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-rw-r--r--source/blender/blenkernel/BKE_material.h19
-rw-r--r--source/blender/blenkernel/intern/gpencil.c2
-rw-r--r--source/blender/blenkernel/intern/material.c156
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c4
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c4
-rw-r--r--source/blender/editors/space_node/node_edit.c115
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c8
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
8 files changed, 193 insertions, 119 deletions
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 0fd08dc3246..4bec0b1983e 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -35,10 +35,13 @@ struct Object;
struct Scene;
struct bNode;
-/* materials */
+/* Module */
void BKE_materials_init(void);
void BKE_materials_exit(void);
+
+/* Materials */
+
void BKE_material_free(struct Material *ma);
void BKE_object_materials_test(struct Main *bmain, struct Object *ob, struct ID *id);
void BKE_objects_materials_test_all(struct Main *bmain, struct ID *id);
@@ -47,7 +50,6 @@ void BKE_material_resize_object(struct Main *bmain,
const short totcol,
bool do_id_user);
void BKE_material_init(struct Material *ma);
-void BKE_material_gpencil_init(struct Material *ma);
void BKE_material_remap_object(struct Object *ob, const unsigned int *remap);
void BKE_material_remap_object_calc(struct Object *ob_dst,
struct Object *ob_src,
@@ -97,7 +99,6 @@ bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
bool BKE_object_material_slot_used(struct ID *id, short actcol);
struct Material *BKE_gpencil_material(struct Object *ob, short act);
-struct Material *BKE_gpencil_material_default(void);
struct MaterialGPencilStyle *BKE_gpencil_material_settings(struct Object *ob, short act);
void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
@@ -122,15 +123,21 @@ void BKE_material_copybuf_free(void);
void BKE_material_copybuf_copy(struct Main *bmain, struct Material *ma);
void BKE_material_copybuf_paste(struct Main *bmain, struct Material *ma);
+/* Default Materials */
+
+struct Material *BKE_material_default_empty(void);
+struct Material *BKE_material_default_surface(void);
+struct Material *BKE_material_default_volume(void);
+struct Material *BKE_material_default_gpencil(void);
+
+void BKE_material_defaults_free_gpu(void);
+
/* Dependency graph evaluation. */
struct Depsgraph;
void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
-extern struct Material defmaterial;
-extern struct Material defgpencil_material;
-
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index e7242ca11a4..db137d26005 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -1233,7 +1233,7 @@ Material *BKE_gpencil_object_material_ensure_from_active_input_material(Object *
return ma;
}
- return &defgpencil_material;
+ return BKE_material_default_gpencil();
}
/* Get active color, and add all default settings if we don't find anything */
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 8159cc03414..84b3ea27025 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -70,25 +70,10 @@
#include "GPU_material.h"
-/* used in UI and render */
-Material defmaterial;
-Material defgpencil_material;
+#include "NOD_shader.h"
static CLG_LogRef LOG = {"bke.material"};
-/* called on startup, creator.c */
-void BKE_materials_init(void)
-{
- BKE_material_init(&defmaterial);
- BKE_material_gpencil_init(&defgpencil_material);
-}
-
-/* Free the GPencil data of the default material, creator.c */
-void BKE_materials_exit(void)
-{
- MEM_SAFE_FREE(defgpencil_material.gp_style);
-}
-
/** Free (or release) any data used by this material (does not free the material itself). */
