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-rw-r--r--source/blender/draw/modes/overlay_mode.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 2a2e59d4595..e3e64ba6f22 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -379,8 +379,22 @@ static void overlay_draw_scene(void *vedata)
MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
+ if (dfbl->multisample_fb != NULL) {
+ DRW_stats_query_start("Multisample Blit");
+ GPU_framebuffer_bind(dfbl->multisample_fb);
+ GPU_framebuffer_clear_color(dfbl->multisample_fb, (const float[4]){0.0f});
+ /* Special blit: we need the original depth and stencil
+ * in the Multisample buffer. */
+ GPU_framebuffer_blit(dfbl->default_fb, 0,
+ dfbl->multisample_fb, 0,
+ GPU_DEPTH_BIT | GPU_STENCIL_BIT);
+ DRW_stats_query_end();
+ }
+
DRW_draw_pass(psl->face_wireframe_pass);
+ /* TODO(fclem): find a way to unify the multisample pass together
+ * (non meshes + armature + wireframe) */
MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl);
}