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-rw-r--r--source/blender/editors/include/BIF_glutil.h26
-rw-r--r--source/blender/editors/screen/glutil.c32
2 files changed, 0 insertions, 58 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 206df852fb6..378ba918e50 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -59,32 +59,6 @@ extern const unsigned char stipple_diag_stripes_neg[128];
extern const unsigned char stipple_checker_8px[128];
/**
- * Draw a lined (non-looping) arc with the given
- * \a radius, starting at angle \a start and arcing
- * through \a angle. The arc is centered at the origin
- * and drawn in the XY plane.
- *
- * \param start The initial angle (in radians).
- * \param angle The length of the arc (in radians).
- * \param radius The arc radius.
- * \param nsegments The number of segments to use in drawing the arc.
- */
-void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments); /* DEPRECATED */
-
-/**
- * Draw a filled arc with the given \a radius,
- * starting at angle \a start and arcing through
- * \a angle. The arc is centered at the origin
- * and drawn in the XY plane.
- *
- * \param start The initial angle (in radians).
- * \param angle The length of the arc (in radians).
- * \param radius The arc radius.
- * \param nsegments The number of segments to use in drawing the arc.
- */
-void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments); /* DEPRECATED */
-
-/**
* Draw a circle outline with the given \a radius.
* The circle is centered at \a x, \a y and drawn in the XY plane.
*
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index ac97321ae1a..f694fb0ce41 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -106,38 +106,6 @@ void set_inverted_drawing(int enable)
GL_TOGGLE(GL_DITHER, !enable);
}
-
-void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments)
-{
- /* DEPRECATED */
- int i;
-
- glBegin(GL_TRIANGLE_FAN);
- glVertex2f(0.0, 0.0);
- for (i = 0; i < nsegments; i++) {
- float t = (float) i / (nsegments - 1);
- float cur = start + t * angle;
-
- glVertex2f(cosf(cur) * radius, sinf(cur) * radius);
- }
- glEnd();
-}
-
-void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments)
-{
- /* DEPRECATED */
- int i;
-
- glBegin(GL_LINE_STRIP);
- for (i = 0; i < nsegments; i++) {
- float t = (float) i / (nsegments - 1);
- float cur = start + t * angle;
-
- glVertex2f(cosf(cur) * radius, sinf(cur) * radius);
- }
- glEnd();
-}
-
static void imm_draw_circle(PrimitiveType prim_type, unsigned pos, float x, float y, float rad, int nsegments)
{
immBegin(prim_type, nsegments);