diff options
-rw-r--r-- | source/blender/python/api2_2x/NMesh.c | 2 | ||||
-rw-r--r-- | source/blender/src/buttons_editing.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/python/api2_2x/NMesh.c b/source/blender/python/api2_2x/NMesh.c index ab9d9d371c1..29242934228 100644 --- a/source/blender/python/api2_2x/NMesh.c +++ b/source/blender/python/api2_2x/NMesh.c @@ -185,7 +185,7 @@ static char M_NMesh_Face_doc[] = static char NMFace_append_doc[] = "(vert) - appends Vertex 'vert' to face vertex list"; -static char M_NMesh_Vert_doc[] = "([x, y, z]) - Get a new vertice\n\n\ +static char M_NMesh_Vert_doc[] = "([x, y, z]) - Get a new vertex\n\n\ [x, y, z] Specify new coordinates"; static char NMesh_getMaterials_doc[] = diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 75bafb49b60..69085ad1c9b 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -3379,14 +3379,14 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me) 170, 195, 85, 19, &G.scene->toolsettings->cornertype , 0, 0, 0, 0, "Choose Quad Corner Cut Type"); uiDefBut(block, BUT,B_VERTEXNOISE,"Noise", 10,175,60,19, 0, 0, 0, 0, 0, "Use vertex coordinate as texture coordinate"); - uiDefBut(block, BUT,B_HASH,"Hash", 70,175,60,19, 0, 0, 0, 0, 0, "Randomizes selected vertice sequence data"); - uiDefBut(block, BUT,B_XSORT,"Xsort", 130,175,60,19, 0, 0, 0, 0, 0, "Sorts selected vertice data in the X direction"); + uiDefBut(block, BUT,B_HASH,"Hash", 70,175,60,19, 0, 0, 0, 0, 0, "Randomizes selected vertex sequence data"); + uiDefBut(block, BUT,B_XSORT,"Xsort", 130,175,60,19, 0, 0, 0, 0, 0, "Sorts selected vertex data in the X direction"); uiDefBut(block, BUT,B_FRACSUBDIV, "Fractal", 190,175,65,19, 0, 0, 0, 0, 0, "Subdivides selected faces with a random factor"); uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 10,155,80,19, 0, 0, 0, 0, 0, "Moves selected vertices outwards into a spherical shape"); uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 90,155,80,19, 0, 0, 0, 0, 0, "Flattens angles of selected faces"); - uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected verts to separate sub-mesh."); + uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected vertices to separate sub-mesh"); uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 10,135,80,19, 0, 0, 0, 0, 0, "Toggles the direction of the selected face's normals"); uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 90,135,80,19, 0, 0, 0, 0, 0, "Removes duplicates from selected vertices"); |