diff options
64 files changed, 12809 insertions, 768 deletions
diff --git a/blender.sln b/blender.sln deleted file mode 100644 index c2f09925d3b..00000000000 --- a/blender.sln +++ /dev/null @@ -1,738 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 7.00 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "make\msvc_7_0\blender\blenkernel\BKE_blenkernel.vcproj", "{33160798-9543-49ED-9CA9-25186EF70576}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "make\msvc_7_0\blender\avi\BL_avi.vcproj", "{FB24A408-8550-4324-A89C-00475B7825F0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "make\msvc_7_0\blender\blender.vcproj", "{CBCAB2F8-B965-4BAD-BAC5-59902A46030C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenpluginapi", "make\msvc_7_0\blender\blenpluginapi\blenpluginapi.vcproj", "{6B3B77A8-2C91-4F4A-9688-8340BAF2F5DC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "make\msvc_7_0\blender\makesdna\DNA_makesdna.vcproj", "{4096B51C-B6D6-4693-9EF9-A603F329E002}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gen_messaging", "make\msvc_7_0\kernel\gen_messaging\gen_messaging.vcproj", "{8C7A5DB2-421E-4CD3-8761-27B47020AB1F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "make\msvc_7_0\blender\blenlib\BLI_blenlib.vcproj", "{4C9DE808-E6B5-4889-986C-2556C93ADD3F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "make\msvc_7_0\kernel\system\SYS_system.vcproj", "{1D09E029-1F0B-4C80-802A-225F38C65577}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_decrypt", "make\msvc_7_0\blender\BLO_decrypt\BLO_decrypt.vcproj", "{BC3194C8-9470-468C-B57F-2A595A27856D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "make\msvc_7_0\gameengine\scenegraph\SG_SceneGraph.vcproj", "{43A6AE3B-6721-442B-BEEE-0CD823BE1B6B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "make\msvc_7_0\gameengine\gamelogic\SCA_GameLogic.vcproj", "{D1BBC147-7C5E-450E-9934-736370CCE2BD}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_rasterizer", "make\msvc_7_0\gameengine\rasterizer\RAS_rasterizer.vcproj", "{5B601395-A5A4-4982-B201-6425719060A7}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_openglrasterizer", "make\msvc_7_0\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.vcproj", "{56F9BAF1-71A7-4C61-90E1-83378069932C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Physics", "make\msvc_7_0\gameengine\physics\PHY_Physics\PHY_Physics.vcproj", "{0545DF04-C5C3-49D7-AE86-BFABD151C344}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Ode", "make\msvc_7_0\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.vcproj", "{8CCBB361-82F8-4DE1-B888-94D8536668F7}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Dummy", "make\msvc_7_0\gameengine\physics\PHY_Physics\PHY_Dummy\PHY_Dummy.vcproj", "{E9CB70F5-053E-4F3A-8663-278AF1EED478}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_network", "make\msvc_7_0\gameengine\network\network\NG_network.vcproj", "{DE73D9B8-381A-4E2F-A49A-7DBDBC27E2AD}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_loopbacknetwork", "make\msvc_7_0\gameengine\network\loopbacknetwork\NG_loopbacknetwork.vcproj", "{78FFAD4E-D621-4728-B555-1164E2755BC3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "make\msvc_7_0\gameengine\ketsji\network\KX_network.vcproj", "{FEC330A1-9865-4FF7-B537-BDD1B0E2A6C5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "make\msvc_7_0\gameengine\ketsji\KX_ketsji.vcproj", "{9F6B60B4-0597-4A14-BFD9-CEC96637D274}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "make\msvc_7_0\gameengine\converter\KX_converter.vcproj", "{3112A2A4-2C7D-4F50-BFC9-C8ACAB4A5357}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_blenderhook", "make\msvc_7_0\gameengine\blenderhook\KX_blenderhook.vcproj", "{E7498162-0427-47A5-88A9-18D7184F606B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_deflate", "make\msvc_7_0\blender\BLO_deflate\BLO_deflate.vcproj", "{8128F7DB-4957-4C17-BDB7-B4900C82BC7E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "make\msvc_7_0\gameengine\gameplayer\common\GP_common.vcproj", "{01E7C83A-D480-485D-A9A7-5C8F999CD2C1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_encrypt", "make\msvc_7_0\blender\BLO_encrypt\BLO_encrypt.vcproj", "{C1212004-31D4-4134-8F10-C04F16671D7B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "make\msvc_7_0\gameengine\expression\EXP_expressions.vcproj", "{8A5E634D-D1DA-40E9-A3B3-94689A6235DC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_renderconverter", "make\msvc_7_0\blender\renderconverter\BRE_renderconverter.vcproj", "{7C0EAF66-4FAE-4AFD-A4B7-301B3E86F8A2}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "make\msvc_7_0\blender\render\BRE_render.vcproj", "{BA50970A-5CF1-4575-846A-393139ABB804}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "make\msvc_7_0\blender\radiosity\BRA_radiosity.vcproj", "{54592B50-935C-4E30-9214-05C2B28C89CD}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "make\msvc_7_0\blender\bpython\intern\BPY_python\BPY_python.vcproj", "{9AA4E95C-6E41-4C0F-81F4-AB181DD4805B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src_pub", "make\msvc_7_0\blender\src\BL_src_pub.vcproj", "{2E4335D8-1FA9-45E7-9A1E-B2F19F28F7F4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_inflate", "make\msvc_7_0\blender\BLO_inflate\BLO_inflate.vcproj", "{B0FC6B54-D34F-428E-BA21-14609817696E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "make\msvc_7_0\blender\src\BL_src.vcproj", "{DDECAF43-CF76-471C-B7A1-12289BBCA182}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_img", "make\msvc_7_0\blender\img\BL_img.vcproj", "{37964135-3262-470F-82E6-1998A6F6AFED}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "make\msvc_7_0\blender\imbuf\BL_imbuf.vcproj", "{E9C8BA7E-46C9-44D1-992D-8CA33F5C3888}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_writestreamglue_stub", "make\msvc_7_0\blender\BLO_writestreamglue_stub\BLO_writestreamglue_stub.vcproj", "{B92DF135-41E6-488A-8535-36D56FC351B8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_writestreamglue", "make\msvc_7_0\blender\BLO_writestreamglue\BLO_writestreamglue.vcproj", "{F27934C5-4574-4782-92DB-59C4ADA1C884}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_writeblenfile", "make\msvc_7_0\blender\BLO_writeblenfile\BLO_writeblenfile.vcproj", "{6A6A8035-BBFC-45BD-8F39-6338A84AD2E2}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_verify", "make\msvc_7_0\blender\BLO_verify\BLO_verify.vcproj", "{1D97E046-576B-4B6B-BC18-774C5CDCE376}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_sign", "make\msvc_7_0\blender\BLO_sign\BLO_sign.vcproj", "{9A534FAE-E3D0-4B23-983A-AA8CA942C30C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readstreamglue", "make\msvc_7_0\blender\BLO_readstreamglue\BLO_readstreamglue.vcproj", "{1FBE0676-6FCB-4D72-8A1E-EB73E2B9D3BF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "make\msvc_7_0\blender\BLO_readblenfile\BLO_readblenfile.vcproj", "{012F7E1D-82C9-4580-9853-0568CBBEFBD3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "make\msvc_7_0\blender\loader\BLO_loader.vcproj", "{CC04F575-DF86-4B74-BB9D-F2C0FF89FFA5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "make\msvc_7_0\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{67C9101D-8036-4A52-9D4D-65461EAD821F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "make\msvc_7_0\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{46CA298C-D091-4F56-BB3A-9FE46099FC29}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src_cre", "make\msvc_7_0\blender\src\BL_src_cre.vcproj", "{F5986072-9E1D-4883-8E38-DA0503130BB5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "guardedalloc", "intern\guardedalloc\make\msvc_7_0\guardedalloc.vcproj", "{1CC733F1-6AB5-4904-8F63-C08C46B79DD9}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bsplib", "intern\bsp\make\msvc_7_0\bsplib.vcproj", "{765F3B06-B3DB-4CD0-B456-CFEE746A2A42}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bmfont", "intern\bmfont\make\msvc_7_0\bmfont.vcproj", "{FEF213CF-2097-49FC-91AC-34F5557BFA63}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ghost", "intern\ghost\make\msvc_7_0\ghost.vcproj", "{DB1FB610-C4B6-4534-A77B-27A60ED78223}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "string", "intern\string\make\msvc_7_0\string.vcproj", "{AA65E25E-554C-4AD0-B7C8-F2853D9C7650}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "decimation", "intern\decimation\make\msvc_7_0\decimation.vcproj", "{34B59A8E-F3EE-42AF-B551-6E9B62400308}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenkey", "intern\keymaker\make\msvc_7_0\blenkey.vcproj", "{CD4BAD8C-B5AA-4A73-8124-6CB21D18106B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "iksolver", 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{FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Profile.Build.0 = Debug|Win32 - {FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Release.ActiveCfg = Release|Win32 - {FC9B8D98-D6DF-4C5A-AF55-164CA68F05CE}.Release.Build.0 = Release|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Debug.ActiveCfg = Debug|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Debug.Build.0 = Debug|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.MT DLL Debug.ActiveCfg = Debug|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.MT DLL Debug.Build.0 = Debug|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.MT DLL Release.ActiveCfg = Release|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.MT DLL Release.Build.0 = Release|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Profile.ActiveCfg = Release|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Profile.Build.0 = Release|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Release.ActiveCfg = Release|Win32 - {13F5D1D0-3E27-4E74-BBD6-E51F0C3E9ECF}.Release.Build.0 = Release|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.Debug.ActiveCfg = Debug|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.Debug.Build.0 = Debug|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.MT DLL Debug.ActiveCfg = Debug|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.MT DLL Debug.Build.0 = Debug|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.MT DLL Release.ActiveCfg = Release|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.MT DLL Release.Build.0 = Release|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.Profile.ActiveCfg = Release|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.Profile.Build.0 = Release|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.Release.ActiveCfg = Release|Win32 - {EF46B87F-806E-4D17-9897-8FDA1F6DCEC7}.Release.