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-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/BKE_volume_to_mesh.hh43
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/node.cc1
-rw-r--r--source/blender/blenkernel/intern/volume_to_mesh.cc183
-rw-r--r--source/blender/editors/space_node/drawnode.c12
-rw-r--r--source/blender/makesdna/DNA_node_types.h7
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c32
-rw-r--r--source/blender/modifiers/intern/MOD_volume_to_mesh.cc165
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc160
14 files changed, 471 insertions, 140 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index dac027d649e..40b57fd10de 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -526,6 +526,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
NodeItem("GeometryNodePointsToVolume"),
+ NodeItem("GeometryNodeVolumeToMesh"),
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("ShaderNodeMapRange"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 0b8ef70de2a..f4f753c4084 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1369,6 +1369,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_COLLECTION_INFO 1023
#define GEO_NODE_IS_VIEWPORT 1024
#define GEO_NODE_ATTRIBUTE_PROXIMITY 1025
+#define GEO_NODE_VOLUME_TO_MESH 1026
/** \} */
diff --git a/source/blender/blenkernel/BKE_volume_to_mesh.hh b/source/blender/blenkernel/BKE_volume_to_mesh.hh
new file mode 100644
index 00000000000..1ec8a8e84cd
--- /dev/null
+++ b/source/blender/blenkernel/BKE_volume_to_mesh.hh
@@ -0,0 +1,43 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_modifier_types.h"
+
+#ifdef WITH_OPENVDB
+# include <openvdb/openvdb.h>
+#endif
+
+struct Mesh;
+struct VolumeGrid;
+
+namespace blender::bke {
+
+struct VolumeToMeshResolution {
+ VolumeToMeshResolutionMode mode;
+ union {
+ float voxel_size;
+ float voxel_amount;
+ } settings;
+};
+
+#ifdef WITH_OPENVDB
+struct Mesh *volume_to_mesh(const openvdb::GridBase &grid,
+ const VolumeToMeshResolution &resolution,
+ const float threshold,
+ const float adaptivity);
+#endif
+
+} // namespace blender::bke
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 0f0ef926a52..0da9598f0ad 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -259,6 +259,7 @@ set(SRC
intern/unit.c
intern/volume.cc
intern/volume_render.cc
+ intern/volume_to_mesh.cc
intern/workspace.c
intern/world.c
intern/writeavi.c
@@ -413,6 +414,7 @@ set(SRC
BKE_unit.h
BKE_volume.h
BKE_volume_render.h
+ BKE_volume_to_mesh.hh
BKE_workspace.h
BKE_world.h
BKE_writeavi.h
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 44efbe64202..434875820c3 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -4777,6 +4777,7 @@ static void registerGeometryNodes()
register_node_type_geo_points_to_volume();
register_node_type_geo_collection_info();
register_node_type_geo_is_viewport();
+ register_node_type_geo_volume_to_mesh();
}
static void registerFunctionNodes()
diff --git a/source/blender/blenkernel/intern/volume_to_mesh.cc b/source/blender/blenkernel/intern/volume_to_mesh.cc
new file mode 100644
index 00000000000..7ab67516242
--- /dev/null
+++ b/source/blender/blenkernel/intern/volume_to_mesh.cc
@@ -0,0 +1,183 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <vector>
+
+#include "BLI_float3.hh"
+#include "BLI_span.hh"
+#include "BLI_utildefines.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_volume_types.h"
+
+#include "BKE_mesh.h"
+#include "BKE_volume.h"
+
+#ifdef WITH_OPENVDB
+# include <openvdb/tools/GridTransformer.h>
+# include <openvdb/tools/VolumeToMesh.h>
+#endif
+
+#include "BKE_volume_to_mesh.hh"
+
+namespace blender::bke {
+
+#ifdef WITH_OPENVDB
+
+struct VolumeToMeshOp {
+ const openvdb::GridBase &base_grid;
+ const VolumeToMeshResolution resolution;
+ const float threshold;
+ const float adaptivity;
+ std::vector<openvdb::Vec3s> verts;
+ std::vector<openvdb::Vec3I> tris;
+ std::vector<openvdb::Vec4I> quads;
+
+ template<typename GridType> bool operator()()
+ {
