diff options
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_film.cc | 20 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee_next/eevee_film.hh | 11 |
2 files changed, 7 insertions, 24 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc index 60e5f95d803..e12b434e8e7 100644 --- a/source/blender/draw/engines/eevee_next/eevee_film.cc +++ b/source/blender/draw/engines/eevee_next/eevee_film.cc @@ -403,10 +403,10 @@ void Film::sync() /* NOTE(@fclem): 16 is the max number of sampled texture in many implementations. * If we need more, we need to pack more of the similar passes in the same textures as arrays or * use image binding instead. */ - DRW_shgroup_uniform_image_ref(grp, "in_weight_img", &weight_src_tx_); - DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &weight_dst_tx_); - DRW_shgroup_uniform_texture_ref_ex(grp, "in_combined_tx", &combined_src_tx_, filter); - DRW_shgroup_uniform_image_ref(grp, "out_combined_img", &combined_dst_tx_); + DRW_shgroup_uniform_image_ref(grp, "in_weight_img", &weight_tx_.current()); + DRW_shgroup_uniform_image_ref(grp, "out_weight_img", &weight_tx_.next()); + DRW_shgroup_uniform_texture_ref_ex(grp, "in_combined_tx", &combined_tx_.current(), filter); + DRW_shgroup_uniform_image_ref(grp, "out_combined_img", &combined_tx_.next()); DRW_shgroup_uniform_image_ref(grp, "depth_img", &depth_tx_); DRW_shgroup_uniform_image_ref(grp, "color_accum_img", &color_accum_tx_); DRW_shgroup_uniform_image_ref(grp, "value_accum_img", &value_accum_tx_); @@ -563,12 +563,6 @@ void Film::accumulate(const DRWView *view, GPUTexture *combined_final_tx) combined_final_tx_ = combined_final_tx; - /* Need to update the static references as there could have change from a previous swap. */ - weight_src_tx_ = weight_tx_.current(); - weight_dst_tx_ = weight_tx_.next(); - combined_src_tx_ = combined_tx_.current(); - combined_dst_tx_ = combined_tx_.next(); - data_.display_only = false; data_.push_update(); @@ -597,12 +591,6 @@ void Film::display() combined_final_tx_ = inst_.render_buffers.combined_tx; - /* Need to update the static references as there could have change from a previous swap. */ - weight_src_tx_ = weight_tx_.current(); - weight_dst_tx_ = weight_tx_.next(); - combined_src_tx_ = combined_tx_.current(); - combined_dst_tx_ = combined_tx_.next(); - data_.display_only = true; data_.push_update(); diff --git a/source/blender/draw/engines/eevee_next/eevee_film.hh b/source/blender/draw/engines/eevee_next/eevee_film.hh index d47e3dfa24b..c488b912215 100644 --- a/source/blender/draw/engines/eevee_next/eevee_film.hh +++ b/source/blender/draw/engines/eevee_next/eevee_film.hh @@ -40,6 +40,9 @@ class Film { private: Instance &inst_; + /** Incomming combined buffer with post fx applied (motion blur + depth of field). */ + GPUTexture *combined_final_tx_ = nullptr; + /** Main accumulation textures containing every render-pass except depth and combined. */ Texture color_accum_tx_; Texture value_accum_tx_; @@ -47,16 +50,8 @@ class Film { Texture depth_tx_; /** Combined "Color" buffer. Double buffered to allow re-projection. */ SwapChain<Texture, 2> combined_tx_; - /** Static reference as SwapChain does not actually move the objects when swapping. */ - GPUTexture *combined_src_tx_ = nullptr; - GPUTexture *combined_dst_tx_ = nullptr; - /** Incomming combined buffer with post fx applied (motion blur + depth of field). */ - GPUTexture *combined_final_tx_ = nullptr; /** Weight buffers. Double buffered to allow updating it during accumulation. */ SwapChain<Texture, 2> weight_tx_; - /** Static reference as SwapChain does not actually move the objects when swapping. */ - GPUTexture *weight_src_tx_ = nullptr; - GPUTexture *weight_dst_tx_ = nullptr; /** User setting to disable reprojection. Useful for debugging or have a more precise render. */ bool force_disable_reprojection_ = false; |