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-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py3
-rw-r--r--source/blender/blenloader/intern/versioning_280.c13
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl1
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl2
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl11
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c3
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_space.c9
11 files changed, 5 insertions, 46 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b415afd9097..d6989365423 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3517,9 +3517,6 @@ class VIEW3D_PT_shading(Panel):
row = col.row()
row.prop(shading, "show_see_through")
- sub = row.row()
- sub.active = shading.show_see_through
- sub.prop(shading, "see_through_transparency", text="")
row = col.row()
row.active = not shading.show_see_through
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index ff3109f13e8..7bb20c38308 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1461,19 +1461,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
- if (!DNA_struct_elem_find(fd->filesdna, "View3DShading", "float", "see_through_transparency")) {
- for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
- for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
- for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
- if (sl->spacetype == SPACE_VIEW3D) {
- View3D *v3d = (View3D *)sl;
- v3d->shading.see_through_transparency = 0.3f;
- }
- }
- }
- }
- }
-
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
switch (scene->toolsettings->snap_mode) {
case 0: scene->toolsettings->snap_mode = SCE_SNAP_MODE_INCREMENT; break;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
index e72ee1c2eac..d0b1c580e5f 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl
@@ -8,5 +8,4 @@ struct WorldData {
vec4 background_color_low;
vec4 background_color_high;
vec4 object_outline_color;
- float see_through_transparency;
};
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl
index 054e8d308cb..2d6f78082e3 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl
@@ -27,7 +27,7 @@ void main()
if (object_id == NO_OBJECT_ID) {
color = vec4(background_color(world_data, uv_viewport.y), 0.0);
} else {
- color = transparent_accum;
+ color = transparent_accum / transparent_accum.a;
}
fragColor = vec4(mix(world_data.object_outline_color.rgb, color.xyz, outline), 1.0);
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
index 78981522c18..6428ed44f6b 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl
@@ -47,17 +47,8 @@ void main()
vec3 shaded_color = diffuse_color.rgb;
#endif /* V3D_LIGHTING_STUDIO */
- float alpha = world_data.see_through_transparency;
-#ifdef NORMAL_VIEWPORT_PASS_ENABLED
- vec3 normal = normalize(normal_viewport);
- float kr;
- fresnel(vec3(0.0, 0.0, -1.0), normal, 1.22, kr);
- alpha = mix(alpha, alpha+alpha, kr);
-#endif
-
+ float alpha = 0.1;
vec4 premultiplied = vec4(shaded_color.rgb * alpha, alpha);
-
transparentAccum = calculate_transparent_accum(premultiplied);
-
}
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index c3671fa37b1..9f8023b38aa 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -20,7 +20,6 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
copy_v3_fl(wpd->shading.single_color, 0.8f);
wpd->drawtype = OB_SOLID;
wpd->studio_light = BKE_studiolight_findindex(0);
- wpd->shading.see_through_transparency = 0.3f;
}
wpd->shadow_multiplier = 1.0 - wpd->shading.shadow_intensity;
@@ -35,7 +34,6 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
studiolight_update_world(wpd->studio_light, wd);
- wd->see_through_transparency = wpd->shading.see_through_transparency;
copy_v3_v3(wd->object_outline_color, wpd->shading.object_outline_color);
wd->object_outline_color[3] = 1.0f;
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 2de86bf4be1..72e01213fb9 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -263,10 +263,9 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
GPU_framebuffer_clear_color(fbl->depth_fb, clear_color);
DRW_stats_group_end();
-
/* Treansparecy Accum */
{
- int state = DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE;// | DRW_STATE_CULL_BACK;
+ int state = DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE_FULL;
psl->transparent_accum_pass = DRW_pass_create("Transparent Accum", state);
}
/* Depth */
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 714314a3d09..1da06e9a30d 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -93,8 +93,6 @@ typedef struct WORKBENCH_UBO_World {
float background_color_low[4];
float background_color_high[4];
float object_outline_color[4];
- float see_through_transparency;
- float pad[3];
} WORKBENCH_UBO_World;
BLI_STATIC_ASSERT_ALIGN(WORKBENCH_UBO_World, 16)
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index d8bcc9de2e2..6d8d4d45feb 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -325,7 +325,6 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
v3d->drawtype = OB_SOLID;
v3d->shading.light = V3D_LIGHTING_STUDIO;
v3d->shading.shadow_intensity = 0.5;
- v3d->shading.see_through_transparency = 0.3f;
copy_v3_fl(v3d->shading.single_color, 0.8f);
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index fd0f78dda2a..cb6031b0a3e 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -145,10 +145,10 @@ typedef struct View3DShading {
float single_color[3];
float studiolight_rot_z;
- float see_through_transparency;
+ float pad2;
float object_outline_color[3];
- float pad2;
+ float pad3;
} View3DShading;
/* 3D Viewport Overlay setings */
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index d90dbd2ad7a..d4b5dd9be1d 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2308,15 +2308,6 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "See Through", "Show whole scene transparent");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- prop = RNA_def_property(srna, "see_through_transparency", PROP_FLOAT, PROP_FACTOR);
- RNA_def_property_float_sdna(prop, NULL, "shading.see_through_transparency");
- RNA_def_property_float_default(prop, 0.3f);
- RNA_def_property_ui_text(prop, "Transparency", "See through transparency");
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_ui_range(prop, 0.1f, 0.5f, 1, 3);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
-
prop = RNA_def_property(srna, "object_outline_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "shading.object_outline_color");
RNA_def_property_array(prop, 3);