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-rw-r--r--CMakeLists.txt1648
-rw-r--r--COPYING2
-rw-r--r--GNUmakefile74
-rw-r--r--Makefile60
-rw-r--r--SConstruct34
-rw-r--r--build_files/cmake/cmake_consistency_check.py2
-rw-r--r--[-rwxr-xr-x]build_files/cmake/example_scripts/make_quiet.sh0
-rw-r--r--[-rwxr-xr-x]build_files/package_spec/build_debian.sh0
-rw-r--r--build_files/package_spec/debian/changelog5
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-rw-r--r--build_files/package_spec/debian/control23
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-rw-r--r--build_files/package_spec/debian/docs1
-rw-r--r--build_files/package_spec/debian/menu4
-rwxr-xr-xbuild_files/package_spec/debian/rules30
-rw-r--r--build_files/package_spec/debian/source/format1
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-rw-r--r--build_files/package_spec/pacman/PKGBUILD100
-rw-r--r--build_files/package_spec/pacman/blender.install58
-rwxr-xr-xdoc/blender_file_format/BlendFileDnaExporter_25.py477
-rw-r--r--doc/blender_file_format/BlendFileReader.py446
-rw-r--r--doc/blender_file_format/README29
-rw-r--r--doc/blender_file_format/mystery_of_the_blend.css204
-rw-r--r--doc/blender_file_format/mystery_of_the_blend.html835
-rw-r--r--doc/build_systems/cmake.txt156
-rw-r--r--doc/build_systems/scons-dev.txt194
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-rw-r--r--doc/guides/blender-guardedalloc.txt57
-rw-r--r--doc/guides/interface_API.txt515
-rw-r--r--doc/guides/python-dev-guide.txt170
-rw-r--r--doc/license/BL-license.txt35
-rw-r--r--doc/license/GPL-license.txt340
-rw-r--r--doc/license/bf-members.txt1393
-rw-r--r--doc/manpage/blender.1393
-rw-r--r--doc/manpage/blender.1.py136
-rw-r--r--doc/python_api/blender-org/layout.html201
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-rw-r--r--doc/python_api/epy/testbgl.py45
-rw-r--r--doc/python_api/examples/bpy.data.py29
-rw-r--r--doc/python_api/examples/mathutils.Euler.py3
-rw-r--r--doc/python_api/examples/mathutils.Matrix.py3
-rw-r--r--doc/python_api/examples/mathutils.Quaternion.py3
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-rw-r--r--doc/python_api/examples/mathutils.py18
-rw-r--r--doc/python_api/rst/bge.events.rst250
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-rw-r--r--extern/CMakeLists.txt2
-rw-r--r--extern/SConscript1
-rw-r--r--extern/libredcode/CMakeLists.txt2
-rw-r--r--extern/recastnavigation/CMakeLists.txt63
-rw-r--r--extern/recastnavigation/Detour/Include/DetourCommon.h167
-rw-r--r--extern/recastnavigation/Detour/Include/DetourNode.h149
-rw-r--r--extern/recastnavigation/Detour/Include/DetourStatNavMesh.h234
-rw-r--r--extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h33
-rw-r--r--extern/recastnavigation/Detour/Include/DetourTileNavMesh.h315
-rw-r--r--extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h29
-rw-r--r--extern/recastnavigation/Detour/Source/DetourCommon.cpp244
-rw-r--r--extern/recastnavigation/Detour/Source/DetourNode.cpp140
-rw-r--r--extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp876
-rw-r--r--extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp346
-rw-r--r--extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp1428
-rw-r--r--extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp213
-rw-r--r--extern/recastnavigation/License.txt18
-rw-r--r--extern/recastnavigation/Readme.txt120
-rw-r--r--extern/recastnavigation/Recast/Include/Recast.h501
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-rw-r--r--extern/recastnavigation/Recast/Source/Recast.cpp272
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-rw-r--r--extern/recastnavigation/Recast/Source/RecastFilter.cpp249
-rw-r--r--extern/recastnavigation/Recast/Source/RecastLog.cpp77
-rw-r--r--extern/recastnavigation/Recast/Source/RecastMesh.cpp1212
-rw-r--r--extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp981
-rw-r--r--extern/recastnavigation/Recast/Source/RecastRasterization.cpp308
-rw-r--r--extern/recastnavigation/Recast/Source/RecastRegion.cpp1081
-rw-r--r--extern/recastnavigation/Recast/Source/RecastTimer.cpp58
-rw-r--r--extern/recastnavigation/SConscript11
-rw-r--r--intern/ghost/GHOST_ISystemPaths.h2
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-rw-r--r--intern/ghost/intern/GHOST_SystemPaths.h2
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-rw-r--r--intern/ghost/intern/GHOST_SystemPathsCocoa.mm242
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-rw-r--r--intern/ghost/intern/GHOST_SystemPathsX11.cpp2
-rw-r--r--intern/ghost/intern/GHOST_SystemPathsX11.h2
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-rw-r--r--projectfiles/blender/loader/BLO_loader.dsp186
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-rw-r--r--projectfiles/blender/radiosity/BRA_radiosity.dsp133
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-rw-r--r--projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj343
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-rw-r--r--projectfiles_vc7/blender/avi/BL_avi.vcproj379
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-rw-r--r--projectfiles_vc7/blender/blendercompact.sln28
-rw-r--r--projectfiles_vc7/blender/blendercompactNG.vcproj3561
-rw-r--r--projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj787
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-rw-r--r--source/blender/collada/CameraExporter.h2
-rw-r--r--source/blender/collada/EffectExporter.cpp2
-rw-r--r--source/blender/collada/EffectExporter.h2
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/collada/GeometryExporter.h2
-rw-r--r--source/blender/collada/ImageExporter.cpp2
-rw-r--r--source/blender/collada/ImageExporter.h2
-rw-r--r--source/blender/collada/InstanceWriter.cpp2
-rw-r--r--source/blender/collada/InstanceWriter.h2
-rw-r--r--source/blender/collada/LightExporter.cpp2
-rw-r--r--source/blender/collada/LightExporter.h2
-rw-r--r--source/blender/collada/MaterialExporter.cpp2
-rw-r--r--source/blender/collada/MaterialExporter.h2
-rw-r--r--source/blender/collada/MeshImporter.cpp2
-rw-r--r--source/blender/collada/MeshImporter.h2
-rw-r--r--source/blender/collada/SkinInfo.cpp2
-rw-r--r--source/blender/collada/SkinInfo.h2
-rw-r--r--source/blender/collada/TransformReader.cpp2
-rw-r--r--source/blender/collada/TransformReader.h2
-rw-r--r--source/blender/collada/TransformWriter.cpp2
-rw-r--r--source/blender/collada/TransformWriter.h2
-rw-r--r--source/blender/collada/collada_internal.cpp2
-rw-r--r--source/blender/collada/collada_utils.cpp2
-rw-r--r--source/blender/collada/collada_utils.h2
-rw-r--r--source/blender/editors/include/ED_navmesh_conversion.h96
-rw-r--r--source/blender/editors/object/CMakeLists.txt2
-rw-r--r--source/blender/editors/object/SConscript3
-rw-r--r--source/blender/editors/object/object_intern.h5
-rw-r--r--source/blender/editors/object/object_navmesh.cpp629
-rw-r--r--source/blender/editors/object/object_ops.c4
-rw-r--r--source/blender/editors/space_info/info_draw.c2
-rw-r--r--source/blender/editors/space_info/info_report.c2
-rw-r--r--source/blender/editors/space_info/textview.c2
-rw-r--r--source/blender/editors/space_info/textview.h2
-rw-r--r--source/blender/editors/space_logic/logic_window.c46
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c2
-rw-r--r--source/blender/editors/util/CMakeLists.txt3
-rw-r--r--source/blender/editors/util/SConscript5
-rw-r--r--source/blender/editors/util/navmesh_conversion.cpp444
-rw-r--r--source/blender/imbuf/intern/anim_movie.c2
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h25
-rw-r--r--source/blender/makesdna/DNA_customdata_types.h4
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h4
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h4
-rw-r--r--source/blender/makesdna/DNA_object_types.h5
-rw-r--r--source/blender/makesdna/DNA_scene_types.h29
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c119
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c15
-rw-r--r--source/blender/makesrna/intern/rna_object.c30
-rw-r--r--source/blender/makesrna/intern/rna_scene.c124
-rw-r--r--source/blender/modifiers/CMakeLists.txt4
-rw-r--r--source/blender/modifiers/MOD_modifiertypes.h1
-rw-r--r--source/blender/modifiers/SConscript4
-rw-r--r--source/blender/modifiers/intern/MOD_navmesh.cpp269
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
-rw-r--r--source/blender/python/generic/blf_py_api.c2
-rw-r--r--source/blender/python/generic/blf_py_api.h2
-rw-r--r--source/blender/python/generic/mathutils_geometry.c2
-rw-r--r--source/blender/python/generic/mathutils_geometry.h2
-rw-r--r--source/blender/python/intern/bpy_rna_array.c2
-rw-r--r--source/blender/render/intern/include/rayintersection.h2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_blibvh.cpp2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_empty.cpp2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_instance.cpp2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_raycounter.cpp2
-rw-r--r--source/blender/render/intern/source/render_texture.c2
-rw-r--r--source/creator/CMakeLists.txt1
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp52
-rw-r--r--source/gameengine/Converter/CMakeLists.txt1
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp41
-rw-r--r--source/gameengine/Converter/SConscript1
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h1
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt9
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.h2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h15
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp707
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.h83
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp869
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.h145
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp19
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h3
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp33
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h8
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp630
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.h130
-rw-r--r--source/gameengine/Ketsji/SConscript2
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp64
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h39
-rw-r--r--source/tests/CMakeLists.txt253
-rw-r--r--source/tests/batch_import.py177
-rw-r--r--source/tests/bl_test.py195
-rw-r--r--source/tests/pep8.py109
-rw-r--r--source/tests/rna_array.py297
-rw-r--r--source/tests/rna_info_dump.py131
395 files changed, 80039 insertions, 20136 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 3b409a07652..4966c1d0bf5 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,4 +1,3 @@
-# -*- mode: cmake; indent-tabs-mode: t; -*-
# $Id$
# ***** BEGIN GPL LICENSE BLOCK *****
#
@@ -31,8 +30,8 @@
# build the libs and objects in it. It will also conflict with the current
# Makefile system for Blender
-if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
-message(FATAL_ERROR "CMake generation for blender is not allowed within the source directory!
+IF(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
+MESSAGE(FATAL_ERROR "CMake generation for blender is not allowed within the source directory!
Remove the CMakeCache.txt file and try again from another folder, e.g.:
rm CMakeCache.txt
@@ -41,222 +40,192 @@ Remove the CMakeCache.txt file and try again from another folder, e.g.:
cd cmake-make
cmake -G \"Unix Makefiles\" ../blender
")
-endif()
+ENDIF(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
-cmake_minimum_required(VERSION 2.6)
+CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
# quiet output for Makefiles, 'make -s' helps too
-# set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
+# SET_PROPERTY(GLOBAL PROPERTY RULE_MESSAGES OFF)
-project(Blender)
-
-enable_testing()
+PROJECT(Blender)
#-----------------------------------------------------------------------------
# Redirect output files
-set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE INTERNAL "" FORCE )
-set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib CACHE INTERNAL "" FORCE )
+SET(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin)
+SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib)
#-----------------------------------------------------------------------------
# Load some macros.
-include(build_files/cmake/macros.cmake)
+INCLUDE(build_files/cmake/macros.cmake)
#-----------------------------------------------------------------------------
# Set default config options
-get_blender_version()
+GET_BLENDER_VERSION()
# Blender internal features
-option(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
-option(WITH_PYTHON "Enable Embedded Python API" ON)
-option(WITH_BUILDINFO "Include extra build details" ON)
-option(WITH_IK_ITASC "Enable ITASC IK solver" ON)
-option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke and audio effects)" OFF)
-option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
-option(WITH_GAMEENGINE "Enable Game Engine" ON)
-option(WITH_PLAYER "Build Player" OFF)
+OPTION(WITH_INTERNATIONAL "Enable I18N (International fonts and text)" ON)
+OPTION(WITH_LCMS "Enable color correction with lcms" OFF)
+OPTION(WITH_PYTHON "Enable Embedded Python API" ON)
+OPTION(WITH_BUILDINFO "Include extra build details" ON)
+OPTION(WITH_FLUID "Enable Elbeem (Fluid Simulation)" ON)
+OPTION(WITH_IK_ITASC "Enable ITASC IK solver" ON)
+OPTION(WITH_FFTW3 "Enable FFTW3 support (Used for smoke and audio effects)" OFF)
+OPTION(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
+OPTION(WITH_GAMEENGINE "Enable Game Engine" ON)
+OPTION(WITH_PLAYER "Build Player" OFF)
# (unix defaults to OpenMP On)
-if(UNIX AND NOT APPLE)
- option(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" ON)
-else()
- option(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
-endif()
-
-# Modifiers
-option(WITH_MOD_FLUID "Enable Elbeem Modifier (Fluid Simulation)" ON)
-option(WITH_MOD_DECIMATE "Enable Decimate Modifier" ON)
-option(WITH_MOD_BOOLEAN "Enable Boolean Modifier" ON)
+IF(UNIX AND NOT APPLE)
+ OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" ON)
+ELSE()
+ OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
+ENDIF()
# Image format support
-option(WITH_IMAGE_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
-option(WITH_IMAGE_OPENJPEG "Enable OpenJpeg Support (http://www.openjpeg.org)" ON)
-option(WITH_IMAGE_TIFF "Enable LibTIFF Support" ON)
-option(WITH_IMAGE_DDS "Enable DDS Image Support" ON)
-option(WITH_IMAGE_CINEON "Enable CINEON and DPX Image Support" ON)
-option(WITH_IMAGE_HDR "Enable HDR Image Support" ON)
-option(WITH_IMAGE_REDCODE "Enable RedCode Image Support" OFF)
-
-# Audio/Video format support
-option(WITH_CODEC_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu)" OFF)
-option(WITH_CODEC_SNDFILE "Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)" OFF)
-if(APPLE OR (WIN32 AND NOT UNIX))
- option(WITH_CODEC_QUICKTIME "Enable Quicktime Support" OFF)
-endif()
+OPTION(WITH_IMAGE_OPENEXR "Enable OpenEXR Support (http://www.openexr.com)" ON)
+OPTION(WITH_IMAGE_OPENJPEG "Enable OpenJpeg Support (http://www.openjpeg.org/)" OFF)
+OPTION(WITH_IMAGE_TIFF "Enable LibTIFF Support" ON)
+OPTION(WITH_IMAGE_DDS "Enable DDS Image Support" ON)
+OPTION(WITH_IMAGE_CINEON "Enable CINEON and DPX Image Support" ON)
+OPTION(WITH_IMAGE_HDR "Enable HDR Image Support" ON)
+
+# Audio format support
+OPTION(WITH_FFMPEG "Enable FFMPeg Support (http://ffmpeg.mplayerhq.hu/)" OFF)
+OPTION(WITH_SNDFILE "Enable libsndfile Support (http://www.mega-nerd.com/libsndfile)" OFF)
+IF(APPLE OR WIN32)
+ OPTION(WITH_QUICKTIME "Enable Quicktime Support" OFF)
+ENDIF(APPLE OR WIN32)
# 3D format support
# disable opencollada on non-apple unix because opencollada has no package for debian
-if(UNIX AND NOT APPLE)
- option(WITH_OPENCOLLADA "Enable OpenCollada Support (http://www.opencollada.org)" OFF)
-else()
- option(WITH_OPENCOLLADA "Enable OpenCollada Support (http://www.opencollada.org)" OFF)
-endif()
+IF(UNIX AND NOT APPLE)
+ OPTION(WITH_OPENCOLLADA "Enable OpenCollada Support (http://www.opencollada.org/)" OFF)
+ELSE()
+ OPTION(WITH_OPENCOLLADA "Enable OpenCollada Support (http://www.opencollada.org/)" OFF)
+ENDIF()
# Sound output
-option(WITH_SDL "Enable SDL for sound and joystick support" ON)
-option(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
-option(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
-option(WITH_SAMPLERATE "Enable samplerate conversion" ON)
+OPTION(WITH_SDL "Enable SDL for sound and joystick support" ON)
+OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
+OPTION(WITH_JACK "Enable Jack Support (http://www.jackaudio.org)" OFF)
# Compression
-option(WITH_LZO "Enable fast LZO compression (used for pointcache)" ON)
-option(WITH_LZMA "Enable best LZMA compression, (used for pointcache)" ON)
+OPTION(WITH_LZO "Enable fast LZO compression (used for pointcache)" ON)
+OPTION(WITH_LZMA "Enable best LZMA compression, (used for pointcache)" ON)
# Misc
-option(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" ON)
-option(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
-option(WITH_PYTHON_INSTALL "Copy system python into the blender install folder" ON)
-
-# Debug
-option(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking" OFF)
-mark_as_advanced(WITH_CXX_GUARDEDALLOC)
-
-option(WITH_ASSERT_ABORT "Call abort() when raising an assertion through BLI_assert()" OFF)
-mark_as_advanced(WITH_ASSERT_ABORT)
-
-if(APPLE)
- option(WITH_COCOA "Use Cocoa framework instead of deprecated Carbon" ON)
- option(USE_QTKIT "Use QtKit instead of Carbon quicktime (needed for having partial quicktime for 64bit)" OFF)
- option(WITH_LIBS10.5 "Use 10.5 libs (needed for 64bit builds)" OFF)
-endif()
+OPTION(WITH_RAYOPTIMIZATION "Enable use of SIMD (SSE) optimizations for the raytracer" ON)
+OPTION(WITH_CXX_GUARDEDALLOC "Enable GuardedAlloc for C++ memory allocation tracking" OFF)
+OPTION(WITH_INSTALL "Install accompanying scripts and language files needed to run blender" ON)
+OPTION(WITH_PYTHON_INSTALL "Copy system python into the blender install folder" ON)
-# only for developers who want to make this functional
-# option(WITH_LCMS "Enable color correction with lcms" OFF)
+IF(APPLE)
+ OPTION(WITH_COCOA "Use Cocoa framework instead of deprecated Carbon" ON)
+ OPTION(USE_QTKIT "Use QtKit instead of Carbon quicktime (needed for having partial quicktime for 64bit)" OFF)
+ OPTION(WITH_LIBS10.5 "Use 10.5 libs (needed for 64bit builds)" OFF)
+ENDIF(APPLE)
-if(NOT WITH_GAMEENGINE AND WITH_PLAYER)
- message(FATAL_ERROR "WITH_PLAYER requires WITH_GAMEENGINE")
-endif()
+IF(NOT WITH_BULLET AND WITH_GAMEENGINE)
+ MESSAGE("WARNING: WITH_GAMEENGINE needs WITH_BULLET")
+ENDIF(NOT WITH_BULLET AND WITH_GAMEENGINE)
-if(NOT WITH_INSTALL AND WITH_PYTHON_INSTALL)
- message("WARNING: WITH_PYTHON_INSTALL requires WITH_INSTALL")
-endif()
+IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
+ MESSAGE("WARNING: WITH_PLAYER needs WITH_GAMEENGINE")
+ENDIF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
-if(NOT WITH_SAMPLERATE AND (WITH_OPENAL OR WITH_SDL OR WITH_JACK))
- message(FATAL_ERROR "WITH_OPENAL/WITH_SDL/WITH_JACK require WITH_SAMPLERATE")
-endif()
-
-if(NOT WITH_IMAGE_OPENJPEG AND WITH_IMAGE_REDCODE)
- message(FATAL_ERROR "WITH_IMAGE_REDCODE requires WITH_IMAGE_OPENJPEG")
-endif()
+IF(NOT WITH_INSTALL AND WITH_PYTHON_INSTALL)
+ MESSAGE("WARNING: WITH_PYTHON_INSTALL needs WITH_INSTALL")
+ENDIF(NOT WITH_INSTALL AND WITH_PYTHON_INSTALL)
TEST_SSE_SUPPORT()
# disabled for now, not supported
-# option(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
+# OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
# For alternate Python locations the commandline can be used to override detected/default cache settings, e.g:
# On Unix:
-# cmake -D PYTHON_LIBRARY=/usr/local/lib/python3.1/config/libpython3.1.so -D PYTHON_INCLUDE_DIRS=/usr/local/include/python3.1 -G "Unix Makefiles" ../blender
+# cmake -D PYTHON_LIB=/usr/local/lib/python3.1/config/libpython3.1.so -D PYTHON_INC=/usr/local/include/python3.1 -G "Unix Makefiles" ../blender
# On Macs:
-# cmake -D PYTHON_INCLUDE_DIRS=/System/Library/Frameworks/Python.framework/Versions/3.1/include/python3.1 -D PYTHON_LIBPATH=/System/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/config -G Xcode ../blender
+# cmake -D PYTHON_INC=/System/Library/Frameworks/Python.framework/Versions/3.1/include/python3.1 -D PYTHON_LIBPATH=/System/Library/Frameworks/Python.framework/Versions/3.1/lib/python3.1/config -G Xcode ../blender
#
-# When changing any of this remember to update the notes in doc/build_systems/cmake.txt
+# When changing any of this remember to update the notes in doc/blender-cmake.txt
#-----------------------------------------------------------------------------
#Platform specifics
-if(UNIX AND NOT APPLE)
-
- if(WITH_OPENAL)
- find_package(OpenAL)
- if(NOT OPENAL_FOUND)
- set(WITH_OPENAL OFF)
- endif()
- endif()
-
- if(WITH_JACK)
- set(JACK /usr)
- set(JACK_INC ${JACK}/include/jack)
- set(JACK_LIB jack)
- set(JACK_LIBPATH ${JACK}/lib)
- endif()
-
- if(WITH_CODEC_SNDFILE)
- set(SNDFILE /usr)
- set(SNDFILE_INC ${SNDFILE}/include)
- set(SNDFILE_LIB sndfile)
- set(SNDFILE_LIBPATH ${SNDFILE}/lib)
- endif()
-
- if(WITH_INTERNATIONAL)
- find_library(INTL_LIBRARY
+IF(UNIX AND NOT APPLE)
+
+ IF(WITH_OPENAL)
+ FIND_PACKAGE(OpenAL)
+ IF(NOT OPENAL_FOUND)
+ SET(WITH_OPENAL OFF)
+ ENDIF(NOT OPENAL_FOUND)
+ ENDIF(WITH_OPENAL)
+
+ IF(WITH_JACK)
+ SET(JACK /usr)
+ SET(JACK_INC ${JACK}/include/jack)
+ SET(JACK_LIB jack)
+ SET(JACK_LIBPATH ${JACK}/lib)
+ ENDIF(WITH_JACK)
+
+ IF(WITH_SNDFILE)
+ SET(SNDFILE /usr)
+ SET(SNDFILE_INC ${SNDFILE}/include)
+ SET(SNDFILE_LIB sndfile)
+ SET(SNDFILE_LIBPATH ${SNDFILE}/lib)
+ ENDIF(WITH_SNDFILE)
+
+ IF(WITH_INTERNATIONAL)
+ FIND_LIBRARY(INTL_LIBRARY
NAMES intl
PATHS
/sw/lib
)
- find_library(ICONV_LIBRARY
+ FIND_LIBRARY(ICONV_LIBRARY
NAMES iconv
PATHS
/sw/lib
)
- mark_as_advanced(ICONV_LIBRARY)
- mark_as_advanced(INTL_LIBRARY)
- if(INTL_LIBRARY AND ICONV_LIBRARY)
- set(GETTEXT_LIB ${INTL_LIBRARY} ${ICONV_LIBRARY})
- endif()
- endif()
+ IF(INTL_LIBRARY AND ICONV_LIBRARY)
+ SET(GETTEXT_LIB ${INTL_LIBRARY} ${ICONV_LIBRARY})
+ ENDIF(INTL_LIBRARY AND ICONV_LIBRARY)
+ ENDIF(WITH_INTERNATIONAL)
- find_package(Freetype)
- # unset(FREETYPE_INCLUDE_DIRS CACHE) # cant use
+ FIND_PACKAGE(Freetype)
+ # UNSET(FREETYPE_INCLUDE_DIRS CACHE) # cant use
- if(WITH_PYTHON)
+ IF(WITH_PYTHON)
# No way to set py31. remove for now.
- # find_package(PythonLibs)
- set(PYTHON /usr)
- set(PYTHON_VERSION 3.1 CACHE STRING "")
- set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}" CACHE STRING "")
- mark_as_advanced(PYTHON_INCLUDE_DIRS)
- # set(PYTHON_BINARY python) # not used yet
- set(PYTHON_LIBRARY python${PYTHON_VERSION} CACHE STRING "")
- mark_as_advanced(PYTHON_LIBRARY)
- set(PYTHON_LIBPATH ${PYTHON}/lib CACHE STRING "")
- mark_as_advanced(PYTHON_LIBPATH)
- # find_package(PythonInterp) # not used yet
- # set(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
-
- set(PYTHON_LINKFLAGS "-Xlinker -export-dynamic")
- mark_as_advanced(PYTHON_LINKFLAGS)
- endif()
-
- if(WITH_SDL)
- find_package(SDL)
- mark_as_advanced(SDLMAIN_LIBRARY)
- mark_as_advanced(SDL_INCLUDE_DIR)
- mark_as_advanced(SDL_LIBRARY)
- mark_as_advanced(SDL_LIBRARY_TEMP)
- # unset(SDLMAIN_LIBRARY CACHE)
- if(NOT SDL_FOUND)
- set(WITH_SDL OFF)
- endif()
- endif()
-
- if(WITH_IMAGE_OPENEXR)
- set(OPENEXR /usr CACHE FILEPATH "OPENEXR Directory")
- mark_as_advanced(OPENEXR)
- find_path(OPENEXR_INC
+ # FIND_PACKAGE(PythonLibs)
+ SET(PYTHON /usr)
+ SET(PYTHON_VERSION 3.1)
+ SET(PYTHON_INC "${PYTHON}/include/python${PYTHON_VERSION}" CACHE STRING "")
+ # SET(PYTHON_BINARY python) # not used yet
+ SET(PYTHON_LIB python${PYTHON_VERSION} CACHE STRING "")
+ SET(PYTHON_LIBPATH ${PYTHON}/lib CACHE STRING "")
+
+ # FIND_PACKAGE(PythonInterp) # not used yet
+ # SET(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
+
+ SET(PYTHON_LINKFLAGS "-Xlinker -export-dynamic")
+ ENDIF(WITH_PYTHON)
+
+ IF(WITH_SDL)
+ FIND_PACKAGE(SDL)
+ # UNSET(SDLMAIN_LIBRARY CACHE)
+ IF(NOT SDL_FOUND)
+ SET(WITH_SDL OFF)
+ ENDIF(NOT SDL_FOUND)
+ ENDIF(WITH_SDL)
+
+ IF(WITH_IMAGE_OPENEXR)
+ SET(OPENEXR /usr CACHE FILEPATH "OPENEXR Directory")
+ FIND_PATH(OPENEXR_INC
ImfXdr.h
PATHS
${OPENEXR}/include/OpenEXR
@@ -266,797 +235,702 @@ if(UNIX AND NOT APPLE)
/opt/csw/include/OpenEXR
/opt/include/OpenEXR
)
- mark_as_advanced(OPENEXR_INC)
-
- set(OPENEXR_LIB Half IlmImf Iex Imath)
+ SET(OPENEXR_LIB Half IlmImf Iex Imath)
- if(NOT OPENEXR_INC)
- set(WITH_IMAGE_OPENEXR OFF)
- endif()
- endif()
-
- if(WITH_IMAGE_TIFF)
- find_package(TIFF)
- if(NOT TIFF_FOUND)
- set(WITH_IMAGE_TIFF OFF)
- endif()
- endif()
-
- find_package(JPEG REQUIRED)
-
- find_package(PNG REQUIRED)
-
- find_package(ZLIB REQUIRED)
-
- if(WITH_LCMS)
- set(LCMS /usr CACHE FILEPATH "LCMS directory")
- set(LCMS_INCLUDE_DIR ${LCMS}/include)
- set(LCMS_LIBRARY lcms)
- set(LCMS_LIBPATH ${LCMS}/lib)
- endif()
-
- if(WITH_CODEC_FFMPEG)
- set(FFMPEG /usr CACHE FILEPATH "FFMPEG Directory")
- mark_as_advanced(FFMPEG)
- set(FFMPEG_INC ${FFMPEG}/include)
- set(FFMPEG_LIB avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
- mark_as_advanced(FFMPEG_LIB)
- set(FFMPEG_LIBPATH ${FFMPEG}/lib)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__STDC_CONSTANT_MACROS")
- endif()
-
- if(WITH_FFTW3)
- set(FFTW3 /usr)
- set(FFTW3_INC ${FFTW3}/include)
- set(FFTW3_LIB fftw3)
- set(FFTW3_LIBPATH ${FFTW3}/lib)
- endif()
-
- if(WITH_SAMPLERATE)
- set(LIBSAMPLERATE /usr)
- set(LIBSAMPLERATE_INC ${LIBSAMPLERATE}/include)
- set(LIBSAMPLERATE_LIB samplerate)
- set(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
- endif()
-
- if(WITH_OPENCOLLADA)
- set(OPENCOLLADA /usr/local/opencollada CACHE FILEPATH "OpenCollada Directory")
- mark_as_advanced(OPENCOLLADA)
- set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
- set(OPENCOLLADA_LIB OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre ftoa buffer xml2)
- set(OPENCOLLADA_INC ${OPENCOLLADA})
-
- set(PCRE /usr CACHE FILEPATH "PCRE Directory")
- mark_as_advanced(PCRE)
- set(PCRE_LIBPATH ${PCRE}/lib)
- set(PCRE_LIB pcre)
-
- set(EXPAT /usr CACHE FILEPATH "Expat Directory")
- mark_as_advanced(EXPAT)
- set(EXPAT_LIBPATH ${EXPAT}/lib)
- set(EXPAT_LIB expat)
- endif()
-
- find_package(X11 REQUIRED)
-
- # OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
- set(LLIBS "-lutil -lc -lm -lpthread -lstdc++ ${X11_X11_LIB} ${X11_Xinput_LIB}")
-
- if(CMAKE_SYSTEM_NAME MATCHES "Linux")
+ IF(NOT OPENEXR_INC)
+ SET(WITH_IMAGE_OPENEXR OFF)
+ ENDIF(NOT OPENEXR_INC)
+ ENDIF(WITH_IMAGE_OPENEXR)
+
+ IF(WITH_IMAGE_TIFF)
+ FIND_PACKAGE(TIFF)
+ IF(NOT TIFF_FOUND)
+ SET(WITH_IMAGE_TIFF OFF)
+ ENDIF(NOT TIFF_FOUND)
+ ENDIF(WITH_IMAGE_TIFF)
+
+ FIND_PACKAGE(JPEG REQUIRED)
+
+ FIND_PACKAGE(PNG REQUIRED)
+
+ FIND_PACKAGE(ZLIB REQUIRED)
+
+ IF(WITH_LCMS)
+ SET(LCMS /usr CACHE FILEPATH "LCMS directory")
+ SET(LCMS_INCLUDE_DIR ${LCMS}/include)
+ SET(LCMS_LIBRARY lcms)
+ SET(LCMS_LIBPATH ${LCMS}/lib)
+ ENDIF(WITH_LCMS)
+
+ IF(WITH_FFMPEG)
+ SET(FFMPEG /usr CACHE FILEPATH "FFMPEG Directory")
+ SET(FFMPEG_INC ${FFMPEG}/include)
+ SET(FFMPEG_LIB avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
+ SET(FFMPEG_LIBPATH ${FFMPEG}/lib)
+ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__STDC_CONSTANT_MACROS")
+ ENDIF(WITH_FFMPEG)
+
+ IF(WITH_FFTW3)
+ SET(FFTW3 /usr)
+ SET(FFTW3_INC ${FFTW3}/include)
+ SET(FFTW3_LIB fftw3)
+ SET(FFTW3_LIBPATH ${FFTW3}/lib)
+ ENDIF(WITH_FFTW3)
+
+ SET(LIBSAMPLERATE /usr)
+ SET(LIBSAMPLERATE_INC ${LIBSAMPLERATE}/include)
+ SET(LIBSAMPLERATE_LIB samplerate)
+ SET(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
+
+ IF (WITH_OPENCOLLADA)
+ SET(OPENCOLLADA /usr/local/opencollada CACHE FILEPATH "OpenCollada Directory")
+ SET(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
+ SET(OPENCOLLADA_LIB OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver pcre ftoa buffer)
+ SET(OPENCOLLADA_INC ${OPENCOLLADA})
+ SET(PCRE /usr CACHE FILEPATH "PCRE Directory")
+ SET(PCRE_LIBPATH ${PCRE}/lib)
+ SET(PCRE_LIB pcre)
+ SET(EXPAT /usr CACHE FILEPATH "Expat Directory")
+ SET(EXPAT_LIBPATH ${EXPAT}/lib)
+ SET(EXPAT_LIB expat)
+ ENDIF (WITH_OPENCOLLADA)
+
+ FIND_PACKAGE(X11 REQUIRED)
+
+ SET(LLIBS "-lutil -lc -lm -lpthread -lstdc++ ${X11_X11_LIB} ${X11_Xinput_LIB}")
+
+ IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
# BSD's dont use libdl.so
- list(APPEND LLIBS -ldl)
+ LIST(APPEND LLIBS -ldl)
# binreloc is linux only
- set(BINRELOC ${CMAKE_SOURCE_DIR}/extern/binreloc)
- set(BINRELOC_INC ${BINRELOC}/include)
- endif()
-
- set(PLATFORM_LINKFLAGS "-pthread")
-
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE")
-
- # GNU Compiler
- if(CMAKE_COMPILER_IS_GNUCC)
- set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
- # Intel C++ Compiler
- elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
- # think these next two are broken
- find_program(XIAR xiar)
- if(XIAR)
- set(CMAKE_AR "${XIAR}")
- endif()
- mark_as_advanced(XIAR)
-
- find_program(XILD xild)
- if(XILD)
- set(CMAKE_LINKER "${XILD}")
- endif()
- mark_as_advanced(XILD)
-
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fp-model precise -prec_div -parallel")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fp-model precise -prec_div -parallel")
-
- # set(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -diag-enable sc3")
- set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
- set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -static-intel")
- endif()
-
-elseif(WIN32)
+ SET(BINRELOC ${CMAKE_SOURCE_DIR}/extern/binreloc)
+ SET(BINRELOC_INC ${BINRELOC}/include)
+ ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
+
+ IF(WITH_OPENMP)
+ LIST(APPEND LLIBS -lgomp)
+ SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fopenmp")
+ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fopenmp")
+ ENDIF(WITH_OPENMP)
- # this file is included anyway when building under Windows with cl.exe
- # include(${CMAKE_ROOT}/Modules/Platform/Windows-cl.cmake)
- set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/windows)
+ SET(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
+
+ SET(PLATFORM_LINKFLAGS "-pthread")
+
+ # Better warnings
+ SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wdeclaration-after-statement -Wno-unknown-pragmas")
+ SET(CXX_WARNINGS "-Wall -Wno-invalid-offsetof -Wno-sign-compare")
+
+ INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} )
+ENDIF(UNIX AND NOT APPLE)
+
+
+IF(WIN32)
+
+ # this file is included anyway when building under Windows with cl.exe
+ # INCLUDE(${CMAKE_ROOT}/Modules/Platform/Windows-cl.cmake)
+
+ SET(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/windows)
# Setup 64bit and 64bit windows systems
- if(CMAKE_CL_64)
+ IF(CMAKE_CL_64)
message("64 bit compiler detected.")
- set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/win64)
- endif()
+ SET(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/win64)
+ ENDIF(CMAKE_CL_64)
- add_definitions(-DWIN32)
-
- if(WITH_INTERNATIONAL)
- set(ICONV ${LIBDIR}/iconv)
- set(ICONV_INC ${ICONV}/include)
- set(ICONV_LIB iconv)
- set(ICONV_LIBPATH ${ICONV}/lib)
- endif()
-
- if(WITH_SAMPLERATE)
- set(LIBSAMPLERATE ${LIBDIR}/samplerate)
- set(LIBSAMPLERATE_INC ${LIBSAMPLERATE}/include)
- set(LIBSAMPLERATE_LIB libsamplerate)
- set(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
- endif()
-
- set(PNG "${LIBDIR}/png")
- set(PNG_INCLUDE_DIR "${PNG}/include")
- set(PNG_LIBPATH ${PNG}/lib) # not cmake defined
-
- set(JPEG "${LIBDIR}/jpeg")
- set(JPEG_INCLUDE_DIR "${JPEG}/include")
- set(JPEG_LIBPATH ${JPEG}/lib) # not cmake defined
-
- set(WINTAB_INC ${LIBDIR}/wintab/include)
-
- if(WITH_OPENAL)
- set(OPENAL ${LIBDIR}/openal)
- set(OPENAL_INCLUDE_DIR ${OPENAL}/include)
- set(OPENAL_LIBRARY wrap_oal)
- set(OPENAL_LIBPATH ${OPENAL}/lib)
- endif()
-
- if(WITH_CODEC_SNDFILE)
- set(SNDFILE ${LIBDIR}/sndfile)
- set(SNDFILE_INC ${SNDFILE}/include)
- set(SNDFILE_LIB libsndfile-1)
- set(SNDFILE_LIBPATH ${SNDFILE}/lib)
- endif()
-
- if(WITH_SDL)
- set(SDL ${LIBDIR}/sdl)
- set(SDL_INCLUDE_DIR ${SDL}/include)
- set(SDL_LIBRARY SDL)
- set(SDL_LIBPATH ${SDL}/lib)
- endif()
-
- if(WITH_CODEC_QUICKTIME)
- set(QUICKTIME ${LIBDIR}/QTDevWin)
- set(QUICKTIME_INC ${QUICKTIME}/CIncludes)
- set(QUICKTIME_LIB qtmlClient)
- set(QUICKTIME_LIBPATH ${QUICKTIME}/Libraries)
- endif()
-
- if(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
- add_definitions(-D__SSE__ -D__MMX__)
- endif()
-
- if(MSVC)
- if(CMAKE_CL_64)
- set(LLIBS kernel32 user32 vfw32 winmm ws2_32 )
- else()
- set(LLIBS kernel32 user32 gdi32 comdlg32 advapi32 shell32 ole32 oleaut32 uuid ws2_32 vfw32 winmm)
- endif()
+ ADD_DEFINITIONS(-DWIN32)
+
+ IF(WITH_INTERNATIONAL)
+ SET(ICONV ${LIBDIR}/iconv)
+ SET(ICONV_INC ${ICONV}/include)
+ SET(ICONV_LIB iconv)
+ SET(ICONV_LIBPATH ${ICONV}/lib)
+ ENDIF(WITH_INTERNATIONAL)
+
+ SET(LIBSAMPLERATE ${LIBDIR}/samplerate)
+ SET(LIBSAMPLERATE_INC ${LIBSAMPLERATE}/include)
+ SET(LIBSAMPLERATE_LIB libsamplerate)
+ SET(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
+
+ SET(PNG "${LIBDIR}/png")
+ SET(PNG_INC "${PNG}/include")
+ SET(PNG_LIBPATH ${PNG}/lib)
+
+ SET(JPEG "${LIBDIR}/jpeg")
+ SET(JPEG_INC "${JPEG}/include")
+ SET(JPEG_LIBPATH ${JPEG}/lib)
+
+ SET(WINTAB_INC ${LIBDIR}/wintab/include)
+
+ IF(WITH_OPENAL)
+ SET(OPENAL ${LIBDIR}/openal)
+ SET(OPENAL_INCLUDE_DIR ${OPENAL}/include)
+ SET(OPENAL_LIBRARY wrap_oal)
+ SET(OPENAL_LIBPATH ${OPENAL}/lib)
+ ENDIF(WITH_OPENAL)
+
+ IF(WITH_SNDFILE)
+ SET(SNDFILE ${LIBDIR}/sndfile)
+ SET(SNDFILE_INC ${SNDFILE}/include)
+ SET(SNDFILE_LIB libsndfile-1)
+ SET(SNDFILE_LIBPATH ${SNDFILE}/lib)
+ ENDIF(WITH_SNDFILE)
+
+ IF(WITH_SDL)
+ SET(SDL ${LIBDIR}/sdl)
+ SET(SDL_INCLUDE_DIR ${SDL}/include)
+ SET(SDL_LIBRARY SDL)
+ SET(SDL_LIBPATH ${SDL}/lib)
+ ENDIF(WITH_SDL)
+
+ IF(WITH_QUICKTIME)
+ SET(QUICKTIME ${LIBDIR}/QTDevWin)
+ SET(QUICKTIME_INC ${QUICKTIME}/CIncludes)
+ SET(QUICKTIME_LIB qtmlClient)
+ SET(QUICKTIME_LIBPATH ${QUICKTIME}/Libraries)
+ ENDIF(WITH_QUICKTIME)
+
+ IF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
+ ADD_DEFINITIONS(-D__SSE__ -D__MMX__)
+ ENDIF(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD)
+
+ IF(MSVC)
+ IF(CMAKE_CL_64)
+ SET(LLIBS kernel32 user32 vfw32 winmm ws2_32 )
+ ELSE(CMAKE_CL_64)
+ SET(LLIBS kernel32 user32 gdi32 comdlg32 advapi32 shell32 ole32 oleaut32 uuid ws2_32 vfw32 winmm)
+ ENDIF(CMAKE_CL_64)
+
+ SET(CMAKE_CXX_FLAGS "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /wd4800 /wd4244 /wd4305" CACHE STRING "MSVC MT C++ flags " FORCE)
+ SET(CMAKE_C_FLAGS "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /wd4800 /wd4244 /wd4305" CACHE STRING "MSVC MT C++ flags " FORCE)
+
+ IF(CMAKE_CL_64)
+ SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
+ ELSE(CMAKE_CL_64)
+ SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /ZI /J" CACHE STRING "MSVC MT flags " FORCE)
+ ENDIF(CMAKE_CL_64)
+ SET(CMAKE_CXX_FLAGS_RELEASE "/O2 /Ob2 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)
+ SET(CMAKE_CXX_FLAGS_MINSIZEREL "/O1 /Ob1 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)
+ SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/O2 /Ob1 /DNDEBUG /EHsc /MT /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
+ IF(CMAKE_CL_64)
+ SET(CMAKE_C_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
+ ELSE(CMAKE_CL_64)
+ SET(CMAKE_C_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /ZI /J" CACHE STRING "MSVC MT flags " FORCE)
+ ENDIF(CMAKE_CL_64)
+ SET(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)
+ SET(CMAKE_C_FLAGS_MINSIZEREL "/O1 /Ob1 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)
+ SET(CMAKE_C_FLAGS_RELWITHDEBINFO "/O2 /Ob1 /DNDEBUG /EHsc /MT /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
+
+ IF(WITH_OPENMP)
+ SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /openmp ")
+ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /openmp ")
+ ENDIF(WITH_OPENMP)
- set(CMAKE_CXX_FLAGS "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /we4013 /wd4018 /wd4800 /wd4244 /wd4305 /wd4065 /wd4267" CACHE STRING "MSVC MT C++ flags " FORCE)
- set(CMAKE_C_FLAGS "/D_CRT_NONSTDC_NO_DEPRECATE /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /we4013 /wd4018 /wd4800 /wd4244 /wd4305 /wd4065 /wd4267" CACHE STRING "MSVC MT C++ flags " FORCE)
-
- if(CMAKE_CL_64)
- set(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
- else()
- set(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /ZI /J" CACHE STRING "MSVC MT flags " FORCE)
- endif()
- set(CMAKE_CXX_FLAGS_RELEASE "/O2 /Ob2 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)
- set(CMAKE_CXX_FLAGS_MINSIZEREL "/O1 /Ob1 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)
- set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/O2 /Ob1 /DNDEBUG /EHsc /MT /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
- if(CMAKE_CL_64)
- set(CMAKE_C_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
- else()
- set(CMAKE_C_FLAGS_DEBUG "/D_DEBUG /Od /Gm /EHsc /RTC1 /MTd /W3 /nologo /ZI /J" CACHE STRING "MSVC MT flags " FORCE)
- endif()
- set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)
- set(CMAKE_C_FLAGS_MINSIZEREL "/O1 /Ob1 /DNDEBUG /EHsc /MT /W3 /nologo /J" CACHE STRING "MSVC MT flags " FORCE)
- set(CMAKE_C_FLAGS_RELWITHDEBINFO "/O2 /Ob1 /DNDEBUG /EHsc /MT /W3 /nologo /Zi /J" CACHE STRING "MSVC MT flags " FORCE)
-
- if(WITH_INTERNATIONAL)
- set(GETTEXT ${LIBDIR}/gettext)
- set(GETTEXT_INC ${GETTEXT}/include)
- set(GETTEXT_LIBPATH ${GETTEXT}/lib)
- if(CMAKE_CL_64)
- set(GETTEXT_LIB gettext)
- else()
- set(GETTEXT_LIB gnu_gettext)
- endif()
- endif()
-
- if(CMAKE_CL_64)
- set(PNG_LIBRARIES libpng)
- else()
- set(PNG_LIBRARIES libpng_st)
- endif()
- set(JPEG_LIBRARIES libjpeg)
-
- set(ZLIB ${LIBDIR}/zlib)
- set(ZLIB_INCLUDE_DIRS ${ZLIB}/include)
- set(ZLIB_LIBPATH ${ZLIB}/lib)
- if(CMAKE_CL_64)
- set(ZLIB_LIBRARIES libz)
- else()
- set(ZLIB_LIBRARIES zlib)
- endif()
-
- set(PTHREADS ${LIBDIR}/pthreads)
- set(PTHREADS_INC ${PTHREADS}/include)
- set(PTHREADS_LIBPATH ${PTHREADS}/lib)
- set(PTHREADS_LIB pthreadVC2)
+ IF(WITH_INTERNATIONAL)
+ SET(GETTEXT ${LIBDIR}/gettext)
+ SET(GETTEXT_INC ${GETTEXT}/include)
+ SET(GETTEXT_LIBPATH ${GETTEXT}/lib)
+ IF(CMAKE_CL_64)
+ SET(GETTEXT_LIB gettext)
+ ELSE(CMAKE_CL_64)
+ SET(GETTEXT_LIB gnu_gettext)
+ ENDIF(CMAKE_CL_64)
+ ENDIF(WITH_INTERNATIONAL)
+
+ IF(CMAKE_CL_64)
+ SET(PNG_LIBRARIES libpng)
+ ELSE(CMAKE_CL_64)
+ SET(PNG_LIBRARIES libpng_st)
+ ENDIF(CMAKE_CL_64)
+ SET(JPEG_LIBRARY libjpeg)
+
+ SET(ZLIB ${LIBDIR}/zlib)
+ SET(ZLIB_INC ${ZLIB}/include)
+ SET(ZLIB_LIBPATH ${ZLIB}/lib)
+ IF(CMAKE_CL_64)
+ SET(ZLIB_LIBRARIES libz)
+ ELSE(CMAKE_CL_64)
+ SET(ZLIB_LIBRARIES zlib)
+ ENDIF(CMAKE_CL_64)
+
+ SET(PTHREADS ${LIBDIR}/pthreads)
+ SET(PTHREADS_INC ${PTHREADS}/include)
+ SET(PTHREADS_LIBPATH ${PTHREADS}/lib)
+ SET(PTHREADS_LIB pthreadVC2)
- set(FREETYPE ${LIBDIR}/freetype)
- set(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
- set(FREETYPE_LIBPATH ${FREETYPE}/lib)
- set(FREETYPE_LIBRARY freetype2ST)
-
- if(WITH_FFTW3)
- set(FFTW3 ${LIBDIR}/fftw3)
- set(FFTW3_LIB libfftw)
- set(FFTW3_INC ${FFTW3}/include)
- set(FFTW3_LIBPATH ${FFTW3}/lib)
- endif()
-
- if(WITH_OPENCOLLADA)
- set(OPENCOLLADA ${LIBDIR}/opencollada)
- set(OPENCOLLADA_INC ${OPENCOLLADA}/include)
- set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
- set(OPENCOLLADA_LIB OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils OpenCOLLADAStreamWriter MathMLSolver GeneratedSaxParser xml2 buffer ftoa UTF)
- set(PCRE_LIB pcre)
- endif()
+ SET(FREETYPE ${LIBDIR}/freetype)
+ SET(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
+ SET(FREETYPE_LIBPATH ${FREETYPE}/lib)
+ SET(FREETYPE_LIBRARY freetype2ST)
+
+ IF(WITH_FFTW3)
+ SET(FFTW3 ${LIBDIR}/fftw3)
+ SET(FFTW3_LIB libfftw)
+ SET(FFTW3_INC ${FFTW3}/include)
+ SET(FFTW3_LIBPATH ${FFTW3}/lib)
+ ENDIF(WITH_FFTW3)
+
+ IF(WITH_OPENCOLLADA)
+ SET(OPENCOLLADA ${LIBDIR}/opencollada)
+ SET(OPENCOLLADA_INC ${OPENCOLLADA}/include)
+ SET(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
+ SET(OPENCOLLADA_LIB OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils OpenCOLLADAStreamWriter MathMLSolver GeneratedSaxParser xml2 buffer ftoa)
+ #pcre is bundled with openCollada
+ #SET(PCRE ${LIBDIR}/pcre)
+ #SET(PCRE_LIBPATH ${PCRE}/lib)
+ SET(PCRE_LIB pcre)
+ ENDIF(WITH_OPENCOLLADA)
- if(WITH_LCMS)
- set(LCMS ${LIBDIR}/lcms)
- set(LCMS_INCLUDE_DIR ${LCMS}/include)
- set(LCMS_LIBPATH ${LCMS}/lib)
- set(LCMS_LIB lcms)
- endif()
-
- if(WITH_CODEC_FFMPEG)
- set(FFMPEG ${LIBDIR}/ffmpeg)
- set(FFMPEG_INC ${FFMPEG}/include ${FFMPEG}/include/msvc)
- set(FFMPEG_LIB avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
- set(FFMPEG_LIBPATH ${FFMPEG}/lib)
- endif()
-
- if(WITH_IMAGE_OPENEXR)
- if(MSVC80)
- set(MSVC_LIB _vs2005)
- set(MSVC_INC)
- elseif(MSVC90)
- set(MSVC_LIB _vs2008)
- set(MSVC_INC)
- elseif(MSVC10)
- set(MSVC_LIB _vs2010)
- set(MSVC_INC _vs2010)
- else()
- set(MSVC_LIB msvc)
- set(MSVC_INC)
- endif()
- set(OPENEXR ${LIBDIR}/openexr)
- set(OPENEXR_LIB Iex Half IlmImf Imath IlmThread)
- set(OPENEXR_LIBPATH ${OPENEXR}/lib${MSVC_LIB})
- set(OPENEXR_INCUDE ${OPENEXR}/include${MSVC_INC})
- set(OPENEXR_INC ${OPENEXR_INCUDE}/ ${OPENEXR_INCUDE}/IlmImf ${OPENEXR_INCUDE}/Iex ${OPENEXR_INCUDE}/Imath)
- endif()
-
- if(WITH_IMAGE_TIFF)
- set(TIFF ${LIBDIR}/tiff)
- set(TIFF_LIBRARY libtiff)
- set(TIFF_INCLUDE_DIR ${TIFF}/include)
- set(TIFF_LIBPATH ${TIFF}/lib)
- endif()
-
- if(WITH_JACK)
- set(JACK ${LIBDIR}/jack)
- set(JACK_INC ${JACK}/include/jack ${JACK}/include)
- set(JACK_LIB libjack)
- set(JACK_LIBPATH ${JACK}/lib)
- endif()
-
- if(WITH_PYTHON)
- set(PYTHON ${LIBDIR}/python)
- set(PYTHON_VERSION 3.1)
- set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}")
- # set(PYTHON_BINARY python) # not used yet
- set(PYTHON_LIBRARY python31)
- set(PYTHON_LIBPATH ${PYTHON}/lib)
- endif()
+ # TODO: IF(WITH_LCMS)
+
+ IF(WITH_FFMPEG)
+ SET(FFMPEG ${LIBDIR}/ffmpeg)
+ SET(FFMPEG_INC ${FFMPEG}/include ${FFMPEG}/include/msvc)
+ SET(FFMPEG_LIB avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
+ SET(FFMPEG_LIBPATH ${FFMPEG}/lib)
+ ENDIF(WITH_FFMPEG)
+
+ IF(WITH_IMAGE_OPENEXR)
+ SET(OPENEXR ${LIBDIR}/openexr)
+ SET(OPENEXR_INC ${OPENEXR}/include ${OPENEXR}/include/IlmImf ${OPENEXR}/include/Iex ${OPENEXR}/include/Imath)
+ SET(OPENEXR_LIB Iex Half IlmImf Imath IlmThread)
+ IF (MSVC80)
+ SET(OPENEXR_LIBPATH ${OPENEXR}/lib_vs2005)
+ ELSE (MSVC80)
+ SET(OPENEXR_LIBPATH ${OPENEXR}/lib_msvc)
+ ENDIF(MSVC80)
+ IF (MSVC90)
+ SET(OPENEXR_LIBPATH ${OPENEXR}/lib_vs2008)
+ ENDIF(MSVC90)
+ ENDIF(WITH_IMAGE_OPENEXR)
+
+ IF(WITH_IMAGE_TIFF)
+ SET(TIFF ${LIBDIR}/tiff)
+ SET(TIFF_LIBRARY libtiff)
+ SET(TIFF_INCLUDE_DIR ${TIFF}/include)
+ SET(TIFF_LIBPATH ${TIFF}/lib)
+ ENDIF(WITH_IMAGE_TIFF)
+
+ IF(WITH_JACK)
+ SET(JACK ${LIBDIR}/jack)
+ SET(JACK_INC ${JACK}/include/jack ${JACK}/include)
+ SET(JACK_LIB libjack)
+ SET(JACK_LIBPATH ${JACK}/lib)
+ ENDIF(WITH_JACK)
+
+ IF(WITH_PYTHON)
+ SET(PYTHON ${LIBDIR}/python)
+ SET(PYTHON_VERSION 3.1)
+ SET(PYTHON_INC "${PYTHON}/include/python${PYTHON_VERSION}")
+ # SET(PYTHON_BINARY python) # not used yet
+ SET(PYTHON_LIB python31)
+ SET(PYTHON_LIBPATH ${PYTHON}/lib)
+ ENDIF(WITH_PYTHON)
# MSVC only, Mingw doesnt need
- if(CMAKE_CL_64)
- set(PLATFORM_LINKFLAGS "/MACHINE:X64 /NODEFAULTLIB:libc.lib ")
- else()
- set(PLATFORM_LINKFLAGS "/NODEFAULTLIB:libc.lib ")
- endif()
-
- set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt.lib;libc.lib ")
-
- else()
- # keep GCC spesific stuff here
- if(CMAKE_COMPILER_IS_GNUCC)
- set(LLIBS "-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32 -lz -lstdc++ -lole32 -luuid")
- set(PLATFORM_CFLAGS "-pipe -funsigned-char -fno-strict-aliasing")
-
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE")
- endif()
-
- add_definitions(-DFREE_WINDOWS)
-
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
- set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
-
- if(WITH_INTERNATIONAL)
- set(GETTEXT ${LIBDIR}/gcc/gettext)
- set(GETTEXT_INC ${GETTEXT}/include)
- set(GETTEXT_LIBPATH ${GETTEXT}/lib)
- set(GETTEXT_LIB intl)
- endif()
-
- set(JPEG_LIBRARIES libjpeg)
- set(PNG_LIBRARIES png)
-
- set(ZLIB ${LIBDIR}/zlib)
- set(ZLIB_INCLUDE_DIRS ${ZLIB}/include)
- set(ZLIB_LIBPATH ${ZLIB}/lib)
- set(ZLIB_LIBRARIES z)
-
- set(PTHREADS ${LIBDIR}/pthreads)
- set(PTHREADS_INC ${PTHREADS}/include)
- set(PTHREADS_LIBPATH ${PTHREADS}/lib)
- set(PTHREADS_LIB pthreadGC2)
+ IF(CMAKE_CL_64)
+ SET(PLATFORM_LINKFLAGS "/MACHINE:X64 /NODEFAULTLIB:libc.lib;MSVCRT.lib ")
+ ELSE(CMAKE_CL_64)
+ SET(PLATFORM_LINKFLAGS "/NODEFAULTLIB:libc.lib ")
+ ENDIF(CMAKE_CL_64)
+
+ SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt.lib;libc.lib ")
+
+ ELSE(MSVC) # MINGW
+ SET(LLIBS "-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32 -lz -lstdc++ -lole32 -luuid")
+ SET(PLATFORM_CFLAGS "-pipe -funsigned-char -fno-strict-aliasing")
+
+ # Better warnings
+ SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wdeclaration-after-statement -Wno-unknown-pragmas")
+ SET(CXX_WARNINGS "-Wall -Wno-invalid-offsetof -Wno-sign-compare")
+
+ ADD_DEFINITIONS(-DFREE_WINDOWS)
- set(FREETYPE ${LIBDIR}/gcc/freetype)
- set(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
- set(FREETYPE_LIBPATH ${FREETYPE}/lib)
- set(FREETYPE_LIBRARY freetype)
-
- if(WITH_FFTW3)
- set(FFTW3 ${LIBDIR}/gcc/fftw3)
- set(FFTW3_LIB fftw3)
- set(FFTW3_INC ${FFTW3}/include)
- set(FFTW3_LIBPATH ${FFTW3}/lib)
- endif()
-
- if(WITH_OPENCOLLADA)
- set(OPENCOLLADA ${LIBDIR}/gcc/opencollada)
- set(OPENCOLLADA_INC ${OPENCOLLADA}/include)
- set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib ${OPENCOLLADA}/lib)
- set(OPENCOLLADA_LIB OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver expat pcre buffer ftoa)
- set(PCRE_LIB pcre)
- endif()
+ IF(WITH_OPENMP)
+ SET(LLIBS "${LLIBS} -lgomp")
+ SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fopenmp")
+ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fopenmp")
+ ENDIF(WITH_OPENMP)
+
+ IF(WITH_INTERNATIONAL)
+ SET(GETTEXT ${LIBDIR}/gcc/gettext)
+ SET(GETTEXT_INC ${GETTEXT}/include)
+ SET(GETTEXT_LIBPATH ${GETTEXT}/lib)
+ SET(GETTEXT_LIB intl)
+ ENDIF(WITH_INTERNATIONAL)
+
+ SET(JPEG_LIBRARY libjpeg)
+ SET(PNG_LIBRARIES png)
+
+ SET(ZLIB ${LIBDIR}/zlib)
+ SET(ZLIB_INC ${ZLIB}/include)
+ SET(ZLIB_LIBPATH ${ZLIB}/lib)
+ SET(ZLIB_LIBRARIES z)
+
+ SET(PTHREADS ${LIBDIR}/pthreads)
+ SET(PTHREADS_INC ${PTHREADS}/include)
+ SET(PTHREADS_LIBPATH ${PTHREADS}/lib)
+ SET(PTHREADS_LIB pthreadGC2)
- if(WITH_CODEC_FFMPEG)
- set(FFMPEG ${LIBDIR}/ffmpeg)
- set(FFMPEG_INC ${FFMPEG}/include ${FFMPEG}/include)
- set(FFMPEG_LIB avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
- set(FFMPEG_LIBPATH ${FFMPEG}/lib)
- endif()
-
- if(WITH_IMAGE_OPENEXR)
- set(OPENEXR ${LIBDIR}/gcc/openexr)
- set(OPENEXR_INC ${OPENEXR}/include ${OPENEXR}/include/OpenEXR)
- set(OPENEXR_LIB Half IlmImf Imath IlmThread)
- set(OPENEXR_LIBPATH ${OPENEXR}/lib)
+ SET(FREETYPE ${LIBDIR}/gcc/freetype)
+ SET(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
+ SET(FREETYPE_LIBPATH ${FREETYPE}/lib)
+ SET(FREETYPE_LIBRARY freetype)
+
+ IF(WITH_FFTW3)
+ SET(FFTW3 ${LIBDIR}/gcc/fftw3)
+ SET(FFTW3_LIB fftw3)
+ SET(FFTW3_INC ${FFTW3}/include)
+ SET(FFTW3_LIBPATH ${FFTW3}/lib)
+ ENDIF(WITH_FFTW3)
+
+ IF(WITH_OPENCOLLADA)
+ SET(OPENCOLLADA ${LIBDIR}/gcc/opencollada)
+ SET(OPENCOLLADA_INC ${OPENCOLLADA}/include)
+ SET(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib ${OPENCOLLADA}/lib)
+ SET(OPENCOLLADA_LIB OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver expat pcre buffer ftoa)
+ #pcre is bundled with openCollada
+ #SET(PCRE ${LIBDIR}/pcre)
+ #SET(PCRE_LIBPATH ${PCRE}/lib)
+ SET(PCRE_LIB pcre)
+ ENDIF(WITH_OPENCOLLADA)
+
+ IF(WITH_FFMPEG)
+ SET(FFMPEG ${LIBDIR}/ffmpeg)
+ SET(FFMPEG_INC ${FFMPEG}/include ${FFMPEG}/include)
+ SET(FFMPEG_LIB avcodec-52 avformat-52 avdevice-52 avutil-50 swscale-0)
+ SET(FFMPEG_LIBPATH ${FFMPEG}/lib)
+ ENDIF(WITH_FFMPEG)
+
+ IF(WITH_IMAGE_OPENEXR)
+ SET(OPENEXR ${LIBDIR}/gcc/openexr)
+ SET(OPENEXR_INC ${OPENEXR}/include ${OPENEXR}/include/OpenEXR)
+ SET(OPENEXR_LIB Half IlmImf Imath IlmThread)
+ SET(OPENEXR_LIBPATH ${OPENEXR}/lib)
# TODO, gives linking errors, force off
- set(WITH_IMAGE_OPENEXR OFF)
- endif()
-
- if(WITH_IMAGE_TIFF)
- set(TIFF ${LIBDIR}/gcc/tiff)
- set(TIFF_LIBRARY tiff)
- set(TIFF_INCLUDE_DIR ${TIFF}/include)
- set(TIFF_LIBPATH ${TIFF}/lib)
- endif()
-
- if(WITH_JACK)
- set(JACK ${LIBDIR}/jack)
- set(JACK_INC ${JACK}/include/jack ${JACK}/include)
- set(JACK_LIB jack)
- set(JACK_LIBPATH ${JACK}/lib)
+ SET(WITH_IMAGE_OPENEXR OFF)
+ ENDIF(WITH_IMAGE_OPENEXR)
+
+ IF(WITH_IMAGE_TIFF)
+ SET(TIFF ${LIBDIR}/gcc/tiff)
+ SET(TIFF_LIBRARY tiff)
+ SET(TIFF_INCLUDE_DIR ${TIFF}/include)
+ SET(TIFF_LIBPATH ${TIFF}/lib)
+ ENDIF(WITH_IMAGE_TIFF)
+
+ IF(WITH_JACK)
+ SET(JACK ${LIBDIR}/jack)
+ SET(JACK_INC ${JACK}/include/jack ${JACK}/include)
+ SET(JACK_LIB jack)
+ SET(JACK_LIBPATH ${JACK}/lib)
# TODO, gives linking errors, force off
- set(WITH_JACK OFF)
- endif()
-
- if(WITH_PYTHON)
- set(PYTHON ${LIBDIR}/python)
- set(PYTHON_VERSION 3.1)
- set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}")
- # set(PYTHON_BINARY python) # not used yet
- set(PYTHON_LIBRARY python31mw)
- set(PYTHON_LIBPATH ${PYTHON}/lib)
- endif()
-
- endif()
-
- # used in many places so include globally, like OpenGL
- blender_include_dirs("${PTHREADS_INC}")
-
-elseif(APPLE)
-
- if(WITH_LIBS10.5)
- set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-9.x.universal)
- else()
- if(CMAKE_OSX_ARCHITECTURES MATCHES i386)
- set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-8.x.i386)
- else()
- set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-8.0.0-powerpc)
- endif()
- endif()
+ SET(WITH_JACK OFF)
+ ENDIF(WITH_JACK)
+
+ IF(WITH_PYTHON)
+ SET(PYTHON ${LIBDIR}/python)
+ SET(PYTHON_VERSION 3.1)
+ SET(PYTHON_INC "${PYTHON}/include/python${PYTHON_VERSION}")
+ # SET(PYTHON_BINARY python) # not used yet
+ SET(PYTHON_LIB python31mw)
+ SET(PYTHON_LIBPATH ${PYTHON}/lib)
+ ENDIF(WITH_PYTHON)
+
+ ENDIF(MSVC)
+
+ENDIF(WIN32)
+
+
+IF(APPLE)
+ IF(WITH_LIBS10.5)
+ SET(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-9.x.universal)
+ ELSE(WITH_LIBS10.5)
+ IF(CMAKE_OSX_ARCHITECTURES MATCHES i386)
+ SET(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-8.x.i386)
+ ELSE(CMAKE_OSX_ARCHITECTURES MATCHES i386)
+ SET(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-8.0.0-powerpc)
+ ENDIF(CMAKE_OSX_ARCHITECTURES MATCHES i386)
+ ENDIF(WITH_LIBS10.5)
- if(WITH_OPENAL)
- find_package(OpenAL)
- if(OPENAL_FOUND)
- set(WITH_OPENAL ON)
- set(OPENAL_INCLUDE_DIR "${LIBDIR}/openal/include")
- else()
- set(WITH_OPENAL OFF)
- endif()
- endif()
-
- if(WITH_JACK)
- set(JACK /usr)
- set(JACK_INC ${JACK}/include/jack)
- set(JACK_LIB jack)
- set(JACK_LIBPATH ${JACK}/lib)
- endif()
-
- if(WITH_CODEC_SNDFILE)
- set(SNDFILE ${LIBDIR}/sndfile)
- set(SNDFILE_INC ${SNDFILE}/include)
- set(SNDFILE_LIB sndfile FLAC ogg vorbis vorbisenc)
- set(SNDFILE_LIBPATH ${SNDFILE}/lib ${FFMPEG}/lib)
- endif()
-
- set(PYTHON_VERSION 3.1)
-
- if(PYTHON_VERSION MATCHES 3.1)
+ IF(WITH_OPENAL)
+ FIND_PACKAGE(OpenAL)
+ IF(OPENAL_FOUND)
+ SET(WITH_OPENAL ON)
+ SET(OPENAL_INCLUDE_DIR "${LIBDIR}/openal/include")
+ ELSE(OPENAL_FOUND)
+ SET(WITH_OPENAL OFF)
+ ENDIF(OPENAL_FOUND)
+ ENDIF(WITH_OPENAL)
+
+ IF(WITH_JACK)
+ SET(JACK /usr)
+ SET(JACK_INC ${JACK}/include/jack)
+ SET(JACK_LIB jack)
+ SET(JACK_LIBPATH ${JACK}/lib)
+ ENDIF(WITH_JACK)
+
+ IF(WITH_SNDFILE)
+ SET(SNDFILE ${LIBDIR}/sndfile)
+ SET(SNDFILE_INC ${SNDFILE}/include)
+ SET(SNDFILE_LIB sndfile FLAC ogg vorbis vorbisenc)
+ SET(SNDFILE_LIBPATH ${SNDFILE}/lib ${FFMPEG}/lib)
+ ENDIF(WITH_SNDFILE)
+
+ SET(PYTHON_VERSION 3.1)
+
+ IF(PYTHON_VERSION MATCHES 3.1)
# we use precompiled libraries for py 3.1 and up by default
- set(PYTHON ${LIBDIR}/python)
- set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}")
- # set(PYTHON_BINARY "${PYTHON}/bin/python${PYTHON_VERSION}") # not used yet
- set(PYTHON_LIBRARY python${PYTHON_VERSION})
- set(PYTHON_LIBPATH "${PYTHON}/lib/python${PYTHON_VERSION}")
- # set(PYTHON_LINKFLAGS "-u _PyMac_Error") # won't build with this enabled
- else()
+ SET(PYTHON ${LIBDIR}/python)
+ SET(PYTHON_INC "${PYTHON}/include/python${PYTHON_VERSION}")
+ # SET(PYTHON_BINARY "${PYTHON}/bin/python${PYTHON_VERSION}") # not used yet
+ SET(PYTHON_LIB python${PYTHON_VERSION})
+ SET(PYTHON_LIBPATH "${PYTHON}/lib/python${PYTHON_VERSION}")
+ # SET(PYTHON_LINKFLAGS "-u _PyMac_Error") # won't build with this enabled
+ ELSE(PYTHON_VERSION MATCHES 3.1)
# otherwise, use custom system framework
- set(PYTHON /System/Library/Frameworks/Python.framework/Versions/)
- set(PYTHON_VERSION 3.1)
- set(PYTHON_INCLUDE_DIRS "${PYTHON}${PYTHON_VERSION}/include/python${PYTHON_VERSION}")
- # set(PYTHON_BINARY ${PYTHON}${PYTHON_VERSION}/bin/python${PYTHON_VERSION}) # not used yet
- set(PYTHON_LIBRARY "")
- set(PYTHON_LIBPATH ${PYTHON}${PYTHON_VERSION}/lib/python${PYTHON_VERSION}/config)
- set(PYTHON_LINKFLAGS "-u _PyMac_Error -framework System -framework Python")
- endif()
-
- if(WITH_INTERNATIONAL)
- set(GETTEXT ${LIBDIR}/gettext)
- set(GETTEXT_INC "${GETTEXT}/include")
- set(GETTEXT_LIB intl iconv)
- set(GETTEXT_LIBPATH ${GETTEXT}/lib)
- endif()
+ SET(PYTHON /System/Library/Frameworks/Python.framework/Versions/)
+ SET(PYTHON_VERSION 3.1)
+ SET(PYTHON_INC "${PYTHON}${PYTHON_VERSION}/include/python${PYTHON_VERSION}")
+ # SET(PYTHON_BINARY ${PYTHON}${PYTHON_VERSION}/bin/python${PYTHON_VERSION}) # not used yet
+ SET(PYTHON_LIB "")
+ SET(PYTHON_LIBPATH ${PYTHON}${PYTHON_VERSION}/lib/python${PYTHON_VERSION}/config)
+ SET(PYTHON_LINKFLAGS "-u _PyMac_Error -framework System -framework Python")
+ ENDIF(PYTHON_VERSION MATCHES 3.1)
+
+ IF(WITH_INTERNATIONAL)
+ SET(GETTEXT ${LIBDIR}/gettext)
+ SET(GETTEXT_INC "${GETTEXT}/include")
+ SET(GETTEXT_LIB intl iconv)
+ SET(GETTEXT_LIBPATH ${GETTEXT}/lib)
+ ENDIF(WITH_INTERNATIONAL)
- if(WITH_FFTW3)
- set(FFTW3 ${LIBDIR}/fftw3)
- set(FFTW3_INC ${FFTW3}/include)
- set(FFTW3_LIB fftw3)
- set(FFTW3_LIBPATH ${FFTW3}/lib)
- endif()
-
- set(PNG_LIBRARIES png)
- set(JPEG_LIBRARIES jpeg)
-
- set(ZLIB /usr)
- set(ZLIB_INCLUDE_DIRS "${ZLIB}/include")
- set(ZLIB_LIBRARIES z bz2)
-
- set(FREETYPE ${LIBDIR}/freetype)
- set(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
- set(FREETYPE_LIBPATH ${FREETYPE}/lib)
- set(FREETYPE_LIBRARY freetype)
-
- if(WITH_IMAGE_OPENEXR)
- set(OPENEXR ${LIBDIR}/openexr)
- set(OPENEXR_INC ${OPENEXR}/include/OpenEXR ${OPENEXR}/include)
- set(OPENEXR_LIB Iex Half IlmImf Imath IlmThread)
- set(OPENEXR_LIBPATH ${OPENEXR}/lib)
- endif()
-
- if(WITH_LCMS)
- set(LCMS ${LIBDIR}/lcms)
- set(LCMS_INCLUDE_DIR ${LCMS}/include)
- set(LCMS_LIBRARY lcms)
- set(LCMS_LIBPATH ${LCMS}/lib)
- endif()
-
- if(WITH_CODEC_FFMPEG)
- set(FFMPEG ${LIBDIR}/ffmpeg)
- set(FFMPEG_INC ${FFMPEG}/include)
- set(FFMPEG_LIB avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg)
- set(FFMPEG_LIBPATH ${FFMPEG}/lib)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__STDC_CONSTANT_MACROS")
- endif()
-
- if(WITH_SAMPLERATE)
- set(LIBSAMPLERATE ${LIBDIR}/samplerate)
- set(LIBSAMPLERATE_INC ${LIBSAMPLERATE}/include)
- set(LIBSAMPLERATE_LIB samplerate)
- set(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
- endif()
-
- set(LLIBS stdc++ SystemStubs)
-
- if(WITH_COCOA)
- set(PLATFORM_CFLAGS "-pipe -funsigned-char -DGHOST_COCOA")
- set(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio")
- if(USE_QTKIT)
- set(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DUSE_QTKIT")
- set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QTKit")
- if(CMAKE_OSX_ARCHITECTURES MATCHES i386)
- set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
+ IF(WITH_FFTW3)
+ SET(FFTW3 ${LIBDIR}/fftw3)
+ SET(FFTW3_INC ${FFTW3}/include)
+ SET(FFTW3_LIB fftw3)
+ SET(FFTW3_LIBPATH ${FFTW3}/lib)
+ ENDIF(WITH_FFTW3)
+
+ SET(PNG_LIBRARIES png)
+ SET(JPEG_LIBRARY jpeg)
+
+ SET(ZLIB /usr)
+ SET(ZLIB_INC "${ZLIB}/include")
+ SET(ZLIB_LIBRARIES z bz2)
+
+ SET(FREETYPE ${LIBDIR}/freetype)
+ SET(FREETYPE_INCLUDE_DIRS ${FREETYPE}/include ${FREETYPE}/include/freetype2)
+ SET(FREETYPE_LIBPATH ${FREETYPE}/lib)
+ SET(FREETYPE_LIBRARY freetype)
+
+ IF(WITH_IMAGE_OPENEXR)
+ SET(OPENEXR ${LIBDIR}/openexr)
+ SET(OPENEXR_INC ${OPENEXR}/include/OpenEXR ${OPENEXR}/include)
+ SET(OPENEXR_LIB Iex Half IlmImf Imath IlmThread)
+ SET(OPENEXR_LIBPATH ${OPENEXR}/lib)
+ ENDIF(WITH_IMAGE_OPENEXR)
+
+ IF(WITH_LCMS)
+ SET(LCMS ${LIBDIR}/lcms)
+ SET(LCMS_INCLUDE_DIR ${LCMS}/include)
+ SET(LCMS_LIBRARY lcms)
+ SET(LCMS_LIBPATH ${LCMS}/lib)
+ ENDIF(WITH_LCMS)
+
+ IF(WITH_FFMPEG)
+ SET(FFMPEG ${LIBDIR}/ffmpeg)
+ SET(FFMPEG_INC ${FFMPEG}/include)
+ SET(FFMPEG_LIB avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg)
+ SET(FFMPEG_LIBPATH ${FFMPEG}/lib)
+ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D__STDC_CONSTANT_MACROS")
+ ENDIF(WITH_FFMPEG)
+
+ SET(LIBSAMPLERATE ${LIBDIR}/samplerate)
+ SET(LIBSAMPLERATE_INC ${LIBSAMPLERATE}/include)
+ SET(LIBSAMPLERATE_LIB samplerate)
+ SET(LIBSAMPLERATE_LIBPATH ${LIBSAMPLERATE}/lib)
+
+ SET(LLIBS stdc++ SystemStubs)
+
+ IF (WITH_COCOA)
+ SET(PLATFORM_CFLAGS "-pipe -funsigned-char -DGHOST_COCOA")
+ SET(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio")
+ IF(USE_QTKIT)
+ SET(PLATFORM_CFLAGS "${PLATFORM_CFLAGS} -DUSE_QTKIT")
+ SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QTKit")
+ IF(CMAKE_OSX_ARCHITECTURES MATCHES i386)
+ SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
#libSDL still needs 32bit carbon quicktime
- endif()
- elseif(WITH_CODEC_QUICKTIME)
- set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
- endif()
- else()
- set(PLATFORM_CFLAGS "-pipe -funsigned-char")
- set(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime")
- endif()
-
- if(WITH_OPENCOLLADA)
- set(OPENCOLLADA ${LIBDIR}/opencollada)
- set(OPENCOLLADA_INC ${OPENCOLLADA}/include)
- set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
- set(OPENCOLLADA_LIB "OpenCOLLADASaxFrameworkLoader -lOpenCOLLADAFramework -lOpenCOLLADABaseUtils -lOpenCOLLADAStreamWriter -lMathMLSolver -lGeneratedSaxParser -lUTF -lxml2 -lbuffer -lftoa" )
+ ENDIF(CMAKE_OSX_ARCHITECTURES MATCHES i386)
+ ELSEIF(WITH_QUICKTIME)
+ SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QuickTime")
+ ENDIF(USE_QTKIT)
+ ELSE (WITH_COCOA)
+ SET(PLATFORM_CFLAGS "-pipe -funsigned-char")
+ SET(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime")
+ ENDIF (WITH_COCOA)
+
+ IF(WITH_OPENMP)
+ SET(LLIBS "${LLIBS} -lgomp")
+ SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fopenmp")
+ SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fopenmp")
+ ENDIF(WITH_OPENMP)
+
+ IF (WITH_OPENCOLLADA)
+ SET(OPENCOLLADA ${LIBDIR}/opencollada)
+ SET(OPENCOLLADA_INC ${OPENCOLLADA}/include)
+ SET(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
+ SET(OPENCOLLADA_LIB "OpenCOLLADASaxFrameworkLoader -lOpenCOLLADAFramework -lOpenCOLLADABaseUtils -lOpenCOLLADAStreamWriter -lMathMLSolver -lGeneratedSaxParser -lUTF -lxml2 -lbuffer -lftoa" )
#pcre is bundled with openCollada
- #set(PCRE ${LIBDIR}/pcre)
- #set(PCRE_LIBPATH ${PCRE}/lib)
- set(PCRE_LIB pcre)
+ #SET(PCRE ${LIBDIR}/pcre)
+ #SET(PCRE_LIBPATH ${PCRE}/lib)
+ SET(PCRE_LIB pcre)
#libxml2 is used
- #set(EXPAT ${LIBDIR}/expat)
- #set(EXPAT_LIBPATH ${EXPAT}/lib)
- set(EXPAT_LIB)
- endif()
-
- if(WITH_SDL)
- set(SDL ${LIBDIR}/sdl)
- set(SDL_INCLUDE_DIR ${SDL}/include)
- set(SDL_LIBRARY SDL)
- set(SDL_LIBPATH ${SDL}/lib)
- endif()
-
- set(PNG "${LIBDIR}/png")
- set(PNG_INCLUDE_DIR "${PNG}/include")
- set(PNG_LIBPATH ${PNG}/lib)
-
- set(JPEG "${LIBDIR}/jpeg")
- set(JPEG_INCLUDE_DIR "${JPEG}/include")
- set(JPEG_LIBPATH ${JPEG}/lib)
-
- if(WITH_IMAGE_TIFF)
- set(TIFF ${LIBDIR}/tiff)
- set(TIFF_INCLUDE_DIR ${TIFF}/include)
- set(TIFF_LIBRARY tiff)
- set(TIFF_LIBPATH ${TIFF}/lib)
- endif()
-
- set(EXETYPE MACOSX_BUNDLE)
-
- set(CMAKE_C_FLAGS_DEBUG "-fno-strict-aliasing -g")
- set(CMAKE_CXX_FLAGS_DEBUG "-fno-strict-aliasing -g")
- if(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
- set(CMAKE_CXX_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -fvariable-expansion-in-unroller")
- set(CMAKE_C_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -fvariable-expansion-in-unroller")
- elseif(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
- set(CMAKE_CXX_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -msse3 -mssse3 -fvariable-expansion-in-unroller")
- set(CMAKE_C_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -msse3 -mssse3 -fvariable-expansion-in-unroller")
- else()
- set(CMAKE_C_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
- set(CMAKE_CXX_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
- endif()
-endif()
+ #SET(EXPAT ${LIBDIR}/expat)
+ #SET(EXPAT_LIBPATH ${EXPAT}/lib)
+ SET(EXPAT_LIB)
+ ENDIF (WITH_OPENCOLLADA)
+
+ IF(WITH_SDL)
+ SET(SDL ${LIBDIR}/sdl)
+ SET(SDL_INCLUDE_DIR ${SDL}/include)
+ SET(SDL_LIBRARY SDL)
+ SET(SDL_LIBPATH ${SDL}/lib)
+ ENDIF(WITH_SDL)
+
+ SET(PNG "${LIBDIR}/png")
+ SET(PNG_INC "${PNG}/include")
+ SET(PNG_LIBPATH ${PNG}/lib)
+
+ SET(JPEG "${LIBDIR}/jpeg")
+ SET(JPEG_INC "${JPEG}/include")
+ SET(JPEG_LIBPATH ${JPEG}/lib)
+
+ IF(WITH_IMAGE_TIFF)
+ SET(TIFF ${LIBDIR}/tiff)
+ SET(TIFF_INCLUDE_DIR ${TIFF}/include)
+ SET(TIFF_LIBRARY tiff)
+ SET(TIFF_LIBPATH ${TIFF}/lib)
+ ENDIF(WITH_IMAGE_TIFF)
+
+ SET(EXETYPE MACOSX_BUNDLE)
+
+ SET(CMAKE_C_FLAGS_DEBUG "-fno-strict-aliasing -g")
+ SET(CMAKE_CXX_FLAGS_DEBUG "-fno-strict-aliasing -g")
+ IF(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
+ SET(CMAKE_CXX_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -fvariable-expansion-in-unroller")
+ SET(CMAKE_C_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -fvariable-expansion-in-unroller")
+ ELSEIF(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
+ SET(CMAKE_CXX_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -msse3 -mssse3 -fvariable-expansion-in-unroller")
+ SET(CMAKE_C_FLAGS_RELEASE "-O3 -mdynamic-no-pic -ftree-vectorize -msse -msse2 -msse3 -mssse3 -fvariable-expansion-in-unroller")
+ ELSE(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
+ SET(CMAKE_C_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
+ SET(CMAKE_CXX_FLAGS_RELEASE "-mdynamic-no-pic -fno-strict-aliasing")
+ ENDIF(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
+
+ # Better warnings
+ SET(C_WARNINGS "-Wall -Wno-char-subscripts -Wpointer-arith -Wcast-align -Wdeclaration-after-statement -Wno-unknown-pragmas")
+ SET(CXX_WARNINGS "-Wall -Wno-invalid-offsetof -Wno-sign-compare")
+
+ENDIF(APPLE)
# buildinfo
-if(WITH_BUILDINFO)
+IF(WITH_BUILDINFO)
# BUILD_PLATFORM and BUILD_PLATFORM are taken from CMake
- if(UNIX)
- execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
- execute_process(COMMAND date "+%H:%M:%S" OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
- execute_process(COMMAND svnversion ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE BUILD_REV RESULT_VARIABLE BUILD_REV_RETURN OUTPUT_STRIP_TRAILING_WHITESPACE)
- if(BUILD_REV_RETURN)
- set(BUILD_REV "unknown")
- endif()
- endif()
+ IF(UNIX)
+ EXEC_PROGRAM("date \"+%Y-%m-%d\"" OUTPUT_VARIABLE BUILD_DATE)
+ EXEC_PROGRAM("date \"+%H:%M:%S\"" OUTPUT_VARIABLE BUILD_TIME)
+ EXEC_PROGRAM("svnversion ${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE BUILD_REV RETURN_VALUE BUILD_REV_RETURN)
+ IF(BUILD_REV_RETURN)
+ SET(BUILD_REV "unknown")
+ ENDIF(BUILD_REV_RETURN)
+ ENDIF(UNIX)
- if(WIN32)
- execute_process(COMMAND cmd /c date /t OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
- execute_process(COMMAND cmd /c time /t OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
- execute_process(COMMAND svnversion ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE BUILD_REV RESULT_VARIABLE BUILD_REV_RETURN OUTPUT_STRIP_TRAILING_WHITESPACE)
- if(BUILD_REV_RETURN)
- set(BUILD_REV "unknown")
- endif()
- endif()
-endif()
+ IF(WIN32)
+ EXEC_PROGRAM("cmd /c date /t" OUTPUT_VARIABLE BUILD_DATE)
+ EXEC_PROGRAM("cmd /c time /t" OUTPUT_VARIABLE BUILD_TIME)
+ EXEC_PROGRAM("svnversion ${CMAKE_SOURCE_DIR}" OUTPUT_VARIABLE BUILD_REV RETURN_VALUE BUILD_REV_RETURN)
+ IF(BUILD_REV_RETURN)
+ SET(BUILD_REV "unknown")
+ ENDIF(BUILD_REV_RETURN)
+ ENDIF(WIN32)
+ENDIF(WITH_BUILDINFO)
#-----------------------------------------------------------------------------
# Common.
-if(WITH_RAYOPTIMIZATION)
- if(CMAKE_COMPILER_IS_GNUCC)
- if(SUPPORT_SSE_BUILD)
- set(PLATFORM_CFLAGS " -msse ${PLATFORM_CFLAGS}")
- add_definitions(-D__SSE__ -D__MMX__)
- endif()
- if(SUPPORT_SSE2_BUILD)
- set(PLATFORM_CFLAGS " -msse2 ${PLATFORM_CFLAGS}")
- add_definitions(-D__SSE2__)
- if(NOT SUPPORT_SSE_BUILD) # dont double up
- add_definitions(-D__MMX__)
- endif()
- endif()
- endif()
-endif()
-
-if(WITH_IMAGE_OPENJPEG)
+IF(WITH_RAYOPTIMIZATION)
+ IF(CMAKE_COMPILER_IS_GNUCC)
+ IF(SUPPORT_SSE_BUILD)
+ SET(PLATFORM_CFLAGS " -msse ${PLATFORM_CFLAGS}")
+ ADD_DEFINITIONS(-D__SSE__ -D__MMX__)
+ ENDIF(SUPPORT_SSE_BUILD)
+ IF(SUPPORT_SSE2_BUILD)
+ SET(PLATFORM_CFLAGS " -msse2 ${PLATFORM_CFLAGS}")
+ ADD_DEFINITIONS(-D__SSE2__)
+ IF(NOT SUPPORT_SSE_BUILD) # dont double up
+ ADD_DEFINITIONS(-D__MMX__)
+ ENDIF(NOT SUPPORT_SSE_BUILD)
+ ENDIF(SUPPORT_SSE2_BUILD)
+ ENDIF(CMAKE_COMPILER_IS_GNUCC)
+ENDIF(WITH_RAYOPTIMIZATION)
+
+IF(WITH_IMAGE_OPENJPEG)
set(OPENJPEG ${CMAKE_SOURCE_DIR}/extern/libopenjpeg)
set(OPENJPEG_INC ${OPENJPEG})
-endif()
-
-if(WITH_IMAGE_REDCODE)
- set(REDCODE ${CMAKE_SOURCE_DIR}/extern)
- set(REDCODE_INC ${REDCODE})
-endif()
+ set(OPENJPEG_LIb extern_openjpeg)
+ENDIF(WITH_IMAGE_OPENJPEG)
#-----------------------------------------------------------------------------
# Blender WebPlugin
-if(WITH_WEBPLUGIN)
- set(GECKO_DIR "${CMAKE_SOURCE_DIR}/../gecko-sdk/" CACHE PATH "Gecko SDK path")
- set(WEBPLUGIN_SANDBOX_MODE "apparmor" CACHE STRING "WEB Plugin sandbox mode, can be apparmor, privsep, none")
+IF(WITH_WEBPLUGIN)
+ SET(GECKO_DIR "${CMAKE_SOURCE_DIR}/../gecko-sdk/" CACHE PATH "Gecko SDK path")
+ SET(WEBPLUGIN_SANDBOX_MODE "apparmor" CACHE STRING "WEB Plugin sandbox mode, can be apparmor, privsep, none")
- set(WITH_PLAYER ON)
-endif()
+ SET(WITH_PLAYER ON)
+ENDIF(WITH_WEBPLUGIN)
#-----------------------------------------------------------------------------
# Configure OpenGL.
-find_package(OpenGL)
-blender_include_dirs("${OPENGL_INCLUDE_DIR}")
-# unset(OPENGL_LIBRARIES CACHE) # not compat with older cmake
-# unset(OPENGL_xmesa_INCLUDE_DIR CACHE) # not compat with older cmake
-
-#-----------------------------------------------------------------------------
-# Configure OpenMP.
-if(WITH_OPENMP)
- find_package(OpenMP)
- if(OPENMP_FOUND)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
-
- if(APPLE AND ${CMAKE_GENERATOR} MATCHES "Xcode")
- set(CMAKE_XCODE_ATTRIBUTE_ENABLE_OPENMP_SUPPORT "YES")
- endif()
- else()
- set(WITH_OPENMP OFF)
- endif()
-
- mark_as_advanced(OpenMP_C_FLAGS)
- mark_as_advanced(OpenMP_CXX_FLAGS)
-endif()
+FIND_PACKAGE(OpenGL)
+INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
+# UNSET(OPENGL_LIBRARIES CACHE) # not compat with older cmake
+# UNSET(OPENGL_xmesa_INCLUDE_DIR CACHE) # not compat with older cmake
#-----------------------------------------------------------------------------
# Extra compile flags
-
-if((NOT WIN32) AND (NOT MSVC))
- # used for internal debug checks
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
- set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
-
- # assert() checks for this.
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
- set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -DNDEBUG")
- set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -DNDEBUG")
-
- set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DNDEBUG")
- set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -DNDEBUG")
- set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -DNDEBUG")
-endif()
-
-if(CMAKE_COMPILER_IS_GNUCC)
-
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_ALL -Wall)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_CAST_ALIGN -Wcast-align)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_ERROR_DECLARATION_AFTER_STATEMENT -Werror=declaration-after-statement)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_ERROR_IMPLICIT_FUNCTION_DECLARATION -Werror=implicit-function-declaration)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_ERROR_RETURN_TYPE -Werror=return-type)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_ERROR_STRICT_PROTOTYPES -Werror=strict-prototypes)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_NO_CHAR_SUBSCRIPTS -Wno-char-subscripts)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_NO_UNKNOWN_PRAGMAS -Wno-unknown-pragmas)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_POINTER_ARITH -Wpointer-arith)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_UNUSED_PARAMETER -Wunused-parameter)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_WRITE_STRINGS -Wwrite-strings)
-
- ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_ALL -Wall)
- ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_INVALID_OFFSETOF -Wno-invalid-offsetof)
- ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_SIGN_COMPARE -Wno-sign-compare)
-
-elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
-
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_ALL -Wall)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_POINTER_ARITH -Wpointer-arith)
- ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_NO_UNKNOWN_PRAGMAS -Wno-unknown-pragmas)
-
- ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_ALL -Wall)
- ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_INVALID_OFFSETOF -Wno-invalid-offsetof)
- ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_SIGN_COMPARE -Wno-sign-compare)
-
-endif()
-
-
-set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${PLATFORM_CFLAGS} ${C_WARNINGS}")
-set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${PLATFORM_CFLAGS} ${CXX_WARNINGS}")
+SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${PLATFORM_CFLAGS} ${C_WARNINGS}")
+SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${PLATFORM_CFLAGS} ${CXX_WARNINGS}")
# better not define flags here but this is a debugging option thats off by default.
-if(WITH_CXX_GUARDEDALLOC)
- set(CMAKE_CXX_FLAGS " -DWITH_CXX_GUARDEDALLOC -I${CMAKE_SOURCE_DIR}/intern/guardedalloc ${CMAKE_CXX_FLAGS}")
-endif()
-
-if(WITH_ASSERT_ABORT)
- add_definitions(-DWITH_ASSERT_ABORT)
-endif()
-
-# message(STATUS "Using CFLAGS: ${CMAKE_C_FLAGS}")
-# message(STATUS "Using CXXFLAGS: ${CMAKE_CXX_FLAGS}")
+IF(WITH_CXX_GUARDEDALLOC)
+ SET(CMAKE_CXX_FLAGS " -DWITH_CXX_GUARDEDALLOC -I${CMAKE_SOURCE_DIR}/intern/guardedalloc ${CMAKE_CXX_FLAGS}")
+ENDIF(WITH_CXX_GUARDEDALLOC)
#-----------------------------------------------------------------------------
# Libraries
-
-add_subdirectory(source)
-add_subdirectory(intern)
-add_subdirectory(extern)
+FILE(WRITE ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt "")
+ADD_SUBDIRECTORY(intern)
+ADD_SUBDIRECTORY(extern)
+ADD_SUBDIRECTORY(source)
#-----------------------------------------------------------------------------
# Blender Application
-add_subdirectory(source/creator)
+ADD_SUBDIRECTORY(source/creator)
#-----------------------------------------------------------------------------
# Blender Player
-if(WITH_PLAYER)
- add_subdirectory(source/blenderplayer)
-endif()
+IF(WITH_PLAYER)
+ ADD_SUBDIRECTORY(source/blenderplayer)
+ENDIF(WITH_PLAYER)
diff --git a/COPYING b/COPYING
index 3be7c91320a..6e1e14ac224 100644
--- a/COPYING
+++ b/COPYING
@@ -2,7 +2,7 @@ Blender uses the GNU General Public License, which describes the rights
to distribute or change the code.
Please read this file for the full license.
-doc/license/GPL-license.txt
+doc/GPL-license.txt
Apart from the GNU GPL, Blender is not available under other licenses.
diff --git a/GNUmakefile b/GNUmakefile
deleted file mode 100644
index 2abb6846e95..00000000000
--- a/GNUmakefile
+++ /dev/null
@@ -1,74 +0,0 @@
-# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
-# vim: tabstop=8
-# $Id$
-#
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# This Makefile does an out-of-source CMake build in ../build/`OS`_`CPU`
-# eg:
-# ../build/Linux_i386
-# This is for users who like to configure & build blender with a single command.
-
-
-# System Vars
-OS:=$(shell uname -s)
-OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
-# CPU:=$(shell uname -m) # UNUSED
-
-
-# Source and Build DIR's
-BLENDER_DIR:=$(shell pwd -P)
-BUILD_DIR:=$(shell dirname $(BLENDER_DIR))/build/$(OS_NCASE)
-
-
-# Get the number of cores for threaded build
-NPROCS:=1
-ifeq ($(OS), Linux)
- NPROCS:=$(shell grep -c ^processor /proc/cpuinfo)
-endif
-ifeq ($(OS), Darwin)
- NPROCS:=$(shell system_profiler | awk '/Number Of CPUs/{print $4}{next;}')
-endif
-ifeq ($(OS), FreeBSD)
- NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
-endif
-ifeq ($(OS), NetBSD)
- NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
-endif
-
-
-# Build Blender
-all:
- @echo
- @echo Configuring Blender ...
-
- if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
- mkdir -p $(BUILD_DIR) ; \
- cd $(BUILD_DIR) ; \
- cmake $(BLENDER_DIR) -DCMAKE_BUILD_TYPE:STRING=Release ; \
- fi
-
- @echo
- @echo Building Blender ...
- cd $(BUILD_DIR) ; make -s -j $(NPROCS)
- @echo
- @echo run blender from "$(BUILD_DIR)/bin/blender"
- @echo
-
-.PHONY: all
diff --git a/Makefile b/Makefile
new file mode 100644
index 00000000000..d92edf2c02c
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,60 @@
+# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
+# vim: tabstop=8
+# $Id$
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2002 by Wouter van Heyst
+# All rights reserved.
+#
+# The Original Code is: revision 1.1
+#
+# Contributor(s): Hans Lambermont, GSR
+#
+# ***** END GPL LICENSE BLOCK *****
+#
+# Toplevel Makefile for blender. Bounces make to subdirectories.
+# Available targets: 'all' 'debug' 'release'
+
+# If the user wants to override some of the build
+# vars they can put it in the file user-def.mk which
+# will get included if it exists (please do not commit
+# user-def.mk to the revision control server).
+sinclude user-def.mk
+
+# To build without openAL, set it as an environment variable,
+# or put it uncommented in user-def.mk:
+# export NAN_NO_OPENAL=true
+
+export NANBLENDERHOME=$(shell pwd)
+MAKEFLAGS=-I$(NANBLENDERHOME)/build_files/make --no-print-directory
+
+SOURCEDIR =
+ifeq ($(FREE_WINDOWS),true)
+ DIRS ?= $(NANBLENDERHOME)/build_files/make/dlltool extern intern source po
+else
+ DIRS ?= extern intern source po
+endif
+
+include build_files/make/nan_subdirs.mk
+
+.PHONY: release
+release:
+ @echo "====> $(MAKE) $@ in $(SOURCEDIR)/$@" ;\
+ $(MAKE) -C $@ $@ || exit 1;
+
+
diff --git a/SConstruct b/SConstruct
index fe60d41c48d..032b1eb1ea8 100644
--- a/SConstruct
+++ b/SConstruct
@@ -28,8 +28,6 @@
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
-#
-# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
import platform as pltfrm
@@ -72,7 +70,7 @@ quickdebug = None
##### BEGIN SETUP #####
-B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
+B.possible_types = ['core', 'player', 'intern', 'extern']
B.binarykind = ['blender' , 'blenderplayer']
##################################
@@ -142,6 +140,7 @@ if not env:
print "Could not create a build environment"
Exit()
+
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
@@ -396,7 +395,7 @@ SConscript(B.root_build_dir+'/source/SConscript')
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
- if (not tp == 'player') and (not tp == 'player2'):
+ if not tp == 'player':
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
@@ -410,10 +409,9 @@ if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
env.BlenderProg(B.root_build_dir, "blender", mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
- playerlist += B.create_blender_liblist(env, 'player2')
playerlist += B.create_blender_liblist(env, 'intern')
playerlist += B.create_blender_liblist(env, 'extern')
- env.BlenderProg(B.root_build_dir, "blenderplayer", playerlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
+ env.BlenderProg(B.root_build_dir, "blenderplayer", playerlist, thestatlibs + dobj + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
@@ -489,13 +487,11 @@ if env['OURPLATFORM']!='darwin':
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
- if '__pycache__' in dn: # py3.2 cache dir
- dn.remove('__pycache__')
-
+
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
-
- source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
+
+ source=[os.path.join(dp, f) for f in df if f[-3:]!='pyc']
# To ensure empty dirs are created too
if len(source)==0:
env.Execute(Mkdir(dir))
@@ -542,24 +538,24 @@ for tp, tn, tf in os.walk('release/plugins'):
df = tp[8:] # remove 'release/'
for f in tf:
pluglist.append(os.path.join(tp, f))
- plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )
+ plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], df, f) )
# header files for plugins
pluglist.append('source/blender/blenpluginapi/documentation.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'documentation.h'))
pluglist.append('source/blender/blenpluginapi/externdef.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'externdef.h'))
pluglist.append('source/blender/blenpluginapi/floatpatch.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'floatpatch.h'))
pluglist.append('source/blender/blenpluginapi/iff.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'iff.h'))
pluglist.append('source/blender/blenpluginapi/plugin.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'plugin.h'))
pluglist.append('source/blender/blenpluginapi/util.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'util.h'))
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))
+plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], 'plugins', 'include', 'plugin.def'))
plugininstall = []
for targetdir,srcfile in zip(plugtargetlist, pluglist):
diff --git a/build_files/cmake/cmake_consistency_check.py b/build_files/cmake/cmake_consistency_check.py
index 87bbc929a93..a34f21d9e8a 100644
--- a/build_files/cmake/cmake_consistency_check.py
+++ b/build_files/cmake/cmake_consistency_check.py
@@ -1,6 +1,6 @@
#!/usr/bin/env python
-# $Id$
+# $Id: cmake_consistency_check.py 34636 2011-02-04 09:27:25Z campbellbarton $
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
diff --git a/build_files/cmake/example_scripts/make_quiet.sh b/build_files/cmake/example_scripts/make_quiet.sh
index 9e179201541..9e179201541 100755..100644
--- a/build_files/cmake/example_scripts/make_quiet.sh
+++ b/build_files/cmake/example_scripts/make_quiet.sh
diff --git a/build_files/package_spec/build_debian.sh b/build_files/package_spec/build_debian.sh
index 17c0abb888b..17c0abb888b 100755..100644
--- a/build_files/package_spec/build_debian.sh
+++ b/build_files/package_spec/build_debian.sh
diff --git a/build_files/package_spec/debian/changelog b/build_files/package_spec/debian/changelog
deleted file mode 100644
index 0559bb0c4d8..00000000000
--- a/build_files/package_spec/debian/changelog
+++ /dev/null
@@ -1,5 +0,0 @@
-blender (2.56+svn34749-bf) unstable; urgency=low
-
- * New upstream SVN snapshot.
-
- -- Dan Eicher <dan@trollwerks.org> Wed, 09 Feb 2011 18:55:24 -0700
diff --git a/build_files/package_spec/debian/compat b/build_files/package_spec/debian/compat
deleted file mode 100644
index 7f8f011eb73..00000000000
--- a/build_files/package_spec/debian/compat
+++ /dev/null
@@ -1 +0,0 @@
-7
diff --git a/build_files/package_spec/debian/control b/build_files/package_spec/debian/control
deleted file mode 100644
index 5d9615faf8b..00000000000
--- a/build_files/package_spec/debian/control
+++ /dev/null
@@ -1,23 +0,0 @@
-Source: blender
-Section: graphics
-Priority: extra
-Maintainer: Dan Eicher <dan@trollwerks.org>
-Build-Depends: debhelper (>= 7.0.50~), cmake, python3, python, libfreetype6-dev, libglu1-mesa-dev, libilmbase-dev, libopenexr-dev, libjpeg62-dev, libopenal-dev, libpng12-dev, libsamplerate0-dev, libsdl-dev, libtiff4-dev, libx11-dev, libxi-dev, zlib1g-dev, python3.1-dev [!hurd-i386 !kfreebsd-amd64 !kfreebsd-i386]
-Standards-Version: 3.9.1
-Homepage: http://blender.org/
-Vcs-Browser: http://github.com/eponymous/blender
-Vcs-Git: git://github.com/eponymous/blender.git
-X-Python3-Version: >= 3.1, << 3.2
-
-Package: blender
-Architecture: any
-Depends: ${shlibs:Depends}, ${python3:Depends}, ${misc:Depends}
-Description: Very fast and versatile 3D modeller/renderer
- Blender is an integrated 3d suite for modelling, animation, rendering,
- post-production, interactive creation and playback (games). Blender has its
- own particular user interface, which is implemented entirely in OpenGL and
- designed with speed in mind. Python bindings are available for scripting;
- import/export features for popular file formats like 3D Studio and Wavefront
- Obj are implemented as scripts by the community. Stills, animations, models
- for games or other third party engines and interactive content in the form of
- a standalone binary and/or a web plug-in are common products of Blender use.
diff --git a/build_files/package_spec/debian/copyright b/build_files/package_spec/debian/copyright
deleted file mode 100644
index 5758dc3a086..00000000000
--- a/build_files/package_spec/debian/copyright
+++ /dev/null
@@ -1,92 +0,0 @@
-This work was packaged for Debian by:
-
- Dan Eicher <dan@trollwerks.org> on Tue, 08 Feb 2011 21:59:32 -0700
-
-It was downloaded from:
-
- http://blender.org
-
-Copyright:
-
- Copyright (C) 2002-2011 Blender Foundation
-
-License:
-
- This package is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This package is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>
-
-On Debian systems, the complete text of the GNU General
-Public License version 2 can be found in "/usr/share/common-licenses/GPL-2".
-
-Python:
-
- PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2
- --------------------------------------------
-
- 1. This LICENSE AGREEMENT is between the Python Software Foundation
- ("PSF"), and the Individual or Organization ("Licensee") accessing and
- otherwise using this software ("Python") in source or binary form and
- its associated documentation.
-
- 2. Subject to the terms and conditions of this License Agreement, PSF
- hereby grants Licensee a nonexclusive, royalty-free, world-wide
- license to reproduce, analyze, test, perform and/or display publicly,
- prepare derivative works, distribute, and otherwise use Python
- alone or in any derivative version, provided, however, that PSF's
- License Agreement and PSF's notice of copyright, i.e., "Copyright (c)
- 2001, 2002, 2003, 2004, 2005, 2006 Python Software Foundation; All Rights
- Reserved" are retained in Python alone or in any derivative version
- prepared by Licensee.
-
- 3. In the event Licensee prepares a derivative work that is based on
- or incorporates Python or any part thereof, and wants to make
- the derivative work available to others as provided herein, then
- Licensee hereby agrees to include in any such work a brief summary of
- the changes made to Python.
-
- 4. PSF is making Python available to Licensee on an "AS IS"
- basis. PSF MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR
- IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, PSF MAKES NO AND
- DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS
- FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF PYTHON WILL NOT
- INFRINGE ANY THIRD PARTY RIGHTS.
-
- 5. PSF SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF PYTHON
- FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS AS
- A RESULT OF MODIFYING, DISTRIBUTING, OR OTHERWISE USING PYTHON,
- OR ANY DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF.
-
- 6. This License Agreement will automatically terminate upon a material
- breach of its terms and conditions.
-
- 7. Nothing in this License Agreement shall be deemed to create any
- relationship of agency, partnership, or joint venture between PSF and
- Licensee. This License Agreement does not grant permission to use PSF
- trademarks or trade name in a trademark sense to endorse or promote
- products or services of Licensee, or any third party.
-
- 8. By copying, installing or otherwise using Python, Licensee
- agrees to be bound by the terms and conditions of this License
- Agreement.
-
-
-The Debian packaging is:
-
- Copyright (C) 2011 Dan Eicher <dan@trollwerks.org>
-
-you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-
diff --git a/build_files/package_spec/debian/docs b/build_files/package_spec/debian/docs
deleted file mode 100644
index 2cefea03ad4..00000000000
--- a/build_files/package_spec/debian/docs
+++ /dev/null
@@ -1 +0,0 @@
-release/text/readme.html
diff --git a/build_files/package_spec/debian/menu b/build_files/package_spec/debian/menu
deleted file mode 100644
index b30788d55b5..00000000000
--- a/build_files/package_spec/debian/menu
+++ /dev/null
@@ -1,4 +0,0 @@
-?package(blender):needs="X11" section="Applications/Graphics"\
- longtitle="Blender 3D modeler / renderer"\
- icon="/usr/share/pixmaps/blender.svg"\
- title="blender" command="/usr/bin/blender"
diff --git a/build_files/package_spec/debian/rules b/build_files/package_spec/debian/rules
deleted file mode 100755
index 5844d289d88..00000000000
--- a/build_files/package_spec/debian/rules
+++ /dev/null
@@ -1,30 +0,0 @@
-#!/usr/bin/make -f
-# -*- makefile -*-
-
-SVN_URL := https://svn.blender.org/svnroot/bf-blender/trunk/blender
-REV := $(shell dpkg-parsechangelog | sed -rne 's,^Version: .*[+~]svn([0-9]+).*,\1,p')
-VER := $(shell dpkg-parsechangelog | sed -rne 's,^Version: ([^-]+).*,\1,p')
-REL := $(shell dpkg-parsechangelog | sed -rne 's,^Version: ([0-9]+\.[0-9]+).*,\1,p')
-TARBALL = blender_$(VER).orig.tar.gz
-BLDDIR = debian/cmake
-
-%:
- dh $@ -Scmake -B$(BLDDIR) --parallel --with python3 --without python-support
-
-override_dh_auto_configure:
- # blender spesific CMake options
- dh_auto_configure -- \
- -DCMAKE_BUILD_TYPE:STRING=Release \
- -DWITH_PYTHON_INSTALL:BOOL=OFF \
- -DWITH_OPENCOLLADA:BOOL=OFF
-
-override_dh_python3:
- dh_python3 -V 3.1-3.2 /usr/share/blender/$(REL)/scripts
-
-get-orig-source:
- rm -rf get-orig-source $(TARBALL)
- mkdir get-orig-source
- svn -q export -r $(REV) $(SVN_URL) get-orig-source/blender-$(VER)
- GZIP='--best --no-name' tar czf $(TARBALL) -C get-orig-source blender-$(VER)
- rm -rf get-orig-source
- echo " "$(TARBALL)" created; move it to the right destination to build the package"
diff --git a/build_files/package_spec/debian/source/format b/build_files/package_spec/debian/source/format
deleted file mode 100644
index 163aaf8d82b..00000000000
--- a/build_files/package_spec/debian/source/format
+++ /dev/null
@@ -1 +0,0 @@
-3.0 (quilt)
diff --git a/build_files/package_spec/debian/watch b/build_files/package_spec/debian/watch
deleted file mode 100644
index 25e0a6ddccc..00000000000
--- a/build_files/package_spec/debian/watch
+++ /dev/null
@@ -1,2 +0,0 @@
-version=3
-http://download.blender.org/source/blender-([0-9.]+[a-z]?)\.tar\.gz
diff --git a/build_files/package_spec/pacman/PKGBUILD b/build_files/package_spec/pacman/PKGBUILD
index 4a96580e0c5..10fdacc95ff 100644
--- a/build_files/package_spec/pacman/PKGBUILD
+++ b/build_files/package_spec/pacman/PKGBUILD
@@ -1,50 +1,50 @@
-# Maintainer: Campbell Barton <ideasman42 at gmail dot com>
-
-# custom blender vars
-blender_srcdir=$(dirname $srcdir)"/../../.."
-blender_revision=$(svnversion $blender_srcdir)
-blender_version=$(grep BLENDER_VERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
-# blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
-blender_ver_string=$(expr $blender_version / 100).$(expr $blender_version % 100)+svn$blender_revision
-
-pkgname=blender-beta
-pkgver=$blender_ver_string
-pkgrel=1
-pkgdesc="A fully integrated 3D graphics creation suite"
-arch=('i686' 'x86_64')
-url="www.blender.org"
-license=('GPL')
-groups=()
-depends=('libjpeg' 'libpng' 'openexr' 'python>=3.1' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'libsamplerate' 'ffmpeg')
-makedepends=('cmake' 'svn')
-optdepends=()
-provides=('blender')
-conflicts=('blender')
-replaces=()
-backup=()
-options=()
-install=blender.install
-# use current svn to make the package.
-# source=(http://download.blender.org/source/$pkgname-$pkgver.tar.gz)
-# md5sums=('27edb80c82c25252d43d6a01980d953a') #generate with 'makepkg -g'
-source=()
-md5sums=()
-noextract=()
-
-build() {
- mkdir -p $srcdir/build
- cd $srcdir/build
- cmake $blender_srcdir \
- -DCMAKE_INSTALL_PREFIX:PATH=/usr \
- -DCMAKE_BUILD_TYPE:STRING=Release \
- -DWITH_PYTHON_INSTALL:BOOL=OFF \
- -DWITH_OPENCOLLADA:BOOL=OFF
-
- make
-}
-
-package() {
- cd $srcdir/build
- make DESTDIR="$pkgdir" install
- python -m compileall $pkgdir/usr/share/blender
-}
+# Maintainer: Campbell Barton <ideasman42 at gmail dot com>
+
+# custom blender vars
+blender_srcdir=$(dirname $srcdir)"/../../.."
+blender_revision=$(svnversion $blender_srcdir)
+blender_version=$(grep BLENDER_VERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
+# blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
+blender_ver_string=$(expr $blender_version / 100).$(expr $blender_version % 100)+svn$blender_revision
+
+pkgname=blender-beta
+pkgver=$blender_ver_string
+pkgrel=1
+pkgdesc="A fully integrated 3D graphics creation suite"
+arch=('i686' 'x86_64')
+url="www.blender.org"
+license=('GPL')
+groups=()
+depends=('libjpeg' 'libpng' 'openexr' 'python>=3.1' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'libsamplerate' 'ffmpeg')
+makedepends=('cmake' 'svn')
+optdepends=()
+provides=('blender')
+conflicts=('blender')
+replaces=()
+backup=()
+options=()
+install=blender.install
+# use current svn to make the package.
+# source=(http://download.blender.org/source/$pkgname-$pkgver.tar.gz)
+# md5sums=('27edb80c82c25252d43d6a01980d953a') #generate with 'makepkg -g'
+source=()
+md5sums=()
+noextract=()
+
+build() {
+ mkdir -p $srcdir/build
+ cd $srcdir/build
+ cmake $blender_srcdir \
+ -DCMAKE_INSTALL_PREFIX:PATH=/usr \
+ -DCMAKE_BUILD_TYPE:STRING=Release \
+ -DWITH_PYTHON_INSTALL:BOOL=OFF \
+ -DWITH_OPENCOLLADA:BOOL=OFF
+
+ make
+}
+
+package() {
+ cd $srcdir/build
+ make DESTDIR="$pkgdir" install
+ python -m compileall $pkgdir/usr/share/blender
+}
diff --git a/build_files/package_spec/pacman/blender.install b/build_files/package_spec/pacman/blender.install
index f2d37ec7a2b..fc339139957 100644
--- a/build_files/package_spec/pacman/blender.install
+++ b/build_files/package_spec/pacman/blender.install
@@ -1,29 +1,29 @@
-post_install() {
- cat << EOF
-
-NOTE
-----
-Happy blending!
-
-EOF
- echo "update desktop mime database..."
- update-desktop-database
-}
-
-post_upgrade() {
- post_install $1
-}
-
-pre_remove() {
- /bin/true
-}
-
-post_remove() {
- echo "update desktop mime database..."
- update-desktop-database
-}
-
-op=$1
-shift
-
-$op $*
+post_install() {
+ cat << EOF
+
+NOTE
+----
+Happy blending!
+
+EOF
+ echo "update desktop mime database..."
+ update-desktop-database
+}
+
+post_upgrade() {
+ post_install $1
+}
+
+pre_remove() {
+ /bin/true
+}
+
+post_remove() {
+ echo "update desktop mime database..."
+ update-desktop-database
+}
+
+op=$1
+shift
+
+$op $*
diff --git a/doc/blender_file_format/BlendFileDnaExporter_25.py b/doc/blender_file_format/BlendFileDnaExporter_25.py
deleted file mode 100755
index afc58ce6730..00000000000
--- a/doc/blender_file_format/BlendFileDnaExporter_25.py
+++ /dev/null
@@ -1,477 +0,0 @@
-#! /usr/bin/env python3
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-######################################################
-#
-# Name:
-# dna.py
-#
-# Description:
-# Creates a browsable DNA output to HTML.
-#
-# Author:
-# Jeroen Bakker
-#
-# Version:
-# v0.1 (12-05-2009) - migration of original source code to python.
-# Added code to support blender 2.5 branch
-# v0.2 (25-05-2009) - integrated with BlendFileReader.py
-#
-# Input:
-# blender build executable
-#
-# Output:
-# dna.html
-# dna.css (will only be created when not existing)
-#
-# Startup:
-# ./blender -P BlendFileDnaExporter.py
-#
-# Process:
-# 1: write blend file with SDNA info
-# 2: read blend header from blend file
-# 3: seek DNA1 file-block
-# 4: read dna record from blend file
-# 5: close and eventually delete temp blend file
-# 6: export dna to html and css
-# 7: quit blender
-#
-######################################################
-
-import struct
-import sys
-import getopt # command line arguments handling
-from string import Template # strings completion
-
-
-# logs
-import logging
-log = logging.getLogger("BlendFileDnaExporter")
-
-if '--dna-debug' in sys.argv:
- logging.basicConfig(level=logging.DEBUG)
-else:
- logging.basicConfig(level=logging.INFO)
-
-
-class DNACatalogHTML:
- '''
- DNACatalog is a catalog of all information in the DNA1 file-block
- '''
-
- def __init__(self, catalog, bpy_module = None):
- self.Catalog = catalog
- self.bpy = bpy_module
-
- def WriteToHTML(self, handle):
-
- dna_html_template = """
- <!DOCTYPE html PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN http://www.w3.org/TR/html4/loose.dtd>
- <html>
- <head>
- <link rel="stylesheet" type="text/css" href="dna.css" media="screen, print" />
- <meta http-equiv="Content-Type" content="text/html"; charset="ISO-8859-1" />
- <title>The mystery of the blend</title>
- </head>
- <body>
- <div class=title>
- Blender ${version}<br/>
- Internal SDNA structures
- </div>
- Architecture: ${bitness} ${endianness}<br/>
- Build revision: <a href="https://svn.blender.org/svnroot/bf-blender/!svn/bc/${revision}/trunk/">${revision}</a><br/>
- File format reference: <a href="mystery_of_the_blend.html">The mystery of the blend</a> by Jeroen Bakker<br/>
- <h1>Index of blender structures</h1>
- <ul class=multicolumn>
- ${structs_list}
- </ul>
- ${structs_content}
- </body>
- </html>"""
-
- header = self.Catalog.Header
- bpy = self.bpy
-
- # ${version} and ${revision}
- if bpy:
- version = '.'.join(map(str, bpy.app.version))
- revision = bpy.app.build_revision[:-1]
- else:
- version = str(header.Version)
- revision = 'Unknown'
-
- # ${bitness}
- if header.PointerSize == 8:
- bitness = '64 bit'
- else:
- bitness = '32 bit'
-
- # ${endianness}
- if header.LittleEndianness:
- endianess= 'Little endianness'
- else:
- endianess= 'Big endianness'
-
- # ${structs_list}
- log.debug("Creating structs index")
- structs_list = ''
- list_item = '<li class="multicolumn">({0}) <a href="#{1}">{1}</a></li>\n'
- structureIndex = 0
- for structure in self.Catalog.Structs:
- structs_list += list_item.format(structureIndex, structure.Type.Name)
- structureIndex+=1
-
- # ${structs_content}
- log.debug("Creating structs content")
- structs_content = ''
- for structure in self.Catalog.Structs:
- log.debug(structure.Type.Name)
- structs_content += self.Structure(structure)
-
- d = dict(
- version = version,
- revision = revision,
- bitness = bitness,
- endianness = endianess,
- structs_list = structs_list,
- structs_content = structs_content
- )
-
- dna_html = Template(dna_html_template).substitute(d)
- dna_html = self.format(dna_html)
- handle.write(dna_html)
-
- def Structure(self, structure):
- struct_table_template = """
- <table><a name="${struct_name}"></a>
- <caption><a href="#${struct_name}">${struct_name}</a></caption>
- <thead>
- <tr>
- <th>reference</th>
- <th>structure</th>
- <th>type</th>
- <th>name</th>
- <th>offset</th>
- <th>size</th>
- </tr>
- </thead>
- <tbody>
- ${fields}
- </tbody>
- </table>
- <label>Total size: ${size} bytes</label><br/>
- <label>(<a href="#top">top</a>)</label><br/>"""
-
- d = dict(
- struct_name = structure.Type.Name,
- fields = self.StructureFields(structure, None, 0),
- size = str(structure.Type.Size)
- )
-
- struct_table = Template(struct_table_template).substitute(d)
- return struct_table
-
- def StructureFields(self, structure, parentReference, offset):
- fields = ''
- for field in structure.Fields:
- fields += self.StructureField(field, structure, parentReference, offset)
- offset += field.Size(self.Catalog.Header)
- return fields
-
- def StructureField(self, field, structure, parentReference, offset):
- structure_field_template = """
- <tr>
- <td>${reference}</td>
- <td>${struct}</td>
- <td>${type}</td>
- <td>${name}</td>
- <td>${offset}</td>
- <td>${size}</td>
- </tr>"""
-
- if field.Type.Structure == None or field.Name.IsPointer():
-
- # ${reference}
- reference = field.Name.AsReference(parentReference)
-
- # ${struct}
- if parentReference != None:
- struct = '<a href="#{0}">{0}</a>'.format(structure.Type.Name)
- else:
- struct = structure.Type.Name
-
- # ${type}
- type = field.Type.Name
-
- # ${name}
- name = field.Name.Name
-
- # ${offset}
- # offset already set
-
- # ${size}
- size = field.Size(self.Catalog.Header)
-
- d = dict(
- reference = reference,
- struct = struct,
- type = type,
- name = name,
- offset = offset,
- size = size
- )
-
- structure_field = Template(structure_field_template).substitute(d)
-
- elif field.Type.Structure != None:
- reference = field.Name.AsReference(parentReference)
- structure_field = self.StructureFields(field.Type.Structure, reference, offset)
-
- return structure_field
-
- def indent(self, input, dent, startswith = ''):
- output = ''
- if dent < 0:
- for line in input.split('\n'):
- dent = abs(dent)
- output += line[dent:] + '\n' # unindent of a desired amount
- elif dent == 0:
- for line in input.split('\n'):
- output += line.lstrip() + '\n' # remove indentation completely
- elif dent > 0:
- for line in input.split('\n'):
- output += ' '* dent + line + '\n'
- return output
-
- def format(self, input):
- diff = {
- '\n<!DOCTYPE':'<!DOCTYPE',
- '\n</ul>' :'</ul>',
- '<a name' :'\n<a name',
- '<tr>\n' :'<tr>',
- '<tr>' :' <tr>',
- '</th>\n' :'</th>',
- '</td>\n' :'</td>',
- '<tbody>\n' :'<tbody>'
- }
- output = self.indent(input, 0)
- for key, value in diff.items():
- output = output.replace(key, value)
- return output
-
- def WriteToCSS(self, handle):
- '''
- Write the Cascading stylesheet template to the handle
- It is expected that the handle is a Filehandle
- '''
- css = """
- @CHARSET "ISO-8859-1";
-
- body {
- font-family: verdana;
- font-size: small;
- }
-
- div.title {
- font-size: large;
- text-align: center;
- }
-
- h1 {
- page-break-before: always;
- }
-
- h1, h2 {
- background-color: #D3D3D3;
- color:#404040;
- margin-right: 3%;
- padding-left: 40px;
- }
-
- h1:hover{
- background-color: #EBEBEB;
- }
-
- h3 {
- padding-left: 40px;
- }
-
- table {
- border-width: 1px;
- border-style: solid;
- border-color: #000000;
- border-collapse: collapse;
- width: 94%;
- margin: 20px 3% 10px;
- }
-
- caption {
- margin-bottom: 5px;
- }
-
- th {
- background-color: #000000;
- color:#ffffff;
- padding-left:5px;
- padding-right:5px;
- }
-
- tr {
- }
-
- td {
- border-width: 1px;
- border-style: solid;
- border-color: #a0a0a0;
- padding-left:5px;
- padding-right:5px;
- }
-
- label {
- float:right;
- margin-right: 3%;
- }
-
- ul.multicolumn {
- list-style:none;
- float:left;
- padding-right:0px;
- margin-right:0px;
- }
-
- li.multicolumn {
- float:left;
- width:200px;
- margin-right:0px;
- }
-
- a {
- color:#a000a0;
- text-decoration:none;
- }
-
- a:hover {
- color:#a000a0;
- text-decoration:underline;
- }
- """
-
- css = self.indent(css, 0)
-
- handle.write(css)
-
-
-def usage():
- print("\nUsage: \n\tblender2.5 -b -P BlendFileDnaExporter_25.py [-- [options]]")
- print("Options:")
- print("\t--dna-keep-blend: doesn't delete the produced blend file DNA export to html")
- print("\t--dna-debug: sets the logging level to DEBUG (lots of additional info)")
- print("\t--dna-versioned saves version informations in the html and blend filenames")
- print("\t--dna-overwrite-css overwrite dna.css, useful when modifying css in the script")
- print("Examples:")
- print("\tdefault: % blender2.5 -b -P BlendFileDnaExporter_25.py")
- print("\twith options: % blender2.5 -b -P BlendFileDnaExporter_25.py -- --dna-keep-blend --dna-debug\n")
-
-
-######################################################
-# Main
-######################################################
-
-def main():
-
- import os, os.path
-
- try:
- bpy = __import__('bpy')
-
- # Files
- if '--dna-versioned' in sys.argv:
- blender_version = '_'.join(map(str, bpy.app.version))
- filename = 'dna-{0}-{1}_endian-{2}-r{3}'.format(sys.arch, sys.byteorder, blender_version, bpy.app.build_revision[2:-1])
- else:
- filename = 'dna'
- dir = os.path.dirname(__file__)
- Path_Blend = os.path.join(dir, filename + '.blend') # temporary blend file
- Path_HTML = os.path.join(dir, filename + '.html') # output html file
- Path_CSS = os.path.join(dir, 'dna.css') # output css file
-
- # create a blend file for dna parsing
- if not os.path.exists(Path_Blend):
- log.info("1: write temp blend file with SDNA info")
- log.info(" saving to: " + Path_Blend)
- try:
- bpy.ops.wm.save_as_mainfile(filepath = Path_Blend, copy = True, compress = False)
- except:
- log.error("Filename {0} does not exist and can't be created... quitting".format(Path_Blend))
- return
- else:
- log.info("1: found blend file with SDNA info")
- log.info(" " + Path_Blend)
-
- # read blend header from blend file
- log.info("2: read file:")
-
- if not dir in sys.path:
- sys.path.append(dir)
- import BlendFileReader
-
- handle = BlendFileReader.openBlendFile(Path_Blend)
- blendfile = BlendFileReader.BlendFile(handle)
- catalog = DNACatalogHTML(blendfile.Catalog, bpy)
-
- # close temp file
- handle.close()
-
- # deleting or not?
- if '--dna-keep-blend' in sys.argv:
- # keep the blend, useful for studying hexdumps
- log.info("5: closing blend file:")
- log.info(" {0}".format(Path_Blend))
- else:
- # delete the blend
- log.info("5: close and delete temp blend:")
- log.info(" {0}".format(Path_Blend))
- os.remove(Path_Blend)
-
- # export dna to xhtml
- log.info("6: export sdna to xhtml file")
- handleHTML = open(Path_HTML, "w")
- catalog.WriteToHTML(handleHTML)
- handleHTML.close()
-
- # only write the css when doesn't exist or at explicit request
- if not os.path.exists(Path_CSS) or '--dna-overwrite-css' in sys.argv:
- handleCSS = open(Path_CSS, "w")
- catalog.WriteToCSS(handleCSS)
- handleCSS.close()
-
- # quit blender
- if not bpy.app.background:
- log.info("7: quit blender")
- bpy.ops.wm.exit_blender()
-
- except ImportError:
- log.warning(" skipping, not running in Blender")
- usage()
- sys.exit(2)
-
-
-if __name__ == '__main__':
- main()
diff --git a/doc/blender_file_format/BlendFileReader.py b/doc/blender_file_format/BlendFileReader.py
deleted file mode 100644
index 7003af10ac7..00000000000
--- a/doc/blender_file_format/BlendFileReader.py
+++ /dev/null
@@ -1,446 +0,0 @@
-#! /usr/bin/env python3
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-######################################################
-# Importing modules
-######################################################
-
-import os
-import struct
-import gzip
-import tempfile
-
-import logging
-log = logging.getLogger("BlendFileReader")
-
-######################################################
-# module global routines
-######################################################
-
-def ReadString(handle, length):
- '''
- ReadString reads a String of given length or a zero terminating String
- from a file handle
- '''
- if length != 0:
- return handle.read(length).decode()
- else:
- # length == 0 means we want a zero terminating string
- result = ""
- s = ReadString(handle, 1)
- while s!="\0":
- result += s
- s = ReadString(handle, 1)
- return result
-
-
-def Read(type, handle, fileheader):
- '''
- Reads the chosen type from a file handle
- '''
- def unpacked_bytes(type_char, size):
- return struct.unpack(fileheader.StructPre + type_char, handle.read(size))[0]
-
- if type == 'ushort':
- return unpacked_bytes("H", 2) # unsigned short
- elif type == 'short':
- return unpacked_bytes("h", 2) # short
- elif type == 'uint':
- return unpacked_bytes("I", 4) # unsigned int
- elif type == 'int':
- return unpacked_bytes("i", 4) # int
- elif type == 'float':
- return unpacked_bytes("f", 4) # float
- elif type == 'ulong':
- return unpacked_bytes("Q", 8) # unsigned long
- elif type == 'pointer':
- # The pointersize is given by the header (BlendFileHeader).
- if fileheader.PointerSize == 4:
- return Read('uint', handle, fileheader)
- if fileheader.PointerSize == 8:
- return Read('ulong', handle, fileheader)
-
-
-def openBlendFile(filename):
- '''
- Open a filename, determine if the file is compressed and returns a handle
- '''
- handle = open(filename, 'rb')
- magic = ReadString(handle, 7)
- if magic in ("BLENDER", "BULLETf"):
- log.debug("normal blendfile detected")
- handle.seek(0, os.SEEK_SET)
- return handle
- else:
- log.debug("gzip blendfile detected?")
- handle.close()
- log.debug("decompressing started")
- fs = gzip.open(filename, "rb")
- handle = tempfile.TemporaryFile()
- data = fs.read(1024*1024)
- while data:
- handle.write(data)
- data = fs.read(1024*1024)
- log.debug("decompressing finished")
- fs.close()
- log.debug("resetting decompressed file")
- handle.seek(0, os.SEEK_SET)
- return handle
-
-
-def Align(handle):
- '''
- Aligns the filehandle on 4 bytes
- '''
- offset = handle.tell()
- trim = offset % 4
- if trim != 0:
- handle.seek(4-trim, os.SEEK_CUR)
-
-
-######################################################
-# module classes
-######################################################
-
-class BlendFile:
- '''
- Reads a blendfile and store the header, all the fileblocks, and catalogue
- structs foound in the DNA fileblock
-
- - BlendFile.Header (BlendFileHeader instance)
- - BlendFile.Blocks (list of BlendFileBlock instances)
- - BlendFile.Catalog (DNACatalog instance)
- '''
-
- def __init__(self, handle):
- log.debug("initializing reading blend-file")
- self.Header = BlendFileHeader(handle)
- self.Blocks = []
- fileblock = BlendFileBlock(handle, self)
- found_dna_block = False
- while not found_dna_block:
- if fileblock.Header.Code in ("DNA1", "SDNA"):
- self.Catalog = DNACatalog(self.Header, handle)
- found_dna_block = True
- else:
- fileblock.Header.skip(handle)
-
- self.Blocks.append(fileblock)
- fileblock = BlendFileBlock(handle, self)
-
- # appending last fileblock, "ENDB"
- self.Blocks.append(fileblock)
-
- # seems unused?
- """
- def FindBlendFileBlocksWithCode(self, code):
- #result = []
- #for block in self.Blocks:
- #if block.Header.Code.startswith(code) or block.Header.Code.endswith(code):
- #result.append(block)
- #return result
- """
-
-
-class BlendFileHeader:
- '''
- BlendFileHeader allocates the first 12 bytes of a blend file.
- It contains information about the hardware architecture.
- Header example: BLENDER_v254
-
- BlendFileHeader.Magic (str)
- BlendFileHeader.PointerSize (int)
- BlendFileHeader.LittleEndianness (bool)
- BlendFileHeader.StructPre (str) see http://docs.python.org/py3k/library/struct.html#byte-order-size-and-alignment
- BlendFileHeader.Version (int)
- '''
-
- def __init__(self, handle):
- log.debug("reading blend-file-header")
-
- self.Magic = ReadString(handle, 7)
- log.debug(self.Magic)
-
- pointersize = ReadString(handle, 1)
- log.debug(pointersize)
- if pointersize == "-":
- self.PointerSize = 8
- if pointersize == "_":
- self.PointerSize = 4
-
- endianness = ReadString(handle, 1)
- log.debug(endianness)
- if endianness == "v":
- self.LittleEndianness = True
- self.StructPre = "<"
- if endianness == "V":
- self.LittleEndianness = False
- self.StructPre = ">"
-
- version = ReadString(handle, 3)
- log.debug(version)
- self.Version = int(version)
-
- log.debug("{0} {1} {2} {3}".format(self.Magic, self.PointerSize, self.LittleEndianness, version))
-
-
-class BlendFileBlock:
- '''
- BlendFileBlock.File (BlendFile)
- BlendFileBlock.Header (FileBlockHeader)
- '''
-
- def __init__(self, handle, blendfile):
- self.File = blendfile
- self.Header = FileBlockHeader(handle, blendfile.Header)
-
- def Get(self, handle, path):
- log.debug("find dna structure")
- dnaIndex = self.Header.SDNAIndex
- dnaStruct = self.File.Catalog.Structs[dnaIndex]
- log.debug("found " + dnaStruct.Type.Name)
- handle.seek(self.Header.FileOffset, os.SEEK_SET)
- return dnaStruct.GetField(self.File.Header, handle, path)
-
-
-class FileBlockHeader:
- '''
- FileBlockHeader contains the information in a file-block-header.
- The class is needed for searching to the correct file-block (containing Code: DNA1)
-
- Code (str)
- Size (int)
- OldAddress (pointer)
- SDNAIndex (int)
- Count (int)
- FileOffset (= file pointer of datablock)
- '''
-
- def __init__(self, handle, fileheader):
- self.Code = ReadString(handle, 4).strip()
- if self.Code != "ENDB":
- self.Size = Read('uint', handle, fileheader)
- self.OldAddress = Read('pointer', handle, fileheader)
- self.SDNAIndex = Read('uint', handle, fileheader)
- self.Count = Read('uint', handle, fileheader)
- self.FileOffset = handle.tell()
- else:
- self.Size = Read('uint', handle, fileheader)
- self.OldAddress = 0
- self.SDNAIndex = 0
- self.Count = 0
- self.FileOffset = handle.tell()
- #self.Code += ' ' * (4 - len(self.Code))
- log.debug("found blend-file-block-fileheader {0} {1}".format(self.Code, self.FileOffset))
-
- def skip(self, handle):
- handle.read(self.Size)
-
-
-class DNACatalog:
- '''
- DNACatalog is a catalog of all information in the DNA1 file-block
-
- Header = None
- Names = None
- Types = None
- Structs = None
- '''
-
- def __init__(self, fileheader, handle):
- log.debug("building DNA catalog")
- self.Names=[]
- self.Types=[]
- self.Structs=[]
- self.Header = fileheader
-
- SDNA = ReadString(handle, 4)
-
- # names
- NAME = ReadString(handle, 4)
- numberOfNames = Read('uint', handle, fileheader)
- log.debug("building #{0} names".format(numberOfNames))
- for i in range(numberOfNames):
- name = ReadString(handle,0)
- self.Names.append(DNAName(name))
- Align(handle)
-
- # types
- TYPE = ReadString(handle, 4)
- numberOfTypes = Read('uint', handle, fileheader)
- log.debug("building #{0} types".format(numberOfTypes))
- for i in range(numberOfTypes):
- type = ReadString(handle,0)
- self.Types.append(DNAType(type))
- Align(handle)
-
- # type lengths
- TLEN = ReadString(handle, 4)
- log.debug("building #{0} type-lengths".format(numberOfTypes))
- for i in range(numberOfTypes):
- length = Read('ushort', handle, fileheader)
- self.Types[i].Size = length
- Align(handle)
-
- # structs
- STRC = ReadString(handle, 4)
- numberOfStructures = Read('uint', handle, fileheader)
- log.debug("building #{0} structures".format(numberOfStructures))
- for structureIndex in range(numberOfStructures):
- type = Read('ushort', handle, fileheader)
- Type = self.Types[type]
- structure = DNAStructure(Type)
- self.Structs.append(structure)
-
- numberOfFields = Read('ushort', handle, fileheader)
- for fieldIndex in range(numberOfFields):
- fTypeIndex = Read('ushort', handle, fileheader)
- fNameIndex = Read('ushort', handle, fileheader)
- fType = self.Types[fTypeIndex]
- fName = self.Names[fNameIndex]
- structure.Fields.append(DNAField(fType, fName))
-
-
-class DNAName:
- '''
- DNAName is a C-type name stored in the DNA.
-
- Name = str
- '''
-
- def __init__(self, name):
- self.Name = name
-
- def AsReference(self, parent):
- if parent == None:
- result = ""
- else:
- result = parent+"."
-
- result = result + self.ShortName()
- return result
-
- def ShortName(self):
- result = self.Name;
- result = result.replace("*", "")
- result = result.replace("(", "")
- result = result.replace(")", "")
- Index = result.find("[")
- if Index != -1:
- result = result[0:Index]
- return result
-
- def IsPointer(self):
- return self.Name.find("*")>-1
-
- def IsMethodPointer(self):
- return self.Name.find("(*")>-1
-
- def ArraySize(self):
- result = 1
- Temp = self.Name
- Index = Temp.find("[")
-
- while Index != -1:
- Index2 = Temp.find("]")
- result*=int(Temp[Index+1:Index2])
- Temp = Temp[Index2+1:]
- Index = Temp.find("[")
-
- return result
-
-
-class DNAType:
- '''
- DNAType is a C-type stored in the DNA
-
- Name = str
- Size = int
- Structure = DNAStructure
- '''
-
- def __init__(self, aName):
- self.Name = aName
- self.Structure=None
-
-
-class DNAStructure:
- '''
- DNAType is a C-type structure stored in the DNA
-
- Type = DNAType
- Fields = [DNAField]
- '''
-
- def __init__(self, aType):
- self.Type = aType
- self.Type.Structure = self
- self.Fields=[]
-
- def GetField(self, header, handle, path):
- splitted = path.partition(".")
- name = splitted[0]
- rest = splitted[2]
- offset = 0;
- for field in self.Fields:
- if field.Name.ShortName() == name:
- log.debug("found "+name+"@"+str(offset))
- handle.seek(offset, os.SEEK_CUR)
- return field.DecodeField(header, handle, rest)
- else:
- offset += field.Size(header)
-
- log.debug("error did not find "+path)
- return None
-
-
-class DNAField:
- '''
- DNAField is a coupled DNAType and DNAName.
-
- Type = DNAType
- Name = DNAName
- '''
-
- def __init__(self, aType, aName):
- self.Type = aType
- self.Name = aName
-
- def Size(self, header):
- if self.Name.IsPointer() or self.Name.IsMethodPointer():
- return header.PointerSize*self.Name.ArraySize()
- else:
- return self.Type.Size*self.Name.ArraySize()
-
- def DecodeField(self, header, handle, path):
- if path == "":
- if self.Name.IsPointer():
- return Read('pointer', handle, header)
- if self.Type.Name=="int":
- return Read('int', handle, header)
- if self.Type.Name=="short":
- return Read('short', handle, header)
- if self.Type.Name=="float":
- return Read('float', handle, header)
- if self.Type.Name=="char":
- return ReadString(handle, self.Name.ArraySize())
- else:
- return self.Type.Structure.GetField(header, handle, path)
-
diff --git a/doc/blender_file_format/README b/doc/blender_file_format/README
deleted file mode 100644
index 55dc3b83e49..00000000000
--- a/doc/blender_file_format/README
+++ /dev/null
@@ -1,29 +0,0 @@
-To inspect the blend-file-format used by a certain version of blender 2.5x,
-navigate to this folder and run this command:
-
-blender2.5 -b -P BlendFileDnaExporter_25.py
-
-where "blender2.5" is your blender executable or a symlink to it.
-
-This creates a temporary dna.blend to be inspected and it produces two new files:
-
-* dna.html: the list of all the structures saved in a blend file with the blender2.5
- executable you have used. If you enable build informations when you build blender,
- the dna.html file will also show which svn revision the html refers to.
-* dna.css: the css for the html above
-
-Below you have the help message with a list of options you can use.
-
-
-Usage:
- blender2.5 -b -P BlendFileDnaExporter_25.py [-- [options]]
-Options:
- --dna-keep-blend: doesn't delete the produced blend file DNA export to html
- --dna-debug: sets the logging level to DEBUG (lots of additional info)
- --dna-versioned saves version informations in the html and blend filenames
- --dna-overwrite-css overwrite dna.css, useful when modifying css in the script
-Examples:
- default: % blender2.5 -b -P BlendFileDnaExporter_25.py
- with options: % blender2.5 -b -P BlendFileDnaExporter_25.py -- --dna-keep-blend --dna-debug
-
-
diff --git a/doc/blender_file_format/mystery_of_the_blend.css b/doc/blender_file_format/mystery_of_the_blend.css
deleted file mode 100644
index df287b54a06..00000000000
--- a/doc/blender_file_format/mystery_of_the_blend.css
+++ /dev/null
@@ -1,204 +0,0 @@
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-
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- border-width: 1px;
- border-style: solid;
- border-color: #000000;
- border-collapse: collapse;
- width: 94%;
- margin: 10px 3%;
-}
-
-DIV.title {
- font-size: 30px;
- font-weight: bold;
- text-align: center
-}
-
-DIV.subtitle {
- font-size: large;
- text-align: center
-}
-
-DIV.contact {
- margin:30px 3%;
-}
-
-@media print {
- DIV.contact {
- margin-top: 300px;
- }
- DIV.title {
- margin-top: 400px;
- }
-}
-
-label {
- font-weight: bold;
- width: 100px;
- float: left;
-}
-
-label:after {
- content: ":";
-}
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-TH {
- background-color: #000000;
- color: #ffffff;
- padding-left: 5px;
- padding-right: 5px;
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- font-family: verdana;
- font-size: small;
-}
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- margin-top: 30px;
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- font-size:larger
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- color: #000000;
- background-color: #DDDC75;
- margin: 10px 0;
- padding: 5px;
- border-width: 1px;
- border-style: dotted;
- border-color: #000000;
- white-space: pre;
- display: block;
- font-size: 2 em;
-}
-
-ul {
- margin: 10px 3%;
-}
-
-li {
- margin: 0 -15px;
-}
-
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- list-style: none;
- float: left;
- padding-right: 0px;
- margin-right: 0px;
-}
-
-li.multicolumn {
- float: left;
- width: 200px;
- margin-right: 0px;
-}
-
-@media screen {
- p {
- margin: 10px 3%;
- line-height: 130%;
- }
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-
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- color: gray;
-}
-
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- color: green;
-}
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- color: #4CBE4B;
-}
-
-span.data {
- color: blue;
-}
-
-span.data-greyed {
- color: #5D99C4;
-}
-
-span.descr {
- color: red;
-}
-
-div.box {
- margin: 15px 3%;
- border-style: dotted;
- border-width: 1px;
-}
-
-div.box-solid {
- margin: 15px 3%;
- border-style: solid;
- border-width: 1px;
-}
-
-p.box-title {
- font-style: italic;
- font-size: 110%;
- cursor: pointer;
-}
-
-p.box-title:hover {
- background-color: #EBEBEB;
-}
-
-p.code {
- font-family: "Courier New", Courier, monospace;
-}
-
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- color: #a000a0;
- text-decoration: none;
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- text-decoration: underline;
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-
-td.skip {
- color: #808080;
- padding-top: 10px;
- padding-bottom: 10px;
- text-align: center;
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diff --git a/doc/blender_file_format/mystery_of_the_blend.html b/doc/blender_file_format/mystery_of_the_blend.html
deleted file mode 100644
index b34493ffa3e..00000000000
--- a/doc/blender_file_format/mystery_of_the_blend.html
+++ /dev/null
@@ -1,835 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
- <link rel="stylesheet" type="text/css" href="mystery_of_the_blend.css" media="screen, print">
- <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
- <title>The mystery of the blend</title>
-</head>
-
-<body>
-<div class="title">The mystery of the blend</div>
-<div class="subtitle">The blender file-format explained</div>
-<div class="contact">
-<label>Author</label> Jeroen Bakker<br>
-<label>Email</label> <a href="mailto:j.bakker@atmind.nl">j.bakker@atmind.nl</a><br>
-<label>Website</label> <a href="http://www.atmind.nl/blender/">http://www.atmind.nl/blender</a><br>
-<label>Version</label> 06-10-2010<br>
-</div>
-
-<a name="introduction" href="#introduction" ><h2>Introduction</h2></a>
-</a>
-
-<p>In this article I will describe the
- blend-file-format with a request to tool-makers to support blend-file.
-
-</p>
-<p>First I'll describe how Blender works with blend-files. You'll notice
- why the blend-file-format is not that well documented, as from
-Blender's perspective this is not needed.
-We look at the global file-structure of a blend-file (the file-header
-and file-blocks).
-After this is explained, we go deeper to the core of the blend-file, the
- DNA-structures. They hold the blue-prints of the blend-file and the key
- asset of understanding blend-files.
-When that's done we can use these DNA-structures to read information
-from elsewhere in the blend-file.
-
-</p>
-<p>
-In this article we'll be using the default blend-file from Blender 2.54,
- with the goal to read the output resolution from the Scene.
-The article is written to be programming language independent and I've
-setup a web-site for support.
-</p>
-
-<a name="loading-and-saving-in-blender" href="#loading-and-saving-in-blender">
-<h2>Loading and saving in Blender</h2>
-</a>
-
-<p>
-Loading and saving in Blender is very fast and Blender is known to
-have excellent downward and upward compatibility. Ton Roosendaal
-demonstrated that in December 2008 by loading a 1.0 blend-file using
-Blender 2.48a [ref: <a href="http://www.blendernation.com/2008/12/01/blender-dna-rna-and-backward-compatibility/">http://www.blendernation.com/2008/12/01/blender-dna-rna-and-backward-compatibility/</a>].
-</p>
-
-<p>
-Saving complex scenes in Blender is done within seconds. Blender
-achieves this by saving data in memory to disk without any
-transformations or translations. Blender only adds file-block-headers to
- this data. A file-block-header contains clues on how to interpret the
-data. After the data, all internally Blender structures are stored.
-These structures will act as blue-prints when Blender loads the file.
-Blend-files can be different when stored on different hardware platforms
- or Blender releases. There is no effort taken to make blend-files
-binary the same. Blender creates the blend-files in this manner since
-release 1.0. Backward and upwards compatibility is not implemented when
-saving the file, this is done during loading.
-</p>
-
-<p>
-When Blender loads a blend-file, the DNA-structures are read first.
-Blender creates a catalog of these DNA-structures. Blender uses this
-catalog together with the data in the file, the internal Blender
-structures of the Blender release you're using and a lot of
-transformation and translation logic to implement the backward and
-upward compatibility. In the source code of blender there is actually
-logic which can transform and translate every structure used by a
-Blender release to the one of the release you're using [ref: <a href="http://download.blender.org/source/blender-2.48a.tar.gz">http://download.blender.org/source/blender-2.48a.tar.gz</a>
- <a href="https://svn.blender.org/svnroot/bf-blender/tags/blender-2.48-release/source/blender/blenloader/intern/readfile.c">blender/blenloader/intern/readfile.c</a> lines
-4946-7960]. The more difference between releases the more logic is
-executed.
-</p>
-
-<p>
-The blend-file-format is not well documented, as it does not differ from
- internally used structures and the file can really explain itself.
-</p>
-
-<a name="global-file-structure" href="#global-file-structure">
-<h2>Global file-structure</h2>
-</a>
-
-<p>
-This section explains how the global file-structure can be read.
