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-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c110
1 files changed, 59 insertions, 51 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 004b3e1b7d3..90f6374199b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1981,8 +1981,10 @@ static void draw_dupli_objects_color(
GLuint displist = 0;
unsigned char color_rgb[3];
const short dflag_dupli = dflag | DRAW_CONSTCOLOR;
- short transflag, use_displist = -1; /* -1 is initialize */
+ short transflag;
+ bool use_displist = false; /* -1 is initialize */
char dt;
+ bool testbb = false;
short dtx;
DupliApplyData *apply_data;
@@ -2037,71 +2039,77 @@ static void draw_dupli_objects_color(
tbase.object->transflag |= OB_NEG_SCALE;
else
tbase.object->transflag &= ~OB_NEG_SCALE;
-
+
/* should move outside the loop but possible color is set in draw_object still */
if ((dflag & DRAW_CONSTCOLOR) == 0) {
glColor3ubv(color_rgb);
}
-
+
/* generate displist, test for new object */
if (dob_prev && dob_prev->ob != dob->ob) {
if (use_displist == true)
glDeleteLists(displist, 1);
-
- use_displist = -1;
+
+ use_displist = false;
+ }
+
+ if ((bb_tmp = BKE_object_boundbox_get(dob->ob))) {
+ bb = *bb_tmp; /* must make a copy */
+ testbb = true;
}
- /* generate displist */
- if (use_displist == -1) {
-
- /* note, since this was added, its checked (dob->type == OB_DUPLIGROUP)
- * however this is very slow, it was probably needed for the NLA
- * offset feature (used in group-duplicate.blend but no longer works in 2.5)
- * so for now it should be ok to - campbell */
-
- if ( /* if this is the last no need to make a displist */
- (dob_next == NULL || dob_next->ob != dob->ob) ||
- /* lamp drawing messes with matrices, could be handled smarter... but this works */
- (dob->ob->type == OB_LAMP) ||
- (dob->type == OB_DUPLIGROUP && dob->animated) ||
- !(bb_tmp = BKE_object_boundbox_get(dob->ob)) ||
- draw_glsl_material(scene, dob->ob, v3d, dt) ||
- check_object_draw_texture(scene, v3d, dt) ||
- (base->object == OBACT && v3d->flag2 & V3D_SOLID_MATCAP))
- {
- // printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name + 2);
- use_displist = false;
- }
- else {
- // printf("draw_dupli_objects_color: using displist for %s\n", dob->ob->id.name + 2);
- bb = *bb_tmp; /* must make a copy */
-
- /* disable boundbox check for list creation */
- BKE_object_boundbox_flag(dob->ob, BOUNDBOX_DISABLED, 1);
- /* need this for next part of code */
- unit_m4(dob->ob->obmat); /* obmat gets restored */
-
- displist = glGenLists(1);
- glNewList(displist, GL_COMPILE);
- draw_object(scene, ar, v3d, &tbase, dflag_dupli);
- glEndList();
-
- use_displist = true;
- BKE_object_boundbox_flag(dob->ob, BOUNDBOX_DISABLED, 0);
+ if (!testbb || ED_view3d_boundbox_clip_ex(rv3d, &bb, dob->mat)) {
+ /* generate displist */
+ if (use_displist == false) {
+
+ /* note, since this was added, its checked (dob->type == OB_DUPLIGROUP)
+ * however this is very slow, it was probably needed for the NLA
+ * offset feature (used in group-duplicate.blend but no longer works in 2.5)
+ * so for now it should be ok to - campbell */
+
+ if ( /* if this is the last no need to make a displist */
+ (dob_next == NULL || dob_next->ob != dob->ob) ||
+ /* lamp drawing messes with matrices, could be handled smarter... but this works */
+ (dob->ob->type == OB_LAMP) ||
+ (dob->type == OB_DUPLIGROUP && dob->animated) ||
+ !bb_tmp ||
+ draw_glsl_material(scene, dob->ob, v3d, dt) ||
+ check_object_draw_texture(scene, v3d, dt) ||
+ (base->object == OBACT && v3d->flag2 & V3D_SOLID_MATCAP))
+ {
+ // printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name + 2);
+ use_displist = false;
+ }
+ else {
+ // printf("draw_dupli_objects_color: using displist for %s\n", dob->ob->id.name + 2);
+
+ /* disable boundbox check for list creation */
+ BKE_object_boundbox_flag(dob->ob, BOUNDBOX_DISABLED, 1);
+ /* need this for next part of code */
+ unit_m4(dob->ob->obmat); /* obmat gets restored */
+
+ displist = glGenLists(1);
+ glNewList(displist, GL_COMPILE);
+ draw_object(scene, ar, v3d, &tbase, dflag_dupli);
+ glEndList();
+
+ use_displist = true;
+ BKE_object_boundbox_flag(dob->ob, BOUNDBOX_DISABLED, 0);
+ }
}
- }
- if (use_displist) {
- if (ED_view3d_boundbox_clip_ex(rv3d, &bb, dob->mat)) {
+
+ if (use_displist) {
+ glPushMatrix();
glMultMatrixf(dob->mat);
glCallList(displist);
- glLoadMatrixf(rv3d->viewmat);
+ glPopMatrix();
+ }
+ else {
+ copy_m4_m4(dob->ob->obmat, dob->mat);
+ draw_object(scene, ar, v3d, &tbase, dflag_dupli);
}
}
- else {
- copy_m4_m4(dob->ob->obmat, dob->mat);
- draw_object(scene, ar, v3d, &tbase, dflag_dupli);
- }
-
+
tbase.object->dt = dt;
tbase.object->dtx = dtx;
tbase.object->transflag = transflag;