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-rw-r--r--source/blender/draw/modes/overlay_mode.c16
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
2 files changed, 8 insertions, 10 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 9929e4ca6e4..30ea1bbeeaa 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -33,7 +33,9 @@
#include "DRW_render.h"
#ifdef __APPLE__
-#define USE_GEOM_SHADER_WORKAROUND
+#define USE_GEOM_SHADER_WORKAROUND 1
+#else
+#define USE_GEOM_SHADER_WORKAROUND 0
#endif
/* Structures */
@@ -122,7 +124,7 @@ static void overlay_engine_init(void *vedata)
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define SELECT_EDGES\n", NULL},
});
-#ifdef USE_GEOM_SHADER_WORKAROUND
+#if USE_GEOM_SHADER_WORKAROUND
/* Apple drivers does not support wide wires. Use geometry shader as a workaround. */
sh_data->face_wireframe = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
@@ -206,15 +208,11 @@ static void overlay_cache_init(void *vedata)
g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_float(g_data->face_wires_shgrp, "wireStepParam", &g_data->wire_step_param, 1);
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "ofs", depth_ofs);
-#ifdef USE_GEOM_SHADER_WORKAROUND
- DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
- DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
-#else
- if (!use_select) {
+ if (use_select || USE_GEOM_SHADER_WORKAROUND) {
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
+ DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
}
-#endif
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 165313a8e90..434a55a27b5 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1073,7 +1073,7 @@ int view3d_opengl_select(
.rect = &rect,
.gpu_select_mode = gpu_select_mode,
};
- draw_surface = true;
+ draw_surface = (v3d->shading.type > OB_WIRE);
DRW_draw_select_loop(
depsgraph, ar, v3d,
use_obedit_skip, draw_surface, use_nearest, &rect,