-</p>
-
-<ul>
-<li>A blend-file always start with the <b>file-header</b></li>
-<li>After the file-header, follows a list of <b>file-blocks</b> (the default blend file of Blender 2.48 contains more than 400 of these file-blocks).</li>
-<li>Each file-block has a <b>file-block header</b> and <b>file-block data</b></li>
-<li>At the end of the blend-file there is a section called "<a href="#structure-DNA" style="font-weight:bold">Structure DNA</a>", which lists all the internal structures of the Blender release the file was created in</li>
-<li>The blend-file ends with a file-block called 'ENDB'</li>
-</ul>
-
-<!-- file scheme -->
-<div class="box-solid" style="width:20%; margin-left:35%; font-size:0.8em;">
-
- <p class="code"><b>File.blend</b></p>
-
- <div class="box"><p class="code">File-header</p></div>
-
- <div class="box-solid"><p class="code">File-block</p>
- <div class="box"><p class="code">Header</p></div>
- <div class="box"><p class="code">Data</p></div>
- </div>
-
- <div class="box" style="border-style:dashed"><p class="code">File-block</p></div>
- <div class="box" style="border-style:dashed"><p class="code">File-block</p></div>
-
- <div class="box-solid"><p class="code">File-block 'Structure DNA'</p>
- <div class="box"><p class="code">Header ('DNA1')</p></div>
- <div class="box-solid">
- <p class="code">Data ('SDNA')</p>
- <div class="box">
- <p class="code">Names ('NAME')</p>
- </div>
- <div class="box">
- <p class="code">Types ('TYPE')</p>
- </div>
- <div class="box">
- <p class="code">Lengths ('TLEN')</p>
- </div>
- <div class="box">
- <p class="code">Structures ('STRC')</p>
- </div>
- </div>
- </div>
-
- <div class="box-solid"><p class="code">File-Block 'ENDB'</p></div>
-
-</div><!-- end of file scheme -->
-
-<a name="file-header" href="#file-header">
-<h3>File-Header</h3>
-</a>
-
-<p>
-The first 12 bytes of every blend-file is the file-header. The
-file-header has information on Blender (version-number) and the PC the
-blend-file was saved on (pointer-size and endianness). This is required
-as all data inside the blend-file is ordered in that way, because no
-translation or transformation is done during saving.
-The next table describes the information in the file-header.
-</p>
-
-<table>
-<caption>File-header</caption>
-<thead>
-<tr><th>reference</th>
- <th>structure</th>
- <th>type</th>
- <th>offset</th>
- <th>size</th></tr>
-</thead>
-<tbody>
-<tr><td>identifier</td>
- <td>char[7]</td>
- <td>File identifier (always 'BLENDER')</td>
- <td>0</td>
- <td>7</td></tr>
-<tr><td>pointer-size</td>
- <td>char</td>
- <td>Size of a pointer; all pointers in the file are stored in this format. '_' means 4 bytes or 32 bit and '-' means 8 bytes or 64 bits.</td>
- <td>7</td>
- <td>1</td></tr>
-<tr><td>endianness</td>
- <td>char</td>
- <td>Type of byte ordering used; 'v' means little endian and 'V' means big endian.</td>
- <td>8</td>
- <td>1</td></tr>
-<tr><td>version-number</td>
- <td>char[3]</td>
- <td>Version of Blender the file was created in; '254' means version 2.54</td>
- <td>9</td>
- <td>3</td></tr>
-</tbody>
-</table>
-
-<p>
-<a href="http://en.wikipedia.org/wiki/Endianness">Endianness</a> addresses the way values are ordered in a sequence of bytes(see the <a href="#example-endianess">example</a> below):
-</p>
-
-<ul>
- <li>in a big endian ordering, the largest part of the value is placed on the first byte and
- the lowest part of the value is placed on the last byte,</li>
- <li>in a little endian ordering, largest part of the value is placed on the last byte
- and the smallest part of the value is placed on the first byte.</li>
-</ul>
-
-<p>
-Nowadays, little-endian is the most commonly used.
-</p>
-
-<a name="example-endianess"></a>
-<div class="box">
-<p onclick="location.href='#example-endianess'" class="box-title">
-Endianess Example
-</p>
-<p>
-Writing the integer <code class="evidence">0x4A3B2C1Dh</code>, will be ordered:
-<ul>
-<li>in big endian as <code class="evidence">0x4Ah</code>, <code class="evidence">0x3Bh</code>, <code class="evidence">0x2Ch</code>, <code class="evidence">0x1Dh</code></li>
-<li>in little endian as <code class="evidence">0x1Dh</code>, <code class="evidence">0x2Ch</code>, <code class="evidence">0x3Bh</code>, <code class="evidence">0x4Ah</code></li>
-</ul>
-</p>
-</div>
-
-<p>
-Blender supports little-endian and big-endian.<br>
-This means that when the endianness
-is different between the blend-file and the PC your using, Blender changes it to the byte ordering
-of your PC.
-</p>
-
-<a name="example-file-header"></a>
-<div class="box">
-<p onclick="location.href='#example-file-header'" class="box-title">
-File-header Example
-</p>
-
-<p>
-This hex-dump describes a file-header created with <code>blender</code> <code>2.54.0</code> on <code>little-endian</code> hardware with a <code>32 bits</code> pointer length.
-<code class="block"> <span class="descr">pointer-size version-number
- | |</span>
-0000 0000: [42 4C 45 4E 44 45 52] [5F] [76] [32 35 34] BLENDER_v254 <span class="descr">
- | |
- identifier endianness</span></code>
-</p>
-</div>
-
-<a name="file-blocks" href="#file-blocks"><h3>File-blocks</h3></a>
-
-<p>
-File-blocks contain a "<a href="#file-block-header">file-block header</a>" and "file-block data".
-</p>
-
-<a name="file-block-header" href="#file-block-header"><h3>File-block headers</h3></a>
-
-<p>
-The file-block-header describes:
-</p>
-
-<ul>
-<li>the type of information stored in the
-file-block</li>
-<li>the total length of the data</li>
-<li>the old memory
-pointer at the moment the data was written to disk</li>
-<li>the number of items of this information</li>
-</ul>
-
-<p>
-As we can see below, depending on the pointer-size stored in the file-header, a file-block-header
-can be 20 or 24 bytes long, hence it is always aligned at 4 bytes.
-</p>
-
-<table>
-<caption>File-block-header</caption>
-<thead>
-<tr>
-<th>reference</th>
- <th>structure</th>
- <th>type</th>
- <th>offset</th>
- <th>size</th></tr></thead>
-<tbody>
-<tr><td>code</td>
- <td>char[4]</td>
- <td>File-block identifier</td>
- <td>0</td>
- <td>4</td></tr>
-<tr><td>size</td>
- <td>integer</td>
- <td>Total length of the data after the file-block-header</td>
- <td>4</td>
- <td>4</td></tr>
-<tr><td>old memory address</td>
- <td>void*</td>
- <td>Memory address the structure was located when written to disk</td>
- <td>8</td>
- <td>pointer-size (4/8)</td></tr>
-<tr><td>SDNA index</td>
- <td>integer</td>
- <td>Index of the SDNA structure</td>
- <td>8+pointer-size</td>
- <td>4</td></tr>
-<tr><td>count</td>
- <td>integer</td>
- <td>Number of structure located in this file-block</td>
- <td>12+pointer-size</td>
- <td>4</td></tr>
-</tbody>
-</table>
-
-<p>
-The above table describes how a file-block-header is structured:
-</p>
-
-<ul>
-<li><code>Code</code> describes different types of file-blocks. The code determines with what logic the data must be read. <br>
-These codes also allows fast finding of data like Library, Scenes, Object or Materials as they all have a specific code. </li>
-<li><code>Size</code> contains the total length of data after the file-block-header.
-After the data a new file-block starts. The last file-block in the file
-has code 'ENDB'.</li>
-<li><code>Old memory address</code> contains the memory address when the structure
-was last stored. When loading the file the structures can be placed on
-different memory addresses. Blender updates pointers to these structures
- to the new memory addresses.</li>
-<li><code>SDNA index</code> contains the index in the DNA structures to be used when
-reading this file-block-data. <br>
-More information about this subject will be explained in the <a href="#reading-scene-information">Reading scene information section</a>.</li>
-<li><code>Count</code> tells how many elements of the specific SDNA structure can be found in the data.</li>
-</ul>
-
-<a name="example-file-block-header"></a>
-<div class="box">
-<p onclick="location.href='#example-file-block-header'" class="box-title">
-Example
-</p>
-<p>
-This hex-dump describes a File-block (= <span class="header">File-block header</span> + <span class="data">File-block data</span>) created with <code>blender</code> <code>2.54</code> on <code>little-endian</code> hardware with a <code>32 bits</code> pointer length.<br>
-<code class="block"><span class="descr"> file-block
- identifier='SC' data size=1404 old pointer SDNA index=150
- | | | |</span>
-0000 4420: <span class="header">[53 43 00 00] [7C 05 00 00] [68 34 FB 0B] [96 00 00 00]</span> SC.. `... ./.. ....
-0000 4430: <span class="header">[01 00 00 00]</span> <span class="data">[xx xx xx xx xx xx xx xx xx xx xx xx</span> .... xxxx xxxx xxxx<span class="descr">
- | |
- count=1 file-block data (next 1404 bytes)</span>
-</code>
-</p>
-
-<ul>
-<li>The code <code>'SC'+0x00h</code> identifies that it is a Scene. </li>
-<li>Size of the data is 1404 bytes (0x0000057Ch = 0x7Ch + 0x05h * 256 = 124 + 1280)</li>
-<li>The old pointer is 0x0BFB3468h</li>
-<li>The SDNA index is 150 (0x00000096h = 6 + 9 * 16 = 6 + 144)</li>
-<li>The section contains a single scene (count = 1).</li>
-</ul>
-
-<p>
-Before we can interpret the data of this file-block we first have to read the DNA structures in the file.
-The section "<a href="#structure-DNA">Structure DNA</a>" will show how to do that.
-</p>
-</div>
-
-<a name="structure-DNA" href="#structure-DNA"><h2>Structure DNA</h2></a>
-
-<a name="DNA1-file-block" href="#DNA1-file-block"><h3>The DNA1 file-block</h3></a>
-
-<p>
-Structure DNA is stored in a file-block with code 'DNA1'. It can be just before the 'ENDB' file-block.
-</p>
-
-<p>
-The 'DNA1' file-block contains all internal structures of the Blender release the
-file was created in. <br>
-These structure can be described as C-structures: they can hold fields, arrays and
-pointers to other structures, just like a normal C-structure.
-
-<p>
-<code class="block">struct SceneRenderLayer {
- struct SceneRenderLayer *next, *prev;
- char name[32];
- struct Material *mat_override;
- struct Group *light_override;
- unsigned int lay;
- unsigned int lay_zmask;
- int layflag;
- int pad;
- int passflag;
- int pass_xor;
-};
-</code>
-</p>
-
-<p>
-For example,a blend-file created with Blender 2.54 the 'DNA1' file-block is 57796 bytes long and contains 398 structures.
-</p>
-
-<a name="DNA1-file-block-header" href="#DNA1-file-block-header"><h3>DNA1 file-block-header</h3></a>
-
-<p>
-The DNA1 file-block header follows the same rules of any other file-block, see the example below.
-</p>
-
-<a name="example-DNA1-file-block-header"></a>
-<div class="box">
-<p onclick="location.href='#example-DNA1-file-block-header'" class="box-title">
-Example
-</p>
-<p>
-This hex-dump describes the file-block 'DNA1' header created with <code>blender</code> <code>2.54.0</code> on <code>little-endian</code> hardware with a <code>32 bits</code> pointer length.<br>
-<code class="block"><span class="descr"> (file-block
- identifier='DNA1') data size=57796 old pointer SDNA index=0
- | | | |</span>
-0004 B060 <span class="header">[44 4E 41 31] [C4 E1 00 00] [C8 00 84 0B] [00 00 00 00]</span> DNA1............
-0004 B070 <span class="header">[01 00 00 00]</span> <span class="fade">[53 44 4E 41 4E 41 4D 45 CB 0B 00 00</span> ....<span class="fade">SDNANAME....</span><span class="descr">
- | |
- count=1 'DNA1' file-block data (next 57796 bytes)</span>
-</code>
-</p>
-</div>
-
-<a name="DNA1-file-block-data" href="#DNA1-file-block-data"><h3>DNA1 file-block data</h3></a>
-<p>
-The next section describes how this information is ordered in the <b>data</b> of the 'DNA1' file-block.
-</p>
-
-<table>
-<caption>Structure of the DNA file-block-data</caption>
-<thead>
- <tr><th colspan="2">repeat condition</th>
- <th>name</th>
- <th>type</th>
- <th>length</th>
- <th>description</th></tr>
-</thead>
-<tbody>
-<tr><td></td>
- <td></td>
- <td>identifier</td>
- <td>char[4]</td>
- <td>4</td>
- <td>'SDNA'</td></tr>
-<tr><td></td>
- <td></td>
- <td>name identifier</td>
- <td>char[4]</td>
- <td>4</td>
- <td>'NAME'</td></tr>
-<tr><td></td>
- <td></td>
- <td>#names</td>
- <td>integer</td>
- <td>4</td>
- <td>Number of names follows</td></tr>
-<tr><td>for(#names)</td>
- <td></td>
- <td>name</td>
- <td>char[]</td>
- <td>?</td>
- <td>Zero terminating string of name, also contains pointer and simple array definitions (e.g. '*vertex[3]\0')</td></tr>
-<tr><td></td>
- <td></td>
- <td>type identifier</td>
- <td>char[4]</td>
- <td>4</td>
- <td>'TYPE' this field is aligned at 4 bytes</td></tr>
-<tr><td></td>
- <td></td>
- <td>#types</td>
- <td>integer</td>
- <td>4</td>
- <td>Number of types follows</td></tr>
-<tr><td>for(#types)</td>
- <td></td>
- <td>type</td>
- <td>char[]</td>
- <td>?</td>
- <td>Zero terminating string of type (e.g. 'int\0')</td></tr>
-<tr><td></td>
- <td></td>
- <td>length identifier</td>
- <td>char[4]</td>
- <td>4</td>
- <td>'TLEN' this field is aligned at 4 bytes</td></tr>
-<tr><td>for(#types)</td>
- <td></td>
- <td>length</td>
- <td>short</td>
- <td>2</td>
- <td>Length in bytes of type (e.g. 4)</td></tr>
-<tr><td></td>
- <td></td>
- <td>structure identifier</td>
- <td>char[4]</td>
- <td>4</td>
- <td>'STRC' this field is aligned at 4 bytes</td></tr>
-<tr><td></td>
- <td></td>
- <td>#structures</td>
- <td>integer</td>
- <td>4</td>
- <td>Number of structures follows</td></tr>
-<tr><td>for(#structures)</td>
- <td></td>
- <td>structure type</td>
- <td>short</td>
- <td>2</td>
- <td>Index in types containing the name of the structure</td></tr>
-<tr><td>..</td>
- <td></td>
- <td>#fields</td>
- <td>short</td>
- <td>2</td>
- <td>Number of fields in this structure</td></tr>
-<tr><td>..</td>
- <td>for(#field)</td>
- <td>field type</td>
- <td>short</td>
- <td>2</td>
- <td>Index in type</td></tr>
-<tr><td>for end</td>
- <td>for end</td>
- <td>field name</td>
- <td>short</td>
- <td>2</td>
- <td>Index in name</td></tr>
-</tbody>
-</table>
-
-<p>
-As you can see, the structures are stored in 4 arrays: names, types,
-lengths and structures. Every structure also contains an array of
-fields. A field is the combination of a type and a name. From this
-information a catalog of all structures can be constructed.
-The names are stored as how a C-developer defines them. This means that
-the name also defines pointers and arrays.
-(When a name starts with '*' it is used as a pointer. when the name
-contains for example '[3]' it is used as a array of 3 long.)
-In the types you'll find simple-types (like: 'integer', 'char',
-'float'), but also complex-types like 'Scene' and 'MetaBall'.
-'TLEN' part describes the length of the types. A 'char' is 1 byte, an
-'integer' is 4 bytes and a 'Scene' is 1376 bytes long.
-</p>
-
-<div class="box">
-<p class="box-title">
-Note
-</p>
-<p>
-All identifiers, are arrays of 4 chars, hence they are all aligned at 4 bytes.
-</p>
-</div>
-
-<a name="example-DNA1-file-block-data"></a>
-<div class="box">
-<p onclick="location.href='#example-DNA1-file-block-data'" class="box-title">
-Example
-</p>
-<p>
-Created with <code>blender</code> <code>2.54.0</code> on <code>little-endian</code> hardware with a <code>32 bits</code> pointer length.
-</p>
-
-<a name="DNA1-data-array-names" href="#DNA1-data-array-names"><h4>The names array</h4></a>
-<p>
-The first names are: *next, *prev, *data, *first, *last, x, y, xmin, xmax, ymin, ymax, *pointer, group, val, val2, type, subtype, flag, name[32], ...
-<code class="block"><span class="descr"> file-block-data identifier='SDNA' array-id='NAME' number of names=3019
- | | |</span>
-0004 B070 <span class="fade">01 00 00 00 [53 44 4E 41]</span><span class="data">[4E 41 4D 45] [CB 0B 00 00]</span> <span class="fade">....SDNA</span>NAME....
-0004 B080 <span class="data">[2A 6E 65 78 74 00][2A 70 72 65 76 00] [2A 64 61 74</span> *next.*prev.*dat<span class="descr">
- | | |
- '*next\0' '*prev\0' '*dat'</span><span class="fade">
- ....
- .... (3019 names)</span>
-</code>
-</p>
-
-<div class="box">
-<p class="box-title">
-Note
-</p>
-<p>
-While reading the DNA you'll will come across some strange
-names like '(*doit)()'. These are method pointers and Blender updates
-them to the correct methods.
-</p>
-</div>
-
-<a name="DNA1-data-array-types" href="#DNA1-data-array-types"><h4>The types array</h4></a>
-<p>
-The first types are: char, uchar, short, ushort, int, long, ulong, float, double, void, Link, LinkData, ListBase, vec2s, vec2f, ...
-<code class="block"><span class="descr"> array-id='TYPE'
- |</span>
-0005 2440 <span class="fade">6F 6C 64 5B 34 5D 5B 34 5D 00 00 00</span> [54 59 50 45] <span class="fade">old[4][4]...</span>TYPE
-0005 2450 [C9 01 00 00] [63 68 61 72 00] [75 63 68 61 72 00][73 ....char.uchar.s<span class="descr">
- | | | |
- number of types=457 'char\0' 'uchar\0' 's'</span><span class="fade">
- ....
- .... (457 types)</span>
-</code>
-</p>
-
-<a name="DNA1-data-array-lengths" href="#DNA1-data-array-lengths"><h4>The lengths array</h4></a>
-<p>
-<code class="block"><span class="descr"> char uchar ushort short
- array-id length length length length
- 'TLEN' 1 1 2 2</span>
-0005 3AA0 <span class="fade">45 00 00 00</span> [54 4C 45 4E] [01 00] [01 00] [02 00] [02 00] <span class="fade">E...</span>TLEN........
- <span class="fade">....</span>
-0005 3AC0 [08 00] [04 00] [08 00] [10 00] [10 00] [14 00] [4C 00] [34 00] ............L.4.<span class="descr">
- 8 4 8
- ListBase vec2s vec2f ... etc
- length len length </span><span class="fade">
- ....
- .... (457 lengths, same as number of types)</span>
-</code>
-</p>
-
-<a name="DNA1-data-array-structures" href="#DNA1-data-array-structures"><h4>The structures array</h4></a>
-<p>
-<code class="block"><span class="descr"> array-id='STRC'
- |</span>
-0005 3E30 <span class="fade">40 00 38 00 60 00 00 00 00 00 00 00</span> [53 54 52 43] <span class="fade">@.8.`.......</span>STRC
-0005 3E40 [8E 01 00 00] [0A 00] [02 00] [0A 00] [00 00] [0A 00] [01 00] ................<span class="descr">
- 398 10 2 10 0 10 0
- number of index fields index index index index
- structures in <a href="#DNA1-data-array-types">types</a> in <a href="#DNA1-data-array-types">types</a> in <a href="#DNA1-data-array-names">names</a> in <a href="#DNA1-data-array-types">types</a> in <a href="#DNA1-data-array-names">names</a></span><span class="fade">
- ' '----------------' '-----------------' '
- ' field 0 field 1 '
- '--------------------------------------------------------'
- structure 0
- ....
- .... (398 structures, each one describeing own type, and type/name for each field)</span>
-</code>
-</p>
-</div>
-
-<p>
-The DNA structures inside a Blender 2.48 blend-file can be found at <a href="http://www.atmind.nl/blender/blender-sdna.html">http://www.atmind.nl/blender/blender-sdna.html</a>.
-
-If we understand the DNA part of the file it is now possible to read
-information from other parts file-blocks. The next section will tell us
-how.
-</p>
-
-<a name="reading-scene-information" href="#reading-scene-information"><h2>Reading scene information</h2></a>
-
-<p>
-Let us look at <a href="#example-file-block-header">the file-block header we have seen earlier</a>:<br>
-</p>
-<ul>
-<li>the file-block identifier is <code>'SC'+0x00h</code></li>
-<li>the SDNA index is 150</li>
-<li>the file-block size is 1404 bytes</li>
-</ul>
-<p>
-Now note that:
-<ul>
-<li>the structure at index 150 in the DNA is a structure of type 'Scene' (counting from 0).</li>
-<li>the associated type ('Scene') in the DNA has the length of 1404 bytes.</li>
-</ul>
-</p>
-
-<p>
-We can map the Scene structure on the data of the file-blocks.
-But before we can do that, we have to flatten the Scene-structure.
-
-<code class="block">struct Scene {
- ID id; <span class="descr">// 52 bytes long (ID is different a structure)</span>
- AnimData *adt; <span class="descr">// 4 bytes long (pointer to an AnimData structure)</span>
- Object *camera; <span class="descr">// 4 bytes long (pointer to an Object structure)</span>
- World *world; <span class="descr">// 4 bytes long (pointer to an Object structure)</span>
- ...
- float cursor[3]; <span class="descr">// 12 bytes long (array of 3 floats)</span>
- ...
-};
-</code>
-
-The first field in the Scene-structure is of type 'ID' with the name 'id'.
-Inside the list of DNA structures there is a structure defined for type 'ID' (structure index 17).
-
-<code class="block">struct ID {
- void *next, *prev;
- struct ID *newid;
- struct Library *lib;
- char name[24];
- short us;
- short flag;
- int icon_id;
- IDProperty *properties;
-};
-</code>
-
-The first field in this structure has type 'void' and name '*next'. <br>
-Looking in the structure list there is no structure defined for type 'void': it is a simple type and therefore the data should be read.
-The name '*next' describes a pointer.
-As we see, the first 4 bytes of the data can be mapped to 'id.next'.
-</p>
-
-<p>
-Using this method we'll map a structure to its data. If we want to
-read a specific field we know at which offset in the data it is located
-and how much space it takes.<br>
-The next table shows the output of this flattening process for some
-parts of the Scene-structure. Not all rows are described in the table as
- there is a lot of information in a Scene-structure.
-</p>
-
-<table>
-<caption>Flattened SDNA structure 150: Scene</caption>
-<thead>
-<tr><th>reference</th>
- <th>structure</th>
- <th>type</th><th>name</th>
- <th>offset</th><th>size</th>
- <th>description</th></tr>
-</thead>
-<tbody>
-<tr><td>id.next</td><td><a href="#struct:ID">ID</a></td>
- <td>void</td><td>*next</td>
- <td>0</td>
- <td>4</td>
- <td>Refers to the next scene</td></tr>
-<tr><td>id.prev</td><td><a href="#struct:ID">ID</a></td>
- <td>void</td><td>*prev</td>
- <td>4</td>
- <td>4</td>
- <td>Refers to the previous scene</td></tr>
-<tr><td>id.newid</td><td><a href="#struct:ID">ID</a></td>
- <td>ID</td><td>*newid</td>
- <td>8</td>
- <td>4</td>
- <td></td></tr>
-<tr><td>id.lib</td><td><a href="#struct:ID">ID</a></td>
- <td>Library</td><td>*lib</td>
- <td>12</td>
- <td>4</td>
- <td></td></tr>
-<tr><td>id.name</td><td><a href="#struct:ID">ID</a></td>
- <td>char</td><td>name[24]</td>
- <td>16</td>
- <td>24</td>
- <td>'SC'+the name of the scene as displayed in Blender</td></tr>
-<tr><td>id.us</td><td><a href="#struct:ID">ID</a></td>
- <td>short</td><td>us</td>
- <td>40</td>
- <td>2</td>
- <td></td></tr>
-<tr><td>id.flag</td><td><a href="#struct:ID">ID</a></td>
- <td>short</td><td>flag</td><td>42</td><td>2</td>
- <td></td></tr>
-<tr><td>id.icon_id</td><td><a href="#struct:ID">ID</a></td>
- <td>int</td><td>icon_id</td><td>44</td>
- <td>4</td>
- <td></td></tr>
-<tr><td>id.properties</td><td><a href="#struct:ID">ID</a></td>
- <td>IDProperty</td><td>*properties</td>
- <td>48</td>
- <td>4</td>
- <td></td></tr>
-<tr><td>adt</td><td>Scene</td><td>AnimData</td>
- <td>*adt</td>
- <td>52</td>
- <td>4</td>
- <td></td></tr>
-<tr><td>camera</td><td>Scene</td>
- <td>Object</td>
- <td>*camera</td>
- <td>56</td>
- <td>4</td>
- <td>Pointer to the current camera</td></tr>
-<tr><td>world</td><td>Scene</td>
- <td>World</td>
- <td>*world</td>
- <td>60</td>
- <td>4</td>
- <td>Pointer to the current world</td></tr>
-
-<tr><td class="skip" colspan="7">Skipped rows</td></tr>
-
-<tr><td>r.xsch</td><td><a href="#struct:RenderData">RenderData</a>
- </td><td>short</td><td>xsch</td><td>382</td><td>2</td>
- <td>X-resolution of the output when rendered at 100%</td></tr>
-<tr><td>r.ysch</td><td><a href="#struct:RenderData">RenderData</a>
- </td><td>short</td><td>ysch</td><td>384</td><td>2</td>
- <td>Y-resolution of the output when rendered at 100%</td></tr>
-<tr><td>r.xparts</td><td><a href="#struct:RenderData">RenderData</a>
- </td><td>short</td><td>xparts</td><td>386</td><td>2</td>
- <td>Number of x-part used by the renderer</td></tr>
-<tr><td>r.yparts</td><td><a href="#struct:RenderData">RenderData</a>
- </td><td>short</td><td>yparts</td><td>388</td><td>2</td>
- <td>Number of x-part used by the renderer</td></tr>
-
-<tr><td class="skip" colspan="7">Skipped rows</td></tr>
-
-<tr><td>gpd</td><td>Scene</td><td>bGPdata</td><td>*gpd</td><td>1376</td><td>4</td>
- <td></td></tr>
-<tr><td>physics_settings.gravity</td><td><a href="#struct:PhysicsSettings">PhysicsSettings</a>
- </td><td>float</td><td>gravity[3]</td><td>1380</td><td>12</td>
- <td></td></tr>
-<tr><td>physics_settings.flag</td><td><a href="#struct:PhysicsSettings">PhysicsSettings</a>
- </td><td>int</td><td>flag</td><td>1392</td><td>4</td>
- <td></td></tr>
-<tr><td>physics_settings.quick_cache_step</td><td><a href="#struct:PhysicsSettings">PhysicsSettings</a>
- </td><td>int</td><td>quick_cache_step</td><td>1396</td><td>4</td>
- <td></td></tr>
-<tr><td>physics_settings.rt</td><td><a href="#struct:PhysicsSettings">PhysicsSettings</a>
- </td><td>int</td><td>rt</td><td>1400</td><td>4</td>
- <td></td></tr>
-</tbody>
-</table>
-
-<p>
-We can now read the X and Y resolution of the Scene:
-<ul>
-<li>the X-resolution is located on offset 382 of the file-block-data and must be read as a
-short.</li>
-<li>the Y-resolution is located on offset 384 and is also a short</li>
-</ul>
-</p>
-
-<div class="box">
-<p class="box-title">
-Note
-</p>
-<p>
-An array of chars can mean 2 things. The field contains readable
-text or it contains an array of flags (not humanly readable).
-</p>
-</div>
-
-<div class="box">
-<p class="box-title">
-Note
-</p>
-<p>
-A file-block containing a list refers to the DNA structure and has a count larger
-than 1. For example Vertexes and Faces are stored in this way.
-</p>
-</div>
-
-</body>
-</html>
-
diff --git a/doc/build_systems/cmake.txt b/doc/build_systems/cmake.txt
deleted file mode 100644
index 1ff621c6e96..00000000000
--- a/doc/build_systems/cmake.txt
+++ /dev/null
@@ -1,156 +0,0 @@
-$Id$
-
- Blender CMake build system
- ============================
-
- Contents
- ---------------
-
- 1. Introduction
- 2. Obtaining CMake
- 3. Obtaining Dependencies
- 4. Deciding on a Build Environment
- 5. Configuring the build for the first time
- 6. Configuring the build after CVS updates
- 7. Specify alternate Python library versions and locations
-
-
- 1. Introduction
- ---------------
-
- This document describes general usage of the new CMake scripts. The
- inner workings will be described in blender-cmake-dev.txt (TODO).
-
- 2. Obtaining CMake
- ------------------
-
- CMake for can either be downloaded using your favorite package manager
- or is also available from the CMake website at http://www.cmake.org
- The website also contains some documentation on CMake usage but I found
- the man page alone pretty helpful.
-
- 3. Obtaining Dependencies
- -------------------------
-
- Check from the page
- http://www.blender.org/cms/Getting_Dependencies.135.0.html that you
- have all dependencies needed for building Blender. Note that for
- windows many of these dependencies already come in the lib/windows
- module from CVS.
-
- 4. Deciding on a Build Environment
- ----------------------------------
-
- To build Blender with the CMake scripts you first need to decide which
- build environment you feel comfortable with. This decision will also be
- influenced by the platform you are developing on. The current implementation
- have been successfully used to generate build files for the following
- environments:
-
- 1. Microsoft Visual Studio 2005. There is a free version available
- at http://msdn.microsoft.com/vstudio/express/visualc/.
-
- 2. Xcode on Mac OSX
-
- 3. Unix Makefiles (On Linux and Mac OSX): CMake actually creates make
- files which generates nicely color coded output and a percentage
- progress indicator.
-
-
- 5. Configuring the build for the first time
- -------------------------------------------
-
- CMake allows one to generate the build project files and binary objects
- outside the source tree which can be pretty handy in working and experimenting
- with different Blender configurations (Audio/NoAudio, GameEngine/NoGameEngine etc.)
- while maintaining a clean source tree. It also makes it possible to generate files
- for different build systems on the same source tree. This also has benefits for
- general CVS management for the developer as patches and submit logs are much cleaner.
-
- Create a directory outside the blender source tree where you would like to build
- Blender (from now on called $BLENDERBUILD). On the commandline you can then run
- the cmake command to generate your initial build files. First just run 'cmake' which
- will inform you what the available generators are. Thn you can run
- 'cmake -G generator $BLENDERSOURCE' to generate the build files. Here is an example
- of all this for Xcode:
-
- % mkdir $BLENDERBUILD
- % cd $BLENDERBUILD
- % cmake
-
- ...
- ...
- --version [file] = Show program name/version banner and exit.
-
- Generators
-
- The following generators are available on this platform:
- KDevelop3 = Generates KDevelop 3 project files.
- Unix Makefiles = Generates standard UNIX makefiles.
- Xcode = Generate XCode project files.
-
-
-
- % cmake -G Xcode $BLENDERSOURCE
- ...
- ...
- -- Configuring blender
- -- Configuring blenderplayer
- -- Configuring done
- -- Generating done
- -- Build files have been written to: $BLENDERBUILD
-
- This will generate the build files with default values. Specific features can
- be enabled or disabled by running the ccmake "GUI" from $BLENDERBUILD as follows:
-
- % ccmake $BLENDERSOURCE
-
- A number of options appear which can be changed depending on your needs and
- available dependencies (e.g. setting WITH_OPENEXR to OFF will disable support
- for OpenEXR). It will also allow you to override default and detected paths
- (e.g. Python directories) and compile and link flags. When you are satisfied
- used ccmake to re-configure the build files and exit.
-
- It is also possible to use the commandline of 'cmake' to override certain
- of these settings.
-
- 6. Configuring the build after CVS updates
- ------------------------------------------
-
- The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
- remembers the initial run's settings for subsequent generation runs. After
- every CVS update it may be a good idea to rerun the generation before building
- Blender again. Just rerun the original 'cmake' run to do this, the settings
- will be remembered. For the example above the following will do after every
- 'cvs up':
-
- % cmake -G Xcode $BLENDERSOURCE
-
- 7. Specify alternate Python library versions and locations
- ----------------------------------------------------------
-
- The commandline can be used to override detected/default settings, e.g:
-
- On Unix:
- cmake -D PYTHON_LIBRARY=/usr/local/lib/python3.1/config/libpython3.1.so -D PYTHON_INCLUDE_DIRS=/usr/local/include/python3.1 -G "Unix Makefiles" ../blender
- On Macs:
- cmake -D PYTHON_INCLUDE_DIRS=/System/Library/Frameworks/Python.framework/Versions/3.1/include/python3.1 -G Xcode ../blender
-
- Mote that this should only be needed once per build directory generation because it will keep the overrides in CMakeCache.txt for subsequent runs.
-
-
-
- To be continued...
-
- TODO's
- ------
-
- 1. Get CMake to create proper distribution directories for the various platforms
- like scons does.
- 2. Investigate the viability of using CPack to package installs automatically.
- 3. Refine this document and write detailed developer's document.
- 4. Make sure all options (ffmpeg, openexr, quicktime) has proper CMake support
- on the various platforms.
-
- /Jacques Beaurain (jbinto)
-
diff --git a/doc/build_systems/scons-dev.txt b/doc/build_systems/scons-dev.txt
deleted file mode 100644
index d13ea7c036f..00000000000
--- a/doc/build_systems/scons-dev.txt
+++ /dev/null
@@ -1,194 +0,0 @@
-$Id$
-
-
- Internals of Blenders SCons scripts
- ===================================
-
- Scope
- ------
- This document describes the architecture of the SCons scripts for
- Blender. An overview of available functionality and how to modify,
- extend and maintain the system.
-
- Audience
- --------
- This document is for developers who need to modify the system,
- ie. add or remove new libraries, add new arguments for SCons, etc.
-
- Files and their meaning
- -----------------------
-
- The main entry point for the build system is the SConstruct-file in
- $BLENDERHOME. This file creates the first BlenderEnvironment to work
- with, reads in options, and sets up some directory structures. Further
- it defines some targets.
-
- Platform-specific configurations are in $BLENDERHOME/config. The
- filenames have the form (platform)-config.py, where platform one of:
-
- * darwin
- * linux2
- * win32-mingw
- * win32-vc
-
- The user can override options by creating a file
- $BLENDERHOME/user-config.py. It can have any option from
- (platform)-config.py. Options in this file will override the platform
- defaults.
-
- Much of the actual functionality can be found in the python scripts
- in the directory $BLENDERHOME/tools, with Blender.py defining the
- bulk of the functionality. btools.py has some helper functions, and
- bcolors.py is for the terminal colours. mstoolkit.py and crossmingw.py
- are modules which set up SCons for the MS VC++ 2003 toolkit and
- the cross-compile toolset for compiling Windows binaries on Linux
- respectively. Note: the cross-compile doesn't work yet for Blender,
- but is added in preparation for having it work in the distant future.
-
- BlenderEnvironment
- ------------------
-
- The module Blender.py implements a BlenderEnvironment class, derived
- from the SConsEnvironment of SCons. This is done to wrap some often
- used functionality. The BlenderEnvironment offers two important
- wrappers: BlenderProg() and BlenderLib(). The first one is used to
- specify a binary to be built, the second one is used to specify what
- static library is built from given sources.
-
- Build a static library called "somelib". The system handles library
- pre- and suffixes automatically, you don't need to bother yourself
- with these details:
-
- env = BlenderEnvironment(ENV = os.environ) # create an environment
- env.BlenderLib(libname="somelib", sources=['list.c','with.c','sources.c'],
- includes=['/list/with/include/paths', '.', '..'],
- defines=['LIST_WITH', 'CPP_DEFINES', 'TO_USE'],
- libtype=['blender', 'common'] # this is a list with libtypes. Normally you don't
- # need to specify this, but if you encounter linking
- # problems you may need this
- priority=[10, 20] # Priorities, list as long as libtype, priority per type
- compileflags=['/O2'] # List of compile flags needed for this particular library.
- # used only in rare cases, like SOLID, qhull and Bullet
- )
-
- There should be no need to ever add an extra BlenderProg to the
- existing ones in SConstruct, see that file for its use, and Blender.py
- for its implementation.
-
- The new system works so that using these wrappers, has all libraries
- (and programs) register with a central repository. This means that
- adding a new library is as easy as just creating the new SConscript
- and making sure that it gets called properly. Linking and such will
- then be handled automatically.
-
- If you want that adding new source files for a certain library
- is handled automatically, you can use the Glob() function from
- the BlenderEnvironment to create lists of needed files. See
- $BLENDERHOME/source/blender/src/SConscript for an example. Keep in
- mind that this will add any new file that complies to the rule given
- to the Glob() function. There are a few (external) libraries with
- which this can't be used, because it'd take files that shouldn't be
- compiled, and create subsequentially problems during the linking stage
- (like SOLID, qhull, Bullet).
-
- Linking order and priorities
- ----------------------------
-
- As shown above, you can give a library a priority in a certain
- group. If you need to make sure that a Blender library is linked
- before or after another one, you can give it a priority. To debug
- the priorities us BF_PRIORITYLIST=1 on the command-line while running
- a build.
-
- % scons BF_PRIORITYLIST=1
-
- This will give a list with values suggested by the system. Make
- changes to all SConscripts in question to reflect or change the
- values given by this command. ALWAYS check this after adding a new
- internal, external library or core library, and make sure there are
- sane values. You can use large and negative numbers to test with,
- but after you've got a working linking order, do change the system
- to reflect BF_PRIORITYLIST values.
-
- Also, if you find that a library needs to be given multiple times to
- the linker, you can do that by giving a python list with the names
- of the available library types. They are currently:
-
- B.possible_types = ['core', 'common', 'blender', 'intern',
- 'international', 'game', 'game2',
- 'player', 'player2', 'system']
-
- More groups can be added, but that should be carefully considered,
- as it may lead to large-scale changes. The current amount of libraries
- should suffice.
-
- The central repository is utilised in the SConstruct in two
- ways. Firstly, it is used to determine the order of all static
- libraries to link into the main Blender executable. Secondly, it
- is used to keep track of all built binaries and their location,
- so that they can be properly copied to BF_INSTALLDIR.
-
- The libraries can be fetched in their priority order with
- create_blender_liblist from Blender.py, see the SConstruct on how
- it is used.
-
- The program repository is the global list program_list from
- Blender.py. See SConstruct for its usage.
-
-
- Adding a new option and libraries
- ---------------------------------
-
- Lets say we want to add WITH_BF_NEWLIB, which will
- enable or disable a new feature library with sources in
- $BLENDERHOME/source/blender/newlib. This 'newlib' needs external
- headers from a 3rd party library '3rdparty'. For this we want to
- add a set of options BF_3RDPARTY, BF_3RDPARTY_INC, BF_3RDPARTY_LIB,
- BF_3RDPARTY_LIBPATH:
-
- 1) Add all mentiond options to all (platform)-config.py
- files. WITH_BF_NEWLIB is a boolean option ('true', 'false'),
- the rest are strings with paths and library names. See the
- OpenEXR options for example.
-
- 2) Add all options to the argument checking function
- validate_arguments() in btools.py. See again OpenEXR options
- for example.
-
- 3) Add all options to the option reading function read_opts()
- in btools.py. See again OpenEXR options for example. All default
- values can be empty, as the actual default values are in the
- (platform)-config.py files.
-
- 4) Add BF_3RDPARTY_LIB to the function setup_syslibs()
- and BF_3RDPARTY_LIBPATH to the function setup_staticlibs()
- in Blender.py
-
- At this stage we have prepared all option setting and linking needs,
- but we still need to add in the compiling of the 'newlib'.
-
- 5) Create a SConscript in $BLENDERHOME/source/blender/newlib. Look
- at ie. $BLENDERHOME/source/blender/src/SConscript for
- template. The new SConscript will register the new library
- like so:
-
- env.BlenderLib(libname='newlib', sources=sourcefiles, includes=incs) # the rest of the arguments get defaults = empty lists and values
-
- 6) Edit $BLENDERHOME/source/blender/SConscript with the following
- addition:
-
- if env['WITH_BF_NEWLIB'] == 1:
- SConscript(['newlib/SConscript'])
-
- After this you can see if this works by trying to build:
-
- % scons WITH_BF_NEWLIB=1 # build with newlib
- % scons WITH_BF_NEWLIB=0 # disable newlib
-
- This is all what should be needed. Changing the library name doesn't
- need changes elsewhere in the system, as it is handled automatically
- with the central library repository.
-
- Enjoy the new system!
-
- /Nathan Letwory (jesterKing)
diff --git a/doc/build_systems/scons.txt b/doc/build_systems/scons.txt
deleted file mode 100644
index b4d9a905885..00000000000
--- a/doc/build_systems/scons.txt
+++ /dev/null
@@ -1,231 +0,0 @@
-$Id$
-
- Blenders SCons build scripts
- ============================
-
- Introduction
- ------------
-
- Since the beginning of 2004 Blender has had the SCons system as a
- build option. SCons is a Python-based, accurate build system. The
- scripts that were implemented in the first iteration worked, but
- the system grew quickly into such a state that maintaining it became
- a nightmare, and adding new features was just horrible, leading to
- many hacks without much sense in the overall structure.
-
- The rewrite has been waiting for a long time. Jonathan Jacobs provided
- a first overhaul of the scripts, which I used in the first phase of
- the rewrite. To make the system as maintainable as possible I made
- some radical changes, but thanks go to Jonathan for providing me
- with the patch to get started.
-
- This document describes the usage of the new SCons scripts. The
- inner workings are described in scons-dev.txt.
-
- Building Blender
- ----------------
-
- To build Blender with the SCons scripts you need a full Python
- install, version 2.4 or later (http://www.python.org). We already provide
- a scons-local installation, which can be found in the scons/ subdirectory.
- This document uses the scons-local installation for its examples.
-
- Check from the page
- http://www.blender.org/development/building-blender/getting-dependencies/
- that you have all dependencies needed for building Blender. Note that for
- windows many of these dependencies already come in the lib/windows module
- from CVS.
-
- In the base directory of the sources (from now on called $BLENDERHOME)
- you'll see a file named SConstruct. This is the entry point for the
- SCons build system. In a terminal, change to this directory. To just
- build, start the SCons entry script on Windows (will be used for the remainder
- of this document):
-
- % python scons\scons.py
-
- On a Unix-compatible system it would be
-
- % python ./scons/scons.py
-
- This will start the build process with default values. Depending
- on your platform you may see colour in your output (non-Windows
- machines). In the the beginning an overview of targets and arguments
- from the command-line is given, then all libraries and binaries to
- build are configured.
-
- The build uses BF_BUILDDIR to build into and BF_INSTALLDIR to
- finally copy all needed files to get a proper setup. The BF_DOCDIR is
- used to generate Blender Python documentation files to. These
- variables have default values for every platform in
- $BLENDERHOME/config/(platform)-config.py. After the build successfully
- completes, you can find everything you need in BF_INSTALLDIR.
-
- If you want to create the installer package of Blender on Windows you'll
- need to install nullsoft scriptable install system from http://nsis.sf.net.
- As an extra dependency, you need the MoreInfo plugin too. The creation of
- the installer is tied into the build process and can be triggered with:
-
- % python scons\scons.py nsis
-
-
- Configuring the build
- ---------------------
-
- The default values for your platform can be found in the directory
- $BLENDERHOME/config. Your platform specific defaults are in
- (platform)-config.py, where platform is one of:
-
- - linux2, for machines running Linux
- - win32-vc, for Windows machines, compiling with a Microsoft compiler
- - win32-mingw, for Windows machines, compiling with the MingW compiler
- - darwin, for OS X machines
- (TBD: add cygwin, solaris and freebsd support)
-
- These files you will normally not change. If you need to override
- a default value, make a file called $BLENDERHOME/user-config.py, and copy
- settings from the config/(platform)-config.py that you want to change. Don't
- copy the entire file (unless explicitely stated in the configuration file),
- because you may not get updated options you don't change yourself, which may
- result in build errors.
-
- You can use BF_CONFIG argument to override the default user-config.py
- check. This is just like the user-config.py, but just with another name:
-
- % python scons\scons.py BF_CONFIG=myownsettings
-
- If you want to quickly test a new setting, you can give the option
- also on the command-line:
-
- % python scons\scons.py BF_BUILDDIR=../mybuilddir WITH_BF_OPENEXR=0
-
- This command sets the build directory to BF_BUILDDIR and disables
- OpenEXR support.
-
- If you need to know what can be set through the command-line, run
- scons with -h:
-
- % python scons\scons.py -h
-
- This command will print a long list with settable options and what
- every option means. Many of the default values will be empty, and
- from a fresh checkout without a user-config.py the actual values
- are the defaults as per $BLENDERHOME/config/(platform)-config.py
- (unless you have overridden any of them in your
- $BLENDERHOME/user-config.py).
-
- NOTE: The best way to avoid confusion is the
- copy $BLENDERHOME/config/(platform)-config.py to
- $BLENDERHOME/user-config.py. You should NEVER have to modify
- $BLENDERHOME/config/(platform)-config.py
-
- Configuring the output
- ----------------------
-
- This rewrite features a cleaner output during the build process. If
- you need to see the full command-line for compiles, then you can
- change that behaviour. Also the use of colours can be changed:
-
- % python scons\scons.py BF_FANCY=0
-
- This will disable the use of colours.
-
- % python scons\scons.py BF_QUIET=0
-
- This will give the old, noisy output. Every command-line per
- compile is printed out in its full glory. This is very useful when
- debugging problems with compiling, because you can see what the
- included paths are, what defines are given on the command-line,
- what compiler switches are used, etc.
-
- Compiling Only Some Libraries
- -----------------------------
-
- Our implementation now has support for specifying a list of libraries that are
- exclusively compiled, ignoring all other libraries. This is invoked
- with the BF_QUICK arguments; for example:
-
- % python scons\scons.py BF_QUICK=src,bf_blenkernel
-
- Note that this not the same as passing a list of folders as in the
- makefile's "quicky" command. In Scons, all of Blender's code modules
- are in their own static library; this corresponds to one-lib-per-folder
- in some cases (especially in blender/source/blender).
-
- To obtain a list of the libraries, simple fire up scons and CTRL-C out once
- it finishes configuring (and printing to the console) the library list.
-
- Compiling Libraries With Debug Profiling
- ----------------------------------------
-
- Scons has support for specifying a list of libraries that are compiled
- with debug profiling enabled. This is implemented in two commands:
- BF_QUICKDEBUG which is a command-line argument and BF_DEBUG_LIBS, which goes
- in your user-config.py
-
- BF_QUICKDEBUG is similar to BF_QUICK:
-
- % python scons\scons.py BF_QUICKDEBUG=src,bf_blenkernel,some-other-lib
-
- To use BF_DEBUG_LIBS, put something like the following in you user-config.py:
-
- BF_DEBUG_LIBS = ['bf_blenlib', 'src', 'some_lib']
-
- For instructions on how to find the names of the libraries (folders) you
- wish to use, see the above section. Note that the command BF_DEBUG
- (see below) will override these settings and compile ALL of Blender with
- debug symbols. Also note that BF_QUICKDEBUG and BF_DEBUG_LIBS are combined;
- for example, setting BF_QUICKDEBUG won't overwrite the contents of BF_DEBUG_LIBS.
-
- Supported toolset
- -----------------
-
- WINDOWS
-
- * msvc, this is a full install of Microsoft Visual C++. You'll
- likely have the .NET Framework SDK, Platform SDK and DX9 SDK
- installed * mstoolkit, this is the free MS VC++ 2003 Toolkit. You
- need to verify you have also the SDKs installed as mentioned
- for msvc. * mingw, this is a minimal MingW install. TBD: write
- proper instructions on getting needed packages.
-
- On Windows with all of the three toolset installed you need to
- specify what toolset to use
-
- % python scons\scons.py BF_TOOLSET=msvc
- % python scons\scons.py BF_TOOLSET=mingw
-
- LINUX and OS X
-
- Currently only the default toolsets are supported for these platforms,
- so nothing special needs to be told to SCons when building. The
- defaults should work fine in most cases.
-
- Examples
- --------
-
- Build Blender with the defaults:
-
- % python scons\scons.py
-
- Build Blender, but disable OpenEXR support:
-
- % python scons\scons.py WITH_BF_OPENEXR=0
-
- Build Blender, enable debug symbols:
-
- % python scons\scons.py BF_DEBUG=1
-
- Build Blender, install to different directory:
-
- % python scons\scons.py BF_INSTALLDIR=../myown/installdir
-
- Build Blender in ../myown/builddir and install to ../myown/installdir:
-
- % python scons\scons.py BF_BUILDDIR=../myown/builddir BF_INSTALLDIR=../myown/installdir
-
- Clean BF_BUILDDIR:
-
- % python scons\scons.py clean
-
- /Nathan Letwory (jesterKing)
diff --git a/doc/guides/blender-guardedalloc.txt b/doc/guides/blender-guardedalloc.txt
deleted file mode 100644
index 44a9722a4e4..00000000000
--- a/doc/guides/blender-guardedalloc.txt
+++ /dev/null
@@ -1,57 +0,0 @@
-MEMORY MANAGEMENT IN BLENDER (guardedalloc)
--------------------------------------------
-
-NOTE: This file does not cover memutil and smart pointers and rerefence counted
- garbage collection, which are contained in the memutil module.
-
-Blender takes care of dynamic memory allocation using a set of own functions
-which are recognizeable through their MEM_ prefix. All memory allocation and
-deallocation in blender is done through these functions.
-
-The following functions are available through MEM_guardedalloc.h:
-
-For normal operation:
----------------------
-
-void *MEM_[mc]allocN(unsigned int len, char * str);
-
-- nearest ANSI counterpart: malloc()
-- str must be a static string describing the memory block (used for debugging
-memory management problems)
-- returns a memory block of length len
-- MEM_callocN clears the memory block to 0
-
-void *MEM_dupallocN(void *vmemh);
-
-- nearest ANSI counterpart: combination malloc() and memcpy()
-- returns a pointer to a copy of the given memory area
-
-short MEM_freeN(void *vmemh);
-
-- nearest ANSI counterpart: free()
-- frees the memory area given by the pointer
-- returns 0 on success and !=0 on error
-
-int MEM_allocN_len(void *vmemh);
-
-- nearest ANSI counterpart: none known
-- returns the length of the given memory area
-
-For debugging:
---------------
-
-void MEM_set_error_stream(FILE*);
-
-- this sets the file the memory manager should use to output debugging messages
-- if the parameter is NULL the messages are suppressed
-- default is that messages are suppressed
-
-void MEM_printmemlist(void);
-
-- if err_stream is set by MEM_set_error_stream() this function dumps a list of all
-currently allocated memory blocks with length and name to the stream
-
-int MEM_check_memory_integrity(void);
-
-- this function tests if the internal structures of the memory manager are intact
-- returns 0 on success and !=0 on error
diff --git a/doc/guides/interface_API.txt b/doc/guides/interface_API.txt
deleted file mode 100644
index c98794444e6..00000000000
--- a/doc/guides/interface_API.txt
+++ /dev/null
@@ -1,515 +0,0 @@
----------------------------------------------------
-Blender interface.c API toolkit notes
-(july 2003, Ton Roosendaal)
----------------------------------------------------
-
-Contents
-
-1 General notes
-1.1 C and H files
-
-2. Windows & Blocks
-2.1 Memory allocation
-2.2 And how it works internally
-
-3. API for uiBlock
-3.1 uiBlock Controlling functions
-3.2 Internal function to know
-
-4. API for uiButton
-4.1 UiDefBut
- 1. BUT
- 2. TOG or TOGN or TOGR
- TOG|BIT|<nr>
- 3. TOG3|BIT|<nr>
- 4. ROW
- 5. SLI or NUMSLI or HSVSLI
- 6. NUM
- 7. TEX
- 8. LABEL
- 9 SEPR
- 10. MENU
- 11. COL
-4.2 Icon buttons
- 12. ICONROW
- 13. ICONTEXTROW
-4.3 pulldown menus / block buttons
- 14. BLOCK
-4.4 specials
- 15. KEYEVT
- 16. LINK and INLINK
- 17. IDPOIN
-4.5 uiButton control fuctions
-
-
-----------------1. General notes
-
-- The API is built with Blender in mind, with some buttons acting on lists of Blender data.
- It was not meant to be available as a separate SDK, nor to be used for other applications.
-
-- It works with only OpenGL calls, for the full 100%. This means that it has some quirks
- built-in to work with all OS's and OpenGL versions. Especially frontbuffer drawing is
- a continuous point of attention. Buttons can be drawn with any window matrix. However,
- errors can still occor when buttons are created in windows with non-standard glViewports.
-
-- The code was written to replace the old 1.8 button system, but under high pressure. Quite
- some button methods from the old system were copied for that reason.
-
-- I tried to design a unified GUI system, which equally works for pulldown menus, pop up menus,
- and normal button layouts. Although it gives nice features and freedom in design, the code
- looks quite hard to understand for that reason. Not all 'normal' pulldown menu features
- could be hacked in easily, they just differ too much from other UI elements. Could be
- looked at once...
-
-- During the past period of NaN (beginning of 2002) someone tried to make a more 'high' level
- API for it, with less low level defines and structure info needed in calling code. I am not
- really sure if this was done well... or even finished. In the bottom of interface.c you can
- see the 'new' API which is now used in Blender code. It used to be so much more simple!
- Nevertheless, I will use that convention in this doc.
-
-- Unfinished stuff: the code was scheduled to be expanded with 'floating blocks' which can
- serve as permanent little button-fields in Blender windows. Think for example of having
- an (optional) extra field in the 3d window displaying object loc/rot/size.
- After that, the existing button windows can be reorganized in such blocks as well, allowing
- a user to configure the genereal buttons layout (make vertical for example).
-
-
---------------1.1 C and H files
-
-blender/source/blender/src/interface.c /* almost all code */
-blender/source/blender/include/interface.h /* internals for previous code */
-blender/source/blender/include/BIF_interface.h /* externals for previous code */
-
-(the previous 2 include files have not been separated fully yet)
-
-Color and icons stuff has been put in: (unfinished code, under development)
-blender/source/blender/src/resources.c
-blender/source/blender/include/BIF_resources.h
-
-Related code:
-blender/source/blender/src/toolbox.c (extra GUI elements built on top of this API)
-
-
---------------2. Windows & Blocks
-
-All GUI elements are collected in uiBlocks, which in turn are linked together in a list that's
-part of a Blender Area-window.
-
- uiBlock *block= uiNewBlock(&curarea->uiblocks, "stuff", UI_EMBOSSX, UI_HELV, curarea->win);
-
-The next code example makes a new block, and puts it in the list of blocks of the current active
-Area:
-
- uiDoBlocks(&curarea->uiblocks, event);
-
-This code is usually available in each area-window event queue handler. You give uiDoBlocks
-an event code, and the uiDoBlocks handles whatever is to be handled. Blocks can be
-standard buttons or pull down menus. Can return immediately, or jump to an internal handling
-loop.
-
-2.1 Memory allocation
-
-Important to know is that for this toolkit there's no difference in "creating blocks" or
-"drawing blocks". In fact, for each window redraw all blocks are created again. Constructing
-button interfaces in Blender always happens in the main drawing function itself.
-
-Memory allocation is handled as follows:
-- if in this window a uiBlock with the same name existed, it is freed
-- when you close a window (or blender) the uiBlocks get freed.
-- when you duplicate (split) a window, the uiBlocks get copied
-
-2.2 And how it works internally
-
-With a call to uiDoblocks, all blocks in the current active window are evaluated.
-It walks through the lists in a rather complex manner:
-
-- while(looping)
-
- /* the normal buttons handling */
- - for each block
- - call uiDoBlock (handles buttons for single block)
- - (end for)
-
- /* at this moment, a new block can be created, for a menu */
- /* so we create a 2nd loop for it */
- - while first block is a menu
- - if block is a menu and not initialized:
- - initalize 'saveunder'
- - draw it
- - get event from queue
- - call uiDoBlock (handles buttons for single block)
- /* here, a new block again can be created, for a sub menu */
- - if return "end" from uiDoBlock
- restore 'saveunder's
- free all menu blocks
- exit from loop
- - do tooltip if nothing has happened
- - (end while)
-
- - if there was menu, it does this loop once more
- (when you click outside a menu, at another button)
-
-- (end while)
-
-- do tooltip if nothing has happened
-
-
-
--------------3. API for uiBlock
-
-Create a new buttons block, and link it to the window:
-
-uiBlock *uiNewBlock(ListBase *lb, char *name, short dt, short font, short win)
- ListBase *lb pointer to list basis, where the block will be appended to (blenlib)
- char *name unique name to identify the block. When the name exists in the list,
- the old uiBlock gets freed.
- short dt drawtype. See below
- short font font id number
- short win blender area-window id
-
-drawtype:
- UI_EMBOSSX 0 /* Rounded embossed button (standard in Blender) */
- UI_EMBOSSW 1 /* Simpler embossed button */
- UI_EMBOSSN 2 /* Button with no border */
- UI_EMBOSSF 3 /* Square embossed button (file select) */
- UI_EMBOSSM 4 /* Colored, for pulldown menus */
- UI_EMBOSSP 5 /* Simple borderless coloured button (like blender sensors) */
-
-font:
- UI_HELV 0 /* normal font */
- UI_HELVB 1 /* bold font */
-With the new truetype option in Blender, this is used for all font families
-
-When a uiBlock is created, each uiButton that is defined gets the uiBlock properties.
-Changing Block properties inbetween will affact uiButtons defined thereafter.
-
-
-
-----------3.1 uiBlock Controlling functions:
-
-void uiDrawBlock(block)
- draws the block
-
-void uiBlockSetCol(uiBlock *block, int col)
-
-col:
- BUTGREY,
- BUTGREEN,
- BUTBLUE,
- BUTSALMON,
- MIDGREY,
- BUTPURPLE,
-
-void uiBlockSetEmboss(uiBlock *block, int emboss)
- changes drawtype
-
-void uiBlockSetDirection(uiBlock *block, int direction)
- for pop-up and pulldown menus:
-
-direction:
- UI_TOP
- UI_DOWN
- UI_LEFT
- UI_RIGHT
-
-void uiBlockSetXOfs(uiBlock *block, int xofs)
- for menus, offset from parent
-
-void uiBlockSetButmFunc(uiBlock *block, void (*menufunc)(void *arg, int event), void *arg)
- sets function to be handled when a menu-block is marked "OK"
-
-void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, UI_BLOCK_ROWS)
-
- Sets the buttons in this block to automatically align, and fit within boundaries.
- Internally it allows multiple collums or rows as well. Only 'row order' has been implemented.
- The uiDefBut definitions don't need coordinates as input here, but instead:
- - first value (x1) to indicate row number
- - width and height values (if filled in) will be used to define a relative width/height.
- A call to uiDrawBlock will invoke the calculus to fit in all buttons.
-
-
-
----------- 3.2 Internal function to know:
-
-These flags used to be accessible from outside of interface.c. Currently it is only
-used elsewhere by toolbox.c, so it can be considered 'internal' somewhat.
-
-void uiBlockSetFlag(uiBlock *block, int flag) /* block types, can be 'OR'ed */
- UI_BLOCK_LOOP 1 a sublooping block, drawn in frontbuffer, i.e. menus
- UI_BLOCK_REDRAW 2 block needs a redraw
- UI_BLOCK_RET_1 4 block is closed when an event happens with value '1' (press key, not for mouse)
- UI_BLOCK_BUSY 8 internal
- UI_BLOCK_NUMSELECT 16 keys 1-2-...-9-0 can be used to select items
- UI_BLOCK_ENTER_OK 32 enter key closes block with "OK"
-
-(these values are being set within the interface.c and toolbox.c code.)
-
-
--------------4. API for uiButton
-
-In Blender a button can do four things:
-
-- directly visualize data, and write to it.
-- put event codes (shorts) back in the queue, to be handled
-- call a user-defined function pointer (while being pressed, etc)
-- create and call another block (i.e. menu)
-
-Internally, each button or menu item is a 'uiButton', with a generic API and handling:
-ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
-
-Beacause a lot of obscure generic (re-use) happens here, translation calls have been made
-for each most button types individually.
-
-
------------4.1 UiDefBut
-
-uiBut *UiDefBut[CSIF]( uiBlock *block, int type, int retval, char *str,
- short x1, short y1, short x2, short y2, xxxx *poin,
- float min, float max, float a1, float a2, char *tip)
-
-UiDefButC operatates on char
-UiDefButS operatates on short
-UiDefButI operatates on int
-UiDefButF operatates on float
-
-*block: current uiBlock pointer
-type: see below
-retval: return value, which is put back in queue
-*str: button name
-x1, y1: coordinates of left-lower corner
-x2, y2: width, height
-*poin: pointer to char, short, int, float
-min, max used for slider buttons
-a1, a2 extra info for some buttons
-*tip: tooltip string
-
-type:
-
-1. BUT
- Activation button. (like "Render")
- Passing on a pointer is not needed
-
-2. TOG or TOGN or TOGR
- Toggle button (like "Lock")
- The pointer value is set either at 0 or 1
- If pressed, it calls the optional function with arguments provided.
- Type TOGN: works negative, when pressed it sets at 0
- Type TOGR: is part of a row, redraws automatically all buttons with same *poin
-
- "|BIT|<nr>"
- When added to type, it works on a single bit <nr> (lowest order bit: nr = '0')
-
-3. TOG3|BIT|<nr>
- A toggle with 3 values!
- Can be only used for short *poin.
- In the third toggle setting, the bit <nr> of *( poin+1) is set.
-
-4. ROW
- Button that's part of a row.
- in "min" you set a row-id number, in "max" the value you want *poin to be
- assigned when you press the button. Always pass on these values as floats.
- When this button is pressed, it sets the "max" value to *poin, and redraws
- all buttons with the same row-id number.
-
-5. SLI or NUMSLI or HSVSLI
- Slider, number-slider or hsv-slider button.
- "min" and "max" are to clamp the value to.
- If you want a button type "Col" to be updated, make 'a1' equal to 'retval'
- from the COL button.
-
-6. NUM
- Number button
- Set the clamping values 'min' and 'max' always as float.
- For UiDefButF, set a 'step' in 'a1', in 1/100's. The step value is the increment or
- decrement when you click once on the right or left side of a button.
- The optional button function is additionally called for each change of the *poin value.
-
-7. TEX
- Text string button.
- Pointertype is standard a char. Value 'max' is length of string (pass as float).
- When button is left with ESC, it doesn't put the 'retval' at the queue.
-
-8. LABEL
- Label button.
- Only displays text.
- If 'min' is set at 1.0, the text is printed in white.
-
-9 SEPR
- A separator line, typically used within pulldown menus.
-
-10. MENU
- Menu button.
- The syntax of the string in *name defines the menu items:
- - %t means the previous text becomes the title
- - item separator is '|'
- - return values are indicated with %x[nr] (i.e: %x12).
- without returnvalues, the first item gets value 0 (incl. title!)
- Example: "Do something %t| turn left %2| turn right %1| nothing %0"
-
-11. COL
- A special button that only visualizes a RGB value
- In 'retval' you can put a code, which is used to identify for sliders if it needs
- redraws while using the sliders. Check button '5'.
- As *poin you input the pointer to the 'r' value, 'g' and 'b' are supposed to be
- next to that.
-
-
-------------4.2 Icon buttons
-
-Instead of a 'name', all buttons as described for uiDefBut also can have an icon:
-
-uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon,
- short x1, short y1, short x2, short y2, void *poin,
- float min, float max, float a1, float a2, char *tip)
-
- Same syntax and types available as previous uiDefBut, but now with an icon code
- instead of a name. THe icons are numbered in resources.c
-
-uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str,
- short x1, short y1, short x2, short y2, float *poin,
- float min, float max, float a1, float a2, char *tip)
-
- Same again, but now with an icon and string as button name.
-
-Two special icon buttons are available in Blender:
-
-12. ICONROW
- (uiDefIconBut)
- This button pops up a vertical menu with a row of icons to choose from.
- 'max' = amount of icons. The icons are supposed to be ordered in a sequence
- It writes in *poin which item in the menu was choosen (starting with 0).
-
-13. ICONTEXTROW
- (uiDefIconTextBut)
- Same as previous, but with the texts next to it.
-
-
-
------------4.3 pulldown menus / block buttons
-
-14. BLOCK
-void uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str,
- short x1, short y1, short x2, short y2, char *tip)
-
- This button creates a new block when pressed. The function argument 'func' is called
- to take care of this. An example func:
-
- static uiBlock *info_file_importmenu(void *arg_unused)
- {
- uiBlock *block;
- short yco= 0, xco = 20;
-
- block= uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSW, UI_HELV, G.curscreen->mainwin);
- uiBlockSetXOfs(block, -40); // offset to parent button
-
- /* flags are defines */
- uiDefBut(block, LABEL, 0, "VRML 2.0 options", xco, yco, 125, 19, NULL, 0.0, 0.0, 0, 0, "");
- uiDefButS(block, TOG|BIT|0, 0, "SepLayers", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, "");
- uiDefButS(block, TOG|BIT|1, 0, "Scale 1/100", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, "");
- uiDefButS(block, TOG|BIT|2, 0, "Two Sided", xco, yco-=20, 75, 19, &U.vrmlflag, 0.0, 0.0, 0, 0, "");
-
- uiBlockSetDirection(block, UI_RIGHT);
- uiTextBoundsBlock(block, 50); // checks for fontsize
-
- return block;
- }
-
- The uiDef coordinates here are only relative. When this function is called, the interface
- code automatically makes sure the buttons fit in the menu nicely.
-
- Inside a menu uiBlock, other uiBlocks can be invoked to make a hierarchical menu.
-
-
-
------------4.4 specials
-
-15. KEYEVT
-
-void uiDefKeyevtButS(uiBlock *block, int retval, char *str,
- short x1, short y1, short x2, short y2, short *spoin, char *tip)
-
- A special button, which stores a keyvalue in *spoin. When the button is pressed,
- it displays the text 'Press any Key'. A keypress then stores the value.
-
-16. LINK and INLINK
-
- These button present a method of linking data in Blender, by drawing a line from one
- icon to another. It consists of two button types:
-
- LINK, the 'linking from' part, can be:
- - a single pointer to data (only one line allowed)
- - an array of pointers to data. The LINK buttons system keeps track of allocating
- space for the array, and set the correct pointers in it.
-
- INLINK, the 'linking to' part activates creating a link, when a user releases the mouse
- cursor over it, while dragging a line from the LINK button.
-
- These buttons are defined as follows:
-
-
-uiBut but= uiDefIconBut(block, LINK, 0, ICON_LINK, x1, y1, w, h, NULL, 0, 0, 0, 0, "");
- /* create the LINK icon */
-
-uiSetButLink(but, void **pt, void ***ppt, short *totlink, short fromcode, short tocode);
- **pt: pointer to pointer (only one link allowed)
- ***ppt: pointer to pointerpointer (an array of pointers)
- (Either one of these values should be NULL)
-
- fromcode: (currently unused)
- tocode: a short indicating which blocks it can link to.
-
-
-uiDefIconBut(block, INLINK, 0, ICON_INLINK, x1, y1, w, h, void *poin, short fromcode, 0, 0, 0, "");
- poin: the pointer of the datablock you want to create links to
- fromcode: a short identifying which LINK buttons can connect to it
-
-
-
-17. IDPOIN
-void uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, int retval, char *str,
- short x1, short y1, short x2, short y2, void *idpp, char *tip)
-
- The ID struct is a generic part in structs like Object, Material, Mesh, etc.
- Most linking options in Blender happens using ID's. (Mesh -> Material).
-
- This special button in Blender visualizes an ID pointer with its name. Typing in
- a new name, changes the pointer. For most ID types in Blender functions have been
- written already, needed by this button, to check validity of names, and assign the pointer.
-
- (BTW: the 'void *idpp' has to be a pointer to the ID pointer!)
-
- Example function that can be put in 'func':
-
- void test_scriptpoin_but(char *name, ID **idpp)
- {
- ID *id;
-
- id= G.main->text.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- return;
- }
- id= id->next;
- }
- *idpp= 0;
- }
-
-
-------------- 4.5 uiButton control fuctions
-
-
-void uiButSetFunc(uiBut *but, void (*func)(void *arg1, void *arg2), void *arg1, void *arg2)
- When the button is pressed and released, it calls this function, with the 2 arguments.
-
-void uiButSetFlag(uiBut *but, int flag)
- set a flag for further control of button behaviour:
- flag:
- UI_TEXT_LEFT
-
-int uiButGetRetVal(uiBut *but)
- gives return value
-
-
-</body>
-<br><br><br>
diff --git a/doc/guides/python-dev-guide.txt b/doc/guides/python-dev-guide.txt
deleted file mode 100644
index 75c9ccb57e5..00000000000
--- a/doc/guides/python-dev-guide.txt
+++ /dev/null
@@ -1,170 +0,0 @@
-Simple Blender Python Developer's Guide
----------------------------------------
-
-This is an outline for a future guide yet to be written. It is meant for
-programmers wanting to understand and maybe help with the embedding of Python
-inside Blender.
-
-I - Introduction
-
-We could praise Python here for its many qualities, but it's probably better
-to just give some links:
-
-The main site is at www.python.org , with documentation at www.python.org/doc/
-
-Also worth of mention: it's an interpreted language and is available for
-many different systems. The download includes the interpreter, many modules
-(think libs), good documentation and some programs / examples. If you use
-linux, there's a high chance you already have Python installed, just try
-"man python".
-
-The reason for embedding a language environment inside Blender is to give
-users the ability to access the program's internal data and functionality.
-This can be used to import / export (from / to other 2d / 3d formats) or
-change the data (to create new objects procedurally, among many other
-interesting possibilities). Script writers (Blender Python programmers) can
-also expand Blender in new ways, adding new features on-the-fly, without having
-to recompile it. It is usually much easier and faster to write scripts in
-Python than to code the equivalent in C.
-
-II - Reference material:
-
-There are two important texts for us in the documentation that comes
-with Python ( docs also available online at www.python.org ):
-
-- Extending and Embedding (tutorial for C/C++ programmers)
-
-and specially
-
-- Python/C API.
-
-You can read the first one to get a feel for how things are done
-(reference counting is probably the most important part), but the second
-doc is a must. Specially useful as a fast reference is its Index, at letter
-P, where all commands are.
-
-Specially useful commands are Py_BuildValue and the family of parsing
-functions, PyArg_Parse* (PyArg_Parse(), PyArg_ParseTuple(),
-PyArg_ParseTupleAndKeywords()). Py_BuildValue is usually the best way to make
-Python Objects (the 'variables' that the Python Interpreter understands)
-out of C ones. The PyArg_Parse* functions do the opposite, they parse
-Python Objects to C variables.
-
-So, understand PyArg_Parse* functions, Py_BuildValue and reference
-counting. The first doc has a good discussion about them.
-
-- C knowledge is also necessary, of course, use your favorite resource.
-
-- The Blender 2.25 API documentation ( www.blender.org ) is, along with
-the source, our basic API ref.
-
-III - Directories
-
-The previous Blender Python API's are spread in blender/intern/python
-and the C part of the current one, bpython, is at
-blender/source/blender/bpython/, specially in intern/. The current
-solution is a Python wrapper on top of this bpython one, at
-blender/intern/python/modules/Blender/
-
-Note: since it's in Python, they needed the freeze Python utility, a
-process/program that creates stand-alone executables out of Python
-source files -- that is, it packs together an interpreter, the needed
-modules and the source of a Python program so that users of this program
-don't need to have the Python interpreter already installed in their
-machines to run the program -- Blender, in this case.
-
-The new implementation is pure C, so we won't need to "freeze" it.
-
-Another important dir for starters is blender/source/blender/makesdna,
-where the headers with Blender structs lie.
-
-IV - Experimental Python
-
-The new implementation, currently referred to as experimental python -
-exppython - was started by Michel Selten. He chose to solve the mess in
-Blender Python by starting over from scratch, in C, but keeping API
-compatibility with the current 2.25 API used by Blender.
-
-It is in blender/source/blender/python , more specifically inside
-api2_2x/
-
-To make it clear, exppython is the new implementation being worked on. It
-will possibly become the de-facto implementation in Blender 2.28, the next
-Blender version. Currently, Blender still comes with the same implementation
-found in the 2.25 version of the program. So we call that the 2.25
-implementation, or bpython.
-
-BPython had plenty of "macro magic", lot's of complicate #define's, etc.,
-since a lot of the embedding work is quite repetitive. But that makes it
-much harder for newbies to jump in and learn, so the new files in exppython
-avoid that.
-
-This means: Blender, Object, Camera, Lamp, Image, Text, Window modules
-(the files have the same names, ending obviously with .c and .h)
-
-To speed things up, some independent parts of bpython are being
-integrated directly into exppython. That already happened with Draw and
-BGL, both taken from opy_draw.c in the bpython/intern dir. The same is
-happening with NMesh (Mesh is written in Python and imports NMesh to
-extend / change its functionality).
-
-For a good example of dexterity with macros (cheers to the NaN
-programmer(s)!), look at BGL.[ch], the OpenGL API wrapper. The defines
-are in the header.
-
-Besides keeping compatibility with the 2.25 API, there are already some
-additions to exppython:
-
-- some modules have access to more variables than 2.25 had;
-- there are more method functions and the access is safer;
-- the file selector (or file browser, if you prefer) is back:
- It's now in the Window module, along with an image selector, too.
-- there are totally new modules, unavailable in 2.25:
- Fellow new developers joining our team are contributing new modules
- that have been requested by the community for a long time.
-
-
-V - Coding
-
-The Camera module is a good reference, since it is like most others, in
-terms of programming, but is smaller and simple. It's in Camera.c and
-Camera.h . To have it working, it was also necessary to include a line to
-the end of Blender.c (registering it as a Blender submodule) and another to
-modules.h (declaring its init and CreateObject method)
-
-Currently, one of our conventions is to prepend M_ to module functions,
-doc strings, etc. and C_ to the new types we had to create for Python,
-like C_Camera, C_Lamp, etc.
-
-If you look at Camera.[ch], you'll find code for creating the Camera
-module and the Camera "type", with all its methods and access policies.
-It's really a new type defined in Python, like PyInt or PyFloat,
-PyString, etc. In practice, it's a "thin" (because it doesn't make
-copies of the variables) wrapper for the Blender Camera Data Object.
-
-A note about Blender: objects in Blender share a common base, the
-Object, whose attributes are things like the matrix, the location, the
-rotation, the size, etc. A Camera is actually an Object of type Camera
-(which means that its "data" field points to a Camera Data obj) and a
-Camera Data object, which is the specific camera part of the object
-(attributes like lens, clip start, etc.). Same for other objects, like
-Lamp, Mesh, etc.
-
-That's why C_Camera is a wrapper for the Blender Camera **Data**
-object. The full wrapper is Object("Camera") linked with
-Camera("camera_name").
-
-How to write a new module for a simple object? Use Camera.[ch] as
-templates, check the specifics of your object in the makesdna dir
-(for example, the camera one is DNA_camera_types.h) and make the
-necessary changes.
-
-If you want to help exppython and in the process possibly learn more about
-embedding, the Python/C API and Blender internals, there's this mailing list:
-
-Bf-python mailing list
-Bf-python@blender.org
-http://www.blender.org/mailman/listinfo/bf-python
-
-There you can ask what hasn't been done yet, get help, make suggestions for
-new features we should consider, send bug reports, etc.
diff --git a/doc/license/BL-license.txt b/doc/license/BL-license.txt
deleted file mode 100644
index 3f079767198..00000000000
--- a/doc/license/BL-license.txt
+++ /dev/null
@@ -1,35 +0,0 @@
-Blender License (the "BL", see http://www.blender.org/BL/ ).
-
-Copyright (C) 2002-2005 Blender Foundation. All Rights Reserved.
-
-This text supersedes the previous BL description, called Blender License 1.0.
-
-When the Blender source code was released in 2002, the Blender Foundation reserved
-the right to offer licenses outside of the GNU GPL. This so-called "dual license"
-model was chosen to provide potential revenues for the Blender Foundation.
-
-The BL has not been activated yet. Partially because;
-
-- there has to be a clear benefit for Blender itself and its community of
- developers and users.
-- the developers who have copyrighted additions to the source code need to approve
- the decision.
-- the (c) holder NaN Holding has to approve on a standard License Contract
-
-But most important;
-
-- the Blender Foundation is financially healthy, based on community support
- (e-shop sales), sponsoring and subsidy grants
-- current focus for the Blender Foundation is to not set up any commercial
- activity related to Blender development.
-- the GNU GPL provides sufficient freedom for third parties to conduct business
- with Blender
-
-For these reasons we've decided to cancel the BL offering for an indefinite period.
-
-Third parties interested to discuss usage or exploitation of Blender can email
-license@blender.org for further information.
-
-Ton Roosendaal
-Chairman Blender Foundation.
-June 2005
diff --git a/doc/license/GPL-license.txt b/doc/license/GPL-license.txt
deleted file mode 100644
index 8860b2a8afa..00000000000
--- a/doc/license/GPL-license.txt
+++ /dev/null
@@ -1,340 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 2, June 1991
-
- Copyright (C) 1989, 1991 Free Software Foundation, Inc.
- 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The licenses for most software are designed to take away your
-freedom to share and change it. By contrast, the GNU General Public
-License is intended to guarantee your freedom to share and change free
-software--to make sure the software is free for all its users. This
-General Public License applies to most of the Free Software
-Foundation's software and to any other program whose authors commit to
-using it. (Some other Free Software Foundation software is covered by
-the GNU Library General Public License instead.) You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-this service if you wish), that you receive source code or can get it
-if you want it, that you can change the software or use pieces of it
-in new free programs; and that you know you can do these things.
-
- To protect your rights, we need to make restrictions that forbid
-anyone to deny you these rights or to ask you to surrender the rights.
-These restrictions translate to certain responsibilities for you if you
-distribute copies of the software, or if you modify it.
-
- For example, if you distribute copies of such a program, whether
-gratis or for a fee, you must give the recipients all the rights that
-you have. You must make sure that they, too, receive or can get the
-source code. And you must show them these terms so they know their
-rights.
-
- We protect your rights with two steps: (1) copyright the software, and
-(2) offer you this license which gives you legal permission to copy,
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-
- Also, for each author's protection and ours, we want to make certain
-that everyone understands that there is no warranty for this free
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- Finally, any free program is threatened constantly by software
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- The precise terms and conditions for copying, distribution and
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- GNU GENERAL PUBLIC LICENSE
- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-
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-the term "modification".) Each licensee is addressed as "you".
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-Activities other than copying, distribution and modification are not
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- c) If the modified program normally reads commands interactively
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-These requirements apply to the modified work as a whole. If
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- 5. You are not required to accept this License, since you have not
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-prohibited by law if you do not accept this License. Therefore, by
-modifying or distributing the Program (or any work based on the
-Program), you indicate your acceptance of this License to do so, and
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- 6. Each time you redistribute the Program (or any work based on the
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-infringement or for any other reason (not limited to patent issues),
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-may not distribute the Program at all. For example, if a patent
-license would not permit royalty-free redistribution of the Program by
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-If any portion of this section is held invalid or unenforceable under
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-implemented by public license practices. Many people have made
-generous contributions to the wide range of software distributed
-through that system in reliance on consistent application of that
-system; it is up to the author/donor to decide if he or she is willing
-to distribute software through any other system and a licensee cannot
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-
-This section is intended to make thoroughly clear what is believed to
-be a consequence of the rest of this License.
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- 8. If the distribution and/or use of the Program is restricted in
-certain countries either by patents or by copyrighted interfaces, the
-original copyright holder who places the Program under this License
-may add an explicit geographical distribution limitation excluding
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-countries not thus excluded. In such case, this License incorporates
-the limitation as if written in the body of this License.
-
- 9. The Free Software Foundation may publish revised and/or new versions
-of the General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
-Each version is given a distinguishing version number. If the Program
-specifies a version number of this License which applies to it and "any
-later version", you have the option of following the terms and conditions
-either of that version or of any later version published by the Free
-Software Foundation. If the Program does not specify a version number of
-this License, you may choose any version ever published by the Free Software
-Foundation.
-
- 10. If you wish to incorporate parts of the Program into other free
-programs whose distribution conditions are different, write to the author
-to ask for permission. For software which is copyrighted by the Free
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-make exceptions for this. Our decision will be guided by the two goals
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-of promoting the sharing and reuse of software generally.
-
- NO WARRANTY
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- 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
-FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
-OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
-PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
-OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
-TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
-PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
-REPAIR OR CORRECTION.
-
- 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
-REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
-INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
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-TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
-YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
-PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGES.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-convey the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
- <one line to give the program's name and a brief idea of what it does.>
- Copyright (C) <year> <name of author>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-
-
-Also add information on how to contact you by electronic and paper mail.
-
-If the program is interactive, make it output a short notice like this
-when it starts in an interactive mode:
-
- Gnomovision version 69, Copyright (C) year name of author
- Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, the commands you use may
-be called something other than `show w' and `show c'; they could even be
-mouse-clicks or menu items--whatever suits your program.
-
-You should also get your employer (if you work as a programmer) or your
-school, if any, to sign a "copyright disclaimer" for the program, if
-necessary. Here is a sample; alter the names:
-
- Yoyodyne, Inc., hereby disclaims all copyright interest in the program
- `Gnomovision' (which makes passes at compilers) written by James Hacker.
-
- <signature of Ty Coon>, 1 April 1989
- Ty Coon, President of Vice
-
-This General Public License does not permit incorporating your program into
-proprietary programs. If your program is a subroutine library, you may
-consider it more useful to permit linking proprietary applications with the
-library. If this is what you want to do, use the GNU Library General
-Public License instead of this License.
diff --git a/doc/license/bf-members.txt b/doc/license/bf-members.txt
deleted file mode 100644
index 41aad8b7264..00000000000
--- a/doc/license/bf-members.txt
+++ /dev/null
@@ -1,1393 +0,0 @@
-Blender Foundation Members
-
-Special thanks to the following people, who have supported the Blender Foundation
-by donating at least USD 50 to pay for opening the Blender sources:
-(in chronological order):
-
-Bradley Keyes
-Robert Knop
-Thomas Brown
-Adam Goodenough
-Steven Tally
-Jason Tally
-Alan Taylor
-Pascal COMPAGNON
-Christopher Koppler
-Matthew P. Carter
-Gideon Vaala
-F.O. Bossert
-Frank Mayhar
-Peter Volgyesi
-Mark E. Nelmes
-Peter Lammers
-Craig Maloney
-daniel e vertseegh
-Freek Zijlmans
-Anthony Ogden
-Anders Dys
-Gerald Saunders
-Fernando Cordas
-Joshua Smith
-Max R. Huskins
-imarend
-Olaf Arnold
-Eric Van Hensbergen
-Christian Reichlin
-brian moore
-Anthony Walker
-Carsten Hšfer
-Raymond Fordham
-David Megginson
-Jason Schmidt
-Christopher Walden
-Robert van Straten
-Daniel Schwartz
-ekzakt
-Jellybean
-Streit Eric
-Bob Ippolito
-Keith Frederick
-Ryan Heimbuch
-Martin Hess
-Shigeo Yoshida
-Rens Houben
-Jun IIO
-Derek Gladding
-Adam Wendt
-Habib Loew
-Jani Turkia
-Warren Landon
-Chip Lynch
-Hans Ruedisueli
-Keith Jones
-Eugenio Mario Longo
-Philippe Tanguay
-nekurai
-Ricardo Kustner
-Peter Van Loock
-Jun-ichi OKAMURA
-alain dejoux
-dario trombino
-Kenneth Johansson
-Felix Schwarz
-Eugenio Diaz
-Aoki Katsutoshi
-Norman J. Harman Jr.
-Ralf Habel
-Ken Payne
-DEBEUX Sylvain
-Douglas Philips
-Lai Che Hung
-Johan Bolmsjš
-Aaron Mitchell
-Teinye Horsfall
-Martin Marbach
-Jason Poole
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-Gareth Clay
-Paul Wasserman
-Joeri Sebrechts
-Johannes Lehtinen
-Marcio L. Teixeira
-James A. Peltier
-George E. Nimmer III
-Matthew Fite
-Ken Sedgwick
-Gary Baltzell
-lukas schroeder
-Dan Lyke
-Mark Thorpe
-A.D. Arul Nirai Selvan
-Herbert Pštzl
-Andy Payne
-LAFFITTE Benoit (KenjForce)
-James Ertle
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-Bryan Green
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-Jonathan DuBois
-Jason Luros
-Drew M. Snyder
-Jesse DeFer
-Michael Keith
-Gaetano Tinat
-Ferris McCormick
-Sherman Boyd
-Thomas C Anth Jr
-Joseph Catto
-Damian Soto
-John Walsh
-Stephen Rosman
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-Joe Galat
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-Thomas Erichsen
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-Denis McCarthy
-Michael Dowman
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-Ricki Myers
-Luis Collado
-Robert G. Watkins
-Rainer Perl
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-Bruno Nitrosso
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-Dave Whittington
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-Benjamin A Moore
-Andreas Kollegger
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-KAZY
-serge Jadot
-HervŽ LOUINET
-Tom Houtman
-Magnus Kššhler
-Martin Sinnaeve
-Kevin Yank
-Tomoichi Iriyama
-THIBAULT
-Dr Steven J. Baines
-Hans-Peter Berger
-Jeffrey D. Holland
-Philip XP Talbot
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-NOTTE Jean-Pierre
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diff --git a/doc/manpage/blender.1 b/doc/manpage/blender.1
deleted file mode 100644
index 2c301d982e1..00000000000
--- a/doc/manpage/blender.1
+++ /dev/null
@@ -1,393 +0,0 @@
-.TH "BLENDER" "1" "January 27, 2011" "Blender Blender 2\&.56 (sub 0) "
-
-.SH NAME
-blender \- a 3D modelling and rendering package
-.SH SYNOPSIS
-.B blender [args ...] [file] [args ...]
-.br
-.SH DESCRIPTION
-.PP
-.B blender
-is a 3D modelling and rendering package. It is the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
-
-Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.
-
-http://www.blender.org
-.SH OPTIONS
-
-Blender 2.56 (sub 0) Build
-Usage: blender [args ...] [file] [args ...]
-.br
-.SS "Render Options:"
-
-.TP
-.B \-b or \-\-background <file>
-.br
-Load <file> in background (often used for UI\-less rendering)
-.br
-
-.TP
-.B \-a or \-\-render\-anim
-.br
-Render frames from start to end (inclusive)
-.br
-
-.TP
-.B \-S or \-\-scene <name>
-.br
-Set the active scene <name> for rendering
-.br
-
-.TP
-.B \-f or \-\-render\-frame <frame>
-.br
-Render frame <frame> and save it.
-.br
-+<frame> start frame relative, \-<frame> end frame relative.
-.br
-
-.TP
-.B \-s or \-\-frame\-start <frame>
-.br
-Set start to frame <frame> (use before the \-a argument)
-.br
-
-.TP
-.B \-e or \-\-frame\-end <frame>
-.br
-Set end to frame <frame> (use before the \-a argument)
-.br
-
-.TP
-.B \-j or \-\-frame\-jump <frames>
-.br
-Set number of frames to step forward after each rendered frame
-.br
-
-.TP
-.B \-o or \-\-render\-output <path>
-.br
-Set the render path and file name.
-.br
-Use // at the start of the path to
-.br
- render relative to the blend file.
-.br
-The # characters are replaced by the frame number, and used to define zero padding.
-.br
- ani_##_test.png becomes ani_01_test.png
-.br
- test\-######.png becomes test\-000001.png
-.br
- When the filename does not contain #, The suffix #### is added to the filename
-.br
-The frame number will be added at the end of the filename.
-.br
- eg: blender \-b foobar.blend \-o //render_ \-F PNG \-x 1 \-a
-.br
- //render_ becomes //render_####, writing frames as //render_0001.png//
-.br
-
-.TP
-.B \-E or \-\-engine <engine>
-.br
-Specify the render engine
-.br
-use \-E help to list available engines
-.br
-
-.IP
-
-.SS "Format Options:"
-
-.TP
-.B \-F or \-\-render\-format <format>
-.br
-Set the render format, Valid options are...
-.br
- TGA IRIS JPEG MOVIE IRIZ RAWTGA
-.br
- AVIRAW AVIJPEG PNG BMP FRAMESERVER
-.br
-(formats that can be compiled into blender, not available on all systems)
-.br
- HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS
-.br
-
-.TP
-.B \-x or \-\-use\-extension <bool>
-.br
-Set option to add the file extension to the end of the file
-.br
-
-.TP
-.B \-t or \-\-threads <threads>
-.br
-Use amount of <threads> for rendering in background
-.br
-[1\-64], 0 for systems processor count.
-.br
-
-.IP
-
-.SS "Animation Playback Options:"
-
-.TP
-.B \-a or \-\-render\-anim
-.br
-Render frames from start to end (inclusive)
-.br
-
-.IP
-
-.SS "Window Options:"
-
-.TP
-.B \-w or \-\-window\-border
-.br
-Force opening with borders (default)
-.br
-
-.TP
-.B \-W or \-\-window\-borderless
-.br
-Force opening without borders
-.br
-
-.TP
-.B \-p or \-\-window\-geometry <sx> <sy> <w> <h>
-.br
-Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>
-.br
-
-.IP
-
-.SS "Game Engine Specific Options:"
-
-.TP
-.B \-g Game Engine specific options
-.br
-\-g fixedtime Run on 50 hertz without dropping frames
-.br
-\-g vertexarrays Use Vertex Arrays for rendering (usually faster)
-.br
-\-g nomipmap No Texture Mipmapping
-.br
-\-g linearmipmap Linear Texture Mipmapping instead of Nearest (default)
-.br
-
-.IP
-
-.SS "Misc Options:"
-
-.TP
-.B \-d or \-\-debug
-.br
-Turn debugging on
-.br
-
-.IP
-* Prints every operator call and their arguments
-.br
-* Disables mouse grab (to interact with a debugger in some cases)
-.br
-* Keeps python sys.stdin rather then setting it to None
-.br
-
-.TP
-.B \-\-debug\-fpe
-.br
-Enable floating point exceptions
-.br
-
-.IP
-
-.TP
-.B \-\-factory\-startup
-.br
-Skip reading the "startup.blend" in the users home directory
-.br
-
-.IP
-
-.TP
-.B \-\-env\-system\-config
-.br
-Set the BLENDER_SYSTEM_CONFIG environment variable
-.br
-
-.TP
-.B \-\-env\-system\-datafiles
-.br
-Set the BLENDER_SYSTEM_DATAFILES environment variable
-.br
-
-.TP
-.B \-\-env\-system\-scripts
-.br
-Set the BLENDER_SYSTEM_SCRIPTS environment variable
-.br
-
-.TP
-.B \-\-env\-system\-plugins
-.br
-Set the BLENDER_SYSTEM_PLUGINS environment variable
-.br
-
-.TP
-.B \-\-env\-system\-python
-.br
-Set the BLENDER_SYSTEM_PYTHON environment variable
-.br
-
-.IP
-
-.TP
-.B \-nojoystick
-.br
-Disable joystick support
-.br
-
-.TP
-.B \-noglsl
-.br
-Disable GLSL shading
-.br
-
-.TP
-.B \-noaudio
-.br
-Force sound system to None
-.br
-
-.TP
-.B \-setaudio
-.br
-Force sound system to a specific device
-.br
-NULL SDL OPENAL JACK
-.br
-
-.IP
-
-.TP
-.B \-h or \-\-help
-.br
-Print this help text and exit
-.br
-
-.IP
-
-.TP
-.B \-y or \-\-enable\-autoexec
-.br
-Enable automatic python script execution (default)
-.br
-
-.TP
-.B \-Y or \-\-disable\-autoexec
-.br
-Disable automatic python script execution (pydrivers, pyconstraints, pynodes)
-.br
-
-.IP
-
-.TP
-.B \-P or \-\-python <filename>
-.br
-Run the given Python script (filename or Blender Text)
-.br
-
-.TP
-.B \-\-python\-console
-.br
-Run blender with an interactive console
-.br
-
-.TP
-.B \-\-addons
-.br
-Comma separated list of addons (no spaces)
-.br
-
-.TP
-.B \-v or \-\-version
-.br
-Print Blender version and exit
-.br
-
-.TP
-.B \-\-
-.br
-Ends option processing, following arguments passed unchanged. Access via python's sys.argv
-.br
-
-.SS "Other Options:"
-
-.TP
-.B /?
-.br
-Print this help text and exit (windows only)
-.br
-
-.TP
-.B \-a <options> <file(s)>
-.br
-Playback <file(s)>, only operates this way when not running in background.
-.br
- \-p <sx> <sy> Open with lower left corner at <sx>, <sy>
-.br
- \-m Read from disk (Don't buffer)
-.br
- \-f <fps> <fps\-base> Specify FPS to start with
-.br
- \-j <frame> Set frame step to <frame>
-.br
-
-.TP
-.B \-R
-.br
-Register .blend extension (windows only)
-.br
-
-.SS "Argument Parsing:"
-
- arguments must be separated by white space. eg
- "blender \-ba test.blend"
- ...will ignore the 'a'
- "blender \-b test.blend \-f8"
- ...will ignore 8 because there is no space between the \-f and the frame value
-.br
-.SS "Argument Order:"
-
-Arguments are executed in the order they are given. eg
- "blender \-\-background test.blend \-\-render\-frame 1 \-\-render\-output /tmp"
- ...will not render to /tmp because '\-\-render\-frame 1' renders before the output path is set
- "blender \-\-background \-\-render\-output /tmp test.blend \-\-render\-frame 1"
- ...will not render to /tmp because loading the blend file overwrites the render output that was set
- "blender \-\-background test.blend \-\-render\-output /tmp \-\-render\-frame 1" works as expected.
-.br
-.br
-.SH "ENVIRONMENT VARIABLES"
- \fIBLENDER_USER_CONFIG\fR Directory for user configuration files.
- \fIBLENDER_SYSTEM_CONFIG\fR Directory for system wide configuration files.
- \fIBLENDER_USER_SCRIPTS\fR Directory for user scripts.
- \fIBLENDER_SYSTEM_SCRIPTS\fR Directory for system wide scripts.
- \fIBLENDER_USER_DATAFILES\fR Directory for user data files (icons, translations, ..).
- \fIBLENDER_SYSTEM_DATAFILES\fR Directory for system wide data files.
- \fIBLENDER_SYSTEM_PYTHON\fR Directory for system python libraries.
- \fITMP\fR or \fITMPDIR\fR Store temporary files here.
- \fISDL_AUDIODRIVER\fR LibSDL audio driver \- alsa, esd, dma.
- \fIPYTHONHOME\fR Path to the python directory, eg. /usr/lib/python.
-.br
-.br
-
-.br
-.SH SEE ALSO
-.B yafaray(1)
-
-.br
-.SH AUTHORS
-This manpage was written for a Debian GNU/Linux system by Daniel Mester
-<mester@uni-bremen.de> and updated by Cyril Brulebois
-<cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.
diff --git a/doc/manpage/blender.1.py b/doc/manpage/blender.1.py
deleted file mode 100644
index 40234300994..00000000000
--- a/doc/manpage/blender.1.py
+++ /dev/null
@@ -1,136 +0,0 @@
-#!/usr/bin/python
-
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import subprocess
-import os
-
-import time
-import datetime
-
-
-def man_format(data):
- data = data.replace("-", "\\-")
- data = data.replace("\t", " ")
- # data = data.replace("$", "\\fI")
-
- data_ls = []
- for w in data.split():
- if w.startswith("$"):
- w = "\\fI" + w[1:] + "\\fR"
-
- data_ls.append(w)
-
- data = data[:len(data) - len(data.lstrip())] + " ".join(data_ls)
-
- return data
-
-
-blender_bin = os.path.join(os.path.dirname(__file__), "../../blender.bin")
-
-blender_help = subprocess.Popen([blender_bin, "--help"], stdout=subprocess.PIPE).communicate()[0].decode()
-
-blender_version = subprocess.Popen([blender_bin, "--version"], stdout=subprocess.PIPE).communicate()[0].decode().strip()
-blender_version = blender_version.split("Build")[0]
-
-date_string = datetime.date.fromtimestamp(time.time()).strftime("%B %d, %Y")
-
-filepath = os.path.splitext(__file__)[0]
-
-file = open(filepath, "w")
-
-fw = file.write
-
-fw('.TH "BLENDER" "1" "%s" "Blender %s"\n' % (date_string, blender_version.replace(".", "\\&.")))
-
-fw('''
-.SH NAME
-blender \- a 3D modelling and rendering package''')
-
-fw('''
-.SH SYNOPSIS
-.B blender [args ...] [file] [args ...]''')
-
-fw('''
-.br
-.SH DESCRIPTION
-.PP
-.B blender
-is a 3D modelling and rendering package. It is the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
-
-Use Blender to create TV commercials, to make technical visualizations, business graphics, to do some morphing, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.
-
-http://www.blender.org''')
-
-fw('''
-.SH OPTIONS''')
-
-fw("\n\n")
-
-lines = [line.rstrip() for line in blender_help.split("\n")]
-
-while lines:
- l = lines.pop(0)
- if l.startswith("Environment Variables:"):
- fw('.SH "ENVIRONMENT VARIABLES"\n')
- elif l.endswith(":"): # one line
- fw('.SS "%s"\n\n' % l)
- elif l.startswith("-") or l.startswith("/"): # can be multi line
-
- fw('.TP\n')
- fw('.B %s\n' % man_format(l))
-
- while lines:
- # line with no
- if lines[0].strip() and len(lines[0].lstrip()) == len(lines[0]): # no white space
- break
-
- if not l: # second blank line
- fw('.IP\n')
- else:
- fw('.br\n')
-
- l = lines.pop(0)
- l = l[1:] # remove first whitespace (tab)
-
- fw('%s\n' % man_format(l))
-
- else:
- if not l.strip():
- fw('.br\n')
- else:
- fw('%s\n' % man_format(l))
-
-# footer
-
-fw('''
-.br
-.SH SEE ALSO
-.B yafaray(1)
-
-.br
-.SH AUTHORS
-This manpage was written for a Debian GNU/Linux system by Daniel Mester
-<mester@uni-bremen.de> and updated by Cyril Brulebois
-<cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.
-''')
-
-print("written:", filepath)
diff --git a/doc/python_api/blender-org/layout.html b/doc/python_api/blender-org/layout.html
deleted file mode 100644
index a37ed730c22..00000000000
--- a/doc/python_api/blender-org/layout.html
+++ /dev/null
@@ -1,201 +0,0 @@
-{%- block doctype -%}
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-{%- endblock %}
-{%- set script_files = script_files + [pathto("_static/jquery.sidebar.js", 1)] %}
-{%- set reldelim1 = reldelim1 is not defined and ' &raquo;' or reldelim1 %}
-{%- set reldelim2 = reldelim2 is not defined and ' •' or reldelim2 %}
-
-{%- macro relbar() %}
- <div class="subnav boxheader">
- <ul class="noprint"><li><a href="http://www.blender.org/development/coding-guides/">Coding Guides</a></li><li>•</li><li><a href="http://www.blender.org/development/report-a-bug/">Report a Bug</a></li><li>•</li><li><a href="http://www.blender.org/development/submit-a-patch/">Submit a Patch</a></li><li>•</li><li><a href="http://www.blender.org/development/release-logs/">Release Logs</a></li><li>•</li><li><a href="http://www.blender.org/development/current-projects/">Current Projects</a></li><li>•</li><li><a href="http://www.blender.org/development/architecture/">Architecture</a></li><li>•</li><li><a href="http://www.blender.org/development/building-blender/">Building Blender</a></li><li>•</li><li class="subnav-active"><a href="http://www.blender.org/documentation/250PythonDoc/contents.html">PyAPI</a></li><li>•</li><li><a href="http://wiki.blender.org/index.php/Main_Page">Wiki</a></li></ul>
- </div>
- <div class="related subnav">
- <h3>{{ _('Navigation') }}</h3>
- <ul>
- {%- for rellink in rellinks %}
- <li class="right">
- <a href="{{ pathto(rellink[0]) }}" title="{{ rellink[1]|striptags }}"
- {{ accesskey(rellink[2]) }}>{{ rellink[3] }}</a>
- {%- if not loop.first %}{{ reldelim2 }}{% endif %}</li>
- {%- endfor %}
- {%- block rootrellink %}
- <li><a href="{{ pathto(master_doc) }}">{{ shorttitle|e }}</a>{{ reldelim1 }}</li>
- {%- endblock %}
- {%- for parent in parents %}
- <li><a href="{{ parent.link|e }}" {% if loop.last %}{{ accesskey("U") }}{% endif %}>{{ parent.title }}</a>{{ reldelim1 }}</li>
- {%- endfor %}
- {%- block relbaritems %} {% endblock %}
- </ul>
- </div>
-{%- endmacro %}
-
-{%- macro sidebar() %}
- {%- if not embedded %}{% if not theme_nosidebar|tobool %}
- <div class="sphinxsidebar">
- <div class="sphinxsidebarwrapper">
- {%- block sidebarlogo %}
- {%- if logo %}
- <p class="logo"><a href="{{ pathto(master_doc) }}">
- <img class="logo" src="{{ pathto('_static/' + logo, 1) }}" alt="Logo"/>
- </a></p>
- {%- endif %}
- {%- endblock %}
- {%- block sidebartoc %}
- {%- if display_toc %}
- <h3><a href="{{ pathto(master_doc) }}">{{ _('Table Of Contents') }}</a></h3>
- {{ toc }}
- {%- endif %}
- {%- endblock %}
- {%- block sidebarrel %}
- {%- if prev %}
- <h4>{{ _('Previous topic') }}</h4>
- <p class="topless"><a href="{{ prev.link|e }}"
- title="{{ _('previous chapter') }}">{{ prev.title }}</a></p>
- {%- endif %}
- {%- if next %}
- <h4>{{ _('Next topic') }}</h4>
- <p class="topless"><a href="{{ next.link|e }}"
- title="{{ _('next chapter') }}">{{ next.title }}</a></p>
- {%- endif %}
- {%- endblock %}
- {%- block sidebarsourcelink %}
- {%- if show_source and has_source and sourcename %}
- <h3>{{ _('This Page') }}</h3>
- <ul class="this-page-menu">
- <li><a href="{{ pathto('_sources/' + sourcename, true)|e }}"
- rel="nofollow">{{ _('Show Source') }}</a></li>
- </ul>
- {%- endif %}
- {%- endblock %}
- {%- if customsidebar %}
- {% include customsidebar %}
- {%- endif %}
- {%- block sidebarsearch %}
- {%- if pagename != "search" %}
- <div id="searchbox" style="display: none">
- <h3>{{ _('Quick search') }}</h3>
- <form class="search" action="{{ pathto('search') }}" method="get">
- <input type="text" name="q" size="18" />
- <input type="submit" value="{{ _('Go') }}" />
- <input type="hidden" name="check_keywords" value="yes" />
- <input type="hidden" name="area" value="default" />
- </form>
- <p class="searchtip">
- {{ _('Enter search terms or a module, class or function name.') }}
- </p>
- </div>
- <script type="text/javascript">$('#searchbox').show(0);</script>
- {%- endif %}
- {%- endblock %}
- </div>
- </div>
- {%- endif %}{% endif %}
-{%- endmacro %}
-
-<html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- {{ metatags }}
- {%- if not embedded and docstitle %}
- {%- set titlesuffix = " &mdash; "|safe + docstitle|e %}
- {%- else %}
- {%- set titlesuffix = "" %}
- {%- endif %}
- <title>{{ title|striptags }}{{ titlesuffix }}</title>
- <link rel="stylesheet" href="{{ pathto('_static/' + style, 1) }}" type="text/css" />
- <link rel="stylesheet" href="{{ pathto('_static/pygments.css', 1) }}" type="text/css" />
- {%- if not embedded %}
- <script type="text/javascript">
- var DOCUMENTATION_OPTIONS = {
- URL_ROOT: '{{ pathto("", 1) }}',
- VERSION: '{{ release|e }}',
- COLLAPSE_MODINDEX: false,
- FILE_SUFFIX: '{{ file_suffix }}',
- HAS_SOURCE: {{ has_source|lower }}
- };
- </script>
- {%- for scriptfile in script_files %}
- <script type="text/javascript" src="{{ pathto(scriptfile, 1) }}"></script>
- {%- endfor %}
- {%- if use_opensearch %}
- <link rel="search" type="application/opensearchdescription+xml"
- title="{% trans docstitle=docstitle|e %}Search within {{ docstitle }}{% endtrans %}"
- href="{{ pathto('_static/opensearch.xml', 1) }}"/>
- {%- endif %}
- {%- if favicon %}
- <link rel="shortcut icon" href="{{ pathto('_static/' + favicon, 1) }}"/>
- {%- endif %}
- {%- endif %}
-{%- block linktags %}
- {%- if hasdoc('about') %}
- <link rel="author" title="{{ _('About these documents') }}" href="{{ pathto('about') }}" />
- {%- endif %}
- {%- if hasdoc('genindex') %}
- <link rel="index" title="{{ _('Index') }}" href="{{ pathto('genindex') }}" />
- {%- endif %}
- {%- if hasdoc('search') %}
- <link rel="search" title="{{ _('Search') }}" href="{{ pathto('search') }}" />
- {%- endif %}
- {%- if hasdoc('copyright') %}
- <link rel="copyright" title="{{ _('Copyright') }}" href="{{ pathto('copyright') }}" />
- {%- endif %}
- <link rel="top" title="{{ docstitle|e }}" href="{{ pathto('index') }}" />
- {%- if parents %}
- <link rel="up" title="{{ parents[-1].title|striptags }}" href="{{ parents[-1].link|e }}" />
- {%- endif %}
- {%- if next %}
- <link rel="next" title="{{ next.title|striptags }}" href="{{ next.link|e }}" />
- {%- endif %}
- {%- if prev %}
- <link rel="prev" title="{{ prev.title|striptags }}" href="{{ prev.link|e }}" />
- {%- endif %}
-{%- endblock %}
-{%- block extrahead %} {% endblock %}
- </head>
- <body>
-{%- block header %}
-<div class="noprint" id="navcontainer"><a href="http://www.blender.org/"><img width="140" height="50" title="blender.org home page" alt="blender.org home page" src="http://www.blender.org/fileadmin/site/_gfx/nav-home.png"></a><a href="http://www.blender.org/features-gallery/"><img width="140" height="50" title="Features &amp; Gallery" alt="Features &amp; Gallery" src="http://www.blender.org/fileadmin/site/_gfx/nav-features.png"></a><a href="http://www.blender.org/download/get-blender/"><img width="140" height="50" title="Download" alt="Download" src="http://www.blender.org/fileadmin/site/_gfx/nav-download.png"></a><a href="http://www.blender.org/education-help/"><img width="140" height="50" title="Tutorials &amp; Help" alt="Tutorials &amp; Help" src="http://www.blender.org/fileadmin/site/_gfx/nav-help.png"></a><a href="http://www.blender.org/community/user-community/"><img width="140" height="50" title="Community" alt="Community" src="http://www.blender.org/fileadmin/site/_gfx/nav-community.png"></a><a href="http://www.blender.org/development/"><img width="140" height="50" title="Development" alt="Development" src="http://www.blender.org/fileadmin/site/_gfx/nav-development-on.png"></a><a href="http://www.blender.org/e-shop/"><img width="140" height="50" title="e-Shop" alt="e-Shop" src="http://www.blender.org/fileadmin/site/_gfx/nav-eshop.png"></a></div>
-{% endblock %}
-
- <div class="document">
- <div id="pageheader"></div>
-{%- block relbar1 %}{{ relbar() }}{% endblock %}
-
-{%- block sidebar1 %} {# possible location for sidebar #} {% endblock %}
-
-{%- block document %}
- <div class="documentwrapper">
- {%- if not embedded %}{% if not theme_nosidebar|tobool %}
- <div class="bodywrapper">
- {%- endif %}{% endif %}
- <div class="body">
- {% block body %} {% endblock %}
- </div>
- {%- if not embedded %}{% if not theme_nosidebar|tobool %}
- </div>
- {%- endif %}{% endif %}
- </div>
-{%- endblock %}
-
-{%- block sidebar2 %}{{ sidebar() }}{% endblock %}
- <div class="clearer"></div>
-
-{%- block footer %}
- <div class="footer">
- {%- if hasdoc('copyright') %}
- {% trans path=pathto('copyright'), copyright=copyright|e %}&copy; <a href="{{ path }}">Copyright</a> {{ copyright }}.{% endtrans %}
- {%- else %}
- {% trans copyright=copyright|e %}&copy; Copyright {{ copyright }}.{% endtrans %}
- {%- endif %}
- {%- if last_updated %}
- {% trans last_updated=last_updated|e %}Last updated on {{ last_updated }}.{% endtrans %}
- {%- endif %}
- {%- if show_sphinx %}
- {% trans sphinx_version=sphinx_version|e %}Created using <a href="http://sphinx.pocoo.org/">Sphinx</a> {{ sphinx_version }}.{% endtrans %}
- {%- endif %}
- </div><b class="round"><b id="r1"></b><b id="r2"></b><b id="r3"></b><b id="r4"></b></b>
-{%- endblock %}
- </div>
- </body>
-</html>
diff --git a/doc/python_api/blender-org/page.html b/doc/python_api/blender-org/page.html
deleted file mode 100644
index 17a93016533..00000000000
--- a/doc/python_api/blender-org/page.html
+++ /dev/null
@@ -1,4 +0,0 @@
-{% extends "layout.html" %}
-{% block body %}
- {{ body }}
-{% endblock %}
diff --git a/doc/python_api/blender-org/static/bg.png b/doc/python_api/blender-org/static/bg.png
deleted file mode 100644
index 5393d4aa58f..00000000000
--- a/doc/python_api/blender-org/static/bg.png
+++ /dev/null
Binary files differ
diff --git a/doc/python_api/blender-org/static/default.css_t b/doc/python_api/blender-org/static/default.css_t
deleted file mode 100644
index 6f3f25d8a6a..00000000000
--- a/doc/python_api/blender-org/static/default.css_t
+++ /dev/null
@@ -1,654 +0,0 @@
-/**
- * Sphinx stylesheet -- default theme
- * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- */
-
-@import url("basic.css");
-
-/* -- page layout ----------------------------------------------------------- */
-
-#navcontainer {
- height: 50px;
- margin: 0 auto;
- position: relative;
- width: 980px;
-}
-
-#navcontainer img {
- width: 140px;
- height: 50px;
-}
-
-#pageheader {
- background-image:url("bg.png");
- height:80px;
- position:relative;
-}
-
-body {
- font-family: {{ theme_bodyfont }};
- font-size: 12px;
- line-height: 145%;
- background-color: {{ theme_footerbgcolor }};
- color: {{ theme_textcolor }};
- min-width: 980px;
- margin: 0;
- padding: 0;
-}
-
-div.document {
- margin:20px auto 0;
- position:relative;
- text-align:left;
- width:980px;
-/* background-color: {{ theme_sidebarbgcolor }};*/
-}
-
-div.documentwrapper {
- float: left;
- width: 100%;
- background-color: {{ theme_bgcolor }};
- border-color: {{ theme_bordercolor }};
- border-style:solid;
- border-width:0 1px;
- margin:0 auto;
- min-height:30em;
- padding:35px;
-/* position:relative;*/
- text-align:left;
- width:908px;
-
-}
-
-div.bodywrapper {
- margin: 0 0 0 230px;
-}
-
-div.body {
- background-color: {{ theme_bgcolor }};
- color: {{ theme_textcolor }};
- padding: 0;
- width: 640px;
-}
-
-{%- if theme_rightsidebar|tobool %}
-div.bodywrapper {
- margin: 0 230px 0 0;
-}
-{%- endif %}
-
-div.footer {
- background: #292929;
- border-left: 1px solid #363636;
- border-right: 1px solid #363636;
- color: #ffffff;
-/* width: 100%;*/
- margin: 0 auto;
- padding: 20px 20px 15px 35px;
- text-align: center;
- font-size: 75%;
-}
-
-div.footer+.round b {
- display: block;
- background: #292929;
- width: auto;
-}
-
-div.footer+.round #r1 {
- border-left: 1px solid #363636;
- border-right: 1px solid #363636;
- height: 2px;
- margin: 0 1px;
-}
-
-div.footer+.round #r2 {
- border-left: 1px solid #363636;
- border-right: 1px solid #363636;
- height: 1px;
- margin: 0 2px;
-}
-
-div.footer+.round #r3 {
- border-left: 1px solid #363636;
- border-right: 1px solid #363636;
- height: 1px;
- margin: 0 3px;
-}
-
-div.footer+.round #r4 {
- border-bottom: 1px solid #363636;
- height: 0px;
- margin: 0 5px;
-}
-
-div.footer a {
- color: {{ theme_footertextcolor }};
- text-decoration: underline;
-}
-
-.boxheader {
- background-color:#3E4D5E;
-}
-
-.subnav {
- height:auto !important;
- min-height:15px;
- padding:9px 0px 9px 37px;
- position:relative;
-}
-
-div.related {
- width:auto;
- font-size:100%;
- font-weight:400;
- background-color: {{ theme_relbarbgcolor }};
- line-height: 145%;
- color: {{ theme_relbartextcolor }};
-}
-
-div.related li {
- font-size:0.9em;
-}
-
-div.related li.right {
- margin: 0;
- word-spacing: 3px;
-}
-
-div.subnav li {
- display:inline;
- list-style-type:none;
- margin:0;
- padding:0 7px 0 0;
-}
-
-div.subnav ul {
- display:inline;
- margin:0;
- padding:0;
-}
-
-.subnav a {
- font-weight: bold;
- color: #fff;
-}
-
-.subnav li.subnav-active a {
- color:#F39410;
-}
-
-div.related a {
- color: {{ theme_relbarlinkcolor }};
-}
-
-div.related a:active {
- color: {{ theme_relbaractlinkcolor }};
-}
-
-div.sphinxsidebar {
- width: 280px;
- font-size: 100%;
- {%- if theme_stickysidebar|tobool %}
-/* top: 30px;*/
- margin: 0;
- position: absolute;
- overflow: auto;
- height: 100%;
- {%- endif %}
- {%- if theme_rightsidebar|tobool %}
- float: right;
- {%- if theme_stickysidebar|tobool %}
- right: 0;
- {%- endif %}
- {%- endif %}
-}
-
-div.sphinxsidebarwrapper {
- width: inherit;
- padding: 0;
- position: absolute;
- margin-top: 35px;
- font-size: 8pt;
-}
-
-div.sphinxsidebarwrapper.fixed {
- position:fixed;
- top:10px;
- margin-top: 0;
-}
-
-{%- if theme_stickysidebar|tobool %}
-/* this is nice, but it it leads to hidden headings when jumping
- to an anchor */
-/*
-div.related {
- position: fixed;
-}
-
-div.documentwrapper {
- margin-top: 30px;
-}
-*/
-{%- endif %}
-
-div.sphinxsidebar h3 {
- font-family: {{ theme_headfont }};
- color: {{ theme_sidebartextcolor }};
- font-size: 12px;
- font-weight: bold;
- background: #3E4D5E url("rnd.png") no-repeat top left;
- height: 16px;
- margin: 0;
- padding: 10px 5px 10px 18px;
-}
-
-div.sphinxsidebar h3 a {
- color: {{ theme_sidebartextcolor }};
-}
-
-div.sphinxsidebar h4 {
- font-family: {{ theme_headfont }};
- color: {{ theme_sidebartextcolor }};
- background: #3E4D5E url("rnd.png") no-repeat top left;
- height: 16px;
- font-size: 12px;
- font-weight: bold;
- margin: 0;
- padding: 10px 5px 10px 18px;
-}
-
-div.sphinxsidebar form {
- margin: 0;
- padding: 10px;
- background-color: #292929;
- {%- if theme_rightsidebar|tobool %}
- border-right: 1px solid {{ theme_bordercolor }};
- {%- endif %}
-}
-
-div.sphinxsidebar p {
- background-color: #292929;
- padding: 5px 10px 10px 10px;
- color: {{ theme_sidebartextcolor }};
- {%- if theme_rightsidebar|tobool %}
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diff --git a/doc/python_api/blender-org/static/favicon.ico b/doc/python_api/blender-org/static/favicon.ico
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diff --git a/doc/python_api/blender-org/static/jquery.sidebar.js b/doc/python_api/blender-org/static/jquery.sidebar.js
deleted file mode 100644
index c22c61f2409..00000000000
--- a/doc/python_api/blender-org/static/jquery.sidebar.js
+++ /dev/null
@@ -1,26 +0,0 @@
-$(document).ready(function () {
- var top = $('.sphinxsidebarwrapper').offset().top - parseFloat($('.sphinxsidebarwrapper').css ('marginTop').replace(/auto/, 0));
- var colheight = parseFloat($('.sphinxsidebarwrapper').css('height').replace(/auto/, 0));
-
-
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- // what the y position of the scroll is
- var y = $(this).scrollTop();
-
- // whether that's below the form
- if (y >= top) {
- //colheight is checked and according to its vaule the scrolling
- //is triggered or not
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- // if so, ad the fixed class
- $('.sphinxsidebarwrapper').addClass('fixed');
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- }
- } else {
- // otherwise remove it
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-});
diff --git a/doc/python_api/blender-org/static/pygments.css b/doc/python_api/blender-org/static/pygments.css
deleted file mode 100644
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diff --git a/doc/python_api/blender-org/static/rnd.png b/doc/python_api/blender-org/static/rnd.png
deleted file mode 100644
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diff --git a/doc/python_api/blender-org/static/rndbl.png b/doc/python_api/blender-org/static/rndbl.png
deleted file mode 100644
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diff --git a/doc/python_api/blender-org/static/rndbr.png b/doc/python_api/blender-org/static/rndbr.png
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diff --git a/doc/python_api/blender-org/theme.conf b/doc/python_api/blender-org/theme.conf
deleted file mode 100644
index a4356fd2690..00000000000
--- a/doc/python_api/blender-org/theme.conf
+++ /dev/null
@@ -1,30 +0,0 @@
-[theme]
-inherit = basic
-stylesheet = default.css
-pygments_style = sphinx
-
-[options]
-rightsidebar = true
-stickysidebar = true
-
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-footertextcolor = #ffffff
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-sidebartextcolor = #ffffff
-sidebarlinkcolor = #97b9cf
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-textcolor = #ffffff
-headbgcolor = #232323
-headtextcolor = #ffffff
-headlinkcolor = #97b9cf
-linkcolor = #97b9cf
-codebgcolor = #eeffcc
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-
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diff --git a/doc/python_api/epy/BGL.py b/doc/python_api/epy/BGL.py
deleted file mode 100644
index ce148dc72ba..00000000000
--- a/doc/python_api/epy/BGL.py
+++ /dev/null
@@ -1,1807 +0,0 @@
-# Blender.BGL module (OpenGL wrapper)
-
-"""
-The Blender.BGL submodule (the OpenGL wrapper).
-
-B{New}: some GLU functions: L{gluLookAt}, etc.
-
-The Blender.BGL submodule
-=========================
-(when accessing it from the Game Engine use BGL instead of Blender.BGL)
-
-This module wraps OpenGL constants and functions, making them available from
-within Blender Python.
-
-The complete list can be retrieved from the module itself, by listing its
-contents: dir(Blender.BGL). A simple search on the net can point to more
-than enough material to teach OpenGL programming, from books to many
-collections of tutorials.
-
-The "red book": "I{OpenGL Programming Guide: The Official Guide to Learning
-OpenGL}" and the online NeHe tutorials are two of the best resources.
-
-Example::
- import Blender
- from Blender.BGL import *
- from Blender import Draw
- R = G = B = 0
- A = 1
- title = "Testing BGL + Draw"
- instructions = "Use mouse buttons or wheel to change the background color."
- quitting = " Press ESC or q to quit."
- len1 = Draw.GetStringWidth(title)
- len2 = Draw.GetStringWidth(instructions + quitting)
- #
- def show_win():
- glClearColor(R,G,B,A) # define color used to clear buffers
- glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
- glColor3f(0.35,0.18,0.92) # define default color
- glBegin(GL_POLYGON) # begin a vertex data list
- glVertex2i(165, 158)
- glVertex2i(252, 55)
- glVertex2i(104, 128)
- glEnd()
- glColor3f(0.4,0.4,0.4) # change default color
- glRecti(40, 96, 60+len1, 113)
- glColor3f(1,1,1)
- glRasterPos2i(50,100) # move cursor to x = 50, y = 100
- Draw.Text(title) # draw this text there
- glRasterPos2i(350,40) # move cursor again
- Draw.Text(instructions + quitting) # draw another msg
- glBegin(GL_LINE_LOOP) # begin a vertex-data list
- glVertex2i(46,92)
- glVertex2i(120,92)
- glVertex2i(120,115)
- glVertex2i(46,115)
- glEnd() # close this list
- #
- def ev(evt, val): # event callback for Draw.Register()
- global R,G,B,A # ... it handles input events
- if evt == Draw.ESCKEY or evt == Draw.QKEY:
- Draw.Exit() # this quits the script
- elif not val: return
- elif evt == Draw.LEFTMOUSE: R = 1 - R
- elif evt == Draw.MIDDLEMOUSE: G = 1 - G
- elif evt == Draw.RIGHTMOUSE: B = 1 - B
- elif evt == Draw.WHEELUPMOUSE:
- R += 0.1
- if R > 1: R = 1
- elif evt == Draw.WHEELDOWNMOUSE:
- R -= 0.1
- if R < 0: R = 0
- else:
- return # don't redraw if nothing changed
- Draw.Redraw(1) # make changes visible.
- #
- Draw.Register(show_win, ev, None) # start the main loop
-
-@note: you can use the L{Image} module and L{Image.Image} BPy object to load
- and set textures. See L{Image.Image.glLoad} and L{Image.Image.glFree},
- for example.
-@see: U{www.opengl.org}
-@see: U{nehe.gamedev.net}
-"""
-
-def glAccum(op, value):
- """
- Operate on the accumulation buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html}
-
- @type op: Enumerated constant
- @param op: The accumulation buffer operation.
- @type value: float
- @param value: a value used in the accumulation buffer operation.
- """
-
-def glAlphaFunc(func, ref):
- """
- Specify the alpha test function
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html}
-
- @type func: Enumerated constant
- @param func: Specifies the alpha comparison function.
- @type ref: float
- @param ref: The reference value that incoming alpha values are compared to.
- Clamped between 0 and 1.
- """
-
-def glAreTexturesResident(n, textures, residences):
- """
- Determine if textures are loaded in texture memory
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/aretexturesresident.html}
-
- @type n: int
- @param n: Specifies the number of textures to be queried.
- @type textures: Buffer object I{type GL_INT}
- @param textures: Specifies an array containing the names of the textures to be queried
- @type residences: Buffer object I{type GL_INT}(boolean)
- @param residences: An array in which the texture residence status in returned.The residence status of a
- texture named by an element of textures is returned in the corresponding element of residences.
- """
-
-def glBegin(mode):
- """
- Delimit the vertices of a primitive or a group of like primatives
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies the primitive that will be create from vertices between glBegin and
- glEnd.
- """
-
-def glBindTexture(target, texture):
- """
- Bind a named texture to a texturing target
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bindtexture.html}
-
- @type target: Enumerated constant
- @param target: Specifies the target to which the texture is bound.
- @type texture: unsigned int
- @param texture: Specifies the name of a texture.
- """
-
-def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
- """
- Draw a bitmap
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/bitmap.html}
-
- @type width, height: int
- @param width, height: Specify the pixel width and height of the bitmap image.
- @type xorig, yorig: float
- @param xorig, yorig: Specify the location of the origin in the bitmap image. The origin is measured
- from the lower left corner of the bitmap, with right and up being the positive axes.
- @type xmove, ymove: float
- @param xmove, ymove: Specify the x and y offsets to be added to the current raster position after
- the bitmap is drawn.
- @type bitmap: Buffer object I{type GL_BYTE}
- @param bitmap: Specifies the address of the bitmap image.
- """
-
-def glBlendFunc(sfactor, dfactor):
- """
- Specify pixel arithmetic
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html}
-
- @type sfactor: Enumerated constant
- @param sfactor: Specifies how the red, green, blue, and alpha source blending factors are
- computed.
- @type dfactor: Enumerated constant
- @param dfactor: Specifies how the red, green, blue, and alpha destination blending factors are
- computed.
- """
-
-def glCallList(list):
- """
- Execute a display list
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html}
-
- @type list: unsigned int
- @param list: Specifies the integer name of the display list to be executed.
- """
-
-def glCallLists(n, type, lists):
- """
- Execute a list of display lists
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html}
-
- @type n: int
- @param n: Specifies the number of display lists to be executed.
- @type type: Enumerated constant
- @param type: Specifies the type of values in lists.
- @type lists: Buffer object
- @param lists: Specifies the address of an array of name offsets in the display list.
- The pointer type is void because the offsets can be bytes, shorts, ints, or floats,
- depending on the value of type.
- """
-
-def glClear(mask):
- """
- Clear buffers to preset values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html}
-
- @type mask: Enumerated constant(s)
- @param mask: Bitwise OR of masks that indicate the buffers to be cleared.
- """
-
-def glClearAccum(red, green, blue, alpha):
- """
- Specify clear values for the accumulation buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html}
-
- @type red, green, blue, alpha: float
- @param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
- accumulation buffer is cleared. The initial values are all 0.
- """
-
-def glClearColor(red, green, blue, alpha):
- """
- Specify clear values for the color buffers
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html}
-
- @type red, green, blue, alpha: float
- @param red, green, blue, alpha: Specify the red, green, blue, and alpha values used when the
- color buffers are cleared. The initial values are all 0.
- """
-
-def glClearDepth(depth):
- """
- Specify the clear value for the depth buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html}
-
- @type depth: int
- @param depth: Specifies the depth value used when the depth buffer is cleared.
- The initial value is 1.
- """
-
-def glClearIndex(c):
- """
- Specify the clear value for the color index buffers
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html}
-
- @type c: float
- @param c: Specifies the index used when the color index buffers are cleared.
- The initial value is 0.
- """
-
-def glClearStencil(s):
- """
- Specify the clear value for the stencil buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html}
-
- @type s: int
- @param s: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
- """
-
-def glClipPlane (plane, equation):
- """
- Specify a plane against which all geometry is clipped
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clipplane.html}
-
- @type plane: Enumerated constant
- @param plane: Specifies which clipping plane is being positioned.
- @type equation: Buffer object I{type GL_FLOAT}(double)
- @param equation: Specifies the address of an array of four double- precision floating-point
- values. These values are interpreted as a plane equation.
- """
-
-def glColor (red, green, blue, alpha):
- """
- B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
- glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
- glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
- glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
- glColor4uiv, glColor4usv}
-
- Set a new color.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html}
-
- @type red, green, blue, alpha: Depends on function prototype.
- @param red, green, blue: Specify new red, green, and blue values for the current color.
- @param alpha: Specifies a new alpha value for the current color. Included only in the
- four-argument glColor4 commands. (With '4' colors only)
- """
-
-def glColorMask(red, green, blue, alpha):
- """
- Enable and disable writing of frame buffer color components
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html}
-
- @type red, green, blue, alpha: int (boolean)
- @param red, green, blue, alpha: Specify whether red, green, blue, and alpha can or cannot be
- written into the frame buffer. The initial values are all GL_TRUE, indicating that the
- color components can be written.
- """
-
-def glColorMaterial(face, mode):
- """
- Cause a material color to track the current color
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html}
-
- @type face: Enumerated constant
- @param face: Specifies whether front, back, or both front and back material parameters should
- track the current color.
- @type mode: Enumerated constant
- @param mode: Specifies which of several material parameters track the current color.
- """
-
-def glCopyPixels(x, y, width, height, type):
- """
- Copy pixels in the frame buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/copypixels.html}
-
- @type x, y: int
- @param x, y: Specify the window coordinates of the lower left corner of the rectangular
- region of pixels to be copied.
- @type width, height: int
- @param width,height: Specify the dimensions of the rectangular region of pixels to be copied.
- Both must be non-negative.
- @type type: Enumerated constant
- @param type: Specifies whether color values, depth values, or stencil values are to be copied.
- """
-
- def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
- """
- Copy pixels into a 2D texture image
- @see: U{www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml}
-
- @type target: Enumerated constant
- @param target: Specifies the target texture.
- @type level: int
- @param level: Specifies the level-of-detail number. Level 0 is the base image level.
- Level n is the nth mipmap reduction image.
- @type internalformat: int
- @param internalformat: Specifies the number of color components in the texture.
- @type width: int
- @type x, y: int
- @param x, y:Specify the window coordinates of the first pixel that is copied
- from the frame buffer. This location is the lower left corner of a rectangular
- block of pixels.
- @param width: Specifies the width of the texture image. Must be 2n+2(border) for
- some integer n. All implementations support texture images that are at least 64
- texels wide.
- @type height: int
- @param height: Specifies the height of the texture image. Must be 2m+2(border) for
- some integer m. All implementations support texture images that are at least 64
- texels high.
- @type border: int
- @param border: Specifies the width of the border. Must be either 0 or 1.
- """
-
-def glCullFace(mode):
- """
- Specify whether front- or back-facing facets can be culled
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies whether front- or back-facing facets are candidates for culling.
- """
-
-def glDeleteLists(list, range):
- """
- Delete a contiguous group of display lists
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html}
-
- @type list: unsigned int
- @param list: Specifies the integer name of the first display list to delete
- @type range: int
- @param range: Specifies the number of display lists to delete
- """
-
-def glDeleteTextures(n, textures):
- """
- Delete named textures
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html}
-
- @type n: int
- @param n: Specifies the number of textures to be deleted
- @type textures: Buffer I{GL_INT}
- @param textures: Specifies an array of textures to be deleted
- """
-
-def glDepthFunc(func):
- """
- Specify the value used for depth buffer comparisons
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html}
-
- @type func: Enumerated constant
- @param func: Specifies the depth comparison function.
- """
-
-def glDepthMask(flag):
- """
- Enable or disable writing into the depth buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html}
-
- @type flag: int (boolean)
- @param flag: Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE,
- depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer
- writing is enabled.
- """
-
-def glDepthRange(zNear, zFar):
- """
- Specify mapping of depth values from normalized device coordinates to window coordinates
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html}
-
- @type zNear: int
- @param zNear: Specifies the mapping of the near clipping plane to window coordinates.
- The initial value is 0.
- @type zFar: int
- @param zFar: Specifies the mapping of the far clipping plane to window coordinates.
- The initial value is 1.
- """
-
-def glDisable(cap):
- """
- Disable server-side GL capabilities
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
-
- @type cap: Enumerated constant
- @param cap: Specifies a symbolic constant indicating a GL capability.
- """
-
-def glDrawBuffer(mode):
- """
- Specify which color buffers are to be drawn into
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies up to four color buffers to be drawn into.
- """
-
-def glDrawPixels(width, height, format, type, pixels):
- """
- Write a block of pixels to the frame buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawpixels.html}
-
- @type width, height: int
- @param width, height: Specify the dimensions of the pixel rectangle to be
- written into the frame buffer.
- @type format: Enumerated constant
- @param format: Specifies the format of the pixel data.
- @type type: Enumerated constant
- @param type: Specifies the data type for pixels.
- @type pixels: Buffer object
- @param pixels: Specifies a pointer to the pixel data.
- """
-
-def glEdgeFlag (flag):
- """
- B{glEdgeFlag, glEdgeFlagv}
-
- Flag edges as either boundary or non-boundary
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html}
-
- @type flag: Depends of function prototype
- @param flag: Specifies the current edge flag value.The initial value is GL_TRUE.
- """
-
-def glEnable(cap):
- """
- Enable server-side GL capabilities
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/enable.html}
-
- @type cap: Enumerated constant
- @param cap: Specifies a symbolic constant indicating a GL capability.
- """
-
-def glEnd():
- """
- Delimit the vertices of a primitive or group of like primitives
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html}
- """
-
-def glEndList():
- """
- Create or replace a display list
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
- """
-
-def glEvalCoord (u,v):
- """
- B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv,
- glEvalCoord2dv, glEvalCoord2fv}
-
- Evaluate enabled one- and two-dimensional maps
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html}
-
- @type u: Depends on function prototype.
- @param u: Specifies a value that is the domain coordinate u to the basis function defined
- in a previous glMap1 or glMap2 command. If the function prototype ends in 'v' then
- u specifies a pointer to an array containing either one or two domain coordinates. The first
- coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
- @type v: Depends on function prototype. (only with '2' prototypes)
- @param v: Specifies a value that is the domain coordinate v to the basis function defined
- in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
- """
-
-def glEvalMesh (mode, i1, i2):
- """
- B{glEvalMesh1 or glEvalMesh2}
-
- Compute a one- or two-dimensional grid of points or lines
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html}
-
- @type mode: Enumerated constant
- @param mode: In glEvalMesh1, specifies whether to compute a one-dimensional
- mesh of points or lines.
- @type i1, i2: int
- @param i1, i2: Specify the first and last integer values for the grid domain variable i.
- """
-
-def glEvalPoint (i, j):
- """
- B{glEvalPoint1 and glEvalPoint2}
-
- Generate and evaluate a single point in a mesh
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalpoint.html}
-
- @type i: int
- @param i: Specifies the integer value for grid domain variable i.
- @type j: int (only with '2' prototypes)
- @param j: Specifies the integer value for grid domain variable j (glEvalPoint2 only).
- """
-
-def glFeedbackBuffer (size, type, buffer):
- """
- Controls feedback mode
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/feedbackbuffer.html}
-
- @type size: int
- @param size:Specifies the maximum number of values that can be written into buffer.
- @type type: Enumerated constant
- @param type:Specifies a symbolic constant that describes the information that
- will be returned for each vertex.
- @type buffer: Buffer object I{GL_FLOAT}
- @param buffer: Returns the feedback data.
- """
-
-def glFinish():
- """
- Block until all GL execution is complete
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html}
- """
-
-def glFlush():
- """
- Force Execution of GL commands in finite time
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html}
- """
-
-def glFog (pname, param):
- """
- B{glFogf, glFogi, glFogfv, glFogiv}
-
- Specify fog parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies a single-valued fog parameter. If the function prototype
- ends in 'v' specifies a fog parameter.
- @type param: Depends on function prototype.
- @param param: Specifies the value or values to be assigned to pname. GL_FOG_COLOR
- requires an array of four values. All other parameters accept an array containing
- only a single value.
- """
-
-def glFrontFace(mode):
- """
- Define front- and back-facing polygons
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies the orientation of front-facing polygons.
- """
-
-def glFrustum(left, right, bottom, top, zNear, zFar):
- """
- Multiply the current matrix by a perspective matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html}
-
- @type left, right: double (float)
- @param left, right: Specify the coordinates for the left and right vertical
- clipping planes.
- @type top, bottom: double (float)
- @param top, bottom: Specify the coordinates for the bottom and top horizontal
- clipping planes.
- @type zNear, zFar: double (float)
- @param zNear, zFar: Specify the distances to the near and far depth clipping planes.
- Both distances must be positive.
- """
-
-def glGenLists(range):
- """
- Generate a contiguous set of empty display lists
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html}
-
- @type range: int
- @param range: Specifies the number of contiguous empty display lists to be generated.
- """
-
-def glGenTextures(n, textures):
- """
- Generate texture names
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gentextures.html}
-
- @type n: int
- @param n: Specifies the number of textures name to be generated.
- @type textures: Buffer object I{type GL_INT}
- @param textures: Specifies an array in which the generated textures names are stored.
- """
-
-def glGet (pname, param):
- """
- B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
-
- Return the value or values of a selected parameter
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/get.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies the parameter value to be returned.
- @type param: Depends on function prototype.
- @param param: Returns the value or values of the specified parameter.
- """
-
-def glGetClipPlane(plane, equation):
- """
- Return the coefficients of the specified clipping plane
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getclipplane.html}
-
- @type plane: Enumerated constant
- @param plane: Specifies a clipping plane. The number of clipping planes depends on the
- implementation, but at least six clipping planes are supported. They are identified by
- symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
- @type equation: Buffer object I{type GL_FLOAT}
- @param equation: Returns four float (double)-precision values that are the coefficients of the
- plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
- """
-
-def glGetError():
- """
- Return error information
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html}
- """
-
-def glGetLight (light, pname, params):
- """
- B{glGetLightfv and glGetLightiv}
-
- Return light source parameter values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getlight.html}
-
- @type light: Enumerated constant
- @param light: Specifies a light source. The number of possible lights depends on the
- implementation, but at least eight lights are supported. They are identified by symbolic
- names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
- @type pname: Enumerated constant
- @param pname: Specifies a light source parameter for light.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetMap (target, query, v):
- """
- B{glGetMapdv, glGetMapfv, glGetMapiv}
-
- Return evaluator parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmap.html}
-
- @type target: Enumerated constant
- @param target: Specifies the symbolic name of a map.
- @type query: Enumerated constant
- @param query: Specifies which parameter to return.
- @type v: Buffer object. Depends on function prototype.
- @param v: Returns the requested data.
- """
-
-def glGetMaterial (face, pname, params):
- """
- B{glGetMaterialfv, glGetMaterialiv}
-
- Return material parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getmaterial.html}
-
- @type face: Enumerated constant
- @param face: Specifies which of the two materials is being queried.
- representing the front and back materials, respectively.
- @type pname: Enumerated constant
- @param pname: Specifies the material parameter to return.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetPixelMap (map, values):
- """
- B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
-
- Return the specified pixel map
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpixelmap.html}
-
- @type map: Enumerated constant
- @param map: Specifies the name of the pixel map to return.
- @type values: Buffer object. Depends on function prototype.
- @param values: Returns the pixel map contents.
- """
-
-def glGetPolygonStipple(mask):
- """
- Return the polygon stipple pattern
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getpolygonstipple.html}
-
- @type mask: Buffer object I{type GL_BYTE}
- @param mask: Returns the stipple pattern. The initial value is all 1's.
- """
-
-def glGetString(name):
- """
- Return a string describing the current GL connection
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getstring.html}
-
- @type name: Enumerated constant
- @param name: Specifies a symbolic constant.
-
- """
-
-def glGetTexEnv (target, pname, params):
- """
- B{glGetTexEnvfv, glGetTexEnviv}
-
- Return texture environment parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexenv.html}
-
- @type target: Enumerated constant
- @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of a texture environment parameter.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetTexGen (coord, pname, params):
- """
- B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
-
- Return texture coordinate generation parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexgen.html}
-
- @type coord: Enumerated constant
- @param coord: Specifies a texture coordinate.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of the value(s) to be returned.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetTexImage(target, level, format, type, pixels):
- """
- Return a texture image
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/getteximage.html}
-
- @type target: Enumerated constant
- @param target: Specifies which texture is to be obtained.
- @type level: int
- @param level: Specifies the level-of-detail number of the desired image.
- Level 0 is the base image level. Level n is the nth mipmap reduction image.
- @type format: Enumerated constant
- @param format: Specifies a pixel format for the returned data.
- @type type: Enumerated constant
- @param type: Specifies a pixel type for the returned data.
- @type pixels: Buffer object.
- @param pixels: Returns the texture image. Should be a pointer to an array of the
- type specified by type
- """
-
-def glGetTexLevelParameter (target, level, pname, params):
- """
- B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
-
- return texture parameter values for a specific level of detail
- @see: U{opengl.org/developers/documentation/man_pages/hardcopy/GL/html/gl/gettexlevelparameter.html}
-
- @type target: Enumerated constant
- @param target: Specifies the symbolic name of the target texture.
- @type level: int
- @param level: Specifies the level-of-detail number of the desired image.
- Level 0 is the base image level. Level n is the nth mipmap reduction image.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of a texture parameter.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the requested data.
- """
-
-def glGetTexParameter (target, pname, params):
- """
- B{glGetTexParameterfv, glGetTexParameteriv}
-
- Return texture parameter values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/gettexparameter.html}
-
- @type target: Enumerated constant
- @param target: Specifies the symbolic name of the target texture.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name the target texture.
- @type params: Buffer object. Depends on function prototype.
- @param params: Returns the texture parameters.
- """
-
-def glHint(target, mode):
- """
- Specify implementation-specific hints
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html}
-
- @type target: Enumerated constant
- @param target: Specifies a symbolic constant indicating the behavior to be
- controlled.
- @type mode: Enumerated constant
- @param mode: Specifies a symbolic constant indicating the desired behavior.
- """
-
-def glIndex (c):
- """
- B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
-
- Set the current color index
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/index_.html}
-
- @type c: Buffer object. Depends on function prototype.
- @param c: Specifies a pointer to a one element array that contains the new value for
- the current color index.
- """
-
-def glInitNames():
- """
- Initialize the name stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html}
- """
-
-def glIsEnabled(cap):
- """
- Test whether a capability is enabled
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/isenabled.html}
-
- @type cap: Enumerated constant
- @param cap: Specifies a constant representing a GL capability.
- """
-
-def glIsList(list):
- """
- Determine if a name corresponds to a display-list
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html}
-
- @type list: unsigned int
- @param list: Specifies a potential display-list name.
- """
-
-def glIsTexture(texture):
- """
- Determine if a name corresponds to a texture
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html}
-
- @type texture: unsigned int
- @param texture: Specifies a value that may be the name of a texture.
- """
-
-def glLight (light, pname, param):
- """
- B{glLightf,glLighti, glLightfv, glLightiv}
-
- Set the light source parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/light.html}
-
- @type light: Enumerated constant
- @param light: Specifies a light. The number of lights depends on the implementation,
- but at least eight lights are supported. They are identified by symbolic names of the
- form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
- @type pname: Enumerated constant
- @param pname: Specifies a single-valued light source parameter for light.
- @type param: Depends on function prototype.
- @param param: Specifies the value that parameter pname of light source light will be set to.
- If function prototype ends in 'v' specifies a pointer to the value or values that
- parameter pname of light source light will be set to.
- """
-
-def glLightModel (pname, param):
- """
- B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
-
- Set the lighting model parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/lightmodel.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies a single-value light model parameter.
- @type param: Depends on function prototype.
- @param param: Specifies the value that param will be set to. If function prototype ends in 'v'
- specifies a pointer to the value or values that param will be set to.
- """
-
-def glLineStipple(factor, pattern):
- """
- Specify the line stipple pattern
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linestipple.html}
-
- @type factor: int
- @param factor: Specifies a multiplier for each bit in the line stipple pattern.
- If factor is 3, for example, each bit in the pattern is used three times before
- the next bit in the pattern is used. factor is clamped to the range [1, 256] and
- defaults to 1.
- @type pattern: unsigned short int
- @param pattern: Specifies a 16-bit integer whose bit pattern determines which fragments
- of a line will be drawn when the line is rasterized. Bit zero is used first; the default
- pattern is all 1's.
- """
-
-def glLineWidth(width):
- """
- Specify the width of rasterized lines.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html}
-
- @type width: float
- @param width: Specifies the width of rasterized lines. The initial value is 1.
- """
-
-def glListBase(base):
- """
- Set the display-list base for glCallLists
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html}
-
- @type base: unsigned int
- @param base: Specifies an integer offset that will be added to glCallLists
- offsets to generate display-list names. The initial value is 0.
- """
-
-def glLoadIdentity():
- """
- Replace the current matrix with the identity matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html}
- """
-
-def glLoadMatrix (m):
- """
- B{glLoadMatrixd, glLoadMatixf}
-
- Replace the current matrix with the specified matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadmatrix.html}
-
- @type m: Buffer object. Depends on function prototype.
- @param m: Specifies a pointer to 16 consecutive values, which are used as the elements
- of a 4x4 column-major matrix.
- """
-
-def glLoadName(name):
- """
- Load a name onto the name stack.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html}
-
- @type name: unsigned int
- @param name: Specifies a name that will replace the top value on the name stack.
- """
-
-def glLogicOp(opcode):
- """
- Specify a logical pixel operation for color index rendering
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html}
-
- @type opcode: Enumerated constant
- @param opcode: Specifies a symbolic constant that selects a logical operation.
- """
-
-def glMap1 (target, u1, u2, stride, order, points):
- """
- B{glMap1d, glMap1f}
-
- Define a one-dimensional evaluator
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html}
-
- @type target: Enumerated constant
- @param target: Specifies the kind of values that are generated by the evaluator.
- @type u1, u2: Depends on function prototype.
- @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t
- he variable that is evaluated by the equations specified by this command.
- @type stride: int
- @param stride: Specifies the number of floats or float (double)s between the beginning
- of one control point and the beginning of the next one in the data structure
- referenced in points. This allows control points to be embedded in arbitrary data
- structures. The only constraint is that the values for a particular control point must
- occupy contiguous memory locations.
- @type order: int
- @param order: Specifies the number of control points. Must be positive.
- @type points: Buffer object. Depends on function prototype.
- @param points: Specifies a pointer to the array of control points.
- """
-
-def glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
- """
- B{glMap2d, glMap2f}
-
- Define a two-dimensional evaluator
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html}
-
- @type target: Enumerated constant
- @param target: Specifies the kind of values that are generated by the evaluator.
- @type u1, u2: Depends on function prototype.
- @param u1,u2: Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t
- he variable that is evaluated by the equations specified by this command. Initially
- u1 is 0 and u2 is 1.
- @type ustride: int
- @param ustride: Specifies the number of floats or float (double)s between the beginning
- of control point R and the beginning of control point R ij, where i and j are the u
- and v control point indices, respectively. This allows control points to be embedded
- in arbitrary data structures. The only constraint is that the values for a particular
- control point must occupy contiguous memory locations. The initial value of ustride is 0.
- @type uorder: int
- @param uorder: Specifies the dimension of the control point array in the u axis.
- Must be positive. The initial value is 1.
- @type v1, v2: Depends on function prototype.
- @param v1, v2: Specify a linear mapping of v, as presented to glEvalCoord2, to ^,
- one of the two variables that are evaluated by the equations specified by this command.
- Initially, v1 is 0 and v2 is 1.
- @type vstride: int
- @param vstride: Specifies the number of floats or float (double)s between the beginning of control
- point R and the beginning of control point R ij, where i and j are the u and v control
- point(indices, respectively. This allows control points to be embedded in arbitrary data
- structures. The only constraint is that the values for a particular control point must
- occupy contiguous memory locations. The initial value of vstride is 0.
- @type vorder: int
- @param vorder: Specifies the dimension of the control point array in the v axis.
- Must be positive. The initial value is 1.
- @type points: Buffer object. Depends on function prototype.
- @param points: Specifies a pointer to the array of control points.
