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-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_voxel.h10
2 files changed, 6 insertions, 8 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 5ac21e44f75..69b98060c62 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -447,11 +447,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade
svm_node_blackbody(kg, sd, stack, node.y, node.z);
break;
# endif /* __EXTRA_NODES__ */
-# if NODES_FEATURE(NODE_FEATURE_VOLUME)
+# if NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__)
case NODE_TEX_VOXEL:
svm_node_tex_voxel(kg, sd, stack, node, &offset);
break;
-# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) */
+# endif /* NODES_FEATURE(NODE_FEATURE_VOLUME) && !defined(__KERNEL_GPU__) */
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_3) */
case NODE_END:
return;
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h
index 1d9ff9e7007..bbb687dfce5 100644
--- a/intern/cycles/kernel/svm/svm_voxel.h
+++ b/intern/cycles/kernel/svm/svm_voxel.h
@@ -16,6 +16,8 @@
CCL_NAMESPACE_BEGIN
+#if !defined(__KERNEL_GPU__)
+
/* TODO(sergey): Think of making it more generic volume-type attribute
* sampler.
*/
@@ -27,7 +29,6 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
{
uint co_offset, density_out_offset, color_out_offset, space;
decode_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space);
-#ifdef __VOLUME__
int id = node.y;
float3 co = stack_load_float3(stack, co_offset);
if(space == NODE_TEX_VOXEL_SPACE_OBJECT) {
@@ -51,16 +52,13 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
stack_store_float3(stack, color_out_offset, make_float3(0.0f, 0.0f, 0.0f));
return;
}
-#endif /* __VOLUME__ */
-#if defined(__KERNEL_GPU__) || !defined(__VOLUME__)
- float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
-#else
float4 r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z);
-#endif
if (stack_valid(density_out_offset))
stack_store_float(stack, density_out_offset, r.w);
if (stack_valid(color_out_offset))
stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z));
}
+#endif /* !defined(__KERNEL_GPU__) */
+
CCL_NAMESPACE_END