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-rw-r--r--SConstruct4
-rw-r--r--extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp2
-rw-r--r--extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp2
-rw-r--r--extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp2
-rw-r--r--extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
6 files changed, 7 insertions, 7 deletions
diff --git a/SConstruct b/SConstruct
index 243efa961c9..d6d1678c294 100644
--- a/SConstruct
+++ b/SConstruct
@@ -346,9 +346,9 @@ elif sys.platform == 'win32':
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'true'
- use_sumo = 'false'
+ use_sumo = 'true'
use_ode = 'false'
- use_bullet = 'true'
+ use_bullet = 'false'
use_buildinfo = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
diff --git a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
index b0415c75d61..c430aedad7b 100644
--- a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
@@ -19,7 +19,7 @@
#include "ConstraintSolver/ConstraintSolver.h"
#include "ConstraintSolver/ContactSolverInfo.h"
#include "CollisionDispatch/ManifoldResult.h"
-#include "NarrowphaseCollision/RaycastCallback.h"
+#include "NarrowPhaseCollision/RaycastCallback.h"
#include "CollisionShapes/TriangleMeshShape.h"
diff --git a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp
index 793c94804c0..1b4b9c61917 100644
--- a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp
+++ b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp
@@ -23,7 +23,7 @@
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
#include "NarrowPhaseCollision/ContinuousConvexCollision.h"
-#include "NarrowPhaseCollision/SubsimplexConvexCast.h"
+#include "NarrowPhaseCollision/SubSimplexConvexCast.h"
#include "NarrowPhaseCollision/GjkConvexCast.h"
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp b/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
index 1bd9a39db97..10bb4af0a7d 100644
--- a/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
+++ b/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
@@ -13,7 +13,7 @@
#include "SimdVector3.h"
#include "JacobianEntry.h"
#include "ContactSolverInfo.h"
-#include "GEN_minmax.h"
+#include "GEN_MinMax.h"
#define ASSERT2 assert
diff --git a/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp b/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp
index a217291c756..d3b105dc7f6 100644
--- a/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp
+++ b/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp
@@ -1,7 +1,7 @@
#include "RigidBody.h"
#include "MassProps.h"
#include "CollisionShapes/ConvexShape.h"
-#include "GEN_minmax.h"
+#include "GEN_MinMax.h"
#include <SimdTransformUtil.h>
float gRigidBodyDamping = 0.5f;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 5b6db434f8b..94ecfe27de2 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -4,7 +4,7 @@
#include <algorithm>
#include "SimdTransform.h"
#include "Dynamics/RigidBody.h"
-#include "BroadphaseCollision/BroadPhaseInterface.h"
+#include "BroadphaseCollision/BroadphaseInterface.h"
#include "BroadphaseCollision/SimpleBroadphase.h"
#include "CollisionShapes/ConvexShape.h"