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-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulators.c2
-rw-r--r--source/blender/editors/transform/transform.h2
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c2
4 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
index 03357bc48f0..b6a9e526d49 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
@@ -269,7 +269,7 @@ static void manipulator_arrow_modal(
/* first determine if view vector is really close to the direction. If it is, we use
* vertical movement to determine offset, just like transform system does */
- if (RAD2DEG(acos(dot_v3v3(viewvec, arrow->manipulator.matrix_basis[2]))) > 5.0f) {
+ if (RAD2DEGF(acosf(dot_v3v3(viewvec, arrow->manipulator.matrix_basis[2]))) > 5.0f) {
/* multiply to projection space */
mul_m4_v4(rv3d->persmat, orig_origin);
mul_v4_fl(orig_origin, 1.0f / orig_origin[3]);
@@ -316,13 +316,13 @@ static void manipulator_arrow_modal(
const float plane_offset = dot_v3v3(plane, offset);
const float plane_dir = dot_v3v3(plane, arrow->manipulator.matrix_basis[2]);
const float fac = (plane_dir != 0.0f) ? (plane_offset / plane_dir) : 0.0f;
- facdir = (fac < 0.0) ? -1.0 : 1.0;
+ facdir = (fac < 0.0f) ? -1.0f : 1.0f;
if (isfinite(fac)) {
mul_v3_v3fl(offset, arrow->manipulator.matrix_basis[2], fac);
}
}
else {
- facdir = (m_diff[1] < 0.0) ? -1.0 : 1.0;
+ facdir = (m_diff[1] < 0.0f) ? -1.0f : 1.0f;
}
diff --git a/source/blender/editors/space_view3d/view3d_manipulators.c b/source/blender/editors/space_view3d/view3d_manipulators.c
index 6cbdb7c691c..a592661b60e 100644
--- a/source/blender/editors/space_view3d/view3d_manipulators.c
+++ b/source/blender/editors/space_view3d/view3d_manipulators.c
@@ -380,7 +380,7 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmManipulatorGroup *mg
const float aspx = (float)scene->r.xsch * scene->r.xasp;
const float aspy = (float)scene->r.ysch * scene->r.yasp;
const int sensor_fit = BKE_camera_sensor_fit(ca->sensor_fit, aspx, aspy);
- aspect[0] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? 1.0 : aspx / aspy;
+ aspect[0] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? 1.0f : aspx / aspy;
aspect[1] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? aspy / aspx : 1.0f;
WM_manipulator_set_matrix_location(widget, ob->obmat[3]);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index d415b3eabeb..d17a0672ddf 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -638,7 +638,7 @@ void restoreBones(TransInfo *t);
/*********************** transform_manipulator.c ********** */
-#define MANIPULATOR_AXIS_LINE_WIDTH 2.0
+#define MANIPULATOR_AXIS_LINE_WIDTH 2.0f
bool gimbal_axis(struct Object *ob, float gmat[3][3]); /* return 0 when no gimbal for selection */
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c
index 476fd9f2ee5..1317af530b7 100644
--- a/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c
@@ -241,7 +241,7 @@ void WM_manipulator_target_property_range_get(
}
int WM_manipulator_target_property_array_length(
- const wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
+ const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop)
{
if (mpr_prop->custom_func.range_get_fn) {
return mpr_prop->type->array_length;