diff options
-rw-r--r-- | source/blender/gpu/GPU_material.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/GPU_uniformbuffer.h | 1 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 10 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_uniformbuffer.c | 7 |
4 files changed, 0 insertions, 19 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 152597331fa..505665b6f1f 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -261,7 +261,6 @@ GPUMaterialStatus GPU_material_status(GPUMaterial *mat); struct GPUUniformBuffer *GPU_material_get_uniform_buffer(GPUMaterial *material); void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs); -void GPU_material_uniform_buffer_tag_dirty(struct ListBase *gpumaterials); void GPU_material_vertex_attributes(GPUMaterial *material, struct GPUVertexAttribs *attrib); diff --git a/source/blender/gpu/GPU_uniformbuffer.h b/source/blender/gpu/GPU_uniformbuffer.h index c2480f8ba03..4c5d52e5c4e 100644 --- a/source/blender/gpu/GPU_uniformbuffer.h +++ b/source/blender/gpu/GPU_uniformbuffer.h @@ -52,7 +52,6 @@ int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo); bool GPU_uniformbuffer_is_empty(GPUUniformBuffer *ubo); bool GPU_uniformbuffer_is_dirty(GPUUniformBuffer *ubo); -void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo); #define GPU_UBO_BLOCK_NAME "nodeTree" diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index d1681a16c48..cb72c4c614f 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -214,16 +214,6 @@ void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs) material->ubo = GPU_uniformbuffer_dynamic_create(inputs, NULL); } -void GPU_material_uniform_buffer_tag_dirty(ListBase *gpumaterials) -{ - for (LinkData *link = gpumaterials->first; link; link = link->next) { - GPUMaterial *material = link->data; - if (material->ubo != NULL) { - GPU_uniformbuffer_tag_dirty(material->ubo); - } - } -} - /* Eevee Subsurface scattering. */ /* Based on Separable SSS. by Jorge Jimenez and Diego Gutierrez */ diff --git a/source/blender/gpu/intern/gpu_uniformbuffer.c b/source/blender/gpu/intern/gpu_uniformbuffer.c index afd43600d9b..a5cae1813c2 100644 --- a/source/blender/gpu/intern/gpu_uniformbuffer.c +++ b/source/blender/gpu/intern/gpu_uniformbuffer.c @@ -368,11 +368,4 @@ int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo) return ubo->bindpoint; } -void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo_) -{ - BLI_assert(ubo_->type == GPU_UBO_DYNAMIC); - GPUUniformBufferDynamic *ubo = (GPUUniformBufferDynamic *)ubo_; - ubo->flag |= GPU_UBO_FLAG_DIRTY; -} - #undef MAX_UBO_GPU_TYPE |