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-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h4
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c9
-rw-r--r--source/blender/blenkernel/intern/customdata.c2
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c6
-rw-r--r--source/blender/blenkernel/intern/implicit.c18
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/multires.c8
-rw-r--r--source/blender/blenkernel/intern/paint.c6
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c4
-rw-r--r--source/blender/blenkernel/intern/sequencer.c14
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c2
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c10
-rw-r--r--source/blender/blenlib/BLI_pbvh.h2
-rw-r--r--source/blender/blenlib/intern/fnmatch.c12
-rw-r--r--source/blender/blenlib/intern/math_geom.c4
-rw-r--r--source/blender/blenlib/intern/storage.c6
-rw-r--r--source/blender/blenloader/intern/readfile.c142
-rw-r--r--source/blender/blenloader/intern/writefile.c28
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c4
-rw-r--r--source/blender/bmesh/operators/bmo_dissolve.c5
-rw-r--r--source/blender/bmesh/operators/bmo_removedoubles.c4
-rw-r--r--source/blender/bmesh/operators/bmo_slide.c4
-rw-r--r--source/blender/editors/include/ED_numinput.h14
-rw-r--r--source/blender/editors/interface/interface_utils.c2
-rw-r--r--source/blender/editors/mesh/editmesh_slide.c2
-rw-r--r--source/blender/editors/render/render_internal.c12
-rw-r--r--source/blender/editors/render/render_update.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_hide.c14
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c20
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c4
-rw-r--r--source/blender/editors/space_image/image_buttons.c2
-rw-r--r--source/blender/editors/space_node/node_select.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c4
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c84
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c8
-rw-r--r--source/blender/imbuf/intern/indexer.c2
-rw-r--r--source/blender/makesdna/DNA_sequence_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c28
-rw-r--r--source/blender/makesrna/intern/rna_brush.c2
-rw-r--r--source/blender/makesrna/intern/rna_curve.c9
-rw-r--r--source/blender/makesrna/intern/rna_image.c10
-rw-r--r--source/blender/makesrna/intern/rna_key.c6
-rw-r--r--source/blender/makesrna/intern/rna_main_api.c7
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c8
-rw-r--r--source/blender/makesrna/intern/rna_meta.c5
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c11
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/makesrna/intern/rna_texture.c4
-rw-r--r--source/blender/makesrna/intern/rna_tracking.c4
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c5
-rw-r--r--source/blender/modifiers/intern/MOD_array.c6
-rw-r--r--source/blender/nodes/intern/node_common.c2
-rw-r--r--source/blender/python/intern/bpy_interface.c4
-rw-r--r--source/blender/render/intern/source/convertblender.c16
-rw-r--r--source/blender/windowmanager/intern/wm_keymap.c2
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c2
61 files changed, 318 insertions, 305 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 2d0719a78fa..742e6ef0b89 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -112,7 +112,7 @@ int poly_get_adj_loops_from_vert(unsigned adj_r[3], const struct MPoly *poly,
const struct MLoop *mloop, unsigned vert);
/* update the hide flag for edges and polys from the corresponding
- flag in verts */
+ * flag in verts */
void mesh_flush_hidden_from_verts(const struct MVert *mvert,
const struct MLoop *mloop,
struct MEdge *medge, int totedge,
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index 7f9881926a6..8179c688580 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -68,7 +68,7 @@ void subsurf_calculate_limit_positions(struct Mesh *me, float (*positions_r)[3])
int ccg_gridsize(int level);
/* x/y grid coordinates at 'low_level' can be multiplied by the result
- of this function to convert to grid coordinates at 'high_level' */
+ * of this function to convert to grid coordinates at 'high_level' */
int ccg_factor(int low_level, int high_level);
void subsurf_copy_grid_hidden(struct DerivedMesh *dm,
@@ -78,7 +78,7 @@ void subsurf_copy_grid_hidden(struct DerivedMesh *dm,
typedef enum MultiresModifiedFlags {
/* indicates the grids have been sculpted on, so MDisps
- have to be updated */
+ * have to be updated */
MULTIRES_COORDS_MODIFIED = 1,
/* indicates elements have been hidden or unhidden */
MULTIRES_HIDDEN_MODIFIED = 2
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 294518458bf..c28958d5b0d 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2137,7 +2137,7 @@ static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask,
if ((ob->mode & OB_MODE_SCULPT) && ob->sculpt) {
/* create PBVH immediately (would be created on the fly too,
- but this avoids waiting on first stroke) */
+ * but this avoids waiting on first stroke) */
ob->sculpt->pbvh= ob->derivedFinal->getPBVH(ob, ob->derivedFinal);
}
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 4a852bb0233..474aa84fec6 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -701,14 +701,17 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
GPU_normal_setup( dm );
GPU_uv_setup( dm );
if ( col != NULL ) {
- /*if ( realcol && dm->drawObject->colType == CD_TEXTURE_MCOL ) {
+#if 0
+ if ( realcol && dm->drawObject->colType == CD_TEXTURE_MCOL ) {
col = 0;
}
else if ( mcol && dm->drawObject->colType == CD_MCOL ) {
col = 0;
}
- if ( col != 0 ) {*/
+ if ( col != 0 )
+#endif
+ {
unsigned char *colors = MEM_mallocN(dm->getNumTessFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common");
for ( i=0; i < dm->getNumTessFaces(dm); i++ ) {
for ( j=0; j < 4; j++ ) {
@@ -724,7 +727,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
dm->drawObject->colType = CD_TEXTURE_MCOL;
else if (mcol)
dm->drawObject->colType = CD_MCOL;
- //}
+ }
GPU_color_setup( dm );
}
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 7cc7a82df66..afb5e85ffa8 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -2167,7 +2167,7 @@ void CustomData_bmesh_merge(CustomData *source, CustomData *dest,
int t;
/* copy old layer description so that old data can be copied into
- the new allocation */
+ * the new allocation */
destold = *dest;
if (destold.layers) destold.layers = MEM_dupallocN(destold.layers);
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index ccaa03ad9d9..574c2842144 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -1309,11 +1309,11 @@ DagNodeQueue * graph_dfs(void)
/* is_cycle = 1; */ /* UNUSED */
}
else if (itA->node->color == DAG_BLACK) {
- ;
/* already processed node but we may want later to change distance either to shorter to longer.
* DFS_dist is the first encounter
*/
- /*if (node->DFS_dist >= itA->node->DFS_dist)
+#if 0
+ if (node->DFS_dist >= itA->node->DFS_dist)
itA->node->DFS_dist = node->DFS_dist + 1;
fprintf(stderr,"dfs forward or cross edge :%15s %i-%i %15s %i-%i\n",
@@ -1323,7 +1323,7 @@ DagNodeQueue * graph_dfs(void)
((ID *) itA->node->ob)->name,
itA->node->DFS_dvtm,
itA->node->DFS_fntm);
- */
+#endif
}
else
fprintf(stderr,"dfs unknown edge\n");
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 0bb9426730e..a4edc1e531a 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1424,9 +1424,9 @@ typedef struct HairGridVert {
#define HAIR_GRID_INDEX(vec, min, max, axis) (int)((vec[axis] - min[axis]) / (max[axis] - min[axis]) * 9.99f)
/* Smoothing of hair velocities:
* adapted from
- Volumetric Methods for Simulation and Rendering of Hair
- by Lena Petrovic, Mark Henne and John Anderson
- * Pixar Technical Memo #06-08, Pixar Animation Studios
+ * Volumetric Methods for Simulation and Rendering of Hair
+ * by Lena Petrovic, Mark Henne and John Anderson
+ * Pixar Technical Memo #06-08, Pixar Animation Studios
*/
static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, unsigned int numverts)
{
@@ -1591,8 +1591,8 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
hair_velocity_smoothing(clmd, lF, lX, lV, numverts);
/* multiply lF with mass matrix
- // force = mass * acceleration (in this case: gravity)
- */
+ * force = mass * acceleration (in this case: gravity)
+ */
for (i = 0; i < numverts; i++)
{
float temp[3];
@@ -1745,10 +1745,10 @@ static void simulate_implicit_euler(lfVector *Vnew, lfVector *UNUSED(lX), lfVect
del_lfvector(dFdXmV);
}
-/*computes where the cloth would be if it were subject to perfectly stiff edges
- (edge distance constraints) in a lagrangian solver. then add forces to help
- guide the implicit solver to that state. this function is called after
- collisions*/
+/* computes where the cloth would be if it were subject to perfectly stiff edges
+ * (edge distance constraints) in a lagrangian solver. then add forces to help
+ * guide the implicit solver to that state. this function is called after
+ * collisions*/
int cloth_calc_helper_forces(Object *UNUSED(ob), ClothModifierData * clmd, float (*initial_cos)[3], float UNUSED(step), float dt)
{
Cloth *cloth= clmd->clothObject;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index af24240bf4a..ea2e634ed64 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -3038,7 +3038,7 @@ int poly_get_adj_loops_from_vert(unsigned adj_r[3], const MPoly *poly,
}
/* update the hide flag for edges and faces from the corresponding
- flag in verts */
+ * flag in verts */
void mesh_flush_hidden_from_verts(const MVert *mvert,
const MLoop *mloop,
MEdge *medge, int totedge,
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 2167495ef08..7580f2eee4d 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -104,7 +104,7 @@ static BLI_bitmap multires_mdisps_upsample_hidden(BLI_bitmap lo_hidden,
int hi_level,
/* assumed to be at hi_level (or
- null) */
+ * null) */
BLI_bitmap prev_hidden)
{
BLI_bitmap subd;
@@ -144,8 +144,8 @@ static BLI_bitmap multires_mdisps_upsample_hidden(BLI_bitmap lo_hidden,
if (prev_hidden) {
/* If prev_hidden is available, copy it to
- subd, except when the equivalent element in
- lo_hidden is different */
+ * subd, except when the equivalent element in
+ * lo_hidden is different */
if (lo_val != prev_hidden[hi_ndx])
BLI_BITMAP_MODIFY(subd, hi_ndx, lo_val);
else
@@ -215,7 +215,7 @@ static void multires_output_hidden_to_ccgdm(CCGDerivedMesh *ccgdm,
}
/* subdivide mdisps.hidden if needed (assumes that md.level reflects
- the current level of md.hidden) */
+ * the current level of md.hidden) */
static void multires_mdisps_subdivide_hidden(MDisps *md, int new_level)
{
BLI_bitmap subd;
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 975602c2918..27f5f7d9eb1 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -151,7 +151,7 @@ void copy_paint(Paint *src, Paint *tar)
}
/* returns non-zero if any of the face's vertices
- are hidden, zero otherwise */
+ * are hidden, zero otherwise */
int paint_is_face_hidden(const MFace *f, const MVert *mvert)
{
return ((mvert[f->v1].flag & ME_HIDE) ||
@@ -161,8 +161,8 @@ int paint_is_face_hidden(const MFace *f, const MVert *mvert)
}
/* returns non-zero if any of the corners of the grid
- face whose inner corner is at (x,y) are hidden,
- zero otherwise */
+ * face whose inner corner is at (x,y) are hidden,
+ * zero otherwise */
int paint_is_grid_face_hidden(const unsigned int *grid_hidden,
int gridsize, int x, int y)
{
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 52f59fb8b80..8015e53e4c9 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -1781,7 +1781,7 @@ static float check_zone(WipeZone *wipezone, int x, int y,
/* BOX WIPE IS NOT WORKING YET */
/* case DO_CROSS_WIPE: */
/* BOX WIPE IS NOT WORKING YET */
- /*
+#if 0
case DO_BOX_WIPE:
if (invert)facf0 = 1-facf0;
@@ -1843,7 +1843,7 @@ static float check_zone(WipeZone *wipezone, int x, int y,
}
break;
-*/
+#endif
case DO_IRIS_WIPE:
if (xo > yo) yo = xo;
else xo = yo;
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 97edba7d9ef..2d4397d16cd 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -2192,7 +2192,7 @@ static ImBuf *seq_render_strip(SeqRenderData context, Sequence *seq, float cfra)
ibuf = seq_stripelem_cache_get(context, seq, cfra, SEQ_STRIPELEM_IBUF);
/* currently, we cache preprocessed images in SEQ_STRIPELEM_IBUF,
- * but not(!) on SEQ_STRIPELEM_IBUF_ENDSTILL and ..._STARTSTILL */
+ * but not(!) on SEQ_STRIPELEM_IBUF_ENDSTILL and ..._STARTSTILL */
if (ibuf)
use_preprocess = FALSE;
@@ -2685,10 +2685,10 @@ static void seq_start_threads(Scene *scene)
seq_last_given_monoton_cfra = monoton_cfra = 0;
/* since global structures are modified during the processing
- of one frame, only one render thread is currently possible...
