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-rw-r--r--source/blender/blenkernel/BKE_key.h4
-rw-r--r--source/blender/blenkernel/BKE_mesh.h15
-rw-r--r--source/blender/blenkernel/intern/key.c113
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc2
-rw-r--r--source/blender/blenkernel/intern/mesh_normals.cc32
-rw-r--r--source/blender/blenkernel/intern/object.cc6
-rw-r--r--source/blender/io/collada/GeometryExporter.cpp2
7 files changed, 100 insertions, 74 deletions
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 07e816558df..ee83427d620 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -29,6 +29,7 @@ struct Lattice;
struct ListBase;
struct Main;
struct Mesh;
+struct MVert;
struct Object;
/* Kernel prototypes */
@@ -135,7 +136,8 @@ void BKE_keyblock_convert_to_curve(struct KeyBlock *kb, struct Curve *cu, struct
void BKE_keyblock_update_from_mesh(struct Mesh *me, struct KeyBlock *kb);
void BKE_keyblock_convert_from_mesh(struct Mesh *me, struct Key *key, struct KeyBlock *kb);
-void BKE_keyblock_convert_to_mesh(struct KeyBlock *kb, struct Mesh *me);
+void BKE_keyblock_convert_to_mesh(struct KeyBlock *kb, struct MVert *mvert, int totvert);
+
/**
* Computes normals (vertices, polygons and/or loops ones) of given mesh for given shape key.
*
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index b6296fdffc3..27f4fe94dbd 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -488,6 +488,21 @@ void BKE_mesh_calc_normals_poly(const struct MVert *mvert,
float (*r_poly_normals)[3]);
/**
+ * Calculate face and vertex normals directly into result arrays.
+ *
+ * \note Usually #BKE_mesh_vertex_normals_ensure is the preferred way to access vertex normals,
+ * since they may already be calculated and cached on the mesh.
+ */
+void BKE_mesh_calc_normals_poly_and_vertex(struct MVert *mvert,
+ int mvert_len,
+ const struct MLoop *mloop,
+ int mloop_len,
+ const struct MPoly *mpoly,
+ int mpoly_len,
+ float (*r_poly_normals)[3],
+ float (*r_vert_normals)[3]);
+
+/**
* Calculate vertex and face normals, storing the result in custom data layers on the mesh.
*
* \note It is usually preferable to calculate normals lazily with
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 0df493e28c0..21630d0aea7 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -2186,16 +2186,14 @@ void BKE_keyblock_convert_from_mesh(Mesh *me, Key *key, KeyBlock *kb)
BKE_keyblock_update_from_mesh(me, kb);
}
-void BKE_keyblock_convert_to_mesh(KeyBlock *kb, Mesh *me)
+void BKE_keyblock_convert_to_mesh(KeyBlock *kb, struct MVert *mvert, int totvert)
{
- MVert *mvert;
const float(*fp)[3];
int a, tot;
- mvert = me->mvert;
fp = kb->data;
- tot = min_ii(kb->totelem, me->totvert);
+ tot = min_ii(kb->totelem, totvert);
for (a = 0; a < tot; a++, fp++, mvert++) {
copy_v3_v3(mvert->co, *fp);
@@ -2208,68 +2206,77 @@ void BKE_keyblock_mesh_calc_normals(struct KeyBlock *kb,
float (*r_polynors)[3],
float (*r_loopnors)[3])
{
- /* We use a temp, shallow copy of mesh to work. */
- Mesh me;
- bool free_polynors = false;
-
if (r_vertnors == NULL && r_polynors == NULL && r_loopnors == NULL) {
