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-rw-r--r--source/blender/draw/intern/draw_cache_inline.h2
-rw-r--r--source/blender/gpu/CMakeLists.txt3
-rw-r--r--source/blender/gpu/GPU_index_buffer.h35
-rw-r--r--source/blender/gpu/intern/gpu_backend.hh2
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc18
-rw-r--r--source/blender/gpu/intern/gpu_batch_private.hh8
-rw-r--r--source/blender/gpu/intern/gpu_index_buffer.cc248
-rw-r--r--source/blender/gpu/intern/gpu_index_buffer_private.hh125
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh6
-rw-r--r--source/blender/gpu/opengl/gl_batch.cc28
-rw-r--r--source/blender/gpu/opengl/gl_batch.hh8
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.cc37
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.hh2
-rw-r--r--source/blender/gpu/opengl/gl_index_buffer.cc62
-rw-r--r--source/blender/gpu/opengl/gl_index_buffer.hh68
-rw-r--r--source/blender/gpu/opengl/gl_vertex_array.cc3
16 files changed, 433 insertions, 222 deletions
diff --git a/source/blender/draw/intern/draw_cache_inline.h b/source/blender/draw/intern/draw_cache_inline.h
index 0f0e1785a2a..720cc31b0be 100644
--- a/source/blender/draw/intern/draw_cache_inline.h
+++ b/source/blender/draw/intern/draw_cache_inline.h
@@ -80,7 +80,7 @@ BLI_INLINE bool DRW_ibo_requested(GPUIndexBuf *ibo)
{
/* TODO do not rely on data uploaded. This prevents multithreading.
* (need access to a gl context) */
- return (ibo != NULL && ibo->ibo_id == 0 && ibo->data == NULL);
+ return (ibo != NULL && !GPU_indexbuf_is_init(ibo));
}
BLI_INLINE void DRW_vbo_request(GPUBatch *batch, GPUVertBuf **vbo)
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index c8a827a993d..3bb188c3fa8 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -93,6 +93,7 @@ set(SRC
opengl/gl_debug.cc
opengl/gl_framebuffer.cc
opengl/gl_immediate.cc
+ opengl/gl_index_buffer.cc
opengl/gl_shader.cc
opengl/gl_shader_interface.cc
opengl/gl_state.cc
@@ -136,6 +137,7 @@ set(SRC
intern/gpu_drawlist_private.hh
intern/gpu_framebuffer_private.hh
intern/gpu_immediate_private.hh
+ intern/gpu_index_buffer_private.hh
intern/gpu_material_library.h
intern/gpu_matrix_private.h
intern/gpu_node_graph.h
@@ -155,6 +157,7 @@ set(SRC
opengl/gl_drawlist.hh
opengl/gl_framebuffer.hh
opengl/gl_immediate.hh
+ opengl/gl_index_buffer.hh
opengl/gl_primitive.hh
opengl/gl_shader.hh
opengl/gl_shader_interface.hh
diff --git a/source/blender/gpu/GPU_index_buffer.h b/source/blender/gpu/GPU_index_buffer.h
index b966eabefae..09c12c6e177 100644
--- a/source/blender/gpu/GPU_index_buffer.h
+++ b/source/blender/gpu/GPU_index_buffer.h
@@ -31,40 +31,21 @@
extern "C" {
#endif
-#define GPU_TRACK_INDEX_RANGE 1
-
-typedef enum {
- GPU_INDEX_U16,
- GPU_INDEX_U32,
-} GPUIndexBufType;
-
-typedef struct GPUIndexBuf {
- uint index_start;
- uint index_len;
- bool is_subrange;
-#if GPU_TRACK_INDEX_RANGE
- GPUIndexBufType index_type;
- uint32_t gl_index_type;
- uint base_index;
-#endif
- uint32_t ibo_id; /* 0 indicates not yet sent to VRAM */
- union {
- void *data; /* non-NULL indicates not yet sent to VRAM */
- struct GPUIndexBuf *src; /* if is_subrange is true, this is the source buffer. */
- };
-} GPUIndexBuf;
+/**
+ * IMPORTANT: Do not allocate manually as the real struct is bigger (i.e: GLIndexBuf). This is only
+ * the common and "public" part of the struct. Use the provided allocator.
+ * TODO(fclem) Make the content of this struct hidden and expose getters/setters.