void BKE_material_free(Material *ma)
{
@@ -140,16 +125,6 @@ void BKE_material_init(Material *ma)
MEMCPY_STRUCT_AFTER(ma, DNA_struct_default_get(Material), id);
}
-void BKE_material_gpencil_init(Material *ma)
-{
- BKE_material_init(ma);
-
- /* grease pencil settings */
- strcpy(ma->id.name, "MADefault GPencil");
- BKE_gpencil_material_attr_init(ma);
- add_v3_fl(&ma->gp_style->stroke_rgba[0], 0.6f);
-}
-
Material *BKE_material_add(Main *bmain, const char *name)
{
Material *ma;
@@ -594,15 +569,10 @@ Material *BKE_gpencil_material(Object *ob, short act)
return ma;
}
else {
- return &defgpencil_material;
+ return BKE_material_default_gpencil();
}
}
-struct Material *BKE_gpencil_material_default(void)
-{
- return &defgpencil_material;
-}
-
MaterialGPencilStyle *BKE_gpencil_material_settings(Object *ob, short act)
{
Material *ma = BKE_object_material_get(ob, act);
@@ -614,7 +584,7 @@ MaterialGPencilStyle *BKE_gpencil_material_settings(Object *ob, short act)
return ma->gp_style;
}
else {
- return defgpencil_material.gp_style;
+ return BKE_material_default_gpencil()->gp_style;
}
}
@@ -1610,3 +1580,123 @@ void BKE_material_eval(struct Depsgraph *depsgraph, Material *material)
DEG_debug_print_eval(depsgraph, __func__, material->id.name, material);
GPU_material_free(&material->gpumaterial);
}
+
+/* Default Materials
+ *
+ * Used for rendering when objects have no materials assigned, and initializing
+ * default shader nodes. */
+
+static Material default_material_empty;
+static Material default_material_surface;
+static Material default_material_volume;
+static Material default_material_gpencil;
+
+static Material *default_materials[] = {&default_material_empty,
+ &default_material_surface,
+ &default_material_volume,
+ &default_material_gpencil,
+ NULL};
+
+static void material_default_gpencil_init(Material *ma)
+{
+ strcpy(ma->id.name, "MADefault GPencil");
+ BKE_gpencil_material_attr_init(ma);
+ add_v3_fl(&ma->gp_style->stroke_rgba[0], 0.6f);
+}
+
+static void material_default_surface_init(Material *ma)
+{
+ bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
+ ma->nodetree = ntree;
+
+ bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_PRINCIPLED);
+ bNodeSocket *base_color = nodeFindSocket(principled, SOCK_IN, "Base Color");
+ copy_v3_v3(((bNodeSocketValueRGBA *)base_color->default_value)->value, &ma->r);
+
+ bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL);
+
+ nodeAddLink(ntree,
+ principled,
+ nodeFindSocket(principled, SOCK_OUT, "BSDF"),
+ output,
+ nodeFindSocket(output, SOCK_IN, "Surface"));
+
+ principled->locx = 10.0f;
+ principled->locy = 300.0f;
+ output->locx = 300.0f;
+ output->locy = 300.0f;
+
+ nodeSetActive(ntree, output);
+}
+
+static void material_default_volume_init(Material *ma)
+{
+ bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
+ ma->nodetree = ntree;
+
+ bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_VOLUME_PRINCIPLED);
+ bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL);
+
+ nodeAddLink(ntree,
+ principled,
+ nodeFindSocket(principled, SOCK_OUT, "Volume"),
+ output,
+ nodeFindSocket(output, SOCK_IN, "Volume"));
+
+ principled->locx = 10.0f;
+ principled->locy = 300.0f;
+ output->locx = 300.0f;
+ output->locy = 300.0f;
+
+ nodeSetActive(ntree, output);
+}
+
+Material *BKE_material_default_empty(void)
+{
+ return &default_material_empty;
+}
+
+Material *BKE_material_default_surface(void)
+{
+ return &default_material_surface;
+}
+
+Material *BKE_material_default_volume(void)
+{
+ return &default_material_volume;
+}
+
+Material *BKE_material_default_gpencil(void)
+{
+ return &default_material_gpencil;
+}
+
+void BKE_material_defaults_free_gpu(void)
