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-rw-r--r--release/scripts/startup/bl_ui/node_add_menu.py6
-rw-r--r--release/scripts/startup/bl_ui/node_add_menu_geometry.py23
-rw-r--r--source/blender/blenkernel/BKE_asset_catalog.hh11
-rw-r--r--source/blender/blenkernel/BKE_asset_catalog_path.hh2
-rw-r--r--source/blender/blenkernel/BKE_asset_library.hh11
-rw-r--r--source/blender/blenkernel/intern/asset_catalog.cc36
-rw-r--r--source/blender/blenkernel/intern/asset_catalog_path.cc2
-rw-r--r--source/blender/blenkernel/intern/asset_library.cc30
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.cc36
-rw-r--r--source/blender/blenkernel/intern/asset_library_service.hh3
-rw-r--r--source/blender/editors/asset/ED_asset_list.h1
-rw-r--r--source/blender/editors/asset/intern/asset_list.cc12
-rw-r--r--source/blender/editors/include/UI_interface.h1
-rw-r--r--source/blender/editors/space_node/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_node/add_menu_assets.cc297
-rw-r--r--source/blender/editors/space_node/node_add.cc143
-rw-r--r--source/blender/editors/space_node/node_intern.hh17
-rw-r--r--source/blender/editors/space_node/node_ops.cc1
-rw-r--r--source/blender/editors/space_node/space_node.cc3
-rw-r--r--source/blender/makesrna/intern/rna_asset.c7
-rw-r--r--source/blender/makesrna/intern/rna_ui_api.c4
21 files changed, 619 insertions, 28 deletions
diff --git a/release/scripts/startup/bl_ui/node_add_menu.py b/release/scripts/startup/bl_ui/node_add_menu.py
index 31b84b8f08a..d393dc04963 100644
--- a/release/scripts/startup/bl_ui/node_add_menu.py
+++ b/release/scripts/startup/bl_ui/node_add_menu.py
@@ -58,6 +58,12 @@ def draw_node_group_add_menu(context, layout):
ops.name = "node_tree"
ops.value = "bpy.data.node_groups[%r]" % group.name
+def draw_assets_for_catalog(layout, catalog_path):
+ layout.template_node_asset_menu_items(catalog_path=catalog_path)
+
+def draw_root_assets(layout):
+ layout.menu_contents("NODE_MT_node_add_root_catalogs")
+
classes = (
)
diff --git a/release/scripts/startup/bl_ui/node_add_menu_geometry.py b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
index e1b57ec4f43..c076cd7395a 100644
--- a/release/scripts/startup/bl_ui/node_add_menu_geometry.py
+++ b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
@@ -16,6 +16,7 @@ class NODE_MT_geometry_node_GEO_ATTRIBUTE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeAttributeDomainSize")
node_add_menu.add_node_type(layout, "GeometryNodeRemoveAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeStoreNamedAttribute")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_COLOR(Menu):
@@ -32,6 +33,7 @@ class NODE_MT_geometry_node_GEO_COLOR(Menu):
ops.value = "'RGBA'"
node_add_menu.add_node_type(layout, "ShaderNodeRGBCurve")
node_add_menu.add_node_type(layout, "FunctionNodeSeparateColor")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_CURVE(Menu):
@@ -70,6 +72,7 @@ class NODE_MT_geometry_node_GEO_CURVE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineCyclic")
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineResolution")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSplineType")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
@@ -86,6 +89,7 @@ class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeCurveQuadraticBezier")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveQuadrilateral")
node_add_menu.add_node_type(layout, "GeometryNodeCurveStar")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_curve_topology(Menu):
@@ -97,6 +101,7 @@ class NODE_MT_geometry_node_curve_topology(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeOffsetPointInCurve")
node_add_menu.add_node_type(layout, "GeometryNodeCurveOfPoint")
node_add_menu.add_node_type(layout, "GeometryNodePointsOfCurve")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
@@ -122,6 +127,7 @@ class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetID")
node_add_menu.add_node_type(layout, "GeometryNodeSetPosition")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_INPUT(Menu):
@@ -149,6 +155,7 @@ class NODE_MT_geometry_node_GEO_INPUT(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeInputPosition")
node_add_menu.add_node_type(layout, "GeometryNodeInputRadius")
node_add_menu.add_node_type(layout, "GeometryNodeInputSceneTime")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
@@ -166,6 +173,7 @@ class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceRotation")
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceScale")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
@@ -181,6 +189,7 @@ class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterial")
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterialIndex")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_MESH(Menu):
@@ -219,6 +228,7 @@ class NODE_MT_geometry_node_GEO_MESH(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshVertexNeighbors")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetShadeSmooth")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_PRIMITIVES_MESH(Menu):
@@ -235,6 +245,7 @@ class NODE_MT_category_PRIMITIVES_MESH(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeMeshCircle")
node_add_menu.add_node_type(layout, "GeometryNodeMeshLine")
node_add_menu.add_node_type(layout, "GeometryNodeMeshUVSphere")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_mesh_topology(Menu):
