomy;
+
+ float a= fac*(x2-x1);
+ x1+= a;
+ x2-= a;
+
+ a= fac*(y2-y1);
+ y1+= a;
+ y2-= a;
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ setlinestyle(3);
+
+ UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 1.0, 0);
+
+ uiSetRoundBox(15);
+ gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
+
+ setlinestyle(0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ /* draw grease-pencil (image aligned) */
+// if (sseq->flag & SEQ_DRAW_GPENCIL)
+// XXX draw_gpencil_2dimage(sa, ibuf);
+
+ if (free_ibuf) {
+ IMB_freeImBuf(ibuf);
+ }
+
+ /* draw grease-pencil (screen aligned) */
+// if (sseq->flag & SEQ_DRAW_GPENCIL)
+// XXX draw_gpencil_2dview(sa, 0);
+
+ /* ortho at pixel level sa */
+// XXX myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
+
+}
+
+void seq_reset_imageofs(SpaceSeq *sseq)
+{
+ sseq->xof = sseq->yof = sseq->zoom = 0;
+}
+
+void seq_home(Scene *scene, ARegion *ar, SpaceSeq *sseq)
+{
+ View2D *v2d= &ar->v2d;
+
+ if (!sseq->mainb) {
+ v2d->cur= v2d->tot;
+// test_view2d(v2d, ar->winx, ar->winy);
+// view2d_do_locks(ar, V2D_LOCK_COPY);
+ } else {
+ float zoomX, zoomY;
+ int width, height, imgwidth, imgheight;
+
+ width = ar->winx;
+ height = ar->winy;
+
+ seq_reset_imageofs(sseq);
+
+ imgwidth= (scene->r.size*scene->r.xsch)/100;
+ imgheight= (scene->r.size*scene->r.ysch)/100;
+
+ /* Apply aspect, dosnt need to be that accurate */
+ imgwidth= (int)(imgwidth * ((float)scene->r.xasp / (float)scene->r.yasp));
+
+ if (((imgwidth >= width) || (imgheight >= height)) &&
+ ((width > 0) && (height > 0))) {
+
+ /* Find the zoom value that will fit the image in the image space */
+ zoomX = ((float)width) / ((float)imgwidth);
+ zoomY = ((float)height) / ((float)imgheight);
+ sseq->zoom= (zoomX < zoomY) ? zoomX : zoomY;
+
+ sseq->zoom = 1.0f / power_of_2(1/ MIN2(zoomX, zoomY) );
+ }
+ else {
+ sseq->zoom= 1.0f;
+ }
+ }
+}
+
+#if 0
+/* XXX */
+void seq_viewzoom(SpaceSeq *sseq, unsigned short event, int invert)
+{
+
+ if(event==PAD1)
+ sseq->zoom= 1.0;
+ else if(event==PAD2)
+ sseq->zoom= (invert)? 2.0: 0.5;
+ else if(event==PAD4)
+ sseq->zoom= (invert)? 4.0: 0.25;
+ else if(event==PAD8)
+ sseq->zoom= (invert)? 8.0: 0.125;
+
+ /* ensure pixel exact locations for draw */
+ sseq->xof= (int)sseq->xof;
+ sseq->yof= (int)sseq->yof;
+}
+
+void seq_viewmove(Scene *scene, ARegion *ar, SpaceSeq *sseq)
+{
+ short mval[2], mvalo[2];
+ short rectx, recty, xmin, xmax, ymin, ymax, pad;
+ int oldcursor;
+ Window *win;
+
+ sa = sseq->area;
+ rectx= (scene->r.size*scene->r.xsch)/100;
+ recty= (scene->r.size*scene->r.ysch)/100;
+
+ pad = 10;
+ xmin = -(ar->winx/2) - rectx/2 + pad;
+ xmax = ar->winx/2 + rectx/2 - pad;
+ ymin = -(ar->winy/2) - recty/2 + pad;
+ ymax = ar->winy/2 + recty/2 - pad;
+
+ getmouseco_sc(mvalo);
+
+ oldcursor=get_cursor();
+ win=winlay_get_active_window();
+
+ SetBlenderCursor(BC_NSEW_SCROLLCURSOR);
+
+ while(get_mbut()&(L_MOUSE|M_MOUSE)) {
+
+ getmouseco_sc(mval);
+
+ if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
+
+ sseq->xof -= (mvalo[0]-mval[0]);
+ sseq->yof -= (mvalo[1]-mval[1]);
