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-rw-r--r--intern/cycles/app/cycles_xml.cpp5
-rw-r--r--intern/cycles/blender/blender_shader.cpp7
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_uv_map.osl34
-rw-r--r--intern/cycles/kernel/svm/svm_types.h3
-rw-r--r--intern/cycles/render/nodes.cpp56
-rw-r--r--intern/cycles/render/nodes.h9
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c17
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c18
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvmap.c58
17 files changed, 217 insertions, 1 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 04408eb6bc0..1faf290f0ea 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -649,6 +649,11 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
xml_read_ustring(&attr->attribute, node, "attribute");
snode = attr;
}
+ else if(string_iequals(node.name(), "uv_map")) {
+ UVMapNode *uvm = new UVMapNode();
+ xml_read_ustring(&uvm->attribute, node, "uv_map");
+ snode = uvm;
+ }
else if(string_iequals(node.name(), "camera")) {
snode = new CameraNode();
}
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 1559a96a3d3..2eafcecf026 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -668,6 +668,13 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
tangent->attribute = b_tangent_node.uv_map();
node = tangent;
}
+ else if (b_node.is_a(&RNA_ShaderNodeUVMap)) {
+ BL::ShaderNodeUVMap b_uvmap_node(b_node);
+ UVMapNode *uvm = new UVMapNode();
+ uvm->attribute = b_uvmap_node.uv_map();
+ uvm->from_dupli = b_uvmap_node.from_dupli();
+ node = uvm;
+ }
if(node)
graph->add(node);
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 045abdb80af..5518d652bf9 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -77,6 +77,7 @@ set(SRC_OSL
node_wave_texture.osl
node_wireframe.osl
node_hair_bsdf.osl
+ node_uv_map.osl
)
set(SRC_OSL_HEADERS
diff --git a/intern/cycles/kernel/shaders/node_uv_map.osl b/intern/cycles/kernel/shaders/node_uv_map.osl
new file mode 100644
index 00000000000..fd039beaee8
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_uv_map.osl
@@ -0,0 +1,34 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+#include "stdosl.h"
+
+shader node_uv_map(
+ string name = "",
+ int from_dupli = 0,
+ output point UV = point(0.0, 0.0, 0.0))
+
+{
+ if (from_dupli) {
+ getattribute("geom:dupli_uv", UV);
+ }
+ else {
+ if (name == "")
+ getattribute("geom:uv", UV);
+ else
+ getattribute(name, UV);
+ }
+}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index ad5e1ea6d2e..3285ea5cd31 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -102,7 +102,8 @@ typedef enum NodeType {
NODE_CLOSURE_AMBIENT_OCCLUSION,
NODE_TANGENT,
NODE_NORMAL_MAP,
- NODE_HAIR_INFO
+ NODE_HAIR_INFO,
+ NODE_UVMAP
} NodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index f10b956a482..908acb3e6aa 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2328,6 +2328,62 @@ void TextureCoordinateNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_texture_coordinate");
}
+UVMapNode::UVMapNode()
+: ShaderNode("uvmap")
+{
+ attribute = "";
+ from_dupli = false;
+
+ add_output("UV", SHADER_SOCKET_POINT);
+}
+
+void UVMapNode::attributes(Shader *shader, AttributeRequestSet *attributes)
+{
+ if(shader->has_surface) {
+ if(!from_dupli) {
+ if(!output("UV")->links.empty()) {
+ if (attribute != "")
+ attributes->add(attribute);
+ else
+ attributes->add(ATTR_STD_UV);
+ }
+ }
+ }
+
+ ShaderNode::attributes(shader, attributes);
+}
+
+void UVMapNode::compile(SVMCompiler& compiler)
+{
+ ShaderOutput *out = output("UV");
+ NodeType texco_node = NODE_TEX_COORD;
+ NodeType attr_node = NODE_ATTR;
+ int attr;
+
+ if(!out->links.empty()) {
+ if(from_dupli) {
+ compiler.stack_assign(out);
+ compiler.add_node(texco_node, NODE_TEXCO_DUPLI_UV, out->stack_offset);
+ }
+ else {
+ if (attribute != "")
+ attr = compiler.attribute(attribute);
+ else
+ attr = compiler.attribute(ATTR_STD_UV);
+
+ compiler.stack_assign(out);
+ compiler.add_node(attr_node, attr, out->stack_offset, NODE_ATTR_FLOAT3);
+ }
+ }
+}
+
+void UVMapNode::compile(OSLCompiler& compiler)
+{
+ compiler.parameter("from_dupli", from_dupli);
+ compiler.parameter("name", attribute.c_str());
+ compiler.add(this, "node_uv_map");
+}
+
/* Light Path */
LightPathNode::LightPathNode()
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 497a367a2a6..31caf9507eb 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -350,6 +350,15 @@ public:
bool from_dupli;
};
+class UVMapNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(UVMapNode)
+ void attributes(Shader *shader, AttributeRequestSet *attributes);
+
+ ustring attribute;
+ bool from_dupli;
+};
+
class LightPathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(LightPathNode)
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index be989f0aee7..34c0739d50c 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -167,6 +167,7 @@ shader_node_categories = [
NodeItem("ShaderNodeHairInfo"),
NodeItem("ShaderNodeParticleInfo"),
NodeItem("ShaderNodeCameraData"),
+ NodeItem("ShaderNodeUVMap"),
