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-rw-r--r--source/blender/blenkernel/intern/anim.c3
-rw-r--r--source/blender/editors/armature/poseobject.c13
-rw-r--r--source/blender/editors/object/object_edit.c1
-rw-r--r--source/blender/editors/transform/transform_conversions.c9
-rw-r--r--source/blender/makesdna/DNA_action_types.h2
5 files changed, 22 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 0aba2d8619d..08c8528384f 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -208,6 +208,9 @@ bMotionPath *animviz_verify_motionpaths(Scene *scene, Object *ob, bPoseChannel *
/* allocate a cache */
mpath->points= MEM_callocN(sizeof(bMotionPathVert)*mpath->length, "bMotionPathVerts");
+ /* tag viz settings as currently having some path(s) which use it */
+ avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS;
+
/* return it */
return mpath;
}
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 0170241c6c2..a162c8eb21a 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -277,19 +277,26 @@ void POSE_OT_paths_calculate (wmOperatorType *ot)
void ED_pose_clear_paths(Object *ob)
{
bPoseChannel *pchan;
+ short skipped = 0;
if ELEM(NULL, ob, ob->pose)
return;
- /* free the motionpath blocks */
+ /* free the motionpath blocks, but also take note of whether we skipped some... */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED)) {
- if (pchan->mpath) {
+ if (pchan->mpath) {
+ if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED)) {
animviz_free_motionpath(pchan->mpath);
pchan->mpath= NULL;
}
+ else
+ skipped = 1;
}
}
+
+ /* if we didn't skip any, we shouldn't have any paths left */
+ if (skipped == 0)
+ ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
}
/* operator callback for this */
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index dc6728406e5..807fa00d806 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1687,6 +1687,7 @@ void ED_objects_clear_paths(bContext *C, Scene *scene)
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
ob->mpath= NULL;
+ ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
}
}
CTX_DATA_END;
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 5fd96e466b0..372aa42bac3 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -4688,9 +4688,11 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o
}
/* do the bone paths
- * NOTE: only do this when there is context info
+ * - only do this when there is context info, since we need that to resolve
+ * how to do the updates and so on...
+ * - do not calculate unless there are paths already to update...
*/
- if (C && (ob->pose->avs.path_type == MOTIONPATH_TYPE_ACFRA)) {
+ if (C && (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
ED_pose_recalculate_paths(C, scene, ob);
}
@@ -4996,7 +4998,8 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
if (!cancelled) {
autokeyframe_ob_cb_func(C, t->scene, (View3D *)t->view, ob, t->mode);
- if (ob->avs.path_type == MOTIONPATH_TYPE_ACFRA)
+ /* only calculate paths if there are paths to be recalculated */
+ if (ob->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)
recalcObPaths= 1;
}
}
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 2304d4aae06..27d47ea5a42 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -161,6 +161,8 @@ typedef enum eMotionPaths_BakeFlag {
MOTIONPATH_BAKE_NEEDS_RECALC = (1<<0),
/* for bones - calculate head-points for curves instead of tips */
MOTIONPATH_BAKE_HEADS = (1<<1),
+ /* motion paths exist for AnimVizSettings instance - set when calc for first time, and unset when clearing */
+ MOTIONPATH_BAKE_HAS_PATHS = (1<<2),
} eMotionPath_BakeFlag;
/* ************************************************ */