+{
+ for (int i = 0; default_materials[i]; i++) {
+ Material *ma = default_materials[i];
+ if (ma->gpumaterial.first) {
+ GPU_material_free(&ma->gpumaterial);
+ }
+ }
+}
+
+/* Module functions called on startup and exit. */
+
+void BKE_materials_init(void)
+{
+ for (int i = 0; default_materials[i]; i++) {
+ BKE_material_init(default_materials[i]);
+ }
+
+ material_default_surface_init(&default_material_surface);
+ material_default_volume_init(&default_material_volume);
+ material_default_gpencil_init(&default_material_gpencil);
+}
+
+void BKE_materials_exit(void)
+{
+ for (int i = 0; default_materials[i]; i++) {
+ BKE_material_free(default_materials[i]);
+ }
+}
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 6da7621c6c7..c114ca57f05 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1430,12 +1430,12 @@ static void material_transparent(Material *ma,
DRW_shgroup_state_enable(*shgrp, cur_state);
}
-/* Return correct material or &defmaterial if slot is empty. */
+/* Return correct material or empty default material if slot is empty. */
BLI_INLINE Material *eevee_object_material_get(Object *ob, int slot)
{
Material *ma = BKE_object_material_get(ob, slot + 1);
if (ma == NULL) {
- ma = &defmaterial;
+ ma = BKE_material_default_empty();
}
return ma;
}
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 3fb2e1135e8..9fef1e4948b 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -430,7 +430,7 @@ static void gp_draw_stroke_fill(bGPdata *gpd,
BLI_assert(gps->totpoints >= 3);
const bool use_mat = (gpd->mat != NULL);
- Material *ma = (use_mat) ? gpd->mat[gps->mat_nr] : BKE_gpencil_material_default();
+ Material *ma = (use_mat) ? gpd->mat[gps->mat_nr] : BKE_material_default_gpencil();
MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
/* Calculate triangles cache for filling area (must be done only after changes) */
@@ -884,7 +884,7 @@ static void gp_draw_strokes(tGPDdraw *tgpw)
continue;
}
/* check if the color is visible */
- Material *ma = (use_mat) ? tgpw->gpd->mat[gps->mat_nr] : BKE_gpencil_material_default();
+ Material *ma = (use_mat) ? tgpw->gpd->mat[gps->mat_nr] : BKE_material_default_gpencil();
MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
if ((gp_style == NULL) || (gp_style->flag & GP_STYLE_COLOR_HIDE) ||
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 9623d89e030..045e4d28df6 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -37,6 +37,7 @@
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
+#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
@@ -441,81 +442,59 @@ bool ED_node_is_texture(struct SpaceNode *snode)
/* called from shading buttons or header */
void ED_node_shader_default(const bContext *C, ID *id)
{
- bNode *in, *out;
- bNodeSocket *fromsock, *tosock, *sock;
- bNodeTree *ntree;
- int output_type, shader_type;
- float color[4] = {0.0f, 0.0f, 0.0f, 1.0f}, strength = 1.0f;
-
- ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
-
- switch (GS(id->name)) {
- case ID_MA: {
- Material *ma = (Material *)id;
- ma->nodetree = ntree;
-
- output_type = SH_NODE_OUTPUT_MATERIAL;
- shader_type = SH_NODE_BSDF_PRINCIPLED;
+ Main *bmain = CTX_data_main(C);
- copy_v3_v3(color, &ma->r);
- strength = 0.0f;
- break;
+ if (GS(id->name) == ID_MA) {
+ /* Materials */
+ Material *ma = (Material *)id;
+ Material *ma_default = BKE_material_default_surface();
+ ma->nodetree = ntreeCopyTree(bmain, ma_default->nodetree);
+ ntreeUpdateTree(bmain, ma->nodetree);
+ }
+ else if (ELEM(GS(id->name), ID_WO, ID_LA)) {
+ /* Emission */
+ bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
+ bNode *shader, *output;
+
+ if (GS(id->name) == ID_WO) {
+ World *world = (World *)id;