@@ -250,6 +261,7 @@ class NODE_MT_geometry_node_mesh_topology(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeFaceOfCorner"),
node_add_menu.add_node_type(layout, "GeometryNodeOffsetCornerInFace"),
node_add_menu.add_node_type(layout, "GeometryNodeVertexOfCorner"),
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_OUTPUT(Menu):
@@ -259,6 +271,7 @@ class NODE_MT_category_GEO_OUTPUT(Menu):
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeViewer")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_POINT(Menu):
@@ -274,6 +287,7 @@ class NODE_MT_category_GEO_POINT(Menu):
node_add_menu.add_node_type(layout, "GeometryNodePointsToVolume")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetPointRadius")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_TEXT(Menu):
@@ -290,6 +304,7 @@ class NODE_MT_category_GEO_TEXT(Menu):
node_add_menu.add_node_type(layout, "FunctionNodeValueToString")
layout.separator()
node_add_menu.add_node_type(layout, "FunctionNodeInputSpecialCharacters")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_TEXTURE(Menu):
@@ -308,6 +323,7 @@ class NODE_MT_category_GEO_TEXTURE(Menu):
node_add_menu.add_node_type(layout, "ShaderNodeTexVoronoi")
node_add_menu.add_node_type(layout, "ShaderNodeTexWave")
node_add_menu.add_node_type(layout, "ShaderNodeTexWhiteNoise")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_UTILITIES(Menu):
@@ -331,6 +347,7 @@ class NODE_MT_category_GEO_UTILITIES(Menu):
node_add_menu.add_node_type(layout, "FunctionNodeRandomValue")
node_add_menu.add_node_type(layout, "FunctionNodeRotateEuler")
node_add_menu.add_node_type(layout, "GeometryNodeSwitch")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_UV(Menu):
@@ -341,6 +358,7 @@ class NODE_MT_category_GEO_UV(Menu):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeUVPackIslands")
node_add_menu.add_node_type(layout, "GeometryNodeUVUnwrap")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_VECTOR(Menu):
@@ -354,6 +372,7 @@ class NODE_MT_category_GEO_VECTOR(Menu):
node_add_menu.add_node_type(layout, "ShaderNodeVectorCurve")
node_add_menu.add_node_type(layout, "ShaderNodeVectorMath")
node_add_menu.add_node_type(layout, "ShaderNodeVectorRotate")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_VOLUME(Menu):
@@ -364,6 +383,7 @@ class NODE_MT_category_GEO_VOLUME(Menu):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeVolumeCube")
node_add_menu.add_node_type(layout, "GeometryNodeVolumeToMesh")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_GROUP(Menu):
@@ -373,6 +393,7 @@ class NODE_MT_category_GEO_GROUP(Menu):
def draw(self, context):
layout = self.layout
node_add_menu.draw_node_group_add_menu(context, layout)
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_LAYOUT(Menu):
@@ -383,6 +404,7 @@ class NODE_MT_category_GEO_LAYOUT(Menu):
layout = self.layout
node_add_menu.add_node_type(layout, "NodeFrame")
node_add_menu.add_node_type(layout, "NodeReroute")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_add_all(Menu):
@@ -413,6 +435,7 @@ class NODE_MT_geometry_node_add_all(Menu):
layout.menu("NODE_MT_category_GEO_VOLUME")
layout.menu("NODE_MT_category_GEO_GROUP")
layout.menu("NODE_MT_category_GEO_LAYOUT")
+ node_add_menu.draw_root_assets(layout)
classes = (
diff --git a/source/blender/blenkernel/BKE_asset_catalog.hh b/source/blender/blenkernel/BKE_asset_catalog.hh
index caed12d4fdf..73c2e00c4c4 100644
--- a/source/blender/blenkernel/BKE_asset_catalog.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog.hh
@@ -307,7 +307,7 @@ class AssetCatalogTreeItem {
/** Iterate over children calling \a callback for each of them, but do not recurse into their
* children. */
- void foreach_child(const ItemIterFn callback);
+ void foreach_child(ItemIterFn callback);
protected:
/** Child tree items, ordered by their names. */
@@ -345,10 +345,15 @@ class AssetCatalogTree {
/** Ensure an item representing \a path is in the tree, adding it if necessary. */
void insert_item(const AssetCatalog &catalog);
- void foreach_item(const AssetCatalogTreeItem::ItemIterFn callback);
+ void foreach_item(ItemIterFn callback);
/** Iterate over root items calling \a callback for each of them, but do not recurse into their
* children. */
- void foreach_root_item(const ItemIterFn callback);
+ void foreach_root_item(ItemIterFn callback);
+
+ bool is_empty() const;
+
+ AssetCatalogTreeItem *find_item(const AssetCatalogPath &path);
+ AssetCatalogTreeItem *find_root_item(const AssetCatalogPath &path);
protected:
/** Child tree items, ordered by their names. */
diff --git a/source/blender/blenkernel/BKE_asset_catalog_path.hh b/source/blender/blenkernel/BKE_asset_catalog_path.hh
index 135906dd064..93ab0389daf 100644
--- a/source/blender/blenkernel/BKE_asset_catalog_path.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog_path.hh
@@ -49,7 +49,7 @@ class AssetCatalogPath {
AssetCatalogPath() = default;
AssetCatalogPath(StringRef path);
- AssetCatalogPath(const std::string &path);
+ AssetCatalogPath(std::string path);
AssetCatalogPath(const char *path);
AssetCatalogPath(const AssetCatalogPath &other_path) = default;
AssetCatalogPath(AssetCatalogPath &&other_path) noexcept;
diff --git a/source/blender/blenkernel/BKE_asset_library.hh b/source/blender/blenkernel/BKE_asset_library.hh