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 09c5776ccf0..1d76cabf78b 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -744,6 +744,7 @@ struct ShadeResult;
#define SH_NODE_COMBHSV 184
#define SH_NODE_BSDF_HAIR 185
#define SH_NODE_LAMP 186
+#define SH_NODE_UVMAP 187
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 2122526988a..47ef03093b1 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3520,6 +3520,7 @@ static void registerShaderNodes(void)
register_node_type_sh_subsurface_scattering();
register_node_type_sh_mix_shader();
register_node_type_sh_add_shader();
+ register_node_type_sh_uvmap();
register_node_type_sh_output_lamp();
register_node_type_sh_output_material();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 5e3ac42d865..d64607c5481 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -873,6 +873,20 @@ static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), Pointer
uiItemR(layout, ptr, "invert", 0, NULL, 0);
}
+static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "from_dupli", 0, NULL, 0);
+
+ if(!RNA_boolean_get(ptr, "from_dupli")) {
+ PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
+
+ if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
+ PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
+ uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_textures", "", ICON_NONE);
+ }
+ }
+}
+
static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", 0);
@@ -1103,6 +1117,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
ntype->draw_buttons = node_shader_buts_script;
ntype->draw_buttons_ex = node_shader_buts_script_ex;
break;
+ case SH_NODE_UVMAP:
+ ntype->draw_buttons = node_shader_buts_uvmap;
+ break;
}
}
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 2d3a0fa2057..967ec8d8d06 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -847,6 +847,10 @@ typedef struct NodeShaderNormalMap {
char uv_map[64];
} NodeShaderNormalMap;
+typedef struct NodeShaderUVMap {
+ char uv_map[64];
+} NodeShaderUVMap;
+
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 0664ecf0d34..0f2380cbad4 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3730,6 +3730,24 @@ static void def_hair(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
+static void def_sh_uvmap(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "from_dupli", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
+ RNA_def_property_ui_text(prop, "From Dupli", "Use the parent of the dupli object if possible");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+
+ RNA_def_struct_sdna_from(srna, "NodeShaderUVMap", "storage");
+
+ prop = RNA_def_property(srna, "uv_map", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "UV Map", "UV coordinates to be used for mapping");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+
+ RNA_def_struct_sdna_from(srna, "bNode", NULL);
+}
+
static void def_sh_normal_map(StructRNA *srna)
{
static EnumPropertyItem prop_space_items[] = {
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index fef6762d695..754a3c11d78 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -200,6 +200,7 @@ set(SRC
shader/nodes/node_shader_tex_wave.c
shader/nodes/node_shader_volume_scatter.c
shader/nodes/node_shader_volume_absorption.c
+ shader/nodes/node_shader_uvmap.c
shader/node_shader_tree.c
shader/node_shader_util.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 0f388a890a4..91b103da0e2 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -111,6 +111,7 @@ void register_node_type_sh_bsdf_hair(void);
void register_node_type_sh_subsurface_scattering(void);
void register_node_type_sh_mix_shader(void);
void register_node_type_sh_add_shader(void);
+void register_node_type_sh_uvmap(void);
void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index b406ac49008..434e737772d 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -119,6 +119,7 @@ DefNode( ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TE
DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "" )
DefNode( ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" )
DefNode( ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" )
+DefNode( ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.c b/source/blender/nodes/shader/nodes/node_shader_uvmap.c
new file mode 100644
index 00000000000..fff1bc1df95
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.c
@@ -0,0 +1,58 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+#include "DNA_customdata_types.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_uvmap_out[] = {
+ { SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderUVMap *attr = MEM_callocN(sizeof(NodeShaderUVMap), "NodeShaderUVMap");
+ node->storage = attr;
+}
+
+/* node type definition */
+void register_node_type_sh_uvmap(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, NULL, sh_node_uvmap_out);
+ node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
+ node_type_init(&ntype, node_shader_init_uvmap);
+ node_type_storage(&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
+
+ nodeRegisterType(&ntype);
+}