+ if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
+ this->generate_mesh_data<GridType>();
+ return true;
+ }
+ return false;
+ }
+
+ template<typename GridType> void generate_mesh_data()
+ {
+ const GridType &grid = static_cast<const GridType &>(base_grid);
+
+ if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) {
+ this->grid_to_mesh(grid);
+ return;
+ }
+
+ const float resolution_factor = this->compute_resolution_factor(base_grid);
+ typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
+ grid, resolution_factor);
+ this->grid_to_mesh(*temp_grid);
+ }
+
+ template<typename GridType>
+ typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid,
+ const float resolution_factor)
+ {
+ BLI_assert(resolution_factor > 0.0f);
+
+ openvdb::Mat4R xform;
+ xform.setToScale(openvdb::Vec3d(resolution_factor));
+ openvdb::tools::GridTransformer transformer{xform};
+
+ typename GridType::Ptr new_grid = GridType::create();
+ transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
+ new_grid->transform() = old_grid.transform();
+ new_grid->transform().preScale(1.0f / resolution_factor);
+ return new_grid;
+ }
+
+ float compute_resolution_factor(const openvdb::GridBase &grid) const
+ {
+ const openvdb::Vec3s voxel_size{grid.voxelSize()};
+ const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
+ const float desired_voxel_size = this->compute_desired_voxel_size(grid);
+ return current_voxel_size / desired_voxel_size;
+ }
+
+ float compute_desired_voxel_size(const openvdb::GridBase &grid) const
+ {
+ if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
+ return this->resolution.settings.voxel_size;
+ }
+ const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
+ const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
+ const float max_extent = bbox.extents()[bbox.maxExtent()];
+ const float voxel_size = max_extent / this->resolution.settings.voxel_amount;
+ return voxel_size;
+ }
+
+ template<typename GridType> void grid_to_mesh(const GridType &grid)
+ {
+ openvdb::tools::volumeToMesh(
+ grid, this->verts, this->tris, this->quads, this->threshold, this->adaptivity);
+
+ /* Better align generated mesh with volume (see T85312). */
+ openvdb::Vec3s offset = grid.voxelSize() / 2.0f;
+ for (openvdb::Vec3s &position : this->verts) {
+ position += offset;
+ }
+ }
+};
+
+static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
+ Span<openvdb::Vec3I> tris,
+ Span<openvdb::Vec4I> quads)
+{
+ const int tot_loops = 3 * tris.size() + 4 * quads.size();
+ const int tot_polys = tris.size() + quads.size();
+
+ Mesh *mesh = BKE_mesh_new_nomain(verts.size(), 0, 0, tot_loops, tot_polys);
+
+ /* Write vertices. */
+ for (const int i : verts.index_range()) {
+ const blender::float3 co = blender::float3(verts[i].asV());
+ copy_v3_v3(mesh->mvert[i].co, co);
+ }
+
+ /* Write triangles. */
+ for (const int i : tris.index_range()) {
+ mesh->mpoly[i].loopstart = 3 * i;
+ mesh->mpoly[i].totloop = 3;
+ for (int j = 0; j < 3; j++) {
+ /* Reverse vertex order to get correct normals. */
+ mesh->mloop[3 * i + j].v = tris[i][2 - j];
+ }
+ }
+
+ /* Write quads. */
+ const int poly_offset = tris.size();
+ const int loop_offset = tris.size() * 3;
+ for (const int i : quads.index_range()) {
+ mesh->mpoly[poly_offset + i].loopstart = loop_offset + 4 * i;
+ mesh->mpoly[poly_offset + i].totloop = 4;
+ for (int j = 0; j < 4; j++) {
+ /* Reverse vertex order to get correct normals. */
+ mesh->mloop[loop_offset + 4 * i + j].v = quads[i][3 - j];
+ }
+ }
+
+ BKE_mesh_calc_edges(mesh, false, false);
+ BKE_mesh_calc_normals(mesh);
+ return mesh;
+}
+
+Mesh *volume_to_mesh(const openvdb::GridBase &grid,
+ const VolumeToMeshResolution &resolution,
+ const float threshold,
+ const float adaptivity)
+{
+ const VolumeGridType grid_type = BKE_volume_grid_type_openvdb(grid);
+
+ VolumeToMeshOp to_mesh_op{grid, resolution, threshold, adaptivity};
+ if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
+ return nullptr;
+ }
+