+ **/
+typedef struct GPUIndexBuf GPUIndexBuf;
GPUIndexBuf *GPU_indexbuf_calloc(void);
-void GPU_indexbuf_use(GPUIndexBuf *);
-uint GPU_indexbuf_size_get(const GPUIndexBuf *);
-
typedef struct GPUIndexBufBuilder {
uint max_allowed_index;
uint max_index_len;
uint index_len;
GPUPrimType prim_type;
- uint *data;
+ uint32_t *data;
} GPUIndexBufBuilder;
/* supports all primitive types. */
@@ -102,6 +83,8 @@ void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem,
void GPU_indexbuf_discard(GPUIndexBuf *);
+bool GPU_indexbuf_is_init(GPUIndexBuf *ibo);
+
int GPU_indexbuf_primitive_len(GPUPrimType prim_type);
/* Macros */
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh
index 330c7d59b6d..b5162fd820f 100644
--- a/source/blender/gpu/intern/gpu_backend.hh
+++ b/source/blender/gpu/intern/gpu_backend.hh
@@ -33,6 +33,7 @@ namespace gpu {
class Batch;
class DrawList;
class FrameBuffer;
+class IndexBuf;
class Shader;
class Texture;
class UniformBuf;
@@ -50,6 +51,7 @@ class GPUBackend {
virtual Batch *batch_alloc(void) = 0;
virtual DrawList *drawlist_alloc(int list_length) = 0;
virtual FrameBuffer *framebuffer_alloc(const char *name) = 0;
+ virtual IndexBuf *indexbuf_alloc(void) = 0;
virtual Shader *shader_alloc(const char *name) = 0;
virtual Texture *texture_alloc(const char *name) = 0;
virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0;
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 0b0c88a42e2..75419e1a242 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -38,13 +38,10 @@
#include "gpu_backend.hh"
#include "gpu_batch_private.hh"
#include "gpu_context_private.hh"
+#include "gpu_index_buffer_private.hh"
#include "gpu_shader_private.hh"
#include "gpu_vertex_format_private.h"
-#include "gl_primitive.hh" /* TODO remove */
-
-#include <limits.h>
-#include <stdlib.h>
#include <string.h>
using namespace blender::gpu;
@@ -257,12 +254,19 @@ void GPU_batch_draw_instanced(GPUBatch *batch, int i_count)
GPU_shader_unbind();
}
-void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_first, int i_count)
+void GPU_batch_draw_advanced(
+ GPUBatch *gpu_batch, int v_first, int v_count, int i_first, int i_count)
{
BLI_assert(GPU_context_active_get()->shader != NULL);
+ Batch *batch = static_cast<Batch *>(gpu_batch);
if (v_count == 0) {
- v_count = (batch->elem) ? batch->elem->index_len : batch->verts[0]->vertex_len;
+ if (batch->elem) {
+ v_count = batch->elem_()->index_len_get();
+ }
+ else {
+ v_count = batch->verts[0]->vertex_len;
+ }
}
if (i_count == 0) {
i_count = (batch->inst[0]) ? batch->inst[0]->vertex_len : 1;
@@ -277,7 +281,7 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi
return;
}
- static_cast<Batch *>(batch)->draw(v_first, v_count, i_first, i_count);
+ batch->draw(v_first, v_count, i_first, i_count);
}
/** \} */
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh
index c0444647fe1..dae9c885ee1 100644
--- a/source/blender/gpu/intern/gpu_batch_private.hh
+++ b/source/blender/gpu/intern/gpu_batch_private.hh
@@ -29,6 +29,8 @@
#include "GPU_batch.h"
#include "GPU_context.h"
+#include "gpu_index_buffer_private.hh"
+
namespace blender {
namespace gpu {
@@ -42,6 +44,12 @@ class Batch : public GPUBatch {
virtual ~Batch(){};
virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
+
+ /* Convenience casts. */
+ IndexBuf *elem_(void)
+ {
+ return unwrap(elem);
+ };
};
} // namespace gpu
diff --git a/source/blender/gpu/intern/gpu_index_buffer.cc b/source/blender/gpu/intern/gpu_index_buffer.cc
index 832c5dc76b2..5448e6efbe4 100644
--- a/source/blender/gpu/intern/gpu_index_buffer.cc
+++ b/source/blender/gpu/intern/gpu_index_buffer.cc
@@ -25,55 +25,22 @@
#include "MEM_guardedalloc.h"
-#include "GPU_glew.h"
-#include "GPU_index_buffer.h"
+#include "BLI_utildefines.h"
-#include "gpu_context_private.hh"
+#include "gpu_backend.hh"
-#include <stdlib.h>
+#include "gpu_index_buffer_private.hh"
#define KEEP_SINGLE_COPY 1
#define RESTART_INDEX 0xFFFFFFFF
-static GLenum convert_index_type_to_gl(GPUIndexBufType type)
-{
-#if GPU_TRACK_INDEX_RANGE
- return (type == GPU_INDEX_U32) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
-#else
- return GL_UNSIGNED_INT;
-#endif
-}
-
-uint GPU_indexbuf_size_get(const GPUIndexBuf *elem)
