diff options
-rw-r--r-- | intern/audaspace/intern/AUD_C-API.cpp | 74 | ||||
-rw-r--r-- | intern/audaspace/intern/AUD_C-API.h | 36 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 35 | ||||
-rw-r--r-- | source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 14 | ||||
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 26 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 12 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 1 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_SoundActuator.cpp | 193 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_SoundActuator.h | 9 |
9 files changed, 187 insertions, 213 deletions
diff --git a/intern/audaspace/intern/AUD_C-API.cpp b/intern/audaspace/intern/AUD_C-API.cpp index 78b9279a54a..2ee141a7e8f 100644 --- a/intern/audaspace/intern/AUD_C-API.cpp +++ b/intern/audaspace/intern/AUD_C-API.cpp @@ -130,7 +130,7 @@ void AUD_exitOnce() #endif } -int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize) +int AUD_init(const char* device, const char* name, AUD_DeviceSpecs specs, int buffersize) { boost::shared_ptr<AUD_IDevice> dev; @@ -138,47 +138,46 @@ int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize) AUD_exit(); } + std::string dname = device; + try { - switch(device) { - case AUD_NULL_DEVICE: + if(dname == "Null") { dev = boost::shared_ptr<AUD_IDevice>(new AUD_NULLDevice()); - break; + } #ifdef WITH_SDL - case AUD_SDL_DEVICE: - if (SDL_Init == (void *)0) { - printf("Warning: SDL libraries are not installed\n"); - // No break, fall through to default, to return false - } - else { - dev = boost::shared_ptr<AUD_IDevice>(new AUD_SDLDevice(specs, buffersize)); - break; - } + else if(dname == "SDL") + { + dev = boost::shared_ptr<AUD_IDevice>(new AUD_SDLDevice(specs, buffersize)); + } #endif #ifdef WITH_OPENAL - case AUD_OPENAL_DEVICE: + else if(dname == "OpenAL") + { dev = boost::shared_ptr<AUD_IDevice>(new AUD_OpenALDevice(specs, buffersize)); - break; + } #endif #ifdef WITH_JACK - case AUD_JACK_DEVICE: + else if(dname == "Jack") + { #ifdef __APPLE__ struct stat st; if (stat("/Library/Frameworks/Jackmp.framework", &st) != 0) { printf("Warning: Jack Framework not installed\n"); - // No break, fall through to default, to return false + return false; } else #endif if (!AUD_jack_supported()) { - printf("Warning: Jack client not installed\n"); - // No break, fall through to default, to return false + printf("Warning: Jack cllient not installed\n"); + return false; } else { - dev = boost::shared_ptr<AUD_IDevice>(new AUD_JackDevice("Blender", specs, buffersize)); - break; + dev = boost::shared_ptr<AUD_IDevice>(new AUD_JackDevice(name, specs, buffersize)); } + } #endif - default: + else + { return false; } @@ -266,7 +265,7 @@ PyObject *AUD_initPython() return module; } -void *AUD_getPythonFactory(AUD_Sound *sound) +void *AUD_getPythonSound(AUD_Sound *sound) { if (sound) { Factory *obj = (Factory *) Factory_empty(); @@ -279,7 +278,7 @@ void *AUD_getPythonFactory(AUD_Sound *sound) return NULL; } -AUD_Sound *AUD_getPythonSound(void *sound) +AUD_Sound *AUD_getSoundFromPython(void *sound) { Factory *factory = checkFactory((PyObject *)sound); @@ -488,6 +487,11 @@ int AUD_stop(AUD_Handle *handle) return result; } +void AUD_stopAll(void) +{ + AUD_device->stopAll(); +} + int AUD_setKeep(AUD_Handle *handle, int keep) { assert(handle); @@ -1015,7 +1019,7 @@ void AUD_setSequencerSpecs(AUD_Sound *sequencer, AUD_Specs specs) dynamic_cast<AUD_SequencerFactory *>(sequencer->get())->setSpecs(specs); } -void AUD_seekSequencer(AUD_Handle *handle, float time) +void AUD_seekSynchronizer(AUD_Handle *handle, float time) { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1030,7 +1034,7 @@ void AUD_seekSequencer(AUD_Handle *handle, float time) } } -float AUD_getSequencerPosition(AUD_Handle *handle) +float AUD_getSynchronizerPosition(AUD_Handle *handle) { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1045,7 +1049,7 @@ float AUD_getSequencerPosition(AUD_Handle *handle) } } -void AUD_startPlayback() +void AUD_playSynchronizer() { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1055,7 +1059,7 @@ void AUD_startPlayback() #endif } -void AUD_stopPlayback() +void AUD_stopSynchronizer() { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1066,7 +1070,7 @@ void AUD_stopPlayback() } #ifdef WITH_JACK -void AUD_setSyncCallback(AUD_syncFunction function, void *data) +void AUD_setSynchronizerCallback(AUD_syncFunction function, void *data) { AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); if (device) { @@ -1075,7 +1079,7 @@ void AUD_setSyncCallback(AUD_syncFunction function, void *data) } #endif -int AUD_doesPlayback() +int AUD_isSynchronizerPlaying() { #ifdef WITH_JACK AUD_JackDevice *device = dynamic_cast<AUD_JackDevice *>(AUD_device.get()); @@ -1283,16 +1287,6 @@ AUD_Device *AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound *sequencer, f } } -boost::shared_ptr<AUD_IDevice> AUD_getDevice() -{ - return AUD_device; -} - -AUD_I3DDevice *AUD_get3DDevice() -{ - return AUD_3ddevice; -} - int AUD_isJackSupported(void) { #ifdef WITH_JACK diff --git a/intern/audaspace/intern/AUD_C-API.h b/intern/audaspace/intern/AUD_C-API.h index 657d4e6fd02..5e7db1dbe5e 100644 --- a/intern/audaspace/intern/AUD_C-API.h +++ b/intern/audaspace/intern/AUD_C-API.h @@ -77,7 +77,7 @@ extern void AUD_exitOnce(void); * \param buffersize The buffersize for the device. * \return Whether the device has been initialized. */ -extern int AUD_init(AUD_DeviceType device, AUD_DeviceSpecs specs, int buffersize); +extern int AUD_init(const char* device, const char* name, AUD_DeviceSpecs specs, int buffersize); /** * Unitinitializes an audio device. @@ -212,6 +212,8 @@ extern int AUD_resume(AUD_Handle *handle); */ extern int AUD_stop(AUD_Handle *handle); +extern void AUD_stopAll(void); + /** * Sets the end behaviour of a playing or paused sound. * \param handle The handle to the sound. @@ -604,24 +606,24 @@ extern void AUD_setSequencerSpecs(AUD_Sound *sequencer, AUD_Specs specs); * \param handle Playback handle. * \param time Time in seconds to seek to. */ -extern void AUD_seekSequencer(AUD_Handle *handle, float time); +extern void AUD_seekSynchronizer(AUD_Handle *handle, float time); /** * Returns the current sound scene playback time. * \param handle Playback handle. * \return The playback time in seconds. */ -extern float AUD_getSequencerPosition(AUD_Handle *handle); +extern float AUD_getSynchronizerPosition(AUD_Handle *handle); /** * Starts the playback of jack transport if possible. */ -extern void AUD_startPlayback(void); +extern void AUD_playSynchronizer(void); /** * Stops the playback of jack transport if possible. */ -extern void AUD_stopPlayback(void); +extern void AUD_stopSynchronizer(void); #ifdef WITH_JACK /** @@ -629,14 +631,14 @@ extern void AUD_stopPlayback(void); * \param function The callback function. * \param data The data parameter for the callback. */ -extern void AUD_setSyncCallback(AUD_syncFunction