- """
-
-def glMapGrid (un, u1,u2 ,vn, v1, v2):
- """
- B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
-
- Define a one- or two-dimensional mesh
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html}
-
- @type un: int
- @param un: Specifies the number of partitions in the grid range interval
- [u1, u2]. Must be positive.
- @type u1, u2: Depends on function prototype.
- @param u1, u2: Specify the mappings for integer grid domain values i=0 and i=un.
- @type vn: int
- @param vn: Specifies the number of partitions in the grid range interval [v1, v2]
- (glMapGrid2 only).
- @type v1, v2: Depends on function prototype.
- @param v1, v2: Specify the mappings for integer grid domain values j=0 and j=vn
- (glMapGrid2 only).
- """
-
-def glMaterial (face, pname, params):
- """
- Specify material parameters for the lighting model.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/material.html}
-
- @type face: Enumerated constant
- @param face: Specifies which face or faces are being updated. Must be one of:
- @type pname: Enumerated constant
- @param pname: Specifies the single-valued material parameter of the face
- or faces that is being updated. Must be GL_SHININESS.
- @type params: int
- @param params: Specifies the value that parameter GL_SHININESS will be set to.
- If function prototype ends in 'v' specifies a pointer to the value or values that
- pname will be set to.
- """
-
-def glMatrixMode(mode):
- """
- Specify which matrix is the current matrix.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies which matrix stack is the target for subsequent matrix operations.
- """
-
-def glMultMatrix (m):
- """
- B{glMultMatrixd, glMultMatrixf}
-
- Multiply the current matrix with the specified matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/multmatrix.html}
-
- @type m: Buffer object. Depends on function prototype.
- @param m: Points to 16 consecutive values that are used as the elements of a 4x4 column
- major matrix.
- """
-
-def glNewList(list, mode):
- """
- Create or replace a display list
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html}
-
- @type list: unsigned int
- @param list: Specifies the display list name
- @type mode: Enumerated constant
- @param mode: Specifies the compilation mode.
- """
-
-def glNormal3 (nx, ny, nz, v):
- """
- B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv,
- Normal3s, Normal3sv}
-
- Set the current normal vector
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html}
-
- @type nx, ny, nz: Depends on function prototype. (non - 'v' prototypes only)
- @param nx, ny, nz: Specify the x, y, and z coordinates of the new current normal.
- The initial value of the current normal is the unit vector, (0, 0, 1).
- @type v: Buffer object. Depends on function prototype. ('v' prototypes)
- @param v: Specifies a pointer to an array of three elements: the x, y, and z coordinates
- of the new current normal.
- """
-
-def glOrtho(left, right, bottom, top, zNear, zFar):
- """
- Multiply the current matrix with an orthographic matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html}
-
- @type left, right: double (float)
- @param left, right: Specify the coordinates for the left and
- right vertical clipping planes.
- @type bottom, top: double (float)
- @param bottom, top: Specify the coordinates for the bottom and top
- horizontal clipping planes.
- @type zNear, zFar: double (float)
- @param zNear, zFar: Specify the distances to the nearer and farther
- depth clipping planes. These values are negative if the plane is to be behind the viewer.
- """
-
-def glPassThrough(token):
- """
- Place a marker in the feedback buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/passthrough.html}
-
- @type token: float
- @param token: Specifies a marker value to be placed in the feedback
- buffer following a GL_PASS_THROUGH_TOKEN.
- """
-
-def glPixelMap (map, mapsize, values):
- """
- B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
-
- Set up pixel transfer maps
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelmap.html}
-
- @type map: Enumerated constant
- @param map: Specifies a symbolic map name.
- @type mapsize: int
- @param mapsize: Specifies the size of the map being defined.
- @type values: Buffer object. Depends on function prototype.
- @param values: Specifies an array of mapsize values.
- """
-
-def glPixelStore (pname, param):
- """
- B{glPixelStoref, glPixelStorei}
-
- Set pixel storage modes
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelstore.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of the parameter to be set.
- Six values affect the packing of pixel data into memory.
- Six more affect the unpacking of pixel data from memory.
- @type param: Depends on function prototype.
- @param param: Specifies the value that pname is set to.
- """
-
-def glPixelTransfer (pname, param):
- """
- B{glPixelTransferf, glPixelTransferi}
-
- Set pixel transfer modes
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixeltransfer.html}
-
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of the pixel transfer parameter to be set.
- @type param: Depends on function prototype.
- @param param: Specifies the value that pname is set to.
- """
-
-def glPixelZoom(xfactor, yfactor):
- """
- Specify the pixel zoom factors
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html}
-
- @type xfactor, yfactor: float
- @param xfactor, yfactor: Specify the x and y zoom factors for pixel write operations.
- """
-
-def glPointSize(size):
- """
- Specify the diameter of rasterized points
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html}
-
- @type size: float
- @param size: Specifies the diameter of rasterized points. The initial value is 1.
- """
-
-def glPolygonMode(face, mode):
- """
- Select a polygon rasterization mode
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html}
-
- @type face: Enumerated constant
- @param face: Specifies the polygons that mode applies to.
- Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons,
- or GL_FRONT_AND_BACK for front- and back-facing polygons.
- @type mode: Enumerated constant
- @param mode: Specifies how polygons will be rasterized.
- The initial value is GL_FILL for both front- and back- facing polygons.
- """
-
-def glPolygonOffset(factor, units):
- """
- Set the scale and units used to calculate depth values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonoffset.html}
-
- @type factor: float
- @param factor: Specifies a scale factor that is used to create a variable depth
- offset for each polygon. The initial value is 0.
- @type units: float
- @param units: Is multiplied by an implementation-specific value to create a constant
- depth offset. The initial value is 0.
- """
-
-def glPolygonStipple(mask):
- """
- Set the polygon stippling pattern
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonstipple.html}
-
- @type mask: Buffer object I{type GL_BYTE}
- @param mask: Specifies a pointer to a 32x32 stipple pattern that will be unpacked
- from memory in the same way that glDrawPixels unpacks pixels.
- """
-
-def glPopAttrib():
- """
- Pop the server attribute stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
- """
-
-def glPopClientAttrib():
- """
- Pop the client attribute stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
- """
-
-def glPopMatrix():
- """
- Pop the current matrix stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
- """
-
-def glPopName():
- """
- Pop the name stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
- """
-
-def glPrioritizeTextures(n, textures, priorities):
- """
- Set texture residence priority
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html}
-
- @type n: int
- @param n:Specifies the number of textures to be prioritized.
- @type textures: Buffer I{type GL_INT}
- @param textures: Specifies an array containing the names of the textures to be prioritized.
- @type priorities: Buffer I{type GL_FLOAT}
- @param priorities: Specifies an array containing the texture priorities. A priority given
- in an element of priorities applies to the texture named by the corresponding element of textures.
- """
-
-def glPushAttrib(mask):
- """
- Push the server attribute stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushattrib.html}
-
- @type mask: Enumerated constant(s)
- @param mask: Specifies a mask that indicates which attributes to save.
- """
-
-def glPushClientAttrib(mask):
- """
- Push the client attribute stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushclientattrib.html}
-
- @type mask: Enumerated constant(s)
- @param mask: Specifies a mask that indicates which attributes to save.
- """
-
-def glPushMatrix():
- """
- Push the current matrix stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html}
- """
-
-def glPushName(name):
- """
- Push the name stack
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html}
-
- @type name: unsigned int
- @param name: Specifies a name that will be pushed onto the name stack.
- """
-
-def glRasterPos (x,y,z,w):
- """
- B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d,
- glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f,
- glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv,
- glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,
- glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
-
- Specify the raster position for pixel operations
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html}
-
- @type x, y, z, w: Depends on function prototype. (z and w for '3' and '4' prototypes only)
- @param x, y, z, w: Specify the x,y,z, and w object coordinates (if present) for the
- raster position. If function prototype ends in 'v' specifies a pointer to an array of two,
- three, or four elements, specifying x, y, z, and w coordinates, respectively.
- @note:
- If you are drawing to the 3d view with a Scriptlink of a space handler
- the zoom level of the panels will scale the glRasterPos by the view matrix.
- so a X of 10 will not always offset 10 pixels as you would expect.
-
- To work around this get the scale value of the view matrix and use it to scale your pixel values.
-
- Workaround::
-
- import Blender
- from Blender.BGL import *
- xval, yval= 100, 40
- # Get the scale of the view matrix
- viewMatrix = Buffer(GL_FLOAT, 16)
- glGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix)
- f = 1/viewMatrix[0]
- glRasterPos2f(xval*f, yval*f) # Instead of the usual glRasterPos2i(xval, yval)
- """
-
-def glReadBuffer(mode):
- """
- Select a color buffer source for pixels.
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies a color buffer.
- """
-
-def glReadPixels(x, y, width, height, format, type, pixels):
- """
- Read a block of pixels from the frame buffer
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html}
-
- @type x, y: int
- @param x, y:Specify the window coordinates of the first pixel that is read
- from the frame buffer. This location is the lower left corner of a rectangular
- block of pixels.
- @type width, height: int
- @param width, height: Specify the dimensions of the pixel rectangle. width and
- height of one correspond to a single pixel.
- @type format: Enumerated constant
- @param format: Specifies the format of the pixel data.
- @type type: Enumerated constant
- @param type: Specifies the data type of the pixel data.
- @type pixels: Buffer object
- @param pixels: Returns the pixel data.
- """
-
-def glRect (x1,y1,x2,y2,v1,v2):
- """
- B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
-
- Draw a rectangle
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html}
-
- @type x1, y1: Depends on function prototype. (for non 'v' prototypes only)
- @param x1, y1: Specify one vertex of a rectangle
- @type x2, y2: Depends on function prototype. (for non 'v' prototypes only)
- @param x2, y2: Specify the opposite vertex of the rectangle
- @type v1, v2: Depends on function prototype. (for 'v' prototypes only)
- @param v1, v2: Specifies a pointer to one vertex of a rectangle and the pointer
- to the opposite vertex of the rectangle
- """
-
-def glRenderMode(mode):
- """
- Set rasterization mode
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies the rasterization mode.
- """
-
-def glRotate (angle, x, y, z):
- """
- B{glRotated, glRotatef}
-
- Multiply the current matrix by a rotation matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html}
-
- @type angle: Depends on function prototype.
- @param angle: Specifies the angle of rotation in degrees.
- @type x, y, z: Depends on function prototype.
- @param x, y, z: Specify the x, y, and z coordinates of a vector respectively.
- """
-
-def glScale (x,y,z):
- """
- B{glScaled, glScalef}
-
- Multiply the current matrix by a general scaling matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html}
-
- @type x, y, z: Depends on function prototype.
- @param x, y, z: Specify scale factors along the x, y, and z axes, respectively.
- """
-
-def glScissor(x,y,width,height):
- """
- Define the scissor box
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scissor.html}
-
- @type x, y: int
- @param x, y: Specify the lower left corner of the scissor box. Initially (0, 0).
- @type width, height: int
- @param width height: Specify the width and height of the scissor box. When a
- GL context is first attached to a window, width and height are set to the
- dimensions of that window.
- """
-
-def glSelectBuffer(size, buffer):
- """
- Establish a buffer for selection mode values
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html}
-
- @type size: int
- @param size: Specifies the size of buffer
- @type buffer: Buffer I{type GL_INT}
- @param buffer: Returns the selection data
- """
-
-def glShadeModel(mode):
- """
- Select flat or smooth shading
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html}
-
- @type mode: Enumerated constant
- @param mode: Specifies a symbolic value representing a shading technique.
- """
-
-def glStencilFuc(func, ref, mask):
- """
- Set function and reference value for stencil testing
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html}
-
- @type func: Enumerated constant
- @param func:Specifies the test function.
- @type ref: int
- @param ref:Specifies the reference value for the stencil test. ref is clamped to
- the range [0,2n-1], where n is the number of bitplanes in the stencil buffer.
- The initial value is 0.
- @type mask: unsigned int
- @param mask:Specifies a mask that is ANDed with both the reference value and
- the stored stencil value when the test is done. The initial value is all 1's.
- """
-
-def glStencilMask(mask):
- """
- Control the writing of individual bits in the stencil planes
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilmask.html}
-
- @type mask: unsigned int
- @param mask: Specifies a bit mask to enable and disable writing of individual bits
- in the stencil planes. Initially, the mask is all 1's.
- """
-
-def glStencilOp(fail, zfail, zpass):
- """
- Set stencil test actions
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilop.html}
-
- @type fail: Enumerated constant
- @param fail: Specifies the action to take when the stencil test fails.
- The initial value is GL_KEEP.
- @type zfail: Enumerated constant
- @param zfail: Specifies the stencil action when the stencil test passes, but the
- depth test fails. zfail accepts the same symbolic constants as fail.
- The initial value is GL_KEEP.
- @type zpass: Enumerated constant
- @param zpass: Specifies the stencil action when both the stencil test and the
- depth test pass, or when the stencil test passes and either there is no depth
- buffer or depth testing is not enabled. zpass accepts the same symbolic constants
- as fail. The initial value is GL_KEEP.
- """
-
-def glTexCoord (s,t,r,q,v):
- """
- B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f,
- glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
- glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv,
- glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv,
- glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
- glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
-
- Set the current texture coordinates
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html}
-
- @type s, t, r, q: Depends on function prototype. (r and q for '3' and '4' prototypes only)
- @param s, t, r, q: Specify s, t, r, and q texture coordinates. Not all parameters are
- present in all forms of the command.
- @type v: Buffer object. Depends on function prototype. (for 'v' prototypes only)
- @param v: Specifies a pointer to an array of one, two, three, or four elements,
- which in turn specify the s, t, r, and q texture coordinates.
- """
-
-def glTexEnv (target, pname, param):
- """
- B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
-
- Set texture environment parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texenv.html}
-
- @type target: Enumerated constant
- @param target: Specifies a texture environment. Must be GL_TEXTURE_ENV.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of a single-valued texture environment
- parameter. Must be GL_TEXTURE_ENV_MODE.
- @type param: Depends on function prototype.
- @param param: Specifies a single symbolic constant. If function prototype ends in 'v'
- specifies a pointer to a parameter array that contains either a single symbolic
- constant or an RGBA color
- """
-
-def glTexGen (coord, pname, param):
- """
- B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
-
- Control the generation of texture coordinates
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texgen.html}
-
- @type coord: Enumerated constant
- @param coord: Specifies a texture coordinate.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of the texture- coordinate generation function.
- @type param: Depends on function prototype.
- @param param: Specifies a single-valued texture generation parameter.
- If function prototype ends in 'v' specifies a pointer to an array of texture
- generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must
- contain a single symbolic constant. Otherwise, params holds the coefficients
- for the texture-coordinate generation function specified by pname.
- """
-
-def glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
- """
- Specify a one-dimensional texture image
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html}
-
- @type target: Enumerated constant
- @param target: Specifies the target texture.
- @type level: int
- @param level: Specifies the level-of-detail number. Level 0 is the base image level.
- Level n is the nth mipmap reduction image.
- @type internalformat: int
- @param internalformat: Specifies the number of color components in the texture.
- @type width: int
- @param width: Specifies the width of the texture image. Must be 2n+2(border) for
- some integer n. All implementations support texture images that are at least 64
- texels wide. The height of the 1D texture image is 1.
- @type border: int
- @param border: Specifies the width of the border. Must be either 0 or 1.
- @type format: Enumerated constant
- @param format: Specifies the format of the pixel data.
- @type type: Enumerated constant
- @param type: Specifies the data type of the pixel data.
- @type pixels: Buffer object.
- @param pixels: Specifies a pointer to the image data in memory.
- """
-
-def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
- """
- Specify a two-dimensional texture image
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html}
-
- @type target: Enumerated constant
- @param target: Specifies the target texture.
- @type level: int
- @param level: Specifies the level-of-detail number. Level 0 is the base image level.
- Level n is the nth mipmap reduction image.
- @type internalformat: int
- @param internalformat: Specifies the number of color components in the texture.
- @type width: int
- @param width: Specifies the width of the texture image. Must be 2n+2(border) for
- some integer n. All implementations support texture images that are at least 64
- texels wide.
- @type height: int
- @param height: Specifies the height of the texture image. Must be 2m+2(border) for
- some integer m. All implementations support texture images that are at least 64
- texels high.
- @type border: int
- @param border: Specifies the width of the border. Must be either 0 or 1.
- @type format: Enumerated constant
- @param format: Specifies the format of the pixel data.
- @type type: Enumerated constant
- @param type: Specifies the data type of the pixel data.
- @type pixels: Buffer object.
- @param pixels: Specifies a pointer to the image data in memory.
- """
-
-def glTexParameter (target, pname, param):
- """
- B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
-
- Set texture parameters
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texparameter.html}
-
- @type target: Enumerated constant
- @param target: Specifies the target texture.
- @type pname: Enumerated constant
- @param pname: Specifies the symbolic name of a single-valued texture parameter.
- @type param: Depends on function prototype.
- @param param: Specifies the value of pname. If function prototype ends in 'v' specifies
- a pointer to an array where the value or values of pname are stored.
- """
-
-def glTranslate (x, y, z):
- """
- B{glTranslatef, glTranslated}
-
- Multiply the current matrix by a translation matrix
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html}
-
- @type x, y, z: Depends on function prototype.
- @param x, y, z: Specify the x, y, and z coordinates of a translation vector.
- """
-
-def glVertex (x,y,z,w,v):
- """
- B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
- glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
- glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
- glVertex4fv, glVertex4iv, glVertex4sv}
-
- Specify a vertex
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html}
-
- @type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
- @param x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
- are present in all forms of the command.
- @type v: Buffer object. Depends of function prototype (for 'v' prototypes only)
- @param v: Specifies a pointer to an array of two, three, or four elements. The
- elements of a two-element array are x and y; of a three-element array, x, y, and z;
- and of a four-element array, x, y, z, and w.
- """
-
-def glViewport(x,y,width,height):
- """
- Set the viewport
- @see: U{www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html}
-
- @type x, y: int
- @param x, y: Specify the lower left corner of the viewport rectangle,
- in pixels. The initial value is (0,0).
- @type width, height: int
- @param width, height: Specify the width and height of the viewport. When a GL context
- is first attached to a window, width and height are set to the dimensions of that window.
- """
-
-def gluPerspective(fovY, aspect, zNear, zFar):
- """
- Set up a perspective projection matrix.
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5577288}
-
- @type fovY: double
- @param fovY: Specifies the field of view angle, in degrees, in the y direction.
- @type aspect: double
- @param aspect: Specifies the aspect ratio that determines the field of view in the x direction.
- The aspect ratio is the ratio of x (width) to y (height).
- @type zNear: double
- @param zNear: Specifies the distance from the viewer to the near clipping plane (always positive).
- @type zFar: double
- @param zFar: Specifies the distance from the viewer to the far clipping plane (always positive).
- """
-
-def gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
- """
- Define a viewing transformation
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5573042}
-
- @type eyex, eyey, eyez: double
- @param eyex, eyey, eyez: Specifies the position of the eye point.
- @type centerx, centery, centerz: double
- @param centerx, centery, centerz: Specifies the position of the reference point.
- @type upx, upy, upz: double
- @param upx, upy, upz: Specifies the direction of the up vector.
- """
-
-def gluOrtho2D(left, right, bottom, top):
- """
- Define a 2-D orthographic projection matrix
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
-
- @type left, right: double
- @param left, right: Specify the coordinates for the left and right vertical clipping planes.
- @type bottom, top: double
- @param bottom, top: Specify the coordinates for the bottom and top horizontal clipping planes.
- """
-
-def gluPickMatrix(x, y, width, height, viewport):
- """
- Define a picking region
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
-
- @type x, y: double
- @param x, y: Specify the center of a picking region in window coordinates.
- @type width, height: double
- @param width, height: Specify the width and height, respectively, of the picking region in window coordinates.
- @type viewport: Buffer object. [int]
- @param viewport: Specifies the current viewport.
- """
-
-def gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
- """
- Map object coordinates to window coordinates.
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5578074}
-
- @type objx, objy, objz: double
- @param objx, objy, objz: Specify the object coordinates.
- @type modelMatrix: Buffer object. [double]
- @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
- @type projMatrix: Buffer object. [double]
- @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
- @type viewport: Buffer object. [int]
- @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
- @type winx, winy, winz: Buffer object. [double]
- @param winx, winy, winz: Return the computed window coordinates.
- """
-
-def gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
- """
- Map object coordinates to window
- coordinates.
- @see: U{http://biology.ncsa.uiuc.edu/cgi-bin/infosrch.cgi?cmd=getdoc&coll=0650&db=bks&fname=/SGI_Developer/OpenGL_RM/ch06.html#id5582204}
-
- @type winx, winy, winz: double
- @param winx, winy, winz: Specify the window coordinates to be mapped.
- @type modelMatrix: Buffer object. [double]
- @param modelMatrix: Specifies the current modelview matrix (as from a glGetDoublev call).
- @type projMatrix: Buffer object. [double]
- @param projMatrix: Specifies the current projection matrix (as from a glGetDoublev call).
- @type viewport: Buffer object. [int]
- @param viewport: Specifies the current viewport (as from a glGetIntegerv call).
- @type objx, objy, objz: Buffer object. [double]
- @param objx, objy, objz: Return the computed object coordinates.
- """
-
-class Buffer:
- """
- The Buffer object is simply a block of memory that is delineated and initialized by the
- user. Many OpenGL functions return data to a C-style pointer, however, because this
- is not possible in python the Buffer object can be used to this end. Wherever pointer
- notation is used in the OpenGL functions the Buffer object can be used in it's BGL
- wrapper. In some instances the Buffer object will need to be initialized with the template
- parameter, while in other instances the user will want to create just a blank buffer
- which will be zeroed by default.
-
- Example with Buffer::
- import Blender
- from Blender import BGL
- myByteBuffer = BGL.Buffer(BGL.GL_BYTE, [32,32])
- BGL.glGetPolygonStipple(myByteBuffer)
- print myByteBuffer.dimensions
- print myByteBuffer.list
- sliceBuffer = myByteBuffer[0:16]
- print sliceBuffer
-
- @ivar list: The contents of the Buffer.
- @ivar dimensions: The size of the Buffer.
- """
-
- def __init__(type, dimensions, template = None):
- """
- This will create a new Buffer object for use with other BGL OpenGL commands.
- Only the type of argument to store in the buffer and the dimensions of the buffer
- are necessary. Buffers are zeroed by default unless a template is supplied, in
- which case the buffer is initialized to the template.
-
- @type type: int
- @param type: The format to store data in. The type should be one of
- GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
- @type dimensions: An int or sequence object specifying the dimensions of the buffer.
- @param dimensions: If the dimensions are specified as an int a linear array will
- be created for the buffer. If a sequence is passed for the dimensions, the buffer
- becomes n-Dimensional, where n is equal to the number of parameters passed in the
- sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates
- a three- dimensional buffer. You can think of each additional dimension as a sub-item
- of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items.
- [(0,0), (0,1), (1,0), (1,1), (2,0), ...] etc.
- @type template: A python sequence object (optional)
- @param template: A sequence of matching dimensions which will be used to initialize
- the Buffer. If a template is not passed in all fields will be initialized to 0.
- @rtype: Buffer object
- @return: The newly created buffer as a PyObject.
- """
diff --git a/doc/python_api/epy/IDProp.py b/doc/python_api/epy/IDProp.py
deleted file mode 100644
index 1fc26d7f65b..00000000000
--- a/doc/python_api/epy/IDProp.py
+++ /dev/null
@@ -1,132 +0,0 @@
-class IDGroup:
- """
- The IDGroup Type
- ================
- This type supports both iteration and the []
- operator to get child ID properties.
-
- You can also add new properties using the [] operator.
- For example::
-
- group['a float!'] = 0.0
- group['an int!'] = 0
- group['a string!'] = "hi!"
- group['an array!'] = [0, 0, 1.0, 0]
-
- group['a subgroup!] = {"float": 0.0, "an int": 1.0, "an array": [1, 2],
- "another subgroup": {"a": 0.0, "str": "bleh"}}
-
- Note that for arrays, the array type defaults to int unless a float is found
- while scanning the template list; if any floats are found, then the whole
- array is float. Note that double-precision floating point numbers are used for
- python-created float ID properties and arrays (though the internal C api does
- support single-precision floats, and the python code will read them).
-
- You can also delete properties with the del operator. For example:
-
- del group['property']
-
- To get the type of a property, use the type() operator, for example::
-
- if type(group['bleh']) == str: pass
-
- To tell if the property is a group or array type, import the Blender.Types module and test
- against IDGroupType and IDArrayType, like so::
-
- from Blender.Types import IDGroupType, IDArrayType.
-
- if type(group['bleghr']) == IDGroupType:
- (do something)
-
- @ivar name: The name of the property
- @type name: string
- """
-
- def pop(item):
- """
- Pop an item from the group property.
- @type item: string
- @param item: The item name.
- @rtype: can be dict, list, int, float or string.
- @return: The removed property.
- """
-
- def update(updatedict):
- """
- Updates items in the dict, similar to normal python
- dictionary method .update().
- @type updatedict: dict
- @param updatedict: A dict of simple types to derive updated/new IDProperties from.
- @rtype: None
- @return: None
- """
-
- def keys():
- """
- Returns a list of the keys in this property group.
- @rtype: list of strings.
- @return: a list of the keys in this property group.
- """
-
- def values():
- """
- Returns a list of the values in this property group.
-
- Note that unless a value is itself a property group or an array, you
- cannot change it by changing the values in this list, you must change them
- in the parent property group.
-
- For example,
-
- group['some_property'] = new_value
-
- . . .is correct, while,
-
- values = group.values()
- values[0] = new_value
-
- . . .is wrong.
-
- @rtype: list of strings.
- @return: a list of the values in this property group.
- """
-
- def iteritems():
- """
- Implements the python dictionary iteritmes method.
-
- For example::
-
- for k, v in group.iteritems():
- print "Property name: " + k
- print "Property value: " + str(v)
-
- @rtype: an iterator that spits out items of the form [key, value]
- @return: an iterator.
- """
-
- def convert_to_pyobject():
- """
- Converts the entire property group to a purely python form.
-
- @rtype: dict
- @return: A python dictionary representing the property group
- """
-
-class IDArray:
- """
- The IDArray Type
- ================
-
- @ivar type: returns the type of the array, can be either IDP_Int or IDP_Float
- """
-
- def __getitem__(index):
- pass
-
- def __setitem__(index, value):
- pass
-
- def __len__():
- pass
-
diff --git a/doc/python_api/epy/testbgl.py b/doc/python_api/epy/testbgl.py
deleted file mode 100644
index e895d01df69..00000000000
--- a/doc/python_api/epy/testbgl.py
+++ /dev/null
@@ -1,45 +0,0 @@
-# Testing the BGL module
-
-import Blender
-from Blender.BGL import *
-from Blender import Draw
-
-R = G = B = 0
-A = 1
-
-instructions = "Hold mouse buttons to change the background color."
-quitting = " Press ESC or q to quit."
-
-def show_win():
- glClearColor(R,G,B,A) # define color used to clear buffers
- glClear(GL_COLOR_BUFFER_BIT) # use it to clear the color buffer
- glColor3f(1,1,1) # change default color
- glRasterPos2i(50,100) # move cursor to x = 50, y = 100
- Draw.Text("Testing BGL + Draw") # draw this text there
- glRasterPos2i(350,20) # move cursor again
- Draw.Text(instructions + quitting) # draw another msg
- glBegin(GL_LINE_LOOP) # begin a vertex-data list
- glVertex2i(46,92)
- glVertex2i(120,92)
- glVertex2i(120,115)
- glVertex2i(46,115)
- glEnd() # close this list
- glColor3f(0.35,0.18,0.92) # change default color again
- glBegin(GL_POLYGON) # another list, for a polygon
- glVertex2i(315, 292)
- glVertex2i(412, 200)
- glVertex2i(264, 256)
- glEnd()
- Draw.Redraw(1) # make changes visible.
-
-def ev(evt, val): # this is a callback for Draw.Register()
- global R,G,B,A # it handles input events
- if evt == Draw.ESCKEY or evt == Draw.QKEY:
- Draw.Exit() # this quits the script
- elif evt == Draw.LEFTMOUSE: R = 1 - R
- elif evt == Draw.MIDDLEMOUSE: G = 1 - G
- elif evt == Draw.RIGHTMOUSE: B = 1 - B
- else:
- Draw.Register(show_win, ev, None)
-
-Draw.Register(show_win, ev, None) # start the main loop
diff --git a/doc/python_api/examples/bpy.data.py b/doc/python_api/examples/bpy.data.py
deleted file mode 100644
index fc1145a523f..00000000000
--- a/doc/python_api/examples/bpy.data.py
+++ /dev/null
@@ -1,29 +0,0 @@
-import bpy
-
-
-# print all objects
-for obj in bpy.data.objects:
- print(obj.name)
-
-
-# print all scene names in a list
-print(bpy.data.scenes.keys())
-
-
-# remove mesh Cube
-if "Cube" in bpy.data.meshes:
- mesh = bpy.data.meshes["Cube"]
- print("removing mesh", mesh)
- bpy.data.meshes.unlink(mesh)
-
-
-# write images into a file next to the blend
-import os
-file = open(os.path.splitext(bpy.data.filepath)[0] + ".txt", 'w')
-
-for image in bpy.data.images:
- file.write("%s %dx%d\n" % (image.filepath, image.size[0], image.size[1]))
-
-file.close()
-
-
diff --git a/doc/python_api/examples/mathutils.Euler.py b/doc/python_api/examples/mathutils.Euler.py
deleted file mode 100644
index bc7702c1d53..00000000000
--- a/doc/python_api/examples/mathutils.Euler.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import mathutils
-
-# todo
diff --git a/doc/python_api/examples/mathutils.Matrix.py b/doc/python_api/examples/mathutils.Matrix.py
deleted file mode 100644
index bc7702c1d53..00000000000
--- a/doc/python_api/examples/mathutils.Matrix.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import mathutils
-
-# todo
diff --git a/doc/python_api/examples/mathutils.Quaternion.py b/doc/python_api/examples/mathutils.Quaternion.py
deleted file mode 100644
index bc7702c1d53..00000000000
--- a/doc/python_api/examples/mathutils.Quaternion.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import mathutils
-
-# todo
diff --git a/doc/python_api/examples/mathutils.Vector.py b/doc/python_api/examples/mathutils.Vector.py
deleted file mode 100644
index 880b4ef2590..00000000000
--- a/doc/python_api/examples/mathutils.Vector.py
+++ /dev/null
@@ -1,55 +0,0 @@
-import mathutils
-
-# zero length vector
-vec = mathutils.Vector((0, 0, 1))
-
-# unit length vector
-vec_a = vec.copy().normalize()
-
-vec_b = mathutils.Vector((0, 1, 2))
-
-vec2d = mathutils.Vector((1, 2))
-vec3d = mathutils.Vector((1, 0, 0))
-vec4d = vec_a.to_4d()
-
-# other mathutuls types
-quat = mathutils.Quaternion()
-matrix = mathutils.Matrix()
-
-# Comparison operators can be done on Vector classes:
-
-# greater and less then test vector length.
-vec_a > vec_b
-vec_a >= vec_b
-vec_a < vec_b
-vec_a <= vec_b
-
-# ==, != test vector values e.g. 1,2,3 != 3,2,1 even if they are the same length
-vec_a == vec_b
-vec_a != vec_b
-
-
-# Math can be performed on Vector classes
-vec_a + vec_b
-vec_a - vec_b
-vec_a * vec_b
-vec_a * 10.0
-vec_a * matrix
-vec_a * vec_b
-vec_a * quat
--vec_a
-
-
-# You can access a vector object like a sequence
-x = vec_a[0]
-len(vec)
-vec_a[:] = vec_b
-vec2d[:] = vec3d[:2]
-
-
-# Vectors support 'swizzle' operations
-# See http://en.wikipedia.org/wiki/Swizzling_(computer_graphics)
-vec.xyz = vec.zyx
-vec.xy = vec4d.zw
-vec.xyz = vec4d.wzz
-vec4d.wxyz = vec.yxyx
diff --git a/doc/python_api/examples/mathutils.py b/doc/python_api/examples/mathutils.py
deleted file mode 100644
index dcc10c5885c..00000000000
--- a/doc/python_api/examples/mathutils.py
+++ /dev/null
@@ -1,18 +0,0 @@
-import mathutils
-from math import radians
-
-vec = mathutils.Vector((1.0, 2.0, 3.0))
-
-mat_rot = mathutils.Matrix.Rotation(radians(90.0), 4, 'X')
-mat_trans = mathutils.Matrix.Translation(vec)
-
-mat = mat_trans * mat_rot
-mat.invert()
-
-mat3 = mat.to_3x3()
-quat1 = mat.to_quaternion()
-quat2 = mat3.to_quaternion()
-
-angle = quat1.difference(quat2)
-
-print(angle)
diff --git a/doc/python_api/rst/bge.events.rst b/doc/python_api/rst/bge.events.rst
deleted file mode 100644
index 7215902a828..00000000000
--- a/doc/python_api/rst/bge.events.rst
+++ /dev/null
@@ -1,250 +0,0 @@
-
-Game Engine bge.events module
-=============================
-
-*****
-Intro
-*****
-
-This module holds key constants for the SCA_KeyboardSensor.
-
-.. module:: bge.events
-
-.. code-block:: python
-
- # Set a connected keyboard sensor to accept F1
- import bge
-
- co = bge.logic.getCurrentController()
- # 'Keyboard' is a keyboard sensor
- sensor = co.sensors["Keyboard"]
- sensor.key = bge.events.F1KEY
-
-.. code-block:: python
-
- # Do the all keys thing
- import bge
-
- co = bge.logic.getCurrentController()
- # 'Keyboard' is a keyboard sensor
- sensor = co.sensors["Keyboard"]
-
- for key,status in sensor.events:
- # key[0] == bge.events.keycode, key[1] = status
- if status == bge.logic.KX_INPUT_JUST_ACTIVATED:
- if key == bge.events.WKEY:
- # Activate Forward!
- if key == bge.events.SKEY:
- # Activate Backward!
- if key == bge.events.AKEY:
- # Activate Left!
- if key == bge.events.DKEY:
- # Activate Right!
-
-.. code-block:: python
-
- # The all keys thing without a keyboard sensor (but you will
- # need an always sensor with pulse mode on)
- import bge
-
- # Just shortening names here
- keyboard = bge.logic.keyboard
- JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
-
- if keyboard.events[bge.events.WKEY] == JUST_ACTIVATED:
- print("Activate Forward!")
- if keyboard.events[bge.events.SKEY] == JUST_ACTIVATED:
- print("Activate Backward!")
- if keyboard.events[bge.events.AKEY] == JUST_ACTIVATED:
- print("Activate Left!")
- if keyboard.events[bge.events.DKEY] == JUST_ACTIVATED:
- print("Activate Right!")
-
-
-*********
-Functions
-*********
-
-.. function:: EventToString(event)
-
- Return the string name of a key event. Will raise a ValueError error if its invalid.
-
- :arg event: key event from bge.keys or the keyboard sensor.
- :type event: int
- :rtype: string
-
-.. function:: EventToCharacter(event, shift)
-
- Return the string name of a key event. Returns an empty string if the event cant be represented as a character.
-
- :type event: int
- :arg event: key event from :mod:`bge.keys` or the keyboard sensor.
- :type shift: bool
- :arg shift: set to true if shift is held.
- :rtype: string
-
-****************
-Keys (Constants)
-****************
-
-.. _mouse-keys:
-
-==========
-Mouse Keys
-==========
-
-.. data:: LEFTMOUSE
-.. data:: MIDDLEMOUSE
-.. data:: RIGHTMOUSE
-.. data:: WHEELUPMOUSE
-.. data:: WHEELDOWNMOUSE
-.. data:: MOUSEX
-.. data:: MOUSEY
-
-.. _keyboard-keys:
-
-=============
-Keyboard Keys
-=============
-
--------------
-Alphabet keys
--------------
-
-.. data:: AKEY
-.. data:: BKEY
-.. data:: CKEY
-.. data:: DKEY
-.. data:: EKEY
-.. data:: FKEY
-.. data:: GKEY
-.. data:: HKEY
-.. data:: IKEY
-.. data:: JKEY
-.. data:: KKEY
-.. data:: LKEY
-.. data:: MKEY
-.. data:: NKEY
-.. data:: OKEY
-.. data:: PKEY
-.. data:: QKEY
-.. data:: RKEY
-.. data:: SKEY
-.. data:: TKEY
-.. data:: UKEY
-.. data:: VKEY
-.. data:: WKEY
-.. data:: XKEY
-.. data:: YKEY
-.. data:: ZKEY
-
------------
-Number keys
------------
-
-.. data:: ZEROKEY
-.. data:: ONEKEY
-.. data:: TWOKEY
-.. data:: THREEKEY
-.. data:: FOURKEY
-.. data:: FIVEKEY
-.. data:: SIXKEY
-.. data:: SEVENKEY
-.. data:: EIGHTKEY
-.. data:: NINEKEY
-
---------------
-Modifiers Keys
---------------
-
-.. data:: CAPSLOCKKEY
-.. data:: LEFTCTRLKEY
-.. data:: LEFTALTKEY
-.. data:: RIGHTALTKEY
-.. data:: RIGHTCTRLKEY
-.. data:: RIGHTSHIFTKEY
-.. data:: LEFTSHIFTKEY
-
-----------
-Arrow Keys
-----------
-
-.. data:: LEFTARROWKEY
-.. data:: DOWNARROWKEY
-.. data:: RIGHTARROWKEY
-.. data:: UPARROWKEY
-
---------------
-Numberpad Keys
---------------
-
-.. data:: PAD0
-.. data:: PAD1
-.. data:: PAD2
-.. data:: PAD3
-.. data:: PAD4
-.. data:: PAD5
-.. data:: PAD6
-.. data:: PAD7
-.. data:: PAD8
-.. data:: PAD9
-.. data:: PADPERIOD
-.. data:: PADSLASHKEY
-.. data:: PADASTERKEY
-.. data:: PADMINUS
-.. data:: PADENTER
-.. data:: PADPLUSKEY
-
--------------
-Function Keys
--------------
-
-.. data:: F1KEY
-.. data:: F2KEY
-.. data:: F3KEY
-.. data:: F4KEY
-.. data:: F5KEY
-.. data:: F6KEY
-.. data:: F7KEY
-.. data:: F8KEY
-.. data:: F9KEY
-.. data:: F10KEY
-.. data:: F11KEY
-.. data:: F12KEY
-.. data:: F13KEY
-.. data:: F14KEY
-.. data:: F15KEY
-.. data:: F16KEY
-.. data:: F17KEY
-.. data:: F18KEY
-.. data:: F19KEY
-
-----------
-Other Keys
-----------
-
-.. data:: ACCENTGRAVEKEY
-.. data:: BACKSLASHKEY
-.. data:: BACKSPACEKEY
-.. data:: COMMAKEY
-.. data:: DELKEY
-.. data:: ENDKEY
-.. data:: EQUALKEY
-.. data:: ESCKEY
-.. data:: HOMEKEY
-.. data:: INSERTKEY
-.. data:: LEFTBRACKETKEY
-.. data:: LINEFEEDKEY
-.. data:: MINUSKEY
-.. data:: PAGEDOWNKEY
-.. data:: PAGEUPKEY
-.. data:: PAUSEKEY
-.. data:: PERIODKEY
-.. data:: QUOTEKEY
-.. data:: RIGHTBRACKETKEY
-.. data:: RETKEY (Deprecated: use bge.events.ENTERKEY)
-.. data:: ENTERKEY
-.. data:: SEMICOLONKEY
-.. data:: SLASHKEY
-.. data:: SPACEKEY
-.. data:: TABKEY
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
deleted file mode 100644
index d3261f5747b..00000000000
--- a/doc/python_api/rst/bge.logic.rst
+++ /dev/null
@@ -1,932 +0,0 @@
-
-Game Engine bge.logic Module
-============================
-*****
-Intro
-*****
-
-Module to access logic functions, imported automatically into the python controllers namespace.
-
-.. module:: bge.logic
-
-.. code-block:: python
-
- # To get the controller thats running this python script:
- cont = bge.logic.getCurrentController() # bge.logic is automatically imported
-
- # To get the game object this controller is on:
- obj = cont.owner
-
-:class:`~bge.types.KX_GameObject` and :class:`~bge.types.KX_Camera` or :class:`bge.types.~KX_LightObject` methods are available depending on the type of object
-
-.. code-block:: python
-
- # To get a sensor linked to this controller.
- # "sensorname" is the name of the sensor as defined in the Blender interface.
- # +---------------------+ +--------+
- # | Sensor "sensorname" +--+ Python +
- # +---------------------+ +--------+
- sens = cont.sensors["sensorname"]
-
- # To get a sequence of all sensors:
- sensors = co.sensors
-
-See the sensor's reference for available methods:
-
-.. hlist::
- :columns: 3
-
- * :class:`~bge.types.KX_MouseFocusSensor`
- * :class:`~bge.types.KX_NearSensor`
- * :class:`~bge.types.KX_NetworkMessageSensor`
- * :class:`~bge.types.KX_RadarSensor`
- * :class:`~bge.types.KX_RaySensor`
- * :class:`~bge.types.KX_TouchSensor`
- * :class:`~bge.types.SCA_DelaySensor`
- * :class:`~bge.types.SCA_JoystickSensor`
- * :class:`~bge.types.SCA_KeyboardSensor`
- * :class:`~bge.types.SCA_MouseSensor`
- * :class:`~bge.types.SCA_PropertySensor`
- * :class:`~bge.types.SCA_RandomSensor`
-
-You can also access actuators linked to the controller
-
-.. code-block:: python
-
- # To get an actuator attached to the controller:
- # +--------+ +-------------------------+
- # + Python +--+ Actuator "actuatorname" |
- # +--------+ +-------------------------+
- actuator = co.actuators["actuatorname"]
-
- # Activate an actuator
- controller.activate(actuator)
-
-See the actuator's reference for available methods
-
-.. hlist::
- :columns: 3
-
- * :class:`~bge.types.BL_ActionActuator`
- * :class:`~bge.types.BL_ShapeActionActuator`
- * :class:`~bge.types.KX_CameraActuator`
- * :class:`~bge.types.KX_ConstraintActuator`
- * :class:`~bge.types.KX_GameActuator`
- * :class:`~bge.types.KX_IpoActuator`
- * :class:`~bge.types.KX_NetworkMessageActuator`
- * :class:`~bge.types.KX_ObjectActuator`
- * :class:`~bge.types.KX_ParentActuator`
- * :class:`~bge.types.KX_SCA_AddObjectActuator`
- * :class:`~bge.types.KX_SCA_DynamicActuator`
- * :class:`~bge.types.KX_SCA_EndObjectActuator`
- * :class:`~bge.types.KX_SCA_ReplaceMeshActuator`
- * :class:`~bge.types.KX_SceneActuator`
- * :class:`~bge.types.KX_SoundActuator`
- * :class:`~bge.types.KX_StateActuator`
- * :class:`~bge.types.KX_TrackToActuator`
- * :class:`~bge.types.KX_VisibilityActuator`
- * :class:`~bge.types.SCA_2DFilterActuator`
- * :class:`~bge.types.SCA_PropertyActuator`
- * :class:`~bge.types.SCA_RandomActuator`
-
-Most logic brick's methods are accessors for the properties available in the logic buttons.
-Consult the logic bricks documentation for more information on how each logic brick works.
-
-There are also methods to access the current :class:`bge.types.KX_Scene`
-
-.. code-block:: python
-
- # Get the current scene
- scene = bge.logic.getCurrentScene()
-
- # Get the current camera
- cam = scene.active_camera
-
-Matricies as used by the game engine are **row major**
-``matrix[row][col] = float``
-
-:class:`bge.types.KX_Camera` has some examples using matricies.
-
-*********
-Variables
-*********
-
-.. data:: globalDict
-
- A dictionary that is saved between loading blend files so you can use it to store inventory and other variables you want to store between scenes and blend files.
- It can also be written to a file and loaded later on with the game load/save actuators.
-
- .. note:: only python built in types such as int/string/bool/float/tuples/lists can be saved, GameObjects, Actuators etc will not work as expected.
-
-.. data:: keyboard
-
- The current keyboard wrapped in an :class:`~bge.types.SCA_PythonKeyboard` object.
-
-.. data:: mouse
-
- The current mouse wrapped in an :class:`~bge.types.SCA_PythonMouse` object.
-
-*****************
-General functions
-*****************
-
-.. function:: getCurrentController()
-
- Gets the Python controller associated with this Python script.
-
- :rtype: :class:`bge.types.SCA_PythonController`
-
-.. function:: getCurrentScene()
-
- Gets the current Scene.
-
- :rtype: :class:`bge.types.KX_Scene`
-
-.. function:: getSceneList()
-
- Gets a list of the current scenes loaded in the game engine.
-
- :rtype: list of :class:`bge.types.KX_Scene`
-
- .. note:: Scenes in your blend file that have not been converted wont be in this list. This list will only contain scenes such as overlays scenes.
-
-.. function:: loadGlobalDict()
-
- Loads bge.logic.globalDict from a file.
-
-.. function:: saveGlobalDict()
-
- Saves bge.logic.globalDict to a file.
-
-.. function:: startGame(blend)
-
- Loads the blend file.
-
- :arg blend: The name of the blend file
- :type blend: string
-
-.. function:: endGame()
-
- Ends the current game.
-
-.. function:: restartGame()
-
- Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
-
-.. function:: LibLoad(blend, type, data)
-
- Converts the all of the datablocks of the given type from the given blend.
-
- :arg blend: The path to the blend file (or the name to use for the library if data is supplied)
- :type blend: string
- :arg type: The datablock type (currently only "Action", "Mesh" and "Scene" are supported)
- :type type: string
- :arg data: Binary data from a blend file (optional)
- :type data: bytes
-
-.. function:: LibNew(name, type, data)
-
- Uses existing datablock data and loads in as a new library.
-
- :arg name: A unique library name used for removal later
- :type name: string
- :arg type: The datablock type (currently only "Mesh" is supported)
- :type type: string
- :arg data: A list of names of the datablocks to load
- :type data: list of strings
-
-.. function:: LibFree(name)
-
- Frees a library, removing all objects and meshes from the currently active scenes.
-
- :arg name: The name of the library to free (the name used in LibNew)
- :type name: string
-
-.. function:: addScene(name, overlay=1)
-
- Loads a scene into the game engine.
-
- :arg name: The name of the scene
- :type name: string
- :arg overlay: Overlay or underlay (optional)
- :type overlay: integer
-
-.. function:: sendMessage(subject, body="", to="", message_from="")
-
- Sends a message to sensors in any active scene.
-
- :arg subject: The subject of the message
- :type subject: string
- :arg body: The body of the message (optional)
- :type body: string
- :arg to: The name of the object to send the message to (optional)
- :type to: string
- :arg message_from: The name of the object that the message is coming from (optional)
- :type message_from: string
-
-.. function:: setGravity(gravity)
-
- Sets the world gravity.
-
- :type gravity: list [fx, fy, fz]
-
-.. function:: getSpectrum()
-
- Returns a 512 point list from the sound card.
- This only works if the fmod sound driver is being used.
-
- :rtype: list [float], len(getSpectrum()) == 512
-
-.. function:: stopDSP()
-
- Stops the sound driver using DSP effects.
-
- Only the fmod sound driver supports this.
- DSP can be computationally expensive.
-
-.. function:: getMaxLogicFrame()
-
- Gets the maximum number of logic frames per render frame.
-
- :return: The maximum number of logic frames per render frame
- :rtype: integer
-
-.. function:: setMaxLogicFrame(maxlogic)
-
- Sets the maximum number of logic frames that are executed per render frame.
- This does not affect the physic system that still runs at full frame rate.
-
- :arg maxlogic: The new maximum number of logic frames per render frame. Valid values: 1..5
- :type maxlogic: integer
-
-.. function:: getMaxPhysicsFrame()
-
- Gets the maximum number of physics frames per render frame.
-
- :return: The maximum number of physics frames per render frame
- :rtype: integer
-
-.. function:: setMaxPhysicsFrame(maxphysics)
-
- Sets the maximum number of physics timestep that are executed per render frame.
- Higher value allows physics to keep up with realtime even if graphics slows down the game.
- Physics timestep is fixed and equal to 1/tickrate (see setLogicTicRate)
- maxphysics/ticrate is the maximum delay of the renderer that physics can compensate.
-
- :arg maxphysics: The new maximum number of physics timestep per render frame. Valid values: 1..5.
- :type maxphysics: integer
-
-.. function:: getLogicTicRate()
-
- Gets the logic update frequency.
-
- :return: The logic frequency in Hz
- :rtype: float
-
-.. function:: setLogicTicRate(ticrate)
-
- Sets the logic update frequency.
-
- The logic update frequency is the number of times logic bricks are executed every second.
- The default is 60 Hz.
-
- :arg ticrate: The new logic update frequency (in Hz).
- :type ticrate: float
-
-.. function:: getPhysicsTicRate()
-
- Gets the physics update frequency
-
- :return: The physics update frequency in Hz
- :rtype: float
-
- .. warning: Not implimented yet
-
-.. function:: setPhysicsTicRate(ticrate)
-
- Sets the physics update frequency
-
- The physics update frequency is the number of times the physics system is executed every second.
- The default is 60 Hz.
-
- :arg ticrate: The new update frequency (in Hz).
- :type ticrate: float
-
- .. warning: Not implimented yet
-
-*****************
-Utility functions
-*****************
-
-.. function:: expandPath(path)
-
- Converts a blender internal path into a proper file system path.
-
- Use / as directory separator in path
- You can use '//' at the start of the string to define a relative path;
- Blender replaces that string by the directory of the startup .blend or runtime file
- to make a full path name (doesn't change during the game, even if you load other .blend).
- The function also converts the directory separator to the local file system format.
-
- :arg path: The path string to be converted/expanded.
- :type path: string
- :return: The converted string
- :rtype: string
-
-.. function:: getAverageFrameRate()
-
- Gets the estimated average framerate
-
- :return: The estimed average framerate in frames per second
- :rtype: float
-
-.. function:: getBlendFileList(path = "//")
-
- Returns a list of blend files in the same directory as the open blend file, or from using the option argument.
-
- :arg path: Optional directory argument, will be expanded (like expandPath) into the full path.
- :type path: string
- :return: A list of filenames, with no directory prefix
- :rtype: list
-
-.. function:: getRandomFloat()
-
- Returns a random floating point value in the range [0 - 1)
-
-.. function:: PrintGLInfo()
-
- Prints GL Extension Info into the console
-
-*********
-Constants
-*********
-
-.. data:: KX_TRUE
-
- True value used by some modules.
-
-.. data:: KX_FALSE
-
- False value used by some modules.
-
-=======
-Sensors
-=======
-
-.. _sensor-status:
-
--------------
-Sensor Status
--------------
-
-.. data:: KX_SENSOR_INACTIVE
-.. data:: KX_SENSOR_JUST_ACTIVATED
-.. data:: KX_SENSOR_ACTIVE
-.. data:: KX_SENSOR_JUST_DEACTIVATED
-
-.. _logic-property-sensor:
-
----------------
-Property Sensor
----------------
-
-.. data:: KX_PROPSENSOR_EQUAL
-
- Activate when the property is equal to the sensor value.
-
- :value: 1
-
-.. data:: KX_PROPSENSOR_NOTEQUAL
-
- Activate when the property is not equal to the sensor value.
-
- :value: 2
-
-.. data:: KX_PROPSENSOR_INTERVAL
-
- Activate when the property is between the specified limits.
-
- :value: 3
-
-.. data:: KX_PROPSENSOR_CHANGED
-
- Activate when the property changes
-
- :value: 4
-
-.. data:: KX_PROPSENSOR_EXPRESSION
-
- Activate when the expression matches
-
- :value: 5
-
-------------
-Radar Sensor
-------------
-
-See :class:`bge.types.KX_RadarSensor`
-
-.. data:: KX_RADAR_AXIS_POS_X
-.. data:: KX_RADAR_AXIS_POS_Y
-.. data:: KX_RADAR_AXIS_POS_Z
-.. data:: KX_RADAR_AXIS_NEG_X
-.. data:: KX_RADAR_AXIS_NEG_Y
-.. data:: KX_RADAR_AXIS_NEG_Z
-
-----------
-Ray Sensor
-----------
-
-See :class:`bge.types.KX_RaySensor`
-
-.. data:: KX_RAY_AXIS_POS_X
-.. data:: KX_RAY_AXIS_POS_Y
-.. data:: KX_RAY_AXIS_POS_Z
-.. data:: KX_RAY_AXIS_NEG_X
-.. data:: KX_RAY_AXIS_NEG_Y
-.. data:: KX_RAY_AXIS_NEG_Z
-
-
-=========
-Actuators
-=========
-
-.. _action-actuator:
-
----------------
-Action Actuator
----------------
-
-See :class:`bge.types.BL_ActionActuator`
-
-.. data:: KX_ACTIONACT_PLAY
-.. data:: KX_ACTIONACT_FLIPPER
-.. data:: KX_ACTIONACT_LOOPSTOP
-.. data:: KX_ACTIONACT_LOOPEND
-.. data:: KX_ACTIONACT_PROPERTY
-
--------------------
-Constraint Actuator
--------------------
-
-.. _constraint-actuator-option:
-
-See :class:`bge.types.KX_ConstraintActuator.option`
-
-* Applicable to Distance constraint:
-
- .. data:: KX_ACT_CONSTRAINT_NORMAL
-
- Activate alignment to surface
-
- .. data:: KX_ACT_CONSTRAINT_DISTANCE
-
- Activate distance control
-
- .. data:: KX_ACT_CONSTRAINT_LOCAL
-
- Direction of the ray is along the local axis
-
-* Applicable to Force field constraint:
-
- .. data:: KX_ACT_CONSTRAINT_DOROTFH
-
- Force field act on rotation as well
-
-* Applicable to both:
-
- .. data:: KX_ACT_CONSTRAINT_MATERIAL
-
- Detect material rather than property
-
- .. data:: KX_ACT_CONSTRAINT_PERMANENT
-
- No deactivation if ray does not hit target
-
-.. _constraint-actuator-limit:
-
-See :class:`bge.types.KX_ConstraintActuator.limit`
-
-.. data:: KX_CONSTRAINTACT_LOCX
-
- Limit X coord.
-
-.. data:: KX_CONSTRAINTACT_LOCY
-
- Limit Y coord
-
-.. data:: KX_CONSTRAINTACT_LOCZ
-
- Limit Z coord
-
-.. data:: KX_CONSTRAINTACT_ROTX
-
- Limit X rotation
-
-.. data:: KX_CONSTRAINTACT_ROTY
-
- Limit Y rotation
-
-.. data:: KX_CONSTRAINTACT_ROTZ
-
- Limit Z rotation
-
-.. data:: KX_CONSTRAINTACT_DIRNX
-
- Set distance along negative X axis
-
-.. data:: KX_CONSTRAINTACT_DIRNY
-
- Set distance along negative Y axis
-
-.. data:: KX_CONSTRAINTACT_DIRNZ
-
- Set distance along negative Z axis
-
-.. data:: KX_CONSTRAINTACT_DIRPX
-
- Set distance along positive X axis
-
-.. data:: KX_CONSTRAINTACT_DIRPY
-
- Set distance along positive Y axis
-
-.. data:: KX_CONSTRAINTACT_DIRPZ
-
- Set distance along positive Z axis
-
-.. data:: KX_CONSTRAINTACT_ORIX
-
- Set orientation of X axis
-
-.. data:: KX_CONSTRAINTACT_ORIY
-
- Set orientation of Y axis
-
-.. data:: KX_CONSTRAINTACT_ORIZ
-
- Set orientation of Z axis
-
-.. data:: KX_ACT_CONSTRAINT_FHNX
-
- Set force field along negative X axis
-
-.. data:: KX_ACT_CONSTRAINT_FHNY
-
- Set force field along negative Y axis
-
-.. data:: KX_ACT_CONSTRAINT_FHNZ
-
- Set force field along negative Z axis
-
-.. data:: KX_ACT_CONSTRAINT_FHPX
-
- Set force field along positive X axis
-
-.. data:: KX_ACT_CONSTRAINT_FHPY
-
- Set force field along positive Y axis
-
-.. data:: KX_ACT_CONSTRAINT_FHPZ
-
- Set force field along positive Z axis
-
-----------------
-Dynamic Actuator
-----------------
-
-See :class:`bge.types.KX_SCA_DynamicActuator`
-
-.. data:: KX_DYN_RESTORE_DYNAMICS
-.. data:: KX_DYN_DISABLE_DYNAMICS
-.. data:: KX_DYN_ENABLE_RIGID_BODY
-.. data:: KX_DYN_DISABLE_RIGID_BODY
-.. data:: KX_DYN_SET_MASS
-
-.. _game-actuator:
-
--------------
-Game Actuator
--------------
-
-See :class:`bge.types.KX_GameActuator`
-
-.. data:: KX_GAME_LOAD
-.. data:: KX_GAME_START
-.. data:: KX_GAME_RESTART
-.. data:: KX_GAME_QUIT
-.. data:: KX_GAME_SAVECFG
-.. data:: KX_GAME_LOADCFG
-
-.. _ipo-actuator:
-
-------------
-IPO Actuator
-------------
-
-See :class:`bge.types.KX_IpoActuator`
-
-.. data:: KX_IPOACT_PLAY
-.. data:: KX_IPOACT_PINGPONG
-.. data:: KX_IPOACT_FLIPPER
-.. data:: KX_IPOACT_LOOPSTOP
-.. data:: KX_IPOACT_LOOPEND
-.. data:: KX_IPOACT_FROM_PROP
-
----------------
-Parent Actuator
----------------
-
-.. data:: KX_PARENT_REMOVE
-.. data:: KX_PARENT_SET
-
-.. _logic-random-distributions:
-
---------------------
-Random Distributions
---------------------
-
-See :class:`bge.types.SCA_RandomActuator`
-
-.. data:: KX_RANDOMACT_BOOL_CONST
-.. data:: KX_RANDOMACT_BOOL_UNIFORM
-.. data:: KX_RANDOMACT_BOOL_BERNOUILLI
-.. data:: KX_RANDOMACT_INT_CONST
-.. data:: KX_RANDOMACT_INT_UNIFORM
-.. data:: KX_RANDOMACT_INT_POISSON
-.. data:: KX_RANDOMACT_FLOAT_CONST
-.. data:: KX_RANDOMACT_FLOAT_UNIFORM
-.. data:: KX_RANDOMACT_FLOAT_NORMAL
-.. data:: KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL
-
---------------
-Scene Actuator
---------------
-
-See :class:`bge.types.KX_SceneActuator`
-
-.. data:: KX_SCENE_RESTART
-.. data:: KX_SCENE_SET_SCENE
-.. data:: KX_SCENE_SET_CAMERA
-.. data:: KX_SCENE_ADD_FRONT_SCENE
-.. data:: KX_SCENE_ADD_BACK_SCENE
-.. data:: KX_SCENE_REMOVE_SCENE
-.. data:: KX_SCENE_SUSPEND
-.. data:: KX_SCENE_RESUME
-
-.. _shape-action-actuator:
-
----------------------
-Shape Action Actuator
----------------------
-
-See :class:`bge.types.BL_ActionActuator`
-
-.. data:: KX_ACTIONACT_PLAY
-.. data:: KX_ACTIONACT_FLIPPER
-.. data:: KX_ACTIONACT_LOOPSTOP
-.. data:: KX_ACTIONACT_LOOPEND
-.. data:: KX_ACTIONACT_PROPERTY
-
-.. _logic-sound-actuator:
-
---------------
-Sound Actuator
---------------
-
-See :class:`bge.types.KX_SoundActuator`
-
-.. data:: KX_SOUNDACT_PLAYSTOP
-
- :value: 1
-
-.. data:: KX_SOUNDACT_PLAYEND
-
- :value: 2
-
-.. data:: KX_SOUNDACT_LOOPSTOP
-
- :value: 3
-
-.. data:: KX_SOUNDACT_LOOPEND
-
- :value: 4
-
-.. data:: KX_SOUNDACT_LOOPBIDIRECTIONAL
-
- :value: 5
-
-.. data:: KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP
-
- :value: 6
-
-
-=======
-Various
-=======
-
-.. _input-status:
-
-------------
-Input Status
-------------
-
-See :class:`bge.types.SCA_PythonKeyboard`, :class:`bge.types.SCA_PythonMouse`, :class:`bge.types.SCA_MouseSensor`, :class:`bge.types.SCA_KeyboardSensor`
-
-.. data:: KX_INPUT_NONE
-.. data:: KX_INPUT_JUST_ACTIVATED
-.. data:: KX_INPUT_ACTIVE
-.. data:: KX_INPUT_JUST_RELEASED
-
--------------
-Mouse Buttons
--------------
-
-See :class:`bge.types.SCA_MouseSensor`
-
-.. data:: KX_MOUSE_BUT_LEFT
-.. data:: KX_MOUSE_BUT_MIDDLE
-.. data:: KX_MOUSE_BUT_RIGHT
-
-------
-States
-------
-
-See :class:`bge.types.KX_StateActuator`
-
-.. data:: KX_STATE1
-.. data:: KX_STATE2
-.. data:: KX_STATE3
-.. data:: KX_STATE4
-.. data:: KX_STATE5
-.. data:: KX_STATE6
-.. data:: KX_STATE7
-.. data:: KX_STATE8
-.. data:: KX_STATE9
-.. data:: KX_STATE10
-.. data:: KX_STATE11
-.. data:: KX_STATE12
-.. data:: KX_STATE13
-.. data:: KX_STATE14
-.. data:: KX_STATE15
-.. data:: KX_STATE16
-.. data:: KX_STATE17
-.. data:: KX_STATE18
-.. data:: KX_STATE19
-.. data:: KX_STATE20
-.. data:: KX_STATE21
-.. data:: KX_STATE22
-.. data:: KX_STATE23
-.. data:: KX_STATE24
-.. data:: KX_STATE25
-.. data:: KX_STATE26
-.. data:: KX_STATE27
-.. data:: KX_STATE28
-.. data:: KX_STATE29
-.. data:: KX_STATE30
-
-.. _state-actuator-operation:
-
-See :class:`bge.types.KX_StateActuator.operation`
-
-.. data:: KX_STATE_OP_CLR
-
- Substract bits to state mask
-
- :value: 0
-
-.. data:: KX_STATE_OP_CPY
-
- Copy state mask
-
- :value: 1
-
-.. data:: KX_STATE_OP_NEG
-
- Invert bits to state mask
-
- :value: 2
-
-.. data:: KX_STATE_OP_SET
-
- Add bits to state mask
-
- :value: 3
-
-.. _Two-D-FilterActuator-mode:
-
----------
-2D Filter
----------
-
-.. data:: RAS_2DFILTER_BLUR
-
- :value: 2
-
-.. data:: RAS_2DFILTER_CUSTOMFILTER
-
- Customer filter, the code code is set via shaderText property.
-
- :value: 12
-
-.. data:: RAS_2DFILTER_DILATION
-
- :value: 4
-
-.. data:: RAS_2DFILTER_DISABLED
-
- Disable the filter that is currently active
-
- :value: -1
-
-.. data:: RAS_2DFILTER_ENABLED
-
- Enable the filter that was previously disabled
-
- :value: -2
-
-.. data:: RAS_2DFILTER_EROSION
-
- :value: 5
-
-.. data:: RAS_2DFILTER_GRAYSCALE
-
- :value: 9
-
-.. data:: RAS_2DFILTER_INVERT
-
- :value: 11
-
-.. data:: RAS_2DFILTER_LAPLACIAN
-
- :value: 6
-
-.. data:: RAS_2DFILTER_MOTIONBLUR
-
- Create and enable preset filters
-
- :value: 1
-
-.. data:: RAS_2DFILTER_NOFILTER
-
- Disable and destroy the filter that is currently active
-
- :value: 0
-
-.. data:: RAS_2DFILTER_PREWITT
-
- :value: 8
-
-.. data:: RAS_2DFILTER_SEPIA
-
- :value: 10
-
-.. data:: RAS_2DFILTER_SHARPEN
-
- :value: 3
-
-.. data:: RAS_2DFILTER_SOBEL
-
- :value: 7
-
-------
-Shader
-------
-
-.. data:: VIEWMATRIX
-.. data:: VIEWMATRIX_INVERSE
-.. data:: VIEWMATRIX_INVERSETRANSPOSE
-.. data:: VIEWMATRIX_TRANSPOSE
-.. data:: MODELMATRIX
-.. data:: MODELMATRIX_INVERSE
-.. data:: MODELMATRIX_INVERSETRANSPOSE
-.. data:: MODELMATRIX_TRANSPOSE
-.. data:: MODELVIEWMATRIX
-.. data:: MODELVIEWMATRIX_INVERSE
-.. data:: MODELVIEWMATRIX_INVERSETRANSPOSE
-.. data:: MODELVIEWMATRIX_TRANSPOSE
-.. data:: CAM_POS
-
- Current camera position
-
-.. data:: CONSTANT_TIMER
-
- User a timer for the uniform value.
-
-.. data:: SHD_TANGENT
-
-----------------
-Blender Material
-----------------
-
-.. data:: BL_DST_ALPHA
-.. data:: BL_DST_COLOR
-.. data:: BL_ONE
-.. data:: BL_ONE_MINUS_DST_ALPHA
-.. data:: BL_ONE_MINUS_DST_COLOR
-.. data:: BL_ONE_MINUS_SRC_ALPHA
-.. data:: BL_ONE_MINUS_SRC_COLOR
-.. data:: BL_SRC_ALPHA
-.. data:: BL_SRC_ALPHA_SATURATE
-.. data:: BL_SRC_COLOR
-.. data:: BL_ZERO
diff --git a/doc/python_api/rst/bge.render.rst b/doc/python_api/rst/bge.render.rst
deleted file mode 100644
index 9f17455601b..00000000000
--- a/doc/python_api/rst/bge.render.rst
+++ /dev/null
@@ -1,242 +0,0 @@
-
-Game Engine bge.render Module
-=============================
-
-*****
-Intro
-*****
-
-.. module:: bge.render
-
-.. code-block:: python
-
- # Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
- # To use a mouse movement sensor "Mouse" and a
- # motion actuator to mouse look:
- import bge.render
- import bge.logic
-
- # SCALE sets the speed of motion
- SCALE=[1, 0.5]
-
- co = bge.logic.getCurrentController()
- obj = co.getOwner()
- mouse = co.getSensor("Mouse")
- lmotion = co.getActuator("LMove")
- wmotion = co.getActuator("WMove")
-
- # Transform the mouse coordinates to see how far the mouse has moved.
- def mousePos():
- x = (bge.render.getWindowWidth()/2 - mouse.getXPosition())*SCALE[0]
- y = (bge.render.getWindowHeight()/2 - mouse.getYPosition())*SCALE[1]
- return (x, y)
-
- pos = mousePos()
-
- # Set the amount of motion: X is applied in world coordinates...
- lmotion.setTorque(0.0, 0.0, pos[0], False)
- # ...Y is applied in local coordinates
- wmotion.setTorque(-pos[1], 0.0, 0.0, True)
-
- # Activate both actuators
- bge.logic.addActiveActuator(lmotion, True)
- bge.logic.addActiveActuator(wmotion, True)
-
- # Centre the mouse
- bge.render.setMousePosition(bge.render.getWindowWidth()/2, bge.render.getWindowHeight()/2)
-
-*********
-Constants
-*********
-
-.. data:: KX_TEXFACE_MATERIAL
-
- Materials as defined by the texture face settings.
-
-.. data:: KX_BLENDER_MULTITEX_MATERIAL
-
- Materials approximating blender materials with multitexturing.
-
-.. data:: KX_BLENDER_GLSL_MATERIAL
-
- Materials approximating blender materials with GLSL.
-
-*********
-Functions
-*********
-
-.. function:: getWindowWidth()
-
- Gets the width of the window (in pixels)
-
- :rtype: integer
-
-.. function:: getWindowHeight()
-
- Gets the height of the window (in pixels)
-
- :rtype: integer
-
-.. function:: makeScreenshot(filename)
-
- Writes a screenshot to the given filename.
-
- If filename starts with // the image will be saved relative to the current directory.
- If the filename contains # it will be replaced with the frame number.
-
- The standalone player saves .png files. It does not support colour space conversion
- or gamma correction.
-
- When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg.
- Gamma, Colourspace conversion and Jpeg compression are taken from the Render settings panels.
-
- :type filename: string
-
-
-.. function:: enableVisibility(visible)
-
- Doesn't really do anything...
-
-
-.. function:: showMouse(visible)
-
- Enables or disables the operating system mouse cursor.
-
- :type visible: boolean
-
-
-.. function:: setMousePosition(x, y)
-
- Sets the mouse cursor position.
-
- :type x: integer
- :type y: integer
-
-
-.. function:: setBackgroundColor(rgba)
-
- Sets the window background colour.
-
- :type rgba: list [r, g, b, a]
-
-
-.. function:: setMistColor(rgb)
-
- Sets the mist colour.
-
- :type rgb: list [r, g, b]
-
-
-.. function:: setAmbientColor(rgb)
-
- Sets the color of ambient light.
-
- :type rgb: list [r, g, b]
-
-
-.. function:: setMistStart(start)
-
- Sets the mist start value. Objects further away than start will have mist applied to them.
-
- :type start: float
-
-
-.. function:: setMistEnd(end)
-
- Sets the mist end value. Objects further away from this will be coloured solid with
- the colour set by setMistColor().
-
- :type end: float
-
-
-.. function:: disableMist()
-
- Disables mist.
-
- .. note:: Set any of the mist properties to enable mist.
-
-
-.. function:: setEyeSeparation(eyesep)
-
- Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
-
- :arg eyesep: The distance between the left and right eye.
- :type eyesep: float
-
-
-.. function:: getEyeSeparation()
-
- Gets the current eye separation for stereo mode.
-
- :rtype: float
-
-
-.. function:: setFocalLength(focallength)
-
- Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
-
- :arg focallength: The focal length.
- :type focallength: float
-
-.. function:: getFocalLength()
-
- Gets the current focal length for stereo mode.
-
- :rtype: float
-
-.. function:: setMaterialMode(mode)
-
- Set the material mode to use for OpenGL rendering.
-
- :type mode: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
-
- .. note:: Changes will only affect newly created scenes.
-
-
-.. function:: getMaterialMode(mode)
-
- Get the material mode to use for OpenGL rendering.
-
- :rtype: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
-
-
-.. function:: setGLSLMaterialSetting(setting, enable)
-
- Enables or disables a GLSL material setting.
-
- :type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
- :type enable: boolean
-
-
-.. function:: getGLSLMaterialSetting(setting, enable)
-
- Get the state of a GLSL material setting.
-
- :type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
- :rtype: boolean
-
-
-.. function:: drawLine(fromVec,toVec,color)
-
- Draw a line in the 3D scene.
-
- :arg fromVec: the origin of the line
- :type fromVec: list [x, y, z]
- :arg toVec: the end of the line
- :type toVec: list [x, y, z]
- :arg color: the color of the line
- :type color: list [r, g, b]
-
-
-.. function:: enableMotionBlur(factor)
-
- Enable the motion blur effect.
-
- :arg factor: the ammount of motion blur to display.
- :type factor: float [0.0 - 1.0]
-
-
-.. function:: disableMotionBlur()
-
- Disable the motion blur effect.
-
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst
deleted file mode 100644
index 6dc5488af32..00000000000
--- a/doc/python_api/rst/bge.types.rst
+++ /dev/null
@@ -1,5227 +0,0 @@
-
-Game Engine bge.types Module
-=============================
-
-.. module:: bge.types
-
-.. class:: PyObjectPlus
-
- PyObjectPlus base class of most other types in the Game Engine.
-
- .. attribute:: invalid
-
- Test if the object has been freed by the game engine and is no longer valid.
-
- Normally this is not a problem but when storing game engine data in the GameLogic module,
- KX_Scenes or other KX_GameObjects its possible to hold a reference to invalid data.
- Calling an attribute or method on an invalid object will raise a SystemError.
-
- The invalid attribute allows testing for this case without exception handling.
-
- :type: boolean
-
- .. method:: isA(game_type)
-
- Check if this is a type or a subtype game_type.
-
- :arg game_type: the name of the type or the type its self from the :mod:`bge.types` module.
- :type game_type: string or type
- :return: True if this object is a type or a subtype of game_type.
- :rtype: boolean
-
-.. class:: CValue(PyObjectPlus)
-
- This class is a basis for other classes.
-
- .. attribute:: name
-
- The name of this CValue derived object (read-only).
-
- :type: string
-
-.. class:: CPropValue(CValue)
-
- This class has no python functions
-
-.. class:: SCA_ILogicBrick(CValue)
-
- Base class for all logic bricks.
-
- .. attribute:: executePriority
-
- This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
-
- :type: executePriority: int
-
- .. attribute:: owner
-
- The game object this logic brick is attached to (read-only).
-
- :type: :class:`KX_GameObject` or None in exceptional cases.
-
- .. attribute:: name
-
- The name of this logic brick (read-only).
-
- :type: string
-
-.. class:: SCA_PythonKeyboard(PyObjectPlus)
-
- The current keyboard.
-
- .. attribute:: events
-
- A dictionary containing the status of each keyboard event or key. (read-only).
-
- :type: dictionary {:ref:`keycode<keyboard-keys>`::ref:`status<input-status>`, ...}
-
-.. class:: SCA_PythonMouse(PyObjectPlus)
-
- The current mouse.
-
- .. attribute:: events
-
- a dictionary containing the status of each mouse event. (read-only).
-
- :type: dictionary {:ref:`keycode<mouse-keys>`::ref:`status<input-status>`, ...}
-
- .. attribute:: position
-
- The normalized x and y position of the mouse cursor.
-
- :type: list [x, y]
-
- .. attribute:: visible
-
- The visibility of the mouse cursor.
-
- :type: boolean
-
-.. class:: SCA_IObject(CValue)
-
- This class has no python functions
-
-.. class:: SCA_ISensor(SCA_ILogicBrick)
-
- Base class for all sensor logic bricks.
-
- .. attribute:: usePosPulseMode
-
- Flag to turn positive pulse mode on and off.
-
- :type: boolean
-
- .. attribute:: useNegPulseMode
-
- Flag to turn negative pulse mode on and off.
-
- :type: boolean
-
- .. attribute:: frequency
-
- The frequency for pulse mode sensors.
-
- :type: integer
-
- .. attribute:: level
-
- level Option whether to detect level or edge transition when entering a state.
- It makes a difference only in case of logic state transition (state actuator).
- A level detector will immediately generate a pulse, negative or positive
- depending on the sensor condition, as soon as the state is activated.
- A edge detector will wait for a state change before generating a pulse.
- note: mutually exclusive with :data:`tap`, enabling will disable :data:`tap`.
-
- :type: boolean
-
- .. attribute:: tap
-
- When enabled only sensors that are just activated will send a positive event,
- after this they will be detected as negative by the controllers.
- This will make a key thats held act as if its only tapped for an instant.
- note: mutually exclusive with :data:`level`, enabling will disable :data:`level`.
-
- :type: boolean
-
- .. attribute:: invert
-
- Flag to set if this sensor activates on positive or negative events.
-
- :type: boolean
-
- .. attribute:: triggered
-
- True if this sensor brick is in a positive state. (read-only).
-
- :type: boolean
-
- .. attribute:: positive
-
- True if this sensor brick is in a positive state. (read-only).
-
- :type: boolean
-
- .. attribute:: status
-
- The status of the sensor (read-only): can be one of :ref:`these constants<sensor-status>`.
-
- :type: int
-
- .. note::
-
- This convenient attribute combines the values of triggered and positive attributes.
-
- .. method:: reset()
-
- Reset sensor internal state, effect depends on the type of sensor and settings.
-
- The sensor is put in its initial state as if it was just activated.
-
-.. class:: SCA_IController(SCA_ILogicBrick)
-
- Base class for all controller logic bricks.
-
- .. attribute:: state
-
- The controllers state bitmask. This can be used with the GameObject's state to test if the controller is active.
-
- :type: int bitmask
-
- .. attribute:: sensors
-
- A list of sensors linked to this controller.
-
- :type: sequence supporting index/string lookups and iteration.
-
- .. note::
-
- The sensors are not necessarily owned by the same object.
-
- .. note::
-
- When objects are instanced in dupligroups links may be lost from objects outside the dupligroup.
-
- .. attribute:: actuators
-
- A list of actuators linked to this controller.
-
- :type: sequence supporting index/string lookups and iteration.
-
- .. note::
-
- The sensors are not necessarily owned by the same object.
-
- .. note::
-
- When objects are instanced in dupligroups links may be lost from objects outside the dupligroup.
-
- .. attribute:: useHighPriority
-
- When set the controller executes always before all other controllers that dont have this set.
-
- :type: boolen
-
- .. note::
-
- Order of execution between high priority controllers is not guaranteed.
-
-.. class:: SCA_IActuator(SCA_ILogicBrick)
-
- Base class for all actuator logic bricks.
-
-.. class:: BL_ActionActuator(SCA_IActuator)
-
- Action Actuators apply an action to an actor.
-
- .. attribute:: action
-
- The name of the action to set as the current action.
-
- :type: string
-
- .. attribute:: channelNames
-
- A list of channel names that may be used with :data:`setChannel` and :data:`getChannel`.
-
- :type: list of strings
-
- .. attribute:: frameStart
-
- Specifies the starting frame of the animation.
-
- :type: float
-
- .. attribute:: frameEnd
-
- Specifies the ending frame of the animation.
-
- :type: float
-
- .. attribute:: blendIn
-
- Specifies the number of frames of animation to generate when making transitions between actions.
-
- :type: float
-
- .. attribute:: priority
-
- Sets the priority of this actuator. Actuators will lower priority numbers will override actuators with higher numbers.
-
- :type: integer
-
- .. attribute:: frame
-
- Sets the current frame for the animation.
-
- :type: float
-
- .. attribute:: propName
-
- Sets the property to be used in FromProp playback mode.
-
- :type: string
-
- .. attribute:: blendTime
-
- Sets the internal frame timer. This property must be in the range from 0.0 to blendIn.
-
- :type: float
-
- .. attribute:: mode
-
- The operation mode of the actuator. Can be one of :ref:`these constants<action-actuator>`.
-
- :type: integer
-
- .. attribute:: useContinue
-
- The actions continue option, True or False. When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame.
-
- :type: boolean
-
- .. attribute:: framePropName
-
- The name of the property that is set to the current frame number.
-
- :type: string
-
- .. method:: setChannel(channel, matrix)
-
- Alternative to the 2 arguments, 4 arguments (channel, matrix, loc, size, quat) are also supported.
-
- :arg channel: A string specifying the name of the bone channel, error raised if not in :data:`channelNames`.
- :type channel: string
- :arg matrix: A 4x4 matrix specifying the overriding transformation as an offset from the bone's rest position.
- :arg matrix: list [[float]]
-
- .. note::
-
- These values are relative to the bones rest position, currently the api has no way to get this info (which is annoying), but can be worked around by using bones with a rest pose that has no translation.
-
- .. method:: getChannel(channel)
-
- :arg channel: A string specifying the name of the bone channel. error raised if not in :data:`channelNames`.
- :type channel: string
- :return: (loc, size, quat)
- :rtype: tuple
-
-.. class:: BL_Shader(PyObjectPlus)
-
- BL_Shader GLSL shaders.
-
- TODO - Description
-
- .. method:: setUniformfv(name, fList)
-
- Set a uniform with a list of float values
-
- :arg name: the uniform name
- :type name: string
- :arg fList: a list (2, 3 or 4 elements) of float values
- :type fList: list[float]
-
- .. method:: delSource()
-
- Clear the shader. Use this method before the source is changed with :data:`setSource`.
-
- .. method:: getFragmentProg()
-
- Returns the fragment program.
-
- :return: The fragment program.
- :rtype: string
-
- .. method:: getVertexProg()
-
- Get the vertex program.
-
- :return: The vertex program.
- :rtype: string
-
- .. method:: isValid()
-
- Check if the shader is valid.
-
- :return: True if the shader is valid
- :rtype: boolean
-
- .. method:: setAttrib(enum)
-
- Set attribute location. (The parameter is ignored a.t.m. and the value of "tangent" is always used.)
-
- :arg enum: attribute location value
- :type enum: integer
-
- .. method:: setNumberOfPasses( max_pass )
-
- Set the maximum number of passes. Not used a.t.m.
-
- :arg max_pass: the maximum number of passes
- :type max_pass: integer
-
- .. method:: setSampler(name, index)
-
- Set uniform texture sample index.
-
- :arg name: Uniform name
- :type name: string
- :arg index: Texture sample index.
- :type index: integer
-
- .. method:: setSource(vertexProgram, fragmentProgram)
-
- Set the vertex and fragment programs
-
- :arg vertexProgram: Vertex program
- :type vertexProgram: string
- :arg fragmentProgram: Fragment program
- :type fragmentProgram: string
-
- .. method:: setUniform1f(name, fx)
-
- Set a uniform with 1 float value.
-
- :arg name: the uniform name
- :type name: string
- :arg fx: Uniform value
- :type fx: float
-
- .. method:: setUniform1i(name, ix)
-
- Set a uniform with an integer value.
-
- :arg name: the uniform name
- :type name: string
- :arg ix: the uniform value
- :type ix: integer
-
- .. method:: setUniform2f(name, fx, fy)
-
- Set a uniform with 2 float values
-
- :arg name: the uniform name
- :type name: string
- :arg fx: first float value
- :type fx: float
-
- :arg fy: second float value
- :type fy: float
-
- .. method:: setUniform2i(name, ix, iy)
-
- Set a uniform with 2 integer values
-
- :arg name: the uniform name
- :type name: string
- :arg ix: first integer value
- :type ix: integer
- :arg iy: second integer value
- :type iy: integer
-
- .. method:: setUniform3f(name, fx, fy, fz)
-
- Set a uniform with 3 float values.
-
- :arg name: the uniform name
- :type name: string
- :arg fx: first float value
- :type fx: float
- :arg fy: second float value
- :type fy: float
- :arg fz: third float value
- :type fz: float
-
- .. method:: setUniform3i(name, ix, iy, iz)
-
- Set a uniform with 3 integer values
-
- :arg name: the uniform name
- :type name: string
- :arg ix: first integer value
- :type ix: integer
- :arg iy: second integer value
- :type iy: integer
- :arg iz: third integer value
- :type iz: integer
-
- .. method:: setUniform4f(name, fx, fy, fz, fw)
-
- Set a uniform with 4 float values.
-
- :arg name: the uniform name
- :type name: string
- :arg fx: first float value
- :type fx: float
- :arg fy: second float value
- :type fy: float
- :arg fz: third float value
- :type fz: float
- :arg fw: fourth float value
- :type fw: float
-
- .. method:: setUniform4i(name, ix, iy, iz, iw)
-
- Set a uniform with 4 integer values
-
- :arg name: the uniform name
- :type name: string
- :arg ix: first integer value
- :type ix: integer
- :arg iy: second integer value
- :type iy: integer
- :arg iz: third integer value
- :type iz: integer
- :arg iw: fourth integer value
- :type iw: integer
-
- .. method:: setUniformDef(name, type)
-
- Define a new uniform
-
- :arg name: the uniform name
- :type name: string
- :arg type: uniform type
- :type type: UNI_NONE, UNI_INT, UNI_FLOAT, UNI_INT2, UNI_FLOAT2, UNI_INT3, UNI_FLOAT3, UNI_INT4, UNI_FLOAT4, UNI_MAT3, UNI_MAT4, UNI_MAX
-
- .. method:: setUniformMatrix3(name, mat, transpose)
-
- Set a uniform with a 3x3 matrix value
-
- :arg name: the uniform name
- :type name: string
- :arg mat: A 3x3 matrix [[f, f, f], [f, f, f], [f, f, f]]
- :type mat: 3x3 matrix
- :arg transpose: set to True to transpose the matrix
- :type transpose: boolean
-
- .. method:: setUniformMatrix4(name, mat, transpose)
-
- Set a uniform with a 4x4 matrix value
-
- :arg name: the uniform name
- :type name: string
- :arg mat: A 4x4 matrix [[f, f, f, f], [f, f, f, f], [f, f, f, f], [f, f, f, f]]
- :type mat: 4x4 matrix
- :arg transpose: set to True to transpose the matrix
- :type transpose: boolean
-
- .. method:: setUniformiv(name, iList)
-
- Set a uniform with a list of integer values
-
- :arg name: the uniform name
- :type name: string
- :arg iList: a list (2, 3 or 4 elements) of integer values
- :type iList: list[integer]
-
- .. method:: validate()
-
- Validate the shader object.
-
-.. class:: BL_ShapeActionActuator(SCA_IActuator)
-
- ShapeAction Actuators apply an shape action to an mesh object.
-
- .. attribute:: action
-
- The name of the action to set as the current shape action.
-
- :type: string
-
- .. attribute:: frameStart
-
- Specifies the starting frame of the shape animation.
-
- :type: float
-
- .. attribute:: frameEnd
-
- Specifies the ending frame of the shape animation.
-
- :type: float
-
- .. attribute:: blendIn
-
- Specifies the number of frames of animation to generate when making transitions between actions.
-
- :type: float
-
- .. attribute:: priority
-
- Sets the priority of this actuator. Actuators will lower priority numbers will override actuators with higher numbers.
-
- :type: integer
-
- .. attribute:: frame
-
- Sets the current frame for the animation.
-
- :type: float
-
- .. attribute:: propName
-
- Sets the property to be used in FromProp playback mode.
-
- :type: string
-
- .. attribute:: blendTime
-
- Sets the internal frame timer. This property must be in the range from 0.0 to blendin.
-
- :type: float
-
- .. attribute:: mode
-
- The operation mode of the actuator. Can be one of :ref:`these constants<shape-action-actuator>`.
-
- :type: integer
-
- .. attribute:: framePropName
-
- The name of the property that is set to the current frame number.
-
- :type: string
-
-.. class:: CListValue(CPropValue)
-
- This is a list like object used in the game engine internally that behaves similar to a python list in most ways.
-
- As well as the normal index lookup (``val= clist[i]``), CListValue supports string lookups (``val= scene.objects["Cube"]``)
-
- Other operations such as ``len(clist)``, ``list(clist)``, ``clist[0:10]`` are also supported.
-
- .. method:: append(val)
-
- Add an item to the list (like pythons append)
-
- .. warning::
-
- Appending values to the list can cause crashes when the list is used internally by the game engine.
-
- .. method:: count(val)
-
- Count the number of instances of a value in the list.
-
- :return: number of instances
- :rtype: integer
-
- .. method:: index(val)
-
- Return the index of a value in the list.
-
- :return: The index of the value in the list.
- :rtype: integer
-
- .. method:: reverse()
-
- Reverse the order of the list.
-
- .. method:: get(key, default=None)
-
- Return the value matching key, or the default value if its not found.
-
- :return: The key value or a default.
-
- .. method:: from_id(id)
-
- This is a funtion especially for the game engine to return a value with a spesific id.
-
- Since object names are not always unique, the id of an object can be used to get an object from the CValueList.
-
- Example:
-
- .. code-block:: python
-
- myObID=id(gameObject)
- ob= scene.objects.from_id(myObID)
-
- Where ``myObID`` is an int or long from the id function.
-
- This has the advantage that you can store the id in places you could not store a gameObject.
-
- .. warning::
-
- The id is derived from a memory location and will be different each time the game engine starts.
-
-.. class:: KX_BlenderMaterial(PyObjectPlus)
-
- KX_BlenderMaterial
-
- .. method:: getShader()
-
- Returns the material's shader.
-
- :return: the material's shader
- :rtype: :class:`BL_Shader`
-
- .. method:: setBlending(src, dest)
-
- Set the pixel color arithmetic functions.
-
- :arg src: Specifies how the red, green, blue, and alpha source blending factors are computed.
- :type src: Value in...
-
- * GL_ZERO,
- * GL_ONE,
- * GL_SRC_COLOR,
- * GL_ONE_MINUS_SRC_COLOR,
- * GL_DST_COLOR,
- * GL_ONE_MINUS_DST_COLOR,
- * GL_SRC_ALPHA,
- * GL_ONE_MINUS_SRC_ALPHA,
- * GL_DST_ALPHA,
- * GL_ONE_MINUS_DST_ALPHA,
- * GL_SRC_ALPHA_SATURATE
-
- :arg dest: Specifies how the red, green, blue, and alpha destination blending factors are computed.
- :type dest: Value in...
-
- * GL_ZERO
- * GL_ONE
- * GL_SRC_COLOR
- * GL_ONE_MINUS_SRC_COLOR
- * GL_DST_COLOR
- * GL_ONE_MINUS_DST_COLOR
- * GL_SRC_ALPHA
- * GL_ONE_MINUS_SRC_ALPHA
- * GL_DST_ALPHA
- * GL_ONE_MINUS_DST_ALPHA
- * GL_SRC_ALPHA_SATURATE
-
- .. method:: getMaterialIndex()
-
- Returns the material's index.
-
- :return: the material's index
- :rtype: integer
-
-.. class:: KX_CameraActuator(SCA_IActuator)
-
- Applies changes to a camera.
-
- .. attribute:: min
-
- minimum distance to the target object maintained by the actuator.
-
- :type: float
-
- .. attribute:: max
-
- maximum distance to stay from the target object.
-
- :type: float
-
- .. attribute:: height
-
- height to stay above the target object.
-
- :type: float
-
- .. attribute:: useXY
-
- axis this actuator is tracking, True=X, False=Y.
-
- :type: boolean
-
- .. attribute:: object
-
- the object this actuator tracks.
-
- :type: :class:`KX_GameObject` or None
-
-.. class:: KX_ConstraintActuator(SCA_IActuator)
-
- A constraint actuator limits the position, rotation, distance or orientation of an object.
-
- .. attribute:: damp
-
- Time constant of the constraint expressed in frame (not use by Force field constraint).
-
- :type: integer
-
- .. attribute:: rotDamp
-
- Time constant for the rotation expressed in frame (only for the distance constraint), 0 = use damp for rotation as well.
-
- :type: integer
-
- .. attribute:: direction
-
- The reference direction in world coordinate for the orientation constraint.
-
- :type: 3-tuple of float: (x, y, z)
-
- .. attribute:: option
-
- Binary combination of :ref:`these constants <constraint-actuator-option>`
-
- :type: integer
-
- .. attribute:: time
-
- activation time of the actuator. The actuator disables itself after this many frame. If set to 0, the actuator is not limited in time.
-
- :type: integer
-
- .. attribute:: propName
-
- the name of the property or material for the ray detection of the distance constraint.
-
- :type: string
-
- .. attribute:: min
-
- The lower bound of the constraint. For the rotation and orientation constraint, it represents radiant.
-
- :type: float
-
- .. attribute:: distance
-
- the target distance of the distance constraint.
-
- :type: float
-
- .. attribute:: max
-
- the upper bound of the constraint. For rotation and orientation constraints, it represents radiant.
-
- :type: float
-
- .. attribute:: rayLength
-
- the length of the ray of the distance constraint.
-
- :type: float
-
- .. attribute:: limit
-
- type of constraint. Use one of the :ref:`these constants <constraint-actuator-limit>`
-
- :type: integer.
-
-
-.. class:: KX_ConstraintWrapper(PyObjectPlus)
-
- KX_ConstraintWrapper
-
- .. method:: getConstraintId(val)
-
- Returns the contraint's ID
-
- :return: the constraint's ID
- :rtype: integer
-
-.. class:: KX_GameActuator(SCA_IActuator)
-
- The game actuator loads a new .blend file, restarts the current .blend file or quits the game.
-
- .. attribute:: fileName
-
- the new .blend file to load.
-
- :type: string
-
- .. attribute:: mode
-
- The mode of this actuator. Can be on of :ref:`these constants <game-actuator>`
-
- :type: Int
-
-.. class:: KX_GameObject(SCA_IObject)
-
- All game objects are derived from this class.
-
- Properties assigned to game objects are accessible as attributes of this class.
-
- .. note::
-
- Calling ANY method or attribute on an object that has been removed from a scene will raise a SystemError, if an object may have been removed since last accessing it use the :data:`invalid` attribute to check.
-
- .. attribute:: name
-
- The object's name. (read-only).
-
- :type: string
-
- .. attribute:: mass
-
- The object's mass
-
- :type: float
-
- .. note::
-
- The object must have a physics controller for the mass to be applied, otherwise the mass value will be returned as 0.0.
-
- .. attribute:: linVelocityMin
-
- Enforces the object keeps moving at a minimum velocity.
-
- :type: float
-
- .. note::
-
- Applies to dynamic and rigid body objects only.
-
- .. note::
-
- A value of 0.0 disables this option.
-
- .. note::
-
- While objects are stationary the minimum velocity will not be applied.
-
- .. attribute:: linVelocityMax
-
- Clamp the maximum linear velocity to prevent objects moving beyond a set speed.
-
- :type: float
-
- .. note::
-
- Applies to dynamic and rigid body objects only.
-
- .. note::
-
- A value of 0.0 disables this option (rather then setting it stationary).
-
- .. attribute:: localInertia
-
- the object's inertia vector in local coordinates. Read only.
-
- :type: list [ix, iy, iz]
-
- .. attribute:: parent
-
- The object's parent object. (read-only).
-
- :type: :class:`KX_GameObject` or None
-
- .. attribute:: visible
-
- visibility flag.
-
- :type: boolean
-
- .. note::
-
- Game logic will still run for invisible objects.
-
- .. attribute:: color
-
- The object color of the object. [r, g, b, a]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: occlusion
-
- occlusion capability flag.
-
- :type: boolean
-
- .. attribute:: position
-
- The object's position. [x, y, z] On write: local position, on read: world position
-
- .. deprecated:: use :data:`localPosition` and :data:`worldPosition`.
-
- :type: :class:`mathurils.Vector`
-
- .. attribute:: orientation
-
- The object's orientation. 3x3 Matrix. You can also write a Quaternion or Euler vector. On write: local orientation, on read: world orientation
-
- .. deprecated:: use :data:`localOrientation` and :data:`worldOrientation`.
-
- :type: :class:`mathutils.Matrix`
-
- .. attribute:: scaling
-
- The object's scaling factor. [sx, sy, sz] On write: local scaling, on read: world scaling
-
- .. deprecated:: use :data:`localScale` and :data:`worldScale`.
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: localOrientation
-
- The object's local orientation. 3x3 Matrix. You can also write a Quaternion or Euler vector.
-
- :type: :class:`mathutils.Matrix`
-
- .. attribute:: worldOrientation
-
- The object's world orientation. 3x3 Matrix.
-
- :type: :class:`mathutils.Matrix`
-
- .. attribute:: localScale
-
- The object's local scaling factor. [sx, sy, sz]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: worldScale
-
- The object's world scaling factor. Read-only. [sx, sy, sz]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: localPosition
-
- The object's local position. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: worldPosition
-
- The object's world position. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: localLinearVelocity
-
- The object's local linear velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: worldLinearVelocity
-
- The object's world linear velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: localAngularVelocity
-
- The object's local angular velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: worldAngularVelocity
-
- The object's world angular velocity. [x, y, z]
-
- :type: :class:`mathutils.Vector`
-
- .. attribute:: timeOffset
-
- adjust the slowparent delay at runtime.
-
- :type: float
-
- .. attribute:: state
-
- the game object's state bitmask, using the first 30 bits, one bit must always be set.
-
- :type: int
-
- .. attribute:: meshes
-
- a list meshes for this object.
-
- :type: list of :class:`KX_MeshProxy`
-
- .. note::
-
- Most objects use only 1 mesh.
-
- .. note::
-
- Changes to this list will not update the KX_GameObject.
-
- .. attribute:: sensors
-
- a sequence of :class:`SCA_ISensor` objects with string/index lookups and iterator support.
-
- :type: list
-
- .. note::
-
- This attribute is experemental and may be removed (but probably wont be).
-
- .. note::
-
- Changes to this list will not update the KX_GameObject.
-
- .. attribute:: controllers
-
- a sequence of :class:`SCA_IController` objects with string/index lookups and iterator support.
-
- :type: list of :class:`SCA_ISensor`
-
- .. note::
-
- This attribute is experemental and may be removed (but probably wont be).
-
- .. note::
-
- Changes to this list will not update the KX_GameObject.
-
- .. attribute:: actuators
-
- a list of :class:`SCA_IActuator` with string/index lookups and iterator support.
-
- :type: list
-
- .. note::
-
- This attribute is experemental and may be removed (but probably wont be).
-
- .. note::
-
- Changes to this list will not update the KX_GameObject.
-
- .. attribute:: attrDict
-
- get the objects internal python attribute dictionary for direct (faster) access.
-
- :type: dict
-
- .. attribute:: children
-
- direct children of this object, (read-only).
-
- :type: :class:`CListValue` of :class:`KX_GameObject`'s
-
- .. attribute:: childrenRecursive
-
- all children of this object including childrens children, (read-only).
-
- :type: :class:`CListValue` of :class:`KX_GameObject`'s
-
- .. method:: endObject()
-
- Delete this object, can be used in place of the EndObject Actuator.
-
- The actual removal of the object from the scene is delayed.
-
- .. method:: replaceMesh(mesh, useDisplayMesh=True, usePhysicsMesh=False)
-
- Replace the mesh of this object with a new mesh. This works the same was as the actuator.
-
- :arg mesh: mesh to replace or the meshes name.
- :type mesh: :class:`MeshProxy` or string
- :arg useDisplayMesh: when enabled the display mesh will be replaced (optional argument).
- :type useDisplayMesh: boolean
- :arg usePhysicsMesh: when enabled the physics mesh will be replaced (optional argument).
- :type usePhysicsMesh: boolean
-
- .. method:: setVisible(visible, recursive)
-
- Sets the game object's visible flag.
-
- :arg visible: the visible state to set.
- :type visible: boolean
- :arg recursive: optional argument to set all childrens visibility flag too.
- :type recursive: boolean
-
- .. method:: setOcclusion(occlusion, recursive)
-
- Sets the game object's occlusion capability.
-
- :arg occlusion: the state to set the occlusion to.
- :type occlusion: boolean
- :arg recursive: optional argument to set all childrens occlusion flag too.
- :type recursive: boolean
-
- .. method:: alignAxisToVect(vect, axis=2, factor=1.0)
-
- Aligns any of the game object's axis along the given vector.
-
-
- :arg vect: a vector to align the axis.
- :type vect: 3D vector
- :arg axis: The axis you want to align
-
- * 0: X axis
- * 1: Y axis
- * 2: Z axis
-
- :type axis: integer
- :arg factor: Only rotate a feaction of the distance to the target vector (0.0 - 1.0)
- :type factor: float
-
- .. method:: getAxisVect(vect)
-
- Returns the axis vector rotates by the objects worldspace orientation.
- This is the equivalent of multiplying the vector by the orientation matrix.
-
- :arg vect: a vector to align the axis.
- :type vect: 3D Vector
- :return: The vector in relation to the objects rotation.
- :rtype: 3d vector.
-
- .. method:: applyMovement(movement, local=False)
-
- Sets the game object's movement.
-
- :arg movement: movement vector.
- :type movement: 3D Vector
- :arg local:
- * False: you get the "global" movement ie: relative to world orientation.
- * True: you get the "local" movement ie: relative to object orientation.
- :arg local: boolean
-
- .. method:: applyRotation(rotation, local=False)
-
- Sets the game object's rotation.
-
- :arg rotation: rotation vector.
- :type rotation: 3D Vector
- :arg local:
- * False: you get the "global" rotation ie: relative to world orientation.
- * True: you get the "local" rotation ie: relative to object orientation.
- :arg local: boolean
-
- .. method:: applyForce(force, local=False)
-
- Sets the game object's force.
-
- This requires a dynamic object.
-
- :arg force: force vector.
- :type force: 3D Vector
- :arg local:
- * False: you get the "global" force ie: relative to world orientation.
- * True: you get the "local" force ie: relative to object orientation.
- :type local: boolean
-
- .. method:: applyTorque(torque, local=False)
-
- Sets the game object's torque.
-
- This requires a dynamic object.
-
- :arg torque: torque vector.
- :type torque: 3D Vector
- :arg local:
- * False: you get the "global" torque ie: relative to world orientation.
- * True: you get the "local" torque ie: relative to object orientation.
- :type local: boolean
-
- .. method:: getLinearVelocity(local=False)
-
- Gets the game object's linear velocity.
-
- This method returns the game object's velocity through it's centre of mass, ie no angular velocity component.
-
- :arg local:
- * False: you get the "global" velocity ie: relative to world orientation.
- * True: you get the "local" velocity ie: relative to object orientation.
- :type local: boolean
- :return: the object's linear velocity.
- :rtype: list [vx, vy, vz]
-
- .. method:: setLinearVelocity(velocity, local=False)
-
- Sets the game object's linear velocity.
-
- This method sets game object's velocity through it's centre of mass,
- ie no angular velocity component.
-
- This requires a dynamic object.
-
- :arg velocity: linear velocity vector.
- :type velocity: 3D Vector
- :arg local:
- * False: you get the "global" velocity ie: relative to world orientation.
- * True: you get the "local" velocity ie: relative to object orientation.
- :type local: boolean
-
- .. method:: getAngularVelocity(local=False)
-
- Gets the game object's angular velocity.
-
- :arg local:
- * False: you get the "global" velocity ie: relative to world orientation.
- * True: you get the "local" velocity ie: relative to object orientation.
- :type local: boolean
- :return: the object's angular velocity.
- :rtype: list [vx, vy, vz]
-
- .. method:: setAngularVelocity(velocity, local=False)
-
- Sets the game object's angular velocity.
-
- This requires a dynamic object.
-
- :arg velocity: angular velocity vector.
- :type velocity: boolean
- :arg local:
- * False: you get the "global" velocity ie: relative to world orientation.
- * True: you get the "local" velocity ie: relative to object orientation.
-
- .. method:: getVelocity(point=(0, 0, 0))
-
- Gets the game object's velocity at the specified point.
-
- Gets the game object's velocity at the specified point, including angular
- components.
-
- :arg point: optional point to return the velocity for, in local coordinates.
- :type point: 3D Vector
- :return: the velocity at the specified point.
- :rtype: list [vx, vy, vz]
-
- .. method:: getReactionForce()
-
- Gets the game object's reaction force.
-
- The reaction force is the force applied to this object over the last simulation timestep.
- This also includes impulses, eg from collisions.
-
- :return: the reaction force of this object.
- :rtype: list [fx, fy, fz]
-
- .. note::
-
- This is not implimented at the moment.
-
- .. method:: applyImpulse(point, impulse)
-
- Applies an impulse to the game object.
-
- This will apply the specified impulse to the game object at the specified point.
- If point != position, applyImpulse will also change the object's angular momentum.
- Otherwise, only linear momentum will change.
-
- :arg point: the point to apply the impulse to (in world coordinates)
- :type point: the point to apply the impulse to (in world coordinates)
-
- .. method:: suspendDynamics()
-
- Suspends physics for this object.
-
- .. method:: restoreDynamics()
-
- Resumes physics for this object.
-
- .. note::
-
- The objects linear velocity will be applied from when the dynamics were suspended.
-
- .. method:: enableRigidBody()
-
- Enables rigid body physics for this object.
-
- Rigid body physics allows the object to roll on collisions.
-
- .. note::
-
- This is not working with bullet physics yet.
-
- .. method:: disableRigidBody()
-
- Disables rigid body physics for this object.
-
- .. note::
-
- This is not working with bullet physics yet. The angular is removed but rigid body physics can still rotate it later.
-
- .. method:: setParent(parent, compound=True, ghost=True)
-
- Sets this object's parent.
- Control the shape status with the optional compound and ghost parameters:
-
- In that case you can control if it should be ghost or not:
-
- :arg parent: new parent object.
- :type parent: :class:`KX_GameObject`
- :arg compound: whether the shape should be added to the parent compound shape.
-
- * True: the object shape should be added to the parent compound shape.
- * False: the object should keep its individual shape.
-
- :type compound: boolean
- :arg ghost: whether the object should be ghost while parented.
-
- * True: if the object should be made ghost while parented.
- * False: if the object should be solid while parented.
-
- :type ghost: boolean
-
- .. note::
-
- If the object type is sensor, it stays ghost regardless of ghost parameter
-
- .. method:: removeParent()
-
- Removes this objects parent.
-
- .. method:: getPhysicsId()
-
- Returns the user data object associated with this game object's physics controller.
-
- .. method:: getPropertyNames()
-
- Gets a list of all property names.
-
- :return: All property names for this object.
- :rtype: list
-
- .. method:: getDistanceTo(other)
-
- :arg other: a point or another :class:`KX_GameObject` to measure the distance to.
- :type other: :class:`KX_GameObject` or list [x, y, z]
- :return: distance to another object or point.
- :rtype: float
-
- .. method:: getVectTo(other)
-
- Returns the vector and the distance to another object or point.
- The vector is normalized unless the distance is 0, in which a zero length vector is returned.
-
- :arg other: a point or another :class:`KX_GameObject` to get the vector and distance to.
- :type other: :class:`KX_GameObject` or list [x, y, z]
- :return: (distance, globalVector(3), localVector(3))
- :rtype: 3-tuple (float, 3-tuple (x, y, z), 3-tuple (x, y, z))
-
- .. method:: rayCastTo(other, dist, prop)
-
- Look towards another point/object and find first object hit within dist that matches prop.
-
- The ray is always casted from the center of the object, ignoring the object itself.
- The ray is casted towards the center of another object or an explicit [x, y, z] point.
- Use rayCast() if you need to retrieve the hit point
-
- :arg other: [x, y, z] or object towards which the ray is casted
- :type other: :class:`KX_GameObject` or 3-tuple
- :arg dist: max distance to look (can be negative => look behind); 0 or omitted => detect up to other
- :type dist: float
- :arg prop: property name that object must have; can be omitted => detect any object
- :type prop: string
- :return: the first object hit or None if no object or object does not match prop
- :rtype: :class:`KX_GameObject`
-
- .. method:: rayCast(objto, objfrom, dist, prop, face, xray, poly)
-
- Look from a point/object to another point/object and find first object hit within dist that matches prop.
- if poly is 0, returns a 3-tuple with object reference, hit point and hit normal or (None, None, None) if no hit.
- if poly is 1, returns a 4-tuple with in addition a :class:`KX_PolyProxy` as 4th element.
- if poly is 2, returns a 5-tuple with in addition a 2D vector with the UV mapping of the hit point as 5th element.
-
- .. code-block:: python
-
- # shoot along the axis gun-gunAim (gunAim should be collision-free)
- obj, point, normal = gun.rayCast(gunAim, None, 50)
- if obj:
- # do something
- pass
-
- The face paremeter determines the orientation of the normal.
-
- * 0 => hit normal is always oriented towards the ray origin (as if you casted the ray from outside)
- * 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect)
-
- The ray has X-Ray capability if xray parameter is 1, otherwise the first object hit (other than self object) stops the ray.
- The prop and xray parameters interact as follow.
-
- * prop off, xray off: return closest hit or no hit if there is no object on the full extend of the ray.
- * prop off, xray on : idem.
- * prop on, xray off: return closest hit if it matches prop, no hit otherwise.
- * prop on, xray on : return closest hit matching prop or no hit if there is no object matching prop on the full extend of the ray.
-
- The :class:`KX_PolyProxy` 4th element of the return tuple when poly=1 allows to retrieve information on the polygon hit by the ray.
- If there is no hit or the hit object is not a static mesh, None is returned as 4th element.
-
- The ray ignores collision-free objects and faces that dont have the collision flag enabled, you can however use ghost objects.
-
- :arg objto: [x, y, z] or object to which the ray is casted
- :type objto: :class:`KX_GameObject` or 3-tuple
- :arg objfrom: [x, y, z] or object from which the ray is casted; None or omitted => use self object center
- :type objfrom: :class:`KX_GameObject` or 3-tuple or None
- :arg dist: max distance to look (can be negative => look behind); 0 or omitted => detect up to to
- :type dist: float
- :arg prop: property name that object must have; can be omitted or "" => detect any object
- :type prop: string
- :arg face: normal option: 1=>return face normal; 0 or omitted => normal is oriented towards origin
- :type face: integer
- :arg xray: X-ray option: 1=>skip objects that don't match prop; 0 or omitted => stop on first object
- :type xray: integer
- :arg poly: polygon option: 0, 1 or 2 to return a 3-, 4- or 5-tuple with information on the face hit.
-
- * 0 or omitted: return value is a 3-tuple (object, hitpoint, hitnormal) or (None, None, None) if no hit
- * 1: return value is a 4-tuple and the 4th element is a :class:`KX_PolyProxy` or None if no hit or the object doesn't use a mesh collision shape.
- * 2: return value is a 5-tuple and the 5th element is a 2-tuple (u, v) with the UV mapping of the hit point or None if no hit, or the object doesn't use a mesh collision shape, or doesn't have a UV mapping.
-
- :type poly: integer
- :return: (object, hitpoint, hitnormal) or (object, hitpoint, hitnormal, polygon) or (object, hitpoint, hitnormal, polygon, hituv).
-
- * object, hitpoint and hitnormal are None if no hit.
- * polygon is valid only if the object is valid and is a static object, a dynamic object using mesh collision shape or a soft body object, otherwise it is None
- * hituv is valid only if polygon is valid and the object has a UV mapping, otherwise it is None
-
- :rtype:
-
- * 3-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz))
- * or 4-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`PolyProxy`)
- * or 5-tuple (:class:`KX_GameObject`, 3-tuple (x, y, z), 3-tuple (nx, ny, nz), :class:`PolyProxy`, 2-tuple (u, v))
-
- .. note::
-
- The ray ignores the object on which the method is called. It is casted from/to object center or explicit [x, y, z] points.
-
- .. method:: setCollisionMargin(margin)
-
- Set the objects collision margin.
-
- :arg margin: the collision margin distance in blender units.
- :type margin: float
-
- .. note::
-
- If this object has no physics controller (a physics ID of zero), this function will raise RuntimeError.
-
- .. method:: sendMessage(subject, body="", to="")
-
- Sends a message.
-
- :arg subject: The subject of the message
- :type subject: string
- :arg body: The body of the message (optional)
- :type body: string
- :arg to: The name of the object to send the message to (optional)
- :type to: string
-
- .. method:: reinstancePhysicsMesh(gameObject, meshObject)
-
- Updates the physics system with the changed mesh.
-
- If no arguments are given the physics mesh will be re-created from the first mesh assigned to the game object.
-
- :arg gameObject: optional argument, set the physics shape from this gameObjets mesh.
- :type gameObject: string, :class:`KX_GameObject` or None
- :arg meshObject: optional argument, set the physics shape from this mesh.
- :type meshObject: string, :class:`MeshProxy` or None
-
- :return: True if reinstance succeeded, False if it failed.
- :rtype: boolean
-
- .. note::
-
- If this object has instances the other instances will be updated too.
-
- .. note::
-
- The gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as subsurf).
-
- .. warning::
-
- Only triangle mesh type objects are supported currently (not convex hull)
-
- .. warning::
-
- If the object is a part of a combound object it will fail (parent or child)
-
- .. warning::
-
- Rebuilding the physics mesh can be slow, running many times per second will give a performance hit.
-
- .. method:: get(key, default=None)
-
- Return the value matching key, or the default value if its not found.
- :return: The key value or a default.
-
-.. class:: KX_IpoActuator(SCA_IActuator)
-
- IPO actuator activates an animation.
-
- .. attribute:: frameStart
-
- Start frame.
-
- :type: float
-
- .. attribute:: frameEnd
-
- End frame.
-
- :type: float
-
- .. attribute:: propName
-
- Use this property to define the Ipo position.
-
- :type: string
-
- .. attribute:: framePropName
-
- Assign this property this action current frame number.
-
- :type: string
-
- .. attribute:: mode
-
- Play mode for the ipo. Can be on of :ref:`these constants <ipo-actuator>`
-
- :type: integer
-
- .. attribute:: useIpoAsForce
-
- Apply Ipo as a global or local force depending on the local option (dynamic objects only).
-
- :type: boolean
-
- .. attribute:: useIpoAdd
-
- Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag.
-
- :type: boolean
-
- .. attribute:: useIpoLocal
-
- Let the ipo acts in local coordinates, used in Force and Add mode.
-
- :type: boolean
-
- .. attribute:: useChildren
-
- Update IPO on all children Objects as well.
-
- :type: boolean
-
-.. class:: KX_LightObject(KX_GameObject)
-
- A Light object.
-
- .. code-block:: python
-
- # Turn on a red alert light.
- import bge
-
- co = bge.logic.getCurrentController()
- light = co.owner
-
- light.energy = 1.0
- light.colour = [1.0, 0.0, 0.0]
-
- .. data:: SPOT
-
- A spot light source. See attribute :data:`type`
-
- .. data:: SUN
-
- A point light source with no attenuation. See attribute :data:`type`
-
- .. data:: NORMAL
-
- A point light source. See attribute :data:`type`
-
- .. attribute:: type
-
- The type of light - must be SPOT, SUN or NORMAL
-
- .. attribute:: layer
-
- The layer mask that this light affects object on.
-
- :type: bitfield
-
- .. attribute:: energy
-
- The brightness of this light.
-
- :type: float
-
- .. attribute:: distance
-
- The maximum distance this light can illuminate. (SPOT and NORMAL lights only).
-
- :type: float
-
- .. attribute:: colour
-
- The colour of this light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
-
- :type: list [r, g, b]
-
- .. attribute:: color
-
- Synonym for colour.
-
- .. attribute:: lin_attenuation
-
- The linear component of this light's attenuation. (SPOT and NORMAL lights only).
-
- :type: float
-
- .. attribute:: quad_attenuation
-
- The quadratic component of this light's attenuation (SPOT and NORMAL lights only).
-
- :type: float
-
- .. attribute:: spotsize
-
- The cone angle of the spot light, in degrees (SPOT lights only).
-
- :type: float in [0 - 180].
-
- .. attribute:: spotblend
-
- Specifies the intensity distribution of the spot light (SPOT lights only).
-
- :type: float in [0 - 1]
-
- .. note::
-
- Higher values result in a more focused light source.
-
-.. class:: KX_MeshProxy(SCA_IObject)
-
- A mesh object.
-
- You can only change the vertex properties of a mesh object, not the mesh topology.
-
- To use mesh objects effectively, you should know a bit about how the game engine handles them.
-
- #. Mesh Objects are converted from Blender at scene load.
- #. The Converter groups polygons by Material. This means they can be sent to the renderer efficiently. A material holds:
-
- #. The texture.
- #. The Blender material.
- #. The Tile properties
- #. The face properties - (From the "Texture Face" panel)
- #. Transparency & z sorting
- #. Light layer
- #. Polygon shape (triangle/quad)
- #. Game Object
-
- #. Verticies will be split by face if necessary. Verticies can only be shared between faces if:
-
- #. They are at the same position
- #. UV coordinates are the same
- #. Their normals are the same (both polygons are "Set Smooth")
- #. They are the same colour, for example: a cube has 24 verticies: 6 faces with 4 verticies per face.
-
- The correct method of iterating over every :class:`KX_VertexProxy` in a game object
-
- .. code-block:: python
-
- import GameLogic
-
- co = GameLogic.getCurrentController()
- obj = co.owner
-
- m_i = 0
- mesh = obj.getMesh(m_i) # There can be more than one mesh...
- while mesh != None:
- for mat in range(mesh.getNumMaterials()):
- for v_index in range(mesh.getVertexArrayLength(mat)):
- vertex = mesh.getVertex(mat, v_index)
- # Do something with vertex here...
- # ... eg: colour the vertex red.
- vertex.colour = [1.0, 0.0, 0.0, 1.0]
- m_i += 1
- mesh = obj.getMesh(m_i)
-
- .. attribute:: materials
-
- :type: list of :class:`KX_BlenderMaterial` or :class:`KX_PolygonMaterial` types
-
- .. attribute:: numPolygons
-
- :type: integer
-
- .. attribute:: numMaterials
-
- :type: integer
-
- .. method:: getNumMaterials()
-
- :return: number of materials associated with this object
- :rtype: integer
-
- .. method:: getMaterialName(matid)
-
- Gets the name of the specified material.
-
- :arg matid: the specified material.
- :type matid: integer
- :return: the attached material name.
- :rtype: string
-
- .. method:: getTextureName(matid)
-
- Gets the name of the specified material's texture.
-
- :arg matid: the specified material
- :type matid: integer
- :return: the attached material's texture name.
- :rtype: string
-
- .. method:: getVertexArrayLength(matid)
-
- Gets the length of the vertex array associated with the specified material.
-
- There is one vertex array for each material.
-
- :arg matid: the specified material
- :type matid: integer
- :return: the number of verticies in the vertex array.
- :rtype: integer
-
- .. method:: getVertex(matid, index)
-
- Gets the specified vertex from the mesh object.
-
- :arg matid: the specified material
- :type matid: integer
- :arg index: the index into the vertex array.
- :type index: integer
- :return: a vertex object.
- :rtype: :class:`KX_VertexProxy`
-
- .. method:: getNumPolygons()
-
- :return: The number of polygon in the mesh.
- :rtype: integer
-
- .. method:: getPolygon(index)
-
- Gets the specified polygon from the mesh.
-
- :arg index: polygon number
- :type index: integer
- :return: a polygon object.
- :rtype: :class:`PolyProxy`
-
-.. class:: SCA_MouseSensor(SCA_ISensor)
-
- Mouse Sensor logic brick.
-
- .. attribute:: position
-
- current [x, y] coordinates of the mouse, in frame coordinates (pixels).
-
- :type: [integer, interger]
-
- .. attribute:: mode
-
- sensor mode.
-
- :type: integer
-
- * KX_MOUSESENSORMODE_LEFTBUTTON(1)
- * KX_MOUSESENSORMODE_MIDDLEBUTTON(2)
- * KX_MOUSESENSORMODE_RIGHTBUTTON(3)
- * KX_MOUSESENSORMODE_WHEELUP(4)
- * KX_MOUSESENSORMODE_WHEELDOWN(5)
- * KX_MOUSESENSORMODE_MOVEMENT(6)
-
- .. method:: getButtonStatus(button)
-
- Get the mouse button status.
-
- :arg button: The code that represents the key you want to get the state of, use one of :ref:`these constants<mouse-keys>`
- :type button: int
- :return: The state of the given key, can be one of :ref:`these constants<input-status>`
- :rtype: int
-
-.. class:: KX_MouseFocusSensor(SCA_MouseSensor)
-
- The mouse focus sensor detects when the mouse is over the current game object.
-
- The mouse focus sensor works by transforming the mouse coordinates from 2d device
- space to 3d space then raycasting away from the camera.
-
- .. attribute:: raySource
-
- The worldspace source of the ray (the view position).
-
- :type: list (vector of 3 floats)
-
- .. attribute:: rayTarget
-
- The worldspace target of the ray.
-
- :type: list (vector of 3 floats)
-
- .. attribute:: rayDirection
-
- The :data:`rayTarget` - :class:`raySource` normalized.
-
- :type: list (normalized vector of 3 floats)
-
- .. attribute:: hitObject
-
- the last object the mouse was over.
-
- :type: :class:`KX_GameObject` or None
-
- .. attribute:: hitPosition
-
- The worldspace position of the ray intersecton.
-
- :type: list (vector of 3 floats)
-
- .. attribute:: hitNormal
-
- the worldspace normal from the face at point of intersection.
-
- :type: list (normalized vector of 3 floats)
-
- .. attribute:: hitUV
-
- the UV coordinates at the point of intersection.
-
- :type: list (vector of 2 floats)
-
- If the object has no UV mapping, it returns [0, 0].
-
- The UV coordinates are not normalized, they can be < 0 or > 1 depending on the UV mapping.
-
- .. attribute:: usePulseFocus
-
- When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set).
-
- :type: boolean
-
-.. class:: KX_TouchSensor(SCA_ISensor)
-
- Touch sensor detects collisions between objects.
-
- .. attribute:: propName
-
- The property or material to collide with.
-
- :type: string
-
- .. attribute:: useMaterial
-
- Determines if the sensor is looking for a property or material. KX_True = Find material; KX_False = Find property.
-
- :type: boolean
-
- .. attribute:: usePulseCollision
-
- When enabled, changes to the set of colliding objects generate a pulse.
-
- :type: boolean
-
- .. attribute:: hitObject
-
- The last collided object. (read-only).
-
- :type: :class:`KX_GameObject` or None
-
- .. attribute:: hitObjectList
-
- A list of colliding objects. (read-only).
-
- :type: :class:`CListValue` of :class:`KX_GameObject`
-
-.. class:: KX_NearSensor(KX_TouchSensor)
-
- A near sensor is a specialised form of touch sensor.
-
- .. attribute:: distance
-
- The near sensor activates when an object is within this distance.
-
- :type: float
-
- .. attribute:: resetDistance
-
- The near sensor deactivates when the object exceeds this distance.
-
- :type: float
-
-.. class:: KX_NetworkMessageActuator(SCA_IActuator)
-
- Message Actuator
-
- .. attribute:: propName
-
- Messages will only be sent to objects with the given property name.
-
- :type: string
-
- .. attribute:: subject
-
- The subject field of the message.
-
- :type: string
-
- .. attribute:: body
-
- The body of the message.
-
- :type: string
-
- .. attribute:: usePropBody
-
- Send a property instead of a regular body message.
-
- :type: boolean
-
-.. class:: KX_NetworkMessageSensor(SCA_ISensor)
-
- The Message Sensor logic brick.
-
- Currently only loopback (local) networks are supported.
-
- .. attribute:: subject
-
- The subject the sensor is looking for.
-
- :type: string
-
- .. attribute:: frameMessageCount
-
- The number of messages received since the last frame. (read-only).
-
- :type: integer
-
- .. attribute:: subjects
-
- The list of message subjects received. (read-only).
-
- :type: list of strings
-
- .. attribute:: bodies
-
- The list of message bodies received. (read-only).
-
- :type: list of strings
-
-.. class:: KX_ObjectActuator(SCA_IActuator)
-
- The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement,
- velocity, or angular velocity to an object.
- Servo control allows to regulate force to achieve a certain speed target.
-
- .. attribute:: force
-
- The force applied by the actuator.
-
- :type: list [x, y, z]
-
- .. attribute:: useLocalForce
-
- A flag specifying if the force is local.
-
- :type: boolean
-
- .. attribute:: torque
-
- The torque applied by the actuator.
-
- :type: list [x, y, z]
-
- .. attribute:: useLocalTorque
-
- A flag specifying if the torque is local.
-
- :type: boolean
-
- .. attribute:: dLoc
-
- The displacement vector applied by the actuator.
-
- :type: list [x, y, z]
-
- .. attribute:: useLocalDLoc
-
- A flag specifying if the dLoc is local.
-
- :type: boolean
-
- .. attribute:: dRot
-
- The angular displacement vector applied by the actuator
-
- :type: list [x, y, z]
-
- .. note::
-
- Since the displacement is applied every frame, you must adjust the displacement based on the frame rate, or you game experience will depend on the player's computer speed.
-
- .. attribute:: useLocalDRot
-
- A flag specifying if the dRot is local.
-
- :type: boolean
-
- .. attribute:: linV
-
- The linear velocity applied by the actuator.
-
- :type: list [x, y, z]
-
- .. attribute:: useLocalLinV
-
- A flag specifying if the linear velocity is local.
-
- :type: boolean
-
- .. note::
-
- This is the target speed for servo controllers.
-
- .. attribute:: angV
-
- The angular velocity applied by the actuator.
-
- :type: list [x, y, z]
-
- .. attribute:: useLocalAngV
-
- A flag specifying if the angular velocity is local.
-
- :type: boolean
-
- .. attribute:: damping
-
- The damping parameter of the servo controller.
-
- :type: short
-
- .. attribute:: forceLimitX
-
- The min/max force limit along the X axis and activates or deactivates the limits in the servo controller.
-
- :type: list [min(float), max(float), bool]
-
- .. attribute:: forceLimitY
-
- The min/max force limit along the Y axis and activates or deactivates the limits in the servo controller.
-
- :type: list [min(float), max(float), bool]
-
- .. attribute:: forceLimitZ
-
- The min/max force limit along the Z axis and activates or deactivates the limits in the servo controller.
-
- :type: list [min(float), max(float), bool]
-
- .. attribute:: pid
-
- The PID coefficients of the servo controller.
-
- :type: list of floats [proportional, integral, derivate]
-
- .. attribute:: reference
-
- The object that is used as reference to compute the velocity for the servo controller.
-
- :type: :class:`KX_GameObject` or None
-
-.. class:: KX_ParentActuator(SCA_IActuator)
-
- The parent actuator can set or remove an objects parent object.
-
- .. attribute:: object
-
- the object this actuator sets the parent too.
-
- :type: :class:`KX_GameObject` or None
-
- .. attribute:: mode
-
- The mode of this actuator.
-
- :type: integer from 0 to 1.
-
- .. attribute:: compound
-
- Whether the object shape should be added to the parent compound shape when parenting.
-
- Effective only if the parent is already a compound shape.
-
- :type: boolean
-
- .. attribute:: ghost
-
- Whether the object should be made ghost when parenting
- Effective only if the shape is not added to the parent compound shape.
-
- :type: boolean
-
-.. class:: KX_PhysicsObjectWrapper(PyObjectPlus)
-
- KX_PhysicsObjectWrapper
-
- .. method:: setActive(active)
-
- Set the object to be active.
-
- :arg active: set to True to be active
- :type active: boolean
-
- .. method:: setAngularVelocity(x, y, z, local)
-
- Set the angular velocity of the object.
-
- :arg x: angular velocity for the x-axis
- :type x: float
-
- :arg y: angular velocity for the y-axis
- :type y: float
-
- :arg z: angular velocity for the z-axis
- :type z: float
-
- :arg local: set to True for local axis
- :type local: boolean
-
- .. method:: setLinearVelocity(x, y, z, local)
-
- Set the linear velocity of the object.
-
- :arg x: linear velocity for the x-axis
- :type x: float
-
- :arg y: linear velocity for the y-axis
- :type y: float
-
- :arg z: linear velocity for the z-axis
- :type z: float
-
- :arg local: set to True for local axis
- :type local: boolean
-
-.. class:: KX_PolyProxy(SCA_IObject)
-
- A polygon holds the index of the vertex forming the poylgon.
-
- Note:
- The polygon attributes are read-only, you need to retrieve the vertex proxy if you want
- to change the vertex settings.
-
- .. attribute:: matname
-
- The name of polygon material, empty if no material.
-
- :type: string
-
- .. attribute:: material
-
- The material of the polygon.
-
- :type: :class:`KX_PolygonMaterial` or :class:`KX_BlenderMaterial`
-
- .. attribute:: texture
-
- The texture name of the polygon.
-
- :type: string
-
- .. attribute:: matid
-
- The material index of the polygon, use this to retrieve vertex proxy from mesh proxy.
-
- :type: integer
-
- .. attribute:: v1
-
- vertex index of the first vertex of the polygon, use this to retrieve vertex proxy from mesh proxy.
-
- :type: integer
-
- .. attribute:: v2
-
- vertex index of the second vertex of the polygon, use this to retrieve vertex proxy from mesh proxy.
-
- :type: integer
-
- .. attribute:: v3
-
- vertex index of the third vertex of the polygon, use this to retrieve vertex proxy from mesh proxy.
-
- :type: integer
-
- .. attribute:: v4
-
- Vertex index of the fourth vertex of the polygon, 0 if polygon has only 3 vertex
- Use this to retrieve vertex proxy from mesh proxy.
-
- :type: integer
-
- .. attribute:: visible
-
- visible state of the polygon: 1=visible, 0=invisible.
-
- :type: integer
-
- .. attribute:: collide
-
- collide state of the polygon: 1=receives collision, 0=collision free.
-
- :type: integer
-
- .. method:: getMaterialName()
-
- Returns the polygon material name with MA prefix
-
- :return: material name
- :rtype: string
-
- .. method:: getMaterial()
-
- :return: The polygon material
- :rtype: :class:`KX_PolygonMaterial` or :class:`KX_BlenderMaterial`
-
- .. method:: getTextureName()
-
- :return: The texture name
- :rtype: string
-
- .. method:: getMaterialIndex()
-
- Returns the material bucket index of the polygon.
- This index and the ones returned by getVertexIndex() are needed to retrieve the vertex proxy from :class:`MeshProxy`.
-
- :return: the material index in the mesh
- :rtype: integer
-
- .. method:: getNumVertex()
-
- Returns the number of vertex of the polygon.
-
- :return: number of vertex, 3 or 4.
- :rtype: integer
-
- .. method:: isVisible()
-
- Returns whether the polygon is visible or not
-
- :return: 0=invisible, 1=visible
- :rtype: boolean
-
- .. method:: isCollider()
-
- Returns whether the polygon is receives collision or not
-
- :return: 0=collision free, 1=receives collision
- :rtype: integer
-
- .. method:: getVertexIndex(vertex)
-
- Returns the mesh vertex index of a polygon vertex
- This index and the one returned by getMaterialIndex() are needed to retrieve the vertex proxy from :class:`MeshProxy`.
-
- :arg vertex: index of the vertex in the polygon: 0->3
- :arg vertex: integer
- :return: mesh vertex index
- :rtype: integer
-
- .. method:: getMesh()
-
- Returns a mesh proxy
-
- :return: mesh proxy
- :rtype: :class:`MeshProxy`
-
-.. class:: KX_PolygonMaterial(PyObjectPlus)
-
- This is the interface to materials in the game engine.
-
- Materials define the render state to be applied to mesh objects.
-
- .. warning::
-
- Some of the methods/variables are CObjects. If you mix these up, you will crash blender.
-
- This example requires `PyOpenGL <http://pyopengl.sourceforge.net>`_ and `GLEWPy <http://glewpy.sourceforge.net>`_
-
- .. code-block:: python
-
- import GameLogic
- import OpenGL
- from OpenGL.GL import *
- from OpenGL.GLU import *
- import glew
- from glew import *
-
- glewInit()
-
- vertex_shader = """
-
- void main(void)
- {
- gl_Position = ftransform();
- }
- """
-
- fragment_shader ="""
-
- void main(void)
- {
- gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
- }
- """
-
- class MyMaterial:
- def __init__(self):
- self.pass_no = 0
- # Create a shader
- self.m_program = glCreateProgramObjectARB()
- # Compile the vertex shader
- self.shader(GL_VERTEX_SHADER_ARB, (vertex_shader))
- # Compile the fragment shader
- self.shader(GL_FRAGMENT_SHADER_ARB, (fragment_shader))
- # Link the shaders together
- self.link()
-
- def PrintInfoLog(self, tag, object):
- """
- PrintInfoLog prints the GLSL compiler log
- """
- print "Tag: def PrintGLError(self, tag = ""):
-
- def PrintGLError(self, tag = ""):
- """
- Prints the current GL error status
- """
- if len(tag):
- print tag
- err = glGetError()
- if err != GL_NO_ERROR:
- print "GL Error: %s\\n"%(gluErrorString(err))
-
- def shader(self, type, shaders):
- """
- shader compiles a GLSL shader and attaches it to the current
- program.
-
- type should be either GL_VERTEX_SHADER_ARB or GL_FRAGMENT_SHADER_ARB
- shaders should be a sequence of shader source to compile.
- """
- # Create a shader object
- shader_object = glCreateShaderObjectARB(type)
-
- # Add the source code
- glShaderSourceARB(shader_object, len(shaders), shaders)
-
- # Compile the shader
- glCompileShaderARB(shader_object)
-
- # Print the compiler log
- self.PrintInfoLog("vertex shader", shader_object)
-
- # Check if compiled, and attach if it did
- compiled = glGetObjectParameterivARB(shader_object, GL_OBJECT_COMPILE_STATUS_ARB)
- if compiled:
- glAttachObjectARB(self.m_program, shader_object)
-
- # Delete the object (glAttachObjectARB makes a copy)
- glDeleteObjectARB(shader_object)
-
- # print the gl error log
- self.PrintGLError()
-
- def link(self):
- """
- Links the shaders together.
- """
- # clear error indicator
- glGetError()
-
- glLinkProgramARB(self.m_program)
-
- self.PrintInfoLog("link", self.m_program)
-
- linked = glGetObjectParameterivARB(self.m_program, GL_OBJECT_LINK_STATUS_ARB)
- if not linked:
- print "Shader failed to link"
- return
-
- glValidateProgramARB(self.m_program)
- valid = glGetObjectParameterivARB(self.m_program, GL_OBJECT_VALIDATE_STATUS_ARB)
- if not valid:
- print "Shader failed to validate"
- return
-
- def activate(self, rasty, cachingInfo, mat):
- self.pass_no+=1
- if (self.pass_no == 1):
- glDisable(GL_COLOR_MATERIAL)
- glUseProgramObjectARB(self.m_program)
- return True
-
- glEnable(GL_COLOR_MATERIAL)
- glUseProgramObjectARB(0)
- self.pass_no = 0
- return False
-
- obj = GameLogic.getCurrentController().owner
-
- mesh = obj.meshes[0]
-
- for mat in mesh.materials:
- mat.setCustomMaterial(MyMaterial())
- print mat.texture
-
- .. attribute:: texture
-
- Texture name.
-
- :type: string (read-only)
-
- .. attribute:: gl_texture
-
- OpenGL texture handle (eg for glBindTexture(GL_TEXTURE_2D, gl_texture).
-
- :type: integer (read-only)
-
- .. attribute:: material
-
- Material name.
-
- :type: string (read-only)
-
- .. attribute:: tface
-
- Texture face properties.
-
- :type: CObject (read-only)
-
- .. attribute:: tile
-
- Texture is tiling.
-
- :type: boolean
-
- .. attribute:: tilexrep
-
- Number of tile repetitions in x direction.
-
- :type: integer
-
- .. attribute:: tileyrep
-
- Number of tile repetitions in y direction.
-
- :type: integer
-
- .. attribute:: drawingmode
-
- Drawing mode for the material.
- - 2 (drawingmode & 4) Textured
- - 4 (drawingmode & 16) Light
- - 14 (drawingmode & 16384) 3d Polygon Text.
-
- :type: bitfield
-
- .. attribute:: transparent
-
- This material is transparent. All meshes with this
- material will be rendered after non transparent meshes from back
- to front.
-
- :type: boolean
-
- .. attribute:: zsort
-
- Transparent polygons in meshes with this material will be sorted back to
- front before rendering.
- Non-Transparent polygons will be sorted front to back before rendering.
-
- :type: boolean
-
- .. attribute:: lightlayer
-
- Light layers this material affects.
-
- :type: bitfield.
-
- .. attribute:: triangle
-
- Mesh data with this material is triangles. It's probably not safe to change this.
-
- :type: boolean
-
- .. attribute:: diffuse
-
- The diffuse colour of the material. black = [0.0, 0.0, 0.0] white = [1.0, 1.0, 1.0].
-
- :type: list [r, g, b]
-
- .. attribute:: specular
-
- The specular colour of the material. black = [0.0, 0.0, 0.0] white = [1.0, 1.0, 1.0].
-
- :type: list [r, g, b]
-
- .. attribute:: shininess
-
- The shininess (specular exponent) of the material. 0.0 <= shininess <= 128.0.
-
- :type: float
-
- .. attribute:: specularity
-
- The amount of specular of the material. 0.0 <= specularity <= 1.0.
-
- :type: float
-
- .. method:: updateTexture(tface, rasty)
-
- Updates a realtime animation.
-
- :arg tface: Texture face (eg mat.tface)
- :type tface: CObject
- :arg rasty: Rasterizer
- :type rasty: CObject
-
- .. method:: setTexture(tface)
-
- Sets texture render state.
-
- :arg tface: Texture face
- :type tface: CObject
-
- .. code-block:: python
-
- mat.setTexture(mat.tface)
-
- .. method:: activate(rasty, cachingInfo)
-
- Sets material parameters for this object for rendering.
-
- Material Parameters set:
-
- #. Texture
- #. Backface culling
- #. Line drawing
- #. Specular Colour
- #. Shininess
- #. Diffuse Colour
- #. Polygon Offset.
-
- :arg rasty: Rasterizer instance.
- :type rasty: CObject
- :arg cachingInfo: Material cache instance.
- :type cachingInfo: CObject
-
- .. method:: setCustomMaterial(material)
-
- Sets the material state setup object.
-
- Using this method, you can extend or completely replace the gameengine material
- to do your own advanced multipass effects.
-
- Use this method to register your material class. Instead of the normal material,
- your class's activate method will be called just before rendering the mesh.
- This should setup the texture, material, and any other state you would like.
- It should return True to render the mesh, or False if you are finished. You should
- clean up any state Blender does not set before returning False.
-
- Activate Method Definition:
-
- .. code-block:: python
-
- def activate(self, rasty, cachingInfo, material):
-
- :arg material: The material object.
- :type material: instance
-
- .. code-block:: python
-
- class PyMaterial:
- def __init__(self):
- self.pass_no = -1
-
- def activate(self, rasty, cachingInfo, material):
- # Activate the material here.
- #
- # The activate method will be called until it returns False.
- # Every time the activate method returns True the mesh will
- # be rendered.
- #
- # rasty is a CObject for passing to material.updateTexture()
- # and material.activate()
- # cachingInfo is a CObject for passing to material.activate()
- # material is the KX_PolygonMaterial instance this material
- # was added to
-
- # default material properties:
- self.pass_no += 1
- if self.pass_no == 0:
- material.activate(rasty, cachingInfo)
- # Return True to do this pass
- return True
-
- # clean up and return False to finish.
- self.pass_no = -1
- return False
-
- # Create a new Python Material and pass it to the renderer.
- mat.setCustomMaterial(PyMaterial())
-
-.. class:: KX_RadarSensor(KX_NearSensor)
-
- Radar sensor is a near sensor with a conical sensor object.
-
- .. attribute:: coneOrigin
-
- The origin of the cone with which to test. The origin is in the middle of the cone. (read-only).
-
- :type: list of floats [x, y, z]
-
- .. attribute:: coneTarget
-
- The center of the bottom face of the cone with which to test. (read-only).
-
- :type: list of floats [x, y, z]
-
- .. attribute:: distance
-
- The height of the cone with which to test.
-
- :type: float
-
- .. attribute:: angle
-
- The angle of the cone (in degrees) with which to test.
-
- :type: float from 0 to 360
-
- .. attribute:: axis
-
- The axis on which the radar cone is cast.
-
- :type: integer from 0 to 5
-
- KX_RADAR_AXIS_POS_X, KX_RADAR_AXIS_POS_Y, KX_RADAR_AXIS_POS_Z,
- KX_RADAR_AXIS_NEG_X, KX_RADAR_AXIS_NEG_Y, KX_RADAR_AXIS_NEG_Z
-
- .. method:: getConeHeight()
-
- :return: The height of the cone with which to test.
- :rtype: float
-
-.. class:: KX_RaySensor(SCA_ISensor)
-
- A ray sensor detects the first object in a given direction.
-
- .. attribute:: propName
-
- The property the ray is looking for.
-
- :type: string
-
- .. attribute:: range
-
- The distance of the ray.
-
- :type: float
-
- .. attribute:: useMaterial
-
- Whether or not to look for a material (false = property).
-
- :type: boolean
-
- .. attribute:: useXRay
-
- Whether or not to use XRay.
-
- :type: boolean
-
- .. attribute:: hitObject
-
- The game object that was hit by the ray. (read-only).
-
- :type: :class:`KX_GameObject`
-
- .. attribute:: hitPosition
-
- The position (in worldcoordinates) where the object was hit by the ray. (read-only).
-
- :type: list [x, y, z]
-
- .. attribute:: hitNormal
-
- The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (read-only).
-
- :type: list [x, y, z]
-
- .. attribute:: rayDirection
-
- The direction from the ray (in worldcoordinates). (read-only).
-
- :type: list [x, y, z]
-
- .. attribute:: axis
-
- The axis the ray is pointing on.
-
- :type: integer from 0 to 5
-
- * KX_RAY_AXIS_POS_X
- * KX_RAY_AXIS_POS_Y
- * KX_RAY_AXIS_POS_Z
- * KX_RAY_AXIS_NEG_X
- * KX_RAY_AXIS_NEG_Y
- * KX_RAY_AXIS_NEG_Z
-
-.. class:: KX_SCA_AddObjectActuator(SCA_IActuator)
-
- Edit Object Actuator (in Add Object Mode)
-
- .. warning::
-
- An Add Object actuator will be ignored if at game start, the linked object doesn't exist (or is empty) or the linked object is in an active layer.
-
- .. code-block:: none
-
- Error: GameObject 'Name' has a AddObjectActuator 'ActuatorName' without object (in 'nonactive' layer)
-
- .. attribute:: object
-
- the object this actuator adds.
-
- :type: :class:`KX_GameObject` or None
-
- .. attribute:: objectLastCreated
-
- the last added object from this actuator (read-only).
-
- :type: :class:`KX_GameObject` or None
-
- .. attribute:: time
-
- the lifetime of added objects, in frames. Set to 0 to disable automatic deletion.
-
- :type: integer
-
- .. attribute:: linearVelocity
-
- the initial linear velocity of added objects.
-
- :type: list [vx, vy, vz]
-
- .. attribute:: angularVelocity
-
- the initial angular velocity of added objects.
-
- :type: list [vx, vy, vz]
-
- .. method:: instantAddObject()
-
- adds the object without needing to calling SCA_PythonController.activate()
-
- .. note:: Use objectLastCreated to get the newly created object.
-
-.. class:: KX_SCA_DynamicActuator(SCA_IActuator)
-
- Dynamic Actuator.
-
- .. attribute:: mode
-
- :type: integer
-
- the type of operation of the actuator, 0-4
-
- * KX_DYN_RESTORE_DYNAMICS(0)
- * KX_DYN_DISABLE_DYNAMICS(1)
- * KX_DYN_ENABLE_RIGID_BODY(2)
- * KX_DYN_DISABLE_RIGID_BODY(3)
- * KX_DYN_SET_MASS(4)
-
- .. attribute:: mass
-
- the mass value for the KX_DYN_SET_MASS operation.
-
- :type: float
-
-.. class:: KX_SCA_EndObjectActuator(SCA_IActuator)
-
- Edit Object Actuator (in End Object mode)
-
- This actuator has no python methods.
-
-.. class:: KX_SCA_ReplaceMeshActuator(SCA_IActuator)
-
- Edit Object actuator, in Replace Mesh mode.
-
- .. warning::
-
- Replace mesh actuators will be ignored if at game start, the named mesh doesn't exist.
-
- This will generate a warning in the console
-
- .. code-block:: none
-
- Error: GameObject 'Name' ReplaceMeshActuator 'ActuatorName' without object
-
- .. code-block:: python
-
- # Level-of-detail
- # Switch a game object's mesh based on its depth in the camera view.
- # +----------+ +-----------+ +-------------------------------------+
- # | Always +-----+ Python +-----+ Edit Object (Replace Mesh) LOD.Mesh |
- # +----------+ +-----------+ +-------------------------------------+
- import GameLogic
-
- # List detail meshes here
- # Mesh (name, near, far)
- # Meshes overlap so that they don't 'pop' when on the edge of the distance.
- meshes = ((".Hi", 0.0, -20.0),
- (".Med", -15.0, -50.0),
- (".Lo", -40.0, -100.0)
- )
-
- co = GameLogic.getCurrentController()
- obj = co.owner
- act = co.actuators["LOD." + obj.name]
- cam = GameLogic.getCurrentScene().active_camera
-
- def Depth(pos, plane):
- return pos[0]*plane[0] + pos[1]*plane[1] + pos[2]*plane[2] + plane[3]
-
- # Depth is negative and decreasing further from the camera
- depth = Depth(obj.position, cam.world_to_camera[2])
-
- newmesh = None
- curmesh = None
- # Find the lowest detail mesh for depth
- for mesh in meshes:
- if depth < mesh[1] and depth > mesh[2]:
- newmesh = mesh
- if "ME" + obj.name + mesh[0] == act.getMesh():
- curmesh = mesh
-
- if newmesh != None and "ME" + obj.name + newmesh[0] != act.getMesh():
- # The mesh is a different mesh - switch it.
- # Check the current mesh is not a better fit.
- if curmesh == None or curmesh[1] < depth or curmesh[2] > depth:
- act.mesh = obj.getName() + newmesh[0]
- GameLogic.addActiveActuator(act, True)
-
- .. attribute:: mesh
-
- :class:`MeshProxy` or the name of the mesh that will replace the current one.
-
- Set to None to disable actuator.
-
- :type: :class:`MeshProxy` or None if no mesh is set
-
- .. attribute:: useDisplayMesh
-
- when true the displayed mesh is replaced.
-
- :type: boolean
-
- .. attribute:: usePhysicsMesh
-
- when true the physics mesh is replaced.
-
- :type: boolean
-
- .. method:: instantReplaceMesh()
-
- Immediately replace mesh without delay.
-
-.. class:: KX_Scene(PyObjectPlus)
-
- An active scene that gives access to objects, cameras, lights and scene attributes.
-
- The activity culling stuff is supposed to disable logic bricks when their owner gets too far
- from the active camera. It was taken from some code lurking at the back of KX_Scene - who knows
- what it does!
-
- .. code-block:: python
-
- import GameLogic
-
- # get the scene
- scene = GameLogic.getCurrentScene()
-
- # print all the objects in the scene
- for obj in scene.objects:
- print obj.name
-
- # get an object named 'Cube'
- obj = scene.objects["Cube"]
-
- # get the first object in the scene.
- obj = scene.objects[0]
-
- .. code-block:: python
-
- # Get the depth of an object in the camera view.
- import GameLogic
-
- obj = GameLogic.getCurrentController().owner
- cam = GameLogic.getCurrentScene().active_camera
-
- # Depth is negative and decreasing further from the camera
- depth = obj.position[0]*cam.world_to_camera[2][0] + obj.position[1]*cam.world_to_camera[2][1] + obj.position[2]*cam.world_to_camera[2][2] + cam.world_to_camera[2][3]
-
- @bug: All attributes are read only at the moment.
-
- .. attribute:: name
-
- The scene's name, (read-only).
-
- :type: string
-
- .. attribute:: objects
-
- A list of objects in the scene, (read-only).
-
- :type: :class:`CListValue` of :class:`KX_GameObject`
-
- .. attribute:: objectsInactive
-
- A list of objects on background layers (used for the addObject actuator), (read-only).
-
- :type: :class:`CListValue` of :class:`KX_GameObject`
-
- .. attribute:: lights
-
- A list of lights in the scene, (read-only).
-
- :type: :class:`CListValue` of :class:`KX_LightObject`
-
- .. attribute:: cameras
-
- A list of cameras in the scene, (read-only).
-
- :type: :class:`CListValue` of :class:`KX_Camera`
-
- .. attribute:: active_camera
-
- The current active camera.
-
- :type: :class:`KX_Camera`
-
- .. note::
-
- This can be set directly from python to avoid using the :class:`KX_SceneActuator`.
-
- .. attribute:: suspended
-
- True if the scene is suspended, (read-only).