-{
-#if GPU_TRACK_INDEX_RANGE
- return elem->index_len *
- ((elem->index_type == GPU_INDEX_U32) ? sizeof(GLuint) : sizeof(GLshort));
-#else
- return elem->index_len * sizeof(GLuint);
-#endif
-}
+/* -------------------------------------------------------------------- */
+/** \name IndexBufBuilder
+ * \{ */
-int GPU_indexbuf_primitive_len(GPUPrimType prim_type)
-{
- switch (prim_type) {
- case GPU_PRIM_POINTS:
- return 1;
- case GPU_PRIM_LINES:
- return 2;
- case GPU_PRIM_TRIS:
- return 3;
- case GPU_PRIM_LINES_ADJ:
- return 4;
- default:
- break;
- }
-#if TRUST_NO_ONE
- assert(false);
-#endif
- return -1;
-}
+using namespace blender;
+using namespace blender::gpu;
void GPU_indexbuf_init_ex(GPUIndexBufBuilder *builder,
GPUPrimType prim_type,
@@ -237,46 +204,69 @@ void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem)
}
}
-GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length)
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Creation & Deletion
+ * \{ */
+
+namespace blender::gpu {
+
+IndexBuf::~IndexBuf()
{
- GPUIndexBuf *elem = (GPUIndexBuf *)MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
- GPU_indexbuf_create_subrange_in_place(elem, elem_src, start, length);
- return elem;
+ if (!is_subrange_) {
+ MEM_SAFE_FREE(data_);
+ }
}
-void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem,
- GPUIndexBuf *elem_src,
- uint start,
- uint length)
+void IndexBuf::init(uint indices_len, uint32_t *indices)
{
- BLI_assert(elem_src && !elem_src->is_subrange);
- BLI_assert((length == 0) || (start + length <= elem_src->index_len));
+ is_init_ = true;
+ data_ = indices;
+ index_start_ = 0;
+ index_len_ = indices_len;
+
#if GPU_TRACK_INDEX_RANGE
- elem->index_type = elem_src->index_type;
- elem->gl_index_type = elem_src->gl_index_type;
- elem->base_index = elem_src->base_index;
+ /* Everything remains 32 bit while building to keep things simple.
+ * Find min/max after, then convert to smallest index type possible. */
+ uint min_index, max_index;
+ uint range = this->index_range(&min_index, &max_index);
+ /* count the primitive restart index. */
+ range += 1;
+
+ if (range <= 0xFFFF) {
+ index_type_ = GPU_INDEX_U16;
+ this->squeeze_indices_short(min_index, max_index);
+ }
#endif
- elem->is_subrange = true;
- elem->src = elem_src;
- elem->index_start = start;
- elem->index_len = length;
}
-#if GPU_TRACK_INDEX_RANGE
-/* Everything remains 32 bit while building to keep things simple.
- * Find min/max after, then convert to smallest index type possible. */
+void IndexBuf::init_subrange(IndexBuf *elem_src, uint start, uint length)
+{
+ /* We don't support nested subranges. */
+ BLI_assert(elem_src && elem_src->is_subrange_ == false);
+ BLI_assert((length == 0) || (start + length <= elem_src->index_len_));
+
+ is_init_ = true;
+ is_subrange_ = true;
+ src_ = elem_src;
+ index_start_ = start;
+ index_len_ = length;
+ index_base_ = elem_src->index_base_;
+ index_type_ = elem_src->index_type_;
+}
-static uint index_range(const uint values[], uint value_len, uint *min_out, uint *max_out)
+uint IndexBuf::index_range(uint *r_min, uint *r_max)
{
- if (value_len == 0) {
- *min_out = 0;
- *max_out = 0;
+ if (index_len_ == 0) {
+ *r_min = *r_max = 0;
return 0;
}
+ const uint32_t *uint_idx = (uint32_t *)data_;
uint min_value = RESTART_INDEX;
uint max_value = 0;
- for (uint i = 0; i < value_len; i++) {
- const uint value = values[i];
+ for (uint i = 0; i < index_len_; i++) {
+ const uint value = uint_idx[i];
if (value == RESTART_INDEX) {
continue;
}
@@ -288,120 +278,92 @@ static uint index_range(const uint values[], uint value_len, uint *min_out, uint
}
}
if (min_value == RESTART_INDEX) {
- *min_out = 0;
- *max_out = 0;
+ *r_min = *r_max = 0;
return 0;
}
-
- *min_out = min_value;
- *max_out = max_value;
+ *r_min = min_value;
+ *r_max = max_value;
return max_value - min_value;
}
-static void squeeze_indices_short(GPUIndexBufBuilder *builder,
- GPUIndexBuf *elem,
- uint min_index,
- uint max_index)
+void IndexBuf::squeeze_indices_short(uint min_idx, uint max_idx)
{
- const uint *values = builder->data;
- const uint index_len = elem->index_len;
-
/* data will never be *larger* than builder->data...
