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-rw-r--r--source/blender/include/BIF_editarmature.h2
-rw-r--r--source/blender/makesdna/DNA_armature_types.h5
-rw-r--r--source/blender/python/api2_2x/Bone.c1
-rw-r--r--source/blender/src/editarmature.c43
4 files changed, 3 insertions, 48 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 02ad26b8878..284ab9dee3f 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -115,8 +115,6 @@ void show_all_pose_bones(void);
int bone_looper(Object *ob, struct Bone *bone, void *data,
int (*bone_func)(Object *, struct Bone *, void *));
-int ik_chain_looper(Object *ob, struct Bone *bone, void *data,
- int (*bone_func)(Object *, struct Bone *, void *));
void undo_push_armature(char *name);
void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname);
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h
index 947a3631932..4a041208bd1 100644
--- a/source/blender/makesdna/DNA_armature_types.h
+++ b/source/blender/makesdna/DNA_armature_types.h
@@ -129,9 +129,4 @@ typedef struct bArmature {
#define BONE_NO_DEFORM 4096
-enum {
- BONE_SKINNABLE = 0,
- BONE_UNSKINNABLE
-};
-
#endif
diff --git a/source/blender/python/api2_2x/Bone.c b/source/blender/python/api2_2x/Bone.c
index 8d66b08265a..6a6980107a2 100644
--- a/source/blender/python/api2_2x/Bone.c
+++ b/source/blender/python/api2_2x/Bone.c
@@ -619,7 +619,6 @@ static PyObject *M_Bone_New( PyObject * self, PyObject * args )
BLI_strncpy( py_bone->parent, parent_str, strlen( parent_str ) + 1 );
py_bone->roll = 0.0f;
py_bone->flag = 32;
- py_bone->boneclass = BONE_SKINNABLE;
py_bone->dist = 1.0f;
py_bone->weight = 1.0f;
Vector_Zero( py_bone->head );
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 8c7e386ba25..7464849bcc9 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1961,43 +1961,6 @@ int bone_looper(Object *ob, Bone *bone, void *data,
return count;
}
-int ik_chain_looper(Object *ob, Bone *bone, void *data,
- int (*bone_func)(Object *, Bone *, void *))
-{
-
- /* We want to apply the function bone_func to every bone
- * in an ik chain -- feed ikchain_looper a bone in the chain and
- * a pointer to the bone_func and watch it go!. The int count
- * can be useful for counting bones with a certain property
- * (e.g. skinnable)
- */
- Bone *curBone;
- int count = 0;
-
- if (bone) {
-
- /* This bone */
- count += bone_func(ob, bone, data);
-
- /* The parents */
- for (curBone = bone; curBone; curBone=curBone->parent) {
- if (!curBone->parent)
- break;
- else if (!(curBone->flag & BONE_CONNECTED))
- break;
- count += bone_func(ob, curBone->parent, data);
- }
-
- /* The children */
- for (curBone = bone->childbase.first; curBone; curBone=curBone->next){
- if (curBone->flag & BONE_CONNECTED) {
- count += bone_func(ob, curBone, data);
- }
- }
- }
-
- return count;
-}
static int bone_skinnable(Object *ob, Bone *bone, void *data)
{
@@ -2053,7 +2016,7 @@ static int add_defgroup_unique_bone(Object *ob, Bone *bone, void *data)
static int dgroup_skinnable(Object *ob, Bone *bone, void *data)
{
- /* Bones that are not of boneclass BONE_UNSKINNABLE
+ /* Bones that are deforming
* are regarded to be "skinnable" and are eligible for
* auto-skinning.
*
@@ -2078,7 +2041,7 @@ static int dgroup_skinnable(Object *ob, Bone *bone, void *data)
*/
bDeformGroup ***hgroup, *defgroup;
- if ( bone->boneclass != BONE_UNSKINNABLE ) {
+ if (!(bone->flag & BONE_NO_DEFORM)) {
if ( !(defgroup = get_named_vertexgroup(ob, bone->name)) ) {
defgroup = add_defgroup_name(ob, bone->name);
}
@@ -2138,7 +2101,7 @@ static void add_verts_to_closest_dgroup(Object *ob, Object *par)
/* count the number of skinnable bones */
numbones = bone_looper(ob, arm->bonebase.first, NULL,
bone_skinnable);
-
+
/* create an array of pointer to bones that are skinnable
* and fill it with all of the skinnable bones
*/