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-rw-r--r--source/gameengine/Expressions/ListValue.cpp153
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp25
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h2
-rw-r--r--source/gameengine/Expressions/Value.cpp28
-rw-r--r--source/gameengine/Expressions/Value.h2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp4
9 files changed, 146 insertions, 90 deletions
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index 6c92e805745..c78963142d1 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -39,8 +39,10 @@ Py_ssize_t listvalue_bufferlen(PyObject* self)
PyObject* listvalue_buffer_item(PyObject* self, Py_ssize_t index)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
+ CValue *cval;
+
if (list==NULL) {
- PyErr_SetString(PyExc_IndexError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val = CList[i], "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -49,24 +51,25 @@ PyObject* listvalue_buffer_item(PyObject* self, Py_ssize_t index)
if (index < 0)
index = count+index;
- if (index >= 0 && index < count)
- {
- PyObject* pyobj = list->GetValue(index)->ConvertValueToPython();
- if (pyobj)
- return pyobj;
- else
- return list->GetValue(index)->GetProxy();
-
+ if (index < 0 || index >= count) {
+ PyErr_SetString(PyExc_IndexError, "CList[i]: Python ListIndex out of range in CValueList");
+ return NULL;
}
- PyErr_SetString(PyExc_IndexError, "list[i]: Python ListIndex out of range in CValueList");
- return NULL;
+
+ cval= list->GetValue(index);
+
+ PyObject* pyobj = cval->ConvertValueToPython();
+ if (pyobj)
+ return pyobj;
+ else
+ return cval->GetProxy();
}
PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL) {
- PyErr_SetString(PyExc_IndexError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "value = CList[i], "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -85,7 +88,7 @@ PyObject* listvalue_mapping_subscript(PyObject* self, PyObject* pyindex)
}
PyObject *pyindex_str = PyObject_Repr(pyindex); /* new ref */
- PyErr_Format(PyExc_KeyError, "list[key]: '%s' key not in list", PyString_AsString(pyindex_str));
+ PyErr_Format(PyExc_KeyError, "CList[key]: '%s' key not in list", PyString_AsString(pyindex_str));
Py_DECREF(pyindex_str);
return NULL;
}
@@ -96,7 +99,7 @@ PyObject* listvalue_buffer_slice(PyObject* self,Py_ssize_t ilow, Py_ssize_t ihig
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL) {
- PyErr_SetString(PyExc_IndexError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "val = CList[i:j], "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -127,73 +130,79 @@ PyObject* listvalue_buffer_slice(PyObject* self,Py_ssize_t ilow, Py_ssize_t ihig
}
-
-static PyObject *
-listvalue_buffer_concat(PyObject * self, PyObject * other)
+/* clist + list, return a list that python owns */
+static PyObject *listvalue_buffer_concat(PyObject * self, PyObject * other)
{
CListValue *listval= static_cast<CListValue *>(BGE_PROXY_REF(self));
+ int i, numitems, numitems_orig;
+
if (listval==NULL) {
- PyErr_SetString(PyExc_IndexError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, "CList+other, "BGE_PROXY_ERROR_MSG);
return NULL;
}
+ numitems_orig= listval->GetCount();
+
// for now, we support CListValue concatenated with items
// and CListValue concatenated to Python Lists
// and CListValue concatenated with another CListValue
- listval->AddRef();
- if (other->ob_type == &PyList_Type)
+ /* Shallow copy, dont use listval->GetReplica(), it will screw up with KX_GameObjects */
+ CListValue* listval_new = new CListValue();
+
+ if (PyList_Check(other))
{
+ CValue* listitemval;
bool error = false;
-
- int i;
- int numitems = PyList_Size(other);
+
+ numitems = PyList_Size(other);
+
+ /* copy the first part of the list */