function, void *data); +extern void AUD_setSynchronizerCallback(AUD_syncFunction function, void *data); #endif /** * Returns whether jack transport is currently playing. * \return Whether jack transport is currently playing. */ -extern int AUD_doesPlayback(void); +extern int AUD_isSynchronizerPlaying(void); /** * Reads a sound into a buffer for drawing at a specific sampling rate. @@ -747,36 +749,20 @@ extern AUD_Device *AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound *seque * \param sound The sound factory. * \return The python factory. */ -extern void *AUD_getPythonFactory(AUD_Sound *sound); +extern void *AUD_getPythonSound(AUD_Sound *sound); /** * Retrieves the sound factory of a python factory. * \param sound The python factory. * \return The sound factory. */ -extern AUD_Sound *AUD_getPythonSound(void *sound); +extern AUD_Sound *AUD_getSoundFromPython(void *sound); #endif extern int AUD_isJackSupported(void); #ifdef __cplusplus } - -#include <boost/shared_ptr.hpp> -class AUD_IDevice; -class AUD_I3DDevice; - -/** - * Returns the current playback device. - * \return The playback device. - */ -boost::shared_ptr<AUD_IDevice> AUD_getDevice(); - -/** - * Returns the current playback 3D device. - * \return The playback 3D device. - */ -AUD_I3DDevice *AUD_get3DDevice(); #endif #endif //__AUD_C_API_H__ diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 46a50917427..3accf2119a4 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -176,6 +176,7 @@ void BKE_sound_init(struct Main *bmain) { AUD_DeviceSpecs specs; int device, buffersize; + const char* device_name; device = U.audiodevice; buffersize = U.mixbufsize; @@ -186,6 +187,22 @@ void BKE_sound_init(struct Main *bmain) if (force_device >= 0) device = force_device; + switch(device) + { + case AUD_SDL_DEVICE: + device_name = "SDL"; + break; + case AUD_OPENAL_DEVICE: + device_name = "OpenAL"; + break; + case AUD_JACK_DEVICE: + device_name = "Jack"; + break; + default: + device_name = "Null"; + break; + } + if (buffersize < 128) buffersize = AUD_DEFAULT_BUFFER_SIZE; @@ -198,8 +215,8 @@ void BKE_sound_init(struct Main *bmain) if (specs.channels <= AUD_CHANNELS_INVALID) specs.channels = AUD_CHANNELS_STEREO; - if (!AUD_init(device, specs, buffersize)) - AUD_init(AUD_NULL_DEVICE, specs, buffersize); + if (!AUD_init(device_name, "Blender", specs, buffersize)) + AUD_init("Null", "Blender", specs, buffersize); BKE_sound_init_main(bmain); } @@ -207,7 +224,7 @@ void BKE_sound_init(struct Main *bmain) void BKE_sound_init_main(struct Main *bmain) { #ifdef WITH_JACK - AUD_setSyncCallback(sound_sync_callback, bmain); + AUD_setSynchronizerCallback(sound_sync_callback, bmain); #else (void)bmain; /* unused */ #endif @@ -557,7 +574,7 @@ void BKE_sound_play_scene(struct Scene *scene) } if (scene->audio.flag & AUDIO_SYNC) - AUD_startPlayback(); + AUD_playSynchronizer(); AUD_unlock(); } @@ -568,7 +585,7 @@ void BKE_sound_stop_scene(struct Scene *scene) AUD_pause(scene->playback_handle); if (scene->audio.flag & AUDIO_SYNC) - AUD_stopPlayback(); + AUD_stopSynchronizer(); } } @@ -607,7 +624,7 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene) if (scene->audio.flag & AUDIO_SCRUB && !animation_playing) { if (scene->audio.flag & AUDIO_SYNC) { AUD_seek(scene->playback_handle, cur_time); - AUD_seekSequencer(scene->playback_handle, cur_time); + AUD_seekSynchronizer(scene->playback_handle, cur_time); } else { AUD_seek(scene->playback_handle, cur_time); @@ -625,7 +642,7 