return;
}
- me = *mesh;
- me.mvert = MEM_dupallocN(mesh->mvert);
- CustomData_reset(&me.vdata);
- CustomData_reset(&me.edata);
- CustomData_reset(&me.pdata);
- CustomData_reset(&me.ldata);
- CustomData_reset(&me.fdata);
-
- BKE_keyblock_convert_to_mesh(kb, &me);
-
- if (r_polynors == NULL && r_loopnors != NULL) {
- r_polynors = MEM_mallocN(sizeof(float[3]) * me.totpoly, __func__);
- free_polynors = true;
- }
-
- const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
- if (r_vertnors) {
- memcpy(r_vertnors, vert_normals, sizeof(float[3]) * me.totvert);
- }
-
- const float(*face_normals)[3] = BKE_mesh_poly_normals_ensure(mesh);
- memcpy(r_polynors, face_normals, sizeof(float[3]) * me.totpoly);
-
- if (r_loopnors) {
+ MVert *mvert = MEM_dupallocN(mesh->mvert);
+ BKE_keyblock_convert_to_mesh(kb, mesh->mvert, mesh->totvert);
+
+ const bool loop_normals_needed = r_loopnors != NULL;
+ const bool vert_normals_needed = r_vertnors != NULL || loop_normals_needed;
+ const bool poly_normals_needed = r_polynors != NULL || vert_normals_needed ||
+ loop_normals_needed;
+
+ float(*vert_normals)[3] = r_vertnors;
+ float(*poly_normals)[3] = r_polynors;
+ bool free_vert_normals = false;
+ bool free_poly_normals = false;
+ if (vert_normals_needed && r_vertnors == NULL) {
+ vert_normals = MEM_malloc_arrayN(mesh->totvert, sizeof(float[3]), __func__);
+ free_vert_normals = true;
+ }
+ if (poly_normals_needed && r_polynors == NULL) {
+ poly_normals = MEM_malloc_arrayN(mesh->totpoly, sizeof(float[3]), __func__);
+ free_poly_normals = true;
+ }
+
+ if (poly_normals_needed) {
+ BKE_mesh_calc_normals_poly(mvert,
+ mesh->totvert,
+ mesh->mloop,
+ mesh->totloop,
+ mesh->mpoly,
+ mesh->totpoly,
+ poly_normals);
+ }
+ if (vert_normals_needed) {
+ BKE_mesh_calc_normals_poly_and_vertex(mvert,
+ mesh->totvert,
+ mesh->mloop,
+ mesh->totloop,
+ mesh->mpoly,
+ mesh->totpoly,
+ poly_normals,
+ vert_normals);
+ }
+ if (loop_normals_needed) {
short(*clnors)[2] = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL); /* May be NULL. */
-
- BKE_mesh_normals_loop_split(me.mvert,
+ BKE_mesh_normals_loop_split(mesh->mvert,
vert_normals,
- me.totvert,
- me.medge,
- me.totedge,
- me.mloop,
+ mesh->totvert,
+ mesh->medge,
+ mesh->totedge,
+ mesh->mloop,
r_loopnors,
- me.totloop,
- me.mpoly,
- face_normals,
- me.totpoly,
- (me.flag & ME_AUTOSMOOTH) != 0,
- me.smoothresh,
+ mesh->totloop,
+ mesh->mpoly,
+ poly_normals,
+ mesh->totpoly,
+ (mesh->flag & ME_AUTOSMOOTH) != 0,
+ mesh->smoothresh,
NULL,
clnors,
NULL);
}
- CustomData_free(&me.vdata, me.totvert);
- CustomData_free(&me.edata, me.totedge);
- CustomData_free(&me.pdata, me.totpoly);
- CustomData_free(&me.ldata, me.totloop);
- CustomData_free(&me.fdata, me.totface);
- MEM_freeN(me.mvert);
-
- if (free_polynors) {
- MEM_freeN(r_polynors);
+ if (free_vert_normals) {
+ MEM_freeN(vert_normals);
+ }
+ if (free_poly_normals) {
+ MEM_freeN(poly_normals);
}
+ MEM_freeN(mvert);
}
/************************* raw coords ************************/
