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-rw-r--r--source/blender/blenfont/intern/blf_glyph.c3
-rw-r--r--source/blender/gpu/shaders/gpu_shader_text_frag.glsl2
2 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index a38cb323777..42c0bb1e488 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -480,8 +480,7 @@ void blf_glyph_render(FontBLF *font, GlyphCacheBLF *gc, GlyphBLF *g, float x, fl
if (gc->texture) {
GPU_texture_free(gc->texture);
}
- gc->texture = GPU_texture_create_nD(
- w, h, 0, 1, NULL, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, NULL);
+ gc->texture = GPU_texture_create_2d(w, h, GPU_R8, NULL, NULL);
gc->bitmap_len_landed = 0;
}
diff --git a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
index cc12e3f78a5..b993cfb6463 100644
--- a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl
@@ -7,7 +7,7 @@ flat in int interp_size;
out vec4 fragColor;
-uniform sampler1DArray glyph;
+uniform sampler2D glyph;
const vec2 offsets4[4] = vec2[4](
vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(-0.5, -0.5), vec2(-0.5, -0.5));