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - EndGlobalSection - GlobalSection(ExtensibilityAddIns) = postSolution - EndGlobalSection -EndGlobal diff --git a/intern/SoundSystem/make/msvc_7_0/SoundSystem.vcproj b/intern/SoundSystem/make/msvc_7_0/SoundSystem.vcproj index 6f9082a6c9e..f67e202cfe0 100644 --- a/intern/SoundSystem/make/msvc_7_0/SoundSystem.vcproj +++ b/intern/SoundSystem/make/msvc_7_0/SoundSystem.vcproj @@ -48,7 +48,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.lib ECHO Done "/> <Tool @@ -100,7 +100,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.lib ECHO Done "/> <Tool diff --git a/intern/SoundSystem/make/msvc_7_0/dummy/DummySoundSystem.vcproj b/intern/SoundSystem/make/msvc_7_0/dummy/DummySoundSystem.vcproj index f09c187a711..c52d3cc0252 100644 --- a/intern/SoundSystem/make/msvc_7_0/dummy/DummySoundSystem.vcproj +++ b/intern/SoundSystem/make/msvc_7_0/dummy/DummySoundSystem.vcproj @@ -45,7 +45,11 @@ <Tool Name="VCMIDLTool"/> <Tool - Name="VCPostBuildEventTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying lib +XCOPY /Y ..\..\..\..\..\obj\windows\intern\soundsystem\dummy\*.lib ..\..\..\..\..\..\lib\windows\SoundSystem\lib\*.lib +ECHO Done +"/> <Tool Name="VCPreBuildEventTool"/> <Tool @@ -90,7 +94,11 @@ <Tool Name="VCMIDLTool"/> <Tool - Name="VCPostBuildEventTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying lib +XCOPY /Y ..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\*.lib ..\..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.lib +ECHO Done +"/> <Tool Name="VCPreBuildEventTool"/> <Tool diff --git a/intern/SoundSystem/make/msvc_7_0/openal/OpenALSoundSystem.vcproj b/intern/SoundSystem/make/msvc_7_0/openal/OpenALSoundSystem.vcproj index 13931bc4e3f..62fb91e3a72 100644 --- a/intern/SoundSystem/make/msvc_7_0/openal/OpenALSoundSystem.vcproj +++ b/intern/SoundSystem/make/msvc_7_0/openal/OpenALSoundSystem.vcproj @@ -22,7 +22,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string,..\..\..\..\..\..\lib\windows\openal\include" + AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\SoundSystem\sdl;..\..\..\..\SoundSystem;..\..\..\..\moto\include;..\..\..\..\string;..\..\..\..\..\..\lib\windows\sdl\include;..\..\..\..\..\..\lib\windows\openal\include" PreprocessorDefinitions="_DEBUG,WIN32,_LIB" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" @@ -44,7 +44,11 @@ <Tool Name="VCMIDLTool"/> <Tool - Name="VCPostBuildEventTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying lib +XCOPY /Y ..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\*.lib ..\..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.lib +ECHO Done +"/> <Tool Name="VCPreBuildEventTool"/> <Tool @@ -67,7 +71,7 @@ <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" - AdditionalIncludeDirectories="..\..\..\intern,..\..\..\..\SoundSystem,..\..\..\..\moto\include,..\..\..\..\string,..\..\..\..\..\..\lib\windows\openal\include" + AdditionalIncludeDirectories="..\..\..\intern;..\..\..\..\SoundSystem\sdl;..\..\..\..\SoundSystem;..\..\..\..\moto\include;..\..\..\..\string;..\..\..\..\..\..\lib\windows\openal\include;..\..\..\..\..\..\lib\windows\sdl\include" PreprocessorDefinitions="NDEBUG,WIN32,_LIB" StringPooling="TRUE" RuntimeLibrary="0" @@ -90,7 +94,11 @@ <Tool Name="VCMIDLTool"/> <Tool - Name="VCPostBuildEventTool"/> + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying lib +XCOPY /Y ..\..\..\..\..\obj\windows\intern\soundsystem\openal\*.lib ..\..\..\..\..\..\lib\windows\SoundSystem\lib\*.lib +ECHO Done +"/> <Tool Name="VCPreBuildEventTool"/> <Tool @@ -110,6 +118,9 @@ <File RelativePath="..\..\..\openal\SND_OpenALDevice.cpp"> </File> + <File + RelativePath="..\..\..\sdl\SND_SDLCDDevice.cpp"> + </File> </Filter> <Filter Name="Header Files" @@ -117,6 +128,9 @@ <File RelativePath="..\..\..\openal\SND_OpenALDevice.h"> </File> + <File + RelativePath="..\..\..\sdl\SND_SDLCDDevice.h"> + </File> </Filter> </Files> <Globals> diff --git a/intern/bmfont/make/msvc_7_0/bmfont.vcproj b/intern/bmfont/make/msvc_7_0/bmfont.vcproj index 7ef7ba044ce..348b364e9ed 100644 --- a/intern/bmfont/make/msvc_7_0/bmfont.vcproj +++ b/intern/bmfont/make/msvc_7_0/bmfont.vcproj @@ -48,7 +48,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\*.lib ECHO Done "/> <Tool @@ -100,7 +100,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\bmfont\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\debug\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\bmfont\debug\*.lib ..\..\..\..\..\lib\windows\bmfont\lib\debug\*.lib ECHO Done "/> <Tool diff --git a/intern/bsp/make/msvc_7_0/bsplib.vcproj b/intern/bsp/make/msvc_7_0/bsplib.vcproj index 3528a25bca1..92aa4028a89 100644 --- a/intern/bsp/make/msvc_7_0/bsplib.vcproj +++ b/intern/bsp/make/msvc_7_0/bsplib.vcproj @@ -46,7 +46,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\*.lib ..\..\..\..\..\lib\windows\bsp\lib\debug\*.lib ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\debug\vc70.* ..\..\..\..\..\lib\windows\bsp\lib\debug\ ECHO Done @@ -99,7 +99,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\bsp\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\..\lib\windows\bsp\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\bsp\*.lib ..\..\..\..\..\lib\windows\bsp\lib\*.lib ECHO Done "/> <Tool diff --git a/intern/container/make/msvc_7_0/container.vcproj b/intern/container/make/msvc_7_0/container.vcproj index 87634f919c5..9dcce2529e0 100644 --- a/intern/container/make/msvc_7_0/container.vcproj +++ b/intern/container/make/msvc_7_0/container.vcproj @@ -45,7 +45,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\container\*.lib ..\..\..\..\..\lib\windows\container\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\container\*.lib ..\..\..\..\..\lib\windows\container\lib\*.lib ECHO Done "/> <Tool @@ -94,7 +94,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\container\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\*.lib ..\..\..\..\..\lib\windows\container\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\*.lib ..\..\..\..\..\lib\windows\container\lib\debug\*.lib ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\container\debug\vc70.* ..\..\..\..\..\lib\windows\container\lib\debug\ ECHO Done diff --git a/intern/decimation/make/msvc_7_0/decimation.vcproj b/intern/decimation/make/msvc_7_0/decimation.vcproj index 0c7ab32441c..11db67b3512 100644 --- a/intern/decimation/make/msvc_7_0/decimation.vcproj +++ b/intern/decimation/make/msvc_7_0/decimation.vcproj @@ -46,7 +46,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\*.lib ..\..\..\..\..\lib\windows\decimation\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\*.lib ..\..\..\..\..\lib\windows\decimation\lib\debug\*.lib ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\vc70.* ..\..\..\..\..\lib\windows\decimation\lib\debug\ ECHO Done @@ -98,7 +98,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\..\lib\windows\decimation\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\..\lib\windows\decimation\lib\*.lib ECHO Done "/> <Tool diff --git a/intern/ghost/make/msvc_7_0/ghost.vcproj b/intern/ghost/make/msvc_7_0/ghost.vcproj index da5e2e33012..e5be5a4e0e8 100644 --- a/intern/ghost/make/msvc_7_0/ghost.vcproj +++ b/intern/ghost/make/msvc_7_0/ghost.vcproj @@ -48,7 +48,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\..\lib\windows\ghost\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\*.lib ..\..\..\..\..\lib\windows\ghost\lib\*.lib ECHO Done "/> <Tool @@ -101,7 +101,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\ghost\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\..\lib\windows\ghost\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\ghost\debug\*.lib ..\..\..\..\..