index e0a39e3aee8..2058df71f6a 100644
--- a/source/blender/blenkernel/BKE_asset_library.hh
+++ b/source/blender/blenkernel/BKE_asset_library.hh
@@ -10,6 +10,8 @@
# error This is a C++-only header file. Use BKE_asset_library.h instead.
#endif
+#include "DNA_asset_types.h"
+
#include "BKE_asset_library.h"
#include "BKE_asset_catalog.hh"
@@ -44,19 +46,24 @@ struct AssetLibrary {
* No-op if the catalog cannot be found. This could be the kind of "the
* catalog definition file is corrupt/lost" scenario that the simple name is
* meant to help recover from. */
- void refresh_catalog_simplename(struct AssetMetaData *asset_data);
+ void refresh_catalog_simplename(AssetMetaData *asset_data);
void on_blend_save_handler_register();
void on_blend_save_handler_unregister();
- void on_blend_save_post(struct Main *, struct PointerRNA **pointers, int num_pointers);
+ void on_blend_save_post(Main *bmain, PointerRNA **pointers, int num_pointers);
private:
bCallbackFuncStore on_save_callback_store_{};
};
+Vector<AssetLibraryReference> all_valid_asset_library_refs();
+
} // namespace blender::bke
+blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain,
+ const AssetLibraryReference &library_reference);
+
blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service(
const ::AssetLibrary *library);
blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library);
diff --git a/source/blender/blenkernel/intern/asset_catalog.cc b/source/blender/blenkernel/intern/asset_catalog.cc
index 38c712d7e75..62d03b2d79b 100644
--- a/source/blender/blenkernel/intern/asset_catalog.cc
+++ b/source/blender/blenkernel/intern/asset_catalog.cc
@@ -9,6 +9,7 @@
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.h"
+#include "BKE_asset_library.hh"
#include "BLI_fileops.hh"
#include "BLI_path_util.h"
@@ -787,6 +788,41 @@ void AssetCatalogTree::foreach_root_item(const ItemIterFn callback)
}
}
+bool AssetCatalogTree::is_empty() const
+{
+ return root_items_.empty();
+}
+
+AssetCatalogTreeItem *AssetCatalogTree::find_item(const AssetCatalogPath &path)
+{
+ AssetCatalogTreeItem *result = nullptr;
+ this->foreach_item([&](AssetCatalogTreeItem &item) {
+ if (result) {
+ /* There is no way to stop iteration. */
+ return;
+ }
+ if (item.catalog_path() == path) {
+ result = &item;
+ }
+ });
+ return result;
+}
+
+AssetCatalogTreeItem *AssetCatalogTree::find_root_item(const AssetCatalogPath &path)
+{
+ AssetCatalogTreeItem *result = nullptr;
+ this->foreach_root_item([&](AssetCatalogTreeItem &item) {
+ if (result) {
+ /* There is no way to stop iteration. */
+ return;
+ }
+ if (item.catalog_path() == path) {
+ result = &item;
+ }
+ });
+ return result;
+}
+
/* ---------------------------------------------------------------------- */
/* ---------------------------------------------------------------------- */
diff --git a/source/blender/blenkernel/intern/asset_catalog_path.cc b/source/blender/blenkernel/intern/asset_catalog_path.cc
index 669adb7adf4..9c653c1a137 100644
--- a/source/blender/blenkernel/intern/asset_catalog_path.cc
+++ b/source/blender/blenkernel/intern/asset_catalog_path.cc
@@ -12,7 +12,7 @@ namespace blender::bke {
const char AssetCatalogPath::SEPARATOR = '/';
-AssetCatalogPath::AssetCatalogPath(const std::string &path) : path_(path)
+AssetCatalogPath::AssetCatalogPath(std::string path) : path_(std::move(path))
{
}
diff --git a/source/blender/blenkernel/intern/asset_library.cc b/source/blender/blenkernel/intern/asset_library.cc
index 968873cbcbe..b8420af1168 100644
--- a/source/blender/blenkernel/intern/asset_library.cc
+++ b/source/blender/blenkernel/intern/asset_library.cc
@@ -10,6 +10,7 @@
#include "BKE_main.h"
#include "BKE_preferences.h"
+#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "DNA_asset_types.h"
@@ -19,6 +20,13 @@
bool blender::bke::AssetLibrary::save_catalogs_when_file_is_saved = true;
+blender::bke::AssetLibrary *BKE_asset_library_load(const Main *bmain,
+ const AssetLibraryReference &library_reference)
+{
+ blender::bke::AssetLibraryService *service = blender::bke::AssetLibraryService::get();
+ return service->get_asset_library(bmain, library_reference);
+}
+
/**
* Loading an asset library at this point only means loading the catalogs. Later on this should
* invoke reading of asset representations too.