* converting in place to avoid extra allocation */
- GLushort *data = (GLushort *)builder->data;
+ uint16_t *ushort_idx = (uint16_t *)data_;
+ const uint32_t *uint_idx = (uint32_t *)data_;
- if (max_index >= 0xFFFF) {
- elem->base_index = min_index;
- for (uint i = 0; i < index_len; i++) {
- data[i] = (values[i] == RESTART_INDEX) ? 0xFFFF : (GLushort)(values[i] - min_index);
+ if (max_idx >= 0xFFFF) {
+ index_base_ = min_idx;
+ for (uint i = 0; i < index_len_; i++) {
+ ushort_idx[i] = (uint16_t)MAX2(0xFFFF, uint_idx[i] - min_idx);
}
}
else {
- elem->base_index = 0;
- for (uint i = 0; i < index_len; i++) {
- data[i] = (GLushort)(values[i]);
+ index_base_ = 0;
+ for (uint i = 0; i < index_len_; i++) {
+ ushort_idx[i] = (uint16_t)(uint_idx[i]);
}
}
}
-#endif /* GPU_TRACK_INDEX_RANGE */
+} // namespace blender::gpu
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name C-API
+ * \{ */
GPUIndexBuf *GPU_indexbuf_calloc(void)
{
- return (GPUIndexBuf *)MEM_callocN(sizeof(GPUIndexBuf), __func__);
+ return wrap(GPUBackend::get()->indexbuf_alloc());
}
GPUIndexBuf *GPU_indexbuf_build(GPUIndexBufBuilder *builder)
{
- GPUIndexBuf *elem = (GPUIndexBuf *)MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
+ GPUIndexBuf *elem = GPU_indexbuf_calloc();
GPU_indexbuf_build_in_place(builder, elem);
return elem;
}
-void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *builder, GPUIndexBuf *elem)
+GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length)
{
-#if TRUST_NO_ONE
- assert(builder->data != NULL);
-#endif
- elem->index_len = builder->index_len;
- elem->ibo_id = 0; /* Created at first use. */
-
-#if GPU_TRACK_INDEX_RANGE
- uint min_index, max_index;
- uint range = index_range(builder->data, builder->index_len, &min_index, &max_index);
-
- /* count the primitive restart index. */
- range += 1;
-
- if (range <= 0xFFFF) {
- elem->index_type = GPU_INDEX_U16;
- squeeze_indices_short(builder, elem, min_index, max_index);
- }
- else {
- elem->index_type = GPU_INDEX_U32;
- elem->base_index = 0;
- }
- elem->gl_index_type = convert_index_type_to_gl(elem->index_type);
-#endif
+ GPUIndexBuf *elem = GPU_indexbuf_calloc();
+ GPU_indexbuf_create_subrange_in_place(elem, elem_src, start, length);
+ return elem;
+}
+void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *builder, GPUIndexBuf *elem)
+{
+ BLI_assert(builder->data != NULL);
/* Transfer data ownership to GPUIndexBuf.