-
- :type: boolean
-
- .. attribute:: activity_culling
-
- True if the scene is activity culling.
-
- :type: boolean
-
- .. attribute:: activity_culling_radius
-
- The distance outside which to do activity culling. Measured in manhattan distance.
-
- :type: float
-
- .. attribute:: dbvt_culling
-
- True when Dynamic Bounding box Volume Tree is set (read-only).
-
- :type: boolean
-
- .. attribute:: pre_draw
-
- A list of callables to be run before the render step.
-
- :type: list
-
- .. attribute:: post_draw
-
- A list of callables to be run after the render step.
-
- :type: list
-
- .. method:: addObject(object, other, time=0)
-
- Adds an object to the scene like the Add Object Actuator would.
-
- :arg object: The object to add
- :type object: :class:`KX_GameObject` or string
- :arg other: The object's center to use when adding the object
- :type other: :class:`KX_GameObject` or string
- :arg time: The lifetime of the added object, in frames. A time of 0 means the object will last forever.
- :type time: integer
- :return: The newly added object.
- :rtype: :class:`KX_GameObject`
-
- .. method:: end()
-
- Removes the scene from the game.
-
- .. method:: restart()
-
- Restarts the scene.
-
- .. method:: replace(scene)
-
- Replaces this scene with another one.
-
- :arg scene: The name of the scene to replace this scene with.
- :type scene: string
-
- .. method:: suspend()
-
- Suspends this scene.
-
- .. method:: resume()
-
- Resume this scene.
-
- .. method:: get(key, default=None)
-
- Return the value matching key, or the default value if its not found.
- :return: The key value or a default.
-
-.. class:: KX_SceneActuator(SCA_IActuator)
-
- Scene Actuator logic brick.
-
- .. warning::
-
- Scene actuators that use a scene name will be ignored if at game start, the named scene doesn't exist or is empty
-
- This will generate a warning in the console:
-
- .. code-block:: none
-
- Error: GameObject 'Name' has a SceneActuator 'ActuatorName' (SetScene) without scene
-
- .. attribute:: scene
-
- the name of the scene to change to/overlay/underlay/remove/suspend/resume.
-
- :type: string
-
- .. attribute:: camera
-
- the camera to change to.
-
- :type: :class:`KX_Camera` on read, string or :class:`KX_Camera` on write
-
- .. note::
-
- When setting the attribute, you can use either a :class:`KX_Camera` or the name of the camera.
-
- .. attribute:: useRestart
-
- Set flag to True to restart the sene.
-
- :type: boolean
-
- .. attribute:: mode
-
- The mode of the actuator.
-
- :type: integer from 0 to 5.
-
-.. class:: KX_SoundActuator(SCA_IActuator)
-
- Sound Actuator.
-
- The :data:`startSound`, :data:`pauseSound` and :data:`stopSound` do not requirethe actuator to be activated - they act instantly provided that the actuator has been activated once at least.
-
- .. attribute:: fileName
-
- The filename of the sound this actuator plays.
-
- :type: string
-
- .. attribute:: volume
-
- The volume (gain) of the sound.
-
- :type: float
-
- .. attribute:: pitch
-
- The pitch of the sound.
-
- :type: float
-
- .. attribute:: rollOffFactor
-
- The roll off factor. Rolloff defines the rate of attenuation as the sound gets further away.
-
- :type: float
-
- .. attribute:: looping
-
- The loop mode of the actuator.
-
- :type: integer
-
- .. attribute:: position
-
- The position of the sound as a list: [x, y, z].
-
- :type: float array
-
- .. attribute:: velocity
-
- The velocity of the emitter as a list: [x, y, z]. The relative velocity to the observer determines the pitch. List of 3 floats: [x, y, z].
-
- :type: float array
-
- .. attribute:: orientation
-
- The orientation of the sound. When setting the orientation you can also use quaternion [float, float, float, float] or euler angles [float, float, float].
-
- :type: 3x3 matrix [[float]]
-
- .. attribute:: mode
-
- The operation mode of the actuator. Can be one of :ref:`these constants<logic-sound-actuator>`
-
- :type: integer
-
-.. class:: KX_StateActuator(SCA_IActuator)
-
- State actuator changes the state mask of parent object.
-
- .. attribute:: operation
-
- Type of bit operation to be applied on object state mask.
-
- You can use one of :ref:`these constants <state-actuator-operation>`
-
- :type: integer
-
- .. attribute:: mask
-
- Value that defines the bits that will be modified by the operation.
-
- The bits that are 1 in the mask will be updated in the object state.
-
- The bits that are 0 are will be left unmodified expect for the Copy operation which copies the mask to the object state.
-
- :type: integer
-
-.. class:: KX_TrackToActuator(SCA_IActuator)
-
- Edit Object actuator in Track To mode.
-
- .. warning::
-
- Track To Actuators will be ignored if at game start, the object to track to is invalid.
-
- This will generate a warning in the console:
-
- .. code-block:: none
-
- GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
-
- .. attribute:: object
-
- the object this actuator tracks.
-
- :type: :class:`KX_GameObject` or None
-
- .. attribute:: time
-
- the time in frames with which to delay the tracking motion.
-
- :type: integer
-
- .. attribute:: use3D
-
- the tracking motion to use 3D.
-
- :type: boolean
-
-.. class:: KX_VehicleWrapper(PyObjectPlus)
-
- KX_VehicleWrapper
-
- TODO - description
-
- .. method:: addWheel(wheel, attachPos, attachDir, axleDir, suspensionRestLength, wheelRadius, hasSteering)
-
- Add a wheel to the vehicle
-
- :arg wheel: The object to use as a wheel.
- :type wheel: :class:`KX_GameObject` or a KX_GameObject name
- :arg attachPos: The position that this wheel will attach to.
- :type attachPos: vector of 3 floats
- :arg attachDir: The direction this wheel points.
- :type attachDir: vector of 3 floats
- :arg axleDir: The direction of this wheels axle.
- :type axleDir: vector of 3 floats
- :arg suspensionRestLength: TODO - Description
- :type suspensionRestLength: float
- :arg wheelRadius: The size of the wheel.
- :type wheelRadius: float
-
- .. method:: applyBraking(force, wheelIndex)
-
- Apply a braking force to the specified wheel
-
- :arg force: the brake force
- :type force: float
-
- :arg wheelIndex: index of the wheel where the force needs to be applied
- :type wheelIndex: integer
-
- .. method:: applyEngineForce(force, wheelIndex)
-
- Apply an engine force to the specified wheel
-
- :arg force: the engine force
- :type force: float
-
- :arg wheelIndex: index of the wheel where the force needs to be applied
- :type wheelIndex: integer
-
- .. method:: getConstraintId()
-
- Get the constraint ID
-
- :return: the constraint id
- :rtype: integer
-
- .. method:: getConstraintType()
-
- Returns the constraint type.
-
- :return: constraint type
- :rtype: integer
-
- .. method:: getNumWheels()
-
- Returns the number of wheels.
-
- :return: the number of wheels for this vehicle
- :rtype: integer
-
- .. method:: getWheelOrientationQuaternion(wheelIndex)
-
- Returns the wheel orientation as a quaternion.
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
-
- :return: TODO Description
- :rtype: TODO - type should be quat as per method name but from the code it looks like a matrix
-
- .. method:: getWheelPosition(wheelIndex)
-
- Returns the position of the specified wheel
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
- :return: position vector
- :rtype: list[x, y, z]
-
- .. method:: getWheelRotation(wheelIndex)
-
- Returns the rotation of the specified wheel
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
-
- :return: the wheel rotation
- :rtype: float
-
- .. method:: setRollInfluence(rollInfluece, wheelIndex)
-
- Set the specified wheel's roll influence.
- The higher the roll influence the more the vehicle will tend to roll over in corners.
-
- :arg rollInfluece: the wheel roll influence
- :type rollInfluece: float
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
-
- .. method:: setSteeringValue(steering, wheelIndex)
-
- Set the specified wheel's steering
-
- :arg steering: the wheel steering
- :type steering: float
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
-
- .. method:: setSuspensionCompression(compression, wheelIndex)
-
- Set the specified wheel's compression
-
- :arg compression: the wheel compression
- :type compression: float
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
-
- .. method:: setSuspensionDamping(damping, wheelIndex)
-
- Set the specified wheel's damping
-
- :arg damping: the wheel damping
- :type damping: float
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
-
- .. method:: setSuspensionStiffness(stiffness, wheelIndex)
-
- Set the specified wheel's stiffness
-
- :arg stiffness: the wheel stiffness
- :type stiffness: float
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
-
- .. method:: setTyreFriction(friction, wheelIndex)
-
- Set the specified wheel's tyre friction
-
- :arg friction: the tyre friction
- :type friction: float
-
- :arg wheelIndex: the wheel index
- :type wheelIndex: integer
-
-.. class:: KX_VertexProxy(SCA_IObject)
-
- A vertex holds position, UV, colour and normal information.
-
- Note:
- The physics simulation is NOT currently updated - physics will not respond
- to changes in the vertex position.
-
- .. attribute:: XYZ
-
- The position of the vertex.
-
- :type: list [x, y, z]
-
- .. attribute:: UV
-
- The texture coordinates of the vertex.
-
- :type: list [u, v]
-
- .. attribute:: normal
-
- The normal of the vertex.
-
- :type: list [nx, ny, nz]
-
- .. attribute:: colour
-
- The colour of the vertex.
-
- :type: list [r, g, b, a]
-
- Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]
-
- .. attribute:: color
-
- Synonym for colour.
-
- .. attribute:: x
-
- The x coordinate of the vertex.
-
- :type: float
-
- .. attribute:: y
-
- The y coordinate of the vertex.
-
- :type: float
-
- .. attribute:: z
-
- The z coordinate of the vertex.
-
- :type: float
-
- .. attribute:: u
-
- The u texture coordinate of the vertex.
-
- :type: float
-
- .. attribute:: v
-
- The v texture coordinate of the vertex.
-
- :type: float
-
- .. attribute:: u2
-
- The second u texture coordinate of the vertex.
-
- :type: float
-
- .. attribute:: v2
-
- The second v texture coordinate of the vertex.
-
- :type: float
-
- .. attribute:: r
-
- The red component of the vertex colour. 0.0 <= r <= 1.0.
-
- :type: float
-
- .. attribute:: g
-
- The green component of the vertex colour. 0.0 <= g <= 1.0.
-
- :type: float
-
- .. attribute:: b
-
- The blue component of the vertex colour. 0.0 <= b <= 1.0.
-
- :type: float
-
- .. attribute:: a
-
- The alpha component of the vertex colour. 0.0 <= a <= 1.0.
-
- :type: float
-
- .. method:: getXYZ()
-
- Gets the position of this vertex.
-
- :return: this vertexes position in local coordinates.
- :rtype: list [x, y, z]
-
- .. method:: setXYZ(pos)
-
- Sets the position of this vertex.
-
- :type: list [x, y, z]
-
- :arg pos: the new position for this vertex in local coordinates.
-
- .. method:: getUV()
-
- Gets the UV (texture) coordinates of this vertex.
-
- :return: this vertexes UV (texture) coordinates.
- :rtype: list [u, v]
-
- .. method:: setUV(uv)
-
- Sets the UV (texture) coordinates of this vertex.
-
- :type: list [u, v]
-
- .. method:: getUV2()
-
- Gets the 2nd UV (texture) coordinates of this vertex.
-
- :return: this vertexes UV (texture) coordinates.
- :rtype: list [u, v]
-
- .. method:: setUV2(uv, unit)
-
- Sets the 2nd UV (texture) coordinates of this vertex.
-
- :type: list [u, v]
-
- :arg unit: optional argument, FLAT==1, SECOND_UV==2, defaults to SECOND_UV
- :arg unit: integer
-
- .. method:: getRGBA()
-
- Gets the colour of this vertex.
-
- The colour is represented as four bytes packed into an integer value. The colour is
- packed as RGBA.
-
- Since Python offers no way to get each byte without shifting, you must use the struct module to
- access colour in an machine independent way.
-
- Because of this, it is suggested you use the r, g, b and a attributes or the colour attribute instead.
-
- .. code-block:: python
-
- import struct;
- col = struct.unpack('4B', struct.pack('I', v.getRGBA()))
- # col = (r, g, b, a)
- # black = ( 0, 0, 0, 255)
- # white = (255, 255, 255, 255)
-
- :return: packed colour. 4 byte integer with one byte per colour channel in RGBA format.
- :rtype: integer
-
- .. method:: setRGBA(col)
-
- Sets the colour of this vertex.
-
- See getRGBA() for the format of col, and its relevant problems. Use the r, g, b and a attributes
- or the colour attribute instead.
-
- setRGBA() also accepts a four component list as argument col. The list represents the colour as [r, g, b, a]
- with black = [0.0, 0.0, 0.0, 1.0] and white = [1.0, 1.0, 1.0, 1.0]
-
- .. code-block:: python
-
- v.setRGBA(0xff0000ff) # Red
- v.setRGBA(0xff00ff00) # Green on little endian, transparent purple on big endian
- v.setRGBA([1.0, 0.0, 0.0, 1.0]) # Red
- v.setRGBA([0.0, 1.0, 0.0, 1.0]) # Green on all platforms.
-
- :arg col: the new colour of this vertex in packed RGBA format.
- :type col: integer or list [r, g, b, a]
-
- .. method:: getNormal()
-
- Gets the normal vector of this vertex.
-
- :return: normalised normal vector.
- :rtype: list [nx, ny, nz]
-
- .. method:: setNormal(normal)
-
- Sets the normal vector of this vertex.
-
- :type: sequence of floats [r, g, b]
-
- :arg normal: the new normal of this vertex.
-
-.. class:: KX_VisibilityActuator(SCA_IActuator)
-
- Visibility Actuator.
-
- .. attribute:: visibility
-
- whether the actuator makes its parent object visible or invisible.
-
- :type: boolean
-
- .. attribute:: useOcclusion
-
- whether the actuator makes its parent object an occluder or not.
-
- :type: boolean
-
- .. attribute:: useRecursion
-
- whether the visibility/occlusion should be propagated to all children of the object.
-
- :type: boolean
-
-.. class:: SCA_2DFilterActuator(SCA_IActuator)
-
- Create, enable and disable 2D filters
-
- The following properties don't have an immediate effect.
- You must active the actuator to get the result.
- The actuator is not persistent: it automatically stops itself after setting up the filter
- but the filter remains active. To stop a filter you must activate the actuator with 'type'
- set to :data:`~bge.logic.RAS_2DFILTER_DISABLED` or :data:`~bge.logic.RAS_2DFILTER_NOFILTER`.
-
- .. attribute:: shaderText
-
- shader source code for custom shader.
-
- :type: string
-
- .. attribute:: disableMotionBlur
-
- action on motion blur: 0=enable, 1=disable.
-
- :type: integer
-
- .. attribute:: mode
-
- Type of 2D filter, use one of :ref:`these constants <Two-D-FilterActuator-mode>`
-
- :type: integer
-
- .. attribute:: passNumber
-
- order number of filter in the stack of 2D filters. Filters are executed in increasing order of passNb.
-
- Only be one filter can be defined per passNb.
-
- :type: integer (0-100)
-
- .. attribute:: value
-
- argument for motion blur filter.
-
- :type: float (0.0-100.0)
-
-.. class:: SCA_ANDController(SCA_IController)
-
- An AND controller activates only when all linked sensors are activated.
-
- There are no special python methods for this controller.
-
-.. class:: SCA_ActuatorSensor(SCA_ISensor)
-
- Actuator sensor detect change in actuator state of the parent object.
- It generates a positive pulse if the corresponding actuator is activated
- and a negative pulse if the actuator is deactivated.
-
- .. attribute:: actuator
-
- the name of the actuator that the sensor is monitoring.
-
- :type: string
-
-.. class:: SCA_AlwaysSensor(SCA_ISensor)
-
- This sensor is always activated.
-
-.. class:: SCA_DelaySensor(SCA_ISensor)
-
- The Delay sensor generates positive and negative triggers at precise time,
- expressed in number of frames. The delay parameter defines the length of the initial OFF period. A positive trigger is generated at the end of this period.
-
- The duration parameter defines the length of the ON period following the OFF period.
- There is a negative trigger at the end of the ON period. If duration is 0, the sensor stays ON and there is no negative trigger.
-
- The sensor runs the OFF-ON cycle once unless the repeat option is set: the OFF-ON cycle repeats indefinately (or the OFF cycle if duration is 0).
-
- Use :class:`SCA_ISensor.reset` at any time to restart sensor.
-
- .. attribute:: delay
-
- length of the initial OFF period as number of frame, 0 for immediate trigger.
-
- :type: integer.
-
- .. attribute:: duration
-
- length of the ON period in number of frame after the initial OFF period.
-
- If duration is greater than 0, a negative trigger is sent at the end of the ON pulse.
-
- :type: integer
-
- .. attribute:: repeat
-
- 1 if the OFF-ON cycle should be repeated indefinately, 0 if it should run once.
-
- :type: integer
-
-.. class:: SCA_JoystickSensor(SCA_ISensor)
-
- This sensor detects player joystick events.
-
- .. attribute:: axisValues
-
- The state of the joysticks axis as a list of values :data:`numAxis` long. (read-only).
-
- :type: list of ints.
-
- Each spesifying the value of an axis between -32767 and 32767 depending on how far the axis is pushed, 0 for nothing.
- The first 2 values are used by most joysticks and gamepads for directional control. 3rd and 4th values are only on some joysticks and can be used for arbitary controls.
-
- * left:[-32767, 0, ...]
- * right:[32767, 0, ...]
- * up:[0, -32767, ...]
- * down:[0, 32767, ...]
-
- .. attribute:: axisSingle
-
- like :data:`axisValues` but returns a single axis value that is set by the sensor. (read-only).
-
- :type: integer
-
- .. note::
-
- Only use this for "Single Axis" type sensors otherwise it will raise an error.
-
- .. attribute:: hatValues
-
- The state of the joysticks hats as a list of values :data:`numHats` long. (read-only).
-
- :type: list of ints
-
- Each spesifying the direction of the hat from 1 to 12, 0 when inactive.
-
- Hat directions are as follows...
-
- * 0:None
- * 1:Up
- * 2:Right
- * 4:Down
- * 8:Left
- * 3:Up - Right
- * 6:Down - Right
- * 12:Down - Left
- * 9:Up - Left
-
- .. attribute:: hatSingle
-
- Like :data:`hatValues` but returns a single hat direction value that is set by the sensor. (read-only).
-
- :type: integer
-
- .. attribute:: numAxis
-
- The number of axes for the joystick at this index. (read-only).
-
- :type: integer
-
- .. attribute:: numButtons
-
- The number of buttons for the joystick at this index. (read-only).
-
- :type: integer
-
- .. attribute:: numHats
-
- The number of hats for the joystick at this index. (read-only).
-
- :type: integer
-
- .. attribute:: connected
-
- True if a joystick is connected at this joysticks index. (read-only).
-
- :type: boolean
-
- .. attribute:: index
-
- The joystick index to use (from 0 to 7). The first joystick is always 0.
-
- :type: integer
-
- .. attribute:: threshold
-
- Axis threshold. Joystick axis motion below this threshold wont trigger an event. Use values between (0 and 32767), lower values are more sensitive.
-
- :type: integer
-
- .. attribute:: button
-
- The button index the sensor reacts to (first button = 0). When the "All Events" toggle is set, this option has no effect.
-
- :type: integer
-
- .. attribute:: axis
-
- The axis this sensor reacts to, as a list of two values [axisIndex, axisDirection]
-
- * axisIndex: the axis index to use when detecting axis movement, 1=primary directional control, 2=secondary directional control.
- * axisDirection: 0=right, 1=up, 2=left, 3=down.
-
- :type: [integer, integer]
-
- .. attribute:: hat
-
- The hat the sensor reacts to, as a list of two values: [hatIndex, hatDirection]
-
- * hatIndex: the hat index to use when detecting hat movement, 1=primary hat, 2=secondary hat (4 max).
- * hatDirection: 1-12.
-
- :type: [integer, integer]
-
- .. method:: getButtonActiveList()
-
- :return: A list containing the indicies of the currently pressed buttons.
- :rtype: list
-
- .. method:: getButtonStatus(buttonIndex)
-
- :arg buttonIndex: the button index, 0=first button
- :type buttonIndex: integer
- :return: The current pressed state of the specified button.
- :rtype: boolean
-
-.. class:: SCA_KeyboardSensor(SCA_ISensor)
-
- A keyboard sensor detects player key presses.
-
- See module :mod:`bge.keys` for keycode values.
-
- .. attribute:: key
-
- The key code this sensor is looking for.
-
- :type: keycode from :mod:`bge.keys` module
-
- .. attribute:: hold1
-
- The key code for the first modifier this sensor is looking for.
-
- :type: keycode from :mod:`bge.keys` module
-
- .. attribute:: hold2
-
- The key code for the second modifier this sensor is looking for.
-
- :type: keycode from :mod:`bge.keys` module
-
- .. attribute:: toggleProperty
-
- The name of the property that indicates whether or not to log keystrokes as a string.
-
- :type: string
-
- .. attribute:: targetProperty
-
- The name of the property that receives keystrokes in case in case a string is logged.
-
- :type: string
-
- .. attribute:: useAllKeys
-
- Flag to determine whether or not to accept all keys.
-
- :type: boolean
-
- .. attribute:: events
-
- a list of pressed keys that have either been pressed, or just released, or are active this frame. (read-only).
-
- :type: list [[:ref:`keycode<keyboard-keys>`, :ref:`status<input-status>`], ...]
-
- .. method:: getKeyStatus(keycode)
-
- Get the status of a key.
-
- :arg keycode: The code that represents the key you want to get the state of, use one of :ref:`these constants<keyboard-keys>`
- :type keycode: integer
- :return: The state of the given key, can be one of :ref:`these constants<input-status>`
- :rtype: int
-
-.. class:: SCA_NANDController(SCA_IController)
-
- An NAND controller activates when all linked sensors are not active.
-
- There are no special python methods for this controller.
-
-.. class:: SCA_NORController(SCA_IController)
-
- An NOR controller activates only when all linked sensors are de-activated.
-
- There are no special python methods for this controller.
-
-.. class:: SCA_ORController(SCA_IController)
-
- An OR controller activates when any connected sensor activates.
-
- There are no special python methods for this controller.
-
-.. class:: SCA_PropertyActuator(SCA_IActuator)
-
- Property Actuator
-
- .. attribute:: propName
-
- the property on which to operate.
-
- :type: string
-
- .. attribute:: value
-
- the value with which the actuator operates.
-
- :type: string
-
- .. attribute:: mode
-
- TODO - add constants to game logic dict!.
-
- :type: integer
-
-.. class:: SCA_PropertySensor(SCA_ISensor)
-
- Activates when the game object property matches.
-
- .. attribute:: mode
-
- Type of check on the property. Can be one of :ref:`these constants <logic-property-sensor>`
-
- :type: integer.
-
- .. attribute:: propName
-
- the property the sensor operates.
-
- :type: string
-
- .. attribute:: value
-
- the value with which the sensor compares to the value of the property.
-
- :type: string
-
- .. attribute:: min
-
- the minimum value of the range used to evaluate the property when in interval mode.
-
- :type: string
-
- .. attribute:: max
-
- the maximum value of the range used to evaluate the property when in interval mode.
-
- :type: string
-
-.. class:: SCA_PythonController(SCA_IController)
-
- A Python controller uses a Python script to activate it's actuators,
- based on it's sensors.
-
- .. attribute:: script
-
- The value of this variable depends on the execution methid.
-
- * When 'Script' execution mode is set this value contains the entire python script as a single string (not the script name as you might expect) which can be modified to run different scripts.
- * When 'Module' execution mode is set this value will contain a single line string - module name and function "module.func" or "package.modile.func" where the module names are python textblocks or external scripts.
-
- :type: string
-
- .. note::
-
- Once this is set the script name given for warnings will remain unchanged.
-
- .. attribute:: mode
-
- the execution mode for this controller (read-only).
-
- * Script: 0, Execite the :data:`script` as a python code.
- * Module: 1, Execite the :data:`script` as a module and function.
-
- :type: integer
-
- .. method:: activate(actuator)
-
- Activates an actuator attached to this controller.
-
- :arg actuator: The actuator to operate on.
- :type actuator: actuator or the actuator name as a string
-
- .. method:: deactivate(actuator)
-
- Deactivates an actuator attached to this controller.
-
- :arg actuator: The actuator to operate on.
- :type actuator: actuator or the actuator name as a string
-
-.. class:: SCA_RandomActuator(SCA_IActuator)
-
- Random Actuator
-
- .. attribute:: seed
-
- Seed of the random number generator.
-
- :type: integer.
-
- Equal seeds produce equal series. If the seed is 0, the generator will produce the same value on every call.
-
- .. attribute:: para1
-
- the first parameter of the active distribution.
-
- :type: float, read-only.
-
- Refer to the documentation of the generator types for the meaning of this value.
-
- .. attribute:: para2
-
- the second parameter of the active distribution.
-
- :type: float, read-only
-
- Refer to the documentation of the generator types for the meaning of this value.
-
- .. attribute:: distribution
-
- Distribution type. (read-only). Can be one of :ref:`these constants <logic-random-distributions>`
-
- :type: integer
-
- .. attribute:: propName
-
- the name of the property to set with the random value.
-
- :type: string
-
- If the generator and property types do not match, the assignment is ignored.
-
- .. method:: setBoolConst(value)
-
- Sets this generator to produce a constant boolean value.
-
- :arg value: The value to return.
- :type value: boolean
-
- .. method:: setBoolUniform()
-
- Sets this generator to produce a uniform boolean distribution.
-
- The generator will generate True or False with 50% chance.
-
- .. method:: setBoolBernouilli(value)
-
- Sets this generator to produce a Bernouilli distribution.
-
- :arg value: Specifies the proportion of False values to produce.
-
- * 0.0: Always generate True
- * 1.0: Always generate False
- :type value: float
-
- .. method:: setIntConst(value)
-
- Sets this generator to always produce the given value.
-
- :arg value: the value this generator produces.
- :type value: integer
-
- .. method:: setIntUniform(lower_bound, upper_bound)
-
- Sets this generator to produce a random value between the given lower and
- upper bounds (inclusive).
-
- :type lower_bound: integer
- :type upper_bound: integer
-
- .. method:: setIntPoisson(value)
-
- Generate a Poisson-distributed number.
-
- This performs a series of Bernouilli tests with parameter value.
- It returns the number of tries needed to achieve succes.
-
- :type value: float
-
- .. method:: setFloatConst(value)
-
- Always generate the given value.
-
- :type value: float
-
- .. method:: setFloatUniform(lower_bound, upper_bound)
-
- Generates a random float between lower_bound and upper_bound with a
- uniform distribution.
-
- :type lower_bound: float
- :type upper_bound: float
-
- .. method:: setFloatNormal(mean, standard_deviation)
-
- Generates a random float from the given normal distribution.
-
- :arg mean: The mean (average) value of the generated numbers
- :type mean: float
- :arg standard_deviation: The standard deviation of the generated numbers.
- :type standard_deviation: float
-
- .. method:: setFloatNegativeExponential(half_life)
-
- Generate negative-exponentially distributed numbers.
-
- The half-life 'time' is characterized by half_life.
-
- :type half_life: float
-
-.. class:: SCA_RandomSensor(SCA_ISensor)
-
- This sensor activates randomly.
-
- .. attribute:: lastDraw
-
- The seed of the random number generator.
-
- :type: integer
-
- .. attribute:: seed
-
- The seed of the random number generator.
-
- :type: integer
-
- .. method:: setSeed(seed)
-
- Sets the seed of the random number generator.
-
- If the seed is 0, the generator will produce the same value on every call.
-
- :type seed: integer
-
- .. method:: getSeed()
-
- :return: The initial seed of the generator. Equal seeds produce equal random series.
- :rtype: integer
-
- .. method:: getLastDraw()
-
- :return: The last random number generated.
- :rtype: integer
-
-.. class:: SCA_XNORController(SCA_IController)
-
- An XNOR controller activates when all linked sensors are the same (activated or inative).
-
- There are no special python methods for this controller.
-
-.. class:: SCA_XORController(SCA_IController)
-
- An XOR controller activates when there is the input is mixed, but not when all are on or off.
-
- There are no special python methods for this controller.
-
-.. class:: KX_Camera(KX_GameObject)
-
- A Camera object.
-
- .. data:: INSIDE
-
- See :data:`sphereInsideFrustum` and :data:`boxInsideFrustum`
-
- .. data:: INTERSECT
-
- See :data:`sphereInsideFrustum` and :data:`boxInsideFrustum`
-
- .. data:: OUTSIDE
-
- See :data:`sphereInsideFrustum` and :data:`boxInsideFrustum`
-
- .. attribute:: lens
-
- The camera's lens value.
-
- :type: float
-
- .. attribute:: ortho_scale
-
- The camera's view scale when in orthographic mode.
-
- :type: float
-
- .. attribute:: near
-
- The camera's near clip distance.
-
- :type: float
-
- .. attribute:: far
-
- The camera's far clip distance.
-
- :type: float
-
- .. attribute:: perspective
-
- True if this camera has a perspective transform, False for an orthographic projection.
-
- :type: boolean
-
- .. attribute:: frustum_culling
-
- True if this camera is frustum culling.
-
- :type: boolean
-
- .. attribute:: projection_matrix
-
- This camera's 4x4 projection matrix.
-
- :type: 4x4 Matrix [[float]]
-
- .. attribute:: modelview_matrix
-
- This camera's 4x4 model view matrix. (read-only).
-
- :type: 4x4 Matrix [[float]]
-
- .. note::
-
- This matrix is regenerated every frame from the camera's position and orientation.
-
- .. attribute:: camera_to_world
-
- This camera's camera to world transform. (read-only).
-
- :type: 4x4 Matrix [[float]]
-
- .. note::
-
- This matrix is regenerated every frame from the camera's position and orientation.
-
- .. attribute:: world_to_camera
-
- This camera's world to camera transform. (read-only).
-
- :type: 4x4 Matrix [[float]]
-
- .. note::
-
- Regenerated every frame from the camera's position and orientation.
-
- .. note::
-
- This is camera_to_world inverted.
-
- .. attribute:: useViewport
-
- True when the camera is used as a viewport, set True to enable a viewport for this camera.
-
- :type: boolean
-
- .. method:: sphereInsideFrustum(centre, radius)
-
- Tests the given sphere against the view frustum.
-
- :arg centre: The centre of the sphere (in world coordinates.)
- :type centre: list [x, y, z]
- :arg radius: the radius of the sphere
- :type radius: float
- :return: :data:`~bge.types.KX_Camera.INSIDE`, :data:`~bge.types.KX_Camera.OUTSIDE` or :data:`~bge.types.KX_Camera.INTERSECT`
- :rtype: integer
-
- .. note::
-
- When the camera is first initialized the result will be invalid because the projection matrix has not been set.
-
- .. code-block:: python
-
- import GameLogic
- co = GameLogic.getCurrentController()
- cam = co.owner
-
- # A sphere of radius 4.0 located at [x, y, z] = [1.0, 1.0, 1.0]
- if (cam.sphereInsideFrustum([1.0, 1.0, 1.0], 4) != cam.OUTSIDE):
- # Sphere is inside frustum !
- # Do something useful !
- else:
- # Sphere is outside frustum
-
- .. method:: boxInsideFrustum(box)
-
- Tests the given box against the view frustum.
-
- :arg box: Eight (8) corner points of the box (in world coordinates.)
- :type box: list of lists
- :return: :data:`~bge.types.KX_Camera.INSIDE`, :data:`~bge.types.KX_Camera.OUTSIDE` or :data:`~bge.types.KX_Camera.INTERSECT`
-
- .. note::
-
- When the camera is first initialized the result will be invalid because the projection matrix has not been set.
-
- .. code-block:: python
-
- import GameLogic
- co = GameLogic.getCurrentController()
- cam = co.owner
-
- # Box to test...
- box = []
- box.append([-1.0, -1.0, -1.0])
- box.append([-1.0, -1.0, 1.0])
- box.append([-1.0, 1.0, -1.0])
- box.append([-1.0, 1.0, 1.0])
- box.append([ 1.0, -1.0, -1.0])
- box.append([ 1.0, -1.0, 1.0])
- box.append([ 1.0, 1.0, -1.0])
- box.append([ 1.0, 1.0, 1.0])
-
- if (cam.boxInsideFrustum(box) != cam.OUTSIDE):
- # Box is inside/intersects frustum !
- # Do something useful !
- else:
- # Box is outside the frustum !
-
- .. method:: pointInsideFrustum(point)
-
- Tests the given point against the view frustum.
-
- :arg point: The point to test (in world coordinates.)
- :type point: 3D Vector
- :return: True if the given point is inside this camera's viewing frustum.
- :rtype: boolean
-
- .. note::
-
- When the camera is first initialized the result will be invalid because the projection matrix has not been set.
-
- .. code-block:: python
-
- import GameLogic
- co = GameLogic.getCurrentController()
- cam = co.owner
-
- # Test point [0.0, 0.0, 0.0]
- if (cam.pointInsideFrustum([0.0, 0.0, 0.0])):
- # Point is inside frustum !
- # Do something useful !
- else:
- # Box is outside the frustum !
-
- .. method:: getCameraToWorld()
-
- Returns the camera-to-world transform.
-
- :return: the camera-to-world transform matrix.
- :rtype: matrix (4x4 list)
-
- .. method:: getWorldToCamera()
-
- Returns the world-to-camera transform.
-
- This returns the inverse matrix of getCameraToWorld().
-
- :return: the world-to-camera transform matrix.
- :rtype: matrix (4x4 list)
-
- .. method:: setOnTop()
-
- Set this cameras viewport ontop of all other viewport.
-
- .. method:: setViewport(left, bottom, right, top)
-
- Sets the region of this viewport on the screen in pixels.
-
- Use :data:`bge.render.getWindowHeight` and :data:`bge.render.getWindowWidth` to calculate values relative to the entire display.
-
- :arg left: left pixel coordinate of this viewport
- :type left: integer
- :arg bottom: bottom pixel coordinate of this viewport
- :type bottom: integer
- :arg right: right pixel coordinate of this viewport
- :type right: integer
- :arg top: top pixel coordinate of this viewport
- :type top: integer
-
- .. method:: getScreenPosition(object)
-
- Gets the position of an object projected on screen space.
-
- .. code-block:: python
-
- # For an object in the middle of the screen, coord = [0.5, 0.5]
- coord = camera.getScreenPosition(object)
-
- :arg object: object name or list [x, y, z]
- :type object: :class:`KX_GameObject` or 3D Vector
- :return: the object's position in screen coordinates.
- :rtype: list [x, y]
-
- .. method:: getScreenVect(x, y)
-
- Gets the vector from the camera position in the screen coordinate direction.
-
- :arg x: X Axis
- :type x: float
- :arg y: Y Axis
- :type y: float
- :rtype: 3D Vector
- :return: The vector from screen coordinate.
-
- .. code-block:: python
-
- # Gets the vector of the camera front direction:
- m_vect = camera.getScreenVect(0.5, 0.5)
-
- .. method:: getScreenRay(x, y, dist=inf, property=None)
-
- Look towards a screen coordinate (x, y) and find first object hit within dist that matches prop.
- The ray is similar to KX_GameObject->rayCastTo.
-
- :arg x: X Axis
- :type x: float
- :arg y: Y Axis
- :type y: float
- :arg dist: max distance to look (can be negative => look behind); 0 or omitted => detect up to other
- :type dist: float
- :arg property: property name that object must have; can be omitted => detect any object
- :type property: string
- :rtype: :class:`KX_GameObject`
- :return: the first object hit or None if no object or object does not match prop
-
- .. code-block:: python
-
- # Gets an object with a property "wall" in front of the camera within a distance of 100:
- target = camera.getScreenRay(0.5, 0.5, 100, "wall")
-
-.. class:: BL_ArmatureObject(KX_GameObject)
-
- An armature object.
-
- .. attribute:: constraints
-
- The list of armature constraint defined on this armature.
- Elements of the list can be accessed by index or string.
- The key format for string access is '<bone_name>:<constraint_name>'.
-
- :type: list of :class:`BL_ArmatureConstraint`
-
- .. attribute:: channels
-
- The list of armature channels.
- Elements of the list can be accessed by index or name the bone.
-
- :type: list of :class:`BL_ArmatureChannel`
-
- .. method:: update()
-
- Ensures that the armature will be updated on next graphic frame.
-
- This action is unecessary if a KX_ArmatureActuator with mode run is active
- or if an action is playing. Use this function in other cases. It must be called
- on each frame to ensure that the armature is updated continously.
-
-.. class:: BL_ArmatureActuator(SCA_IActuator)
-
- Armature Actuators change constraint condition on armatures.
-
- .. _armatureactuator-constants-type:
-
- Constants related to :data:`~bge.types.BL_ArmatureActuator.type`
-
- .. data:: KX_ACT_ARMATURE_RUN
-
- Just make sure the armature will be updated on the next graphic frame. This is the only persistent mode of the actuator: it executes automatically once per frame until stopped by a controller
-
- :value: 0
-
- .. data:: KX_ACT_ARMATURE_ENABLE
-
- Enable the constraint.
-
- :value: 1
-
- .. data:: KX_ACT_ARMATURE_DISABLE
-
- Disable the constraint (runtime constraint values are not updated).
-
- :value: 2
-
- .. data:: KX_ACT_ARMATURE_SETTARGET
-
- Change target and subtarget of constraint.
-
- :value: 3
-
- .. data:: KX_ACT_ARMATURE_SETWEIGHT
-
- Change weight of (only for IK constraint).
-
- :value: 4
-
- .. attribute:: type
-
- The type of action that the actuator executes when it is active.
-
- Can be one of :ref:`these constants <armatureactuator-constants-type>`
-
- :type: integer
-
- .. attribute:: constraint
-
- The constraint object this actuator is controlling.
-
- :type: :class:`BL_ArmatureConstraint`
-
- .. attribute:: target
-
- The object that this actuator will set as primary target to the constraint it controls.
-
- :type: :class:`KX_GameObject`
-
- .. attribute:: subtarget
-
- The object that this actuator will set as secondary target to the constraint it controls.
-
- :type: :class:`KX_GameObject`.
-
- .. note::
-
- Currently, the only secondary target is the pole target for IK constraint.
-
- .. attribute:: weight
-
- The weight this actuator will set on the constraint it controls.
-
- :type: float.
-
- .. note::
-
- Currently only the IK constraint has a weight. It must be a value between 0 and 1.
-
- .. note::
-
- A weight of 0 disables a constraint while still updating constraint runtime values (see :class:`BL_ArmatureConstraint`)
-
-.. class:: KX_ArmatureSensor(SCA_ISensor)
-
- Armature sensor detect conditions on armatures.
-
- .. _armaturesensor-type:
-
- Constants related to :data:`type`
-
- .. data:: KX_ARMSENSOR_STATE_CHANGED
-
- Detect that the constraint is changing state (active/inactive)
-
- :value: 0
-
- .. data:: KX_ARMSENSOR_LIN_ERROR_BELOW
-
- Detect that the constraint linear error is above a threshold
-
- :value: 1
-
- .. data:: KX_ARMSENSOR_LIN_ERROR_ABOVE
-
- Detect that the constraint linear error is below a threshold
-
- :value: 2
-
- .. data:: KX_ARMSENSOR_ROT_ERROR_BELOW
-
- Detect that the constraint rotation error is above a threshold
-
- :value: 3
-
- .. data:: KX_ARMSENSOR_ROT_ERROR_ABOVE
-
- Detect that the constraint rotation error is below a threshold
-
- :value: 4
-
- .. attribute:: type
-
- The type of measurement that the sensor make when it is active.
-
- Can be one of :ref:`these constants <armaturesensor-type>`
-
- :type: integer.
-
- .. attribute:: constraint
-
- The constraint object this sensor is watching.
-
- :type: :class:`BL_ArmatureConstraint`
-
- .. attribute:: value
-
- The threshold used in the comparison with the constraint error
- The linear error is only updated on CopyPose/Distance IK constraint with iTaSC solver
- The rotation error is only updated on CopyPose+rotation IK constraint with iTaSC solver
- The linear error on CopyPose is always >= 0: it is the norm of the distance between the target and the bone
- The rotation error on CopyPose is always >= 0: it is the norm of the equivalent rotation vector between the bone and the target orientations
- The linear error on Distance can be positive if the distance between the bone and the target is greater than the desired distance, and negative if the distance is smaller.
-
- :type: float
-
-.. class:: BL_ArmatureConstraint(PyObjectPlus)
-
- Proxy to Armature Constraint. Allows to change constraint on the fly.
- Obtained through :class:`BL_ArmatureObject`.constraints.
-
- .. note::
-
- Not all armature constraints are supported in the GE.
-
- .. _armatureconstraint-constants-type:
-
- Constants related to :data:`type`
-
- .. data:: CONSTRAINT_TYPE_TRACKTO
- .. data:: CONSTRAINT_TYPE_KINEMATIC
- .. data:: CONSTRAINT_TYPE_ROTLIKE
- .. data:: CONSTRAINT_TYPE_LOCLIKE
- .. data:: CONSTRAINT_TYPE_MINMAX
- .. data:: CONSTRAINT_TYPE_SIZELIKE
- .. data:: CONSTRAINT_TYPE_LOCKTRACK
- .. data:: CONSTRAINT_TYPE_STRETCHTO
- .. data:: CONSTRAINT_TYPE_CLAMPTO
- .. data:: CONSTRAINT_TYPE_TRANSFORM
- .. data:: CONSTRAINT_TYPE_DISTLIMIT
-
- .. _armatureconstraint-constants-ik-type:
-
- Constants related to :data:`ik_type`
-
- .. data:: CONSTRAINT_IK_COPYPOSE
-
- constraint is trying to match the position and eventually the rotation of the target.
-
- :value: 0
-
- .. data:: CONSTRAINT_IK_DISTANCE
-
- Constraint is maintaining a certain distance to target subject to ik_mode
-
- :value: 1
-
- .. _armatureconstraint-constants-ik-flag:
-
- Constants related to :data:`ik_flag`
-
- .. data:: CONSTRAINT_IK_FLAG_TIP
-
- Set when the constraint operates on the head of the bone and not the tail
-
- :value: 1
-
- .. data:: CONSTRAINT_IK_FLAG_ROT
-
- Set when the constraint tries to match the orientation of the target
-
- :value: 2
-
- .. data:: CONSTRAINT_IK_FLAG_STRETCH
-
- Set when the armature is allowed to stretch (only the bones with stretch factor > 0.0)
-
- :value: 16
-
- .. data:: CONSTRAINT_IK_FLAG_POS
-
- Set when the constraint tries to match the position of the target.
-
- :value: 32
-
- .. _armatureconstraint-constants-ik-mode:
-
- Constants related to :data:`ik_mode`
-
- .. data:: CONSTRAINT_IK_MODE_INSIDE
-
- The constraint tries to keep the bone within ik_dist of target
-
- :value: 0
-
- .. data:: CONSTRAINT_IK_MODE_OUTSIDE
-
- The constraint tries to keep the bone outside ik_dist of the target
-
- :value: 1
-
- .. data:: CONSTRAINT_IK_MODE_ONSURFACE
-
- The constraint tries to keep the bone exactly at ik_dist of the target.
-
- :value: 2
-
- .. attribute:: type
-
- Type of constraint, (read-only).
-
- Use one of :ref:`these constants<armatureconstraint-constants-type>`.
-
- :type: integer, one of CONSTRAINT_TYPE_* constants
-
- .. attribute:: name
-
- Name of constraint constructed as <bone_name>:<constraint_name>. constraints list.
-
- :type: string
-
- This name is also the key subscript on :class:`BL_ArmatureObject`.
-
- .. attribute:: enforce
-
- fraction of constraint effect that is enforced. Between 0 and 1.
-
- :type: float
-
- .. attribute:: headtail
-
- Position of target between head and tail of the target bone: 0=head, 1=tail.
-
- :type: float.
-
- .. note::
-
- Only used if the target is a bone (i.e target object is an armature.
-
- .. attribute:: lin_error
-
- runtime linear error (in Blender units) on constraint at the current frame.
-
- This is a runtime value updated on each frame by the IK solver. Only available on IK constraint and iTaSC solver.
-
- :type: float
-
- .. attribute:: rot_error
-
- Runtime rotation error (in radiant) on constraint at the current frame.
-
- :type: float.
-
- This is a runtime value updated on each frame by the IK solver. Only available on IK constraint and iTaSC solver.
-
- It is only set if the constraint has a rotation part, for example, a CopyPose+Rotation IK constraint.
-
- .. attribute:: target
-
- Primary target object for the constraint. The position of this object in the GE will be used as target for the constraint.
-
- :type: :class:`KX_GameObject`.
-
- .. attribute:: subtarget
-
- Secondary target object for the constraint. The position of this object in the GE will be used as secondary target for the constraint.
-
- :type: :class:`KX_GameObject`.
-
- Currently this is only used for pole target on IK constraint.
-
- .. attribute:: active
-
- True if the constraint is active.
-
- :type: boolean
-
- .. note::
-
- An inactive constraint does not update lin_error and rot_error.
-
- .. attribute:: ik_weight
-
- Weight of the IK constraint between 0 and 1.
-
- Only defined for IK constraint.
-
- :type: float
-
- .. attribute:: ik_type
-
- Type of IK constraint, (read-only).
-
- Use one of :ref:`these constants<armatureconstraint-constants-ik-type>`.
-
- :type: integer.
-
- .. attribute:: ik_flag
-
- Combination of IK constraint option flags, read-only.
-
- Use one of :ref:`these constants<armatureconstraint-constants-ik-flag>`.
-
- :type: integer
-
- .. attribute:: ik_dist
-
- Distance the constraint is trying to maintain with target, only used when ik_type=CONSTRAINT_IK_DISTANCE.
-
- :type: float
-
- .. attribute:: ik_mode
-
- Use one of :ref:`these constants<armatureconstraint-constants-ik-mode>`.
-
- Additional mode for IK constraint. Currently only used for Distance constraint:
-
- :type: integer
-
-.. class:: BL_ArmatureChannel(PyObjectPlus)
-
- Proxy to armature pose channel. Allows to read and set armature pose.
- The attributes are identical to RNA attributes, but mostly in read-only mode.
-
- See :data:`rotation_mode`
-
- .. data:: PCHAN_ROT_QUAT
- .. data:: PCHAN_ROT_XYZ
- .. data:: PCHAN_ROT_XZY
- .. data:: PCHAN_ROT_YXZ
- .. data:: PCHAN_ROT_YZX
- .. data:: PCHAN_ROT_ZXY
- .. data:: PCHAN_ROT_ZYX
-
- .. attribute:: name
-
- channel name (=bone name), read-only.
-
- :type: string
-
- .. attribute:: bone
-
- return the bone object corresponding to this pose channel, read-only.
-
- :type: :class:`BL_ArmatureBone`
-
- .. attribute:: parent
-
- return the parent channel object, None if root channel, read-only.
-
- :type: :class:`BL_ArmatureChannel`
-
- .. attribute:: has_ik
-
- true if the bone is part of an active IK chain, read-only.
- This flag is not set when an IK constraint is defined but not enabled (miss target information for example).
-
- :type: boolean
-
- .. attribute:: ik_dof_x
-
- true if the bone is free to rotation in the X axis, read-only.
-
- :type: boolean
-
- .. attribute:: ik_dof_y
-
- true if the bone is free to rotation in the Y axis, read-only.
-
- :type: boolean
-
- .. attribute:: ik_dof_z
-
- true if the bone is free to rotation in the Z axis, read-only.
-
- :type: boolean
-
- .. attribute:: ik_limit_x
-
- true if a limit is imposed on X rotation, read-only.
-
- :type: boolean
-
- .. attribute:: ik_limit_y
-
- true if a limit is imposed on Y rotation, read-only.
-
- :type: boolean
-
- .. attribute:: ik_limit_z
-
- true if a limit is imposed on Z rotation, read-only.
-
- :type: boolean
-
- .. attribute:: ik_rot_control
-
- true if channel rotation should applied as IK constraint, read-only.
-
- :type: boolean
-
- .. attribute:: ik_lin_control
-
- true if channel size should applied as IK constraint, read-only.
-
- :type: boolean
-
- .. attribute:: location
-
- displacement of the bone head in armature local space, read-write.
-
- :type: vector [X, Y, Z].
-
- .. note::
-
- You can only move a bone if it is unconnected to its parent. An action playing on the armature may change the value. An IK chain does not update this value, see joint_rotation.
-
- .. note::
-
- Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`).
-
- .. attribute:: scale
-
- scale of the bone relative to its parent, read-write.
-
- :type: vector [sizeX, sizeY, sizeZ].
-
- .. note::
-
- An action playing on the armature may change the value. An IK chain does not update this value, see joint_rotation.
-
- .. note::
-
- Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`)
-
- .. attribute:: rotation_quaternion
-
- rotation of the bone relative to its parent expressed as a quaternion, read-write.
-
- :type: vector [qr, qi, qj, qk].
-
- .. note::
-
- This field is only used if rotation_mode is 0. An action playing on the armature may change the value. An IK chain does not update this value, see joint_rotation.
-
- .. note::
-
- Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`)
-
- .. attribute:: rotation_euler
-
- rotation of the bone relative to its parent expressed as a set of euler angles, read-write.
-
- :type: vector [X, Y, Z].
-
- .. note::
-
- This field is only used if rotation_mode is > 0. You must always pass the angles in [X, Y, Z] order; the order of applying the angles to the bone depends on rotation_mode. An action playing on the armature may change this field. An IK chain does not update this value, see joint_rotation.
-
- .. note::
-
- Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`)
-
- .. attribute:: rotation_mode
-
- Method of updating the bone rotation, read-write.
-
- :type: integer
-
- Use the following constants (euler mode are named as in Blender UI but the actual axis order is reversed).
-
- * PCHAN_ROT_QUAT(0) : use quaternioin in rotation attribute to update bone rotation
- * PCHAN_ROT_XYZ(1) : use euler_rotation and apply angles on bone's Z, Y, X axis successively
- * PCHAN_ROT_XZY(2) : use euler_rotation and apply angles on bone's Y, Z, X axis successively
- * PCHAN_ROT_YXZ(3) : use euler_rotation and apply angles on bone's Z, X, Y axis successively
- * PCHAN_ROT_YZX(4) : use euler_rotation and apply angles on bone's X, Z, Y axis successively
- * PCHAN_ROT_ZXY(5) : use euler_rotation and apply angles on bone's Y, X, Z axis successively
- * PCHAN_ROT_ZYX(6) : use euler_rotation and apply angles on bone's X, Y, Z axis successively
-
- .. attribute:: channel_matrix
-
- pose matrix in bone space (deformation of the bone due to action, constraint, etc), Read-only.
- This field is updated after the graphic render, it represents the current pose.
-
- :type: matrix [4][4]
-
- .. attribute:: pose_matrix
-
- pose matrix in armature space, read-only,
- This field is updated after the graphic render, it represents the current pose.
-
- :type: matrix [4][4]
-
- .. attribute:: pose_head
-
- position of bone head in armature space, read-only.
-
- :type: vector [x, y, z]
-
- .. attribute:: pose_tail
-
- position of bone tail in armature space, read-only.
-
- :type: vector [x, y, z]
-
- .. attribute:: ik_min_x
-
- minimum value of X rotation in degree (<= 0) when X rotation is limited (see ik_limit_x), read-only.
-
- :type: float
-
- .. attribute:: ik_max_x
-
- maximum value of X rotation in degree (>= 0) when X rotation is limited (see ik_limit_x), read-only.
-
- :type: float
-
- .. attribute:: ik_min_y
-
- minimum value of Y rotation in degree (<= 0) when Y rotation is limited (see ik_limit_y), read-only.
-
- :type: float
-
- .. attribute:: ik_max_y
-
- maximum value of Y rotation in degree (>= 0) when Y rotation is limited (see ik_limit_y), read-only.
-
- :type: float
-
- .. attribute:: ik_min_z
-
- minimum value of Z rotation in degree (<= 0) when Z rotation is limited (see ik_limit_z), read-only.
-
- :type: float
-
- .. attribute:: ik_max_z
-
- maximum value of Z rotation in degree (>= 0) when Z rotation is limited (see ik_limit_z), read-only.
-
- :type: float
-
- .. attribute:: ik_stiffness_x
-
- bone rotation stiffness in X axis, read-only.
-
- :type: float between 0 and 1
-
- .. attribute:: ik_stiffness_y
-
- bone rotation stiffness in Y axis, read-only.
-
- :type: float between 0 and 1
-
- .. attribute:: ik_stiffness_z
-
- bone rotation stiffness in Z axis, read-only.
-
- :type: float between 0 and 1
-
- .. attribute:: ik_stretch
-
- ratio of scale change that is allowed, 0=bone can't change size, read-only.
-
- :type: float
-
- .. attribute:: ik_rot_weight
-
- weight of rotation constraint when ik_rot_control is set, read-write.
-
- :type: float between 0 and 1
-
- .. attribute:: ik_lin_weight
-
- weight of size constraint when ik_lin_control is set, read-write.
-
- :type: float between 0 and 1
-
- .. attribute:: joint_rotation
-
- Control bone rotation in term of joint angle (for robotic applications), read-write.
-
- When writing to this attribute, you pass a [x, y, z] vector and an appropriate set of euler angles or quaternion is calculated according to the rotation_mode.
-
- When you read this attribute, the current pose matrix is converted into a [x, y, z] vector representing the joint angles.
-
- The value and the meaning of the x, y, z depends on the ik_dof_x/ik_dof_y/ik_dof_z attributes:
-
- * 1DoF joint X, Y or Z: the corresponding x, y, or z value is used an a joint angle in radiant
- * 2DoF joint X+Y or Z+Y: treated as 2 successive 1DoF joints: first X or Z, then Y. The x or z value is used as a joint angle in radiant along the X or Z axis, followed by a rotation along the new Y axis of y radiants.
- * 2DoF joint X+Z: treated as a 2DoF joint with rotation axis on the X/Z plane. The x and z values are used as the coordinates of the rotation vector in the X/Z plane.
- * 3DoF joint X+Y+Z: treated as a revolute joint. The [x, y, z] vector represents the equivalent rotation vector to bring the joint from the rest pose to the new pose.
-
- :type: vector [x, y, z]
-
- .. note::
-
- The bone must be part of an IK chain if you want to set the ik_dof_x/ik_dof_y/ik_dof_z attributes via the UI, but this will interfere with this attribute since the IK solver will overwrite the pose. You can stay in control of the armature if you create an IK constraint but do not finalize it (e.g. don't set a target) the IK solver will not run but the IK panel will show up on the UI for each bone in the chain.
-
- .. note::
-
- [0, 0, 0] always corresponds to the rest pose.
-
- .. note::
-
- You must request the armature pose to update and wait for the next graphic frame to see the effect of setting this attribute (see :data:`BL_ArmatureObject.update`).
-
- .. note::
-
- You can read the result of the calculation in rotation or euler_rotation attributes after setting this attribute.
-
-.. class:: BL_ArmatureBone(PyObjectPlus)
-
- Proxy to Blender bone structure. All fields are read-only and comply to RNA names.
- All space attribute correspond to the rest pose.
-
- .. attribute:: name
-
- bone name.
-
- :type: string
-
- .. attribute:: connected
-
- true when the bone head is struck to the parent's tail.
-
- :type: boolean
-
- .. attribute:: hinge
-
- true when bone doesn't inherit rotation or scale from parent bone.
-
- :type: boolean
-
- .. attribute:: inherit_scale
-
- true when bone inherits scaling from parent bone.
-
- :type: boolean
-
- .. attribute:: bbone_segments
-
- number of B-bone segments.
-
- :type: integer
-
- .. attribute:: roll
-
- bone rotation around head-tail axis.
-
- :type: float
-
- .. attribute:: head
-
- location of head end of the bone in parent bone space.
-
- :type: vector [x, y, z]
-
- .. attribute:: tail
-
- location of head end of the bone in parent bone space.
-
- :type: vector [x, y, z]
-
- .. attribute:: length
-
- bone length.
-
- :type: float
-
- .. attribute:: arm_head
-
- location of head end of the bone in armature space.
-
- :type: vector [x, y, z]
-
- .. attribute:: arm_tail
-
- location of tail end of the bone in armature space.
-
- :type: vector [x, y, z]
-
- .. attribute:: arm_mat
-
- matrix of the bone head in armature space.
-
- :type: matrix [4][4]
-
- .. note::
-
- This matrix has no scale part.
-
- .. attribute:: bone_mat
-
- rotation matrix of the bone in parent bone space.
-
- :type: matrix [3][3]
-
- .. attribute:: parent
-
- parent bone, or None for root bone.
-
- :type: :class:`BL_ArmatureBone`
-
- .. attribute:: children
-
- list of bone's children.
-
- :type: list of :class:`BL_ArmatureBone`
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
deleted file mode 100644
index 22655498a63..00000000000
--- a/doc/python_api/sphinx_doc_gen.py
+++ /dev/null
@@ -1,889 +0,0 @@
- # ***** BEGIN GPL LICENSE BLOCK *****
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- # Contributor(s): Campbell Barton
- #
- # #**** END GPL LICENSE BLOCK #****
-
-# <pep8 compliant>
-
-script_help_msg = '''
-Usage:
-
-For HTML generation
--------------------
-- Run this script from blenders root path once you have compiled blender
-
- ./blender.bin -b -P doc/python_api/sphinx_doc_gen.py
-
- This will generate python files in doc/python_api/sphinx-in/,
- assuming that ./blender.bin is or links to the blender executable
-
-- Generate html docs by running...
-
- sphinx-build doc/python_api/sphinx-in doc/python_api/sphinx-out
-
- assuming that you have sphinx 0.6.7 installed
-
-For PDF generation
-------------------
-- After you have built doc/python_api/sphinx-in (see above), run:
-
- sphinx-build -b latex doc/python_api/sphinx-in doc/python_api/sphinx-out
- cd doc/python_api/sphinx-out
- make
-'''
-
-# import rpdb2; rpdb2.start_embedded_debugger('test')
-
-import os
-import inspect
-import bpy
-import rna_info
-
-# lame, python wont give some access
-ClassMethodDescriptorType = type(dict.__dict__['fromkeys'])
-MethodDescriptorType = type(dict.get)
-GetSetDescriptorType = type(int.real)
-
-EXAMPLE_SET = set()
-EXAMPLE_SET_USED = set()
-
-_BPY_STRUCT_FAKE = "bpy_struct"
-_BPY_FULL_REBUILD = False
-
-
-def undocumented_message(module_name, type_name, identifier):
- if str(type_name).startswith('<module'):
- preloadtitle = '%s.%s' % (module_name, identifier)
- else:
- preloadtitle = '%s.%s.%s' % (module_name, type_name, identifier)
- message = "Undocumented (`contribute "\
- "<http://wiki.blender.org/index.php/Dev:2.5/Py/API/Documentation/Contribute"\
- "?action=edit&section=new&preload=Dev:2.5/Py/API/Documentation/Contribute/Howto-message"\
- "&preloadtitle=%s>`_)\n\n" % preloadtitle
- return message
-
-
-def range_str(val):
- '''
- Converts values to strings for the range directive.
- (unused function it seems)
- '''
- if val < -10000000:
- return '-inf'
- elif val > 10000000:
- return 'inf'
- elif type(val) == float:
- return '%g' % val
- else:
- return str(val)
-
-
-def write_example_ref(ident, fw, example_id, ext="py"):
- if example_id in EXAMPLE_SET:
- fw("%s.. literalinclude:: ../examples/%s.%s\n\n" % (ident, example_id, ext))
- EXAMPLE_SET_USED.add(example_id)
- else:
- if bpy.app.debug:
- print("\tskipping example:", example_id)
-
-
-def write_indented_lines(ident, fn, text, strip=True):
- '''
- Apply same indentation to all lines in a multilines text.
- '''
- if text is None:
- return
- for l in text.split("\n"):
- if strip:
- fn(ident + l.strip() + "\n")
- else:
- fn(ident + l + "\n")
-
-
-def pymethod2sphinx(ident, fw, identifier, py_func):
- '''
- class method to sphinx
- '''
- arg_str = inspect.formatargspec(*inspect.getargspec(py_func))
- if arg_str.startswith("(self, "):
- arg_str = "(" + arg_str[7:]
- func_type = "method"
- elif arg_str.startswith("(cls, "):
- arg_str = "(" + arg_str[6:]
- func_type = "classmethod"
- else:
- func_type = "staticmethod"
-
- fw(ident + ".. %s:: %s%s\n\n" % (func_type, identifier, arg_str))
- if py_func.__doc__:
- write_indented_lines(ident + " ", fw, py_func.__doc__)
- fw("\n")
-
-
-def pyfunc2sphinx(ident, fw, identifier, py_func, is_class=True):
- '''
- function or class method to sphinx
- '''
- arg_str = inspect.formatargspec(*inspect.getargspec(py_func))
-
- if not is_class:
- func_type = "function"
-
- # ther rest are class methods
- elif arg_str.startswith("(self, "):
- arg_str = "(" + arg_str[7:]
- func_type = "method"
- elif arg_str.startswith("(cls, "):
- arg_str = "(" + arg_str[6:]
- func_type = "classmethod"
- else:
- func_type = "staticmethod"
-
- fw(ident + ".. %s:: %s%s\n\n" % (func_type, identifier, arg_str))
- if py_func.__doc__:
- write_indented_lines(ident + " ", fw, py_func.__doc__.strip())
- fw("\n")
-
-
-def py_descr2sphinx(ident, fw, descr, module_name, type_name, identifier):
- if identifier.startswith("_"):
- return
-
- doc = descr.__doc__
- if not doc:
- doc = undocumented_message(module_name, type_name, identifier)
-
- if type(descr) == GetSetDescriptorType:
- fw(ident + ".. attribute:: %s\n\n" % identifier)
- write_indented_lines(ident + " ", fw, doc, False)
- elif type(descr) in (MethodDescriptorType, ClassMethodDescriptorType):
- write_indented_lines(ident, fw, doc, False)
- else:
- raise TypeError("type was not GetSetDescriptorType, MethodDescriptorType or ClassMethodDescriptorType")
-
- write_example_ref(ident, fw, module_name + "." + type_name + "." + identifier)
- fw("\n")
-
-
-def py_c_func2sphinx(ident, fw, module_name, type_name, identifier, py_func, is_class=True):
- '''
- c defined function to sphinx.
- '''
-
- # dump the docstring, assume its formatted correctly
- if py_func.__doc__:
- write_indented_lines(ident, fw, py_func.__doc__, False)
- fw("\n")
- else:
- fw(ident + ".. function:: %s()\n\n" % identifier)
- fw(ident + " " + undocumented_message(module_name, type_name, identifier))
-
-
-def pyprop2sphinx(ident, fw, identifier, py_prop):
- '''
- python property to sphinx
- '''
- # readonly properties use "data" directive, variables use "attribute" directive
- if py_prop.fset is None:
- fw(ident + ".. data:: %s\n\n" % identifier)
- else:
- fw(ident + ".. attribute:: %s\n\n" % identifier)
- write_indented_lines(ident + " ", fw, py_prop.__doc__)
- if py_prop.fset is None:
- fw(ident + " (readonly)\n\n")
-
-
-def pymodule2sphinx(BASEPATH, module_name, module, title):
- import types
- attribute_set = set()
- filepath = os.path.join(BASEPATH, module_name + ".rst")
-
- file = open(filepath, "w")
-
- fw = file.write
-
- fw(title + "\n")
- fw(("=" * len(title)) + "\n\n")
-
- fw(".. module:: %s\n\n" % module_name)
-
- if module.__doc__:
- # Note, may contain sphinx syntax, dont mangle!
- fw(module.__doc__.strip())
- fw("\n\n")
-
- write_example_ref("", fw, module_name)
-
- # write members of the module
- # only tested with PyStructs which are not exactly modules
- for key, descr in sorted(type(module).__dict__.items()):
- if key.startswith("__"):
- continue
- # naughty, we also add getset's into PyStructs, this is not typical py but also not incorrect.
- if type(descr) == types.GetSetDescriptorType: # 'bpy_app_type' name is only used for examples and messages
- py_descr2sphinx("", fw, descr, module_name, "bpy_app_type", key)
- attribute_set.add(key)
- for key, descr in sorted(type(module).__dict__.items()):
- if key.startswith("__"):
- continue
-
- if type(descr) == types.MemberDescriptorType:
- if descr.__doc__:
- fw(".. data:: %s\n\n" % key)
- write_indented_lines(" ", fw, descr.__doc__, False)
- attribute_set.add(key)
- fw("\n")
- del key, descr
-
- classes = []
-
- for attribute in sorted(dir(module)):
- if not attribute.startswith("_"):
-
- if attribute in attribute_set:
- continue
-
- if attribute.startswith("n_"): # annoying exception, needed for bpy.app
- continue
-
- value = getattr(module, attribute)
-
- value_type = type(value)
-
- if value_type == types.FunctionType:
- pyfunc2sphinx("", fw, attribute, value, is_class=False)
- elif value_type in (types.BuiltinMethodType, types.BuiltinFunctionType): # both the same at the moment but to be future proof
- # note: can't get args from these, so dump the string as is
- # this means any module used like this must have fully formatted docstrings.
- py_c_func2sphinx("", fw, module_name, module, attribute, value, is_class=False)
- elif value_type == type:
- classes.append((attribute, value))
- elif value_type in (bool, int, float, str, tuple):
- # constant, not much fun we can do here except to list it.
- # TODO, figure out some way to document these!
- fw(".. data:: %s\n\n" % attribute)
- write_indented_lines(" ", fw, "constant value %s" % repr(value), False)
- fw("\n")
- else:
- print("\tnot documenting %s.%s" % (module_name, attribute))
- continue
-
- attribute_set.add(attribute)
- # TODO, more types...
-
- # write collected classes now
- for (type_name, value) in classes:
- # May need to be its own function
- fw(".. class:: %s\n\n" % type_name)
- if value.__doc__:
- write_indented_lines(" ", fw, value.__doc__, False)
- fw("\n")
- write_example_ref(" ", fw, module_name + "." + type_name)
-
- descr_items = [(key, descr) for key, descr in sorted(value.__dict__.items()) if not key.startswith("__")]
-
- for key, descr in descr_items:
- if type(descr) == ClassMethodDescriptorType:
- py_descr2sphinx(" ", fw, descr, module_name, type_name, key)
-
- for key, descr in descr_items:
- if type(descr) == MethodDescriptorType:
- py_descr2sphinx(" ", fw, descr, module_name, type_name, key)
-
- for key, descr in descr_items:
- if type(descr) == GetSetDescriptorType:
- py_descr2sphinx(" ", fw, descr, module_name, type_name, key)
-
- fw("\n\n")
-
- file.close()
-
-
-def rna2sphinx(BASEPATH):
-
- structs, funcs, ops, props = rna_info.BuildRNAInfo()
-
- try:
- os.mkdir(BASEPATH)
- except:
- pass
-
- # conf.py - empty for now
- filepath = os.path.join(BASEPATH, "conf.py")
- file = open(filepath, "w")
- fw = file.write
-
- version_string = ".".join(str(v) for v in bpy.app.version)
- if bpy.app.build_revision != "Unknown":
- version_string = version_string + " r" + bpy.app.build_revision
-
- # for use with files
- version_string_fp = "_".join(str(v) for v in bpy.app.version)
-
- fw("project = 'Blender'\n")
- # fw("master_doc = 'index'\n")
- fw("copyright = u'Blender Foundation'\n")
- fw("version = '%s - UNSTABLE API'\n" % version_string)
- fw("release = '%s - UNSTABLE API'\n" % version_string)
- fw("html_theme = 'blender-org'\n")
- fw("html_theme_path = ['../']\n")
- fw("html_favicon = 'favicon.ico'\n")
- # not helpful since the source us generated, adds to upload size.
- fw("html_copy_source = False\n")
- fw("\n")
- # needed for latex, pdf gen
- fw("latex_documents = [ ('contents', 'contents.tex', 'Blender Index', 'Blender Foundation', 'manual'), ]\n")
- fw("latex_paper_size = 'a4paper'\n")
- file.close()
-
- # main page needed for sphinx (index.html)
- filepath = os.path.join(BASEPATH, "contents.rst")
- file = open(filepath, "w")
- fw = file.write
-
- fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
- fw(" Blender Documentation contents\n")
- fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
- fw("\n")
- fw("This document is an API reference for Blender %s. built %s.\n" % (version_string, bpy.app.build_date))
- fw("\n")
- fw("An introduction to Blender and Python can be found at <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro>\n")
- fw("\n")
- fw("`A PDF version of this document is also available <blender_python_reference_%s.pdf>`__\n" % version_string_fp)
- fw("\n")
- fw(".. warning:: The Python API in Blender is **UNSTABLE**, It should only be used for testing, any script written now may break in future releases.\n")
- fw(" \n")
- fw(" The following areas are subject to change.\n")
- fw(" * operator names and arguments\n")
- fw(" * render api\n")
- fw(" * function calls with the data api (any function calls with values accessed from bpy.data), including functions for importing and exporting meshes\n")
- fw(" * class registration (Operator, Panels, Menus, Headers)\n")
- fw(" * modules: bpy.props, blf)\n")
- fw(" * members in the bpy.context have to be reviewed\n")
- fw(" * python defined modal operators, especially drawing callbacks are highly experemental\n")
- fw(" \n")
- fw(" These parts of the API are relatively stable and are unlikely to change significantly\n")
- fw(" * data API, access to attributes of blender data such as mesh verts, material color, timeline frames and scene objects\n")
- fw(" * user interface functions for defining buttons, creation of menus, headers, panels\n")
- fw(" * modules: bgl and mathutils\n")
- fw(" * game engine modules\n")
- fw("\n")
-
- fw("===================\n")
- fw("Application Modules\n")
- fw("===================\n")
- fw("\n")
- fw(".. toctree::\n")
- fw(" :maxdepth: 1\n\n")
- fw(" bpy.data.rst\n\n") # note: not actually a module
- fw(" bpy.ops.rst\n\n")
- fw(" bpy.types.rst\n\n")
-
- # py modules
- fw(" bpy.utils.rst\n\n")
- fw(" bpy.path.rst\n\n")
- fw(" bpy.app.rst\n\n")
-
- # C modules
- fw(" bpy.props.rst\n\n")
-
- fw("==================\n")
- fw("Standalone Modules\n")
- fw("==================\n")
- fw("\n")
- fw(".. toctree::\n")
- fw(" :maxdepth: 1\n\n")
-
- fw(" mathutils.rst\n\n")
- fw(" mathutils.geometry.rst\n\n")
- # XXX TODO
- #fw(" bgl.rst\n\n")
- fw(" blf.rst\n\n")
- fw(" aud.rst\n\n")
-
- # game engine
- fw("===================\n")
- fw("Game Engine Modules\n")
- fw("===================\n")
- fw("\n")
- fw(".. toctree::\n")
- fw(" :maxdepth: 1\n\n")
- fw(" bge.types.rst\n\n")
- fw(" bge.logic.rst\n\n")
- fw(" bge.render.rst\n\n")
- fw(" bge.events.rst\n\n")
-
- file.close()
-
- # internal modules
- filepath = os.path.join(BASEPATH, "bpy.ops.rst")
- file = open(filepath, "w")
- fw = file.write
- fw("Operators (bpy.ops)\n")
- fw("===================\n\n")
- fw(".. toctree::\n")
- fw(" :glob:\n\n")
- fw(" bpy.ops.*\n\n")
- file.close()
-
- filepath = os.path.join(BASEPATH, "bpy.types.rst")
- file = open(filepath, "w")
- fw = file.write
- fw("Types (bpy.types)\n")
- fw("=================\n\n")
- fw(".. toctree::\n")
- fw(" :glob:\n\n")
- fw(" bpy.types.*\n\n")
- file.close()
-
- # not actually a module, only write this file so we
- # can reference in the TOC
- filepath = os.path.join(BASEPATH, "bpy.data.rst")
- file = open(filepath, "w")
- fw = file.write
- fw("Data Access (bpy.data)\n")
- fw("======================\n\n")
- fw(".. module:: bpy\n")
- fw("\n")
- fw("This module is used for all blender/python access.\n")
- fw("\n")
- fw(".. data:: data\n")
- fw("\n")
- fw(" Access to blenders internal data\n")
- fw("\n")
- fw(" :type: :class:`bpy.types.BlendData`\n")
- fw("\n")
- fw(".. literalinclude:: ../examples/bpy.data.py\n")
- file.close()
-
- EXAMPLE_SET_USED.add("bpy.data")
-
- # python modules
- from bpy import utils as module
- pymodule2sphinx(BASEPATH, "bpy.utils", module, "Utilities (bpy.utils)")
-
- from bpy import path as module
- pymodule2sphinx(BASEPATH, "bpy.path", module, "Path Utilities (bpy.path)")
-
- # C modules
- from bpy import app as module
- pymodule2sphinx(BASEPATH, "bpy.app", module, "Application Data (bpy.app)")
-
- from bpy import props as module
- pymodule2sphinx(BASEPATH, "bpy.props", module, "Property Definitions (bpy.props)")
-
- import mathutils as module
- pymodule2sphinx(BASEPATH, "mathutils", module, "Math Types & Utilities (mathutils)")
- del module
-
- import mathutils.geometry as module
- pymodule2sphinx(BASEPATH, "mathutils.geometry", module, "Geometry Utilities (mathutils.geometry)")
- del module
-
- import blf as module
- pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing (blf)")
- del module
-
- # XXX TODO
- #import bgl as module
- #pymodule2sphinx(BASEPATH, "bgl", module, "Blender OpenGl wrapper (bgl)")
- #del module
-
- import aud as module
- pymodule2sphinx(BASEPATH, "aud", module, "Audio System (aud)")
- del module
-
- ## game engine
- import shutil
- # copy2 keeps time/date stamps
- shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.types.rst"), BASEPATH)
- shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.logic.rst"), BASEPATH)
- shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.render.rst"), BASEPATH)
- shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.events.rst"), BASEPATH)
-
- if 0:
- filepath = os.path.join(BASEPATH, "bpy.rst")
- file = open(filepath, "w")
- fw = file.write
-
- fw("\n")
-
- title = ":mod:`bpy` --- Blender Python Module"
- fw("%s\n%s\n\n" % (title, "=" * len(title)))
- fw(".. module:: bpy.types\n\n")
- file.close()
-
- def write_param(ident, fw, prop, is_return=False):
- if is_return:
- id_name = "return"
- id_type = "rtype"
- kwargs = {"as_ret": True, "class_fmt": ":class:`%s`"}
- identifier = ""
- else:
- id_name = "arg"
- id_type = "type"
- kwargs = {"as_arg": True, "class_fmt": ":class:`%s`"}
- identifier = " %s" % prop.identifier
-
- type_descr = prop.get_type_description(**kwargs)
- if prop.name or prop.description:
- fw(ident + ":%s%s: %s\n" % (id_name, identifier, ", ".join(val for val in (prop.name, prop.description) if val)))
- fw(ident + ":%s%s: %s\n" % (id_type, identifier, type_descr))
-
- def write_struct(struct):
- #if not struct.identifier.startswith("Sc") and not struct.identifier.startswith("I"):
- # return
-
- #if not struct.identifier == "Object":
- # return
-
- filepath = os.path.join(BASEPATH, "bpy.types.%s.rst" % struct.identifier)
- file = open(filepath, "w")
- fw = file.write
-
- base_id = getattr(struct.base, "identifier", "")
-
- if _BPY_STRUCT_FAKE:
- if not base_id:
- base_id = _BPY_STRUCT_FAKE
-
- if base_id:
- title = "%s(%s)" % (struct.identifier, base_id)
- else:
- title = struct.identifier
-
- fw("%s\n%s\n\n" % (title, "=" * len(title)))
-
- fw(".. module:: bpy.types\n\n")
-
- base_ids = [base.identifier for base in struct.get_bases()]
-
- if _BPY_STRUCT_FAKE:
- base_ids.append(_BPY_STRUCT_FAKE)
-
- base_ids.reverse()
-
- if base_ids:
- if len(base_ids) > 1:
- fw("base classes --- ")
- else:
- fw("base class --- ")
-
- fw(", ".join((":class:`%s`" % base_id) for base_id in base_ids))
- fw("\n\n")
-
- subclass_ids = [s.identifier for s in structs.values() if s.base is struct if not rna_info.rna_id_ignore(s.identifier)]
- if subclass_ids:
- fw("subclasses --- \n" + ", ".join((":class:`%s`" % s) for s in subclass_ids) + "\n\n")
-
- base_id = getattr(struct.base, "identifier", "")
-
- if _BPY_STRUCT_FAKE:
- if not base_id:
- base_id = _BPY_STRUCT_FAKE
-
- if base_id:
- fw(".. class:: %s(%s)\n\n" % (struct.identifier, base_id))
- else:
- fw(".. class:: %s\n\n" % struct.identifier)
-
- fw(" %s\n\n" % struct.description)
-
- # properties sorted in alphabetical order
- sorted_struct_properties = struct.properties[:]
- sorted_struct_properties.sort(key=lambda prop: prop.identifier)
-
- for prop in sorted_struct_properties:
- type_descr = prop.get_type_description(class_fmt=":class:`%s`")
- # readonly properties use "data" directive, variables properties use "attribute" directive
- if 'readonly' in type_descr:
- fw(" .. data:: %s\n\n" % prop.identifier)
- else:
- fw(" .. attribute:: %s\n\n" % prop.identifier)
- if prop.description:
- fw(" %s\n\n" % prop.description)
- fw(" :type: %s\n\n" % type_descr)
-
- # python attributes
- py_properties = struct.get_py_properties()
- py_prop = None
- for identifier, py_prop in py_properties:
- pyprop2sphinx(" ", fw, identifier, py_prop)
- del py_properties, py_prop
-
- for func in struct.functions:
- args_str = ", ".join(prop.get_arg_default(force=False) for prop in func.args)
-
- fw(" .. %s:: %s(%s)\n\n" % ("classmethod" if func.is_classmethod else "method", func.identifier, args_str))
- fw(" %s\n\n" % func.description)
-
- for prop in func.args:
- write_param(" ", fw, prop)
-
- if len(func.return_values) == 1:
- write_param(" ", fw, func.return_values[0], is_return=True)
- elif func.return_values: # multiple return values
- fw(" :return (%s):\n" % ", ".join(prop.identifier for prop in func.return_values))
- for prop in func.return_values:
- type_descr = prop.get_type_description(as_ret=True, class_fmt=":class:`%s`")
- descr = prop.description
- if not descr:
- descr = prop.name
- fw(" `%s`, %s, %s\n\n" % (prop.identifier, descr, type_descr))
-
- fw("\n")
-
- # python methods
- py_funcs = struct.get_py_functions()
- py_func = None
-
- for identifier, py_func in py_funcs:
- pyfunc2sphinx(" ", fw, identifier, py_func, is_class=True)
- del py_funcs, py_func
-
- lines = []
-
- if struct.base or _BPY_STRUCT_FAKE:
- bases = list(reversed(struct.get_bases()))
-
- # props
- lines[:] = []
-
- if _BPY_STRUCT_FAKE:
- descr_items = [(key, descr) for key, descr in sorted(bpy.types.Struct.__bases__[0].__dict__.items()) if not key.startswith("__")]
-
- if _BPY_STRUCT_FAKE:
- for key, descr in descr_items:
- if type(descr) == GetSetDescriptorType:
- lines.append(" * :class:`%s.%s`\n" % (_BPY_STRUCT_FAKE, key))
-
- for base in bases:
- for prop in base.properties:
- lines.append(" * :class:`%s.%s`\n" % (base.identifier, prop.identifier))
-
- for identifier, py_prop in base.get_py_properties():
- lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
-
- for identifier, py_prop in base.get_py_properties():
- lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
-
- if lines:
- fw(".. rubric:: Inherited Properties\n\n")
-
- fw(".. hlist::\n")
- fw(" :columns: 2\n\n")
-
- for line in lines:
- fw(line)
- fw("\n")
-
- # funcs
- lines[:] = []
-
- if _BPY_STRUCT_FAKE:
- for key, descr in descr_items:
- if type(descr) == MethodDescriptorType:
- lines.append(" * :class:`%s.%s`\n" % (_BPY_STRUCT_FAKE, key))
-
- for base in bases:
- for func in base.functions:
- lines.append(" * :class:`%s.%s`\n" % (base.identifier, func.identifier))
- for identifier, py_func in base.get_py_functions():
- lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
-
- if lines:
- fw(".. rubric:: Inherited Functions\n\n")
-
- fw(".. hlist::\n")
- fw(" :columns: 2\n\n")
-
- for line in lines:
- fw(line)
- fw("\n")
-
- lines[:] = []
-
- if struct.references:
- # use this otherwise it gets in the index for a normal heading.
- fw(".. rubric:: References\n\n")
-
- fw(".. hlist::\n")
- fw(" :columns: 2\n\n")
-
- for ref in struct.references:
- ref_split = ref.split(".")
- if len(ref_split) > 2:
- ref = ref_split[-2] + "." + ref_split[-1]
- fw(" * :class:`%s`\n" % ref)
- fw("\n")
-
- for struct in structs.values():
- # TODO, rna_info should filter these out!
- if "_OT_" in struct.identifier:
- continue
- write_struct(struct)
-
- # special case, bpy_struct
- if _BPY_STRUCT_FAKE:
- filepath = os.path.join(BASEPATH, "bpy.types.%s.rst" % _BPY_STRUCT_FAKE)
- file = open(filepath, "w")
- fw = file.write
-
- fw("%s\n" % _BPY_STRUCT_FAKE)
- fw("=" * len(_BPY_STRUCT_FAKE) + "\n")
- fw("\n")
- fw(".. module:: bpy.types\n")
- fw("\n")
-
- subclass_ids = [s.identifier for s in structs.values() if s.base is None if not rna_info.rna_id_ignore(s.identifier)]
- if subclass_ids:
- fw("subclasses --- \n" + ", ".join((":class:`%s`" % s) for s in sorted(subclass_ids)) + "\n\n")
-
- fw(".. class:: %s\n\n" % _BPY_STRUCT_FAKE)
- fw(" built-in base class for all classes in bpy.types.\n\n")
- fw(" .. note::\n\n")
- fw(" Note that bpy.types.%s is not actually available from within blender, it only exists for the purpose of documentation.\n\n" % _BPY_STRUCT_FAKE)
-
- descr_items = [(key, descr) for key, descr in sorted(bpy.types.Struct.__bases__[0].__dict__.items()) if not key.startswith("__")]
-
- for key, descr in descr_items:
- if type(descr) == MethodDescriptorType: # GetSetDescriptorType, GetSetDescriptorType's are not documented yet
- py_descr2sphinx(" ", fw, descr, "bpy.types", _BPY_STRUCT_FAKE, key)
-
- for key, descr in descr_items:
- if type(descr) == GetSetDescriptorType:
- py_descr2sphinx(" ", fw, descr, "bpy.types", _BPY_STRUCT_FAKE, key)
-
- # operators
- def write_ops():
- API_BASEURL = "https://svn.blender.org/svnroot/bf-blender/trunk/blender/release/scripts"
- fw = None
- last_mod = ''
-
- for op_key in sorted(ops.keys()):
- op = ops[op_key]
-
- if last_mod != op.module_name:
- filepath = os.path.join(BASEPATH, "bpy.ops.%s.rst" % op.module_name)
- file = open(filepath, "w")
- fw = file.write
-
- title = "%s Operators" % (op.module_name[0].upper() + op.module_name[1:])
- fw("%s\n%s\n\n" % (title, "=" * len(title)))
-
- fw(".. module:: bpy.ops.%s\n\n" % op.module_name)
- last_mod = op.module_name
-
- args_str = ", ".join(prop.get_arg_default(force=True) for prop in op.args)
- fw(".. function:: %s(%s)\n\n" % (op.func_name, args_str))
-
- # if the description isn't valid, we output the standard warning
- # with a link to the wiki so that people can help
- if not op.description or op.description == "(undocumented operator)":
- operator_description = undocumented_message('bpy.ops', op.module_name, op.func_name)
- else:
- operator_description = op.description
-
- fw(" %s\n\n" % operator_description)
- for prop in op.args:
- write_param(" ", fw, prop)
- if op.args:
- fw("\n")
-
- location = op.get_location()
- if location != (None, None):
- fw(" :file: `%s <%s/%s>`_:%d\n\n" % (location[0], API_BASEURL, location[0], location[1]))
-
- write_ops()
-
- file.close()
-
-
-def main():
- import bpy
- if 'bpy' not in dir():
- print("\nError, this script must run from inside blender2.5")
- print(script_help_msg)
- else:
- import shutil
-
- script_dir = os.path.dirname(__file__)
- path_in = os.path.join(script_dir, "sphinx-in")
- path_out = os.path.join(script_dir, "sphinx-out")
- path_examples = os.path.join(script_dir, "examples")
- # only for partial updates
- path_in_tmp = path_in + "-tmp"
-
- if not os.path.exists(path_in):
- os.mkdir(path_in)
-
- for f in os.listdir(path_examples):
- if f.endswith(".py"):
- EXAMPLE_SET.add(os.path.splitext(f)[0])
-
- # only for full updates
- if _BPY_FULL_REBUILD:
- shutil.rmtree(path_in, True)
- shutil.rmtree(path_out, True)
- else:
- # write here, then move
- shutil.rmtree(path_in_tmp, True)
-
- rna2sphinx(path_in_tmp)
-
- if not _BPY_FULL_REBUILD:
- import filecmp
-
- # now move changed files from 'path_in_tmp' --> 'path_in'
- file_list_path_in = set(os.listdir(path_in))
- file_list_path_in_tmp = set(os.listdir(path_in_tmp))
-
- # remove deprecated files that have been removed.
- for f in sorted(file_list_path_in):
- if f not in file_list_path_in_tmp:
- print("\tdeprecated: %s" % f)
- os.remove(os.path.join(path_in, f))
-
- # freshen with new files.
- for f in sorted(file_list_path_in_tmp):
- f_from = os.path.join(path_in_tmp, f)
- f_to = os.path.join(path_in, f)
-
- do_copy = True
- if f in file_list_path_in:
- if filecmp.cmp(f_from, f_to):
- do_copy = False
-
- if do_copy:
- print("\tupdating: %s" % f)
- shutil.copy(f_from, f_to)
- '''else:
- print("\tkeeping: %s" % f) # eh, not that useful'''
-
- EXAMPLE_SET_UNUSED = EXAMPLE_SET - EXAMPLE_SET_USED
- if EXAMPLE_SET_UNUSED:
- print("\nUnused examples found in '%s'..." % path_examples)
- for f in EXAMPLE_SET_UNUSED:
- print(" %s.py" % f)
- print(" %d total\n" % len(EXAMPLE_SET_UNUSED))
-
- import sys
- sys.exit()
-
-if __name__ == '__main__':
- main()
diff --git a/doc/python_api/sphinx_doc_gen.sh b/doc/python_api/sphinx_doc_gen.sh
deleted file mode 100755
index c027db83831..00000000000
--- a/doc/python_api/sphinx_doc_gen.sh
+++ /dev/null
@@ -1,43 +0,0 @@
-#!/bin/sh
-# run from the blender source dir
-# bash source/blender/python/doc/sphinx_doc_gen.sh
-# ssh upload means you need an account on the server
-
-BLENDER="./blender.bin"
-SSH_USER="ideasman42"
-SSH_HOST=$SSH_USER"@emo.blender.org"
-SSH_UPLOAD="/data/www/vhosts/www.blender.org/documentation" # blender_python_api_VERSION, added after
-
-# 'Blender 2.53 (sub 1) Build' --> '2_53_1' as a shell script.
-# "_".join(str(v) for v in bpy.app.version)
-# custom blender vars
-blender_srcdir=$(dirname $0)/../../
-blender_version=$(grep BLENDER_VERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
-blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | tr -dc 0-9)
-BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)_$blender_subversion
-
-SSH_UPLOAD_FULL=$SSH_UPLOAD/"blender_python_api_"$BLENDER_VERSION
-
-SPHINXBASE=doc/python_api/
-
-# dont delete existing docs, now partial updates are used for quick builds.
-$BLENDER --background --factory-startup --python $SPHINXBASE/sphinx_doc_gen.py
-
-# html
-sphinx-build $SPHINXBASE/sphinx-in $SPHINXBASE/sphinx-out
-cp $SPHINXBASE/sphinx-out/contents.html $SPHINXBASE/sphinx-out/index.html
-ssh $SSH_USER@emo.blender.org 'rm -rf '$SSH_UPLOAD_FULL'/*'
-rsync --progress -avze "ssh -p 22" $SPHINXBASE/sphinx-out/* $SSH_HOST:$SSH_UPLOAD_FULL/
-
-# symlink the dir to a static URL
-ssh $SSH_USER@emo.blender.org 'rm '$SSH_UPLOAD'/250PythonDoc && ln -s '$SSH_UPLOAD_FULL' '$SSH_UPLOAD'/250PythonDoc'
-
-# pdf
-sphinx-build -b latex $SPHINXBASE/sphinx-in $SPHINXBASE/sphinx-out
-cd $SPHINXBASE/sphinx-out
-make
-cd -
-
-# rename so local PDF has matching name.
-mv $SPHINXBASE/sphinx-out/contents.pdf $SPHINXBASE/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf
-rsync --progress -avze "ssh -p 22" $SPHINXBASE/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf $SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.pdf
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index cdbfa3e0dff..6ce49942795 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -36,6 +36,8 @@ if(CMAKE_SYSTEM_NAME MATCHES "Linux")
endif()
add_subdirectory(glew)
+add_subdirectory(recastnavigation)
+
if(WITH_IMAGE_OPENJPEG)
add_subdirectory(libopenjpeg)
diff --git a/extern/SConscript b/extern/SConscript
index 22c7dc23dce..0d4d562336f 100644
--- a/extern/SConscript
+++ b/extern/SConscript
@@ -3,6 +3,7 @@
Import('env')
SConscript(['glew/SConscript'])
+SConscript(['recastnavigation/SConscript'])
if env['WITH_BF_BULLET']:
SConscript(['bullet2/src/SConscript'])
diff --git a/extern/libredcode/CMakeLists.txt b/extern/libredcode/CMakeLists.txt
index 20ad6ae9f7d..4574ff1fbfb 100644
--- a/extern/libredcode/CMakeLists.txt
+++ b/extern/libredcode/CMakeLists.txt
@@ -1,4 +1,4 @@
-# $Id$
+# $Id: CMakeLists.txt 33864 2010-12-22 23:09:30Z campbellbarton $
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
diff --git a/extern/recastnavigation/CMakeLists.txt b/extern/recastnavigation/CMakeLists.txt
new file mode 100644
index 00000000000..d03022a2ccf
--- /dev/null
+++ b/extern/recastnavigation/CMakeLists.txt
@@ -0,0 +1,63 @@
+# $Id$
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Daniel Genrich
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ Recast/Include
+ Detour/Include
+)
+
+set(SRC
+ Detour/Source/DetourCommon.cpp
+ Detour/Source/DetourNode.cpp
+ Detour/Source/DetourStatNavMesh.cpp
+ Detour/Source/DetourStatNavMeshBuilder.cpp
+ Detour/Source/DetourTileNavMesh.cpp
+ Detour/Source/DetourTileNavMeshBuilder.cpp
+
+ Detour/Include/DetourCommon.h
+ Detour/Include/DetourNode.h
+ Detour/Include/DetourStatNavMesh.h
+ Detour/Include/DetourStatNavMeshBuilder.h
+ Detour/Include/DetourTileNavMesh.h
+ Detour/Include/DetourTileNavMeshBuilder.h
+
+ Recast/Source/Recast.cpp
+ Recast/Source/RecastContour.cpp
+ Recast/Source/RecastFilter.cpp
+ Recast/Source/RecastLog.cpp
+ Recast/Source/RecastMesh.cpp
+ Recast/Source/RecastMeshDetail.cpp
+ Recast/Source/RecastRasterization.cpp
+ Recast/Source/RecastRegion.cpp
+ Recast/Source/RecastTimer.cpp
+
+ Recast/Include/Recast.h
+ Recast/Include/RecastLog.h
+ Recast/Include/RecastTimer.h
+)
+
+blender_add_lib(extern_recastnavigation "${SRC}" "${INC}")
+
diff --git a/extern/recastnavigation/Detour/Include/DetourCommon.h b/extern/recastnavigation/Detour/Include/DetourCommon.h
new file mode 100644
index 00000000000..d824efc06e4
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourCommon.h
@@ -0,0 +1,167 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURCOMMON_H
+#define DETOURCOMMON_H
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+template<class T> inline void swap(T& a, T& b) { T t = a; a = b; b = t; }
+template<class T> inline T min(T a, T b) { return a < b ? a : b; }
+template<class T> inline T max(T a, T b) { return a > b ? a : b; }
+template<class T> inline T abs(T a) { return a < 0 ? -a : a; }
+template<class T> inline T sqr(T a) { return a*a; }
+template<class T> inline T clamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+
+inline void vcross(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+inline float vdot(const float* v1, const float* v2)
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+inline void vmad(float* dest, const float* v1, const float* v2, const float s)
+{
+ dest[0] = v1[0]+v2[0]*s;
+ dest[1] = v1[1]+v2[1]*s;
+ dest[2] = v1[2]+v2[2]*s;
+}
+
+inline void vadd(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]+v2[0];
+ dest[1] = v1[1]+v2[1];
+ dest[2] = v1[2]+v2[2];
+}
+
+inline void vsub(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]-v2[0];
+ dest[1] = v1[1]-v2[1];
+ dest[2] = v1[2]-v2[2];
+}
+
+inline void vmin(float* mn, const float* v)
+{
+ mn[0] = min(mn[0], v[0]);
+ mn[1] = min(mn[1], v[1]);
+ mn[2] = min(mn[2], v[2]);
+}
+
+inline void vmax(float* mx, const float* v)
+{
+ mx[0] = max(mx[0], v[0]);
+ mx[1] = max(mx[1], v[1]);
+ mx[2] = max(mx[2], v[2]);
+}
+
+inline void vcopy(float* dest, const float* a)
+{
+ dest[0] = a[0];
+ dest[1] = a[1];
+ dest[2] = a[2];
+}
+
+inline float vdist(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return sqrtf(dx*dx + dy*dy + dz*dz);
+}
+
+inline float vdistSqr(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return dx*dx + dy*dy + dz*dz;
+}
+
+inline void vnormalize(float* v)
+{
+ float d = 1.0f / sqrtf(sqr(v[0]) + sqr(v[1]) + sqr(v[2]));
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+inline bool vequal(const float* p0, const float* p1)
+{
+ static const float thr = sqr(1.0f/16384.0f);
+ const float d = vdistSqr(p0, p1);
+ return d < thr;
+}
+
+inline int nextPow2(int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+
+inline float vdot2D(const float* u, const float* v)
+{
+ return u[0]*v[0] + u[2]*v[2];
+}
+
+inline float vperp2D(const float* u, const float* v)
+{
+ return u[2]*v[0] - u[0]*v[2];
+}
+
+inline float triArea2D(const float* a, const float* b, const float* c)
+{
+ return ((b[0]*a[2] - a[0]*b[2]) + (c[0]*b[2] - b[0]*c[2]) + (a[0]*c[2] - c[0]*a[2])) * 0.5f;
+}
+
+inline bool checkOverlapBox(const unsigned short amin[3], const unsigned short amax[3],
+ const unsigned short bmin[3], const unsigned short bmax[3])
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+void closestPtPointTriangle(float* closest, const float* p,
+ const float* a, const float* b, const float* c);
+
+bool closestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h);
+
+bool intersectSegmentPoly2D(const float* p0, const float* p1,
+ const float* verts, int nverts,
+ float& tmin, float& tmax,
+ int& segMin, int& segMax);
+
+float distancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t);
+
+void calcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts);
+
+#endif // DETOURCOMMON_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourNode.h b/extern/recastnavigation/Detour/Include/DetourNode.h
new file mode 100644
index 00000000000..316d5bf4cf6
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourNode.h
@@ -0,0 +1,149 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURNODE_H
+#define DETOURNODE_H
+
+enum dtNodeFlags
+{
+ DT_NODE_OPEN = 0x01,
+ DT_NODE_CLOSED = 0x02,
+};
+
+struct dtNode
+{
+ float cost;
+ float total;
+ unsigned int id;
+ unsigned int pidx : 30;
+ unsigned int flags : 2;
+};
+
+class dtNodePool
+{
+public:
+ dtNodePool(int maxNodes, int hashSize);
+ ~dtNodePool();
+ inline void operator=(const dtNodePool&) {}
+ void clear();
+ dtNode* getNode(unsigned int id);
+ const dtNode* findNode(unsigned int id) const;
+
+ inline unsigned int getNodeIdx(const dtNode* node) const
+ {
+ if (!node) return 0;
+ return (unsigned int)(node - m_nodes)+1;
+ }
+
+ inline dtNode* getNodeAtIdx(unsigned int idx)
+ {
+ if (!idx) return 0;
+ return &m_nodes[idx-1];
+ }
+
+ inline int getMemUsed() const
+ {
+ return sizeof(*this) +
+ sizeof(dtNode)*m_maxNodes +
+ sizeof(unsigned short)*m_maxNodes +
+ sizeof(unsigned short)*m_hashSize;
+ }
+
+private:
+ inline unsigned int hashint(unsigned int a) const
+ {
+ a += ~(a<<15);
+ a ^= (a>>10);
+ a += (a<<3);
+ a ^= (a>>6);
+ a += ~(a<<11);
+ a ^= (a>>16);
+ return a;
+ }
+
+ dtNode* m_nodes;
+ unsigned short* m_first;
+ unsigned short* m_next;
+ const int m_maxNodes;
+ const int m_hashSize;
+ int m_nodeCount;
+};
+
+class dtNodeQueue
+{
+public:
+ dtNodeQueue(int n);
+ ~dtNodeQueue();
+ inline void operator=(dtNodeQueue&) {}
+
+ inline void clear()
+ {
+ m_size = 0;
+ }
+
+ inline dtNode* top()
+ {
+ return m_heap[0];
+ }
+
+ inline dtNode* pop()
+ {
+ dtNode* result = m_heap[0];
+ m_size--;
+ trickleDown(0, m_heap[m_size]);
+ return result;
+ }
+
+ inline void push(dtNode* node)
+ {
+ m_size++;
+ bubbleUp(m_size-1, node);
+ }
+
+ inline void modify(dtNode* node)
+ {
+ for (int i = 0; i < m_size; ++i)
+ {
+ if (m_heap[i] == node)
+ {
+ bubbleUp(i, node);
+ return;
+ }
+ }
+ }
+
+ inline bool empty() const { return m_size == 0; }
+
+ inline int getMemUsed() const
+ {
+ return sizeof(*this) +
+ sizeof(dtNode*)*(m_capacity+1);
+ }
+
+
+private:
+ void bubbleUp(int i, dtNode* node);
+ void trickleDown(int i, dtNode* node);
+
+ dtNode** m_heap;
+ const int m_capacity;
+ int m_size;
+};
+
+
+#endif // DETOURNODE_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h b/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h
new file mode 100644
index 00000000000..71ee4cb0b51
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h
@@ -0,0 +1,234 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURSTATNAVMESH_H
+#define DETOURSTATNAVMESH_H
+
+// Reference to navigation polygon.
+typedef unsigned short dtStatPolyRef;
+
+// Maximum number of vertices per navigation polygon.
+static const int DT_STAT_VERTS_PER_POLYGON = 6;
+
+// Structure holding the navigation polygon data.
+struct dtStatPoly
+{
+ unsigned short v[DT_STAT_VERTS_PER_POLYGON]; // Indices to vertices of the poly.
+ dtStatPolyRef n[DT_STAT_VERTS_PER_POLYGON]; // Refs to neighbours of the poly.
+ unsigned char nv; // Number of vertices.
+ unsigned char flags; // Flags (not used).
+};
+
+struct dtStatPolyDetail
+{
+ unsigned short vbase; // Offset to detail vertex array.
+ unsigned short nverts; // Number of vertices in the detail mesh.
+ unsigned short tbase; // Offset to detail triangle array.
+ unsigned short ntris; // Number of triangles.
+};
+
+const int DT_STAT_NAVMESH_MAGIC = 'NAVM';
+const int DT_STAT_NAVMESH_VERSION = 3;
+
+struct dtStatBVNode
+{
+ unsigned short bmin[3], bmax[3];
+ int i;
+};
+
+struct dtStatNavMeshHeader
+{
+ int magic;
+ int version;
+ int npolys;
+ int nverts;
+ int nnodes;
+ int ndmeshes;
+ int ndverts;
+ int ndtris;
+ float cs;
+ float bmin[3], bmax[3];
+ dtStatPoly* polys;
+ float* verts;
+ dtStatBVNode* bvtree;
+ dtStatPolyDetail* dmeshes;
+ float* dverts;
+ unsigned char* dtris;
+};
+
+class dtStatNavMesh
+{
+public:
+
+ dtStatNavMesh();
+ ~dtStatNavMesh();
+
+ // Initializes the navmesh with data.
+ // Params:
+ // data - (in) Pointer to navmesh data.
+ // dataSize - (in) size of the navmesh data.
+ // ownsData - (in) Flag indicating if the navmesh should own and delete the data.
+ bool init(unsigned char* data, int dataSize, bool ownsData);
+
+ // Finds the nearest navigation polygon around the center location.
+ // Params:
+ // center - (in) The center of the search box.
+ // extents - (in) The extents of the search box.
+ // Returns: Reference identifier for the polygon, or 0 if no polygons found.
+ dtStatPolyRef findNearestPoly(const float* center, const float* extents);
+
+ // Returns polygons which touch the query box.
+ // Params:
+ // center - (in) the center of the search box.
+ // extents - (in) the extents of the search box.
+ // polys - (out) array holding the search result.
+ // maxPolys - (in) The max number of polygons the polys array can hold.
+ // Returns: Number of polygons in search result array.
+ int queryPolygons(const float* center, const float* extents,
+ dtStatPolyRef* polys, const int maxPolys);
+
+ // Finds path from start polygon to end polygon.
+ // If target polygon canno be reached through the navigation graph,
+ // the last node on the array is nearest node to the end polygon.
+ // Params:
+ // startRef - (in) ref to path start polygon.
+ // endRef - (in) ref to path end polygon.
+ // path - (out) array holding the search result.
+ // maxPathSize - (in) The max number of polygons the path array can hold.
+ // Returns: Number of polygons in search result array.
+ int findPath(dtStatPolyRef startRef, dtStatPolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtStatPolyRef* path, const int maxPathSize);
+
+ // Finds a straight path from start to end locations within the corridor
+ // described by the path polygons.
+ // Start and end locations will be clamped on the corridor.
+ // Params:
+ // startPos - (in) Path start location.
+ // endPos - (in) Path end location.
+ // path - (in) Array of connected polygons describing the corridor.
+ // pathSize - (in) Number of polygons in path array.
+ // straightPath - (out) Points describing the straight path.
+ // maxStraightPathSize - (in) The max number of points the straight path array can hold.
+ // Returns: Number of points in the path.
+ int findStraightPath(const float* startPos, const float* endPos,
+ const dtStatPolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize);
+
+ // Finds intersection againts walls starting from start pos.
+ // Params:
+ // startRef - (in) ref to the polygon where the start lies.
+ // startPos - (in) start position of the query.
+ // endPos - (in) end position of the query.
+ // t - (out) hit parameter along the segment, 0 if no hit.
+ // endRef - (out) ref to the last polygon which was processed.
+ // Returns: Number of polygons in path or 0 if failed.
+ int raycast(dtStatPolyRef startRef, const float* startPos, const float* endPos,
+ float& t, dtStatPolyRef* path, const int pathSize);
+
+ // Returns distance to nearest wall from the specified location.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle.
+ // maxRadius - (in) max search radius.
+ // hitPos - (out) location of the nearest hit.
+ // hitNormal - (out) normal of the nearest hit.
+ // Returns: Distance to nearest wall from the test location.
+ float findDistanceToWall(dtStatPolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal);
+
+ // Finds polygons found along the navigation graph which touch the specified circle.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle
+ // radius - (in) radius of the query circle
+ // resultRef - (out, opt) refs to the polygons touched by the circle.
+ // resultParent - (out, opt) parent of each result polygon.
+ // resultCost - (out, opt) search cost at each result polygon.
+ // maxResult - (int) maximum capacity of search results.
+ // Returns: Number of results.
+ int findPolysAround(dtStatPolyRef centerRef, const float* centerPos, float radius,
+ dtStatPolyRef* resultRef, dtStatPolyRef* resultParent, float* resultCost,
+ const int maxResult);
+
+ // Returns closest point on navigation polygon.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point to check.
+ // closest - (out) closest point.
+ // Returns: true if closest point found.
+ bool closestPointToPoly(dtStatPolyRef ref, const float* pos, float* closest) const;
+
+ // Returns height of the polygon at specified location.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point where to locate the height.
+ // height - (out) height at the location.
+ // Returns: true if oer polygon.
+ bool getPolyHeight(dtStatPolyRef ref, const float* pos, float* height) const;
+
+ // Returns pointer to a polygon based on ref.
+ const dtStatPoly* getPolyByRef(dtStatPolyRef ref) const;
+ // Returns polygon index based on ref, or -1 if failed.
+ int getPolyIndexByRef(dtStatPolyRef ref) const;
+ // Returns number of navigation polygons.
+ inline int getPolyCount() const { return m_header ? m_header->npolys : 0; }
+ // Rerturns pointer to specified navigation polygon.
+ inline const dtStatPoly* getPoly(int i) const { return &m_header->polys[i]; }
+ // Returns number of vertices.
+ inline int getVertexCount() const { return m_header ? m_header->nverts : 0; }
+ // Returns pointer to specified vertex.
+ inline const float* getVertex(int i) const { return &m_header->verts[i*3]; }
+ // Returns number of navigation polygons details.
+ inline int getPolyDetailCount() const { return m_header ? m_header->ndmeshes : 0; }
+ // Rerturns pointer to specified navigation polygon detail.
+ const dtStatPolyDetail* getPolyDetail(int i) const { return &m_header->dmeshes[i]; }
+ // Returns pointer to specified vertex.
+ inline const float* getDetailVertex(int i) const { return &m_header->dverts[i*3]; }
+ // Returns pointer to specified vertex.
+ inline const unsigned char* getDetailTri(int i) const { return &m_header->dtris[i*4]; }
+
+ bool isInClosedList(dtStatPolyRef ref) const;
+
+ int getMemUsed() const;
+
+ inline unsigned char* getData() const { return m_data; }
+ inline int getDataSize() const { return m_dataSize; }
+ inline const dtStatNavMeshHeader* getHeader() const { return m_header; }
+ inline const dtStatBVNode* getBvTreeNodes() const { return m_header ? m_header->bvtree : 0; }
+ inline int getBvTreeNodeCount() const { return m_header ? m_header->nnodes : 0; }
+
+private:
+
+ // Copies the locations of vertices of a polygon to an array.
+ int getPolyVerts(dtStatPolyRef ref, float* verts) const;
+ // Returns portal points between two polygons.
+ bool getPortalPoints(dtStatPolyRef from, dtStatPolyRef to, float* left, float* right) const;
+ // Returns edge mid point between two polygons.
+ bool getEdgeMidPoint(dtStatPolyRef from, dtStatPolyRef to, float* mid) const;
+
+ unsigned char* m_data;
+ int m_dataSize;
+
+ dtStatNavMeshHeader* m_header;
+
+ class dtNodePool* m_nodePool;
+ class dtNodeQueue* m_openList;
+};
+
+#endif // DETOURSTATNAVMESH_H
diff --git a/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h b/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h
new file mode 100644
index 00000000000..03c79c429e7
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURSTATNAVMESHBUILDER_H
+#define DETOURSTATNAVMESHBUILDER_H
+
+bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const float* bmin, const float* bmax, float cs, float ch,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ unsigned char** outData, int* outDataSize);
+
+int createBVTree(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ float cs, float ch, int nnodes, dtStatBVNode* nodes);
+
+#endif // DETOURSTATNAVMESHBUILDER_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h b/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h
new file mode 100644
index 00000000000..d615b1748f0
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h
@@ -0,0 +1,315 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURTILENAVMESH_H
+#define DETOURTILENAVMESH_H
+
+// Reference to navigation polygon.
+typedef unsigned int dtTilePolyRef;
+
+// The bits used in the poly ref.
+static const int DT_TILE_REF_SALT_BITS = 12;
+static const int DT_TILE_REF_TILE_BITS = 12;
+static const int DT_TILE_REF_POLY_BITS = 8;
+static const int DT_TILE_REF_SALT_MASK = (1<<DT_TILE_REF_SALT_BITS)-1;
+static const int DT_TILE_REF_TILE_MASK = (1<<DT_TILE_REF_TILE_BITS)-1;
+static const int DT_TILE_REF_POLY_MASK = (1<<DT_TILE_REF_POLY_BITS)-1;
+
+// Maximum number of vertices per navigation polygon.
+static const int DT_TILE_VERTS_PER_POLYGON = 6;
+
+static const int DT_MAX_TILES = 1 << DT_TILE_REF_TILE_BITS;
+static const int DT_MAX_POLYGONS = 1 << DT_TILE_REF_POLY_BITS;
+
+static const int DT_TILE_NAVMESH_MAGIC = 'NAVT';
+static const int DT_TILE_NAVMESH_VERSION = 2;
+
+// Structure holding the navigation polygon data.
+struct dtTilePoly
+{
+ unsigned short v[DT_TILE_VERTS_PER_POLYGON]; // Indices to vertices of the poly.
+ unsigned short n[DT_TILE_VERTS_PER_POLYGON]; // Refs to neighbours of the poly.
+ unsigned short links; // Base index to header 'links' array.
+ unsigned char nlinks; // Number of links for
+ unsigned char nv; // Number of vertices.
+ unsigned char flags; // Flags (not used).
+};
+
+struct dtTilePolyDetail
+{
+ unsigned short vbase; // Offset to detail vertex array.
+ unsigned short nverts; // Number of vertices in the detail mesh.
+ unsigned short tbase; // Offset to detail triangle array.
+ unsigned short ntris; // Number of triangles.
+};
+
+// Stucture holding a link to another polygon.
+struct dtTileLink
+{
+ dtTilePolyRef ref; // Neighbour reference.
+ unsigned short p; // Index to polygon which owns this link.
+ unsigned char e; // Index to polygon edge which owns this link.
+ unsigned char side; // If boundary link, defines on which side the link is.
+ unsigned char bmin, bmax; // If boundary link, defines the sub edge area.
+};
+
+struct dtTileHeader
+{
+ int magic; // Magic number, used to identify the data.
+ int version; // Data version number.
+ int npolys; // Number of polygons in the tile.
+ int nverts; // Number of vertices in the tile.
+ int nlinks; // Number of links in the tile (will be updated when tile is added).
+ int maxlinks; // Number of allocated links.
+ int ndmeshes;
+ int ndverts;
+ int ndtris;
+ float bmin[3], bmax[3]; // Bounding box of the tile.
+ dtTilePoly* polys; // Pointer to the polygons (will be updated when tile is added).
+ float* verts; // Pointer to the vertices (will be updated when tile added).
+ dtTileLink* links; // Pointer to the links (will be updated when tile added).
+ dtTilePolyDetail* dmeshes;
+ float* dverts;
+ unsigned char* dtris;
+};
+
+struct dtTile
+{
+ int salt; // Counter describing modifications to the tile.
+ int x,y; // Grid location of the tile.
+ dtTileHeader* header; // Pointer to tile header.
+ unsigned char* data; // Pointer to tile data.
+ int dataSize; // Size of the tile data.
+ bool ownsData; // Flag indicating of the navmesh should release the data.
+ dtTile* next; // Next free tile or, next tile in spatial grid.
+};
+
+// Encodes a tile id.
+inline dtTilePolyRef dtEncodeTileId(unsigned int salt, unsigned int it, unsigned int ip)
+{
+ return (salt << (DT_TILE_REF_POLY_BITS+DT_TILE_REF_TILE_BITS)) | ((it+1) << DT_TILE_REF_POLY_BITS) | ip;
+}
+
+// Decodes a tile id.
+inline void dtDecodeTileId(dtTilePolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip)
+{
+ salt = (ref >> (DT_TILE_REF_POLY_BITS+DT_TILE_REF_TILE_BITS)) & DT_TILE_REF_SALT_MASK;
+ it = ((ref >> DT_TILE_REF_POLY_BITS) & DT_TILE_REF_TILE_MASK) - 1;
+ ip = ref & DT_TILE_REF_POLY_MASK;
+}
+
+static const int DT_TILE_LOOKUP_SIZE = DT_MAX_TILES/4;
+
+class dtTiledNavMesh
+{
+public:
+ dtTiledNavMesh();
+ ~dtTiledNavMesh();
+
+ // Initializes the nav mesh.
+ // Params:
+ // orig - (in) origin of the nav mesh tile space.
+ // tileSiz - (in) size of a tile.
+ // portalheight - (in) height of the portal region between tiles.
+ // Returns: True if succeed, else false.
+ bool init(const float* orig, float tileSize, float portalHeight);
+
+ // Adds new tile into the navmesh.
+ // The add will fail if the data is in wrong format,
+ // there is not enough tiles left, or if there is a tile already at the location.
+ // Params:
+ // x,y - (in) Location of the new tile.
+ // data - (in) Data of the new tile mesh.
+ // dataSize - (in) Data size of the new tile mesh.
+ // ownsData - (in) Flag indicating if the navmesh should own and delete the data.
+ // Returns: True if tile was added, else false.
+ bool addTileAt(int x, int y, unsigned char* data, int dataSize, bool ownsData);
+
+ // Removes tile at specified location.
+ // Params:
+ // x,y - (in) Location of the tile to remove.
+ // data - (out) Data associated with deleted tile.
+ // dataSize - (out) Size of the data associated with deleted tile.
+ // Returns: True if remove suceed, else false.
+ bool removeTileAt(int x, int y, unsigned char** data, int* dataSize);
+
+ // Returns pointer to tile at specified location.
+ // Params:
+ // x,y - (in) Location of the tile to get.
+ // Returns: pointer to tile if tile exists or 0 tile does not exists.
+ dtTile* getTileAt(int x, int y);
+
+ // Returns pointer to tile in the tile array.
+ // Params:
+ // i - (in) Index to the tile to retrieve, must be in range [0,DT_MAX_TILES[
+ // Returns: Pointer to specified tile.
+ dtTile* getTile(int i);
+ const dtTile* getTile(int i) const;
+
+ // Finds the nearest navigation polygon around the center location.
+ // Params:
+ // center - (in) The center of the search box.
+ // extents - (in) The extents of the search box.
+ // Returns: Reference identifier for the polygon, or 0 if no polygons found.
+ dtTilePolyRef findNearestPoly(const float* center, const float* extents);
+
+ // Returns polygons which touch the query box.
+ // Params:
+ // center - (in) the center of the search box.
+ // extents - (in) the extents of the search box.
+ // polys - (out) array holding the search result.
+ // maxPolys - (in) The max number of polygons the polys array can hold.
+ // Returns: Number of polygons in search result array.
+ int queryPolygons(const float* center, const float* extents,
+ dtTilePolyRef* polys, const int maxPolys);
+
+ // Finds path from start polygon to end polygon.
+ // If target polygon canno be reached through the navigation graph,
+ // the last node on the array is nearest node to the end polygon.
+ // Params:
+ // startRef - (in) ref to path start polygon.
+ // endRef - (in) ref to path end polygon.
+ // path - (out) array holding the search result.
+ // maxPathSize - (in) The max number of polygons the path array can hold.
+ // Returns: Number of polygons in search result array.
+ int findPath(dtTilePolyRef startRef, dtTilePolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtTilePolyRef* path, const int maxPathSize);
+
+ // Finds a straight path from start to end locations within the corridor
+ // described by the path polygons.
+ // Start and end locations will be clamped on the corridor.
+ // Params:
+ // startPos - (in) Path start location.
+ // endPos - (in) Path end location.
+ // path - (in) Array of connected polygons describing the corridor.
+ // pathSize - (in) Number of polygons in path array.
+ // straightPath - (out) Points describing the straight path.
+ // maxStraightPathSize - (in) The max number of points the straight path array can hold.
+ // Returns: Number of points in the path.
+ int findStraightPath(const float* startPos, const float* endPos,
+ const dtTilePolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize);
+
+ // Finds intersection againts walls starting from start pos.
+ // Params:
+ // startRef - (in) ref to the polygon where the start lies.
+ // startPos - (in) start position of the query.
+ // endPos - (in) end position of the query.
+ // t - (out) hit parameter along the segment, 0 if no hit.
+ // endRef - (out) ref to the last polygon which was processed.
+ // Returns: Number of polygons in path or 0 if failed.
+ int raycast(dtTilePolyRef startRef, const float* startPos, const float* endPos,
+ float& t, dtTilePolyRef* path, const int pathSize);
+
+ // Returns distance to nearest wall from the specified location.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle.
+ // maxRadius - (in) max search radius.
+ // hitPos - (out) location of the nearest hit.
+ // hitNormal - (out) normal of the nearest hit.
+ // Returns: Distance to nearest wall from the test location.
+ float findDistanceToWall(dtTilePolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal);
+
+ // Finds polygons found along the navigation graph which touch the specified circle.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle
+ // radius - (in) radius of the query circle
+ // resultRef - (out, opt) refs to the polygons touched by the circle.
+ // resultParent - (out, opt) parent of each result polygon.
+ // resultCost - (out, opt) search cost at each result polygon.
+ // maxResult - (int) maximum capacity of search results.
+ // Returns: Number of results.
+ int findPolysAround(dtTilePolyRef centerRef, const float* centerPos, float radius,
+ dtTilePolyRef* resultRef, dtTilePolyRef* resultParent, float* resultCost,
+ const int maxResult);
+
+ // Returns closest point on navigation polygon.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point to check.
+ // closest - (out) closest point.
+ // Returns: true if closest point found.
+ bool closestPointToPoly(dtTilePolyRef ref, const float* pos, float* closest) const;
+
+ // Returns height of the polygon at specified location.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point where to locate the height.
+ // height - (out) height at the location.
+ // Returns: true if over polygon.
+ bool getPolyHeight(dtTilePolyRef ref, const float* pos, float* height) const;
+
+ // Returns pointer to a polygon based on ref.
+ const dtTilePoly* getPolyByRef(dtTilePolyRef ref) const;
+
+ // Returns pointer to a polygon vertices based on ref.
+ const float* getPolyVertsByRef(dtTilePolyRef ref) const;
+
+ // Returns pointer to a polygon link based on ref.
+ const dtTileLink* getPolyLinksByRef(dtTilePolyRef ref) const;
+
+private:
+
+ // Returns base id for the tile.
+ dtTilePolyRef getTileId(dtTile* tile);
+ // Returns neighbour tile based on side.
+ dtTile* getNeighbourTileAt(int x, int y, int side);
+ // Returns all polygons in neighbour tile based on portal defined by the segment.
+ int findConnectingPolys(const float* va, const float* vb,
+ dtTile* tile, int side,
+ dtTilePolyRef* con, float* conarea, int maxcon);
+ // Builds internal polygons links for a tile.
+ void buildIntLinks(dtTile* tile);
+ // Builds external polygon links for a tile.
+ void buildExtLinks(dtTile* tile, dtTile* target, int side);
+ // Removes external links at specified side.
+ void removeExtLinks(dtTile* tile, int side);
+ // Queries polygons within a tile.
+ int queryTilePolygons(dtTile* tile, const float* qmin, const float* qmax,
+ dtTilePolyRef* polys, const int maxPolys);
+
+ float getCost(dtTilePolyRef prev, dtTilePolyRef from, dtTilePolyRef to) const;
+ float getFirstCost(const float* pos, dtTilePolyRef from, dtTilePolyRef to) const;
+ float getLastCost(dtTilePolyRef from, dtTilePolyRef to, const float* pos) const;
+ float getHeuristic(const float* from, const float* to) const;
+
+ // Returns portal points between two polygons.
+ bool getPortalPoints(dtTilePolyRef from, dtTilePolyRef to, float* left, float* right) const;
+ // Returns edge mid point between two polygons.
+ bool getEdgeMidPoint(dtTilePolyRef from, dtTilePolyRef to, float* mid) const;
+
+ float m_orig[3];
+ float m_tileSize;
+ float m_portalHeight;
+
+ dtTile* m_posLookup[DT_TILE_LOOKUP_SIZE];
+ dtTile* m_nextFree;
+ dtTile m_tiles[DT_MAX_TILES];
+
+ dtTileLink* m_tmpLinks;
+ int m_ntmpLinks;
+
+ class dtNodePool* m_nodePool;
+ class dtNodeQueue* m_openList;
+};
+
+#endif // DETOURTILENAVMESH_H
diff --git a/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h b/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h
new file mode 100644
index 00000000000..643dec1edb1
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURTILEDNAVMESHBUILDER_H
+#define DETOURTILEDNAVMESHBUILDER_H
+
+bool dtCreateNavMeshTileData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ const float* bmin, const float* bmax, float cs, float ch, int tileSize, int walkableClimb,
+ unsigned char** outData, int* outDataSize);
+
+#endif // DETOURTILEDNAVMESHBUILDER_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Source/DetourCommon.cpp b/extern/recastnavigation/Detour/Source/DetourCommon.cpp
new file mode 100644
index 00000000000..e55ce5e6351
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourCommon.cpp
@@ -0,0 +1,244 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include "DetourCommon.h"
+
+void closestPtPointTriangle(float* closest, const float* p,
+ const float* a, const float* b, const float* c)
+{
+ // Check if P in vertex region outside A
+ float ab[3], ac[3], ap[3];
+ vsub(ab, b, a);
+ vsub(ac, c, a);
+ vsub(ap, p, a);
+ float d1 = vdot(ab, ap);
+ float d2 = vdot(ac, ap);
+ if (d1 <= 0.0f && d2 <= 0.0f)
+ {
+ // barycentric coordinates (1,0,0)
+ vcopy(closest, a);
+ return;
+ }
+
+ // Check if P in vertex region outside B
+ float bp[3];
+ vsub(bp, p, b);
+ float d3 = vdot(ab, bp);
+ float d4 = vdot(ac, bp);
+ if (d3 >= 0.0f && d4 <= d3)
+ {
+ // barycentric coordinates (0,1,0)
+ vcopy(closest, b);
+ return;
+ }
+
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ float vc = d1*d4 - d3*d2;
+ if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f)
+ {
+ // barycentric coordinates (1-v,v,0)
+ float v = d1 / (d1 - d3);
+ closest[0] = a[0] + v * ab[0];
+ closest[1] = a[1] + v * ab[1];
+ closest[2] = a[2] + v * ab[2];
+ return;
+ }
+
+ // Check if P in vertex region outside C
+ float cp[3];
+ vsub(cp, p, c);
+ float d5 = vdot(ab, cp);
+ float d6 = vdot(ac, cp);
+ if (d6 >= 0.0f && d5 <= d6)
+ {
+ // barycentric coordinates (0,0,1)
+ vcopy(closest, c);
+ return;
+ }
+
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ float vb = d5*d2 - d1*d6;
+ if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f)
+ {
+ // barycentric coordinates (1-w,0,w)
+ float w = d2 / (d2 - d6);
+ closest[0] = a[0] + w * ac[0];
+ closest[1] = a[1] + w * ac[1];
+ closest[2] = a[2] + w * ac[2];
+ return;
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ float va = d3*d6 - d5*d4;
+ if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f)
+ {
+ // barycentric coordinates (0,1-w,w)
+ float w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
+ closest[0] = b[0] + w * (c[0] - b[0]);
+ closest[1] = b[1] + w * (c[1] - b[1]);
+ closest[2] = b[2] + w * (c[2] - b[2]);
+ return;
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ float denom = 1.0f / (va + vb + vc);
+ float v = vb * denom;
+ float w = vc * denom;
+ closest[0] = a[0] + ab[0] * v + ac[0] * w;
+ closest[1] = a[1] + ab[1] * v + ac[1] * w;
+ closest[2] = a[2] + ab[2] * v + ac[2] * w;
+}
+
+bool intersectSegmentPoly2D(const float* p0, const float* p1,
+ const float* verts, int nverts,
+ float& tmin, float& tmax,
+ int& segMin, int& segMax)
+{
+ static const float EPS = 0.00000001f;
+
+ tmin = 0;
+ tmax = 1;
+ segMin = -1;
+ segMax = -1;
+
+ float dir[3];
+ vsub(dir, p1, p0);
+
+ for (int i = 0, j = nverts-1; i < nverts; j=i++)
+ {
+ float edge[3], diff[3];
+ vsub(edge, &verts[i*3], &verts[j*3]);
+ vsub(diff, p0, &verts[j*3]);
+ float n = vperp2D(edge, diff);
+ float d = -vperp2D(edge, dir);
+ if (fabs(d) < EPS)
+ {
+ // S is nearly parallel to this edge
+ if (n < 0)
+ return false;
+ else
+ continue;
+ }
+ float t = n / d;
+ if (d < 0)
+ {
+ // segment S is entering across this edge
+ if (t > tmin)
+ {
+ tmin = t;
+ segMin = j;
+ // S enters after leaving polygon
+ if (tmin > tmax)
+ return false;
+ }
+ }
+ else
+ {
+ // segment S is leaving across this edge
+ if (t < tmax)
+ {
+ tmax = t;
+ segMax = j;
+ // S leaves before entering polygon
+ if (tmax < tmin)
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+float distancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t)
+{
+ float pqx = q[0] - p[0];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqz*pqz;
+ t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dz*dz;
+}
+
+void calcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts)
+{
+ tc[0] = 0.0f;
+ tc[1] = 0.0f;
+ tc[2] = 0.0f;
+ for (int j = 0; j < nidx; ++j)
+ {
+ const float* v = &verts[idx[j]*3];
+ tc[0] += v[0];
+ tc[1] += v[1];
+ tc[2] += v[2];
+ }
+ const float s = 1.0f / nidx;
+ tc[0] *= s;
+ tc[1] *= s;
+ tc[2] *= s;
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+
+#include <stdio.h>
+
+bool closestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // The (sloppy) epsilon is needed to allow to get height of points which
+ // are interpolated along the edges of the triangles.
+ static const float EPS = 1e-4f;
+
+ // If point lies inside the triangle, return interpolated ycoord.
+ if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
+ {
+ h = a[1] + v0[1]*u + v1[1]*v;
+ return true;
+ }
+
+ return false;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourNode.cpp b/extern/recastnavigation/Detour/Source/DetourNode.cpp
new file mode 100644
index 00000000000..1a2305fcede
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourNode.cpp
@@ -0,0 +1,140 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include "DetourNode.h"
+#include <string.h>
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNodePool::dtNodePool(int maxNodes, int hashSize) :
+
+ m_nodes(0),
+ m_first(0),
+ m_next(0),
+ m_maxNodes(maxNodes),
+ m_hashSize(hashSize),
+ m_nodeCount(0)
+{
+ m_nodes = new dtNode[m_maxNodes];
+ m_next = new unsigned short[m_maxNodes];
+ m_first = new unsigned short[hashSize];
+ memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
+ memset(m_next, 0xff, sizeof(unsigned short)*m_maxNodes);
+}
+
+dtNodePool::~dtNodePool()
+{
+ delete [] m_nodes;
+ delete [] m_next;
+ delete [] m_first;
+}
+
+void dtNodePool::clear()
+{
+ memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
+ m_nodeCount = 0;
+}
+
+const dtNode* dtNodePool::findNode(unsigned int id) const
+{
+ unsigned int bucket = hashint(id) & (m_hashSize-1);
+ unsigned short i = m_first[bucket];
+ while (i != 0xffff)
+ {
+ if (m_nodes[i].id == id)
+ return &m_nodes[i];
+ i = m_next[i];
+ }
+ return 0;
+}
+
+dtNode* dtNodePool::getNode(unsigned int id)
+{
+ unsigned int bucket = hashint(id) & (m_hashSize-1);
+ unsigned short i = m_first[bucket];
+ dtNode* node = 0;
+ while (i != 0xffff)
+ {
+ if (m_nodes[i].id == id)
+ return &m_nodes[i];
+ i = m_next[i];
+ }
+
+ if (m_nodeCount >= m_maxNodes)
+ return 0;
+
+ i = (unsigned short)m_nodeCount;
+ m_nodeCount++;
+
+ // Init node
+ node = &m_nodes[i];
+ node->pidx = 0;
+ node->cost = 0;
+ node->total = 0;
+ node->id = id;
+ node->flags = 0;
+
+ m_next[i] = m_first[bucket];
+ m_first[bucket] = i;
+
+ return node;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNodeQueue::dtNodeQueue(int n) :
+ m_heap(0),
+ m_capacity(n),
+ m_size(0)
+{
+ m_heap = new dtNode*[m_capacity+1];
+}
+
+dtNodeQueue::~dtNodeQueue()
+{
+ delete [] m_heap;
+}
+
+void dtNodeQueue::bubbleUp(int i, dtNode* node)
+{
+ int parent = (i-1)/2;
+ // note: (index > 0) means there is a parent
+ while ((i > 0) && (m_heap[parent]->total > node->total))
+ {
+ m_heap[i] = m_heap[parent];
+ i = parent;
+ parent = (i-1)/2;
+ }
+ m_heap[i] = node;
+}
+
+void dtNodeQueue::trickleDown(int i, dtNode* node)
+{
+ int child = (i*2)+1;
+ while (child < m_size)
+ {
+ if (((child+1) < m_size) &&
+ (m_heap[child]->total > m_heap[child+1]->total))
+ {
+ child++;
+ }
+ m_heap[i] = m_heap[child];
+ i = child;
+ child = (i*2)+1;
+ }
+ bubbleUp(i, node);
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp b/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp
new file mode 100644
index 00000000000..bf59cd89dda
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp
@@ -0,0 +1,876 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdio.h>
+#include "DetourStatNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtStatNavMesh::dtStatNavMesh() :
+ m_data(0),
+ m_dataSize(0),
+ m_header(0),
+ m_nodePool(0),
+ m_openList(0)
+{
+}
+
+dtStatNavMesh::~dtStatNavMesh()
+{
+ delete m_nodePool;
+ delete m_openList;
+ if (m_data)
+ delete [] m_data;
+}
+
+bool dtStatNavMesh::init(unsigned char* data, int dataSize, bool ownsData)
+{
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)data;
+
+ if (header->magic != DT_STAT_NAVMESH_MAGIC)
+ return false;
+ if (header->version != DT_STAT_NAVMESH_VERSION)
+ return false;
+
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*header->nverts;
+ const int polysSize = sizeof(dtStatPoly)*header->npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*header->npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*header->ndmeshes;
+ const int detailVertsSize = sizeof(float)*3*header->ndverts;
+ const int detailTrisSize = sizeof(unsigned char)*4*header->ndtris;
+
+
+ unsigned char* d = data + headerSize;
+ header->verts = (float*)d; d += vertsSize;
+ header->polys = (dtStatPoly*)d; d += polysSize;
+ header->bvtree = (dtStatBVNode*)d; d += nodesSize;
+ header->dmeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ header->dverts = (float*)d; d += detailVertsSize;
+ header->dtris = (unsigned char*)d; d += detailTrisSize;
+
+ m_nodePool = new dtNodePool(2048, 256);
+ if (!m_nodePool)
+ return false;
+
+ m_openList = new dtNodeQueue(2048);
+ if (!m_openList)
+ return false;
+
+ if (ownsData)
+ {
+ m_data = data;
+ m_dataSize = dataSize;
+ }
+
+ m_header = header;
+
+ return true;
+}
+
+const dtStatPoly* dtStatNavMesh::getPolyByRef(dtStatPolyRef ref) const
+{
+ if (!m_header || ref == 0 || (int)ref > m_header->npolys) return 0;
+ return &m_header->polys[ref-1];
+}
+
+int dtStatNavMesh::getPolyIndexByRef(dtStatPolyRef ref) const
+{
+ if (!m_header || ref == 0 || (int)ref > m_header->npolys) return -1;
+ return (int)ref-1;
+}
+
+int dtStatNavMesh::findPath(dtStatPolyRef startRef, dtStatPolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtStatPolyRef* path, const int maxPathSize)
+{
+ if (!m_header) return 0;
+
+ if (!startRef || !endRef)
+ return 0;
+
+ if (!maxPathSize)
+ return 0;
+
+ if (startRef == endRef)
+ {
+ path[0] = startRef;
+ return 1;
+ }
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ static const float H_SCALE = 1.1f; // Heuristic scale.
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = vdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtNode* lastBestNode = startNode;
+ float lastBestNodeCost = startNode->total;
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ if (bestNode->id == endRef)
+ {
+ lastBestNode = bestNode;
+ break;
+ }
+
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ dtStatPolyRef neighbour = poly->n[i];
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Calculate cost.
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, startPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.cost = parent->cost + vdist(p0,p1);
+ // Special case for last node.
+ if (newNode.id == endRef)
+ newNode.cost += vdist(p1, endPos);
+
+ // Heuristic
+ const float h = vdist(p1,endPos)*H_SCALE;
+ newNode.total = newNode.cost + h;
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->cost = newNode.cost;
+ actualNode->total = newNode.total;
+
+ if (h < lastBestNodeCost)
+ {
+ lastBestNodeCost = h;
+ lastBestNode = actualNode;
+ }
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = lastBestNode;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ int n = 0;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPathSize);
+
+ return n;
+}
+
+bool dtStatNavMesh::closestPointToPoly(dtStatPolyRef ref, const float* pos, float* closest) const
+{
+ int idx = getPolyIndexByRef(ref);
+ if (idx == -1)
+ return false;
+
+ float closestDistSqr = FLT_MAX;
+ const dtStatPoly* p = getPoly(idx);
+ const dtStatPolyDetail* pd = getPolyDetail(idx);
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = getDetailTri(pd->tbase+j);
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < p->nv)
+ v[k] = getVertex(p->v[t[k]]);
+ else
+ v[k] = getDetailVertex(pd->vbase+(t[k]-p->nv));
+ }
+ float pt[3];
+ closestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
+ float d = vdistSqr(pos, pt);
+ if (d < closestDistSqr)
+ {
+ vcopy(closest, pt);
+ closestDistSqr = d;
+ }
+ }
+
+ return true;
+}
+
+bool dtStatNavMesh::getPolyHeight(dtStatPolyRef ref, const float* pos, float* height) const
+{
+ int idx = getPolyIndexByRef(ref);
+ if (idx == -1)
+ return false;
+
+ const dtStatPoly* p = getPoly(idx);
+ const dtStatPolyDetail* pd = getPolyDetail(idx);
+
+ for (int i = 0; i < pd->ntris; ++i)
+ {
+ const unsigned char* t = getDetailTri(pd->tbase+i);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = getVertex(p->v[t[j]]);
+ else
+ v[j] = getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ float h;
+ if (closestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ if (height)
+ *height = h;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+int dtStatNavMesh::findStraightPath(const float* startPos, const float* endPos,
+ const dtStatPolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize)
+{
+ if (!m_header) return 0;
+
+ if (!maxStraightPathSize)
+ return 0;
+
+ if (!path[0])
+ return 0;
+
+ int straightPathSize = 0;
+
+ float closestStartPos[3];
+ if (!closestPointToPoly(path[0], startPos, closestStartPos))
+ return 0;
+
+ // Add start point.
+ vcopy(&straightPath[straightPathSize*3], closestStartPos);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+
+ float closestEndPos[3];
+ if (!closestPointToPoly(path[pathSize-1], endPos, closestEndPos))
+ return 0;
+
+ float portalApex[3], portalLeft[3], portalRight[3];
+
+ if (pathSize > 1)
+ {
+ vcopy(portalApex, closestStartPos);
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ int apexIndex = 0;
+ int leftIndex = 0;
+ int rightIndex = 0;
+
+ for (int i = 0; i < pathSize; ++i)
+ {
+ float left[3], right[3];
+ if (i < pathSize-1)
+ {
+ // Next portal.
+ getPortalPoints(path[i], path[i+1], left, right);
+ }
+ else
+ {
+ // End of the path.
+ vcopy(left, closestEndPos);
+ vcopy(right, closestEndPos);
+ }
+
+ // Right vertex.
+ if (vequal(portalApex, portalRight))
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalRight, right) <= 0.0f)
+ {
+ if (triArea2D(portalApex, portalLeft, right) > 0.0f)
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalLeft);
+ apexIndex = leftIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+
+ // Left vertex.
+ if (vequal(portalApex, portalLeft))
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalLeft, left) >= 0.0f)
+ {
+ if (triArea2D(portalApex, portalRight, left) < 0.0f)
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalRight);
+ apexIndex = rightIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+ }
+ }
+
+ // Add end point.
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+
+ return straightPathSize;
+}
+
+int dtStatNavMesh::getPolyVerts(dtStatPolyRef ref, float* verts) const
+{
+ if (!m_header) return 0;
+ const dtStatPoly* poly = getPolyByRef(ref);
+ if (!poly) return 0;
+ float* v = verts;
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ const float* cv = &m_header->verts[poly->v[i]*3];
+ *v++ = cv[0];
+ *v++ = cv[1];
+ *v++ = cv[2];
+ }
+ return (int)poly->nv;
+}
+
+int dtStatNavMesh::raycast(dtStatPolyRef centerRef, const float* startPos, const float* endPos,
+ float& t, dtStatPolyRef* path, const int pathSize)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ dtStatPolyRef prevRef = centerRef;
+ dtStatPolyRef curRef = centerRef;
+ t = 0;
+
+ float verts[DT_STAT_VERTS_PER_POLYGON*3];
+ int n = 0;
+
+ while (curRef)
+ {
+ // Cast ray against current polygon.
+ int nv = getPolyVerts(curRef, verts);
+ if (nv < 3)
+ {
+ // Hit bad polygon, report hit.
+ return n;
+ }
+
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!intersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
+ {
+ // Could not a polygon, keep the old t and report hit.
+ return n;
+ }
+ // Keep track of furthest t so far.
+ if (tmax > t)
+ t = tmax;
+
+ if (n < pathSize)
+ path[n++] = curRef;
+
+ // Check the neighbour of this polygon.
+ const dtStatPoly* poly = getPolyByRef(curRef);
+ dtStatPolyRef nextRef = poly->n[segMax];
+ if (!nextRef)
+ {
+ // No neighbour, we hit a wall.
+ return n;
+ }
+
+ // No hit, advance to neighbour polygon.
+ prevRef = curRef;
+ curRef = nextRef;
+ }
+
+ return n;
+}
+
+
+float dtStatNavMesh::findDistanceToWall(dtStatPolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ float radiusSqr = sqr(maxRadius);
+
+ hitNormal[0] = 1;
+ hitNormal[1] = 0;
+ hitNormal[2] = 0;
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+
+ // Hit test walls.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip non-solid edges.
+ if (poly->n[j]) continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Hit wall, update radius.
+ radiusSqr = distSqr;
+ // Calculate hit pos.
+ hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
+ hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
+ hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
+ }
+
+ // Check to see if teh circle expands to one of the neighbours and expand.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip solid edges.
+ if (!poly->n[j]) continue;
+
+ // Expand to neighbour if not visited yet.
+ dtStatPolyRef neighbour = poly->n[j];
+
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Calc hit normal.
+ vsub(hitNormal, centerPos, hitPos);
+ vnormalize(hitNormal);
+
+ return sqrtf(radiusSqr);
+}
+
+int dtStatNavMesh::findPolysAround(dtStatPolyRef centerRef, const float* centerPos, float radius,
+ dtStatPolyRef* resultRef, dtStatPolyRef* resultParent, float* resultCost,
+ const int maxResult)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ if (resultCost)
+ resultCost[n] = 0;
+ ++n;
+ }
+
+ const float radiusSqr = sqr(radius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+ for (unsigned i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j=i++)
+ {
+ dtStatPolyRef neighbour = poly->n[j];
+
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = actualNode->id;
+ if (resultParent)
+ resultParent[n] = m_nodePool->getNodeAtIdx(actualNode->pidx)->id;
+ if (resultCost)
+ resultCost[n] = actualNode->total;
+ ++n;
+ }
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ }
+
+ return n;
+}
+
+// Returns polygons which are withing certain radius from the query location.
+int dtStatNavMesh::queryPolygons(const float* center, const float* extents,
+ dtStatPolyRef* polys, const int maxIds)
+{
+ if (!m_header) return 0;
+
+ const dtStatBVNode* node = &m_header->bvtree[0];
+ const dtStatBVNode* end = &m_header->bvtree[m_header->nnodes];
+
+ // Calculate quantized box
+ const float ics = 1.0f / m_header->cs;
+ unsigned short bmin[3], bmax[3];
+ // Clamp query box to world box.
+ float minx = clamp(center[0] - extents[0], m_header->bmin[0], m_header->bmax[0]) - m_header->bmin[0];
+ float miny = clamp(center[1] - extents[1], m_header->bmin[1], m_header->bmax[1]) - m_header->bmin[1];
+ float minz = clamp(center[2] - extents[2], m_header->bmin[2], m_header->bmax[2]) - m_header->bmin[2];
+ float maxx = clamp(center[0] + extents[0], m_header->bmin[0], m_header->bmax[0]) - m_header->bmin[0];
+ float maxy = clamp(center[1] + extents[1], m_header->bmin[1], m_header->bmax[1]) - m_header->bmin[1];
+ float maxz = clamp(center[2] + extents[2], m_header->bmin[2], m_header->bmax[2]) - m_header->bmin[2];
+ // Quantize
+ bmin[0] = (unsigned short)(ics * minx) & 0xfffe;
+ bmin[1] = (unsigned short)(ics * miny) & 0xfffe;
+ bmin[2] = (unsigned short)(ics * minz) & 0xfffe;
+ bmax[0] = (unsigned short)(ics * maxx + 1) | 1;
+ bmax[1] = (unsigned short)(ics * maxy + 1) | 1;
+ bmax[2] = (unsigned short)(ics * maxz + 1) | 1;
+
+ // Traverse tree
+ int n = 0;
+ while (node < end)
+ {
+ bool overlap = checkOverlapBox(bmin, bmax, node->bmin, node->bmax);
+ bool isLeafNode = node->i >= 0;
+
+ if (isLeafNode && overlap)
+ {
+ if (n < maxIds)
+ {
+ polys[n] = (dtStatPolyRef)node->i;
+ n++;
+ }
+ }
+
+ if (overlap || isLeafNode)
+ node++;
+ else
+ {
+ const int escapeIndex = -node->i;
+ node += escapeIndex;
+ }
+ }
+
+ return n;
+}
+
+dtStatPolyRef dtStatNavMesh::findNearestPoly(const float* center, const float* extents)
+{
+ if (!m_header) return 0;
+
+ // Get nearby polygons from proximity grid.
+ dtStatPolyRef polys[128];
+ int npolys = queryPolygons(center, extents, polys, 128);
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtStatPolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyRef ref = polys[i];
+ float closest[3];
+ if (!closestPointToPoly(ref, center, closest))
+ continue;
+ float d = vdistSqr(center, closest);
+ if (d < nearestDistanceSqr)
+ {
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ return nearest;
+}
+
+bool dtStatNavMesh::getPortalPoints(dtStatPolyRef from, dtStatPolyRef to, float* left, float* right) const
+{
+ const dtStatPoly* fromPoly = getPolyByRef(from);
+ if (!fromPoly)
+ return false;
+
+ // Find common edge between the polygons and returns the segment end points.
+ for (unsigned i = 0, j = (int)fromPoly->nv - 1; i < (int)fromPoly->nv; j = i++)
+ {
+ unsigned short neighbour = fromPoly->n[j];
+ if (neighbour == to)
+ {
+ vcopy(left, getVertex(fromPoly->v[j]));
+ vcopy(right, getVertex(fromPoly->v[i]));
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool dtStatNavMesh::getEdgeMidPoint(dtStatPolyRef from, dtStatPolyRef to, float* mid) const
+{
+ float left[3], right[3];
+ if (!getPortalPoints(from, to, left,right)) return false;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return true;
+}
+
+bool dtStatNavMesh::isInClosedList(dtStatPolyRef ref) const
+{
+ if (!m_nodePool) return false;
+ const dtNode* node = m_nodePool->findNode(ref);
+ return node && node->flags & DT_NODE_CLOSED;
+}
+
+int dtStatNavMesh::getMemUsed() const
+{
+ if (!m_nodePool || ! m_openList)
+ return 0;
+ return sizeof(*this) + m_dataSize +
+ m_nodePool->getMemUsed() +
+ m_openList->getMemUsed();
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp b/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp
new file mode 100644
index 00000000000..2ca455fb53d
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp
@@ -0,0 +1,346 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include "DetourStatNavMesh.h"
+
+struct BVItem
+{
+ unsigned short bmin[3];
+ unsigned short bmax[3];
+ int i;
+};
+
+static int compareItemX(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[0] < b->bmin[0])
+ return -1;
+ if (a->bmin[0] > b->bmin[0])
+ return 1;
+ return 0;
+}
+
+static int compareItemY(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[1] < b->bmin[1])
+ return -1;
+ if (a->bmin[1] > b->bmin[1])
+ return 1;
+ return 0;
+}
+
+static int compareItemZ(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[2] < b->bmin[2])
+ return -1;
+ if (a->bmin[2] > b->bmin[2])
+ return 1;
+ return 0;
+}
+
+static void calcExtends(BVItem* items, int nitems, int imin, int imax,
+ unsigned short* bmin, unsigned short* bmax)
+{
+ bmin[0] = items[imin].bmin[0];
+ bmin[1] = items[imin].bmin[1];
+ bmin[2] = items[imin].bmin[2];
+
+ bmax[0] = items[imin].bmax[0];
+ bmax[1] = items[imin].bmax[1];
+ bmax[2] = items[imin].bmax[2];
+
+ for (int i = imin+1; i < imax; ++i)
+ {
+ const BVItem& it = items[i];
+ if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
+ if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
+ if (it.bmin[2] < bmin[2]) bmin[2] = it.bmin[2];
+
+ if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
+ if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
+ if (it.bmax[2] > bmax[2]) bmax[2] = it.bmax[2];
+ }
+}
+
+inline int longestAxis(unsigned short x, unsigned short y, unsigned short z)
+{
+ int axis = 0;
+ unsigned short maxVal = x;
+ if (y > maxVal)
+ {
+ axis = 1;
+ maxVal = y;
+ }
+ if (z > maxVal)
+ {
+ axis = 2;
+ maxVal = z;
+ }
+ return axis;
+}
+
+static void subdivide(BVItem* items, int nitems, int imin, int imax, int& curNode, dtStatBVNode* nodes)
+{
+ int inum = imax - imin;
+ int icur = curNode;
+
+ dtStatBVNode& node = nodes[curNode++];
+
+ if (inum == 1)
+ {
+ // Leaf
+ node.bmin[0] = items[imin].bmin[0];
+ node.bmin[1] = items[imin].bmin[1];
+ node.bmin[2] = items[imin].bmin[2];
+
+ node.bmax[0] = items[imin].bmax[0];
+ node.bmax[1] = items[imin].bmax[1];
+ node.bmax[2] = items[imin].bmax[2];
+
+ node.i = items[imin].i;
+ }
+ else
+ {
+ // Split
+ calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
+
+ int axis = longestAxis(node.bmax[0] - node.bmin[0],
+ node.bmax[1] - node.bmin[1],
+ node.bmax[2] - node.bmin[2]);
+
+ if (axis == 0)
+ {
+ // Sort along x-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemX);
+ }
+ else if (axis == 1)
+ {
+ // Sort along y-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemY);
+ }
+ else
+ {
+ // Sort along z-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemZ);
+ }
+
+ int isplit = imin+inum/2;
+
+ // Left
+ subdivide(items, nitems, imin, isplit, curNode, nodes);
+ // Right
+ subdivide(items, nitems, isplit, imax, curNode, nodes);
+
+ int iescape = curNode - icur;
+ // Negative index means escape.