+ return new_mesh_from_openvdb_data(to_mesh_op.verts, to_mesh_op.tris, to_mesh_op.quads);
+}
+
+#endif /* WITH_OPENVDB */
+
+} // namespace blender::bke
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 7d0ff2331d0..132dcd8a9fb 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3389,6 +3389,15 @@ static void node_geometry_buts_attribute_proximity(uiLayout *layout,
uiItemR(layout, ptr, "target_geometry_element", DEFAULT_FLAGS, "", ICON_NONE);
}
+static void node_geometry_buts_volume_to_mesh(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "resolution_mode", DEFAULT_FLAGS, IFACE_("Resolution"), ICON_NONE);
+}
+
static void node_geometry_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
@@ -3455,6 +3464,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
case GEO_NODE_ATTRIBUTE_PROXIMITY:
ntype->draw_buttons = node_geometry_buts_attribute_proximity;
break;
+ case GEO_NODE_VOLUME_TO_MESH:
+ ntype->draw_buttons = node_geometry_buts_volume_to_mesh;
+ break;
}
}
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 73b6a1b66c6..e8748e28776 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1209,6 +1209,13 @@ typedef struct NodeGeometryAttributeProximity {
char _pad[7];
} NodeGeometryAttributeProximity;
+typedef struct NodeGeometryVolumeToMesh {
+ /* VolumeToMeshResolutionMode */
+ uint8_t resolution_mode;
+
+ char _pad[7];
+} NodeGeometryVolumeToMesh;
+
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 77334f10cd0..5dbc574d073 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -29,6 +29,7 @@
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
@@ -9000,6 +9001,37 @@ static void def_geo_attribute_proximity(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
+static void def_geo_volume_to_mesh(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ static EnumPropertyItem resolution_mode_items[] = {
+ {VOLUME_TO_MESH_RESOLUTION_MODE_GRID,
+ "GRID",
+ 0,
+ "Grid",
+ "Use resolution of the volume grid"},
+ {VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT,
+ "VOXEL_AMOUNT",
+ 0,
+ "Voxel Amount",
+ "Desired number of voxels along one axis"},
+ {VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE,
+ "VOXEL_SIZE",
+ 0,
+ "Voxel Size",
+ "Desired voxel side length"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ RNA_def_struct_sdna_from(srna, "NodeGeometryVolumeToMesh", "storage");
+
+ prop = RNA_def_property(srna, "resolution_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, resolution_mode_items);
+ RNA_def_property_ui_text(prop, "Resolution Mode", "How the voxel size is specified");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+}
+
/* -------------------------------------------------------------------------- */
static void rna_def_shader_node(BlenderRNA *brna)
diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
index 941bc8409f7..41ed7ae983a 100644
--- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
+++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
@@ -24,6 +24,7 @@
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_volume.h"
+#include "BKE_volume_to_mesh.hh"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
@@ -128,139 +129,6 @@ static void panelRegister(ARegionType *region_type)
modifier_panel_register(region_type, eModifierType_VolumeToMesh, panel_draw);
}
-#ifdef WITH_OPENVDB
-
-struct VolumeToMeshOp {
- const openvdb::GridBase &base_grid;
- VolumeToMeshModifierData &vmmd;
- const ModifierEvalContext &ctx;
- std::vector<openvdb::Vec3s> verts;
- std::vector<openvdb::Vec3I> tris;
- std::vector<openvdb::Vec4I> quads;
-
- template<typename GridType> bool operator()()
- {
- if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
- this->generate_mesh_data<GridType>();
- return true;
- }
- else {
- return false;
- }
- }
-
- template<typename GridType> void generate_mesh_data()
- {
- /* Make a new transform from the index space into the mesh object space. */
- openvdb::math::Transform::Ptr transform = this->base_grid.transform().copy();
- transform->postMult(openvdb::Mat4d((float *)vmmd.object->obmat));
- openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx.object->imat);
- /* `imat` had floating point issues and wasn't affine. */
- imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
- transform->postMult(imat);
-
- /* Create a new grid with a different transform. The underlying tree is shared. */
- typename GridType::ConstPtr grid = openvdb::gridConstPtrCast<GridType>(
- this->base_grid.copyGridReplacingTransform(transform));
-
- if (this->vmmd.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) {
- this->grid_to_mesh(*grid);
- return;
- }
-
- const float resolution_factor = this->compute_resolution_factor(*grid);
- typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
- *grid, resolution_factor);
- this->grid_to_mesh(*temp_grid);
- }
-
- template<typename GridType>
- typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid,
- const float resolution_factor)
- {
- BLI_assert(resolution_factor > 0.0f);
-
- openvdb::Mat4R xform;
- xform.setToScale(openvdb::Vec3d(resolution_factor));
- openvdb::tools::GridTransformer transformer{xform};
-
- typename GridType::Ptr new_grid = GridType::create();
- transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
- new_grid->transform() = old_grid.transform();
- new_grid->transform().preScale(1.0f / resolution_factor);
- return new_grid;
- }
-
- float compute_resolution_factor(const openvdb::GridBase &grid) const
- {
- const openvdb::Vec3s voxel_size{grid.voxelSize()};
- const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
- const float desired_voxel_size = this->compute_desired_voxel_size(grid);
- return current_voxel_size / desired_voxel_size;
- }
-
- float compute_desired_voxel_size(const openvdb::GridBase &grid) const
- {
- if (this->vmmd.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
- return this->vmmd.voxel_size;
- }
- const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
- const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
- const float max_extent = bbox.extents()[bbox.maxExtent()];
- const float voxel_size = max_extent / this->vmmd.voxel_amount;
- return voxel_size;
- }
-
- template<typename GridType> void grid_to_mesh(const GridType &grid)
- {
- openvdb::tools::volumeToMesh(
- grid, this->verts, this->tris, this->quads, this->vmmd.threshold, this->vmmd.adaptivity);
- }
-};
-
-static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
- Span<openvdb::Vec3I> tris,
- Span<openvdb::Vec4I> quads)
-{
- const int tot_loops = 3 * tris.size() + 4 * quads.size();
- const int tot_polys = tris.size() + quads.size();
-
- Mesh *mesh = BKE_mesh_new_nomain(verts.size(), 0, 0, tot_loops, tot_polys);
-
- /* Write vertices. */
- for (const int i : verts.index_range()) {
- const blender::float3 co = blender::float3(verts[i].asV());
- copy_v3_v3(mesh->mvert[i].co, co);
- }
-
- /* Write triangles. */
- for (const int i : tris.index_range()) {
- mesh->mpoly[i].loopstart = 3 * i;
- mesh->mpoly[i].totloop = 3;
- for (int j = 0; j < 3; j++) {
- /* Reverse vertex order to get correct normals. */
- mesh->mloop[3 * i + j].v = tris[i][2 - j];
- }
- }
-
- /* Write quads. */
- const int poly_offset = tris.size();
- const int loop_offset = tris.size() * 3;
- for (const int i : quads.index_range()) {
- mesh->mpoly[poly_offset + i].loopstart = loop_offset + 4 * i;
- mesh->mpoly[poly_offset + i].totloop = 4;
- for (int j = 0; j < 4; j++) {
- /* Reverse vertex order to get correct normals. */
- mesh->mloop[loop_offset + 4 * i + j].v = quads[i][3 - j];
- }
- }
-
- BKE_mesh_calc_edges(mesh, false, false);
- BKE_mesh_calc_normals(mesh);
- return mesh;
-}
-#endif
-
static Mesh *create_empty_mesh(const Mesh *input_mesh)
{
Mesh *new_mesh = BKE_mesh_new_nomain(0, 0, 0, 0, 0);
@@ -296,16 +164,35 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
return create_empty_mesh(input_mesh);
}
- const openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
+ const openvdb::GridBase::ConstPtr local_grid = BKE_volume_grid_openvdb_for_read(volume,
