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-rwxr-xr-xrelease/scripts/flt_import.py7
-rwxr-xr-xrelease/scripts/image_bake_from_uvs.py30
2 files changed, 23 insertions, 14 deletions
diff --git a/release/scripts/flt_import.py b/release/scripts/flt_import.py
index 5e1621320f8..5759ba8dcb9 100755
--- a/release/scripts/flt_import.py
+++ b/release/scripts/flt_import.py
@@ -86,13 +86,8 @@ What's Not Handled:<br>
import Blender
import os
import BPyMesh
-reload(BPyMesh)
import BPyImage
-reload(BPyImage)
-
-#from flt_filewalker import FltIn, FileFinder
import flt_filewalker
-reload(flt_filewalker)
def col_to_gray(c):
return 0.3*c[0] + 0.59*c[1] + 0.11*c[2]
@@ -960,7 +955,7 @@ class Face(Node):
if material_index==-1:
material_index= len(mesh_materials)
- if material_index==15:
+ if material_index==16:
material_index= 15
if global_prefs['verbose'] >= 1:
print 'Warning: Too many materials per mesh object. Only a maximum of 16 ' + \
diff --git a/release/scripts/image_bake_from_uvs.py b/release/scripts/image_bake_from_uvs.py
index 183295d5f3a..c3d37dd8b81 100755
--- a/release/scripts/image_bake_from_uvs.py
+++ b/release/scripts/image_bake_from_uvs.py
@@ -37,7 +37,8 @@ def vcol2image(me_s,\
PREF_USE_IMAGE,\
PREF_USE_VCOL,\
PREF_USE_MATCOL,\
- PREF_USE_NORMAL):
+ PREF_USE_NORMAL,\
+ PREF_SEL_FACES_ONLY):
def rnd_mat():
@@ -63,19 +64,25 @@ def vcol2image(me_s,\
render_me= Blender.Mesh.New()
render_me.verts.extend( [Vector(0,0,0),] ) # 0 vert uv bugm dummy vert
+ FACE_SEL= Blender.Mesh.FaceFlags.SELECT
for me in me_s:
+ if PREF_SEL_FACES_ONLY:
+ me_faces= [f for f in me.faces if f.flag & FACE_SEL]
+ else:
+ me_faces= me.faces
+
# Multiple mesh support.
if PREF_USE_NORMAL:
BPyMesh.meshCalcNormals(me)
vert_offset= len(render_me.verts)
- render_me.verts.extend( [ Vector(uv.x-BLEED_PIXEL, uv.y-BLEED_PIXEL/2, 0) for f in me.faces for uv in f.uv ] )
+ render_me.verts.extend( [ Vector(uv.x-BLEED_PIXEL, uv.y-BLEED_PIXEL/2, 0) for f in me_faces for uv in f.uv ] )
tmp_faces= []
- for f in me.faces:
+ for f in me_faces:
tmp_faces.append( [ii+vert_offset for ii in xrange(len(f))] )
vert_offset+= len(f)
@@ -93,7 +100,11 @@ def vcol2image(me_s,\
if not materials: # Well need a dummy material so the index works if we have no materials.
materials= [(1.0, 1.0, 1.0)]
- for i, f in enumerate(me.faces):
+ for i, f in enumerate(me_faces):
+
+ if PREF_SEL_FACES_ONLY and not f.flag & FACE_SEL:
+ continue
+
frnd= render_me.faces[face_offset+i]
if PREF_USE_IMAGE:
ima= f.image
@@ -187,7 +198,8 @@ def main():
PREF_USE_VCOL = Create(1)
PREF_USE_MATCOL = Create(0)
PREF_USE_NORMAL = Create(0)
- if len(obsel)>1: PREF_USE_MULIOB = Create(0)
+ PREF_SEL_FACES_ONLY= Create(0)
+ PREF_USE_MULIOB = Create(0)
pup_block = [\
'Image Path: (no ext)',\
@@ -197,16 +209,17 @@ def main():
('Pixel Bleed:', PREF_IMAGE_BLEED, 0, 64, 'Extend pixels from boundry edges to avoid mipmapping errors on rendering.'),\
('Smooth lines', PREF_IMAGE_SMOOTH, 'Render smooth lines.'),\
('Wire Only', PREF_IMAGE_WIRE, 'Renders a wireframe from the mesh, implys bleed is zero.'),\
-
'Color Source',\
('Image Texface', PREF_USE_IMAGE, 'Render the faces image in the output.'),\
('Vertex Colors', PREF_USE_VCOL, 'Use Normals instead of VCols.'),\
('Material Color', PREF_USE_MATCOL, 'Use the materials color.'),\
('Normal Map', PREF_USE_NORMAL, 'Use Normals instead of VCols.'),\
+ '',\
+ ('Selected Faces only', PREF_SEL_FACES_ONLY, 'Only bake from selected faces.'),\
]
if len(obsel)>1:
- pup_block.append('')
+
pup_block.append(('All Selected Meshes', PREF_USE_MULIOB, 'Use faces from all selcted meshes, Make sure UV coords dont overlap between objects.'))
@@ -229,7 +242,8 @@ def main():
PREF_USE_IMAGE.val,\
PREF_USE_VCOL.val,\
PREF_USE_MATCOL.val,\
- PREF_USE_NORMAL.val)
+ PREF_USE_NORMAL.val,\
+ PREF_SEL_FACES_ONLY.val)
Blender.Window.RedrawAll()