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 1db17c950b3..9bf7d14eb80 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -1321,7 +1321,7 @@ Mesh *BKE_mesh_create_derived_for_modifier(struct Depsgraph *depsgraph,
if (build_shapekey_layers && me->key &&
(kb = (KeyBlock *)BLI_findlink(&me->key->block, ob_eval->shapenr - 1))) {
- BKE_keyblock_convert_to_mesh(kb, me);
+ BKE_keyblock_convert_to_mesh(kb, me->mvert, me->totvert);
}
Mesh *mesh_temp = (Mesh *)BKE_id_copy_ex(nullptr, &me->id, nullptr, LIB_ID_COPY_LOCALIZE);
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index b690d7f1e32..276e823126d 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -323,14 +323,14 @@ static void mesh_calc_normals_poly_and_vertex_finalize_fn(
}
}
-static void mesh_calc_normals_poly_and_vertex(MVert *mvert,
- const int mvert_len,
- const MLoop *mloop,
- const int UNUSED(mloop_len),
- const MPoly *mpoly,
- const int mpoly_len,
- float (*r_poly_normals)[3],
- float (*r_vert_normals)[3])
+void BKE_mesh_calc_normals_poly_and_vertex(MVert *mvert,
+ const int mvert_len,
+ const MLoop *mloop,
+ const int UNUSED(mloop_len),
+ const MPoly *mpoly,
+ const int mpoly_len,
+ float (*r_poly_normals)[3],
+ float (*r_vert_normals)[3])
{
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -403,14 +403,14 @@ const float (*BKE_mesh_vertex_normals_ensure(const Mesh *mesh))[3]
vert_normals = BKE_mesh_vertex_normals_for_write(&mesh_mutable);
poly_normals = BKE_mesh_poly_normals_for_write(&mesh_mutable);
- mesh_calc_normals_poly_and_vertex(mesh_mutable.mvert,
- mesh_mutable.totvert,
- mesh_mutable.mloop,
- mesh_mutable.totloop,
- mesh_mutable.mpoly,
- mesh_mutable.totpoly,
- poly_normals,
- vert_normals);
+ BKE_mesh_calc_normals_poly_and_vertex(mesh_mutable.mvert,
+ mesh_mutable.totvert,
+ mesh_mutable.mloop,
+ mesh_mutable.totloop,
+ mesh_mutable.mpoly,
+ mesh_mutable.totpoly,
+ poly_normals,
+ vert_normals);
BKE_mesh_vertex_normals_clear_dirty(&mesh_mutable);
BKE_mesh_poly_normals_clear_dirty(&mesh_mutable);
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
index 6dc6e37de27..ef86647000d 100644
--- a/source/blender/blenkernel/intern/object.cc
+++ b/source/blender/blenkernel/intern/object.cc
@@ -4902,9 +4902,11 @@ bool BKE_object_shapekey_remove(Main *bmain, Object *ob, KeyBlock *kb)
if (key->refkey) {
/* apply new basis key on original data */
switch (ob->type) {
- case OB_MESH:
- BKE_keyblock_convert_to_mesh(key->refkey, (Mesh *)ob->data);
+ case OB_MESH: {
+ Mesh *mesh = (Mesh *)ob->data;
+ BKE_keyblock_convert_to_mesh(key->refkey, mesh->mvert, mesh->totvert);
break;
+ }
case OB_CURVE:
case OB_SURF:
BKE_keyblock_convert_to_curve(
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp
index 73e3eeda462..2bfe3f16582 100644
--- a/source/blender/io/collada/GeometryExporter.cpp
+++ b/source/blender/io/collada/GeometryExporter.cpp
@@ -134,7 +134,7 @@ void GeometryExporter::operator()(Object *ob)
/* skip the basis */
kb = kb->next;
for (; kb; kb = kb->next) {
- BKE_keyblock_convert_to_mesh(kb, me);
+ BKE_keyblock_convert_to_mesh(kb, me->mvert, me->totvert);
export_key_mesh(ob, me, kb);
}
}