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-rw-r--r--intern/cycles/app/cycles_xml.cpp3
-rw-r--r--intern/cycles/blender/blender_shader.cpp1
-rw-r--r--intern/cycles/kernel/shaders/node_sky_texture.osl48
-rw-r--r--intern/cycles/kernel/svm/svm_sky.h60
-rw-r--r--intern/cycles/kernel/svm/svm_types.h5
-rw-r--r--intern/cycles/render/nodes.cpp105
-rw-r--r--intern/cycles/render/nodes.h6
-rw-r--r--source/blender/editors/space_node/drawnode.c5
-rw-r--r--source/blender/makesdna/DNA_node_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c19
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.c1
11 files changed, 24 insertions, 235 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index c845f28ff90..e33fce45bb6 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -470,8 +470,7 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
}
else if(string_iequals(node.name(), "sky_texture")) {
SkyTextureNode *sky = new SkyTextureNode();
-
- xml_read_enum(&sky->type, SkyTextureNode::type_enum, node, "type");
+
xml_read_float3(&sky->sun_direction, node, "sun_direction");
xml_read_float(&sky->turbidity, node, "turbidity");
xml_read_float(&sky->ground_albedo, node, "ground_albedo");
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 4f7ca301fb7..e186a594c82 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -833,7 +833,6 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeTexSky)) {
BL::ShaderNodeTexSky b_sky_node(b_node);
SkyTextureNode *sky = new SkyTextureNode();
- sky->type = SkyTextureNode::type_enum[(int)b_sky_node.sky_type()];
sky->sun_direction = normalize(get_float3(b_sky_node.sun_direction()));
sky->turbidity = b_sky_node.turbidity();
sky->ground_albedo = b_sky_node.ground_albedo();
diff --git a/intern/cycles/kernel/shaders/node_sky_texture.osl b/intern/cycles/kernel/shaders/node_sky_texture.osl
index 05eed23bea8..9ce9008ef4b 100644
--- a/intern/cycles/kernel/shaders/node_sky_texture.osl
+++ b/intern/cycles/kernel/shaders/node_sky_texture.osl
@@ -34,40 +34,6 @@ vector sky_spherical_coordinates(vector dir)
return vector(acos(dir[2]), atan2(dir[0], dir[1]), 0);
}
-/* Preetham */
-float sky_perez_function(float lam[9], float theta, float gamma)
-{
- float ctheta = cos(theta);
- float cgamma = cos(gamma);
-
- return (1.0 + lam[0] * exp(lam[1] / ctheta)) * (1.0 + lam[2] * exp(lam[3] * gamma) + lam[4] * cgamma * cgamma);
-}
-
-color sky_radiance_old(normal dir,
- float sunphi, float suntheta, color radiance,
- float config_x[9], float config_y[9], float config_z[9])
-{
- /* convert vector to spherical coordinates */
- vector spherical = sky_spherical_coordinates(dir);
- float theta = spherical[0];
- float phi = spherical[1];
-
- /* angle between sun direction and dir */
- float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
-
- /* clamp theta to horizon */
- theta = min(theta, M_PI_2 - 0.001);
-
- /* compute xyY color space values */
- float x = radiance[1] * sky_perez_function(config_y, theta, gamma);
- float y = radiance[2] * sky_perez_function(config_z, theta, gamma);
- float Y = radiance[0] * sky_perez_function(config_x, theta, gamma);
-
- /* convert to RGB */
- color xyz = xyY_to_xyz(x, y, Y);
- return xyz_to_rgb(xyz[0], xyz[1], xyz[2]);
-}
-
/* Hosek / Wilkie */
float sky_radiance_internal(float config[9], float theta, float gamma)
{
@@ -83,9 +49,9 @@ float sky_radiance_internal(float config[9], float theta, float gamma)
(config[2] + config[3] * expM + config[5] * rayM + config[6] * mieM + config[7] * zenith);
}
-color sky_radiance_new(normal dir,
- float sunphi, float suntheta, color radiance,
