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-rw-r--r--GNUmakefile4
-rw-r--r--intern/cycles/kernel/shaders/node_texture_coordinate.osl4
-rw-r--r--release/scripts/templates_osl/gabor_noise.osl12
-rw-r--r--release/scripts/templates_osl/lyapunov_texture.osl60
4 files changed, 40 insertions, 40 deletions
diff --git a/GNUmakefile b/GNUmakefile
index e6998cf1c96..95c628fcae7 100644
--- a/GNUmakefile
+++ b/GNUmakefile
@@ -243,13 +243,13 @@ test_style_c_qtc:
test_style_osl:
# run our own checks on C/C++ style
- PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" "$(BLENDER_DIR)/intern/cycles/kernel/shaders"
+ PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" "$(BLENDER_DIR)/intern/cycles/kernel/shaders" "$(BLENDER_DIR)/release/scripts/templates_osl"
test_style_osl_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
- PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" "$(BLENDER_DIR)/intern/cycles/kernel/shaders" > \
+ PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" "$(BLENDER_DIR)/intern/cycles/kernel/shaders" "$(BLENDER_DIR)/release/scripts/templates_osl" > \
test_style.tasks
@echo "written: test_style.tasks"
diff --git a/intern/cycles/kernel/shaders/node_texture_coordinate.osl b/intern/cycles/kernel/shaders/node_texture_coordinate.osl
index fdd0a51013b..8fdf469df21 100644
--- a/intern/cycles/kernel/shaders/node_texture_coordinate.osl
+++ b/intern/cycles/kernel/shaders/node_texture_coordinate.osl
@@ -46,11 +46,11 @@ shader node_texture_coordinate(
getattribute("geom:dupli_generated", Generated);
getattribute("geom:dupli_uv", UV);
}
- else if(is_volume) {
+ else if (is_volume) {
Generated = transform("object", P);
matrix tfm;
- if(getattribute("geom:generated_transform", tfm))
+ if (getattribute("geom:generated_transform", tfm))
Generated = transform(tfm, Generated);
getattribute("geom:uv", UV);
diff --git a/release/scripts/templates_osl/gabor_noise.osl b/release/scripts/templates_osl/gabor_noise.osl
index 1f5910685d2..9c8615afb35 100644
--- a/release/scripts/templates_osl/gabor_noise.osl
+++ b/release/scripts/templates_osl/gabor_noise.osl
@@ -6,12 +6,12 @@ shader gabor_noise(
float Bandwidth = 1.0,
float Impulses = 16,
output float Gabor = 0.8)
-{
+{
Gabor = noise("gabor", Point,
- "direction", Direction,
- "anisotropic", Anisotropic,
- "do_filter", 1, // Set to 0 to disable filtering/anti-aliasing
- "bandwidth", Bandwidth,
- "impulses", Impulses);
+ "direction", Direction,
+ "anisotropic", Anisotropic,
+ "do_filter", 1, // Set to 0 to disable filtering/anti-aliasing
+ "bandwidth", Bandwidth,
+ "impulses", Impulses);
}
diff --git a/release/scripts/templates_osl/lyapunov_texture.osl b/release/scripts/templates_osl/lyapunov_texture.osl
index d8817b4087c..b658c076139 100644
--- a/release/scripts/templates_osl/lyapunov_texture.osl
+++ b/release/scripts/templates_osl/lyapunov_texture.osl
@@ -23,7 +23,7 @@
* More information: https://developer.blender.org/T32305
*/
- /* Fac_Type
+/* Fac_Type
* 0, SPREAD, Spread indices for fac output
* 1, ABS, Absolute values from indices
* 2, COLOR, Get fac output from used colors
@@ -54,56 +54,56 @@ float lyapunov(point p, float iteration_pre, float iteration_main, float p1, flo
int iter = 0;
/* Pre-iteration */
- for(int i = 0; i < iter_pre; i++) {
- x = p1*sin(x+a) * sin(x+a)+p2;
- x = p1*sin(x+b) * sin(x+b)+p2;