+ volume_grid);
+
+ openvdb::math::Transform::Ptr transform = local_grid->transform().copy();
+ transform->postMult(openvdb::Mat4d(((float *)vmmd->object->obmat)));
+ openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat);
+ /* `imat` had floating point issues and wasn't affine. */
+ imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
+ transform->postMult(imat);
+
+ /* Create a temporary transformed grid. The underlying tree is shared. */
+ openvdb::GridBase::ConstPtr transformed_grid = local_grid->copyGridReplacingTransform(transform);
+
+ blender::bke::VolumeToMeshResolution resolution;
+ resolution.mode = (VolumeToMeshResolutionMode)vmmd->resolution_mode;
+ if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT) {
+ resolution.settings.voxel_amount = vmmd->voxel_amount;
+ }
+ if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
+ resolution.settings.voxel_size = vmmd->voxel_size;
+ }
- const VolumeGridType grid_type = BKE_volume_grid_type(volume_grid);
- VolumeToMeshOp to_mesh_op{*grid, *vmmd, *ctx};
- if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
- BKE_modifier_set_error(ctx->object, md, "Expected a scalar grid");
+ Mesh *mesh = blender::bke::volume_to_mesh(
+ *transformed_grid, resolution, vmmd->threshold, vmmd->adaptivity);
+ if (mesh == nullptr) {
+ BKE_modifier_set_error(ctx->object, md, "Could not generate mesh from grid");
return create_empty_mesh(input_mesh);
}
- Mesh *mesh = new_mesh_from_openvdb_data(to_mesh_op.verts, to_mesh_op.tris, to_mesh_op.quads);
BKE_mesh_copy_settings(mesh, input_mesh);
if (vmmd->flag & VOLUME_TO_MESH_USE_SMOOTH_SHADE) {
BKE_mesh_smooth_flag_set(mesh, true);
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 76b19685456..a209faa5d17 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -167,6 +167,7 @@ set(SRC
geometry/nodes/node_geo_subdivision_surface.cc
geometry/nodes/node_geo_transform.cc
geometry/nodes/node_geo_triangulate.cc
+ geometry/nodes/node_geo_volume_to_mesh.cc
geometry/node_geometry_exec.cc
geometry/node_geometry_tree.cc
geometry/node_geometry_util.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 54a728f5bfe..d4d137c8fc5 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -52,6 +52,7 @@ void register_node_type_geo_sample_texture(void);
void register_node_type_geo_points_to_volume(void);
void register_node_type_geo_collection_info(void);
void register_node_type_geo_is_viewport(void);
+void register_node_type_geo_volume_to_mesh(void);
#ifdef __cplusplus
}
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 1cf08a419c9..980790af766 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -294,7 +294,7 @@ DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POIN
DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_PROXIMITY, def_geo_attribute_proximity, "ATTRIBUTE_PROXIMITY", AttributeProximity, "Attribute Proximity", "")
-
+DefNode(GeometryNode, GEO_NODE_VOLUME_TO_MESH, def_geo_volume_to_mesh, "VOLUME_TO_MESH", VolumeToMesh, "Volume to Mesh", "")
/* undefine macros */
#undef DefNode
diff --git a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
new file mode 100644
index 00000000000..b1d1430bccd
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
@@ -0,0 +1,160 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DEG_depsgraph_query.h"
+#ifdef WITH_OPENVDB
+# include <openvdb/tools/GridTransformer.h>
+# include <openvdb/tools/VolumeToMesh.h>
+#endif
+
+#include "node_geometry_util.hh"
+
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_volume.h"
+#include "BKE_volume_to_mesh.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+static bNodeSocketTemplate geo_node_volume_to_mesh_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_STRING, N_("Grid")},
+ {SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX},
+ {SOCK_FLOAT, N_("Voxel Amount"), 64.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
+ {SOCK_FLOAT, N_("Threshold"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