-
- (but we code, in the hope, that we can remove this restriction
- soon...)
+ * of one frame, only one render thread is currently possible...
+ *
+ * (but we code, in the hope, that we can remove this restriction
+ * soon...)
*/
fprintf(stderr, "SEQ-THREAD: seq_start_threads\n");
@@ -2942,7 +2942,7 @@ void free_imbuf_seq(Scene *scene, ListBase *seqbase, int check_mem_usage,
}
if (seq->type == SEQ_SCENE) {
/* FIXME: recurs downwards,
- but do recurs protection somehow! */
+ * but do recurs protection somehow! */
}
}
@@ -3394,7 +3394,7 @@ static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, i
int seqmute;
/* for sound we go over full meta tree to update muted state,
- * since sound is played outside of evaluating the imbufs, */
+ * since sound is played outside of evaluating the imbufs, */
for (seq = seqbasep->first; seq; seq = seq->next) {
seqmute = (mute || (seq->flag & SEQ_MUTE));
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index a4f7a9697bf..83a24f6afdc 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -975,7 +975,7 @@ static void ccgDM_getFinalFace(DerivedMesh *dm, int faceNum, MFace *mf)
}
/* Translate GridHidden into the ME_HIDE flag for MVerts. Assumes
- vertices are in the order output by ccgDM_copyFinalVertArray. */
+ * vertices are in the order output by ccgDM_copyFinalVertArray. */
void subsurf_copy_grid_hidden(DerivedMesh *dm, const MPoly *mpoly,
MVert *mvert, const MDisps *mdisps)
{
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 740deb5c7db..59c38117858 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -172,7 +172,7 @@ static AVFrame* alloc_picture(int pix_fmt, int width, int height)
}
/* Get the correct file extensions for the requested format,
- first is always desired guess_format parameter */
+ * first is always desired guess_format parameter */
static const char** get_file_extensions(int format)
{
switch(format) {
@@ -308,7 +308,7 @@ static AVFrame* generate_video_frame(uint8_t* pixels, ReportList *reports)
rendered_frame = pixels;
/* Do RGBA-conversion and flipping in one step depending
- on CPU-Endianess */
+ * on CPU-Endianess */
if (ENDIAN_ORDER == L_ENDIAN) {
int y;
@@ -628,7 +628,7 @@ static AVStream* alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
}
/* need to prevent floating point exception when using vorbis audio codec,
- initialize this value in the same way as it's done in FFmpeg iteslf (sergey) */
+ * initialize this value in the same way as it's done in FFmpeg iteslf (sergey) */
st->codec->time_base.num= 1;
st->codec->time_base.den= st->codec->sample_rate;
@@ -876,8 +876,8 @@ void flush_ffmpeg(void)
}
/* **********************************************************************
- * public interface
- ********************************************************************** */
+ * * public interface
+ * ********************************************************************** */
/* Get the output filename-- similar to the other output formats */
void filepath_ffmpeg(char* string, RenderData* rd)
diff --git a/source/blender/blenlib/BLI_pbvh.h b/source/blender/blenlib/BLI_pbvh.h
index 210238efcfd..e6578390ea6 100644
--- a/source/blender/blenlib/BLI_pbvh.h
+++ b/source/blender/blenlib/BLI_pbvh.h
@@ -160,7 +160,7 @@ int BLI_pbvh_isDeformed(struct PBVH *pbvh);
* - spend most of the time in the relatively simple inner loop */
/* note: PBVH_ITER_ALL does not skip hidden vertices,
- PBVH_ITER_UNIQUE does */
+ * PBVH_ITER_UNIQUE does */
#define PBVH_ITER_ALL 0
#define PBVH_ITER_UNIQUE 1
diff --git a/source/blender/blenlib/intern/fnmatch.c b/source/blender/blenlib/intern/fnmatch.c
index ae04075bda6..53172957560 100644
--- a/source/blender/blenlib/intern/fnmatch.c
+++ b/source/blender/blenlib/intern/fnmatch.c
@@ -30,12 +30,12 @@
/* Comment out all this code if we are using the GNU C Library, and are not
- actually compiling the library itself. This code is part of the GNU C
- Library, but also included in many other GNU distributions. Compiling
- and linking in this code is a waste when using the GNU C library
- (especially if it is a shared library). Rather than having every GNU
- program understand `configure --with-gnu-libc' and omit the object files,
- it is simpler to just do this in the source for each such file. */
+ * actually compiling the library itself. This code is part of the GNU C
+ * Library, but also included in many other GNU distributions. Compiling
+ * and linking in this code is a waste when using the GNU C library
+ * (especially if it is a shared library). Rather than having every GNU
+ * program understand `configure --with-gnu-libc' and omit the object files,
+ * it is simpler to just do this in the source for each such file. */
#if defined _LIBC || !defined __GNU_LIBRARY__
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index b92e5d39b4b..a81656d7ded 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2973,8 +2973,8 @@ static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float
static __m128 sse_approx_acos(__m128 x)
{
/* needs a better approximation than taylor expansion of acos, since that
- * gives big erros for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work
- * better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */
+ * gives big erros for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work
+ * better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */
return _mm_set_ps1(1.0f);
}
diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c
index f4070f76519..1c55d5b5a39 100644
--- a/source/blender/blenlib/intern/storage.c
+++ b/source/blender/blenlib/intern/storage.c
@@ -472,9 +472,9 @@ int BLI_exists(const char *name)
#else
struct _stati64 st;
#endif
- /* in Windows stat doesn't recognize dir ending on a slash
- To not break code where the ending slash is expected we
- don't mess with the argument name directly here - elubie */
+ /* in Windows stat doesn't recognize dir ending on a slash
+ * To not break code where the ending slash is expected we
+ * don't mess with the argument name directly here - elubie */
wchar_t * tmp_16 = alloc_utf16_from_8(name, 0);
int len, res;
len = wcslen(tmp_16);
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 74988546a42..f87be2b8a83 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -612,7 +612,7 @@ static void bh4_from_bh8(BHead *bhead, BHead8 *bhead8, int do_endian_swap)
}
/* this patch is to avoid a long long being read from not-eight aligned positions
- is necessary on any modern 64bit architecture) */
+ * is necessary on any modern 64bit architecture) */
memcpy(&old, &bhead8->old, 8);
bhead4->old = (int) (old >> 3);
@@ -1138,7 +1138,7 @@ int BLO_is_a_library(const char *path, char *dir, char *group)
if (!fd || !BLO_has_bfile_extension(fd+1)) return 0;
/* now we know that we are in a blend file and it is safe to
- assume that gp actually points to a group */
+ * assume that gp actually points to a group */
if (strcmp("Screen", gp)!=0)
BLI_strncpy(group, gp, GROUP_MAX);
}
@@ -1606,7 +1606,7 @@ static void IDP_DirectLinkProperty(IDProperty *prop, int switch_endian, FileData
* in the same field as int val; val2 in the
* IDPropertyData struct, they have to deal with
* endianness specifically
-
+ *
* in theory, val and val2 would've already been swapped
* if switch_endian is true, so we have to first unswap
* them then reswap them as a single 64-bit entity.