+ node.i = -iescape;
+ }
+}
+
+/*static*/ int createBVTree(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ float cs, float ch,
+ int nnodes, dtStatBVNode* nodes)
+{
+ // Build tree
+ BVItem* items = new BVItem[npolys];
+ for (int i = 0; i < npolys; i++)
+ {
+ BVItem& it = items[i];
+ it.i = i+1;
+ // Calc polygon bounds.
+ const unsigned short* p = &polys[i*nvp*2];
+ it.bmin[0] = it.bmax[0] = verts[p[0]*3+0];
+ it.bmin[1] = it.bmax[1] = verts[p[0]*3+1];
+ it.bmin[2] = it.bmax[2] = verts[p[0]*3+2];
+
+ for (int j = 1; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ unsigned short x = verts[p[j]*3+0];
+ unsigned short y = verts[p[j]*3+1];
+ unsigned short z = verts[p[j]*3+2];
+
+ if (x < it.bmin[0]) it.bmin[0] = x;
+ if (y < it.bmin[1]) it.bmin[1] = y;
+ if (z < it.bmin[2]) it.bmin[2] = z;
+
+ if (x > it.bmax[0]) it.bmax[0] = x;
+ if (y > it.bmax[1]) it.bmax[1] = y;
+ if (z > it.bmax[2]) it.bmax[2] = z;
+ }
+ // Remap y
+ it.bmin[1] = (unsigned short)floorf((float)it.bmin[1]*ch/cs);
+ it.bmax[1] = (unsigned short)ceilf((float)it.bmax[1]*ch/cs);
+ }
+
+ int curNode = 0;
+ subdivide(items, npolys, 0, npolys, curNode, nodes);
+
+ delete [] items;
+
+ return curNode;
+}
+
+
+bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const float* bmin, const float* bmax, float cs, float ch,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ unsigned char** outData, int* outDataSize)
+{
+ if (nvp > DT_STAT_VERTS_PER_POLYGON)
+ return false;
+ if (nverts >= 0xffff)
+ return false;
+
+ if (!nverts)
+ return false;
+ if (!npolys)
+ return false;
+ if (!dmeshes || !dverts || ! dtris)
+ return false;
+
+ // Find unique detail vertices.
+ int uniqueDetailVerts = 0;
+ if (dmeshes)
+ {
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*nvp*2];
+ int ndv = dmeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVerts += ndv;
+ }
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtStatPoly)*npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
+ dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
+ dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+ // Store header
+ header->magic = DT_STAT_NAVMESH_MAGIC;
+ header->version = DT_STAT_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->cs = cs;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = dmeshes ? npolys : 0;
+ header->ndverts = dmeshes ? uniqueDetailVerts : 0;
+ header->ndtris = dmeshes ? ndtris : 0;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &verts[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * ch;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = src[nvp+j]+1;
+ p->nv++;
+ }
+ src += nvp*2;
+ }
+
+ header->nnodes = createBVTree(verts, nverts, polys, npolys, nvp,
+ cs, ch, npolys*2, navNodes);
+
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ unsigned short vbase = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ const int vb = dmeshes[i*4+0];
+ const int ndv = dmeshes[i*4+1];
+ const int nv = navPolys[i].nv;
+ dtl.vbase = vbase;
+ dtl.nverts = ndv-nv;
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
+ {
+ memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += ndv-nv;
+ }
+ }
+ // Store triangles.
+ memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
+
+ *outData = data;
+ *outDataSize = dataSize;
+
+ return true;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp b/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp
new file mode 100644
index 00000000000..0813c7755cc
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp
@@ -0,0 +1,1428 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdio.h>
+#include "DetourTileNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+
+
+inline int opposite(int side) { return (side+2) & 0x3; }
+
+inline bool overlapBoxes(const float* amin, const float* amax,
+ const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+inline bool overlapRects(const float* amin, const float* amax,
+ const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ return overlap;
+}
+
+static void calcRect(const float* va, const float* vb,
+ float* bmin, float* bmax,
+ int side, float padx, float pady)
+{
+ if ((side&1) == 0)
+ {
+ bmin[0] = min(va[2],vb[2]) + padx;
+ bmin[1] = min(va[1],vb[1]) - pady;
+ bmax[0] = max(va[2],vb[2]) - padx;
+ bmax[1] = max(va[1],vb[1]) + pady;
+ }
+ else
+ {
+ bmin[0] = min(va[0],vb[0]) + padx;
+ bmin[1] = min(va[1],vb[1]) - pady;
+ bmax[0] = max(va[0],vb[0]) - padx;
+ bmax[1] = max(va[1],vb[1]) + pady;
+ }
+}
+
+inline int computeTileHash(int x, int y)
+{
+ const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
+ const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
+ unsigned int n = h1 * x + h2 * y;
+ return (int)(n & (DT_TILE_LOOKUP_SIZE-1));
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtTiledNavMesh::dtTiledNavMesh() :
+ m_tileSize(0),
+ m_portalHeight(0),
+ m_nextFree(0),
+ m_tmpLinks(0),
+ m_ntmpLinks(0),
+ m_nodePool(0),
+ m_openList(0)
+{
+}
+
+dtTiledNavMesh::~dtTiledNavMesh()
+{
+ for (int i = 0; i < DT_MAX_TILES; ++i)
+ {
+ if (m_tiles[i].data && m_tiles[i].dataSize < 0)
+ {
+ delete [] m_tiles[i].data;
+ m_tiles[i].data = 0;
+ m_tiles[i].dataSize = 0;
+ }
+ }
+ delete [] m_tmpLinks;
+ delete m_nodePool;
+ delete m_openList;
+}
+
+bool dtTiledNavMesh::init(const float* orig, float tileSize, float portalHeight)
+{
+ vcopy(m_orig, orig);
+ m_tileSize = tileSize;
+ m_portalHeight = portalHeight;
+
+ // Init tiles
+ memset(m_tiles, 0, sizeof(dtTile)*DT_MAX_TILES);
+ memset(m_posLookup, 0, sizeof(dtTile*)*DT_TILE_LOOKUP_SIZE);
+ m_nextFree = 0;
+ for (int i = DT_MAX_TILES-1; i >= 0; --i)
+ {
+ m_tiles[i].next = m_nextFree;
+ m_nextFree = &m_tiles[i];
+ }
+
+ if (!m_nodePool)
+ {
+ m_nodePool = new dtNodePool(2048, 256);
+ if (!m_nodePool)
+ return false;
+ }
+
+ if (!m_openList)
+ {
+ m_openList = new dtNodeQueue(2048);
+ if (!m_openList)
+ return false;
+ }
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+int dtTiledNavMesh::findConnectingPolys(const float* va, const float* vb,
+ dtTile* tile, int side,
+ dtTilePolyRef* con, float* conarea, int maxcon)
+{
+ if (!tile) return 0;
+ dtTileHeader* h = tile->header;
+
+ float amin[2], amax[2];
+ calcRect(va,vb, amin,amax, side, 0.01f, m_portalHeight);
+
+ // Remove links pointing to 'side' and compact the links array.
+ float bmin[2], bmax[2];
+ unsigned short m = 0x8000 | (unsigned short)side;
+ int n = 0;
+
+ dtTilePolyRef base = getTileId(tile);
+
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip edges which do not point to the right side.
+ if (poly->n[j] != m) continue;
+ // Check if the segments touch.
+ const float* vc = &h->verts[poly->v[j]*3];
+ const float* vd = &h->verts[poly->v[(j+1) % (int)poly->nv]*3];
+ calcRect(vc,vd, bmin,bmax, side, 0.01f, m_portalHeight);
+ if (!overlapRects(amin,amax, bmin,bmax)) continue;
+ // Add return value.
+ if (n < maxcon)
+ {
+ conarea[n*2+0] = max(amin[0], bmin[0]);
+ conarea[n*2+1] = min(amax[0], bmax[0]);
+ con[n] = base | (unsigned int)i;
+ n++;
+ }
+ break;
+ }
+ }
+ return n;
+}
+
+void dtTiledNavMesh::removeExtLinks(dtTile* tile, int side)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ // Remove links pointing to 'side' and compact the links array.
+ dtTileLink* pool = m_tmpLinks;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ int plinks = nlinks;
+ int nplinks = 0;
+ for (int j = 0; j < poly->nlinks; ++j)
+ {
+ dtTileLink* link = &h->links[poly->links+j];
+ if ((int)link->side != side)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* dst = &pool[nlinks++];
+ memcpy(dst, link, sizeof(dtTileLink));
+ nplinks++;
+ }
+ }
+ }
+ poly->links = plinks;
+ poly->nlinks = nplinks;
+ }
+ h->nlinks = nlinks;
+ if (h->nlinks)
+ memcpy(h->links, m_tmpLinks, sizeof(dtTileLink)*nlinks);
+}
+
+void dtTiledNavMesh::buildExtLinks(dtTile* tile, dtTile* target, int side)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ // Remove links pointing to 'side' and compact the links array.
+ dtTileLink* pool = m_tmpLinks;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ int plinks = nlinks;
+ int nplinks = 0;
+ // Copy internal and other external links.
+ for (int j = 0; j < poly->nlinks; ++j)
+ {
+ dtTileLink* link = &h->links[poly->links+j];
+ if ((int)link->side != side)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* dst = &pool[nlinks++];
+ memcpy(dst, link, sizeof(dtTileLink));
+ nplinks++;
+ }
+ }
+ }
+ // Create new links.
+ unsigned short m = 0x8000 | (unsigned short)side;
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip edges which do not point to the right side.
+ if (poly->n[j] != m) continue;
+
+ // Create new links
+ const float* va = &h->verts[poly->v[j]*3];
+ const float* vb = &h->verts[poly->v[(j+1)%(int)poly->nv]*3];
+ dtTilePolyRef nei[4];
+ float neia[4*2];
+ int nnei = findConnectingPolys(va,vb, target, opposite(side), nei,neia,4);
+ for (int k = 0; k < nnei; ++k)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* link = &pool[nlinks++];
+ link->ref = nei[k];
+ link->p = (unsigned short)i;
+ link->e = (unsigned char)j;
+ link->side = (unsigned char)side;
+
+ // Compress portal limits to a byte value.
+ if (side == 0 || side == 2)
+ {
+ const float lmin = min(va[2], vb[2]);
+ const float lmax = max(va[2], vb[2]);
+ link->bmin = (unsigned char)(clamp((neia[k*2+0]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ link->bmax = (unsigned char)(clamp((neia[k*2+1]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ }
+ else
+ {
+ const float lmin = min(va[0], vb[0]);
+ const float lmax = max(va[0], vb[0]);
+ link->bmin = (unsigned char)(clamp((neia[k*2+0]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ link->bmax = (unsigned char)(clamp((neia[k*2+1]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ }
+ nplinks++;
+ }
+ }
+ }
+
+ poly->links = plinks;
+ poly->nlinks = nplinks;
+ }
+ h->nlinks = nlinks;
+ if (h->nlinks)
+ memcpy(h->links, m_tmpLinks, sizeof(dtTileLink)*nlinks);
+}
+
+void dtTiledNavMesh::buildIntLinks(dtTile* tile)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ dtTilePolyRef base = getTileId(tile);
+ dtTileLink* pool = h->links;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ poly->links = nlinks;
+ poly->nlinks = 0;
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip hard and non-internal edges.
+ if (poly->n[j] == 0 || (poly->n[j] & 0x8000)) continue;
+
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* link = &pool[nlinks++];
+ link->ref = base | (unsigned int)(poly->n[j]-1);
+ link->p = (unsigned short)i;
+ link->e = (unsigned char)j;
+ link->side = 0xff;
+ link->bmin = link->bmax = 0;
+ poly->nlinks++;
+ }
+ }
+ }
+ h->nlinks = nlinks;
+}
+
+bool dtTiledNavMesh::addTileAt(int x, int y, unsigned char* data, int dataSize, bool ownsData)
+{
+ if (getTileAt(x,y))
+ return false;
+ // Make sure there is enough space for new tile.
+ if (!m_nextFree)
+ return false;
+ // Make sure the data is in right format.
+ dtTileHeader* header = (dtTileHeader*)data;
+ if (header->magic != DT_TILE_NAVMESH_MAGIC)
+ return false;
+ if (header->version != DT_TILE_NAVMESH_VERSION)
+ return false;
+
+ // Make sure the tmp link array is large enough.
+ if (header->maxlinks > m_ntmpLinks)
+ {
+ m_ntmpLinks = header->maxlinks;
+ delete [] m_tmpLinks;
+ m_tmpLinks = 0;
+ m_tmpLinks = new dtTileLink[m_ntmpLinks];
+ }
+ if (!m_tmpLinks)
+ return false;
+
+ // Allocate a tile.
+ dtTile* tile = m_nextFree;
+ m_nextFree = tile->next;
+ tile->next = 0;
+
+ // Insert tile into the position lut.
+ int h = computeTileHash(x,y);
+ tile->next = m_posLookup[h];
+ m_posLookup[h] = tile;
+
+ // Patch header pointers.
+ const int headerSize = sizeof(dtTileHeader);
+ const int vertsSize = sizeof(float)*3*header->nverts;
+ const int polysSize = sizeof(dtTilePoly)*header->npolys;
+ const int linksSize = sizeof(dtTileLink)*(header->maxlinks);
+ const int detailMeshesSize = sizeof(dtTilePolyDetail)*header->ndmeshes;
+ const int detailVertsSize = sizeof(float)*3*header->ndverts;
+ const int detailTrisSize = sizeof(unsigned char)*4*header->ndtris;
+
+ unsigned char* d = data + headerSize;
+ header->verts = (float*)d; d += vertsSize;
+ header->polys = (dtTilePoly*)d; d += polysSize;
+ header->links = (dtTileLink*)d; d += linksSize;
+ header->dmeshes = (dtTilePolyDetail*)d; d += detailMeshesSize;
+ header->dverts = (float*)d; d += detailVertsSize;
+ header->dtris = (unsigned char*)d; d += detailTrisSize;
+
+ // Init tile.
+ tile->header = header;
+ tile->x = x;
+ tile->y = y;
+ tile->data = data;
+ tile->dataSize = dataSize;
+ tile->ownsData = ownsData;
+
+ buildIntLinks(tile);
+
+ // Create connections connections.
+ for (int i = 0; i < 4; ++i)
+ {
+ dtTile* nei = getNeighbourTileAt(x,y,i);
+ if (nei)
+ {
+ buildExtLinks(tile, nei, i);
+ buildExtLinks(nei, tile, opposite(i));
+ }
+ }
+
+ return true;
+}
+
+dtTile* dtTiledNavMesh::getTileAt(int x, int y)
+{
+ // Find tile based on hash.
+ int h = computeTileHash(x,y);
+ dtTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->x == x && tile->y == y)
+ return tile;
+ tile = tile->next;
+ }
+ return 0;
+}
+
+dtTile* dtTiledNavMesh::getTile(int i)
+{
+ return &m_tiles[i];
+}
+
+const dtTile* dtTiledNavMesh::getTile(int i) const
+{
+ return &m_tiles[i];
+}
+
+dtTile* dtTiledNavMesh::getNeighbourTileAt(int x, int y, int side)
+{
+ switch (side)
+ {
+ case 0: x++; break;
+ case 1: y++; break;
+ case 2: x--; break;
+ case 3: y--; break;
+ };
+ return getTileAt(x,y);
+}
+
+bool dtTiledNavMesh::removeTileAt(int x, int y, unsigned char** data, int* dataSize)
+{
+ // Remove tile from hash lookup.
+ int h = computeTileHash(x,y);
+ dtTile* prev = 0;
+ dtTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->x == x && tile->y == y)
+ {
+ if (prev)
+ prev->next = tile->next;
+ else
+ m_posLookup[h] = tile->next;
+ break;
+ }
+ prev = tile;
+ tile = tile->next;
+ }
+ if (!tile)
+ return false;
+
+ // Remove connections to neighbour tiles.
+ for (int i = 0; i < 4; ++i)
+ {
+ dtTile* nei = getNeighbourTileAt(x,y,i);
+ if (!nei) continue;
+ removeExtLinks(nei, opposite(i));
+ }
+
+
+ // Reset tile.
+ if (tile->ownsData)
+ {
+ // Owns data
+ delete [] tile->data;
+ tile->data = 0;
+ tile->dataSize = 0;
+ if (data) *data = 0;
+ if (dataSize) *dataSize = 0;
+ }
+ else
+ {
+ if (data) *data = tile->data;
+ if (dataSize) *dataSize = tile->dataSize;
+ }
+ tile->header = 0;
+ tile->x = tile->y = 0;
+ tile->salt++;
+
+ // Add to free list.
+ tile->next = m_nextFree;
+ m_nextFree = tile;
+
+ return true;
+}
+
+
+
+bool dtTiledNavMesh::closestPointToPoly(dtTilePolyRef ref, const float* pos, float* closest) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ const dtTileHeader* header = m_tiles[it].header;
+
+ if (ip >= (unsigned int)header->npolys) return false;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ float closestDistSqr = FLT_MAX;
+ const dtTilePolyDetail* pd = &header->dmeshes[ip];
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = &header->dtris[(pd->tbase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->nv)
+ v[k] = &header->verts[poly->v[t[k]]*3];
+ else
+ v[k] = &header->dverts[(pd->vbase+(t[k]-poly->nv))*3];
+ }
+ float pt[3];
+ closestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
+ float d = vdistSqr(pos, pt);
+ if (d < closestDistSqr)
+ {
+ vcopy(closest, pt);
+ closestDistSqr = d;
+ }
+ }
+
+ return true;
+}
+
+bool dtTiledNavMesh::getPolyHeight(dtTilePolyRef ref, const float* pos, float* height) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ const dtTileHeader* header = m_tiles[it].header;
+
+ if (ip >= (unsigned int)header->npolys) return false;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ const dtTilePolyDetail* pd = &header->dmeshes[ip];
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = &header->dtris[(pd->tbase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->nv)
+ v[k] = &header->verts[poly->v[t[k]]*3];
+ else
+ v[k] = &header->dverts[(pd->vbase+(t[k]-poly->nv))*3];
+ }
+ float h;
+ if (closestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ if (height)
+ *height = h;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+dtTilePolyRef dtTiledNavMesh::findNearestPoly(const float* center, const float* extents)
+{
+ // Get nearby polygons from proximity grid.
+ dtTilePolyRef polys[128];
+ int npolys = queryPolygons(center, extents, polys, 128);
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtTilePolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePolyRef ref = polys[i];
+ float closest[3];
+ if (!closestPointToPoly(ref, center, closest))
+ continue;
+ float d = vdistSqr(center, closest);
+ if (d < nearestDistanceSqr)
+ {
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ return nearest;
+}
+
+dtTilePolyRef dtTiledNavMesh::getTileId(dtTile* tile)
+{
+ if (!tile) return 0;
+ const unsigned int it = tile - m_tiles;
+ return dtEncodeTileId(tile->salt, it, 0);
+}
+
+int dtTiledNavMesh::queryTilePolygons(dtTile* tile,
+ const float* qmin, const float* qmax,
+ dtTilePolyRef* polys, const int maxPolys)
+{
+ float bmin[3], bmax[3];
+ const dtTileHeader* header = tile->header;
+ int n = 0;
+ dtTilePolyRef base = getTileId(tile);
+ for (int i = 0; i < header->npolys; ++i)
+ {
+ // Calc polygon bounds.
+ dtTilePoly* p = &header->polys[i];
+ const float* v = &header->verts[p->v[0]*3];
+ vcopy(bmin, v);
+ vcopy(bmax, v);
+ for (int j = 1; j < p->nv; ++j)
+ {
+ v = &header->verts[p->v[j]*3];
+ vmin(bmin, v);
+ vmax(bmax, v);
+ }
+ if (overlapBoxes(qmin,qmax, bmin,bmax))
+ {
+ if (n < maxPolys)
+ polys[n++] = base | (dtTilePolyRef)i;
+ }
+ }
+ return n;
+}
+
+int dtTiledNavMesh::queryPolygons(const float* center, const float* extents,
+ dtTilePolyRef* polys, const int maxPolys)
+{
+ float bmin[3], bmax[3];
+ bmin[0] = center[0] - extents[0];
+ bmin[1] = center[1] - extents[1];
+ bmin[2] = center[2] - extents[2];
+
+ bmax[0] = center[0] + extents[0];
+ bmax[1] = center[1] + extents[1];
+ bmax[2] = center[2] + extents[2];
+
+ // Find tiles the query touches.
+ const int minx = (int)floorf((bmin[0]-m_orig[0]) / m_tileSize);
+ const int maxx = (int)ceilf((bmax[0]-m_orig[0]) / m_tileSize);
+
+ const int miny = (int)floorf((bmin[2]-m_orig[2]) / m_tileSize);
+ const int maxy = (int)ceilf((bmax[2]-m_orig[2]) / m_tileSize);
+
+ int n = 0;
+ for (int y = miny; y < maxy; ++y)
+ {
+ for (int x = minx; x < maxx; ++x)
+ {
+ dtTile* tile = getTileAt(x,y);
+ if (!tile) continue;
+ n += queryTilePolygons(tile, bmin, bmax, polys+n, maxPolys-n);
+ if (n >= maxPolys) return n;
+ }
+ }
+
+ return n;
+}
+
+int dtTiledNavMesh::findPath(dtTilePolyRef startRef, dtTilePolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtTilePolyRef* path, const int maxPathSize)
+{
+ if (!startRef || !endRef)
+ return 0;
+
+ if (!maxPathSize)
+ return 0;
+
+ if (!getPolyByRef(startRef) || !getPolyByRef(endRef))
+ return 0;
+
+ if (startRef == endRef)
+ {
+ path[0] = startRef;
+ return 1;
+ }
+
+ if (!m_nodePool || !m_openList)
+ return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ static const float H_SCALE = 1.1f; // Heuristic scale.
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = vdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtNode* lastBestNode = startNode;
+ float lastBestNodeCost = startNode->total;
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ if (bestNode->id == endRef)
+ {
+ lastBestNode = bestNode;
+ break;
+ }
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ dtTilePolyRef neighbour = header->links[poly->links+i].ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Calculate cost.
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, startPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.cost = parent->cost + vdist(p0,p1);
+ // Special case for last node.
+ if (newNode.id == endRef)
+ newNode.cost += vdist(p1, endPos);
+
+ // Heuristic
+ const float h = vdist(p1,endPos)*H_SCALE;
+ newNode.total = newNode.cost + h;
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->cost = newNode.cost;
+ actualNode->total = newNode.total;
+
+ if (h < lastBestNodeCost)
+ {
+ lastBestNodeCost = h;
+ lastBestNode = actualNode;
+ }
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = lastBestNode;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ int n = 0;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPathSize);
+
+ return n;
+}
+
+int dtTiledNavMesh::findStraightPath(const float* startPos, const float* endPos,
+ const dtTilePolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize)
+{
+ if (!maxStraightPathSize)
+ return 0;
+
+ if (!path[0])
+ return 0;
+
+ int straightPathSize = 0;
+
+ float closestStartPos[3];
+ if (!closestPointToPoly(path[0], startPos, closestStartPos))
+ return 0;
+
+ // Add start point.
+ vcopy(&straightPath[straightPathSize*3], closestStartPos);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+
+ float closestEndPos[3];
+ if (!closestPointToPoly(path[pathSize-1], endPos, closestEndPos))
+ return 0;
+
+ float portalApex[3], portalLeft[3], portalRight[3];
+
+ if (pathSize > 1)
+ {
+ vcopy(portalApex, closestStartPos);
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ int apexIndex = 0;
+ int leftIndex = 0;
+ int rightIndex = 0;
+
+ for (int i = 0; i < pathSize; ++i)
+ {
+ float left[3], right[3];
+ if (i < pathSize-1)
+ {
+ // Next portal.
+ if (!getPortalPoints(path[i], path[i+1], left, right))
+ {
+ if (!closestPointToPoly(path[i], endPos, closestEndPos))
+ return 0;
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+ return straightPathSize;
+ }
+ }
+ else
+ {
+ // End of the path.
+ vcopy(left, closestEndPos);
+ vcopy(right, closestEndPos);
+ }
+
+ // Right vertex.
+ if (vequal(portalApex, portalRight))
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalRight, right) <= 0.0f)
+ {
+ if (triArea2D(portalApex, portalLeft, right) > 0.0f)
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalLeft);
+ apexIndex = leftIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+
+ // Left vertex.
+ if (vequal(portalApex, portalLeft))
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalLeft, left) >= 0.0f)
+ {
+ if (triArea2D(portalApex, portalRight, left) < 0.0f)
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalRight);
+ apexIndex = rightIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+ }
+ }
+
+ // Add end point.
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+
+ return straightPathSize;
+}
+
+// Returns portal points between two polygons.
+bool dtTiledNavMesh::getPortalPoints(dtTilePolyRef from, dtTilePolyRef to, float* left, float* right) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(from, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return false;
+ const dtTileHeader* fromHeader = m_tiles[it].header;
+ const dtTilePoly* fromPoly = &fromHeader->polys[ip];
+
+ for (int i = 0; i < fromPoly->nlinks; ++i)
+ {
+ const dtTileLink* link = &fromHeader->links[fromPoly->links+i];
+ if (link->ref == to)
+ {
+ // Find portal vertices.
+ const int v0 = fromPoly->v[link->e];
+ const int v1 = fromPoly->v[(link->e+1) % fromPoly->nv];
+ vcopy(left, &fromHeader->verts[v0*3]);
+ vcopy(right, &fromHeader->verts[v1*3]);
+ // If the link is at tile boundary, clamp the vertices to
+ // the link width.
+ if (link->side == 0 || link->side == 2)
+ {
+ // Unpack portal limits.
+ const float smin = min(left[2],right[2]);
+ const float smax = max(left[2],right[2]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ left[2] = max(left[2],lmin);
+ left[2] = min(left[2],lmax);
+ right[2] = max(right[2],lmin);
+ right[2] = min(right[2],lmax);
+ }
+ else if (link->side == 1 || link->side == 3)
+ {
+ // Unpack portal limits.
+ const float smin = min(left[0],right[0]);
+ const float smax = max(left[0],right[0]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ left[0] = max(left[0],lmin);
+ left[0] = min(left[0],lmax);
+ right[0] = max(right[0],lmin);
+ right[0] = min(right[0],lmax);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+// Returns edge mid point between two polygons.
+bool dtTiledNavMesh::getEdgeMidPoint(dtTilePolyRef from, dtTilePolyRef to, float* mid) const
+{
+ float left[3], right[3];
+ if (!getPortalPoints(from, to, left,right)) return false;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return true;
+}
+
+int dtTiledNavMesh::raycast(dtTilePolyRef centerRef, const float* startPos, const float* endPos,
+ float& t, dtTilePolyRef* path, const int pathSize)
+{
+ t = 0;
+
+ if (!centerRef || !getPolyByRef(centerRef))
+ return 0;
+
+ dtTilePolyRef curRef = centerRef;
+ float verts[DT_TILE_VERTS_PER_POLYGON*3];
+ int n = 0;
+
+ while (curRef)
+ {
+ // Cast ray against current polygon.
+
+ // The API input has been cheked already, skip checking internal data.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(curRef, salt, it, ip);
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ // Collect vertices.
+ int nv = 0;
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ vcopy(&verts[nv*3], &header->verts[poly->v[i]*3]);
+ nv++;
+ }
+ if (nv < 3)
+ {
+ // Hit bad polygon, report hit.
+ return n;
+ }
+
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!intersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
+ {
+ // Could not hit the polygon, keep the old t and report hit.
+ return n;
+ }
+ // Keep track of furthest t so far.
+ if (tmax > t)
+ t = tmax;
+
+ if (n < pathSize)
+ path[n++] = curRef;
+
+ // Follow neighbours.
+ dtTilePolyRef nextRef = 0;
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ if ((int)link->e == segMax)
+ {
+ // If the link is internal, just return the ref.
+ if (link->side == 0xff)
+ {
+ nextRef = link->ref;
+ break;
+ }
+
+ // If the link is at tile boundary,
+ const int v0 = poly->v[link->e];
+ const int v1 = poly->v[(link->e+1) % poly->nv];
+ const float* left = &header->verts[v0*3];
+ const float* right = &header->verts[v1*3];
+
+ // Check that the intersection lies inside the link portal.
+ if (link->side == 0 || link->side == 2)
+ {
+ // Calculate link size.
+ const float smin = min(left[2],right[2]);
+ const float smax = max(left[2],right[2]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ // Find Z intersection.
+ float z = startPos[2] + (endPos[2]-startPos[2])*tmax;
+ if (z >= lmin && z <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ else if (link->side == 1 || link->side == 3)
+ {
+ // Calculate link size.
+ const float smin = min(left[0],right[0]);
+ const float smax = max(left[0],right[0]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ // Find X intersection.
+ float x = startPos[0] + (endPos[0]-startPos[0])*tmax;
+ if (x >= lmin && x <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ }
+ }
+
+ if (!nextRef)
+ {
+ // No neighbour, we hit a wall.
+ return n;
+ }
+
+ // No hit, advance to neighbour polygon.
+ curRef = nextRef;
+ }
+
+ return n;
+}
+
+int dtTiledNavMesh::findPolysAround(dtTilePolyRef centerRef, const float* centerPos, float radius,
+ dtTilePolyRef* resultRef, dtTilePolyRef* resultParent, float* resultCost,
+ const int maxResult)
+{
+ if (!centerRef) return 0;
+ if (!getPolyByRef(centerRef)) return 0;
+ if (!m_nodePool || !m_openList) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ if (resultCost)
+ resultCost[n] = 0;
+ ++n;
+ }
+
+ const float radiusSqr = sqr(radius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ dtTilePolyRef neighbour = link->ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* va = &header->verts[poly->v[link->e]*3];
+ const float* vb = &header->verts[poly->v[(link->e+1)%poly->nv]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, va, vb, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = actualNode->id;
+ if (resultParent)
+ resultParent[n] = m_nodePool->getNodeAtIdx(actualNode->pidx)->id;
+ if (resultCost)
+ resultCost[n] = actualNode->total;
+ ++n;
+ }
+ actualNode->flags = DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ }
+
+ return n;
+}
+
+float dtTiledNavMesh::findDistanceToWall(dtTilePolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal)
+{
+ if (!centerRef) return 0;
+ if (!getPolyByRef(centerRef)) return 0;
+ if (!m_nodePool || !m_openList) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ float radiusSqr = sqr(maxRadius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ // Hit test walls.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip non-solid edges.
+ if (poly->n[j] & 0x8000)
+ {
+ // Tile border.
+ bool solid = true;
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ if (link->e == j && link->ref != 0)
+ {
+ solid = false;
+ break;
+ }
+ }
+ if (!solid) continue;
+ }
+ else if (poly->n[j])
+ {
+ // Internal edge
+ continue;
+ }
+
+ // Calc distance to the edge.
+ const float* vj = &header->verts[poly->v[j]*3];
+ const float* vi = &header->verts[poly->v[i]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Hit wall, update radius.
+ radiusSqr = distSqr;
+ // Calculate hit pos.
+ hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
+ hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
+ hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
+ }
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ dtTilePolyRef neighbour = link->ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* va = &header->verts[poly->v[link->e]*3];
+ const float* vb = &header->verts[poly->v[(link->e+1)%poly->nv]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, va, vb, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags = DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ }
+
+ // Calc hit normal.
+ vsub(hitNormal, centerPos, hitPos);
+ vnormalize(hitNormal);
+
+ return sqrtf(radiusSqr);
+}
+
+const dtTilePoly* dtTiledNavMesh::getPolyByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return &m_tiles[it].header->polys[ip];
+}
+
+const float* dtTiledNavMesh::getPolyVertsByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return m_tiles[it].header->verts;
+}
+
+const dtTileLink* dtTiledNavMesh::getPolyLinksByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return m_tiles[it].header->links;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp b/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp
new file mode 100644
index 00000000000..95dd34b04f6
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp
@@ -0,0 +1,213 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "DetourTileNavMesh.h"
+#include "DetourCommon.h"
+
+bool dtCreateNavMeshTileData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ const float* bmin, const float* bmax, float cs, float ch, int tileSize, int walkableClimb,
+ unsigned char** outData, int* outDataSize)
+{
+ if (nvp != DT_TILE_VERTS_PER_POLYGON)
+ return false;
+ if (nverts >= 0xffff)
+ return false;
+
+ if (!nverts)
+ return false;
+ if (!npolys)
+ return false;
+ if (!dmeshes || !dverts || ! dtris)
+ return false;
+
+ // Find portal edges which are at tile borders.
+ int nedges = 0;
+ int nportals = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*2*nvp];
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ int nj = j+1;
+ if (nj >= nvp || p[nj] == 0xffff) nj = 0;
+ const unsigned short* va = &verts[p[j]*3];
+ const unsigned short* vb = &verts[p[nj]*3];
+
+ nedges++;
+
+ if (va[0] == tileSize && vb[0] == tileSize)
+ nportals++; // x+
+ else if (va[2] == tileSize && vb[2] == tileSize)
+ nportals++; // z+
+ else if (va[0] == 0 && vb[0] == 0)
+ nportals++; // x-
+ else if (va[2] == 0 && vb[2] == 0)
+ nportals++; // z-
+ }
+ }
+
+ const int maxLinks = nedges + nportals*2;
+
+
+ // Find unique detail vertices.
+ int uniqueDetailVerts = 0;
+ if (dmeshes)
+ {
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*nvp*2];
+ int ndv = dmeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVerts += ndv;
+ }
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtTileHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtTilePoly)*npolys;
+ const int linksSize = sizeof(dtTileLink)*maxLinks;
+ const int detailMeshesSize = sizeof(dtTilePolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + linksSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtTileHeader* header = (dtTileHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtTilePoly* navPolys = (dtTilePoly*)d; d += polysSize;
+ d += linksSize;
+ dtTilePolyDetail* navDMeshes = (dtTilePolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+
+ // Store header
+ header->magic = DT_TILE_NAVMESH_MAGIC;
+ header->version = DT_TILE_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->maxlinks = maxLinks;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = npolys;
+ header->ndverts = uniqueDetailVerts;
+ header->ndtris = ndtris;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &verts[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * ch;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = (src[nvp+j]+1) & 0xffff;
+ p->nv++;
+ }
+ src += nvp*2;
+ }
+
+ // Store portal edges.
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePoly* poly = &navPolys[i];
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ int nj = j+1;
+ if (nj >= poly->nv) nj = 0;
+
+ const unsigned short* va = &verts[poly->v[j]*3];
+ const unsigned short* vb = &verts[poly->v[nj]*3];
+
+ if (va[0] == tileSize && vb[0] == tileSize) // x+
+ poly->n[j] = 0x8000 | 0;
+ else if (va[2] == tileSize && vb[2] == tileSize) // z+
+ poly->n[j] = 0x8000 | 1;
+ else if (va[0] == 0 && vb[0] == 0) // x-
+ poly->n[j] = 0x8000 | 2;
+ else if (va[2] == 0 && vb[2] == 0) // z-
+ poly->n[j] = 0x8000 | 3;
+ }
+ }
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ unsigned short vbase = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePolyDetail& dtl = navDMeshes[i];
+ const int vb = dmeshes[i*4+0];
+ const int ndv = dmeshes[i*4+1];
+ const int nv = navPolys[i].nv;
+ dtl.vbase = vbase;
+ dtl.nverts = ndv-nv;
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
+ {
+ memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += ndv-nv;
+ }
+ }
+ // Store triangles.
+ memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
+
+ *outData = data;
+ *outDataSize = dataSize;
+
+ return true;
+}
diff --git a/extern/recastnavigation/License.txt b/extern/recastnavigation/License.txt
new file mode 100644
index 00000000000..95f4bfc9654
--- /dev/null
+++ b/extern/recastnavigation/License.txt
@@ -0,0 +1,18 @@
+Copyright (c) 2009 Mikko Mononen memon@inside.org
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
diff --git a/extern/recastnavigation/Readme.txt b/extern/recastnavigation/Readme.txt
new file mode 100644
index 00000000000..0c2f7b1675f
--- /dev/null
+++ b/extern/recastnavigation/Readme.txt
@@ -0,0 +1,120 @@
+
+Recast & Detour Version 1.4
+
+
+Recast
+
+Recast is state of the art navigation mesh construction toolset for games.
+
+ * It is automatic, which means that you can throw any level geometry
+ at it and you will get robust mesh out
+ * It is fast which means swift turnaround times for level designers
+ * It is open source so it comes with full source and you can
+ customize it to your hearts content.
+
+The Recast process starts with constructing a voxel mold from a level geometry
+and then casting a navigation mesh over it. The process consists of three steps,
+building the voxel mold, partitioning the mold into simple regions, peeling off
+the regions as simple polygons.
+
+ 1. The voxel mold is build from the input triangle mesh by rasterizing
+ the triangles into a multi-layer heightfield. Some simple filters are
+ then applied to the mold to prune out locations where the character
+ would not be able to move.
+ 2. The walkable areas described by the mold are divided into simple
+ overlayed 2D regions. The resulting regions have only one non-overlapping
+ contour, which simplifies the final step of the process tremendously.
+ 3. The navigation polygons are peeled off from the regions by first tracing
+ the boundaries and then simplifying them. The resulting polygons are
+ finally converted to convex polygons which makes them perfect for
+ pathfinding and spatial reasoning about the level.
+
+The toolset code is located in the Recast folder and demo application using the Recast
+toolset is located in the RecastDemo folder.
+
+The project files with this distribution can be compiled with Microsoft Visual C++ 2008
+(you can download it for free) and XCode 3.1.
+
+
+Detour
+
+Recast is accompanied with Detour, path-finding and spatial reasoning toolkit. You can use any navigation mesh with Detour, but of course the data generated with Recast fits perfectly.
+
+Detour offers simple static navigation mesh which is suitable for many simple cases, as well as tiled navigation mesh which allows you to plug in and out pieces of the mesh. The tiled mesh allows to create systems where you stream new navigation data in and out as the player progresses the level, or you may regenerate tiles as the world changes.
+
+
+Latest code available at http://code.google.com/p/recastnavigation/
+
+
+--
+
+Release Notes
+
+----------------
+* Recast 1.4
+ Released August 24th, 2009
+
+- Added detail height mesh generation (RecastDetailMesh.cpp) for single,
+ tiled statmeshes as well as tilemesh.
+- Added feature to contour tracing which detects extra vertices along
+ tile edges which should be removed later.
+- Changed the tiled stat mesh preprocess, so that it first generated
+ polymeshes per tile and finally combines them.
+- Fixed bug in the GUI code where invisible buttons could be pressed.
+
+----------------
+* Recast 1.31
+ Released July 24th, 2009
+
+- Better cost and heuristic functions.
+- Fixed tile navmesh raycast on tile borders.
+
+----------------
+* Recast 1.3
+ Released July 14th, 2009
+
+- Added dtTileNavMesh which allows to dynamically add and remove navmesh pieces at runtime.
+- Renamed stat navmesh types to dtStat* (i.e. dtPoly is now dtStatPoly).
+- Moved common code used by tile and stat navmesh to DetourNode.h/cpp and DetourCommon.h/cpp.
+- Refactores the demo code.
+
+----------------
+* Recast 1.2
+ Released June 17th, 2009
+
+- Added tiled mesh generation. The tiled generation allows to generate navigation for
+ much larger worlds, it removes some of the artifacts that comes from distance fields
+ in open areas, and allows later streaming and dynamic runtime generation
+- Improved and added some debug draw modes
+- API change: The helper function rcBuildNavMesh does not exists anymore,
+ had to change few internal things to cope with the tiled processing,
+ similar API functionality will be added later once the tiled process matures
+- The demo is getting way too complicated, need to split demos
+- Fixed several filtering functions so that the mesh is tighter to the geometry,
+ sometimes there could be up error up to tow voxel units close to walls,
+ now it should be just one.
+
+----------------
+* Recast 1.1
+ Released April 11th, 2009
+
+This is the first release of Detour.
+
+----------------
+* Recast 1.0
+ Released March 29th, 2009
+
+This is the first release of Recast.
+
+The process is not always as robust as I would wish. The watershed phase sometimes swallows tiny islands
+which are close to edges. These droppings are handled in rcBuildContours, but the code is not
+particularly robust either.
+
+Another non-robust case is when portal contours (contours shared between two regions) are always
+assumed to be straight. That can lead to overlapping contours specially when the level has
+large open areas.
+
+
+
+Mikko Mononen
+memon@inside.org
diff --git a/extern/recastnavigation/Recast/Include/Recast.h b/extern/recastnavigation/Recast/Include/Recast.h
new file mode 100644
index 00000000000..f25ab47f8fa
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/Recast.h
@@ -0,0 +1,501 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef RECAST_H
+#define RECAST_H
+
+// The units of the parameters are specified in parenthesis as follows:
+// (vx) voxels, (wu) world units
+struct rcConfig
+{
+ int width, height; // Dimensions of the rasterized heighfield (vx)
+ int tileSize; // Width and Height of a tile (vx)
+ int borderSize; // Non-navigable Border around the heightfield (vx)
+ float cs, ch; // Grid cell size and height (wu)
+ float bmin[3], bmax[3]; // Grid bounds (wu)
+ float walkableSlopeAngle; // Maximum walkble slope angle in degrees.
+ int walkableHeight; // Minimum height where the agent can still walk (vx)
+ int walkableClimb; // Maximum height between grid cells the agent can climb (vx)
+ int walkableRadius; // Radius of the agent in cells (vx)
+ int maxEdgeLen; // Maximum contour edge length (vx)
+ float maxSimplificationError; // Maximum distance error from contour to cells (vx)
+ int minRegionSize; // Minimum regions size. Smaller regions will be deleted (vx)
+ int mergeRegionSize; // Minimum regions size. Smaller regions will be merged (vx)
+ int maxVertsPerPoly; // Max number of vertices per polygon
+ float detailSampleDist; // Detail mesh sample spacing.
+ float detailSampleMaxError; // Detail mesh simplification max sample error.
+};
+
+// Heightfield span.
+struct rcSpan
+{
+ unsigned int smin : 15; // Span min height.
+ unsigned int smax : 15; // Span max height.
+ unsigned int flags : 2; // Span flags.
+ rcSpan* next; // Next span in column.
+};
+
+static const int RC_SPANS_PER_POOL = 2048;
+
+// Memory pool used for quick span allocation.
+struct rcSpanPool
+{
+ rcSpanPool* next; // Pointer to next pool.
+ rcSpan items[1]; // Array of spans (size RC_SPANS_PER_POOL).
+};
+
+// Dynamic span-heightfield.
+struct rcHeightfield
+{
+ inline rcHeightfield() : width(0), height(0), spans(0), pools(0), freelist(0) {}
+ inline ~rcHeightfield()
+ {
+ // Delete span array.
+ delete [] spans;
+ // Delete span pools.
+ while (pools)
+ {
+ rcSpanPool* next = pools->next;
+ delete [] reinterpret_cast<unsigned char*>(pools);
+ pools = next;
+ }
+ }
+ int width, height; // Dimension of the heightfield.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield
+ float cs, ch; // Cell size and height.
+ rcSpan** spans; // Heightfield of spans (width*height).
+ rcSpanPool* pools; // Linked list of span pools.
+ rcSpan* freelist; // Pointer to next free span.
+};
+
+struct rcCompactCell
+{
+ unsigned int index : 24; // Index to first span in column.
+ unsigned int count : 8; // Number of spans in this column.
+};
+
+struct rcCompactSpan
+{
+ unsigned short y; // Bottom coordinate of the span.
+ unsigned short reg; // Region ID
+ unsigned short dist; // Distance to border
+ unsigned short con; // Connections to neighbour cells.
+ unsigned char h; // Height of the span.
+ unsigned char flags; // Flags.
+};
+
+// Compact static heightfield.
+struct rcCompactHeightfield
+{
+ inline rcCompactHeightfield() : maxDistance(0), maxRegions(0), cells(0), spans(0) {}
+ inline ~rcCompactHeightfield() { delete [] cells; delete [] spans; }
+ int width, height; // Width and height of the heighfield.
+ int spanCount; // Number of spans in the heightfield.
+ int walkableHeight, walkableClimb; // Agent properties.
+ unsigned short maxDistance; // Maximum distance value stored in heightfield.
+ unsigned short maxRegions; // Maximum Region Id stored in heightfield.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield.
+ float cs, ch; // Cell size and height.
+ rcCompactCell* cells; // Pointer to width*height cells.
+ rcCompactSpan* spans; // Pointer to spans.
+};
+
+struct rcContour
+{
+ inline rcContour() : verts(0), nverts(0), rverts(0), nrverts(0) { }
+ inline ~rcContour() { delete [] verts; delete [] rverts; }
+ int* verts; // Vertex coordinates, each vertex contains 4 components.
+ int nverts; // Number of vertices.
+ int* rverts; // Raw vertex coordinates, each vertex contains 4 components.
+ int nrverts; // Number of raw vertices.
+ unsigned short reg; // Region ID of the contour.
+};
+
+struct rcContourSet
+{
+ inline rcContourSet() : conts(0), nconts(0) {}
+ inline ~rcContourSet() { delete [] conts; }
+ rcContour* conts; // Pointer to all contours.
+ int nconts; // Number of contours.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield.
+ float cs, ch; // Cell size and height.
+};
+
+// Polymesh store a connected mesh of polygons.
+// The polygons are store in an array where each polygons takes
+// 'nvp*2' elements. The first 'nvp' elements are indices to vertices
+// and the second 'nvp' elements are indices to neighbour polygons.
+// If a polygona has less than 'bvp' vertices, the remaining indices
+// are set os 0xffff. If an polygon edge does not have a neighbour
+// the neighbour index is set to 0xffff.
+// Vertices can be transformed into world space as follows:
+// x = bmin[0] + verts[i*3+0]*cs;
+// y = bmin[1] + verts[i*3+1]*ch;
+// z = bmin[2] + verts[i*3+2]*cs;
+struct rcPolyMesh
+{
+ inline rcPolyMesh() : verts(0), polys(0), regs(0), nverts(0), npolys(0), nvp(3) {}
+ inline ~rcPolyMesh() { delete [] verts; delete [] polys; delete [] regs; }
+ unsigned short* verts; // Vertices of the mesh, 3 elements per vertex.
+ unsigned short* polys; // Polygons of the mesh, nvp*2 elements per polygon.
+ unsigned short* regs; // Regions of the polygons.
+ int nverts; // Number of vertices.
+ int npolys; // Number of polygons.
+ int nvp; // Max number of vertices per polygon.
+ float bmin[3], bmax[3]; // Bounding box of the mesh.
+ float cs, ch; // Cell size and height.
+};
+
+// Detail mesh generated from a rcPolyMesh.
+// Each submesh represents a polygon in the polymesh and they are stored in
+// excatly same order. Each submesh is described as 4 values:
+// base vertex, vertex count, base triangle, triangle count. That is,
+// const unsigned char* t = &dtl.tris[(tbase+i)*3]; and
+// const float* v = &dtl.verts[(vbase+t[j])*3];
+// If the input polygon has 'n' vertices, those vertices are first in the
+// submesh vertex list. This allows to compres the mesh by not storing the
+// first vertices and using the polymesh vertices instead.
+
+struct rcPolyMeshDetail
+{
+ inline rcPolyMeshDetail() :
+ meshes(0), verts(0), tris(0),
+ nmeshes(0), nverts(0), ntris(0) {}
+ inline ~rcPolyMeshDetail()
+ {
+ delete [] meshes; delete [] verts; delete [] tris;
+ }
+
+ unsigned short* meshes; // Pointer to all mesh data.
+ float* verts; // Pointer to all vertex data.
+ unsigned char* tris; // Pointer to all triangle data.
+ int nmeshes; // Number of meshes.
+ int nverts; // Number of total vertices.
+ int ntris; // Number of triangles.
+};
+
+
+// Simple dynamic array ints.
+class rcIntArray
+{
+ int* m_data;
+ int m_size, m_cap;
+public:
+ inline rcIntArray() : m_data(0), m_size(0), m_cap(0) {}
+ inline rcIntArray(int n) : m_data(0), m_size(0), m_cap(n) { m_data = new int[n]; }
+ inline ~rcIntArray() { delete [] m_data; }
+ void resize(int n);
+ inline void push(int item) { resize(m_size+1); m_data[m_size-1] = item; }
+ inline int pop() { if (m_size > 0) m_size--; return m_data[m_size]; }
+ inline const int& operator[](int i) const { return m_data[i]; }
+ inline int& operator[](int i) { return m_data[i]; }
+ inline int size() const { return m_size; }
+};
+
+enum rcSpanFlags
+{
+ RC_WALKABLE = 0x01,
+ RC_REACHABLE = 0x02,
+};
+
+// If heightfield region ID has the following bit set, the region is on border area
+// and excluded from many calculations.
+static const unsigned short RC_BORDER_REG = 0x8000;
+
+// If contour region ID has the following bit set, the vertex will be later
+// removed in order to match the segments and vertices at tile boundaries.
+static const int RC_BORDER_VERTEX = 0x10000;
+
+// Compact span neighbour helpers.
+inline int rcGetCon(const rcCompactSpan& s, int dir)
+{
+ return (s.con >> (dir*4)) & 0xf;
+}
+
+inline int rcGetDirOffsetX(int dir)
+{
+ const int offset[4] = { -1, 0, 1, 0, };
+ return offset[dir&0x03];
+}
+
+inline int rcGetDirOffsetY(int dir)
+{
+ const int offset[4] = { 0, 1, 0, -1 };
+ return offset[dir&0x03];
+}
+
+// Common helper functions
+template<class T> inline void rcSwap(T& a, T& b) { T t = a; a = b; b = t; }
+template<class T> inline T rcMin(T a, T b) { return a < b ? a : b; }
+template<class T> inline T rcMax(T a, T b) { return a > b ? a : b; }
+template<class T> inline T rcAbs(T a) { return a < 0 ? -a : a; }
+template<class T> inline T rcSqr(T a) { return a*a; }
+template<class T> inline T rcClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+
+// Common vector helper functions.
+inline void vcross(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+inline float vdot(const float* v1, const float* v2)
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+inline void vmad(float* dest, const float* v1, const float* v2, const float s)
+{
+ dest[0] = v1[0]+v2[0]*s;
+ dest[1] = v1[1]+v2[1]*s;
+ dest[2] = v1[2]+v2[2]*s;
+}
+
+inline void vadd(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]+v2[0];
+ dest[1] = v1[1]+v2[1];
+ dest[2] = v1[2]+v2[2];
+}
+
+inline void vsub(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]-v2[0];
+ dest[1] = v1[1]-v2[1];
+ dest[2] = v1[2]-v2[2];
+}
+
+inline void vmin(float* mn, const float* v)
+{
+ mn[0] = rcMin(mn[0], v[0]);
+ mn[1] = rcMin(mn[1], v[1]);
+ mn[2] = rcMin(mn[2], v[2]);
+}
+
+inline void vmax(float* mx, const float* v)
+{
+ mx[0] = rcMax(mx[0], v[0]);
+ mx[1] = rcMax(mx[1], v[1]);
+ mx[2] = rcMax(mx[2], v[2]);
+}
+
+inline void vcopy(float* dest, const float* v)
+{
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+}
+
+inline float vdist(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return sqrtf(dx*dx + dy*dy + dz*dz);
+}
+
+inline float vdistSqr(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return dx*dx + dy*dy + dz*dz;
+}
+
+inline void vnormalize(float* v)
+{
+ float d = 1.0f / sqrtf(rcSqr(v[0]) + rcSqr(v[1]) + rcSqr(v[2]));
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+inline bool vequal(const float* p0, const float* p1)
+{
+ static const float thr = rcSqr(1.0f/16384.0f);
+ const float d = vdistSqr(p0, p1);
+ return d < thr;
+}
+
+
+// Calculated bounding box of array of vertices.
+// Params:
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// bmin, bmax - (out) bounding box
+void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax);
+
+// Calculates grid size based on bounding box and grid cell size.
+// Params:
+// bmin, bmax - (in) bounding box
+// cs - (in) grid cell size
+// w - (out) grid width
+// h - (out) grid height
+void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int* h);
+
+// Creates and initializes new heightfield.
+// Params:
+// hf - (in/out) heightfield to initialize.
+// width - (in) width of the heightfield.
+// height - (in) height of the heightfield.
+// bmin, bmax - (in) bounding box of the heightfield
+// cs - (in) grid cell size
+// ch - (in) grid cell height
+bool rcCreateHeightfield(rcHeightfield& hf, int width, int height,
+ const float* bmin, const float* bmax,
+ float cs, float ch);
+
+// Sets the WALKABLE flag for every triangle whose slope is below
+// the maximun walkable slope angle.
+// Params:
+// walkableSlopeAngle - (in) maximun slope angle in degrees.
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// tris - (in) array of triangle vertex indices
+// nt - (in) triangle count
+// flags - (out) array of triangle flags
+void rcMarkWalkableTriangles(const float walkableSlopeAngle,
+ const float* verts, int nv,
+ const int* tris, int nt,
+ unsigned char* flags);
+
+// Rasterizes a triangle into heightfield spans.
+// Params:
+// v0,v1,v2 - (in) the vertices of the triangle.
+// flags - (in) triangle flags (uses WALKABLE)
+// solid - (in) heighfield where the triangle is rasterized
+void rcRasterizeTriangle(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& solid);
+
+// Rasterizes the triangles into heightfield spans.
+// Params:
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// tris - (in) array of triangle vertex indices
+// norms - (in) array of triangle normals
+// flags - (in) array of triangle flags (uses WALKABLE)
+// nt - (in) triangle count
+// solid - (in) heighfield where the triangles are rasterized
+void rcRasterizeTriangles(const float* verts, int nv,
+ const int* tris, const unsigned char* flags, int nt,
+ rcHeightfield& solid);
+
+// Removes WALKABLE flag from all spans that are at ledges. This filtering
+// removes possible overestimation of the conservative voxelization so that
+// the resulting mesh will not have regions hanging in air over ledges.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// solid - (in/out) heightfield describing the solid space
+void rcFilterLedgeSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid);
+
+// Removes WALKABLE flag from all spans which have smaller than
+// 'walkableHeight' clearane above them.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// solid - (in/out) heightfield describing the solid space
+void rcFilterWalkableLowHeightSpans(int walkableHeight,
+ rcHeightfield& solid);
+
+// Marks spans which are reachable from any of the topmost spans.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// solid - (in/out) heightfield describing the solid space
+// Returns false if operation ran out of memory.
+bool rcMarkReachableSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid);
+
+// Builds compact representation of the heightfield.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// hf - (in) heightfield to be compacted
+// chf - (out) compact heightfield representing the open space.
+// Returns false if operation ran out of memory.
+bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
+ unsigned char flags,
+ rcHeightfield& hf,
+ rcCompactHeightfield& chf);
+
+// Builds distance field and stores it into the combat heightfield.
+// Params:
+// chf - (in/out) compact heightfield representing the open space.
+// Returns false if operation ran out of memory.
+bool rcBuildDistanceField(rcCompactHeightfield& chf);
+
+// Divides the walkable heighfied into simple regions.
+// Each region has only one contour and no overlaps.
+// The regions are stored in the compact heightfield 'reg' field.
+// The regions will be shrinked by the radius of the agent.
+// The process sometimes creates small regions. The parameter
+// 'minRegionSize' specifies the smallest allowed regions size.
+// If the area of a regions is smaller than allowed, the regions is
+// removed or merged to neighbour region.
+// Params:
+// chf - (in/out) compact heightfield representing the open space.
+// walkableRadius - (in) the radius of the agent.
+// minRegionSize - (in) the smallest allowed regions size.
+// maxMergeRegionSize - (in) the largest allowed regions size which can be merged.
+// Returns false if operation ran out of memory.
+bool rcBuildRegions(rcCompactHeightfield& chf,
+ int walkableRadius, int borderSize,
+ int minRegionSize, int mergeRegionSize);
+
+// Builds simplified contours from the regions outlines.
+// Params:
+// chf - (in) compact heightfield which has regions set.
+// maxError - (in) maximum allowed distance between simplified countour and cells.
+// maxEdgeLen - (in) maximum allowed contour edge length in cells.
+// cset - (out) Resulting contour set.
+// Returns false if operation ran out of memory.
+bool rcBuildContours(rcCompactHeightfield& chf,
+ const float maxError, const int maxEdgeLen,
+ rcContourSet& cset);
+
+// Builds connected convex polygon mesh from contour polygons.
+// Params:
+// cset - (in) contour set.
+// nvp - (in) maximum number of vertices per polygon.
+// mesh - (out) poly mesh.
+// Returns false if operation ran out of memory.
+bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh);
+
+bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh);
+
+// Builds detail triangle mesh for each polygon in the poly mesh.
+// Params:
+// mesh - (in) poly mesh to detail.
+// chf - (in) compacy height field, used to query height for new vertices.
+// sampleDist - (in) spacing between height samples used to generate more detail into mesh.
+// sampleMaxError - (in) maximum allowed distance between simplified detail mesh and height sample.
+// pmdtl - (out) detail mesh.
+// Returns false if operation ran out of memory.
+bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
+ const float sampleDist, const float sampleMaxError,
+ rcPolyMeshDetail& dmesh);
+
+bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh);
+
+bool buildMeshAdjacency(unsigned short* polys, const int npolys, const int nverts, const int vertsPerPoly);
+
+#endif // RECAST_H
diff --git a/extern/recastnavigation/Recast/Include/RecastLog.h b/extern/recastnavigation/Recast/Include/RecastLog.h
new file mode 100644
index 00000000000..026ef73a3aa
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/RecastLog.h
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef RECAST_LOG_H
+#define RECAST_LOG_H
+
+enum rcLogCategory
+{
+ RC_LOG_PROGRESS = 1,
+ RC_LOG_WARNING,
+ RC_LOG_ERROR,
+};
+
+class rcLog
+{
+public:
+ rcLog();
+ ~rcLog();
+
+ void log(rcLogCategory category, const char* format, ...);
+ inline void clear() { m_messageCount = 0; m_textPoolSize = 0; }
+ inline int getMessageCount() const { return m_messageCount; }
+ inline char getMessageType(int i) const { return *m_messages[i]; }
+ inline const char* getMessageText(int i) const { return m_messages[i]+1; }
+
+private:
+ static const int MAX_MESSAGES = 1000;
+ const char* m_messages[MAX_MESSAGES];
+ int m_messageCount;
+ static const int TEXT_POOL_SIZE = 8000;
+ char m_textPool[TEXT_POOL_SIZE];
+ int m_textPoolSize;
+};
+
+struct rcBuildTimes
+{
+ int rasterizeTriangles;
+ int buildCompact;
+ int buildContours;
+ int buildContoursTrace;
+ int buildContoursSimplify;
+ int filterBorder;
+ int filterWalkable;
+ int filterMarkReachable;
+ int buildPolymesh;
+ int buildDistanceField;
+ int buildDistanceFieldDist;
+ int buildDistanceFieldBlur;
+ int buildRegions;
+ int buildRegionsReg;
+ int buildRegionsExp;
+ int buildRegionsFlood;
+ int buildRegionsFilter;
+ int buildDetailMesh;
+ int mergePolyMesh;
+ int mergePolyMeshDetail;
+};
+
+void rcSetLog(rcLog* log);
+rcLog* rcGetLog();
+
+void rcSetBuildTimes(rcBuildTimes* btimes);
+rcBuildTimes* rcGetBuildTimes();
+
+#endif // RECAST_LOG_H
diff --git a/extern/recastnavigation/Recast/Include/RecastTimer.h b/extern/recastnavigation/Recast/Include/RecastTimer.h
new file mode 100644
index 00000000000..d4f21e58776
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/RecastTimer.h
@@ -0,0 +1,31 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+#ifndef RECAST_TIMER_H
+#define RECAST_TIMER_H
+
+#ifdef __GNUC__
+#include <stdint.h>
+typedef int64_t rcTimeVal;
+#else
+typedef __int64 rcTimeVal;
+#endif
+
+rcTimeVal rcGetPerformanceTimer();
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end);
+
+#endif // RECAST_TIMER_H
diff --git a/extern/recastnavigation/Recast/Source/Recast.cpp b/extern/recastnavigation/Recast/Source/Recast.cpp
new file mode 100644
index 00000000000..4bd8b7a12a9
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/Recast.cpp
@@ -0,0 +1,272 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+void rcIntArray::resize(int n)
+{
+ if (n > m_cap)
+ {
+ if (!m_cap) m_cap = 8;
+ while (m_cap < n) m_cap *= 2;
+ int* newData = new int[m_cap];
+ if (m_size && newData) memcpy(newData, m_data, m_size*sizeof(int));
+ delete [] m_data;
+ m_data = newData;
+ }
+ m_size = n;
+}
+
+void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax)
+{
+ // Calculate bounding box.
+ vcopy(bmin, verts);
+ vcopy(bmax, verts);
+ for (int i = 1; i < nv; ++i)
+ {
+ const float* v = &verts[i*3];
+ vmin(bmin, v);
+ vmax(bmax, v);
+ }
+}
+
+void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int* h)
+{
+ *w = (int)((bmax[0] - bmin[0])/cs+0.5f);
+ *h = (int)((bmax[2] - bmin[2])/cs+0.5f);
+}
+
+bool rcCreateHeightfield(rcHeightfield& hf, int width, int height,
+ const float* bmin, const float* bmax,
+ float cs, float ch)
+{
+ hf.width = width;
+ hf.height = height;
+ hf.spans = new rcSpan*[hf.width*hf.height];
+ vcopy(hf.bmin, bmin);
+ vcopy(hf.bmax, bmax);
+ hf.cs = cs;
+ hf.ch = ch;
+ if (!hf.spans)
+ return false;
+ memset(hf.spans, 0, sizeof(rcSpan*)*hf.width*hf.height);
+ return true;
+}
+
+static void calcTriNormal(const float* v0, const float* v1, const float* v2, float* norm)
+{
+ float e0[3], e1[3];
+ vsub(e0, v1, v0);
+ vsub(e1, v2, v0);
+ vcross(norm, e0, e1);
+ vnormalize(norm);
+}
+
+void rcMarkWalkableTriangles(const float walkableSlopeAngle,
+ const float* verts, int nv,
+ const int* tris, int nt,
+ unsigned char* flags)
+{
+ const float walkableThr = cosf(walkableSlopeAngle/180.0f*(float)M_PI);
+
+ float norm[3];
+
+ for (int i = 0; i < nt; ++i)
+ {
+ const int* tri = &tris[i*3];
+ calcTriNormal(&verts[tri[0]*3], &verts[tri[1]*3], &verts[tri[2]*3], norm);
+ // Check if the face is walkable.
+ if (norm[1] > walkableThr)
+ flags[i] |= RC_WALKABLE;
+ }
+}
+
+static int getSpanCount(unsigned char flags, rcHeightfield& hf)
+{
+ const int w = hf.width;
+ const int h = hf.height;
+ int spanCount = 0;
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = hf.spans[x + y*w]; s; s = s->next)
+ {
+ if (s->flags == flags)
+ spanCount++;
+ }
+ }
+ }
+ return spanCount;
+}
+
+inline void setCon(rcCompactSpan& s, int dir, int i)
+{
+ s.con &= ~(0xf << (dir*4));
+ s.con |= (i&0xf) << (dir*4);
+}
+
+bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
+ unsigned char flags, rcHeightfield& hf,
+ rcCompactHeightfield& chf)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = hf.width;
+ const int h = hf.height;
+ const int spanCount = getSpanCount(flags, hf);
+
+ // Fill in header.
+ chf.width = w;
+ chf.height = h;
+ chf.spanCount = spanCount;
+ chf.walkableHeight = walkableHeight;
+ chf.walkableClimb = walkableClimb;
+ chf.maxRegions = 0;
+ vcopy(chf.bmin, hf.bmin);
+ vcopy(chf.bmax, hf.bmax);
+ chf.bmax[1] += walkableHeight*hf.ch;
+ chf.cs = hf.cs;
+ chf.ch = hf.ch;
+ chf.cells = new rcCompactCell[w*h];
+ if (!chf.cells)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.cells' (%d)", w*h);
+ return false;
+ }
+ memset(chf.cells, 0, sizeof(rcCompactCell)*w*h);
+ chf.spans = new rcCompactSpan[spanCount];
+ if (!chf.spans)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.spans' (%d)", spanCount);
+ return false;
+ }
+ memset(chf.spans, 0, sizeof(rcCompactSpan)*spanCount);
+
+ const int MAX_HEIGHT = 0xffff;
+
+ // Fill in cells and spans.
+ int idx = 0;
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcSpan* s = hf.spans[x + y*w];
+ // If there are no spans at this cell, just leave the data to index=0, count=0.
+ if (!s) continue;
+ rcCompactCell& c = chf.cells[x+y*w];
+ c.index = idx;
+ c.count = 0;
+ while (s)
+ {
+ if (s->flags == flags)
+ {
+ const int bot = (int)s->smax;
+ const int top = (int)s->next ? (int)s->next->smin : MAX_HEIGHT;
+ chf.spans[idx].y = (unsigned short)rcClamp(bot, 0, 0xffff);
+ chf.spans[idx].h = (unsigned char)rcClamp(top - bot, 0, 0xff);
+ idx++;
+ c.count++;
+ }
+ s = s->next;
+ }
+ }
+ }
+
+ // Find neighbour connections.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ rcCompactSpan& s = chf.spans[i];
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ setCon(s, dir, 0xf);
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ // First check that the neighbour cell is in bounds.
+ if (nx < 0 || ny < 0 || nx >= w || ny >= h)
+ continue;
+ // Iterate over all neighbour spans and check if any of the is
+ // accessible from current cell.
+ const rcCompactCell& nc = chf.cells[nx+ny*w];
+ for (int k = (int)nc.index, nk = (int)(nc.index+nc.count); k < nk; ++k)
+ {
+ const rcCompactSpan& ns = chf.spans[k];
+ const int bot = rcMax(s.y, ns.y);
+ const int top = rcMin(s.y+s.h, ns.y+ns.h);
+
+ // Check that the gap between the spans is walkable,
+ // and that the climb height between the gaps is not too high.
+ if ((top - bot) >= walkableHeight && rcAbs((int)ns.y - (int)s.y) <= walkableClimb)
+ {
+ // Mark direction as walkable.
+ setCon(s, dir, k - (int)nc.index);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildCompact += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
+
+static int getHeightfieldMemoryUsage(const rcHeightfield& hf)
+{
+ int size = 0;
+ size += sizeof(hf);
+ size += hf.width * hf.height * sizeof(rcSpan*);
+
+ rcSpanPool* pool = hf.pools;
+ while (pool)
+ {
+ size += (sizeof(rcSpanPool) - sizeof(rcSpan)) + sizeof(rcSpan)*RC_SPANS_PER_POOL;
+ pool = pool->next;
+ }
+ return size;
+}
+
+static int getCompactHeightFieldMemoryusage(const rcCompactHeightfield& chf)
+{
+ int size = 0;
+ size += sizeof(rcCompactHeightfield);
+ size += sizeof(rcCompactSpan) * chf.spanCount;
+ size += sizeof(rcCompactCell) * chf.width * chf.height;
+ return size;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastContour.cpp b/extern/recastnavigation/Recast/Source/RecastContour.cpp
new file mode 100644
index 00000000000..96f763a18f3
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastContour.cpp
@@ -0,0 +1,732 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+static int getCornerHeight(int x, int y, int i, int dir,
+ const rcCompactHeightfield& chf,
+ bool& isBorderVertex)
+{
+ const rcCompactSpan& s = chf.spans[i];
+ int ch = (int)s.y;
+ int dirp = (dir+1) & 0x3;
+
+ unsigned short regs[4] = {0,0,0,0};
+
+ regs[0] = s.reg;
+
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ ch = rcMax(ch, (int)as.y);
+ regs[1] = as.reg;
+ if (rcGetCon(as, dirp) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dirp);
+ const int ay2 = ay + rcGetDirOffsetY(dirp);
+ const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dirp);
+ const rcCompactSpan& as2 = chf.spans[ai2];
+ ch = rcMax(ch, (int)as2.y);
+ regs[2] = as2.reg;
+ }
+ }
+ if (rcGetCon(s, dirp) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dirp);
+ const int ay = y + rcGetDirOffsetY(dirp);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
+ const rcCompactSpan& as = chf.spans[ai];
+ ch = rcMax(ch, (int)as.y);
+ regs[3] = as.reg;
+ if (rcGetCon(as, dir) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir);
+ const int ay2 = ay + rcGetDirOffsetY(dir);
+ const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dir);
+ const rcCompactSpan& as2 = chf.spans[ai2];
+ ch = rcMax(ch, (int)as2.y);
+ regs[2] = as2.reg;
+ }
+ }
+
+ // Check if the vertex is special edge vertex, these vertices will be removed later.
+ for (int j = 0; j < 4; ++j)
+ {
+ const int a = j;
+ const int b = (j+1) & 0x3;
+ const int c = (j+2) & 0x3;
+ const int d = (j+3) & 0x3;
+
+ // The vertex is a border vertex there are two same exterior cells in a row,
+ // followed by two interior cells and none of the regions are out of bounds.
+ const bool twoSameExts = (regs[a] & regs[b] & RC_BORDER_REG) != 0 && regs[a] == regs[b];
+ const bool twoInts = ((regs[c] | regs[d]) & RC_BORDER_REG) == 0;
+ const bool noZeros = regs[a] != 0 && regs[b] != 0 && regs[c] != 0 && regs[d] != 0;
+ if (twoSameExts && twoInts && noZeros)
+ {
+ isBorderVertex = true;
+ break;
+ }
+ }
+
+ return ch;
+}
+
+static void walkContour(int x, int y, int i,
+ rcCompactHeightfield& chf,
+ unsigned char* flags, rcIntArray& points)
+{
+ // Choose the first non-connected edge
+ unsigned char dir = 0;
+ while ((flags[i] & (1 << dir)) == 0)
+ dir++;
+
+ unsigned char startDir = dir;
+ int starti = i;
+
+ int iter = 0;
+ while (++iter < 40000)
+ {
+ if (flags[i] & (1 << dir))
+ {
+ // Choose the edge corner
+ bool isBorderVertex = false;
+ int px = x;
+ int py = getCornerHeight(x, y, i, dir, chf, isBorderVertex);
+ int pz = y;
+ switch(dir)
+ {
+ case 0: pz++; break;
+ case 1: px++; pz++; break;
+ case 2: px++; break;
+ }
+ int r = 0;
+ const rcCompactSpan& s = chf.spans[i];
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ r = (int)as.reg;
+ }
+ if (isBorderVertex)
+ r |= RC_BORDER_VERTEX;
+ points.push(px);
+ points.push(py);
+ points.push(pz);
+ points.push(r);
+
+ flags[i] &= ~(1 << dir); // Remove visited edges
+ dir = (dir+1) & 0x3; // Rotate CW
+ }
+ else
+ {
+ int ni = -1;
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ const rcCompactSpan& s = chf.spans[i];
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
+ ni = (int)nc.index + rcGetCon(s, dir);
+ }
+ if (ni == -1)
+ {
+ // Should not happen.
+ return;
+ }
+ x = nx;
+ y = ny;
+ i = ni;
+ dir = (dir+3) & 0x3; // Rotate CCW
+ }
+
+ if (starti == i && startDir == dir)
+ {
+ break;
+ }
+ }
+}
+
+static float distancePtSeg(int x, int y, int z,
+ int px, int py, int pz,
+ int qx, int qy, int qz)
+{
+/* float pqx = (float)(qx - px);
+ float pqy = (float)(qy - py);
+ float pqz = (float)(qz - pz);
+ float dx = (float)(x - px);
+ float dy = (float)(y - py);
+ float dz = (float)(z - pz);
+ float d = pqx*pqx + pqy*pqy + pqz*pqz;
+ float t = pqx*dx + pqy*dy + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = px + t*pqx - x;
+ dy = py + t*pqy - y;
+ dz = pz + t*pqz - z;
+
+ return dx*dx + dy*dy + dz*dz;*/
+
+ float pqx = (float)(qx - px);
+ float pqz = (float)(qz - pz);
+ float dx = (float)(x - px);
+ float dz = (float)(z - pz);
+ float d = pqx*pqx + pqz*pqz;
+ float t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = px + t*pqx - x;
+ dz = pz + t*pqz - z;
+
+ return dx*dx + dz*dz;
+}
+
+static void simplifyContour(rcIntArray& points, rcIntArray& simplified, float maxError, int maxEdgeLen)
+{
+ // Add initial points.
+ bool noConnections = true;
+ for (int i = 0; i < points.size(); i += 4)
+ {
+ if ((points[i+3] & 0xffff) != 0)
+ {
+ noConnections = false;
+ break;
+ }
+ }
+
+ if (noConnections)
+ {
+ // If there is no connections at all,
+ // create some initial points for the simplification process.
+ // Find lower-left and upper-right vertices of the contour.
+ int llx = points[0];
+ int lly = points[1];
+ int llz = points[2];
+ int lli = 0;
+ int urx = points[0];
+ int ury = points[1];
+ int urz = points[2];
+ int uri = 0;
+ for (int i = 0; i < points.size(); i += 4)
+ {
+ int x = points[i+0];
+ int y = points[i+1];
+ int z = points[i+2];
+ if (x < llx || (x == llx && z < llz))
+ {
+ llx = x;
+ lly = y;
+ llz = z;
+ lli = i/4;
+ }
+ if (x >= urx || (x == urx && z > urz))
+ {
+ urx = x;
+ ury = y;
+ urz = z;
+ uri = i/4;
+ }
+ }
+ simplified.push(llx);
+ simplified.push(lly);
+ simplified.push(llz);
+ simplified.push(lli);
+
+ simplified.push(urx);
+ simplified.push(ury);
+ simplified.push(urz);
+ simplified.push(uri);
+ }
+ else
+ {
+ // The contour has some portals to other regions.
+ // Add a new point to every location where the region changes.
+ for (int i = 0, ni = points.size()/4; i < ni; ++i)
+ {
+ int ii = (i+1) % ni;
+ if ((points[i*4+3] & 0xffff) != (points[ii*4+3] & 0xffff))
+ {
+ simplified.push(points[i*4+0]);
+ simplified.push(points[i*4+1]);
+ simplified.push(points[i*4+2]);
+ simplified.push(i);
+ }
+ }
+ }
+
+ // Add points until all raw points are within
+ // error tolerance to the simplified shape.
+ const int pn = points.size()/4;
+ for (int i = 0; i < simplified.size()/4; )
+ {
+ int ii = (i+1) % (simplified.size()/4);
+
+ int ax = simplified[i*4+0];
+ int ay = simplified[i*4+1];
+ int az = simplified[i*4+2];
+ int ai = simplified[i*4+3];
+
+ int bx = simplified[ii*4+0];
+ int by = simplified[ii*4+1];
+ int bz = simplified[ii*4+2];
+ int bi = simplified[ii*4+3];
+
+ // Find maximum deviation from the segment.
+ float maxd = 0;
+ int maxi = -1;
+ int ci = (ai+1) % pn;
+
+ // Tesselate only outer edges.
+ if ((points[ci*4+3] & 0xffff) == 0)
+ {
+ while (ci != bi)
+ {
+ float d = distancePtSeg(points[ci*4+0], points[ci*4+1]/4, points[ci*4+2],
+ ax, ay/4, az, bx, by/4, bz);
+ if (d > maxd)
+ {
+ maxd = d;
+ maxi = ci;
+ }
+ ci = (ci+1) % pn;
+ }
+ }
+
+
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1 && maxd > (maxError*maxError))
+ {
+ // Add space for the new point.
+ simplified.resize(simplified.size()+4);
+ int n = simplified.size()/4;
+ for (int j = n-1; j > i; --j)
+ {
+ simplified[j*4+0] = simplified[(j-1)*4+0];
+ simplified[j*4+1] = simplified[(j-1)*4+1];
+ simplified[j*4+2] = simplified[(j-1)*4+2];
+ simplified[j*4+3] = simplified[(j-1)*4+3];
+ }
+ // Add the point.
+ simplified[(i+1)*4+0] = points[maxi*4+0];
+ simplified[(i+1)*4+1] = points[maxi*4+1];
+ simplified[(i+1)*4+2] = points[maxi*4+2];
+ simplified[(i+1)*4+3] = maxi;
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
+ // Split too long edges.
+ if (maxEdgeLen > 0)
+ {
+ for (int i = 0; i < simplified.size()/4; )
+ {
+ int ii = (i+1) % (simplified.size()/4);
+
+ int ax = simplified[i*4+0];
+ int az = simplified[i*4+2];
+ int ai = simplified[i*4+3];
+
+ int bx = simplified[ii*4+0];
+ int bz = simplified[ii*4+2];
+ int bi = simplified[ii*4+3];
+
+ // Find maximum deviation from the segment.
+ int maxi = -1;
+ int ci = (ai+1) % pn;
+
+ // Tesselate only outer edges.
+ if ((points[ci*4+3] & 0xffff) == 0)
+ {
+ int dx = bx - ax;
+ int dz = bz - az;
+ if (dx*dx + dz*dz > maxEdgeLen*maxEdgeLen)
+ {
+ int n = bi < ai ? (bi+pn - ai) : (bi - ai);
+ maxi = (ai + n/2) % pn;
+ }
+ }
+
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1)
+ {
+ // Add space for the new point.
+ simplified.resize(simplified.size()+4);
+ int n = simplified.size()/4;
+ for (int j = n-1; j > i; --j)
+ {
+ simplified[j*4+0] = simplified[(j-1)*4+0];
+ simplified[j*4+1] = simplified[(j-1)*4+1];
+ simplified[j*4+2] = simplified[(j-1)*4+2];
+ simplified[j*4+3] = simplified[(j-1)*4+3];
+ }
+ // Add the point.
+ simplified[(i+1)*4+0] = points[maxi*4+0];
+ simplified[(i+1)*4+1] = points[maxi*4+1];
+ simplified[(i+1)*4+2] = points[maxi*4+2];
+ simplified[(i+1)*4+3] = maxi;
+ }
+ else
+ {
+ ++i;
+ }
+ }
+ }
+
+ for (int i = 0; i < simplified.size()/4; ++i)
+ {
+ // The edge vertex flag is take from the current raw point,
+ // and the neighbour region is take from the next raw point.
+ const int ai = (simplified[i*4+3]+1) % pn;
+ const int bi = simplified[i*4+3];
+ simplified[i*4+3] = (points[ai*4+3] & 0xffff) | (points[bi*4+3] & RC_BORDER_VERTEX);
+ }
+
+}
+
+static void removeDegenerateSegments(rcIntArray& simplified)
+{
+ // Remove adjacent vertices which are equal on xz-plane,
+ // or else the triangulator will get confused.
+ for (int i = 0; i < simplified.size()/4; ++i)
+ {
+ int ni = i+1;
+ if (ni >= (simplified.size()/4))
+ ni = 0;
+
+ if (simplified[i*4+0] == simplified[ni*4+0] &&
+ simplified[i*4+2] == simplified[ni*4+2])
+ {
+ // Degenerate segment, remove.
+ for (int j = i; j < simplified.size()/4-1; ++j)
+ {
+ simplified[j*4+0] = simplified[(j+1)*4+0];
+ simplified[j*4+1] = simplified[(j+1)*4+1];
+ simplified[j*4+2] = simplified[(j+1)*4+2];
+ simplified[j*4+3] = simplified[(j+1)*4+3];
+ }
+ simplified.pop();
+ }
+ }
+}
+
+static int calcAreaOfPolygon2D(const int* verts, const int nverts)
+{
+ int area = 0;
+ for (int i = 0, j = nverts-1; i < nverts; j=i++)
+ {
+ const int* vi = &verts[i*4];
+ const int* vj = &verts[j*4];
+ area += vi[0] * vj[2] - vj[0] * vi[2];
+ }
+ return (area+1) / 2;
+}
+
+static void getClosestIndices(const int* vertsa, const int nvertsa,
+ const int* vertsb, const int nvertsb,
+ int& ia, int& ib)
+{
+ int closestDist = 0xfffffff;
+ for (int i = 0; i < nvertsa; ++i)
+ {
+ const int* va = &vertsa[i*4];
+ for (int j = 0; j < nvertsb; ++j)
+ {
+ const int* vb = &vertsb[j*4];
+ const int dx = vb[0] - va[0];
+ const int dz = vb[2] - va[2];
+ const int d = dx*dx + dz*dz;
+ if (d < closestDist)
+ {
+ ia = i;
+ ib = j;
+ closestDist = d;
+ }
+ }
+ }
+}
+
+static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
+{
+ const int maxVerts = ca.nverts + cb.nverts + 2;
+ int* verts = new int[maxVerts*4];
+ if (!verts)
+ return false;
+
+ int nv = 0;
+
+ // Copy contour A.
+ for (int i = 0; i <= ca.nverts; ++i)
+ {
+ int* dst = &verts[nv*4];
+ const int* src = &ca.verts[((ia+i)%ca.nverts)*4];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ nv++;
+ }
+
+ // Copy contour B
+ for (int i = 0; i <= cb.nverts; ++i)
+ {
+ int* dst = &verts[nv*4];
+ const int* src = &cb.verts[((ib+i)%cb.nverts)*4];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ nv++;
+ }
+
+ delete [] ca.verts;
+ ca.verts = verts;
+ ca.nverts = nv;
+
+ delete [] cb.verts;
+ cb.verts = 0;
+ cb.nverts = 0;
+
+ return true;
+}
+
+bool rcBuildContours(rcCompactHeightfield& chf,
+ const float maxError, const int maxEdgeLen,
+ rcContourSet& cset)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ vcopy(cset.bmin, chf.bmin);
+ vcopy(cset.bmax, chf.bmax);
+ cset.cs = chf.cs;
+ cset.ch = chf.ch;
+
+ const int maxContours = chf.maxRegions*2;
+ cset.conts = new rcContour[maxContours];
+ if (!cset.conts)
+ return false;
+ cset.nconts = 0;
+
+ unsigned char* flags = new unsigned char[chf.spanCount];
+ if (!flags)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'flags'.");
+ return false;
+ }
+
+ rcTimeVal traceStartTime = rcGetPerformanceTimer();
+
+
+ // Mark boundaries.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ unsigned char res = 0;
+ const rcCompactSpan& s = chf.spans[i];
+ if (!s.reg || (s.reg & RC_BORDER_REG))
+ {
+ flags[i] = 0;
+ continue;
+ }
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ r = as.reg;
+ }
+ if (r == s.reg)
+ res |= (1 << dir);
+ }
+ flags[i] = res ^ 0xf; // Inverse, mark non connected edges.
+ }
+ }
+ }
+
+ rcTimeVal traceEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal simplifyStartTime = rcGetPerformanceTimer();
+
+ rcIntArray verts(256);
+ rcIntArray simplified(64);
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (flags[i] == 0 || flags[i] == 0xf)
+ {
+ flags[i] = 0;
+ continue;
+ }
+ unsigned short reg = chf.spans[i].reg;
+ if (!reg || (reg & RC_BORDER_REG))
+ continue;
+
+ verts.resize(0);
+ simplified.resize(0);
+ walkContour(x, y, i, chf, flags, verts);
+ simplifyContour(verts, simplified, maxError, maxEdgeLen);
+ removeDegenerateSegments(simplified);
+
+ // Store region->contour remap info.
+ // Create contour.
+ if (simplified.size()/4 >= 3)
+ {
+ if (cset.nconts >= maxContours)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildContours: Too many contours %d, max %d.", cset.nconts, maxContours);
+ return false;
+ }
+
+ rcContour* cont = &cset.conts[cset.nconts++];
+
+ cont->nverts = simplified.size()/4;
+ cont->verts = new int[cont->nverts*4];
+ memcpy(cont->verts, &simplified[0], sizeof(int)*cont->nverts*4);
+
+ cont->nrverts = verts.size()/4;
+ cont->rverts = new int[cont->nrverts*4];
+ memcpy(cont->rverts, &verts[0], sizeof(int)*cont->nrverts*4);
+
+/* cont->cx = cont->cy = cont->cz = 0;
+ for (int i = 0; i < cont->nverts; ++i)
+ {
+ cont->cx += cont->verts[i*4+0];
+ cont->cy += cont->verts[i*4+1];
+ cont->cz += cont->verts[i*4+2];
+ }
+ cont->cx /= cont->nverts;
+ cont->cy /= cont->nverts;
+ cont->cz /= cont->nverts;*/
+
+ cont->reg = reg;
+ }
+ }
+ }
+ }
+
+ // Check and merge droppings.
+ // Sometimes the previous algorithms can fail and create several countours
+ // per area. This pass will try to merge the holes into the main region.
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ rcContour& cont = cset.conts[i];
+ // Check if the contour is would backwards.
+ if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0)
+ {
+ // Find another contour which has the same region ID.
+ int mergeIdx = -1;
+ for (int j = 0; j < cset.nconts; ++j)
+ {
+ if (i == j) continue;
+ if (cset.conts[j].nverts && cset.conts[j].reg == cont.reg)
+ {
+ // Make sure the polygon is correctly oriented.
+ if (calcAreaOfPolygon2D(cset.conts[j].verts, cset.conts[j].nverts))
+ {
+ mergeIdx = j;
+ break;
+ }
+ }
+ }
+ if (mergeIdx == -1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "rcBuildContours: Could not find merge target for bad contour %d.", i);
+ }
+ else
+ {
+ rcContour& mcont = cset.conts[mergeIdx];
+ // Merge by closest points.
+ int ia, ib;
+ getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ia, ib);
+ if (!mergeContours(mcont, cont, ia, ib))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "rcBuildContours: Failed to merge contours %d and %d.", i, mergeIdx);
+ }
+ }
+ }
+ }
+
+
+ delete [] flags;
+
+ rcTimeVal simplifyEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// {
+// rcGetLog()->log(RC_LOG_PROGRESS, "Create contours: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+// rcGetLog()->log(RC_LOG_PROGRESS, " - boundary: %.3f ms", rcGetDeltaTimeUsec(boundaryStartTime, boundaryEndTime)/1000.0f);
+// rcGetLog()->log(RC_LOG_PROGRESS, " - contour: %.3f ms", rcGetDeltaTimeUsec(contourStartTime, contourEndTime)/1000.0f);
+// }
+
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildContours += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildContoursTrace += rcGetDeltaTimeUsec(traceStartTime, traceEndTime);
+ rcGetBuildTimes()->buildContoursSimplify += rcGetDeltaTimeUsec(simplifyStartTime, simplifyEndTime);
+ }
+
+ return true;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastFilter.cpp b/extern/recastnavigation/Recast/Source/RecastFilter.cpp
new file mode 100644
index 00000000000..3421ea1899e
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastFilter.cpp
@@ -0,0 +1,249 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+void rcFilterLedgeSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ // Mark border spans.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
+ {
+ // Skip non walkable spans.
+ if ((s->flags & RC_WALKABLE) == 0)
+ continue;
+
+ const int bot = (int)s->smax;
+ const int top = (int)s->next ? (int)s->next->smin : MAX_HEIGHT;
+
+ // Find neighbours minimum height.
+ int minh = MAX_HEIGHT;
+
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ int dx = x + rcGetDirOffsetX(dir);
+ int dy = y + rcGetDirOffsetY(dir);
+ // Skip neighbours which are out of bounds.
+ if (dx < 0 || dy < 0 || dx >= w || dy >= h)
+ {
+ minh = rcMin(minh, -walkableClimb - bot);
+ continue;
+ }
+
+ // From minus infinity to the first span.
+ rcSpan* ns = solid.spans[dx + dy*w];
+ int nbot = -walkableClimb;
+ int ntop = ns ? (int)ns->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
+ minh = rcMin(minh, nbot - bot);
+
+ // Rest of the spans.
+ for (ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
+ {
+ nbot = (int)ns->smax;
+ ntop = (int)ns->next ? (int)ns->next->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
+ minh = rcMin(minh, nbot - bot);
+ }
+ }
+
+ // The current span is close to a ledge if the drop to any
+ // neighbour span is less than the walkableClimb.
+ if (minh < -walkableClimb)
+ s->flags &= ~RC_WALKABLE;
+
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Filter border: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterBorder += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+void rcFilterWalkableLowHeightSpans(int walkableHeight,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ // Remove walkable flag from spans which do not have enough
+ // space above them for the agent to stand there.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
+ {
+ const int bot = (int)s->smax;
+ const int top = (int)s->next ? (int)s->next->smin : MAX_HEIGHT;
+ if ((top - bot) <= walkableHeight)
+ s->flags &= ~RC_WALKABLE;
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Filter walkable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterWalkable += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+
+struct rcReachableSeed
+{
+ inline void set(int ix, int iy, rcSpan* is)
+ {
+ x = (unsigned short)ix;
+ y = (unsigned short)iy;
+ s = is;
+ }
+ unsigned short x, y;
+ rcSpan* s;
+};
+
+bool rcMarkReachableSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid)
+{
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ // Build navigable space.
+ const int MAX_SEEDS = w*h;
+ rcReachableSeed* stack = new rcReachableSeed[MAX_SEEDS];
+ if (!stack)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMarkReachableSpans: Out of memory 'stack' (%d).", MAX_SEEDS);
+ return false;
+ }
+ int stackSize = 0;
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ rcSpan* topSpan = solid.spans[x + y*w];
+ if (!topSpan)
+ continue;
+ while (topSpan->next)
+ topSpan = topSpan->next;
+
+ // If the span is not walkable, skip it.
+ if ((topSpan->flags & RC_WALKABLE) == 0)
+ continue;
+ // If the span has been visited already, skip it.
+ if (topSpan->flags & RC_REACHABLE)
+ continue;
+
+ // Start flood fill.
+ topSpan->flags |= RC_REACHABLE;
+ stackSize = 0;
+ stack[stackSize].set(x, y, topSpan);
+ stackSize++;
+
+ while (stackSize)
+ {
+ // Pop a seed from the stack.
+ stackSize--;
+ rcReachableSeed cur = stack[stackSize];
+
+ const int bot = (int)cur.s->smax;
+ const int top = (int)cur.s->next ? (int)cur.s->next->smin : MAX_HEIGHT;
+
+ // Visit neighbours in all 4 directions.
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ int dx = (int)cur.x + rcGetDirOffsetX(dir);
+ int dy = (int)cur.y + rcGetDirOffsetY(dir);
+ // Skip neighbour which are out of bounds.
+ if (dx < 0 || dy < 0 || dx >= w || dy >= h)
+ continue;
+ for (rcSpan* ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
+ {
+ // Skip neighbour if it is not walkable.
+ if ((ns->flags & RC_WALKABLE) == 0)
+ continue;
+ // Skip the neighbour if it has been visited already.
+ if (ns->flags & RC_REACHABLE)
+ continue;
+
+ const int nbot = (int)ns->smax;
+ const int ntop = (int)ns->next ? (int)ns->next->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) < walkableHeight)
+ continue;
+ // Skip neightbour if the climb height to the neighbour is too high.
+ if (rcAbs(nbot - bot) >= walkableClimb)
+ continue;
+
+ // This neighbour has not been visited yet.
+ // Mark it as reachable and add it to the seed stack.
+ ns->flags |= RC_REACHABLE;
+ if (stackSize < MAX_SEEDS)
+ {
+ stack[stackSize].set(dx, dy, ns);
+ stackSize++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ delete [] stack;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Mark reachable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterMarkReachable += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastLog.cpp b/extern/recastnavigation/Recast/Source/RecastLog.cpp
new file mode 100644
index 00000000000..27868042a1c
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastLog.cpp
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include "RecastLog.h"
+#include <stdio.h>
+#include <stdarg.h>
+
+static rcLog* g_log = 0;
+static rcBuildTimes* g_btimes = 0;
+
+rcLog::rcLog() :
+ m_messageCount(0),
+ m_textPoolSize(0)
+{
+}
+
+rcLog::~rcLog()
+{
+ if (g_log == this)
+ g_log = 0;
+}
+
+void rcLog::log(rcLogCategory category, const char* format, ...)
+{
+ if (m_messageCount >= MAX_MESSAGES)
+ return;
+ char* dst = &m_textPool[m_textPoolSize];
+ int n = TEXT_POOL_SIZE - m_textPoolSize;
+ if (n < 2)
+ return;
+ // Store category
+ *dst = (char)category;
+ n--;
+ // Store message
+ va_list ap;
+ va_start(ap, format);
+ int ret = vsnprintf(dst+1, n-1, format, ap);
+ va_end(ap);
+ if (ret > 0)
+ m_textPoolSize += ret+2;
+ m_messages[m_messageCount++] = dst;
+}
+
+void rcSetLog(rcLog* log)
+{
+ g_log = log;
+}
+
+rcLog* rcGetLog()
+{
+ return g_log;
+}
+
+void rcSetBuildTimes(rcBuildTimes* btimes)
+{
+ g_btimes = btimes;
+}
+
+rcBuildTimes* rcGetBuildTimes()
+{
+ return g_btimes;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastMesh.cpp b/extern/recastnavigation/Recast/Source/RecastMesh.cpp
new file mode 100644
index 00000000000..45ed4a2fdc6
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastMesh.cpp
@@ -0,0 +1,1212 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+struct rcEdge
+{
+ unsigned short vert[2];
+ unsigned short polyEdge[2];
+ unsigned short poly[2];
+};
+
+/*static */bool buildMeshAdjacency(unsigned short* polys, const int npolys,
+ const int nverts, const int vertsPerPoly)
+{
+ // Based on code by Eric Lengyel from:
+ // http://www.terathon.com/code/edges.php
+
+ int maxEdgeCount = npolys*vertsPerPoly;
+ unsigned short* firstEdge = new unsigned short[nverts + maxEdgeCount];
+ if (!firstEdge)
+ return false;
+ unsigned short* nextEdge = firstEdge + nverts;
+ int edgeCount = 0;
+
+ rcEdge* edges = new rcEdge[maxEdgeCount];
+ if (!edges)
+ return false;
+
+ for (int i = 0; i < nverts; i++)
+ firstEdge[i] = 0xffff;
+
+ // Invalida indices are marked as 0xffff, the following code
+ // handles them just fine.
+
+ for (int i = 0; i < npolys; ++i)
+ {
+ unsigned short* t = &polys[i*vertsPerPoly*2];
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ unsigned short v0 = t[j];
+ unsigned short v1 = (j+1 >= vertsPerPoly || t[j+1] == 0xffff) ? t[0] : t[j+1];
+ if (v0 < v1)
+ {
+ rcEdge& edge = edges[edgeCount];
+ edge.vert[0] = v0;
+ edge.vert[1] = v1;
+ edge.poly[0] = (unsigned short)i;
+ edge.polyEdge[0] = (unsigned short)j;
+ edge.poly[1] = (unsigned short)i;
+ edge.polyEdge[1] = 0;
+ // Insert edge
+ nextEdge[edgeCount] = firstEdge[v0];
+ firstEdge[v0] = edgeCount;
+ edgeCount++;
+ }
+ }
+ }
+
+ for (int i = 0; i < npolys; ++i)
+ {
+ unsigned short* t = &polys[i*vertsPerPoly*2];
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ unsigned short v0 = t[j];
+ unsigned short v1 = (j+1 >= vertsPerPoly || t[j+1] == 0xffff) ? t[0] : t[j+1];
+ if (v0 > v1)
+ {
+ for (unsigned short e = firstEdge[v1]; e != 0xffff; e = nextEdge[e])
+ {
+ rcEdge& edge = edges[e];
+ if (edge.vert[1] == v0 && edge.poly[0] == edge.poly[1])
+ {
+ edge.poly[1] = (unsigned short)i;
+ edge.polyEdge[1] = (unsigned short)j;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // Store adjacency
+ for (int i = 0; i < edgeCount; ++i)
+ {
+ const rcEdge& e = edges[i];
+ if (e.poly[0] != e.poly[1])
+ {
+ unsigned short* p0 = &polys[e.poly[0]*vertsPerPoly*2];
+ unsigned short* p1 = &polys[e.poly[1]*vertsPerPoly*2];
+ p0[vertsPerPoly + e.polyEdge[0]] = e.poly[1];
+ p1[vertsPerPoly + e.polyEdge[1]] = e.poly[0];
+ }
+ }
+
+ delete [] firstEdge;
+ delete [] edges;
+
+ return true;
+}
+
+
+static const int VERTEX_BUCKET_COUNT = (1<<12);
+
+inline int computeVertexHash(int x, int y, int z)
+{
+ const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
+ const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
+ const unsigned int h3 = 0xcb1ab31f;
+ unsigned int n = h1 * x + h2 * y + h3 * z;
+ return (int)(n & (VERTEX_BUCKET_COUNT-1));
+}
+
+static int addVertex(unsigned short x, unsigned short y, unsigned short z,
+ unsigned short* verts, int* firstVert, int* nextVert, int& nv)
+{
+ int bucket = computeVertexHash(x, 0, z);
+ int i = firstVert[bucket];
+
+ while (i != -1)
+ {
+ const unsigned short* v = &verts[i*3];
+ if (v[0] == x && (rcAbs(v[1] - y) <= 2) && v[2] == z)
+ return i;
+ i = nextVert[i]; // next
+ }
+
+ // Could not find, create new.
+ i = nv; nv++;
+ unsigned short* v = &verts[i*3];
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ nextVert[i] = firstVert[bucket];
+ firstVert[bucket] = i;
+
+ return i;
+}
+
+inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
+inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
+
+inline int area2(const int* a, const int* b, const int* c)
+{
+ return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
+}
+
+// Exclusive or: true iff exactly one argument is true.
+// The arguments are negated to ensure that they are 0/1
+// values. Then the bitwise Xor operator may apply.
+// (This idea is due to Michael Baldwin.)
+inline bool xorb(bool x, bool y)
+{
+ return !x ^ !y;
+}
+
+// Returns true iff c is strictly to the left of the directed
+// line through a to b.
+inline bool left(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) < 0;
+}
+
+inline bool leftOn(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) <= 0;
+}
+
+inline bool collinear(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) == 0;
+}
+
+// Returns true iff ab properly intersects cd: they share
+// a point interior to both segments. The properness of the
+// intersection is ensured by using strict leftness.
+bool intersectProp(const int* a, const int* b, const int* c, const int* d)
+{
+ // Eliminate improper cases.
+ if (collinear(a,b,c) || collinear(a,b,d) ||
+ collinear(c,d,a) || collinear(c,d,b))
+ return false;
+
+ return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b));
+}
+
+// Returns T iff (a,b,c) are collinear and point c lies
+// on the closed segement ab.
+static bool between(const int* a, const int* b, const int* c)
+{
+ if (!collinear(a, b, c))
+ return false;
+ // If ab not vertical, check betweenness on x; else on y.
+ if (a[0] != b[0])
+ return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0]));
+ else
+ return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2]));
+}
+
+// Returns true iff segments ab and cd intersect, properly or improperly.
+static bool intersect(const int* a, const int* b, const int* c, const int* d)
+{
+ if (intersectProp(a, b, c, d))
+ return true;
+ else if (between(a, b, c) || between(a, b, d) ||
+ between(c, d, a) || between(c, d, b))
+ return true;
+ else
+ return false;
+}
+
+static bool vequal(const int* a, const int* b)
+{
+ return a[0] == b[0] && a[2] == b[2];
+}
+
+// Returns T iff (v_i, v_j) is a proper internal *or* external
+// diagonal of P, *ignoring edges incident to v_i and v_j*.
+static bool diagonalie(int i, int j, int n, const int* verts, int* indices)
+{
+ const int* d0 = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* d1 = &verts[(indices[j] & 0x0fffffff) * 4];
+
+ // For each edge (k,k+1) of P
+ for (int k = 0; k < n; k++)
+ {
+ int k1 = next(k, n);
+ // Skip edges incident to i or j
+ if (!((k == i) || (k1 == i) || (k == j) || (k1 == j)))
+ {
+ const int* p0 = &verts[(indices[k] & 0x0fffffff) * 4];
+ const int* p1 = &verts[(indices[k1] & 0x0fffffff) * 4];
+
+ if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
+ continue;
+
+ if (intersect(d0, d1, p0, p1))
+ return false;
+ }
+ }
+ return true;
+}
+
+// Returns true iff the diagonal (i,j) is strictly internal to the
+// polygon P in the neighborhood of the i endpoint.
+static bool inCone(int i, int j, int n, const int* verts, int* indices)
+{
+ const int* pi = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* pj = &verts[(indices[j] & 0x0fffffff) * 4];
+ const int* pi1 = &verts[(indices[next(i, n)] & 0x0fffffff) * 4];
+ const int* pin1 = &verts[(indices[prev(i, n)] & 0x0fffffff) * 4];
+
+ // If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
+ if (leftOn(pin1, pi, pi1))
+ return left(pi, pj, pin1) && left(pj, pi, pi1);
+ // Assume (i-1,i,i+1) not collinear.
+ // else P[i] is reflex.
+ return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
+}
+
+// Returns T iff (v_i, v_j) is a proper internal
+// diagonal of P.
+static bool diagonal(int i, int j, int n, const int* verts, int* indices)
+{
+ return inCone(i, j, n, verts, indices) && diagonalie(i, j, n, verts, indices);
+}
+
+int triangulate(int n, const int* verts, int* indices, int* tris)
+{
+ int ntris = 0;
+ int* dst = tris;
+
+ // The last bit of the index is used to indicate if the vertex can be removed.
+ for (int i = 0; i < n; i++)
+ {
+ int i1 = next(i, n);
+ int i2 = next(i1, n);
+ if (diagonal(i, i2, n, verts, indices))
+ indices[i1] |= 0x80000000;
+ }
+
+ while (n > 3)
+ {
+ int minLen = -1;
+ int mini = -1;
+ for (int i = 0; i < n; i++)
+ {
+ int i1 = next(i, n);
+ if (indices[i1] & 0x80000000)
+ {
+ const int* p0 = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* p2 = &verts[(indices[next(i1, n)] & 0x0fffffff) * 4];
+
+ int dx = p2[0] - p0[0];
+ int dy = p2[2] - p0[2];
+ int len = dx*dx + dy*dy;
+
+ if (minLen < 0 || len < minLen)
+ {
+ minLen = len;
+ mini = i;
+ }
+ }
+ }
+
+ if (mini == -1)
+ {
+ // Should not happen.
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "triangulate: Failed to triangulate polygon.");
+/* printf("mini == -1 ntris=%d n=%d\n", ntris, n);
+ for (int i = 0; i < n; i++)
+ {
+ printf("%d ", indices[i] & 0x0fffffff);
+ }
+ printf("\n");*/
+ return -ntris;
+ }
+
+ int i = mini;
+ int i1 = next(i, n);
+ int i2 = next(i1, n);
+
+ *dst++ = indices[i] & 0x0fffffff;
+ *dst++ = indices[i1] & 0x0fffffff;
+ *dst++ = indices[i2] & 0x0fffffff;
+ ntris++;
+
+ // Removes P[i1] by copying P[i+1]...P[n-1] left one index.
+ n--;
+ for (int k = i1; k < n; k++)
+ indices[k] = indices[k+1];
+
+ if (i1 >= n) i1 = 0;
+ i = prev(i1,n);
+ // Update diagonal flags.
+ if (diagonal(prev(i, n), i1, n, verts, indices))
+ indices[i] |= 0x80000000;
+ else
+ indices[i] &= 0x0fffffff;
+
+ if (diagonal(i, next(i1, n), n, verts, indices))
+ indices[i1] |= 0x80000000;
+ else
+ indices[i1] &= 0x0fffffff;
+ }
+
+ // Append the remaining triangle.
+ *dst++ = indices[0] & 0x0fffffff;
+ *dst++ = indices[1] & 0x0fffffff;
+ *dst++ = indices[2] & 0x0fffffff;
+ ntris++;
+
+ return ntris;
+}
+
+static int countPolyVerts(const unsigned short* p, const int nvp)
+{
+ for (int i = 0; i < nvp; ++i)
+ if (p[i] == 0xffff)
+ return i;
+ return nvp;
+}
+
+inline bool uleft(const unsigned short* a, const unsigned short* b, const unsigned short* c)
+{
+ return ((int)b[0] - (int)a[0]) * ((int)c[2] - (int)a[2]) -
+ ((int)c[0] - (int)a[0]) * ((int)b[2] - (int)a[2]) < 0;
+}
+
+static int getPolyMergeValue(unsigned short* pa, unsigned short* pb,
+ const unsigned short* verts, int& ea, int& eb,
+ const int nvp)
+{
+ const int na = countPolyVerts(pa, nvp);
+ const int nb = countPolyVerts(pb, nvp);
+
+ // If the merged polygon would be too big, do not merge.
+ if (na+nb-2 > nvp)
+ return -1;
+
+ // Check if the polygons share an edge.
+ ea = -1;
+ eb = -1;
+
+ for (int i = 0; i < na; ++i)
+ {
+ unsigned short va0 = pa[i];
+ unsigned short va1 = pa[(i+1) % na];
+ if (va0 > va1)
+ rcSwap(va0, va1);
+ for (int j = 0; j < nb; ++j)
+ {
+ unsigned short vb0 = pb[j];
+ unsigned short vb1 = pb[(j+1) % nb];
+ if (vb0 > vb1)
+ rcSwap(vb0, vb1);
+ if (va0 == vb0 && va1 == vb1)
+ {
+ ea = i;
+ eb = j;
+ break;
+ }
+ }
+ }
+
+ // No common edge, cannot merge.
+ if (ea == -1 || eb == -1)
+ return -1;
+
+ // Check to see if the merged polygon would be convex.
+ unsigned short va, vb, vc;
+
+ va = pa[(ea+na-1) % na];
+ vb = pa[ea];
+ vc = pb[(eb+2) % nb];
+ if (!uleft(&verts[va*3], &verts[vb*3], &verts[vc*3]))
+ return -1;
+
+ va = pb[(eb+nb-1) % nb];
+ vb = pb[eb];
+ vc = pa[(ea+2) % na];
+ if (!uleft(&verts[va*3], &verts[vb*3], &verts[vc*3]))
+ return -1;
+
+ va = pa[ea];
+ vb = pa[(ea+1)%na];
+
+ int dx = (int)verts[va*3+0] - (int)verts[vb*3+0];
+ int dy = (int)verts[va*3+2] - (int)verts[vb*3+2];
+
+ return dx*dx + dy*dy;
+}
+
+static void mergePolys(unsigned short* pa, unsigned short* pb,
+ const unsigned short* verts, int ea, int eb,
+ unsigned short* tmp, const int nvp)
+{
+ const int na = countPolyVerts(pa, nvp);
+ const int nb = countPolyVerts(pb, nvp);
+
+ // Merge polygons.
+ memset(tmp, 0xff, sizeof(unsigned short)*nvp);
+ int n = 0;
+ // Add pa
+ for (int i = 0; i < na-1; ++i)
+ tmp[n++] = pa[(ea+1+i) % na];
+ // Add pb
+ for (int i = 0; i < nb-1; ++i)
+ tmp[n++] = pb[(eb+1+i) % nb];
+
+ memcpy(pa, tmp, sizeof(unsigned short)*nvp);
+}
+
+static void pushFront(int v, int* arr, int& an)
+{
+ an++;
+ for (int i = an-1; i > 0; --i) arr[i] = arr[i-1];
+ arr[0] = v;
+}
+
+static void pushBack(int v, int* arr, int& an)
+{
+ arr[an] = v;
+ an++;
+}
+
+static bool removeVertex(rcPolyMesh& mesh, const unsigned short rem, const int maxTris)
+{
+ static const int nvp = mesh.nvp;
+
+ int* edges = 0;
+ int nedges = 0;
+ int* hole = 0;
+ int nhole = 0;
+ int* hreg = 0;
+ int nhreg = 0;
+ int* tris = 0;
+ int* tverts = 0;
+ int* thole = 0;
+ unsigned short* polys = 0;
+ unsigned short* pregs = 0;
+ int npolys = 0;
+
+ // Count number of polygons to remove.
+ int nrem = 0;
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ for (int j = 0; j < nvp; ++j)
+ if (p[j] == rem) { nrem++; break; }
+ }
+
+ edges = new int[nrem*nvp*3];
+ if (!edges)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'edges' (%d).", nrem*nvp*3);
+ goto failure;
+ }
+
+ hole = new int[nrem*nvp];
+ if (!hole)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hole' (%d).", nrem*nvp);
+ goto failure;
+ }
+ hreg = new int[nrem*nvp];
+ if (!hreg)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hreg' (%d).", nrem*nvp);
+ goto failure;
+ }
+
+
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ const int nv = countPolyVerts(p, nvp);
+ bool hasRem = false;
+ for (int j = 0; j < nv; ++j)
+ if (p[j] == rem) hasRem = true;
+ if (hasRem)
+ {
+ // Collect edges which does not touch the removed vertex.
+ for (int j = 0, k = nv-1; j < nv; k = j++)
+ {
+ if (p[j] != rem && p[k] != rem)
+ {
+ int* e = &edges[nedges*3];
+ e[0] = p[k];
+ e[1] = p[j];
+ e[2] = mesh.regs[i];
+ nedges++;
+ }
+ }
+ // Remove the polygon.
+ unsigned short* p2 = &mesh.polys[(mesh.npolys-1)*nvp*2];
+ memcpy(p,p2,sizeof(unsigned short)*nvp);
+ mesh.regs[i] = mesh.regs[mesh.npolys-1];
+ mesh.npolys--;
+ --i;
+ }
+ }
+
+ // Remove vertex.
+ for (int i = (int)rem; i < mesh.nverts; ++i)
+ {
+ mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0];
+ mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1];
+ mesh.verts[i*3+2] = mesh.verts[(i+1)*3+2];
+ }
+ mesh.nverts--;
+
+ // Adjust indices to match the removed vertex layout.
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ const int nv = countPolyVerts(p, nvp);
+ for (int j = 0; j < nv; ++j)
+ if (p[j] > rem) p[j]--;
+ }
+ for (int i = 0; i < nedges; ++i)
+ {
+ if (edges[i*3+0] > rem) edges[i*3+0]--;
+ if (edges[i*3+1] > rem) edges[i*3+1]--;
+ }
+
+ if (nedges == 0)
+ return true;
+
+ hole[nhole] = edges[0];
+ hreg[nhole] = edges[2];
+ nhole++;
+
+ while (nedges)
+ {
+ bool match = false;
+
+ for (int i = 0; i < nedges; ++i)
+ {
+ const int ea = edges[i*3+0];
+ const int eb = edges[i*3+1];
+ const int r = edges[i*3+2];
+ bool add = false;
+ if (hole[0] == eb)
+ {
+ pushFront(ea, hole, nhole);
+ pushFront(r, hreg, nhreg);
+ add = true;
+ }
+ else if (hole[nhole-1] == ea)
+ {
+ pushBack(eb, hole, nhole);
+ pushBack(r, hreg, nhreg);
+ add = true;
+ }
+ if (add)
+ {
+ // Remove edge.
+ edges[i*3+0] = edges[(nedges-1)*3+0];
+ edges[i*3+1] = edges[(nedges-1)*3+1];
+ edges[i*3+2] = edges[(nedges-1)*3+2];
+ --nedges;
+ match = true;
+ --i;
+ }
+ }
+
+ if (!match)
+ break;
+ }
+
+ tris = new int[nhole*3];
+ if (!tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tris' (%d).", nhole*3);
+ goto failure;
+ }
+
+ tverts = new int[nhole*4];
+ if (!tverts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tverts' (%d).", nhole*4);
+ goto failure;
+ }
+
+ thole = new int[nhole];
+ if (!tverts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'thole' (%d).", nhole);
+ goto failure;
+ }
+
+ // Generate temp vertex array for triangulation.
+ for (int i = 0; i < nhole; ++i)
+ {
+ const int pi = hole[i];
+ tverts[i*4+0] = mesh.verts[pi*3+0];
+ tverts[i*4+1] = mesh.verts[pi*3+1];
+ tverts[i*4+2] = mesh.verts[pi*3+2];
+ tverts[i*4+3] = 0;
+ thole[i] = i;
+ }
+
+ // Triangulate the hole.
+ int ntris = triangulate(nhole, &tverts[0], &thole[0], tris);
+
+ // Merge the hole triangles back to polygons.
+ polys = new unsigned short[(ntris+1)*nvp];
+ if (!polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'polys' (%d).", (ntris+1)*nvp);
+ goto failure;
+ }
+ pregs = new unsigned short[ntris];
+ if (!pregs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'pregs' (%d).", ntris);
+ goto failure;
+ }
+
+ unsigned short* tmpPoly = &polys[ntris*nvp];
+
+ // Build initial polygons.
+ memset(polys, 0xff, ntris*nvp*sizeof(unsigned short));
+ for (int j = 0; j < ntris; ++j)
+ {
+ int* t = &tris[j*3];
+ if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2])
+ {
+ polys[npolys*nvp+0] = (unsigned short)hole[t[0]];
+ polys[npolys*nvp+1] = (unsigned short)hole[t[1]];
+ polys[npolys*nvp+2] = (unsigned short)hole[t[2]];
+ pregs[npolys] = hreg[t[0]];
+ npolys++;
+ }
+ }
+ if (!npolys)
+ return true;
+
+ // Merge polygons.
+ if (nvp > 3)
+ {
+ while (true)
+ {
+ // Find best polygons to merge.
+ int bestMergeVal = 0;
+ int bestPa, bestPb, bestEa, bestEb;
+
+ for (int j = 0; j < npolys-1; ++j)
+ {
+ unsigned short* pj = &polys[j*nvp];
+ for (int k = j+1; k < npolys; ++k)
+ {
+ unsigned short* pk = &polys[k*nvp];
+ int ea, eb;
+ int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp);
+ if (v > bestMergeVal)
+ {
+ bestMergeVal = v;
+ bestPa = j;
+ bestPb = k;
+ bestEa = ea;
+ bestEb = eb;
+ }
+ }
+ }
+
+ if (bestMergeVal > 0)
+ {
+ // Found best, merge.
+ unsigned short* pa = &polys[bestPa*nvp];
+ unsigned short* pb = &polys[bestPb*nvp];
+ mergePolys(pa, pb, mesh.verts, bestEa, bestEb, tmpPoly, nvp);
+ memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp);
+ pregs[bestPb] = pregs[npolys-1];
+ npolys--;
+ }
+ else
+ {
+ // Could not merge any polygons, stop.
+ break;
+ }
+ }
+ }
+
+ // Store polygons.
+ for (int i = 0; i < npolys; ++i)
+ {
+ if (mesh.npolys >= maxTris) break;
+ unsigned short* p = &mesh.polys[mesh.npolys*nvp*2];
+ memset(p,0xff,sizeof(unsigned short)*nvp*2);
+ for (int j = 0; j < nvp; ++j)
+ p[j] = polys[i*nvp+j];
+ mesh.regs[mesh.npolys] = pregs[i];
+ mesh.npolys++;
+ }
+
+ delete [] edges;
+ delete [] hole;
+ delete [] hreg;
+ delete [] tris;
+ delete [] thole;
+ delete [] tverts;
+ delete [] polys;
+ delete [] pregs;
+
+ return true;
+
+failure:
+ delete [] edges;
+ delete [] hole;
+ delete [] hreg;
+ delete [] tris;
+ delete [] thole;
+ delete [] tverts;
+ delete [] polys;
+ delete [] pregs;
+
+ return false;
+}
+
+
+bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ vcopy(mesh.bmin, cset.bmin);
+ vcopy(mesh.bmax, cset.bmax);
+ mesh.cs = cset.cs;
+ mesh.ch = cset.ch;
+
+ int maxVertices = 0;
+ int maxTris = 0;
+ int maxVertsPerCont = 0;
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ maxVertices += cset.conts[i].nverts;
+ maxTris += cset.conts[i].nverts - 2;
+ maxVertsPerCont = rcMax(maxVertsPerCont, cset.conts[i].nverts);
+ }
+
+ if (maxVertices >= 0xfffe)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Too many vertices %d.", maxVertices);
+ return false;
+ }
+
+ unsigned char* vflags = 0;
+ int* nextVert = 0;
+ int* firstVert = 0;
+ int* indices = 0;
+ int* tris = 0;
+ unsigned short* polys = 0;
+
+ vflags = new unsigned char[maxVertices];
+ if (!vflags)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
+ goto failure;
+ }
+ memset(vflags, 0, maxVertices);
+
+ mesh.verts = new unsigned short[maxVertices*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
+ goto failure;
+ }
+ mesh.polys = new unsigned short[maxTris*nvp*2];
+ if (!mesh.polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.polys' (%d).", maxTris*nvp*2);
+ goto failure;
+ }
+ mesh.regs = new unsigned short[maxTris];
+ if (!mesh.regs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.regs' (%d).", maxTris);
+ goto failure;
+ }
+ mesh.nverts = 0;
+ mesh.npolys = 0;
+ mesh.nvp = nvp;
+
+ memset(mesh.verts, 0, sizeof(unsigned short)*maxVertices*3);
+ memset(mesh.polys, 0xff, sizeof(unsigned short)*maxTris*nvp*2);
+ memset(mesh.regs, 0, sizeof(unsigned short)*maxTris);
+
+ nextVert = new int[maxVertices];
+ if (!nextVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'nextVert' (%d).", maxVertices);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVertices);
+
+ firstVert = new int[VERTEX_BUCKET_COUNT];
+ if (!firstVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
+ goto failure;
+ }
+ for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
+ firstVert[i] = -1;
+
+ indices = new int[maxVertsPerCont];
+ if (!indices)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'indices' (%d).", maxVertsPerCont);
+ goto failure;
+ }
+ tris = new int[maxVertsPerCont*3];
+ if (!tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'tris' (%d).", maxVertsPerCont*3);
+ goto failure;
+ }
+ polys = new unsigned short[(maxVertsPerCont+1)*nvp];
+ if (!polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'polys' (%d).", maxVertsPerCont*nvp);
+ goto failure;
+ }
+ unsigned short* tmpPoly = &polys[maxVertsPerCont*nvp];
+
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ rcContour& cont = cset.conts[i];
+
+ // Skip empty contours.
+ if (cont.nverts < 3)
+ continue;
+
+ // Triangulate contour
+ for (int j = 0; j < cont.nverts; ++j)
+ indices[j] = j;
+
+ int ntris = triangulate(cont.nverts, cont.verts, &indices[0], &tris[0]);
+ if (ntris <= 0)
+ {
+ // Bad triangulation, should not happen.
+/* for (int k = 0; k < cont.nverts; ++k)
+ {
+ const int* v = &cont.verts[k*4];
+ printf("\t\t%d,%d,%d,%d,\n", v[0], v[1], v[2], v[3]);
+ if (nBadPos < 100)
+ {
+ badPos[nBadPos*3+0] = v[0];
+ badPos[nBadPos*3+1] = v[1];
+ badPos[nBadPos*3+2] = v[2];
+ nBadPos++;
+ }
+ }*/
+ ntris = -ntris;
+ }
+ // Add and merge vertices.
+ for (int j = 0; j < cont.nverts; ++j)
+ {
+ const int* v = &cont.verts[j*4];
+ indices[j] = addVertex((unsigned short)v[0], (unsigned short)v[1], (unsigned short)v[2],
+ mesh.verts, firstVert, nextVert, mesh.nverts);
+ if (v[3] & RC_BORDER_VERTEX)
+ {
+ // This vertex should be removed.
+ vflags[indices[j]] = 1;
+ }
+ }
+
+ // Build initial polygons.
+ int npolys = 0;
+ memset(polys, 0xff, maxVertsPerCont*nvp*sizeof(unsigned short));
+ for (int j = 0; j < ntris; ++j)
+ {
+ int* t = &tris[j*3];
+ if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2])
+ {
+ polys[npolys*nvp+0] = (unsigned short)indices[t[0]];
+ polys[npolys*nvp+1] = (unsigned short)indices[t[1]];
+ polys[npolys*nvp+2] = (unsigned short)indices[t[2]];
+ npolys++;
+ }
+ }
+ if (!npolys)
+ continue;
+
+ // Merge polygons.
+ if (nvp > 3)
+ {
+ while (true)
+ {
+ // Find best polygons to merge.
+ int bestMergeVal = 0;
+ int bestPa, bestPb, bestEa, bestEb;
+
+ for (int j = 0; j < npolys-1; ++j)
+ {
+ unsigned short* pj = &polys[j*nvp];
+ for (int k = j+1; k < npolys; ++k)
+ {
+ unsigned short* pk = &polys[k*nvp];
+ int ea, eb;
+ int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp);
+ if (v > bestMergeVal)
+ {
+ bestMergeVal = v;
+ bestPa = j;
+ bestPb = k;
+ bestEa = ea;
+ bestEb = eb;
+ }
+ }
+ }
+
+ if (bestMergeVal > 0)
+ {
+ // Found best, merge.
+ unsigned short* pa = &polys[bestPa*nvp];
+ unsigned short* pb = &polys[bestPb*nvp];
+ mergePolys(pa, pb, mesh.verts, bestEa, bestEb, tmpPoly, nvp);
+ memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp);
+ npolys--;
+ }
+ else
+ {
+ // Could not merge any polygons, stop.
+ break;
+ }
+ }
+ }
+
+
+ // Store polygons.
+ for (int j = 0; j < npolys; ++j)
+ {
+ unsigned short* p = &mesh.polys[mesh.npolys*nvp*2];
+ unsigned short* q = &polys[j*nvp];
+ for (int k = 0; k < nvp; ++k)
+ p[k] = q[k];
+ mesh.regs[mesh.npolys] = cont.reg;
+ mesh.npolys++;
+ }
+ }
+
+
+ // Remove edge vertices.
+ for (int i = 0; i < mesh.nverts; ++i)
+ {
+ if (vflags[i])
+ {
+ if (!removeVertex(mesh, i, maxTris))
+ goto failure;
+ for (int j = i; j < mesh.nverts-1; ++j)
+ vflags[j] = vflags[j+1];
+ --i;
+ }
+ }
+
+ delete [] vflags;
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] indices;
+ delete [] tris;
+
+ // Calculate adjacency.
+ if (!buildMeshAdjacency(mesh.polys, mesh.npolys, mesh.nverts, nvp))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Adjacency failed.");
+ return false;
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Build polymesh: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildPolymesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+ delete [] vflags;
+ delete [] tmpPoly;
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] indices;
+ delete [] tris;
+
+ return false;
+}
+
+bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh)
+{
+ if (!nmeshes || !meshes)
+ return true;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ int* nextVert = 0;
+ int* firstVert = 0;
+ unsigned short* vremap = 0;
+
+ mesh.nvp = meshes[0]->nvp;
+ mesh.cs = meshes[0]->cs;
+ mesh.ch = meshes[0]->ch;
+ vcopy(mesh.bmin, meshes[0]->bmin);
+ vcopy(mesh.bmax, meshes[0]->bmax);
+
+ int maxVerts = 0;
+ int maxPolys = 0;
+ int maxVertsPerMesh = 0;
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ vmin(mesh.bmin, meshes[i]->bmin);
+ vmax(mesh.bmax, meshes[i]->bmax);
+ maxVertsPerMesh = rcMax(maxVertsPerMesh, meshes[i]->nverts);
+ maxVerts += meshes[i]->nverts;
+ maxPolys += meshes[i]->npolys;
+ }
+
+ mesh.nverts = 0;
+ mesh.verts = new unsigned short[maxVerts*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.verts' (%d).", maxVerts*3);
+ return false;
+ }
+
+ mesh.npolys = 0;
+ mesh.polys = new unsigned short[maxPolys*2*mesh.nvp];
+ if (!mesh.polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.polys' (%d).", maxPolys*2*mesh.nvp);
+ return false;
+ }
+ memset(mesh.polys, 0xff, sizeof(unsigned short)*maxPolys*2*mesh.nvp);
+
+ mesh.regs = new unsigned short[maxPolys];
+ if (!mesh.regs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.regs' (%d).", maxPolys);
+ return false;
+ }
+ memset(mesh.regs, 0, sizeof(unsigned short)*maxPolys);
+
+ nextVert = new int[maxVerts];
+ if (!nextVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'nextVert' (%d).", maxVerts);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVerts);
+
+ firstVert = new int[VERTEX_BUCKET_COUNT];
+ if (!firstVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
+ goto failure;
+ }
+ for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
+ firstVert[i] = -1;
+
+ vremap = new unsigned short[maxVertsPerMesh];
+ if (!vremap)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'vremap' (%d).", maxVertsPerMesh);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVerts);
+
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ const rcPolyMesh* pmesh = meshes[i];
+
+ const unsigned short ox = (unsigned short)floorf((pmesh->bmin[0]-mesh.bmin[0])/mesh.cs+0.5f);
+ const unsigned short oz = (unsigned short)floorf((pmesh->bmin[2]-mesh.bmin[2])/mesh.cs+0.5f);
+
+ for (int j = 0; j < pmesh->nverts; ++j)
+ {
+ unsigned short* v = &pmesh->verts[j*3];
+ vremap[j] = addVertex(v[0]+ox, v[1], v[2]+oz,
+ mesh.verts, firstVert, nextVert, mesh.nverts);
+ }
+
+ for (int j = 0; j < pmesh->npolys; ++j)
+ {
+ unsigned short* tgt = &mesh.polys[mesh.npolys*2*mesh.nvp];
+ unsigned short* src = &pmesh->polys[j*2*mesh.nvp];
+ mesh.regs[mesh.npolys] = pmesh->regs[j];
+ mesh.npolys++;
+ for (int k = 0; k < mesh.nvp; ++k)
+ {
+ if (src[k] == 0xffff) break;
+ tgt[k] = vremap[src[k]];
+ }
+ }
+ }
+
+ // Calculate adjacency.
+ if (!buildMeshAdjacency(mesh.polys, mesh.npolys, mesh.nverts, mesh.nvp))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Adjacency failed.");
+ return false;
+ }
+
+
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] vremap;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->mergePolyMesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] vremap;
+
+ return false;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp b/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
new file mode 100644
index 00000000000..ef17531d7bc
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
@@ -0,0 +1,981 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+struct rcHeightPatch
+{
+ inline rcHeightPatch() : data(0) {}
+ inline ~rcHeightPatch() { delete [] data; }
+ unsigned short* data;
+ int xmin, ymin, width, height;
+};
+
+
+static int circumCircle(const float xp, const float yp,
+ const float x1, const float y1,
+ const float x2, const float y2,
+ const float x3, const float y3,
+ float& xc, float& yc, float& rsqr)
+{
+ static const float EPSILON = 1e-6f;
+
+ const float fabsy1y2 = rcAbs(y1-y2);
+ const float fabsy2y3 = rcAbs(y2-y3);
+
+ /* Check for coincident points */
+ if (fabsy1y2 < EPSILON && fabsy2y3 < EPSILON)
+ return 0;
+
+ if (fabsy1y2 < EPSILON)
+ {
+ const float m2 = - (x3-x2) / (y3-y2);
+ const float mx2 = (x2 + x3) / 2.0f;
+ const float my2 = (y2 + y3) / 2.0f;
+ xc = (x2 + x1) / 2.0f;
+ yc = m2 * (xc - mx2) + my2;
+ }
+ else if (fabsy2y3 < EPSILON)
+ {
+ const float m1 = - (x2-x1) / (y2-y1);
+ const float mx1 = (x1 + x2) / 2.0f;
+ const float my1 = (y1 + y2) / 2.0f;
+ xc = (x3 + x2) / 2.0f;
+ yc = m1 * (xc - mx1) + my1;
+ }
+ else
+ {
+ const float m1 = - (x2-x1) / (y2-y1);
+ const float m2 = - (x3-x2) / (y3-y2);
+ const float mx1 = (x1 + x2) / 2.0f;
+ const float mx2 = (x2 + x3) / 2.0f;
+ const float my1 = (y1 + y2) / 2.0f;
+ const float my2 = (y2 + y3) / 2.0f;
+ xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2);
+ if (fabsy1y2 > fabsy2y3)
+ yc = m1 * (xc - mx1) + my1;
+ else
+ yc = m2 * (xc - mx2) + my2;
+ }
+
+ float dx,dy;
+
+ dx = x2 - xc;
+ dy = y2 - yc;
+ rsqr = dx*dx + dy*dy;
+
+ dx = xp - xc;
+ dy = yp - yc;
+ const float drsqr = dx*dx + dy*dy;
+
+ return (drsqr <= rsqr) ? 1 : 0;
+}
+
+static int ptcmp(void* up, const void *v1, const void *v2)
+{
+ const float* verts = (const float*)up;
+ const float* p1 = &verts[(*(const int*)v1)*3];
+ const float* p2 = &verts[(*(const int*)v2)*3];
+ if (p1[0] < p2[0])
+ return -1;
+ else if (p1[0] > p2[0])
+ return 1;
+ else
+ return 0;
+}
+
+// Based on Paul Bourke's triangulate.c
+// http://astronomy.swin.edu.au/~pbourke/terrain/triangulate/triangulate.c
+static void delaunay(const int nv, float *verts, rcIntArray& idx, rcIntArray& tris, rcIntArray& edges)
+{
+ // Sort vertices
+ idx.resize(nv);
+ for (int i = 0; i < nv; ++i)
+ idx[i] = i;
+#ifdef WIN32
+ qsort_s(&idx[0], idx.size(), sizeof(int), ptcmp, verts);
+#else
+ qsort_r(&idx[0], idx.size(), sizeof(int), verts, ptcmp);
+#endif
+
+ // Find the maximum and minimum vertex bounds.
+ // This is to allow calculation of the bounding triangle
+ float xmin = verts[0];
+ float ymin = verts[2];
+ float xmax = xmin;
+ float ymax = ymin;
+ for (int i = 1; i < nv; ++i)
+ {
+ xmin = rcMin(xmin, verts[i*3+0]);
+ xmax = rcMax(xmax, verts[i*3+0]);
+ ymin = rcMin(ymin, verts[i*3+2]);
+ ymax = rcMax(ymax, verts[i*3+2]);
+ }
+ float dx = xmax - xmin;
+ float dy = ymax - ymin;
+ float dmax = (dx > dy) ? dx : dy;
+ float xmid = (xmax + xmin) / 2.0f;
+ float ymid = (ymax + ymin) / 2.0f;
+
+ // Set up the supertriangle
+ // This is a triangle which encompasses all the sample points.
+ // The supertriangle coordinates are added to the end of the
+ // vertex list. The supertriangle is the first triangle in
+ // the triangle list.
+ float sv[3*3];
+
+ sv[0] = xmid - 20 * dmax;
+ sv[1] = 0;
+ sv[2] = ymid - dmax;
+
+ sv[3] = xmid;
+ sv[4] = 0;
+ sv[5] = ymid + 20 * dmax;
+
+ sv[6] = xmid + 20 * dmax;
+ sv[7] = 0;
+ sv[8] = ymid - dmax;
+
+ tris.push(-3);
+ tris.push(-2);
+ tris.push(-1);
+ tris.push(0); // not completed
+
+ for (int i = 0; i < nv; ++i)
+ {
+ const float xp = verts[idx[i]*3+0];
+ const float yp = verts[idx[i]*3+2];
+
+ edges.resize(0);
+
+ // Set up the edge buffer.
+ // If the point (xp,yp) lies inside the circumcircle then the
+ // three edges of that triangle are added to the edge buffer
+ // and that triangle is removed.
+ for (int j = 0; j < tris.size()/4; ++j)
+ {
+ int* t = &tris[j*4];
+ if (t[3]) // completed?
+ continue;
+ const float* v1 = t[0] < 0 ? &sv[(t[0]+3)*3] : &verts[idx[t[0]]*3];
+ const float* v2 = t[1] < 0 ? &sv[(t[1]+3)*3] : &verts[idx[t[1]]*3];
+ const float* v3 = t[2] < 0 ? &sv[(t[2]+3)*3] : &verts[idx[t[2]]*3];
+ float xc,yc,rsqr;
+ int inside = circumCircle(xp,yp, v1[0],v1[2], v2[0],v2[2], v3[0],v3[2], xc,yc,rsqr);
+ if (xc < xp && rcSqr(xp-xc) > rsqr)
+ t[3] = 1;
+ if (inside)
+ {
+ // Collect triangle edges.
+ edges.push(t[0]);
+ edges.push(t[1]);
+ edges.push(t[1]);
+ edges.push(t[2]);
+ edges.push(t[2]);
+ edges.push(t[0]);
+ // Remove triangle j.
+ t[0] = tris[tris.size()-4];
+ t[1] = tris[tris.size()-3];
+ t[2] = tris[tris.size()-2];
+ t[3] = tris[tris.size()-1];
+ tris.resize(tris.size()-4);
+ j--;
+ }
+ }
+
+ // Remove duplicate edges.
+ const int ne = edges.size()/2;
+ for (int j = 0; j < ne-1; ++j)
+ {
+ for (int k = j+1; k < ne; ++k)
+ {
+ // Dupe?, make null.
+ if ((edges[j*2+0] == edges[k*2+1]) && (edges[j*2+1] == edges[k*2+0]))
+ {
+ edges[j*2+0] = 0;
+ edges[j*2+1] = 0;
+ edges[k*2+0] = 0;
+ edges[k*2+1] = 0;
+ }
+ }
+ }
+
+ // Form new triangles for the current point
+ // Skipping over any null.
+ // All edges are arranged in clockwise order.
+ for (int j = 0; j < ne; ++j)
+ {
+ if (edges[j*2+0] == edges[j*2+1]) continue;
+ tris.push(edges[j*2+0]);
+ tris.push(edges[j*2+1]);
+ tris.push(i);
+ tris.push(0); // not completed
+ }
+ }
+
+ // Remove triangles with supertriangle vertices
+ // These are triangles which have a vertex number greater than nv
+ for (int i = 0; i < tris.size()/4; ++i)
+ {
+ int* t = &tris[i*4];
+ if (t[0] < 0 || t[1] < 0 || t[2] < 0)
+ {
+ t[0] = tris[tris.size()-4];
+ t[1] = tris[tris.size()-3];
+ t[2] = tris[tris.size()-2];
+ t[3] = tris[tris.size()-1];
+ tris.resize(tris.size()-4);
+ i--;
+ }
+ }
+ // Triangle vertices are pointing to sorted vertices, remap indices.
+ for (int i = 0; i < tris.size(); ++i)
+ tris[i] = idx[tris[i]];
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+
+static float distPtTri(const float* p, const float* a, const float* b, const float* c)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // If point lies inside the triangle, return interpolated y-coord.
+ static const float EPS = 1e-4f;
+ if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
+ {
+ float y = a[1] + v0[1]*u + v1[1]*v;
+ return fabsf(y-p[1]);
+ }
+ return FLT_MAX;
+}
+
+static float distancePtSeg(const float* pt, const float* p, const float* q)
+{
+ float pqx = q[0] - p[0];
+ float pqy = q[1] - p[1];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dy = pt[1] - p[1];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqy*pqy + pqz*pqz;
+ float t = pqx*dx + pqy*dy + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dy = p[1] + t*pqy - pt[1];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dy*dy + dz*dz;
+}
+
+static float distancePtSeg2d(const float* pt, const float* p, const float* q)
+{
+ float pqx = q[0] - p[0];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqz*pqz;
+ float t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dz*dz;
+}
+
+static float distToTriMesh(const float* p, const float* verts, int nverts, const int* tris, int ntris)
+{
+ float dmin = FLT_MAX;
+ for (int i = 0; i < ntris; ++i)
+ {
+ const float* va = &verts[tris[i*4+0]*3];
+ const float* vb = &verts[tris[i*4+1]*3];
+ const float* vc = &verts[tris[i*4+2]*3];
+ float d = distPtTri(p, va,vb,vc);
+ if (d < dmin)
+ dmin = d;
+ }
+ if (dmin == FLT_MAX) return -1;
+ return dmin;
+}
+
+static float distToPoly(int nvert, const float* verts, const float* p)
+{
+
+ float dmin = FLT_MAX;
+ int i, j, c = 0;
+ for (i = 0, j = nvert-1; i < nvert; j = i++)
+ {
+ const float* vi = &verts[i*3];
+ const float* vj = &verts[j*3];
+ if (((vi[2] > p[2]) != (vj[2] > p[2])) &&
+ (p[0] < (vj[0]-vi[0]) * (p[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
+ c = !c;
+ dmin = rcMin(dmin, distancePtSeg2d(p, vj, vi));
+ }
+ return c ? -dmin : dmin;
+}
+
+
+static unsigned short getHeight(const float* pos, const float* bmin, const float ics, const rcHeightPatch& hp)
+{
+ int ix = (int)floorf((pos[0]-bmin[0])*ics + 0.01f);
+ int iz = (int)floorf((pos[2]-bmin[2])*ics + 0.01f);
+ ix = rcClamp(ix-hp.xmin, 0, hp.width);
+ iz = rcClamp(iz-hp.ymin, 0, hp.height);
+ unsigned short h = hp.data[ix+iz*hp.width];
+ return h;
+}
+
+static bool buildPolyDetail(const float* in, const int nin, unsigned short reg,
+ const float sampleDist, const float sampleMaxError,
+ const rcCompactHeightfield& chf, const rcHeightPatch& hp,
+ float* verts, int& nverts, rcIntArray& tris,
+ rcIntArray& edges, rcIntArray& idx, rcIntArray& samples)
+{
+ static const int MAX_VERTS = 256;
+ static const int MAX_EDGE = 64;
+ float edge[(MAX_EDGE+1)*3];
+
+ nverts = 0;
+
+ for (int i = 0; i < nin; ++i)
+ vcopy(&verts[i*3], &in[i*3]);
+ nverts = nin;
+
+ const float ics = 1.0f/chf.cs;
+
+ // Tesselate outlines.
+ // This is done in separate pass in order to ensure
+ // seamless height values across the ply boundaries.
+ if (sampleDist > 0)
+ {
+ for (int i = 0, j = nin-1; i < nin; j=i++)
+ {
+ const float* vj = &in[j*3];
+ const float* vi = &in[i*3];
+ // Make sure the segments are always handled in same order
+ // using lexological sort or else there will be seams.
+ if (fabsf(vj[0]-vi[0]) < 1e-6f)
+ {
+ if (vj[2] > vi[2])
+ rcSwap(vj,vi);
+ }
+ else
+ {
+ if (vj[0] > vi[0])
+ rcSwap(vj,vi);
+ }
+ // Create samples along the edge.
+ float dx = vi[0] - vj[0];
+ float dy = vi[1] - vj[1];
+ float dz = vi[2] - vj[2];
+ float d = sqrtf(dx*dx + dz*dz);
+ int nn = 1 + (int)floorf(d/sampleDist);
+ if (nn > MAX_EDGE) nn = MAX_EDGE;
+ if (nverts+nn >= MAX_VERTS)
+ nn = MAX_VERTS-1-nverts;
+ for (int k = 0; k <= nn; ++k)
+ {
+ float u = (float)k/(float)nn;
+ float* pos = &edge[k*3];
+ pos[0] = vj[0] + dx*u;
+ pos[1] = vj[1] + dy*u;
+ pos[2] = vj[2] + dz*u;
+ pos[1] = chf.bmin[1] + getHeight(pos, chf.bmin, ics, hp)*chf.ch;
+ }
+ // Simplify samples.
+ int idx[MAX_EDGE] = {0,nn};
+ int nidx = 2;
+ for (int k = 0; k < nidx-1; )
+ {
+ const int a = idx[k];
+ const int b = idx[k+1];
+ const float* va = &edge[a*3];
+ const float* vb = &edge[b*3];
+ // Find maximum deviation along the segment.
+ float maxd = 0;
+ int maxi = -1;
+ for (int m = a+1; m < b; ++m)
+ {
+ float d = distancePtSeg(&edge[m*3],va,vb);
+ if (d > maxd)
+ {
+ maxd = d;
+ maxi = m;
+ }
+ }
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1 && maxd > rcSqr(sampleMaxError))
+ {
+ for (int m = nidx; m > k; --m)
+ idx[m] = idx[m-1];
+ idx[k+1] = maxi;
+ nidx++;
+ }
+ else
+ {
+ ++k;
+ }
+ }
+ // Add new vertices.
+ for (int k = 1; k < nidx-1; ++k)
+ {
+ vcopy(&verts[nverts*3], &edge[idx[k]*3]);
+ nverts++;
+ }
+ }
+ }
+
+ // Tesselate the base mesh.
+ edges.resize(0);
+ tris.resize(0);
+ idx.resize(0);
+ delaunay(nverts, verts, idx, tris, edges);
+
+ if (sampleDist > 0)
+ {
+ // Create sample locations in a grid.
+ float bmin[3], bmax[3];
+ vcopy(bmin, in);
+ vcopy(bmax, in);
+ for (int i = 1; i < nin; ++i)
+ {
+ vmin(bmin, &in[i*3]);
+ vmax(bmax, &in[i*3]);
+ }
+ int x0 = (int)floorf(bmin[0]/sampleDist);
+ int x1 = (int)ceilf(bmax[0]/sampleDist);
+ int z0 = (int)floorf(bmin[2]/sampleDist);
+ int z1 = (int)ceilf(bmax[2]/sampleDist);
+ samples.resize(0);
+ for (int z = z0; z < z1; ++z)
+ {
+ for (int x = x0; x < x1; ++x)
+ {
+ float pt[3];
+ pt[0] = x*sampleDist;
+ pt[2] = z*sampleDist;
+ // Make sure the samples are not too close to the edges.
+ if (distToPoly(nin,in,pt) > -sampleDist/2) continue;
+ samples.push(x);
+ samples.push(getHeight(pt, chf.bmin, ics, hp));
+ samples.push(z);
+ }
+ }
+
+ // Add the samples starting from the one that has the most
+ // error. The procedure stops when all samples are added
+ // or when the max error is within treshold.
+ const int nsamples = samples.size()/3;
+ for (int iter = 0; iter < nsamples; ++iter)
+ {
+ // Find sample with most error.
+ float bestpt[3];
+ float bestd = 0;
+ for (int i = 0; i < nsamples; ++i)
+ {
+ float pt[3];
+ pt[0] = samples[i*3+0]*sampleDist;
+ pt[1] = chf.bmin[1] + samples[i*3+1]*chf.ch;
+ pt[2] = samples[i*3+2]*sampleDist;
+ float d = distToTriMesh(pt, verts, nverts, &tris[0], tris.size()/4);
+ if (d < 0) continue; // did not hit the mesh.
+ if (d > bestd)
+ {
+ bestd = d;
+ vcopy(bestpt,pt);
+ }
+ }
+ // If the max error is within accepted threshold, stop tesselating.
+ if (bestd <= sampleMaxError)
+ break;
+
+ // Add the new sample point.
+ vcopy(&verts[nverts*3],bestpt);
+ nverts++;
+
+ // Create new triangulation.
+ // TODO: Incremental add instead of full rebuild.
+ edges.resize(0);
+ tris.resize(0);
+ idx.resize(0);
+ delaunay(nverts, verts, idx, tris, edges);
+
+ if (nverts >= MAX_VERTS)
+ break;
+ }
+ }
+
+ return true;
+}
+
+static void getHeightData(const rcCompactHeightfield& chf,
+ const unsigned short* poly, const int npoly,
+ const unsigned short* verts,
+ rcHeightPatch& hp, rcIntArray& stack)
+{
+ // Floodfill the heightfield to get 2D height data,
+ // starting at vertex locations as seeds.
+
+ memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
+
+ stack.resize(0);
+
+ // Use poly vertices as seed points for the flood fill.
+ for (int j = 0; j < npoly; ++j)
+ {
+ const int ax = (int)verts[poly[j]*3+0];
+ const int ay = (int)verts[poly[j]*3+1];
+ const int az = (int)verts[poly[j]*3+2];
+ if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
+ az < hp.ymin || az >= hp.ymin+hp.height)
+ continue;
+
+ const rcCompactCell& c = chf.cells[ax+az*chf.width];
+ int dmin = 0xffff;
+ int ai = -1;
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int d = rcAbs(ay - (int)s.y);
+ if (d < dmin)
+ {
+ ai = i;
+ dmin = d;
+ }
+ }
+ if (ai != -1)
+ {
+ stack.push(ax);
+ stack.push(az);
+ stack.push(ai);
+ }
+ }
+
+ while (stack.size() > 0)
+ {
+ int ci = stack.pop();
+ int cy = stack.pop();
+ int cx = stack.pop();
+
+ // Skip already visited locations.
+ int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
+ if (hp.data[idx] != 0xffff)
+ continue;
+
+ const rcCompactSpan& cs = chf.spans[ci];
+ hp.data[idx] = cs.y;
+
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(cs, dir) == 0xf) continue;
+
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+
+ if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
+ ay < hp.ymin || ay >= (hp.ymin+hp.height))
+ continue;
+
+ if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0xffff)
+ continue;
+
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);
+
+ stack.push(ax);
+ stack.push(ay);
+ stack.push(ai);
+ }
+ }
+}
+
+static unsigned char getEdgeFlags(const float* va, const float* vb,
+ const float* vpoly, const int npoly)
+{
+ // Return true if edge (va,vb) is part of the polygon.
+ static const float thrSqr = rcSqr(0.001f);
+ for (int i = 0, j = npoly-1; i < npoly; j=i++)
+ {
+ if (distancePtSeg2d(va, &vpoly[j*3], &vpoly[i*3]) < thrSqr &&
+ distancePtSeg2d(vb, &vpoly[j*3], &vpoly[i*3]) < thrSqr)
+ return 1;
+ }
+ return 0;
+}
+
+static unsigned char getTriFlags(const float* va, const float* vb, const float* vc,
+ const float* vpoly, const int npoly)
+{
+ unsigned char flags = 0;
+ flags |= getEdgeFlags(va,vb,vpoly,npoly) << 0;
+ flags |= getEdgeFlags(vb,vc,vpoly,npoly) << 2;
+ flags |= getEdgeFlags(vc,va,vpoly,npoly) << 4;
+ return flags;
+}
+
+
+
+bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
+ const float sampleDist, const float sampleMaxError,
+ rcPolyMeshDetail& dmesh)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ if (mesh.nverts == 0 || mesh.npolys == 0)
+ return true;
+
+ const int nvp = mesh.nvp;
+ const float cs = mesh.cs;
+ const float ch = mesh.ch;
+ const float* orig = mesh.bmin;
+
+ rcIntArray edges(64);
+ rcIntArray tris(512);
+ rcIntArray idx(512);
+ rcIntArray stack(512);
+ rcIntArray samples(512);
+ float verts[256*3];
+ float* poly = 0;
+ int* bounds = 0;
+ rcHeightPatch hp;
+ int nPolyVerts = 0;
+ int maxhw = 0, maxhh = 0;
+
+ bounds = new int[mesh.npolys*4];
+ if (!bounds)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4);
+ goto failure;
+ }
+ poly = new float[nvp*3];
+ if (!bounds)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3);
+ goto failure;
+ }
+
+ // Find max size for a polygon area.
