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-rw-r--r--source/blender/draw/modes/shaders/paint_wire_frag.glsl3
-rw-r--r--source/blender/draw/modes/shaders/paint_wire_vert.glsl3
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/paint_wire_frag.glsl b/source/blender/draw/modes/shaders/paint_wire_frag.glsl
index b6637fea308..c5d6198fc21 100644
--- a/source/blender/draw/modes/shaders/paint_wire_frag.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_frag.glsl
@@ -11,6 +11,9 @@ void main()
discard;
}
+ /* Apply depth offset by taking slope and distance into account. */
+ gl_FragDepth = gl_FragCoord.z - mix(exp2(-10), exp2(-23), gl_FragCoord.z) - 2.0 * fwidth(gl_FragCoord.z);
+
#ifdef VERTEX_MODE
vec4 colSel = colorEdgeSelect;
colSel.rgb = clamp(colSel.rgb - 0.2, 0.0, 1.0);
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
index 6a800e56d94..253c21745e2 100644
--- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
@@ -10,8 +10,5 @@ void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
- /* Temp hack for william to start using blender 2.8 for icons. Will be removed by T54910 */
- gl_Position.z -= 0.0001;
-
finalFlag = data;
}