@@ -172,4 +180,26 @@ void AssetLibrary::refresh_catalog_simplename(struct AssetMetaData *asset_data)
}
STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str());
}
+
+Vector<AssetLibraryReference> all_valid_asset_library_refs()
+{
+ Vector<AssetLibraryReference> result;
+ int i;
+ LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) {
+ if (!BLI_is_dir(asset_library->path)) {
+ continue;
+ }
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = i;
+ library_ref.type = ASSET_LIBRARY_CUSTOM;
+ result.append(library_ref);
+ }
+
+ AssetLibraryReference library_ref{};
+ library_ref.custom_library_index = -1;
+ library_ref.type = ASSET_LIBRARY_LOCAL;
+ result.append(library_ref);
+ return result;
+}
+
} // namespace blender::bke
diff --git a/source/blender/blenkernel/intern/asset_library_service.cc b/source/blender/blenkernel/intern/asset_library_service.cc
index a4f97234042..cd8de7908bf 100644
--- a/source/blender/blenkernel/intern/asset_library_service.cc
+++ b/source/blender/blenkernel/intern/asset_library_service.cc
@@ -7,11 +7,15 @@
#include "asset_library_service.hh"
#include "BKE_blender.h"
+#include "BKE_preferences.h"
#include "BLI_fileops.h" /* For PATH_MAX (at least on Windows). */
#include "BLI_path_util.h"
#include "BLI_string_ref.hh"
+#include "DNA_asset_types.h"
+#include "DNA_userdef_types.h"
+
#include "CLG_log.h"
static CLG_LogRef LOG = {"bke.asset_service"};
@@ -38,6 +42,38 @@ void AssetLibraryService::destroy()
instance_.reset();
}
+AssetLibrary *AssetLibraryService::get_asset_library(
+ const Main *bmain, const AssetLibraryReference &library_reference)
+{
+ if (library_reference.type == ASSET_LIBRARY_LOCAL) {
+ /* For the "Current File" library we get the asset library root path based on main. */
+ char root_path[FILE_MAX];
+ if (bmain) {
+ BKE_asset_library_find_suitable_root_path_from_main(bmain, root_path);
+ }
+ else {
+ root_path[0] = '\0';
+ }
+
+ if (root_path[0] == '\0') {
+ /* File wasn't saved yet. */
+ return get_asset_library_current_file();
+ }
+
+ return get_asset_library_on_disk(root_path);
+ }
+ if (library_reference.type == ASSET_LIBRARY_CUSTOM) {
+ bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index(
+ &U, library_reference.custom_library_index);
+
+ if (user_library) {
+ return get_asset_library_on_disk(user_library->path);
+ }
+ }
+
+ return nullptr;
+}
+
namespace {
std::string normalize_directory_path(StringRefNull directory)
{
diff --git a/source/blender/blenkernel/intern/asset_library_service.hh b/source/blender/blenkernel/intern/asset_library_service.hh
index 277fb9db6cc..c22c6b182ce 100644
--- a/source/blender/blenkernel/intern/asset_library_service.hh
+++ b/source/blender/blenkernel/intern/asset_library_service.hh
@@ -44,6 +44,9 @@ class AssetLibraryService {
/** Destroy the AssetLibraryService singleton. It will be reallocated by #get() if necessary. */
static void destroy();
+ AssetLibrary *get_asset_library(const Main *bmain,
+ const AssetLibraryReference &library_reference);
+
/**
* Get the given asset library. Opens it (i.e. creates a new AssetLibrary instance) if necessary.
*/
diff --git a/source/blender/editors/asset/ED_asset_list.h b/source/blender/editors/asset/ED_asset_list.h
index b54f81004f2..3d2aaa3bda1 100644
--- a/source/blender/editors/asset/ED_asset_list.h
+++ b/source/blender/editors/asset/ED_asset_list.h
@@ -23,6 +23,7 @@ struct wmNotifier;
*/
void ED_assetlist_storage_fetch(const struct AssetLibraryReference *library_reference,
const struct bContext *C);
+bool ED_assetlist_is_loaded(const struct AssetLibraryReference *library_reference);
void ED_assetlist_ensure_previews_job(const struct AssetLibraryReference *library_reference,
const struct bContext *C);
void ED_assetlist_clear(const struct AssetLibraryReference *library_reference, struct bContext *C);
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc
index 7fdb924d769..01a6dc46c48 100644
--- a/source/blender/editors/asset/intern/asset_list.cc
+++ b/source/blender/editors/asset/intern/asset_list.cc
@@ -422,6 +422,18 @@ void ED_assetlist_storage_fetch(const AssetLibraryReference *library_reference,
AssetListStorage::fetch_library(*library_reference, *C);
}
+bool ED_assetlist_is_loaded(const AssetLibraryReference *library_reference)
+{
+ AssetList *list = AssetListStorage::lookup_list(*library_reference);
+ if (!list) {
+ return false;
+ }
+ if (list->needsRefetch()) {
+ return false;
+ }
+ return true;
+}
+
void ED_assetlist_ensure_previews_job(const AssetLibraryReference *library_reference,
const bContext *C)
{
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 7e9422ff867..b4c8ea6e5eb 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -2525,6 +2525,7 @@ void uiTemplateNodeView(uiLayout *layout,
struct bNodeTree *ntree,
struct bNode *node,
struct bNodeSocket *input);
+void uiTemplateNodeAssetMenuItems(uiLayout *layout, struct bContext *C, const char *catalog_path);
void uiTemplateTextureUser(uiLayout *layout, struct bContext *C);
/**
* Button to quickly show texture in Properties Editor texture tab.