@@ -2290,17 +2290,19 @@ static void lib_nodetree_do_versions_update_cb(void *UNUSED(data), ID *UNUSED(id
/* verify types for nodes and groups, all data has to be read */
/* open = 0: appending/linking, open = 1: open new file (need to clean out dynamic
-* typedefs*/
+ * typedefs */
static void lib_verify_nodetree(Main *main, int UNUSED(open))
{
bNodeTree *ntree;
int i;
bNodeTreeType *ntreetype;
- /* this crashes blender on undo/redo
+ /* this crashes blender on undo/redo */
+#if 0
if (open==1) {
reinit_nodesystem();
- }*/
+ }
+#endif
/* set node->typeinfo pointers */
for (i=0; i < NUM_NTREE_TYPES; ++i) {
@@ -2936,12 +2938,12 @@ static void direct_link_text(FileData *fd, Text *text)
text->compiled= NULL;
-/*
+#if 0
if (text->flags & TXT_ISEXT) {
reopen_text(text);
}
else {
-*/
+#endif
link_list(fd, &text->lines);
link_list(fd, &text->markers);
@@ -3242,8 +3244,8 @@ static void lib_link_material(FileData *fd, Main *main)
if (ma->id.flag & LIB_NEEDLINK) {
if (ma->adt) lib_link_animdata(fd, &ma->id, ma->adt);
- /*Link ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
+ /* Link ID Properties -- and copy this comment EXACTLY for easy finding
+ * of library blocks that implement this.*/
if (ma->id.properties) IDP_LibLinkProperty(ma->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
ma->ipo= newlibadr_us(fd, ma->id.lib, ma->ipo);
@@ -3683,8 +3685,8 @@ static void lib_link_mesh(FileData *fd, Main *main)
if (me->id.flag & LIB_NEEDLINK) {
int i;
- /*Link ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
+ /* Link ID Properties -- and copy this comment EXACTLY for easy finding
+ * of library blocks that implement this.*/
if (me->id.properties) IDP_LibLinkProperty(me->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
if (me->adt) lib_link_animdata(fd, &me->id, me->adt);
@@ -3709,7 +3711,7 @@ static void lib_link_mesh(FileData *fd, Main *main)
/*check if we need to convert mfaces to mpolys*/
if (me->totface && !me->totpoly) {
/* temporarily switch main so that reading from
- external CustomData works */
+ * external CustomData works */
Main *gmain = G.main;
G.main = main;
@@ -3779,9 +3781,9 @@ static void direct_link_mdisps(FileData *fd, int count, MDisps *mdisps, int exte
if (mdisps[i].totdisp && !mdisps[i].level) {
/* this calculation is only correct for loop mdisps;
- if loading pre-BMesh face mdisps this will be
- overwritten with the correct value in
- bm_corners_to_loops() */
+ * if loading pre-BMesh face mdisps this will be
+ * overwritten with the correct value in
+ * bm_corners_to_loops() */
float gridsize = sqrtf(mdisps[i].totdisp);
mdisps[i].level = (int)(logf(gridsize - 1.0f) / M_LN2) + 1;
}
@@ -3852,7 +3854,7 @@ static void direct_link_mesh(FileData *fd, Mesh *mesh)
direct_link_animdata(fd, mesh->adt);
/* normally direct_link_dverts should be called in direct_link_customdata,
- but for backwards compat in do_versions to work we do it here */
+ * but for backwards compat in do_versions to work we do it here */
direct_link_dverts(fd, mesh->totvert, mesh->dvert);
direct_link_customdata(fd, &mesh->vdata, mesh->totvert);
@@ -3912,11 +3914,11 @@ static void direct_link_mesh(FileData *fd, Mesh *mesh)
mesh->mr->verts = newdataadr(fd, mesh->mr->verts);
/* If mesh has the same number of vertices as the
- highest multires level, load the current mesh verts
- into multires and discard the old data. Needed
- because some saved files either do not have a verts
- array, or the verts array contains out-of-date
- data. */
+ * highest multires level, load the current mesh verts
+ * into multires and discard the old data. Needed
+ * because some saved files either do not have a verts
+ * array, or the verts array contains out-of-date
+ * data. */
if (mesh->totvert == ((MultiresLevel*)mesh->mr->levels.last)->totvert) {
if (mesh->mr->verts)
MEM_freeN(mesh->mr->verts);
@@ -4567,7 +4569,7 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->flag &= ~OB_FROMGROUP;
/* loading saved files with editmode enabled works, but for undo we like
- to stay in object mode during undo presses so keep editmode disabled */
+ * to stay in object mode during undo presses so keep editmode disabled */
if (fd->memfile)
ob->mode &= ~(OB_MODE_EDIT|OB_MODE_PARTICLE_EDIT);
@@ -4802,8 +4804,8 @@ static void lib_link_scene(FileData *fd, Main *main)
sce= main->scene.first;
while (sce) {
if (sce->id.flag & LIB_NEEDLINK) {
- /*Link ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
+ /* Link ID Properties -- and copy this comment EXACTLY for easy finding
+ * of library blocks that implement this.*/
if (sce->id.properties) IDP_LibLinkProperty(sce->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
if (sce->adt) lib_link_animdata(fd, &sce->id, sce->adt);
@@ -5222,7 +5224,7 @@ static void butspace_version_132(SpaceButs *buts)
}
/* note: file read without screens option G_FILE_NO_UI;
- check lib pointers in call below */
+ * check lib pointers in call below */
static void lib_link_screen(FileData *fd, Main *main)
{
bScreen *sc;
@@ -5744,7 +5746,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
sc->swap= 0;
/* hacky patch... but people have been saving files with the verse-blender,
- causing the handler to keep running for ever, with no means to disable it */
+ * causing the handler to keep running for ever, with no means to disable it */
for (a=0; a<SCREEN_MAXHANDLER; a+=2) {
if ( sc->handler[a]==SCREEN_HANDLER_VERSE) {
sc->handler[a]= 0;
@@ -5921,9 +5923,9 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
//for (cl= sconsole->scrollback.first; cl; cl= cl->next)
// cl->line= newdataadr(fd, cl->line);
- /*comma expressions, (e.g. expr1, expr2, expr3) evalutate each expression,
- from left to right. the right-most expression sets the result of the comma
- expression as a whole*/
+ /* comma expressions, (e.g. expr1, expr2, expr3) evalutate each expression,
+ * from left to right. the right-most expression sets the result of the comma
+ * expression as a whole*/
for (cl= sconsole->history.first; cl; cl= cl_next) {
cl_next= cl->next;
cl->line= newdataadr(fd, cl->line);
@@ -6064,8 +6066,10 @@ static void direct_link_speaker(FileData *fd, Speaker *spk)
spk->adt= newdataadr(fd, spk->adt);
direct_link_animdata(fd, spk->adt);
- /*spk->sound= newdataadr(fd, spk->sound);
- direct_link_sound(fd, spk->sound);*/
+#if 0
+ spk->sound= newdataadr(fd, spk->sound);
+ direct_link_sound(fd, spk->sound);
+#endif
}
/* ************** READ SOUND ******************* */
@@ -7395,7 +7399,7 @@ static void do_version_mdef_250(Main *main)
if (mmd->bindcos) {
/* make bindcos NULL in order to trick older versions
- into thinking that the mesh was not bound yet */
+ * into thinking that the mesh was not bound yet */
mmd->bindcagecos= mmd->bindcos;
mmd->bindcos= NULL;
@@ -8538,9 +8542,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
bScreen *sc;
Object *ob;
- /* As of now, this insures that the transition from the old Track system
- to the new full constraint Track is painless for everyone. - theeth
- */
+ /* As of now, this insures that the transition from the old Track system
+ * to the new full constraint Track is painless for everyone. - theeth
+ */
ob = main->object.first;
while (ob) {
@@ -8548,7 +8552,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
list = &ob->constraints;
/* check for already existing TrackTo constraint
- set their track and up flag correctly */
+ * set their track and up flag correctly */
if (list) {
bConstraint *curcon;
@@ -8626,8 +8630,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Object *ob;
- /* As of now, this insures that the transition from the old Track system
- to the new full constraint Track is painless for everyone.*/
+ /* As of now, this insures that the transition from the old Track system
+ * to the new full constraint Track is painless for everyone.*/
ob = main->object.first;
while (ob) {
@@ -8635,7 +8639,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
list = &ob->constraints;
/* check for already existing TrackTo constraint
- set their track and up flag correctly */
+ * set their track and up flag correctly */
if (list) {
bConstraint *curcon;
@@ -8736,9 +8740,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
/* ton: made this 230 instead of 229,
- to be sure (tuho files) and this is a reliable check anyway
- nevertheless, we might need to think over a fitness (initialize)
- check apart from the do_versions() */
+ * to be sure (tuho files) and this is a reliable check anyway
+ * nevertheless, we might need to think over a fitness (initialize)
+ * check apart from the do_versions() */
if (main->versionfile <= 230) {
bScreen *sc;
@@ -9518,7 +9522,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
list = &ob->constraints;
/* check for already existing MinMax (floor) constraint
- and update the sticky flagging */
+ * and update the sticky flagging */
if (list) {
bConstraint *curcon;
@@ -9944,7 +9948,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
/* Copy over old per-level multires vertex data
- into a single vertex array in struct Multires */
+ * into a single vertex array in struct Multires */
for (me = main->mesh.first; me; me=me->id.next) {
if (me->mr && !me->mr->verts) {
MultiresLevel *lvl = me->mr->levels.last;
@@ -10728,7 +10732,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ob->m_contactProcessingThreshold = 1.0f; //pad3 is used for m_contactProcessingThreshold
if (ob->parent) {
/* check if top parent has compound shape set and if yes, set this object
- to compound shaper as well (was the behavior before, now it's optional) */
+ * to compound shaper as well (was the behavior before, now it's optional) */
Object *parent= newlibadr(fd, lib, ob->parent);
while (parent && parent != ob && parent->parent != NULL) {
parent = newlibadr(fd, lib, parent->parent);
@@ -10848,8 +10852,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
seq->sound = sound_new_file(main, str);
}
/* don't know, if anybody used that
- this way, but just in case, upgrade
- to new way... */
+ * this way, but just in case, upgrade
+ * to new way... */
if ((seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) &&
!(seq->flag & SEQ_USE_PROXY_CUSTOM_DIR))
{
@@ -11309,8 +11313,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
int a, tot;
/* shape keys are no longer applied to the mesh itself, but rather
- to the derivedmesh/displist, so here we ensure that the basis
- shape key is always set in the mesh coordinates. */
+ * to the derivedmesh/displist, so here we ensure that the basis
+ * shape key is always set in the mesh coordinates. */
for (me= main->mesh.first; me; me= me->id.next) {
if ((key = newlibadr(fd, lib, me->key)) && key->refkey) {
@@ -11427,9 +11431,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
int i, convert=0;
/* convert to new color management system:
- while previously colors were stored as srgb,
- now they are stored as linear internally,
- with screen gamma correction in certain places in the UI. */
+ * while previously colors were stored as srgb,
+ * now they are stored as linear internally,
+ * with screen gamma correction in certain places in the UI. */
/* don't know what scene is active, so we'll convert if any scene has it enabled... */
while (sce) {
@@ -11714,7 +11718,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 13)) {
/* NOTE: if you do more conversion, be sure to do it outside of this and
- increase subversion again, otherwise it will not be correct */
+ * increase subversion again, otherwise it will not be correct */
Object *ob;
/* convert degrees to radians for internal use */
@@ -12781,7 +12785,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (sce=main->scene.first; sce; sce=sce->id.next) {
/* there are files with invalid audio_channels value, the real cause
- is unknown, but we fix it here anyway to avoid crashes */
+ * is unknown, but we fix it here anyway to avoid crashes */
if (sce->r.ffcodecdata.audio_channels == 0)
sce->r.ffcodecdata.audio_channels = 2;
@@ -13118,7 +13122,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
{
/* convert deprecated sculpt_paint_unified_* fields to
- UnifiedPaintSettings */
+ * UnifiedPaintSettings */
Scene *scene;
for (scene= main->scene.first; scene; scene= scene->id.next) {
ToolSettings *ts= scene->toolsettings;
@@ -13193,7 +13197,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 263)
{
/* set fluidsim rate. the version patch for this in 2.62 was wrong, so
- try to correct it, if rate is 0.0 that's likely not intentional */
+ * try to correct it, if rate is 0.0 that's likely not intentional */
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next) {
@@ -13452,10 +13456,10 @@ BlendFileData *blo_read_file_internal(FileData *fd, const char *filepath)
case ID_LI:
/* skip library datablocks in undo, this works together with
- BLO_read_from_memfile, where the old main->library is restored
- overwriting the libraries from the memory file. previously
- it did not save ID_LI/ID_ID blocks in this case, but they are
- needed to make quit.blend recover them correctly. */
+ * BLO_read_from_memfile, where the old main->library is restored
+ * overwriting the libraries from the memory file. previously
+ * it did not save ID_LI/ID_ID blocks in this case, but they are
+ * needed to make quit.blend recover them correctly. */
if (fd->memfile)
bhead= blo_nextbhead(fd, bhead);
else
@@ -13625,7 +13629,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
/* This crashes files, must look further into it */
/* Update: the issue is that in file reading, the oldnewmap is OK, but for existing data, it has to be
- inserted in the map to be found! */
+ * inserted in the map to be found! */
if (id->flag & LIB_PRE_EXISTING)
oldnewmap_insert(fd->libmap, bhead->old, id, 1);
@@ -13644,7 +13648,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
}
else {
/* this is actually only needed on UI call? when ID was already read before, and another append
- happens which invokes same ID... in that case the lookup table needs this entry */
+ * happens which invokes same ID... in that case the lookup table needs this entry */
oldnewmap_insert(fd->libmap, bhead->old, id, 1);
// commented because this can print way too much
// if (G.debug & G_DEBUG) printf("expand: already read %s\n", id->name);
@@ -14430,11 +14434,11 @@ static void give_base_to_objects(Main *mainvar, Scene *sce, Library *lib, const
if ( ob->id.flag & LIB_INDIRECT ) {
- /* IF below is quite confusing!
