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-rw-r--r--source/blender/src/buttons_shading.c32
-rwxr-xr-xsource/blender/yafray/intern/export_File.cpp14
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp14
-rw-r--r--source/blender/yafray/intern/export_Plugin.h2
4 files changed, 43 insertions, 19 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 29c79ec0d30..f5d0d64d0e5 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2922,22 +2922,26 @@ static void material_panel_tramir_yafray(Material *ma)
/* ior has extended range up to 30, for use with total fresnel reflection */
uiDefButF(block, NUMSLI, B_MATPRV, "IOR ", 10,115,150,20, &(ma->ang), 1.0, 30.0, 100, 2, "Sets the angular index of refraction for raytrace");
- if(ma->mode & MA_RAYTRANSP)
+
+ // parameters only used in ray_transp mode
+ if(ma->mode & MA_RAYTRANSP) {
+ // Filter
uiDefButF(block, NUM, B_MATPRV, "Filt:", 160,115,150,20, &(ma->filter), 0.0, 1.0, 10, 0, "Amount of filtering for transparent raytrace");
- /* absorption color */
- uiDefBut(block, LABEL, 0, "Absorption Color", 10, 98, 150, 18, 0, 0.0, 0.0, 0, 0, "");
- uiDefButF(block, COL, B_MATPRV_DRAW, "", 10, 38, 30, 58, &ma->YF_ar, 0, 0, 0, B_MATCOL, "transmit absorption color, white is no absorption");
- uiDefButF(block, NUMSLI, B_MATPRV, "aR ", 40, 78, 120, 18, &ma->YF_ar, 1e-7f, 1.0, B_MATCOL, 0, "");
- uiDefButF(block, NUMSLI, B_MATPRV, "aG ", 40, 58, 120, 18, &ma->YF_ag, 1e-7f, 1.0, B_MATCOL, 0, "");
- uiDefButF(block, NUMSLI, B_MATPRV, "aB ", 40, 38, 120, 18, &ma->YF_ab, 1e-7f, 1.0, B_MATCOL, 0, "");
- uiDefButF(block, NUM, B_MATPRV, "Ds", 10, 18, 150, 18, &ma->YF_dscale, 1e-7f, 100.0, 10.0, 0, "absorption distance scale, 1 is one blender (world) unit of distance");
-
- /* disperions parameters */
- uiDefBut(block, LABEL, 0, "Dispersion", 160, 98, 150, 18, 0, 0.0, 0.0, 0, 0, "");
- uiDefButF(block, NUM, B_MATPRV, "Pwr ", 160, 78, 150, 18, &ma->YF_dpwr, 0.0, 1.0, 0.25, 0, "Dispersion power, the higher, the more dispersion, 0 is no dispersion");
- uiDefButI(block, NUM, B_MATPRV, "Samples ", 160, 58, 150, 18, &ma->YF_dsmp, 1.0, 100.0, 0, 0, "Dispersion samples, minimum at least 10, unless using jitter ");
- uiDefButI(block, TOG|BIT|0, B_MATPRV, "Jitter", 160, 38, 150, 18, &ma->YF_djit, 0.0, 1.0, 0, 0, "Enable jittering of wavelenghts, adds noise");
+ /* absorption color */
+ uiDefBut(block, LABEL, 0, "Absorption Color", 10, 98, 150, 18, 0, 0.0, 0.0, 0, 0, "");
+ uiDefButF(block, COL, B_MATPRV_DRAW, "", 10, 38, 30, 58, &ma->YF_ar, 0, 0, 0, B_MATCOL, "transmit absorption color, white is no absorption");
+ uiDefButF(block, NUMSLI, B_MATPRV, "aR ", 40, 78, 120, 18, &ma->YF_ar, 1e-7f, 1.0, B_MATCOL, 0, "");
+ uiDefButF(block, NUMSLI, B_MATPRV, "aG ", 40, 58, 120, 18, &ma->YF_ag, 1e-7f, 1.0, B_MATCOL, 0, "");
+ uiDefButF(block, NUMSLI, B_MATPRV, "aB ", 40, 38, 120, 18, &ma->YF_ab, 1e-7f, 1.0, B_MATCOL, 0, "");
+ uiDefButF(block, NUM, B_MATPRV, "Ds", 10, 18, 150, 18, &ma->YF_dscale, 1e-7f, 100.0, 10.0, 0, "absorption distance scale, 1 is one blender (world) unit of distance");
+
+ /* disperions parameters */
+ uiDefBut(block, LABEL, 0, "Dispersion", 160, 98, 150, 18, 0, 0.0, 0.0, 0, 0, "");
+ uiDefButF(block, NUM, B_MATPRV, "Pwr ", 160, 78, 150, 18, &ma->YF_dpwr, 0.0, 1.0, 0.25, 0, "Dispersion power, the higher, the more dispersion, 0 is no dispersion");
+ uiDefButI(block, NUM, B_MATPRV, "Samples ", 160, 58, 150, 18, &ma->YF_dsmp, 1.0, 100.0, 0, 0, "Dispersion samples, minimum at least 10, unless using jitter ");
+ uiDefButI(block, TOG|BIT|0, B_MATPRV, "Jitter", 160, 38, 150, 18, &ma->YF_djit, 0.0, 1.0, 0, 0, "Enable jittering of wavelenghts, adds noise");
+ }
}
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp
index d35903ba91d..43128b35933 100755
--- a/source/blender/yafray/intern/export_File.cpp
+++ b/source/blender/yafray/intern/export_File.cpp
@@ -667,7 +667,14 @@ void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr,
ostr << "<shader type=\"blendershader\" name=\"" << shader_name << "\" >\n";
ostr << "\t<attributes>\n";
ostr << "\t\t<color r=\"" << matr->r << "\" g=\"" << matr->g << "\" b=\"" << matr->b << "\" />\n";
- ostr << "\t\t<specular_color r=\"" << matr->specr << "\" g=\"" << matr->specg << "\" b=\"" << matr->specb << "\" />\n";
+ float sr=matr->specr, sg=matr->specg, sb=matr->specb;
+ if (matr->spec_shader==MA_SPEC_WARDISO) {
+ // ........