* It will be uploaded upon first use. */
- elem->data = builder->data;
- builder->data = NULL;
- /* other fields are safe to leave */
+ unwrap(elem)->init(builder->index_len, builder->data);
+ builder->data = nullptr;
}
-static void indexbuf_upload_data(GPUIndexBuf *elem)
+void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem,
+ GPUIndexBuf *elem_src,
+ uint start,
+ uint length)
{
- /* send data to GPU */
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, GPU_indexbuf_size_get(elem), elem->data, GL_STATIC_DRAW);
- /* No need to keep copy of data in system memory. */
- MEM_freeN(elem->data);
- elem->data = NULL;
+ unwrap(elem)->init_subrange(unwrap(elem_src), start, length);
}
-void GPU_indexbuf_use(GPUIndexBuf *elem)
+void GPU_indexbuf_discard(GPUIndexBuf *elem)
{
- if (elem->is_subrange) {
- GPU_indexbuf_use(elem->src);
- return;
- }
- if (elem->ibo_id == 0) {
- elem->ibo_id = GPU_buf_alloc();
- }
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elem->ibo_id);
- if (elem->data != NULL) {
- indexbuf_upload_data(elem);
- }
+ delete unwrap(elem);
}
-void GPU_indexbuf_discard(GPUIndexBuf *elem)
+bool GPU_indexbuf_is_init(GPUIndexBuf *elem)
{
- if (elem->ibo_id) {
- GPU_buf_free(elem->ibo_id);
- }
- if (!elem->is_subrange && elem->data) {
- MEM_freeN(elem->data);
- }
- MEM_freeN(elem);
+ return unwrap(elem)->is_init();
}
+
+int GPU_indexbuf_primitive_len(GPUPrimType prim_type)
+{
+ return indices_per_primitive(prim_type);
+}
+
+/** \} */
diff --git a/source/blender/gpu/intern/gpu_index_buffer_private.hh b/source/blender/gpu/intern/gpu_index_buffer_private.hh
new file mode 100644
index 00000000000..9f1334aa4bc
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_index_buffer_private.hh
@@ -0,0 +1,125 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "BLI_assert.h"
+
+#include "GPU_index_buffer.h"
+
+#define GPU_TRACK_INDEX_RANGE 1
+
+namespace blender::gpu {
+
+typedef enum {
+ GPU_INDEX_U16,
+ GPU_INDEX_U32,
+} GPUIndexBufType;
+
+static inline size_t to_bytesize(GPUIndexBufType type)
+{
+ return (type == GPU_INDEX_U32) ? sizeof(uint32_t) : sizeof(uint16_t);
+}
+
+/**
+ * Base class which is then specialized for each implementation (GL, VK, ...).
+ *
+ * NOTE: IndexBuf does not hold any GPUPrimType. This is because it can be interpreted
+ * differently by multiple batches.
+ **/
+class IndexBuf {
+ protected:
+ /** Type of indices used inside this buffer. */
+ GPUIndexBufType index_type_ = GPU_INDEX_U32;
+ /** Offset in this buffer to the first index to render. Is 0 if not a subrange. */
+ uint32_t index_start_ = 0;
+ /** Number of indices to render. */
+ uint32_t index_len_ = 0;
+ /** Base index: Added to all indices after fetching. Allows index compression. */
+ uint32_t index_base_ = 0;
+ /** Bookeeping. */
+ bool is_init_ = false;
+ /** Is this object only a reference to a subrange of another IndexBuf. */
+ bool is_subrange_ = false;
+
+ union {
+ /** Mapped buffer data. non-NULL indicates not yet sent to VRAM. */
+ void *data_ = nullptr;
+ /** If is_subrange is true, this is the source index buffer. */
+ IndexBuf *src_;
+ };
+
+ public:
+ IndexBuf(){};
+ virtual ~IndexBuf();
+
+ void init(uint indices_len, uint32_t *indices);
+ void init_subrange(IndexBuf *elem_src, uint start, uint length);
+
+ uint32_t index_len_get(void) const
+ {
+ return index_len_;
+ }
+ /* Return size in byte of the drawable data buffer range. Actual buffer size might be bigger. */
+ size_t size_get(void)
+ {
+ return index_len_ * to_bytesize(index_type_);
+ };
+
+ bool is_init(void) const
+ {
+ return is_init_;
+ };
+
+ private:
+ inline void squeeze_indices_short(uint min_idx, uint max_idx);