\lib\windows\ghost\lib\debug\*.lib ECHO Done "/> <Tool diff --git a/intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj b/intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj index 02a1571c244..2f001ffe8f0 100644 --- a/intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj +++ b/intern/guardedalloc/make/msvc_7_0/guardedalloc.vcproj @@ -48,7 +48,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\*.lib ECHO Done "/> <Tool @@ -99,7 +99,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\guardedalloc\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\debug\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\guardedalloc\debug\*.lib ..\..\..\..\..\lib\windows\guardedalloc\lib\debug\*.lib ECHO Done "/> <Tool diff --git a/intern/iksolver/make/msvc_7_0/iksolver.vcproj b/intern/iksolver/make/msvc_7_0/iksolver.vcproj index 941bbc23277..bfaade8282b 100644 --- a/intern/iksolver/make/msvc_7_0/iksolver.vcproj +++ b/intern/iksolver/make/msvc_7_0/iksolver.vcproj @@ -46,7 +46,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\*.lib ECHO Done "/> <Tool @@ -96,7 +96,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\iksolver\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\debug\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\iksolver\debug\*.lib ..\..\..\..\..\lib\windows\iksolver\lib\debug\*.lib ECHO Done "/> <Tool diff --git a/intern/keymaker/make/msvc_7_0/blenkey.vcproj b/intern/keymaker/make/msvc_7_0/blenkey.vcproj index 15f76a1182c..d2d67a29201 100644 --- a/intern/keymaker/make/msvc_7_0/blenkey.vcproj +++ b/intern/keymaker/make/msvc_7_0/blenkey.vcproj @@ -47,7 +47,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\blenkey.h ..\..\..\..\..\lib\windows\blenkey\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\blenkey\debug\*.lib ..\..\..\..\..\lib\windows\blenkey\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\blenkey\debug\*.lib ..\..\..\..\..\lib\windows\blenkey\lib\debug\*.lib "/> <Tool Name="VCPreBuildEventTool"/> @@ -97,7 +97,7 @@ XCOPY /Y ..\..\..\..\obj\windows\intern\blenkey\debug\*.lib ..\..\..\..\..\lib\w CommandLine="ECHO Copying header files XCOPY /Y ..\..\blenkey.h ..\..\..\..\..\lib\windows\blenkey\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\blenkey\*.lib ..\..\..\..\..\lib\windows\blenkey\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\blenkey\*.lib ..\..\..\..\..\lib\windows\blenkey\lib\*.lib ECHO Done "/> <Tool diff --git a/intern/memutil/make/msvc_7_0/memutil.vcproj b/intern/memutil/make/msvc_7_0/memutil.vcproj index 11bc1f5d2e1..e196af7510d 100644 --- a/intern/memutil/make/msvc_7_0/memutil.vcproj +++ b/intern/memutil/make/msvc_7_0/memutil.vcproj @@ -47,7 +47,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\*.lib ..\..\..\..\..\lib\windows\memutil\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\*.lib ..\..\..\..\..\lib\windows\memutil\lib\debug\*.lib ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\debug\vc70.* ..\..\..\..\..\lib\windows\memutil\lib\debug\ ECHO Done @@ -100,7 +100,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\memutil\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\*.lib ..\..\..\..\..\lib\windows\memutil\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\memutil\*.lib ..\..\..\..\..\lib\windows\memutil\lib\*.lib ECHO Done "/> <Tool diff --git a/intern/moto/make/msvc_7_0/moto.vcproj b/intern/moto/make/msvc_7_0/moto.vcproj index 99acb064d3e..1ac53ffbe07 100644 --- a/intern/moto/make/msvc_7_0/moto.vcproj +++ b/intern/moto/make/msvc_7_0/moto.vcproj @@ -46,7 +46,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\moto\*.lib ..\..\..\..\..\lib\windows\moto\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\moto\*.lib ..\..\..\..\..\lib\windows\moto\lib\*.lib ECHO Done "/> <Tool @@ -96,7 +96,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\include\*.h ..\..\..\..\..\lib\windows\moto\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\*.lib ..\..\..\..\..\lib\windows\moto\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\*.lib ..\..\..\..\..\lib\windows\moto\lib\debug\*.lib ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\moto\debug\vc70.* ..\..\..\..\..\lib\windows\moto\lib\debug\ ECHO Done diff --git a/intern/string/make/msvc_7_0/string.vcproj b/intern/string/make/msvc_7_0/string.vcproj index a9c5766c6e4..adddfa96feb 100644 --- a/intern/string/make/msvc_7_0/string.vcproj +++ b/intern/string/make/msvc_7_0/string.vcproj @@ -47,7 +47,7 @@ CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\string\debug\*.lib ..\..\..\..\..\lib\windows\string\lib\debug\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\string\debug\*.lib ..\..\..\..\..\lib\windows\string\lib\debug\*.lib ECHO Done "/> <Tool @@ -98,7 +98,7 @@ ECHO Done CommandLine="ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\string\include\ ECHO Copying lib -XCOPY /Y ..\..\..\..\obj\windows\intern\string\*.lib ..\..\..\..\..\lib\windows\string\lib\*.a +XCOPY /Y ..\..\..\..\obj\windows\intern\string\*.lib ..\..\..\..\..\lib\windows\string\lib\*.lib ECHO Done "/> <Tool diff --git a/projectfiles_vc7/blender/BLO_deflate/BLO_deflate.vcproj b/projectfiles_vc7/blender/BLO_deflate/BLO_deflate.vcproj new file mode 100644 index 00000000000..e50ab22ebfd --- /dev/null +++ b/projectfiles_vc7/blender/BLO_deflate/BLO_deflate.vcproj @@ -0,0 +1,213 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="BLO_deflate" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\deflate\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\blender\deflate\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\writestreamglue,..\..\..\source\blender\readstreamglue" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\deflate\mtdll/BLO_deflate.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\deflate\mtdll/" + ObjectFile=".\..\..\..\obj\windows\blender\deflate\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\deflate\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\deflate\mtdll\BLO_deflate.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\deflate\debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\deflate\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\writestreamglue,..\..\..\source\blender\readstreamglue" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\deflate\debug/BLO_deflate.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\deflate\debug/" + ObjectFile=".\..\..\..\obj\windows\blender\deflate\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\deflate\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\deflate\debug\BLO_deflate.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\deflate\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\deflate\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\writestreamglue,..\..\..\source\blender\readstreamglue" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\deflate\mtdll_debug/BLO_deflate.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\deflate\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\blender\deflate\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\deflate\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\deflate\mtdll_debug\BLO_deflate.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\deflate" + IntermediateDirectory=".\..\..\..\obj\windows\blender\deflate" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\writestreamglue,..\..\..\source\blender\readstreamglue" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\deflate/BLO_deflate.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\deflate/" + ObjectFile=".\..\..\..\obj\windows\blender\deflate/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\deflate/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\deflate\BLO_deflate.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\deflate\intern\BLO_deflate.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\deflate\BLO_deflate.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/BLO_inflate/BLO_inflate.vcproj b/projectfiles_vc7/blender/BLO_inflate/BLO_inflate.vcproj new file mode 100644 index 00000000000..5c5548c90eb --- /dev/null +++ b/projectfiles_vc7/blender/BLO_inflate/BLO_inflate.vcproj @@ -0,0 +1,213 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="BLO_inflate" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\inflate\debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\inflate\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\inflate,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readstreamglue,..\..\..\source\blender\writestreamglue" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\inflate\debug/BLO_inflate.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\inflate\debug/" + ObjectFile=".\..\..\..\obj\windows\blender\inflate\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\inflate\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\inflate\debug\BLO_inflate.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\inflate\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\inflate\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\inflate,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readstreamglue,..\..\..\source\blender\writestreamglue" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\inflate\mtdll_debug/BLO_inflate.