- if we are appending, but this object wasnt just added along with a group,
- then this is already used indirectly in the scene somewhere else and we didnt just append it.
-
- (ob->id.flag & LIB_PRE_EXISTING)==0 means that this is a newly appended object - Campbell */
+ /* IF below is quite confusing!
+ * if we are appending, but this object wasnt just added along with a group,
+ * then this is already used indirectly in the scene somewhere else and we didnt just append it.
+ *
+ * (ob->id.flag & LIB_PRE_EXISTING)==0 means that this is a newly appended object - Campbell */
if (is_group_append==0 || (ob->id.flag & LIB_PRE_EXISTING)==0) {
int do_it= 0;
@@ -14512,7 +14516,7 @@ static void give_base_to_groups(Main *mainvar, Scene *scene)
}
/* returns true if the item was found
-* but it may already have already been appended/linked */
+ * but it may already have already been appended/linked */
static ID *append_named_part(Main *mainl, FileData *fd, const char *idname, const short idcode)
{
BHead *bhead;
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 5a8cb2ede20..0f2990a9157 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -488,7 +488,7 @@ static void write_fmodifiers(WriteData *wd, ListBase *fmodifiers)
FMod_Python *data = (FMod_Python *)fcm->data;
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
+ * of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
}
break;
@@ -1212,7 +1212,7 @@ static void write_constraints(WriteData *wd, ListBase *conlist)
writestruct(wd, DATA, "bConstraintTarget", 1, ct);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
+ * of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
}
break;
@@ -1244,7 +1244,7 @@ static void write_pose(WriteData *wd, bPose *pose)
/* Write channels */
for (chan=pose->chanbase.first; chan; chan=chan->next) {
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
+ * of library blocks that implement this.*/
if (chan->prop)
IDP_WriteProperty(chan->prop, wd);
@@ -1417,8 +1417,8 @@ static void write_objects(WriteData *wd, ListBase *idbase)
/* write LibData */
writestruct(wd, ID_OB, "Object", 1, ob);
- /*Write ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
+ /* Write ID Properties -- and copy this comment EXACTLY for easy finding
+ * of library blocks that implement this.*/
if (ob->id.properties) IDP_WriteProperty(ob->id.properties, wd);
if (ob->adt) write_animdata(wd, ob->adt);
@@ -1678,8 +1678,8 @@ static void write_customdata(WriteData *wd, ID *id, int count, CustomData *data,
CustomData_file_write_info(layer->type, &structname, &structnum);
if (structnum) {
/* when using partial visibility, the MEdge and MFace layers
- are smaller than the original, so their type and count is
- passed to make this work */
+ * are smaller than the original, so their type and count is
+ * passed to make this work */
if (layer->type != partial_type) datasize= structnum*count;
else datasize= structnum*partial_count;
@@ -1800,10 +1800,10 @@ static void write_meshs(WriteData *wd, ListBase *idbase)
write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, -1, 0);
/* harmless for older blender versioins but _not_ writing these keeps file size down */
- /*
+#if 0
write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, -1, 0);
- */
+#endif
/* restore */
mesh->mpoly = backup_mesh.mpoly;
@@ -1961,10 +1961,10 @@ static void write_materials(WriteData *wd, ListBase *idbase)
/* write LibData */
writestruct(wd, ID_MA, "Material", 1, ma);
- /*Write ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
- /*manually set head group property to IDP_GROUP, just in case it hadn't been
- set yet :) */
+ /* Write ID Properties -- and copy this comment EXACTLY for easy finding
+ * of library blocks that implement this.*/
+ /* manually set head group property to IDP_GROUP, just in case it hadn't been
+ * set yet :) */
if (ma->id.properties) IDP_WriteProperty(ma->id.properties, wd);
if (ma->adt) write_animdata(wd, ma->adt);
@@ -2468,7 +2468,7 @@ static void write_bone(WriteData *wd, Bone* bone)
writestruct(wd, DATA, "Bone", 1, bone);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
- of library blocks that implement this.*/
+ * of library blocks that implement this.*/
if (bone->prop)
IDP_WriteProperty(bone->prop, wd);
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index 3457d295bdc..7d4129b1205 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -1179,8 +1179,8 @@ BMFace *bmesh_sfme(BMesh *bm, BMFace *f, BMVert *v1, BMVert *v2,
if (first_loop_f1) {
/* original first loop was in f1, find a suitable first loop for f2
- which is as similar as possible to f1. the order matters for tools
- such as duplifaces. */
+ * which is as similar as possible to f1. the order matters for tools
+ * such as duplifaces. */
if (f->l_first->prev == f1loop)
f2->l_first = f2loop->prev;
else if (f->l_first->next == f1loop)
diff --git a/source/blender/bmesh/operators/bmo_dissolve.c b/source/blender/bmesh/operators/bmo_dissolve.c
index a6d9d26f7ae..fe9e40aad44 100644
--- a/source/blender/bmesh/operators/bmo_dissolve.c
+++ b/source/blender/bmesh/operators/bmo_dissolve.c
@@ -449,7 +449,8 @@ void dummy_exec(BMesh *bm, BMOperator *op)
BM_edge_kill(bm, fe);
}
}
- /* else if (f->len == 3) {
+#if 0
+ else if (f->len == 3) {
BMEdge *ed[3];
BMVert *vt[3];
BMLoop *lp[3];
@@ -465,7 +466,7 @@ void dummy_exec(BMesh *bm, BMOperator *op)
if (vt[0] == vt[1] || vt[0] == vt[2]) {
i += 1;
}
- */
+#endif
}
}
if (oldlen == len) break;
diff --git a/source/blender/bmesh/operators/bmo_removedoubles.c b/source/blender/bmesh/operators/bmo_removedoubles.c
index 8cdb3b9b373..149f2537a12 100644
--- a/source/blender/bmesh/operators/bmo_removedoubles.c
+++ b/source/blender/bmesh/operators/bmo_removedoubles.c
@@ -118,7 +118,7 @@ void bmo_weldverts_exec(BMesh *bm, BMOperator *op)
}
/* check if any faces are getting their own corners merged
- together, split face if so */
+ * together, split face if so */
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
remdoubles_splitface(f, bm, op);
}
@@ -157,7 +157,7 @@ void bmo_weldverts_exec(BMesh *bm, BMOperator *op)
bm->elem_index_dirty |= BM_FACE;
/* faces get "modified" by creating new faces here, then at the
- end the old faces are deleted */
+ * end the old faces are deleted */
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (!BMO_elem_flag_test(bm, f, FACE_MARK))
continue;
diff --git a/source/blender/bmesh/operators/bmo_slide.c b/source/blender/bmesh/operators/bmo_slide.c
index 57bda579603..5a91fdee533 100644
--- a/source/blender/bmesh/operators/bmo_slide.c
+++ b/source/blender/bmesh/operators/bmo_slide.c
@@ -21,8 +21,8 @@
*/
/** \file blender/bmesh/operators/bmo_slide.c
-* \ingroup bmesh
-*/
+ * \ingroup bmesh
+ */
#include "MEM_guardedalloc.h"
diff --git a/source/blender/editors/include/ED_numinput.h b/source/blender/editors/include/ED_numinput.h
index e723ff73532..d51ece58e92 100644
--- a/source/blender/editors/include/ED_numinput.h
+++ b/source/blender/editors/include/ED_numinput.h
@@ -29,13 +29,13 @@
/*
- The ctrl value has different meaning:
- 0 : No value has been typed
-
- otherwise, |value| - 1 is where the cursor is located after the period
- Positive : number is positive
- Negative : number is negative
-*/
+ * The ctrl value has different meaning:
+ * 0 : No value has been typed
+ *
+ * otherwise, |value| - 1 is where the cursor is located after the period
+ * Positive : number is positive
+ * Negative : number is negative
+ */
typedef struct NumInput {
short idx;
diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c
index 2f1075bde19..c903040a6b9 100644
--- a/source/blender/editors/interface/interface_utils.c
+++ b/source/blender/editors/interface/interface_utils.c
@@ -168,7 +168,7 @@ int uiDefAutoButsRNA(uiLayout *layout, PointerRNA *ptr, int (*check_prop)(Pointe
}
/* may meed to add more cases here.
