diff options
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 4 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_render.c | 5 |
3 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index a6ad7d97922..f870e7f6da9 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -229,8 +229,10 @@ static void eevee_draw_background(void *vedata) /* Copy previous persmat to UBO data */ copy_m4_m4(sldata->common_data.prev_persmat, stl->effects->prev_persmat); - /* Refresh Probes */ + /* Refresh Probes + * Shadows needs to be updated for correct probes */ DRW_stats_group_start("Probes Refresh"); + EEVEE_shadows_update(sldata, vedata); EEVEE_lightprobes_refresh(sldata, vedata); EEVEE_lightprobes_refresh_planar(sldata, vedata); DRW_stats_group_end(); diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 126ec8d81c4..c6e8bac0949 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -208,13 +208,11 @@ void EEVEE_lights_cache_add(EEVEE_ViewLayerData *sldata, Object *ob) linfo->num_light++; } -void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) +void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *UNUSED(vedata)) { EEVEE_LightsInfo *linfo = sldata->lights; sldata->common_data.la_num_light = linfo->num_light; DRW_uniformbuffer_update(sldata->light_ubo, &linfo->light_data); - - EEVEE_shadows_update(sldata, vedata); } diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index ba5704f14e5..d016c8ee353 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -447,12 +447,13 @@ void EEVEE_render_draw(EEVEE_Data *vedata, RenderEngine *engine, RenderLayer *rl EEVEE_volumes_set_jitter(sldata, stl->effects->taa_current_sample - 1); EEVEE_materials_init(sldata, stl, fbl); - /* Refresh Probes */ + /* Refresh Probes + * Shadows needs to be updated for correct probes */ + EEVEE_shadows_update(sldata, vedata); EEVEE_lightprobes_refresh(sldata, vedata); EEVEE_lightprobes_refresh_planar(sldata, vedata); /* Refresh Shadows */ - EEVEE_shadows_update(sldata, vedata); EEVEE_shadows_draw(sldata, vedata, stl->effects->taa_view); /* Set matrices. */ |