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-rw-r--r--intern/ffmpeg/ffmpeg_compat.h49
-rw-r--r--source/blender/imbuf/intern/anim_movie.c4
-rw-r--r--source/blender/imbuf/intern/indexer.c2
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp2
4 files changed, 52 insertions, 5 deletions
diff --git a/intern/ffmpeg/ffmpeg_compat.h b/intern/ffmpeg/ffmpeg_compat.h
index 9c06c8a6d67..1eb6c3ba2dc 100644
--- a/intern/ffmpeg/ffmpeg_compat.h
+++ b/intern/ffmpeg/ffmpeg_compat.h
@@ -48,6 +48,16 @@
#include <libswscale/swscale.h>
+/* Stupid way to distinguish FFmpeg from Libav:
+ * - FFmpeg's MICRO version starts from 100 and goes up, while
+ * - Libav's micro is always below 100.
+ */
+#if LIBAVCODEC_VERSION_MICRO >= 100
+# define AV_USING_FFMPEG
+#else
+# define AV_USING_LIBAV
+#endif
+
#if (LIBAVFORMAT_VERSION_MAJOR > 52) || ((LIBAVFORMAT_VERSION_MAJOR >= 52) && (LIBAVFORMAT_VERSION_MINOR >= 105))
# define FFMPEG_HAVE_AVIO 1
#endif
@@ -428,8 +438,45 @@ void av_frame_free(AVFrame **frame)
#endif
FFMPEG_INLINE
-AVRational av_get_r_frame_rate_compat(const AVStream *stream)
+const char* av_get_metadata_key_value(AVDictionary *metadata, const char *key)
{
+ if (metadata == NULL) {
+ return NULL;
+ }
+ AVDictionaryEntry *tag = NULL;
+ while ((tag = av_dict_get(metadata, "", tag, AV_DICT_IGNORE_SUFFIX))) {
+ if (!strcmp(tag->key, key)) {
+ return tag->value;
+ }
+ }
+ return NULL;
+}
+
+FFMPEG_INLINE
+bool av_check_encoded_with_ffmpeg(AVFormatContext *ctx)
+{
+ const char* encoder = av_get_metadata_key_value(ctx->metadata, "ENCODER");
+ if (encoder != NULL && !strncmp(encoder, "Lavf", 4)) {
+ return true;
+ }
+ return false;
+}
+
+FFMPEG_INLINE
+AVRational av_get_r_frame_rate_compat(AVFormatContext *ctx,
+ const AVStream *stream)
+{
+ /* If the video is encoded with FFmpeg and we are decoding with FFmpeg
+ * as well it seems to be more reliable to use r_frame_rate (tbr).
+ *
+ * For other cases we fall back to avg_frame_rate (fps) when possible.
+ */
+#ifdef AV_USING_FFMPEG
+ if (av_check_encoded_with_ffmpeg(ctx)) {
+ return stream->r_frame_rate;
+ }
+#endif
+
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(54, 23, 1)
/* For until r_frame_rate was deprecated use it. */
return stream->r_frame_rate;
diff --git a/source/blender/imbuf/intern/anim_movie.c b/source/blender/imbuf/intern/anim_movie.c
index 5472cae3ef2..a770b34ecc6 100644
--- a/source/blender/imbuf/intern/anim_movie.c
+++ b/source/blender/imbuf/intern/anim_movie.c
@@ -511,7 +511,7 @@ static int startffmpeg(struct anim *anim)
return -1;
}
- frame_rate = av_get_r_frame_rate_compat(pFormatCtx->streams[videoStream]);
+ frame_rate = av_get_r_frame_rate_compat(pFormatCtx, pFormatCtx->streams[videoStream]);
if (pFormatCtx->streams[videoStream]->nb_frames != 0) {
anim->duration = pFormatCtx->streams[videoStream]->nb_frames;
}
@@ -989,7 +989,7 @@ static ImBuf *ffmpeg_fetchibuf(struct anim *anim, int position,
v_st = anim->pFormatCtx->streams[anim->videoStream];
- frame_rate = av_q2d(av_get_r_frame_rate_compat(v_st));
+ frame_rate = av_q2d(av_get_r_frame_rate_compat(anim->pFormatCtx, v_st));
st_time = anim->pFormatCtx->start_time;
pts_time_base = av_q2d(v_st->time_base);
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index 009258079ee..eaf4dfd84b4 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -909,7 +909,7 @@ static int index_rebuild_ffmpeg(FFmpegIndexBuilderContext *context,
stream_size = avio_size(context->iFormatCtx->pb);
- context->frame_rate = av_q2d(av_get_r_frame_rate_compat(context->iStream));
+ context->frame_rate = av_q2d(av_get_r_frame_rate_compat(context->iFormatCtx, context->iStream));
context->pts_time_base = av_q2d(context->iStream->time_base);
while (av_read_frame(context->iFormatCtx, &next_packet) >= 0) {
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 10196804656..11ec97ca5f8 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -228,7 +228,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
codecCtx->frame_rate_base=1000;
m_baseFrameRate = (double)codecCtx->frame_rate / (double)codecCtx->frame_rate_base;
#else
- m_baseFrameRate = av_q2d(av_get_r_frame_rate_compat(formatCtx->streams[videoStream]));
+ m_baseFrameRate = av_q2d(av_get_r_frame_rate_compat(formatCtx, formatCtx->streams[videoStream]));
#endif
if (m_baseFrameRate <= 0.0)
m_baseFrameRate = defFrameRate;