- float config_x[9], float config_y[9], float config_z[9])
+color sky_radiance(normal dir,
+ float sunphi, float suntheta, color radiance,
+ float config_x[9], float config_y[9], float config_z[9])
{
/* convert vector to spherical coordinates */
vector spherical = sky_spherical_coordinates(dir);
@@ -111,7 +77,6 @@ shader node_sky_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
vector Vector = P,
- string sky_model = "Hosek / Wilkie",
float theta = 0.0,
float phi = 0.0,
color radiance = color(0.0, 0.0, 0.0),
@@ -124,10 +89,7 @@ shader node_sky_texture(
if (use_mapping)
p = transform(mapping, p);
-
- if (sky_model == "Hosek / Wilkie")
- Color = sky_radiance_new(p, phi, theta, radiance, config_x, config_y, config_z);
- else
- Color = sky_radiance_old(p, phi, theta, radiance, config_x, config_y, config_z);
+
+ Color = sky_radiance(p, phi, theta, radiance, config_x, config_y, config_z);
}
diff --git a/intern/cycles/kernel/svm/svm_sky.h b/intern/cycles/kernel/svm/svm_sky.h
index 854e85fd326..28599f550b6 100644
--- a/intern/cycles/kernel/svm/svm_sky.h
+++ b/intern/cycles/kernel/svm/svm_sky.h
@@ -25,44 +25,6 @@ ccl_device float sky_angle_between(float thetav, float phiv, float theta, float
}
/*
- * "A Practical Analytic Model for Daylight"
- * A. J. Preetham, Peter Shirley, Brian Smits
- */
-ccl_device float sky_perez_function(float *lam, float theta, float gamma)
-{
- float ctheta = cosf(theta);
- float cgamma = cosf(gamma);
-
- return (1.0f + lam[0]*expf(lam[1]/ctheta)) * (1.0f + lam[2]*expf(lam[3]*gamma) + lam[4]*cgamma*cgamma);
-}
-
-ccl_device float3 sky_radiance_old(KernelGlobals *kg, float3 dir,
- float sunphi, float suntheta,
- float radiance_x, float radiance_y, float radiance_z,
- float *config_x, float *config_y, float *config_z)
-{
- /* convert vector to spherical coordinates */
- float2 spherical = direction_to_spherical(dir);
- float theta = spherical.x;
- float phi = spherical.y;
-
- /* angle between sun direction and dir */
- float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
-
- /* clamp theta to horizon */
- theta = min(theta, M_PI_2_F - 0.001f);
-
- /* compute xyY color space values */
- float x = radiance_y * sky_perez_function(config_y, theta, gamma);
- float y = radiance_z * sky_perez_function(config_z, theta, gamma);
- float Y = radiance_x * sky_perez_function(config_x, theta, gamma);
-
- /* convert to RGB */
- float3 xyz = xyY_to_xyz(x, y, Y);
- return xyz_to_rgb(xyz.x, xyz.y, xyz.z);
-}
-
-/*
* "An Analytic Model for Full Spectral Sky-Dome Radiance"
* Lukas Hosek, Alexander Wilkie
*/
@@ -80,10 +42,10 @@ ccl_device float sky_radiance_internal(float *configuration, float theta, float
(configuration[2] + configuration[3] * expM + configuration[5] * rayM + configuration[6] * mieM + configuration[7] * zenith);
}
-ccl_device float3 sky_radiance_new(KernelGlobals *kg, float3 dir,
- float sunphi, float suntheta,
- float radiance_x, float radiance_y, float radiance_z,
- float *config_x, float *config_y, float *config_z)
+ccl_device float3 sky_radiance(KernelGlobals *kg, float3 dir,
+ float sunphi, float suntheta,
+ float radiance_x, float radiance_y, float radiance_z,
+ float *config_x, float *config_y, float *config_z)
{
/* convert vector to spherical coordinates */
float2 spherical = direction_to_spherical(dir);
@@ -114,7 +76,6 @@ ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack
/* Load data */
uint dir_offset = node.y;
uint out_offset = node.z;
- int sky_model = node.w;
float4 data = read_node_float(kg, offset);
sunphi = data.x;
