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-rw-r--r--source/blender/draw/engines/clay/clay_engine.c27
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c31
2 files changed, 38 insertions, 20 deletions
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index ff0c37aa623..9ce4cc4cd84 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -712,25 +712,35 @@ static void CLAY_cache_populate(void *vedata, Object *ob)
if (!DRW_object_is_renderable(ob))
return;
- bool sculpt_mode = (ob->mode & OB_MODE_SCULPT) != 0;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const bool is_active = (ob == draw_ctx->obact);
+ if (is_active) {
+ if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) {
+ return;
+ }
+ }
struct Batch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
IDProperty *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, "");
- bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling");
+ const bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling");
+ const bool is_sculpt_mode = is_active && (ob->mode & OB_MODE_SCULPT) != 0;
/* Depth Prepass */
- if (sculpt_mode) {
- DRW_shgroup_call_sculpt_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, ob, ob->obmat);
- }
- else {
- DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat);
+ {
+ DRWShadingGroup *depth_shgrp = do_cull ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp;
+ if (is_sculpt_mode) {
+ DRW_shgroup_call_sculpt_add(depth_shgrp, ob, ob->obmat);
+ }
+ else {
+ DRW_shgroup_call_add(depth_shgrp, geom, ob->obmat);
+ }
}
/* Shading */
clay_shgrp = CLAY_object_shgrp_get(vedata, ob, stl, psl);
- if (sculpt_mode) {
+ if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(clay_shgrp, ob, ob->obmat);
}
else {
@@ -739,7 +749,6 @@ static void CLAY_cache_populate(void *vedata, Object *ob)
}
if (ob->type == OB_MESH) {
- const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
Object *obedit = scene->obedit;
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 9b4a7a15630..671a438b469 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -552,32 +552,41 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
EEVEE_TextureList *txl = ((EEVEE_Data *)vedata)->txl;
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
- bool sculpt_mode = ob->mode & OB_MODE_SCULPT;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ const bool is_active = (ob == draw_ctx->obact);
+ if (is_active) {
+ if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)) {
+ return;
+ }
+ }
struct Batch *geom = DRW_cache_object_surface_get(ob);
if (geom) {
IDProperty *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, "");
const bool do_cull = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_backface_culling");
+ const bool is_sculpt_mode = is_active && (ob->mode & OB_MODE_SCULPT) != 0;
/* Depth Prepass */
- if (sculpt_mode) {
- DRW_shgroup_call_sculpt_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, ob, ob->obmat);
- }
- else {
- DRW_shgroup_call_object_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob);
+ {
+ DRWShadingGroup *depth_shgrp = do_cull ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp;
+ if (is_sculpt_mode) {
+ DRW_shgroup_call_sculpt_add(depth_shgrp, ob, ob->obmat);
+ }
+ else {
+ DRW_shgroup_call_object_add(depth_shgrp, geom, ob);
+ }
}
/* Get per-material split surface */
struct Batch **mat_geom = DRW_cache_object_surface_material_get(ob);
if (mat_geom) {
- for (int i = 0; i < MAX2(1, (sculpt_mode ? 1 : ob->totcol)); ++i) {
+ for (int i = 0; i < MAX2(1, (is_sculpt_mode ? 1 : ob->totcol)); ++i) {
Material *ma = give_current_material(ob, i + 1);
if (ma == NULL)
ma = &defmaterial;
if (ma->use_nodes && ma->nodetree) {
- const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
struct GPUMaterial *gpumat = GPU_material_from_nodetree(
scene, ma->nodetree, &ma->gpumaterial, &DRW_engine_viewport_eevee_type, 0,
@@ -601,7 +610,7 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
DRW_shgroup_uniform_texture(shgrp, "brdfLut", e_data.brdf_lut);
DRW_shgroup_uniform_texture(shgrp, "probeFiltered", txl->probe_pool);
- if (sculpt_mode) {
+ if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat);
}
else {
@@ -621,7 +630,7 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
DRW_shgroup_uniform_texture(stl->g_data->default_lit_grp, "brdfLut", e_data.brdf_lut);
DRW_shgroup_uniform_texture(stl->g_data->default_lit_grp, "probeFiltered", txl->probe_pool);
- if (sculpt_mode) {
+ if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat);
}
else {
@@ -638,7 +647,7 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
DRW_shgroup_uniform_texture(stl->g_data->default_lit_grp, "brdfLut", e_data.brdf_lut);
DRW_shgroup_uniform_texture(stl->g_data->default_lit_grp, "probeFiltered", txl->probe_pool);
- if (sculpt_mode) {
+ if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat);
}
else {