- * don't override enum flag names */
+ * don't override enum flag names */
/* name is shown above, empty name for button below */
name = (flag & PROP_ENUM_FLAG || is_boolean) ? NULL : "";
diff --git a/source/blender/editors/mesh/editmesh_slide.c b/source/blender/editors/mesh/editmesh_slide.c
index 0d49356d9d9..44f7c388a74 100644
--- a/source/blender/editors/mesh/editmesh_slide.c
+++ b/source/blender/editors/mesh/editmesh_slide.c
@@ -307,7 +307,7 @@ static void vtx_slide_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
}
}
- /* Draw selected edge
+ /* Draw selected edge
* Add color offset and reduce alpha */
UI_ThemeColorShadeAlpha(TH_EDGE_SELECT, 40, -50);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 47a4c376f96..1a2e42d691a 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -221,9 +221,9 @@ static int screen_render_exec(bContext *C, wmOperator *op)
BKE_image_backup_render(scene, ima);
/* cleanup sequencer caches before starting user triggered render.
- * otherwise, invalidated cache entries can make their way into
- * the output rendering. We can't put that into RE_BlenderFrame,
- * since sequence rendering can call that recursively... (peter) */
+ * otherwise, invalidated cache entries can make their way into
+ * the output rendering. We can't put that into RE_BlenderFrame,
+ * since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
RE_SetReports(re, op->reports);
@@ -517,9 +517,9 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
multires_force_render_update(CTX_data_active_object(C));
/* cleanup sequencer caches before starting user triggered render.
- * otherwise, invalidated cache entries can make their way into
- * the output rendering. We can't put that into RE_BlenderFrame,
- * since sequence rendering can call that recursively... (peter) */
+ * otherwise, invalidated cache entries can make their way into
+ * the output rendering. We can't put that into RE_BlenderFrame,
+ * since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
/* get editmode results */
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index b56a295864b..35b4126339e 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -146,9 +146,9 @@ void ED_render_engine_changed(Main *bmain)
}
/***************************** Updates ***********************************
-* ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
-* editor level updates when the ID changes. when these ID blocks are in *
-* the dependency graph, we can get rid of the manual dependency checks */
+ * ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
+ * editor level updates when the ID changes. when these ID blocks are in *
+ * the dependency graph, we can get rid of the manual dependency checks */
static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
{
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c b/source/blender/editors/sculpt_paint/paint_hide.c
index 43bb4d33212..c75c1be36f5 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -135,7 +135,7 @@ static void partialvis_update_mesh(Object *ob,
}
/* Hide or show elements in multires grids with a special GridFlags
- customdata layer. */
+ * customdata layer. */
static void partialvis_update_grids(Object *ob,
PBVH *pbvh,
PBVHNode *node,
@@ -176,7 +176,7 @@ static void partialvis_update_grids(Object *ob,
}
else if (action == PARTIALVIS_SHOW && area == PARTIALVIS_ALL) {
/* special case if we're showing all, just free the
- grid */
+ * grid */
MEM_freeN(gh);
grid_hidden[g] = NULL;
any_changed = 1;
@@ -206,7 +206,7 @@ static void partialvis_update_grids(Object *ob,
}
/* if everything in the grid is now visible, free the grid
- flags */
+ * flags */
if (!any_hidden) {
MEM_freeN(gh);
grid_hidden[g] = NULL;
@@ -245,9 +245,9 @@ static void clip_planes_from_rect(bContext *C,
}
/* If mode is inside, get all PBVH nodes that lie at least partially
- inside the clip_planes volume. If mode is outside, get all nodes
- that lie at least partially outside the volume. If showing all, get
- all nodes. */
+ * inside the clip_planes volume. If mode is outside, get all nodes
+ * that lie at least partially outside the volume. If showing all, get
+ * all nodes. */
static void get_pbvh_nodes(PBVH *pbvh,
PBVHNode ***nodes,
int *totnode,
@@ -328,7 +328,7 @@ static int hide_show_exec(bContext *C, wmOperator *op)
sculpt_undo_push_end();
/* ensure that edges and faces get hidden as well (not used by
- sculpt but it looks wrong when entering editmode otherwise) */
+ * sculpt but it looks wrong when entering editmode otherwise) */
if (pbvh_type == PBVH_FACES) {
mesh_flush_hidden_from_verts(me->mvert, me->mloop,
me->medge, me->totedge,
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index d381aa5b536..3b6e21cb3f2 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -3001,7 +3001,7 @@ static void project_paint_begin(ProjPaintState *ps)
/* Note, use the original mesh for getting the clone and mask layer index
- * this avoids re-generating the derived mesh just to get the new index */
+ * this avoids re-generating the derived mesh just to get the new index */
if (ps->do_layer_clone) {
//int layer_num = CustomData_get_clone_layer(&ps->dm->faceData, CD_MTFACE);
int layer_num = CustomData_get_clone_layer(&((Mesh *)ps->ob->data)->fdata, CD_MTFACE);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 5a64c30b79d..157be337823 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -645,7 +645,7 @@ static float tex_strength(SculptSession *ss, Brush *br, float point[3],
float jnk;
/* Get strength by feeding the vertex
- * location directly into a texture */
+ * location directly into a texture */
externtex(mtex, point, &avg,
&jnk, &jnk, &jnk, &jnk, 0);
}
@@ -2556,16 +2556,18 @@ static void calc_brushdata_symm(Sculpt *sd, StrokeCache *cache, const char symm,
flip_coord(cache->view_normal, cache->true_view_normal, symm);
/* XXX This reduces the length of the grab delta if it approaches the line of symmetry
- XXX However, a different approach appears to be needed
- if (sd->flags & SCULPT_SYMMETRY_FEATHER) {
- float frac = 1.0f/max_overlap_count(sd);
- float reduce = (feather-frac)/(1-frac);
+ * XXX However, a different approach appears to be needed */
+#if 0
+ if (sd->flags & SCULPT_SYMMETRY_FEATHER) {
+ float frac = 1.0f/max_overlap_count(sd);
+ float reduce = (feather-frac)/(1-frac);
- printf("feather: %f frac: %f reduce: %f\n", feather, frac, reduce);
+ printf("feather: %f frac: %f reduce: %f\n", feather, frac, reduce);
- if (frac < 1)
- mul_v3_fl(cache->grab_delta_symmetry, reduce);
- } */
+ if (frac < 1)
+ mul_v3_fl(cache->grab_delta_symmetry, reduce);
+ }
+#endif
unit_m4(cache->symm_rot_mat);
unit_m4(cache->symm_rot_mat_inv);
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index fd1c6984346..4545c498fed 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -146,8 +146,8 @@ typedef struct UvSculptData {
/*********** Improved Laplacian Relaxation Operator ************************/
/* original code by Raul Fernandez Hernandez "farsthary" *
-* adapted to uv smoothing by Antony Riakiatakis *
-***************************************************************************/
+ * adapted to uv smoothing by Antony Riakiatakis *
+ ***************************************************************************/
typedef struct Temp_UvData {
float sum_co[2], p[2], b[2], sum_b[2];
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index 9832cfb3227..ecbd9a4033a 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -602,7 +602,7 @@ static void rna_update_cb(bContext *C, void *arg_cb, void *UNUSED(arg))
RNAUpdateCb *cb = (RNAUpdateCb *)arg_cb;
/* ideally this would be done by RNA itself, but there we have
- * no image user available, so we just update this flag here */
+ * no image user available, so we just update this flag here */
cb->iuser->ok = 1;
/* we call update here on the pointer property, this way the
diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c
index 15d7986a5c4..4df60e6eede 100644
--- a/source/blender/editors/space_node/node_select.c
+++ b/source/blender/editors/space_node/node_select.c
@@ -441,8 +441,8 @@ static int node_mouse_select(Main *bmain, SpaceNode *snode, ARegion *ar, const i
}
else {
/* only allow one selected output per node, for sensible linking.
- * allows selecting outputs from different nodes though.
- */
+ * allows selecting outputs from different nodes though.
+ */
if (node) {
for (tsock=node->outputs.first; tsock; tsock=tsock->next)
node_socket_deselect(node, tsock, 1);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index f6b03a5fac3..6407f91aefc 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1744,7 +1744,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
/* redraw to hide any menus/popups, we don't go back to
- * the window manager until after this operator exits */
+ * the window manager until after this operator exits */
WM_redraw_windows(C);
rv3d = CTX_wm_region_view3d(C);
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index d1dbdbb09c7..62c82c58adf 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4710,7 +4710,7 @@ void projectSVData(TransInfo *t, int final)
return;
/* don't do this at all for non-basis shape keys, too easy to
- accidentally break uv maps or vertex colors then */
+ * accidentally break uv maps or vertex colors then */
if (em->bm->shapenr > 1)
return;
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 387b138cbfb..5a0fb69a26c 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -245,7 +245,7 @@ static ParamHandle *construct_param_handle(Scene *scene, BMEditMesh *em,
if (efa->len == 3 || efa->len == 4) {
/* for quads let parametrize split, it can make better decisions
- about which split is best for unwrapping than scanfill */
+ * about which split is best for unwrapping than scanfill */
i = 0;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
@@ -1569,7 +1569,7 @@ static int cube_project_exec(bContext *C, wmOperator *op)
cube_size = RNA_float_get(op->ptr, "cube_size");
/* choose x,y,z axis for projection depending on the largest normal
- * component, but clusters all together around the center of map. */
+ * component, but clusters all together around the center of map. */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
int first = 1;
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 869cc0444aa..1dee327a066 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -154,7 +154,7 @@ static void gpu_buffer_pool_delete_last(GPUBufferPool *pool)
}
/* free a GPUBufferPool; also frees the data in the pool's
- GPUBuffers */
+ * GPUBuffers */
static void gpu_buffer_pool_free(GPUBufferPool *pool)
{
if (!pool)
@@ -184,7 +184,7 @@ void GPU_global_buffer_pool_free(void)
}
/* get a GPUBuffer of at least `size' bytes; uses one from the buffer
- pool if possible, otherwise creates a new one */
+ * pool if possible, otherwise creates a new one */
GPUBuffer *GPU_buffer_alloc(int size)
{
GPUBufferPool *pool;
@@ -194,13 +194,13 @@ GPUBuffer *GPU_buffer_alloc(int size)
pool = gpu_get_global_buffer_pool();
/* not sure if this buffer pool code has been profiled much,
- seems to me that the graphics driver and system memory
- management might do this stuff anyway. --nicholas
- */
+ * seems to me that the graphics driver and system memory
+ * management might do this stuff anyway. --nicholas
+ */
/* check the global buffer pool for a recently-deleted buffer
- that is at least as big as the request, but not more than
- twice as big */
+ * that is at least as big as the request, but not more than
+ * twice as big */
for (i = 0; i < pool->totbuf; i++) {
bufsize = pool->buffers[i]->size;
@@ -210,11 +210,11 @@ GPUBuffer *GPU_buffer_alloc(int size)
break;
}
/* smaller buffers won't fit data and buffers at least
- twice as big are a waste of memory */
+ * twice as big are a waste of memory */
