diff options
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_voxel.h | 10 |
2 files changed, 6 insertions, 8 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 5ac21e44f75..69b98060c62 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -447,11 +447,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade svm_node_blackbody(kg, sd, stack, node.y, node.z); break; # endif /* __EXTRA_NODES__ */ -# if NODES_FEATURE(NODE_FEATURE_VOLUME) +# if NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__) case NODE_TEX_VOXEL: svm_node_tex_voxel(kg, sd, stack, node, &offset); break; -# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */ +# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__) */ #endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */ case NODE_END: return; diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h index 1d9ff9e7007..bbb687dfce5 100644 --- a/intern/cycles/kernel/svm/svm_voxel.h +++ b/intern/cycles/kernel/svm/svm_voxel.h @@ -16,6 +16,8 @@ CCL_NAMESPACE_BEGIN +#if !defined(__KERNEL_GPU__) + /* TODO(sergey): Think of making it more generic volume-type attribute * sampler. */ @@ -27,7 +29,6 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg, { uint co_offset, density_out_offset, color_out_offset, space; decode_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space); -#ifdef __VOLUME__ int id = node.y; float3 co = stack_load_float3(stack, co_offset); if(space == NODE_TEX_VOXEL_SPACE_OBJECT) { @@ -51,16 +52,13 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg, stack_store_float3(stack, color_out_offset, make_float3(0.0f, 0.0f, 0.0f)); return; } -#endif /* __VOLUME__ */ -#if defined(__KERNEL_GPU__) || !defined(__VOLUME__) - float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f); -#else float4 r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z); -#endif if (stack_valid(density_out_offset)) stack_store_float(stack, density_out_offset, r.w); if (stack_valid(color_out_offset)) stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z)); } +#endif /* !defined(__KERNEL_GPU__) */ + CCL_NAMESPACE_END |