+
+ /* prevent dragging image outside of the window and losing it! */
+ CLAMP(sseq->xof, xmin, xmax);
+ CLAMP(sseq->yof, ymin, ymax);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ }
+ }
+}
+#endif
+
+void drawprefetchseqspace(Scene *scene, ARegion *ar, SpaceSeq *sseq)
+{
+ int rectx, recty;
+
+ rectx= (scene->r.size*scene->r.xsch)/100;
+ recty= (scene->r.size*scene->r.ysch)/100;
+
+ if(sseq->mainb) {
+ give_ibuf_prefetch_request(
+ rectx, recty, (scene->r.cfra), sseq->chanshown);
+ }
+}
+
+void drawseqspace(const bContext *C, ARegion *ar)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ SpaceSeq *sseq= sa->spacedata.first;
+ Scene *scene= CTX_data_scene(C);
+ View2D *v2d= &ar->v2d;
+ View2DScrollers *scrollers;
+ Editing *ed;
+ Sequence *seq;
+ float col[3];
+ int i;
+
+ ed= scene->ed;
+
+ if(sseq->mainb) {
+ draw_image_seq(scene, ar, sseq);
+ return;
+ }
+
+ UI_GetThemeColor3fv(TH_BACK, col);
+ if(ed && ed->metastack.first) glClearColor(col[0], col[1], col[2]-0.1, 0.0);
+ else glClearColor(col[0], col[1], col[2], 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ UI_view2d_view_ortho(C, v2d);
+
+ UI_ThemeColorShade(TH_BACK, -20);
+ glRectf(v2d->cur.xmin, 0.0, v2d->cur.xmax, 1.0);
+
+ boundbox_seq(scene, &v2d->tot);
+
+ /* Alternating horizontal stripes */
+ i= MAX2(1, ((int)v2d->cur.ymin)-1);
+
+ glBegin(GL_QUADS);
+ while (i<v2d->cur.ymax) {
+ if (((int)i) & 1)
+ UI_ThemeColorShade(TH_BACK, -15);
+ else
+ UI_ThemeColorShade(TH_BACK, -25);
+
+ glVertex2f(v2d->cur.xmax, i);
+ glVertex2f(v2d->cur.xmin, i);
+ glVertex2f(v2d->cur.xmin, i+1);
+ glVertex2f(v2d->cur.xmax, i+1);
+ i+=1.0;
+ }
+ glEnd();
+
+ /* Force grid lines */
+ i= MAX2(1, ((int)v2d->cur.ymin)-1);
+ glBegin(GL_LINES);
+
+ while (i<v2d->cur.ymax) {
+ UI_ThemeColor(TH_GRID);
+ glVertex2f(v2d->cur.xmax, i);
+ glVertex2f(v2d->cur.xmin, i);
+ i+=1.0;
+ }
+ glEnd();
+
+ UI_view2d_constant_grid_draw(C, v2d);
+
+ draw_cfra_seq(v2d, scene->r.cfra);
+
+ /* sequences: first deselect */
+ if(ed) {
+ Sequence *last_seq = get_last_seq(scene);
+ int sel = 0, j;
+ int outline_tint;
+ float pixelx = (v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin);
+ /* loop through twice, first unselected, then selected */
+ for (j=0; j<2; j++) {
+ seq= ed->seqbasep->first;
+ if (j==0) outline_tint = -150;
+ else outline_tint = -60;
+
+ while(seq) { /* bound box test, dont draw outside the view */
+ if ( ((seq->flag & SELECT) == sel) ||
+ seq == last_seq ||
+ MIN2(seq->startdisp, seq->start) > v2d->cur.xmax ||
+ MAX2(seq->enddisp, seq->start+seq->len) < v2d->cur.xmin ||
+ seq->machine+1.0 < v2d->cur.ymin ||
+ seq->machine > v2d->cur.ymax)
+ {
+ /* dont draw */
+ } else {
+ draw_seq_strip(scene, ar, sseq, seq, outline_tint, pixelx);
+ }
+ seq= seq->next;
+ }
+ sel= SELECT; /* draw selected next time round */
+ }
+ /* draw the last selected last, removes some overlapping error */
+ if (last_seq) {
+ draw_seq_strip(scene, ar, sseq, last_seq, 120, pixelx);
+ }
+ }
+
+ /* Draw markers */
+// draw_markers_timespace(SCE_MARKERS, DRAW_MARKERS_LINES);
+
