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-rw-r--r--extern/bullet/Bullet/CollisionShapes/BoxShape.cpp3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/ConeShape.h3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/ConvexHullShape.h3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/ConvexTriangleCallback.h3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/CylinderShape.h3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/OptimizedBvh.h3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.cpp3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/TriangleCallback.cpp3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h3
-rw-r--r--extern/bullet/Bullet/CollisionShapes/TriangleShape.h3
-rw-r--r--extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h3
-rw-r--r--extern/bullet/Bullet/NarrowPhaseCollision/ConvexPenetrationDepthSolver.h3
-rw-r--r--extern/bullet/Bullet/NarrowPhaseCollision/GjkConvexCast.cpp3
-rw-r--r--extern/bullet/Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp3
-rw-r--r--extern/bullet/Bullet/NarrowPhaseCollision/PointCollector.h3
-rw-r--r--extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.h3
-rw-r--r--extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp3
-rw-r--r--extern/bullet/BulletDynamics/ConstraintSolver/SorLcp.h3
-rw-r--r--extern/bullet/BulletDynamics/Dynamics/ContactJoint.h4
-rw-r--r--extern/bullet/BulletDynamics/Dynamics/MassProps.h3
-rw-r--r--extern/bullet/Extras/PhysicsInterface/Common/PHY_IMotionState.cpp4
-rw-r--r--extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsController.cpp4
-rw-r--r--extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.cpp4
-rw-r--r--extern/bullet/LinearMath/AabbUtil2.h3
-rw-r--r--extern/bullet/LinearMath/IDebugDraw.h3
-rw-r--r--extern/bullet/LinearMath/SimdTransformUtil.h3
-rwxr-xr-xintern/bsp/intern/BSP_CSGMesh_CFIterator.h1
-rwxr-xr-xintern/bsp/intern/CSG_BooleanOps.cpp8
-rw-r--r--source/blender/src/booleanops_mesh.c6
-rw-r--r--source/blender/src/editconstraint.c3
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp1
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h3
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp4
33 files changed, 54 insertions, 54 deletions
diff --git a/extern/bullet/Bullet/CollisionShapes/BoxShape.cpp b/extern/bullet/Bullet/CollisionShapes/BoxShape.cpp
index b3274435263..f7492328c02 100644
--- a/extern/bullet/Bullet/CollisionShapes/BoxShape.cpp
+++ b/extern/bullet/Bullet/CollisionShapes/BoxShape.cpp
@@ -50,4 +50,5 @@ void BoxShape::CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia)
inertia[2] = mass/(12.0f) * (lx*lx + ly*ly);
-} \ No newline at end of file
+}
+
diff --git a/extern/bullet/Bullet/CollisionShapes/ConeShape.h b/extern/bullet/Bullet/CollisionShapes/ConeShape.h
index 5a6b27c904d..55a6d02c334 100644
--- a/extern/bullet/Bullet/CollisionShapes/ConeShape.h
+++ b/extern/bullet/Bullet/CollisionShapes/ConeShape.h
@@ -70,4 +70,5 @@ public:
};
-#endif //CONE_MINKOWSKI_H \ No newline at end of file
+#endif //CONE_MINKOWSKI_H
+
diff --git a/extern/bullet/Bullet/CollisionShapes/ConvexHullShape.h b/extern/bullet/Bullet/CollisionShapes/ConvexHullShape.h
index 76c198ab93a..5906b9354c4 100644
--- a/extern/bullet/Bullet/CollisionShapes/ConvexHullShape.h
+++ b/extern/bullet/Bullet/CollisionShapes/ConvexHullShape.h
@@ -55,4 +55,5 @@ public:
};
-#endif //CONVEX_HULL_SHAPE_H \ No newline at end of file