+ listval_new->Resize(numitems_orig + numitems);
+ for (i=0;i<numitems_orig;i++)
+ listval_new->SetValue(i, listval->GetValue(i)->AddRef());
+
for (i=0;i<numitems;i++)
{
- PyObject* listitem = PyList_GetItem(other,i);
- CValue* listitemval = listval->ConvertPythonToValue(listitem);
- if (listitemval)
- {
- listval->Add(listitemval);
- } else
- {
- error = true;
+ listitemval = listval->ConvertPythonToValue(PyList_GetItem(other,i), "cList + pyList: CListValue, ");
+
+ if (listitemval) {
+ listval_new->SetValue(i+numitems_orig, listitemval);
+ } else {
+ error= true;
+ break;
}
}
-
+
if (error) {
- PyErr_SetString(PyExc_SystemError, "list.append(val): couldn't add one or more items to this CValueList");
- return NULL;
+ listval_new->Resize(numitems_orig+i); /* resize so we dont try release NULL pointers */
+ listval_new->Release();
+ return NULL; /* ConvertPythonToValue above sets the error */
}
-
- } else
- {
- if (other->ob_type == &CListValue::Type)
- {
- // add items from otherlist to this list
- CListValue* otherval = (CListValue*) other;
-
-
- for (int i=0;i<otherval->GetCount();i++)
- {
- otherval->Add(listval->GetValue(i)->AddRef());
- }
- }
- else
- {
- CValue* objval = listval->ConvertPythonToValue(other);
- if (objval)
- {
- listval->Add(objval);
- } else
- {
- PyErr_SetString(PyExc_SystemError, "list.append(i): couldn't add item to this CValueList");
- return NULL;
- }
+
+ }
+ else if (PyObject_TypeCheck(other, &CListValue::Type)) {
+ // add items from otherlist to this list
+ CListValue* otherval = static_cast<CListValue *>(BGE_PROXY_REF(other));
+ if(otherval==NULL) {
+ listval_new->Release();
+ PyErr_SetString(PyExc_SystemError, "CList+other, "BGE_PROXY_ERROR_MSG);
+ return NULL;
}
+
+ numitems = otherval->GetCount();
+
+ /* copy the first part of the list */
+ listval_new->Resize(numitems_orig + numitems); /* resize so we dont try release NULL pointers */
+ for (i=0;i<numitems_orig;i++)
+ listval_new->SetValue(i, listval->GetValue(i)->AddRef());
+
+ /* now copy the other part of the list */
+ for (i=0;i<numitems;i++)
+ listval_new->SetValue(i+numitems_orig, otherval->GetValue(i)->AddRef());
+
}
-
- return self;
+ return listval_new->NewProxy(true); /* python owns this list */
}
@@ -437,14 +446,24 @@ void CListValue::MergeList(CListValue *otherlist)
{
SetValue(i+numelements,otherlist->GetValue(i)->AddRef());
}
-
}
-
PyObject* CListValue::Pyappend(PyObject* value)
{
- return listvalue_buffer_concat(m_proxy, value); /* m_proxy is the same as self */
+ CValue* objval = ConvertPythonToValue(value, "CList.append(i): CValueList, ");
+
+ if (!objval) /* ConvertPythonToValue sets the error */
+ return NULL;
+
+ if (!BGE_PROXY_PYOWNS(m_proxy)) {
+ PyErr_SetString(PyExc_TypeError, "CList.append(i): this CValueList is used internally for the game engine and can't be modified");
+ return NULL;
+ }
+
+ Add(objval);
+
+ Py_RETURN_NONE;
}
@@ -482,7 +501,7 @@ PyObject* CListValue::Pyindex(PyObject *value)
{
PyObject* result = NULL;
- CValue* checkobj = ConvertPythonToValue(value);
+ CValue* checkobj = ConvertPythonToValue(value, "val = cList[i]: CValueList, ");
if (checkobj==NULL)
return NULL; /* ConvertPythonToValue sets the error */
@@ -499,7 +518,7 @@ PyObject* CListValue::Pyindex(PyObject *value)
checkobj->Release();
if (result==NULL) {
- PyErr_SetString(PyExc_ValueError, "list.index(x): x not in CListValue");
+ PyErr_SetString(PyExc_ValueError, "CList.index(x): x not in CListValue");
}
return result;
@@ -511,7 +530,7 @@ PyObject* CListValue::Pycount(PyObject* value)
{
int numfound = 0;
- CValue* checkobj = ConvertPythonToValue(value);
+ CValue* checkobj = ConvertPythonToValue(value, "cList.count(val): CValueList, ");
if (checkobj==NULL) { /* in this case just return that there are no items in the list */
PyErr_Clear();