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\inflate\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\blender\inflate\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\inflate\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\inflate\mtdll_debug\BLO_inflate.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\inflate" + IntermediateDirectory=".\..\..\..\obj\windows\blender\inflate" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\inflate,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readstreamglue,..\..\..\source\blender\writestreamglue" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\inflate/BLO_inflate.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\inflate/" + ObjectFile=".\..\..\..\obj\windows\blender\inflate/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\inflate/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\inflate\BLO_inflate.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\inflate\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\blender\inflate\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\inflate,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readstreamglue,..\..\..\source\blender\writestreamglue" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\inflate\mtdll/BLO_inflate.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\inflate\mtdll/" + ObjectFile=".\..\..\..\obj\windows\blender\inflate\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\inflate\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\inflate\mtdll\BLO_inflate.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\inflate\intern\BLO_inflate.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\inflate\BLO_inflate.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj b/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj new file mode 100644 index 00000000000..2ffc47f985d --- /dev/null +++ b/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj @@ -0,0 +1,213 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="BLO_readblenfile" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\readblenfile\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\blender\readblenfile\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\blender\streamglue\,..\..\..\source\blender\blenloader\,..\..\..\source\blender\makesdna,..\..\..\source\blender\blenkernel,..\..\..\source\blender\blenlib,..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\readblenfile\,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readstreamglue" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\readblenfile\mtdll/BLO_readblenfile.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\readblenfile\mtdll/" + ObjectFile=".\..\..\..\obj\windows\blender\readblenfile\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\readblenfile\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\readblenfile\mtdll\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\readblenfile\debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\readblenfile\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\blender\readstreamglue\,..\..\..\source\blender\blenloader\,..\..\..\source\blender\makesdna,..\..\..\source\blender\blenkernel,..\..\..\source\blender\blenlib,..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\readblenfile\,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readstreamglue" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\readblenfile\debug/BLO_readblenfile.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\readblenfile\debug/" + ObjectFile=".\..\..\..\obj\windows\blender\readblenfile\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\readblenfile\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\readblenfile\debug\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\readblenfile\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\readblenfile\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\blender\readstreamglue\,..\..\..\source\blender\blenloader\,..\..\..\source\blender\makesdna,..\..\..\source\blender\blenkernel,..\..\..\source\blender\blenlib,..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\readblenfile\,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readstreamglue" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\readblenfile\mtdll_debug/BLO_readblenfile.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\readblenfile\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\blender\readblenfile\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\readblenfile\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\readblenfile\mtdll_debug\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\readblenfile" + IntermediateDirectory=".\..\..\..\obj\windows\blender\readblenfile" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\blender\streamglue\,..\..\..\source\blender\blenloader\,..\..\..\source\blender\makesdna,..\..\..\source\blender\blenkernel,..\..\..\source\blender\blenlib,..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\readblenfile\,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readstreamglue" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\readblenfile/BLO_readblenfile.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\readblenfile/" + ObjectFile=".\..\..\..\obj\windows\blender\readblenfile/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\readblenfile/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\readblenfile\BLO_readblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\readblenfile\BLO_readblenfile.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/BLO_readstreamglue/BLO_readstreamglue.vcproj b/projectfiles_vc7/blender/BLO_readstreamglue/BLO_readstreamglue.vcproj new file mode 100644 index 00000000000..66cc2a5bc67 --- /dev/null +++ b/projectfiles_vc7/blender/BLO_readstreamglue/BLO_readstreamglue.vcproj @@ -0,0 +1,213 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="BLO_readstreamglue" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\readstreamglue" + IntermediateDirectory=".\..\..\..\obj\windows\blender\readstreamglue" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + 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OutputFile=".\..\..\..\obj\windows\blender\readstreamglue\mtdll\BLO_readstreamglue.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\readstreamglue\debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\readstreamglue\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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<Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\writeblenfile\BLO_writeblenfile.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\writeblenfile\debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\writeblenfile\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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OutputFile=".\..\..\..\obj\windows\blender\writestreamglue\mtdll\BLO_writestreamglue.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\writestreamglue\intern\BLO_dumpFromMemory.c"> + </File> + <File + RelativePath="..\..\..\source\blender\writestreamglue\intern\BLO_getPubKey.c"> + </File> + <File + RelativePath="..\..\..\source\blender\writestreamglue\intern\BLO_streamGlueControl.c"> + </File> + <File + RelativePath="..\..\..\source\blender\writestreamglue\intern\BLO_writeStreamGlue.c"> + </File> + </Filter> + <Filter + Name="Header Files" 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OutputFile=".\..\..\..\obj\windows\blender\avi\mtdll_debug\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\avi\debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\avi\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\blenlib,..\..\..\source\blender\avi,..\..\..\source\blender\include,..\..\..\..\lib\windows\jpeg\include,..\..\..\source\blender\makesdna" + 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Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\avi" + IntermediateDirectory=".\..\..\..\obj\windows\blender\avi" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\blenlib,..\..\..\source\blender\avi,..\..\..\source\blender\include,..\..\..\..\lib\windows\jpeg\include,..\..\..\source\blender\makesdna" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\avi/BL_avi.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\avi/" + ObjectFile=".\..\..\..\obj\windows\blender\avi/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\avi/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\avi\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\avi\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\blender\avi\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\blenlib,..\..\..\source\blender\avi,..\..\..\source\blender\include,..\..\..\..\lib\windows\jpeg\include,..\..\..\source\blender\makesdna" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\avi\mtdll/BL_avi.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\avi\mtdll/" + ObjectFile=".\..\..\..\obj\windows\blender\avi\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\avi\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\avi\mtdll\BL_avi.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\avi\intern\avi.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\avirgb.