+#endif //CONVEX_HULL_SHAPE_H
+
diff --git a/extern/bullet/Bullet/CollisionShapes/ConvexTriangleCallback.h b/extern/bullet/Bullet/CollisionShapes/ConvexTriangleCallback.h
index 8e0e446a549..c9f1a4acffd 100644
--- a/extern/bullet/Bullet/CollisionShapes/ConvexTriangleCallback.h
+++ b/extern/bullet/Bullet/CollisionShapes/ConvexTriangleCallback.h
@@ -46,4 +46,5 @@ int m_triangleCount;
};
-#endif //CONVEX_TRIANGLE_CALLBACK_H \ No newline at end of file
+#endif //CONVEX_TRIANGLE_CALLBACK_H
+
diff --git a/extern/bullet/Bullet/CollisionShapes/CylinderShape.h b/extern/bullet/Bullet/CollisionShapes/CylinderShape.h
index 8b1cb66685a..e35464ef1d3 100644
--- a/extern/bullet/Bullet/CollisionShapes/CylinderShape.h
+++ b/extern/bullet/Bullet/CollisionShapes/CylinderShape.h
@@ -82,4 +82,5 @@ public:
};
-#endif //CYLINDER_MINKOWSKI_H \ No newline at end of file
+#endif //CYLINDER_MINKOWSKI_H
+
diff --git a/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.h b/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.h
index 911bb9af432..ca71ded41c9 100644
--- a/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.h
+++ b/extern/bullet/Bullet/CollisionShapes/OptimizedBvh.h
@@ -89,4 +89,5 @@ public:
};
-#endif //OPTIMIZED_BVH_H \ No newline at end of file
+#endif //OPTIMIZED_BVH_H
+
diff --git a/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.cpp b/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.cpp
index cbbbdcbe99e..9763a3c02a2 100644
--- a/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.cpp
+++ b/extern/bullet/Bullet/CollisionShapes/StridingMeshInterface.cpp
@@ -76,4 +76,5 @@ void StridingMeshInterface::InternalProcessAllTriangles(InternalTriangleIndexCal
unLockReadOnlyVertexBase(part);
}
-} \ No newline at end of file
+}
+
diff --git a/extern/bullet/Bullet/CollisionShapes/TriangleCallback.cpp b/extern/bullet/Bullet/CollisionShapes/TriangleCallback.cpp
index 6fc69355c2d..64704dc41fd 100644
--- a/extern/bullet/Bullet/CollisionShapes/TriangleCallback.cpp
+++ b/extern/bullet/Bullet/CollisionShapes/TriangleCallback.cpp
@@ -20,4 +20,5 @@ TriangleCallback::~TriangleCallback()
InternalTriangleIndexCallback::~InternalTriangleIndexCallback()
{
-} \ No newline at end of file
+}
+
diff --git a/extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h b/extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h
index 4784dc3938f..1e82950a344 100644
--- a/extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h
+++ b/extern/bullet/Bullet/CollisionShapes/TriangleIndexVertexArray.h
@@ -43,4 +43,5 @@ public:
virtual void preallocateVertices(int numverts){}
virtual void preallocateIndices(int numindices){}
-}; \ No newline at end of file
+};
+
diff --git a/extern/bullet/Bullet/CollisionShapes/TriangleShape.h b/extern/bullet/Bullet/CollisionShapes/TriangleShape.h
index 60ea95da5d0..570a312da1a 100644
--- a/extern/bullet/Bullet/CollisionShapes/TriangleShape.h
+++ b/extern/bullet/Bullet/CollisionShapes/TriangleShape.h
@@ -143,4 +143,5 @@ public:
};
-#endif //OBB_TRIANGLE_MINKOWSKI_H \ No newline at end of file
+#endif //OBB_TRIANGLE_MINKOWSKI_H
+
diff --git a/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h b/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h
index b8b31377aa7..94f1dafe1bb 100644
--- a/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h
+++ b/extern/bullet/Bullet/NarrowPhaseCollision/ContinuousConvexCollision.h
@@ -43,4 +43,5 @@ public:
};