+ /* reset view matrix */
+ UI_view2d_view_restore(C);
+
+ /* scrollers */
+ scrollers= UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
+ UI_view2d_scrollers_draw(C, v2d, scrollers);
+ UI_view2d_scrollers_free(scrollers);
+}
+
+
diff --git a/source/blender/editors/space_sequencer/sequencer_intern.h b/source/blender/editors/space_sequencer/sequencer_intern.h
index d3eb681686b..47d2ae6ee9b 100644
--- a/source/blender/editors/space_sequencer/sequencer_intern.h
+++ b/source/blender/editors/space_sequencer/sequencer_intern.h
@@ -28,14 +28,36 @@
#ifndef ED_SEQUENCER_INTERN_H
#define ED_SEQUENCER_INTERN_H
-#define MAXSEQ 32
-
/* internal exports only */
+struct Sequence;
+struct bContext;
+struct rctf;
+struct SpaceSeq;
+struct ARegion;
+struct Scene;
+
+#define SEQ_ZOOM_FAC(szoom) (szoom > 0)? (szoom) : (szoom == 0)? (1.0) : (-1.0/szoom)
/* sequencer_header.c */
-void sequencer_header_buttons(const bContext *C, ARegion *ar);
+void sequencer_header_buttons(const struct bContext *C, struct ARegion *ar);
+
+/* sequencer_draw.c */
+void drawseqspace(const struct bContext *C, struct ARegion *ar);
+
+/* sequencer_edit.c */
+int check_single_seq(struct Sequence *seq);
+int seq_tx_get_final_left(struct Sequence *seq, int metaclip);
+int seq_tx_get_final_right(struct Sequence *seq, int metaclip);
+void boundbox_seq(struct Scene *scene, struct rctf *rect);
+struct Sequence *get_last_seq(struct Scene *scene);
+/* sequencer_scope.c */
+struct ImBuf *make_waveform_view_from_ibuf(struct ImBuf * ibuf);
+struct ImBuf *make_sep_waveform_view_from_ibuf(struct ImBuf * ibuf);
+struct ImBuf *make_vectorscope_view_from_ibuf(struct ImBuf * ibuf);
+struct ImBuf *make_zebra_view_from_ibuf(struct ImBuf * ibuf, float perc);
+struct ImBuf *make_histogram_view_from_ibuf(struct ImBuf * ibuf);
#endif /* ED_SEQUENCER_INTERN_H */
diff --git a/source/blender/editors/space_sequencer/sequencer_scopes.c b/source/blender/editors/space_sequencer/sequencer_scopes.c
new file mode 100644
index 00000000000..e26f445ae44
--- /dev/null
+++ b/source/blender/editors/space_sequencer/sequencer_scopes.c
@@ -0,0 +1,701 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Author: Peter Schlaile < peter [at] schlaile [dot] de >
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+#include <math.h>
+#include <string.h>
+
+#include "BKE_utildefines.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "sequencer_intern.h"
+
+static void rgb_to_yuv(float rgb[3], float yuv[3])
+{
+ yuv[0]= 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2];
+ yuv[1]= 0.492*(rgb[2] - yuv[0]);
+ yuv[2]= 0.877*(rgb[0] - yuv[0]);
+
+ /* Normalize */
+ yuv[1]*= 255.0/(122*2.0);
+ yuv[1]+= 0.5;
+
+ yuv[2]*= 255.0/(157*2.0);
+ yuv[2]+= 0.5;
+}
+
+static void scope_put_pixel(unsigned char* table, unsigned char * pos)
+{
+ char newval = table[*pos];
+ pos[0] = pos[1] = pos[2] = newval;
+ pos[3] = 255;
+}
+
+static void scope_put_pixel_single(unsigned char* table, unsigned char * pos,
+ int col)
+{
+ char newval = table[pos[col]];
+ pos[col] = newval;
+ pos[3] = 255;
+}
+
+static void wform_put_line(int w,
