Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c34
-rw-r--r--source/blender/draw/engines/external/external_engine.c2
-rw-r--r--source/blender/draw/intern/DRW_render.h22
-rw-r--r--source/blender/draw/intern/draw_builtin_shader.c11
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c10
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c5
6 files changed, 60 insertions, 24 deletions
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index 0ee6853409a..7f4da54e63d 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -66,11 +66,15 @@ typedef struct BASIC_Data {
BASIC_StorageList *stl;
} BASIC_Data;
+typedef struct BASIC_Shaders {
+ /* Depth Pre Pass */
+ struct GPUShader *depth;
+} BASIC_Shaders;
+
/* *********** STATIC *********** */
static struct {
- /* Depth Pre Pass */
- struct GPUShader *depth_sh;
+ BASIC_Shaders sh_data[DRW_SHADER_SLOT_LEN];
} e_data = {NULL}; /* Engine data */
typedef struct BASIC_PrivateData {
@@ -83,9 +87,12 @@ typedef struct BASIC_PrivateData {
static void basic_engine_init(void *UNUSED(vedata))
{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
+
/* Depth prepass */
- if (!e_data.depth_sh) {
- e_data.depth_sh = DRW_shader_create_3D_depth_only();
+ if (!sh_data->depth) {
+ sh_data->depth = DRW_shader_create_3D_depth_only(draw_ctx->shader_slot);
}
}
@@ -94,6 +101,15 @@ static void basic_cache_init(void *vedata)
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
+ const RegionView3D *rv3d = draw_ctx->rv3d;
+ const bool is_clip = (rv3d->rflag & RV3D_CLIPPING) != 0;
+
+ if (is_clip) {
+ DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
+ }
+
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
@@ -102,12 +118,18 @@ static void basic_cache_init(void *vedata)
{
psl->depth_pass = DRW_pass_create(
"Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE);
- stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
+ stl->g_data->depth_shgrp = DRW_shgroup_create(sh_data->depth, psl->depth_pass);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp, rv3d);
+ }
psl->depth_pass_cull = DRW_pass_create(
"Depth Pass Cull",
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
- stl->g_data->depth_shgrp_cull = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass_cull);
+ stl->g_data->depth_shgrp_cull = DRW_shgroup_create(sh_data->depth, psl->depth_pass_cull);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_cull, rv3d);
+ }
}
}
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index c7d5b4a49e1..f0a83b7c926 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -103,7 +103,7 @@ static void external_engine_init(void *UNUSED(vedata))
{
/* Depth prepass */
if (!e_data.depth_sh) {
- e_data.depth_sh = DRW_shader_create_3D_depth_only();
+ e_data.depth_sh = DRW_shader_create_3D_depth_only(DRW_SHADER_SLOT_DEFAULT);
}
}
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 22d740bd512..395d9483deb 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -94,6 +94,16 @@ typedef struct BoundSphere {
float center[3], radius;
} BoundSphere;
+/**
+ * Support selecting shaders with different options compiled in.
+ * Needed for clipping support because it means using a separate set of shaders.
+ */
+typedef enum eDRW_ShaderSlot {
+ DRW_SHADER_SLOT_DEFAULT = 0,
+ DRW_SHADER_SLOT_CLIPPED = 1,
+} eDRW_ShaderSlot;
+#define DRW_SHADER_SLOT_LEN 2
+
/* declare members as empty (unused) */
typedef char DRWViewportEmptyList;
@@ -259,7 +269,7 @@ struct GPUShader *DRW_shader_create_with_transform_feedback(
struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
-struct GPUShader *DRW_shader_create_3D_depth_only(void);
+struct GPUShader *DRW_shader_create_3D_depth_only(eDRW_ShaderSlot slot);
struct GPUMaterial *DRW_shader_find_from_world(struct World *wo, const void *engine_type, int options, bool deferred);
struct GPUMaterial *DRW_shader_find_from_material(struct Material *ma, const void *engine_type, int options, bool deferred);
struct GPUMaterial *DRW_shader_create_from_world(
@@ -571,16 +581,6 @@ bool DRW_state_show_text(void);
bool DRW_state_draw_support(void);
bool DRW_state_draw_background(void);
-/**
- * Support selecting shaders with different options compiled in.