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index d7eccbf0b68..ff9e5352d0a 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -29,6 +29,7 @@ set(INC
set(SRC
add_node_search.cc
+ add_menu_assets.cc
drawnode.cc
link_drag_search.cc
node_add.cc
diff --git a/source/blender/editors/space_node/add_menu_assets.cc b/source/blender/editors/space_node/add_menu_assets.cc
new file mode 100644
index 00000000000..4e305ac8af4
--- /dev/null
+++ b/source/blender/editors/space_node/add_menu_assets.cc
@@ -0,0 +1,297 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_multi_value_map.hh"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_asset.h"
+#include "BKE_asset_catalog.hh"
+#include "BKE_asset_library.hh"
+#include "BKE_idprop.h"
+#include "BKE_screen.h"
+
+#include "BLT_translation.h"
+
+#include "RNA_access.h"
+#include "RNA_prototypes.h"
+
+#include "ED_asset.h"
+
+#include "node_intern.hh"
+
+namespace blender::ed::space_node {
+
+static bool node_add_menu_poll(const bContext *C, MenuType * /*mt*/)
+{
+ return CTX_wm_space_node(C);
+}
+
+struct LibraryAsset {
+ AssetLibraryReference library_ref;
+ AssetHandle handle;
+};
+
+struct LibraryCatalog {
+ bke::AssetLibrary *library;
+ const bke::AssetCatalog *catalog;
+};
+
+struct AssetItemTree {
+ bke::AssetCatalogTree catalogs;
+ MultiValueMap<bke::AssetCatalogPath, LibraryAsset> assets_per_path;
+ Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item;
+};
+
+static bool all_loading_finished()
+{
+ for (const AssetLibraryReference &library : bke::all_valid_asset_library_refs()) {
+ if (!ED_assetlist_is_loaded(&library)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+static AssetItemTree build_catalog_tree(const bContext &C, const bNodeTree *node_tree)
+{
+ if (!node_tree) {
+ return {};
+ }
+ const Main &bmain = *CTX_data_main(&C);
+ const Vector<AssetLibraryReference> all_libraries = bke::all_valid_asset_library_refs();
+
+ /* Merge catalogs from all libraries to deduplicate menu items. Also store the catalog and
+ * library for each asset ID in order to use them later when retrieving assets and removing
+ * empty catalogs. */
+ Map<bke::CatalogID, LibraryCatalog> id_to_catalog_map;
+ bke::AssetCatalogTree catalogs_from_all_libraries;
+ for (const AssetLibraryReference &library_ref : all_libraries) {
+ if (bke::AssetLibrary *library = BKE_asset_library_load(&bmain, library_ref)) {
+ if (bke::AssetCatalogTree *tree = library->catalog_service->get_catalog_tree()) {
+ tree->foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ const bke::CatalogID &id = item.get_catalog_id();
+ bke::AssetCatalog *catalog = library->catalog_service->find_catalog(id);
+ catalogs_from_all_libraries.insert_item(*catalog);
+ id_to_catalog_map.add(item.get_catalog_id(), LibraryCatalog{library, catalog});
+ });
+ }
+ }
+ }
+
+ /* Find all the matching node group assets for every catalog path. */
+ MultiValueMap<bke::AssetCatalogPath, LibraryAsset> assets_per_path;
+ for (const AssetLibraryReference &library_ref : all_libraries) {
+ AssetFilterSettings type_filter{};
+ type_filter.id_types = FILTER_ID_NT;
+
+ ED_assetlist_storage_fetch(&library_ref, &C);
+ ED_assetlist_ensure_previews_job(&library_ref, &C);
+ ED_assetlist_iterate(library_ref, [&](AssetHandle asset) {
+ if (!ED_asset_filter_matches_asset(&type_filter, &asset)) {
+ return true;
+ }
+ const AssetMetaData &meta_data = *ED_asset_handle_get_metadata(&asset);
+ const IDProperty *tree_type = BKE_asset_metadata_idprop_find(&meta_data, "type");
+ if (tree_type == nullptr || IDP_Int(tree_type) != node_tree->type) {
+ return true;
+ }
+ if (BLI_uuid_is_nil(meta_data.catalog_id)) {
+ return true;
+ }
+ const LibraryCatalog &library_catalog = id_to_catalog_map.lookup(meta_data.catalog_id);
+ assets_per_path.add(library_catalog.catalog->path, LibraryAsset{library_ref, asset});
+ return true;
+ });
+ }
+
+ /* Build the final tree without any of the catalogs that don't have proper node group assets. */
+ bke::AssetCatalogTree catalogs_with_node_assets;
+ catalogs_from_all_libraries.foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ if (!assets_per_path.lookup(item.catalog_path()).is_empty()) {
+ const bke::CatalogID &id = item.get_catalog_id();
+ const LibraryCatalog &library_catalog = id_to_catalog_map.lookup(id);
+ bke::AssetCatalog *catalog = library_catalog.library->catalog_service->find_catalog(id);
+ catalogs_with_node_assets.insert_item(*catalog);
+ }
+ });
+
+ /* Build another map storing full asset paths for each tree item, in order to have stable
+ * pointers to asset catalog paths to use for context pointers. This is necessary because
+ * #bke::AssetCatalogTreeItem doesn't store its full path directly. */
+ Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item;
+ catalogs_with_node_assets.foreach_item([&](bke::AssetCatalogTreeItem &item) {
+ full_catalog_per_tree_item.add_new(&item, item.catalog_path());
+ });
+
+ return {std::move(catalogs_with_node_assets),
+ std::move(assets_per_path),
+ std::move(full_catalog_per_tree_item)};
+}
+
+static void node_add_catalog_assets_draw(const bContext *C, Menu *menu)
+{
+ bScreen &screen = *CTX_wm_screen(C);
+ const SpaceNode &snode = *CTX_wm_space_node(C);
+ if (!snode.runtime->assets_for_menu) {
+ BLI_assert_unreachable();
+ return;
+ }
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ const bNodeTree *edit_tree = snode.edittree;
+ if (!edit_tree) {
+ return;
+ }
+
+ const PointerRNA menu_path_ptr = CTX_data_pointer_get(C, "asset_catalog_path");
+ if (RNA_pointer_is_null(&menu_path_ptr)) {
+ return;
+ }
+ const bke::AssetCatalogPath &menu_path = *static_cast<const bke::AssetCatalogPath *>(
+ menu_path_ptr.data);
+