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\codecs.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\endian.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\mjpeg.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\options.c"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\rgb32.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\avi\AVI_avi.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\avi_intern.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\avirgb.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\endian.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\mjpeg.h"> + </File> + <File + RelativePath="..\..\..\source\blender\avi\intern\rgb32.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/blender.sln b/projectfiles_vc7/blender/blender.sln new file mode 100644 index 00000000000..471d45dd7f2 --- /dev/null +++ b/projectfiles_vc7/blender/blender.sln @@ -0,0 +1,636 @@ +Microsoft Visual Studio Solution File, Format Version 7.00 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_deflate", "BLO_deflate\BLO_deflate.vcproj", "{8F315DC5-38F7-4AFD-A871-89590A5012FF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_inflate", "BLO_inflate\BLO_inflate.vcproj", "{E37B5120-344F-480D-A801-45144D34173F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readstreamglue", "BLO_readstreamglue\BLO_readstreamglue.vcproj", "{D3AFF1CF-DCC7-494B-A7BC-F2A7F57B3DF3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_writeblenfile", "BLO_writeblenfile\BLO_writeblenfile.vcproj", "{9D4FC346-270C-4AD7-9D8E-2CF577B2947E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_writestreamglue", "BLO_writestreamglue\BLO_writestreamglue.vcproj", "{FB51F57A-0C77-414C-92AC-DE6E1FC2DB7F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_writestreamglue_stub", "BLO_writestreamglue_stub\BLO_writestreamglue_stub.vcproj", "{7A54A261-2A17-48B1-9BD6-F7990F1E4084}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_img", "img\BL_img.vcproj", "{0BB7E1A8-689A-4F02-A073-A3E06F989B25}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "src\BL_src.vcproj", "{FB88301F-F725-401B-ACD7-D2ABBF333B71}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src_cre", "src\BL_src_cre.vcproj", "{64019BFA-8C14-4FA6-B275-D7598D821FF6}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "radiosity\BRA_radiosity.vcproj", "{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_renderconverter", "renderconverter\BRE_renderconverter.vcproj", "{5B1C904C-BBBD-44A0-843A-447CBD6176AF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ftfont", "ftfont\FTF_ftfont.vcproj", "{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_blenderhook", "..\gameengine\blenderhook\KX_blenderhook.vcproj", "{8154A59A-CAED-403D-AB94-BC4E7C032666}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "..\gameengine\converter\KX_converter.vcproj", "{F90BD995-FFA4-4B18-81E8-FA4322C939E8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\gameengine\ketsji\KX_ketsji.vcproj", "{E645CC32-4823-463E-82F0-46ADDE664018}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "..\gameengine\ketsji\network\KX_network.vcproj", "{6E24BF09-9653-4166-A871-F65CC9E98A9B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_loopbacknetwork", "..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.vcproj", "{6B801390-5F95-4F07-81A7-97FBA046AACC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_network", "..\gameengine\network\network\NG_network.vcproj", "{0A73055E-4DED-40CD-9F72-9093ED3EEC7E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Dummy", "..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.vcproj", "{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Ode", "..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.vcproj", "{EC405272-28E3-4840-AAC2-53D6DE4E163D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Physics", "..\gameengine\physics\PHY_Physics\PHY_Physics.vcproj", "{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_openglrasterizer", "..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.vcproj", "{AB590CED-F71F-4A17-A89B-18583ECD633D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_rasterizer", "..\gameengine\rasterizer\RAS_rasterizer.vcproj", "{51FB3D48-2467-4BFA-A321-D848252B437E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "..\gameengine\gamelogic\SCA_GameLogic.vcproj", "{32CC75E2-EE85-45E6-8E3D-513F58464F43}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "..\gameengine\scenegraph\SG_SceneGraph.vcproj", "{09222F5E-1625-4FF3-A89A-384D16875EE5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "..\kernel\system\SYS_system.vcproj", "{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenpluginapi", "blenpluginapi\blenpluginapi\blenpluginapi.vcproj", "{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gen_messaging", "..\KERNEL\gen_messaging\gen_messaging.vcproj", "{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Sumo", 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EndGlobalSection + GlobalSection(ExtensibilityAddIns) = postSolution + EndGlobalSection +EndGlobal diff --git a/projectfiles_vc7/blender/blender.vcproj b/projectfiles_vc7/blender/blender.vcproj new file mode 100644 index 00000000000..721717b88e6 --- /dev/null +++ b/projectfiles_vc7/blender/blender.vcproj @@ -0,0 +1,178 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="blender" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\obj\windows\blender" + IntermediateDirectory=".\..\..\obj\windows\blender" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\source\blender\misc,..\..\..\lib\windows\guardedalloc\include,..\..\source\blender\blenlib,..\..\source\kernel\gen_messaging,..\..\source\blender\include,..\..\source\blender,..\..\source\blender\makesdna,..\..\source\blender\blenkernel,..\..\source\blender\blenloader,..\..\source\blender\python,..\..\source\blender\imbuf,..\..\source\blender\render\extern\include,..\..\source\blender\radiosity\extern\include,..\..\source\kernel\gen_system,..\..\source\blender\renderconverter\,..\..\source\blender\renderui\" + PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;GAMEBLENDER=1;FTGL_STATIC_LIBRARY" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\obj\windows\blender/blender.pch" + AssemblerListingLocation=".\..\..\obj\windows\blender/" + ObjectFile=".\..\..\obj\windows\blender/" + ProgramDataBaseFileName=".\..\..\obj\windows\blender/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib odelib.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib libz_st.lib libmoto.lib PHY_Sumo.lib solid.lib qhull.lib" + ShowProgress="0" + OutputFile="..\..\bin\blender.exe" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\ftgl\lib;..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\bsp\lib;..\..\..\lib\windows\moto\lib;..\..\..\lib\windows\bmfont\lib;..\..\..\lib\windows\ghost\lib;..\..\..\lib\windows\python\frozen;..\..\..\lib\windows\guardedalloc\lib;..\..\..\lib\windows\string\lib;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\iksolver\lib;..\..\..\lib\windows\decimation\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\blenkey\lib;..\..\..\lib\windows\openssl\lib;..\..\..\lib\windows\soundsystem\lib\;..\..\..\lib\windows\zlib\lib\;..\..\..\lib\windows\png\lib\;..\..\..\lib\windows\QTDevWin\Libraries;..\..\obj\windows\gameengine\physics\sumo\Release;..\..\..\lib\windows\solid\lib;..\..\..\lib\windows\qhull\lib" + IgnoreAllDefaultLibraries="FALSE" + IgnoreDefaultLibraryNames="msvcprt.lib;glut32.lib;libcd.lib;libc.lib;libcpd.lib;libcp.lib;libcmtd.lib" + ProgramDatabaseFile=".\..\..\obj\windows\blender/blender.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\obj\windows\blender/blender.tlb"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying required 3rd party dlls... +XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ +XCOPY /Y ..\..\..\lib\windows\sdl\lib\*dll ..\..\bin\ +XCOPY /Y ..\..\..\lib\windows\python\lib\*dll ..\..\bin\ +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\obj\windows\blender\debug" + IntermediateDirectory=".\..\..\obj\windows\blender\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\source\blender\misc,..\..\..\lib\windows\guardedalloc\include,..\..\source\blender\blenlib,..\..\source\kernel\gen_messaging,..\..\source\blender\include,..\..\source\blender,..\..\source\blender\makesdna,..\..\source\blender\blenkernel,..\..\source\blender\blenloader,..\..\source\blender\python,..\..\source\blender\imbuf,..\..\source\blender\render\extern\include,..\..\source\blender\radiosity\extern\include,..\..\source\kernel\gen_system,..\..\source\blender\renderconverter\,..\..\source\blender\renderui\" + PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE,WITH_QUICKTIME" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\obj\windows\blender\debug/blender.pch" + AssemblerListingLocation=".\..\..\obj\windows\blender\debug/" + ObjectFile=".\..\..\obj\windows\blender\debug/" + ProgramDataBaseFileName=".\..\..\obj\windows\blender\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib odelib.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib libz_st.lib libmoto.lib solid.lib qhull.lib" + OutputFile="..\..