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ const unsigned short* p = &mesh.polys[i*nvp*2];
+ int& xmin = bounds[i*4+0];
+ int& xmax = bounds[i*4+1];
+ int& ymin = bounds[i*4+2];
+ int& ymax = bounds[i*4+3];
+ xmin = chf.width;
+ xmax = 0;
+ ymin = chf.height;
+ ymax = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if(p[j] == 0xffff) break;
+ const unsigned short* v = &mesh.verts[p[j]*3];
+ xmin = rcMin(xmin, (int)v[0]);
+ xmax = rcMax(xmax, (int)v[0]);
+ ymin = rcMin(ymin, (int)v[2]);
+ ymax = rcMax(ymax, (int)v[2]);
+ nPolyVerts++;
+ }
+ xmin = rcMax(0,xmin-1);
+ xmax = rcMin(chf.width,xmax+1);
+ ymin = rcMax(0,ymin-1);
+ ymax = rcMin(chf.height,ymax+1);
+ if (xmin >= xmax || ymin >= ymax) continue;
+ maxhw = rcMax(maxhw, xmax-xmin);
+ maxhh = rcMax(maxhh, ymax-ymin);
+ }
+
+ hp.data = new unsigned short[maxhw*maxhh];
+ if (!hp.data)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh);
+ goto failure;
+ }
+
+ dmesh.nmeshes = mesh.npolys;
+ dmesh.nverts = 0;
+ dmesh.ntris = 0;
+ dmesh.meshes = new unsigned short[dmesh.nmeshes*4];
+ if (!dmesh.meshes)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4);
+ goto failure;
+ }
+
+ int vcap = nPolyVerts+nPolyVerts/2;
+ int tcap = vcap*2;
+
+ dmesh.nverts = 0;
+ dmesh.verts = new float[vcap*3];
+ if (!dmesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3);
+ goto failure;
+ }
+ dmesh.ntris = 0;
+ dmesh.tris = new unsigned char[tcap*4];
+ if (!dmesh.tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", tcap*4);
+ goto failure;
+ }
+
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ const unsigned short* p = &mesh.polys[i*nvp*2];
+
+ // Find polygon bounding box.
+ int npoly = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if(p[j] == 0xffff) break;
+ const unsigned short* v = &mesh.verts[p[j]*3];
+ poly[j*3+0] = orig[0] + v[0]*cs;
+ poly[j*3+1] = orig[1] + v[1]*ch;
+ poly[j*3+2] = orig[2] + v[2]*cs;
+ npoly++;
+ }
+
+ // Get the height data from the area of the polygon.
+ hp.xmin = bounds[i*4+0];
+ hp.ymin = bounds[i*4+2];
+ hp.width = bounds[i*4+1]-bounds[i*4+0];
+ hp.height = bounds[i*4+3]-bounds[i*4+2];
+ getHeightData(chf, p, npoly, mesh.verts, hp, stack);
+
+ // Build detail mesh.
+ int nverts = 0;
+ if (!buildPolyDetail(poly, npoly, mesh.regs[i],
+ sampleDist, sampleMaxError,
+ chf, hp, verts, nverts, tris,
+ edges, idx, samples))
+ {
+ goto failure;
+ }
+
+ // Offset detail vertices, unnecassary?
+ for (int j = 0; j < nverts; ++j)
+ verts[j*3+1] += chf.ch;
+
+ // Store detail submesh.
+ const int ntris = tris.size()/4;
+
+ dmesh.meshes[i*4+0] = dmesh.nverts;
+ dmesh.meshes[i*4+1] = (unsigned short)nverts;
+ dmesh.meshes[i*4+2] = dmesh.ntris;
+ dmesh.meshes[i*4+3] = (unsigned short)ntris;
+
+ // Store vertices, allocate more memory if necessary.
+ if (dmesh.nverts+nverts > vcap)
+ {
+ while (dmesh.nverts+nverts > vcap)
+ vcap += 256;
+
+ float* newv = new float[vcap*3];
+ if (!newv)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newv' (%d).", vcap*3);
+ goto failure;
+ }
+ if (dmesh.nverts)
+ memcpy(newv, dmesh.verts, sizeof(float)*3*dmesh.nverts);
+ delete [] dmesh.verts;
+ dmesh.verts = newv;
+ }
+ for (int j = 0; j < nverts; ++j)
+ {
+ dmesh.verts[dmesh.nverts*3+0] = verts[j*3+0];
+ dmesh.verts[dmesh.nverts*3+1] = verts[j*3+1];
+ dmesh.verts[dmesh.nverts*3+2] = verts[j*3+2];
+ dmesh.nverts++;
+ }
+
+ // Store triangles, allocate more memory if necessary.
+ if (dmesh.ntris+ntris > tcap)
+ {
+ while (dmesh.ntris+ntris > tcap)
+ tcap += 256;
+ unsigned char* newt = new unsigned char[tcap*4];
+ if (!newt)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newt' (%d).", tcap*4);
+ goto failure;
+ }
+ if (dmesh.ntris)
+ memcpy(newt, dmesh.tris, sizeof(unsigned char)*4*dmesh.ntris);
+ delete [] dmesh.tris;
+ dmesh.tris = newt;
+ }
+ for (int j = 0; j < ntris; ++j)
+ {
+ const int* t = &tris[j*4];
+ dmesh.tris[dmesh.ntris*4+0] = (unsigned char)t[0];
+ dmesh.tris[dmesh.ntris*4+1] = (unsigned char)t[1];
+ dmesh.tris[dmesh.ntris*4+2] = (unsigned char)t[2];
+ dmesh.tris[dmesh.ntris*4+3] = getTriFlags(&verts[t[0]*3], &verts[t[1]*3], &verts[t[2]*3], poly, npoly);
+ dmesh.ntris++;
+ }
+ }
+
+ delete [] bounds;
+ delete [] poly;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildDetailMesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+
+ delete [] bounds;
+ delete [] poly;
+
+ return false;
+}
+
+bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ int maxVerts = 0;
+ int maxTris = 0;
+ int maxMeshes = 0;
+
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ if (!meshes[i]) continue;
+ maxVerts += meshes[i]->nverts;
+ maxTris += meshes[i]->ntris;
+ maxMeshes += meshes[i]->nmeshes;
+ }
+
+ mesh.nmeshes = 0;
+ mesh.meshes = new unsigned short[maxMeshes*4];
+ if (!mesh.meshes)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'pmdtl.meshes' (%d).", maxMeshes*4);
+ return false;
+ }
+
+ mesh.ntris = 0;
+ mesh.tris = new unsigned char[maxTris*4];
+ if (!mesh.tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", maxTris*4);
+ return false;
+ }
+
+ mesh.nverts = 0;
+ mesh.verts = new float[maxVerts*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", maxVerts*3);
+ return false;
+ }
+
+ // Merge datas.
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ rcPolyMeshDetail* dm = meshes[i];
+ if (!dm) continue;
+ for (int j = 0; j < dm->nmeshes; ++j)
+ {
+ unsigned short* dst = &mesh.meshes[mesh.nmeshes*4];
+ unsigned short* src = &dm->meshes[j*4];
+ dst[0] = mesh.nverts+src[0];
+ dst[1] = src[1];
+ dst[2] = mesh.ntris+src[2];
+ dst[3] = src[3];
+ mesh.nmeshes++;
+ }
+
+ for (int k = 0; k < dm->nverts; ++k)
+ {
+ vcopy(&mesh.verts[mesh.nverts*3], &dm->verts[k*3]);
+ mesh.nverts++;
+ }
+ for (int k = 0; k < dm->ntris; ++k)
+ {
+ mesh.tris[mesh.ntris*4+0] = dm->tris[k*4+0];
+ mesh.tris[mesh.ntris*4+1] = dm->tris[k*4+1];
+ mesh.tris[mesh.ntris*4+2] = dm->tris[k*4+2];
+ mesh.tris[mesh.ntris*4+3] = dm->tris[k*4+3];
+ mesh.ntris++;
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->mergePolyMeshDetail += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
+
diff --git a/extern/recastnavigation/Recast/Source/RecastRasterization.cpp b/extern/recastnavigation/Recast/Source/RecastRasterization.cpp
new file mode 100644
index 00000000000..658b0e1fb51
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastRasterization.cpp
@@ -0,0 +1,308 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastTimer.h"
+#include "RecastLog.h"
+
+inline bool overlapBounds(const float* amin, const float* amax, const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+inline bool overlapInterval(unsigned short amin, unsigned short amax,
+ unsigned short bmin, unsigned short bmax)
+{
+ if (amax < bmin) return false;
+ if (amin > bmax) return false;
+ return true;
+}
+
+
+static rcSpan* allocSpan(rcHeightfield& hf)
+{
+ // If running out of memory, allocate new page and update the freelist.
+ if (!hf.freelist || !hf.freelist->next)
+ {
+ // Create new page.
+ // Allocate memory for the new pool.
+ const int size = (sizeof(rcSpanPool)-sizeof(rcSpan)) + sizeof(rcSpan)*RC_SPANS_PER_POOL;
+ rcSpanPool* pool = reinterpret_cast<rcSpanPool*>(new unsigned char[size]);
+ if (!pool) return 0;
+ pool->next = 0;
+ // Add the pool into the list of pools.
+ pool->next = hf.pools;
+ hf.pools = pool;
+ // Add new items to the free list.
+ rcSpan* freelist = hf.freelist;
+ rcSpan* head = &pool->items[0];
+ rcSpan* it = &pool->items[RC_SPANS_PER_POOL];
+ do
+ {
+ --it;
+ it->next = freelist;
+ freelist = it;
+ }
+ while (it != head);
+ hf.freelist = it;
+ }
+
+ // Pop item from in front of the free list.
+ rcSpan* it = hf.freelist;
+ hf.freelist = hf.freelist->next;
+ return it;
+}
+
+static void freeSpan(rcHeightfield& hf, rcSpan* ptr)
+{
+ if (!ptr) return;
+ // Add the node in front of the free list.
+ ptr->next = hf.freelist;
+ hf.freelist = ptr;
+}
+
+static void addSpan(rcHeightfield& hf, int x, int y,
+ unsigned short smin, unsigned short smax,
+ unsigned short flags)
+{
+ int idx = x + y*hf.width;
+
+ rcSpan* s = allocSpan(hf);
+ s->smin = smin;
+ s->smax = smax;
+ s->flags = flags;
+ s->next = 0;
+
+ // Empty cell, add he first span.
+ if (!hf.spans[idx])
+ {
+ hf.spans[idx] = s;
+ return;
+ }
+ rcSpan* prev = 0;
+ rcSpan* cur = hf.spans[idx];
+
+ // Insert and merge spans.
+ while (cur)
+ {
+ if (cur->smin > s->smax)
+ {
+ // Current span is further than the new span, break.
+ break;
+ }
+ else if (cur->smax < s->smin)
+ {
+ // Current span is before the new span advance.
+ prev = cur;
+ cur = cur->next;
+ }
+ else
+ {
+ // Merge spans.
+ if (cur->smin < s->smin)
+ s->smin = cur->smin;
+ if (cur->smax > s->smax)
+ s->smax = cur->smax;
+
+ // Merge flags.
+// if (s->smax == cur->smax)
+ if (rcAbs((int)s->smax - (int)cur->smax) <= 1)
+ s->flags |= cur->flags;
+
+ // Remove current span.
+ rcSpan* next = cur->next;
+ freeSpan(hf, cur);
+ if (prev)
+ prev->next = next;
+ else
+ hf.spans[idx] = next;
+ cur = next;
+ }
+ }
+
+ // Insert new span.
+ if (prev)
+ {
+ s->next = prev->next;
+ prev->next = s;
+ }
+ else
+ {
+ s->next = hf.spans[idx];
+ hf.spans[idx] = s;
+ }
+}
+
+static int clipPoly(const float* in, int n, float* out, float pnx, float pnz, float pd)
+{
+ float d[12];
+ for (int i = 0; i < n; ++i)
+ d[i] = pnx*in[i*3+0] + pnz*in[i*3+2] + pd;
+
+ int m = 0;
+ for (int i = 0, j = n-1; i < n; j=i, ++i)
+ {
+ bool ina = d[j] >= 0;
+ bool inb = d[i] >= 0;
+ if (ina != inb)
+ {
+ float s = d[j] / (d[j] - d[i]);
+ out[m*3+0] = in[j*3+0] + (in[i*3+0] - in[j*3+0])*s;
+ out[m*3+1] = in[j*3+1] + (in[i*3+1] - in[j*3+1])*s;
+ out[m*3+2] = in[j*3+2] + (in[i*3+2] - in[j*3+2])*s;
+ m++;
+ }
+ if (inb)
+ {
+ out[m*3+0] = in[i*3+0];
+ out[m*3+1] = in[i*3+1];
+ out[m*3+2] = in[i*3+2];
+ m++;
+ }
+ }
+ return m;
+}
+
+static void rasterizeTri(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& hf,
+ const float* bmin, const float* bmax,
+ const float cs, const float ics, const float ich)
+{
+ const int w = hf.width;
+ const int h = hf.height;
+ float tmin[3], tmax[3];
+ const float by = bmax[1] - bmin[1];
+
+ // Calculate the bounding box of the triangle.
+ vcopy(tmin, v0);
+ vcopy(tmax, v0);
+ vmin(tmin, v1);
+ vmin(tmin, v2);
+ vmax(tmax, v1);
+ vmax(tmax, v2);
+
+ // If the triangle does not touch the bbox of the heightfield, skip the triagle.
+ if (!overlapBounds(bmin, bmax, tmin, tmax))
+ return;
+
+ // Calculate the footpring of the triangle on the grid.
+ int x0 = (int)((tmin[0] - bmin[0])*ics);
+ int y0 = (int)((tmin[2] - bmin[2])*ics);
+ int x1 = (int)((tmax[0] - bmin[0])*ics);
+ int y1 = (int)((tmax[2] - bmin[2])*ics);
+ x0 = rcClamp(x0, 0, w-1);
+ y0 = rcClamp(y0, 0, h-1);
+ x1 = rcClamp(x1, 0, w-1);
+ y1 = rcClamp(y1, 0, h-1);
+
+ // Clip the triangle into all grid cells it touches.
+ float in[7*3], out[7*3], inrow[7*3];
+
+ for (int y = y0; y <= y1; ++y)
+ {
+ // Clip polygon to row.
+ vcopy(&in[0], v0);
+ vcopy(&in[1*3], v1);
+ vcopy(&in[2*3], v2);
+ int nvrow = 3;
+ const float cz = bmin[2] + y*cs;
+ nvrow = clipPoly(in, nvrow, out, 0, 1, -cz);
+ if (nvrow < 3) continue;
+ nvrow = clipPoly(out, nvrow, inrow, 0, -1, cz+cs);
+ if (nvrow < 3) continue;
+
+ for (int x = x0; x <= x1; ++x)
+ {
+ // Clip polygon to column.
+ int nv = nvrow;
+ const float cx = bmin[0] + x*cs;
+ nv = clipPoly(inrow, nv, out, 1, 0, -cx);
+ if (nv < 3) continue;
+ nv = clipPoly(out, nv, in, -1, 0, cx+cs);
+ if (nv < 3) continue;
+
+ // Calculate min and max of the span.
+ float smin = in[1], smax = in[1];
+ for (int i = 1; i < nv; ++i)
+ {
+ smin = rcMin(smin, in[i*3+1]);
+ smax = rcMax(smax, in[i*3+1]);
+ }
+ smin -= bmin[1];
+ smax -= bmin[1];
+ // Skip the span if it is outside the heightfield bbox
+ if (smax < 0.0f) continue;
+ if (smin > by) continue;
+ // Clamp the span to the heightfield bbox.
+ if (smin < 0.0f) smin = bmin[1];
+ if (smax > by) smax = bmax[1];
+
+ // Snap the span to the heightfield height grid.
+ unsigned short ismin = (unsigned short)rcClamp((int)floorf(smin * ich), 0, 0x7fff);
+ unsigned short ismax = (unsigned short)rcClamp((int)ceilf(smax * ich), 0, 0x7fff);
+
+ addSpan(hf, x, y, ismin, ismax, flags);
+ }
+ }
+}
+
+void rcRasterizeTriangle(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const float ics = 1.0f/solid.cs;
+ const float ich = 1.0f/solid.ch;
+ rasterizeTri(v0, v1, v2, flags, solid, solid.bmin, solid.bmax, solid.cs, ics, ich);
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->rasterizeTriangles += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+void rcRasterizeTriangles(const float* verts, int nv,
+ const int* tris, const unsigned char* flags, int nt,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const float ics = 1.0f/solid.cs;
+ const float ich = 1.0f/solid.ch;
+ // Rasterize triangles.
+ for (int i = 0; i < nt; ++i)
+ {
+ const float* v0 = &verts[tris[i*3+0]*3];
+ const float* v1 = &verts[tris[i*3+1]*3];
+ const float* v2 = &verts[tris[i*3+2]*3];
+ // Rasterize.
+ rasterizeTri(v0, v1, v2, flags[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich);
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->rasterizeTriangles += rcGetDeltaTimeUsec(startTime, endTime);
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastRegion.cpp b/extern/recastnavigation/Recast/Source/RecastRegion.cpp
new file mode 100644
index 00000000000..5c557cf0681
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastRegion.cpp
@@ -0,0 +1,1081 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+static unsigned short* calculateDistanceField(rcCompactHeightfield& chf,
+ unsigned short* src, unsigned short* dst,
+ unsigned short& maxDist)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ // Init distance and points.
+ for (int i = 0; i < chf.spanCount; ++i)
+ src[i] = 0xffff;
+
+ // Mark boundary cells.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int nc = 0;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) != 0xf)
+ nc++;
+ }
+ if (nc != 4)
+ src[i] = 0;
+ }
+ }
+ }
+
+ // Pass 1
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (rcGetCon(s, 0) != 0xf)
+ {
+ // (-1,0)
+ const int ax = x + rcGetDirOffsetX(0);
+ const int ay = y + rcGetDirOffsetY(0);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (-1,-1)
+ if (rcGetCon(as, 3) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(3);
+ const int aay = ay + rcGetDirOffsetY(3);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ if (rcGetCon(s, 3) != 0xf)
+ {
+ // (0,-1)
+ const int ax = x + rcGetDirOffsetX(3);
+ const int ay = y + rcGetDirOffsetY(3);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (1,-1)
+ if (rcGetCon(as, 2) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(2);
+ const int aay = ay + rcGetDirOffsetY(2);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ }
+ }
+ }
+
+ // Pass 2
+ for (int y = h-1; y >= 0; --y)
+ {
+ for (int x = w-1; x >= 0; --x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (rcGetCon(s, 2) != 0xf)
+ {
+ // (1,0)
+ const int ax = x + rcGetDirOffsetX(2);
+ const int ay = y + rcGetDirOffsetY(2);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 2);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (1,1)
+ if (rcGetCon(as, 1) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(1);
+ const int aay = ay + rcGetDirOffsetY(1);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 1);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ if (rcGetCon(s, 1) != 0xf)
+ {
+ // (0,1)
+ const int ax = x + rcGetDirOffsetX(1);
+ const int ay = y + rcGetDirOffsetY(1);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 1);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (-1,1)
+ if (rcGetCon(as, 0) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(0);
+ const int aay = ay + rcGetDirOffsetY(0);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 0);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ }
+ }
+ }
+
+ maxDist = 0;
+ for (int i = 0; i < chf.spanCount; ++i)
+ maxDist = rcMax(src[i], maxDist);
+
+ return src;
+
+}
+
+static unsigned short* boxBlur(rcCompactHeightfield& chf, int thr,
+ unsigned short* src, unsigned short* dst)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ thr *= 2;
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int cd = (int)src[i];
+ if (cd <= thr)
+ {
+ dst[i] = cd;
+ continue;
+ }
+
+ int d = cd;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ d += (int)src[ai];
+
+ const rcCompactSpan& as = chf.spans[ai];
+ const int dir2 = (dir+1) & 0x3;
+ if (rcGetCon(as, dir2) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir2);
+ const int ay2 = ay + rcGetDirOffsetY(dir2);
+ const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
+ d += (int)src[ai2];
+ }
+ else
+ {
+ d += cd;
+ }
+ }
+ else
+ {
+ d += cd*2;
+ }
+ }
+ dst[i] = (unsigned short)((d+5)/9);
+ }
+ }
+ }
+ return dst;
+}
+
+
+static bool floodRegion(int x, int y, int i,
+ unsigned short level, unsigned short minLevel, unsigned short r,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ rcIntArray& stack)
+{
+ const int w = chf.width;
+
+ // Flood fill mark region.
+ stack.resize(0);
+ stack.push((int)x);
+ stack.push((int)y);
+ stack.push((int)i);
+ src[i*2] = r;
+ src[i*2+1] = 0;
+
+ unsigned short lev = level >= minLevel+2 ? level-2 : minLevel;
+ int count = 0;
+
+ while (stack.size() > 0)
+ {
+ int ci = stack.pop();
+ int cy = stack.pop();
+ int cx = stack.pop();
+
+ const rcCompactSpan& cs = chf.spans[ci];
+
+ // Check if any of the neighbours already have a valid region set.
+ unsigned short ar = 0;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ // 8 connected
+ if (rcGetCon(cs, dir) != 0xf)
+ {
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
+ unsigned short nr = src[ai*2];
+ if (nr != 0 && nr != r)
+ ar = nr;
+
+ const rcCompactSpan& as = chf.spans[ai];
+
+ const int dir2 = (dir+1) & 0x3;
+ if (rcGetCon(as, dir2) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir2);
+ const int ay2 = ay + rcGetDirOffsetY(dir2);
+ const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
+
+ unsigned short nr = src[ai2*2];
+ if (nr != 0 && nr != r)
+ ar = nr;
+ }
+ }
+ }
+ if (ar != 0)
+ {
+ src[ci*2] = 0;
+ continue;
+ }
+ count++;
+
+ // Expand neighbours.
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(cs, dir) != 0xf)
+ {
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
+ if (chf.spans[ai].dist >= lev)
+ {
+ if (src[ai*2] == 0)
+ {
+ src[ai*2] = r;
+ src[ai*2+1] = 0;
+ stack.push(ax);
+ stack.push(ay);
+ stack.push(ai);
+ }
+ }
+ }
+ }
+ }
+
+ return count > 0;
+}
+
+static unsigned short* expandRegions(int maxIter, unsigned short level,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ unsigned short* dst,
+ rcIntArray& stack)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ // Find cells revealed by the raised level.
+ stack.resize(0);
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist >= level && src[i*2] == 0)
+ {
+ stack.push(x);
+ stack.push(y);
+ stack.push(i);
+ }
+ }
+ }
+ }
+
+ int iter = 0;
+ while (stack.size() > 0)
+ {
+ int failed = 0;
+
+ memcpy(dst, src, sizeof(unsigned short)*chf.spanCount*2);
+
+ for (int j = 0; j < stack.size(); j += 3)
+ {
+ int x = stack[j+0];
+ int y = stack[j+1];
+ int i = stack[j+2];
+ if (i < 0)
+ {
+ failed++;
+ continue;
+ }
+
+ unsigned short r = src[i*2];
+ unsigned short d2 = 0xffff;
+ const rcCompactSpan& s = chf.spans[i];
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) == 0xf) continue;
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ if (src[ai*2] > 0 && (src[ai*2] & RC_BORDER_REG) == 0)
+ {
+ if ((int)src[ai*2+1]+2 < (int)d2)
+ {
+ r = src[ai*2];
+ d2 = src[ai*2+1]+2;
+ }
+ }
+ }
+ if (r)
+ {
+ stack[j+2] = -1; // mark as used
+ dst[i*2] = r;
+ dst[i*2+1] = d2;
+ }
+ else
+ {
+ failed++;
+ }
+ }
+
+ // rcSwap source and dest.
+ rcSwap(src, dst);
+
+ if (failed*3 == stack.size())
+ break;
+
+ if (level > 0)
+ {
+ ++iter;
+ if (iter >= maxIter)
+ break;
+ }
+ }
+
+ return src;
+}
+
+
+struct rcRegion
+{
+ inline rcRegion() : count(0), id(0), remap(false) {}
+
+ int count;
+ unsigned short id;
+ bool remap;
+ rcIntArray connections;
+ rcIntArray floors;
+};
+
+static void removeAdjacentNeighbours(rcRegion& reg)
+{
+ // Remove adjacent duplicates.
+ for (int i = 0; i < reg.connections.size() && reg.connections.size() > 1; )
+ {
+ int ni = (i+1) % reg.connections.size();
+ if (reg.connections[i] == reg.connections[ni])
+ {
+ // Remove duplicate
+ for (int j = i; j < reg.connections.size()-1; ++j)
+ reg.connections[j] = reg.connections[j+1];
+ reg.connections.pop();
+ }
+ else
+ ++i;
+ }
+}
+
+static void replaceNeighbour(rcRegion& reg, unsigned short oldId, unsigned short newId)
+{
+ bool neiChanged = false;
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == oldId)
+ {
+ reg.connections[i] = newId;
+ neiChanged = true;
+ }
+ }
+ for (int i = 0; i < reg.floors.size(); ++i)
+ {
+ if (reg.floors[i] == oldId)
+ reg.floors[i] = newId;
+ }
+ if (neiChanged)
+ removeAdjacentNeighbours(reg);
+}
+
+static bool canMergeWithRegion(rcRegion& reg, unsigned short id)
+{
+ int n = 0;
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == id)
+ n++;
+ }
+ if (n > 1)
+ return false;
+ for (int i = 0; i < reg.floors.size(); ++i)
+ {
+ if (reg.floors[i] == id)
+ return false;
+ }
+ return true;
+}
+
+static void addUniqueFloorRegion(rcRegion& reg, unsigned short n)
+{
+ for (int i = 0; i < reg.floors.size(); ++i)
+ if (reg.floors[i] == n)
+ return;
+ reg.floors.push(n);
+}
+
+static bool mergeRegions(rcRegion& rega, rcRegion& regb)
+{
+ unsigned short aid = rega.id;
+ unsigned short bid = regb.id;
+
+ // Duplicate current neighbourhood.
+ rcIntArray acon;
+ acon.resize(rega.connections.size());
+ for (int i = 0; i < rega.connections.size(); ++i)
+ acon[i] = rega.connections[i];
+ rcIntArray& bcon = regb.connections;
+
+ // Find insertion point on A.
+ int insa = -1;
+ for (int i = 0; i < acon.size(); ++i)
+ {
+ if (acon[i] == bid)
+ {
+ insa = i;
+ break;
+ }
+ }
+ if (insa == -1)
+ return false;
+
+ // Find insertion point on B.
+ int insb = -1;
+ for (int i = 0; i < bcon.size(); ++i)
+ {
+ if (bcon[i] == aid)
+ {
+ insb = i;
+ break;
+ }
+ }
+ if (insb == -1)
+ return false;
+
+ // Merge neighbours.
+ rega.connections.resize(0);
+ for (int i = 0, ni = acon.size(); i < ni-1; ++i)
+ rega.connections.push(acon[(insa+1+i) % ni]);
+
+ for (int i = 0, ni = bcon.size(); i < ni-1; ++i)
+ rega.connections.push(bcon[(insb+1+i) % ni]);
+
+ removeAdjacentNeighbours(rega);
+
+ for (int j = 0; j < regb.floors.size(); ++j)
+ addUniqueFloorRegion(rega, regb.floors[j]);
+ rega.count += regb.count;
+ regb.count = 0;
+ regb.connections.resize(0);
+
+ return true;
+}
+
+static bool isRegionConnectedToBorder(const rcRegion& reg)
+{
+ // Region is connected to border if
+ // one of the neighbours is null id.
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == 0)
+ return true;
+ }
+ return false;
+}
+
+static bool isSolidEdge(rcCompactHeightfield& chf, unsigned short* src,
+ int x, int y, int i, int dir)
+{
+ const rcCompactSpan& s = chf.spans[i];
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ r = src[ai*2];
+ }
+ if (r == src[i*2])
+ return false;
+ return true;
+}
+
+static void walkContour(int x, int y, int i, int dir,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ rcIntArray& cont)
+{
+ int startDir = dir;
+ int starti = i;
+
+ const rcCompactSpan& ss = chf.spans[i];
+ unsigned short curReg = 0;
+ if (rcGetCon(ss, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(ss, dir);
+ curReg = src[ai*2];
+ }
+ cont.push(curReg);
+
+ int iter = 0;
+ while (++iter < 40000)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (isSolidEdge(chf, src, x, y, i, dir))
+ {
+ // Choose the edge corner
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ r = src[ai*2];
+ }
+ if (r != curReg)
+ {
+ curReg = r;
+ cont.push(curReg);
+ }
+
+ dir = (dir+1) & 0x3; // Rotate CW
+ }
+ else
+ {
+ int ni = -1;
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
+ ni = (int)nc.index + rcGetCon(s, dir);
+ }
+ if (ni == -1)
+ {
+ // Should not happen.
+ return;
+ }
+ x = nx;
+ y = ny;
+ i = ni;
+ dir = (dir+3) & 0x3; // Rotate CCW
+ }
+
+ if (starti == i && startDir == dir)
+ {
+ break;
+ }
+ }
+
+ // Remove adjacent duplicates.
+ if (cont.size() > 1)
+ {
+ for (int i = 0; i < cont.size(); )
+ {
+ int ni = (i+1) % cont.size();
+ if (cont[i] == cont[ni])
+ {
+ for (int j = i; j < cont.size()-1; ++j)
+ cont[j] = cont[j+1];
+ cont.pop();
+ }
+ else
+ ++i;
+ }
+ }
+}
+
+static bool filterSmallRegions(int minRegionSize, int mergeRegionSize,
+ unsigned short& maxRegionId,
+ rcCompactHeightfield& chf,
+ unsigned short* src)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ int nreg = maxRegionId+1;
+ rcRegion* regions = new rcRegion[nreg];
+ if (!regions)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "filterSmallRegions: Out of memory 'regions' (%d).", nreg);
+ return false;
+ }
+
+ for (int i = 0; i < nreg; ++i)
+ regions[i].id = (unsigned short)i;
+
+ // Find edge of a region and find connections around the contour.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ unsigned short r = src[i*2];
+ if (r == 0 || r >= nreg)
+ continue;
+
+ rcRegion& reg = regions[r];
+ reg.count++;
+
+
+ // Update floors.
+ for (int j = (int)c.index; j < ni; ++j)
+ {
+ if (i == j) continue;
+ unsigned short floorId = src[j*2];
+ if (floorId == 0 || floorId >= nreg)
+ continue;
+ addUniqueFloorRegion(reg, floorId);
+ }
+
+ // Have found contour
+ if (reg.connections.size() > 0)
+ continue;
+
+ // Check if this cell is next to a border.
+ int ndir = -1;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (isSolidEdge(chf, src, x, y, i, dir))
+ {
+ ndir = dir;
+ break;
+ }
+ }
+
+ if (ndir != -1)
+ {
+ // The cell is at border.
+ // Walk around the contour to find all the neighbours.
+ walkContour(x, y, i, ndir, chf, src, reg.connections);
+ }
+ }
+ }
+ }
+
+ // Remove too small unconnected regions.
+ for (int i = 0; i < nreg; ++i)
+ {
+ rcRegion& reg = regions[i];
+ if (reg.id == 0 || (reg.id & RC_BORDER_REG))
+ continue;
+ if (reg.count == 0)
+ continue;
+
+ if (reg.connections.size() == 1 && reg.connections[0] == 0)
+ {
+ if (reg.count < minRegionSize)
+ {
+ // Non-connected small region, remove.
+ reg.count = 0;
+ reg.id = 0;
+ }
+ }
+ }
+
+
+ // Merge too small regions to neighbour regions.
+ int mergeCount = 0 ;
+ do
+ {
+ mergeCount = 0;
+ for (int i = 0; i < nreg; ++i)
+ {
+ rcRegion& reg = regions[i];
+ if (reg.id == 0 || (reg.id & RC_BORDER_REG))
+ continue;
+ if (reg.count == 0)
+ continue;
+
+ // Check to see if the region should be merged.
+ if (reg.count > mergeRegionSize && isRegionConnectedToBorder(reg))
+ continue;
+
+ // Small region with more than 1 connection.
+ // Or region which is not connected to a border at all.
+ // Find smallest neighbour region that connects to this one.
+ int smallest = 0xfffffff;
+ unsigned short mergeId = reg.id;
+ for (int j = 0; j < reg.connections.size(); ++j)
+ {
+ if (reg.connections[j] & RC_BORDER_REG) continue;
+ rcRegion& mreg = regions[reg.connections[j]];
+ if (mreg.id == 0 || (mreg.id & RC_BORDER_REG)) continue;
+ if (mreg.count < smallest &&
+ canMergeWithRegion(reg, mreg.id) &&
+ canMergeWithRegion(mreg, reg.id))
+ {
+ smallest = mreg.count;
+ mergeId = mreg.id;
+ }
+ }
+ // Found new id.
+ if (mergeId != reg.id)
+ {
+ unsigned short oldId = reg.id;
+ rcRegion& target = regions[mergeId];
+
+ // Merge neighbours.
+ if (mergeRegions(target, reg))
+ {
+ // Fixup regions pointing to current region.
+ for (int j = 0; j < nreg; ++j)
+ {
+ if (regions[j].id == 0 || (regions[j].id & RC_BORDER_REG)) continue;
+ // If another region was already merged into current region
+ // change the nid of the previous region too.
+ if (regions[j].id == oldId)
+ regions[j].id = mergeId;
+ // Replace the current region with the new one if the
+ // current regions is neighbour.
+ replaceNeighbour(regions[j], oldId, mergeId);
+ }
+ mergeCount++;
+ }
+ }
+ }
+ }
+ while (mergeCount > 0);
+
+ // Compress region Ids.
+ for (int i = 0; i < nreg; ++i)
+ {
+ regions[i].remap = false;
+ if (regions[i].id == 0) continue; // Skip nil regions.
+ if (regions[i].id & RC_BORDER_REG) continue; // Skip external regions.
+ regions[i].remap = true;
+ }
+
+ unsigned short regIdGen = 0;
+ for (int i = 0; i < nreg; ++i)
+ {
+ if (!regions[i].remap)
+ continue;
+ unsigned short oldId = regions[i].id;
+ unsigned short newId = ++regIdGen;
+ for (int j = i; j < nreg; ++j)
+ {
+ if (regions[j].id == oldId)
+ {
+ regions[j].id = newId;
+ regions[j].remap = false;
+ }
+ }
+ }
+ maxRegionId = regIdGen;
+
+ // Remap regions.
+ for (int i = 0; i < chf.spanCount; ++i)
+ {
+ if ((src[i*2] & RC_BORDER_REG) == 0)
+ src[i*2] = regions[src[i*2]].id;
+ }
+
+ delete [] regions;
+
+ return true;
+}
+
+bool rcBuildDistanceField(rcCompactHeightfield& chf)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ unsigned short* dist0 = new unsigned short[chf.spanCount];
+ if (!dist0)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dist0' (%d).", chf.spanCount);
+ return false;
+ }
+ unsigned short* dist1 = new unsigned short[chf.spanCount];
+ if (!dist1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dist1' (%d).", chf.spanCount);
+ delete [] dist0;
+ return false;
+ }
+
+ unsigned short* src = dist0;
+ unsigned short* dst = dist1;
+
+ unsigned short maxDist = 0;
+
+ rcTimeVal distStartTime = rcGetPerformanceTimer();
+
+ if (calculateDistanceField(chf, src, dst, maxDist) != src)
+ rcSwap(src, dst);
+
+ chf.maxDistance = maxDist;
+
+ rcTimeVal distEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal blurStartTime = rcGetPerformanceTimer();
+
+ // Blur
+ if (boxBlur(chf, 1, src, dst) != src)
+ rcSwap(src, dst);
+
+ // Store distance.
+ for (int i = 0; i < chf.spanCount; ++i)
+ chf.spans[i].dist = src[i];
+
+ rcTimeVal blurEndTime = rcGetPerformanceTimer();
+
+ delete [] dist0;
+ delete [] dist1;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+/* if (rcGetLog())
+ {
+ rcGetLog()->log(RC_LOG_PROGRESS, "Build distance field: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - dist: %.3f ms", rcGetDeltaTimeUsec(distStartTime, distEndTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.3f ms", rcGetDeltaTimeUsec(blurStartTime, blurEndTime)/1000.0f);
+ }*/
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildDistanceField += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildDistanceFieldDist += rcGetDeltaTimeUsec(distStartTime, distEndTime);
+ rcGetBuildTimes()->buildDistanceFieldBlur += rcGetDeltaTimeUsec(blurStartTime, blurEndTime);
+ }
+
+ return true;
+}
+
+static void paintRectRegion(int minx, int maxx, int miny, int maxy,
+ unsigned short regId, unsigned short minLevel,
+ rcCompactHeightfield& chf, unsigned short* src)
+{
+ const int w = chf.width;
+ for (int y = miny; y < maxy; ++y)
+ {
+ for (int x = minx; x < maxx; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist >= minLevel)
+ src[i*2] = regId;
+ }
+ }
+ }
+}
+
+bool rcBuildRegions(rcCompactHeightfield& chf,
+ int walkableRadius, int borderSize,
+ int minRegionSize, int mergeRegionSize)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = chf.width;
+ const int h = chf.height;
+
+ unsigned short* tmp1 = new unsigned short[chf.spanCount*2];
+ if (!tmp1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'tmp1' (%d).", chf.spanCount*2);
+ return false;
+ }
+ unsigned short* tmp2 = new unsigned short[chf.spanCount*2];
+ if (!tmp2)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'tmp2' (%d).", chf.spanCount*2);
+ delete [] tmp1;
+ return false;
+ }
+
+ rcTimeVal regStartTime = rcGetPerformanceTimer();
+
+ rcIntArray stack(1024);
+ rcIntArray visited(1024);
+
+ unsigned short* src = tmp1;
+ unsigned short* dst = tmp2;
+
+ memset(src, 0, sizeof(unsigned short) * chf.spanCount*2);
+
+ unsigned short regionId = 1;
+ unsigned short level = (chf.maxDistance+1) & ~1;
+
+ unsigned short minLevel = (unsigned short)(walkableRadius*2);
+
+ const int expandIters = 4 + walkableRadius * 2;
+
+ // Mark border regions.
+ paintRectRegion(0, borderSize, 0, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(w-borderSize, w, 0, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(0, w, 0, borderSize, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(0, w, h-borderSize, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+
+ rcTimeVal expTime = 0;
+ rcTimeVal floodTime = 0;
+
+ while (level > minLevel)
+ {
+ level = level >= 2 ? level-2 : 0;
+
+ rcTimeVal expStartTime = rcGetPerformanceTimer();
+
+ // Expand current regions until no empty connected cells found.
+ if (expandRegions(expandIters, level, chf, src, dst, stack) != src)
+ rcSwap(src, dst);
+
+ expTime += rcGetPerformanceTimer() - expStartTime;
+
+ rcTimeVal floodStartTime = rcGetPerformanceTimer();
+
+ // Mark new regions with IDs.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist < level || src[i*2] != 0)
+ continue;
+
+ if (floodRegion(x, y, i, minLevel, level, regionId, chf, src, stack))
+ regionId++;
+ }
+ }
+ }
+
+ floodTime += rcGetPerformanceTimer() - floodStartTime;
+
+ }
+
+ // Expand current regions until no empty connected cells found.
+ if (expandRegions(expandIters*8, minLevel, chf, src, dst, stack) != src)
+ rcSwap(src, dst);
+
+ rcTimeVal regEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal filterStartTime = rcGetPerformanceTimer();
+
+ // Filter out small regions.
+ chf.maxRegions = regionId;
+ if (!filterSmallRegions(minRegionSize, mergeRegionSize, chf.maxRegions, chf, src))
+ return false;
+
+ rcTimeVal filterEndTime = rcGetPerformanceTimer();
+
+ // Write the result out.
+ for (int i = 0; i < chf.spanCount; ++i)
+ chf.spans[i].reg = src[i*2];
+
+ delete [] tmp1;
+ delete [] tmp2;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+/* if (rcGetLog())
+ {
+ rcGetLog()->log(RC_LOG_PROGRESS, "Build regions: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - reg: %.3f ms", rcGetDeltaTimeUsec(regStartTime, regEndTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - exp: %.3f ms", rcGetDeltaTimeUsec(0, expTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - flood: %.3f ms", rcGetDeltaTimeUsec(0, floodTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.3f ms", rcGetDeltaTimeUsec(filterStartTime, filterEndTime)/1000.0f);
+ }
+*/
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildRegions += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildRegionsReg += rcGetDeltaTimeUsec(regStartTime, regEndTime);
+ rcGetBuildTimes()->buildRegionsExp += rcGetDeltaTimeUsec(0, expTime);
+ rcGetBuildTimes()->buildRegionsFlood += rcGetDeltaTimeUsec(0, floodTime);
+ rcGetBuildTimes()->buildRegionsFilter += rcGetDeltaTimeUsec(filterStartTime, filterEndTime);
+ }
+
+ return true;
+}
+
+
diff --git a/extern/recastnavigation/Recast/Source/RecastTimer.cpp b/extern/recastnavigation/Recast/Source/RecastTimer.cpp
new file mode 100644
index 00000000000..51ffb7d3160
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastTimer.cpp
@@ -0,0 +1,58 @@
+#include "RecastTimer.h"
+
+#if defined(WIN32)
+
+// Win32
+#include <windows.h>
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ __int64 count;
+ QueryPerformanceCounter((LARGE_INTEGER*)&count);
+ return count;
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ static __int64 freq = 0;
+ if (freq == 0)
+ QueryPerformanceFrequency((LARGE_INTEGER*)&freq);
+ __int64 elapsed = end - start;
+ return (int)(elapsed*1000000 / freq);
+}
+
+#elif defined(__MACH__)
+
+// OSX
+#include <mach/mach_time.h>
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ return mach_absolute_time();
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ static mach_timebase_info_data_t timebaseInfo;
+ if (timebaseInfo.denom == 0)
+ mach_timebase_info(&timebaseInfo);
+ uint64_t elapsed = end - start;
+ uint64_t nanosec = elapsed * timebaseInfo.numer / timebaseInfo.denom;
+ return (int)(nanosec / 1000);
+}
+
+#else
+
+// TODO: Linux, etc
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ return 0;
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ return 0;
+}
+
+#endif \ No newline at end of file
diff --git a/extern/recastnavigation/SConscript b/extern/recastnavigation/SConscript
new file mode 100644
index 00000000000..be10c33c327
--- /dev/null
+++ b/extern/recastnavigation/SConscript
@@ -0,0 +1,11 @@
+#!/usr/bin/python
+
+Import('env')
+
+sources = env.Glob('Recast/Source/*.cpp') + env.Glob('Detour/Source/*.cpp')
+
+incs = 'Recast/Include Detour/Include'
+
+env.BlenderLib ( 'extern_recastnavigation', sources, Split(incs), [],
+ libtype=['extern','player'],
+ priority=[10,185])
diff --git a/intern/ghost/GHOST_ISystemPaths.h b/intern/ghost/GHOST_ISystemPaths.h
index 7ebaf8af988..9e4ad6f59c0 100644
--- a/intern/ghost/GHOST_ISystemPaths.h
+++ b/intern/ghost/GHOST_ISystemPaths.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_ISystemPaths.h 34106 2011-01-05 19:19:49Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/ghost/intern/GHOST_ISystemPaths.cpp b/intern/ghost/intern/GHOST_ISystemPaths.cpp
index 1deb23ea413..b9227c33149 100644
--- a/intern/ghost/intern/GHOST_ISystemPaths.cpp
+++ b/intern/ghost/intern/GHOST_ISystemPaths.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_ISystemPaths.cpp 34106 2011-01-05 19:19:49Z gsrb3d $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -28,7 +28,7 @@
/**
- * $Id$
+ * $Id: GHOST_ISystemPaths.cpp 34106 2011-01-05 19:19:49Z gsrb3d $
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 7, 2001
diff --git a/intern/ghost/intern/GHOST_SystemPaths.h b/intern/ghost/intern/GHOST_SystemPaths.h
index 4ea2976e184..3739bfb3d60 100644
--- a/intern/ghost/intern/GHOST_SystemPaths.h
+++ b/intern/ghost/intern/GHOST_SystemPaths.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_SystemPaths.h 34106 2011-01-05 19:19:49Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/ghost/intern/GHOST_SystemPathsCarbon.cpp b/intern/ghost/intern/GHOST_SystemPathsCarbon.cpp
index 31a22562568..8cdf9575afb 100644
--- a/intern/ghost/intern/GHOST_SystemPathsCarbon.cpp
+++ b/intern/ghost/intern/GHOST_SystemPathsCarbon.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_SystemPathsCarbon.cpp 34106 2011-01-05 19:19:49Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/ghost/intern/GHOST_SystemPathsCarbon.h b/intern/ghost/intern/GHOST_SystemPathsCarbon.h
index f7fd54dbe0a..14e247e46b7 100644
--- a/intern/ghost/intern/GHOST_SystemPathsCarbon.h
+++ b/intern/ghost/intern/GHOST_SystemPathsCarbon.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_SystemPathsCarbon.h 34106 2011-01-05 19:19:49Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/ghost/intern/GHOST_SystemPathsCocoa.h b/intern/ghost/intern/GHOST_SystemPathsCocoa.h
index 39365cdc6d4..6361d8d7c25 100644
--- a/intern/ghost/intern/GHOST_SystemPathsCocoa.h
+++ b/intern/ghost/intern/GHOST_SystemPathsCocoa.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_SystemPathsCocoa.h 34106 2011-01-05 19:19:49Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/ghost/intern/GHOST_SystemPathsCocoa.mm b/intern/ghost/intern/GHOST_SystemPathsCocoa.mm
index 238ce1a46c7..e9ce1ea46db 100644
--- a/intern/ghost/intern/GHOST_SystemPathsCocoa.mm
+++ b/intern/ghost/intern/GHOST_SystemPathsCocoa.mm
@@ -1,121 +1,121 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2010 Blender Foundation.
- * All rights reserved.
- *
- *
- * Contributor(s): Damien Plisson 2010
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#import <Cocoa/Cocoa.h>
-
-/*For the currently not ported to Cocoa keyboard layout functions (64bit & 10.6 compatible)*/
-#include <Carbon/Carbon.h>
-
-#include <sys/time.h>
-#include <sys/types.h>
-#include <sys/sysctl.h>
-
-#include "GHOST_SystemPathsCocoa.h"
-
-
-#pragma mark initialization/finalization
-
-
-GHOST_SystemPathsCocoa::GHOST_SystemPathsCocoa()
-{
-}
-
-GHOST_SystemPathsCocoa::~GHOST_SystemPathsCocoa()
-{
-}
-
-
-#pragma mark Base directories retrieval
-
-const GHOST_TUns8* GHOST_SystemPathsCocoa::getSystemDir() const
-{
- static GHOST_TUns8 tempPath[512] = "";
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- NSString *basePath;
- NSArray *paths;
-
- paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSLocalDomainMask, YES);
-
- if ([paths count] > 0)
- basePath = [paths objectAtIndex:0];
- else {
- [pool drain];
- return NULL;
- }
-
- strcpy((char*)tempPath, [basePath cStringUsingEncoding:NSASCIIStringEncoding]);
-
- [pool drain];
- return tempPath;
-}
-
-const GHOST_TUns8* GHOST_SystemPathsCocoa::getUserDir() const
-{
- static GHOST_TUns8 tempPath[512] = "";
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- NSString *basePath;
- NSArray *paths;
-
- paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
-
- if ([paths count] > 0)
- basePath = [paths objectAtIndex:0];
- else {
- [pool drain];
- return NULL;
- }
-
- strcpy((char*)tempPath, [basePath cStringUsingEncoding:NSASCIIStringEncoding]);
-
- [pool drain];
- return tempPath;
-}
-
-const GHOST_TUns8* GHOST_SystemPathsCocoa::getBinaryDir() const
-{
- static GHOST_TUns8 tempPath[512] = "";
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- NSString *basePath;
-
- basePath = [[NSBundle mainBundle] bundlePath];
-
- if (basePath == nil) {
- [pool drain];
- return NULL;
- }
-
- strcpy((char*)tempPath, [basePath cStringUsingEncoding:NSASCIIStringEncoding]);
-
- [pool drain];
- return tempPath;
-}
-
-void GHOST_SystemPathsCocoa::addToSystemRecentFiles(const char* filename) const
-{
- /* XXXXX TODO: Implementation for X11 if possible */
-}
+/**
+ * $Id: GHOST_SystemPathsCocoa.mm 34106 2011-01-05 19:19:49Z gsrb3d $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Damien Plisson 2010
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#import <Cocoa/Cocoa.h>
+
+/*For the currently not ported to Cocoa keyboard layout functions (64bit & 10.6 compatible)*/
+#include <Carbon/Carbon.h>
+
+#include <sys/time.h>
+#include <sys/types.h>
+#include <sys/sysctl.h>
+
+#include "GHOST_SystemPathsCocoa.h"
+
+
+#pragma mark initialization/finalization
+
+
+GHOST_SystemPathsCocoa::GHOST_SystemPathsCocoa()
+{
+}
+
+GHOST_SystemPathsCocoa::~GHOST_SystemPathsCocoa()
+{
+}
+
+
+#pragma mark Base directories retrieval
+
+const GHOST_TUns8* GHOST_SystemPathsCocoa::getSystemDir() const
+{
+ static GHOST_TUns8 tempPath[512] = "";
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ NSString *basePath;
+ NSArray *paths;
+
+ paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSLocalDomainMask, YES);
+
+ if ([paths count] > 0)
+ basePath = [paths objectAtIndex:0];
+ else {
+ [pool drain];
+ return NULL;
+ }
+
+ strcpy((char*)tempPath, [basePath cStringUsingEncoding:NSASCIIStringEncoding]);
+
+ [pool drain];
+ return tempPath;
+}
+
+const GHOST_TUns8* GHOST_SystemPathsCocoa::getUserDir() const
+{
+ static GHOST_TUns8 tempPath[512] = "";
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ NSString *basePath;
+ NSArray *paths;
+
+ paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
+
+ if ([paths count] > 0)
+ basePath = [paths objectAtIndex:0];
+ else {
+ [pool drain];
+ return NULL;
+ }
+
+ strcpy((char*)tempPath, [basePath cStringUsingEncoding:NSASCIIStringEncoding]);
+
+ [pool drain];
+ return tempPath;
+}
+
+const GHOST_TUns8* GHOST_SystemPathsCocoa::getBinaryDir() const
+{
+ static GHOST_TUns8 tempPath[512] = "";
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ NSString *basePath;
+
+ basePath = [[NSBundle mainBundle] bundlePath];
+
+ if (basePath == nil) {
+ [pool drain];
+ return NULL;
+ }
+
+ strcpy((char*)tempPath, [basePath cStringUsingEncoding:NSASCIIStringEncoding]);
+
+ [pool drain];
+ return tempPath;
+}
+
+void GHOST_SystemPathsCocoa::addToSystemRecentFiles(const char* filename) const
+{
+ /* XXXXX TODO: Implementation for X11 if possible */
+}
diff --git a/intern/ghost/intern/GHOST_SystemPathsWin32.cpp b/intern/ghost/intern/GHOST_SystemPathsWin32.cpp
index a965906ebce..b74ea861b71 100644
--- a/intern/ghost/intern/GHOST_SystemPathsWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemPathsWin32.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_SystemPathsWin32.cpp 34372 2011-01-17 19:39:25Z elubie $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/intern/ghost/intern/GHOST_SystemPathsWin32.h b/intern/ghost/intern/GHOST_SystemPathsWin32.h
index 88c1b145d68..8f1f8c42ea4 100644
--- a/intern/ghost/intern/GHOST_SystemPathsWin32.h
+++ b/intern/ghost/intern/GHOST_SystemPathsWin32.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_SystemPathsWin32.h 34106 2011-01-05 19:19:49Z gsrb3d $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/intern/ghost/intern/GHOST_SystemPathsX11.cpp b/intern/ghost/intern/GHOST_SystemPathsX11.cpp
index 3153ae8dafd..fe02d594e58 100644
--- a/intern/ghost/intern/GHOST_SystemPathsX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemPathsX11.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_SystemPathsX11.cpp 34106 2011-01-05 19:19:49Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/intern/ghost/intern/GHOST_SystemPathsX11.h b/intern/ghost/intern/GHOST_SystemPathsX11.h
index c3ff88a3422..c8a73d0049b 100644
--- a/intern/ghost/intern/GHOST_SystemPathsX11.h
+++ b/intern/ghost/intern/GHOST_SystemPathsX11.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GHOST_SystemPathsX11.h 34106 2011-01-05 19:19:49Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp
new file mode 100644
index 00000000000..2cfb77b61aa
--- /dev/null
+++ b/projectfiles/blender/BLO_readblenfile/BLO_readblenfile.dsp
@@ -0,0 +1,155 @@
+# Microsoft Developer Studio Project File - Name="BLO_readblenfile" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BLO_readblenfile - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_readblenfile.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BLO_readblenfile.mak" CFG="BLO_readblenfile - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BLO_readblenfile - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_readblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BLO_readblenfile - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile"
+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll"
+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\source\blender\streamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BLO_readblenfile - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BLO_readblenfile___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "BLO_readblenfile___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readstreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\source\blender\readstreamglue" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x413 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BLO_readblenfile - Win32 Release"
+# Name "BLO_readblenfile - Win32 Debug"
+# Name "BLO_readblenfile - Win32 MT DLL Release"
+# Name "BLO_readblenfile - Win32 MT DLL Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readblenfile\intern\BLO_readblenfile.c
+# End Source File
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+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\readblenfile\BLO_readblenfile.h
+# End Source File
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diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp
new file mode 100644
index 00000000000..2cbb9e05717
--- /dev/null
+++ b/projectfiles/blender/BPY_python/BPY_python.dsp
@@ -0,0 +1,588 @@
+# Microsoft Developer Studio Project File - Name="BPY_python" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BPY_python - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BPY_python.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
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+# PROP Scc_ProjName ""
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+
+!IF "$(CFG)" == "BPY_python - Win32 Release"
+
+# PROP BASE Use_MFC 0
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+!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug"
+
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+# End Source File
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+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "blender.mak" CFG="blender - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "blender - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "blender - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "blender - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\obj\windows\blender"
+# PROP Intermediate_Dir "..\..\obj\windows\blender"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui\\" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /c
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib shell32.lib gdi32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet.lib pthreadVC2.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"msvcprt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmtd.lib" /out:"..\..\bin\blender.exe" /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib" /libpath:"..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\lib\windows\string\lib" /libpath:"..\..\..\lib\windows\solid\lib" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib" /libpath:"..\..\..\lib\windows\decimation\lib" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy" /libpath:"..\..\obj\windows\intern\soundsystem\openal" /libpath:"..\..\..\lib\windows\soundsystem\lib\\" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\pthreads\lib"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ XCOPY /Y ..\..\..\lib\windows\sdl\lib\*dll ..\..\bin\ ECHO Done
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "blender - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\obj\windows\blender\debug"
+# PROP Intermediate_Dir "..\..\obj\windows\blender\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\source\blender\misc" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\source\blender\blenlib" /I "..\..\source\kernel\gen_messaging" /I "..\..\source\blender\include" /I "..\..\source\blender" /I "..\..\source\blender\makesdna" /I "..\..\source\blender\blenkernel" /I "..\..\source\blender\blenloader" /I "..\..\source\blender\python" /I "..\..\source\blender\imbuf" /I "..\..\source\blender\render\extern\include" /I "..\..\source\blender\radiosity\extern\include" /I "..\..\source\kernel\gen_system" /I "..\..\source\blender\renderconverter\\" /I "..\..\source\blender\renderui" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WITH_QUICKTIME" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 solid.lib SDL.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.a libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.a libbsp.a libbmfont.a libghost.a libstring.a ws2_32.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib user32.lib gdi32.lib shell32.lib vfw32.lib advapi32.lib winmm.lib ole32.lib libdecimation.a libiksolver.a libpng.a zlib.lib libmoto.a blender_ONL.lib blender_elbeem.lib boolop.lib BLI_bullet_d.lib pthreadVC2.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"glut32.lib" /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcpd.lib" /nodefaultlib:"libcp.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcpmtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\bin\debug\blender.exe" /pdbtype:sept /libpath:"..\..\..\lib\windows\sdl\lib" /libpath:"..\..\..\lib\windows\freetype\lib" /libpath:"..\..\..\lib\windows\ftgl\lib" /libpath:"..\..\..\lib\windows\gettext\lib" /libpath:"..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\lib\windows\bsp\lib\debug" /libpath:"..\..\..\lib\windows\moto\lib\debug" /libpath:"..\..\..\lib\windows\bmfont\lib\debug" /libpath:"..\..\..\lib\windows\ghost\lib\debug" /libpath:"..\..\..\lib\windows\python\frozen" /libpath:"..\..\..\lib\windows\guardedalloc\lib\debug" /libpath:"..\..\..\lib\windows\string\lib\debug" /libpath:"..\..\..\lib\windows\solid\lib\\" /libpath:"..\..\..\lib\windows\python\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\debug" /libpath:"..\..\..\lib\windows\decimation\lib\debug" /libpath:"..\..\..\lib\windows\openal\lib" /libpath:"..\..\obj\windows\intern\soundsystem\dummy\debug" /libpath:"..\..\obj\windows\intern\soundsystem\openal\debug" /libpath:"..\..\..\lib\windows\soundsystem\lib\debug\\" /libpath:"..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\lib\windows\blenkey\lib\debug" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\lib\windows\opennl\debug" /libpath:"..\..\..\lib\windows\elbeem\lib\debug" /libpath:"..\..\..\lib\windows\boolop\lib" /libpath:"..\..\..\lib\windows\bullet\lib" /libpath:"..\..\..\lib\windows\elbeem\lib" /libpath:"..\..\..\lib\windows\pthreads\lib"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\ ECHO Done
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "blender - Win32 Release"
+# Name "blender - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\source\creator\creator.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblender.rc
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblender.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\source\icons\winblenderfile.ico
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/blender/blender.dsw b/projectfiles/blender/blender.dsw
new file mode 100644
index 00000000000..c7369f9df6c
--- /dev/null
+++ b/projectfiles/blender/blender.dsw
@@ -0,0 +1,743 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "BKE_blenkernel"=.\blenkernel\BKE_blenkernel.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "BLI_blenlib"=.\blenlib\BLI_blenlib.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
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+Package=<4>
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+###############################################################################
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+Project: "BLO_loader"=.\loader\BLO_loader.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "BLO_readblenfile"=.\BLO_readblenfile\BLO_readblenfile.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "BL_avi"=.\avi\BL_avi.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BL_imbuf"=.\imbuf\BL_imbuf.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "BL_src"=.\src\BL_src.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "BL_src_cre"=.\src\BL_src_cre.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BPY_python"=.\BPY_python\BPY_python.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "BRA_radiosity"=.\radiosity\BRA_radiosity.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "BRE_render"=.\render\BRE_render.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name BRE_yafray
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "BRE_renderconverter"=.\renderconverter\BRE_renderconverter.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
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+###############################################################################
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+Project: "BRE_yafray"=.\yafray\BRE_yafray.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
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+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "BulletDynamics"=..\..\extern\bullet\BulletDynamics\BLI_BulletDynamics.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "DNA_makesdna"=.\makesdna\DNA_makesdna.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "EXP_expressions"=..\gameengine\expression\EXP_expressions.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "FTF_ftfont"=.\ftfont\FTF_ftfont.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "GP_axctl"=..\gameengine\gameplayer\axctl\GP_axctl.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name KX_converter
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SCA_GameLogic
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_openglrasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name GP_common
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name KX_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_loopbacknetwork
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name NG_network
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name DNA_makesdna
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name gen_messaging
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_verify
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_decrypt
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_loader
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_readblenfile
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BKE_blenkernel
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_avi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_imbuf
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLI_blenlib
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_OpenAL
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Physics
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Ode
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Dummy
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "GP_common"=..\gameengine\gameplayer\common\GP_common.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "GP_ghost"=..\gameengine\gameplayer\ghost\GP_ghost.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name BKE_blenkernel
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_avi
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BL_imbuf
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLI_blenlib
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name BLO_loader
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name DNA_makesdna
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+ Begin Project Dependency
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+ Begin Project Dependency
+ Project_Dep_Name KX_ketsji
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+ Begin Project Dependency
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+ End Project Dependency
+ Begin Project Dependency
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+ Project_Dep_Name SND_OpenAL
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name GP_common
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Physics
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Dummy
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name PHY_Sumo
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "KX_blenderhook"=..\gameengine\blenderhook\KX_blenderhook.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "KX_converter"=..\gameengine\converter\KX_converter.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "KX_ketsji"=..\gameengine\ketsji\KX_ketsji.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "KX_network"=..\gameengine\ketsji\network\KX_network.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "NG_loopbacknetwork"=..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "NG_network"=..\gameengine\network\network\NG_network.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "PHY_Dummy"=..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "PHY_Ode"=..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "PHY_Physics"=..\gameengine\physics\PHY_Physics\PHY_Physics.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "PHY_Sumo"=..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "RAS_openglrasterizer"=..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
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new file mode 100644
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new file mode 100644
index 00000000000..a4f1573ab38
--- /dev/null
+++ b/projectfiles/blender/glut/BL_glut.dsp
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new file mode 100644
index 00000000000..04d81d8229c
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug"
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+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna..\..\..\lib\windows\\" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\include" /I "..\..\..\..\lib\windows\jpeg\include" /I "..\..\..\..\lib\windows\zlib\include" /I "..\..\..\..\lib\windows\png\include" /I "..\..\..\..\lib\windows\memutil\include" /I "..\..\..\..\lib\windows\tiff\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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+# ADD RSC /l 0x409 /d "_DEBUG"
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+# ADD LIB32 /nologo
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+!ELSEIF "$(CFG)" == "BL_imbuf - Win32 MT DLL Release"
+
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+# PROP BASE Intermediate_Dir "BL_imbuf___Win32_MT_DLL_Release"
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+# PROP Target_Dir ""
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+# ADD RSC /l 0x409 /d "NDEBUG"
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+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
+# ADD LIB32 /nologo
+
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+
+# Begin Target
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+# Name "BL_imbuf - Win32 Release"
+# Name "BL_imbuf - Win32 Debug"
+# Name "BL_imbuf - Win32 MT DLL Debug"
+# Name "BL_imbuf - Win32 MT DLL Release"
+# Begin Group "Source Files"
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\allocimbuf.c
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\amiga.c
+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\png.c
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\util.c
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+# End Source File
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+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cin_debug_stuff.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonfile.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\cineon\cineonlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxfile.h
+# End Source File
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+
+SOURCE=..\..\..\source\blender\imbuf\intern\cineon\dpxlib.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\dynlibtiff.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_allocimbuf.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_amiga.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_anim5.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bitplanes.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_bmp.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_cmap.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_divers.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_filter.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_ham.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_hamx.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iff.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\IMB_imbuf_types.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_iris.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_jpeg.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_png.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_radiance_hdr.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_targa.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\IMB_tiff.h
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+SOURCE=..\..\..\source\blender\imbuf\intern\imbuf.h
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+SOURCE=..\..\..\source\blender\imbuf\intern\imbuf_patch.h
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+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageCore.h
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+# Begin Source File
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+SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logImageLib.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\cineon\logmemfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\imbuf\intern\matrix.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\blender\quicktime\quicktime_export.h
+# End Source File
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+SOURCE=..\..\..\source\blender\quicktime\quicktime_import.h
+# End Source File
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new file mode 100644
index 00000000000..465db34f4da
--- /dev/null
+++ b/projectfiles/blender/img/BL_img.dsp
@@ -0,0 +1,171 @@
+# Microsoft Developer Studio Project File - Name="BL_img" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BL_IMG - WIN32 DEBUG
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BL_img.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BL_img.mak" CFG="BL_IMG - WIN32 DEBUG"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BL_img - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BL_img - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
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+# Begin Project
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+# PROP Scc_LocalPath ""
+CPP=cl.exe
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+
+!IF "$(CFG)" == "BL_img - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\obj\windows\blender\img"
+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
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+!ELSEIF "$(CFG)" == "BL_img - Win32 Debug"
+
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+# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img\debug"
+# PROP Target_Dir ""
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+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# SUBTRACT CPP /Fr
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+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
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+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
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+!ENDIF
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+# Begin Target
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+# Name "BL_img - Win32 Release"
+# Name "BL_img - Win32 Debug"
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
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+SOURCE=..\..\..\source\blender\img\intern\IMG_Api.cpp
+# End Source File
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+# Begin Group "intern"
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+SOURCE=..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h
+# End Source File
+# Begin Source File
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new file mode 100644
index 00000000000..6671f256bc9
--- /dev/null
+++ b/projectfiles/blender/loader/BLO_loader.dsp
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+# Microsoft Developer Studio Project File - Name="BLO_loader" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE NMAKE /f "BLO_loader.mak".
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+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "BLO_loader - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BLO_loader - Win32 Debug" (based on "Win32 (x86) Static Library")
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diff --git a/projectfiles/blender/makesdna/DNA_makesdna.dsp b/projectfiles/blender/makesdna/DNA_makesdna.dsp
new file mode 100644
index 00000000000..e08d44ade7c
--- /dev/null
+++ b/projectfiles/blender/makesdna/DNA_makesdna.dsp
@@ -0,0 +1,373 @@
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+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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+# ADD RSC /l 0x409 /d "_DEBUG"
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diff --git a/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
new file mode 100644
index 00000000000..f43db4bf02b
--- /dev/null
+++ b/projectfiles/gameengine/blenderhook/KX_blenderhook.dsp
@@ -0,0 +1,161 @@
+# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_blenderhook - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_blenderhook.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library")
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+
+# Begin Project
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+# PROP Scc_LocalPath ""
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+
+!IF "$(CFG)" == "KX_blenderhook - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook"
+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook"
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+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
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+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
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+!ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
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+# PROP BASE Intermediate_Dir "Debug"
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+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug"
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+# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
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+# ADD BASE LIB32 /nologo
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+# Begin Target
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+# Name "KX_blenderhook - Win32 Release"
+# Name "KX_blenderhook - Win32 Debug"
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+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp
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+# End Source File
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
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diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp
new file mode 100644
index 00000000000..5eb80f58305
--- /dev/null
+++ b/projectfiles/gameengine/converter/KX_converter.dsp
@@ -0,0 +1,278 @@
+# Microsoft Developer Studio Project File - Name="KX_converter" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_converter - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_converter.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_converter.mak" CFG="KX_converter - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "KX_converter - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_converter - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_converter - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_converter - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
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+
+!IF "$(CFG)" == "KX_converter - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
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+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter"
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+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "KX_converter - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
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+# PROP BASE Intermediate_Dir "Debug"
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+# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\debug"
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+# PROP Target_Dir ""
+MTL=midl.exe
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\extern\solid" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\\gameengine\physics\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\bullet" /I "..\..\..\extern\bullet\linearmath" /I "..\..\..\extern\bullet\Bulletdynamics" /I "..\..\..\extern\bullet\Bullet" /D "WIN32" /D "_MBCS" /D "_LIB" /D "USE_SUMO_SOLID" /U "_DEBUG" /YX /J /FD /GZ /c
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+# ADD BASE LIB32 /nologo
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+!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Debug"
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+# PROP BASE Use_MFC 0
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+MTL=midl.exe
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+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
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+!ELSEIF "$(CFG)" == "KX_converter - Win32 MT DLL Release"
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+# PROP BASE Use_MFC 0
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+LINK32=link.exe -lib
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+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
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+# Name "KX_converter - Win32 Debug"
+# Name "KX_converter - Win32 MT DLL Debug"
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+# Begin Group "Source Files"
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp
+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Physics\Bullet\CcdPhysicsEnvironment.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp
+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp
+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp
+# End Source File
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+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_ActionActuator.h
+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_ArmatureObject.h
+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h
+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h
+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_MeshDeformer.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinDeformer.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h
+# End Source File
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+SOURCE=..\..\..\source\gameengine\Converter\BlenderWorldInfo.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h
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+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertActuators.h
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+SOURCE=..\..\..\source\gameengine\Converter\KX_ConvertProperties.h
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diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp
new file mode 100644
index 00000000000..7fa6e9da45e
--- /dev/null
+++ b/projectfiles/gameengine/expression/EXP_expressions.dsp
@@ -0,0 +1,302 @@
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "EXP_expressions.mak".
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+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "EXP_expressions.mak" CFG="EXP_expressions - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "EXP_expressions - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "EXP_expressions - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "EXP_expressions - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "EXP_expressions - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
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+!IF "$(CFG)" == "EXP_expressions - Win32 Release"
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+# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions"
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+# ADD RSC /l 0x409 /d "NDEBUG"
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
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+!ELSEIF "$(CFG)" == "EXP_expressions - Win32 Debug"
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+# PROP BASE Intermediate_Dir "Debug"
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+# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\intern\moto\include" /I "..\..\..\..\lib\windows\python\include\python2.4" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
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+!ELSEIF "$(CFG)" == "EXP_expressions - Win32 MT DLL Debug"
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+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
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+# PROP BASE Intermediate_Dir "EXP_expressions___Win32_MT_DLL_Debug"
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+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c
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+# ADD BASE BSC32 /nologo
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diff --git a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
new file mode 100644
index 00000000000..fcdbf33a80c
--- /dev/null
+++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp
@@ -0,0 +1,406 @@
+# Microsoft Developer Studio Project File - Name="SCA_GameLogic" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SCA_GameLogic - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SCA_GameLogic.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SCA_GameLogic.mak" CFG="SCA_GameLogic - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SCA_GameLogic - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SCA_GameLogic - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SCA_GameLogic - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SCA_GameLogic - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
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+# Begin Project
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+# PROP Scc_ProjName ""
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+# PROP BASE Use_MFC 0
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diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
new file mode 100644
index 00000000000..56ba052b32d
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp
@@ -0,0 +1,253 @@
+# Microsoft Developer Studio Project File - Name="GP_axctl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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+CFG=GP_axctl - Win32 MT DLL Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE NMAKE /f "GP_axctl.mak".
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+!MESSAGE "GP_axctl - Win32 MT DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
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+!IF "$(CFG)" == "GP_axctl - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 1
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+# PROP BASE Intermediate_Dir "GP_axctl___Win32_MT_DLL_Debug"
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+# PROP BASE Ignore_Export_Lib 0
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+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
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+# PROP Ignore_Export_Lib 0
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+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c
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+# SUBTRACT BASE LINK32 /nodefaultlib
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+LINK32=link.exe
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+# ADD LINK32 openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"..\..\..\..\..\lib\windows\ode\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\openal\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont/lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_axctl - Win32 MT DLL Debug"
+# Name "GP_axctl - Win32 MT DLL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\load.blend
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
new file mode 100644
index 00000000000..d3103c4f88a
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp
@@ -0,0 +1,255 @@
+# Microsoft Developer Studio Project File - Name="GP_common" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=GP_common - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_common.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_common.mak" CFG="GP_common - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_common - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "GP_common - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "GP_common - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "GP_common - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_common - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "GP_common - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Debug"
+# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "GP_common - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "GP_common___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "GP_common___Win32_MT_DLL_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\source\gameengine\Converter" /I "..\..\..\..\source\gameengine\soundsystem\snd_dummy" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\GamePlayer\common\\" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_common - Win32 Release"
+# Name "GP_common - Win32 Debug"
+# Name "GP_common - Win32 MT DLL Debug"
+# Name "GP_common - Win32 MT DLL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\common\Makefile
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
new file mode 100644
index 00000000000..15329b26ad1
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/ghost/GP_ghost.dsp
@@ -0,0 +1,156 @@
+# Microsoft Developer Studio Project File - Name="GP_ghost" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=GP_ghost - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ghost.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ghost.mak" CFG="GP_ghost - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_ghost - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_ghost - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_ghost - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\..\lib\windows\ode\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ELSEIF "$(CFG)" == "GP_ghost - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Physics\Ode" /I "..\..\..\..\source\gameengine\Physics" /I "..\..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/readblenfile" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\ghost\include" /I "../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "dSINGLE" /U "_DEBUG" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprtd.lib" /out:"..\..\..\..\obj\windows\debug\blenderplayer.exe" /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib\\" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib\\" /libpath:"..\..\..\..\..\lib\windows\ghost\lib\\" /libpath:"..\..\..\..\..\lib\windows\jpeg\lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib\\" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_ghost - Win32 Release"
+# Name "GP_ghost - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\icons\winblender.rc
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\icons\winblender.ico
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp
new file mode 100644
index 00000000000..7e3a2060f92
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/glut/GP_glut.dsp
@@ -0,0 +1,205 @@
+# Microsoft Developer Studio Project File - Name="GP_glut" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=GP_glut - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_glut.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_glut.mak" CFG="GP_glut - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_glut - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_glut - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_glut - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_glut - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /machine:I386 /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release"
+
+!ELSEIF "$(CFG)" == "GP_glut - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\glut\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /I "../../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release"
+
+!ELSEIF "$(CFG)" == "GP_glut - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_glut___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_glut___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_glut___Win32_Profile"
+# PROP Intermediate_Dir "GP_glut___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\glut-3.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\source\gameengine\SoundSystem" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release"
+# ADD LINK32 glu32.lib user32.lib gdi32.lib advapi32.lib dxguid.lib ole32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\..\lib\windows\glut-3.7\lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\..\lib\windows\openal\lib\lib_release"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_glut - Win32 Release"
+# Name "GP_glut - Win32 Debug"
+# Name "GP_glut - Win32 Profile"
+# Begin Group "Source Files"
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutGamePlayer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.cpp
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.cpp
+# End Source File
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+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutCanvas.h
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutInputDevice.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutKeyboardDevice.h
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutPolygonMaterial.h
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutRenderTools.h
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Glut\GlutSystem.h
+# End Source File
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+
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+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj
+# End Source File
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+SOURCE=..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj
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+SOURCE=..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj
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+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj
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+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj
+# End Source File
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+
+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj
+# End Source File
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+SOURCE=..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj
+# End Source File
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diff --git a/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp
new file mode 100644
index 00000000000..eb16fea9fd2
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.dsp
@@ -0,0 +1,206 @@
+# Microsoft Developer Studio Project File - Name="BlenderLoader" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=BlenderLoader - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BlenderLoader.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BlenderLoader.mak" CFG="BlenderLoader - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BlenderLoader - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "BlenderLoader - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "BlenderLoader - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BlenderLoader - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../../../../lib/windows/python/include/python2.0" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /I "../../../../../source/gameengine/SoundSystem/SND_Dummy" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\..\..\..\obj\windows\BlenderLoader.exe" /libpath:"../../../../../../lib/windows/moto/lib" /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+
+!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
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+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+
+!ELSEIF "$(CFG)" == "BlenderLoader - Win32 Profile"
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+# PROP BASE Use_MFC 0
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+# PROP BASE Output_Dir "BlenderLoader___Win32_Profile"
+# PROP BASE Intermediate_Dir "BlenderLoader___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BlenderLoader___Win32_Profile"
+# PROP Intermediate_Dir "BlenderLoader___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# SUBTRACT BASE CPP /Fr
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "../../../../../../lib/windows/python/include/python1.5" /I "../../../../../source/blender/encrypt" /I "../../../../../source/blender/blenkernel" /I "../../../../../source/blender/makesdna" /I "../../../../../source/blender/blenlib" /I "../../../../../source/blender/blenloader" /I "../../../../../source/blender/render/extern/include" /I "../../../../../source/gameengine/Rasterizer" /I "../../../../../../lib\windows\sdl\SDL-1.1.7\include" /I "../../../../../source/gameengine/GameLogic" /I "..\..\..\..\..\source\sumo\include" /I "..\..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\source\kernel\gen_system" /I "../../../../../source/blender/imbuf" /I "../../../../../source/gameengine/SoundSystem" /I "../../../../../source/gameengine/SoundSystem/SND_OpenAL" /I "../../../../../source/gameengine/Ketsji" /I "../../../../../source/gameengine/Expressions" /I "../../../../../source/gameengine/SceneGraph" /I "../../../../../source/gameengine/ketsji/kxnetwork" /I "../../../../../source/gameengine/network" /I "../../../../../source/gameengine/network/loopbacknetwork" /I "../../../../../source/gameengine/GamePlayer/common" /I "../../../../../../lib/windows/iksolver/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 sdldebug.lib sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe" /pdbtype:sept /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+# ADD LINK32 sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib ole32.lib libjpeg.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe" /pdbtype:sept /libpath:"..\..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"../../../../../../lib/windows/python/lib" /libpath:"../../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "BlenderLoader - Win32 Release"
+# Name "BlenderLoader - Win32 Debug"
+# Name "BlenderLoader - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
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+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h
+# End Source File
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+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h
+# End Source File
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+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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+SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj
+# End Source File
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+SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj
+# End Source File
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+SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj
+# End Source File
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+SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj
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+SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj
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+SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj
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+SOURCE=..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj
+# End Source File
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diff --git a/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
new file mode 100644
index 00000000000..e3145b14931
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/netscape/GP_netscape.dsp
@@ -0,0 +1,173 @@
+# Microsoft Developer Studio Project File - Name="GP_netscape" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GP_netscape - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_netscape - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
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+# Begin Project
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+!IF "$(CFG)" == "GP_netscape - Win32 Release"
+
+# PROP BASE Use_MFC 0
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+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
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+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
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+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_netscape___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_netscape___Win32_Profile"
+# PROP Intermediate_Dir "GP_netscape___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_netscape - Win32 Release"
+# Name "GP_netscape - Win32 Debug"
+# Name "GP_netscape - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
+# End Source File
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
new file mode 100644
index 00000000000..5ebdc5c9b7d
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
@@ -0,0 +1,181 @@
+# Microsoft Developer Studio Project File - Name="GP_netscape2" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GP_netscape2 - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape2 - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_netscape2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "GP_netscape2 - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_netscape2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "C:\Program Files\Netscape\Communicator\Program\Plugins"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\lib\windows\iksolver\lib\\"
+
+!ELSEIF "$(CFG)" == "GP_netscape2 - Win32 Profile"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GP_netscape2___Win32_Profile"
+# PROP BASE Intermediate_Dir "GP_netscape2___Win32_Profile"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GP_netscape2___Win32_Profile"
+# PROP Intermediate_Dir "GP_netscape2___Win32_Profile"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+# ADD LINK32 libblenkey.a libeay32.lib libz.a ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "GP_netscape2 - Win32 Release"
+# Name "GP_netscape2 - Win32 Debug"
+# Name "GP_netscape2 - Win32 Profile"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c
+# End Source File
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+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+# End Group
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
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diff --git a/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
new file mode 100644
index 00000000000..6fc1d06c3f1
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/ps2/GP_ps2.dsp
@@ -0,0 +1,182 @@
+# Microsoft Developer Studio Project File - Name="GP_ps2" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=GP_ps2 - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ps2.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "GP_ps2.mak" CFG="GP_ps2 - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "GP_ps2 - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_ps2 - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_ps2 - Win32 Profile" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "GP_ps2 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
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+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
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+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ELSEIF "$(CFG)" == "GP_ps2 - Win32 Profile"
+
+# PROP BASE Use_MFC 0
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+# PROP BASE Intermediate_Dir "GP_ps2___Win32_Profile"
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+# PROP Use_MFC 0
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+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
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+# Begin Target
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp
+# End Source File
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+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h
+# End Source File
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h
+# End Source File
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+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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diff --git a/projectfiles/gameengine/gameplayer/qt/gp.dsp b/projectfiles/gameengine/gameplayer/qt/gp.dsp
new file mode 100644
index 00000000000..9f3e82b6cd6
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/qt/gp.dsp
@@ -0,0 +1,164 @@
+# Microsoft Developer Studio Project File - Name="gp" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=gp - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "gp.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "gp.mak" CFG="gp - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "gp - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "gp - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "gp - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x413 /d "NDEBUG"
+# ADD RSC /l 0x413 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\..\..\..\obj\windows\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\"
+
+!ELSEIF "$(CFG)" == "gp - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /GX /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32"
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "gp - Win32 Release"
+# Name "gp - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h
+# End Source File
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+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
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diff --git a/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
new file mode 100644
index 00000000000..65148dd706d
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/qt/gpplugin.dsp
@@ -0,0 +1,824 @@
+# Microsoft Developer Studio Project File - Name="gpplugin" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=gpplugin - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "gpplugin.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "gpplugin.mak" CFG="gpplugin - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "gpplugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "gpplugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
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+CPP=cl.exe
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+RSC=rc.exe
+
+!IF "$(CFG)" == "gpplugin - Win32 Release"
+
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+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib /nologo /dll /machine:I386 /out:"..\..\..\..\..\obj\windows\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib\\"
+
+!ELSEIF "$(CFG)" == "gpplugin - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GPPLUGIN_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "PLUGIN" /D "_DEBUG"
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x413 /d "_DEBUG"
+# ADD RSC /l 0x409
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:"..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def" /out:"..\..\..\..\..\obj\windows\debug\npWebGP.dll" /libpath:"..\..\..\..\..\lib\windows\python\lib"
+# SUBTRACT LINK32 /pdb:none
+
+!ENDIF
+
+# Begin Target
+
+# Name "gpplugin - Win32 Release"
+# Name "gpplugin - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp
+DEP_CPP_GP_CP=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-small.h"\
+ "..\..\..\..\..\qtwin\include\qconfig.h"\
+ "..\..\..\..\..\qtwin\include\qcstring.h"\
+ "..\..\..\..\..\qtwin\include\qcursor.h"\
+ "..\..\..\..\..\qtwin\include\qdatastream.h"\
+ "..\..\..\..\..\qtwin\include\qdialog.h"\
+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
+ "..\..\..\..\..\qtwin\include\qfont.h"\
+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qimage.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmessagebox.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
+ "..\..\..\..\..\qtwin\include\qnamespace.h"\
+ "..\..\..\..\..\qtwin\include\qnp.h"\
+ "..\..\..\..\..\qtwin\include\qobject.h"\
+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpainter.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpen.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpngio.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpointarray.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
+ "..\..\..\..\..\qtwin\include\qregion.h"\
+ "..\..\..\..\..\qtwin\include\qshared.h"\
+ "..\..\..\..\..\qtwin\include\qsignal.h"\
+ "..\..\..\..\..\qtwin\include\qsize.h"\
+ "..\..\..\..\..\qtwin\include\qsizepolicy.h"\
+ "..\..\..\..\..\qtwin\include\qstring.h"\
+ "..\..\..\..\..\qtwin\include\qstringlist.h"\
+ "..\..\..\..\..\qtwin\include\qstrlist.h"\
+ "..\..\..\..\..\qtwin\include\qstyle.h"\
+ "..\..\..\..\..\qtwin\include\qt_windows.h"\
+ "..\..\..\..\..\qtwin\include\qtranslator.h"\
+ "..\..\..\..\..\qtwin\include\qvaluelist.h"\
+ "..\..\..\..\..\qtwin\include\qwidget.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs.h"\
+ "..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
+ "..\..\..\..\..\qtwin\include\qwmatrix.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
+DEP_CPP_GP_IN=\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_GP_IN=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
+DEP_CPP_QTEXA=\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\IntValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\ListValue.h"\
+ "..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
+ "..\..\..\..\source\gameengine\Expressions\Value.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
+ "..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
+ "..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\
+ "..\..\..\..\source\sumo\include\solid.h"\
+ "..\..\..\..\source\sumo\include\solid_types.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
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+ "..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
+
+# End Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp
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+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
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+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
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+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
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+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
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+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
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+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
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+ "..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
+DEP_CPP_QTSYS=\
+ "..\..\..\..\..\qtwin\include\qapplication.h"\
+ "..\..\..\..\..\qtwin\include\qarray.h"\
+ "..\..\..\..\..\qtwin\include\qasciidict.h"\
+ "..\..\..\..\..\qtwin\include\qbrush.h"\
+ "..\..\..\..\..\qtwin\include\qcollection.h"\
+ "..\..\..\..\..\qtwin\include\qcolor.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-large.h"\
+ "..\..\..\..\..\qtwin\include\qconfig-medium.h"\
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+ "..\..\..\..\..\qtwin\include\qconfig.h"\
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+ "..\..\..\..\..\qtwin\include\qcursor.h"\
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+ "..\..\..\..\..\qtwin\include\qevent.h"\
+ "..\..\..\..\..\qtwin\include\qfeatures.h"\
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+ "..\..\..\..\..\qtwin\include\qfontinfo.h"\
+ "..\..\..\..\..\qtwin\include\qfontmetrics.h"\
+ "..\..\..\..\..\qtwin\include\qframe.h"\
+ "..\..\..\..\..\qtwin\include\qgarray.h"\
+ "..\..\..\..\..\qtwin\include\qgdict.h"\
+ "..\..\..\..\..\qtwin\include\qgl.h"\
+ "..\..\..\..\..\qtwin\include\qglist.h"\
+ "..\..\..\..\..\qtwin\include\qglobal.h"\
+ "..\..\..\..\..\qtwin\include\qiconset.h"\
+ "..\..\..\..\..\qtwin\include\qintdict.h"\
+ "..\..\..\..\..\qtwin\include\qiodevice.h"\
+ "..\..\..\..\..\qtwin\include\qlist.h"\
+ "..\..\..\..\..\qtwin\include\qmenudata.h"\
+ "..\..\..\..\..\qtwin\include\qmime.h"\
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+ "..\..\..\..\..\qtwin\include\qobjectdefs.h"\
+ "..\..\..\..\..\qtwin\include\qpaintdevice.h"\
+ "..\..\..\..\..\qtwin\include\qpalette.h"\
+ "..\..\..\..\..\qtwin\include\qpixmap.h"\
+ "..\..\..\..\..\qtwin\include\qpoint.h"\
+ "..\..\..\..\..\qtwin\include\qpopupmenu.h"\
+ "..\..\..\..\..\qtwin\include\qrect.h"\
+ "..\..\..\..\..\qtwin\include\qregexp.h"\
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+ "..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
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+ "..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
+ "..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
+ "..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
+ "..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
+ "..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
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+ "..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
+ "..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
+ "..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
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+ "..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
+ "..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
+ "..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
+
+NODEP_CPP_QTSYS=\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\BKE_bad_level_calls.h"\
+ "..\..\..\..\source\gameengine\GamePlayer\Qt\BLO_readfile.h"\
+
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h
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+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h
+# End Source File
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+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/projectfiles/gameengine/gameplayer/qt/qtgp.dsw b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw
new file mode 100644
index 00000000000..aac0b0f2423
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/qt/qtgp.dsw
@@ -0,0 +1,323 @@
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+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
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+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
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+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
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+
+Project: "SCA_GameLogic"=..\..\gamelogic\SCA_GameLogic.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
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+
+Package=<5>
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+Package=<5>
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+Package=<5>
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+
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+
+Package=<5>
+{{{
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+Package=<4>
+{{{
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+{{{
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+Package=<4>
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+Package=<5>
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+
+Package=<4>
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+Package=<5>
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+
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+{{{
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+
+Package=<5>
+{{{
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+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
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+Project: "gp"=.\gp.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name EXP_expressions
+ End Project Dependency
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+ End Project Dependency
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+ Project_Dep_Name KX_ketsji
+ End Project Dependency
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+ Project_Dep_Name KX_network
+ End Project Dependency
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+ Project_Dep_Name SG_SceneGraph
+ End Project Dependency
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+ Project_Dep_Name NG_network
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+ End Project Dependency
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+ End Project Dependency
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+###############################################################################
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+Project: "gpplugin"=.\gpplugin.dsp - Package Owner=<4>
+
+Package=<5>
+{{{
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+Package=<4>
+{{{
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+ End Project Dependency
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+ End Project Dependency
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+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name RAS_rasterizer
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_fuzzics
+ End Project Dependency
+ Begin Project Dependency
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+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SM_solid
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_openal
+ End Project Dependency
+ Begin Project Dependency
+ Project_Dep_Name SND_sound
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+ Begin Project Dependency
+ Project_Dep_Name SYS_system
+ End Project Dependency
+}}}
+
+###############################################################################
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+Global:
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+Package=<5>
+{{{
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+Package=<3>
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diff --git a/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp
new file mode 100644
index 00000000000..a3a1c226d61
--- /dev/null
+++ b/projectfiles/gameengine/gameplayer/sdl/GP_sdl.dsp
@@ -0,0 +1,205 @@
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
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+!MESSAGE NMAKE /f "GP_sdl.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
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+!MESSAGE NMAKE /f "GP_sdl.mak" CFG="GP_sdl - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "GP_sdl - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_sdl - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "GP_sdl - Win32 Profile" (based on "Win32 (x86) Console Application")
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+# Begin Project
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+!IF "$(CFG)" == "GP_sdl - Win32 Release"
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+
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+# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
new file mode 100644
index 00000000000..8c4370d9c9a
--- /dev/null
+++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp
@@ -0,0 +1,690 @@
+# Microsoft Developer Studio Project File - Name="KX_ketsji" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=KX_ketsji - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "KX_ketsji.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "KX_ketsji.mak" CFG="KX_ketsji - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "KX_ketsji - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "KX_ketsji - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
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+!IF "$(CFG)" == "KX_ketsji - Win32 Release"
+
+# PROP BASE Use_MFC 0
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+# PROP Target_Dir ""
+LINK32=link.exe -lib
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+# ADD BASE RSC /l 0x409 /d "NDEBUG"
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+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
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+!ELSEIF "$(CFG)" == "KX_ketsji - Win32 Debug"
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+# PROP BASE Use_MFC 0
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new file mode 100644
index 00000000000..7a67a825988
--- /dev/null
+++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp
@@ -0,0 +1,186 @@
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diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
new file mode 100644
index 00000000000..30c08933fad
--- /dev/null
+++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp
@@ -0,0 +1,155 @@
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+!MESSAGE by defining the macro CFG on the command line. For example:
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+!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release"
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+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "NG_loopbacknetwork - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
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diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp
new file mode 100644
index 00000000000..ca67963500c
--- /dev/null
+++ b/projectfiles/gameengine/network/network/NG_network.dsp
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+# Microsoft Developer Studio Project File - Name="NG_network" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
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+CFG=NG_network - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE NMAKE /f "NG_network.mak".
+!MESSAGE
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+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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+# PROP Target_Dir ""
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+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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+# ADD BASE BSC32 /nologo
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+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Release"
+# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Release"
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+# PROP Use_MFC 0
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+# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
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+# Name "NG_network - Win32 Release"
+# Name "NG_network - Win32 Debug"
+# Name "NG_network - Win32 MT DLL Debug"
+# Name "NG_network - Win32 MT DLL Release"
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+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
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+# End Source File
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diff --git a/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
new file mode 100644
index 00000000000..6653783bcae
--- /dev/null
+++ b/projectfiles/gameengine/network/terraplaynetwork/NG_terraplaynetwork.dsp
@@ -0,0 +1,180 @@
+# Microsoft Developer Studio Project File - Name="NG_terraplaynetwork" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
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+
+CFG=NG_terraplaynetwork - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "NG_terraplaynetwork.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "NG_terraplaynetwork.mak" CFG="NG_terraplaynetwork - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "NG_terraplaynetwork - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_terraplaynetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "NG_terraplaynetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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+!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Debug"
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+# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\terraplay\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
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+
+!ELSEIF "$(CFG)" == "NG_terraplaynetwork - Win32 MT DLL Release"
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+# PROP BASE Use_MFC 0
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+
+!ENDIF
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+# Begin Target
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
new file mode 100644
index 00000000000..0620baa5d03
--- /dev/null
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp
@@ -0,0 +1,154 @@
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=PHY_Dummy - Win32 MT DLL Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Dummy.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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+# Begin Project
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+!IF "$(CFG)" == "PHY_Dummy - Win32 Release"
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+# PROP BASE Use_MFC 0
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+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\"
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+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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+# ADD BASE RSC /l 0x409 /d "NDEBUG"
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+# ADD BASE LIB32 /nologo
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+!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 Debug"
+
+# PROP BASE Use_MFC 0
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+!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug"
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+# PROP BASE Use_MFC 0
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+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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+BSC32=bscmake.exe
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+# ADD BASE LIB32 /nologo
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+!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
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+# PROP Target_Dir ""
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+# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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+!ENDIF
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diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
new file mode 100644
index 00000000000..9d607db809c
--- /dev/null
+++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.dsp
@@ -0,0 +1,162 @@
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+# ** DO NOT EDIT **
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+
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Ode.mak".
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+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Ode.mak" CFG="PHY_Ode - Win32 MT DLL Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "PHY_Ode - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Ode - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Ode - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "PHY_Ode - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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+# Begin Project
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new file mode 100644
index 00000000000..bdf4e0f5db5
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index 00000000000..1a9f6e98201
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+!MESSAGE
+!MESSAGE NMAKE /f "PHY_Sumo.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
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+!MESSAGE Possible choices for configuration are:
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new file mode 100644
index 00000000000..bb960e95969
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+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
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diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
new file mode 100644
index 00000000000..8b4cce618d1
--- /dev/null
+++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp
@@ -0,0 +1,183 @@
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+!MESSAGE Possible choices for configuration are:
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new file mode 100644
index 00000000000..72777059b50
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new file mode 100644
index 00000000000..0a27fad5a0d
--- /dev/null
+++ b/projectfiles/sumo/moto/SM_moto.dsp
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+!MESSAGE
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new file mode 100644
index 00000000000..221a72f67ef
--- /dev/null
+++ b/projectfiles/sumo/solid/SM_solid.dsp
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+!MESSAGE
+!MESSAGE Possible choices for configuration are:
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+!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library")
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+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\debug"
+# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\debug"
+# PROP Target_Dir ""
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+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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+# ADD RSC /l 0x409 /d "_DEBUG"
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+# ADD BASE BSC32 /nologo
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+# ADD LIB32 /nologo
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+!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
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+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
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+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
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+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
+# ADD LIB32 /nologo
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+!ELSEIF "$(CFG)" == "SM_solid - Win32 MT DLL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release"
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+# PROP Target_Dir ""
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+# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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+# ADD RSC /l 0x409 /d "NDEBUG"
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+# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"
+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"
+# End Source File
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"
+# End Source File
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"
+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# Begin Source File
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+# End Source File
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diff --git a/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj b/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj
new file mode 100644
index 00000000000..3618ac56296
--- /dev/null
+++ b/projectfiles_vc7/blender/BLO_readblenfile/BLO_readblenfile.vcproj
@@ -0,0 +1,343 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="BLO_readblenfile"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\BLO_readblenfile.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BLO_readblenfile.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\BLO_readblenfile.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\"
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+ SuppressStartupBanner="TRUE"
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+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\mtdll\debug"
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+ Name="VCMIDLTool"/>
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+ Culture="1043"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile"
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+ StringPooling="TRUE"
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+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\BLO_readblenfile.pch"
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+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\readblenfile\"
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+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\blenplayer"
+ ConfigurationType="4"
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+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
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+ RuntimeLibrary="1"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\readblenfile\debug\BLO_readblenfile.pch"
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new file mode 100644
index 00000000000..01a29d2d24e
--- /dev/null
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+ RelativePath="..\..\..\source\blender\python\api2_2x\Pose.h">
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+ RelativePath="..\..\..\source\blender\python\api2_2x\Registry.h">
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+ RelativePath="..\..\..\source\blender\python\api2_2x\Scene.h">
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+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneRadio.h">
+ </File>
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+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneRender.h">
+ </File>
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+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneSequence.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\sceneTimeLine.h">
+ </File>
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+ RelativePath="..\..\..\source\blender\python\api2_2x\Sound.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\SurfNurb.h">
+ </File>
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+ RelativePath="..\..\..\source\blender\python\api2_2x\Sys.h">
+ </File>
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+ RelativePath="..\..\..\source\blender\python\api2_2x\Texture.h">
+ </File>
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+ RelativePath="..\..\..\source\blender\python\api2_2x\Window.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\World.h">
+ </File>
+ <Filter
+ Name="internal"
+ Filter="">
+ <File
+ RelativePath="..\..\..\source\blender\python\api2_2x\BezTriple.h">
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diff --git a/projectfiles_vc7/blender/avi/BL_avi.vcproj b/projectfiles_vc7/blender/avi/BL_avi.vcproj
new file mode 100644
index 00000000000..302586b1dc3
--- /dev/null
+++ b/projectfiles_vc7/blender/avi/BL_avi.vcproj
@@ -0,0 +1,379 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="BL_avi"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BL_avi.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="FALSE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\debug\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_avi.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\BL_avi.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BL_avi.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="FALSE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\avi\debug\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\avi\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_avi.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\avi\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\avi\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern\openexr"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
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+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
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+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\avi\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\avi\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\BL_avi.lib"
+ SuppressStartupBanner="TRUE"/>
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avi.c">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avirgb.c">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\codecs.c">
+ </File>
+ <File
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+ </File>
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+ RelativePath="..\..\..\source\blender\avi\intern\mjpeg.c">
+ </File>
+ <File
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+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\rgb32.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\source\blender\avi\AVI_avi.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avi_intern.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avirgb.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\endian.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\mjpeg.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\rgb32.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/blender/blender.sln b/projectfiles_vc7/blender/blender.sln
new file mode 100644
index 00000000000..c1628614642
--- /dev/null
+++ b/projectfiles_vc7/blender/blender.sln
@@ -0,0 +1,840 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}"
+ ProjectSection(ProjectDependencies) = postProject
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
+ {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
+ {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
+ {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
+ {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
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+ {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251}
+ {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
+ {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
+ {8154A59A-CAED-403D-AB94-BC4E7C032666} = {8154A59A-CAED-403D-AB94-BC4E7C032666}
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
+ {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90} = {A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
+ {9991A3C3-83FE-4AFE-9E18-9D01CB57E879} = {9991A3C3-83FE-4AFE-9E18-9D01CB57E879}
+ {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49} = {2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
+ {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_src", "src\BL_src.vcproj", "{FB88301F-F725-401B-ACD7-D2ABBF333B71}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRA_radiosity", "radiosity\BRA_radiosity.vcproj", "{2AE0D2D9-6A7A-44DE-9EFF-99C9E3257B49}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}"
+ ProjectSection(ProjectDependencies) = postProject
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FTF_ftfont", "ftfont\FTF_ftfont.vcproj", "{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
+ ProjectSection(ProjectDependencies) = postProject
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
+ {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
+ {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
+ {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
+ {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
+ {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
+ {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
+ {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_ghost", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}"
+ ProjectSection(ProjectDependencies) = postProject
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
+ {9625642D-6F20-4FB6-A089-BE7441B223E3} = {9625642D-6F20-4FB6-A089-BE7441B223E3}
+ {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
+ {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
+ {E013786A-9575-4F34-81B2-33290357EE87} = {E013786A-9575-4F34-81B2-33290357EE87}
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
+ {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
+ {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
+ {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23} = {BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}
+ {3648FB9A-C36F-43AB-AED0-1F1361E67FC7} = {3648FB9A-C36F-43AB-AED0-1F1361E67FC7}
+ {D8ABD6A5-1B36-4D62-934E-B5C6801130B0} = {D8ABD6A5-1B36-4D62-934E-B5C6801130B0}
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
+ {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA} = {727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}
+ {E90C7BC2-CF30-4A60-A8F2-0050D592E358} = {E90C7BC2-CF30-4A60-A8F2-0050D592E358}
+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
+ {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_blenderhook", "..\gameengine\blenderhook\KX_blenderhook.vcproj", "{8154A59A-CAED-403D-AB94-BC4E7C032666}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_converter", "..\gameengine\converter\KX_converter.vcproj", "{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_ketsji", "..\gameengine\ketsji\KX_ketsji.vcproj", "{E645CC32-4823-463E-82F0-46ADDE664018}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "KX_network", "..\gameengine\ketsji\network\KX_network.vcproj", "{6E24BF09-9653-4166-A871-F65CC9E98A9B}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_loopbacknetwork", "..\gameengine\network\loopbacknetwork\NG_loopbacknetwork.vcproj", "{6B801390-5F95-4F07-81A7-97FBA046AACC}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NG_network", "..\gameengine\network\network\NG_network.vcproj", "{0A73055E-4DED-40CD-9F72-9093ED3EEC7E}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Dummy", "..\GAMEENGINE\PHYSICS\PHY_PHYSICS\PHY_Dummy\PHY_Dummy.vcproj", "{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Ode", "..\gameengine\physics\PHY_Physics\PHY_Ode\PHY_Ode.vcproj", "{EC405272-28E3-4840-AAC2-53D6DE4E163D}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Physics", "..\gameengine\physics\PHY_Physics\PHY_Physics.vcproj", "{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_openglrasterizer", "..\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.vcproj", "{AB590CED-F71F-4A17-A89B-18583ECD633D}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RAS_rasterizer", "..\gameengine\rasterizer\RAS_rasterizer.vcproj", "{51FB3D48-2467-4BFA-A321-D848252B437E}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCA_GameLogic", "..\gameengine\gamelogic\SCA_GameLogic.vcproj", "{32CC75E2-EE85-45E6-8E3D-513F58464F43}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SG_SceneGraph", "..\gameengine\scenegraph\SG_SceneGraph.vcproj", "{09222F5E-1625-4FF3-A89A-384D16875EE5}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SYS_system", "..\kernel\system\SYS_system.vcproj", "{BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenpluginapi", "blenpluginapi\blenpluginapi\blenpluginapi.vcproj", "{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gen_messaging", "..\KERNEL\gen_messaging\gen_messaging.vcproj", "{727F90AC-ABE6-40BF-8937-C2F2F1D13DEA}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Sumo", "..\gameengine\physics\PHY_Physics\PHY_Sumo\PHY_Sumo.vcproj", "{9625642D-6F20-4FB6-A089-BE7441B223E3}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_yafray", "yafray\BRE_yafray.vcproj", "{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PHY_Bullet", "..\gameengine\physics\PHY_Physics\PHY_Bullet\PHY_Bullet.vcproj", "{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_nodes", "nodes\nodes.vcproj", "{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_gpu", "gpu\BL_gpu.vcproj", "{138DD16C-CC78-4F6C-A898-C8DA68D89067}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TEX_Video", "..\gameengine\videotexture\TEX_Video.vcproj", "{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ 3D Plugin Debug = 3D Plugin Debug
+ 3D Plugin Release = 3D Plugin Release
+ Blender Debug = Blender Debug
+ Blender Release = Blender Release
+ BlenderPlayer Debug = BlenderPlayer Debug
+ BlenderPlayer Release = BlenderPlayer Release
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectDependencies) = postSolution
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
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+ {670EC17A-0548-4BBF-A27B-636C7C188139}.3D Plugin Debug.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.3D Plugin Release.ActiveCfg = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Debug.Build.0 = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release.ActiveCfg = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Blender Release.Build.0 = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Debug.Build.0 = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release.ActiveCfg = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.BlenderPlayer Release.Build.0 = Release|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Debug.ActiveCfg = Debug|Win32
+ {670EC17A-0548-4BBF-A27B-636C7C188139}.Release.ActiveCfg = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/projectfiles_vc7/blender/blender.vcproj b/projectfiles_vc7/blender/blender.vcproj
new file mode 100644
index 00000000000..ef6900b7b75
--- /dev/null
+++ b/projectfiles_vc7/blender/blender.vcproj
@@ -0,0 +1,229 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="blender"
+ RootNamespace="blender"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\bin"
+ IntermediateDirectory="..\..\..\build\msvc_7\source\blender"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\source\blender;..\..\source\blender\imbuf;..\..\source\blender\misc;..\..\source\blender\blenlib;..\..\source\blender\python;..\..\source\blender\include;..\..\source\blender\renderui;..\..\source\blender\makesdna;..\..\source\blender\blenkernel;..\..\source\blender\blenloader;..\..\source\blender\renderconverter;..\..\source\blender\render\extern\include;..\..\source\blender\radiosity\extern\include;..\..\source\kernel\gen_system;..\..\source\kernel\gen_messaging;..\..\..\build\msvc_7\extern\glew\include;..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;GAMEBLENDER=1;USE_SUMO_SOLID;FTGL_LIBRARY_STATIC;WITH_VERSE"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\build\msvc_7\source\blender\blender.pch"
+ AssemblerListingLocation="..\..\..\build\msvc_7\source\blender\"
+ ObjectFile="..\..\..\build\msvc_7\source\blender\"
+ ProgramDataBaseFileName="..\..\..\build\msvc_7\source\blender\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib"
+ ShowProgress="0"
+ OutputFile="..\..\bin\blender.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\build\msvc_7\libs\intern;..\..\..\build\msvc_7\libs\extern;..\..\..\lib\windows\ffmpeg\lib"
+ IgnoreAllDefaultLibraries="FALSE"
+ IgnoreDefaultLibraryNames="msvcprt.lib;glut32.lib;libc.lib;libcd.lib;libcpd.lib;libcp.lib;libcmtd.lib;odbc32.lib;odbccp32.lib"
+ ProgramDatabaseFile="..\..\..\build\msvc_7\libs\blender.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\obj\windows\blender/blender.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
+MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_7\libs
+MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_7\libs
+ECHO Copying required 3rd party dlls...
+XCOPY /Y ..\..\..\lib\windows\python\lib\lib25_vs2003\python25.dll ..\..\bin
+XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin
+XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\bin
+XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\bin
+XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\bin
+XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\bin
+ECHO Copying language folder
+ECHO Copying python scripts
+IF NOT EXIST ..\..\bin\.blender\scripts MKDIR ..\..\bin\.blender\scripts
+XCOPY /Y ..\..\release\scripts ..\..\bin\.blender\scripts /E
+ECHO Copying manuals/text
+XCOPY/Y ..\..\release\text ..\..\bin /E
+ECHO Done
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="0"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\bin\debug"
+ IntermediateDirectory="..\..\..\build\msvc_7\source\blender\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2"
+ DeleteExtensionsOnClean="*.obj;*.pdb;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.bat;$(TargetPath)">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\source\blender;..\..\source\blender\imbuf;..\..\source\blender\misc;..\..\source\blender\blenlib;..\..\source\blender\python;..\..\source\blender\include;..\..\source\blender\renderui;..\..\source\blender\makesdna;..\..\source\blender\blenkernel;..\..\source\blender\blenloader;..\..\source\blender\renderconverter;..\..\source\blender\render\extern\include;..\..\source\blender\radiosity\extern\include;..\..\source\kernel\gen_system;..\..\source\kernel\gen_messaging;..\..\..\build\msvc_7\extern\glew\include;..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;WITH_VERSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\build\msvc_7\source\blender\debug\blender.pch"
+ AssemblerListingLocation="..\..\..\build\msvc_7\source\blender\debug\"
+ ObjectFile="..\..\..\build\msvc_7\source\blender\debug\"
+ ProgramDataBaseFileName="..\..\..\build\msvc_7\source\blender\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386
+"
+ AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avdevice-52.lib avutil-49.lib swscale-0.lib glew.lib"
+ ShowProgress="0"
+ OutputFile="..\..\bin\debug\blender.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\python\lib\lib25_vs2003;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\lib\windows\ffmpeg\lib;..\..\..\build\msvc_7\libs\intern\debug;..\..\..\build\msvc_7\libs\extern\debug"
+ IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, odbc32.lib, odbccp32.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\build\msvc_7\libs\debug\blender.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\obj\windows\blender\debug/blender.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
+MOVE /Y ..\..\bin\debug\blender.lib ..\..\..\build\msvc_7\libs\debug
+MOVE /Y ..\..\bin\debug\blender.exp ..\..\..\build\msvc_7\libs\debug
+MOVE /Y ..\..\bin\debug\blender.ilk ..\..\..\build\msvc_7\libs\debug
+ECHO Copying required 3rd party dlls...
+XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\debug
+XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\bin\debug
+XCOPY /Y ..\..\..\lib\windows\python\lib\lib25_vs2003\python25_d.dll ..\..\bin\debug
+XCOPY /Y ..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\bin\debug
+XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\bin\debug
+XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\bin\debug
+XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\bin\debug
+ECHO Copying language folder
+IF NOT EXIST ..\..\bin\debug\.blender MKDIR ..\..\bin\debug\.blender
+XCOPY /Y ..\..\bin\.blender ..\..\bin\debug\.blender /E
+ECHO Copying python scripts
+IF NOT EXIST ..\..\bin\debug\.blender\scripts MKDIR ..\..\bin\debug\.blender\scripts
+XCOPY /Y ..\..\release\scripts ..\..\bin\debug\.blender\scripts /E
+ECHO Copying manuals/text
+XCOPY/Y ..\..\release\text ..\..\bin\debug /E
+ECHO Done
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\source\creator\buildinfo.c">
+ </File>
+ <File
+ RelativePath="..\..\source\creator\creator.c">
+ </File>
+ <File
+ RelativePath="..\..\source\icons\winblender.rc">
+ <FileConfiguration
+ Name="Blender Release|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Blender Debug|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ <File
+ RelativePath="..\..\source\icons\winblender.ico">
+ </File>
+ <File
+ RelativePath="..\..\source\icons\winblenderfile.ico">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/blender/blendercompact.sln b/projectfiles_vc7/blender/blendercompact.sln
new file mode 100644
index 00000000000..f933457804c
--- /dev/null
+++ b/projectfiles_vc7/blender/blendercompact.sln
@@ -0,0 +1,28 @@
+Microsoft Visual Studio Solution File, Format Version 7.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makesdnacompact", "makesdnacompact.vcproj", "{14705769-A148-4DCC-B2C5-AFE8C20824E4}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blendercompactNG", "blendercompactNG.vcproj", "{CB70E20D-75A2-497B-AD6E-60F3989F0622}"
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ ConfigName.0 = Debug
+ ConfigName.1 = Release
+ EndGlobalSection
+ GlobalSection(ProjectDependencies) = postSolution
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.0 = {14705769-A148-4DCC-B2C5-AFE8C20824E4}
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Debug.ActiveCfg = Debug|Win32
+ {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Debug.Build.0 = Debug|Win32
+ {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Release.ActiveCfg = Release|Win32
+ {14705769-A148-4DCC-B2C5-AFE8C20824E4}.Release.Build.0 = Release|Win32
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Debug.ActiveCfg = Debug|Win32
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Debug.Build.0 = Debug|Win32
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Release.ActiveCfg = Release|Win32
+ {CB70E20D-75A2-497B-AD6E-60F3989F0622}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/projectfiles_vc7/blender/blendercompactNG.vcproj b/projectfiles_vc7/blender/blendercompactNG.vcproj
new file mode 100644
index 00000000000..4eff6662659
--- /dev/null
+++ b/projectfiles_vc7/blender/blendercompactNG.vcproj
@@ -0,0 +1,3561 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="blendercompactNG"
+ ProjectGUID="{CB70E20D-75A2-497B-AD6E-60F3989F0622}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\build\msvc_7_compact\debug\"
+ IntermediateDirectory="..\..\..\build\msvc_7_compact\debug\"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/we4029 /we4020 /we4113 /we4133 /we4047 /wd4244 /wd4305"
+ Optimization="0"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source\gameengine\Converter&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\BlOde&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Dummy&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\common&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\GameLogic&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Expressions&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenpluginapi&quot;;&quot;$(SolutionDir)\..\..\source\blender\encrypt&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_system&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\intern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\yafray&quot;;&quot;$(SolutionDir)\..\..\source\blender\readblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\readstreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\writestreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenloader&quot;;&quot;$(SolutionDir)\..\..\source\blender\python&quot;;&quot;$(SolutionDir)\..\..\source\blender&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\makesdna&quot;;&quot;$(SolutionDir)\..\..\source\blender\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\renderconverter&quot;;&quot;$(SolutionDir)\..\..\source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\img&quot;;&quot;$(SolutionDir)\..\..\source\blender\imbuf&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenlib&quot;;&quot;$(SolutionDir)\..\..\source\blender\avi&quot;;&quot;$(SolutionDir)\..\..\source\blender\inflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\decrypt&quot;;&quot;$(SolutionDir)\..\..\source\blender\deflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\writeblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenkernel&quot;;&quot;$(SolutionDir)\..\..\source\blender\ftfont&quot;"
+ PreprocessorDefinitions="NO_KETSJI;FTGL_LIBRARY_STATIC;WIN32;NDEBUG;_LIB;_CONSOLE;INTERNATIONAL;WCHAR_T16"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="0"
+ ObjectFile="$(IntDir)/"
+ BrowseInformation="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="4"
+ UndefinePreprocessorDefinitions="_DEBUG"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libstring.lib libopennl.lib odelib.lib openal_static.lib libcpmtd.lib libguardedalloc.lib libbsp.lib solid.lib libbmfont.lib libghost.lib ws2_32.lib winmm.lib dxguid.lib opengl32.lib libjpeg.a glu32.lib vfw32.lib libdecimation.lib libeay32.lib libiksolver.lib libpng.a libz.a libmoto.lib freetype2ST.lib ftgl_static_ST.lib gnu_gettext.lib qtmlClient.lib SDL.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib python23.lib"
+ OutputFile="$(OutDir)/blendercompactNG.exe"
+ LinkIncremental="2"
+ AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bsp\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\solid\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\libs\intern&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bpython&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\lib&quot;"
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index 00000000000..15e3680cf8c
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new file mode 100644
index 00000000000..aadef58f84a
--- /dev/null
+++ b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
@@ -0,0 +1,522 @@
+<?xml version="1.0" encoding="Windows-1252"?>
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\BLI_blenlib.pch"
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+ Name="VCLibrarianTool"
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+ Name="VCXMLDataGeneratorTool"/>
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+ BasicRuntimeChecks="3"
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+ PrecompiledHeaderThrough="StdAfx.h"
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+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\blenlib\debug\"
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+ <Tool
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+ <Tool
+ Name="VCLibrarianTool"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\blenlib\mtdll\debug\BLI_blenlib.pch"
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+ Name="VCCustomBuildTool"/>
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+ Name="VCResourceCompilerTool"
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+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
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+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,WITH_FREETYPE2"
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+ Name="VCLibrarianTool"
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,WITH_FREETYPE2"
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+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
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+ <Tool
+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\BLI_blenlib.lib"
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+ SuppressStartupBanner="TRUE"/>
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ </Configurations>
+ <References>
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+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
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+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
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+ </File>
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+ RelativePath="..\..\..\source\blender\blenlib\BLI_blenlib.h">
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+ RelativePath="..\..\..\source\blender\blenlib\BLI_jitter.h">
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diff --git a/projectfiles_vc7/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj b/projectfiles_vc7/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
new file mode 100644
index 00000000000..8a88ed9db50
--- /dev/null
+++ b/projectfiles_vc7/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
@@ -0,0 +1,361 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="blenpluginapi"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
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+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\blenpluginapi.pch"
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+ ObjectFile="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi\debug\"
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+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
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+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\blenpluginapi.lib"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\blender\blenpluginapi"
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+ CharacterSet="2">
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+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
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new file mode 100644
index 00000000000..3a5906273db
--- /dev/null
+++ b/projectfiles_vc7/blender/ftfont/FTF_ftfont.vcproj
@@ -0,0 +1,151 @@
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new file mode 100644
index 00000000000..a780bfc9e0c
--- /dev/null
+++ b/projectfiles_vc7/blender/gpu/BL_gpu.vcproj
@@ -0,0 +1,372 @@
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diff --git a/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj b/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj
new file mode 100644
index 00000000000..07ca42116be
--- /dev/null
+++ b/projectfiles_vc7/blender/imbuf/BL_imbuf.vcproj
@@ -0,0 +1,648 @@
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diff --git a/projectfiles_vc7/blender/img/BL_img.vcproj b/projectfiles_vc7/blender/img/BL_img.vcproj
new file mode 100644
index 00000000000..cf94dbeed4f
--- /dev/null
+++ b/projectfiles_vc7/blender/img/BL_img.vcproj
@@ -0,0 +1,287 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="BL_img"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\img"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\img"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\img\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\img\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\img\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\img\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\img\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\img\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\img\debug\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\img\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\img\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\img\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\img\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\img\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
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+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\img\mtdll\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\img\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\img\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\img\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\img\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\debug\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Api.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Line.cpp">
+ </File>
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+ RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.cpp">
+ </File>
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+ RelativePath="..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Rect.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <Filter
+ Name="intern"
+ Filter="">
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h">
+ </File>
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+ RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Color.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Line.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_MemPtr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Rect.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Types.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ Filter="">
+ <File
+ RelativePath="..\..\..\source\blender\img\IMG_Api.h">
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/blender/loader/BLO_loader.vcproj b/projectfiles_vc7/blender/loader/BLO_loader.vcproj
new file mode 100644
index 00000000000..49b0af17c01
--- /dev/null
+++ b/projectfiles_vc7/blender/loader/BLO_loader.vcproj
@@ -0,0 +1,475 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="BLO_loader"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\loader\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\loader\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_7\extern\verse\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_VERSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\loader\debug\BLO_loader.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\loader\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\loader\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\loader\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\BLO_loader.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\loader\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
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diff --git a/projectfiles_vc7/blender/makesdna/DNA_makesdna.vcproj b/projectfiles_vc7/blender/makesdna/DNA_makesdna.vcproj
new file mode 100644
index 00000000000..6ad16dec52c
--- /dev/null
+++ b/projectfiles_vc7/blender/makesdna/DNA_makesdna.vcproj
@@ -0,0 +1,605 @@
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+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;WITH_VERSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\DNA_makesdna.pch"
+ ExpandAttributedSource="FALSE"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386
+"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\build\msvc_7\libs\debug"
+ IgnoreAllDefaultLibraries="FALSE"
+ IgnoreDefaultLibraryNames="libc.lib, libcd.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\debug\DNA_makesdna.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern
+DNA_makesdna.exe dna.c
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\blenplayer"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\DNA_makesdna.pch"
+ ExpandAttributedSource="FALSE"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386
+"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\build\msvc_7\libs\debug"
+ IgnoreAllDefaultLibraries="FALSE"
+ IgnoreDefaultLibraryNames="libc.lib, libcd.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\debug\DNA_makesdna.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern
+DNA_makesdna.exe dna.c
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\makesdna\blenplayer"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\makesdna\DNA_makesdna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\makesdna\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\makesdna\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\makesdna\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_7\libs\intern;..\..\..\..\build\msvc_7\libs"
+ IgnoreDefaultLibraryNames="libc.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_7\libs\DNA_makesdna.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\
+DNA_makesdna.exe dna.c
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\intern\makesdna.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_action_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_actuator_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_armature_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_brush_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_camera_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_cloth_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_color_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_constraint_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_controller_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_curve_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_customdata_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_documentation.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_effect_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_fileglobal_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_gpencil_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_group_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_ID.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_image_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_ipo_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_key_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_lamp_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_lattice_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_listBase.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_material_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_mesh_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_meta_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_modifier_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_nla_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_node_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_fluidsim.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_force.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_oops_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_packedFile_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_particle_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_property_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_radio_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_scene_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_screen_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_script_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_scriptlink_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sdna_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sensor_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sequence_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sound_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_space_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_text_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_texture_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_userdef_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_vec_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_vfont_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_view2d_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_view3d_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_wave_types.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_world_types.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/blender/makesdnacompact.vcproj b/projectfiles_vc7/blender/makesdnacompact.vcproj
new file mode 100644
index 00000000000..5ea0280e008
--- /dev/null
+++ b/projectfiles_vc7/blender/makesdnacompact.vcproj
@@ -0,0 +1,124 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="makesdnacompact"
+ ProjectGUID="{14705769-A148-4DCC-B2C5-AFE8C20824E4}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\build\msvc_7_compact\debug"
+ IntermediateDirectory="..\..\..\build\msvc_7_compact\debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\..\source\gameengine\Converter&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network\LoopBackNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Network&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\BlOde&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Dummy&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\Sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Physics\common&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\GameLogic&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Rasterizer&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji\KXNetwork&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)\..\..\source\gameengine\Expressions&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenpluginapi&quot;;&quot;$(SolutionDir)\..\..\source\blender\encrypt&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_system&quot;;&quot;$(SolutionDir)\..\..\source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\intern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\yafray&quot;;&quot;$(SolutionDir)\..\..\source\blender\readblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\readstreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\writestreamglue&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenloader&quot;;&quot;$(SolutionDir)\..\..\source\blender\python&quot;;&quot;$(SolutionDir)\..\..\source\blender&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\include\python2.3&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\include&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\opennl\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\moto\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\ghost\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\SoundSystem\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\blenkey\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bsp\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\decimation\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\iksolver\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\bmfont\include&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\intern\guardedalloc\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\makesdna&quot;;&quot;$(SolutionDir)\..\..\source\blender\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\renderconverter&quot;;&quot;$(SolutionDir)\..\..\source\blender\radiosity\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\render\extern\include&quot;;&quot;$(SolutionDir)\..\..\source\blender\img&quot;;&quot;$(SolutionDir)\..\..\source\blender\imbuf&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenlib&quot;;&quot;$(SolutionDir)\..\..\source\blender\avi&quot;;&quot;$(SolutionDir)\..\..\source\blender\inflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\decrypt&quot;;&quot;$(SolutionDir)\..\..\source\blender\deflate&quot;;&quot;$(SolutionDir)\..\..\source\blender\writeblenfile&quot;;&quot;$(SolutionDir)\..\..\source\blender\blenkernel&quot;;&quot;$(SolutionDir)\..\..\source\blender\ftfont&quot;"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Building DNA"
+ CommandLine="$(TargetPath) $(OutDir)\dna.c ..\..\source\blender\makesdna\"
+ Outputs="$(OutDir)\dna.c"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libguardedalloc.lib"
+ OutputFile="$(OutDir)/makesdnacompact.exe"
+ LinkIncremental="2"
+ AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\solid\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ghost\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bpython&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\libs\intern&quot;"
+ IgnoreDefaultLibraryNames="python22_d.lib;libcd.lib;libc.lib;libcp.lib;libcpd.lib;libcpmt.lib;libcmt.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/makesdnacompact.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\build\msvc_7_compact\release"
+ IntermediateDirectory="..\..\..\build\msvc_7_compact\release"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
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+ StringPooling="TRUE"
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+ EnableFunctionLevelLinking="TRUE"
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+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
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+ Name="VCCustomBuildTool"
+ Description="Building DNA"
+ CommandLine="$(TargetPath) $(OutDir)\dna.c ..\..\source\blender\makesdna\"
+ Outputs="$(OutDir)\dna.c"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libguardedalloc.lib"
+ OutputFile="$(OutDir)/makesdnacompact.exe"
+ LinkIncremental="1"
+ AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\..\..\lib\windows\sdl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\solid\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ode\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ghost\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\frozen&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\guardedalloc\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\string\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openal\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\jpeg\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\openssl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\zlib\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\png\lib\&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\bpython&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\freetype\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\quicktime\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftfont\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\ftgl\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\gettext\lib&quot;;&quot;$(SolutionDir)\..\..\..\lib\windows\python\lib&quot;;&quot;$(SolutionDir)\..\..\..\build\msvc_7\libs\intern&quot;"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
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+ <File
+ RelativePath="..\..\source\blender\makesdna\intern\makesdna.c">
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diff --git a/projectfiles_vc7/blender/nodes/nodes.vcproj b/projectfiles_vc7/blender/nodes/nodes.vcproj
new file mode 100644
index 00000000000..e08a2e04f98
--- /dev/null
+++ b/projectfiles_vc7/blender/nodes/nodes.vcproj
@@ -0,0 +1,461 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="BL_nodes"
+ ProjectGUID="{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+ MinimalRebuild="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\nodes.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
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+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\BL_nodes.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2"
+ BasicRuntimeChecks="0"
+ RuntimeLibrary="0"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\blender\nodes\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\"
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+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\nodes\debug"
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+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_OPENEXR"
+ MinimalRebuild="FALSE"
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+ RuntimeLibrary="1"
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+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\blender\nodes\debug\"
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+ CompileAs="0"/>
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+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\imbuf"
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+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_FREETYPE2, WITH_OPENEXR"
+ BasicRuntimeChecks="0"
+ RuntimeLibrary="0"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\blender\nodes\nodes.pch"
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+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\nodes\"
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+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
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+ CompileAs="0"/>
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+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\BL_nodes.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ </Configurations>
+ <References>
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+ Name="Source Files"
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new file mode 100644
index 00000000000..4fc1a8542a3
--- /dev/null
+++ b/projectfiles_vc7/blender/radiosity/BRA_radiosity.vcproj
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new file mode 100644
index 00000000000..4331d6e1579
--- /dev/null
+++ b/projectfiles_vc7/blender/render/BRE_render.vcproj
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new file mode 100644
index 00000000000..ef830fe5905
--- /dev/null
+++ b/projectfiles_vc7/blender/renderconverter/BRE_renderconverter.vcproj
@@ -0,0 +1,132 @@
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new file mode 100644
index 00000000000..d6e436635cb
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new file mode 100644
index 00000000000..b51aaaab947
--- /dev/null
+++ b/projectfiles_vc7/blender/yafray/BRE_yafray.vcproj
@@ -0,0 +1,164 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
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+ Name="BRE_yafray"
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+ RootNamespace="BRE_yafray"
+ SccProjectName=""
+ SccLocalPath="">
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+ <Platform
+ Name="Win32"/>
+ </Platforms>
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+ <Configuration
+ Name="Blender Debug|Win32"
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+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\blender\yafray\debug"
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ ObjectFile="..\..\..\..\build\msvc_7\source\blender\yafray\"
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+ Name="VCLibrarianTool"
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+ Name="VCManagedWrapperGeneratorTool"/>
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new file mode 100644
index 00000000000..faa7f184197
--- /dev/null
+++ b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -0,0 +1,180 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
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+ Name="KX_blenderhook"
+ SccProjectName=""
+ SccLocalPath="">
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+ <Platform
+ Name="Win32"/>
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+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
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+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
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+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
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+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\blenderhook"
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+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
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+ RuntimeLibrary="0"
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+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\blenderhook\"
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+ SuppressStartupBanner="TRUE"
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+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <References>
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+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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diff --git a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
new file mode 100644
index 00000000000..aa214a66454
--- /dev/null
+++ b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
@@ -0,0 +1,445 @@
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new file mode 100644
index 00000000000..c0e7bdeed6f
--- /dev/null
+++ b/projectfiles_vc7/gameengine/expression/EXP_expressions.vcproj
@@ -0,0 +1,457 @@
+<?xml version="1.0" encoding="Windows-1252"?>
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+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
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+ Name="VCCLCompilerTool"
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+ Name="VCLibrarianTool"
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="BlenderPlayer Debug|Win32"
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+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\EXP_expressions.pch"
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+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\debug\"
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+ CompileAs="0"/>
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+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\expressions\EXP_expressions.pch"
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+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\expressions\"
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+ <Tool
+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCResourceCompilerTool"
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ Name="Source Files"
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+ RelativePath="..\..\..\source\gameengine\Expressions\IfExpr.cpp">
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+ RelativePath="..\..\..\source\gameengine\Expressions\InputParser.cpp">
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+ RelativePath="..\..\..\source\gameengine\Expressions\IntValue.cpp">
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+ RelativePath="..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp">
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+ </File>
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new file mode 100644
index 00000000000..f51dc785f0f
--- /dev/null
+++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -0,0 +1,577 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="SCA_GameLogic"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
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+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch"
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+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
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+ SuppressStartupBanner="TRUE"
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+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
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+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
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+ Name="VCLibrarianTool"
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+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
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+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\SCA_GameLogic.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
+ </File>
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+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
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+ </File>
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+ </File>
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+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
+ </File>
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+ </File>
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+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp">
+ </File>
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+ </File>
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+ </File>
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+ </File>
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+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorEventManager.h">
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+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h">
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NANDController.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NORController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h">
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+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_PythonController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XNORController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
new file mode 100644
index 00000000000..07189cf1f7f
--- /dev/null
+++ b/projectfiles_vc7/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -0,0 +1,324 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="GP_axctl"
+ RootNamespace="GP_axctl"
+ SccProjectName=""
+ SccLocalPath=""
+ Keyword="MFCProj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
+ IgnoreStandardIncludePath="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CallingConvention="0"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="FALSE"
+ AdditionalOptions="/MACHINE:I386
+"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug"
+ IgnoreAllDefaultLibraries="FALSE"
+ IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ TypeLibraryFile=""
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.pdb"
+ SubSystem="2"
+ ImportLibrary="..\..\..\..\..\build\msvc_7\libs\debug\Blender3DPlugin.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ AdditionalIncludeDirectories=""
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ GenerateTypeLibrary="TRUE"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving temporary files
+MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_7\libs\debug
+ECHO Done
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;_DEBUG"
+ Culture="1033"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\mtdll_debug"
+ IgnoreStandardIncludePath="FALSE"
+ ShowProgress="FALSE"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
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+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\axctl\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.pdb"
+ SubSystem="2"
+ ImportLibrary="..\..\..\..\..\build\msvc_7\libs\Blender3DPlugin.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
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+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
+ </File>
+ <File
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+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
+ </File>
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
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+ Name="3D Plugin Debug|Win32">
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32">
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
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+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
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+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ <File
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
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+ </File>
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
+ </File>
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend">
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw">
+ </File>
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw">
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw">
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+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
new file mode 100644
index 00000000000..4d2e375f328
--- /dev/null
+++ b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
@@ -0,0 +1,315 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="GP_common"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\GP_common.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\mtdll\debug\"
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+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
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+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\GP_common.lib"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common"
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+ EnableFunctionLevelLinking="TRUE"
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+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\GP_common.pch"
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+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\common\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
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+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="Source Files"
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+ <File
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+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
new file mode 100644
index 00000000000..0c42ac819b4
--- /dev/null
+++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -0,0 +1,236 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="GP_ghost"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386
+"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib verse.lib libopennl.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib libiksolver.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern\debug;..\..\..\..\..\build\msvc_7\libs\extern\debug;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\debug\blenderplayer.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs\debug
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs\debug
+MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_7\libs\debug
+ECHO Copying required 3rd party dlls...
+XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25_d.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin\debug
+XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\bin\debug
+ECHO Done
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\gameplayer\ghost\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25.lib pthreadVSE2.lib pthreadVC2.lib verse.lib libopennl.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib libiksolver.lib"
+ OutputFile="..\..\..\..\bin\blenderplayer.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_7\libs\intern;..\..\..\..\..\build\msvc_7\libs\extern;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib"
+ IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_7\libs\blenderplayer.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...
+MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs
+MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs
+ECHO Copying required 3rd party dlls...
+XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin
+XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\bin
+ECHO Done
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\icons\winblender.rc">
+ <FileConfiguration
+ Name="BlenderPlayer Debug|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Release|Win32">
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ <File
+ RelativePath="..\..\..\..\source\icons\winblender.ico">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
new file mode 100644
index 00000000000..5246fc101a2
--- /dev/null
+++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
@@ -0,0 +1,791 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="KX_ketsji"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ RuntimeTypeInfo="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\KX_ketsji.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\ketsji\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
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new file mode 100644
index 00000000000..a59c7fa145a
--- /dev/null
+++ b/projectfiles_vc7/gameengine/ketsji/network/KX_network.vcproj
@@ -0,0 +1,370 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="KX_network"
+ SccProjectName=""
+ SccLocalPath="">
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+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
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+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\KX_network.lib"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\KX_network.lib"
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug"
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+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\mtdll\debug\"
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+ DebugInformationFormat="3"
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+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\blenplayer"
+ ConfigurationType="4"
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+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\debug\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\ketsji\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\KX_network.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp">
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+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp">
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+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h">
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+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
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+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
new file mode 100644
index 00000000000..400154a8533
--- /dev/null
+++ b/projectfiles_vc7/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
@@ -0,0 +1,346 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="NG_loopbacknetwork"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\mtdll\NG_loopbacknetwork.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\network\loopbacknetwork"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
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new file mode 100644
index 00000000000..60dc5655fb6
--- /dev/null
+++ b/projectfiles_vc7/gameengine/network/network/NG_network.vcproj
@@ -0,0 +1,361 @@
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diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
new file mode 100644
index 00000000000..19394024d5f
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -0,0 +1,317 @@
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+ Name="PHY_Bullet"
+ ProjectGUID="{E90C7BC2-CF30-4A60-A8F2-0050D592E358}"
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+ Name="Win32"/>
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+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
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diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
new file mode 100644
index 00000000000..b1200e635d2
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -0,0 +1,343 @@
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new file mode 100644
index 00000000000..a940d3a7f9b
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -0,0 +1,246 @@
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+ Name="Header Files"
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new file mode 100644
index 00000000000..c46ba8f36de
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -0,0 +1,367 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="PHY_Physics"
+ SccProjectName=""
+ SccLocalPath="">
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+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\physics\debug"
+ ConfigurationType="4"
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+ Name="VCCLCompilerTool"
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+ Name="VCXMLDataGeneratorTool"/>
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+ </Globals>
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diff --git a/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
new file mode 100644
index 00000000000..33806e32d65
--- /dev/null
+++ b/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -0,0 +1,381 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
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+ Name="PHY_Sumo"
+ ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}"
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+ DefaultCharIsUnsigned="TRUE"
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCResourceCompilerTool"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCCLCompilerTool"
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+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\debug\PHY_Sumo.lib"/>
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="BlenderPlayer Release|Win32"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_7\libs\PHY_Sumo.lib"/>
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
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+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\mtdll\debug\"
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+ Detect64BitPortabilityProblems="FALSE"
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+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ </Configurations>
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+ </References>
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+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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+ </File>
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp">
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+ Name="fuzzics"
+ Filter="">
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+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
new file mode 100644
index 00000000000..9d55a7712fc
--- /dev/null
+++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -0,0 +1,418 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="RAS_rasterizer"
+ SccProjectName=""
+ SccLocalPath="">
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+ <Platform
+ Name="Win32"/>
+ </Platforms>
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+ <Configuration
+ Name="Blender Debug|Win32"
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+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug"
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+ CharacterSet="2">
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+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\"
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+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
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+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="3D Plugin Release|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="VCLibrarianTool"
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\rasterizer\debug\blenplayer"
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new file mode 100644
index 00000000000..ec0f3459057
--- /dev/null
+++ b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -0,0 +1,398 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="RAS_openglrasterizer"
+ SccProjectName=""
+ SccLocalPath="">
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+ Name="Win32"/>
+ </Platforms>
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+ <Configuration
+ Name="3D Plugin Debug|Win32"
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+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\mtdll\debug\"
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+ DebugInformationFormat="3"
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+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
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+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="Blender Debug|Win32"
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+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
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+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\"
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+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ <Tool
+ Name="VCMIDLTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
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+ Name="VCLibrarianTool"
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+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\"
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+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\RAS_openglrasterizer.lib"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
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+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
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+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\source\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.pch"
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+ Name="VCLibrarianTool"
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+ Name="VCPreBuildEventTool"/>
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+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
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+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
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+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
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+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ </Configurations>
+ <References>
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+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h">
+ </File>
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h">
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h">
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
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+ </Filter>
+ <Filter
+ Name="Filters"
+ Filter="">
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Dilation2DFilter.h">
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sharpen2DFilter.h">
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sobel2DFilter.h">
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+ </Files>
+ <Globals>
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+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj
new file mode 100644
index 00000000000..02bb647eb92
--- /dev/null
+++ b/projectfiles_vc7/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -0,0 +1,379 @@
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+ SccLocalPath="">
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+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
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+ Name="VCXMLDataGeneratorTool"/>
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+ RuntimeLibrary="1"
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+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
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+ DebugInformationFormat="3"
+ CompileAs="0"/>
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+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
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+ DefaultCharIsUnsigned="TRUE"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\debug\"
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+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
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+ Name="VCMIDLTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll"
+ ConfigurationType="4"
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+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\"
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+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\mtdll\"
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+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\mtdll\SG_SceneGraph.lib"
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\blenplayer"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\scenegraph\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\SG_SceneGraph.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_BBox.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Node.cpp">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp">
+ </File>
+ <File
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+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_BBox.h">
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+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Controller.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_IObject.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Node.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Spatial.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Tree.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
new file mode 100644
index 00000000000..0c35bc62e99
--- /dev/null
+++ b/projectfiles_vc7/gameengine/videotexture/TEX_Video.vcproj
@@ -0,0 +1,226 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="TEX_Video"
+ ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\debug\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\debug\TEX_Video.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\videotexture"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\GameLogic;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\Rasterizer;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\gpu;..\..\..\source\kernel\gen_system;..\..\..\intern\string;..\..\..\intern\moto\include;..\..\..\intern\guardedalloc;..\..\..\intern\SoundSystem;..\..\..\extern\glew\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_FFMPEG;__STDC_CONSTANT_MACROS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\gamelogic\TEX_Video.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ ObjectFile="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_7\source\gameengine\videotexture\"
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+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="0"
+ CompileAs="0"
+ ShowIncludes="FALSE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_7\libs\TEX_Video.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\blendVideoTex.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\Exception.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBase.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterBlueScreen.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterColor.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterNormal.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.cpp">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.cpp">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.cpp">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.cpp">
+ </File>
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+ </File>
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+ </File>
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+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\VideoBase.cpp">
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\BlendType.h">
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\FilterSource.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBase.h">
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageBuff.h">
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageMix.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageRender.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\VideoTexture\ImageViewport.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\PyTypeList.h">
+ </File>
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+ RelativePath="..\..\..\source\gameengine\VideoTexture\Texture.h">
+ </File>
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+ </File>
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+ </Files>
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diff --git a/projectfiles_vc7/kernel/gen_messaging/gen_messaging.vcproj b/projectfiles_vc7/kernel/gen_messaging/gen_messaging.vcproj
new file mode 100644
index 00000000000..e947f52bd6b
--- /dev/null
+++ b/projectfiles_vc7/kernel/gen_messaging/gen_messaging.vcproj
@@ -0,0 +1,343 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="gen_messaging"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_7\source\kernel\gen_messaging\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
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new file mode 100644
index 00000000000..3b239d9088b
--- /dev/null
+++ b/projectfiles_vc7/kernel/system/SYS_system.vcproj
@@ -0,0 +1,367 @@
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+</VisualStudioProject>
diff --git a/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj b/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj
new file mode 100644
index 00000000000..1b454bd0316
--- /dev/null
+++ b/projectfiles_vc7/sumo/fuzzics/SM_fuzzics.vcproj
@@ -0,0 +1,376 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
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+ Name="SM_fuzzics"
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+ SccProjectName=""
+ SccLocalPath="">
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+ Name="Win32"/>
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+ Name="MT DLL Debug|Win32"
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+ ConfigurationType="4"
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+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/SM_fuzzics.pch"
+ AssemblerListingLocation=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
+ ObjectFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
+ ProgramDataBaseFileName=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="MT DLL Release|Win32"
+ OutputDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll"
+ IntermediateDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll/SM_fuzzics.pch"
+ AssemblerListingLocation=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
+ ObjectFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
+ ProgramDataBaseFileName=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile=".\..\..\..\..\obj\windows\sumo\fuzzics\mtdll\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\lib\windows\moto\include;..\..\..\source\gameengine\Physics\Sumo\include;F:\blenderdev\lib\windows\solid\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile=".\..\..\..\..\obj\windows\sumo\fuzzics/SM_fuzzics.pch"
+ AssemblerListingLocation=".\..\..\..\..\obj\windows\sumo\fuzzics/"
+ ObjectFile=".\..\..\..\..\obj\windows\sumo\fuzzics/"
+ ProgramDataBaseFileName=".\..\..\..\..\obj\windows\sumo\fuzzics/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Profile|Win32"
+ OutputDirectory=".\SM_fuzzics___Win32_Profile"
+ IntermediateDirectory=".\SM_fuzzics___Win32_Profile"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="5"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\SM_fuzzics___Win32_Profile/SM_fuzzics.pch"
+ AssemblerListingLocation=".\SM_fuzzics___Win32_Profile/"
+ ObjectFile=".\SM_fuzzics___Win32_Profile/"
+ ProgramDataBaseFileName=".\SM_fuzzics___Win32_Profile/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\..\..\..\..\obj\windows\sumo\fuzzics\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\..\..\..\..\obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch"
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+ ProgramDataBaseFileName=".\..\..\..\..\obj\windows\sumo\fuzzics\debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp">
+ <FileConfiguration
+ Name="MT DLL Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="MT DLL Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Profile|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
+ <FileConfiguration
+ Name="MT DLL Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="MT DLL Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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+ <FileConfiguration
+ Name="Profile|Win32">
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+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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+ <File
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+ <FileConfiguration
+ Name="MT DLL Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="MT DLL Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
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+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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+ <FileConfiguration
+ Name="Profile|Win32">
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+ <FileConfiguration
+ Name="Debug|Win32">
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+ ObjectFile="$(IntDir)/$(InputName)1.obj"/>
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+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
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+ <File
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+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h">
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+ RelativePath="..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h">
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diff --git a/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj b/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj
new file mode 100644
index 00000000000..6976e66a0bc
--- /dev/null
+++ b/projectfiles_vc7/sumo/fuzzics/fuzzics.vcproj
@@ -0,0 +1,102 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="fuzzics"
+ ProjectGUID="{43C3F277-9B4C-4FD2-A562-5CD614359719}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/fuzzics.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="TRUE"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/fuzzics.lib"/>
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc">
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc7/sumo/moto/SM_moto.dsp b/projectfiles_vc7/sumo/moto/SM_moto.dsp
new file mode 100644
index 00000000000..0a27fad5a0d
--- /dev/null
+++ b/projectfiles_vc7/sumo/moto/SM_moto.dsp
@@ -0,0 +1,332 @@
+# Microsoft Developer Studio Project File - Name="SM_moto" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SM_moto - Win32 Profile
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SM_moto.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SM_moto.mak" CFG="SM_moto - Win32 Profile"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SM_moto - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_moto - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_moto - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_moto - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_moto - Win32 Profile" (based on "Win32 (x86) Static Library")
+!MESSAGE
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+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
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+!IF "$(CFG)" == "SM_moto - Win32 Release"
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+# PROP BASE Use_MFC 0
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+!ELSEIF "$(CFG)" == "SM_moto - Win32 Debug"
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+# PROP BASE Use_MFC 0
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diff --git a/projectfiles_vc7/sumo/solid/SM_solid.dsp b/projectfiles_vc7/sumo/solid/SM_solid.dsp
new file mode 100644
index 00000000000..221a72f67ef
--- /dev/null
+++ b/projectfiles_vc7/sumo/solid/SM_solid.dsp
@@ -0,0 +1,340 @@
+# Microsoft Developer Studio Project File - Name="SM_solid" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SM_solid - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SM_solid.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SM_solid.mak" CFG="SM_solid - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SM_solid - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_solid - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_solid - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "SM_solid - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
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+# Begin Project
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+# PROP Scc_ProjName ""
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+CPP=cl.exe
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+!IF "$(CFG)" == "SM_solid - Win32 Release"
+
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+!ELSEIF "$(CFG)" == "SM_solid - Win32 Debug"
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+# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"
+# End Source File
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"
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+SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"
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new file mode 100644
index 00000000000..4d3b086cc7a
--- /dev/null
+++ b/projectfiles_vc9/blender/BLO_readblenfile/BLO_readblenfile.vcproj
@@ -0,0 +1,491 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BLO_readblenfile"
+ ProjectGUID="{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}"
+ RootNamespace="BLO_readblenfile"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\readblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\readblenfile\mtdll\BLO_readblenfile.pch"
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diff --git a/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj b/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj
new file mode 100644
index 00000000000..4f6be429150
--- /dev/null
+++ b/projectfiles_vc9/blender/BPY_python/BPY_python.vcproj
@@ -0,0 +1,556 @@
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+ Name="Blender Debug|Win32"
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new file mode 100644
index 00000000000..e45cb1944a2
--- /dev/null
+++ b/projectfiles_vc9/blender/avi/BL_avi.vcproj
@@ -0,0 +1,538 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BL_avi"
+ ProjectGUID="{9A307EE5-CD77-47BC-BD87-62508C7E19D8}"
+ RootNamespace="BL_avi"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
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+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\debug"
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+ ConfigurationType="4"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
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+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\avi\mtdll\debug\BL_avi.pch"
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+ SuppressStartupBanner="true"
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+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\avi\BL_avi.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\avi\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\avi\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\avi\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_avi.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avi.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avirgb.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\codecs.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\endian.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\mjpeg.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\options.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\rgb32.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\avi\AVI_avi.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avi_intern.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\avirgb.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\endian.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\mjpeg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\avi\intern\rgb32.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/blender.sln b/projectfiles_vc9/blender/blender.sln
new file mode 100644
index 00000000000..5051332afc1
--- /dev/null
+++ b/projectfiles_vc9/blender/blender.sln
@@ -0,0 +1,1653 @@
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blender", "blender.vcproj", "{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}"
+ ProjectSection(ProjectDependencies) = postProject
+ {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {A90C4918-4B21-4277-93BD-AF65F30951D9} = {A90C4918-4B21-4277-93BD-AF65F30951D9}
+ {FB88301F-F725-401B-ACD7-D2ABBF333B71} = {FB88301F-F725-401B-ACD7-D2ABBF333B71}
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC} = {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2} = {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
+ {D1A9312F-4557-4982-A0F4-4D08508235F4} = {D1A9312F-4557-4982-A0F4-4D08508235F4}
+ {884D8731-654C-4C7F-9A75-8F37A305BE1E} = {884D8731-654C-4C7F-9A75-8F37A305BE1E}
+ {79D0B232-208C-F208-DA71-79B4AC088602} = {79D0B232-208C-F208-DA71-79B4AC088602}
+ {E645CC32-4823-463E-82F0-46ADDE664018} = {E645CC32-4823-463E-82F0-46ADDE664018}
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1} = {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}
+ {7495FE37-933A-4AC1-BB2A-B3FDB4DE4284} = {7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}
+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400}
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6} = {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {EADC3C5A-6C51-4F03-8038-1553E7D7F740} = {EADC3C5A-6C51-4F03-8038-1553E7D7F740}
+ {59567A5B-F63A-4A5C-B33A-0A45C300F4DC} = {59567A5B-F63A-4A5C-B33A-0A45C300F4DC}
+ {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E} = {B093415D-C0F6-4E76-8F5A-6BC1917BCE9E}
+ {DB6BE55D-B6D9-494D-856A-8764FF7BA91D} = {DB6BE55D-B6D9-494D-856A-8764FF7BA91D}
+ {0A73055E-4DED-40CD-9F72-9093ED3EEC7E} = {0A73055E-4DED-40CD-9F72-9093ED3EEC7E}
+ {09222F5E-1625-4FF3-A89A-384D16875EE5} = {09222F5E-1625-4FF3-A89A-384D16875EE5}
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
+ {415BFD6E-64CF-422B-AF88-C07F040A7292} = {415BFD6E-64CF-422B-AF88-C07F040A7292}
+ {106AE171-0083-41D6-A949-20DB0E8DC251} = {106AE171-0083-41D6-A949-20DB0E8DC251}
+ {670EC17A-0548-4BBF-A27B-636C7C188139} = {670EC17A-0548-4BBF-A27B-636C7C188139}
+ {8BFA4082-773B-D100-BC24-659083BA023F} = {8BFA4082-773B-D100-BC24-659083BA023F}
+ {4C3AB78A-52CA-4276-A041-39776E52D8C8} = {4C3AB78A-52CA-4276-A041-39776E52D8C8}
+ {6B801390-5F95-4F07-81A7-97FBA046AACC} = {6B801390-5F95-4F07-81A7-97FBA046AACC}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ {76D90B92-ECC7-409C-9F98-A8814B90F3C0} = {76D90B92-ECC7-409C-9F98-A8814B90F3C0}
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8} = {9C71A793-C177-4CAB-8EC5-923D500B39F8}
+ {F90BD995-FFA4-4B18-81E8-FA4322C939E8} = {F90BD995-FFA4-4B18-81E8-FA4322C939E8}
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+ {542A9FA1-B7FF-441C-AE15-054DB31D3488} = {542A9FA1-B7FF-441C-AE15-054DB31D3488}
+ {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B} = {E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}
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+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
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+ {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA} = {5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}
+ {E86B7BDE-C33C-4E55-9433-E74C141D7538} = {E86B7BDE-C33C-4E55-9433-E74C141D7538}
+ {32CC75E2-EE85-45E6-8E3D-513F58464F43} = {32CC75E2-EE85-45E6-8E3D-513F58464F43}
+ {DFE7F3E3-E62A-4677-B666-DF0DDF70C359} = {DFE7F3E3-E62A-4677-B666-DF0DDF70C359}
+ {9A307EE5-CD77-47BC-BD87-62508C7E19D8} = {9A307EE5-CD77-47BC-BD87-62508C7E19D8}
+ {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BKE_blenkernel", "blenkernel\BKE_blenkernel.vcproj", "{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}"
+ ProjectSection(ProjectDependencies) = postProject
+ {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
+ {138DD16C-CC78-4F6C-A898-C8DA68D89067} = {138DD16C-CC78-4F6C-A898-C8DA68D89067}
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8} = {9C71A793-C177-4CAB-8EC5-923D500B39F8}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLI_blenlib", "blenlib\BLI_blenlib.vcproj", "{31628053-825D-4C06-8A21-D13883489718}"
+ ProjectSection(ProjectDependencies) = postProject
+ {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_loader", "loader\BLO_loader.vcproj", "{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLO_readblenfile", "BLO_readblenfile\BLO_readblenfile.vcproj", "{DB6BE55D-B6D9-494D-856A-8764FF7BA91D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_avi", "avi\BL_avi.vcproj", "{9A307EE5-CD77-47BC-BD87-62508C7E19D8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BL_imbuf", "imbuf\BL_imbuf.vcproj", "{415BFD6E-64CF-422B-AF88-C07F040A7292}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BPY_python", "BPY_python\BPY_python.vcproj", "{5A2EA6DC-1A53-4E87-9166-52870CE3B4EA}"
+ ProjectSection(ProjectDependencies) = postProject
+ {7495FE37-933A-4AC1-BB2A-B3FDB4DE4284} = {7495FE37-933A-4AC1-BB2A-B3FDB4DE4284}
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94} = {CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BRE_render", "render\BRE_render.vcproj", "{106AE171-0083-41D6-A949-20DB0E8DC251}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DNA_makesdna", "makesdna\DNA_makesdna.vcproj", "{E013786A-9575-4F34-81B2-33290357EE87}"
+ ProjectSection(ProjectDependencies) = postProject
+ {31628053-825D-4C06-8A21-D13883489718} = {31628053-825D-4C06-8A21-D13883489718}
+ {1CC733F1-6AB5-4904-8F63-C08C46B79DD9} = {1CC733F1-6AB5-4904-8F63-C08C46B79DD9}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EXP_expressions", "..\gameengine\expression\EXP_expressions.vcproj", "{EADC3C5A-6C51-4F03-8038-1553E7D7F740}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_axctl", "..\gameengine\gameplayer\axctl\GP_axctl.vcproj", "{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
+ ProjectSection(ProjectDependencies) = postProject
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
+ {6E24BF09-9653-4166-A871-F65CC9E98A9B} = {6E24BF09-9653-4166-A871-F65CC9E98A9B}
+ {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE} = {BAAE3F2B-BCF8-4E84-B8BA-CFB2D64945FE}
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+ {51FB3D48-2467-4BFA-A321-D848252B437E} = {51FB3D48-2467-4BFA-A321-D848252B437E}
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+ {AB590CED-F71F-4A17-A89B-18583ECD633D} = {AB590CED-F71F-4A17-A89B-18583ECD633D}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GP_common", "..\gameengine\gameplayer\common\GP_common.vcproj", "{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "blenderplayer", "..\gameengine\gameplayer\ghost\GP_ghost.vcproj", "{3D310C60-6771-48E4-BCCA-D2718CDED898}"
+ ProjectSection(ProjectDependencies) = postProject
+ {02110D03-59DB-4571-8787-72B3C03B2F2D} = {02110D03-59DB-4571-8787-72B3C03B2F2D}
+ {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F} = {E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}
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+ {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8} = {C66F722C-46BE-40C9-ABAE-2EAC7A697EB8}
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+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
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+ ProjectSection(ProjectDependencies) = postProject
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6} = {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}
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+EndProject
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+EndProject
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+ ProjectSection(ProjectDependencies) = postProject
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+ ProjectSection(ProjectDependencies) = postProject
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+ {DFE7F3E3-E62A-4677-B666-DF0DDF70C359} = {DFE7F3E3-E62A-4677-B666-DF0DDF70C359}
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+ ProjectSection(ProjectDependencies) = postProject
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+ ProjectSection(ProjectDependencies) = postProject
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+ ProjectSection(ProjectDependencies) = postProject
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+ {B789C2F3-279E-4A85-8F0A-7F7AC068E598} = {B789C2F3-279E-4A85-8F0A-7F7AC068E598}
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+ ProjectSection(ProjectDependencies) = postProject
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+ {79D0B232-208C-F208-DA71-79B4AC088602}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.Debug|Win32.Build.0 = 3D Plugin Debug|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.Release|Win32.ActiveCfg = 3D Plugin Release|Win32
+ {79D0B232-208C-F208-DA71-79B4AC088602}.Release|Win32.Build.0 = 3D Plugin Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.3D Plugin Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.3D Plugin Debug|Win32.Build.0 = 3D Plugin Debug|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.3D Plugin Release|Win32.ActiveCfg = 3D Plugin Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.3D Plugin Release|Win32.Build.0 = 3D Plugin Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.3DPlugin Debug|Win32.ActiveCfg = 3D Plugin Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.3DPlugin Debug|Win32.Build.0 = 3D Plugin Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.3DPlugin Release|Win32.ActiveCfg = 3D Plugin Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.3DPlugin Release|Win32.Build.0 = 3D Plugin Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.Debug|Win32.ActiveCfg = 3D Plugin Debug|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.Debug|Win32.Build.0 = 3D Plugin Debug|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.Release|Win32.ActiveCfg = 3D Plugin Release|Win32
+ {8BFA4082-773B-D100-BC24-659083BA023F}.Release|Win32.Build.0 = 3D Plugin Release|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.3D Plugin Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.3D Plugin Debug|Win32.Build.0 = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.3D Plugin Release|Win32.ActiveCfg = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.3D Plugin Release|Win32.Build.0 = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.3DPlugin Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.3DPlugin Debug|Win32.Build.0 = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.3DPlugin Release|Win32.ActiveCfg = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.3DPlugin Release|Win32.Build.0 = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Debug|Win32.Build.0 = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.BlenderPlayer Release|Win32.Build.0 = Blender Release|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Debug|Win32.Build.0 = Blender Debug|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Release|Win32.ActiveCfg = Blender Release|Win32
+ {37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}.Release|Win32.Build.0 = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.3D Plugin Debug|Win32.ActiveCfg = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.3D Plugin Debug|Win32.Build.0 = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.3D Plugin Release|Win32.ActiveCfg = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.3D Plugin Release|Win32.Build.0 = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.3DPlugin Debug|Win32.ActiveCfg = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.3DPlugin Debug|Win32.Build.0 = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.3DPlugin Release|Win32.ActiveCfg = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.3DPlugin Release|Win32.Build.0 = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.BlenderPlayer Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.BlenderPlayer Release|Win32.ActiveCfg = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Debug|Win32.Build.0 = Blender Debug|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Release|Win32.ActiveCfg = Blender Release|Win32
+ {76D3102B-7DD2-8BA1-034A-8B19FE2897C2}.Release|Win32.Build.0 = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.3D Plugin Debug|Win32.ActiveCfg = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.3D Plugin Debug|Win32.Build.0 = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.3D Plugin Release|Win32.ActiveCfg = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.3D Plugin Release|Win32.Build.0 = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.3DPlugin Debug|Win32.ActiveCfg = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.3DPlugin Debug|Win32.Build.0 = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.3DPlugin Release|Win32.ActiveCfg = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.3DPlugin Release|Win32.Build.0 = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.Blender Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.Blender Debug|Win32.Build.0 = Blender Debug|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.Blender Release|Win32.ActiveCfg = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.Blender Release|Win32.Build.0 = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.BlenderPlayer Debug|Win32.ActiveCfg = BlenderPlayer Debug|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.BlenderPlayer Debug|Win32.Build.0 = BlenderPlayer Debug|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.BlenderPlayer Release|Win32.ActiveCfg = BlenderPlayer Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.BlenderPlayer Release|Win32.Build.0 = BlenderPlayer Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.Debug|Win32.ActiveCfg = Blender Debug|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.Debug|Win32.Build.0 = Blender Debug|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.Release|Win32.ActiveCfg = Blender Release|Win32
+ {7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}.Release|Win32.Build.0 = Blender Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.3D Plugin Debug|Win32.ActiveCfg = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.3D Plugin Debug|Win32.Build.0 = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.3D Plugin Release|Win32.ActiveCfg = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.3D Plugin Release|Win32.Build.0 = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.3DPlugin Debug|Win32.ActiveCfg = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.3DPlugin Debug|Win32.Build.0 = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.3DPlugin Release|Win32.ActiveCfg = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.3DPlugin Release|Win32.Build.0 = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.Blender Debug|Win32.ActiveCfg = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.Blender Debug|Win32.Build.0 = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.Blender Release|Win32.ActiveCfg = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.Blender Release|Win32.Build.0 = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.BlenderPlayer Debug|Win32.ActiveCfg = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.BlenderPlayer Debug|Win32.Build.0 = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.BlenderPlayer Release|Win32.ActiveCfg = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.BlenderPlayer Release|Win32.Build.0 = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.Debug|Win32.ActiveCfg = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.Debug|Win32.Build.0 = Debug|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.Release|Win32.ActiveCfg = Release|Win32
+ {FB55B14E-D38E-4D04-BA7B-748EBC97FDB6}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/projectfiles_vc9/blender/blender.vcproj b/projectfiles_vc9/blender/blender.vcproj
new file mode 100644
index 00000000000..83ea66cebd7
--- /dev/null
+++ b/projectfiles_vc9/blender/blender.vcproj
@@ -0,0 +1,266 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="blender"
+ ProjectGUID="{F78B7FC9-DE32-465E-9F26-BB0B6B7A2EAF}"
+ RootNamespace="blender"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\bin"
+ IntermediateDirectory="..\..\..\build\msvc_9\source\blender"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\obj\windows\blender/blender.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\source\blender;..\..\source\blender\imbuf;..\..\source\blender\misc;..\..\source\blender\blenlib;..\..\source\blender\editors\include;..\..\source\blender\python;..\..\source\blender\windowmanager;..\..\source\blender\renderui;..\..\source\blender\makesdna;..\..\source\blender\makesrna;..\..\source\blender\blenkernel;..\..\source\blender\blenloader;..\..\source\blender\renderconverter;..\..\source\blender\render\extern\include;..\..\source\blender\radiosity\extern\include;..\..\source\kernel\gen_system;..\..\source\kernel\gen_messaging;..\..\..\build\msvc_9\extern\glew\include;..\..\source\blender\gpu;..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;WITH_QUICKTIME;GAMEBLENDER=1;USE_SUMO_SOLID;FTGL_LIBRARY_STATIC;WITH_LZMA;WITH_LZO"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\build\msvc_9\source\blender\blender.pch"
+ AssemblerListingLocation="..\..\..\build\msvc_9\source\blender\"
+ ObjectFile="..\..\..\build\msvc_9\source\blender\"
+ ProgramDataBaseFileName="..\..\..\build\msvc_9\source\blender\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="0"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libsamplerate.lib SDL.lib freetype2ST.lib gnu_gettext.lib qtmlClient.lib wrap_oal.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libpng_st.lib zlib.lib python31.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib libsndfile-1.lib OpenCOLLADABaseUtils.lib OpenCOLLADAFramework.lib OpenCOLLADAStreamWriter.lib OpenCOLLADASaxFrameworkLoader.lib pcre.lib GeneratedSaxParser.lib MathMLSolver.lib xml2.lib buffer.lib ftoa.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\install\msvc_9\blender.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\build\msvc_9\libs\intern;..\..\..\build\msvc_9\libs\extern;..\..\..\lib\windows\ffmpeg\lib;..\..\..\lib\windows\samplerate\lib;..\..\..\lib\windows\sndfile\lib;..\..\..\lib\windows\opencollada\lib;..\..\..\lib\windows\jack\lib"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="msvcprt.lib;glut32.lib;libc.lib;libcd.lib;libcpd.lib;libcp.lib;libcmtd.lib;odbc32.lib;odbccp32.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\build\msvc_9\libs\blender.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving libraries and export definitions...&#x0D;&#x0A;MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_9\libs&#x0D;&#x0A;MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_9\libs&#x0D;&#x0A;ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\python\lib\python31.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\release\python31.zip ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\jack\lib\libjack.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\install\msvc_9&#x0D;&#x0A;ECHO Copying language folder&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9\.blender MKDIR ..\..\..\install\msvc_9\.blender&#x0D;&#x0A;XCOPY /Y ..\..\bin\.blender ..\..\..\install\msvc_9\.blender /E&#x0D;&#x0A;ECHO Copying python scripts&#x0D;&#x0A;IF NOT EXIST ..\..\..\install\msvc_9\.blender\scripts MKDIR ..\..\..\install\msvc_9\.blender\scripts&#x0D;&#x0A;XCOPY /Y ..\..\release\scripts ..\..\..\install\msvc_9\.blender\scripts /E&#x0D;&#x0A;ECHO Copying python ui scripts&#x0D;&#x0A;IF NOT EXIST ..\..\bin\.blender\ui MKDIR ..\..\..\install\msvc_9\.blender\ui&#x0D;&#x0A;XCOPY /Y ..\..\release\ui ..\..\..\install\msvc_9\.blender\ui /E&#x0D;&#x0A;ECHO Copying manuals/text&#x0D;&#x0A;XCOPY/Y ..\..\release\text ..\..\..\install\msvc_9 /E&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\bin\debug"
+ IntermediateDirectory="..\..\..\build\msvc_9\source\blender\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ DeleteExtensionsOnClean="*.obj;*.pdb;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.bat;$(TargetPath)"
+ >
+ <Tool
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+ >
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+ >
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+ <File
+ RelativePath="..\..\source\icons\winblenderfile.ico"
+ >
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+ <Filter
+ Name="Header Files"
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+ <Filter
+ Name="Source Files"
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+ >
+ <File
+ RelativePath="..\..\source\creator\buildinfo.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\source\creator\creator.c"
+ >
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+ <File
+ RelativePath="..\..\source\icons\winblender.rc"
+ >
+ <FileConfiguration
+ Name="Blender Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
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+ <FileConfiguration
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+ >
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+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
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diff --git a/projectfiles_vc9/blender/blenfont/BLF_blenfont.vcproj b/projectfiles_vc9/blender/blenfont/BLF_blenfont.vcproj
new file mode 100644
index 00000000000..07cddc10fc5
--- /dev/null
+++ b/projectfiles_vc9/blender/blenfont/BLF_blenfont.vcproj
@@ -0,0 +1,229 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
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+ Version="9,00"
+ Name="BLF_blenfont"
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+ RootNamespace="BLF_blenfont"
+ TargetFrameworkVersion="131072"
+ >
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+ <Platform
+ Name="Win32"
+ />
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+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
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+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
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+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
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+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\intern\guardedalloc;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\ftfont;..\..\..\..\lib\windows\freetype\include;..\..\..\source\blender\editors\include;..\..\..\..\build\msvc_9\extern\glew\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WITH_BF_INTERNATIONAL"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
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+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1041"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BLF_blenfont.lib"
+ AdditionalLibraryDirectories=""
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+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
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+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenfont\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenfont\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\intern\guardedalloc;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\ftfont;..\..\..\..\lib\windows\freetype\include;..\..\..\source\blender\editors\include;..\..\..\..\build\msvc_9\extern\glew\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB,WITH_BF_INTERNATIONAL"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\ftfont\debug\FTF_ftfont.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenfont\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenfont\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenfont\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1041"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLF_blenfont.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
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+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\intern\blf.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\intern\blf_dir.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\intern\blf_font.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\intern\blf_glyph.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\intern\blf_lang.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\intern\blf_util.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\BLF_api.h"
+ >
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+ </Filter>
+ <Filter
+ Name="intern"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\intern\blf_font_helv10.h"
+ >
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+ RelativePath="..\..\..\source\blender\blenfont\intern\blf_internal.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\blenfont\intern\blf_internal_types.h"
+ >
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+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj
new file mode 100644
index 00000000000..0bae810a878
--- /dev/null
+++ b/projectfiles_vc9/blender/blenkernel/BKE_blenkernel.vcproj
@@ -0,0 +1,1182 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="BKE_blenkernel"
+ ProjectGUID="{CAE37E91-6570-43AC-A4B4-7A37A4B0FC94}"
+ RootNamespace="BKE_blenkernel"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\modifiers;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont;..\..\..\source\blender\ikplugin;..\..\..\source\blender\windowmanager"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug\BKE_blenkernel.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\blenkernel\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BKE_blenkernel.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\blenkernel\debug"
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+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\editors\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\modifiers;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\extern\lzo\minilzo;..\..\..\extern\lzma;..\..\..\source\blender\blenfont;..\..\..\source\blender\ikplugin;..\..\..\source\blender\windowmanager"
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+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
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+ <Tool
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new file mode 100644
index 00000000000..cda5d65ab84
--- /dev/null
+++ b/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj
@@ -0,0 +1,835 @@
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diff --git a/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj b/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
new file mode 100644
index 00000000000..c8e8dffbb24
--- /dev/null
+++ b/projectfiles_vc9/blender/blenpluginapi/blenpluginapi/blenpluginapi.vcproj
@@ -0,0 +1,515 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="blenpluginapi"
+ ProjectGUID="{BB6AA598-B336-4F8B-9DF9-8CAE7BE71C23}"
+ RootNamespace="blenpluginapi"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\lib\windows\pthreads\include;..\..\..\..\source\blender;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenpluginapi"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\blenpluginapi.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\blenpluginapi.lib"
+ SuppressStartupBanner="true"
+ />
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+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
+ />
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+ Name="VCFxCopTool"
+ />
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+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
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+ Name="VCPreBuildEventTool"
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+ <Tool
+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
+ />
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+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
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+ InlineFunctionExpansion="1"
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+ ObjectFile="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\"
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+ SuppressStartupBanner="true"
+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
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+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
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+ Name="VCPreLinkEventTool"
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+ />
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+ Name="BlenderPlayer Release|Win32"
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+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
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+ Name="VCPreLinkEventTool"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\blenpluginapi.lib"
+ SuppressStartupBanner="true"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
+ />
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+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\blender\blenpluginapi\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ BasicRuntimeChecks="3"
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+ Culture="1033"
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+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\blenpluginapi.lib"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
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+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
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+ RelativePath="..\..\..\..\source\blender\blenpluginapi\intern\pluginapi.c"
+ >
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+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
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+ RelativePath="..\..\..\..\source\blender\blenpluginapi\documentation.h"
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+ RelativePath="..\..\..\..\source\blender\blenpluginapi\externdef.h"
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+ RelativePath="..\..\..\..\source\blender\blenpluginapi\floatpatch.h"
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+ RelativePath="..\..\..\..\source\blender\blenpluginapi\iff.h"
+ >
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+ RelativePath="..\..\..\..\source\blender\blenpluginapi\plugin.h"
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+ RelativePath="..\..\..\..\source\blender\blenpluginapi\util.h"
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+ RelativePath="..\..\..\..\source\blender\blenpluginapi\plugin.DEF"
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diff --git a/projectfiles_vc9/blender/collada/BF_collada.vcproj b/projectfiles_vc9/blender/collada/BF_collada.vcproj
new file mode 100644
index 00000000000..2689ca1a0e0
--- /dev/null
+++ b/projectfiles_vc9/blender/collada/BF_collada.vcproj
@@ -0,0 +1,214 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BF_collada"
+ ProjectGUID="{76D3102B-7DD2-8BA1-034A-8B19FE2897C2}"
+ RootNamespace="BF_collada"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\collada\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\collada\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\windowmanager;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\opencollada\include\COLLADAStreamWriter\include;..\..\..\..\lib\windows\opencollada\include\COLLADABaseUtils\include;..\..\..\..\lib\windows\opencollada\include\COLLADAFramework\include;..\..\..\..\lib\windows\opencollada\include\COLLADASaxFrameworkLoader\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\collada\debug\BF_collada.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\collada\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\collada\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\collada\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
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+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BF_collada.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\collada"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\collada"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\windowmanager;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\opencollada\include\COLLADAStreamWriter\include;..\..\..\..\lib\windows\opencollada\include\COLLADABaseUtils\include;..\..\..\..\lib\windows\opencollada\include\COLLADAFramework\include;..\..\..\..\lib\windows\opencollada\include\COLLADASaxFrameworkLoader\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\yafray\BF_collada.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\collada\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\collada\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\collada\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1043"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BF_collada.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\collada\collada.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\collada\DocumentExporter.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\collada\DocumentImporter.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\collada\collada.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\collada\collada_internal.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\collada\DocumentExporter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\collada\DocumentImporter.h"
+ >
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+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/editors/ED_editors.vcproj b/projectfiles_vc9/blender/editors/ED_editors.vcproj
new file mode 100644
index 00000000000..d1908f16ed5
--- /dev/null
+++ b/projectfiles_vc9/blender/editors/ED_editors.vcproj
@@ -0,0 +1,1718 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="ED_editors"
+ ProjectGUID="{FB88301F-F725-401B-ACD7-D2ABBF333B71}"
+ RootNamespace="BL_editors"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\editors"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\editors"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\editors\interface;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin;..\..\..\..\lib\windows\openal\include;..\..\..\..\lib\windows\jack\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_FREETYPE2;WITH_INTERNATIONAL;WITH_OPENEXR;WITH_DDS;WITH_BULLET=1;WITH_FFMPEG;WITH_SDL;WITH_OPENAL;WITH_JACK"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\src\BL_editors.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\editors\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\editors\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\editors\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
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+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_editors.lib"
+ SuppressStartupBanner="true"
+ />
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+ Name="VCALinkTool"
+ />
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+ Name="VCXDCMakeTool"
+ />
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+ Name="VCBscMakeTool"
+ />
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+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\editors\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\editors\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\..\build\msvc_9\intern\bsp\include;..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\build\msvc_9\intern\elbeem\include;..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\blenkey\include;..\..\..\..\build\msvc_9\intern\decimation\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\source\blender;..\..\..\source\blender\img;..\..\..\source\blender\verify;..\..\..\source\blender\ftfont;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\editors\include;..\..\..\source\blender\editors\interface;..\..\..\source\blender\renderui;..\..\..\source\blender\blenloader;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenfont;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\nodes;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenpluginapi;..\..\..\source\blender\renderconverter;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\network;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\build\msvc_9\extern\verse\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin;..\..\..\..\lib\windows\openal\include;..\..\..\..\lib\windows\jack\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;_CONSOLE;GAMEBLENDER=1;WITH_QUICKTIME;INTERNATIONAL;WITH_BF_INTERNATIONAL;WITH_FREETYPE2;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1;WITH_FFMPEG;WITH_SDL;WITH_OPENAL;WITH_JACK"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\src\debug\editors_src.pch"
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+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\editors\debug\"
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+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
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+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
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diff --git a/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj b/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj
new file mode 100644
index 00000000000..0ffc2ce2a41
--- /dev/null
+++ b/projectfiles_vc9/blender/ftfont/FTF_ftfont.vcproj
@@ -0,0 +1,207 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="FTF_ftfont"
+ ProjectGUID="{A1CCF5B0-08E1-4F00-B417-8BFAC34E5E90}"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
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+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\ftfont"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\ftfont"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
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+ <Tool
+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\extern\ftgl\include;..\..\..\..\lib\windows\gettext\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;WCHAR_T16;HAVE_LC_MESSAGES;FTGL_LIBRARY_STATIC"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\ftfont\FTF_ftfont.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\ftfont\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\ftfont\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\ftfont\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1041"
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+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\FTF_ftfont.lib"
+ AdditionalLibraryDirectories=""
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
+ />
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+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\ftfont\debug"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\freetype\include;..\..\..\..\build\msvc_9\extern\ftgl\include;..\..\..\..\lib\windows\gettext\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel"
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+ Name="Source Files"
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+ Name="extern"
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+ RelativePath="..\..\..\source\blender\ftfont\FTF_Api.h"
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+ Name="intern"
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new file mode 100644
index 00000000000..f69af190044
--- /dev/null
+++ b/projectfiles_vc9/blender/gpu/BL_gpu.vcproj
@@ -0,0 +1,534 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BL_gpu"
+ ProjectGUID="{138DD16C-CC78-4F6C-A898-C8DA68D89067}"
+ RootNamespace="BL_gpu"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
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+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug\"
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+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
+ />
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+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
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+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;DWORDS_LITTLEENDIAN;GLEW_STATIC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="false"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\debug\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
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+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;DWORDS_LITTLEENDIAN;GLEW_STATIC"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\"
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+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,DWORDS_LITTLEENDIAN"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
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+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;DWORDS_LITTLEENDIAN;GLEW_STATIC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="false"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\debug\BL_gpu.pch"
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+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\gpu\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\gpu;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;DWORDS_LITTLEENDIAN;GLEW_STATIC"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\gpu\BL_gpu.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\gpu\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_gpu.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_buffers.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_codegen.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_draw.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_extensions.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_material.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_shader_material.glsl.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_shader_vertex.glsl.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\blender\gpu\GPU_buffers.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\intern\gpu_codegen.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\GPU_draw.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\GPU_extensions.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\gpu\GPU_material.h"
+ >
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+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/ikplugin/BIK_ikplugin.vcproj b/projectfiles_vc9/blender/ikplugin/BIK_ikplugin.vcproj
new file mode 100644
index 00000000000..44faefa1fbc
--- /dev/null
+++ b/projectfiles_vc9/blender/ikplugin/BIK_ikplugin.vcproj
@@ -0,0 +1,214 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="BIK_ikplugin"
+ ProjectGUID="{9951A8C9-84FE-4CFE-9E18-9D01CB8E09F3}"
+ RootNamespace="BRE_ikplugin"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\ikplugin\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\ikplugin\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\ikplugin;..\..\..\intern\itasc;..\..\..\extern\Eigen2"
+ PreprocessorDefinitions="_DEBUG;WIN32;WITH_IK_ITASC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\ikplugin\debug\BRE_yafray.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\ikplugin\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\ikplugin\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\ikplugin\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
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+ Culture="1043"
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+ Name="VCPreLinkEventTool"
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+ Name="VCLibrarianTool"
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+ />
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+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\ikplugin"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\ikplugin"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
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+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
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+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
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+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\ikplugin;..\..\..\intern\itasc;..\..\..\extern\Eigen2"
+ PreprocessorDefinitions="_DEBUG;WIN32;WITH_IK_ITASC"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\yafray\BIK_ikplugin.pch"
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+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
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+ RelativePath="..\..\..\source\blender\ikplugin\intern\ikplugin_api.c"
+ >
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+ <File
+ RelativePath="..\..\..\source\blender\ikplugin\intern\iksolver_plugin.c"
+ >
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+ <File
+ RelativePath="..\..\..\source\blender\ikplugin\intern\itasc_plugin.cpp"
+ >
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+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
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+ RelativePath="..\..\..\source\blender\ikplugin\intern\ikplugin_api.h"
+ >
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+ <File
+ RelativePath="..\..\..\source\blender\ikplugin\intern\iksolver_plugin.h"
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+ <File
+ RelativePath="..\..\..\source\blender\ikplugin\intern\itasc_plugin.h"
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+ </Filter>
+ <File
+ RelativePath="..\..\..\source\blender\ikplugin\BIK_api.h"
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+ <Globals>
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diff --git a/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj b/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj
new file mode 100644
index 00000000000..05441f3d6a2
--- /dev/null
+++ b/projectfiles_vc9/blender/imbuf/BL_imbuf.vcproj
@@ -0,0 +1,814 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="BL_imbuf"
+ ProjectGUID="{415BFD6E-64CF-422B-AF88-C07F040A7292}"
+ RootNamespace="BL_imbuf"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds;..\..\..\source\blender\windowmanager;..\..\..\source\blender\makesrna"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;WITH_DDS;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\BL_imbuf.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\imbuf\debug\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_imbuf.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\jpeg\include;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\png\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\lib\windows\tiff\include;..\..\..\..\lib\windows\openexr\include;..\..\..\..\lib\windows\openexr\include\Iex;..\..\..\..\lib\windows\openexr\include\Imath;..\..\..\..\lib\windows\openexr\include\IlmImf;..\..\..\..\lib\windows\QTDevWin\CIncludes;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\lib\windows\ffmpeg\include\msvc;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\imbuf\intern;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\imbuf\intern\openexr;..\..\..\source\blender\imbuf\intern\dds;..\..\..\source\blender\windowmanager;..\..\..\source\blender\makesrna"
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+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug\BL_imbuf.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\imbuf\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
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+ Culture="1033"
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+ Name="VCLibrarianTool"
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+ SuppressStartupBanner="true"
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+ Name="VCBscMakeTool"
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
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+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BL_imbuf.lib"
+ SuppressStartupBanner="true"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
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+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf"
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+ CharacterSet="2"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_imbuf.lib"
+ SuppressStartupBanner="true"
+ />
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+ Name="VCALinkTool"
+ />
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+ Name="VCXDCMakeTool"
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+ Name="BlenderPlayer Debug|Win32"
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+ Name="VCManagedResourceCompilerTool"
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+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_imbuf.lib"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\imbuf\blenplayer"
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+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="Header Files"
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+ RelativePath="..\..\..\source\blender\imbuf\intern\openexr\openexr_multi.h"
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diff --git a/projectfiles_vc9/blender/img/BL_img.vcproj b/projectfiles_vc9/blender/img/BL_img.vcproj
new file mode 100644
index 00000000000..b4c4d1179b0
--- /dev/null
+++ b/projectfiles_vc9/blender/img/BL_img.vcproj
@@ -0,0 +1,287 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="BL_img"
+ SccProjectName=""
+ SccLocalPath="">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\img"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\img"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\img\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\img\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\img\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\img\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\img\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\img\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\img\debug\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\img\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\img\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\img\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\img\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\img\mtdll"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\img\mtdll\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\img\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\img\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\img\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\BL_img.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug\BL_img.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\img\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\BL_img.lib"
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+ Name="VCMIDLTool"/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCPreLinkEventTool"/>
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Api.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Line.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Rect.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <Filter
+ Name="intern"
+ Filter="">
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_BrushRGBA32.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_CanvasRGBA32.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Color.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Line.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_MemPtr.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Pixmap.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_PixmapRGBA32.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Rect.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\img\intern\IMG_Types.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="extern"
+ Filter="">
+ <File
+ RelativePath="..\..\..\source\blender\img\IMG_Api.h">
+ </File>
+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/loader/BLO_loader.vcproj b/projectfiles_vc9/blender/loader/BLO_loader.vcproj
new file mode 100644
index 00000000000..77edb4b074d
--- /dev/null
+++ b/projectfiles_vc9/blender/loader/BLO_loader.vcproj
@@ -0,0 +1,614 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BLO_loader"
+ ProjectGUID="{E5F2F004-C704-4DCC-A08F-6EB1E38EAB9F}"
+ RootNamespace="BLO_loader"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\loader\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\loader\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\zlib\include;..\..\..\source\blender\inflate;..\..\..\source\blender\deflate;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\blender\blenloader;..\..\..\source\blender\streamglue;..\..\..\source\blender\readblenfile;..\..\..\source\blender\writeblenfile;..\..\..\source\blender\readstreamglue;..\..\..\source\blender\writestreamglue;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel\gen_messaging;..\..\..\..\build\msvc_9\extern\verse\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\loader\debug\BLO_loader.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\loader\debug\"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\BLO_loader.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
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diff --git a/projectfiles_vc9/blender/makesdna/DNA_dna.vcproj b/projectfiles_vc9/blender/makesdna/DNA_dna.vcproj
new file mode 100644
index 00000000000..c92c053f5bc
--- /dev/null
+++ b/projectfiles_vc9/blender/makesdna/DNA_dna.vcproj
@@ -0,0 +1,196 @@
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diff --git a/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj b/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj
new file mode 100644
index 00000000000..631c5dc2693
--- /dev/null
+++ b/projectfiles_vc9/blender/makesdna/DNA_makesdna.vcproj
@@ -0,0 +1,842 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="DNA_makesdna"
+ ProjectGUID="{E013786A-9575-4F34-81B2-33290357EE87}"
+ RootNamespace="DNA_makesdna"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\DNA_makesdna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\build\msvc_9\libs\mtdll\debug"
+ IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\DNA_makesdna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
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+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib"
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+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern;..\..\..\..\build\msvc_9\libs"
+ IgnoreDefaultLibraryNames="libc.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
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+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\DNA_makesdna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern\mtdll;..\..\..\..\build\msvc_9\libs\mtdll"
+ IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
+ PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\DNA_makesdna.pch"
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+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\"
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+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
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+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib"
+ OutputFile="..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
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+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesdna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
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+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\debug\blenplayer"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
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+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
+ />
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+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
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+ Culture="1033"
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+ DataExecutionPrevention="0"
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+ Name="VCALinkTool"
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+ Name="VCManifestTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
+ />
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+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
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+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
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+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesdna.tlb"
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+ SuppressStartupBanner="true"
+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
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+ Name="VCPreLinkEventTool"
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+ AdditionalDependencies="libguardedalloc.lib BLI_blenlib.lib odbc32.lib odbccp32.lib"
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+ AdditionalLibraryDirectories="..\..\..\..\build\msvc_9\libs\intern;..\..\..\..\build\msvc_9\libs"
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+ Name="VCManifestTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building DNA"
+ CommandLine="CD ..\..\..\source\blender\makesdna\intern\&#x0D;&#x0A;DNA_makesdna.exe dna.c&#x0D;&#x0A;"
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+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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+ <File
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+ RelativePath="..\..\..\source\blender\makesdna\DNA_documentation.h"
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+ RelativePath="..\..\..\source\blender\makesdna\DNA_ID.h"
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+ RelativePath="..\..\..\source\blender\makesdna\DNA_key_types.h"
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+ </File>
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+ RelativePath="..\..\..\source\blender\makesdna\DNA_lattice_types.h"
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+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_listBase.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_material_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_mesh_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_meta_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_modifier_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_nla_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_node_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_fluidsim.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_force.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_object_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_oops_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_packedFile_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_particle_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_property_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_radio_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_scene_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_screen_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_script_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sdna_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sensor_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sequence_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_smoke_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_sound_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_space_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_text_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_texture_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_userdef_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_vec_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_vfont_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_view2d_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_view3d_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_wave_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_windowmanager_types.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\blender\makesdna\DNA_world_types.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/makesrna/RNA_makesrna.vcproj b/projectfiles_vc9/blender/makesrna/RNA_makesrna.vcproj
new file mode 100644
index 00000000000..74f798973d4
--- /dev/null
+++ b/projectfiles_vc9/blender/makesrna/RNA_makesrna.vcproj
@@ -0,0 +1,922 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="RNA_makesrna"
+ ProjectGUID="{8C2BCCF8-4D9E-46D3-BABF-C1545A332CE6}"
+ RootNamespace="DNA_makesdna"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="del ..\..\..\..\build\msvc_9\source\blender\makesrna\rna_*_gen.c"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesdna\intern/DNA_makesrna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf;..\..\..\source\blender\makesrna\internal"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\DNA_makesrna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesdna\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ OutputFile="$(OutDir)\RNA_makesrna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories=""
+ IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesrna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building RNA"
+ CommandLine="CD ..\..\..\source\blender\makesrna\intern\&#x0D;&#x0A;$(TargetDir)\RNA_makesrna.exe ..\..\..\..\..\build\msvc_9\source\blender\makesrna&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\release"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\release"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="del ..\..\..\..\build\msvc_9\source\blender\makesrna\rna_*_gen.c"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesrna\intern/DNA_makesrna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf;..\..\..\source\blender\makesrna\internal"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE;GAMEBLENDER=1;WITH_SDL;WITH_OPENAL;WITH_JACK"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesrna\DNA_makesrna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesrna\release\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesrna\release\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesrna\release\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
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+ <Tool
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+ />
+ <Tool
+ Name="VCLinkerTool"
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+ OutputFile="$(OutDir)\RNA_makesrna.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories=""
+ IgnoreDefaultLibraryNames="libc.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\DNA_makesrna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
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+ Name="VCManifestTool"
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+ Name="VCXDCMakeTool"
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+ />
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+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building RNA"
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+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="del ..\..\..\..\build\msvc_9\source\blender\makesrna\rna_*_gen.c"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesrna\intern/DNA_makesrna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf;..\..\..\source\blender\makesrna\internal"
+ PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll\DNA_makesrna.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesrna\mtdll\"
+ WarningLevel="2"
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+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCResourceCompilerTool"
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+ Culture="1033"
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+ Name="VCLinkerTool"
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+ OutputFile="$(OutDir)\RNA_makesrna.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories=""
+ IgnoreDefaultLibraryNames=" libc.lib, libcmt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\DNA_makesrna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
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+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
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+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building RNA"
+ CommandLine="CD ..\..\..\source\blender\makesrna\intern\&#x0D;&#x0A;$(TargetDir)\RNA_makesrna.exe ..\..\..\..\..\build\msvc_9\source\blender\makesrna&#x0D;&#x0A;"
+ />
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+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="del ..\..\..\..\build\msvc_9\source\blender\makesrna\rna_*_gen.c"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\source\blender\makesrna\intern/DNA_makesrna.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf;..\..\..\source\blender\makesrna\internal"
+ PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;GAMEBLENDER=1;WITH_SDL;WITH_OPENAL;WITH_JACK"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
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+ ExpandAttributedSource="false"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesrna\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesrna\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesrna\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
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+ <Tool
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+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
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+ <Tool
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+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
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+ LinkIncremental="2"
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+ AdditionalLibraryDirectories=""
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+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesrna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
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+ <Tool
+ Name="VCALinkTool"
+ />
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+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
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+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building RNA"
+ CommandLine="CD ..\..\..\source\blender\makesrna\intern\&#x0D;&#x0A;$(TargetDir)\RNA_makesrna.exe ..\..\..\..\..\build\msvc_9\source\blender\makesrna\&#x0D;&#x0A;"
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+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\debug\blenplayer"
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+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
+ CommandLine="del ..\..\..\..\build\msvc_9\source\blender\makesrna\rna_*_gen.c"
+ />
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+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
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+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
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+ <Tool
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+ TypeLibraryName=".\..\..\..\source\blender\makesrna\intern/DNA_makesrna.tlb"
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+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\source\blender;..\..\..\source\blender\blenlib;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\imbuf;..\..\..\source\blender\makesrna\internal"
+ PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE;GAMEBLENDER=1;WITH_SDL;WITH_OPENAL;WITH_JACK"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\makesrna\debug\DNA_makesrna.pch"
+ ExpandAttributedSource="false"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\makesrna\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\makesrna\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\blender\makesrna\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
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+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ OutputFile="$(OutDir)\RNA_makesrna.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories=""
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libc.lib, libcd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\build\msvc_9\libs\debug\DNA_makesrna.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Building RNA"
+ CommandLine="CD ..\..\..\source\blender\makesrna\intern\&#x0D;&#x0A;$(TargetDir)\RNA_makesrna.exe ..\..\..\..\..\build\msvc_9\source\blender\makesrna\&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\blenplayer"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ CommandLine="del ..\..\..\..\build\msvc_9\source\blender\makesrna\rna_*_gen.c"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCFxCopTool"
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ >
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+ RelativePath="..\..\..\source\blender\makesrna\RNA_access.h"
+ >
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+ RelativePath="..\..\..\source\blender\makesrna\RNA_define.h"
+ >
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+ RelativePath="..\..\..\source\blender\makesrna\RNA_enum_types.h"
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+ RelativePath="..\..\..\source\blender\makesrna\RNA_types.h"
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+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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+</VisualStudioProject>
diff --git a/projectfiles_vc9/blender/makesrna/RNA_rna.vcproj b/projectfiles_vc9/blender/makesrna/RNA_rna.vcproj
new file mode 100644
index 00000000000..705e7da43e8
--- /dev/null
+++ b/projectfiles_vc9/blender/makesrna/RNA_rna.vcproj
@@ -0,0 +1,429 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="RNA_rna"
+ ProjectGUID="{DFE7F3E3-E62A-4677-B666-DF0DDF70C359}"
+ RootNamespace="RNA_rna"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="196613"
+ >
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+ <Platform
+ Name="Win32"
+ />
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+ </ToolFiles>
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+ <Configuration
+ Name="Blender Debug|Win32"
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+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ <Tool
+ Name="VCXMLDataGeneratorTool"
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+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\memutil\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\makesrna\intern;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\ikplugin;..\..\..\source\blender\windowmanager;..\..\..\source\blender\editors\include;..\..\..\source\blender\gpu;..\..\..\source\blender\render\extern\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;GAMEBLENDER=1"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
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+ WarningLevel="3"
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+ DebugInformationFormat="3"
+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
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+ Name="VCPreLinkEventTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCPostBuildEventTool"
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+ Name="Blender Release|Win32"
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+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\makesrna\release"
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+ CharacterSet="1"
+ WholeProgramOptimization="1"
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new file mode 100644
index 00000000000..f47c3ec00ca
--- /dev/null
+++ b/projectfiles_vc9/blender/modifiers/modifiers.vcproj
@@ -0,0 +1,495 @@
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+<VisualStudioProject
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+ Name="BL_modifiers"
+ ProjectGUID="{7CB0C521-91E0-40CE-A7C4-45FEA7ABE8BC}"
+ RootNamespace="BL_modifiers"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
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+ <Platform
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\modifiers\debug\modifiers.pch"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
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+ Name="VCPreLinkEventTool"
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diff --git a/projectfiles_vc9/blender/nodes/nodes.vcproj b/projectfiles_vc9/blender/nodes/nodes.vcproj
new file mode 100644
index 00000000000..a86e91670c4
--- /dev/null
+++ b/projectfiles_vc9/blender/nodes/nodes.vcproj
@@ -0,0 +1,763 @@
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+<VisualStudioProject
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+ ProjectGUID="{4C3AB78A-52CA-4276-A041-39776E52D8C8}"
+ RootNamespace="BL_nodes"
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+ TargetFrameworkVersion="131072"
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+ <Platform
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+ Name="VCXMLDataGeneratorTool"
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diff --git a/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj b/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj
new file mode 100644
index 00000000000..bdecacc131e
--- /dev/null
+++ b/projectfiles_vc9/blender/radiosity/BRA_radiosity.vcproj
@@ -0,0 +1,221 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
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+ Name="BRA_radiosity"
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+ RootNamespace="BRA_radiosity"
+ TargetFrameworkVersion="131072"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\radiosity\BRA_radiosity.pch"
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+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\editors\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\radiosity\extern\include;..\..\..\..\build\msvc_9\extern\glew\include"
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+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\radiosity\debug\BRA_radiosity.pch"
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diff --git a/projectfiles_vc9/blender/render/BRE_raytrace.vcproj b/projectfiles_vc9/blender/render/BRE_raytrace.vcproj
new file mode 100644
index 00000000000..95a5f2f92fd
--- /dev/null
+++ b/projectfiles_vc9/blender/render/BRE_raytrace.vcproj
@@ -0,0 +1,230 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BRE_raytrace"
+ ProjectGUID="{37DB6A34-2E91-4ADB-BC1A-02F6D0A5E2F1}"
+ RootNamespace="BRE_raytrace"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
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+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\raytrace"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\raytrace"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\pthreads\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\smoke\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\raytrace\BRE_raytrace.pch"
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+ Name="VCXMLDataGeneratorTool"
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new file mode 100644
index 00000000000..5a40dd4e97e
--- /dev/null
+++ b/projectfiles_vc9/blender/render/BRE_render.vcproj
@@ -0,0 +1,426 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
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+ Name="BRE_render"
+ ProjectGUID="{106AE171-0083-41D6-A949-20DB0E8DC251}"
+ RootNamespace="BRE_render"
+ TargetFrameworkVersion="131072"
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+ <Platform
+ Name="Win32"
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+ <Configuration
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+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\render"
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+ Name="VCMIDLTool"
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new file mode 100644
index 00000000000..d4be79e1d46
--- /dev/null
+++ b/projectfiles_vc9/blender/renderconverter/BRE_renderconverter.vcproj
@@ -0,0 +1,132 @@
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new file mode 100644
index 00000000000..e33ff83c21f
--- /dev/null
+++ b/projectfiles_vc9/blender/windowmanager/windowmanager.vcproj
@@ -0,0 +1,422 @@
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new file mode 100644
index 00000000000..92e1bd2595a
--- /dev/null
+++ b/projectfiles_vc9/blender/yafray/BRE_yafray.vcproj
@@ -0,0 +1,225 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="BRE_yafray"
+ ProjectGUID="{9991A3C3-83FE-4AFE-9E18-9D01CB57E879}"
+ RootNamespace="BRE_yafray"
+ TargetFrameworkVersion="131072"
+ >
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+ <Platform
+ Name="Win32"
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+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\blender\yafray\debug"
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+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\yafray\debug\BRE_yafray.pch"
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+ DebugInformationFormat="3"
+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1043"
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+ Name="VCPreLinkEventTool"
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+ Name="VCPostBuildEventTool"
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+ <Configuration
+ Name="Blender Release|Win32"
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+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\blender\yafray"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
+ />
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
+ />
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+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\blender\render\intern\include"
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+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\blender\yafray\BRE_yafray.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\blender\yafray\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\blender\yafray\"
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+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
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+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\BRE_yafray.lib"
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+ Name="VCXDCMakeTool"
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+ <Filter
+ Name="Source Files"
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+ RelativePath="..\..\..\source\blender\yafray\intern\export_File.cpp"
+ >
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+ RelativePath="..\..\..\source\blender\yafray\intern\yafexternal.cpp"
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diff --git a/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj
new file mode 100644
index 00000000000..033f5cb036f
--- /dev/null
+++ b/projectfiles_vc9/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -0,0 +1,249 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="KX_blenderhook"
+ ProjectGUID="{8154A59A-CAED-403D-AB94-BC4E7C032666}"
+ RootNamespace="KX_blenderhook"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont;..\..\..\intern\audaspace\intern"
+ PreprocessorDefinitions="WIN32;_LIB;_DEBUG;WITH_GLEXT;WITH_FFMPEG;GLEW_STATIC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
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+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\debug\KX_blenderhook.pch"
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+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCLibrarianTool"
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+ SuppressStartupBanner="true"
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+ Name="VCALinkTool"
+ />
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+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\blenderhook"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ CharacterSet="2"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\source\blender\blenfont;..\..\..\intern\audaspace\intern"
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+ StringPooling="true"
+ BasicRuntimeChecks="0"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\KX_blenderhook.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\blenderhook\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
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+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\KX_blenderhook.lib"
+ SuppressStartupBanner="true"
+ />
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+ Name="VCALinkTool"
+ />
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="Source Files"
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp"
+ >
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp"
+ >
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp"
+ >
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp"
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+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp"
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp"
+ >
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+ <File
+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp"
+ >
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp"
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+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h"
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h"
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h"
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h"
+ >
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h"
+ >
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h"
+ >
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+ RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h"
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diff --git a/projectfiles_vc9/gameengine/converter/KX_converter.vcproj b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
new file mode 100644
index 00000000000..8dc9b41b9bc
--- /dev/null
+++ b/projectfiles_vc9/gameengine/converter/KX_converter.vcproj
@@ -0,0 +1,657 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="KX_converter"
+ ProjectGUID="{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"
+ RootNamespace="KX_converter"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager;..\..\..\intern\audaspace\intern;..\..\..\source\blender\ikplugin"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\KX_converter.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
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+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
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+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.h"
+ >
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+ RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.h"
+ >
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+ RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\KX_SoftBodyDeformer.h"
+ >
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+ <Globals>
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+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj b/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
new file mode 100644
index 00000000000..1ee2fe7eb52
--- /dev/null
+++ b/projectfiles_vc9/gameengine/expression/EXP_expressions.vcproj
@@ -0,0 +1,642 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="EXP_expressions"
+ ProjectGUID="{EADC3C5A-6C51-4F03-8038-1553E7D7F740}"
+ RootNamespace="EXP_expressions"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
+ PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\expressions\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\SceneGraph;..\..\..\source\blender\blenloader"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\EXP_expressions.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\expressions\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\EXP_expressions.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\BoolValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Expression.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\FloatValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IfExpr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\InputParser.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IntValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ListValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Operator1Expr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Operator2Expr.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\StringValue.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Value.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\VectorValue.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\BoolValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ConstExpr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\EmptyValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ErrorValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\EXP_C-Api.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Expression.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\FloatValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IdentifierExpr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IfExpr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\InputParser.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\IntValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\KX_HashedPtr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\ListValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Operator1Expr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Operator2Expr.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\PyObjectPlus.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\StringValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\Value.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\VectorValue.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Expressions\VoidValue.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
new file mode 100644
index 00000000000..8c74ec18b41
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -0,0 +1,826 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="SCA_GameLogic"
+ ProjectGUID="{32CC75E2-EE85-45E6-8E3D-513F58464F43}"
+ RootNamespace="SCA_GameLogic"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Rasterizer;..\..\..\source\blender\makesdna;..\..\..\source\gameengine\Scenegraph;..\..\..\source\gameengine\Ketsji"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\SCA_GameLogic.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\gamelogic\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
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+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XNORController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
new file mode 100644
index 00000000000..5bcfe1aabd1
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -0,0 +1,430 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="GP_axctl"
+ ProjectGUID="{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
+ RootNamespace="GP_axctl"
+ Keyword="MFCProj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ AdditionalIncludeDirectories=""
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ GenerateTypeLibrary="true"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
+ IgnoreStandardIncludePath="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CallingConvention="0"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;_DEBUG"
+ Culture="1033"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
+ IgnoreStandardIncludePath="false"
+ ShowProgress="false"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="false"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
+ IgnoreAllDefaultLibraries="false"
+ IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ TypeLibraryFile=""
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Moving temporary files&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl"
+ ConfigurationType="2"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="2"
+ UseOfATL="2"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName="BlenderPlayer.tlb"
+ OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\GP_axctl.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
+ OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
+ ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.pdb"
+ SubSystem="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ ImportLibrary="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl"
+ >
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="1"
+ HeaderFileName="BlenderPlayer_h.h"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"
+ >
+ <FileConfiguration
+ Name="3D Plugin Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="3D Plugin Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\gameengine\GamePlayer\ActiveX;$(OUTDIR);$(NoInherit)"
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
new file mode 100644
index 00000000000..9e6b41997ac
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gameplayer/common/GP_common.vcproj
@@ -0,0 +1,438 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="GP_common"
+ ProjectGUID="{D8ABD6A5-1B36-4D62-934E-B5C6801130B0}"
+ RootNamespace="GP_common"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\GP_common.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\common\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\GP_common.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h"
+ >
+ </File>
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+ >
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+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h"
+ >
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+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile"
+ >
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+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
new file mode 100644
index 00000000000..feca77856bb
--- /dev/null
+++ b/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -0,0 +1,299 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="blenderplayer"
+ ProjectGUID="{3D310C60-6771-48E4-BCCA-D2718CDED898}"
+ RootNamespace="GP_ghost"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\bin\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\..\obj\windows\debug/GP_ghost.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\makesrna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
+ AdditionalDependencies="libsamplerate.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng_st.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31_d.lib pthreadVSE2.lib pthreadVC2.lib Half_d.lib Iex_d.lib IlmImf_d.lib IlmThread_d.lib Imath_d.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
+ ShowProgress="0"
+ OutputFile="..\..\..\..\..\install\msvc_9d\blenderplayer.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib;..\..\..\..\..\lib\windows\samplerate\lib"
+ IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\blenderplayer.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31_d.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;COPY /Y ..\..\..\..\..\lib\windows\release\python31.zip ..\..\..\..\..\install\msvc_9d\python31_d.zip&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\..\..\install\msvc_9d&#x0D;&#x0A;"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\bin"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\..\..\..\..\obj\windows/GP_ghost.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\ghost\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\opennl\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\makesrna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include;..\..\..\..\source\blender\gpu;..\..\..\..\..\build\msvc_9\intern\guardedalloc\include"
+ PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE;WITH_FFMPEG"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\GP_ghost.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\ghost\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="libsamplerate.lib odelib.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib OpenAL32.lib wrap_oal.lib libjpeg.lib dxguid.lib libeay32.lib libpng_st.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python31.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib"
+ OutputFile="..\..\..\..\..\install\msvc_9\blenderplayer.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib;..\..\..\..\..\lib\windows\samplerate\lib"
+ IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\blenderplayer.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Copying required 3rd party dlls...&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\gettext\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python31.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\release\python31.zip ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\wrap_oal.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\openal\lib\OpenAL32.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\tiff\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\ffmpeg\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;XCOPY /Y ..\..\..\..\..\lib\windows\sndfile\lib\*.dll ..\..\..\..\..\install\msvc_9&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\blenderplayer\bad_level_call_stubs\stubs.c"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\icons\winblender.rc"
+ >
+ <FileConfiguration
+ Name="BlenderPlayer Debug|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="BlenderPlayer Release|Win32"
+ >
+ <Tool
+ Name="VCResourceCompilerTool"
+ AdditionalIncludeDirectories="\blenderdev\blender.test2\source\icons;$(NoInherit)"
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+ >
+ <File
+ RelativePath="..\..\..\..\source\icons\winblender.ico"
+ >
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
new file mode 100644
index 00000000000..ab013aebc21
--- /dev/null
+++ b/projectfiles_vc9/gameengine/ketsji/KX_ketsji.vcproj
@@ -0,0 +1,1115 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="KX_ketsji"
+ ProjectGUID="{E645CC32-4823-463E-82F0-46ADDE664018}"
+ RootNamespace="KX_ketsji"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
+ PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\blender\editors\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
+ PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC;WITH_FFMPEG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_ketsji.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\ketsji"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\build\msvc_9\extern\recastnavigation\Detour\Include;..\..\..\..\build\msvc_9\extern\recastnavigation\Recast\Include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\lib\windows\sdl\include;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\python\generic;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\blender\editors\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\python\api2_2x;..\..\..\source\blender\gpu;..\..\..\intern\audaspace\intern"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT;GLEW_STATIC;WITH_FFMPEG"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\KX_ketsji.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\ketsji\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
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+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_StateActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SteeringActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="SG_Controllers"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SG_BoneParentNodeRelationship.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Sensors"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ArmatureSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_NearSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_RaySensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h"
+ >
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+ </Filter>
+ <Filter
+ Name="Ipos"
+ >
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+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h"
+ >
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+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h"
+ >
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+ </Filter>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
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new file mode 100644
index 00000000000..92cde144652
--- /dev/null
+++ b/projectfiles_vc9/gameengine/ketsji/network/KX_network.vcproj
@@ -0,0 +1,526 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="KX_network"
+ ProjectGUID="{6E24BF09-9653-4166-A871-F65CC9E98A9B}"
+ RootNamespace="KX_network"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+ PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\debug\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\lib\windows\python\include\python3.1;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Network;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\GameLogic;..\..\..\..\source\gameengine\Scenegraph"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\KX_network.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\ketsji\network\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\KX_network.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
new file mode 100644
index 00000000000..ca5e0ddaf94
--- /dev/null
+++ b/projectfiles_vc9/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
@@ -0,0 +1,494 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="NG_loopbacknetwork"
+ ProjectGUID="{6B801390-5F95-4F07-81A7-97FBA046AACC}"
+ RootNamespace="NG_loopbacknetwork"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Network"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\network\loopbacknetwork\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
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diff --git a/projectfiles_vc9/gameengine/network/network/NG_network.vcproj b/projectfiles_vc9/gameengine/network/network/NG_network.vcproj
new file mode 100644
index 00000000000..b7a8ab77e26
--- /dev/null
+++ b/projectfiles_vc9/gameengine/network/network/NG_network.vcproj
@@ -0,0 +1,514 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="NG_network"
+ ProjectGUID="{0A73055E-4DED-40CD-9F72-9093ED3EEC7E}"
+ RootNamespace="NG_network"
+ TargetFrameworkVersion="131072"
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+ <Platform
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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new file mode 100644
index 00000000000..128b902754c
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj
@@ -0,0 +1,478 @@
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new file mode 100644
index 00000000000..bd39d14895f
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -0,0 +1,491 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
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+ Version="9,00"
+ Name="PHY_Dummy"
+ ProjectGUID="{3648FB9A-C36F-43AB-AED0-1F1361E67FC7}"
+ RootNamespace="PHY_Dummy"
+ TargetFrameworkVersion="131072"
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+ <Platform
+ Name="Win32"
+ />
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+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ <Tool
+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
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+ <Tool
+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
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+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\"
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+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
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+ Name="VCPreLinkEventTool"
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+ Name="VCLibrarianTool"
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+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
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+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\mtdll\debug\"
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+ Name="VCALinkTool"
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+ Name="VCPostBuildEventTool"
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+ Name="Blender Debug|Win32"
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+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ Name="VCXMLDataGeneratorTool"
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+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Dummy.lib"
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+ Name="VCALinkTool"
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+ Name="VCFxCopTool"
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+ Name="Blender Release|Win32"
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+ Name="VCPreBuildEventTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
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+ Name="VCResourceCompilerTool"
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+ Name="VCLibrarianTool"
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+ Name="VCALinkTool"
+ />
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
+ />
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+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
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+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
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+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\debug\"
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+ DebugInformationFormat="3"
+ CompileAs="0"
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+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
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+ Name="VCPreLinkEventTool"
+ />
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
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+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\physics\common"
+ PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
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+ RuntimeLibrary="0"
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+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\PHY_Dummy.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\"
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+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\dummy\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
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+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Dummy.lib"
+ SuppressStartupBanner="true"
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+ <Tool
+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
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+ </Configurations>
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+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h"
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+ </Files>
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
new file mode 100644
index 00000000000..d5b3f657f11
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -0,0 +1,350 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Ode"
+ ProjectGUID="{EC405272-28E3-4840-AAC2-53D6DE4E163D}"
+ RootNamespace="PHY_Ode"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
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+ <Tool
+ Name="VCCustomBuildTool"
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+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
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+ <Tool
+ Name="VCCLCompilerTool"
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+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
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+ Name="VCPreLinkEventTool"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Ode.lib"
+ SuppressStartupBanner="true"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
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+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCCLCompilerTool"
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+ Name="BlenderPlayer Debug|Win32"
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+ Name="Source Files"
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"
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+ Filter="h;hpp;hxx;hm;inl"
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new file mode 100644
index 00000000000..7158da47f3b
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -0,0 +1,539 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Physics"
+ ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+ RootNamespace="PHY_Physics"
+ TargetFrameworkVersion="131072"
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+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
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+ IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\"
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+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
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+ Name="VCLibrarianTool"
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+ SuppressStartupBanner="true"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
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+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\PHY_Physics.lib"
+ SuppressStartupBanner="true"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="3D Plugin Release|Win32"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ Name="VCPreBuildEventTool"
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+ Name="VCXMLDataGeneratorTool"
+ />
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
+ BasicRuntimeChecks="3"
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+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"
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+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
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+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCResourceCompilerTool"
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+ Culture="1033"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Physics.lib"
+ SuppressStartupBanner="true"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
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+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\debug\blenplayer"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
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+ Name="VCXMLDataGeneratorTool"
+ />
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
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+ Name="VCManagedResourceCompilerTool"
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+ Culture="1033"
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+ Name="VCLibrarianTool"
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+ SuppressStartupBanner="true"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
+ />
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+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\physics\blenplayer"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
+ />
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+ Name="VCCustomBuildTool"
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+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
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+ Name="VCMIDLTool"
+ />
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+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
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+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\PHY_Physics.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\physics\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\PHY_Physics.lib"
+ SuppressStartupBanner="true"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
+ />
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
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+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.cpp"
+ >
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+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp"
+ >
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+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp"
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+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IVehicle.cpp"
+ >
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+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h"
+ >
+ </File>
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+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.h"
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+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.h"
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+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h"
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diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
new file mode 100644
index 00000000000..793c8fe554b
--- /dev/null
+++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -0,0 +1,544 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="PHY_Sumo"
+ ProjectGUID="{9625642D-6F20-4FB6-A089-BE7441B223E3}"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
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+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
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+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
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+ Detect64BitPortabilityProblems="false"
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+ Name="VCManagedResourceCompilerTool"
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+ Name="VCResourceCompilerTool"
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+ Name="VCPreLinkEventTool"
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+ Name="VCLibrarianTool"
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+ Name="VCALinkTool"
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+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo"
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+ CharacterSet="2"
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+ Name="VCPreBuildEventTool"
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+ Name="VCMIDLTool"
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+ InlineFunctionExpansion="1"
+ OmitFramePointers="true"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
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+ Name="VCResourceCompilerTool"
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+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
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+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
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+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="true"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
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+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ RuntimeTypeInfo="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\blenplayer"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OmitFramePointers="true"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;USE_SUMO_SOLID"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ RuntimeTypeInfo="true"
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+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\"
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+ WarningLevel="2"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Sumo.lib"
+ />
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+ Name="VCALinkTool"
+ />
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+ Name="VCXDCMakeTool"
+ />
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
+ />
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+ Name="VCPostBuildEventTool"
+ />
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+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
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+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Sumo\include;..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug\PHY_Sumo.pch"
+ AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug\"
+ ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\sumo\mtdll\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="false"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Sumo.lib"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp"
+ >
+ </File>
+ <Filter
+ Name="fuzzics"
+ >
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp"
+ >
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+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_MotionState.cpp"
+ >
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+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp"
+ >
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+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp"
+ >
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc"
+ >
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPHYCallbackBridge.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h"
+ >
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+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h"
+ >
+ </File>
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+ Name="fuzzics"
+ >
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+ >
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h"
+ >
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h"
+ >
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h"
+ >
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h"
+ >
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+ <File
+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h"
+ >
+ </File>
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+ RelativePath="..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h"
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+ </Filter>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
new file mode 100644
index 00000000000..1554248f192
--- /dev/null
+++ b/projectfiles_vc9/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -0,0 +1,590 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="RAS_rasterizer"
+ ProjectGUID="{51FB3D48-2467-4BFA-A321-D848252B437E}"
+ RootNamespace="RAS_rasterizer"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT;GLEW_STATIC"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
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+ StringPooling="true"
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+ EnableFunctionLevelLinking="true"
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+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\RAS_rasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\"
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+ SuppressStartupBanner="true"
+ CompileAs="0"
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+ <Tool
+ Name="VCManagedResourceCompilerTool"
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+ <Tool
+ Name="VCResourceCompilerTool"
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+ Culture="1033"
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+ <Tool
+ Name="VCPreLinkEventTool"
+ />
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\RAS_rasterizer.lib"
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+ Name="VCALinkTool"
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+ Name="VCXDCMakeTool"
+ />
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ <Tool
+ Name="VCPostBuildEventTool"
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+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer"
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+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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+ ATLMinimizesCRunTimeLibraryUsage="false"
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+ >
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+ Name="VCPreBuildEventTool"
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+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
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+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCMIDLTool"
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+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
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+ EnableFunctionLevelLinking="true"
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
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+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\rasterizer\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
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+ Name="VCPreBuildEventTool"
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+ <Tool
+ Name="VCCustomBuildTool"
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+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
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+ Name="VCWebServiceProxyGeneratorTool"
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+ Name="VCMIDLTool"
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+ <Tool
+ Name="VCCLCompilerTool"
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+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Expressions;..\..\..\source\gameengine\SceneGraph;..\..\..\..\lib\windows\python\include\python3.1;..\..\..\source\blender\makesdna"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
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+ UsePrecompiledHeader="0"
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+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
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+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\RAS_rasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
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+ <Tool
+ Name="VCXDCMakeTool"
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+ <Tool
+ Name="VCBscMakeTool"
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diff --git a/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
new file mode 100644
index 00000000000..0bd676a2a82
--- /dev/null
+++ b/projectfiles_vc9/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -0,0 +1,562 @@
+<?xml version="1.0" encoding="Windows-1252"?>
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+ ProjectGUID="{AB590CED-F71F-4A17-A89B-18583ECD633D}"
+ RootNamespace="RAS_openglrasterizer"
+ TargetFrameworkVersion="131072"
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+ <Platform
+ Name="Win32"
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+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
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+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
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+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
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+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
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+ StringPooling="true"
+ RuntimeLibrary="0"
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+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\rasterizer\openglrasterizer\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_9\libs\RAS_openglrasterizer.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
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+ Name="VCBscMakeTool"
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+ Name="VCFxCopTool"
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+ Name="VCPostBuildEventTool"
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+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.cpp"
+ >
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp"
+ >
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp"
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+ >
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h"
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_ListRasterizer.h"
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"
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+ >
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Erosion2DFilter.h"
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+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_GrayScale2DFilter.h"
+ >
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+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Invert2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Laplacian2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Prewitt2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sepia2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sharpen2DFilter.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLFilters\RAS_Sobel2DFilter.h"
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+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
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new file mode 100644
index 00000000000..043a934758c
--- /dev/null
+++ b/projectfiles_vc9/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -0,0 +1,546 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="SG_SceneGraph"
+ ProjectGUID="{09222F5E-1625-4FF3-A89A-384D16875EE5}"
+ RootNamespace="SG_SceneGraph"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="3D Plugin Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\mtdll\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
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+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
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+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\debug\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="3"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\debug\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="BlenderPlayer Release|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\blenplayer"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\blenplayer"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include"
+ PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+ StringPooling="true"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="true"
+ DefaultCharIsUnsigned="true"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\SG_SceneGraph.pch"
+ AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\scenegraph\"
+ WarningLevel="2"
+ SuppressStartupBanner="true"
+ CompileAs="0"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\build\msvc_9\libs\SG_SceneGraph.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_BBox.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Node.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Tree.cpp"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl"
+ >
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_BBox.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Controller.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_DList.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_IObject.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Node.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_QList.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\SceneGraph\SG_Tree.h"
+ >
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+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
new file mode 100644
index 00000000000..f78ad17178a
--- /dev/null
+++ b/projectfiles_vc9/gameengine/videotexture/TEX_Video.vcproj
@@ -0,0 +1,313 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="TEX_Video"
+ ProjectGUID="{670EC17A-0548-4BBF-A27B-636C7C188139}"
+ RootNamespace="TEX_Video"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug"
+ IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\videotexture\debug"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
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diff --git a/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj b/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj
new file mode 100644
index 00000000000..8dfe63b67a4
--- /dev/null
+++ b/projectfiles_vc9/kernel/gen_messaging/gen_messaging.vcproj
@@ -0,0 +1,491 @@
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new file mode 100644
index 00000000000..36ec0001d8b
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diff --git a/release/scripts/presets/framerate/23.98.py b/release/scripts/presets/framerate/23.98.py
deleted file mode 100644
index 498a5180d73..00000000000
--- a/release/scripts/presets/framerate/23.98.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import bpy
-bpy.context.scene.render.fps = 24
-bpy.context.scene.render.fps_base = 1.001
diff --git a/release/scripts/presets/framerate/24.py b/release/scripts/presets/framerate/24.py
deleted file mode 100644
index 6fcdcb1284a..00000000000
--- a/release/scripts/presets/framerate/24.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import bpy
-bpy.context.scene.render.fps = 24
-bpy.context.scene.render.fps_base = 1
diff --git a/release/scripts/presets/framerate/25.py b/release/scripts/presets/framerate/25.py
deleted file mode 100644
index 20973919720..00000000000
--- a/release/scripts/presets/framerate/25.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import bpy
-bpy.context.scene.render.fps = 25
-bpy.context.scene.render.fps_base = 1
diff --git a/release/scripts/presets/framerate/29.97.py b/release/scripts/presets/framerate/29.97.py
deleted file mode 100644
index 8f7ad67a7ee..00000000000
--- a/release/scripts/presets/framerate/29.97.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import bpy
-bpy.context.scene.render.fps = 30
-bpy.context.scene.render.fps_base = 1.001
diff --git a/release/scripts/presets/framerate/30.py b/release/scripts/presets/framerate/30.py
deleted file mode 100644
index bc83df19ac8..00000000000
--- a/release/scripts/presets/framerate/30.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import bpy
-bpy.context.scene.render.fps = 30
-bpy.context.scene.render.fps_base = 1
diff --git a/release/scripts/presets/framerate/50.py b/release/scripts/presets/framerate/50.py
deleted file mode 100644
index 08dfaa89c6e..00000000000
--- a/release/scripts/presets/framerate/50.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import bpy
-bpy.context.scene.render.fps = 50
-bpy.context.scene.render.fps_base = 1
diff --git a/release/scripts/presets/framerate/59.94.py b/release/scripts/presets/framerate/59.94.py
deleted file mode 100644
index 5c44841a9ef..00000000000
--- a/release/scripts/presets/framerate/59.94.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import bpy
-bpy.context.scene.render.fps = 60
-bpy.context.scene.render.fps_base = 1.001
diff --git a/release/scripts/presets/framerate/60.py b/release/scripts/presets/framerate/60.py
deleted file mode 100644
index 30f2db7cdad..00000000000
--- a/release/scripts/presets/framerate/60.py
+++ /dev/null
@@ -1,3 +0,0 @@
-import bpy
-bpy.context.scene.render.fps = 60
-bpy.context.scene.render.fps_base = 1
diff --git a/release/scripts/presets/framerate/Custom.py b/release/scripts/presets/framerate/Custom.py
deleted file mode 100644
index 001d19a2280..00000000000
--- a/release/scripts/presets/framerate/Custom.py
+++ /dev/null
@@ -1 +0,0 @@
-import bpy
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py
index e93b34fe055..f17cd8a4b98 100644
--- a/release/scripts/ui/properties_data_modifier.py
+++ b/release/scripts/ui/properties_data_modifier.py
@@ -389,6 +389,14 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
+ def NAVMESH(self, layout, ob, md):
+ split = layout.split()
+ if ob.mode == 'EDIT':
+ col = split.column()
+ col.operator("object.assign_navpolygon", text="Assign poly idx")
+ col = split.column()
+ col.operator("object.assign_new_navpolygon", text="Assign new poly idx")
+
def MULTIRES(self, layout, ob, md):
layout.row().prop(md, "subdivision_type", expand=True)
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py
index 2717e315ee8..60934891b7f 100644
--- a/release/scripts/ui/properties_game.py
+++ b/release/scripts/ui/properties_game.py
@@ -198,6 +198,31 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
col = split.column()
col.prop(game, "use_collision_compound", text="Compound")
+class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, bpy.types.Panel):
+ bl_label = "Create obstacle"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(self, context):
+ game = context.object.game
+ rd = context.scene.render
+ return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ game = context.active_object.game
+
+ self.layout.prop(game, "create_obstacle", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ game = context.active_object.game
+
+ layout.active = game.create_obstacle
+
+ split = layout.split()
+ col = split.column()
+ col.prop(game, "obstacle_radius", text="Radius")
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -508,6 +533,19 @@ class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel):
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
+class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Obstacle simulation"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+
+ layout.prop(gs, "obstacle_simulation", text = "Type")
+ if gs.obstacle_simulation != 'None':
+ layout.prop(gs, "level_height")
+ layout.prop(gs, "show_obstacle_simulation")
def register():
bpy.utils.register_module(__name__)
diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py
index d3586c645e6..51fe7c9e132 100644
--- a/release/scripts/ui/properties_scene.py
+++ b/release/scripts/ui/properties_scene.py
@@ -309,6 +309,77 @@ class ANIM_OT_keying_set_export(bpy.types.Operator):
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
+class SCENE_PT_navmesh(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Navmesh"
+ bl_default_closed = True
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.game_settings.recast_data
+
+ layout.operator("object.create_navmesh", text='Build navigation mesh')
+
+ layout.label(text="Rasterization:")
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "cell_size")
+ col = split.column()
+ col.prop(rd, "cell_height")
+
+ layout.separator()
+
+ layout.label(text="Agent:")
+ split = layout.split()
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "agent_height")
+ row = col.row()
+ row.prop(rd, "agent_radius")
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "max_slope")
+ row = col.row()
+ row.prop(rd, "max_climb")
+
+ layout.separator()
+
+ layout.label(text="Region:")
+ split = layout.split()
+ col = split.column()
+ col.prop(rd, "region_min_size")
+
+ col = split.column()
+ col.prop(rd, "region_merge_size")
+
+ layout.separator()
+
+ layout.label(text="Polygonization:")
+ split = layout.split()
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "edge_max_len")
+ row = col.row()
+ row.prop(rd, "edge_max_error")
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "verts_per_poly")
+
+ layout.separator()
+
+ layout.label(text="Detail Mesh:")
+ split = layout.split()
+ col = split.column()
+ col.prop(rd, "sample_dist")
+
+ col = split.column()
+ col.prop(rd, "sample_max_error")
+
def register():
bpy.utils.register_module(__name__)
diff --git a/source/blender/blenkernel/BKE_array_mallocn.h b/source/blender/blenkernel/BKE_array_mallocn.h
index 8fe32da437c..3bfcd48b03c 100644
--- a/source/blender/blenkernel/BKE_array_mallocn.h
+++ b/source/blender/blenkernel/BKE_array_mallocn.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: BKE_array_mallocn.h 34235 2011-01-10 21:30:14Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 0ed479b899a..6ba7268303a 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -839,7 +839,8 @@ const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
layerSwap_mcol, layerDefault_mcol},
{sizeof(MCol)*4, "MCol", 4, "TexturedCol", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
- {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}
+ {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ {sizeof(MRecast), "MRecast", 1,"Recast",NULL,NULL,NULL,NULL}
};
const char *LAYERTYPENAMES[CD_NUMTYPES] = {
@@ -847,7 +848,7 @@ const char *LAYERTYPENAMES[CD_NUMTYPES] = {
/* 5-9 */ "CDMTFace", "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags",
/* 10-14 */ "CDMFloatProperty", "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco",
/* 15-19 */ "CDMTexPoly", "CDMLoopUV", "CDMloopCol", "CDTangent", "CDMDisps",
- /* 20-23 */"CDWeightMCol", "CDIDMCol", "CDTextureMCol", "CDClothOrco"
+ /* 20-24 */"CDWeightMCol", "CDIDMCol", "CDTextureMCol", "CDClothOrco", "CDMRecast"
};
const CustomDataMask CD_MASK_BAREMESH =
@@ -855,14 +856,14 @@ const CustomDataMask CD_MASK_BAREMESH =
const CustomDataMask CD_MASK_MESH =
CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE |
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL |
- CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS;
+ CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS | CD_MASK_RECAST;
const CustomDataMask CD_MASK_EDITMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
- CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS;
+ CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS | CD_MASK_RECAST;
const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_CLOTH_ORCO |
- CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT | CD_MASK_WEIGHT_MCOL;
+ CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT | CD_MASK_WEIGHT_MCOL | CD_MASK_RECAST;
const CustomDataMask CD_MASK_BMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR;
const CustomDataMask CD_MASK_FACECORNERS =
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index e5aacdf2cf9..b0ab00d08e3 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: mesh_validate.c 34759 2011-02-10 14:13:13Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 36350f23b6d..1dc99c02f8b 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1057,6 +1057,7 @@ Object *add_only_object(int type, const char *name)
ob->state=1;
/* ob->pad3 == Contact Processing Threshold */
ob->m_contactProcessingThreshold = 1.;
+ ob->obstacleRad = 1.;
/* NT fluid sim defaults */
ob->fluidsimFlag = 0;
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index 12f82d041f9..202a236b431 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -391,6 +391,7 @@ void init_actuator(bActuator *act)
bObjectActuator *oa;
bRandomActuator *ra;
bSoundActuator *sa;
+ bSteeringActuator *sta;
if(act->data) MEM_freeN(act->data);
act->data= 0;
@@ -464,6 +465,16 @@ void init_actuator(bActuator *act)
case ACT_ARMATURE:
act->data = MEM_callocN(sizeof( bArmatureActuator ), "armature act");
break;
+ case ACT_STEERING:
+ act->data = MEM_callocN(sizeof( bSteeringActuator), "steering act");
+ sta = act->data;
+ sta->acceleration = 3.f;
+ sta->turnspeed = 120.f;
+ sta->dist = 1.f;
+ sta->velocity= 3.f;
+ sta->flag = ACT_STEERING_AUTOMATICFACING;
+ sta->facingaxis = 1;
+ break;
default:
; /* this is very severe... I cannot make any memory for this */
/* logic brick... */
@@ -589,6 +600,11 @@ void set_sca_new_poins_ob(Object *ob)
bPropertyActuator *pa= act->data;
ID_NEW(pa->ob);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *sta = act->data;
+ ID_NEW(sta->navmesh);
+ ID_NEW(sta->target);
+ }
}
act= act->next;
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 1611116f0af..e6a7d714cd0 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -507,6 +507,23 @@ Scene *add_scene(const char *name)
sce->gm.flag = GAME_DISPLAY_LISTS;
sce->gm.matmode = GAME_MAT_MULTITEX;
+ sce->gm.obstacleSimulation= OBSTSIMULATION_NONE;
+ sce->gm.levelHeight = 2.f;
+
+ sce->gm.recastData.cellsize = 0.3f;
+ sce->gm.recastData.cellheight = 0.2f;
+ sce->gm.recastData.agentmaxslope = M_PI/2;
+ sce->gm.recastData.agentmaxclimb = 0.9f;
+ sce->gm.recastData.agentheight = 2.0f;
+ sce->gm.recastData.agentradius = 0.6f;
+ sce->gm.recastData.edgemaxlen = 12.0f;
+ sce->gm.recastData.edgemaxerror = 1.3f;
+ sce->gm.recastData.regionminsize = 50.f;
+ sce->gm.recastData.regionmergesize = 20.f;
+ sce->gm.recastData.vertsperpoly = 6;
+ sce->gm.recastData.detailsampledist = 6.0f;
+ sce->gm.recastData.detailsamplemaxerror = 1.0f;
+
sound_create_scene(sce);
return sce;
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index ccda9c17d43..7749aaf0a67 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: BLI_utildefines.h 34198 2011-01-09 15:12:08Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 6f22b1ad6f2..3b62b5a5e47 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3688,6 +3688,11 @@ static void lib_link_object(FileData *fd, Main *main)
arma->target= newlibadr(fd, ob->id.lib, arma->target);
arma->subtarget= newlibadr(fd, ob->id.lib, arma->subtarget);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *steeringa = act->data;
+ steeringa->target = newlibadr(fd, ob->id.lib, steeringa->target);
+ steeringa->navmesh = newlibadr(fd, ob->id.lib, steeringa->navmesh);
+ }
act= act->next;
}
@@ -11291,6 +11296,23 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
}
+
+ // init facing axis property of steering actuators
+ {
+ Object *ob;
+ for(ob = main->object.first; ob; ob = ob->id.next) {
+ bActuator *act;
+ for(act= ob->actuators.first; act; act= act->next) {
+ if(act->type==ACT_STEERING) {
+ bSteeringActuator* stact = act->data;
+ if (stact->facingaxis==0)
+ {
+ stact->facingaxis=1;
+ }
+ }
+ }
+ }
+ }
if (main->versionfile < 256) {
bScreen *sc;
@@ -11364,6 +11386,43 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ //set defaults for obstacle avoidance, recast data
+ {
+ Scene *sce;
+ for(sce = main->scene.first; sce; sce = sce->id.next)
+ {
+ if (sce->gm.levelHeight == 0.f)
+ sce->gm.levelHeight = 2.f;
+
+ if(sce->gm.recastData.cellsize == 0.0f)
+ sce->gm.recastData.cellsize = 0.3f;
+ if(sce->gm.recastData.cellheight == 0.0f)
+ sce->gm.recastData.cellheight = 0.2f;
+ if(sce->gm.recastData.agentmaxslope == 0.0f)
+ sce->gm.recastData.agentmaxslope = M_PI/4;
+ if(sce->gm.recastData.agentmaxclimb == 0.0f)
+ sce->gm.recastData.agentmaxclimb = 0.9f;
+ if(sce->gm.recastData.agentheight == 0.0f)
+ sce->gm.recastData.agentheight = 2.0f;
+ if(sce->gm.recastData.agentradius == 0.0f)
+ sce->gm.recastData.agentradius = 0.6f;
+ if(sce->gm.recastData.edgemaxlen == 0.0f)
+ sce->gm.recastData.edgemaxlen = 12.0f;
+ if(sce->gm.recastData.edgemaxerror == 0.0f)
+ sce->gm.recastData.edgemaxerror = 1.3f;
+ if(sce->gm.recastData.regionminsize == 0.0f)
+ sce->gm.recastData.regionminsize = 50.f;
+ if(sce->gm.recastData.regionmergesize == 0.0f)
+ sce->gm.recastData.regionmergesize = 20.f;
+ if(sce->gm.recastData.vertsperpoly<3)
+ sce->gm.recastData.vertsperpoly = 6;
+ if(sce->gm.recastData.detailsampledist == 0.0f)
+ sce->gm.recastData.detailsampledist = 6.0f;
+ if(sce->gm.recastData.detailsamplemaxerror == 0.0f)
+ sce->gm.recastData.detailsamplemaxerror = 1.0f;
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
@@ -12256,6 +12315,11 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
bArmatureActuator *arma= act->data;
expand_doit(fd, mainvar, arma->target);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *sta= act->data;
+ expand_doit(fd, mainvar, sta->target);
+ expand_doit(fd, mainvar, sta->navmesh);
+ }
act= act->next;
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index c4623169aee..bf52866d8c8 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1060,6 +1060,9 @@ static void write_actuators(WriteData *wd, ListBase *lb)
case ACT_ARMATURE:
writestruct(wd, DATA, "bArmatureActuator", 1, act->data);
break;
+ case ACT_STEERING:
+ writestruct(wd, DATA, "bSteeringActuator", 1, act->data);
+ break;
default:
; /* error: don't know how to write this file */
}
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 836c1fae5df..865e11aedf8 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: AnimationImporter.cpp 34787 2011-02-12 06:25:04Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/AnimationImporter.h b/source/blender/collada/AnimationImporter.h
index 01abac38280..effb129e3c8 100644
--- a/source/blender/collada/AnimationImporter.h
+++ b/source/blender/collada/AnimationImporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: AnimationImporter.h 32310 2010-10-05 00:49:39Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 1427c333175..79eadf42f4a 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: ArmatureExporter.cpp 34533 2011-01-27 19:39:06Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index 8d2508282bd..1d8fa6df96a 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: ArmatureExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index e78c1950d33..072ef306773 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: ArmatureImporter.cpp 34787 2011-02-12 06:25:04Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
index 7111e2fd9af..b682cb1c343 100644
--- a/source/blender/collada/ArmatureImporter.h
+++ b/source/blender/collada/ArmatureImporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: ArmatureImporter.h 33832 2010-12-21 10:43:47Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/CameraExporter.cpp b/source/blender/collada/CameraExporter.cpp
index d5e2a7e116c..9c33a4f4a83 100644
--- a/source/blender/collada/CameraExporter.cpp
+++ b/source/blender/collada/CameraExporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: CameraExporter.cpp 32546 2010-10-18 00:46:41Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/CameraExporter.h b/source/blender/collada/CameraExporter.h
index fd20c934c96..4ed310ea44f 100644
--- a/source/blender/collada/CameraExporter.h
+++ b/source/blender/collada/CameraExporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: CameraExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 45b6450e444..be8ecc8dedf 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: EffectExporter.cpp 32360 2010-10-07 01:20:59Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
index e8f8754b20a..9f7f6439c45 100644
--- a/source/blender/collada/EffectExporter.h
+++ b/source/blender/collada/EffectExporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: EffectExporter.h 32360 2010-10-07 01:20:59Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 73ad6f475de..12e0ca3f4bd 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GeometryExporter.cpp 34533 2011-01-27 19:39:06Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
index b3013f7dadc..1f08f935f8e 100644
--- a/source/blender/collada/GeometryExporter.h
+++ b/source/blender/collada/GeometryExporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: GeometryExporter.h 34533 2011-01-27 19:39:06Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index 240125ddd68..f3b00f4b51a 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: ImageExporter.cpp 33274 2010-11-23 23:58:12Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
index 13854d00730..08574ce30f7 100644
--- a/source/blender/collada/ImageExporter.h
+++ b/source/blender/collada/ImageExporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: ImageExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
index 746f41fac00..c3c62f44662 100644
--- a/source/blender/collada/InstanceWriter.cpp
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: InstanceWriter.cpp 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/InstanceWriter.h b/source/blender/collada/InstanceWriter.h
index 810bd04c7de..b613561bd20 100644
--- a/source/blender/collada/InstanceWriter.h
+++ b/source/blender/collada/InstanceWriter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: InstanceWriter.h 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index 5786c682d6a..b9a2780097c 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: LightExporter.cpp 32468 2010-10-14 09:40:56Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/LightExporter.h b/source/blender/collada/LightExporter.h
index 3a4a481e471..4ac828a06cc 100644
--- a/source/blender/collada/LightExporter.h
+++ b/source/blender/collada/LightExporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: LightExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
index dfb64e383a7..b2e26e35785 100644
--- a/source/blender/collada/MaterialExporter.cpp
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: MaterialExporter.cpp 32679 2010-10-24 07:55:56Z damien78 $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h
index 2138d26e6a8..18ba7ebbb37 100644
--- a/source/blender/collada/MaterialExporter.h
+++ b/source/blender/collada/MaterialExporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: MaterialExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index b42adc03785..d29a5b6cbdf 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: MeshImporter.cpp 34787 2011-02-12 06:25:04Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 19a6ab96ddf..3d58ce69742 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: MeshImporter.h 34533 2011-01-27 19:39:06Z jesterking $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/SkinInfo.cpp b/source/blender/collada/SkinInfo.cpp
index 4c6713736fb..dcd40475b7b 100644
--- a/source/blender/collada/SkinInfo.cpp
+++ b/source/blender/collada/SkinInfo.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: SkinInfo.cpp 34787 2011-02-12 06:25:04Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/SkinInfo.h b/source/blender/collada/SkinInfo.h
index 1e31baff2a9..e8fbc86dcdb 100644
--- a/source/blender/collada/SkinInfo.h
+++ b/source/blender/collada/SkinInfo.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: SkinInfo.h 32310 2010-10-05 00:49:39Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/TransformReader.cpp b/source/blender/collada/TransformReader.cpp
index 10481fcafbe..38b291f71b5 100644
--- a/source/blender/collada/TransformReader.cpp
+++ b/source/blender/collada/TransformReader.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: TransformReader.cpp 34787 2011-02-12 06:25:04Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/TransformReader.h b/source/blender/collada/TransformReader.h
index 4dff8884a44..2bec6c534ac 100644
--- a/source/blender/collada/TransformReader.h
+++ b/source/blender/collada/TransformReader.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: TransformReader.h 32310 2010-10-05 00:49:39Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
index a373191e773..a3ed250964f 100644
--- a/source/blender/collada/TransformWriter.cpp
+++ b/source/blender/collada/TransformWriter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: TransformWriter.cpp 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/TransformWriter.h b/source/blender/collada/TransformWriter.h
index 054a28c08a1..09dd1f2daad 100644
--- a/source/blender/collada/TransformWriter.h
+++ b/source/blender/collada/TransformWriter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: TransformWriter.h 32355 2010-10-06 20:40:16Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index 80c8a470888..63c4f426379 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: collada_internal.cpp 34787 2011-02-12 06:25:04Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index c61f8cda349..697f4b4c800 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: collada_utils.cpp 34787 2011-02-12 06:25:04Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index ba5ba7f3cf5..5da0d7dd174 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: collada_utils.h 32310 2010-10-05 00:49:39Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/editors/include/ED_navmesh_conversion.h b/source/blender/editors/include/ED_navmesh_conversion.h
new file mode 100644
index 00000000000..28922142f5c
--- /dev/null
+++ b/source/blender/editors/include/ED_navmesh_conversion.h
@@ -0,0 +1,96 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef NAVMESH_CONVERSION_H
+#define NAVMESH_CONVERSION_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct DerivedMesh;
+
+/* navmesh_conversion.cpp */
+bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
+ int &nverts, float *&verts,
+ int &ndtris, unsigned short *&dtris,
+ int& npolys, unsigned short *&dmeshes,
+ unsigned short*& polys, int *&dtrisToPolysMap,
+ int *&dtrisToTrisMap, int *&trisToFacesMap);
+
+bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
+ int &ntris, unsigned short *&tris, int *&trisToFacesMap,
+ int *&recastData);
+
+bool buildNavMeshData(const int nverts, const float* verts,
+ const int ntris, const unsigned short *tris,
+ const int* recastData, const int* trisToFacesMap,
+ int &ndtris, unsigned short *&dtris,
+ int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
+ int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap);
+
+bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
+ unsigned short* polys, const unsigned short* dmeshes,
+ const float* verts, const unsigned short* dtris,
+ const int* dtrisToPolysMap);
+
+int polyNumVerts(const unsigned short* p, const int vertsPerPoly);
+bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts);
+int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx);
+float distPointToSegmentSq(const float* point, const float* a, const float* b);
+
+
+inline int bit(int a, int b)
+{
+ return (a & (1 << b)) >> b;
+}
+
+inline void intToCol(int i, float* col)
+{
+ int r = bit(i, 0) + bit(i, 3) * 2 + 1;
+ int g = bit(i, 1) + bit(i, 4) * 2 + 1;
+ int b = bit(i, 2) + bit(i, 5) * 2 + 1;
+ col[0] = 1 - r*63.0f/255.0f;
+ col[1] = 1 - g*63.0f/255.0f;
+ col[2] = 1 - b*63.0f/255.0f;
+}
+
+inline float area2(const float* a, const float* b, const float* c)
+{
+ return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
+}
+inline bool left(const float* a, const float* b, const float* c)
+{
+ return area2(a, b, c) < 0;
+}
+
+#ifdef __cplusplus
+}
+#endif
+#endif //NAVMESH_CONVERSION_H \ No newline at end of file
diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt
index 116cf30f911..5efe5af0842 100644
--- a/source/blender/editors/object/CMakeLists.txt
+++ b/source/blender/editors/object/CMakeLists.txt
@@ -32,6 +32,7 @@ set(INC
../../windowmanager
../../render/extern/include
../../../../intern/guardedalloc
+ ../../../../extern/recastnavigation/Recast/Include
)
set(SRC
@@ -43,6 +44,7 @@ set(SRC
object_hook.c
object_lattice.c
object_modifier.c
+ object_navmesh.cpp
object_ops.c
object_relations.c
object_select.c
diff --git a/source/blender/editors/object/SConscript b/source/blender/editors/object/SConscript
index e39190c0ef3..0b4d82ee5d3 100644
--- a/source/blender/editors/object/SConscript
+++ b/source/blender/editors/object/SConscript
@@ -1,12 +1,13 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('*.c')
+sources = env.Glob('*.c') + env.Glob('*.cpp')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc'
incs += ' ../../makesrna ../../python ../../ikplugin'
incs += ' ../../render/extern/include ../../gpu' # for object_bake.c
+incs += ' #extern/recastnavigation/Recast/Include'
defs = []
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index ca441e8d634..d3adb51d53c 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -219,5 +219,10 @@ void OBJECT_OT_group_remove(struct wmOperatorType *ot);
/* object_bake.c */
void OBJECT_OT_bake_image(wmOperatorType *ot);
+/* object_navmesh.cpp */
+void OBJECT_OT_create_navmesh(struct wmOperatorType *ot);
+void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot);
+void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot);
+
#endif /* ED_OBJECT_INTERN_H */
diff --git a/source/blender/editors/object/object_navmesh.cpp b/source/blender/editors/object/object_navmesh.cpp
new file mode 100644
index 00000000000..8ee63296c70
--- /dev/null
+++ b/source/blender/editors/object/object_navmesh.cpp
@@ -0,0 +1,629 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2004 by Blender Foundation
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include <math.h>
+#include "Recast.h"
+
+extern "C"
+{
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_ID.h"
+
+#include "BKE_library.h"
+#include "BKE_depsgraph.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_scene.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BLI_editVert.h"
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+#include "ED_object.h"
+#include "BLI_math_vector.h"
+
+#include "RNA_access.h"
+
+#include "ED_mesh.h"
+
+/*mesh/mesh_intern.h */
+extern struct EditVert *addvertlist(EditMesh *em, float *vec, struct EditVert *example);
+extern struct EditFace *addfacelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges);
+extern void free_vertlist(EditMesh *em, ListBase *edve);
+extern void free_edgelist(EditMesh *em, ListBase *lb);
+extern void free_facelist(EditMesh *em, ListBase *lb);
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+static void createVertsTrisData(bContext *C, LinkNode* obs, int& nverts, float*& verts, int &ntris, int*& tris)
+{
+ MVert *mvert;
+ int nfaces = 0, *tri, i, curnverts, basenverts, curnfaces;
+ MFace *mface;
+ float co[3], wco[3];
+ Object *ob;
+ LinkNode *oblink, *dmlink;
+ DerivedMesh *dm;
+ Scene* scene = CTX_data_scene(C);
+ LinkNode* dms = NULL;
+
+ nverts = 0;
+ ntris = 0;
+ //calculate number of verts and tris
+ for (oblink = obs; oblink; oblink = oblink->next)
+ {
+ ob = (Object*) oblink->link;
+ DerivedMesh *dm = mesh_create_derived_no_virtual(scene, ob, NULL, CD_MASK_MESH);
+ BLI_linklist_append(&dms, (void*)dm);
+
+ nverts += dm->getNumVerts(dm);
+ nfaces = dm->getNumFaces(dm);
+ ntris += nfaces;
+
+ //resolve quad faces
+ mface = dm->getFaceArray(dm);
+ for (i=0; i<nfaces; i++)
+ {
+ MFace* mf = &mface[i];
+ if (mf->v4)
+ ntris+=1;
+ }
+ }
+
+ //create data
+ verts = (float*) MEM_mallocN(sizeof(float)*3*nverts, "verts");
+ tris = (int*) MEM_mallocN(sizeof(int)*3*ntris, "faces");
+
+ basenverts = 0;
+ tri = tris;
+ for (oblink = obs, dmlink = dms; oblink && dmlink;
+ oblink = oblink->next, dmlink = dmlink->next)
+ {
+ ob = (Object*) oblink->link;
+ dm = (DerivedMesh*) dmlink->link;
+
+ curnverts = dm->getNumVerts(dm);
+ mvert = dm->getVertArray(dm);
+ //copy verts
+ for (i=0; i<curnverts; i++)
+ {
+ MVert *v = &mvert[i];
+ copy_v3_v3(co, v->co);
+ mul_v3_m4v3(wco, ob->obmat, co);
+ verts[3*(basenverts+i)+0] = wco[0];
+ verts[3*(basenverts+i)+1] = wco[2];
+ verts[3*(basenverts+i)+2] = wco[1];
+ }
+
+ //create tris
+ curnfaces = dm->getNumFaces(dm);
+ mface = dm->getFaceArray(dm);
+ for (i=0; i<curnfaces; i++)
+ {
+ MFace* mf = &mface[i];
+ tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v3; tri[2]= basenverts + mf->v2;
+ tri += 3;
+ if (mf->v4)
+ {
+ tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v4; tri[2]= basenverts + mf->v3;
+ tri += 3;
+ }
+ }
+ basenverts += curnverts;
+ }
+
+ //release derived mesh
+ for (dmlink = dms; dmlink; dmlink = dmlink->next)
+ {
+ dm = (DerivedMesh*) dmlink->link;
+ dm->release(dm);
+ }
+ BLI_linklist_free(dms, NULL);
+}
+
+static bool buildNavMesh(const RecastData& recastParams, int nverts, float* verts, int ntris, int* tris,
+ rcPolyMesh*& pmesh, rcPolyMeshDetail*& dmesh)
+{
+ float bmin[3], bmax[3];
+ rcHeightfield* solid;
+ unsigned char *triflags;
+ rcCompactHeightfield* chf;
+ rcContourSet *cset;
+
+ rcCalcBounds(verts, nverts, bmin, bmax);
+
+ //
+ // Step 1. Initialize build config.
+ //
+ rcConfig cfg;
+ memset(&cfg, 0, sizeof(cfg));
+ {
+/*
+ float cellsize = 0.3f;
+ float cellheight = 0.2f;
+ float agentmaxslope = M_PI/4;
+ float agentmaxclimb = 0.9f;
+ float agentheight = 2.0f;
+ float agentradius = 0.6f;
+ float edgemaxlen = 12.0f;
+ float edgemaxerror = 1.3f;
+ float regionminsize = 50.f;
+ float regionmergesize = 20.f;
+ int vertsperpoly = 6;
+ float detailsampledist = 6.0f;
+ float detailsamplemaxerror = 1.0f;
+ cfg.cs = cellsize;
+ cfg.ch = cellheight;
+ cfg.walkableSlopeAngle = agentmaxslope/M_PI*180.f;
+ cfg.walkableHeight = (int)ceilf(agentheight/ cfg.ch);
+ cfg.walkableClimb = (int)floorf(agentmaxclimb / cfg.ch);
+ cfg.walkableRadius = (int)ceilf(agentradius / cfg.cs);
+ cfg.maxEdgeLen = (int)(edgemaxlen/cellsize);
+ cfg.maxSimplificationError = edgemaxerror;
+ cfg.minRegionSize = (int)rcSqr(regionminsize);
+ cfg.mergeRegionSize = (int)rcSqr(regionmergesize);
+ cfg.maxVertsPerPoly = vertsperpoly;
+ cfg.detailSampleDist = detailsampledist< 0.9f ? 0 : cellsize * detailsampledist;
+ cfg.detailSampleMaxError = cellheight * detailsamplemaxerror;
+*/
+ cfg.cs = recastParams.cellsize;
+ cfg.ch = recastParams.cellheight;
+ cfg.walkableSlopeAngle = recastParams.agentmaxslope/((float)M_PI)*180.f;
+ cfg.walkableHeight = (int)ceilf(recastParams.agentheight/ cfg.ch);
+ cfg.walkableClimb = (int)floorf(recastParams.agentmaxclimb / cfg.ch);
+ cfg.walkableRadius = (int)ceilf(recastParams.agentradius / cfg.cs);
+ cfg.maxEdgeLen = (int)(recastParams.edgemaxlen/recastParams.cellsize);
+ cfg.maxSimplificationError = recastParams.edgemaxerror;
+ cfg.minRegionSize = (int)rcSqr(recastParams.regionminsize);
+ cfg.mergeRegionSize = (int)rcSqr(recastParams.regionmergesize);
+ cfg.maxVertsPerPoly = recastParams.vertsperpoly;
+ cfg.detailSampleDist = recastParams.detailsampledist< 0.9f ? 0 :
+ recastParams.cellsize * recastParams.detailsampledist;
+ cfg.detailSampleMaxError = recastParams.cellheight * recastParams.detailsamplemaxerror;
+
+ }
+
+ // Set the area where the navigation will be build.
+ vcopy(cfg.bmin, bmin);
+ vcopy(cfg.bmax, bmax);
+ rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
+
+ //
+ // Step 2. Rasterize input polygon soup.
+ //
+ // Allocate voxel heightfield where we rasterize our input data to.
+ solid = new rcHeightfield;
+ if (!solid)
+ return false;
+
+ if (!rcCreateHeightfield(*solid, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch))
+ return false;
+
+ // Allocate array that can hold triangle flags.
+ triflags = (unsigned char*) MEM_mallocN(sizeof(unsigned char)*ntris, "triflags");
+ if (!triflags)
+ return false;
+ // Find triangles which are walkable based on their slope and rasterize them.
+ memset(triflags, 0, ntris*sizeof(unsigned char));
+ rcMarkWalkableTriangles(cfg.walkableSlopeAngle, verts, nverts, tris, ntris, triflags);
+ rcRasterizeTriangles(verts, nverts, tris, triflags, ntris, *solid);
+ MEM_freeN(triflags);
+ MEM_freeN(verts);
+ MEM_freeN(tris);
+
+ //
+ // Step 3. Filter walkables surfaces.
+ //
+ rcFilterLedgeSpans(cfg.walkableHeight, cfg.walkableClimb, *solid);
+ rcFilterWalkableLowHeightSpans(cfg.walkableHeight, *solid);
+
+ //
+ // Step 4. Partition walkable surface to simple regions.
+ //
+
+ chf = new rcCompactHeightfield;
+ if (!chf)
+ return false;
+ if (!rcBuildCompactHeightfield(cfg.walkableHeight, cfg.walkableClimb, RC_WALKABLE, *solid, *chf))
+ return false;
+
+ delete solid;
+
+ // Prepare for region partitioning, by calculating distance field along the walkable surface.
+ if (!rcBuildDistanceField(*chf))
+ return false;
+
+ // Partition the walkable surface into simple regions without holes.
+ if (!rcBuildRegions(*chf, cfg.walkableRadius, cfg.borderSize, cfg.minRegionSize, cfg.mergeRegionSize))
+ return false;
+
+ //
+ // Step 5. Trace and simplify region contours.
+ //
+ // Create contours.
+ cset = new rcContourSet;
+ if (!cset)
+ return false;
+
+ if (!rcBuildContours(*chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset))
+ return false;
+
+ //
+ // Step 6. Build polygons mesh from contours.
+ //
+ pmesh = new rcPolyMesh;
+ if (!pmesh)
+ return false;
+ if (!rcBuildPolyMesh(*cset, cfg.maxVertsPerPoly, *pmesh))
+ return false;
+
+
+ //
+ // Step 7. Create detail mesh which allows to access approximate height on each polygon.
+ //
+
+ dmesh = new rcPolyMeshDetail;
+ if (!dmesh)
+ return false;
+
+ if (!rcBuildPolyMeshDetail(*pmesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *dmesh))
+ return false;
+
+ delete chf;
+ delete cset;
+
+ return true;
+}
+
+static Object* createRepresentation(bContext *C, rcPolyMesh*& pmesh, rcPolyMeshDetail*& dmesh, Base* base)
+{
+ float co[3], rot[3];
+ EditMesh *em;
+ int i,j, k, polyverts;
+ unsigned short* v;
+ int face[3];
+ Main *bmain = CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
+ Object* obedit;
+ int createob = base==NULL;
+ zero_v3(co);
+ zero_v3(rot);
+ if (createob)
+ {
+ //create new object
+ obedit = ED_object_add_type(C, OB_MESH, co, rot, FALSE, 1);
+ }
+ else
+ {
+ obedit = base->object;
+ scene_select_base(scene, base);
+ copy_v3_v3(obedit->loc, co);
+ copy_v3_v3(obedit->rot, rot);
+ }
+
+ ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER);
+ em = BKE_mesh_get_editmesh(((Mesh *)obedit->data));
+
+ if (!createob)
+ {
+ //clear
+ if(em->verts.first) free_vertlist(em, &em->verts);
+ if(em->edges.first) free_edgelist(em, &em->edges);
+ if(em->faces.first) free_facelist(em, &em->faces);
+ if(em->selected.first) BLI_freelistN(&(em->selected));
+ }
+
+ //create verts for polygon mesh
+ for(i = 0; i < pmesh->nverts; i++) {
+ v = &pmesh->verts[3*i];
+ co[0] = pmesh->bmin[0] + v[0]*pmesh->cs;
+ co[1] = pmesh->bmin[1] + v[1]*pmesh->ch;
+ co[2] = pmesh->bmin[2] + v[2]*pmesh->cs;
+ SWAP(float, co[1], co[2]);
+ addvertlist(em, co, NULL);
+ }
+ polyverts = pmesh->nverts;
+
+ //create custom data layer to save polygon idx
+ CustomData_add_layer_named(&em->fdata, CD_RECAST, CD_CALLOC, NULL, 0, "recastData");
+
+ //create verts and faces for detailed mesh
+ for (i=0; i<dmesh->nmeshes; i++)
+ {
+ int uniquevbase = em->totvert;
+ unsigned short vbase = dmesh->meshes[4*i+0];
+ unsigned short ndv = dmesh->meshes[4*i+1];
+ unsigned short tribase = dmesh->meshes[4*i+2];
+ unsigned short trinum = dmesh->meshes[4*i+3];
+ const unsigned short* p = &pmesh->polys[i*pmesh->nvp*2];
+ int nv = 0;
+ for (j = 0; j < pmesh->nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ //create unique verts
+ for (j=nv; j<ndv; j++)
+ {
+ copy_v3_v3(co, &dmesh->verts[3*(vbase + j)]);
+ SWAP(float, co[1], co[2]);
+ addvertlist(em, co, NULL);
+ }
+
+ EM_init_index_arrays(em, 1, 0, 0);
+
+ //create faces
+ for (j=0; j<trinum; j++)
+ {
+ unsigned char* tri = &dmesh->tris[4*(tribase+j)];
+ EditFace* newFace;
+ for (k=0; k<3; k++)
+ {
+ if (tri[k]<nv)
+ face[k] = p[tri[k]]; //shared vertex
+ else
+ face[k] = uniquevbase+tri[k]-nv; //unique vertex
+ }
+ newFace = addfacelist(em, EM_get_vert_for_index(face[0]), EM_get_vert_for_index(face[2]),
+ EM_get_vert_for_index(face[1]), NULL, NULL, NULL);
+
+ //set navigation polygon idx to the custom layer
+ int* polygonIdx = (int*)CustomData_em_get(&em->fdata, newFace->data, CD_RECAST);
+ *polygonIdx = i+1; //add 1 to avoid zero idx
+ }
+
+ EM_free_index_arrays();
+ }
+
+ delete pmesh; pmesh = NULL;
+ delete dmesh; dmesh = NULL;
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
+
+ if (createob)
+ {
+ obedit->gameflag &= ~OB_COLLISION;
+ obedit->gameflag |= OB_NAVMESH;
+ obedit->body_type = OB_BODY_TYPE_NAVMESH;
+ rename_id((ID *)obedit, "Navmesh");
+ }
+
+ ModifierData *md= modifiers_findByType(obedit, eModifierType_NavMesh);
+ if (!md)
+ {
+ ED_object_modifier_add(NULL, bmain, scene, obedit, NULL, eModifierType_NavMesh);
+ }
+
+ return obedit;
+}
+
+static int create_navmesh_exec(bContext *C, wmOperator *op)
+{
+ Scene* scene = CTX_data_scene(C);
+ int nverts, ntris;
+ float* verts;
+ int* tris;
+ rcPolyMesh* pmesh;
+ rcPolyMeshDetail* dmesh;
+ LinkNode* obs = NULL;
+ Base* navmeshBase = NULL;
+ //CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) //expand macros to avoid error in convertion from void*
+ {
+ ListBase ctx_data_list;
+ CollectionPointerLink *ctx_link;
+ CTX_data_selected_editable_bases(C, &ctx_data_list);
+ for(ctx_link = (CollectionPointerLink *)ctx_data_list.first;
+ ctx_link; ctx_link = (CollectionPointerLink *)ctx_link->next) {
+ Base* base= (Base*)ctx_link->ptr.data;
+ {
+ if (base->object->body_type==OB_BODY_TYPE_NAVMESH)
+ {
+ if (!navmeshBase || base==CTX_data_active_base(C))
+ navmeshBase = base;
+ }
+ else
+ BLI_linklist_append(&obs, (void*)base->object);
+ }
+ CTX_DATA_END;
+ createVertsTrisData(C, obs, nverts, verts, ntris, tris);
+ BLI_linklist_free(obs, NULL);
+ buildNavMesh(scene->gm.recastData, nverts, verts, ntris, tris, pmesh, dmesh);
+ createRepresentation(C, pmesh, dmesh, navmeshBase);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_create_navmesh(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Create navigation mesh";
+ ot->description= "Create navigation mesh for selected objects";
+ ot->idname= "OBJECT_OT_create_navmesh";
+
+ /* api callbacks */
+ ot->exec= create_navmesh_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int assign_navpolygon_poll(bContext *C)
+{
+ Object *ob= (Object *)CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ if (!ob || !ob->data)
+ return 0;
+ return (((Mesh*)ob->data)->edit_mesh != NULL);
+}
+
+static int assign_navpolygon_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ //do work here
+ int targetPolyIdx = -1;
+ EditFace *ef, *efa;
+ efa = EM_get_actFace(em, 0);
+ if (efa)
+ {
+ if (CustomData_has_layer(&em->fdata, CD_RECAST))
+ {
+ targetPolyIdx = *(int*)CustomData_em_get(&em->fdata, efa->data, CD_RECAST);
+ targetPolyIdx = targetPolyIdx>=0? targetPolyIdx : -targetPolyIdx;
+ if (targetPolyIdx>0)
+ {
+ //set target poly idx to other selected faces
+ ef = (EditFace*)em->faces.last;
+ while(ef)
+ {
+ if((ef->f & SELECT )&& ef!=efa)
+ {
+ int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ *recastDataBlock = targetPolyIdx;
+ }
+ ef = ef->prev;
+ }
+ }
+ }
+ }
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign polygon index ";
+ ot->description= "Assign polygon index to face by active face";
+ ot->idname= "OBJECT_OT_assign_navpolygon";
+
+ /* api callbacks */
+ ot->poll = assign_navpolygon_poll;
+ ot->exec= assign_navpolygon_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int compare(const void * a, const void * b){
+ return ( *(int*)a - *(int*)b );
+}
+static int findFreeNavPolyIndex(EditMesh* em)
+{
+ //construct vector of indices
+ int numfaces = em->totface;
+ int* indices = new int[numfaces];
+ EditFace* ef = (EditFace*)em->faces.last;
+ int idx = 0;
+ while(ef)
+ {
+ int polyIdx = *(int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ indices[idx] = polyIdx;
+ idx++;
+ ef = ef->prev;
+ }
+ qsort(indices, numfaces, sizeof(int), compare);
+ //search first free index
+ int freeIdx = 1;
+ for (int i=0; i<numfaces; i++)
+ {
+ if (indices[i]==freeIdx)
+ freeIdx++;
+ else if (indices[i]>freeIdx)
+ break;
+ }
+ delete indices;
+ return freeIdx;
+}
+
+static int assign_new_navpolygon_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ EditFace *ef;
+ if (CustomData_has_layer(&em->fdata, CD_RECAST))
+ {
+ int targetPolyIdx = findFreeNavPolyIndex(em);
+ if (targetPolyIdx>0)
+ {
+ //set target poly idx to selected faces
+ ef = (EditFace*)em->faces.last;
+ while(ef)
+ {
+ if(ef->f & SELECT )
+ {
+ int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ *recastDataBlock = targetPolyIdx;
+ }
+ ef = ef->prev;
+ }
+ }
+ }
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign new polygon index ";
+ ot->description= "Assign new polygon index to face";
+ ot->idname= "OBJECT_OT_assign_new_navpolygon";
+
+ /* api callbacks */
+ ot->poll = assign_navpolygon_poll;
+ ot->exec= assign_new_navpolygon_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+}
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 6662d5b5f0a..5c5f42b974f 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -208,6 +208,10 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_drop_named_material);
+
+ WM_operatortype_append(OBJECT_OT_create_navmesh);
+ WM_operatortype_append(OBJECT_OT_assign_navpolygon);
+ WM_operatortype_append(OBJECT_OT_assign_new_navpolygon);
}
void ED_operatormacros_object(void)
diff --git a/source/blender/editors/space_info/info_draw.c b/source/blender/editors/space_info/info_draw.c
index 71424bb8384..f828b11fe67 100644
--- a/source/blender/editors/space_info/info_draw.c
+++ b/source/blender/editors/space_info/info_draw.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: info_draw.c 34160 2011-01-07 19:18:31Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/editors/space_info/info_report.c b/source/blender/editors/space_info/info_report.c
index ce0bc6864c8..affdbd995b3 100644
--- a/source/blender/editors/space_info/info_report.c
+++ b/source/blender/editors/space_info/info_report.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: info_report.c 34719 2011-02-08 13:48:06Z ton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c
index 0f11dee7d5a..6039ea0a1de 100644
--- a/source/blender/editors/space_info/textview.c
+++ b/source/blender/editors/space_info/textview.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: textview.c 34160 2011-01-07 19:18:31Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/editors/space_info/textview.h b/source/blender/editors/space_info/textview.h
index aeea12827be..2a233f3d852 100644
--- a/source/blender/editors/space_info/textview.h
+++ b/source/blender/editors/space_info/textview.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: textview.h 33431 2010-12-02 21:48:46Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index ae533e80610..01c5f962c63 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -713,6 +713,8 @@ static const char *actuator_name(int type)
return "State";
case ACT_ARMATURE:
return "Armature";
+ case ACT_STEERING:
+ return "Steering";
}
return "unknown";
}
@@ -4355,6 +4357,48 @@ static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NULL);
}
+static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr)
+{
+ uiLayout *row;
+ uiLayout *col;
+
+ uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "target", 0, NULL, 0);
+ uiItemR(layout, ptr, "navmesh", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "distance", 0, NULL, 0);
+ uiItemR(row, ptr, "velocity", 0, NULL, 0);
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "acceleration", 0, NULL, 0);
+ uiItemR(row, ptr, "turn_speed", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "facing", 0, NULL, 0);
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "facing_axis", 0, NULL, 0);
+ if (!RNA_boolean_get(ptr, "facing"))
+ {
+ uiLayoutSetActive(col, 0);
+ }
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "normal_up", 0, NULL, 0);
+ if (!RNA_pointer_get(ptr, "navmesh").data)
+ {
+ uiLayoutSetActive(col, 0);
+ }
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "self_terminated", 0, NULL, 0);
+ if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING)
+ {
+ uiItemR(row, ptr, "update_period", 0, NULL, 0);
+ row = uiLayoutRow(layout, 0);
+ }
+ uiItemR(row, ptr, "show_visualization", 0, NULL, 0);
+}
+
void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
{
uiLayout *box;
@@ -4419,6 +4463,8 @@ void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
case ACT_VISIBILITY:
draw_actuator_visibility(box, ptr);
break;
+ case ACT_STEERING:
+ draw_actuator_steering(box, ptr);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 1e856ad49f7..e6119672977 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: view3d_fly.c 34159 2011-01-07 18:36:47Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index a2e0525cb0e..221a65620dd 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -23,6 +23,7 @@ set(INC
../include
../../blenkernel
../../blenlib
+ ../../../../extern/recastnavigation/Recast/Include
../../makesdna
../../makesrna
../../windowmanager
@@ -34,6 +35,7 @@ set(SRC
editmode_undo.c
numinput.c
undo.c
+ navmesh_conversion.cpp
util_intern.h
# general includes
@@ -56,6 +58,7 @@ set(SRC
../include/ED_markers.h
../include/ED_mball.h
../include/ED_mesh.h
+ ../include/ED_navmesh_conversion.h
../include/ED_node.h
../include/ED_numinput.h
../include/ED_object.h
diff --git a/source/blender/editors/util/SConscript b/source/blender/editors/util/SConscript
index 74ca2c89ba2..ab48dd79e20 100644
--- a/source/blender/editors/util/SConscript
+++ b/source/blender/editors/util/SConscript
@@ -1,10 +1,11 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('*.c')
+sources = env.Glob('*.c') + env.Glob('*.cpp')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../makesrna'
+incs += ' #extern/recastnavigation/Recast/Include'
-env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core'], priority=[130] )
+env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core','player'], priority=[130,210] )
diff --git a/source/blender/editors/util/navmesh_conversion.cpp b/source/blender/editors/util/navmesh_conversion.cpp
new file mode 100644
index 00000000000..873660baa13
--- /dev/null
+++ b/source/blender/editors/util/navmesh_conversion.cpp
@@ -0,0 +1,444 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#include <math.h>
+#include "Recast.h"
+
+
+extern "C"{
+#include "ED_navmesh_conversion.h"
+
+#include "DNA_meshdata_types.h"
+#include "BKE_cdderivedmesh.h"
+#include "BLI_math.h"
+}
+
+int polyNumVerts(const unsigned short* p, const int vertsPerPoly)
+{
+ int nv = 0;
+ for (int i=0; i<vertsPerPoly; i++)
+ {
+ if (p[i]==0xffff)
+ break;
+ nv++;
+ }
+ return nv;
+}
+
+bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts)
+{
+ int nv = polyNumVerts(p, vertsPerPoly);
+ if (nv<3)
+ return false;
+ for (int j=0; j<nv; j++)
+ {
+ const float* v = &verts[3*p[j]];
+ const float* v_next = &verts[3*p[(j+1)%nv]];
+ const float* v_prev = &verts[3*p[(nv+j-1)%nv]];
+ if (!left(v_prev, v, v_next))
+ return false;
+
+ }
+ return true;
+}
+
+float distPointToSegmentSq(const float* point, const float* a, const float* b)
+{
+ float abx[3], dx[3];
+ vsub(abx, b,a);
+ vsub(dx, point,a);
+ float d = abx[0]*abx[0]+abx[2]*abx[2];
+ float t = abx[0]*dx[0]+abx[2]*dx[2];
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+ dx[0] = a[0] + t*abx[0] - point[0];
+ dx[2] = a[2] + t*abx[2] - point[2];
+ return dx[0]*dx[0] + dx[2]*dx[2];
+}
+
+bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
+ int &ntris, unsigned short *&tris, int *&trisToFacesMap,
+ int *&recastData)
+{
+ nverts = dm->getNumVerts(dm);
+ if (nverts>=0xffff)
+ {
+ printf("Converting navmesh: Error! Too many vertices. Max number of vertices %d\n", 0xffff);
+ return false;
+ }
+ verts = new float[3*nverts];
+ dm->getVertCos(dm, (float(*)[3])verts);
+
+ //flip coordinates
+ for (int vi=0; vi<nverts; vi++)
+ {
+ SWAP(float, verts[3*vi+1], verts[3*vi+2]);
+ }
+
+ //calculate number of tris
+ int nfaces = dm->getNumFaces(dm);
+ MFace *faces = dm->getFaceArray(dm);
+ ntris = nfaces;
+ for (int fi=0; fi<nfaces; fi++)
+ {
+ MFace* face = &faces[fi];
+ if (face->v4)
+ ntris++;
+ }
+
+ //copy and transform to triangles (reorder on the run)
+ trisToFacesMap = new int[ntris];
+ tris = new unsigned short[3*ntris];
+ unsigned short* tri = tris;
+ int triIdx = 0;
+ for (int fi=0; fi<nfaces; fi++)
+ {
+ MFace* face = &faces[fi];
+ tri[3*triIdx+0] = (unsigned short) face->v1;
+ tri[3*triIdx+1] = (unsigned short) face->v3;
+ tri[3*triIdx+2] = (unsigned short) face->v2;
+ trisToFacesMap[triIdx++]=fi;
+ if (face->v4)
+ {
+ tri[3*triIdx+0] = (unsigned short) face->v1;
+ tri[3*triIdx+1] = (unsigned short) face->v4;
+ tri[3*triIdx+2] = (unsigned short) face->v3;
+ trisToFacesMap[triIdx++]=fi;
+ }
+ }
+
+ //carefully, recast data is just reference to data in derived mesh
+ recastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ return true;
+}
+
+bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
+ unsigned short* polys, const unsigned short* dmeshes,
+ const float* verts, const unsigned short* dtris,
+ const int* dtrisToPolysMap)
+{
+ bool res = false;
+ int capacity = vertsPerPoly;
+ unsigned short* newPoly = new unsigned short[capacity];
+ memset(newPoly, 0xff, sizeof(unsigned short)*capacity);
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ int nv = 0;
+ //search border
+ int btri = -1;
+ int bedge = -1;
+ int dtrisNum = dmeshes[polyidx*4+3];
+ int dtrisBase = dmeshes[polyidx*4+2];
+ unsigned char *traversedTris = new unsigned char[dtrisNum];
+ memset(traversedTris, 0, dtrisNum*sizeof(unsigned char));
+ for (int j=0; j<dtrisNum && btri==-1;j++)
+ {
+ int curpolytri = dtrisBase+j;
+ for (int k=0; k<3; k++)
+ {
+ unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
+ if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ btri = curpolytri;
+ bedge = k;
+ break;
+ }
+ }
+ }
+ if (btri==-1 || bedge==-1)
+ {
+ //can't find triangle with border edge
+ return false;
+ }
+
+ newPoly[nv++] = dtris[btri*3*2+bedge];
+ int tri = btri;
+ int edge = (bedge+1)%3;
+ traversedTris[tri-dtrisBase] = 1;
+ while (tri!=btri || edge!=bedge)
+ {
+ int neighbortri = dtris[tri*3*2+3+edge];
+ if (neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ if (nv==capacity)
+ {
+ capacity += vertsPerPoly;
+ unsigned short* newPolyBig = new unsigned short[capacity];
+ memset(newPolyBig, 0xff, sizeof(unsigned short)*capacity);
+ memcpy(newPolyBig, newPoly, sizeof(unsigned short)*nv);
+ delete newPoly;
+ newPoly = newPolyBig;
+ }
+ newPoly[nv++] = dtris[tri*3*2+edge];
+ //move to next edge
+ edge = (edge+1)%3;
+ }
+ else
+ {
+ //move to next tri
+ int twinedge = -1;
+ for (int k=0; k<3; k++)
+ {
+ if (dtris[neighbortri*3*2+3+k] == tri)
+ {
+ twinedge = k;
+ break;
+ }
+ }
+ if (twinedge==-1)
+ {
+ printf("Converting navmesh: Error! Can't find neighbor edge - invalid adjacency info\n");
+ goto returnLabel;
+ }
+ tri = neighbortri;
+ edge = (twinedge+1)%3;
+ traversedTris[tri-dtrisBase] = 1;
+ }
+ }
+
+ unsigned short* adjustedPoly = new unsigned short[nv];
+ int adjustedNv = 0;
+ for (size_t i=0; i<(size_t)nv; i++)
+ {
+ unsigned short prev = newPoly[(nv+i-1)%nv];
+ unsigned short cur = newPoly[i];
+ unsigned short next = newPoly[(i+1)%nv];
+ float distSq = distPointToSegmentSq(&verts[3*cur], &verts[3*prev], &verts[3*next]);
+ static const float tolerance = 0.001f;
+ if (distSq>tolerance)
+ adjustedPoly[adjustedNv++] = cur;
+ }
+ memcpy(newPoly, adjustedPoly, adjustedNv*sizeof(unsigned short));
+ delete adjustedPoly;
+ nv = adjustedNv;
+
+ bool allBorderTraversed = true;
+ for (size_t i=0; i<(size_t)dtrisNum; i++)
+ {
+ if (traversedTris[i]==0)
+ {
+ //check whether it has border edges
+ int curpolytri = dtrisBase+i;
+ for (int k=0; k<3; k++)
+ {
+ unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
+ if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ allBorderTraversed = false;
+ break;
+ }
+ }
+ }
+ }
+
+ if (nv<=vertsPerPoly && allBorderTraversed)
+ {
+ for (int i=0; i<nv; i++)
+ {
+ polys[polyidx*vertsPerPoly*2+i] = newPoly[i];
+ }
+ }
+ }
+ res = true;
+
+returnLabel:
+ delete newPoly;
+ return true;
+}
+
+struct SortContext
+{
+ const int* recastData;
+ const int* trisToFacesMap;
+};
+static int compareByData(void* data, const void * a, const void * b){
+ SortContext* context = (SortContext*)data;
+ return ( context->recastData[context->trisToFacesMap[*(int*)a]] -
+ context->recastData[context->trisToFacesMap[*(int*)b]] );
+}
+
+bool buildNavMeshData(const int nverts, const float* verts,
+ const int ntris, const unsigned short *tris,
+ const int* recastData, const int* trisToFacesMap,
+ int &ndtris, unsigned short *&dtris,
+ int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
+ int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap)
+
+{
+ if (!recastData)
+ {
+ printf("Converting navmesh: Error! Can't find recast custom data\n");
+ return false;
+ }
+
+ //sort the triangles by polygon idx
+ int* trisMapping = new int[ntris];
+ for (int i=0; i<ntris; i++)
+ trisMapping[i]=i;
+ SortContext context;
+ context.recastData = recastData;
+ context.trisToFacesMap = trisToFacesMap;
+ qsort_s(trisMapping, ntris, sizeof(int), compareByData, &context);
+
+ //search first valid triangle - triangle of convex polygon
+ int validTriStart = -1;
+ for (int i=0; i< ntris; i++)
+ {
+ if (recastData[trisToFacesMap[trisMapping[i]]]>0)
+ {
+ validTriStart = i;
+ break;
+ }
+ }
+
+ if (validTriStart<0)
+ {
+ printf("Converting navmesh: Error! No valid polygons in mesh\n");
+ delete trisMapping;
+ return false;
+ }
+
+ ndtris = ntris-validTriStart;
+ //fill dtris to faces mapping
+ dtrisToTrisMap = new int[ndtris];
+ memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris*sizeof(int));
+ delete trisMapping; trisMapping=NULL;
+
+ //create detailed mesh triangles - copy only valid triangles
+ //and reserve memory for adjacency info
+ dtris = new unsigned short[3*2*ndtris];
+ memset(dtris, 0xffff, sizeof(unsigned short)*3*2*ndtris);
+ for (int i=0; i<ndtris; i++)
+ {
+ memcpy(dtris+3*2*i, tris+3*dtrisToTrisMap[i], sizeof(unsigned short)*3);
+ }
+ //create new recast data corresponded to dtris and renumber for continuous indices
+ int prevPolyIdx=-1, curPolyIdx, newPolyIdx=0;
+ dtrisToPolysMap = new int[ndtris];
+ for (int i=0; i<ndtris; i++)
+ {
+ curPolyIdx = recastData[trisToFacesMap[dtrisToTrisMap[i]]];
+ if (curPolyIdx!=prevPolyIdx)
+ {
+ newPolyIdx++;
+ prevPolyIdx=curPolyIdx;
+ }
+ dtrisToPolysMap[i] = newPolyIdx;
+ }
+
+
+ //build adjacency info for detailed mesh triangles
+ buildMeshAdjacency(dtris, ndtris, nverts, 3);
+
+ //create detailed mesh description for each navigation polygon
+ npolys = dtrisToPolysMap[ndtris-1];
+ dmeshes = new unsigned short[npolys*4];
+ memset(dmeshes, 0, npolys*4*sizeof(unsigned short));
+ unsigned short *dmesh = NULL;
+ int prevpolyidx = 0;
+ for (int i=0; i<ndtris; i++)
+ {
+ int curpolyidx = dtrisToPolysMap[i];
+ if (curpolyidx!=prevpolyidx)
+ {
+ if (curpolyidx!=prevpolyidx+1)
+ {
+ printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n");
+ return false;
+ }
+ dmesh = dmesh==NULL ? dmeshes : dmesh+4;
+ dmesh[2] = (unsigned short)i; //tbase
+ dmesh[3] = 0; //tnum
+ prevpolyidx = curpolyidx;
+ }
+ dmesh[3]++;
+ }
+
+ //create navigation polygons
+ vertsPerPoly = 6;
+ polys = new unsigned short[npolys*vertsPerPoly*2];
+ memset(polys, 0xff, sizeof(unsigned short)*vertsPerPoly*2*npolys);
+
+ buildPolygonsByDetailedMeshes(vertsPerPoly, npolys, polys, dmeshes, verts, dtris, dtrisToPolysMap);
+
+ return true;
+}
+
+
+bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
+ int &nverts, float *&verts,
+ int &ndtris, unsigned short *&dtris,
+ int& npolys, unsigned short *&dmeshes,
+ unsigned short*& polys, int *&dtrisToPolysMap,
+ int *&dtrisToTrisMap, int *&trisToFacesMap)
+{
+ bool res = true;
+ int ntris =0, *recastData=NULL;
+ unsigned short *tris=NULL;
+ res = buildRawVertIndicesData(dm, nverts, verts, ntris, tris, trisToFacesMap, recastData);
+ if (!res)
+ {
+ printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
+ goto exit;
+ }
+
+ res = buildNavMeshData(nverts, verts, ntris, tris, recastData, trisToFacesMap,
+ ndtris, dtris, npolys, dmeshes,polys, vertsPerPoly,
+ dtrisToPolysMap, dtrisToTrisMap);
+ if (!res)
+ {
+ printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
+ goto exit;
+ }
+
+exit:
+ if (tris)
+ delete tris;
+
+ return res;
+}
+
+int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx)
+{
+ int res = -1;
+ for(int i=0; i<vertsPerPoly; i++)
+ {
+ if (p[i]==0xffff)
+ break;
+ if (p[i]==vertexIdx)
+ {
+ res = i;
+ break;
+ }
+ }
+ return res;
+} \ No newline at end of file
diff --git a/source/blender/imbuf/intern/anim_movie.c b/source/blender/imbuf/intern/anim_movie.c
index 45a8986f835..344601d7346 100644
--- a/source/blender/imbuf/intern/anim_movie.c
+++ b/source/blender/imbuf/intern/anim_movie.c
@@ -1,7 +1,7 @@
/**
* anim.c
*
- * $Id$
+ * $Id: anim_movie.c 34160 2011-01-07 19:18:31Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 20fdb5eee41..55966e9650b 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -223,6 +223,20 @@ typedef struct bArmatureActuator {
struct Object *subtarget;
} bArmatureActuator;
+typedef struct bSteeringActuator {
+ char pad[5];
+ char flag;
+ short facingaxis;
+ int type; /* 0=seek, 1=flee, 2=path following */
+ float dist;
+ float velocity;
+ float acceleration;
+ float turnspeed;
+ int updateTime;
+ struct Object *target;
+ struct Object *navmesh;
+} bSteeringActuator;
+
typedef struct bActuator {
struct bActuator *next, *prev, *mynew;
short type;
@@ -288,6 +302,7 @@ typedef struct bActuator {
#define ACT_SHAPEACTION 21
#define ACT_STATE 22
#define ACT_ARMATURE 23
+#define ACT_STEERING 24
/* actuator flag */
#define ACT_SHOW 1
@@ -504,6 +519,16 @@ typedef struct bActuator {
#define ACT_CAMERA_X (float)'x'
#define ACT_CAMERA_Y (float)'y'
+/* steeringactuator->type */
+#define ACT_STEERING_SEEK 0
+#define ACT_STEERING_FLEE 1
+#define ACT_STEERING_PATHFOLLOWING 2
+/* steeringactuator->flag */
+#define ACT_STEERING_SELFTERMINATED 1
+#define ACT_STEERING_ENABLEVISUALIZATION 2
+#define ACT_STEERING_AUTOMATICFACING 4
+#define ACT_STEERING_NORMALUP 8
+
#endif
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 6c0b4db221d..1478557d8f2 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -88,7 +88,8 @@ typedef struct CustomData {
#define CD_ID_MCOL 21
#define CD_TEXTURE_MCOL 22
#define CD_CLOTH_ORCO 23
-#define CD_NUMTYPES 24
+#define CD_RECAST 24
+#define CD_NUMTYPES 25
/* Bits for CustomDataMask */
#define CD_MASK_MVERT (1 << CD_MVERT)
@@ -113,6 +114,7 @@ typedef struct CustomData {
#define CD_MASK_MDISPS (1 << CD_MDISPS)
#define CD_MASK_WEIGHT_MCOL (1 << CD_WEIGHT_MCOL)
#define CD_MASK_CLOTH_ORCO (1 << CD_CLOTH_ORCO)
+#define CD_MASK_RECAST (1 << CD_RECAST)
/* CustomData.flag */
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 9761eda5de7..59a1828909b 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -180,6 +180,10 @@ typedef struct PartialVisibility {
unsigned int totface, totedge, totvert, pad;
} PartialVisibility;
+typedef struct MRecast{
+ int i;
+} MRecast;
+
/* mvert->flag (1=SELECT) */
#define ME_SPHERETEST 2
#define ME_VERT_TMP_TAG 4
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index b5bcd20a759..6e8367385ed 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -69,6 +69,7 @@ typedef enum ModifierType {
/* placeholder, keep this so durian files load in
* trunk with the correct modifier once its merged */
eModifierType_Warp,
+ eModifierType_NavMesh,
NUM_MODIFIER_TYPES
} ModifierType;
@@ -725,5 +726,8 @@ typedef struct ScrewModifierData {
#define MOD_SCREW_OBJECT_OFFSET (1<<2)
// #define MOD_SCREW_OBJECT_ANGLE (1<<4)
+typedef struct NavMeshModifierData {
+ ModifierData modifier;
+} NavMeshModifierData;
#endif
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 5ccb3e62f7d..5245d52226d 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -182,6 +182,8 @@ typedef struct Object {
float max_vel; /* clamp the maximum velocity 0.0 is disabled */
float min_vel; /* clamp the maximum velocity 0.0 is disabled */
float m_contactProcessingThreshold;
+ float obstacleRad;
+ char pad0[4];
short rotmode; /* rotation mode - uses defines set out in DNA_action_types.h for PoseChannel rotations... */
@@ -465,6 +467,8 @@ extern Object workob;
#define OB_SOFT_BODY 0x20000
#define OB_OCCLUDER 0x40000
#define OB_SENSOR 0x80000
+#define OB_NAVMESH 0x100000
+#define OB_HASOBSTACLE 0x200000
/* ob->gameflag2 */
#define OB_NEVER_DO_ACTIVITY_CULLING 1
@@ -485,6 +489,7 @@ extern Object workob;
#define OB_BODY_TYPE_SOFT 4
#define OB_BODY_TYPE_OCCLUDER 5
#define OB_BODY_TYPE_SENSOR 6
+#define OB_BODY_TYPE_NAVMESH 7
/* ob->scavisflag */
#define OB_VIS_SENS 1
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 45850d3f20f..348afac766a 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -428,6 +428,23 @@ typedef struct GameFraming {
#define SCE_GAMEFRAMING_EXTEND 1
#define SCE_GAMEFRAMING_SCALE 2
+typedef struct RecastData
+{
+ float cellsize;
+ float cellheight;
+ float agentmaxslope;
+ float agentmaxclimb;
+ float agentheight;
+ float agentradius;
+ float edgemaxlen;
+ float edgemaxerror;
+ float regionminsize;
+ float regionmergesize;
+ int vertsperpoly;
+ float detailsampledist;
+ float detailsamplemaxerror;
+} RecastData;
+
typedef struct GameData {
/* physics (it was in world)*/
@@ -441,10 +458,13 @@ typedef struct GameData {
* bit 3: (gameengine): Activity culling is enabled.
* bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
*/
- short mode, flag, matmode, pad[3];
+ short mode, flag, matmode, pad[2];
short occlusionRes; /* resolution of occlusion Z buffer in pixel */
short physicsEngine;
short ticrate, maxlogicstep, physubstep, maxphystep;
+ short obstacleSimulation;
+ float levelHeight;
+
/* standalone player */
struct GameFraming framing;
@@ -455,6 +475,7 @@ typedef struct GameData {
struct GameDome dome;
short stereoflag, stereomode, xsch, ysch; //xsch and ysch used for backwards compat.
float eyeseparation, pad1;
+ RecastData recastData;
} GameData;
#define STEREO_NOSTEREO 1
@@ -478,6 +499,11 @@ typedef struct GameData {
#define WOPHY_ODE 4
#define WOPHY_BULLET 5
+/* obstacleSimulation */
+#define OBSTSIMULATION_NONE 0
+#define OBSTSIMULATION_TOI_rays 1
+#define OBSTSIMULATION_TOI_cells 2
+
/* GameData.flag */
#define GAME_ENABLE_ALL_FRAMES (1 << 1)
#define GAME_SHOW_DEBUG_PROPS (1 << 2)
@@ -493,6 +519,7 @@ typedef struct GameData {
#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
#define GAME_SHOW_MOUSE (1 << 14)
+#define GAME_SHOW_OBSTACLE_SIMULATION (1 << 15)
/* GameData.matmode */
#define GAME_MAT_TEXFACE 0
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index 0fe8483dfac..7e6c6d92cf1 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -57,6 +57,7 @@ EnumPropertyItem actuator_type_items[] ={
{ACT_SOUND, "SOUND", 0, "Sound", ""},
{ACT_STATE, "STATE", 0, "State", ""},
{ACT_VISIBILITY, "VISIBILITY", 0, "Visibility", ""},
+ {ACT_STEERING, "STEERING", 0, "Steering", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME
@@ -104,6 +105,8 @@ static StructRNA* rna_Actuator_refine(struct PointerRNA *ptr)
return &RNA_StateActuator;
case ACT_ARMATURE:
return &RNA_ArmatureActuator;
+ case ACT_STEERING:
+ return &RNA_SteeringActuator;
default:
return &RNA_Actuator;
}
@@ -438,6 +441,7 @@ EnumPropertyItem *rna_Actuator_type_itemf(bContext *C, PointerRNA *ptr, int *fre
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_PROPERTY);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_RANDOM);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_SCENE);
+ RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_STEERING);
if (ob != NULL) {
if (ob->type==OB_MESH){
@@ -489,6 +493,18 @@ static void rna_Actuator_Armature_update(Main *bmain, Scene *scene, PointerRNA *
constraint[0] = 0;
}
+static void rna_SteeringActuator_navmesh_set(PointerRNA *ptr, PointerRNA value)
+{
+ bActuator *act = (bActuator*)ptr->data;
+ bSteeringActuator *sa = (bSteeringActuator*) act->data;
+
+ Object* obj = value.data;
+ if (obj && obj->body_type==OB_BODY_TYPE_NAVMESH)
+ sa->navmesh = obj;
+ else
+ sa->navmesh = NULL;
+}
+
/* note: the following set functions exists only to avoid id refcounting */
static void rna_Actuator_editobject_mesh_set(PointerRNA *ptr, PointerRNA value)
{
@@ -1935,6 +1951,108 @@ static void rna_def_armature_actuator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
+static void rna_def_steering_actuator(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem prop_type_items[] ={
+ {ACT_STEERING_SEEK, "SEEK", 0, "Seek", ""},
+ {ACT_STEERING_FLEE, "FLEE", 0, "Flee", ""},
+ {ACT_STEERING_PATHFOLLOWING, "PATHFOLLOWING", 0, "Path following", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ static EnumPropertyItem facingaxis_items[] ={
+ {1, "X", 0, "X", ""},
+ {2, "Y", 0, "Y", ""},
+ {3, "Z", 0, "Z", ""},
+ {4, "-X", 0, "-X", ""},
+ {5, "-Y", 0, "-Y", ""},
+ {6, "-Z", 0, "-Z", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ srna= RNA_def_struct(brna, "SteeringActuator", "Actuator");
+ RNA_def_struct_ui_text(srna, "Steering Actuator", "");
+ RNA_def_struct_sdna_from(srna, "bSteeringActuator", "data");
+
+ prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "type");
+ RNA_def_property_enum_items(prop, prop_type_items);
+ RNA_def_property_ui_text(prop, "Behavior", "");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "velocity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "velocity");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Velocity", "Velocity magnitude");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "acceleration", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "acceleration");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Acceleration", "Max acceleration");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "turn_speed", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "turnspeed");
+ RNA_def_property_range(prop, 0.0, 720.0);
+ RNA_def_property_ui_text(prop, "Turn Speed", "Max turn speed");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "dist");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Dist", "Relax distance");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "target", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_pointer_sdna(prop, NULL, "target");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Target Object", "Set target object");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "self_terminated", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_SELFTERMINATED);
+ RNA_def_property_ui_text(prop, "Self Terminated", "Terminate when target is reached");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "show_visualization", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_ENABLEVISUALIZATION);
+ RNA_def_property_ui_text(prop, "Visualize", "Enable debug visualization");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "update_period", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "updateTime");
+ RNA_def_property_ui_range(prop, -1, 100000, 1, 1);
+ RNA_def_property_ui_text(prop, "Update period", "Path update period");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "navmesh", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh");
+ RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL);
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "facing", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_AUTOMATICFACING);
+ RNA_def_property_ui_text(prop, "Facing", "Enable automatic facing");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "facing_axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "facingaxis");
+ RNA_def_property_enum_items(prop, facingaxis_items);
+ RNA_def_property_ui_text(prop, "Axis", "Axis for automatic facing");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "normal_up", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_NORMALUP);
+ RNA_def_property_ui_text(prop, "N", "Use normal of the navmesh to set \"UP\" vector");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+}
+
void RNA_def_actuator(BlenderRNA *brna)
{
rna_def_actuator(brna);
@@ -1957,6 +2075,7 @@ void RNA_def_actuator(BlenderRNA *brna)
rna_def_shape_action_actuator(brna);
rna_def_state_actuator(brna);
rna_def_armature_actuator(brna);
+ rna_def_steering_actuator(brna);
}
#endif
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 01e6d57f2c6..0da7bb5c8c2 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -85,6 +85,7 @@ EnumPropertyItem modifier_type_items[] ={
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
{eModifierType_Softbody, "SOFT_BODY", ICON_MOD_SOFT, "Soft Body", ""},
{eModifierType_Surface, "SURFACE", ICON_MOD_PHYSICS, "Surface", ""},
+ {eModifierType_NavMesh, "NAVMESH", ICON_MOD_PHYSICS, "Navigation mesh", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME
@@ -175,6 +176,8 @@ static StructRNA* rna_Modifier_refine(struct PointerRNA *ptr)
return &RNA_SolidifyModifier;
case eModifierType_Screw:
return &RNA_ScrewModifier;
+ case eModifierType_NavMesh:
+ return &RNA_NavMeshModifier;
default:
return &RNA_Modifier;
}
@@ -2247,6 +2250,17 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Modifier_update");*/
}
+static void rna_def_modifier_navmesh(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna= RNA_def_struct(brna, "NavMeshModifier", "Modifier");
+ RNA_def_struct_ui_text(srna, "NavMesh Modifier", "NavMesh modifier");
+ RNA_def_struct_sdna(srna, "NavMeshModifierData");
+ RNA_def_struct_ui_icon(srna, ICON_MOD_DECIM);
+}
+
void RNA_def_modifier(BlenderRNA *brna)
{
StructRNA *srna;
@@ -2343,6 +2357,7 @@ void RNA_def_modifier(BlenderRNA *brna)
rna_def_modifier_smoke(brna);
rna_def_modifier_solidify(brna);
rna_def_modifier_screw(brna);
+ rna_def_modifier_navmesh(brna);
}
#endif
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 2196da32aa3..d1c184441b6 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -832,6 +832,8 @@ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr)
if (!(ob->gameflag & OB_COLLISION)) {
if (ob->gameflag & OB_OCCLUDER) {
ob->body_type = OB_BODY_TYPE_OCCLUDER;
+ } else if (ob->gameflag & OB_NAVMESH){
+ ob->body_type = OB_BODY_TYPE_NAVMESH;
} else {
ob->body_type = OB_BODY_TYPE_NO_COLLISION;
}
@@ -861,31 +863,35 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
switch (ob->body_type) {
case OB_BODY_TYPE_SENSOR:
ob->gameflag |= OB_SENSOR|OB_COLLISION|OB_GHOST;
- ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE);
+ ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE|OB_NAVMESH);
break;
case OB_BODY_TYPE_OCCLUDER:
ob->gameflag |= OB_OCCLUDER;
- ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC);
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_NAVMESH);
+ break;
+ case OB_BODY_TYPE_NAVMESH:
+ ob->gameflag |= OB_NAVMESH;
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_OCCLUDER);
break;
case OB_BODY_TYPE_NO_COLLISION:
- ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC);
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC|OB_NAVMESH);
break;
case OB_BODY_TYPE_STATIC:
ob->gameflag |= OB_COLLISION;
- ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
case OB_BODY_TYPE_DYNAMIC:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_ACTOR;
- ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
case OB_BODY_TYPE_RIGID:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_RIGID_BODY|OB_ACTOR;
- ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
default:
case OB_BODY_TYPE_SOFT:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_SOFT_BODY|OB_ACTOR;
- ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
/* assume triangle mesh, if no bounds chosen for soft body */
if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype<OB_BOUND_POLYH))
@@ -1307,6 +1313,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
{OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
{OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
{OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"},
+ {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "NavMesh", "Navigation mesh"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "GameObjectSettings", NULL);
@@ -1476,6 +1483,15 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_pointer_sdna(prop, NULL, "bsoft");
RNA_def_property_ui_text(prop, "Soft Body Settings", "Settings for Bullet soft body simulation");
+ prop= RNA_def_property(srna, "create_obstacle", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_HASOBSTACLE);
+ RNA_def_property_ui_text(prop, "Create obstacle", "Create representation for obstacle simulation");
+
+ prop= RNA_def_property(srna, "obstacle_radius", PROP_FLOAT, PROP_NONE|PROP_UNIT_LENGTH);
+ RNA_def_property_float_sdna(prop, NULL, "obstacleRad");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Obstacle Radius", "Radius of object representation in obstacle simulation");
+
/* state */
prop= RNA_def_property(srna, "states_visible", PROP_BOOLEAN, PROP_LAYER_MEMBER);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 21c125c8fcc..02665cf9b90 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -34,6 +34,7 @@
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
+#include "BLI_math.h"
/* Include for Bake Options */
#include "RE_pipeline.h"
@@ -1585,6 +1586,96 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
+static void rna_def_scene_game_recast_data(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna= RNA_def_struct(brna, "SceneGameRecastData", NULL);
+ RNA_def_struct_sdna(srna, "RecastData");
+ RNA_def_struct_nested(brna, srna, "Scene");
+ RNA_def_struct_ui_text(srna, "Recast Data", "Recast data for a Game datablock");
+
+ prop= RNA_def_property(srna, "cell_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "cellsize");
+ RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
+ RNA_def_property_ui_text(prop, "Cell Size", "Rasterized cell size");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "cell_height", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "cellheight");
+ RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
+ RNA_def_property_ui_text(prop, "Cell Height", "Rasterized cell height");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "agent_height", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentheight");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Agent Height", "Minimum height where the agent can still walk");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "agent_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentradius");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Agent Radius", "Radius of the agent");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "max_climb", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentmaxclimb");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Climb", "Maximum height between grid cells the agent can climb");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "max_slope", PROP_FLOAT, PROP_ANGLE);
+ RNA_def_property_float_sdna(prop, NULL, "agentmaxslope");
+ RNA_def_property_range(prop, 0, M_PI/2);
+ RNA_def_property_ui_text(prop, "Max Slope", "Maximum walkable slope angle in degrees");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+
+ prop= RNA_def_property(srna, "region_min_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "regionminsize");
+ RNA_def_property_ui_range(prop, 0, 150, 1, 2);
+ RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size. Smaller regions will be deleted");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "region_merge_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "regionmergesize");
+ RNA_def_property_ui_range(prop, 0, 150, 1, 2);
+ RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size. Smaller regions will be merged");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "edge_max_len", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "edgemaxlen");
+ RNA_def_property_ui_range(prop, 0, 50, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Edge Length", "Maximum contour edge length");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "edge_max_error", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "edgemaxerror");
+ RNA_def_property_ui_range(prop, 0.1, 3.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Edge Error", "Maximum distance error from contour to cells");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "verts_per_poly", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "vertsperpoly");
+ RNA_def_property_ui_range(prop, 3, 12, 1, 0);
+ RNA_def_property_ui_text(prop, "Verts Per Poly", "Max number of vertices per polygon");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "sample_dist", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "detailsampledist");
+ RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Sample Distance", "Detail mesh sample spacing");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "sample_max_error", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "detailsamplemaxerror");
+ RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Sample Error", "Detail mesh simplification max sample error");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+}
+
static void rna_def_scene_game_data(BlenderRNA *brna)
{
StructRNA *srna;
@@ -1634,6 +1725,12 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
{GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders"},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem obstacle_simulation_items[] = {
+ {OBSTSIMULATION_NONE, "NONE", 0, "None", ""},
+ {OBSTSIMULATION_TOI_rays, "RVO (rays)", 0, "RVO (rays)", ""},
+ {OBSTSIMULATION_TOI_cells, "RVO (cells)", 0, "RVO (cells)", ""},
+ {0, NULL, 0, NULL, NULL}};
+
srna= RNA_def_struct(brna, "SceneGameData", NULL);
RNA_def_struct_sdna(srna, "GameData");
RNA_def_struct_nested(brna, srna, "Scene");
@@ -1876,6 +1973,33 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX);
RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
+
+ /* obstacle simulation */
+ prop= RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "obstacleSimulation");
+ RNA_def_property_enum_items(prop, obstacle_simulation_items);
+ RNA_def_property_ui_text(prop, "Obstacle simulation", "Simulation used for obstacle avoidance in the game engine");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "level_height", PROP_FLOAT, PROP_ACCELERATION);
+ RNA_def_property_float_sdna(prop, NULL, "levelHeight");
+ RNA_def_property_range(prop, 0.0f, 200.0f);
+ RNA_def_property_ui_text(prop, "Level height", "Max difference in heights of obstacles to enable their interaction");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "show_obstacle_simulation", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_OBSTACLE_SIMULATION);
+ RNA_def_property_ui_text(prop, "Visualization", "Enable debug visualization for obstacle simulation");
+
+ /* Recast Settings */
+ prop= RNA_def_property(srna, "recast_data", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "recastData");
+ RNA_def_property_struct_type(prop, "SceneGameRecastData");
+ RNA_def_property_ui_text(prop, "Recast Data", "");
+
+ /* Nestled Data */
+ rna_def_scene_game_recast_data(brna);
}
static void rna_def_scene_render_layer(BlenderRNA *brna)
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index 787c93f5b8a..31adba0b63f 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -31,8 +31,11 @@ set(INC
../blenkernel
../blenkernel/intern
../render/extern/include
+ ../editors/include
+ ../gpu
../../../intern/guardedalloc
../../../intern/elbeem/extern
+ ../../../extern/recastnavigation/Recast/Include
${ZLIB_INCLUDE_DIRS}
)
@@ -58,6 +61,7 @@ set(SRC
intern/MOD_meshdeform.c
intern/MOD_mirror.c
intern/MOD_multires.c
+ intern/MOD_navmesh.cpp
intern/MOD_none.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h
index 6063acf47f4..b76a0f85ca5 100644
--- a/source/blender/modifiers/MOD_modifiertypes.h
+++ b/source/blender/modifiers/MOD_modifiertypes.h
@@ -67,6 +67,7 @@ extern ModifierTypeInfo modifierType_Smoke;
extern ModifierTypeInfo modifierType_ShapeKey;
extern ModifierTypeInfo modifierType_Solidify;
extern ModifierTypeInfo modifierType_Screw;
+extern ModifierTypeInfo modifierType_NavMesh;
/* MOD_util.c */
void modifier_type_init(ModifierTypeInfo *types[]);
diff --git a/source/blender/modifiers/SConscript b/source/blender/modifiers/SConscript
index 874aefbaa22..659cd1ffcb1 100644
--- a/source/blender/modifiers/SConscript
+++ b/source/blender/modifiers/SConscript
@@ -1,12 +1,14 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('intern/*.c')
+sources = env.Glob('intern/*.c') + env.Glob('intern/*.cpp')
incs = '. ./intern'
incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern'
incs += ' ../render/extern/include'
incs += ' ../include ../blenlib ../makesdna ../blenkernel ../blenkernel/intern'
+incs += ' ../editors/include ../gpu'
+incs += ' #extern/recastnavigation/Recast/Include'
incs += ' ' + env['BF_ZLIB_INC']
diff --git a/source/blender/modifiers/intern/MOD_navmesh.cpp b/source/blender/modifiers/intern/MOD_navmesh.cpp
new file mode 100644
index 00000000000..888da7ba985
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_navmesh.cpp
@@ -0,0 +1,269 @@
+/*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2005 by the Blender Foundation.