+ unsigned char * last_pos, unsigned char * new_pos)
+{
+ if (last_pos > new_pos) {
+ unsigned char* temp = new_pos;
+ new_pos = last_pos;
+ last_pos = temp;
+ }
+
+ while (last_pos < new_pos) {
+ if (last_pos[0] == 0) {
+ last_pos[0] = last_pos[1] = last_pos[2] = 32;
+ last_pos[3] = 255;
+ }
+ last_pos += 4*w;
+ }
+}
+
+static void wform_put_line_single(
+ int w, unsigned char * last_pos, unsigned char * new_pos, int col)
+{
+ if (last_pos > new_pos) {
+ unsigned char* temp = new_pos;
+ new_pos = last_pos;
+ last_pos = temp;
+ }
+
+ while (last_pos < new_pos) {
+ if (last_pos[col] == 0) {
+ last_pos[col] = 32;
+ last_pos[3] = 255;
+ }
+ last_pos += 4*w;
+ }
+}
+
+static void wform_put_border(unsigned char * tgt, int w, int h)
+{
+ int x, y;
+
+ for (x = 0; x < w; x++) {
+ unsigned char * p = tgt + 4 * x;
+ p[1] = p[3] = 255.0;
+ p[4 * w + 1] = p[4 * w + 3] = 255.0;
+ p = tgt + 4 * (w * (h - 1) + x);
+ p[1] = p[3] = 255.0;
+ p[-4 * w + 1] = p[-4 * w + 3] = 255.0;
+ }
+
+ for (y = 0; y < h; y++) {
+ unsigned char * p = tgt + 4 * w * y;
+ p[1] = p[3] = 255.0;
+ p[4 + 1] = p[4 + 3] = 255.0;
+ p = tgt + 4 * (w * y + w - 1);
+ p[1] = p[3] = 255.0;
+ p[-4 + 1] = p[-4 + 3] = 255.0;
+ }
+}
+
+static void wform_put_gridrow(unsigned char * tgt, float perc, int w, int h)
+{
+ int i;
+
+ tgt += (int) (perc/100.0 * h) * w * 4;
+
+ for (i = 0; i < w*2; i++) {
+ tgt[0] = 255;
+
+ tgt += 4;
+ }
+}
+
+static void wform_put_grid(unsigned char * tgt, int w, int h)
+{
+ wform_put_gridrow(tgt, 90.0, w, h);
+ wform_put_gridrow(tgt, 70.0, w, h);
+ wform_put_gridrow(tgt, 10.0, w, h);
+}
+
+static struct ImBuf *make_waveform_view_from_ibuf_byte(struct ImBuf * ibuf)
+{
+ struct ImBuf * rval = IMB_allocImBuf(ibuf->x + 3, 515, 32, IB_rect, 0);
+ int x,y;
+ unsigned char* src = (unsigned char*) ibuf->rect;
+ unsigned char* tgt = (unsigned char*) rval->rect;
+ int w = ibuf->x + 3;
+ int h = 515;
+ float waveform_gamma = 0.2;
+ unsigned char wtable[256];
+
+ wform_put_grid(tgt, w, h);
+
+ for (x = 0; x < 256; x++) {
+ wtable[x] = (unsigned char) (pow(((float) x + 1)/256,
+ waveform_gamma)*255);
+ }
+
+ for (y = 0; y < ibuf->y; y++) {
+ unsigned char * last_p = 0;
+
+ for (x = 0; x < ibuf->x; x++) {
+ unsigned char * rgb = src + 4 * (ibuf->x * y + x);
+ float v = 1.0 *
+ ( 0.299*rgb[0]
+ + 0.587*rgb[1]
+ + 0.114*rgb[2]) / 255.0;
+ unsigned char * p = tgt;
+ p += 4 * (w * ((int) (v * (h - 3)) + 1) + x + 1);
+
+ scope_put_pixel(wtable, p);
+ p += 4 * w;
+ scope_put_pixel(wtable, p);
+
+ if (last_p != 0) {
+ wform_put_line(w, last_p, p);
+ }
+ last_p = p;
+ }
+ }
+
+ wform_put_border(tgt, w, h);
+
+ return rval;
+}
+
+static struct ImBuf *make_waveform_view_from_ibuf_float(struct ImBuf * ibuf)
+{
+ struct ImBuf * rval = IMB_allocImBuf(ibuf->x + 3, 515, 32, IB_rect, 0);
+ int x,y;
+ float* src = ibuf->rect_float;
+ unsigned char* tgt = (unsigned char*) rval->rect;
+ int w = ibuf->x + 3;
+ int h = 515;
+ float waveform_gamma = 0.2;
+ unsigned char wtable[256];
+
+ wform_put_grid(tgt, w, h);
+
+ for (x = 0; x < 256; x++) {