\bin\debug\blender.exe" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\ftgl\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\bsp\lib\debug;..\..\..\lib\windows\moto\lib\debug;..\..\..\lib\windows\bmfont\lib\debug;..\..\..\lib\windows\ghost\lib\debug;..\..\..\lib\windows\guardedalloc\lib\debug;..\..\..\lib\windows\string\lib\debug;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\iksolver\lib\debug;..\..\..\lib\windows\decimation\lib\debug;..\..\..\lib\windows\openal\lib;..\..\obj\windows\intern\soundsystem\dummy\debug;..\..\obj\windows\intern\soundsystem\openal\debug;..\..\..\lib\windows\soundsystem\lib\debug\;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\zlib\lib\;..\..\..\lib\windows\png\lib\;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\lib\windows\solid\lib;..\..\..\lib\windows\qhull\lib" + IgnoreDefaultLibraryNames="glut32.lib;libc.lib;libcd.lib;libcpd.lib;libcp.lib;libcmt.lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\..\..\obj\windows\blender\debug/blender.pdb" + SubSystem="1"/> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\..\..\obj\windows\blender\debug/blender.tlb"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying required 3rd party dlls... +XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\source\creator\creator.c"> + </File> + <File + RelativePath="..\..\source\icons\winblender.rc"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\source\icons\winblender.ico"> + </File> + <File + RelativePath="..\..\source\icons\winblenderfile.ico"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj new file mode 100644 index 00000000000..4040b31603b --- /dev/null +++ b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj @@ -0,0 +1,454 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="BKE_blenkernel" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\blenkernel\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\blenkernel\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\source\blenloader,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\renderconverter,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\avi,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\blender\blenloader,..\..\..\source\blender,..\..\..\source\blender\include,..\..\..\source\blender\blenkernel,..\..\..\source\blender\makesdna,..\..\..\source\blender\python,..\..\..\source\blender\blenlib,../../../source/gameengine\SoundSystem\,../../../../lib/windows/iksolver/include,../../../../lib/windows/bsp/include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/BKE_blenkernel.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\blenkernel\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\blenkernel\mtdll_debug\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\blenkernel\debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\blenkernel\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../lib/windows/bsp/include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\renderconverter,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\avi,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\blender\blenloader,..\..\..\source\blender,..\..\..\source\blender\include,..\..\..\source\blender\blenkernel,..\..\..\source\blender\makesdna,..\..\..\source\blender\python,..\..\..\source\blender\blenlib,../../../source/gameengine\SoundSystem\,../../../../lib/windows/iksolver/include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\blenkernel\debug/BKE_blenkernel.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\blenkernel\debug/" + ObjectFile=".\..\..\..\obj\windows\blender\blenkernel\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\blenkernel\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\blenkernel\debug\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\blenkernel" + IntermediateDirectory=".\..\..\..\obj\windows\blender\blenkernel" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../lib/windows/bsp/include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\renderconverter,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\avi,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\blender\blenloader,..\..\..\source\blender,..\..\..\source\blender\include,..\..\..\source\blender\blenkernel,..\..\..\source\blender\makesdna,..\..\..\source\blender\python,..\..\..\source\blender\blenlib,../../../source/gameengine\SoundSystem\,../../../../lib/windows/iksolver/include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\blenkernel/BKE_blenkernel.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\blenkernel/" + ObjectFile=".\..\..\..\obj\windows\blender\blenkernel/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\blenkernel/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\blenkernel\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\blenkernel\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\blender\blenkernel\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\renderconverter,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\avi,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\blender\blenloader,..\..\..\source\blender,..\..\..\source\blender\include,..\..\..\source\blender\blenkernel,..\..\..\source\blender\makesdna,..\..\..\source\blender\python,..\..\..\source\blender\blenlib,../../../source/gameengine\SoundSystem\,../../../../lib/windows/iksolver/include,../../../../lib/windows/bsp/include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\blenkernel\mtdll/BKE_blenkernel.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\blenkernel\mtdll/" + ObjectFile=".\..\..\..\obj\windows\blender\blenkernel\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\blenkernel\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\blenkernel\mtdll\BKE_blenkernel.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\action.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\anim.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\armature.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\blender.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\bmfont.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\constraint.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\curve.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\deform.c"> + </File> + <File + RelativePath="..\..\..\source\blender\blenkernel\intern\displist.c"> + </File> + <File + 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ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\ftfont/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\ftfont\FTF_ftfont.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1041"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\ftfont\intern\FTF_Api.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\ftfont\intern\FTF_TTFont.cpp"> + </File> + </Filter> + <Filter + Name="extern" + Filter=""> + <File + RelativePath="..\..\..\source\blender\ftfont\FTF_Api.h"> + </File> + <File + RelativePath="..\..\..\source\blender\ftfont\FTF_Settings.h"> + </File> + </Filter> + <Filter + Name="intern" + Filter=""> + <File + RelativePath="..\..\..\source\blender\ftfont\intern\FTF_TTFont.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj b/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj new file mode 100644 index 00000000000..39c2f644a03 --- /dev/null +++ b/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj @@ -0,0 +1,362 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="BL_imbuf" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\imbuf\debug" + 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ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\imbuf\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\imbuf\mtdll_debug\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\imbuf\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\blender\imbuf\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\avi,..\..\..\source\blender\imbuf,..\..\..\source\blender\blenkernel,..\..\..\source\blender\blenlib,..\..\..\source\blender\include,..\..\..\..\lib\windows\jpeg\include,..\..\..\..\lib\windows\zlib\include,..\..\..\..\lib\windows\png\include,..\..\..\source\blender\makesdna" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\imbuf\mtdll/BL_imbuf.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\imbuf\mtdll/" + ObjectFile=".\..\..\..\obj\windows\blender\imbuf\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\imbuf\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\imbuf\mtdll\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\imbuf" + IntermediateDirectory=".\..\..\..\obj\windows\blender\imbuf" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + 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ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\imbuf/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\allocimbuf.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\amiga.c"> + </File> + <File + RelativePath="..\..\..\source\blender\imbuf\intern\anim.c"> + </File> + <File + 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<Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\img/BL_img.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\img/" + ObjectFile=".\..\..\..