diff options
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 21 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 4 |
2 files changed, 2 insertions, 23 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index f61d08e7f71..de528aeac63 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -928,27 +928,6 @@ KX_GameObject::SetVisible( } } -bool KX_GameObject::GetCulled() -{ - // If we're set to not cull, double-check with - // the mesh slots first. This is kind of nasty, but - // it allows us to get proper culling information. - if (!m_bCulled) - { - SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots); - for (mit.begin(); !mit.end(); ++mit) - { - if ((*mit)->m_bCulled) - { - m_bCulled = true; - break; - } - } - } - - return m_bCulled; -} - static void setOccluder_recursive(SG_Node* node, bool v) { NodeList& children = node->GetSGChildren(); diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index f7f40acb8f1..7450be4fdef 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -852,10 +852,10 @@ public: /** * Was this object culled? */ - bool + inline bool GetCulled( void - ); + ) { return m_bCulled; } /** * Set culled flag of this object |