+ wtable[x] = (unsigned char) (pow(((float) x + 1)/256,
+ waveform_gamma)*255);
+ }
+
+ for (y = 0; y < ibuf->y; y++) {
+ unsigned char * last_p = 0;
+
+ for (x = 0; x < ibuf->x; x++) {
+ float * rgb = src + 4 * (ibuf->x * y + x);
+ float v = 1.0 *
+ ( 0.299*rgb[0]
+ + 0.587*rgb[1]
+ + 0.114*rgb[2]);
+ unsigned char * p = tgt;
+
+ CLAMP(v, 0.0, 1.0);
+
+ p += 4 * (w * ((int) (v * (h - 3)) + 1) + x + 1);
+
+ scope_put_pixel(wtable, p);
+ p += 4 * w;
+ scope_put_pixel(wtable, p);
+
+ if (last_p != 0) {
+ wform_put_line(w, last_p, p);
+ }
+ last_p = p;
+ }
+ }
+
+ wform_put_border(tgt, w, h);
+
+ return rval;
+}
+
+struct ImBuf *make_waveform_view_from_ibuf(struct ImBuf * ibuf)
+{
+ if (ibuf->rect_float) {
+ return make_waveform_view_from_ibuf_float(ibuf);
+ } else {
+ return make_waveform_view_from_ibuf_byte(ibuf);
+ }
+}
+
+
+static struct ImBuf *make_sep_waveform_view_from_ibuf_byte(struct ImBuf * ibuf)
+{
+ struct ImBuf * rval = IMB_allocImBuf(
+ ibuf->x + 3, 515, 32, IB_rect, 0);
+ int x,y;
+ unsigned char* src = (unsigned char*) ibuf->rect;
+ unsigned char* tgt = (unsigned char*) rval->rect;
+ int w = ibuf->x + 3;
+ int sw = ibuf->x/3;
+ int h = 515;
+ float waveform_gamma = 0.2;
+ unsigned char wtable[256];
+
+ wform_put_grid(tgt, w, h);
+
+ for (x = 0; x < 256; x++) {
+ wtable[x] = (unsigned char) (pow(((float) x + 1)/256,
+ waveform_gamma)*255);
+ }
+
+ for (y = 0; y < ibuf->y; y++) {
+ unsigned char * last_p[3] = {0,0,0};
+
+ for (x = 0; x < ibuf->x; x++) {
+ int c;
+ unsigned char * rgb = src + 4 * (ibuf->x * y + x);
+ for (c = 0; c < 3; c++) {
+ unsigned char * p = tgt;
+ p += 4 * (w * ((rgb[c] * (h - 3))/255 + 1)
+ + c * sw + x/3 + 1);
+
+ scope_put_pixel_single(wtable, p, c);
+ p += 4 * w;
+ scope_put_pixel_single(wtable, p, c);
+
+ if (last_p[c] != 0) {
+ wform_put_line_single(
+ w, last_p[c], p, c);
+ }
+ last_p[c] = p;
+ }
+ }
+ }
+
+ wform_put_border(tgt, w, h);
+
+ return rval;
+}
+
+static struct ImBuf *make_sep_waveform_view_from_ibuf_float(
+ struct ImBuf * ibuf)
+{
+ struct ImBuf * rval = IMB_allocImBuf(
+ ibuf->x + 3, 515, 32, IB_rect, 0);
+ int x,y;
+ float* src = ibuf->rect_float;
+ unsigned char* tgt = (unsigned char*) rval->rect;
+ int w = ibuf->x + 3;
+ int sw = ibuf->x/3;
+ int h = 515;
+ float waveform_gamma = 0.2;
+ unsigned char wtable[256];
+
+ wform_put_grid(tgt, w, h);
+
+ for (x = 0; x < 256; x++) {
+ wtable[x] = (unsigned char) (pow(((float) x + 1)/256,
+ waveform_gamma)*255);
+ }
+
+ for (y = 0; y < ibuf->y; y++) {
+ unsigned char * last_p[3] = {0, 0, 0};
+
+ for (x = 0; x < ibuf->x; x++) {
+ int c;
+ float * rgb = src + 4 * (ibuf->x * y + x);
+ for (c = 0; c < 3; c++) {
+ unsigned char * p = tgt;
+ float v = rgb[c];
+
+ CLAMP(v, 0.0, 1.0);
+
+ p += 4 * (w * ((int) (v * (h - 3)) + 1)
+ + c * sw + x/3 + 1);
+
+ scope_put_pixel_single(wtable, p, c);
+ p += 4 * w;
+ scope_put_pixel_single(wtable, p, c);
+
+ if (last_p[c] != 0) {
+ wform_put_line_single(
+ w, last_p[c], p, c);
+ }
+ last_p[c] = p;
+ }
+ }
+ }
+
+ wform_put_border(tgt, w, h);
+
+ return rval;
+}
+
+struct ImBuf *make_sep_waveform_view_from_ibuf(struct ImBuf * ibuf)