\obj\windows\blender\img/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\img/" + WarningLevel="3" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\img\BL_img.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\img\debug" + IntermediateDirectory=".\..\..\..\obj\windows\blender\img\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\img\debug/BL_img.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\img\debug/" + ObjectFile=".\..\..\..\obj\windows\blender\img\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\img\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\img\debug\BL_img.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Api.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Line.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.cpp"> + </File> + <File + 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ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\include,..\..\..\source\blender\blenloader,..\..\..\source\blender\streamglue\,..\..\..\source\blender\readblenfile\,..\..\..\source\blender\writeblenfile\,..\..\..\source\blender\deflate\,..\..\..\source\blender\inflate\,..\..\..\..\lib\windows\zlib\include,..\..\..\source\blender\readblenfile,..\..\..\source\kernel\gen_messaging,..\..\..\source\blender\readstreamglue,..\..\..\source\blender\writestreamglue,..\..\..\source\blender\blenkernel,..\..\..\source\blender\makesdna,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\blenlib,..\..\..\source\blender\python" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + 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Name="BRE_render" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\render" + IntermediateDirectory=".\..\..\..\obj\windows\blender\render" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + 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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\src\cre\license.jpeg.c"> + </File> + <File + RelativePath="..\..\..\source\blender\src\cre\license_key.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/blender/yafray/BRE_yafray.vcproj b/projectfiles_vc7/blender/yafray/BRE_yafray.vcproj new file mode 100644 index 00000000000..39b7ed56419 --- /dev/null +++ b/projectfiles_vc7/blender/yafray/BRE_yafray.vcproj @@ -0,0 +1,137 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="BRE_yafray" + ProjectGUID="{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory=".\Debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\python,..\..\..\source\blender\misc,..\..\..\source\blender\renderconverter,..\..\..\source\blender\include,..\..\..\source\blender\blenkernel,..\..\..\source\blender\makesdna,..\..\..\source\blender\blenlib,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\imbuf" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\obj\windows\blender\render\debug/BRE_yafray.pch" + AssemblerListingLocation=".\Debug/" + ObjectFile="..\..\..\obj\windows\blender\render\debug/" + ProgramDataBaseFileName="..\..\..\obj\windows\blender\render\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\Debug\BRE_yafray.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\blender\yafray" + IntermediateDirectory=".\..\..\..\obj\windows\blender\yafray" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\python,..\..\..\source\blender\misc,..\..\..\source\blender\renderconverter,..\..\..\source\blender\include,..\..\..\source\blender\blenkernel,..\..\..\source\blender\makesdna,..\..\..\source\blender\blenlib,..\..\..\source\blender\render\extern\include,..\..\..\source\blender\imbuf" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\blender\yafray/BRE_yafray.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\blender\yafray/" + ObjectFile=".\..\..\..\obj\windows\blender\yafray/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\blender\yafray/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\blender\yafray\BRE_yafray.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1043"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\blender\yafray\intern\api.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\export_File.cpp"> + </File> + <File + RelativePath="..\..\..\source\blender\yafray\intern\yafray_Render.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\blender\yafray\YafRay_Api.h"> + </File> + <File + 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UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\extern\solid" + PreprocessorDefinitions="WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\blenderhook" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\blenderhook" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\guardedalloc\include;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\lib\windows\python\include\python2.2;..\..\..\..\lib\windows\string\include;..\..\..\..\lib\windows\bmfont\include;..\..\..\source\gameengine\Converter\;..\..\..\source\blender\imbuf;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\ketsji;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\gamelogic;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\network;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\source\gameengine\Physics\Sumo\Fuzzics;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\lib\windows\soundsystem\include;..\..\..\source\blender\misc;..\..\..\source\blender\blenloader;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;...\..\..\..\..\extern\solid;..\..\..\..\lib\windows\solid\include" + PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + BasicRuntimeChecks="0" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\blenderhook/" + ObjectFile=".\..\..\..\obj\windows\gameengine\blenderhook/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\blenderhook/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp"> + </File> + <File + 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AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\guardedalloc\include,..\..\..\source\blender\imbuf,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\expressions,..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\source\gameengine\Ketsji,..\..\..\source\gameengine\SceneGraph,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\source\blender\blenlib,..\..\..\source\blender\blenkernel,..\..\..\source\blender\include,..\..\..\source\blender,..\..\..\source\blender\makesdna,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\BlOde" 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Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\converter\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + 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RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IController.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IObject.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_IScene.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h"> + </File> + <File + 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+</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj new file mode 100644 index 00000000000..832db61c7b1 --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj @@ -0,0 +1,287 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="GP_axctl" + SccProjectName="" + SccLocalPath="" + Keyword="MFCProj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\lib\windows\iksolver\include" + PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0" + UndefinePreprocessorDefinitions="_DEBUG"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" + OutputFile="..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\moto\lib,../../../../../lib/windows/bmfont/lib,../../../../../lib/windows/string/lib,../../../../../lib/windows/python/lib,..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\lib\windows\png\lib" + IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib" + ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb" + SubSystem="2" + ImportLibrary=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\lib\windows\iksolver\include" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib" + OutputFile="..\..\..\..\obj\windows\Blender3DPlugin.ocx" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\lib\windows\png\lib" + IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib" + ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def" + ProgramDatabaseFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb" + SubSystem="2" + ImportLibrary=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName=".\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCMIDLTool" + TargetEnvironment="1" + HeaderFileName="BlenderPlayer_h.h"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCMIDLTool" + TargetEnvironment="1" + HeaderFileName="BlenderPlayer_h.