+ {SOCK_FLOAT, N_("Adaptivity"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_volume_to_mesh_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static void geo_node_volume_to_mesh_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryVolumeToMesh *data = (NodeGeometryVolumeToMesh *)MEM_callocN(
+ sizeof(NodeGeometryVolumeToMesh), __func__);
+ data->resolution_mode = VOLUME_TO_MESH_RESOLUTION_MODE_GRID;
+
+ bNodeSocket *grid_socket = nodeFindSocket(node, SOCK_IN, "Grid");
+ bNodeSocketValueString *grid_socket_value = (bNodeSocketValueString *)grid_socket->default_value;
+ STRNCPY(grid_socket_value->value, "density");
+
+ node->storage = data;
+}
+
+static void geo_node_volume_to_mesh_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryVolumeToMesh *data = (NodeGeometryVolumeToMesh *)node->storage;
+
+ bNodeSocket *voxel_size_socket = nodeFindSocket(node, SOCK_IN, "Voxel Size");
+ bNodeSocket *voxel_amount_socket = nodeFindSocket(node, SOCK_IN, "Voxel Amount");
+ nodeSetSocketAvailability(voxel_amount_socket,
+ data->resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT);
+ nodeSetSocketAvailability(voxel_size_socket,
+ data->resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE);
+}
+
+#ifdef WITH_OPENVDB
+
+static void create_mesh_from_volume(GeometrySet &geometry_set_in,
+ GeometrySet &geometry_set_out,
+ GeoNodeExecParams &params)
+{
+ if (!geometry_set_in.has<VolumeComponent>()) {
+ return;
+ }
+
+ const NodeGeometryVolumeToMesh &storage =
+ *(const NodeGeometryVolumeToMesh *)params.node().storage;
+
+ bke::VolumeToMeshResolution resolution;
+ resolution.mode = (VolumeToMeshResolutionMode)storage.resolution_mode;
+ if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT) {
+ resolution.settings.voxel_amount = params.get_input<float>("Voxel Amount");
+ if (resolution.settings.voxel_amount <= 0.0f) {
+ return;
+ }
+ }
+ else if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
+ resolution.settings.voxel_size = params.get_input<float>("Voxel Size");
+ if (resolution.settings.voxel_size <= 0.0f) {
+ return;
+ }
+ }
+
+ const VolumeComponent *component = geometry_set_in.get_component_for_read<VolumeComponent>();
+ const Volume *volume = component->get_for_read();
+ if (volume == nullptr) {
+ return;
+ }
+
+ Main *bmain = DEG_get_bmain(params.depsgraph());
+ BKE_volume_load(const_cast<Volume *>(volume), bmain);
+
+ const std::string grid_name = params.get_input<std::string>("Grid");
+ VolumeGrid *volume_grid = BKE_volume_grid_find(volume, grid_name.c_str());
+ if (volume_grid == nullptr) {
+ return;
+ }
+
+ float threshold = params.get_input<float>("Threshold");
+ float adaptivity = params.get_input<float>("Adaptivity");
+
+ const openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
+ Mesh *mesh = bke::volume_to_mesh(*grid, resolution, threshold, adaptivity);
+ if (mesh == nullptr) {
+ return;
+ }
+ MeshComponent &dst_component = geometry_set_out.get_component_for_write<MeshComponent>();
+ dst_component.replace(mesh);
+}
+
+#endif /* WITH_OPENVDB */
+
+static void geo_node_volume_to_mesh_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set_in = params.extract_input<GeometrySet>("Geometry");
+ GeometrySet geometry_set_out;
+
+#ifdef WITH_OPENVDB
+ create_mesh_from_volume(geometry_set_in, geometry_set_out, params);
+#endif
+
+ params.set_output("Geometry", geometry_set_out);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_volume_to_mesh()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_VOLUME_TO_MESH, "Volume to Mesh", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype, geo_node_volume_to_mesh_in, geo_node_volume_to_mesh_out);
+ node_type_storage(
+ &ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage);
+ node_type_size(&ntype, 200, 120, 700);
+ node_type_init(&ntype, blender::nodes::geo_node_volume_to_mesh_init);
+ node_type_update(&ntype, blender::nodes::geo_node_volume_to_mesh_update);
+ ntype.geometry_node_execute = blender::nodes::geo_node_volume_to_mesh_exec;
+ nodeRegisterType(&ntype);
+}