+{
+ if (ibuf->rect_float) {
+ return make_sep_waveform_view_from_ibuf_float(ibuf);
+ } else {
+ return make_sep_waveform_view_from_ibuf_byte(ibuf);
+ }
+}
+
+static void draw_zebra_byte(struct ImBuf * src,struct ImBuf * ibuf, float perc)
+{
+ unsigned int limit = 255 * perc / 100.0;
+ unsigned char * p = (unsigned char*) src->rect;
+ unsigned char * o = (unsigned char*) ibuf->rect;
+ int x;
+ int y;
+
+ for (y = 0; y < ibuf->y; y++) {
+ for (x = 0; x < ibuf->x; x++) {
+ unsigned char r = *p++;
+ unsigned char g = *p++;
+ unsigned char b = *p++;
+ unsigned char a = *p++;
+
+ if (r >= limit || g >= limit || b >= limit) {
+ if (((x + y) & 0x08) != 0) {
+ r = 255 - r;
+ g = 255 - g;
+ b = 255 - b;
+ }
+ }
+ *o++ = r;
+ *o++ = g;
+ *o++ = b;
+ *o++ = a;
+ }
+ }
+}
+
+
+static void draw_zebra_float(struct ImBuf * src,struct ImBuf * ibuf,float perc)
+{
+ float limit = perc / 100.0;
+ float * p = src->rect_float;
+ unsigned char * o = (unsigned char*) ibuf->rect;
+ int x;
+ int y;
+
+ for (y = 0; y < ibuf->y; y++) {
+ for (x = 0; x < ibuf->x; x++) {
+ float r = *p++;
+ float g = *p++;
+ float b = *p++;
+ float a = *p++;
+
+ if (r >= limit || g >= limit || b >= limit) {
+ if (((x + y) & 0x08) != 0) {
+ r = -r;
+ g = -g;
+ b = -b;
+ }
+ }
+
+ *o++ = FTOCHAR(r);
+ *o++ = FTOCHAR(g);
+ *o++ = FTOCHAR(b);
+ *o++ = FTOCHAR(a);
+ }
+ }
+}
+
+struct ImBuf * make_zebra_view_from_ibuf(struct ImBuf * src, float perc)
+{
+ struct ImBuf * ibuf = IMB_allocImBuf(src->x, src->y, 32, IB_rect, 0);
+
+ if (src->rect_float) {
+ draw_zebra_float(src, ibuf, perc);
+ } else {
+ draw_zebra_byte(src, ibuf, perc);
+ }
+ return ibuf;
+}
+
+static void draw_histogram_marker(struct ImBuf * ibuf, int x)
+{
+ unsigned char * p = (unsigned char*) ibuf->rect;
+ int barh = ibuf->y * 0.1;
+ int i;
+
+ p += 4 * (x + ibuf->x * (ibuf->y - barh + 1));
+
+ for (i = 0; i < barh-1; i++) {
+ p[0] = p[1] = p[2] = 255;
+ p += ibuf->x * 4;
+ }
+}
+
+static void draw_histogram_bar(struct ImBuf * ibuf, int x,float val, int col)
+{
+ unsigned char * p = (unsigned char*) ibuf->rect;
+ int barh = ibuf->y * val * 0.9;
+ int i;
+
+ p += 4 * (x + ibuf->x);
+
+ for (i = 0; i < barh; i++) {
+ p[col] = 255;
+ p += ibuf->x * 4;
+ }
+}
+
+static struct ImBuf *make_histogram_view_from_ibuf_byte(
+ struct ImBuf * ibuf)
+{
+ struct ImBuf * rval = IMB_allocImBuf(515, 128, 32, IB_rect, 0);
+ int n,c,x,y;
+ unsigned char* src = (unsigned char*) ibuf->rect;
+
+ unsigned int bins[3][256];
+
+ memset(bins, 0, 3 * 256* sizeof(unsigned int));
+
+ for (y = 0; y < ibuf->y; y++) {
+ for (x = 0; x < ibuf->x; x++) {
+ bins[0][*src++]++;
+ bins[1][*src++]++;
+ bins[2][*src++]++;
+ src++;
+ }
+ }
+
+ n = 0;
+ for (c = 0; c < 3; c++) {
+ for (x = 0; x < 256; x++) {
+ if (bins[c][x] > n) {
+ n = bins[c][x];
+ }
+ }
+ }
+
+ for (c = 0; c < 3; c++) {
+ for (x = 0; x < 256; x++) {
+ draw_histogram_bar(rval, x*2+1,
+ ((float) bins[c][x])/n, c);
+ draw_histogram_bar(rval, x*2+2,
+ ((float) bins[c][x])/n, c);
+ }
+ }
+
+ wform_put_border((unsigned char*) rval->rect, rval->x, rval->y);
