diff options
-rw-r--r-- | source/blender/draw/engines/clay/clay.c | 10 | ||||
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 25 |
3 files changed, 16 insertions, 21 deletions
diff --git a/source/blender/draw/engines/clay/clay.c b/source/blender/draw/engines/clay/clay.c index bde1ffe2fa7..7a5beb46482 100644 --- a/source/blender/draw/engines/clay/clay.c +++ b/source/blender/draw/engines/clay/clay.c @@ -117,13 +117,6 @@ typedef struct CLAY_TextureList { struct GPUTexture *depth_dup; } CLAY_TextureList; -/* for clarity follow the same layout as CLAY_TextureList */ -enum { - SCENE_COLOR, - SCENE_DEPTH, - SCENE_DEPTH_DUP, -}; - /* keep it under MAX_PASSES */ typedef struct CLAY_PassList { struct DRWPass *depth_pass; @@ -438,9 +431,10 @@ static DRWShadingGroup *CLAY_shgroup_create(DRWPass *pass, int *material_id) const int depthloc = 0, matcaploc = 1, jitterloc = 2, sampleloc = 3; DRWShadingGroup *grp = DRW_shgroup_create(data.clay_sh, pass); + CLAY_TextureList *txl = DRW_engine_texture_list_get(); DRW_shgroup_uniform_vec2(grp, "screenres", DRW_viewport_size_get(), 1); - DRW_shgroup_uniform_buffer(grp, "depthtex", SCENE_DEPTH_DUP, depthloc); + DRW_shgroup_uniform_buffer(grp, "depthtex", &txl->depth_dup, depthloc); DRW_shgroup_uniform_texture(grp, "matcaps", data.matcap_array, matcaploc); DRW_shgroup_uniform_mat4(grp, "WinMatrix", (float *)data.winmat); DRW_shgroup_uniform_vec4(grp, "viewvecs", (float *)data.viewvecs, 3); diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 7ad1c309581..a9d831440dc 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -173,7 +173,7 @@ void DRW_shgroup_attrib_float(DRWShadingGroup *shgroup, const char *name, int si void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, const struct GPUTexture *tex, int loc); void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup, const char *name, const struct GPUUniformBuffer *ubo, int loc); -void DRW_shgroup_uniform_buffer(DRWShadingGroup *shgroup, const char *name, const int value, int loc); +void DRW_shgroup_uniform_buffer(DRWShadingGroup *shgroup, const char *name, struct GPUTexture **tex, int loc); void DRW_shgroup_uniform_bool(DRWShadingGroup *shgroup, const char *name, const bool *value, int arraysize); void DRW_shgroup_uniform_float(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize); void DRW_shgroup_uniform_vec2(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize); diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index d4b773f8d1b..1ffff40fb58 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -526,10 +526,9 @@ void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup, const char *name, const DRW_interface_uniform(shgroup, name, DRW_UNIFORM_BLOCK, ubo, 0, 0, loc); } -void DRW_shgroup_uniform_buffer(DRWShadingGroup *shgroup, const char *name, const int value, int loc) +void DRW_shgroup_uniform_buffer(DRWShadingGroup *shgroup, const char *name, GPUTexture **tex, int loc) { - /* we abuse the lenght attrib to store the buffer index */ - DRW_interface_uniform(shgroup, name, DRW_UNIFORM_BUFFER, NULL, value, 0, loc); + DRW_interface_uniform(shgroup, name, DRW_UNIFORM_BUFFER, tex, 0, 0, loc); } void DRW_shgroup_uniform_bool(DRWShadingGroup *shgroup, const char *name, const bool *value, int arraysize) @@ -829,6 +828,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup) BLI_assert(shgroup->interface); DRWInterface *interface = shgroup->interface; + GPUTexture *tex; if (DST.shader != shgroup->shader) { if (DST.shader) GPU_shader_unbind(); @@ -858,25 +858,26 @@ static void draw_shgroup(DRWShadingGroup *shgroup) GPU_shader_uniform_vector(shgroup->shader, uni->location, uni->length, uni->arraysize, (float *)uni->value); break; case DRW_UNIFORM_TEXTURE: - GPU_texture_bind((GPUTexture *)uni->value, uni->bindloc); + tex = (GPUTexture *)uni->value; + GPU_texture_bind(tex, uni->bindloc); bound_tex = MEM_callocN(sizeof(DRWBoundTexture), "DRWBoundTexture"); - bound_tex->tex = (GPUTexture *)uni->value; + bound_tex->tex = tex; BLI_addtail(&DST.bound_texs, bound_tex); - GPU_shader_uniform_texture(shgroup->shader, uni->location, (GPUTexture *)uni->value); + GPU_shader_uniform_texture(shgroup->shader, uni->location, tex); break; case DRW_UNIFORM_BUFFER: - /* restore index from lenght we abused */ - GPU_texture_bind(DST.txl->textures[uni->length], uni->bindloc); - GPU_texture_compare_mode(DST.txl->textures[uni->length], false); - GPU_texture_filter_mode(DST.txl->textures[uni->length], false); + tex = *((GPUTexture **)uni->value); + GPU_texture_bind(tex, uni->bindloc); + GPU_texture_compare_mode(tex, false); + GPU_texture_filter_mode(tex, false); bound_tex = MEM_callocN(sizeof(DRWBoundTexture), "DRWBoundTexture"); - bound_tex->tex = DST.txl->textures[uni->length]; + bound_tex->tex = tex; BLI_addtail(&DST.bound_texs, bound_tex); - GPU_shader_uniform_texture(shgroup->shader, uni->location, DST.txl->textures[uni->length]); + GPU_shader_uniform_texture(shgroup->shader, uni->location, tex); break; case DRW_UNIFORM_BLOCK: GPU_uniformbuffer_bind((GPUUniformBuffer *)uni->value, uni->bindloc); |