- x = p1*sin(x+c) * sin(x+c)+p2;
+ for (int i = 0; i < iter_pre; i++) {
+ x = p1 * sin(x + a) * sin(x + a) + p2;
+ x = p1 * sin(x + b) * sin(x + b) + p2;
+ x = p1 * sin(x + c) * sin(x + c) + p2;
}
if (nabla_pre != 0.0) {
float x_pre = x;
- x = p1*sin(x+a)*sin(x+a)+p2;
- x = p1*sin(x+b)*sin(x+b)+p2;
- x = p1*sin(x+c)*sin(x+c)+p2;
- x = x*nabla_pre + x_pre*(1.0-nabla_pre);
+ x = p1 * sin(x + a) * sin(x + a) + p2;
+ x = p1 * sin(x + b) * sin(x + b) + p2;
+ x = p1 * sin(x + c) * sin(x + c) + p2;
+ x = x * nabla_pre + x_pre * (1.0 - nabla_pre);
}
/* Main-iteration */
- for(int i = 0; i < iter_main; i++) {
- x = p1*sin(x+a)*sin(x+a)+p2;
- derivation = 2.0*p1*sin(x+a)*cos(x+a);
+ for (int i = 0; i < iter_main; i++) {
+ x = p1 * sin(x + a) * sin(x + a) + p2;
+ derivation = 2.0 *p1 *sin(x + a) * cos(x + a);
if (derivation != 0.0) { index += log(fabs(derivation)); iter++; }
- x = p1*sin(x+b)*sin(x+b)+p2;
- derivation = 2.0*p1*sin(x+b)*cos(x+b);
+ x = p1 * sin(x + b) * sin(x + b) + p2;
+ derivation = 2.0 *p1 *sin(x + b) * cos(x + b);
if (derivation != 0.0) { index += log(fabs(derivation)); iter++; }
- x = p1*sin(x+c)*sin(x+c)+p2;
- derivation = 2.0*p1*sin(x+c)*cos(x+c);
+ x = p1 * sin(x + c) * sin(x + c) + p2;
+ derivation = 2.0 *p1 *sin(x + c) * cos(x + c);
if (derivation != 0.0) { index += log(fabs(derivation)); iter++; }
}
if (nabla_main == 0.0) {
- index = (iter != 0) ? index/(float)(iter) : 0.0;
+ index = (iter != 0) ? index / (float)(iter) : 0.0;
}
else {
- float index_pre = (iter != 0) ? index/(float)(iter) : 0.0;
+ float index_pre = (iter != 0) ? index / (float)(iter) : 0.0;
- x = p1*sin(x+a)*sin(x+a)+p2;
- derivation = 2.0*p1*sin(x+a)*cos(x+a);
+ x = p1 * sin(x + a) * sin(x + a) + p2;
+ derivation = 2.0 *p1 *sin(x + a) * cos(x + a);
if (derivation != 0.0) { index += log(fabs(derivation)); iter++; }
- x = p1*sin(x+b)*sin(x+b)+p2;
- derivation = 2.0*p1*sin(x+b)*cos(x+b);
+ x = p1 * sin(x + b) * sin(x + b) + p2;
+ derivation = 2.0 *p1 *sin(x + b) * cos(x + b);
if (derivation != 0.0) { index += log(fabs(derivation)); iter++; }
- x = p1*sin(x+c)*sin(x+c)+p2;
- derivation = 2.0*p1*sin(x+c)*cos(x+c);
+ x = p1 * sin(x + c) * sin(x + c) + p2;
+ derivation = 2.0 *p1 *sin(x + c) * cos(x + c);
if (derivation != 0.0) { index += log(fabs(derivation)); iter++; }
- index = (iter != 0) ? index/(float)(iter) : 0.0;
- index = index*nabla_main + index_pre*(1.0-nabla_main);
+ index = (iter != 0) ? index / (float)(iter) : 0.0;
+ index = index * nabla_main + index_pre * (1.0 - nabla_main);
}
return index;
@@ -127,12 +127,12 @@ shader node_lyapunov(
output color Color = 0.0)
{
/* Calculate Texture */
- float index = lyapunov(Pos*Scale, Pre_Iteration, Main_Iteration, Param1, Param2);
+ float index = lyapunov(Pos * Scale, Pre_Iteration, Main_Iteration, Param1, Param2);
/* Calculate Color */
- if(index > 0.0 && (Render_Type != 0)) {
+ if (index > 0.0 && (Render_Type != 0)) {
index *= Pos_Scale;
- if(index > 1.0) { index = 1.0; }
+ if (index > 1.0) { index = 1.0; }
Color = (Pos_Color - Mid_Color) * index + Mid_Color;
}
else if (index < 0.0 && (Render_Type != 1)) {
@@ -152,7 +152,7 @@ shader node_lyapunov(
index = fabs(index);
}
else if (Fac_Type == 2) {
- index = (Color[0]+Color[1]+Color[2]) * (1.0/3.0);
+ index = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0);
}
Fac = index;