+
+ return rval;
+}
+
+static int get_bin_float(float f)
+{
+ if (f < -0.25) {
+ f = -0.25;
+ } else if (f > 1.25) {
+ f = 1.25;
+ }
+
+ return (int) (((f + 0.25) / 1.5) * 512);
+}
+
+static struct ImBuf *make_histogram_view_from_ibuf_float(
+ struct ImBuf * ibuf)
+{
+ struct ImBuf * rval = IMB_allocImBuf(515, 128, 32, IB_rect, 0);
+ int n,c,x,y;
+ float* src = ibuf->rect_float;
+
+ unsigned int bins[3][512];
+
+ memset(bins, 0, 3 * 256* sizeof(unsigned int));
+
+ for (y = 0; y < ibuf->y; y++) {
+ for (x = 0; x < ibuf->x; x++) {
+ bins[0][get_bin_float(*src++)]++;
+ bins[1][get_bin_float(*src++)]++;
+ bins[2][get_bin_float(*src++)]++;
+ src++;
+ }
+ }
+
+ draw_histogram_marker(rval, get_bin_float(0.0));
+ draw_histogram_marker(rval, get_bin_float(1.0));
+
+ n = 0;
+ for (c = 0; c < 3; c++) {
+ for (x = 0; x < 512; x++) {
+ if (bins[c][x] > n) {
+ n = bins[c][x];
+ }
+ }
+ }
+ for (c = 0; c < 3; c++) {
+ for (x = 0; x < 512; x++) {
+ draw_histogram_bar(rval, x+1, (float) bins[c][x]/n, c);
+ }
+ }
+
+ wform_put_border((unsigned char*) rval->rect, rval->x, rval->y);
+
+ return rval;
+}
+
+struct ImBuf *make_histogram_view_from_ibuf(struct ImBuf * ibuf)
+{
+ if (ibuf->rect_float) {
+ return make_histogram_view_from_ibuf_float(ibuf);
+ } else {
+ return make_histogram_view_from_ibuf_byte(ibuf);
+ }
+}
+
+static void vectorscope_put_cross(unsigned char r, unsigned char g,
+ unsigned char b,
+ char * tgt, int w, int h, int size)
+{
+ float rgb[3], yuv[3];
+ char * p;
+ int x = 0;
+ int y = 0;
+
+ rgb[0]= (float)r/255.0;
+ rgb[1]= (float)g/255.0;
+ rgb[2]= (float)b/255.0;
+ rgb_to_yuv(rgb, yuv);
+
+ p = tgt + 4 * (w * (int) ((yuv[2] * (h - 3) + 1))
+ + (int) ((yuv[1] * (w - 3) + 1)));
+
+ if (r == 0 && g == 0 && b == 0) {
+ r = 255;
+ }
+
+ for (y = -size; y <= size; y++) {
+ for (x = -size; x <= size; x++) {
+ char * q = p + 4 * (y * w + x);
+ q[0] = r; q[1] = g; q[2] = b; q[3] = 255;
+ }
+ }
+}
+
+static struct ImBuf *make_vectorscope_view_from_ibuf_byte(struct ImBuf * ibuf)
+{
+ struct ImBuf * rval = IMB_allocImBuf(515, 515, 32, IB_rect, 0);
+ int x,y;
+ char* src = (char*) ibuf->rect;
+ char* tgt = (char*) rval->rect;
+ float rgb[3], yuv[3];
+ int w = 515;
+ int h = 515;
+ float scope_gamma = 0.2;
+ unsigned char wtable[256];
+
+ for (x = 0; x < 256; x++) {
+ wtable[x] = (unsigned char) (pow(((float) x + 1)/256,
+ scope_gamma)*255);
+ }
+
+ for (x = 0; x <= 255; x++) {
+ vectorscope_put_cross(255 , 0,255 - x, tgt, w, h, 1);
+ vectorscope_put_cross(255 , x, 0, tgt, w, h, 1);
+ vectorscope_put_cross(255- x, 255, 0, tgt, w, h, 1);
+ vectorscope_put_cross(0, 255, x, tgt, w, h, 1);
+ vectorscope_put_cross(0, 255 - x, 255, tgt, w, h, 1);
+ vectorscope_put_cross(x, 0, 255, tgt, w, h, 1);
+ }
+
+ for (y = 0; y < ibuf->y; y++) {
+ for (x = 0; x < ibuf->x; x++) {
+ char * src1 = src + 4 * (ibuf->x * y + x);
+ char * p;
+
+ rgb[0]= (float)src1[0]/255.0;
+ rgb[1]= (float)src1[1]/255.0;
+ rgb[2]= (float)src1[2]/255.0;
+ rgb_to_yuv(rgb, yuv);
+
+ p = tgt + 4 * (w * (int) ((yuv[2] * (h - 3) + 1))
+ + (int) ((yuv[1] * (w - 3) + 1)));