+ inline uint index_range(uint *r_min, uint *r_max);
+};
+
+/* Syntacting suggar. */
+static inline GPUIndexBuf *wrap(IndexBuf *indexbuf)
+{
+ return reinterpret_cast<GPUIndexBuf *>(indexbuf);
+}
+static inline IndexBuf *unwrap(GPUIndexBuf *indexbuf)
+{
+ return reinterpret_cast<IndexBuf *>(indexbuf);
+}
+
+static inline int indices_per_primitive(GPUPrimType prim_type)
+{
+ switch (prim_type) {
+ case GPU_PRIM_POINTS:
+ return 1;
+ case GPU_PRIM_LINES:
+ return 2;
+ case GPU_PRIM_TRIS:
+ return 3;
+ case GPU_PRIM_LINES_ADJ:
+ return 4;
+ default:
+ return -1;
+ }
+}
+
+} // namespace blender::gpu
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index f769d9c1cfe..a31a4a45f56 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -31,6 +31,7 @@
#include "gl_context.hh"
#include "gl_drawlist.hh"
#include "gl_framebuffer.hh"
+#include "gl_index_buffer.hh"
#include "gl_shader.hh"
#include "gl_texture.hh"
#include "gl_uniform_buffer.hh"
@@ -82,6 +83,11 @@ class GLBackend : public GPUBackend {
return new GLFrameBuffer(name);
};
+ IndexBuf *indexbuf_alloc(void)
+ {
+ return new GLIndexBuf();
+ };
+
Shader *shader_alloc(const char *name)
{
return new GLShader(name);
diff --git a/source/blender/gpu/opengl/gl_batch.cc b/source/blender/gpu/opengl/gl_batch.cc
index bb7d5654efd..c735d02500b 100644
--- a/source/blender/gpu/opengl/gl_batch.cc
+++ b/source/blender/gpu/opengl/gl_batch.cc
@@ -34,12 +34,14 @@
#include "gpu_batch_private.hh"
#include "gpu_shader_private.hh"
-#include "gl_batch.hh"
#include "gl_context.hh"
#include "gl_debug.hh"
+#include "gl_index_buffer.hh"
#include "gl_primitive.hh"
#include "gl_vertex_array.hh"
+#include "gl_batch.hh"
+
using namespace blender::gpu;
/* -------------------------------------------------------------------- */
@@ -295,14 +297,6 @@ GLBatch::~GLBatch()
/** \name Drawing
* \{ */
-#if GPU_TRACK_INDEX_RANGE
-# define BASE_INDEX(el) ((el)->base_index)
-# define INDEX_TYPE(el) ((el)->gl_index_type)
-#else
-# define BASE_INDEX(el) 0
-# define INDEX_TYPE(el) GL_UNSIGNED_INT
-#endif
-
void GLBatch::bind(int i_first)
{
GPU_context_active_get()->state_manager->apply_state();
@@ -315,7 +309,7 @@ void GLBatch::bind(int i_first)
#if GPU_TRACK_INDEX_RANGE
/* Can be removed if GL 4.3 is required. */
if (!GLEW_ARB_ES3_compatibility && (elem != NULL)) {
- glPrimitiveRestartIndex((elem->index_type == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu);
+ glPrimitiveRestartIndex(this->gl_elem()->restart_index());
}
#endif
@@ -340,16 +334,10 @@ void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
GLenum gl_type = to_gl(prim_type);
if (elem) {
- const GPUIndexBuf *el = elem;
- GLenum index_type = INDEX_TYPE(el);
- GLint base_index = BASE_INDEX(el);
- void *v_first_ofs = (GLuint *)0 + v_first + el->index_start;
-
-#if GPU_TRACK_INDEX_RANGE
- if (el->index_type == GPU_INDEX_U16) {
- v_first_ofs = (GLushort *)0 + v_first + el->index_start;
- }
-#endif
+ const GLIndexBuf *el = this->gl_elem();
+ GLenum index_type = to_gl(el->index_type_);
+ GLint base_index = el->index_base_;
+ void *v_first_ofs = el->offset_ptr(v_first);
if (GPU_arb_base_instance_is_supported()) {
glDrawElementsInstancedBaseVertexBaseInstance(
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index 9399148c68d..e6d9542fc3b 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -30,6 +30,8 @@
#include "gpu_batch_private.hh"
+#include "gl_index_buffer.hh"
+
#include "glew-mx.h"
namespace blender {
@@ -99,6 +101,12 @@ class GLBatch : public Batch {
void draw(int v_first, int v_count, int i_first, int i_count) override;
void bind(int i_first);
+ /* Convenience getters. */
+ GLIndexBuf *gl_elem(void)
