diff options
m--------- | release/scripts/addons | 0 | ||||
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl | 41 |
2 files changed, 25 insertions, 16 deletions
diff --git a/release/scripts/addons b/release/scripts/addons -Subproject 2d1a067b12aa1c43e7935c09e424808ec78dccb +Subproject 5f7fba0565a7c9ae93eae31a08fc9bbbd16d333 diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl index a2f91381d57..6523d0d3898 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl @@ -179,28 +179,37 @@ void main() /* Remember that we are assuming the last vertex * of a triangle is the provoking vertex (decide what flat attribs are). */ - /* Do 0 -> 1 edge strip */ - faceColor = vec4(fcol.rgb, 0.0); - mask_edge_flag(0, eflag); - doVertexOfs(0, fixvec[0]); - doVertexOfs(1, fixvecaf[0]); + if ((eflag[2] & EDGE_EXISTS) != 0) { + /* Do 0 -> 1 edge strip */ + faceColor = vec4(fcol.rgb, 0.0); + mask_edge_flag(0, eflag); + doVertexOfs(0, fixvec[0]); + doVertexOfs(1, fixvecaf[0]); + } doVertex(0); doVertex(1); + /* Do face triangle */ faceColor = fcol; flag = eflag; doVertex(2); faceColor.a = 0.0; /* to not let face color bleed */ - /* Do 1 -> 2 edge strip */ - mask_edge_flag(1, eflag); - doVertexOfs(1, fixvec[1]); - doVertexOfs(2, fixvecaf[1]); - EndPrimitive(); - /* Do 2 -> 0 edge strip */ - mask_edge_flag(2, eflag); - doVertex(2); - doVertex(0); - doVertexOfs(2, fixvec[2]); - doVertexOfs(0, fixvecaf[2]); + + if ((eflag[0] & EDGE_EXISTS) != 0) { + /* Do 1 -> 2 edge strip */ + mask_edge_flag(1, eflag); + doVertexOfs(1, fixvec[1]); + doVertexOfs(2, fixvecaf[1]); + } EndPrimitive(); + + if ((eflag[1] & EDGE_EXISTS) != 0) { + /* Do 2 -> 0 edge strip */ + mask_edge_flag(2, eflag); + doVertex(2); + doVertex(0); + doVertexOfs(2, fixvec[2]); + doVertexOfs(0, fixvecaf[2]); + EndPrimitive(); + } } |