-#endif //CONTINUOUS_COLLISION_CONVEX_CAST_H \ No newline at end of file
+#endif //CONTINUOUS_COLLISION_CONVEX_CAST_H
+
diff --git a/extern/bullet/Bullet/NarrowPhaseCollision/ConvexPenetrationDepthSolver.h b/extern/bullet/Bullet/NarrowPhaseCollision/ConvexPenetrationDepthSolver.h
index 8af37e08032..a8fdbc55414 100644
--- a/extern/bullet/Bullet/NarrowPhaseCollision/ConvexPenetrationDepthSolver.h
+++ b/extern/bullet/Bullet/NarrowPhaseCollision/ConvexPenetrationDepthSolver.h
@@ -30,4 +30,5 @@ public:
};
-#endif //CONVEX_PENETRATION_DEPTH_H \ No newline at end of file
+#endif //CONVEX_PENETRATION_DEPTH_H
+
diff --git a/extern/bullet/Bullet/NarrowPhaseCollision/GjkConvexCast.cpp b/extern/bullet/Bullet/NarrowPhaseCollision/GjkConvexCast.cpp
index 45d7403586f..4c129848fe0 100644
--- a/extern/bullet/Bullet/NarrowPhaseCollision/GjkConvexCast.cpp
+++ b/extern/bullet/Bullet/NarrowPhaseCollision/GjkConvexCast.cpp
@@ -154,4 +154,5 @@ bool GjkConvexCast::calcTimeOfImpact(
}
return false;
-} \ No newline at end of file
+}
+
diff --git a/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp b/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp
index bb45e5215f3..98e45f6d1df 100644
--- a/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp
+++ b/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp
@@ -30,4 +30,5 @@ void ManifoldContactAddResult::AddContactPoint(const SimdVector3& normalOnBInWor
{
m_manifoldPtr->AddManifoldPoint(newPt);
}
-} \ No newline at end of file
+}
+
diff --git a/extern/bullet/Bullet/NarrowPhaseCollision/PointCollector.h b/extern/bullet/Bullet/NarrowPhaseCollision/PointCollector.h
index f39fa090ae4..e4f22b69f46 100644
--- a/extern/bullet/Bullet/NarrowPhaseCollision/PointCollector.h
+++ b/extern/bullet/Bullet/NarrowPhaseCollision/PointCollector.h
@@ -33,4 +33,5 @@ struct PointCollector : public DiscreteCollisionDetectorInterface::Result
}
};
-#endif //POINT_COLLECTOR_H \ No newline at end of file
+#endif //POINT_COLLECTOR_H
+
diff --git a/extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.h b/extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.h
index 8fc97bb3b40..a1d34dcb2f6 100644
--- a/extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.h
+++ b/extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.h
@@ -37,4 +37,5 @@ public:
virtual void ProcessTriangle(SimdVector3* triangle);
};
-#endif //RAYCAST_TRI_CALLBACK_H \ No newline at end of file
+#endif //RAYCAST_TRI_CALLBACK_H
+
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp b/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp
index 4111de679d0..849e57d1088 100644
--- a/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp
+++ b/extern/bullet/BulletDynamics/ConstraintSolver/Solve2LinearConstraint.cpp
@@ -231,4 +231,5 @@ void Solve2LinearConstraint::resolveAngularConstraint( const SimdMatrix3x3& invI
SimdScalar& imp0,SimdScalar& imp1)
{
-} \ No newline at end of file
+}
+
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/SorLcp.h b/extern/bullet/BulletDynamics/ConstraintSolver/SorLcp.h
index 7edeaba3dd1..37fe09c2607 100644
--- a/extern/bullet/BulletDynamics/ConstraintSolver/SorLcp.h
+++ b/extern/bullet/BulletDynamics/ConstraintSolver/SorLcp.h
@@ -41,4 +41,5 @@ int dRandInt2 (int n);
#endif //SOR_LCP_H
-#endif //USE_SOR_SOLVER \ No newline at end of file
+#endif //USE_SOR_SOLVER
+
diff --git a/extern/bullet/BulletDynamics/Dynamics/ContactJoint.h b/extern/bullet/BulletDynamics/Dynamics/ContactJoint.h
