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-rw-r--r--source/blender/physics/intern/implicit_blender.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c
index 832d516b839..2ad8ee0547f 100644
--- a/source/blender/physics/intern/implicit_blender.c
+++ b/source/blender/physics/intern/implicit_blender.c
@@ -1586,8 +1586,11 @@ bool BPH_mass_spring_force_spring_linear(Implicit_Data *data, int i, int j, floa
// calculate elonglation
spring_length(data, i, j, extent, dir, &length, vel);
-
- if (length > restlen || no_compress) {
+
+ /* This code computes not only the force, but also its derivative.
+ Zero derivative effectively disables the spring for the implicit solver.
+ Thus length > restlen makes cloth unconstrained at the start of simulation. */
+ if ((length >= restlen && length > 0) || no_compress) {
float stretch_force, f[3], dfdx[3][3], dfdv[3][3];
stretch_force = stiffness * (length - restlen);