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-rw-r--r--source/blender/blenkernel/intern/material.c1
-rw-r--r--source/blender/gpu/GPU_material.h5
-rw-r--r--source/blender/gpu/intern/gpu_init_exit.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c76
-rw-r--r--source/blender/windowmanager/intern/wm_window.c2
5 files changed, 67 insertions, 19 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 373cb4e4f06..1ea2f170922 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1315,4 +1315,5 @@ void paste_matcopybuf(Main *bmain, Material *ma)
void BKE_material_eval(struct Depsgraph *depsgraph, Material *material)
{
DEG_debug_print_eval(depsgraph, __func__, material->id.name, material);
+ GPU_material_free(&material->gpumaterial);
}
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 2e102838b3d..0805cc25d04 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -253,6 +253,11 @@ void GPU_material_free(struct ListBase *gpumaterial);
void GPU_materials_free(void);
+void GPU_material_orphans_init(void);
+void GPU_material_orphans_exit(void);
+/* This has to be called from a thread with an ogl context bound. */
+void GPU_material_orphans_delete(void);
+
struct Scene *GPU_material_scene(GPUMaterial *material);
GPUMatType GPU_Material_get_type(GPUMaterial *material);
struct GPUPass *GPU_material_get_pass(GPUMaterial *material);
diff --git a/source/blender/gpu/intern/gpu_init_exit.c b/source/blender/gpu/intern/gpu_init_exit.c
index 0d624bbb15c..92ad9d81b6c 100644
--- a/source/blender/gpu/intern/gpu_init_exit.c
+++ b/source/blender/gpu/intern/gpu_init_exit.c
@@ -58,6 +58,7 @@ void GPU_init(void)
gpu_extensions_init(); /* must come first */
GPU_texture_orphans_init();
+ GPU_material_orphans_init();
gpu_codegen_init();
if (G.debug & G_DEBUG_GPU)
@@ -83,6 +84,7 @@ void GPU_exit(void)
gpu_batch_exit();
GPU_texture_orphans_exit();
+ GPU_material_orphans_exit();
if (G.debug & G_DEBUG_GPU)
gpu_debug_exit();
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 212a6226118..302ddc62188 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -46,6 +46,7 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_rand.h"
+#include "BLI_threads.h"
#include "BKE_anim.h"
#include "BKE_colorband.h"
@@ -74,6 +75,9 @@
# include "BKE_DerivedMesh.h"
#endif
+static ListBase g_orphaned_mat = {NULL, NULL};
+static ThreadMutex g_orphan_lock;
+
/* Structs */
struct GPUMaterial {
@@ -143,36 +147,70 @@ enum {
/* Functions */
-void GPU_material_free(ListBase *gpumaterial)
+static void gpu_material_free_single(GPUMaterial *material)
{
- for (LinkData *link = gpumaterial->first; link; link = link->next) {
- GPUMaterial *material = link->data;
+ /* Cancel / wait any pending lazy compilation. */
+ DRW_deferred_shader_remove(material);
- /* Cancel / wait any pending lazy compilation. */
- DRW_deferred_shader_remove(material);
+ GPU_pass_free_nodes(&material->nodes);
+ GPU_inputs_free(&material->inputs);
- GPU_pass_free_nodes(&material->nodes);
- GPU_inputs_free(&material->inputs);
+ if (material->pass)
+ GPU_pass_release(material->pass);
- if (material->pass)
- GPU_pass_release(material->pass);
+ if (material->ubo != NULL) {
+ GPU_uniformbuffer_free(material->ubo);
+ }
- if (material->ubo != NULL) {
- GPU_uniformbuffer_free(material->ubo);
- }
+ if (material->sss_tex_profile != NULL) {
+ GPU_texture_free(material->sss_tex_profile);
+ }
- if (material->sss_tex_profile != NULL) {
- GPU_texture_free(material->sss_tex_profile);
- }
+ if (material->sss_profile != NULL) {
+ GPU_uniformbuffer_free(material->sss_profile);
+ }
+}
+
+void GPU_material_free(ListBase *gpumaterial)
+{
+ for (LinkData *link = gpumaterial->first; link; link = link->next) {
+ GPUMaterial *material = link->data;
- if (material->sss_profile != NULL) {
- GPU_uniformbuffer_free(material->sss_profile);
+ /* TODO(fclem): Check if the thread has an ogl context. */
+ if (BLI_thread_is_main()) {
+ gpu_material_free_single(material);
+ MEM_freeN(material);
+ }
+ else {
+ BLI_mutex_lock(&g_orphan_lock);
+ BLI_addtail(&g_orphaned_mat, BLI_genericNodeN(material));
+ BLI_mutex_unlock(&g_orphan_lock);
}
+ }
+ BLI_freelistN(gpumaterial);
+}
- MEM_freeN(material);
+void GPU_material_orphans_init(void)
+{
+ BLI_mutex_init(&g_orphan_lock);
+}
+
+void GPU_material_orphans_delete(void)
+{
+ BLI_mutex_lock(&g_orphan_lock);
+ LinkData *link;
+ while ((link = BLI_pophead(&g_orphaned_mat))) {
+ gpu_material_free_single((GPUMaterial *)link->data);
+ MEM_freeN(link->data);
+ MEM_freeN(link);
}
+ BLI_mutex_unlock(&g_orphan_lock);
+}
- BLI_freelistN(gpumaterial);
+void GPU_material_orphans_exit(void)
+{
+ GPU_material_orphans_delete();
+ BLI_mutex_end(&g_orphan_lock);
}
GPUBuiltin GPU_get_material_builtins(GPUMaterial *material)
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 84b9539eff1..e1528551c12 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -85,6 +85,7 @@
#include "GPU_framebuffer.h"
#include "GPU_init_exit.h"
#include "GPU_immediate.h"
+#include "GPU_material.h"
#include "GPU_texture.h"
#include "BLF_api.h"
@@ -2029,6 +2030,7 @@ void wm_window_raise(wmWindow *win)
void wm_window_swap_buffers(wmWindow *win)
{
GPU_texture_orphans_delete(); /* XXX should be done elsewhere. */
+ GPU_material_orphans_delete(); /* XXX Amen to that. */
GHOST_SwapWindowBuffers(win->ghostwin);
}