index 54cc5283da0..4e1dc8e1669 100644
--- a/extern/bullet/BulletDynamics/Dynamics/ContactJoint.h
+++ b/extern/bullet/BulletDynamics/Dynamics/ContactJoint.h
@@ -30,4 +30,6 @@ public:
};
-#endif //CONTACT_JOINT_H \ No newline at end of file
+
+#endif //CONTACT_JOINT_H
+
diff --git a/extern/bullet/BulletDynamics/Dynamics/MassProps.h b/extern/bullet/BulletDynamics/Dynamics/MassProps.h
index 892e1c0b9a8..e0e4e87bc8a 100644
--- a/extern/bullet/BulletDynamics/Dynamics/MassProps.h
+++ b/extern/bullet/BulletDynamics/Dynamics/MassProps.h
@@ -15,4 +15,5 @@ struct MassProps {
};
-#endif \ No newline at end of file
+#endif
+
diff --git a/extern/bullet/Extras/PhysicsInterface/Common/PHY_IMotionState.cpp b/extern/bullet/Extras/PhysicsInterface/Common/PHY_IMotionState.cpp
index b8521ffaf87..1bf92b4effc 100644
--- a/extern/bullet/Extras/PhysicsInterface/Common/PHY_IMotionState.cpp
+++ b/extern/bullet/Extras/PhysicsInterface/Common/PHY_IMotionState.cpp
@@ -13,10 +13,6 @@
#include "PHY_IMotionState.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IMotionState::~PHY_IMotionState()
{
diff --git a/extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsController.cpp b/extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsController.cpp
index b051a45bd13..655763d0bf6 100644
--- a/extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsController.cpp
+++ b/extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsController.cpp
@@ -13,10 +13,6 @@
#include "PHY_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IPhysicsController::~PHY_IPhysicsController()
{
diff --git a/extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.cpp b/extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.cpp
index 1794606edf3..f59efad561a 100644
--- a/extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.cpp
+++ b/extern/bullet/Extras/PhysicsInterface/Common/PHY_IPhysicsEnvironment.cpp
@@ -13,10 +13,6 @@
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/extern/bullet/LinearMath/AabbUtil2.h b/extern/bullet/LinearMath/AabbUtil2.h
index 27172f93139..77271e13202 100644
--- a/extern/bullet/LinearMath/AabbUtil2.h
+++ b/extern/bullet/LinearMath/AabbUtil2.h
@@ -64,4 +64,5 @@ SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const SimdVector3 *vertices,
return true;
}
-#endif \ No newline at end of file
+#endif
+
diff --git a/extern/bullet/LinearMath/IDebugDraw.h b/extern/bullet/LinearMath/IDebugDraw.h
index be2e421a77e..7734eccf510 100644
--- a/extern/bullet/LinearMath/IDebugDraw.h
+++ b/extern/bullet/LinearMath/IDebugDraw.h
@@ -57,4 +57,5 @@ class IDebugDraw
};
-#endif //IDEBUG_DRAW__H \ No newline at end of file
+#endif //IDEBUG_DRAW__H
+
diff --git a/extern/bullet/LinearMath/SimdTransformUtil.h b/extern/bullet/LinearMath/SimdTransformUtil.h
index 179e2f51daa..ab3d3f45a30 100644
--- a/extern/bullet/LinearMath/SimdTransformUtil.h
+++ b/extern/bullet/LinearMath/SimdTransformUtil.h
@@ -91,4 +91,5 @@ public:
};
-#endif //SIMD_TRANSFORM_UTIL_H \ No newline at end of file
+#endif //SIMD_TRANSFORM_UTIL_H
+
diff --git a/intern/bsp/intern/BSP_CSGMesh_CFIterator.h b/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
index 453e6e20ea7..77ba076885f 100755
--- a/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
+++ b/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
@@ -178,7 +178,6 @@ BSP_CSGMesh_FaceIt_Fill(
// assume CSG_IteratorPtr is of the correct type.
BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
// essentially iterating through a triangle fan here.
- const int tri_index = face_it->face_triangle;
if (face_it->pos->m_verts.size()>3) {
// QUAD
diff --git a/intern/bsp/intern/CSG_BooleanOps.cpp b/intern/bsp/intern/CSG_BooleanOps.cpp
index a677c9c6e94..9ea0ef60be5 100755
--- a/intern/bsp/intern/CSG_BooleanOps.cpp
+++ b/intern/bsp/intern/CSG_BooleanOps.cpp
@@ -33,10 +33,6 @@
* Implementation of external api for CSG part of BSP lib interface.
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "../extern/CSG_BooleanOps.h"
#include "BSP_CSGMesh_CFIterator.h"
#include "BSP_CSGMeshBuilder.h"
@@ -47,7 +43,7 @@
#include "../../boolop/extern/BOP_Interface.h"
#include <iostream>
using namespace std;
-#include "BSP_MeshPrimitives.h";
+#include "BSP_MeshPrimitives.h"
struct BSP_MeshInfo {
BSP_CSGMesh *output_mesh;
@@ -117,8 +113,6 @@ CSG_PerformBooleanOperation(
BSP_MeshInfo * mesh_info = static_cast<BSP_MeshInfo *>(operation->CSG_info);
if (mesh_info == NULL) return 0;
- bool success = 1;
-
obAFaces.Reset(obAFaces.it);
obBFaces.Reset(obBFaces.it);
obAVertices.Reset(obAVertices.it);
diff --git a/source/blender/src/booleanops_mesh.c b/source/blender/src/booleanops_mesh.c
index e2bdc51ecea..1323bbcb17f 100644
--- a/source/blender/src/booleanops_mesh.c
+++ b/source/blender/src/booleanops_mesh.c
@@ -52,10 +52,6 @@
#include "BLI_arithb.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Implementation of boolean ops mesh interface.
*/
@@ -304,5 +300,5 @@ NewBooleanMeshTest(
return 1;
}
+#endif
-#endif \ No newline at end of file
diff --git a/source/blender/src/editconstraint.c b/source/blender/src/editconstraint.c
index 1705ad14acc..229c70c89ec 100644
--- a/source/blender/src/editconstraint.c
+++ b/source/blender/src/editconstraint.c
@@ -778,4 +778,5 @@ void ob_clear_constraints(void)
BIF_undo_push("Clear Constraint(s)");
-} \ No newline at end of file
+}
+
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 84a3b8dcc5c..01997e85e42 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -165,7 +165,6 @@ void BL_SkinDeformer::Update(void)
/* store verts locally */
for (int v =0; v<m_bmesh->totvert; v++){
- float co[3];
/* XXX note, dunno about this line */
m_transverts[v]=MT_Point3(m_bmesh->mvert[v].co);
}
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 9e9b0816cbe..2251c3b1f90 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -66,4 +66,5 @@ public:
};
-#endif //KX_BULLET2PHYSICS_CONTROLLER \ No newline at end of file
+#endif //KX_BULLET2PHYSICS_CONTROLLER
+
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index fb5037345a8..1c861ee98d1 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -955,8 +955,6 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
halfExtents /= 2.f;
- SimdVector3& he = halfExtents;
- SimdTransform& tr = trans;
bm = new ConeShape(objprop->m_boundobject.c.m_radius,objprop->m_boundobject.c.m_height);
bm->CalculateLocalInertia(ci.m_mass,ci.m_localInertiaTensor);
@@ -1069,5 +1067,5 @@ void KX_ClearBulletSharedShapes()
}
-
#endif
+