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-rw-r--r--source/blender/draw/engines/eevee/eevee.c20
-rw-r--r--source/blender/gpu/intern/gpu_viewport.c2
2 files changed, 2 insertions, 20 deletions
diff --git a/source/blender/draw/engines/eevee/eevee.c b/source/blender/draw/engines/eevee/eevee.c
index 7ce7a4df606..d9b1ce596c6 100644
--- a/source/blender/draw/engines/eevee/eevee.c
+++ b/source/blender/draw/engines/eevee/eevee.c
@@ -123,20 +123,8 @@ static void EEVEE_cache_init(void *vedata)
psl->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
- stl->g_data->depth_shgrp_select = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
- DRW_shgroup_state_set(stl->g_data->depth_shgrp_select, DRW_STATE_WRITE_STENCIL_SELECT);
-
- stl->g_data->depth_shgrp_active = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
- DRW_shgroup_state_set(stl->g_data->depth_shgrp_active, DRW_STATE_WRITE_STENCIL_ACTIVE);
-
psl->depth_pass_cull = DRW_pass_create("Depth Pass Cull", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK);
stl->g_data->depth_shgrp_cull = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass_cull);
-
- stl->g_data->depth_shgrp_cull_select = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass_cull);
- DRW_shgroup_state_set(stl->g_data->depth_shgrp_cull_select, DRW_STATE_WRITE_STENCIL_SELECT);
-
- stl->g_data->depth_shgrp_cull_active = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass_cull);
- DRW_shgroup_state_set(stl->g_data->depth_shgrp_cull_active, DRW_STATE_WRITE_STENCIL_ACTIVE);
}
{
@@ -176,13 +164,7 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
struct Batch *geom = DRW_cache_surface_get(ob);
/* Depth Prepass */
- /* waiting for proper flag */
- // if ((ob->base_flag & BASE_ACTIVE) != 0)
- // DRW_shgroup_call_add((do_cull) ? depth_shgrp_cull_active : depth_shgrp_active, geom, ob->obmat);
- if ((ob->base_flag & BASE_SELECTED) != 0)
- DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull_select : stl->g_data->depth_shgrp_select, geom, ob->obmat);
- else
- DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat);
+ DRW_shgroup_call_add((do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp, geom, ob->obmat);
DRW_shgroup_call_add(stl->g_data->default_lit_grp, geom, ob->obmat);
}
diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c
index dfd84b34c67..659a9cea825 100644
--- a/source/blender/gpu/intern/gpu_viewport.c
+++ b/source/blender/gpu/intern/gpu_viewport.c
@@ -214,7 +214,7 @@ void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect)
}
/* Depth */
- dtxl->depth = GPU_texture_create_depth_with_stencil(rect_w, rect_h, NULL);
+ dtxl->depth = GPU_texture_create_depth(rect_w, rect_h, NULL);
if (!dtxl->depth) {
ok = false;
goto cleanup;