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-rw-r--r--intern/audaspace/Makefile1
-rw-r--r--source/Makefile7
-rw-r--r--source/blender/blenkernel/intern/curve.c3
-rw-r--r--source/blender/blenkernel/intern/customdata.c3
-rw-r--r--source/blender/blenkernel/intern/effect.c3
-rw-r--r--source/blender/editors/space_view3d/drawobject.c3
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c3
7 files changed, 10 insertions, 13 deletions
diff --git a/intern/audaspace/Makefile b/intern/audaspace/Makefile
index c1a613af1ae..2f7bd8c79ff 100644
--- a/intern/audaspace/Makefile
+++ b/intern/audaspace/Makefile
@@ -57,6 +57,7 @@ ifeq ($(WITH_SNDFILE),true)
DIRS += sndfile
endif
+# Not in use currently, see also source/Makefile and r31375
#ifeq ($(WITH_FFTW3),true)
# DIRS += fftw
#endif
diff --git a/source/Makefile b/source/Makefile
index 9768dbc0010..637fbf36871 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -129,9 +129,10 @@ endif
ifeq ($(WITH_SNDFILE),true)
COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_sndfile.a
endif
-ifeq ($(WITH_FFTW3),true)
- COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fftw.a
-endif
+# Not in use currently, see also intern/audaspace/Makefile and r31375
+#ifeq ($(WITH_FFTW3),true)
+# COMLIB += $(NAN_AUDASPACE)/lib/$(DEBUG_DIR)libaud_fftw.a
+#endif
COMLIB += $(NAN_SAMPLERATE)/lib/$(DEBUG_DIR)libsamplerate.a
COMLIB += $(NAN_LZO)/lib/$(DEBUG_DIR)libminilzo.a
COMLIB += $(NAN_LZMA)/lib/$(DEBUG_DIR)liblzma.a
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index a7dd80bff4d..06ba066efdd 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -1939,11 +1939,10 @@ static void make_bevel_list_3D_tangent(BevList *bl)
/* make perpendicular, modify tan in place, is ok */
float cross_tmp[3];
- float zero[3] = {0,0,0};
cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
normalize_v3(cross_tmp);
- tri_to_quat( bevp1->quat,zero, cross_tmp, bevp1->tan); /* XXX - could be faster */
+ tri_to_quat( bevp1->quat, (float [3]){0,0,0}, cross_tmp, bevp1->tan); /* XXX - could be faster */
bevp0= bevp1;
bevp1= bevp2;
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 9c4f0d790ca..3eec7611697 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -502,8 +502,7 @@ static void layerInterp_mdisps(void **UNUSED(sources), float *UNUSED(weights),
/* Initialize the destination */
for(i = 0; i < d->totdisp; ++i) {
- float z[3] = {0,0,0};
- copy_v3_v3(d->disps[i], z);
+ zero_v3(d->disps[i]);
}
/* For now, some restrictions on the input */
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 70e814ef956..47606c39937 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -1007,8 +1007,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
else if(eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
- float temp1[3]={0,0,0}, temp2[3];
- VECCOPY(temp1, force);
+ float temp1[3]={force[0], force[1], force[2]}, temp2[3];
do_physical_effector(eff, &efd, point, force);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index bc340ef5b4b..171c5a311c1 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -6139,8 +6139,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
if(flag == 0) {
- float zero[3]= {0,0,0};
- view3d_cached_text_draw_add(zero, ob->id.name+2, 10, 0);
+ view3d_cached_text_draw_add((float [3]){0,0,0}, ob->id.name+2, 10, 0);
}
}
/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 668f0a086d1..b71249880a6 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -212,9 +212,8 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
float totlen = len_v3(mtx_tx[3]);
if(totlen != 0.0f) {
- float zero[3]={0.0f, 0.0f, 0.0f};
float cp[3];
- screw_ofs= closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
+ screw_ofs= closest_to_line_v3(cp, mtx_tx[3], (float []){0,0,0}, axis_vec);
}
else {
screw_ofs= 0.0f;