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene) } else { if (scene->audio.flag & AUDIO_SYNC) { - AUD_seekSequencer(scene->playback_handle, cur_time); + AUD_seekSynchronizer(scene->playback_handle, cur_time); } else { if (status == AUD_STATUS_PLAYING) { @@ -641,7 +658,7 @@ float BKE_sound_sync_scene(struct Scene *scene) { if (scene->playback_handle) { if (scene->audio.flag & AUDIO_SYNC) - return AUD_getSequencerPosition(scene->playback_handle); + return AUD_getSynchronizerPosition(scene->playback_handle); else return AUD_getPosition(scene->playback_handle); } @@ -651,7 +668,7 @@ float BKE_sound_sync_scene(struct Scene *scene) int BKE_sound_scene_playing(struct Scene *scene) { if (scene->audio.flag & AUDIO_SYNC) - return AUD_doesPlayback(); + return AUD_isSynchronizerPlaying(); else return -1; } diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 9b99574b790..f275d0a0f0c 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -102,8 +102,6 @@ typedef void * wmUIHandlerRemoveFunc; #ifdef WITH_AUDASPACE # include "AUD_C-API.h" -# include "AUD_I3DDevice.h" -# include "AUD_IDevice.h" #endif static BlendFileData *load_game_data(char *filename) @@ -502,13 +500,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext); // initialize 3D Audio Settings - AUD_I3DDevice* dev = AUD_get3DDevice(); - if (dev) - { - dev->setSpeedOfSound(scene->audio.speed_of_sound); - dev->setDopplerFactor(scene->audio.doppler_factor); - dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model)); - } + AUD_setSpeedOfSound(scene->audio.speed_of_sound); + AUD_setDopplerFactor(scene->audio.doppler_factor); + AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model)); // from see blender.c: // FIXME: this version patching should really be part of the file-reading code, @@ -675,7 +669,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c } // stop all remaining playing sounds - AUD_getDevice()->stopAll(); + AUD_stopAll(); } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME); diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 10ee228b33f..1acbd0b1608 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -43,7 +43,6 @@ #ifdef WITH_AUDASPACE # include "AUD_C-API.h" -# include "AUD_ChannelMapperFactory.h" #endif // Actuators @@ -385,7 +384,7 @@ void BL_ConvertActuators(const char* maggiename, { bSound* sound = soundact->sound; bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false; - boost::shared_ptr<AUD_IFactory> snd_sound; + AUD_Sound* snd_sound = NULL; KX_3DSoundSettings settings; settings.cone_inner_angle = RAD2DEGF(soundact->sound3D.cone_inner_angle); settings.cone_outer_angle = RAD2DEGF(soundact->sound3D.cone_outer_angle); @@ -404,27 +403,12 @@ void BL_ConvertActuators(const char* maggiename, } else { - snd_sound = *reinterpret_cast<boost::shared_ptr<AUD_IFactory>*>(sound->playback_handle); + snd_sound = sound->playback_handle; // if sound shall be 3D but isn't mono, we have to make it mono! if (is3d) { - try - { - boost::shared_ptr<AUD_IReader> reader = snd_sound->createReader(); - if (reader->getSpecs().channels != AUD_CHANNELS_MONO) - { - AUD_DeviceSpecs specs; - specs.channels = AUD_CHANNELS_MONO; - specs.rate = AUD_RATE_INVALID; - specs.format = AUD_FORMAT_INVALID; - snd_sound = boost::shared_ptr<AUD_IFactory>(new AUD_ChannelMapperFactory(snd_sound, specs)); - } - } - catch(AUD_Exception&) - { - // sound cannot be played... ignore - } + snd_sound = AUD_monoSound(snd_sound); } } KX_SoundActuator* tmpsoundact = @@ -436,6 +420,10 @@ void BL_ConvertActuators(const char* maggiename, settings, soundActuatorType); + // if we made it mono, we have to free it + if(snd_sound != sound->playback_handle && snd_sound != NULL) + AUD_unload(snd_sound); + tmpsoundact->SetName(bact->name); baseact = tmpsoundact; } diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index b8ce67743de..f06a153431e 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -101,8 +101,6 @@ extern "C" #ifdef WITH_AUDASPACE # include "AUD_C-API.h" -# include "AUD_I3DDevice.h" -# include "AUD_IDevice.h" #endif static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time); @@ -746,13 +744,9 @@ bool GPG_Application::startEngine(void) m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext); // initialize 3D Audio Settings - AUD_I3DDevice* dev = AUD_get3DDevice(); - if (dev) - { - dev->setSpeedOfSound(m_startScene->audio.speed_of_sound); - dev->setDopplerFactor(m_startScene->audio.doppler_factor); - dev->setDistanceModel(AUD_DistanceModel(m_startScene->audio.distance_model)); - } + AUD_setSpeedOfSound(m_startScene->audio.speed_of_sound); + AUD_setDopplerFactor(m_startScene->audio.doppler_factor); + AUD_setDistanceModel(AUD_DistanceModel(m_startScene->audio.distance_model)); #ifdef WITH_PYTHON // Set the GameLogic.globalDict from marshal'd data, so we can diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index c2ca9b82c8b..acf65817c49 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -64,7 +64,6 @@ #ifdef WITH_AUDASPACE # include "AUD_C-API.h" -# include "AUD_I3DDevice.h" #endif #include "NG_NetworkScene.h" diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 4e5cd0ac5e1..611467d7167 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -38,9 +38,6 @@ #ifdef WITH_AUDASPACE # include "AUD_C-API.h" -# include "AUD_PingPongFactory.h" -# include "AUD_IDevice.h" -# include "AUD_I3DHandle.h" #endif #include "KX_GameObject.h" @@ -53,7 +50,7 @@ /* Native functions */ /* ------------------------------------------------------------------------- */ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj, - boost::shared_ptr<AUD_IFactory> sound, + AUD_Sound* sound, float volume, float pitch, bool is3d, @@ -61,7 +58,8 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj, KX_SOUNDACT_TYPE type)//, : SCA_IActuator(gameobj, KX_ACT_SOUND) { - m_sound = sound; + m_sound = AUD_copy(sound); + m_handle = NULL; m_volume = volume; m_pitch = pitch; m_is3d = is3d; @@ -74,20 +72,30 @@ KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj, KX_SoundActuator::~KX_SoundActuator() { - if (m_handle.get()) - m_handle->stop(); + if(m_handle) + { + AUD_stop(m_handle); + } + + if(m_sound) + { + AUD_unload(m_sound); + } } void KX_SoundActuator::play() { - if (m_handle.get()) - m_handle->stop(); + if(m_handle) + { + AUD_stop(m_handle); + m_handle = NULL; + } - if (!m_sound.get()) + if (!m_sound) return; // this is the sound that will be played and not deleted afterwards - boost::shared_ptr<AUD_IFactory> sound = m_sound; + AUD_Sound* sound = m_sound; bool loop = false; @@ -95,7 +103,7 @@ void KX_SoundActuator::play() { case KX_SOUNDACT_LOOPBIDIRECTIONAL: case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP: - sound = boost::shared_ptr<AUD_IFactory>(new AUD_PingPongFactory(sound)); + sound = AUD_pingpongSound(sound); // fall through case KX_SOUNDACT_LOOPEND: case KX_SOUNDACT_LOOPSTOP: @@ -107,36 +115,31 @@ void KX_SoundActuator::play() break; } - try - { - m_handle = AUD_getDevice()->play(sound); - } - catch(AUD_Exception&) - { - // cannot play back, ignore - return; - } + m_handle = AUD_play(sound, false); - boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(m_handle); + // in case of pingpong, we have to free the sound + if(sound != m_sound) + AUD_unload(sound); - if (m_is3d && handle3d.get()) + if (m_handle != NULL) { - handle3d->setRelative(true); - handle3d->setVolumeMaximum(m_3d.max_gain); - handle3d->setVolumeMinimum(m_3d.min_gain); - handle3d->setDistanceReference(m_3d.reference_distance); - handle3d->setDistanceMaximum(m_3d.max_distance); - handle3d->setAttenuation(m_3d.rolloff_factor); - handle3d->setConeAngleInner(m_3d.cone_inner_angle); - handle3d->setConeAngleOuter(m_3d.cone_outer_angle); - handle3d->setConeVolumeOuter(m_3d.cone_outer_gain); - } + if (m_is3d) + { + AUD_setRelative(m_handle, true); + AUD_setVolumeMaximum(m_handle, m_3d.max_gain); + AUD_setVolumeMinimum(m_handle, m_3d.min_gain); + AUD_setDistanceReference(m_handle, m_3d.reference_distance); + AUD_setDistanceMaximum(m_handle, m_3d.max_distance); + AUD_setAttenuation(m_handle, m_3d.rolloff_factor); + AUD_setConeAngleInner(m_handle, m_3d.cone_inner_angle); + AUD_setConeAngleOuter(m_handle, m_3d.cone_outer_angle); + AUD_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain); + } - if (m_handle.get()) { if (loop) - m_handle->setLoopCount(-1); - m_handle->setPitch(m_pitch); - m_handle->setVolume(m_volume); + AUD_setLoop(m_handle, -1); + AUD_setSoundPitch(m_handle, m_pitch); + AUD_setSoundVolume(m_handle, m_volume); } m_isplaying = true; @@ -152,7 +155,8 @@ CValue* KX_SoundActuator::GetReplica() void KX_SoundActuator::ProcessReplica() { SCA_IActuator::ProcessReplica(); - m_handle = boost::shared_ptr<AUD_IHandle>(); + m_handle = NULL; + m_sound = AUD_copy(m_sound); } bool KX_SoundActuator::Update(double curtime, bool frame) @@ -167,11 +171,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame) RemoveAllEvents(); - if (!m_sound.get()) + if (!m_sound) return false; // actual audio device playing state - bool isplaying = m_handle.get() ? (m_handle->getStatus() == AUD_STATUS_PLAYING) : false; + bool isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false; if (bNegativeEvent) { @@ -185,9 +189,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame) case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP: { // stop immediately - if (m_handle.get()) - m_handle->stop(); - m_handle = boost::shared_ptr<AUD_IHandle>(); + if (m_handle) + { + AUD_stop(m_handle); + m_handle = NULL; + } break; } case KX_SOUNDACT_PLAYEND: @@ -199,8 +205,8 @@ bool KX_SoundActuator::Update(double curtime, bool frame) case KX_SOUNDACT_LOOPBIDIRECTIONAL: { // stop the looping so that the sound stops when it finished - if (m_handle.get()) - m_handle->setLoopCount(0); + if (m_handle) + AUD_setLoop(m_handle, 0); break; } default: @@ -227,13 +233,11 @@ bool KX_SoundActuator::Update(double curtime, bool frame) play(); } // verify that the sound is still playing - isplaying = m_handle.get() ? (m_handle->getStatus() == AUD_STATUS_PLAYING) : false; + isplaying = m_handle ? (AUD_getStatus(m_handle) == AUD_STATUS_PLAYING) : false; if (isplaying) { - boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(m_handle); - - if (m_is3d && handle3d.get()) + if (m_is3d) { KX_Camera* cam = KX_GetActiveScene()->GetActiveCamera(); if (cam) @@ -241,20 +245,19 @@ bool KX_SoundActuator::Update(double curtime, bool frame) KX_GameObject* obj = (KX_GameObject*)this->GetParent(); MT_Point3 