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 57a61ac37ae..54f076741cc 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -138,9 +138,9 @@ PyObject *PyObjectPlus::py_base_getattro(PyObject * self, PyObject *attr)
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
if(self_plus==NULL) {
if(!strcmp("isValid", PyString_AsString(attr))) {
- Py_RETURN_TRUE;
+ Py_RETURN_FALSE;
}
- PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -171,7 +171,7 @@ int PyObjectPlus::py_base_setattro(PyObject *self, PyObject *attr, PyObject *val
{
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
if(self_plus==NULL) {
- PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -186,7 +186,7 @@ PyObject *PyObjectPlus::py_base_repr(PyObject *self) // This should be the ent
PyObjectPlus *self_plus= BGE_PROXY_REF(self);
if(self_plus==NULL) {
- PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -818,6 +818,23 @@ void PyObjectPlus::ProcessReplica()
m_proxy= NULL;
}
+/* Sometimes we might want to manually invalidate a BGE type even if
+ * it hasnt been released by the BGE, say for example when an object
+ * is removed from a scene, accessing it may cause problems.
+ *
+ * In this case the current proxy is made invalid, disowned,
+ * and will raise an error on access. However if python can get access
+ * to this class again it will make a new proxy and work as expected.
+ */
+void PyObjectPlus::InvalidateProxy() // check typename of each parent
+{
+ if(m_proxy) {
+ BGE_PROXY_REF(m_proxy)=NULL;
+ Py_DECREF(m_proxy);
+ m_proxy= NULL;
+ }
+}
+
/* Utility function called by the macro py_getattro_up()
* for getting ob.__dict__() values from our PyObject
* this is used by python for doing dir() on an object, so its good
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 52e59f7730c..257851ef4b3 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -451,6 +451,8 @@ public:
static PyObject *GetProxy_Ext(PyObjectPlus *self, PyTypeObject *tp);
static PyObject *NewProxy_Ext(PyObjectPlus *self, PyTypeObject *tp, bool py_owns);
+ void InvalidateProxy();
+
/**
* Makes sure any internal data owned by this class is deep copied.
*/
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index b86fbe0b163..6e8f2ba1061 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -604,7 +604,7 @@ PyObject* CValue::py_getattro_dict() {
py_getattro_dict_up(PyObjectPlus);
}
-CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
+CValue* CValue::ConvertPythonToValue(PyObject* pyobj, const char *error_prefix)
{
CValue* vallie = NULL;
@@ -620,7 +620,7 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
for (i=0;i<numitems;i++)
{
PyObject* listitem = PyList_GetItem(pyobj,i); /* borrowed ref */
- CValue* listitemval = ConvertPythonToValue(listitem);
+ CValue* listitemval = ConvertPythonToValue(listitem, error_prefix);
if (listitemval)
{
listval->Add(listitemval);
@@ -657,13 +657,22 @@ CValue* CValue::ConvertPythonToValue(PyObject* pyobj)
{
vallie = new CStringValue(PyString_AsString(pyobj),"");
} else
- if (pyobj->ob_type==&CValue::Type || pyobj->ob_type==&CListValue::Type)
+ if (BGE_PROXY_CHECK_TYPE(pyobj)) /* Note, dont let these get assigned to GameObject props, must check elsewhere */
{
- vallie = ((CValue*) pyobj)->AddRef();
+ if (BGE_PROXY_REF(pyobj) && (BGE_PROXY_REF(pyobj))->isA(&CValue::Type))
+ {
+ vallie = (static_cast<CValue *>(BGE_PROXY_REF(pyobj)))->AddRef();
+ } else {
+
+ if(BGE_PROXY_REF(pyobj)) /* this is not a CValue */
+ PyErr_Format(PyExc_TypeError, "%sgame engine python type cannot be used as a property", error_prefix);
+ else /* PyObjectPlus_Proxy has been removed, cant use */
+ PyErr_Format(PyExc_SystemError, "%s"BGE_PROXY_ERROR_MSG, error_prefix);
+ }
} else
{
/* return an error value from the caller */