+ {
+ return static_cast<GLIndexBuf *>(unwrap(elem));
+ }
+
MEM_CXX_CLASS_ALLOC_FUNCS("GLBatch");
};
diff --git a/source/blender/gpu/opengl/gl_drawlist.cc b/source/blender/gpu/opengl/gl_drawlist.cc
index 35fecc859b8..9670e580819 100644
--- a/source/blender/gpu/opengl/gl_drawlist.cc
+++ b/source/blender/gpu/opengl/gl_drawlist.cc
@@ -42,15 +42,6 @@
#define USE_MULTI_DRAW_INDIRECT 1
-/* TODO remove. */
-#if GPU_TRACK_INDEX_RANGE
-# define BASE_INDEX(el) ((el)->base_index)
-# define INDEX_TYPE(el) ((el)->gl_index_type)
-#else
-# define BASE_INDEX(el) 0
-# define INDEX_TYPE(el) GL_UNSIGNED_INT
-#endif
-
using namespace blender::gpu;
typedef struct GLDrawCommand {
@@ -129,11 +120,11 @@ void GLDrawList::init(void)
command_offset_ = 0;
}
-void GLDrawList::append(GPUBatch *batch, int i_first, int i_count)
+void GLDrawList::append(GPUBatch *gpu_batch, int i_first, int i_count)
{
/* Fallback when MultiDrawIndirect is not supported/enabled. */
if (MDI_DISABLED) {
- GPU_batch_draw_advanced(batch, 0, 0, i_first, i_count);
+ GPU_batch_draw_advanced(gpu_batch, 0, 0, i_first, i_count);
return;
}
@@ -141,14 +132,16 @@ void GLDrawList::append(GPUBatch *batch, int i_first, int i_count)
this->init();
}
+ GLBatch *batch = static_cast<GLBatch *>(gpu_batch);
if (batch != batch_) {
// BLI_assert(batch->flag | GPU_BATCH_INIT);
this->submit();
batch_ = batch;
/* Cached for faster access. */
- base_index_ = batch->elem ? BASE_INDEX(batch->elem) : UINT_MAX;
- v_first_ = batch->elem ? batch->elem->index_start : 0;
- v_count_ = batch->elem ? batch->elem->index_len : batch->verts[0]->vertex_len;
+ GLIndexBuf *el = batch_->gl_elem();
+ base_index_ = el ? el->index_base_ : UINT_MAX;
+ v_first_ = el ? el->index_start_ : 0;
+ v_count_ = el ? el->index_len_ : batch->verts[0]->vertex_len;
}
if (v_count_ == 0) {
@@ -191,12 +184,9 @@ void GLDrawList::submit(void)
BLI_assert(data_);
BLI_assert(GPU_context_active_get()->shader != NULL);
- GLBatch *batch = static_cast<GLBatch *>(batch_);
-
/* Only do multi-draw indirect if doing more than 2 drawcall. This avoids the overhead of
* buffer mapping if scene is not very instance friendly. BUT we also need to take into
- * account the
- * case where only a few instances are needed to finish filling a call buffer. */
+ * account the case where only a few instances are needed to finish filling a call buffer. */
const bool is_finishing_a_buffer = (command_offset_ >= data_size_);
if (command_len_ > 2 || is_finishing_a_buffer) {
GLenum prim = to_gl(batch_->prim_type);
@@ -208,10 +198,11 @@ void GLDrawList::submit(void)
data_ = NULL; /* Unmapped */
data_offset_ += command_offset_;
- batch->bind(0);
+ batch_->bind(0);
if (MDI_INDEXED) {
- glMultiDrawElementsIndirect(prim, INDEX_TYPE(batch_->elem), offset, command_len_, 0);
+ GLenum gl_type = to_gl(batch_->gl_elem()->index_type_);
+ glMultiDrawElementsIndirect(prim, gl_type, offset, command_len_, 0);
}
else {
glMultiDrawArraysIndirect(prim, offset, command_len_, 0);
@@ -223,8 +214,8 @@ void GLDrawList::submit(void)
GLDrawCommandIndexed *cmd = (GLDrawCommandIndexed *)data_;
for (int i = 0; i < command_len_; i++, cmd++) {
/* Index start was already added. Avoid counting it twice. */
- cmd->v_first -= batch->elem->index_start;
- batch->draw(cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
+ cmd->v_first -= v_first_;
+ batch_->draw(cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
}
/* Reuse the same data. */
command_offset_ -= command_len_ * sizeof(GLDrawCommandIndexed);
@@ -232,7 +223,7 @@ void GLDrawList::submit(void)
else {
GLDrawCommand *cmd = (GLDrawCommand *)data_;
for (int i = 0; i < command_len_; i++, cmd++) {
