diff options
-rw-r--r-- | source/blender/io/wavefront_obj/importer/obj_import_mtl.cc | 7 | ||||
-rw-r--r-- | source/blender/io/wavefront_obj/importer/obj_import_mtl.hh | 2 |
2 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc index f2a8941e8a7..56e3a062cb6 100644 --- a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc +++ b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc @@ -122,7 +122,7 @@ ShaderNodetreeWrap::ShaderNodetreeWrap(Main *bmain, const MTLMaterial &mtl_mat, bsdf_ = add_node_to_tree(SH_NODE_BSDF_PRINCIPLED); shader_output_ = add_node_to_tree(SH_NODE_OUTPUT_MATERIAL); - set_bsdf_socket_values(); + set_bsdf_socket_values(mat); add_image_textures(bmain, mat); link_sockets(bsdf_, "BSDF", shader_output_, "Surface", 4); @@ -188,7 +188,7 @@ void ShaderNodetreeWrap::link_sockets(bNode *from_node, nodeAddLink(nodetree_.get(), from_node, from_sock, to_node, to_sock); } -void ShaderNodetreeWrap::set_bsdf_socket_values() +void ShaderNodetreeWrap::set_bsdf_socket_values(Material *mat) { const int illum = mtl_mat_.illum; bool do_highlight = false; @@ -309,6 +309,9 @@ void ShaderNodetreeWrap::set_bsdf_socket_values() set_property_of_socket(SOCK_FLOAT, "Metallic", {metallic}, bsdf_); set_property_of_socket(SOCK_FLOAT, "IOR", {ior}, bsdf_); set_property_of_socket(SOCK_FLOAT, "Alpha", {alpha}, bsdf_); + if (do_tranparency) { + mat->blend_method = MA_BM_BLEND; + } } void ShaderNodetreeWrap::add_image_textures(Main *bmain, Material *mat) diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mtl.hh b/source/blender/io/wavefront_obj/importer/obj_import_mtl.hh index 74bc9f21bc4..12bea1cdc5a 100644 --- a/source/blender/io/wavefront_obj/importer/obj_import_mtl.hh +++ b/source/blender/io/wavefront_obj/importer/obj_import_mtl.hh @@ -82,7 +82,7 @@ class ShaderNodetreeWrap { /** * Set values of sockets in p-BSDF node of the nodetree. */ - void set_bsdf_socket_values(); + void set_bsdf_socket_values(Material *mat); /** * Create image texture, vector and normal mapping nodes from MTL materials and link the * nodes to p-BSDF node. |