@@ -168,16 +129,9 @@ ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack
float3 f;
/* Compute Sky */
- if(sky_model == 0) {
- f = sky_radiance_old(kg, dir, sunphi, suntheta,
- radiance_x, radiance_y, radiance_z,
- config_x, config_y, config_z);
- }
- else {
- f = sky_radiance_new(kg, dir, sunphi, suntheta,
- radiance_x, radiance_y, radiance_z,
- config_x, config_y, config_z);
- }
+ f = sky_radiance(kg, dir, sunphi, suntheta,
+ radiance_x, radiance_y, radiance_z,
+ config_x, config_y, config_z);
stack_store_float3(stack, out_offset, f);
}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 21b0cb15a4f..f9d741f06c8 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -299,11 +299,6 @@ typedef enum NodeWaveProfiles {
NODE_WAVE_PROFILE_SAW,
} NodeWaveProfile;
-typedef enum NodeSkyType {
- NODE_SKY_OLD,
- NODE_SKY_NEW
-} NodeSkyType;
-
typedef enum NodeGradientType {
NODE_BLEND_LINEAR,
NODE_BLEND_QUADRATIC,
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 57fb1a78f5b..3a9e8de749e 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -591,78 +591,8 @@ typedef struct SunSky {
float config_x[9], config_y[9], config_z[9];
} SunSky;
-/* Preetham model */
-static float sky_perez_function(float lam[6], float theta, float gamma)
-{
- return (1.0f + lam[0]*expf(lam[1]/cosf(theta))) * (1.0f + lam[2]*expf(lam[3]*gamma) + lam[4]*cosf(gamma)*cosf(gamma));
-}
-
-static void sky_texture_precompute_old(SunSky *sunsky, float3 dir, float turbidity)
-{
- /*
- * We re-use the SunSky struct of the new model, to avoid extra variables
- * zenith_Y/x/y is now radiance_x/y/z
- * perez_Y/x/y is now config_x/y/z
- */
-
- float2 spherical = sky_spherical_coordinates(dir);
- float theta = spherical.x;
- float phi = spherical.y;
-
- sunsky->theta = theta;
- sunsky->phi = phi;
-
- float theta2 = theta*theta;
- float theta3 = theta2*theta;
- float T = turbidity;
- float T2 = T * T;
-
- float chi = (4.0f / 9.0f - T / 120.0f) * (M_PI_F - 2.0f * theta);
- sunsky->radiance_x = (4.0453f * T - 4.9710f) * tanf(chi) - 0.2155f * T + 2.4192f;
- sunsky->radiance_x *= 0.06f;
-
- sunsky->radiance_y =
- (0.00166f * theta3 - 0.00375f * theta2 + 0.00209f * theta) * T2 +
- (-0.02903f * theta3 + 0.06377f * theta2 - 0.03202f * theta + 0.00394f) * T +
- (0.11693f * theta3 - 0.21196f * theta2 + 0.06052f * theta + 0.25886f);
-
- sunsky->radiance_z =
- (0.00275f * theta3 - 0.00610f * theta2 + 0.00317f * theta) * T2 +
- (-0.04214f * theta3 + 0.08970f * theta2 - 0.04153f * theta + 0.00516f) * T +
- (0.15346f * theta3 - 0.26756f * theta2 + 0.06670f * theta + 0.26688f);
-
- sunsky->config_x[0] = (0.1787f * T - 1.4630f);
- sunsky->config_x[1] = (-0.3554f * T + 0.4275f);
- sunsky->config_x[2] = (-0.0227f * T + 5.3251f);
- sunsky->config_x[3] = (0.1206f * T - 2.5771f);
- sunsky->config_x[4] = (-0.0670f * T + 0.3703f);
-
- sunsky->config_y[0] = (-0.0193f * T - 0.2592f);
- sunsky->config_y[1] = (-0.0665f * T + 0.0008f);
- sunsky->config_y[2] = (-0.0004f * T + 0.2125f);
- sunsky->config_y[3] = (-0.0641f * T - 0.8989f);
- sunsky->config_y[4] = (-0.0033f * T + 0.0452f);
-
- sunsky->config_z[0] = (-0.0167f * T - 0.2608f);
- sunsky->config_z[1] = (-0.0950f * T + 0.0092f);
- sunsky->config_z[2] = (-0.0079f * T + 0.2102f);
- sunsky->config_z[3] = (-0.0441f * T - 1.6537f);
- sunsky->config_z[4] = (-0.0109f * T + 0.0529f);
-
- /* unused for old sky model */
- for(int i = 5; i < 9; i++) {
- sunsky->config_x[i] = 0.0f;
- sunsky->config_y[i] = 0.0f;
- sunsky->config_z[i] = 0.0f;
- }
-
- sunsky->radiance_x /= sky_perez_function(sunsky->config_x, 0, theta);