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"> + <FileConfiguration + Name="MT DLL Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="MT DLL Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj new file mode 100644 index 00000000000..2ea52107758 --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj @@ -0,0 +1,289 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="GP_common" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + 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Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + 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Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj new file mode 100644 index 00000000000..bed44efc984 --- /dev/null +++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -0,0 +1,196 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="GP_ghost" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\lib\windows\iksolver\include" + PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a" + 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Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug" + ConfigurationType="1" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\source\gameengine\Physics,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\kernel\gen_messaging,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,..\..\..\..\source\gameengine\gameplayer\common,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/readblenfile,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf,..\..\..\..\source\gameengine\converter,..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\ghost\include,../../../../../lib/windows/iksolver/include" 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TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"> + </File> + <File + RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"> + </File> + <File + RelativePath="..\..\..\..\source\icons\winplayer.rc"> + <FileConfiguration + Name="Release|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32"> + <Tool + Name="VCResourceCompilerTool" + AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"> + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + <File + RelativePath="..\..\..\..\source\icons\winplayer.ico"> + </File> + </Filter> + <File + RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj new file mode 100644 index 00000000000..2dd7adc461a --- /dev/null +++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj @@ -0,0 +1,561 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="KX_ketsji" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\ketsji\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\moto\include,..\..\..\source\kernel\gen_system,..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\rasterizer,..\..\..\source\gameengine\scenegraph,..\..\..\source\gameengine\gamelogic,..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\source\gameengine\network,..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\common,..\..\..\source\gameengine\physics\dummy,..\..\..\source\gameengine\physics\sumo,..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\source\gameengine\physics\sumo\include,..\..\..\source\gameengine\physics\BlOde" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" + ObjectFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\ketsji\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + 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+ Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug\KX_network.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj 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Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\Network" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + 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OutputFile=".\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git 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Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\network\network\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + 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<Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\dummy" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../../source/gameengine/physics/common" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + 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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj new file mode 100644 index 00000000000..f45b20cc7d9 --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj @@ -0,0 +1,219 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="PHY_Ode" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\source\gameengine\physics\common" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch" + AssemblerListingLocation=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" + ObjectFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" + ProgramDataBaseFileName=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj new file mode 100644 index 00000000000..fb03a71330a --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -0,0 +1,231 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="PHY_Physics" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="common,dummy" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="common,dummy" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="common,dummy" + PreprocessorDefinitions="WIN32,NDEBUG,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="common,dummy" + PreprocessorDefinitions="WIN32,_DEBUG,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj new file mode 100644 index 00000000000..39e972c45cd --- /dev/null +++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj @@ -0,0 +1,156 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="PHY_Sumo" + ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="Debug" + IntermediateDirectory="Debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\..\lib\windows\solid\include" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="5" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="$(OutDir)/PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release" + IntermediateDirectory=".\..\..\..\..\..\obj\windows\gameengine\physics\sumo\Release" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + OmitFramePointers="TRUE" + AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\..\..\lib\windows\moto\include;..\..\..\..\..\extern\solid" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID" + StringPooling="TRUE" + RuntimeLibrary="4" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + RuntimeTypeInfo="TRUE" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="$(OutDir)/PHY_Sumo.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp"> + </File> + <Filter + Name="fuzzics" + Filter=""> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"> + </File> + </Filter> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc"> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h"> + </File> + <Filter + Name="fuzzics" + Filter=""> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"> + </File> + <File + RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"> + </File> + </Filter> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj new file mode 100644 index 00000000000..fce02e4c030 --- /dev/null +++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj @@ -0,0 +1,280 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="RAS_rasterizer" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\lib\windows\moto\include\,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll/" + SuppressStartupBanner="TRUE" + 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Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include,..\..\..\..\lib\windows\string\include,..\..\..\source\kernel\gen_system" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"> + </File> + <File + RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h"> + </File> + <File 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ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="3" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" + IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Rasterizer" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch" + AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" + ObjectFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" + ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"> + </File> + <File + RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl"> 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Name="Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph/SG_SceneGraph.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph/" + ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + DefaultCharIsUnsigned="TRUE" + 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OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + PreprocessorDefinitions="_DEBUG,WIN32,_LIB" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + DefaultCharIsUnsigned="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch" + AssemblerListingLocation=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" + ObjectFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" + ProgramDataBaseFileName=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + </Configuration> + <Configuration + Name="MT DLL Release|Win32" + OutputDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll" + IntermediateDirectory=".\..\..\..\obj\windows\gameengine\scenegraph\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="../../../../lib/windows/moto/include" + PreprocessorDefinitions="NDEBUG,WIN32,_LIB" + StringPooling="TRUE" + RuntimeLibrary="2" + 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