+ scope_put_pixel(wtable, (unsigned char*)p);
+ }
+ }
+
+ vectorscope_put_cross(0, 0, 0, tgt, w, h, 3);
+
+ return rval;
+}
+
+static struct ImBuf *make_vectorscope_view_from_ibuf_float(struct ImBuf * ibuf)
+{
+ struct ImBuf * rval = IMB_allocImBuf(515, 515, 32, IB_rect, 0);
+ int x,y;
+ float* src = ibuf->rect_float;
+ char* tgt = (char*) rval->rect;
+ float rgb[3], yuv[3];
+ int w = 515;
+ int h = 515;
+ float scope_gamma = 0.2;
+ unsigned char wtable[256];
+
+ for (x = 0; x < 256; x++) {
+ wtable[x] = (unsigned char) (pow(((float) x + 1)/256,
+ scope_gamma)*255);
+ }
+
+ for (x = 0; x <= 255; x++) {
+ vectorscope_put_cross(255 , 0,255 - x, tgt, w, h, 1);
+ vectorscope_put_cross(255 , x, 0, tgt, w, h, 1);
+ vectorscope_put_cross(255- x, 255, 0, tgt, w, h, 1);
+ vectorscope_put_cross(0, 255, x, tgt, w, h, 1);
+ vectorscope_put_cross(0, 255 - x, 255, tgt, w, h, 1);
+ vectorscope_put_cross(x, 0, 255, tgt, w, h, 1);
+ }
+
+ for (y = 0; y < ibuf->y; y++) {
+ for (x = 0; x < ibuf->x; x++) {
+ float * src1 = src + 4 * (ibuf->x * y + x);
+ char * p;
+
+ memcpy(rgb, src1, 3 * sizeof(float));
+
+ CLAMP(rgb[0], 0.0, 1.0);
+ CLAMP(rgb[1], 0.0, 1.0);
+ CLAMP(rgb[2], 0.0, 1.0);
+
+ rgb_to_yuv(rgb, yuv);
+
+ p = tgt + 4 * (w * (int) ((yuv[2] * (h - 3) + 1))
+ + (int) ((yuv[1] * (w - 3) + 1)));
+ scope_put_pixel(wtable, (unsigned char*)p);
+ }
+ }
+
+ vectorscope_put_cross(0, 0, 0, tgt, w, h, 3);
+
+ return rval;
+}
+
+struct ImBuf *make_vectorscope_view_from_ibuf(struct ImBuf * ibuf)
+{
+ if (ibuf->rect_float) {
+ return make_vectorscope_view_from_ibuf_float(ibuf);
+ } else {
+ return make_vectorscope_view_from_ibuf_byte(ibuf);
+ }
+}
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 08f700d1cf9..7adf042d13a 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -43,6 +43,7 @@
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_screen.h"
+#include "BKE_sequence.h"
#include "ED_space_api.h"
#include "ED_screen.h"
@@ -111,8 +112,6 @@ static SpaceLink *sequencer_new(const bContext *C)
ar->v2d.keepzoom= 0;
ar->v2d.keeptot= 0;
-
-
return (SpaceLink *)sseq;
}
@@ -156,28 +155,6 @@ static void sequencer_main_area_init(wmWindowManager *wm, ARegion *ar)
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
-static void sequencer_main_area_draw(const bContext *C, ARegion *ar)
-{
- /* draw entirely, view changes should be handled here */
- // SpaceSeq *sseq= (SpaceSeq*)CTX_wm_space_data(C);
- View2D *v2d= &ar->v2d;
- float col[3];
-
- /* clear and setup matrix */
- UI_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- UI_view2d_view_ortho(C, v2d);
-
- /* data... */
-
-
- /* reset view matrix */
- UI_view2d_view_restore(C);
-
- /* scrollers? */
-}
void sequencer_operatortypes(void)
{
@@ -241,7 +218,7 @@ void ED_spacetype_sequencer(void)
art= MEM_callocN(sizeof(ARegionType), "spacetype sequencer region");
art->regionid = RGN_TYPE_WINDOW;
art->init= sequencer_main_area_init;
- art->draw= sequencer_main_area_draw;
+ art->draw= drawseqspace;
art->listener= sequencer_main_area_listener;
art->keymapflag= ED_KEYMAP_VIEW2D;