+ sr /= M_PI;
+ sg /= M_PI;
+ sb /= M_PI;
+ }
+ ostr << "\t\t<specular_color r=\"" << sr << "\" g=\"" << sg << "\" b=\"" << sb << "\" />\n";
ostr << "\t\t<mirror_color r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
ostr << "\t\t<diffuse_reflect value=\"" << matr->ref << "\" />\n";
ostr << "\t\t<specular_amount value=\"" << matr->spec << "\" />\n";
@@ -1615,7 +1622,9 @@ void yafrayFileRender_t::writeLamps()
ostr << "\n\thalo=\"on\" " << "res=\"" << lamp->YF_bufsize << "\"\n";
int hsmp = ((12-lamp->shadhalostep)*16)/12;
hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
- ostr << "\tsamples=\"" << hsmp << "\" shadow_samples=\"" << (lamp->samp*lamp->samp) << "\"\n";
+ // halo 'samples' now 'stepsize'
+ // convert from old integer samples value to some reasonable stepsize
+ ostr << "\tstepsize=\"" << (1.0/sqrt((float)hsmp)) << "\" shadow_samples=\"" << (lamp->samp*lamp->samp) << "\"\n";
ostr << "\thalo_blur=\"0\" shadow_blur=\"" << (lamp->soft*0.01f) << "\"\n";
ostr << "\tfog_density=\"" << (lamp->haint*0.2f) << "\"";
}
@@ -1886,6 +1895,7 @@ bool yafrayFileRender_t::writeWorld()
ostr << " mapping=\"tube\" >\n";
ostr << "\t<filename value=\"" << wt_path << "\" />\n";
ostr << "\t<interpolate value=\"" << ((wtex->tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none") << "\" />\n";
+ if (wtex->tex->filtersize>1.f) ostr << "\t<prefilter value=\"on\" />\n";
ostr << "</background>\n\n";
xmlfile << ostr.str();
return true;
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
index 0dad8f9de36..27333c89b89 100644
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ b/source/blender/yafray/intern/export_Plugin.cpp
@@ -653,7 +653,14 @@ void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr
params["type"] = yafray::parameter_t("blendershader");
params["name"] = yafray::parameter_t(shader_name);
params["color"] = yafray::parameter_t(yafray::color_t(matr->r, matr->g, matr->b));
- params["specular_color"] = yafray::parameter_t(yafray::color_t(matr->specr, matr->specg, matr->specb));
+ float sr=matr->specr, sg=matr->specg, sb=matr->specb;
+ if (matr->spec_shader==MA_SPEC_WARDISO) {
+ // ........
+ sr /= M_PI;
+ sg /= M_PI;
+ sb /= M_PI;
+ }
+ params["specular_color"] = yafray::parameter_t(yafray::color_t(sr, sg, sb));
params["mirror_color"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
params["diffuse_reflect"] = yafray::parameter_t(matr->ref);
params["specular_amount"] = yafray::parameter_t(matr->spec);
@@ -1593,7 +1600,9 @@ void yafrayPluginRender_t::writeLamps()
params["res"] = yafray::parameter_t(lamp->YF_bufsize);
int hsmp = ((12-lamp->shadhalostep)*16)/12;
hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
- params["samples"] = yafray::parameter_t(hsmp);
+ // halo 'samples' now 'stepsize'
+ // convert from old integer samples value to some reasonable stepsize
+ params["stepsize"] = yafray::parameter_t(1.0/sqrt((float)hsmp));
params["shadow_samples"] = yafray::parameter_t(lamp->samp*lamp->samp);
params["halo_blur"] = yafray::parameter_t(0.0);
params["shadow_blur"] = yafray::parameter_t(lamp->soft*0.01f);
@@ -1879,6 +1888,7 @@ bool yafrayPluginRender_t::writeWorld()
params["mapping"] = yafray::parameter_t("tube");
params["filename"] = yafray::parameter_t(wt_path);
params["interpolate"] = yafray::parameter_t((wtex->tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none");
+ if (wtex->tex->filtersize>1.f) params["prefilter"] = yafray::parameter_t("on");
yafrayGate->addBackground(params);
return true;
}
diff --git a/source/blender/yafray/intern/export_Plugin.h b/source/blender/yafray/intern/export_Plugin.h
index c1d6a7fbd2e..2ec79ba1625 100644
--- a/source/blender/yafray/intern/export_Plugin.h
+++ b/source/blender/yafray/intern/export_Plugin.h
@@ -35,7 +35,7 @@ class yafrayPluginRender_t : public yafrayRender_t
virtual void writeTextures();
virtual void writeShader(const std::string &shader_name, Material* matr, const std::string &facetexname="");
virtual void writeMaterialsAndModulators();
- virtual void writeObject(Object* obj,
+ virtual void writeObject(Object* obj,
const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
virtual void writeAllObjects();
virtual void writeAreaLamp(LampRen* lamp, int num, float iview[4][4]);