diff options
-rw-r--r-- | source/blender/draw/intern/draw_manager_shader.c | 3 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_gizmo_3d.c | 18 |
2 files changed, 12 insertions, 9 deletions
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index 7eac082a9e1..0d6527421d0 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -241,6 +241,9 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred) WM_jobs_timer(wm_job, 0.1, NC_MATERIAL | ND_SHADING_DRAW, 0); WM_jobs_delay_start(wm_job, 0.1); WM_jobs_callbacks(wm_job, drw_deferred_shader_compilation_exec, NULL, NULL, NULL); + + G.is_break = false; + WM_jobs_start(wm, wm_job); } diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c index b575030778f..19f0eb7ac90 100644 --- a/source/blender/editors/transform/transform_gizmo_3d.c +++ b/source/blender/editors/transform/transform_gizmo_3d.c @@ -2201,6 +2201,15 @@ static void WIDGETGROUP_xform_cage_refresh(const bContext *C, wmGizmoGroup *gzgr WM_gizmo_set_flag(gz, WM_GIZMO_HIDDEN, true); } else { + ViewLayer *view_layer = CTX_data_view_layer(C); + Object *ob = OBACT(view_layer); + if (ob && ob->mode & OB_MODE_EDIT) { + copy_m4_m4(gz->matrix_space, ob->obmat); + } + else { + unit_m4(gz->matrix_space); + } + gizmo_prepare_mat(C, rv3d, &tbounds); WM_gizmo_set_flag(gz, WM_GIZMO_HIDDEN, false); @@ -2258,15 +2267,6 @@ static void WIDGETGROUP_xform_cage_message_subscribe(const bContext *C, static void WIDGETGROUP_xform_cage_draw_prepare(const bContext *C, wmGizmoGroup *gzgroup) { struct XFormCageWidgetGroup *xgzgroup = gzgroup->customdata; - wmGizmo *gz = xgzgroup->gizmo; - ViewLayer *view_layer = CTX_data_view_layer(C); - Object *ob = OBACT(view_layer); - if (ob && ob->mode & OB_MODE_EDIT) { - copy_m4_m4(gz->matrix_space, ob->obmat); - } - else { - unit_m4(gz->matrix_space); - } RegionView3D *rv3d = CTX_wm_region_view3d(C); { |