- batch->draw(cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
+ batch_->draw(cmd->v_first, cmd->v_count, cmd->i_first, cmd->i_count);
}
/* Reuse the same data. */
command_offset_ -= command_len_ * sizeof(GLDrawCommand);
diff --git a/source/blender/gpu/opengl/gl_drawlist.hh b/source/blender/gpu/opengl/gl_drawlist.hh
index b690b8f8a98..3a731559e3a 100644
--- a/source/blender/gpu/opengl/gl_drawlist.hh
+++ b/source/blender/gpu/opengl/gl_drawlist.hh
@@ -55,7 +55,7 @@ class GLDrawList : public DrawList {
void init(void);
/** Batch for which we are recording commands for. */
- GPUBatch *batch_;
+ GLBatch *batch_;
/** Mapped memory bounds. */
GLbyte *data_;
/** Length of the mapped buffer (in byte). */
diff --git a/source/blender/gpu/opengl/gl_index_buffer.cc b/source/blender/gpu/opengl/gl_index_buffer.cc
new file mode 100644
index 00000000000..03a9607a00b
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_index_buffer.cc
@@ -0,0 +1,62 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gl_backend.hh"
+#include "gl_debug.hh"
+
+#include "gl_index_buffer.hh"
+
+namespace blender::gpu {
+
+GLIndexBuf::~GLIndexBuf()
+{
+ GLBackend::get()->buf_free(ibo_id_);
+}
+
+void GLIndexBuf::bind(void)
+{
+ if (is_subrange_) {
+ static_cast<GLIndexBuf *>(src_)->bind();
+ return;
+ }
+
+ if (ibo_id_ == 0) {
+ glGenBuffers(1, &ibo_id_);
+
+ if (data_ == nullptr) {
+ debug::raise_gl_error("Trying to use Index Buffer but the buffer contains no data");
+ }
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_);
+
+ if (data_ != nullptr) {
+ size_t size = this->size_get();
+ /* Sends data to GPU. */
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data_, GL_STATIC_DRAW);
+ /* No need to keep copy of data in system memory. */
+ MEM_SAFE_FREE(data_);
+ }
+}
+
+} // namespace blender::gpu \ No newline at end of file
diff --git a/source/blender/gpu/opengl/gl_index_buffer.hh b/source/blender/gpu/opengl/gl_index_buffer.hh
new file mode 100644
index 00000000000..b84934bb77f
--- /dev/null
+++ b/source/blender/gpu/opengl/gl_index_buffer.hh
@@ -0,0 +1,68 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "MEM_guardedalloc.h"
+
+#include "gpu_index_buffer_private.hh"
+
+#include "glew-mx.h"
+
+namespace blender::gpu {
+
+class GLIndexBuf : public IndexBuf {
+ friend class GLBatch;
+ friend class GLDrawList;
+
+ private:
+ GLuint ibo_id_ = 0;
+
+ public:
+ ~GLIndexBuf();
+
+ void bind(void);
+
+ void *offset_ptr(uint additional_vertex_offset) const
+ {
+ additional_vertex_offset += index_start_;
+ if (index_type_ == GPU_INDEX_U32) {
+ return (GLuint *)0 + additional_vertex_offset;
+ }
+ return (GLushort *)0 + additional_vertex_offset;
+ }
+
+ GLuint restart_index(void) const
+ {
+ return (index_type_ == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu;
+ }
+
+ MEM_CXX_CLASS_ALLOC_FUNCS("GLIndexBuf")
+};
+
+static inline GLenum to_gl(GPUIndexBufType type)
+{
+ return (type == GPU_INDEX_U32) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+}
+
+} // namespace blender::gpu
diff --git a/source/blender/gpu/opengl/gl_vertex_array.cc b/source/blender/gpu/opengl/gl_vertex_array.cc
index 64d44c39587..358b92a9979 100644
--- a/source/blender/gpu/opengl/gl_vertex_array.cc
+++ b/source/blender/gpu/opengl/gl_vertex_array.cc
@@ -30,6 +30,7 @@
#include "gl_batch.hh"
#include "gl_context.hh"
+#include "gl_index_buffer.hh"
#include "gl_vertex_array.hh"
@@ -151,7 +152,7 @@ void GLVertArray::update_bindings(const GLuint vao,
if (batch->elem) {
/* Binds the index buffer. This state is also saved in the VAO. */
- GPU_indexbuf_use(batch->elem);
+ static_cast<GLIndexBuf *>(unwrap(batch->elem))->bind();
}
}