else if (bufsize > size && size > (bufsize / 2)) {
/* is it closer to the required size than the
- last appropriate buffer found. try to save
- memory */
+ * last appropriate buffer found. try to save
+ * memory */
if (bestfit == -1 || pool->buffers[bestfit]->size > bufsize) {
bestfit = i;
}
@@ -222,7 +222,7 @@ GPUBuffer *GPU_buffer_alloc(int size)
}
/* if an acceptable buffer was found in the pool, remove it
- from the pool and return it */
+ * from the pool and return it */
if (bestfit != -1) {
buf = pool->buffers[bestfit];
gpu_buffer_pool_remove_index(pool, bestfit);
@@ -235,7 +235,7 @@ GPUBuffer *GPU_buffer_alloc(int size)
if (useVBOs == 1) {
/* create a new VBO and initialize it to the requested
- size */
+ * size */
glGenBuffersARB(1, &buf->id);
glBindBufferARB(GL_ARRAY_BUFFER_ARB, buf->id);
glBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STATIC_DRAW_ARB);
@@ -245,9 +245,9 @@ GPUBuffer *GPU_buffer_alloc(int size)
buf->pointer = MEM_mallocN(size, "GPUBuffer.pointer");
/* purpose of this seems to be dealing with
- out-of-memory errors? looks a bit iffy to me
- though, at least on Linux I expect malloc() would
- just overcommit. --nicholas */
+ * out-of-memory errors? looks a bit iffy to me
+ * though, at least on Linux I expect malloc() would
+ * just overcommit. --nicholas */
while (!buf->pointer && pool->totbuf > 0) {
gpu_buffer_pool_delete_last(pool);
buf->pointer = MEM_mallocN(size, "GPUBuffer.pointer");
@@ -260,8 +260,8 @@ GPUBuffer *GPU_buffer_alloc(int size)
}
/* release a GPUBuffer; does not free the actual buffer or its data,
- but rather moves it to the pool of recently-freed buffers for
- possible re-use*/
+ * but rather moves it to the pool of recently-freed buffers for
+ * possible re-use*/
void GPU_buffer_free(GPUBuffer *buffer)
{
GPUBufferPool *pool;
@@ -273,18 +273,18 @@ void GPU_buffer_free(GPUBuffer *buffer)
pool = gpu_get_global_buffer_pool();
/* free the last used buffer in the queue if no more space, but only
- if we are in the main thread. for e.g. rendering or baking it can
- happen that we are in other thread and can't call OpenGL, in that
- case cleanup will be done GPU_buffer_pool_free_unused */
+ * if we are in the main thread. for e.g. rendering or baking it can
+ * happen that we are in other thread and can't call OpenGL, in that
+ * case cleanup will be done GPU_buffer_pool_free_unused */
if (BLI_thread_is_main()) {
/* in main thread, safe to decrease size of pool back
- down to MAX_FREE_GPU_BUFFERS */
+ * down to MAX_FREE_GPU_BUFFERS */
while (pool->totbuf >= MAX_FREE_GPU_BUFFERS)
gpu_buffer_pool_delete_last(pool);
}
else {
/* outside of main thread, can't safely delete the
- buffer, so increase pool size */
+ * buffer, so increase pool size */
if (pool->maxsize == pool->totbuf) {
pool->maxsize += MAX_FREE_GPU_BUFFERS;
pool->buffers = MEM_reallocN(pool->buffers,
@@ -308,7 +308,7 @@ typedef struct GPUVertPointLink {
} GPUVertPointLink;
/* add a new point to the list of points related to a particular
- vertex */
+ * vertex */
static void gpu_drawobject_add_vert_point(GPUDrawObject *gdo, int vert_index, int point_index)
{
GPUVertPointLink *lnk;
@@ -329,7 +329,7 @@ static void gpu_drawobject_add_vert_point(GPUDrawObject *gdo, int vert_index, in
}
/* update the vert_points and triangle_to_mface fields with a new
- triangle */
+ * triangle */
static void gpu_drawobject_add_triangle(GPUDrawObject *gdo,
int base_point_index,
int face_index,
@@ -342,7 +342,7 @@ static void gpu_drawobject_add_triangle(GPUDrawObject *gdo,
}
/* for each vertex, build a list of points related to it; these lists
- are stored in an array sized to the number of vertices */
+ * are stored in an array sized to the number of vertices */
static void gpu_drawobject_init_vert_points(GPUDrawObject *gdo, MFace *f, int totface)
{
GPUBufferMaterial *mat;
@@ -356,7 +356,7 @@ static void gpu_drawobject_init_vert_points(GPUDrawObject *gdo, MFace *f, int to
gdo->vert_points_usage = 0;
/* build a map from the original material indices to the new
- GPUBufferMaterial indices */
+ * GPUBufferMaterial indices */
for (i = 0; i < gdo->totmaterial; i++)
mat_orig_to_new[gdo->materials[i].mat_nr] = i;
@@ -390,7 +390,7 @@ static void gpu_drawobject_init_vert_points(GPUDrawObject *gdo, MFace *f, int to
}
/* see GPUDrawObject's structure definition for a description of the
- data being initialized here */
+ * data being initialized here */
GPUDrawObject *GPU_drawobject_new( DerivedMesh *dm )
{
GPUDrawObject *gdo;
@@ -402,7 +402,7 @@ GPUDrawObject *GPU_drawobject_new( DerivedMesh *dm )
totface= dm->getNumTessFaces(dm);
/* get the number of points used by each material, treating
- each quad as two triangles */
+ * each quad as two triangles */
memset(points_per_mat, 0, sizeof(int)*MAX_MATERIALS);
for (i = 0; i < totface; i++)
points_per_mat[mface[i].mat_nr] += mface[i].v4 ? 6 : 3;
@@ -500,7 +500,7 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
cur_index_per_mat[i] = object->materials[i].start * vector_size;
/* map from original material index to new
- GPUBufferMaterial index */
+ * GPUBufferMaterial index */
mat_orig_to_new[object->materials[i].mat_nr] = i;
}
@@ -509,7 +509,7 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
while (!success) {
/* bind the buffer and discard previous data,
- avoids stalling gpu */
+ * avoids stalling gpu */
glBindBufferARB(target, buffer->id);
glBufferDataARB(target, buffer->size, NULL, GL_STATIC_DRAW_ARB);
@@ -521,14 +521,14 @@ static GPUBuffer *gpu_buffer_setup(DerivedMesh *dm, GPUDrawObject *object,
buffer= NULL;
/* try freeing an entry from the pool
- and reallocating the buffer */
+ * and reallocating the buffer */
if (pool->totbuf > 0) {
gpu_buffer_pool_delete_last(pool);
buffer = GPU_buffer_alloc(size);
}
/* allocation still failed; fall back
- to legacy mode */
+ * to legacy mode */
if (!buffer) {
dm->drawObject->legacy = 1;
success = 1;
@@ -813,7 +813,7 @@ static void GPU_buffer_copy_uvedge(DerivedMesh *dm, float *varray, int *UNUSED(i
}
/* get the DerivedMesh's MCols; choose (in decreasing order of
- preference) from CD_ID_MCOL, CD_PREVIEW_MCOL, or CD_MCOL */
+ * preference) from CD_ID_MCOL, CD_PREVIEW_MCOL, or CD_MCOL */
static MCol *gpu_buffer_color_type(DerivedMesh *dm)
{
MCol *c;
@@ -932,7 +932,7 @@ static GPUBuffer *gpu_buffer_setup_type(DerivedMesh *dm, GPUBufferType type)
}
/* get the buffer of `type', initializing the GPUDrawObject and
- buffer if needed */
+ * buffer if needed */
static GPUBuffer *gpu_buffer_setup_common(DerivedMesh *dm, GPUBufferType type)
{
GPUBuffer **buf;
@@ -1189,7 +1189,7 @@ void GPU_color_switch(int mode)
}
/* return 1 if drawing should be done using old immediate-mode
- code, 0 otherwise */
+ * code, 0 otherwise */
int GPU_buffer_legacy(DerivedMesh *dm)
{
int test= (U.gameflags & USER_DISABLE_VBO);
@@ -1242,7 +1242,7 @@ void GPU_buffer_unlock(GPUBuffer *buffer)
if (useVBOs) {
if (buffer) {
/* note: this operation can fail, could return
- an error code from this function? */
+ * an error code from this function? */
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
}
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
@@ -1260,7 +1260,7 @@ void GPU_buffer_draw_elements(GPUBuffer *elements, unsigned int mode, int start,
/* XXX: the rest of the code in this file is used for optimized PBVH
- drawing and doesn't interact at all with the buffer code above */
+ * drawing and doesn't interact at all with the buffer code above */
/* Convenience struct for building the VBO. */
typedef struct {
@@ -1426,8 +1426,8 @@ void GPU_update_grid_buffers(GPU_Buffers *buffers, DMGridData **grids,
if (!smooth) {
/* for flat shading, recalc normals and set the last vertex of
- each quad in the index buffer to have the flat normal as
- that is what opengl will use */
+ * each quad in the index buffer to have the flat normal as
+ * that is what opengl will use */
for (j = 0; j < gridsize-1; ++j) {
for (k = 0; k < gridsize-1; ++k) {
float fno[3];
@@ -1471,7 +1471,7 @@ static int gpu_count_grid_quads(BLI_bitmap *grid_hidden,
int i, x, y, totquad;
/* grid hidden layer is present, so have to check each grid for
- visiblity */
+ * visiblity */
for (i = 0, totquad = 0; i < totgrid; i++) {
const BLI_bitmap gh = grid_hidden[grid_indices[i]];
@@ -1493,7 +1493,7 @@ static int gpu_count_grid_quads(BLI_bitmap *grid_hidden,
}
/* Build the element array buffer of grid indices using either
- unsigned shorts or unsigned ints. */
+ * unsigned shorts or unsigned ints. */
#define FILL_QUAD_BUFFER(type_, tot_quad_, buffer_) \
{ \
type_ *quad_data; \
@@ -1552,7 +1552,7 @@ static GLuint gpu_get_grid_buffer(int gridsize, GLenum *index_type, unsigned *to
int totgrid = 1;
/* VBO is disabled; delete the previous buffer (if it exists) and
- return an invalid handle */
+ * return an invalid handle */
if (!GLEW_ARB_vertex_buffer_object || (U.gameflags & USER_DISABLE_VBO)) {
if (buffer)
glDeleteBuffersARB(1, &buffer);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index a40452adfe7..fc3878e2532 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -388,7 +388,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
((input->source == GPU_SOURCE_TEX) || (input->source == GPU_SOURCE_TEX_PIXEL))) {
if (input->link) {
/* input is texture from buffer, assign only one texid per
- buffer to avoid sampling the same texture twice */
+ * buffer to avoid sampling the same texture twice */
if (!BLI_ghash_haskey(bindhash, input->link)) {
input->texid = texid++;
input->bindtex = 1;
@@ -399,7 +399,7 @@ static void codegen_set_unique_ids(ListBase *nodes)
}
else if (input->ima) {
/* input is texture from image, assign only one texid per
- buffer to avoid sampling the same texture twice */
+ * buffer to avoid sampling the same texture twice */
if (!BLI_ghash_haskey(bindhash, input->ima)) {
input->texid = texid++;
input->bindtex = 1;
@@ -968,8 +968,8 @@ static void GPU_node_output(GPUNode *node, int type, const char *UNUSED(name), G
output->link->output = output;
/* note: the caller owns the reference to the linkfer, GPUOutput
- merely points to it, and if the node is destroyed it will
- set that pointer to NULL */
+ * merely points to it, and if the node is destroyed it will
+ * set that pointer to NULL */
}
BLI_addtail(&node->outputs, output);
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index e50f8e16ea5..b566d975f5b 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -300,7 +300,7 @@ int IMB_indexer_can_scan(struct anim_index * idx,
int old_frame_index, int new_frame_index)
{
/* makes only sense, if it is the same I-Frame and we are not
- trying to run backwards in time... */
+ * trying to run backwards in time... */
return (IMB_indexer_get_seek_pos(idx, old_frame_index)
== IMB_indexer_get_seek_pos(idx, new_frame_index) &&
old_frame_index < new_frame_index);
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h
index 7aa37b547f4..3168e5b765a 100644
--- a/source/blender/makesdna/DNA_sequence_types.h
+++ b/source/blender/makesdna/DNA_sequence_types.h
@@ -91,9 +91,9 @@ typedef struct Strip {
struct Strip *next, *prev;
int us, done;
int startstill, endstill;
- StripElem *stripdata; /* only used as an array in IMAGE sequences(!),
- and as a 1-element array in MOVIE sequences,
- NULL for all other strip-types */
+ StripElem *stripdata; /* only used as an array in IMAGE sequences(!),
+ * and as a 1-element array in MOVIE sequences,
+ * NULL for all other strip-types */
char dir[768];
StripProxy *proxy;
StripCrop *crop;
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index c24b78a155c..e564c03df14 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -322,7 +322,7 @@ static void rna_ConstraintActuator_spring_set(struct PointerRNA *ptr, float valu
*fp = value;
}
/* ConstraintActuator uses the same property for Material and Property.