+* All rights reserved.
+*
+* Contributor(s):
+*
+* ***** END GPL LICENSE BLOCK *****
+*
+*/
+#include <math.h>
+#include "Recast.h"
+
+extern "C"{
+#include "ED_navmesh_conversion.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "BLI_math.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_customdata.h"
+#include "MEM_guardedalloc.h"
+#include "BIF_gl.h"
+#include "GPU_buffers.h"
+#include "GPU_draw.h"
+#include "UI_resources.h"
+
+static void initData(ModifierData *md)
+{
+ NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
+}
+
+static void copyData(ModifierData *md, ModifierData *target)
+{
+ NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
+ NavMeshModifierData *tnmmd = (NavMeshModifierData*) target;
+
+ //.todo - deep copy
+}
+
+/*
+static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
+ int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
+
+static void drawNavMeshColored(DerivedMesh *dm)
+{
+ int a, glmode;
+ MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
+ MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
+ int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ if (!polygonIdx)
+ return;
+ const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
+ float col[3];
+ /*
+ //UI_ThemeColor(TH_WIRE);
+ glDisable(GL_LIGHTING);
+ glLineWidth(2.0);
+ dm->drawEdges(dm, 0, 1);
+ glLineWidth(1.0);
+ glEnable(GL_LIGHTING);*/
+
+ glDisable(GL_LIGHTING);
+ if(GPU_buffer_legacy(dm) ) {
+ DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
+ //glShadeModel(GL_SMOOTH);
+ glBegin(glmode = GL_QUADS);
+ for(a = 0; a < dm->numFaceData; a++, mface++) {
+ int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
+ int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
+ if (polygonIdx<=0)
+ memcpy(col, BLACK_COLOR, 3*sizeof(float));
+ else
+ intToCol(polygonIdx, col);
+
+ if(new_glmode != glmode) {
+ glEnd();
+ glBegin(glmode = new_glmode);
+ }
+ glColor3fv(col);
+ glVertex3fv(mvert[mface->v1].co);
+ glVertex3fv(mvert[mface->v2].co);
+ glVertex3fv(mvert[mface->v3].co);
+ if(mface->v4) {
+ glVertex3fv(mvert[mface->v4].co);
+ }
+ }
+ glEnd();
+ }
+ glEnable(GL_LIGHTING);
+}
+
+static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+{
+ drawNavMeshColored(dm);
+}
+
+static void navDM_drawFacesSolid(DerivedMesh *dm,
+ float (*partial_redraw_planes)[4],
+ int fast, int (*setMaterial)(int, void *attribs))
+{
+ //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
+ drawNavMeshColored(dm);
+}
+
+static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,DerivedMesh *dm)
+{
+ DerivedMesh *result;
+ int maxFaces = dm->getNumFaces(dm);
+
+ result = CDDM_copy(dm);
+ if (!CustomData_has_layer(&result->faceData, CD_RECAST))
+ {
+ int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
+ sourceRecastData, maxFaces, "recastData");
+ }
+ int *recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
+ result->drawFacesTex = navDM_drawFacesTex;
+ result->drawFacesSolid = navDM_drawFacesSolid;
+
+
+ //process mesh
+ int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
+ float* verts=NULL;
+ unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
+ int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
+
+ bool res = buildNavMeshDataByDerivedMesh(dm, vertsPerPoly, nverts, verts, ndtris, dtris,
+ npolys, dmeshes, polys, dtrisToPolysMap, dtrisToTrisMap,
+ trisToFacesMap);
+ if (res)
+ {
+ //invalidate concave polygon
+ for (size_t polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
+ {
+ unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
+ if (!polyIsConvex(poly, vertsPerPoly, verts))
+ {
+ //set negative polygon idx to all faces
+ unsigned short *dmesh = &dmeshes[4*polyIdx];
+ unsigned short tbase = dmesh[2];
+ unsigned short tnum = dmesh[3];
+ for (unsigned short ti=0; ti<tnum; ti++)
+ {
+ unsigned short triidx = dtrisToTrisMap[tbase+ti];
+ unsigned short faceidx = trisToFacesMap[triidx];
+ if (recastData[faceidx]>0)
+ recastData[faceidx] = -recastData[faceidx];
+ }
+ }
+ }
+
+ }
+ else
+ {
+ printf("Error during creation polygon infos\n");
+ }
+
+ //clean up
+ if (verts!=NULL)
+ delete verts;
+ if (dtris!=NULL)
+ delete dtris;
+ if (dmeshes!=NULL)
+ delete dmeshes;
+ if (polys!=NULL)
+ delete polys;
+ if (dtrisToPolysMap!=NULL)
+ delete dtrisToPolysMap;
+ if (dtrisToTrisMap!=NULL)
+ delete dtrisToTrisMap;
+ if (trisToFacesMap!=NULL)
+ delete trisToFacesMap;
+
+ return result;
+}
+
+/*
+static int isDisabled(ModifierData *md, int useRenderParams)
+{
+ NavMeshModifierData *amd = (NavMeshModifierData*) md;
+ return false;
+}*/
+
+
+
+static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ int useRenderParams, int isFinalCalc)
+{
+ DerivedMesh *result = NULL;
+ NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
+ bool hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0;
+ if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData )
+ {
+ //convert to nav mesh object:
+ //1)set physics type
+ ob->gameflag &= ~OB_COLLISION;
+ ob->gameflag |= OB_NAVMESH;
+ ob->body_type = OB_BODY_TYPE_NAVMESH;
+ //2)add and init recast data layer
+ if (!hasRecastData)
+ {
+ Mesh* obmesh = (Mesh *)ob->data;
+ if (obmesh)
+ {
+ int numFaces = obmesh->totface;
+ CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
+ int* recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST);
+ for (int i=0; i<numFaces; i++)
+ {
+ recastData[i] = i+1;
+ }
+ CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
+ }
+ }
+ }
+
+ result = createNavMeshForVisualization(nmmd, derivedData);
+
+ return result;
+}
+
+
+ModifierTypeInfo modifierType_NavMesh = {
+ /* name */ "NavMesh",
+ /* structName */ "NavMeshModifierData",
+ /* structSize */ sizeof(NavMeshModifierData),
+ /* type */ eModifierTypeType_Constructive,
+ /* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh
+ | eModifierTypeFlag_Single),
+ /* copyData */ copyData,
+ /* deformVerts */ 0,
+ /* deformMatrices */ 0,
+ /* deformVertsEM */ 0,
+ /* deformMatricesEM */ 0,
+ /* applyModifier */ applyModifier,
+ /* applyModifierEM */ 0,
+ /* initData */ initData,
+ /* requiredDataMask */ 0,
+ /* freeData */ 0,
+ /* isDisabled */ 0,
+ /* updateDepgraph */ 0,
+ /* dependsOnTime */ 0,
+ /* foreachObjectLink */ 0,
+ /* foreachIDLink */ 0,
+};
+
+}; \ No newline at end of file
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 036ae276a7b..c697dafb6fc 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -185,5 +185,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(ShapeKey);
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
+ INIT_TYPE(NavMesh);
#undef INIT_TYPE
}
diff --git a/source/blender/python/generic/blf_py_api.c b/source/blender/python/generic/blf_py_api.c
index 0c0bf1a680d..a401f1e4393 100644
--- a/source/blender/python/generic/blf_py_api.c
+++ b/source/blender/python/generic/blf_py_api.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: blf_py_api.c 34160 2011-01-07 19:18:31Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/python/generic/blf_py_api.h b/source/blender/python/generic/blf_py_api.h
index db17f62337b..8a7bae59e21 100644
--- a/source/blender/python/generic/blf_py_api.h
+++ b/source/blender/python/generic/blf_py_api.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: blf_py_api.h 33573 2010-12-09 17:31:42Z dfelinto $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/python/generic/mathutils_geometry.c b/source/blender/python/generic/mathutils_geometry.c
index 4a1993b00ef..75f94752e6e 100644
--- a/source/blender/python/generic/mathutils_geometry.c
+++ b/source/blender/python/generic/mathutils_geometry.c
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: mathutils_geometry.c 34380 2011-01-18 01:58:19Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/python/generic/mathutils_geometry.h b/source/blender/python/generic/mathutils_geometry.h
index 27c24848efe..ba32a752db1 100644
--- a/source/blender/python/generic/mathutils_geometry.h
+++ b/source/blender/python/generic/mathutils_geometry.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: mathutils_geometry.h 34335 2011-01-15 16:14:57Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/python/intern/bpy_rna_array.c b/source/blender/python/intern/bpy_rna_array.c
index 32efa387196..f0f5bc44f6a 100644
--- a/source/blender/python/intern/bpy_rna_array.c
+++ b/source/blender/python/intern/bpy_rna_array.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: bpy_rna_array.c 34304 2011-01-13 21:44:18Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/include/rayintersection.h b/source/blender/render/intern/include/rayintersection.h
index eefd65dae1b..e0e31711fcb 100644
--- a/source/blender/render/intern/include/rayintersection.h
+++ b/source/blender/render/intern/include/rayintersection.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayintersection.h 34664 2011-02-06 00:49:58Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
index 5231c221662..61b7e16cbb8 100644
--- a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_blibvh.cpp 34664 2011-02-06 00:49:58Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/raytrace/rayobject_empty.cpp b/source/blender/render/intern/raytrace/rayobject_empty.cpp
index abd54ab9fab..45ab23f0bdf 100644
--- a/source/blender/render/intern/raytrace/rayobject_empty.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_empty.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_empty.cpp 34664 2011-02-06 00:49:58Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/raytrace/rayobject_instance.cpp b/source/blender/render/intern/raytrace/rayobject_instance.cpp
index 6274c76a004..3ee8ff28442 100644
--- a/source/blender/render/intern/raytrace/rayobject_instance.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_instance.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_instance.cpp 34664 2011-02-06 00:49:58Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
index 9db9f1ffdb8..95721867b84 100644
--- a/source/blender/render/intern/raytrace/rayobject_octree.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_octree.cpp 34664 2011-02-06 00:49:58Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/raytrace/rayobject_raycounter.cpp b/source/blender/render/intern/raytrace/rayobject_raycounter.cpp
index 52262a8044a..21ee7e7b272 100644
--- a/source/blender/render/intern/raytrace/rayobject_raycounter.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_raycounter.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_raycounter.cpp 34664 2011-02-06 00:49:58Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 951c171608a..f1652cfc88b 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: render_texture.c 34699 2011-02-07 21:55:54Z lmg $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 64f117c2bcd..23c7246d565 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -571,6 +571,7 @@ endif()
bf_dna
bf_blenfont
bf_intern_audaspace
+ extern_recastnavigation
)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index ab9882cab87..969d8f8c8dd 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -173,6 +173,9 @@ extern "C" {
#include "BL_ArmatureObject.h"
#include "BL_DeformableGameObject.h"
+#include "KX_NavMeshObject.h"
+#include "KX_ObstacleSimulation.h"
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -1729,7 +1732,14 @@ static KX_GameObject *gameobject_from_blenderobject(
// needed for python scripting
kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
-
+
+ if (ob->gameflag & OB_NAVMESH)
+ {
+ gameobj = new KX_NavMeshObject(kxscene,KX_Scene::m_callbacks);
+ gameobj->AddMesh(meshobj);
+ break;
+ }
+
gameobj = new BL_DeformableGameObject(ob,kxscene,KX_Scene::m_callbacks);
// set transformation
@@ -2661,6 +2671,46 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
converter->RegisterWorldInfo(worldinfo);
kxscene->SetWorldInfo(worldinfo);
+ //create object representations for obstacle simulation
+ KX_ObstacleSimulation* obssimulation = kxscene->GetObstacleSimulation();
+ if (obssimulation)
+ {
+ for ( i=0;i<objectlist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->gameflag & OB_HASOBSTACLE)
+ {
+ obssimulation->AddObstacleForObj(gameobj);
+ }
+ }
+ }
+
+ //process navigation mesh objects
+ for ( i=0; i<objectlist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->type==OB_MESH && (blenderobject->gameflag & OB_NAVMESH))
+ {
+ KX_NavMeshObject* navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+ navmesh->SetVisible(0, true);
+ navmesh->BuildNavMesh();
+ if (obssimulation)
+ obssimulation->AddObstaclesForNavMesh(navmesh);
+ }
+ }
+ for ( i=0; i<inactivelist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(inactivelist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->type==OB_MESH && (blenderobject->gameflag & OB_NAVMESH))
+ {
+ KX_NavMeshObject* navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+ navmesh->SetVisible(0, true);
+ }
+ }
+
#define CONVERT_LOGIC
#ifdef CONVERT_LOGIC
// convert logic bricks, sensors, controllers and actuators
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 147c8b791ee..e38d4e53613 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -57,6 +57,7 @@ set(INC
../../../source/blender/gpu
../../../source/blender/ikplugin
../../../extern/bullet2/src
+ ../../../extern/recastnavigation/Detour/Include
)
set(SRC
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 2bd992037c5..ee9f7d6ab39 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -60,6 +60,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
+#include "KX_SteeringActuator.h"
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
@@ -87,6 +88,7 @@
#include "BL_ActionActuator.h"
#include "BL_ShapeActionActuator.h"
#include "BL_ArmatureActuator.h"
+#include "RNA_access.h"
/* end of blender include block */
#include "BL_BlenderDataConversion.h"
@@ -1019,6 +1021,45 @@ void BL_ConvertActuators(char* maggiename,
baseact = tmparmact;
break;
}
+ case ACT_STEERING:
+ {
+ bSteeringActuator *stAct = (bSteeringActuator *) bact->data;
+ KX_GameObject *navmeshob = NULL;
+ if (stAct->navmesh)
+ {
+ PointerRNA settings_ptr;
+ RNA_pointer_create((ID *)stAct->navmesh, &RNA_GameObjectSettings, stAct->navmesh, &settings_ptr);
+ if (RNA_enum_get(&settings_ptr, "physics_type") == OB_BODY_TYPE_NAVMESH)
+ navmeshob = converter->FindGameObject(stAct->navmesh);
+ }
+ KX_GameObject *targetob = converter->FindGameObject(stAct->target);
+
+ int mode = KX_SteeringActuator::KX_STEERING_NODEF;
+ switch(stAct->type)
+ {
+ case ACT_STEERING_SEEK:
+ mode = KX_SteeringActuator::KX_STEERING_SEEK;
+ break;
+ case ACT_STEERING_FLEE:
+ mode = KX_SteeringActuator::KX_STEERING_FLEE;
+ break;
+ case ACT_STEERING_PATHFOLLOWING:
+ mode = KX_SteeringActuator::KX_STEERING_PATHFOLLOWING;
+ break;
+ }
+
+ bool selfTerminated = (stAct->flag & ACT_STEERING_SELFTERMINATED) !=0;
+ bool enableVisualization = (stAct->flag & ACT_STEERING_ENABLEVISUALIZATION) !=0;
+ short facingMode = (stAct->flag & ACT_STEERING_AUTOMATICFACING) ? stAct->facingaxis : 0;
+ bool normalup = (stAct->flag & ACT_STEERING_NORMALUP) !=0;
+ KX_SteeringActuator *tmpstact
+ = new KX_SteeringActuator(gameobj, mode, targetob, navmeshob,stAct->dist,
+ stAct->velocity, stAct->acceleration, stAct->turnspeed,
+ selfTerminated, stAct->updateTime,
+ scene->GetObstacleSimulation(), facingMode, normalup, enableVisualization);
+ baseact = tmpstact;
+ break;
+ }
default:
; /* generate some error */
}
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 9d88018d805..56c455bbbdd 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -20,6 +20,7 @@ incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
incs += ' #source/blender/windowmanager'
incs += ' #source/blender/makesrna'
incs += ' #source/blender/ikplugin'
+incs += ' #extern/recastnavigation/Detour/Include'
incs += ' ' + env['BF_BULLET_INC']
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index d3ead7c7460..2ed110ec626 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -85,6 +85,7 @@ public:
KX_ACT_SHAPEACTION,
KX_ACT_STATE,
KX_ACT_ARMATURE,
+ KX_ACT_STEERING,
};
SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type);
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 67ac8a02255..12b4ae171bd 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -53,6 +53,9 @@ set(INC
../../../source/blender/blenloader
../../../source/blender/gpu
../../../extern/glew/include
+ ../../../extern/recastnavigation/Recast/Include
+ ../../../extern/recastnavigation/Detour/Include
+ ../../../source/blender/editors/include
)
set(SRC
@@ -84,9 +87,11 @@ set(SRC
KX_MeshProxy.cpp
KX_MotionState.cpp
KX_MouseFocusSensor.cpp
+ KX_NavMeshObject.cpp
KX_NearSensor.cpp
KX_ObColorIpoSGController.cpp
KX_ObjectActuator.cpp
+ KX_ObstacleSimulation.cpp
KX_OrientationInterpolator.cpp
KX_ParentActuator.cpp
KX_PhysicsObjectWrapper.cpp
@@ -114,6 +119,7 @@ set(SRC
KX_SceneActuator.cpp
KX_SoundActuator.cpp
KX_StateActuator.cpp
+ KX_SteeringActuator.cpp
KX_TimeCategoryLogger.cpp
KX_TimeLogger.cpp
KX_TouchEventManager.cpp
@@ -155,9 +161,11 @@ set(SRC
KX_MeshProxy.h
KX_MotionState.h
KX_MouseFocusSensor.h
+ KX_NavMeshObject.h
KX_NearSensor.h
KX_ObColorIpoSGController.h
KX_ObjectActuator.h
+ KX_ObstacleSimulation.h
KX_OrientationInterpolator.h
KX_ParentActuator.h
KX_PhysicsEngineEnums.h
@@ -187,6 +195,7 @@ set(SRC
KX_SceneActuator.h
KX_SoundActuator.h
KX_StateActuator.h
+ KX_SteeringActuator.h
KX_TimeCategoryLogger.h
KX_TimeLogger.h
KX_TouchEventManager.h
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index 54f2d05fb28..7056b0bee53 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: KX_FontObject.cpp 34077 2011-01-04 21:27:44Z dfelinto $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_FontObject.h b/source/gameengine/Ketsji/KX_FontObject.h
index a4f9692da57..99f3f2b713d 100644
--- a/source/gameengine/Ketsji/KX_FontObject.h
+++ b/source/gameengine/Ketsji/KX_FontObject.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: KX_FontObject.h 34077 2011-01-04 21:27:44Z dfelinto $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index f515016d0b9..8cab7c17d8a 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -68,6 +68,7 @@ typedef unsigned long uint_ptr;
#include "SCA_ISensor.h"
#include "SCA_IController.h"
#include "NG_NetworkScene.h" //Needed for sendMessage()
+#include "KX_ObstacleSimulation.h"
#include "PyObjectPlus.h" /* python stuff */
@@ -102,7 +103,8 @@ KX_GameObject::KX_GameObject(
m_pGraphicController(NULL),
m_xray(false),
m_pHitObject(NULL),
- m_isDeformable(false)
+ m_isDeformable(false),
+ m_pObstacleSimulation(NULL)
#ifdef WITH_PYTHON
, m_attr_dict(NULL)
#endif
@@ -149,6 +151,12 @@ KX_GameObject::~KX_GameObject()
{
delete m_pGraphicController;
}
+
+ if (m_pObstacleSimulation)
+ {
+ m_pObstacleSimulation->DestroyObstacleForObj(this);
+ }
+
#ifdef WITH_PYTHON
if (m_attr_dict) {
PyDict_Clear(m_attr_dict); /* incase of circular refs or other weired cases */
@@ -349,6 +357,14 @@ void KX_GameObject::ProcessReplica()
m_pClient_info->m_gameobject = this;
m_state = 0;
+ KX_Scene* scene = KX_GetActiveScene();
+ KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();
+ struct Object* blenderobject = GetBlenderObject();
+ if (obssimulation && (blenderobject->gameflag & OB_HASOBSTACLE))
+ {
+ obssimulation->AddObstacleForObj(this);
+ }
+
#ifdef WITH_PYTHON
if(m_attr_dict)
m_attr_dict= PyDict_Copy(m_attr_dict);
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 974dde6de00..4ca979786ae 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -60,6 +60,7 @@ class KX_IPhysicsController;
class PHY_IGraphicController;
class PHY_IPhysicsEnvironment;
struct Object;
+class KX_ObstacleSimulation;
#ifdef WITH_PYTHON
/* utility conversion function */
@@ -108,7 +109,9 @@ protected:
SG_Node* m_pSGNode;
MT_CmMatrix4x4 m_OpenGL_4x4Matrix;
-
+
+ KX_ObstacleSimulation* m_pObstacleSimulation;
+
public:
bool m_isDeformable;
@@ -791,6 +794,16 @@ public:
}
m_bSuspendDynamics = false;
}
+
+ void RegisterObstacle(KX_ObstacleSimulation* obstacleSimulation)
+ {
+ m_pObstacleSimulation = obstacleSimulation;
+ }
+
+ void UnregisterObstacle()
+ {
+ m_pObstacleSimulation = NULL;
+ }
KX_ClientObjectInfo* getClientInfo() { return m_pClient_info; }
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index f4fd85affb6..0eec3bd8731 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -76,6 +76,8 @@
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
+#include "KX_NavMeshObject.h"
+
// If define: little test for Nzc: guarded drawing. If the canvas is
// not valid, skip rendering this frame.
//#define NZC_GUARDED_OUTPUT
@@ -1332,7 +1334,7 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
#ifdef WITH_PYTHON
scene->RunDrawingCallbacks(scene->GetPostDrawCB());
#endif
- m_rasterizer->FlushDebugLines();
+ m_rasterizer->FlushDebugShapes();
}
void KX_KetsjiEngine::StopEngine()
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
new file mode 100644
index 00000000000..55b35a3a180
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -0,0 +1,707 @@
+/**
+* $Id$
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "KX_NavMeshObject.h"
+#include "RAS_MeshObject.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+extern "C" {
+#include "BKE_scene.h"
+#include "BKE_customdata.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_DerivedMesh.h"
+#include "BLI_math_vector.h"
+
+#include "ED_navmesh_conversion.h"
+}
+
+#include "KX_PythonInit.h"
+#include "KX_PyMath.h"
+#include "Value.h"
+#include "Recast.h"
+#include "DetourStatNavMeshBuilder.h"
+#include "KX_ObstacleSimulation.h"
+
+static const int MAX_PATH_LEN = 256;
+static const float polyPickExt[3] = {2, 4, 2};
+
+static void calcMeshBounds(const float* vert, int nverts, float* bmin, float* bmax)
+{
+ bmin[0] = bmax[0] = vert[0];
+ bmin[1] = bmax[1] = vert[1];
+ bmin[2] = bmax[2] = vert[2];
+ for (int i=1; i<nverts; i++)
+ {
+ if (bmin[0]>vert[3*i+0]) bmin[0] = vert[3*i+0];
+ if (bmin[1]>vert[3*i+1]) bmin[1] = vert[3*i+1];
+ if (bmin[2]>vert[3*i+2]) bmin[2] = vert[3*i+2];
+
+ if (bmax[0]<vert[3*i+0]) bmax[0] = vert[3*i+0];
+ if (bmax[1]<vert[3*i+1]) bmax[1] = vert[3*i+1];
+ if (bmax[2]<vert[3*i+2]) bmax[2] = vert[3*i+2];
+ }
+}
+
+inline void flipAxes(float* vec)
+{
+ std::swap(vec[1],vec[2]);
+}
+KX_NavMeshObject::KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks)
+: KX_GameObject(sgReplicationInfo, callbacks)
+, m_navMesh(NULL)
+{
+
+}
+
+KX_NavMeshObject::~KX_NavMeshObject()
+{
+ if (m_navMesh)
+ delete m_navMesh;
+}
+
+CValue* KX_NavMeshObject::GetReplica()
+{
+ KX_NavMeshObject* replica = new KX_NavMeshObject(*this);
+ replica->ProcessReplica();
+ return replica;
+}
+
+void KX_NavMeshObject::ProcessReplica()
+{
+ KX_GameObject::ProcessReplica();
+
+ BuildNavMesh();
+ KX_Scene* scene = KX_GetActiveScene();
+ KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();
+ if (obssimulation)
+ obssimulation->AddObstaclesForNavMesh(this);
+
+}
+
+bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
+ unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
+ float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
+ int& ndtris, int &vertsPerPoly)
+{
+ DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(),
+ NULL, CD_MASK_MESH);
+ int* recastData = (int*) dm->getFaceDataArray(dm, CD_RECAST);
+ if (recastData)
+ {
+ int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
+ int nAllVerts = 0;
+ float *allVerts = NULL;
+ buildNavMeshDataByDerivedMesh(dm, vertsPerPoly, nAllVerts, allVerts, ndtris, dtris,
+ npolys, dmeshes, polys, dtrisToPolysMap, dtrisToTrisMap, trisToFacesMap);
+
+ unsigned short *verticesMap = new unsigned short[nAllVerts];
+ memset(verticesMap, 0xffff, sizeof(unsigned short)*nAllVerts);
+ int curIdx = 0;
+ //vertices - mesh verts
+ //iterate over all polys and create map for their vertices first...
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ unsigned short* poly = &polys[polyidx*vertsPerPoly*2];
+ for (int i=0; i<vertsPerPoly; i++)
+ {
+ unsigned short idx = poly[i];
+ if (idx==0xffff)
+ break;
+ if (verticesMap[idx]==0xffff)
+ {
+ verticesMap[idx] = curIdx++;
+ }
+ poly[i] = verticesMap[idx];
+ }
+ }
+ nverts = curIdx;
+ //...then iterate over detailed meshes
+ //transform indices to local ones (for each navigation polygon)
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ unsigned short *poly = &polys[polyidx*vertsPerPoly*2];
+ int nv = polyNumVerts(poly, vertsPerPoly);
+ unsigned short *dmesh = &dmeshes[4*polyidx];
+ unsigned short tribase = dmesh[2];
+ unsigned short trinum = dmesh[3];
+ unsigned short vbase = curIdx;
+ for (int j=0; j<trinum; j++)
+ {
+ unsigned short* dtri = &dtris[(tribase+j)*3*2];
+ for (int k=0; k<3; k++)
+ {
+ int newVertexIdx = verticesMap[dtri[k]];
+ if (newVertexIdx==0xffff)
+ {
+ newVertexIdx = curIdx++;
+ verticesMap[dtri[k]] = newVertexIdx;
+ }
+
+ if (newVertexIdx<nverts)
+ {
+ //it's polygon vertex ("shared")
+ int idxInPoly = polyFindVertex(poly, vertsPerPoly, newVertexIdx);
+ if (idxInPoly==-1)
+ {
+ printf("Building NavMeshObject: Error! Can't find vertex in polygon\n");
+ return false;
+ }
+ dtri[k] = idxInPoly;
+ }
+ else
+ {
+ dtri[k] = newVertexIdx - vbase + nv;
+ }
+ }
+ }
+ dmesh[0] = vbase-nverts; //verts base
+ dmesh[1] = curIdx-vbase; //verts num
+ }
+
+ vertices = new float[nverts*3];
+ ndvertsuniq = curIdx - nverts;
+ if (ndvertsuniq>0)
+ {
+ dvertices = new float[ndvertsuniq*3];
+ }
+ for (int vi=0; vi<nAllVerts; vi++)
+ {
+ int newIdx = verticesMap[vi];
+ if (newIdx!=0xffff)
+ {
+ if (newIdx<nverts)
+ {
+ //navigation mesh vertex
+ memcpy(vertices+3*newIdx, allVerts+3*vi, 3*sizeof(float));
+ }
+ else
+ {
+ //detailed mesh vertex
+ memcpy(dvertices+3*(newIdx-nverts), allVerts+3*vi, 3*sizeof(float));
+ }
+ }
+ }
+ }
+ else
+ {
+ //create from RAS_MeshObject (detailed mesh is fake)
+ RAS_MeshObject* meshobj = GetMesh(0);
+ vertsPerPoly = 3;
+ nverts = meshobj->m_sharedvertex_map.size();
+ if (nverts >= 0xffff)
+ return false;
+ //calculate count of tris
+ int nmeshpolys = meshobj->NumPolygons();
+ npolys = nmeshpolys;
+ for (int p=0; p<nmeshpolys; p++)
+ {
+ int vertcount = meshobj->GetPolygon(p)->VertexCount();
+ npolys+=vertcount-3;
+ }
+
+ //create verts
+ vertices = new float[nverts*3];
+ float* vert = vertices;
+ for (int vi=0; vi<nverts; vi++)
+ {
+ const float* pos = !meshobj->m_sharedvertex_map[vi].empty() ? meshobj->GetVertexLocation(vi) : NULL;
+ if (pos)
+ copy_v3_v3(vert, pos);
+ else
+ {
+ memset(vert, NULL, 3*sizeof(float)); //vertex isn't in any poly, set dummy zero coordinates
+ }
+ vert+=3;
+ }
+
+ //create tris
+ polys = new unsigned short[npolys*3*2];
+ memset(polys, 0xff, sizeof(unsigned short)*3*2*npolys);
+ unsigned short *poly = polys;
+ RAS_Polygon* raspoly;
+ for (int p=0; p<nmeshpolys; p++)
+ {
+ raspoly = meshobj->GetPolygon(p);
+ for (int v=0; v<raspoly->VertexCount()-2; v++)
+ {
+ poly[0]= raspoly->GetVertex(0)->getOrigIndex();
+ for (size_t i=1; i<3; i++)
+ {
+ poly[i]= raspoly->GetVertex(v+i)->getOrigIndex();
+ }
+ poly += 6;
+ }
+ }
+ dmeshes = NULL;
+ dvertices = NULL;
+ ndvertsuniq = 0;
+ dtris = NULL;
+ ndtris = npolys;
+ }
+ dm->release(dm);
+
+ return true;
+}
+
+
+bool KX_NavMeshObject::BuildNavMesh()
+{
+ if (m_navMesh)
+ {
+ delete m_navMesh;
+ m_navMesh = NULL;
+ }
+
+ if (GetMeshCount()==0)
+ {
+ printf("Can't find mesh for navmesh object: %s \n", m_name);
+ return false;
+ }
+
+ float *vertices = NULL, *dvertices = NULL;
+ unsigned short *polys = NULL, *dtris = NULL, *dmeshes = NULL;
+ int nverts = 0, npolys = 0, ndvertsuniq = 0, ndtris = 0;
+ int vertsPerPoly = 0;
+ if (!BuildVertIndArrays(vertices, nverts, polys, npolys,
+ dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
+ || vertsPerPoly<3)
+ {
+ printf("Can't build navigation mesh data for object:%s \n", m_name);
+ return false;
+ }
+
+ MT_Point3 pos;
+ if (dmeshes==NULL)
+ {
+ for (int i=0; i<nverts; i++)
+ {
+ flipAxes(&vertices[i*3]);
+ }
+ for (int i=0; i<ndvertsuniq; i++)
+ {
+ flipAxes(&dvertices[i*3]);
+ }
+ }
+
+ buildMeshAdjacency(polys, npolys, nverts, vertsPerPoly);
+
+ float cs = 0.2f;
+
+ if (!nverts || !npolys)
+ return false;
+
+ float bmin[3], bmax[3];
+ calcMeshBounds(vertices, nverts, bmin, bmax);
+ //quantize vertex pos
+ unsigned short* vertsi = new unsigned short[3*nverts];
+ float ics = 1.f/cs;
+ for (int i=0; i<nverts; i++)
+ {
+ vertsi[3*i+0] = static_cast<unsigned short>((vertices[3*i+0]-bmin[0])*ics);
+ vertsi[3*i+1] = static_cast<unsigned short>((vertices[3*i+1]-bmin[1])*ics);
+ vertsi[3*i+2] = static_cast<unsigned short>((vertices[3*i+2]-bmin[2])*ics);
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtStatPoly)*npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*ndvertsuniq;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
+ dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
+ dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+ // Store header
+ header->magic = DT_STAT_NAVMESH_MAGIC;
+ header->version = DT_STAT_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->cs = cs;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = npolys;
+ header->ndverts = ndvertsuniq;
+ header->ndtris = ndtris;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &vertsi[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * cs;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+ //memcpy(navVerts, vertices, nverts*3*sizeof(float));
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = src[vertsPerPoly+j]+1;
+ p->nv++;
+ }
+ src += vertsPerPoly*2;
+ }
+
+ header->nnodes = createBVTree(vertsi, nverts, polys, npolys, vertsPerPoly,
+ cs, cs, npolys*2, navNodes);
+
+
+ if (dmeshes==NULL)
+ {
+ //create fake detail meshes
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ dtl.vbase = 0;
+ dtl.nverts = 0;
+ dtl.tbase = i;
+ dtl.ntris = 1;
+ }
+ // setup triangles.
+ unsigned char* tri = navDTris;
+ for(size_t i=0; i<ndtris; i++)
+ {
+ for (size_t j=0; j<3; j++)
+ tri[4*i+j] = j;
+ }
+ }
+ else
+ {
+ //verts
+ memcpy(navDVerts, dvertices, ndvertsuniq*3*sizeof(float));
+ //tris
+ unsigned char* tri = navDTris;
+ for(size_t i=0; i<ndtris; i++)
+ {
+ for (size_t j=0; j<3; j++)
+ tri[4*i+j] = dtris[6*i+j];
+ }
+ //detailed meshes
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ dtl.vbase = dmeshes[i*4+0];
+ dtl.nverts = dmeshes[i*4+1];
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ }
+ }
+
+ m_navMesh = new dtStatNavMesh;
+ m_navMesh->init(data, dataSize, true);
+
+ delete [] vertices;
+ delete [] polys;
+ if (dvertices)
+ {
+ delete [] dvertices;
+ }
+
+ return true;
+}
+
+dtStatNavMesh* KX_NavMeshObject::GetNavMesh()
+{
+ return m_navMesh;
+}
+
+void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
+{
+ if (!m_navMesh)
+ return;
+ MT_Vector3 color(0.f, 0.f, 0.f);
+
+ switch (renderMode)
+ {
+ case RM_POLYS :
+ case RM_WALLS :
+ for (int pi=0; pi<m_navMesh->getPolyCount(); pi++)
+ {
+ const dtStatPoly* poly = m_navMesh->getPoly(pi);
+
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ if (poly->n[j] && renderMode==RM_WALLS)
+ continue;
+ const float* vif = m_navMesh->getVertex(poly->v[i]);
+ const float* vjf = m_navMesh->getVertex(poly->v[j]);
+ MT_Point3 vi(vif[0], vif[2], vif[1]);
+ MT_Point3 vj(vjf[0], vjf[2], vjf[1]);
+ vi = TransformToWorldCoords(vi);
+ vj = TransformToWorldCoords(vj);
+ KX_RasterizerDrawDebugLine(vi, vj, color);
+ }
+ }
+ break;
+ case RM_TRIS :
+ for (int i = 0; i < m_navMesh->getPolyDetailCount(); ++i)
+ {
+ const dtStatPoly* p = m_navMesh->getPoly(i);
+ const dtStatPolyDetail* pd = m_navMesh->getPolyDetail(i);
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = m_navMesh->getDetailTri(pd->tbase+j);
+ MT_Point3 tri[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ const float* v;
+ if (t[k] < p->nv)
+ v = m_navMesh->getVertex(p->v[t[k]]);
+ else
+ v = m_navMesh->getDetailVertex(pd->vbase+(t[k]-p->nv));
+ float pos[3];
+ vcopy(pos, v);
+ flipAxes(pos);
+ tri[k].setValue(pos);
+ }
+
+ for (int k=0; k<3; k++)
+ tri[k] = TransformToWorldCoords(tri[k]);
+
+ for (int k=0; k<3; k++)
+ KX_RasterizerDrawDebugLine(tri[k], tri[(k+1)%3], color);
+ }
+ }
+ break;
+ }
+}
+
+MT_Point3 KX_NavMeshObject::TransformToLocalCoords(const MT_Point3& wpos)
+{
+ MT_Matrix3x3 orientation = NodeGetWorldOrientation();
+ const MT_Vector3& scaling = NodeGetWorldScaling();
+ orientation.scale(scaling[0], scaling[1], scaling[2]);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Transform invworldtr;
+ invworldtr.invert(worldtr);
+ MT_Point3 lpos = invworldtr(wpos);
+ return lpos;
+}
+
+MT_Point3 KX_NavMeshObject::TransformToWorldCoords(const MT_Point3& lpos)
+{
+ MT_Matrix3x3 orientation = NodeGetWorldOrientation();
+ const MT_Vector3& scaling = NodeGetWorldScaling();
+ orientation.scale(scaling[0], scaling[1], scaling[2]);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Point3 wpos = worldtr(lpos);
+ return wpos;
+}
+
+int KX_NavMeshObject::FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen)
+{
+ if (!m_navMesh)
+ return 0;
+ MT_Point3 localfrom = TransformToLocalCoords(from);
+ MT_Point3 localto = TransformToLocalCoords(to);
+ float spos[3], epos[3];
+ localfrom.getValue(spos); flipAxes(spos);
+ localto.getValue(epos); flipAxes(epos);
+ dtStatPolyRef sPolyRef = m_navMesh->findNearestPoly(spos, polyPickExt);
+ dtStatPolyRef ePolyRef = m_navMesh->findNearestPoly(epos, polyPickExt);
+
+ int pathLen = 0;
+ if (sPolyRef && ePolyRef)
+ {
+ dtStatPolyRef* polys = new dtStatPolyRef[maxPathLen];
+ int npolys;
+ npolys = m_navMesh->findPath(sPolyRef, ePolyRef, spos, epos, polys, maxPathLen);
+ if (npolys)
+ {
+ pathLen = m_navMesh->findStraightPath(spos, epos, polys, npolys, path, maxPathLen);
+ for (int i=0; i<pathLen; i++)
+ {
+ flipAxes(&path[i*3]);
+ MT_Point3 waypoint(&path[i*3]);
+ waypoint = TransformToWorldCoords(waypoint);
+ waypoint.getValue(&path[i*3]);
+ }
+ }
+ }
+
+ return pathLen;
+}
+
+float KX_NavMeshObject::Raycast(const MT_Point3& from, const MT_Point3& to)
+{
+ if (!m_navMesh)
+ return 0.f;
+ MT_Point3 localfrom = TransformToLocalCoords(from);
+ MT_Point3 localto = TransformToLocalCoords(to);
+ float spos[3], epos[3];
+ localfrom.getValue(spos); flipAxes(spos);
+ localto.getValue(epos); flipAxes(epos);
+ dtStatPolyRef sPolyRef = m_navMesh->findNearestPoly(spos, polyPickExt);
+ float t=0;
+ static dtStatPolyRef polys[MAX_PATH_LEN];
+ m_navMesh->raycast(sPolyRef, spos, epos, t, polys, MAX_PATH_LEN);
+ return t;
+}
+
+void KX_NavMeshObject::DrawPath(const float *path, int pathLen, const MT_Vector3& color)
+{
+ MT_Vector3 a,b;
+ for (int i=0; i<pathLen-1; i++)
+ {
+ a.setValue(&path[3*i]);
+ b.setValue(&path[3*(i+1)]);
+ KX_RasterizerDrawDebugLine(a, b, color);
+ }
+}
+
+
+#ifndef DISABLE_PYTHON
+//----------------------------------------------------------------------------
+//Python
+
+PyTypeObject KX_NavMeshObject::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_NavMeshObject",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,
+ 0,
+ 0,
+ 0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &KX_GameObject::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+PyAttributeDef KX_NavMeshObject::Attributes[] = {
+ { NULL } //Sentinel
+};
+
+//KX_PYMETHODTABLE_NOARGS(KX_GameObject, getD),
+PyMethodDef KX_NavMeshObject::Methods[] = {
+ KX_PYMETHODTABLE(KX_NavMeshObject, findPath),
+ KX_PYMETHODTABLE(KX_NavMeshObject, raycast),
+ KX_PYMETHODTABLE(KX_NavMeshObject, draw),
+ KX_PYMETHODTABLE(KX_NavMeshObject, rebuild),
+ {NULL,NULL} //Sentinel
+};
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, findPath,
+ "findPath(start, goal): find path from start to goal points\n"
+ "Returns a path as list of points)\n")
+{
+ PyObject *ob_from, *ob_to;
+ if (!PyArg_ParseTuple(args,"OO:getPath",&ob_from,&ob_to))
+ return NULL;
+ MT_Point3 from, to;
+ if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
+ return NULL;
+
+ float path[MAX_PATH_LEN*3];
+ int pathLen = FindPath(from, to, path, MAX_PATH_LEN);
+ PyObject *pathList = PyList_New( pathLen );
+ for (int i=0; i<pathLen; i++)
+ {
+ MT_Point3 point(&path[3*i]);
+ PyList_SET_ITEM(pathList, i, PyObjectFrom(point));
+ }
+
+ return pathList;
+}
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, raycast,
+ "raycast(start, goal): raycast from start to goal points\n"
+ "Returns hit factor)\n")
+{
+ PyObject *ob_from, *ob_to;
+ if (!PyArg_ParseTuple(args,"OO:getPath",&ob_from,&ob_to))
+ return NULL;
+ MT_Point3 from, to;
+ if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
+ return NULL;
+ float hit = Raycast(from, to);
+ return PyFloat_FromDouble(hit);
+}
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, draw,
+ "draw(mode): navigation mesh debug drawing\n"
+ "mode: WALLS, POLYS, TRIS\n")
+{
+ int arg;
+ NavMeshRenderMode renderMode = RM_TRIS;
+ if (PyArg_ParseTuple(args,"i:rebuild",&arg) && arg>=0 && arg<RM_MAX)
+ renderMode = (NavMeshRenderMode)arg;
+ DrawNavMesh(renderMode);
+ Py_RETURN_NONE;
+}
+
+KX_PYMETHODDEF_DOC_NOARGS(KX_NavMeshObject, rebuild,
+ "rebuild(): rebuild navigation mesh\n")
+{
+ BuildNavMesh();
+ Py_RETURN_NONE;
+}
+
+#endif // DISABLE_PYTHON \ No newline at end of file
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.h b/source/gameengine/Ketsji/KX_NavMeshObject.h
new file mode 100644
index 00000000000..78e9488ad1c
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.h
@@ -0,0 +1,83 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#ifndef __KX_NAVMESHOBJECT
+#define __KX_NAVMESHOBJECT
+#include "DetourStatNavMesh.h"
+#include "KX_GameObject.h"
+#include "PyObjectPlus.h"
+#include <vector>
+
+class RAS_MeshObject;
+class MT_Transform;
+
+class KX_NavMeshObject: public KX_GameObject
+{
+ Py_Header;
+
+protected:
+ dtStatNavMesh* m_navMesh;
+
+ bool BuildVertIndArrays(float *&vertices, int& nverts,
+ unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
+ float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
+ int& ndtris, int &vertsPerPoly);
+
+public:
+ KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks);
+ ~KX_NavMeshObject();
+
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+
+
+ bool BuildNavMesh();
+ dtStatNavMesh* GetNavMesh();
+ int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
+ float Raycast(const MT_Point3& from, const MT_Point3& to);
+
+ enum NavMeshRenderMode {RM_WALLS, RM_POLYS, RM_TRIS, RM_MAX};
+ void DrawNavMesh(NavMeshRenderMode mode);
+ void DrawPath(const float *path, int pathLen, const MT_Vector3& color);
+
+ MT_Point3 TransformToLocalCoords(const MT_Point3& wpos);
+ MT_Point3 TransformToWorldCoords(const MT_Point3& lpos);
+#ifndef DISABLE_PYTHON
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ KX_PYMETHOD_DOC(KX_NavMeshObject, findPath);
+ KX_PYMETHOD_DOC(KX_NavMeshObject, raycast);
+ KX_PYMETHOD_DOC(KX_NavMeshObject, draw);
+ KX_PYMETHOD_DOC_NOARGS(KX_NavMeshObject, rebuild);
+#endif
+};
+
+#endif //__KX_NAVMESHOBJECT
+
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
new file mode 100644
index 00000000000..9bca98d7fde
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -0,0 +1,869 @@
+/**
+* Simulation for obstacle avoidance behavior
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "KX_ObstacleSimulation.h"
+#include "KX_NavMeshObject.h"
+#include "KX_PythonInit.h"
+#include "DNA_object_types.h"
+#include "BLI_math.h"
+
+namespace
+{
+ inline float perp(const MT_Vector2& a, const MT_Vector2& b) { return a.x()*b.y() - a.y()*b.x(); }
+
+ inline float sqr(float x) { return x*x; }
+ inline float lerp(float a, float b, float t) { return a + (b-a)*t; }
+ inline float clamp(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
+
+ inline float vdistsqr(const float* a, const float* b) { return sqr(b[0]-a[0]) + sqr(b[1]-a[1]); }
+ inline float vdist(const float* a, const float* b) { return sqrtf(vdistsqr(a,b)); }
+ inline void vcpy(float* a, const float* b) { a[0]=b[0]; a[1]=b[1]; }
+ inline float vdot(const float* a, const float* b) { return a[0]*b[0] + a[1]*b[1]; }
+ inline float vperp(const float* a, const float* b) { return a[0]*b[1] - a[1]*b[0]; }
+ inline void vsub(float* v, const float* a, const float* b) { v[0] = a[0]-b[0]; v[1] = a[1]-b[1]; }
+ inline void vadd(float* v, const float* a, const float* b) { v[0] = a[0]+b[0]; v[1] = a[1]+b[1]; }
+ inline void vscale(float* v, const float* a, const float s) { v[0] = a[0]*s; v[1] = a[1]*s; }
+ inline void vset(float* v, float x, float y) { v[0]=x; v[1]=y; }
+ inline float vlensqr(const float* v) { return vdot(v,v); }
+ inline float vlen(const float* v) { return sqrtf(vlensqr(v)); }
+ inline void vlerp(float* v, const float* a, const float* b, float t) { v[0] = lerp(a[0], b[0], t); v[1] = lerp(a[1], b[1], t); }
+ inline void vmad(float* v, const float* a, const float* b, float s) { v[0] = a[0] + b[0]*s; v[1] = a[1] + b[1]*s; }
+ inline void vnorm(float* v)
+ {
+ float d = vlen(v);
+ if (d > 0.0001f)
+ {
+ d = 1.0f/d;
+ v[0] *= d;
+ v[1] *= d;
+ }
+ }
+}
+inline float triarea(const float* a, const float* b, const float* c)
+{
+ return (b[0]*a[1] - a[0]*b[1]) + (c[0]*b[1] - b[0]*c[1]) + (a[0]*c[1] - c[0]*a[1]);
+}
+
+static void closestPtPtSeg(const float* pt,
+ const float* sp, const float* sq,
+ float& t)
+{
+ float dir[2],diff[3];
+ vsub(dir,sq,sp);
+ vsub(diff,pt,sp);
+ t = vdot(diff,dir);
+ if (t <= 0.0f) { t = 0; return; }
+ float d = vdot(dir,dir);
+ if (t >= d) { t = 1; return; }
+ t /= d;
+}
+
+static float distPtSegSqr(const float* pt, const float* sp, const float* sq)
+{
+ float t;
+ closestPtPtSeg(pt, sp,sq, t);
+ float np[2];
+ vlerp(np, sp,sq, t);
+ return vdistsqr(pt,np);
+}
+
+static int sweepCircleCircle(const MT_Vector3& pos0, const MT_Scalar r0, const MT_Vector2& v,
+ const MT_Vector3& pos1, const MT_Scalar r1,
+ float& tmin, float& tmax)
+{
+ static const float EPS = 0.0001f;
+ MT_Vector2 c0(pos0.x(), pos0.y());
+ MT_Vector2 c1(pos1.x(), pos1.y());
+ MT_Vector2 s = c1 - c0;
+ MT_Scalar r = r0+r1;
+ float c = s.length2() - r*r;
+ float a = v.length2();
+ if (a < EPS) return 0; // not moving
+
+ // Overlap, calc time to exit.
+ float b = MT_dot(v,s);
+ float d = b*b - a*c;
+ if (d < 0.0f) return 0; // no intersection.
+ tmin = (b - sqrtf(d)) / a;
+ tmax = (b + sqrtf(d)) / a;
+ return 1;
+}
+
+static int sweepCircleSegment(const MT_Vector3& pos0, const MT_Scalar r0, const MT_Vector2& v,
+ const MT_Vector3& pa, const MT_Vector3& pb, const MT_Scalar sr,
+ float& tmin, float &tmax)
+{
+ // equation parameters
+ MT_Vector2 c0(pos0.x(), pos0.y());
+ MT_Vector2 sa(pa.x(), pa.y());
+ MT_Vector2 sb(pb.x(), pb.y());
+ MT_Vector2 L = sb-sa;
+ MT_Vector2 H = c0-sa;
+ MT_Scalar radius = r0+sr;
+ float l2 = L.length2();
+ float r2 = radius * radius;
+ float dl = perp(v, L);
+ float hl = perp(H, L);
+ float a = dl * dl;
+ float b = 2.0f * hl * dl;
+ float c = hl * hl - (r2 * l2);
+ float d = (b*b) - (4.0f * a * c);
+
+ // infinite line missed by infinite ray.
+ if (d < 0.0f)
+ return 0;
+
+ d = sqrtf(d);
+ tmin = (-b - d) / (2.0f * a);
+ tmax = (-b + d) / (2.0f * a);
+
+ // line missed by ray range.
+ /* if (tmax < 0.0f || tmin > 1.0f)
+ return 0;*/
+
+ // find what part of the ray was collided.
+ MT_Vector2 Pedge;
+ Pedge = c0+v*tmin;
+ H = Pedge - sa;
+ float e0 = MT_dot(H, L) / l2;
+ Pedge = c0 + v*tmax;
+ H = Pedge - sa;
+ float e1 = MT_dot(H, L) / l2;
+
+ if (e0 < 0.0f || e1 < 0.0f)
+ {
+ float ctmin, ctmax;
+ if (sweepCircleCircle(pos0, r0, v, pa, sr, ctmin, ctmax))
+ {
+ if (e0 < 0.0f && ctmin > tmin)
+ tmin = ctmin;
+ if (e1 < 0.0f && ctmax < tmax)
+ tmax = ctmax;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ if (e0 > 1.0f || e1 > 1.0f)
+ {
+ float ctmin, ctmax;
+ if (sweepCircleCircle(pos0, r0, v, pb, sr, ctmin, ctmax))
+ {
+ if (e0 > 1.0f && ctmin > tmin)
+ tmin = ctmin;
+ if (e1 > 1.0f && ctmax < tmax)
+ tmax = ctmax;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+static bool inBetweenAngle(float a, float amin, float amax, float& t)
+{
+ if (amax < amin) amax += (float)M_PI*2;
+ if (a < amin-(float)M_PI) a += (float)M_PI*2;
+ if (a > amin+(float)M_PI) a -= (float)M_PI*2;
+ if (a >= amin && a < amax)
+ {
+ t = (a-amin) / (amax-amin);
+ return true;
+ }
+ return false;
+}
+
+static float interpolateToi(float a, const float* dir, const float* toi, const int ntoi)
+{
+ for (int i = 0; i < ntoi; ++i)
+ {
+ int next = (i+1) % ntoi;
+ float t;
+ if (inBetweenAngle(a, dir[i], dir[next], t))
+ {
+ return lerp(toi[i], toi[next], t);
+ }
+ }
+ return 0;
+}
+
+KX_ObstacleSimulation::KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization)
+: m_levelHeight(levelHeight)
+, m_enableVisualization(enableVisualization)
+{
+
+}
+
+KX_ObstacleSimulation::~KX_ObstacleSimulation()
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ KX_Obstacle* obs = m_obstacles[i];
+ delete obs;
+ }
+ m_obstacles.clear();
+}
+KX_Obstacle* KX_ObstacleSimulation::CreateObstacle(KX_GameObject* gameobj)
+{
+ KX_Obstacle* obstacle = new KX_Obstacle();
+ obstacle->m_gameObj = gameobj;
+
+ vset(obstacle->vel, 0,0);
+ vset(obstacle->pvel, 0,0);
+ vset(obstacle->dvel, 0,0);
+ vset(obstacle->nvel, 0,0);
+ for (int i = 0; i < VEL_HIST_SIZE; ++i)
+ vset(&obstacle->hvel[i*2], 0,0);
+ obstacle->hhead = 0;
+
+ gameobj->RegisterObstacle(this);
+ m_obstacles.push_back(obstacle);
+ return obstacle;
+}
+
+void KX_ObstacleSimulation::AddObstacleForObj(KX_GameObject* gameobj)
+{
+ KX_Obstacle* obstacle = CreateObstacle(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ obstacle->m_type = KX_OBSTACLE_OBJ;
+ obstacle->m_shape = KX_OBSTACLE_CIRCLE;
+ obstacle->m_rad = blenderobject->obstacleRad;
+}
+
+void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
+{
+ dtStatNavMesh* navmesh = navmeshobj->GetNavMesh();
+ if (navmesh)
+ {
+ int npoly = navmesh->getPolyCount();
+ for (int pi=0; pi<npoly; pi++)
+ {
+ const dtStatPoly* poly = navmesh->getPoly(pi);
+
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ if (poly->n[j]) continue;
+ const float* vj = navmesh->getVertex(poly->v[j]);
+ const float* vi = navmesh->getVertex(poly->v[i]);
+
+ KX_Obstacle* obstacle = CreateObstacle(navmeshobj);
+ obstacle->m_type = KX_OBSTACLE_NAV_MESH;
+ obstacle->m_shape = KX_OBSTACLE_SEGMENT;
+ obstacle->m_pos = MT_Point3(vj[0], vj[2], vj[1]);
+ obstacle->m_pos2 = MT_Point3(vi[0], vi[2], vi[1]);
+ obstacle->m_rad = 0;
+ }
+ }
+ }
+}
+
+void KX_ObstacleSimulation::DestroyObstacleForObj(KX_GameObject* gameobj)
+{
+ for (size_t i=0; i<m_obstacles.size(); )
+ {
+ if (m_obstacles[i]->m_gameObj == gameobj)
+ {
+ KX_Obstacle* obstacle = m_obstacles[i];
+ obstacle->m_gameObj->UnregisterObstacle();
+ m_obstacles[i] = m_obstacles.back();
+ m_obstacles.pop_back();
+ delete obstacle;
+ }
+ else
+ i++;
+ }
+}
+
+void KX_ObstacleSimulation::UpdateObstacles()
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_type==KX_OBSTACLE_NAV_MESH || m_obstacles[i]->m_shape==KX_OBSTACLE_SEGMENT)
+ continue;
+
+ KX_Obstacle* obs = m_obstacles[i];
+ obs->m_pos = obs->m_gameObj->NodeGetWorldPosition();
+ obs->vel[0] = obs->m_gameObj->GetLinearVelocity().x();
+ obs->vel[1] = obs->m_gameObj->GetLinearVelocity().y();
+
+ // Update velocity history and calculate perceived (average) velocity.
+ vcpy(&obs->hvel[obs->hhead*2], obs->vel);
+ obs->hhead = (obs->hhead+1) % VEL_HIST_SIZE;
+ vset(obs->pvel,0,0);
+ for (int j = 0; j < VEL_HIST_SIZE; ++j)
+ vadd(obs->pvel, obs->pvel, &obs->hvel[j*2]);
+ vscale(obs->pvel, obs->pvel, 1.0f/VEL_HIST_SIZE);
+ }
+}
+
+KX_Obstacle* KX_ObstacleSimulation::GetObstacle(KX_GameObject* gameobj)
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_gameObj == gameobj)
+ return m_obstacles[i];
+ }
+
+ return NULL;
+}
+
+void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle)
+{
+}
+
+void KX_ObstacleSimulation::DrawObstacles()
+{
+ if (!m_enableVisualization)
+ return;
+ static const MT_Vector3 bluecolor(0,0,1);
+ static const MT_Vector3 normal(0.,0.,1.);
+ static const int SECTORS_NUM = 32;
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_shape==KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = m_obstacles[i]->m_pos;
+ MT_Point3 p2 = m_obstacles[i]->m_pos2;
+ //apply world transform
+ if (m_obstacles[i]->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(m_obstacles[i]->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+
+ KX_RasterizerDrawDebugLine(p1, p2, bluecolor);
+ }
+ else if (m_obstacles[i]->m_shape==KX_OBSTACLE_CIRCLE)
+ {
+ KX_RasterizerDrawDebugCircle(m_obstacles[i]->m_pos, m_obstacles[i]->m_rad, bluecolor,
+ normal, SECTORS_NUM);
+ }
+ }
+}
+
+static MT_Point3 nearestPointToObstacle(MT_Point3& pos ,KX_Obstacle* obstacle)
+{
+ switch (obstacle->m_shape)
+ {
+ case KX_OBSTACLE_SEGMENT :
+ {
+ MT_Vector3 ab = obstacle->m_pos2 - obstacle->m_pos;
+ if (!ab.fuzzyZero())
+ {
+ MT_Vector3 abdir = ab.normalized();
+ MT_Vector3 v = pos - obstacle->m_pos;
+ MT_Scalar proj = abdir.dot(v);
+ CLAMP(proj, 0, ab.length());
+ MT_Point3 res = obstacle->m_pos + abdir*proj;
+ return res;
+ }
+ }
+ case KX_OBSTACLE_CIRCLE :
+ default:
+ return obstacle->m_pos;
+ }
+}
+
+static bool filterObstacle(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj, KX_Obstacle* otherObst,
+ float levelHeight)
+{
+ //filter obstacles by type
+ if ( (otherObst == activeObst) ||
+ (otherObst->m_type==KX_OBSTACLE_NAV_MESH && otherObst->m_gameObj!=activeNavMeshObj) )
+ return false;
+
+ //filter obstacles by position
+ MT_Point3 p = nearestPointToObstacle(activeObst->m_pos, otherObst);
+ if ( fabs(activeObst->m_pos.z() - p.z()) > levelHeight)
+ return false;
+
+ return true;
+}
+
+///////////*********TOI_rays**********/////////////////
+KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization)
+: KX_ObstacleSimulation(levelHeight, enableVisualization),
+ m_maxSamples(32),
+ m_minToi(0.0f),
+ m_maxToi(0.0f),
+ m_velWeight(1.0f),
+ m_curVelWeight(1.0f),
+ m_toiWeight(1.0f),
+ m_collisionWeight(1.0f)
+{
+}
+
+
+void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
+{
+ int nobs = m_obstacles.size();
+ int obstidx = std::find(m_obstacles.begin(), m_obstacles.end(), activeObst) - m_obstacles.begin();
+ if (obstidx == nobs)
+ return;
+
+ vset(activeObst->dvel, velocity.x(), velocity.y());
+
+ //apply RVO
+ sampleRVO(activeObst, activeNavMeshObj, maxDeltaAngle);
+
+ // Fake dynamic constraint.
+ float dv[2];
+ float vel[2];
+ vsub(dv, activeObst->nvel, activeObst->vel);
+ float ds = vlen(dv);
+ if (ds > maxDeltaSpeed || ds<-maxDeltaSpeed)
+ vscale(dv, dv, fabs(maxDeltaSpeed/ds));
+ vadd(vel, activeObst->vel, dv);
+
+ velocity.x() = vel[0];
+ velocity.y() = vel[1];
+}
+
+///////////*********TOI_rays**********/////////////////
+static const int AVOID_MAX_STEPS = 128;
+struct TOICircle
+{
+ TOICircle() : n(0), minToi(0), maxToi(1) {}
+ float toi[AVOID_MAX_STEPS]; // Time of impact (seconds)
+ float toie[AVOID_MAX_STEPS]; // Time of exit (seconds)
+ float dir[AVOID_MAX_STEPS]; // Direction (radians)
+ int n; // Number of samples
+ float minToi, maxToi; // Min/max TOI (seconds)
+};
+
+KX_ObstacleSimulationTOI_rays::KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization):
+ KX_ObstacleSimulationTOI(levelHeight, enableVisualization)
+{
+ m_maxSamples = 32;
+ m_minToi = 0.5f;
+ m_maxToi = 1.2f;
+ m_velWeight = 4.0f;
+ m_toiWeight = 1.0f;
+ m_collisionWeight = 100.0f;
+}
+
+
+void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle)
+{
+ MT_Vector2 vel(activeObst->dvel[0], activeObst->dvel[1]);
+ float vmax = (float) vel.length();
+ float odir = (float) atan2(vel.y(), vel.x());
+
+ MT_Vector2 ddir = vel;
+ ddir.normalize();
+
+ float bestScore = FLT_MAX;
+ float bestDir = odir;
+ float bestToi = 0;
+
+ TOICircle tc;
+ tc.n = m_maxSamples;
+ tc.minToi = m_minToi;
+ tc.maxToi = m_maxToi;
+
+ const int iforw = m_maxSamples/2;
+ const float aoff = (float)iforw / (float)m_maxSamples;
+
+ size_t nobs = m_obstacles.size();
+ for (int iter = 0; iter < m_maxSamples; ++iter)
+ {
+ // Calculate sample velocity
+ const float ndir = ((float)iter/(float)m_maxSamples) - aoff;
+ const float dir = odir+ndir*M_PI*2;
+ MT_Vector2 svel;
+ svel.x() = cosf(dir) * vmax;
+ svel.y() = sinf(dir) * vmax;
+
+ // Find min time of impact and exit amongst all obstacles.
+ float tmin = m_maxToi;
+ float tmine = 0;
+ for (int i = 0; i < nobs; ++i)
+ {
+ KX_Obstacle* ob = m_obstacles[i];
+ bool res = filterObstacle(activeObst, activeNavMeshObj, ob, m_levelHeight);
+ if (!res)
+ continue;
+
+ float htmin,htmax;
+
+ if (ob->m_shape == KX_OBSTACLE_CIRCLE)
+ {
+ MT_Vector2 vab;
+ if (vlen(ob->vel) < 0.01f*0.01f)
+ {
+ // Stationary, use VO
+ vab = svel;
+ }
+ else
+ {
+ // Moving, use RVO
+ vab = 2*svel - vel - ob->vel;
+ }
+
+ if (!sweepCircleCircle(activeObst->m_pos, activeObst->m_rad,
+ vab, ob->m_pos, ob->m_rad, htmin, htmax))
+ continue;
+ }
+ else if (ob->m_shape == KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = ob->m_pos;
+ MT_Point3 p2 = ob->m_pos2;
+ //apply world transform
+ if (ob->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(ob->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+ if (!sweepCircleSegment(activeObst->m_pos, activeObst->m_rad, svel,
+ p1, p2, ob->m_rad, htmin, htmax))
+ continue;
+ }
+
+ if (htmin > 0.0f)
+ {
+ // The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
+ if (htmin < tmin)
+ tmin = htmin;
+ }
+ else if (htmax > 0.0f)
+ {
+ // The agent overlaps the obstacle, keep track of first safe exit.
+ if (htmax > tmine)
+ tmine = htmax;
+ }
+ }
+
+ // Calculate sample penalties and final score.
+ const float apen = m_velWeight * fabsf(ndir);
+ const float tpen = m_toiWeight * (1.0f/(0.0001f+tmin/m_maxToi));
+ const float cpen = m_collisionWeight * (tmine/m_minToi)*(tmine/m_minToi);
+ const float score = apen + tpen + cpen;
+
+ // Update best score.
+ if (score < bestScore)
+ {
+ bestDir = dir;
+ bestToi = tmin;
+ bestScore = score;
+ }
+
+ tc.dir[iter] = dir;
+ tc.toi[iter] = tmin;
+ tc.toie[iter] = tmine;
+ }
+
+ if (vlen(activeObst->vel) > 0.1)
+ {
+ // Constrain max turn rate.
+ float cura = atan2(activeObst->vel[1],activeObst->vel[0]);
+ float da = bestDir - cura;
+ if (da < -M_PI) da += (float)M_PI*2;
+ if (da > M_PI) da -= (float)M_PI*2;
+ if (da < -maxDeltaAngle)
+ {
+ bestDir = cura - maxDeltaAngle;
+ bestToi = min(bestToi, interpolateToi(bestDir, tc.dir, tc.toi, tc.n));
+ }
+ else if (da > maxDeltaAngle)
+ {
+ bestDir = cura + maxDeltaAngle;
+ bestToi = min(bestToi, interpolateToi(bestDir, tc.dir, tc.toi, tc.n));
+ }
+ }
+
+ // Adjust speed when time of impact is less than min TOI.
+ if (bestToi < m_minToi)
+ vmax *= bestToi/m_minToi;
+
+ // New steering velocity.
+ activeObst->nvel[0] = cosf(bestDir) * vmax;
+ activeObst->nvel[1] = sinf(bestDir) * vmax;
+}
+
+///////////********* TOI_cells**********/////////////////
+
+static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ KX_Obstacles& obstacles, float levelHeight, const float vmax,
+ const float* spos, const float cs, const int nspos, float* res,
+ float maxToi, float velWeight, float curVelWeight, float sideWeight,
+ float toiWeight)
+{
+ vset(res, 0,0);
+
+ const float ivmax = 1.0f / vmax;
+
+ float adir[2], adist;
+ vcpy(adir, activeObst->pvel);
+ if (vlen(adir) > 0.01f)
+ vnorm(adir);
+ else
+ vset(adir,0,0);
+ float activeObstPos[2];
+ vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
+ adist = vdot(adir, activeObstPos);
+
+ float minPenalty = FLT_MAX;
+
+ for (int n = 0; n < nspos; ++n)
+ {
+ float vcand[2];
+ vcpy(vcand, &spos[n*2]);
+
+ // Find min time of impact and exit amongst all obstacles.
+ float tmin = maxToi;
+ float side = 0;
+ int nside = 0;
+
+ for (int i = 0; i < obstacles.size(); ++i)
+ {
+ KX_Obstacle* ob = obstacles[i];
+ bool res = filterObstacle(activeObst, activeNavMeshObj, ob, levelHeight);
+ if (!res)
+ continue;
+ float htmin, htmax;
+
+ if (ob->m_shape==KX_OBSTACLE_CIRCLE)
+ {
+ float vab[2];
+
+ // Moving, use RVO
+ vscale(vab, vcand, 2);
+ vsub(vab, vab, activeObst->vel);
+ vsub(vab, vab, ob->vel);
+
+ // Side
+ // NOTE: dp, and dv are constant over the whole calculation,
+ // they can be precomputed per object.
+ const float* pa = activeObstPos;
+ float pb[2];
+ vset(pb, ob->m_pos.x(), ob->m_pos.y());
+
+ const float orig[2] = {0,0};
+ float dp[2],dv[2],np[2];
+ vsub(dp,pb,pa);
+ vnorm(dp);
+ vsub(dv,ob->dvel, activeObst->dvel);
+
+ const float a = triarea(orig, dp,dv);
+ if (a < 0.01f)
+ {
+ np[0] = -dp[1];
+ np[1] = dp[0];
+ }
+ else
+ {
+ np[0] = dp[1];
+ np[1] = -dp[0];
+ }
+
+ side += clamp(min(vdot(dp,vab)*2,vdot(np,vab)*2), 0.0f, 1.0f);
+ nside++;
+
+ if (!sweepCircleCircle(activeObst->m_pos, activeObst->m_rad, vab, ob->m_pos, ob->m_rad,
+ htmin, htmax))
+ continue;
+
+ // Handle overlapping obstacles.
+ if (htmin < 0.0f && htmax > 0.0f)
+ {
+ // Avoid more when overlapped.
+ htmin = -htmin * 0.5f;
+ }
+ }
+ else if (ob->m_shape == KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = ob->m_pos;
+ MT_Point3 p2 = ob->m_pos2;
+ //apply world transform
+ if (ob->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(ob->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+ float p[2], q[2];
+ vset(p, p1.x(), p1.y());
+ vset(q, p2.x(), p2.y());
+
+ // NOTE: the segments are assumed to come from a navmesh which is shrunken by
+ // the agent radius, hence the use of really small radius.
+ // This can be handle more efficiently by using seg-seg test instead.
+ // If the whole segment is to be treated as obstacle, use agent->rad instead of 0.01f!
+ const float r = 0.01f; // agent->rad
+ if (distPtSegSqr(activeObstPos, p, q) < sqr(r+ob->m_rad))
+ {
+ float sdir[2], snorm[2];
+ vsub(sdir, q, p);
+ snorm[0] = sdir[1];
+ snorm[1] = -sdir[0];
+ // If the velocity is pointing towards the segment, no collision.
+ if (vdot(snorm, vcand) < 0.0f)
+ continue;
+ // Else immediate collision.
+ htmin = 0.0f;
+ htmax = 10.0f;
+ }
+ else
+ {
+ if (!sweepCircleSegment(activeObstPos, r, vcand, p, q, ob->m_rad, htmin, htmax))
+ continue;
+ }
+
+ // Avoid less when facing walls.
+ htmin *= 2.0f;
+ }
+
+ if (htmin >= 0.0f)
+ {
+ // The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
+ if (htmin < tmin)
+ tmin = htmin;
+ }
+ }
+
+ // Normalize side bias, to prevent it dominating too much.
+ if (nside)
+ side /= nside;
+
+ const float vpen = velWeight * (vdist(vcand, activeObst->dvel) * ivmax);
+ const float vcpen = curVelWeight * (vdist(vcand, activeObst->vel) * ivmax);
+ const float spen = sideWeight * side;
+ const float tpen = toiWeight * (1.0f/(0.1f+tmin/maxToi));
+
+ const float penalty = vpen + vcpen + spen + tpen;
+
+ if (penalty < minPenalty)
+ {
+ minPenalty = penalty;
+ vcpy(res, vcand);
+ }
+ }
+}
+
+void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle)
+{
+ vset(activeObst->nvel, 0.f, 0.f);
+ float vmax = vlen(activeObst->dvel);
+
+ float* spos = new float[2*m_maxSamples];
+ int nspos = 0;
+
+ if (!m_adaptive)
+ {
+ const float cvx = activeObst->dvel[0]*m_bias;
+ const float cvy = activeObst->dvel[1]*m_bias;
+ float vmax = vlen(activeObst->dvel);
+ const float vrange = vmax*(1-m_bias);
+ const float cs = 1.0f / (float)m_sampleRadius*vrange;
+
+ for (int y = -m_sampleRadius; y <= m_sampleRadius; ++y)
+ {
+ for (int x = -m_sampleRadius; x <= m_sampleRadius; ++x)
+ {
+ if (nspos < m_maxSamples)
+ {
+ const float vx = cvx + (float)(x+0.5f)*cs;
+ const float vy = cvy + (float)(y+0.5f)*cs;
+ if (vx*vx+vy*vy > sqr(vmax+cs/2)) continue;
+ spos[nspos*2+0] = vx;
+ spos[nspos*2+1] = vy;
+ nspos++;
+ }
+ }
+ }
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ nspos, activeObst->nvel, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
+ }
+ else
+ {
+ int rad;
+ float res[2];
+ float cs;
+ // First sample location.
+ rad = 4;
+ res[0] = activeObst->dvel[0]*m_bias;
+ res[1] = activeObst->dvel[1]*m_bias;
+ cs = vmax*(2-m_bias*2) / (float)(rad-1);
+
+ for (int k = 0; k < 5; ++k)
+ {
+ const float half = (rad-1)*cs*0.5f;
+
+ nspos = 0;
+ for (int y = 0; y < rad; ++y)
+ {
+ for (int x = 0; x < rad; ++x)
+ {
+ const float vx = res[0] + x*cs - half;
+ const float vy = res[1] + y*cs - half;
+ if (vx*vx+vy*vy > sqr(vmax+cs/2)) continue;
+ spos[nspos*2+0] = vx;
+ spos[nspos*2+1] = vy;
+ nspos++;
+ }
+ }
+
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ nspos, res, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
+
+ cs *= 0.5f;
+ }
+ vcpy(activeObst->nvel, res);
+ }
+}
+
+KX_ObstacleSimulationTOI_cells::KX_ObstacleSimulationTOI_cells(MT_Scalar levelHeight, bool enableVisualization)
+: KX_ObstacleSimulationTOI(levelHeight, enableVisualization)
+, m_bias(0.4f)
+, m_adaptive(true)
+, m_sampleRadius(15)
+{
+ m_maxSamples = (m_sampleRadius*2+1)*(m_sampleRadius*2+1) + 100;
+ m_maxToi = 1.5f;
+ m_velWeight = 2.0f;
+ m_curVelWeight = 0.75f;
+ m_toiWeight = 2.5f;
+ m_collisionWeight = 0.75f; //side_weight
+} \ No newline at end of file
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
new file mode 100644
index 00000000000..d926e8deb71
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
@@ -0,0 +1,145 @@
+/**
+* Simulation for obstacle avoidance behavior
+* (based on Cane Project - http://code.google.com/p/cane by Mikko Mononen (c) 2009)
+*
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef __KX_OBSTACLESIMULATION
+#define __KX_OBSTACLESIMULATION
+
+#include <vector>
+#include "MT_Point2.h"
+#include "MT_Point3.h"
+
+class KX_GameObject;
+class KX_NavMeshObject;
+
+enum KX_OBSTACLE_TYPE
+{
+ KX_OBSTACLE_OBJ,
+ KX_OBSTACLE_NAV_MESH,
+};
+
+enum KX_OBSTACLE_SHAPE
+{
+ KX_OBSTACLE_CIRCLE,
+ KX_OBSTACLE_SEGMENT,
+};
+
+#define VEL_HIST_SIZE 6
+struct KX_Obstacle
+{
+ KX_OBSTACLE_TYPE m_type;
+ KX_OBSTACLE_SHAPE m_shape;
+ MT_Point3 m_pos;
+ MT_Point3 m_pos2;
+ MT_Scalar m_rad;
+
+ float vel[2];
+ float pvel[2];
+ float dvel[2];
+ float nvel[2];
+ float hvel[VEL_HIST_SIZE*2];
+ int hhead;
+
+
+ KX_GameObject* m_gameObj;
+};
+typedef std::vector<KX_Obstacle*> KX_Obstacles;
+
+class KX_ObstacleSimulation
+{
+protected:
+ KX_Obstacles m_obstacles;
+
+ MT_Scalar m_levelHeight;
+ bool m_enableVisualization;
+
+ KX_Obstacle* CreateObstacle(KX_GameObject* gameobj);
+public:
+ KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization);
+ virtual ~KX_ObstacleSimulation();
+
+ void DrawObstacles();
+ //void DebugDraw();
+
+ void AddObstacleForObj(KX_GameObject* gameobj);
+ void DestroyObstacleForObj(KX_GameObject* gameobj);
+ void AddObstaclesForNavMesh(KX_NavMeshObject* navmesh);
+ KX_Obstacle* GetObstacle(KX_GameObject* gameobj);
+ void UpdateObstacles();
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
+
+};
+class KX_ObstacleSimulationTOI: public KX_ObstacleSimulation
+{
+protected:
+ int m_maxSamples; // Number of sample steps
+ float m_minToi; // Min TOI
+ float m_maxToi; // Max TOI
+ float m_velWeight; // Sample selection angle weight
+ float m_curVelWeight; // Sample selection current velocity weight
+ float m_toiWeight; // Sample selection TOI weight
+ float m_collisionWeight; // Sample selection collision weight
+
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle) = 0;
+public:
+ KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization);
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
+};
+
+class KX_ObstacleSimulationTOI_rays: public KX_ObstacleSimulationTOI
+{
+protected:
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle);
+public:
+ KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization);
+};
+
+class KX_ObstacleSimulationTOI_cells: public KX_ObstacleSimulationTOI
+{
+protected:
+ float m_bias;
+ bool m_adaptive;
+ int m_sampleRadius;
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle);
+public:
+ KX_ObstacleSimulationTOI_cells(MT_Scalar levelHeight, bool enableVisualization);
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 8cc62e2c2fb..a9202378ea5 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -82,6 +82,8 @@ extern "C" {
#include "KX_GameActuator.h"
#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
+#include "KX_SteeringActuator.h"
+#include "KX_NavMeshObject.h"
#include "SCA_IInputDevice.h"
#include "SCA_PropertySensor.h"
@@ -175,6 +177,13 @@ void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,cons
gp_Rasterizer->DrawDebugLine(from,to,color);
}
+void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)
+{
+ if (gp_Rasterizer)
+ gp_Rasterizer->DrawDebugCircle(center, radius, color, normal, nsector);
+}
+
#ifdef WITH_PYTHON
static PyObject *gp_OrigPythonSysPath= NULL;
@@ -1605,6 +1614,16 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
+ /* Steering actuator */
+ KX_MACRO_addTypesToDict(d, KX_STEERING_SEEK, KX_SteeringActuator::KX_STEERING_SEEK);
+ KX_MACRO_addTypesToDict(d, KX_STEERING_FLEE, KX_SteeringActuator::KX_STEERING_FLEE);
+ KX_MACRO_addTypesToDict(d, KX_STEERING_PATHFOLLOWING, KX_SteeringActuator::KX_STEERING_PATHFOLLOWING);
+
+ /* KX_NavMeshObject render mode */
+ KX_MACRO_addTypesToDict(d, RM_WALLS, KX_NavMeshObject::RM_WALLS);
+ KX_MACRO_addTypesToDict(d, RM_POLYS, KX_NavMeshObject::RM_POLYS);
+ KX_MACRO_addTypesToDict(d, RM_TRIS, KX_NavMeshObject::RM_TRIS);
+
// Check for errors
if (PyErr_Occurred())
{
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 7b0ed08c6bb..bc092e712b0 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -71,6 +71,9 @@ class KX_KetsjiEngine* KX_GetActiveEngine();
#include "MT_Vector3.h"
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
+void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector);
+
#endif //__KX_PYTHON_INIT
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 8a9eac216d1..f1ce861ad5a 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -63,6 +63,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_SceneActuator.h"
#include "KX_StateActuator.h"
+#include "KX_SteeringActuator.h"
#include "KX_TrackToActuator.h"
#include "KX_VehicleWrapper.h"
#include "KX_VertexProxy.h"
@@ -94,6 +95,7 @@
#include "SCA_PythonController.h"
#include "SCA_RandomActuator.h"
#include "SCA_IController.h"
+#include "KX_NavMeshObject.h"
static void PyType_Attr_Set(PyGetSetDef *attr_getset, PyAttributeDef *attr)
{
@@ -212,9 +214,11 @@ void initPyTypes(void)
PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator, init_getset);
PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator, init_getset);
PyType_Ready_Attr(dict, KX_Scene, init_getset);
+ PyType_Ready_Attr(dict, KX_NavMeshObject, init_getset);
PyType_Ready_Attr(dict, KX_SceneActuator, init_getset);
PyType_Ready_Attr(dict, KX_SoundActuator, init_getset);
PyType_Ready_Attr(dict, KX_StateActuator, init_getset);
+ PyType_Ready_Attr(dict, KX_SteeringActuator, init_getset);
PyType_Ready_Attr(dict, KX_TouchSensor, init_getset);
PyType_Ready_Attr(dict, KX_TrackToActuator, init_getset);
PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 1db174d72be..0a74f8ad66f 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -82,6 +82,7 @@
#include "BL_ModifierDeformer.h"
#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
+#include "KX_ObstacleSimulation.h"
#ifdef USE_BULLET
#include "KX_SoftBodyDeformer.h"
@@ -208,6 +209,19 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_bucketmanager=new RAS_BucketManager();
+ bool showObstacleSimulation = scene->gm.flag & GAME_SHOW_OBSTACLE_SIMULATION;
+ switch (scene->gm.obstacleSimulation)
+ {
+ case OBSTSIMULATION_TOI_rays:
+ m_obstacleSimulation = new KX_ObstacleSimulationTOI_rays((MT_Scalar)scene->gm.levelHeight, showObstacleSimulation);
+ break;
+ case OBSTSIMULATION_TOI_cells:
+ m_obstacleSimulation = new KX_ObstacleSimulationTOI_cells((MT_Scalar)scene->gm.levelHeight, showObstacleSimulation);
+ break;
+ default:
+ m_obstacleSimulation = NULL;
+ }
+
#ifdef WITH_PYTHON
m_attr_dict = PyDict_New(); /* new ref */
m_draw_call_pre = NULL;
@@ -230,6 +244,9 @@ KX_Scene::~KX_Scene()
this->RemoveObject(parentobj);
}
+ if (m_obstacleSimulation)
+ delete m_obstacleSimulation;
+
if(m_objectlist)
m_objectlist->Release();
@@ -1519,6 +1536,10 @@ void KX_Scene::LogicEndFrame()
obj->Release();
RemoveObject(obj);
}
+
+ //prepare obstacle simulation for new frame
+ if (m_obstacleSimulation)
+ m_obstacleSimulation->UpdateObstacles();
}
@@ -1936,6 +1957,8 @@ PyMethodDef KX_Scene::Methods[] = {
KX_PYMETHODTABLE(KX_Scene, replace),
KX_PYMETHODTABLE(KX_Scene, suspend),
KX_PYMETHODTABLE(KX_Scene, resume),
+ KX_PYMETHODTABLE(KX_Scene, drawObstacleSimulation),
+
/* dict style access */
KX_PYMETHODTABLE(KX_Scene, get),
@@ -2262,6 +2285,16 @@ KX_PYMETHODDEF_DOC(KX_Scene, resume,
Py_RETURN_NONE;
}
+KX_PYMETHODDEF_DOC(KX_Scene, drawObstacleSimulation,
+ "drawObstacleSimulation()\n"
+ "Draw debug visualization of obstacle simulation.\n")
+{
+ if (GetObstacleSimulation())
+ GetObstacleSimulation()->DrawObstacles();
+
+ Py_RETURN_NONE;
+}
+
/* Matches python dict.get(key, [default]) */
KX_PYMETHODDEF_DOC(KX_Scene, get, "")
{
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 6bef3f95dde..474aac41675 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -83,6 +83,7 @@ class SCA_JoystickManager;
class btCollisionShape;
class KX_BlenderSceneConverter;
struct KX_ClientObjectInfo;
+class KX_ObstacleSimulation;
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
@@ -287,6 +288,9 @@ protected:
struct Scene* m_blenderScene;
RAS_2DFilterManager m_filtermanager;
+
+ KX_ObstacleSimulation* m_obstacleSimulation;
+
public:
KX_Scene(class SCA_IInputDevice* keyboarddevice,
class SCA_IInputDevice* mousedevice,
@@ -572,6 +576,8 @@ public:
void Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
void Render2DFilters(RAS_ICanvas* canvas);
+ KX_ObstacleSimulation* GetObstacleSimulation() {return m_obstacleSimulation;};
+
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
@@ -584,6 +590,8 @@ public:
KX_PYMETHOD_DOC(KX_Scene, suspend);
KX_PYMETHOD_DOC(KX_Scene, resume);
KX_PYMETHOD_DOC(KX_Scene, get);
+ KX_PYMETHOD_DOC(KX_Scene, drawObstacleSimulation);
+
/* attributes */
static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
new file mode 100644
index 00000000000..31dcd00e61f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -0,0 +1,630 @@
+/**
+* Add steering behaviors
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "BLI_math.h"
+#include "KX_SteeringActuator.h"
+#include "KX_GameObject.h"
+#include "KX_NavMeshObject.h"
+#include "KX_ObstacleSimulation.h"
+#include "KX_PythonInit.h"
+#include "KX_PyMath.h"
+#include "Recast.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
+ int mode,
+ KX_GameObject *target,
+ KX_GameObject *navmesh,
+ float distance,
+ float velocity,
+ float acceleration,
+ float turnspeed,
+ bool isSelfTerminated,
+ int pathUpdatePeriod,
+ KX_ObstacleSimulation* simulation,
+ short facingmode,
+ bool normalup,
+ bool enableVisualization) :
+ SCA_IActuator(gameobj, KX_ACT_STEERING),
+ m_mode(mode),
+ m_target(target),
+ m_distance(distance),
+ m_velocity(velocity),
+ m_acceleration(acceleration),
+ m_turnspeed(turnspeed),
+ m_isSelfTerminated(isSelfTerminated),
+ m_pathUpdatePeriod(pathUpdatePeriod),
+ m_updateTime(0),
+ m_isActive(false),
+ m_simulation(simulation),
+ m_enableVisualization(enableVisualization),
+ m_facingMode(facingmode),
+ m_normalUp(normalup),
+ m_obstacle(NULL),
+ m_pathLen(0),
+ m_wayPointIdx(-1),
+ m_steerVec(MT_Vector3(0, 0, 0))
+{
+ m_navmesh = static_cast<KX_NavMeshObject*>(navmesh);
+ if (m_navmesh)
+ m_navmesh->RegisterActuator(this);
+ if (m_target)
+ m_target->RegisterActuator(this);
+
+ if (m_simulation)
+ m_obstacle = m_simulation->GetObstacle((KX_GameObject*)gameobj);
+ KX_GameObject* parent = ((KX_GameObject*)gameobj)->GetParent();
+ if (m_facingMode>0 && parent)
+ {
+ m_parentlocalmat = parent->GetSGNode()->GetLocalOrientation();
+ }
+ else
+ m_parentlocalmat.setIdentity();
+}
+
+KX_SteeringActuator::~KX_SteeringActuator()
+{
+ if (m_navmesh)
+ m_navmesh->UnregisterActuator(this);
+ if (m_target)
+ m_target->UnregisterActuator(this);
+}
+
+CValue* KX_SteeringActuator::GetReplica()
+{
+ KX_SteeringActuator* replica = new KX_SteeringActuator(*this);
+ // replication just copy the m_base pointer => common random generator
+ replica->ProcessReplica();
+ return replica;
+}
+
+void KX_SteeringActuator::ProcessReplica()
+{
+ if (m_target)
+ m_target->RegisterActuator(this);
+ if (m_navmesh)
+ m_navmesh->RegisterActuator(this);
+ SCA_IActuator::ProcessReplica();
+}
+
+
+bool KX_SteeringActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == m_target)
+ {
+ m_target = NULL;
+ return true;
+ }
+ else if (clientobj == m_navmesh)
+ {
+ m_navmesh = NULL;
+ return true;
+ }
+ return false;
+}
+
+void KX_SteeringActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_target];
+ if (h_obj) {
+ if (m_target)
+ m_target->UnregisterActuator(this);
+ m_target = (KX_GameObject*)(*h_obj);
+ m_target->RegisterActuator(this);
+ }
+
+ h_obj = (*obj_map)[m_navmesh];
+ if (h_obj) {
+ if (m_navmesh)
+ m_navmesh->UnregisterActuator(this);
+ m_navmesh = (KX_NavMeshObject*)(*h_obj);
+ m_navmesh->RegisterActuator(this);
+ }
+}
+
+bool KX_SteeringActuator::Update(double curtime, bool frame)
+{
+ if (frame)
+ {
+ double delta = curtime - m_updateTime;
+ m_updateTime = curtime;
+
+ if (m_posevent && !m_isActive)
+ {
+ delta = 0;
+ m_pathUpdateTime = -1;
+ m_updateTime = curtime;
+ m_isActive = true;
+ }
+ bool bNegativeEvent = IsNegativeEvent();
+ if (bNegativeEvent)
+ m_isActive = false;
+
+ RemoveAllEvents();
+
+ if (!delta)
+ return true;
+
+ if (bNegativeEvent || !m_target)
+ return false; // do nothing on negative events
+
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+ const MT_Point3& mypos = obj->NodeGetWorldPosition();
+ const MT_Point3& targpos = m_target->NodeGetWorldPosition();
+ MT_Vector3 vectotarg = targpos - mypos;
+ MT_Vector3 vectotarg2d = vectotarg;
+ vectotarg2d.z() = 0;
+ m_steerVec = MT_Vector3(0, 0, 0);
+ bool apply_steerforce = false;
+ bool terminate = true;
+
+ switch (m_mode) {
+ case KX_STEERING_SEEK:
+ if (vectotarg2d.length2()>m_distance*m_distance)
+ {
+ terminate = false;
+ m_steerVec = vectotarg;
+ m_steerVec.normalize();
+ apply_steerforce = true;
+ }
+ break;
+ case KX_STEERING_FLEE:
+ if (vectotarg2d.length2()<m_distance*m_distance)
+ {
+ terminate = false;
+ m_steerVec = -vectotarg;
+ m_steerVec.normalize();
+ apply_steerforce = true;
+ }
+ break;
+ case KX_STEERING_PATHFOLLOWING:
+ if (m_navmesh && vectotarg.length2()>m_distance*m_distance)
+ {
+ terminate = false;
+
+ static const MT_Scalar WAYPOINT_RADIUS(0.25);
+
+ if (m_pathUpdateTime<0 || (m_pathUpdatePeriod>=0 &&
+ curtime - m_pathUpdateTime>((double)m_pathUpdatePeriod/1000)))
+ {
+ m_pathUpdateTime = curtime;
+ m_pathLen = m_navmesh->FindPath(mypos, targpos, m_path, MAX_PATH_LENGTH);
+ m_wayPointIdx = m_pathLen > 1 ? 1 : -1;
+ }
+
+ if (m_wayPointIdx>0)
+ {
+ MT_Vector3 waypoint(&m_path[3*m_wayPointIdx]);
+ if ((waypoint-mypos).length2()<WAYPOINT_RADIUS*WAYPOINT_RADIUS)
+ {
+ m_wayPointIdx++;
+ if (m_wayPointIdx>=m_pathLen)
+ {
+ m_wayPointIdx = -1;
+ terminate = true;
+ }
+ else
+ waypoint.setValue(&m_path[3*m_wayPointIdx]);
+ }
+
+ m_steerVec = waypoint - mypos;
+ apply_steerforce = true;
+
+
+ if (m_enableVisualization)
+ {
+ //debug draw
+ static const MT_Vector3 PATH_COLOR(1,0,0);
+ m_navmesh->DrawPath(m_path, m_pathLen, PATH_COLOR);
+ }
+ }
+
+ }
+ break;
+ }
+
+ if (apply_steerforce)
+ {
+ bool isdyna = obj->IsDynamic();
+ if (isdyna)
+ m_steerVec.z() = 0;
+ if (!m_steerVec.fuzzyZero())
+ m_steerVec.normalize();
+ MT_Vector3 newvel = m_velocity*m_steerVec;
+
+ //adjust velocity to avoid obstacles
+ if (m_simulation && m_obstacle /*&& !newvel.fuzzyZero()*/)
+ {
+ if (m_enableVisualization)
+ KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(1.,0.,0.));
+ m_simulation->AdjustObstacleVelocity(m_obstacle, m_mode!=KX_STEERING_PATHFOLLOWING ? m_navmesh : NULL,
+ newvel, m_acceleration*delta, m_turnspeed/180.0f*M_PI*delta);
+ if (m_enableVisualization)
+ KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(0.,1.,0.));
+ }
+
+ HandleActorFace(newvel);
+ if (isdyna)
+ {
+ //temporary solution: set 2D steering velocity directly to obj
+ //correct way is to apply physical force
+ MT_Vector3 curvel = obj->GetLinearVelocity();
+ newvel.z() = curvel.z();
+ obj->setLinearVelocity(newvel, false);
+ }
+ else
+ {
+ MT_Vector3 movement = delta*newvel;
+ obj->ApplyMovement(movement, false);
+ }
+ }
+ else
+ {
+ if (m_simulation && m_obstacle)
+ {
+ m_obstacle->dvel[0] = 0.f;
+ m_obstacle->dvel[1] = 0.f;
+ }
+
+ }
+
+ if (terminate && m_isSelfTerminated)
+ return false;
+ }
+
+ return true;
+}
+
+const MT_Vector3& KX_SteeringActuator::GetSteeringVec()
+{
+ static MT_Vector3 ZERO_VECTOR(0, 0, 0);
+ if (m_isActive)
+ return m_steerVec;
+ else
+ return ZERO_VECTOR;
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+static bool barDistSqPointToTri(const float* p, const float* a, const float* b, const float* c)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ float ud = u<0.f ? -u : (u>1.f ? u-1.f : 0.f);
+ float vd = v<0.f ? -v : (v>1.f ? v-1.f : 0.f);
+ return ud*ud+vd*vd ;
+}
+
+inline void flipAxes(float* vec)
+{
+ std::swap(vec[1],vec[2]);
+}
+
+static bool getNavmeshNormal(dtStatNavMesh* navmesh, const MT_Vector3& pos, MT_Vector3& normal)
+{
+ static const float polyPickExt[3] = {2, 4, 2};
+ float spos[3];
+ pos.getValue(spos);
+ flipAxes(spos);
+ dtStatPolyRef sPolyRef = navmesh->findNearestPoly(spos, polyPickExt);
+ if (sPolyRef == 0)
+ return false;
+ const dtStatPoly* p = navmesh->getPoly(sPolyRef-1);
+ const dtStatPolyDetail* pd = navmesh->getPolyDetail(sPolyRef-1);
+
+ float distMin = FLT_MAX;
+ int idxMin = -1;
+ for (int i = 0; i < pd->ntris; ++i)
+ {
+ const unsigned char* t = navmesh->getDetailTri(pd->tbase+i);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = navmesh->getVertex(p->v[t[j]]);
+ else
+ v[j] = navmesh->getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ float dist = barDistSqPointToTri(spos, v[0], v[1], v[2]);
+ if (dist<distMin)
+ {
+ distMin = dist;
+ idxMin = i;
+ }
+ }
+
+ if (idxMin>=0)
+ {
+ const unsigned char* t = navmesh->getDetailTri(pd->tbase+idxMin);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = navmesh->getVertex(p->v[t[j]]);
+ else
+ v[j] = navmesh->getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ MT_Vector3 tri[3];
+ for (size_t j=0; j<3; j++)
+ tri[j].setValue(v[j][0],v[j][2],v[j][1]);
+ MT_Vector3 a,b;
+ a = tri[1]-tri[0];
+ b = tri[2]-tri[0];
+ normal = b.cross(a).safe_normalized();
+ return true;
+ }
+
+ return false;
+}
+
+void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
+{
+ if (m_facingMode==0 && (!m_navmesh || !m_normalUp))
+ return;
+ KX_GameObject* curobj = (KX_GameObject*) GetParent();
+ MT_Vector3 dir = m_facingMode==0 ? curobj->NodeGetLocalOrientation().getColumn(1) : velocity;
+ if (dir.fuzzyZero())
+ return;
+ dir.normalize();
+ MT_Vector3 up(0,0,1);
+ MT_Vector3 left;
+ MT_Matrix3x3 mat;
+
+ if (m_navmesh && m_normalUp)
+ {
+ dtStatNavMesh* navmesh = m_navmesh->GetNavMesh();
+ MT_Vector3 normal;
+ MT_Vector3 trpos = m_navmesh->TransformToLocalCoords(curobj->NodeGetWorldPosition());
+ if (getNavmeshNormal(navmesh, trpos, normal))
+ {
+
+ left = (dir.cross(up)).safe_normalized();
+ dir = (-left.cross(normal)).safe_normalized();
+ up = normal;
+ }
+ }
+
+ switch (m_facingMode)
+ {
+ case 1: // TRACK X
+ {
+ left = dir.safe_normalized();
+ dir = -(left.cross(up)).safe_normalized();
+ break;
+ };
+ case 2: // TRACK Y
+ {
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+
+ case 3: // track Z
+ {
+ left = up.safe_normalized();
+ up = dir.safe_normalized();
+ dir = left;
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+
+ case 4: // TRACK -X
+ {
+ left = -dir.safe_normalized();
+ dir = -(left.cross(up)).safe_normalized();
+ break;
+ };
+ case 5: // TRACK -Y
+ {
+ left = (-dir.cross(up)).safe_normalized();
+ dir = -dir;
+ break;
+ }
+ case 6: // track -Z
+ {
+ left = up.safe_normalized();
+ up = -dir.safe_normalized();
+ dir = left;
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+ }
+
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+
+
+
+ KX_GameObject* parentObject = curobj->GetParent();
+ if(parentObject)
+ {
+ MT_Point3 localpos;
+ localpos = curobj->GetSGNode()->GetLocalPosition();
+ MT_Matrix3x3 parentmatinv;
+ parentmatinv = parentObject->NodeGetWorldOrientation ().inverse ();
+ mat = parentmatinv * mat;
+ mat = m_parentlocalmat * mat;
+ curobj->NodeSetLocalOrientation(mat);
+ curobj->NodeSetLocalPosition(localpos);
+ }
+ else
+ {
+ curobj->NodeSetLocalOrientation(mat);
+ }
+
+}
+
+#ifndef DISABLE_PYTHON
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_SteeringActuator::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_SteeringActuator",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IActuator::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+PyMethodDef KX_SteeringActuator::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyAttributeDef KX_SteeringActuator::Attributes[] = {
+ KX_PYATTRIBUTE_INT_RW("behaviour", KX_STEERING_NODEF+1, KX_STEERING_MAX-1, true, KX_SteeringActuator, m_mode),
+ KX_PYATTRIBUTE_RW_FUNCTION("target", KX_SteeringActuator, pyattr_get_target, pyattr_set_target),
+ KX_PYATTRIBUTE_RW_FUNCTION("navmesh", KX_SteeringActuator, pyattr_get_navmesh, pyattr_set_navmesh),
+ KX_PYATTRIBUTE_FLOAT_RW("distance", 0.0f, 1000.0f, KX_SteeringActuator, m_distance),
+ KX_PYATTRIBUTE_FLOAT_RW("velocity", 0.0f, 1000.0f, KX_SteeringActuator, m_velocity),
+ KX_PYATTRIBUTE_FLOAT_RW("acceleration", 0.0f, 1000.0f, KX_SteeringActuator, m_acceleration),
+ KX_PYATTRIBUTE_FLOAT_RW("turnspeed", 0.0f, 720.0f, KX_SteeringActuator, m_turnspeed),
+ KX_PYATTRIBUTE_BOOL_RW("selfterminated", KX_SteeringActuator, m_isSelfTerminated),
+ KX_PYATTRIBUTE_BOOL_RW("enableVisualization", KX_SteeringActuator, m_enableVisualization),
+ KX_PYATTRIBUTE_RO_FUNCTION("steeringVec", KX_SteeringActuator, pyattr_get_steeringVec),
+ KX_PYATTRIBUTE_SHORT_RW("facingMode", 0, 6, true, KX_SteeringActuator, m_facingMode),
+ KX_PYATTRIBUTE_INT_RW("pathUpdatePeriod", -1, 100000, true, KX_SteeringActuator, m_pathUpdatePeriod),
+ { NULL } //Sentinel
+};
+
+PyObject* KX_SteeringActuator::pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ if (!actuator->m_target)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_target->GetProxy();
+}
+
+int KX_SteeringActuator::pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ KX_GameObject *gameobj;
+
+ if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SteeringActuator"))
+ return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
+
+ if (actuator->m_target != NULL)
+ actuator->m_target->UnregisterActuator(actuator);
+
+ actuator->m_target = (KX_GameObject*) gameobj;
+
+ if (actuator->m_target)
+ actuator->m_target->RegisterActuator(actuator);
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_SteeringActuator::pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ if (!actuator->m_navmesh)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_navmesh->GetProxy();
+}
+
+int KX_SteeringActuator::pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ KX_GameObject *gameobj;
+
+ if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SteeringActuator"))
+ return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
+
+ if (!PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
+ {
+ PyErr_Format(PyExc_TypeError, "KX_NavMeshObject is expected");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (actuator->m_navmesh != NULL)
+ actuator->m_navmesh->UnregisterActuator(actuator);
+
+ actuator->m_navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+
+ if (actuator->m_navmesh)
+ actuator->m_navmesh->RegisterActuator(actuator);
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_SteeringActuator::pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ const MT_Vector3& steeringVec = actuator->GetSteeringVec();
+ return PyObjectFrom(steeringVec);
+}
+
+#endif // DISABLE_PYTHON
+
+/* eof */
+
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.h b/source/gameengine/Ketsji/KX_SteeringActuator.h
new file mode 100644
index 00000000000..2b2dc9ae923
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.h
@@ -0,0 +1,130 @@
+/**
+* Add steering behaviors
+*
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef __KX_STEERINGACTUATOR
+#define __KX_STEERINGACTUATOR
+
+#include "SCA_IActuator.h"
+#include "SCA_LogicManager.h"
+#include "MT_Matrix3x3.h"
+
+class KX_GameObject;
+class KX_NavMeshObject;
+struct KX_Obstacle;
+class KX_ObstacleSimulation;
+const int MAX_PATH_LENGTH = 128;
+
+class KX_SteeringActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ /** Target object */
+ KX_GameObject *m_target;
+ KX_NavMeshObject *m_navmesh;
+ int m_mode;
+ float m_distance;
+ float m_velocity;
+ float m_acceleration;
+ float m_turnspeed;
+ KX_ObstacleSimulation* m_simulation;
+
+ KX_Obstacle* m_obstacle;
+ double m_updateTime;
+ bool m_isActive;
+ bool m_isSelfTerminated;
+ bool m_enableVisualization;
+ short m_facingMode;
+ bool m_normalUp;
+ float m_path[MAX_PATH_LENGTH*3];
+ int m_pathLen;
+ int m_pathUpdatePeriod;
+ double m_pathUpdateTime;
+ int m_wayPointIdx;
+ MT_Matrix3x3 m_parentlocalmat;
+ MT_Vector3 m_steerVec;
+ void HandleActorFace(MT_Vector3& velocity);
+public:
+ enum KX_STEERINGACT_MODE
+ {
+ KX_STEERING_NODEF = 0,
+ KX_STEERING_SEEK,
+ KX_STEERING_FLEE,
+ KX_STEERING_PATHFOLLOWING,
+ KX_STEERING_MAX
+ };
+
+ KX_SteeringActuator(class SCA_IObject* gameobj,
+ int mode,
+ KX_GameObject *target,
+ KX_GameObject *navmesh,
+ float distance,
+ float velocity,
+ float acceleration,
+ float turnspeed,
+ bool isSelfTerminated,
+ int pathUpdatePeriod,
+ KX_ObstacleSimulation* simulation,
+ short facingmode,
+ bool normalup,
+ bool enableVisualization);
+ virtual ~KX_SteeringActuator();
+ virtual bool Update(double curtime, bool frame);
+
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+ virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
+ virtual bool UnlinkObject(SCA_IObject* clientobj);
+ const MT_Vector3& GetSteeringVec();
+
+#ifndef DISABLE_PYTHON
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ /* These are used to get and set m_target */
+ static PyObject* pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+
+
+#endif // DISABLE_PYTHON
+
+}; /* end of class KX_SteeringActuator : public SCA_PropertyActuator */
+
+#endif
+
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 56e0db0cc20..f14bff76148 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -19,6 +19,8 @@ incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/ga
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
+incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detour/Include'
+incs += ' #source/blender/editors/include'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index d72e910cd2c..4d23054c449 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -386,7 +386,9 @@ public:
virtual void SetPolygonOffset(float mult, float add) = 0;
virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0;
- virtual void FlushDebugLines()=0;
+ virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)=0;
+ virtual void FlushDebugShapes()=0;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 135b9e6f4be..b567d8d8e2c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -50,6 +50,10 @@
#include "BKE_DerivedMesh.h"
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
/**
* 32x32 bit masks for vinterlace stereo mode
*/
@@ -343,9 +347,9 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
m_materialCachingInfo = 0;
}
-void RAS_OpenGLRasterizer::FlushDebugLines()
+void RAS_OpenGLRasterizer::FlushDebugShapes()
{
- if(!m_debugLines.size())
+ if(!m_debugShapes.size())
return;
// DrawDebugLines
@@ -357,29 +361,67 @@ void RAS_OpenGLRasterizer::FlushDebugLines()
if(light) glDisable(GL_LIGHTING);
if(tex) glDisable(GL_TEXTURE_2D);
+ //draw lines
glBegin(GL_LINES);
- for (unsigned int i=0;i<m_debugLines.size();i++)
+ for (unsigned int i=0;i<m_debugShapes.size();i++)
{
- glColor4f(m_debugLines[i].m_color[0],m_debugLines[i].m_color[1],m_debugLines[i].m_color[2],1.f);
- const MT_Scalar* fromPtr = &m_debugLines[i].m_from.x();
- const MT_Scalar* toPtr= &m_debugLines[i].m_to.x();
-
+ if (m_debugShapes[i].m_type != OglDebugShape::LINE)
+ continue;
+ glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
+ const MT_Scalar* fromPtr = &m_debugShapes[i].m_pos.x();
+ const MT_Scalar* toPtr= &m_debugShapes[i].m_param.x();
glVertex3dv(fromPtr);
glVertex3dv(toPtr);
}
glEnd();
+ //draw circles
+ for (unsigned int i=0;i<m_debugShapes.size();i++)
+ {
+ if (m_debugShapes[i].m_type != OglDebugShape::CIRCLE)
+ continue;
+ glBegin(GL_LINE_LOOP);
+ glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
+
+ static const MT_Vector3 worldUp(0.,0.,1.);
+ MT_Vector3 norm = m_debugShapes[i].m_param;
+ MT_Matrix3x3 tr;
+ if (norm.fuzzyZero() || norm == worldUp)
+ {
+ tr.setIdentity();
+ }
+ else
+ {
+ MT_Vector3 xaxis, yaxis;
+ xaxis = MT_cross(norm, worldUp);
+ yaxis = MT_cross(xaxis, norm);
+ tr.setValue(xaxis.x(), xaxis.y(), xaxis.z(),
+ yaxis.x(), yaxis.y(), yaxis.z(),
+ norm.x(), norm.y(), norm.z());
+ }
+ MT_Scalar rad = m_debugShapes[i].m_param2.x();
+ int n = (int) m_debugShapes[i].m_param2.y();
+ for (int j = 0; j<n; j++)
+ {
+ MT_Scalar theta = j*M_PI*2/n;
+ MT_Vector3 pos(cos(theta)*rad, sin(theta)*rad, 0.);
+ pos = pos*tr;
+ pos += m_debugShapes[i].m_pos;
+ const MT_Scalar* posPtr = &pos.x();
+ glVertex3dv(posPtr);
+ }
+ glEnd();
+ }
+
if(light) glEnable(GL_LIGHTING);
if(tex) glEnable(GL_TEXTURE_2D);
- m_debugLines.clear();
+ m_debugShapes.clear();
}
void RAS_OpenGLRasterizer::EndFrame()
{
-
-
- FlushDebugLines();
+ FlushDebugShapes();
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
m_2DCanvas->EndFrame();
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 387bb2cfd73..21f86d12cb4 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -44,10 +44,15 @@ using namespace std;
#define RAS_MAX_TEXCO 8 // match in BL_Material
#define RAS_MAX_ATTRIB 16 // match in BL_BlenderShader
-struct OglDebugLine
+struct OglDebugShape
{
- MT_Vector3 m_from;
- MT_Vector3 m_to;
+ enum SHAPE_TYPE{
+ LINE, CIRCLE
+ };
+ SHAPE_TYPE m_type;
+ MT_Vector3 m_pos;
+ MT_Vector3 m_param;
+ MT_Vector3 m_param2;
MT_Vector3 m_color;
};
@@ -249,18 +254,32 @@ public:
virtual void SetPolygonOffset(float mult, float add);
- virtual void FlushDebugLines();
+ virtual void FlushDebugShapes();
- virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
+ virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
{
- OglDebugLine line;
- line.m_from = from;
- line.m_to = to;
+ OglDebugShape line;
+ line.m_type = OglDebugShape::LINE;
+ line.m_pos= from;
+ line.m_param = to;
line.m_color = color;
- m_debugLines.push_back(line);
+ m_debugShapes.push_back(line);
+ }
+
+ virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)
+ {
+ OglDebugShape line;
+ line.m_type = OglDebugShape::CIRCLE;
+ line.m_pos= center;
+ line.m_param = normal;
+ line.m_color = color;
+ line.m_param2.x() = radius;
+ line.m_param2.y() = (float) nsector;
+ m_debugShapes.push_back(line);
}
- std::vector <OglDebugLine> m_debugLines;
+ std::vector <OglDebugShape> m_debugShapes;
virtual void SetTexCoordNum(int num);
virtual void SetAttribNum(int num);
diff --git a/source/tests/CMakeLists.txt b/source/tests/CMakeLists.txt
deleted file mode 100644
index 27b4ea7a6bd..00000000000
--- a/source/tests/CMakeLists.txt
+++ /dev/null
@@ -1,253 +0,0 @@
-# -*- mode: cmake; indent-tabs-mode: t; -*-
-# $Id: CMakeLists.txt 34198 2011-01-09 15:12:08Z campbellbarton $
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# Contributor(s): Jacques Beaurain.
-#
-# ***** END GPL LICENSE BLOCK *****
-
-# --env-system-scripts allows to run without WITH_INSTALL
-
-# Use '--write-blend=/tmp/test.blend' to view output
-
-
-set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests)
-set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
-
-#~ if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
-#~ message(FATAL_ERROR "CMake test directory not found!")
-#~ endif()
-
-# all calls to blender use this
-set(GENERIC_ARGS --background --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
-
-
-# OBJ Import tests
-add_test(import_obj_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/cube.obj'\)
- --md5=4d090508b812b5e08168aa2614746bda --md5_method=SCENE
-)
-
-add_test(import_obj_nurbs_cyclic ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/nurbs_cyclic.obj'\)
- --md5=9e0da7b65b4c4f818a203d56af2d3a4b --md5_method=SCENE
- --write-blend=/root/foo99.blend
-)
-
-add_test(import_obj_makehuman ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.obj\(filepath='${TEST_SRC_DIR}/io_tests/obj/makehuman.obj'\)
- --md5=e0829dc078b0789e1d81f1071235bc4f --md5_method=SCENE
-)
-
-# OBJ Export tests
-add_test(export_obj_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_cube.obj',use_selection=False\)
- --md5_source=${TEST_OUT_DIR}/export_obj_cube.obj
- --md5_source=${TEST_OUT_DIR}/export_obj_cube.mtl
- --md5=70bdc394c2726203ad26c085176e3484 --md5_method=FILE
-)
-
-add_test(export_obj_nurbs ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_nurbs.obj',use_selection=False,use_nurbs=True\)
- --md5_source=${TEST_OUT_DIR}/export_obj_nurbs.obj
- --md5_source=${TEST_OUT_DIR}/export_obj_nurbs.mtl
- --md5=a733ae4fa4a591ea9b0912da3af042de --md5_method=FILE
-)
-
-add_test(export_obj_all_objects ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.obj\(filepath='${TEST_OUT_DIR}/export_obj_all_objects.obj',use_selection=False,use_nurbs=True\)
- --md5_source=${TEST_OUT_DIR}/export_obj_all_objects.obj
- --md5_source=${TEST_OUT_DIR}/export_obj_all_objects.mtl
- --md5=6e033a6a9c923d7aa3613b36e373f55b --md5_method=FILE
-)
-
-
-
-# PLY Import tests
-add_test(import_ply_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/cube_ascii.ply'\)
- --md5=527134343c27fc0ea73115b85fbfd3ac --md5_method=SCENE
-)
-
-add_test(import_ply_bunny ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/bunny2.ply'\)
- --md5=6ea5b8533400a17accf928b8fd024eaa --md5_method=SCENE
-)
-
-add_test(import_ply_small_holes ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_mesh.ply\(filepath='${TEST_SRC_DIR}/io_tests/ply/many_small_holes.ply'\)
- --md5=c3093e26ecae5b6d59fbbcf2a0d0b39f --md5_method=SCENE
-)
-
-# PLY Export tests (TODO)
-
-
-
-# STL Import tests
-add_test(import_stl_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/cube.stl'\)
- --md5=8ceb5bb7e1cb5f4342fa1669988c66b4 --md5_method=SCENE
-)
-
-add_test(import_stl_conrod ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/conrod.stl'\)
- --md5=690a4b8eb9002dcd8631c5a575ea7348 --md5_method=SCENE
-)
-
-add_test(import_stl_knot_max_simplified ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_mesh.stl\(filepath='${TEST_SRC_DIR}/io_tests/stl/knot_max_simplified.stl'\)
- --md5=baf82803f45a84ec4ddbad9cef57dd3e --md5_method=SCENE
-)
-
-# STL Export tests (TODO)
-
-
-
-# X3D Import
-add_test(import_x3d_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/color_cube.x3d'\)
- --md5=c80538e272812c9d765d43df269d8a9b --md5_method=SCENE
-)
-
-add_test(import_x3d_teapot ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/teapot.x3d'\)
- --md5=fa19713ff71d4b3893dcbe0ab3a73955 --md5_method=SCENE
- --write-blend=/root/foo99.blend
-)
-
-add_test(import_x3d_suzanne_material ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.x3d\(filepath='${TEST_SRC_DIR}/io_tests/x3d/suzanne_material.x3d'\)
- --md5=52a59dcf731904ac49953dd82c020ae5 --md5_method=SCENE
-)
-
-# X3D Export
-add_test(export_x3d_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_cube.x3d',use_selection=False\)
- --md5_source=${TEST_OUT_DIR}/export_x3d_cube.x3d
- --md5=560ba3762a6604669994f661235ef93c --md5_method=FILE
-)
-
-add_test(export_x3d_nurbs ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_nurbs.x3d',use_selection=False\)
- --md5_source=${TEST_OUT_DIR}/export_x3d_nurbs.x3d
- --md5=078c0ca5a08f123cd2cdac48afb54853 --md5_method=FILE
-)
-
-add_test(export_x3d_all_objects ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_all_objects.x3d',use_selection=False\)
- --md5_source=${TEST_OUT_DIR}/export_x3d_all_objects.x3d
- --md5=5f8153d1475e187efca15dcb029d280d --md5_method=FILE
-)
-
-
-
-# 3DS Import
-add_test(import_3ds_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/cube.3ds'\)
- --md5=cb5a45c35a343c3f5beca2a918472951 --md5_method=SCENE
-)
-
-add_test(import_3ds_hierarchy_lara ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/hierarchy_lara.3ds'\)
- --md5=2e9812099b26ad607fdcf4c7be918c71 --md5_method=SCENE
- --write-blend=/root/foo99.blend
-)
-
-add_test(import_3ds_hierarchy_greek_trireme ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.import_scene.autodesk_3ds\(filepath='${TEST_SRC_DIR}/io_tests/3ds/hierarchy_greek_trireme.3ds'\)
- --md5=d05b922d7be20356d8409d1f768a3a9a --md5_method=SCENE
-)
-
-# 3DS Export
-add_test(export_3ds_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_cube.3ds',use_selection=False\)
- --md5_source=${TEST_OUT_DIR}/export_3ds_cube.3ds
- --md5=0df6cfb130052d01e31ef77d391d4cc0 --md5_method=FILE
-)
-
-add_test(export_3ds_nurbs ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_nurbs.3ds',use_selection=False\)
- --md5_source=${TEST_OUT_DIR}/export_3ds_nurbs.3ds
- --md5=ba1a6d43346fee3bcadc7e30e3c95935 --md5_method=FILE
-)
-
-add_test(export_3ds_all_objects ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_all_objects.3ds',use_selection=False\)
- --md5_source=${TEST_OUT_DIR}/export_3ds_all_objects.3ds
- --md5=87349a4699f1006e8194fb0ac05ac9c8 --md5_method=FILE
-)
-
-
-
-# FBX Export
-# 'use_metadata=False' for reliable md5's
-add_test(export_fbx_cube ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_geometry/all_quads.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_cube.fbx',use_selection=False,use_metadata=False\)
- --md5_source=${TEST_OUT_DIR}/export_fbx_cube.fbx
- --md5=a0806dc974d814f338b821ab326a6be0 --md5_method=FILE
-)
-
-add_test(export_fbx_nurbs ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_geometry/nurbs.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_nurbs.fbx',use_selection=False,use_metadata=False\)
- --md5_source=${TEST_OUT_DIR}/export_fbx_nurbs.fbx
- --md5=2cda2b37ee6698aff4129af48fce1291 --md5_method=FILE
-)
-
-add_test(export_fbx_all_objects ${EXECUTABLE_OUTPUT_PATH}/blender ${GENERIC_ARGS}
- ${TEST_SRC_DIR}/io_tests/blend_scene/all_objects.blend
- --python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
- --run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_all_objects.fbx',use_selection=False,use_metadata=False\)
- --md5_source=${TEST_OUT_DIR}/export_fbx_all_objects.fbx
- --md5=be69cf0baf51dcf43f579183310cb383 --md5_method=FILE
-)
diff --git a/source/tests/batch_import.py b/source/tests/batch_import.py
deleted file mode 100644
index 29b6bb8b9aa..00000000000
--- a/source/tests/batch_import.py
+++ /dev/null
@@ -1,177 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-"""
-Example Usage:
-
-./blender.bin --background --python source/tests/batch_import.py -- \
- --operator="bpy.ops.import_scene.obj" \
- --path="/fe/obj" \
- --match="*.obj" \
- --start=0 --end=10 \
- --save_path=/tmp/test
-
-./blender.bin --background --python source/tests/batch_import.py -- \
- --operator="bpy.ops.import_scene.autodesk_3ds" \
- --path="/fe/" \
- --match="*.3ds" \
- --start=0 --end=1000 \
- --save_path=/tmp/test
-"""
-
-import os
-import sys
-
-def clear_scene():
- import bpy
- unique_obs = set()
- for scene in bpy.data.scenes:
- for obj in scene.objects[:]:
- scene.objects.unlink(obj)
- unique_obs.add(obj)
-
- # remove obdata, for now only worry about the startup scene
- for bpy_data_iter in (bpy.data.objects, bpy.data.meshes, bpy.data.lamps, bpy.data.cameras):
- for id_data in bpy_data_iter:
- bpy_data_iter.remove(id_data)
-
-
-def batch_import(operator="",
- path="",
- save_path="",
- match="",
- start=0,
- end=sys.maxsize,
- ):
-
- print(list(globals().keys()))
- import fnmatch
-
- path = os.path.normpath(path)
- path = os.path.abspath(path)
-
- match_upper = match.upper()
- pattern_match = lambda a: fnmatch.fnmatchcase(a.upper(), match_upper)
-
- def file_generator(path):
- for dirpath, dirnames, filenames in os.walk(path):
-
- # skip '.svn'
- if dirpath.startswith("."):
- continue
-
- for filename in filenames:
- if pattern_match(filename):
- yield os.path.join(dirpath, filename)
-
- print("Collecting %r files in %s" % (match, path), end="")
-
- files = list(file_generator(path))
- files_len = len(files)
- end = min(end, len(files))
- print(" found %d" % files_len, end="")
-
- files.sort()
- files = files[start:end]
- if len(files) != files_len:
- print(" using a subset in (%d, %d), total %d" % (start, end, len(files)), end="")
-
- print("")
-
- import bpy
- op = eval(operator)
- for i, f in enumerate(files):
- print(" %s(filepath=%r) # %d of %d" % (operator, f, i + start, len(files)))
- bpy.ops.wm.read_factory_settings()
- clear_scene()
-
- op(filepath=f)
-
- if save_path:
- fout = os.path.join(save_path, os.path.relpath(f, path))
- fout_blend = os.path.splitext(fout)[0] + ".blend"
-
- print("\tSaving: %r" % fout_blend)
-
- fout_dir = os.path.dirname(fout_blend)
- if not os.path.exists(fout_dir):
- os.makedirs(fout_dir)
-
- bpy.ops.wm.save_as_mainfile(filepath=fout_blend)
-
-
-def main():
- import optparse
-
- # get the args passed to blender after "--", all of which are ignored by blender specifically
- # so python may receive its own arguments
- argv = sys.argv
-
- if "--" not in argv:
- argv = [] # as if no args are passed
- else:
- argv = argv[argv.index("--") + 1:] # get all args after "--"
-
- # When --help or no args are given, print this help
- usage_text = "Run blender in background mode with this script:"
- usage_text += " blender --background --python " + __file__ + " -- [options]"
-
- parser = optparse.OptionParser(usage=usage_text)
-
- # Example background utility, add some text and renders or saves it (with options)
- # Possible types are: string, int, long, choice, float and complex.
- parser.add_option("-o", "--operator", dest="operator", help="This text will be used to render an image", type="string")
- parser.add_option("-p", "--path", dest="path", help="Path to use for searching for files", type='string')
- parser.add_option("-m", "--match", dest="match", help="Wildcard to match filename", type="string")
- parser.add_option("-s", "--save_path", dest="save_path", help="Save the input file to a blend file in a new location", metavar='string')
- parser.add_option("-S", "--start", dest="start", help="From collected files, start with this index", metavar='int')
- parser.add_option("-E", "--end", dest="end", help="From collected files, end with this index", metavar='int')
-
- options, args = parser.parse_args(argv) # In this example we wont use the args
-
- if not argv:
- parser.print_help()
- return
-
- if not options.operator:
- print("Error: --operator=\"some string\" argument not given, aborting.")
- parser.print_help()
- return
-
- if options.start is None:
- options.start = 0
-
- if options.end is None:
- options.end = sys.maxsize
-
- # Run the example function
- batch_import(operator=options.operator,
- path=options.path,
- save_path=options.save_path,
- match=options.match,
- start=int(options.start),
- end=int(options.end),
- )
-
- print("batch job finished, exiting")
-
-
-if __name__ == "__main__":
- main()
diff --git a/source/tests/bl_test.py b/source/tests/bl_test.py
deleted file mode 100644
index 5dd7dbe32d7..00000000000
--- a/source/tests/bl_test.py
+++ /dev/null
@@ -1,195 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import sys
-import os
-
-
-# may split this out into a new file
-def replace_bpy_app_version():
- """ So MD5's are predictable from output which uses blenders versions.
- """
-
- import bpy
-
- app = bpy.app
- app_fake = type(bpy)("bpy.app")
-
- for attr in dir(app):
- if not attr.startswith("_"):
- setattr(app_fake, attr, getattr(app, attr))
-
- app_fake.version = 0, 0, 0
- app_fake.version_string = "0.00 (sub 0)"
- bpy.app = app_fake
-
-
-def clear_startup_blend():
- import bpy
-
- for scene in bpy.data.scenes:
- for obj in scene.objects:
- scene.objects.unlink(obj)
-
-
-def blend_to_md5():
- import bpy
- scene = bpy.context.scene
- ROUND = 4
-
- def matrix2str(matrix):
- return "".join([str(round(axis, ROUND)) for vector in matrix for axis in vector]).encode('ASCII')
-
- def coords2str(seq, attr):
- return "".join([str(round(axis, ROUND)) for vertex in seq for axis in getattr(vertex, attr)]).encode('ASCII')
-
- import hashlib
-
- md5 = hashlib.new("md5")
- md5_update = md5.update
-
- for obj in scene.objects:
- md5_update(matrix2str(obj.matrix_world))
- data = obj.data
-
- if type(data) == bpy.types.Mesh:
- md5_update(coords2str(data.vertices, "co"))
- elif type(data) == bpy.types.Curve:
- for spline in data.splines:
- md5_update(coords2str(spline.bezier_points, "co"))
- md5_update(coords2str(spline.points, "co"))
-
- return md5.hexdigest()
-
-
-def main():
- argv = sys.argv
- print(" args:", " ".join(argv))
- argv = argv[argv.index("--") + 1:]
-
- def arg_extract(arg, optional=True, array=False):
- arg += "="
- if array:
- value = []
- else:
- value = None
-
- i = 0
- while i < len(argv):
- if argv[i].startswith(arg):
- item = argv[i][len(arg):]
- del argv[i]
- i -= 1
-
- if array:
- value.append(item)
- else:
- value = item
- break
-
- i += 1
-
- if (not value) and (not optional):
- print(" '%s' not set" % arg)
- sys.exit(1)
-
- return value
-
- run = arg_extract("--run", optional=False)
- md5 = arg_extract("--md5", optional=False)
- md5_method = arg_extract("--md5_method", optional=False) # 'SCENE' / 'FILE'
-
- # only when md5_method is 'FILE'
- md5_source = arg_extract("--md5_source", optional=True, array=True)
-
- # save blend file, for testing
- write_blend = arg_extract("--write-blend", optional=True)
-
- # ensure files are written anew
- for f in md5_source:
- if os.path.exists(f):
- os.remove(f)
-
- import bpy
-
- replace_bpy_app_version()
- if not bpy.data.filepath:
- clear_startup_blend()
-
- print(" Running: '%s'" % run)
- print(" MD5: '%s'!" % md5)
-
- try:
- result = eval(run)
- except:
- import traceback
- traceback.print_exc()
- sys.exit(1)
-
- if write_blend is not None:
- print(" Writing Blend: %s" % write_blend)
- bpy.ops.wm.save_mainfile(filepath=write_blend, check_existing=False)
-
- print(" Result: '%s'" % str(result))
- if not result:
- print(" Running: %s -> False" % run)
- sys.exit(1)
-
- if md5_method == 'SCENE':
- md5_new = blend_to_md5()
- elif md5_method == 'FILE':
- if not md5_source:
- print(" Missing --md5_source argument")
- sys.exit(1)
-
- for f in md5_source:
- if not os.path.exists(f):
- print(" Missing --md5_source=%r argument does not point to a file")
- sys.exit(1)
-
- import hashlib
-
- md5_instance = hashlib.new("md5")
- md5_update = md5_instance.update
-
- for f in md5_source:
- md5_update(open(f, "rb").read())
-
- md5_new = md5_instance.hexdigest()
-
- else:
- print(" Invalid --md5_method=%s argument is not a valid source")
- sys.exit(1)
-
- if md5 != md5_new:
- print(" Running: %s\n MD5 Recieved: %s\n MD5 Expected: %s" % (run, md5_new, md5))
- sys.exit(1)
-
- print(" Success: %s" % run)
-
-
-if __name__ == "__main__":
- # So a python error exits(1)
- try:
- main()
- except:
- import traceback
- traceback.print_exc()
- sys.exit(1)
diff --git a/source/tests/pep8.py b/source/tests/pep8.py
deleted file mode 100644
index ee71c877533..00000000000
--- a/source/tests/pep8.py
+++ /dev/null
@@ -1,109 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import os
-
-# depends on pep8, pyflakes, pylint
-# for ubuntu
-#
-# sudo apt-get install pylint pyflakes
-#
-# sudo apt-get install python-setuptools python-pip
-# sudo pip install pep8
-#
-# in debian install pylint pyflakes pep8 with apt-get/aptitude/etc
-#
-# on *nix run
-# python release/test/pep8.py > pep8_error.txt 2>&1
-
-# how many lines to read into the file, pep8 comment
-# should be directly after the licence header, ~20 in most cases
-PEP8_SEEK_COMMENT = 40
-SKIP_PREFIX = "./tools", "./config", "./scons", "./extern"
-
-
-def file_list_py(path):
- for dirpath, dirnames, filenames in os.walk(path):
- for filename in filenames:
- if filename.endswith(".py"):
- yield os.path.join(dirpath, filename)
-
-
-def is_pep8(path):
- print(path)
- if open(path, 'rb').read(3) == b'\xef\xbb\xbf':
- print("\nfile contains BOM, remove first 3 bytes: %r\n" % path)
-
- # templates dont have a header but should be pep8
- for d in ("presets", "templates", "examples"):
- if ("%s%s%s" % (os.sep, d, os.sep)) in path:
- return 1
-
- f = open(path, 'r', encoding="utf8")
- for i in range(PEP8_SEEK_COMMENT):
- line = f.readline()
- if line.startswith("# <pep8"):
- if line.startswith("# <pep8 compliant>"):
- return 1
- elif line.startswith("# <pep8-80 compliant>"):
- return 2
- f.close()
- return 0
-
-
-def main():
- files = []
- files_skip = []
- for f in file_list_py("."):
- if [None for prefix in SKIP_PREFIX if f.startswith(prefix)]:
- continue
-
- pep8_type = is_pep8(f)
-
- if pep8_type:
- # so we can batch them for each tool.
- files.append((os.path.abspath(f), pep8_type))
- else:
- files_skip.append(f)
-
- print("\nSkipping...")
- for f in files_skip:
- print(" %s" % f)
-
- # pyflakes
- print("\n\n\n# running pep8...")
- for f, pep8_type in files:
- if pep8_type == 1:
- # E501:80 line length
- os.system("pep8 --repeat --ignore=E501 '%s'" % (f))
- else:
- os.system("pep8 --repeat '%s'" % (f))
-
- print("\n\n\n# running pyflakes...")
- for f, pep8_type in files:
- os.system("pyflakes '%s'" % f)
-
- print("\n\n\n# running pylint...")
- for f, pep8_type in files:
- # let pep8 complain about line length
- os.system("pylint --reports=n --max-line-length=1000 '%s'" % f)
-
-if __name__ == "__main__":
- main()
diff --git a/source/tests/rna_array.py b/source/tests/rna_array.py
deleted file mode 100644
index 06b4735cc0d..00000000000
--- a/source/tests/rna_array.py
+++ /dev/null
@@ -1,297 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-import unittest
-import random
-
-test= bpy.data.test
-
-# farr - 1-dimensional array of float
-# fdarr - dynamic 1-dimensional array of float
-# fmarr - 3-dimensional ([3][4][5]) array of float
-# fdmarr - dynamic 3-dimensional (ditto size) array of float
-
-# same as above for other types except that the first letter is "i" for int and "b" for bool
-
-class TestArray(unittest.TestCase):
- # test that assignment works by: assign -> test value
- # - rvalue = list of float
- # - rvalue = list of numbers
- # test.object
- # bpy.data.test.farr[3], iarr[3], barr[...], fmarr, imarr, bmarr
-
- def setUp(self):
- test.farr= (1.0, 2.0, 3.0)
- test.iarr= (7, 8, 9)
- test.barr= (False, True, False)
-
- # test access
- # test slice access, negative indices
- def test_access(self):
- rvals= ([1.0, 2.0, 3.0], [7, 8, 9], [False, True, False])
- for arr, rval in zip((test.farr, test.iarr, test.barr), rvals):
- self.assertEqual(prop_to_list(arr), rval)
- self.assertEqual(arr[0:3], rval)
- self.assertEqual(arr[1:2], rval[1:2])
- self.assertEqual(arr[-1], arr[2])
- self.assertEqual(arr[-2], arr[1])
- self.assertEqual(arr[-3], arr[0])
-
- # fail when index out of bounds
- def test_access_fail(self):
- for arr in (test.farr, test.iarr, test.barr):
- self.assertRaises(IndexError, lambda : arr[4])
-
- # test assignment of a whole array
- def test_assign_array(self):
- # should accept int as float
- test.farr= (1, 2, 3)
-
- # fail when: unexpected no. of items, invalid item type
- def test_assign_array_fail(self):
- def assign_empty_list(arr):
- setattr(test, arr, ())
-
- for arr in ("farr", "iarr", "barr"):
- self.assertRaises(ValueError, assign_empty_list, arr)
-
- def assign_invalid_float():
- test.farr= (1.0, 2.0, "3.0")
-
- def assign_invalid_int():
- test.iarr= ("1", 2, 3)
-
- def assign_invalid_bool():
- test.barr= (True, 0.123, False)
-
- for func in [assign_invalid_float, assign_invalid_int, assign_invalid_bool]:
- self.assertRaises(TypeError, func)
-
- # shouldn't accept float as int
- def assign_float_as_int():
- test.iarr= (1, 2, 3.0)
- self.assertRaises(TypeError, assign_float_as_int)
-
- # non-dynamic arrays cannot change size
- def assign_different_size(arr, val):
- setattr(test, arr, val)
- for arr, val in zip(("iarr", "farr", "barr"), ((1, 2), (1.0, 2.0), (True, False))):
- self.assertRaises(ValueError, assign_different_size, arr, val)
-
- # test assignment of specific items
- def test_assign_item(self):
- for arr, rand_func in zip((test.farr, test.iarr, test.barr), (rand_float, rand_int, rand_bool)):
- for i in range(len(arr)):
- val= rand_func()
- arr[i]= val
-
- self.assertEqual(arr[i], val)
-
- # float prop should accept also int
- for i in range(len(test.farr)):
- val= rand_int()
- test.farr[i]= val
- self.assertEqual(test.farr[i], float(val))
-
- #
-
- def test_assign_item_fail(self):
- def assign_bad_index(arr):
- arr[4] = 1.0
-
- def assign_bad_type(arr):
- arr[1]= "123"
-
- for arr in [test.farr, test.iarr, test.barr]:
- self.assertRaises(IndexError, assign_bad_index, arr)
-
- # not testing bool because bool allows not only (True|False)
- for arr in [test.farr, test.iarr]:
- self.assertRaises(TypeError, assign_bad_type, arr)
-
- def test_dynamic_assign_array(self):
- # test various lengths here
- for arr, rand_func in zip(("fdarr", "idarr", "bdarr"), (rand_float, rand_int, rand_bool)):
- for length in range(1, 64):
- rval= make_random_array(length, rand_func)
- setattr(test, arr, rval)
- self.assertEqual(prop_to_list(getattr(test, arr)), rval)
-
- def test_dynamic_assign_array_fail(self):
- # could also test too big length here
-
- def assign_empty_list(arr):
- setattr(test, arr, ())
-
- for arr in ("fdarr", "idarr", "bdarr"):
- self.assertRaises(ValueError, assign_empty_list, arr)
-
-
-class TestMArray(unittest.TestCase):
- def setUp(self):
- # reset dynamic array sizes
- for arr, func in zip(("fdmarr", "idmarr", "bdmarr"), (rand_float, rand_int, rand_bool)):
- setattr(test, arr, make_random_3d_array((3, 4, 5), func))
-
- # test assignment
- def test_assign_array(self):
- for arr, func in zip(("fmarr", "imarr", "bmarr"), (rand_float, rand_int, rand_bool)):
- # assignment of [3][4][5]
- rval= make_random_3d_array((3, 4, 5), func)
- setattr(test, arr, rval)
- self.assertEqual(prop_to_list(getattr(test, arr)), rval)
-
- # test assignment of [2][4][5], [1][4][5] should work on dynamic arrays
-
- def test_assign_array_fail(self):
- def assign_empty_array():
- test.fmarr= ()
- self.assertRaises(ValueError, assign_empty_array)
-
- def assign_invalid_size(arr, rval):
- setattr(test, arr, rval)
-
- # assignment of 3,4,4 or 3,3,5 should raise ex
- for arr, func in zip(("fmarr", "imarr", "bmarr"), (rand_float, rand_int, rand_bool)):
- rval= make_random_3d_array((3, 4, 4), func)
- self.assertRaises(ValueError, assign_invalid_size, arr, rval)
-
- rval= make_random_3d_array((3, 3, 5), func)
- self.assertRaises(ValueError, assign_invalid_size, arr, rval)
-
- rval= make_random_3d_array((3, 3, 3), func)
- self.assertRaises(ValueError, assign_invalid_size, arr, rval)
-
- def test_assign_item(self):
- # arr[i] = x
- for arr, func in zip(("fmarr", "imarr", "bmarr", "fdmarr", "idmarr", "bdmarr"), (rand_float, rand_int, rand_bool) * 2):
- rval= make_random_2d_array((4, 5), func)
-
- for i in range(3):
- getattr(test, arr)[i]= rval
- self.assertEqual(prop_to_list(getattr(test, arr)[i]), rval)
-
- # arr[i][j] = x
- for arr, func in zip(("fmarr", "imarr", "bmarr", "fdmarr", "idmarr", "bdmarr"), (rand_float, rand_int, rand_bool) * 2):
-
- arr= getattr(test, arr)
- rval= make_random_array(5, func)
-
- for i in range(3):
- for j in range(4):
- arr[i][j]= rval
- self.assertEqual(prop_to_list(arr[i][j]), rval)
-
-
- def test_assign_item_fail(self):
- def assign_wrong_size(arr, i, rval):
- getattr(test, arr)[i]= rval
-
- # assign wrong size at level 2
- for arr, func in zip(("fmarr", "imarr", "bmarr"), (rand_float, rand_int, rand_bool)):
- rval1= make_random_2d_array((3, 5), func)
- rval2= make_random_2d_array((4, 3), func)
-
- for i in range(3):
- self.assertRaises(ValueError, assign_wrong_size, arr, i, rval1)
- self.assertRaises(ValueError, assign_wrong_size, arr, i, rval2)
-
- def test_dynamic_assign_array(self):
- for arr, func in zip(("fdmarr", "idmarr", "bdmarr"), (rand_float, rand_int, rand_bool)):
- # assignment of [3][4][5]
- rval= make_random_3d_array((3, 4, 5), func)
- setattr(test, arr, rval)
- self.assertEqual(prop_to_list(getattr(test, arr)), rval)
-
- # [2][4][5]
- rval= make_random_3d_array((2, 4, 5), func)
- setattr(test, arr, rval)
- self.assertEqual(prop_to_list(getattr(test, arr)), rval)
-
- # [1][4][5]
- rval= make_random_3d_array((1, 4, 5), func)
- setattr(test, arr, rval)
- self.assertEqual(prop_to_list(getattr(test, arr)), rval)
-
-
- # test access
- def test_access(self):
- pass
-
- # test slice access, negative indices
- def test_access_fail(self):
- pass
-
-random.seed()
-
-def rand_int():
- return random.randint(-1000, 1000)
-
-def rand_float():
- return float(rand_int())
-
-def rand_bool():
- return bool(random.randint(0, 1))
-
-def make_random_array(len, rand_func):
- arr= []
- for i in range(len):
- arr.append(rand_func())
-
- return arr
-
-def make_random_2d_array(dimsize, rand_func):
- marr= []
- for i in range(dimsize[0]):
- marr.append([])
-
- for j in range(dimsize[1]):
- marr[-1].append(rand_func())
-
- return marr
-
-def make_random_3d_array(dimsize, rand_func):
- marr= []
- for i in range(dimsize[0]):
- marr.append([])
-
- for j in range(dimsize[1]):
- marr[-1].append([])
-
- for k in range(dimsize[2]):
- marr[-1][-1].append(rand_func())
-
- return marr
-
-def prop_to_list(prop):
- ret= []
-
- for x in prop:
- if type(x) not in (bool, int, float):
- ret.append(prop_to_list(x))
- else:
- ret.append(x)
-
- return ret
-
-def suite():
- return unittest.TestSuite([unittest.TestLoader().loadTestsFromTestCase(TestArray), unittest.TestLoader().loadTestsFromTestCase(TestMArray)])
-
-if __name__ == "__main__":
- unittest.TextTestRunner(verbosity=2).run(suite())
-
diff --git a/source/tests/rna_info_dump.py b/source/tests/rna_info_dump.py
deleted file mode 100644
index 62c1248d733..00000000000
--- a/source/tests/rna_info_dump.py
+++ /dev/null
@@ -1,131 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-# Used for generating API diff's between releases
-# ./blender.bin --background --python release/test/rna_info_dump.py
-
-import bpy
-
-
-def api_dump(use_properties=True, use_functions=True):
-
- def prop_type(prop):
- if prop.type == "pointer":
- return prop.fixed_type.identifier
- else:
- return prop.type
-
- def func_to_str(struct_id_str, func_id, func):
-
- args = []
- for prop in func.args:
- data_str = "%s %s" % (prop_type(prop), prop.identifier)
- if prop.array_length:
- data_str += "[%d]" % prop.array_length
- if not prop.is_required:
- data_str += "=%s" % prop.default_str
- args.append(data_str)
-
- data_str = "%s.%s(%s)" % (struct_id_str, func_id, ", ".join(args))
- if func.return_values:
- return_args = ", ".join(prop_type(arg) for arg in func.return_values)
- if len(func.return_values) > 1:
- data_str += " --> (%s)" % return_args
- else:
- data_str += " --> %s" % return_args
- return data_str
-
- def prop_to_str(struct_id_str, prop_id, prop):
-
- prop_str = " <-- %s" % prop_type(prop)
- if prop.array_length:
- prop_str += "[%d]" % prop.array_length
-
- data_str = "%s.%s %s" % (struct_id_str, prop_id, prop_str)
- return data_str
-
- def struct_full_id(v):
- struct_id_str = v.identifier # "".join(sid for sid in struct_id if struct_id)
-
- for base in v.get_bases():
- struct_id_str = base.identifier + "|" + struct_id_str
-
- return struct_id_str
-
- def dump_funcs():
- data = []
- for struct_id, v in sorted(struct.items()):
- struct_id_str = struct_full_id(v)
-
- funcs = [(func.identifier, func) for func in v.functions]
-
- for func_id, func in funcs:
- data.append(func_to_str(struct_id_str, func_id, func))
-
- for prop in v.properties:
- if prop.collection_type:
- funcs = [(prop.identifier + "." + func.identifier, func) for func in prop.collection_type.functions]
- for func_id, func in funcs:
- data.append(func_to_str(struct_id_str, func_id, func))
- data.sort()
- data.append("# * functions *")
- return data
-
- def dump_props():
- data = []
- for struct_id, v in sorted(struct.items()):
- struct_id_str = struct_full_id(v)
-
- props = [(prop.identifier, prop) for prop in v.properties]
-
- for prop_id, prop in props:
- data.append(prop_to_str(struct_id_str, prop_id, prop))
-
- for prop in v.properties:
- if prop.collection_type:
- props = [(prop.identifier + "." + prop_sub.identifier, prop_sub) for prop_sub in prop.collection_type.properties]
- for prop_sub_id, prop_sub in props:
- data.append(prop_to_str(struct_id_str, prop_sub_id, prop_sub))
- data.sort()
- data.insert(0, "# * properties *")
- return data
-
- import rna_info
- struct = rna_info.BuildRNAInfo()[0]
- data = []
-
- if use_functions:
- data.extend(dump_funcs())
-
- if use_properties:
- data.extend(dump_props())
-
- if bpy.app.background:
- import sys
- sys.stderr.write("\n".join(data))
- sys.stderr.write("\n\nEOF\n")
- else:
- text = bpy.data.texts.new(name="api.py")
- text.from_string(data)
-
- print("END")
-
-if __name__ == "__main__":
- api_dump()