- sunsky->radiance_y /= sky_perez_function(sunsky->config_y, 0, theta);
- sunsky->radiance_z /= sky_perez_function(sunsky->config_z, 0, theta);
-}
-
/* Hosek / Wilkie */
-static void sky_texture_precompute_new(SunSky *sunsky, float3 dir, float turbidity, float ground_albedo)
+static void sky_texture_precompute(SunSky *sunsky, float3 dir, float turbidity, float ground_albedo)
{
/* Calculate Sun Direction and save coordinates */
float2 spherical = sky_spherical_coordinates(dir);
@@ -698,23 +628,9 @@ static void sky_texture_precompute_new(SunSky *sunsky, float3 dir, float turbidi
arhosekskymodelstate_free(sky_state);
}
-static ShaderEnum sky_type_init()
-{
- ShaderEnum enm;
-
- enm.insert("Preetham", NODE_SKY_OLD);
- enm.insert("Hosek / Wilkie", NODE_SKY_NEW);
-
- return enm;
-}
-
-ShaderEnum SkyTextureNode::type_enum = sky_type_init();
-
SkyTextureNode::SkyTextureNode()
: TextureNode("sky_texture")
{
- type = ustring("Hosek / Wilkie");
-
sun_direction = make_float3(0.0f, 0.0f, 1.0f);
turbidity = 2.2f;
ground_albedo = 0.3f;
@@ -729,18 +645,12 @@ void SkyTextureNode::compile(SVMCompiler& compiler)
ShaderOutput *color_out = output("Color");
SunSky sunsky;
- if(type_enum[type] == NODE_SKY_OLD)
- sky_texture_precompute_old(&sunsky, sun_direction, turbidity);
- else if(type_enum[type] == NODE_SKY_NEW)
- sky_texture_precompute_new(&sunsky, sun_direction, turbidity, ground_albedo);
- else
- assert(false);
+ sky_texture_precompute(&sunsky, sun_direction, turbidity, ground_albedo);
if(vector_in->link)
compiler.stack_assign(vector_in);
int vector_offset = vector_in->stack_offset;
- int sky_model = type_enum[type];
if(!tex_mapping.skip()) {
vector_offset = compiler.stack_find_offset(SHADER_SOCKET_VECTOR);
@@ -748,7 +658,7 @@ void SkyTextureNode::compile(SVMCompiler& compiler)
}
compiler.stack_assign(color_out);
- compiler.add_node(NODE_TEX_SKY, vector_offset, color_out->stack_offset, sky_model);
+ compiler.add_node(NODE_TEX_SKY, vector_offset, color_out->stack_offset);
compiler.add_node(__float_as_uint(sunsky.phi), __float_as_uint(sunsky.theta), __float_as_uint(sunsky.radiance_x), __float_as_uint(sunsky.radiance_y));
compiler.add_node(__float_as_uint(sunsky.radiance_z), __float_as_uint(sunsky.config_x[0]), __float_as_uint(sunsky.config_x[1]), __float_as_uint(sunsky.config_x[2]));
compiler.add_node(__float_as_uint(sunsky.config_x[3]), __float_as_uint(sunsky.config_x[4]), __float_as_uint(sunsky.config_x[5]), __float_as_uint(sunsky.config_x[6]));
@@ -767,15 +677,8 @@ void SkyTextureNode::compile(OSLCompiler& compiler)
tex_mapping.compile(compiler);
SunSky sunsky;
+ sky_texture_precompute(&sunsky, sun_direction, turbidity, ground_albedo);
- if(type_enum[type] == NODE_SKY_OLD)
- sky_texture_precompute_old(&sunsky, sun_direction, turbidity);
- else if(type_enum[type] == NODE_SKY_NEW)
- sky_texture_precompute_new(&sunsky, sun_direction, turbidity, ground_albedo);
- else
- assert(false);
-
- compiler.parameter("sky_model", type);
compiler.parameter("theta", sunsky.theta);
compiler.parameter("phi", sunsky.phi);
compiler.parameter_color("radiance", make_float3(sunsky.radiance_x, sunsky.radiance_y, sunsky.radiance_z));
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index cede4205a6a..a145056f5cc 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -184,16 +184,12 @@ public:
float turbidity;
float ground_albedo;
- ustring type;
- static ShaderEnum type_enum;
-
virtual bool equals(const ShaderNode *other) {
const SkyTextureNode *sky_node = (const SkyTextureNode*)other;
return TextureNode::equals(other) &&