- Therefore we need to clear the property when "use_material_detect" mode changes */
+ * Therefore we need to clear the property when "use_material_detect" mode changes */
static void rna_Actuator_constraint_detect_material_set(struct PointerRNA *ptr, int value)
{
bActuator *act = (bActuator*)ptr->data;
@@ -1453,19 +1453,19 @@ static void rna_def_scene_actuator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* XXX no need for those tooltips. to remove soon
- Originally we had different 'scene' tooltips for different values of 'type'.
- They were:
- ACT_SCENE_RESTART ""
- ACT_SCENE_CAMERA ""
- ACT_SCENE_SET "Set this Scene"
- ACT_SCENE_ADD_FRONT "Add an Overlay Scene"
- ACT_SCENE_ADD_BACK "Add a Background Scene"
- ACT_SCENE_REMOVE "Remove a Scene"
- ACT_SCENE_SUSPEND "Pause a Scene"
- ACT_SCENE_RESUME "Unpause a Scene"
-
- It can be done in the ui script if still needed.
- */
+ * Originally we had different 'scene' tooltips for different values of 'type'.
+ * They were:
+ * ACT_SCENE_RESTART ""
+ * ACT_SCENE_CAMERA ""
+ * ACT_SCENE_SET "Set this Scene"
+ * ACT_SCENE_ADD_FRONT "Add an Overlay Scene"
+ * ACT_SCENE_ADD_BACK "Add a Background Scene"
+ * ACT_SCENE_REMOVE "Remove a Scene"
+ * ACT_SCENE_SUSPEND "Pause a Scene"
+ * ACT_SCENE_RESUME "Unpause a Scene"
+ *
+ * It can be done in the ui script if still needed.
+ */
}
diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c
index 0b80f4ab893..5093c1a6eee 100644
--- a/source/blender/makesrna/intern/rna_brush.c
+++ b/source/blender/makesrna/intern/rna_brush.c
@@ -927,7 +927,7 @@ static void rna_def_operator_stroke_element(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Is Stroke Start", "");
/* XXX: Tool (this will be for pressing a modifier key for a different brush,
- e.g. switching to a Smooth brush in the middle of the stroke */
+ * e.g. switching to a Smooth brush in the middle of the stroke */
/* XXX: i don't think blender currently supports the ability to properly do a remappable modifier
* in the middle of a stroke */
diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c
index 128c2609df9..5bf52c0d552 100644
--- a/source/blender/makesrna/intern/rna_curve.c
+++ b/source/blender/makesrna/intern/rna_curve.c
@@ -1200,13 +1200,13 @@ static void rna_def_curve_spline_bezpoints(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_flag(func, FUNC_USE_SELF_ID|FUNC_USE_REPORTS);
RNA_def_int(func, "count", 1, INT_MIN, INT_MAX, "Number", "Number of points to add to the spline", 0, INT_MAX);
- /*
+#if 0
func= RNA_def_function(srna, "remove", "rna_Curve_spline_remove");
RNA_def_function_ui_description(func, "Remove a spline from a curve");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm= RNA_def_pointer(func, "spline", "Spline", "", "The spline to remove");
RNA_def_property_flag(parm, PROP_REQUIRED|PROP_NEVER_NULL);
- */
+#endif
}
/* curve.splines */
@@ -1449,13 +1449,14 @@ static void rna_def_curve(BlenderRNA *brna)
RNA_def_property_float_funcs(prop, "rna_Curve_texspace_size_get", "rna_Curve_texspace_size_set", NULL);
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
- /* not supported yet
+ /* not supported yet */
+#if 0
prop= RNA_def_property(srna, "texspace_rot", PROP_FLOAT, PROP_EULER);
RNA_def_property_float(prop, NULL, "rot");
RNA_def_property_ui_text(prop, "Texture Space Rotation", "Texture space rotation");
RNA_def_property_editable_func(prop, texspace_editable);
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
- */
+#endif
prop = RNA_def_property(srna, "use_uv_as_generated", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_UV_ORCO);
diff --git a/source/blender/makesrna/intern/rna_image.c b/source/blender/makesrna/intern/rna_image.c
index 792635ba5ae..e5939296f5a 100644
--- a/source/blender/makesrna/intern/rna_image.c
+++ b/source/blender/makesrna/intern/rna_image.c
@@ -189,11 +189,11 @@ static void rna_Image_file_format_set(PointerRNA *ptr, int value)
ImBuf *ibuf;
int ftype = BKE_imtype_to_ftype(value);
- /*
+#if 0
ibuf= BKE_image_get_ibuf(image, NULL);
if (ibuf)
ibuf->ftype= ftype;
- */
+#endif
/* to be safe change all buffer file types */
for (ibuf = image->ibufs.first; ibuf; ibuf = ibuf->next) {
@@ -603,9 +603,9 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_update(prop, NC_IMAGE|ND_DISPLAY, NULL);
/*
- Image.has_data and Image.depth are temporary,
- Update import_obj.py when they are replaced (Arystan)
- */
+ * Image.has_data and Image.depth are temporary,
+ * Update import_obj.py when they are replaced (Arystan)
+ */
prop = RNA_def_property(srna, "has_data", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_Image_has_data_get", NULL);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
diff --git a/source/blender/makesrna/intern/rna_key.c b/source/blender/makesrna/intern/rna_key.c
index 245346326ae..94120c8edc6 100644
--- a/source/blender/makesrna/intern/rna_key.c
+++ b/source/blender/makesrna/intern/rna_key.c
@@ -267,7 +267,8 @@ static void rna_ShapeKeyBezierPoint_handle_2_co_set(PointerRNA *ptr, const float
vec[6+2] = values[2];
}
-/*static float rna_ShapeKeyBezierPoint_tilt_get(PointerRNA *ptr)
+#if 0
+static float rna_ShapeKeyBezierPoint_tilt_get(PointerRNA *ptr)
{
float *vec= (float*)ptr->data;
return vec[10];
@@ -277,7 +278,8 @@ static void rna_ShapeKeyBezierPoint_tilt_set(PointerRNA *ptr, float value)
{
float *vec= (float*)ptr->data;
vec[10]= value;
-}*/
+}
+#endif
static void rna_ShapeKey_data_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c
index 92e65f26100..a0d3cdef9eb 100644
--- a/source/blender/makesrna/intern/rna_main_api.c
+++ b/source/blender/makesrna/intern/rna_main_api.c
@@ -606,21 +606,18 @@ static int rna_Main_gpencil_is_updated_get(PointerRNA *ptr) { return DAG_id_type
void RNA_api_main(StructRNA *srna)
{
- /*
+#if 0
FunctionRNA *func;
PropertyRNA *parm;
- */
/* maybe we want to add functions in 'bpy.data' still?
* for now they are all in collections bpy.data.images.new(...) */
- /*
func= RNA_def_function(srna, "add_image", "rna_Main_add_image");
RNA_def_function_ui_description(func, "Add a new image");
parm= RNA_def_string_file_path(func, "filepath", "", 0, "", "File path to load image from");
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_pointer(func, "image", "Image", "", "New image");
RNA_def_function_return(func, parm);
- */
-
+#endif
}
void RNA_def_main_cameras(BlenderRNA *brna, PropertyRNA *cprop)
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index d6c240b29c1..78f62194735 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -1,4 +1,4 @@
-/**
+/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -20,9 +20,9 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/*note: the original vertex color stuff is now just used for
- getting info on the layers themselves, accessing the data is
- done through the (not yet written) mpoly interfaces.*/
+/* note: the original vertex color stuff is now just used for
+ * getting info on the layers themselves, accessing the data is
+ * done through the (not yet written) mpoly interfaces.*/
/** \file blender/makesrna/intern/rna_mesh.c
* \ingroup RNA
diff --git a/source/blender/makesrna/intern/rna_meta.c b/source/blender/makesrna/intern/rna_meta.c
index 5fb432c9e8f..e8ea19a5c5b 100644
--- a/source/blender/makesrna/intern/rna_meta.c
+++ b/source/blender/makesrna/intern/rna_meta.c
@@ -331,13 +331,14 @@ static void rna_def_metaball(BlenderRNA *brna)
RNA_def_property_float_funcs(prop, "rna_Meta_texspace_size_get", "rna_Meta_texspace_size_set", NULL);
RNA_def_property_update(prop, 0, "rna_MetaBall_update_data");
- /* not supported yet
+ /* not supported yet */
+#if 0
prop= RNA_def_property(srna, "texspace_rot", PROP_FLOAT, PROP_EULER);
RNA_def_property_float(prop, NULL, "rot");
RNA_def_property_ui_text(prop, "Texture Space Rotation", "Texture space rotation");
RNA_def_property_editable_func(prop, "rna_Meta_texspace_editable");
RNA_def_property_update(prop, 0, "rna_MetaBall_update_data");
- */
+#endif
/* materials */
prop = RNA_def_property(srna, "materials", PROP_COLLECTION, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index f5bded42a1c..a101bcaec12 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -1711,14 +1711,14 @@ static void def_cmp_image(StructRNA *srna)
{
PropertyRNA *prop;
- /*
- static EnumPropertyItem type_items[] = {
+#if 0
+ static EnumPropertyItem type_items[] = {
{IMA_SRC_FILE, "IMAGE", 0, "Image", ""},
{IMA_SRC_MOVIE, "MOVIE", "Movie", ""},
{IMA_SRC_SEQUENCE, "SEQUENCE", "Sequence", ""},
{IMA_SRC_GENERATED, "GENERATED", "Generated", ""},
{0, NULL, 0, NULL, NULL}};
- */
+#endif
prop = RNA_def_property(srna, "image", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "id");
@@ -2873,13 +2873,14 @@ static void def_tex_image(StructRNA *srna)
RNA_def_property_ui_text(prop, "Image", "");
RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update");
- /* is this supposed to be exposed? not sure..
