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-rw-r--r--source/blender/gpu/GPU_material.h1
-rw-r--r--source/blender/gpu/GPU_uniformbuffer.h1
-rw-r--r--source/blender/gpu/intern/gpu_material.c10
-rw-r--r--source/blender/gpu/intern/gpu_uniformbuffer.c7
4 files changed, 0 insertions, 19 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 152597331fa..505665b6f1f 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -261,7 +261,6 @@ GPUMaterialStatus GPU_material_status(GPUMaterial *mat);
struct GPUUniformBuffer *GPU_material_get_uniform_buffer(GPUMaterial *material);
void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs);
-void GPU_material_uniform_buffer_tag_dirty(struct ListBase *gpumaterials);
void GPU_material_vertex_attributes(GPUMaterial *material,
struct GPUVertexAttribs *attrib);
diff --git a/source/blender/gpu/GPU_uniformbuffer.h b/source/blender/gpu/GPU_uniformbuffer.h
index c2480f8ba03..4c5d52e5c4e 100644
--- a/source/blender/gpu/GPU_uniformbuffer.h
+++ b/source/blender/gpu/GPU_uniformbuffer.h
@@ -52,7 +52,6 @@ int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo);
bool GPU_uniformbuffer_is_empty(GPUUniformBuffer *ubo);
bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo);
-void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo);
#define GPU_UBO_BLOCK_NAME "nodeTree"
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index d1681a16c48..cb72c4c614f 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -214,16 +214,6 @@ void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs)
material->ubo = GPU_uniformbuffer_dynamic_create(inputs, NULL);
}
-void GPU_material_uniform_buffer_tag_dirty(ListBase *gpumaterials)
-{
- for (LinkData *link = gpumaterials->first; link; link = link->next) {
- GPUMaterial *material = link->data;
- if (material->ubo != NULL) {
- GPU_uniformbuffer_tag_dirty(material->ubo);
- }
- }
-}
-
/* Eevee Subsurface scattering. */
/* Based on Separable SSS. by Jorge Jimenez and Diego Gutierrez */
diff --git a/source/blender/gpu/intern/gpu_uniformbuffer.c b/source/blender/gpu/intern/gpu_uniformbuffer.c
index afd43600d9b..a5cae1813c2 100644
--- a/source/blender/gpu/intern/gpu_uniformbuffer.c
+++ b/source/blender/gpu/intern/gpu_uniformbuffer.c
@@ -368,11 +368,4 @@ int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo)
return ubo->bindpoint;
}
-void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo_)
-{
- BLI_assert(ubo_->type == GPU_UBO_DYNAMIC);
- GPUUniformBufferDynamic *ubo = (GPUUniformBufferDynamic *)ubo_;
- ubo->flag |= GPU_UBO_FLAG_DIRTY;
-}
-
#undef MAX_UBO_GPU_TYPE