- * Needed for clipping support because it means using a separate set of shaders.
- */
-typedef enum eDRW_ShaderSlot {
- DRW_SHADER_SLOT_DEFAULT = 0,
- DRW_SHADER_SLOT_CLIPPED = 1,
-} eDRW_ShaderSlot;
-#define DRW_SHADER_SLOT_LEN 2
-
/* Avoid too many lookups while drawing */
typedef struct DRWContextState {
diff --git a/source/blender/draw/intern/draw_builtin_shader.c b/source/blender/draw/intern/draw_builtin_shader.c
index e89e257c2fe..56bdd652f9f 100644
--- a/source/blender/draw/intern/draw_builtin_shader.c
+++ b/source/blender/draw/intern/draw_builtin_shader.c
@@ -43,7 +43,7 @@ extern char datatoc_drw_shader_3D_smooth_color_vert_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
-
+extern char datatoc_gpu_shader_depth_only_frag_glsl[];
/* cache of built-in shaders (each is created on first use) */
static struct {
@@ -79,6 +79,15 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def, NULL}});
break;
+ case GPU_SHADER_3D_DEPTH_ONLY:
+ if (r_test_only) {
+ break;
+ }
+ shader = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib, datatoc_drw_shader_3D_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def, NULL}});
+ break;
default:
/* Unsupported, caller asserts. */
if (r_test_only) {
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index 79717fc58e4..218ed3f59c4 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -26,8 +26,7 @@
* \ingroup draw
*/
-#include "draw_manager.h"
-
+#include "DNA_object_types.h"
#include "DNA_world_types.h"
#include "DNA_material_types.h"
@@ -48,6 +47,9 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "draw_manager.h"
+#include "draw_builtin_shader.h"
+
extern char datatoc_gpu_shader_2D_vert_glsl[];
extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_depth_only_frag_glsl[];
@@ -386,9 +388,9 @@ GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines)
return GPU_shader_create(datatoc_common_fullscreen_vert_glsl, frag, NULL, NULL, defines, __func__);
}
-GPUShader *DRW_shader_create_3D_depth_only(void)
+GPUShader *DRW_shader_create_3D_depth_only(eDRW_ShaderSlot slot)
{
- return GPU_shader_get_builtin_shader(GPU_SHADER_3D_DEPTH_ONLY);
+ return DRW_shader_get_builtin_shader(GPU_SHADER_3D_DEPTH_ONLY, slot);
}
GPUMaterial *DRW_shader_find_from_world(World *wo, const void *engine_type, int options, bool deferred)
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index fcc841f2ff5..7f9e0cb9afc 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -334,7 +334,7 @@ static void EDIT_MESH_engine_init(void *vedata)
.defs = (const char *[]){world_clip_def_or_empty, NULL}});
}
if (!sh_data->depth) {
- sh_data->depth = DRW_shader_create_3D_depth_only();
+ sh_data->depth = DRW_shader_create_3D_depth_only(draw_ctx->shader_slot);
}
if (!sh_data->ghost_clear_depth) {
sh_data->ghost_clear_depth = DRW_shader_create_fullscreen(datatoc_gpu_shader_depth_only_frag_glsl, NULL);
@@ -525,6 +525,9 @@ static void EDIT_MESH_cache_init(void *vedata)
"Depth Pass Hidden Wire",
DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK);
stl->g_data->depth_shgrp_hidden_wire = DRW_shgroup_create(sh_data->depth, psl->depth_hidden_wire);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fweights_shgrp, rv3d);
+ }
}
{