+ /* is this supposed to be exposed? not sure.. */
+#if 0
prop = RNA_def_property(srna, "settings", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "storage");
RNA_def_property_struct_type(prop, "ImageUser");
RNA_def_property_ui_text(prop, "Settings", "");
RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update");
- */
+#endif
}
static void def_tex_bricks(StructRNA *srna)
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 410756ff5ea..d2eef1cdd43 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1780,7 +1780,7 @@ static void rna_def_unified_paint_settings(BlenderRNA *brna)
"Instead of per-brush strength, the strength is shared across brushes");
/* unified paint settings that override the equivalent settings
- from the active brush */
+ * from the active brush */
prop = RNA_def_property(srna, "size", PROP_INT, PROP_DISTANCE);
RNA_def_property_int_funcs(prop, NULL, "rna_UnifiedPaintSettings_size_set", NULL);
RNA_def_property_range(prop, 1, MAX_BRUSH_PIXEL_RADIUS*10);
diff --git a/source/blender/makesrna/intern/rna_texture.c b/source/blender/makesrna/intern/rna_texture.c
index 26dfe3c9a4f..fab80997d08 100644
--- a/source/blender/makesrna/intern/rna_texture.c
+++ b/source/blender/makesrna/intern/rna_texture.c
@@ -1237,8 +1237,8 @@ static void rna_def_texture_image(BlenderRNA *brna)
#if 0
/* XXX: did this as an array, but needs better descriptions than "1 2 3 4"
- perhaps a new subtype could be added?
- --I actually used single values for this, maybe change later with a RNA_Rect thing? */
+ * perhaps a new subtype could be added?
+ * --I actually used single values for this, maybe change later with a RNA_Rect thing? */
prop = RNA_def_property(srna, "crop_rectangle", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "cropxmin");
RNA_def_property_array(prop, 4);
diff --git a/source/blender/makesrna/intern/rna_tracking.c b/source/blender/makesrna/intern/rna_tracking.c
index 8d331670135..c3a46c39643 100644
--- a/source/blender/makesrna/intern/rna_tracking.c
+++ b/source/blender/makesrna/intern/rna_tracking.c
@@ -168,8 +168,8 @@ void rna_trackingTrack_name_set(PointerRNA *ptr, const char *value)
BLI_strncpy(track->name, value, sizeof(track->name));
/* TODO: it's a bit difficult to find list track came from knowing just
- movie clip ID and MovieTracking structure, so keep this naive
- search for a while */
+ * movie clip ID and MovieTracking structure, so keep this naive
+ * search for a while */
if (BLI_findindex(tracksbase, track) < 0) {
MovieTrackingObject *object = tracking->objects.first;
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index e65f59144af..2b62b459b6e 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -482,14 +482,15 @@ static void rna_def_userdef_theme_ui_style(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "ThemeFontStyle");
RNA_def_property_ui_text(prop, "Panel Style", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
-/* (not used yet)
+ /* (not used yet) */
+#if 0
prop= RNA_def_property(srna, "group_label", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "grouplabel");
RNA_def_property_struct_type(prop, "ThemeFontStyle");
RNA_def_property_ui_text(prop, "Group Label Font", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
-*/
+#endif
prop = RNA_def_property(srna, "widget_label", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_NEVER_NULL);
RNA_def_property_pointer_sdna(prop, NULL, "widgetlabel");
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index b2a25086af9..1fe4f92e124 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -425,7 +425,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
int first_geom_bytes = sizeof(BMVert*) * geom_slot->len;
/* make a copy of the initial geometry ordering so the
- last duplicate can be merged into it */
+ * last duplicate can be merged into it */
first_geom = MEM_mallocN(first_geom_bytes, "first_geom");
memcpy(first_geom, geom_slot->data.buf, first_geom_bytes);
}
@@ -464,7 +464,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
}
/* already copied earlier, but after executation more slot
- memory may be allocated */
+ * memory may be allocated */
if (j == 0)
first_dupe_op = dupe_op;
@@ -526,7 +526,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
/* Update normals in case offset object has rotation. */
/* BMESH_TODO: check if normal recalc needed under any other
- conditions? */
+ * conditions? */
CDDM_calc_normals(result);
}
diff --git a/source/blender/nodes/intern/node_common.c b/source/blender/nodes/intern/node_common.c
index d2ec5ee032b..362ed59a38e 100644
--- a/source/blender/nodes/intern/node_common.c
+++ b/source/blender/nodes/intern/node_common.c
@@ -138,7 +138,7 @@ bNode *node_group_make_from_selected(bNodeTree *ntree)
if (totnode==0) return NULL;
/* check if all connections are OK, no unselected node has both
- inputs and outputs to a selection */
+ * inputs and outputs to a selection */
for (link= ntree->links.first; link; link= link->next) {
if (link->fromnode && link->tonode && link->fromnode->flag & NODE_SELECT)
link->tonode->done |= 1;
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 074f03654bc..d638a3edf30 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -99,8 +99,8 @@ static double bpy_timer_run_tot; /* accumulate python runs */
void bpy_context_update(bContext *C)
{
/* don't do this from a non-main (e.g. render) thread, it can cause a race
- condition on C->data.recursion. ideal solution would be to disable
- context entirely from non-main threads, but that's more complicated */
+ * condition on C->data.recursion. ideal solution would be to disable
+ * context entirely from non-main threads, but that's more complicated */
if (!BLI_thread_is_main())
return;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index f7f1efd63dc..ba8fd40db61 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4061,7 +4061,7 @@ static void set_phong_threshold(ObjectRen *obr)
/* Added check for 'pointy' situations, only dotproducts of 0.9 and larger
* are taken into account. This threshold is meant to work on smooth geometry, not
- / for extreme cases (ton) */
+ * for extreme cases (ton) */
for (i=0; i<obr->totvlak; i++) {
vlr= RE_findOrAddVlak(obr, i);
@@ -4304,8 +4304,8 @@ static void finalize_render_object(Render *re, ObjectRen *obr, int timeoffset)
if (obr->totvert || obr->totvlak || obr->tothalo || obr->totstrand) {
/* the exception below is because displace code now is in init_render_mesh call,
- I will look at means to have autosmooth enabled for all object types
- and have it as general postprocess, like displace */
+ * I will look at means to have autosmooth enabled for all object types
+ * and have it as general postprocess, like displace */
if (ob->type!=OB_MESH && test_for_displace(re, ob))
do_displacement(re, obr, NULL, NULL);
@@ -4790,8 +4790,8 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
if (enable) {
/* this is to make sure we get render level duplis in groups:
- * the derivedmesh must be created before init_render_mesh,
- * since object_duplilist does dupliparticles before that */
+ * the derivedmesh must be created before init_render_mesh,
+ * since object_duplilist does dupliparticles before that */
dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm->release(dm);
@@ -4866,7 +4866,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
* empty in a dupli group. We could scan all render material/lamp/world
* mtex's for mapto objects but its easier just to set the
* 'imat' / 'imat_ren' on all and unlikely to be a performance hit
- * See bug: [#28744] - campbell */
+ * See bug: [#28744] - campbell */
for (ob= re->main->object.first; ob; ob= ob->id.next) {
/* imat objects has to be done here, since displace can have texture using Object map-input */
mult_m4_m4m4(mat, re->viewmat, ob->obmat);
@@ -5460,8 +5460,8 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
/* (bad) HACK calculate average velocity */
/* better solution would be fixing getVelocityAt() in intern/elbeem/intern/solver_util.cpp
- so that also small drops/little water volumes return a velocity != 0.
- But I had no luck in fixing that function - DG */
+ * so that also small drops/little water volumes return a velocity != 0.
+ * But I had no luck in fixing that function - DG */
for (a=0; a<obr->totvert; a++) {
for (j=0;j<3;j++) avgvel[j] += velarray[a].vel[j];
diff --git a/source/blender/windowmanager/intern/wm_keymap.c b/source/blender/windowmanager/intern/wm_keymap.c
index 247eadbb698..48002029e56 100644
--- a/source/blender/windowmanager/intern/wm_keymap.c
+++ b/source/blender/windowmanager/intern/wm_keymap.c
@@ -61,7 +61,7 @@
#include "wm_event_types.h"
/******************************* Keymap Item **********************************
-* Item in a keymap, that maps from an event to an operator or modal map item */
+ * Item in a keymap, that maps from an event to an operator or modal map item */
static wmKeyMapItem *wm_keymap_item_copy(wmKeyMapItem *kmi)
{
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 70feccad94a..6f140b5c8b6 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -952,7 +952,7 @@ static uiBlock *wm_block_create_redo(bContext *C, ARegion *ar, void *arg_op)
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_RET_1 | UI_BLOCK_MOVEMOUSE_QUIT);
/* if register is not enabled, the operator gets freed on OPERATOR_FINISHED
- * ui_apply_but_funcs_after calls ED_undo_operator_repeate_cb and crashes */
+ * ui_apply_but_funcs_after calls ED_undo_operator_repeate_cb and crashes */
assert(op->type->flag & OPTYPE_REGISTER);
uiBlockSetHandleFunc(block, ED_undo_operator_repeat_cb_evt, arg_op);