+ const Span<LibraryAsset> asset_items = tree.assets_per_path.lookup(menu_path);
+ bke::AssetCatalogTreeItem *catalog_item = tree.catalogs.find_item(menu_path);
+ BLI_assert(catalog_item != nullptr);
+
+ if (asset_items.is_empty() && !catalog_item->has_children()) {
+ return;
+ }
+
+ uiLayout *layout = menu->layout;
+ uiItemS(layout);
+
+ for (const LibraryAsset &item : asset_items) {
+ uiLayout *col = uiLayoutColumn(layout, false);
+ PointerRNA file{
+ &screen.id, &RNA_FileSelectEntry, const_cast<FileDirEntry *>(item.handle.file_data)};
+ uiLayoutSetContextPointer(col, "active_file", &file);
+
+ PointerRNA library_ptr{&screen.id,
+ &RNA_AssetLibraryReference,
+ const_cast<AssetLibraryReference *>(&item.library_ref)};
+ uiLayoutSetContextPointer(col, "asset_library_ref", &library_ptr);
+
+ uiItemO(col, ED_asset_handle_get_name(&item.handle), ICON_NONE, "NODE_OT_add_group_asset");
+ }
+
+ catalog_item->foreach_child([&](bke::AssetCatalogTreeItem &child_item) {
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(&child_item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
+ });
+}
+
+static void add_root_catalogs_draw(const bContext *C, Menu *menu)
+{
+ bScreen &screen = *CTX_wm_screen(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+ const bNodeTree *edit_tree = snode.edittree;
+ uiLayout *layout = menu->layout;
+
+ snode.runtime->assets_for_menu = std::make_shared<AssetItemTree>(
+ build_catalog_tree(*C, edit_tree));
+
+ const bool loading_finished = all_loading_finished();
+
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ if (tree.catalogs.is_empty() && loading_finished) {
+ return;
+ }
+
+ uiItemS(layout);
+
+ if (!loading_finished) {
+ uiItemL(layout, IFACE_("Loading Asset Libraries"), ICON_INFO);
+ }
+
+ /* Avoid adding a separate root catalog when the assets have already been added to one of the
+ * builtin menus.
+ * TODO: The need to define the builtin menu labels here is completely non-ideal. We don't have
+ * any UI introspection that can do this though. This can be solved in the near future by
+ * removing the need to define the add menu completely, instead using a per-node-type path which
+ * can be merged with catalog tree.
+ */
+ static Set<std::string> all_builtin_menus = []() {
+ Set<std::string> menus;
+ menus.add_new("Attribute");
+ menus.add_new("Color");
+ menus.add_new("Curve");
+ menus.add_new("Curve Primitives");
+ menus.add_new("Curve Topology");
+ menus.add_new("Geometry");
+ menus.add_new("Input");
+ menus.add_new("Instances");
+ menus.add_new("Material");
+ menus.add_new("Mesh");
+ menus.add_new("Mesh Primitives");
+ menus.add_new("Mesh Topology");
+ menus.add_new("Output");
+ menus.add_new("Point");
+ menus.add_new("Text");
+ menus.add_new("Texture");
+ menus.add_new("Utilities");
+ menus.add_new("UV");
+ menus.add_new("Vector");
+ menus.add_new("Volume");
+ menus.add_new("Group");
+ menus.add_new("Layout");
+ return menus;
+ }();
+
+ tree.catalogs.foreach_root_item([&](bke::AssetCatalogTreeItem &item) {
+ if (all_builtin_menus.contains(item.get_name())) {
+ return;
+ }
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(&item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemM(col, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
+ });
+}
+
+MenuType add_catalog_assets_menu_type()
+{
+ MenuType type{};
+ BLI_strncpy(type.idname, "NODE_MT_node_add_catalog_assets", sizeof(type.idname));
+ type.poll = node_add_menu_poll;
+ type.draw = node_add_catalog_assets_draw;
+ return type;
+}
+
+MenuType add_root_catalogs_menu_type()
+{
+ MenuType type{};
+ BLI_strncpy(type.idname, "NODE_MT_node_add_root_catalogs", sizeof(type.idname));
+ type.poll = node_add_menu_poll;
+ type.draw = add_root_catalogs_draw;
+ return type;
+}
+
+} // namespace blender::ed::space_node
+
+/* Note: This is only necessary because Python can't set an asset catalog path context item. */
+void uiTemplateNodeAssetMenuItems(uiLayout *layout, bContext *C, const char *catalog_path)
+{
+ using namespace blender;
+ using namespace blender::ed::space_node;
+ bScreen &screen = *CTX_wm_screen(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+ AssetItemTree &tree = *snode.runtime->assets_for_menu;
+ const bke::AssetCatalogTreeItem *item = tree.catalogs.find_root_item(catalog_path);
+ if (!item) {
+ return;
+ }
+ const bke::AssetCatalogPath &path = tree.full_catalog_per_tree_item.lookup(item);
+ PointerRNA path_ptr{
+ &screen.id, &RNA_AssetCatalogPath, const_cast<bke::AssetCatalogPath *>(&path)};
+ uiItemS(layout);
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
+ uiItemMContents(col, "NODE_MT_node_add_catalog_assets");
+}
diff --git a/source/blender/editors/space_node/node_add.cc b/source/blender/editors/space_node/node_add.cc
index 07eecff320a..41f70a6d8cf 100644
--- a/source/blender/editors/space_node/node_add.cc
+++ b/source/blender/editors/space_node/node_add.cc
@@ -30,6 +30,7 @@
#include "DEG_depsgraph_build.h"
+#include "ED_asset.h"
#include "ED_node.h" /* own include */
#include "ED_render.h"
#include "ED_screen.h"
@@ -244,38 +245,36 @@ void NODE_OT_add_reroute(wmOperatorType *ot)
/** \name Add Node Group Operator
* \{ */
-static bNodeTree *node_add_group_get_and_poll_group_node_tree(Main *bmain,
- wmOperator *op,
- bNodeTree *ntree)
+static bool node_group_add_poll(const bNodeTree &node_tree,
+ const bNodeTree &node_group,
+ ReportList &reports)
{
- bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
- WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_NT));
- if (!node_group) {
- return nullptr;
+ if (node_group.type != node_tree.type) {
+ return false;
}
const char *disabled_hint = nullptr;