+ world->nodetree = ntree;
+
+ shader = nodeAddStaticNode(NULL, ntree, SH_NODE_BACKGROUND);
+ output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_WORLD);
+ nodeAddLink(ntree,
+ shader,
+ nodeFindSocket(shader, SOCK_OUT, "Background"),
+ output,
+ nodeFindSocket(output, SOCK_IN, "Surface"));
+
+ bNodeSocket *color_sock = nodeFindSocket(shader, SOCK_IN, "Color");
+ copy_v3_v3(((bNodeSocketValueRGBA *)color_sock->default_value)->value, &world->horr);
}
- case ID_WO: {
- World *wo = (World *)id;
- wo->nodetree = ntree;
-
- output_type = SH_NODE_OUTPUT_WORLD;
- shader_type = SH_NODE_BACKGROUND;
+ else {
+ Light *light = (Light *)id;
+ light->nodetree = ntree;
- copy_v3_v3(color, &wo->horr);
- strength = 1.0f;
- break;
+ shader = nodeAddStaticNode(NULL, ntree, SH_NODE_EMISSION);
+ output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_LIGHT);
+ nodeAddLink(ntree,
+ shader,
+ nodeFindSocket(shader, SOCK_OUT, "Emission"),
+ output,
+ nodeFindSocket(output, SOCK_IN, "Surface"));
}
- case ID_LA: {
- Light *la = (Light *)id;
- la->nodetree = ntree;
- output_type = SH_NODE_OUTPUT_LIGHT;
- shader_type = SH_NODE_EMISSION;
-
- copy_v3_fl3(color, 1.0f, 1.0f, 1.0f);
- strength = 1.0f;
- break;
- }
- default:
- printf("ED_node_shader_default called on wrong ID type.\n");
- return;
+ shader->locx = 10.0f;
+ shader->locy = 300.0f;
+ output->locx = 300.0f;
+ output->locy = 300.0f;
+ nodeSetActive(ntree, output);
+ ntreeUpdateTree(bmain, ntree);
}
-
- out = nodeAddStaticNode(C, ntree, output_type);
- out->locx = 300.0f;
- out->locy = 300.0f;
-
- in = nodeAddStaticNode(C, ntree, shader_type);
- in->locx = 10.0f;
- in->locy = 300.0f;
- nodeSetActive(ntree, in);
-
- /* only a link from color to color */
- fromsock = in->outputs.first;
- tosock = out->inputs.first;
- nodeAddLink(ntree, in, fromsock, out, tosock);
-
- /* default values */
- PointerRNA sockptr;
- sock = in->inputs.first;
- RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr);
-
- RNA_float_set_array(&sockptr, "default_value", color);
-
- if (strength != 0.0f) {
- sock = in->inputs.last;
- RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr);
- RNA_float_set(&sockptr, "default_value", strength);
+ else {
+ printf("ED_node_shader_default called on wrong ID type.\n");
+ return;
}
-
- ntreeUpdateTree(CTX_data_main(C), ntree);
}
/* assumes nothing being done in ntree yet, sets the default in/out node */
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index a7dd34a5f96..3f7a5962efc 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -38,6 +38,8 @@
#include "BLI_ghash.h"
#include "BLI_threads.h"
+#include "BKE_material.h"
+
#include "PIL_time.h"
#include "GPU_extensions.h"
@@ -384,11 +386,7 @@ void gpu_codegen_init(void)
void gpu_codegen_exit(void)
{
- extern Material defmaterial; /* render module abuse... */
-
- if (defmaterial.gpumaterial.first) {
- GPU_material_free(&defmaterial.gpumaterial);
- }
+ BKE_material_defaults_free_gpu();
if (FUNCTION_HASH) {
BLI_ghash_free(FUNCTION_HASH, NULL, MEM_freeN);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 2e3a0a8df27..2f52aea2c91 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -40,6 +40,7 @@
#include "BLI_ghash.h"
#include "BKE_main.h"
+#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_scene.h"
@@ -778,7 +779,6 @@ void GPU_materials_free(Main *bmain)
{
Material *ma;
World *wo;
- extern Material defmaterial;
for (ma = bmain->materials.first; ma; ma = ma->id.next) {
GPU_material_free(&ma->gpumaterial);
@@ -788,5 +788,5 @@ void GPU_materials_free(Main *bmain)
GPU_material_free(&wo->gpumaterial);
}
- GPU_material_free(&defmaterial.gpumaterial);
+ BKE_material_defaults_free_gpu();
}