- PyErr_SetString(PyExc_TypeError, "This python type could not be converted to a to a game engine property");
+ PyErr_Format(PyExc_TypeError, "%scould convert python value to a game engine property", error_prefix);
}
return vallie;
@@ -682,10 +691,11 @@ int CValue::py_delattro(PyObject *attr)
int CValue::py_setattro(PyObject *attr, PyObject* pyobj)
{
char *attr_str= PyString_AsString(attr);
- CValue* oldprop = GetProperty(attr_str);
-
- CValue* vallie = ConvertPythonToValue(pyobj);
- if (vallie)
+ CValue* oldprop = GetProperty(attr_str);
+ CValue* vallie;
+
+ /* Dissallow python to assign GameObjects, Scenes etc as values */
+ if ((BGE_PROXY_CHECK_TYPE(pyobj)==0) && (vallie = ConvertPythonToValue(pyobj, "cvalue.attr = value: ")))
{
if (oldprop)
oldprop->SetValue(vallie);
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index 065fe62d978..97ce9cddcea 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -230,7 +230,7 @@ public:
return NULL;
}
- virtual CValue* ConvertPythonToValue(PyObject* pyobj);
+ virtual CValue* ConvertPythonToValue(PyObject* pyobj, const char *error_prefix);
virtual int py_delattro(PyObject *attr);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index bf6a81c8493..7629f9d8f1a 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1200,7 +1200,7 @@ PyObject *KX_GameObject::Map_GetItem(PyObject *self_v, PyObject *item)
PyObject* pyconvert;
if (self==NULL) {
- PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -1234,7 +1234,7 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
PyErr_Clear();
if (self==NULL) {
- PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -1261,9 +1261,9 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
int set= 0;
/* as CValue */
- if(attr_str)
+ if(attr_str && BGE_PROXY_CHECK_TYPE(val)==0) /* dont allow GameObjects for eg to be assigned to CValue props */
{
- CValue* vallie = self->ConvertPythonToValue(val);
+ CValue* vallie = self->ConvertPythonToValue(val, ""); /* error unused */
if(vallie)
{
@@ -2643,7 +2643,7 @@ bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py
/* sets the error */
if (*object==NULL) {
- PyErr_Format(PyExc_RuntimeError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
+ PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 75e46da072e..009364a3d7b 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -348,7 +348,7 @@ bool ConvertPythonToMesh(PyObject * value, RAS_MeshObject **object, bool py_none
/* sets the error */
if (*object==NULL) {
- PyErr_Format(PyExc_RuntimeError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
+ PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 6917305522e..0c26a6a7b3b 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -891,7 +891,15 @@ void KX_Scene::RemoveObject(class CValue* gameobj)
{
KX_GameObject* newobj = (KX_GameObject*) gameobj;
- // first disconnect child from parent
+ /* Invalidate the python reference, since the object may exist in script lists
+ * its possible that it wont be automatically invalidated, so do it manually here,
+ *
+ * if for some reason the object is added back into the scene python can always get a new Proxy
+ */
+ gameobj->InvalidateProxy();
+
+
+ // disconnect child from parent
SG_Node* node = newobj->GetSGNode();
if (node)
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 6f622939dc4..7d2bea25d2c 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -316,7 +316,7 @@ int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_
if(camOb==NULL)
{
- PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return 1;
}
@@ -435,7 +435,7 @@ PyObject* KX_SceneActuator::PySetCamera(PyObject* args)
new_camera = static_cast<KX_Camera*>BGE_PROXY_REF(cam);
if(new_camera==NULL)
{
- PyErr_SetString(PyExc_RuntimeError, BGE_PROXY_ERROR_MSG);
+ PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}