- if ((node_group->type != ntree->type) || !nodeGroupPoll(ntree, node_group, &disabled_hint)) {
+ if (!nodeGroupPoll(&node_tree, &node_group, &disabled_hint)) {
if (disabled_hint) {
- BKE_reportf(op->reports,
+ BKE_reportf(&reports,
RPT_ERROR,
"Can not add node group '%s' to '%s':\n %s",
- node_group->id.name + 2,
- ntree->id.name + 2,
+ node_group.id.name + 2,
+ node_tree.id.name + 2,
disabled_hint);
}
else {
- BKE_reportf(op->reports,
+ BKE_reportf(&reports,
RPT_ERROR,
"Can not add node group '%s' to '%s'",
- node_group->id.name + 2,
- ntree->id.name + 2);
+ node_group.id.name + 2,
+ node_tree.id.name + 2);
}
- return nullptr;
+ return false;
}
- return node_group;
+ return true;
}
static int node_add_group_exec(bContext *C, wmOperator *op)
@@ -284,10 +283,14 @@ static int node_add_group_exec(bContext *C, wmOperator *op)
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ntree = snode->edittree;
- bNodeTree *node_group = node_add_group_get_and_poll_group_node_tree(bmain, op, ntree);
+ bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
+ WM_operator_properties_id_lookup_from_name_or_session_uuid(bmain, op->ptr, ID_NT));
if (!node_group) {
return OPERATOR_CANCELLED;
}
+ if (!node_group_add_poll(*ntree, *node_group, *op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
@@ -320,9 +323,8 @@ static bool node_add_group_poll(bContext *C)
}
const SpaceNode *snode = CTX_wm_space_node(C);
if (snode->edittree->type == NTREE_CUSTOM) {
- CTX_wm_operator_poll_msg_set(C,
- "This node editor displays a custom (Python defined) node tree. "
- "Dropping node groups isn't supported for this");
+ CTX_wm_operator_poll_msg_set(
+ C, "Adding node groups isn't supported for custom (Python defined) node trees");
return false;
}
return true;
@@ -367,6 +369,105 @@ void NODE_OT_add_group(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Add Node Group Asset Operator
+ * \{ */
+
+static bool add_node_group_asset(const bContext &C,
+ const AssetLibraryReference &library_ref,
+ const AssetHandle asset,
+ ReportList &reports)
+{
+ Main &bmain = *CTX_data_main(&C);
+ SpaceNode &snode = *CTX_wm_space_node(&C);
+ bNodeTree &edit_tree = *snode.edittree;
+
+ bNodeTree *node_group = reinterpret_cast<bNodeTree *>(
+ asset::get_local_id_from_asset_or_append_and_reuse(bmain, library_ref, asset));
+ if (!node_group) {
+ return false;
+ }
+ if (!node_group_add_poll(edit_tree, *node_group, reports)) {
+ /* Remove the node group if it was newly appended but can't be added to the tree. */
+ id_us_plus(&node_group->id);
+ BKE_id_free_us(&bmain, node_group);
+ return false;
+ }
+
+ ED_preview_kill_jobs(CTX_wm_manager(&C), CTX_data_main(&C));
+
+ bNode *group_node = add_node(
+ C, ntreeTypeFind(node_group->idname)->group_idname, snode.runtime->cursor);
+ if (!group_node) {
+ BKE_report(&reports, RPT_WARNING, "Could not add node group");
+ return false;
+ }
+ /* By default, don't show the data-block selector since it's not usually necessary for assets. */
+ group_node->flag &= ~NODE_OPTIONS;
+
+ group_node->id = &node_group->id;
+ id_us_plus(group_node->id);
+ BKE_ntree_update_tag_node_property(&edit_tree, group_node);
+
+ nodeSetActive(&edit_tree, group_node);
+ ED_node_tree_propagate_change(&C, &bmain, nullptr);
+ DEG_relations_tag_update(&bmain);
+
+ return true;
+}
+
+static int node_add_group_asset_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ ARegion &region = *CTX_wm_region(C);
+ SpaceNode &snode = *CTX_wm_space_node(C);
+
+ const AssetLibraryReference *library_ref = CTX_wm_asset_library_ref(C);
+ if (!library_ref) {
+ return OPERATOR_CANCELLED;
+ }
+ bool is_valid;
+ const AssetHandle handle = CTX_wm_asset_handle(C, &is_valid);
+ if (!is_valid) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Convert mouse coordinates to v2d space. */
+ UI_view2d_region_to_view(&region.v2d,
+ event->mval[0],
+ event->mval[1],
+ &snode.runtime->cursor[0],
+ &snode.runtime->cursor[1]);
+
+ snode.runtime->cursor /= UI_DPI_FAC;
+
+ if (!add_node_group_asset(*C, *library_ref, handle, *op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ wmOperatorType *ot = WM_operatortype_find("NODE_OT_translate_attach_remove_on_cancel", true);
+ BLI_assert(ot);
+ PointerRNA ptr;
+ WM_operator_properties_create_ptr(&ptr, ot);
+ WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr, nullptr);
+ WM_operator_properties_free(&ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void NODE_OT_add_group_asset(wmOperatorType *ot)
+{
+ ot->name = "Add Node Group Asset";
+ ot->description = "Add a node group asset to the active node tree";
+ ot->idname = "NODE_OT_add_group_asset";
+
+ ot->invoke = node_add_group_asset_invoke;
+ ot->poll = node_add_group_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Add Node Object Operator
* \{ */
@@ -393,7 +494,7 @@ static int node_add_object_exec(bContext *C, wmOperator *op)
bNodeSocket *sock = nodeFindSocket(object_node, SOCK_IN, "Object");
if (!sock) {
- BKE_report(op->reports, RPT_WARNING, "Could not find node object socket");
+ BLI_assert_unreachable();
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 1c3026628a6..88be9a52c61 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -38,6 +38,8 @@ extern const char *node_context_dir[];
namespace blender::ed::space_node {
+struct AssetItemTree;
+
/** Temporary data used in node link drag modal operator. */
struct bNodeLinkDrag {
/** Links dragged by the operator. */
@@ -96,6 +98,15 @@ struct SpaceNode_Runtime {
/* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */
/** Temporary data for node insert offset (in UI called Auto-offset). */
struct NodeInsertOfsData *iofsd;
+
+ /**
+ * Temporary data for node add menu in order to provide longer-term storage for context pointers.