p; MT_Matrix3x3 Mo; - AUD_Vector3 v; - float q[4]; + float data[4]; Mo = cam->NodeGetWorldOrientation().inverse(); p = (obj->NodeGetWorldPosition() - cam->NodeGetWorldPosition()); p = Mo * p; - p.getValue(v.get()); - handle3d->setSourceLocation(v); + p.getValue(data); + AUD_setSourceLocation(m_handle, data); p = (obj->GetLinearVelocity() - cam->GetLinearVelocity()); p = Mo * p; - p.getValue(v.get()); - handle3d->setSourceVelocity(v); - (Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(q); - handle3d->setSourceOrientation(AUD_Quaternion(q[3], q[0], q[1], q[2])); + p.getValue(data); + AUD_setSourceVelocity(m_handle, data); + (Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(data); + AUD_setSourceOrientation(m_handle, data); } } result = true; @@ -329,11 +332,11 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound, "startSound()\n" "\tStarts the sound.\n") { - switch (m_handle.get() ? m_handle->getStatus() : AUD_STATUS_INVALID) { + switch (m_handle ? AUD_getStatus(m_handle) : AUD_STATUS_INVALID) { case AUD_STATUS_PLAYING: break; case AUD_STATUS_PAUSED: - m_handle->resume(); + AUD_resume(m_handle); break; default: play(); @@ -345,8 +348,8 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound, "pauseSound()\n" "\tPauses the sound.\n") { - if (m_handle.get()) - m_handle->pause(); + if (m_handle) + AUD_pause(m_handle); Py_RETURN_NONE; } @@ -354,9 +357,11 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound, "stopSound()\n" "\tStops the sound.\n") { - if (m_handle.get()) - m_handle->stop(); - m_handle = boost::shared_ptr<AUD_IHandle>(); + if (m_handle) + { + AUD_stop(m_handle); + m_handle = NULL; + } Py_RETURN_NONE; } @@ -404,8 +409,8 @@ PyObject *KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self); float position = 0.0; - if (actuator->m_handle.get()) - position = actuator->m_handle->getPosition(); + if (actuator->m_handle) + position = AUD_getPosition(actuator->m_handle); PyObject *result = PyFloat_FromDouble(position); @@ -435,8 +440,8 @@ PyObject *KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRI PyObject *KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) { KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self); - if (actuator->m_sound.get()) - return (PyObject *)AUD_getPythonFactory(&actuator->m_sound); + if (actuator->m_sound) + return (PyObject *)AUD_getPythonSound(actuator->m_sound); else Py_RETURN_NONE; } @@ -450,50 +455,49 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI if (!PyArg_Parse(value, "f", &prop_value)) return PY_SET_ATTR_FAIL; - boost::shared_ptr<AUD_I3DHandle> handle3d = boost::dynamic_pointer_cast<AUD_I3DHandle>(actuator->m_handle); // if sound is working and 3D, set the new setting if (!actuator->m_is3d) return PY_SET_ATTR_FAIL; if (!strcmp(prop, "volume_maximum")) { actuator->m_3d.max_gain = prop_value; - if (handle3d.get()) - handle3d->setVolumeMaximum(prop_value); + if (actuator->m_handle) + AUD_setVolumeMaximum(actuator->m_handle, prop_value); } else if (!strcmp(prop, "volume_minimum")) { actuator->m_3d.min_gain = prop_value; - if (handle3d.get()) - handle3d->setVolumeMinimum(prop_value); + if (actuator->m_handle) + AUD_setVolumeMinimum(actuator->m_handle, prop_value); } else if (!strcmp(prop, "distance_reference")) { actuator->m_3d.reference_distance = prop_value; - if (handle3d.get()) - handle3d->setDistanceReference(prop_value); + if (actuator->m_handle) + AUD_setDistanceReference(actuator->m_handle, prop_value); } else if (!strcmp(prop, "distance_maximum")) { actuator->m_3d.max_distance = prop_value; - if (handle3d.get()) - handle3d->setDistanceMaximum(prop_value); + if (actuator->m_handle) + AUD_setDistanceMaximum(actuator->m_handle, prop_value); } else if (!strcmp(prop, "attenuation")) { actuator->m_3d.rolloff_factor = prop_value; - if (handle3d.get()) - handle3d->setAttenuation(prop_value); + if (actuator->m_handle) + AUD_setAttenuation(actuator->m_handle, prop_value); } else if (!!strcmp(prop, "cone_angle_inner")) { actuator->m_3d.cone_inner_angle = prop_value; - if (handle3d.get()) - handle3d->setConeAngleInner(prop_value); + if (actuator->m_handle) + AUD_setConeAngleInner(actuator->m_handle, prop_value); } else if (!strcmp(prop, "cone_angle_outer")) { actuator->m_3d.cone_outer_angle = prop_value; - if (handle3d.get()) - handle3d->setConeAngleOuter(prop_value); + if (actuator->m_handle) + AUD_setConeAngleOuter(actuator->m_handle, prop_value); } else if (!strcmp(prop, "cone_volume_outer")) { actuator->m_3d.cone_outer_gain = prop_value; - if (handle3d.get()) - handle3d->setConeVolumeOuter(prop_value); + if (actuator->m_handle) + AUD_setConeVolumeOuter(actuator->m_handle, prop_value); } else { return PY_SET_ATTR_FAIL; @@ -510,8 +514,8 @@ int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRI if (!PyArg_Parse(value, "f", &position)) return PY_SET_ATTR_FAIL; - if (actuator->m_handle.get()) - actuator->m_handle->seek(position); + if (actuator->m_handle) + AUD_seek(actuator->m_handle, position); return PY_SET_ATTR_SUCCESS; } @@ -523,8 +527,8 @@ int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DE return PY_SET_ATTR_FAIL; actuator->m_volume = gain; - if (actuator->m_handle.get()) - actuator->m_handle->setVolume(gain); + if (actuator->m_handle) + AUD_setSoundVolume(actuator->m_handle, gain); return PY_SET_ATTR_SUCCESS; } @@ -537,8 +541,8 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D return PY_SET_ATTR_FAIL; actuator->m_pitch = pitch; - if (actuator->m_handle.get()) - actuator->m_handle->setPitch(pitch); + if (actuator->m_handle) + AUD_setSoundPitch(actuator->m_handle, pitch); return PY_SET_ATTR_SUCCESS; } @@ -550,11 +554,12 @@ int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_D if (!PyArg_Parse(value, "O", &sound)) return PY_SET_ATTR_FAIL; - boost::shared_ptr<AUD_IFactory>* snd = reinterpret_cast<boost::shared_ptr<AUD_IFactory>*>(AUD_getPythonSound((void *)sound)); + AUD_Sound *snd = AUD_getSoundFromPython((void *)sound); + if (snd) { - actuator->m_sound = *snd; - delete snd; + AUD_unload(actuator->m_sound); + actuator->m_sound = snd; return PY_SET_ATTR_SUCCESS; } diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h index 68eff56797b..bd7b28680f6 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.h +++ b/source/gameengine/Ketsji/KX_SoundActuator.h @@ -36,9 +36,6 @@ #ifdef WITH_AUDASPACE # include "AUD_C-API.h" -# include "AUD_IFactory.h" -# include "AUD_IHandle.h" -# include <boost/shared_ptr.hpp> #endif #include "BKE_sound.h" @@ -58,12 +55,12 @@ class KX_SoundActuator : public SCA_IActuator { Py_Header bool m_isplaying; - boost::shared_ptr<AUD_IFactory> m_sound; + AUD_Sound* m_sound; float m_volume; float m_pitch; bool m_is3d; KX_3DSoundSettings m_3d; - boost::shared_ptr<AUD_IHandle> m_handle; + AUD_Handle* m_handle; void play(); @@ -84,7 +81,7 @@ public: KX_SOUNDACT_TYPE m_type; KX_SoundActuator(SCA_IObject* gameobj, - boost::shared_ptr<AUD_IFactory> sound, + AUD_Sound *sound, float volume, float pitch, bool is3d, |