sun_direction == sky_node->sun_direction &&
turbidity == sky_node->turbidity &&
- ground_albedo == sky_node->ground_albedo &&
- type == sky_node->type;
+ ground_albedo == sky_node->ground_albedo;
}
};
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index b2f3306fb62..259b6f982a5 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -910,12 +910,9 @@ static void node_shader_buts_tex_environment_ex(uiLayout *layout, bContext *C, P
static void node_shader_buts_tex_sky(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
- uiItemR(layout, ptr, "sky_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "sun_direction", 0, "", ICON_NONE);
uiItemR(layout, ptr, "turbidity", 0, NULL, ICON_NONE);
-
- if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_NEW)
- uiItemR(layout, ptr, "ground_albedo", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "ground_albedo", 0, NULL, ICON_NONE);
}
static void node_shader_buts_tex_gradient(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index c75a019a28e..dbb49d1429d 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -718,10 +718,10 @@ typedef struct NodeTexBase {
typedef struct NodeTexSky {
NodeTexBase base;
- int sky_model;
float sun_direction[3];
float turbidity;
float ground_albedo;
+ int pad;
} NodeTexSky;
typedef struct NodeTexImage {
@@ -977,10 +977,6 @@ typedef struct NodeSunBeams {
#define SHD_WAVE_PROFILE_SIN 0
#define SHD_WAVE_PROFILE_SAW 1
-/* sky texture */
-#define SHD_SKY_OLD 0
-#define SHD_SKY_NEW 1
-
/* image/environment texture */
#define SHD_COLORSPACE_NONE 0
#define SHD_COLORSPACE_COLOR 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index ccbabb2b238..f519caeef83 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3599,36 +3599,25 @@ static void def_sh_tex(StructRNA *srna)
static void def_sh_tex_sky(StructRNA *srna)
{
- static EnumPropertyItem prop_sky_type[] = {
- {SHD_SKY_OLD, "PREETHAM", 0, "Preetham", ""},
- {SHD_SKY_NEW, "HOSEK_WILKIE", 0, "Hosek / Wilkie", ""},
- {0, NULL, 0, NULL, NULL}
- };
static float default_dir[3] = {0.0f, 0.0f, 1.0f};
-
+
PropertyRNA *prop;
-
+
RNA_def_struct_sdna_from(srna, "NodeTexSky", "storage");
def_sh_tex(srna);
- prop = RNA_def_property(srna, "sky_type", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "sky_model");
- RNA_def_property_enum_items(prop, prop_sky_type);
- RNA_def_property_ui_text(prop, "Sky Type", "");
- RNA_def_property_update(prop, 0, "rna_Node_update");
-
prop = RNA_def_property(srna, "sun_direction", PROP_FLOAT, PROP_DIRECTION);
RNA_def_property_ui_text(prop, "Sun Direction", "Direction from where the sun is shining");
RNA_def_property_array(prop, 3);
RNA_def_property_float_array_default(prop, default_dir);
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
-
+
prop = RNA_def_property(srna, "turbidity", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 1.0f, 10.0f);
RNA_def_property_ui_range(prop, 1.0f, 10.0f, 10, 3);
RNA_def_property_ui_text(prop, "Turbidity", "Atmospheric turbidity");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
-
+
prop = RNA_def_property(srna, "ground_albedo", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Ground Albedo", "Ground color that is subtly reflected in the sky");
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
index 495c78ca929..1be9819a61e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
@@ -49,7 +49,6 @@ static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node)
tex->sun_direction[2] = 1.0f;
tex->turbidity = 2.2f;
tex->ground_albedo = 0.3f;
- tex->sky_model = SHD_SKY_NEW;
node->storage = tex;
}