+ * Recreated every time the root menu is opened. In the future this will be replaced with an "all
+ * libraries" cache in the asset system itself.
+ *
+ * Stored with a shared pointer so that it can be forward declared.
+ */
+ std::shared_ptr<AssetItemTree> assets_for_menu;
};
enum NodeResizeDirection {
@@ -253,6 +264,7 @@ bNode *add_static_node(const bContext &C, int type, const float2 &location);
void NODE_OT_add_reroute(wmOperatorType *ot);
void NODE_OT_add_search(wmOperatorType *ot);
void NODE_OT_add_group(wmOperatorType *ot);
+void NODE_OT_add_group_asset(wmOperatorType *ot);
void NODE_OT_add_object(wmOperatorType *ot);
void NODE_OT_add_collection(wmOperatorType *ot);
void NODE_OT_add_file(wmOperatorType *ot);
@@ -383,4 +395,9 @@ void invoke_node_link_drag_add_menu(bContext &C,
void invoke_add_node_search_menu(bContext &C, const float2 &cursor, bool use_transform);
+/* add_menu_assets.cc */
+
+MenuType add_catalog_assets_menu_type();
+MenuType add_root_catalogs_menu_type();
+
} // namespace blender::ed::space_node
diff --git a/source/blender/editors/space_node/node_ops.cc b/source/blender/editors/space_node/node_ops.cc
index d45c33a3c59..104d1acf3b4 100644
--- a/source/blender/editors/space_node/node_ops.cc
+++ b/source/blender/editors/space_node/node_ops.cc
@@ -78,6 +78,7 @@ void node_operatortypes()
WM_operatortype_append(NODE_OT_add_search);
WM_operatortype_append(NODE_OT_add_group);
+ WM_operatortype_append(NODE_OT_add_group_asset);
WM_operatortype_append(NODE_OT_add_object);
WM_operatortype_append(NODE_OT_add_collection);
WM_operatortype_append(NODE_OT_add_file);
diff --git a/source/blender/editors/space_node/space_node.cc b/source/blender/editors/space_node/space_node.cc
index ac49115959c..5754e77399f 100644
--- a/source/blender/editors/space_node/space_node.cc
+++ b/source/blender/editors/space_node/space_node.cc
@@ -1170,5 +1170,8 @@ void ED_spacetype_node()
art->draw = node_toolbar_region_draw;
BLI_addhead(&st->regiontypes, art);
+ WM_menutype_add(MEM_new<MenuType>(__func__, add_catalog_assets_menu_type()));
+ WM_menutype_add(MEM_new<MenuType>(__func__, add_root_catalogs_menu_type()));
+
BKE_spacetype_register(st);
}
diff --git a/source/blender/makesrna/intern/rna_asset.c b/source/blender/makesrna/intern/rna_asset.c
index f919cfbeffd..3c7eb3d208f 100644
--- a/source/blender/makesrna/intern/rna_asset.c
+++ b/source/blender/makesrna/intern/rna_asset.c
@@ -472,6 +472,12 @@ static void rna_def_asset_handle(BlenderRNA *brna)
rna_def_asset_handle_api(srna);
}
+static void rna_def_asset_catalog_path(BlenderRNA *brna)
+{
+ StructRNA *srna = RNA_def_struct(brna, "AssetCatalogPath", NULL);
+ RNA_def_struct_ui_text(srna, "Catalog Path", "");
+}
+
static void rna_def_asset_library_reference(BlenderRNA *brna)
{
StructRNA *srna = RNA_def_struct(brna, "AssetLibraryReference", NULL);
@@ -498,6 +504,7 @@ void RNA_def_asset(BlenderRNA *brna)
rna_def_asset_data(brna);
rna_def_asset_library_reference(brna);
rna_def_asset_handle(brna);
+ rna_def_asset_catalog_path(brna);
RNA_define_animate_sdna(true);
}
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index fc68e8421d7..eac29ac5e61 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -1785,6 +1785,10 @@ void RNA_api_ui_layout(StructRNA *srna)
parm = RNA_def_pointer(func, "socket", "NodeSocket", "", "");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ func = RNA_def_function(srna, "template_node_asset_menu_items", "uiTemplateNodeAssetMenuItems");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT);
+ parm = RNA_def_string(func, "catalog_path", NULL, 0, "", "");
+
func = RNA_def_function(srna, "template_texture_user", "uiTemplateTextureUser");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);