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-rw-r--r--CMakeLists.txt17
-rw-r--r--build_files/cmake/Modules/FindOpenCOLLADA.cmake27
-rw-r--r--build_files/cmake/Modules/FindPCRE.cmake43
-rw-r--r--build_files/cmake/Modules/FindXML2.cmake88
-rw-r--r--build_files/cmake/macros.cmake11
-rw-r--r--build_files/scons/config/darwin-config.py2
-rw-r--r--build_files/scons/config/linuxcross-config.py1
-rw-r--r--doc/python_api/examples/bge.texture.1.py2
-rw-r--r--doc/python_api/examples/bpy.types.Operator.py2
-rw-r--r--doc/python_api/rst/gpu.rst531
-rw-r--r--doc/python_api/rst/info_best_practice.rst65
-rw-r--r--doc/python_api/rst/info_gotcha.rst63
-rw-r--r--doc/python_api/rst/info_quickstart.rst46
-rw-r--r--doc/python_api/rst/info_tips_and_tricks.rst160
-rw-r--r--doc/python_api/sphinx_doc_gen.py2
-rw-r--r--extern/CMakeLists.txt4
-rw-r--r--extern/SConscript3
-rw-r--r--extern/recastnavigation/CMakeLists.txt66
-rw-r--r--extern/recastnavigation/Detour/Include/DetourCommon.h167
-rw-r--r--extern/recastnavigation/Detour/Include/DetourNode.h149
-rw-r--r--extern/recastnavigation/Detour/Include/DetourStatNavMesh.h234
-rw-r--r--extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h33
-rw-r--r--extern/recastnavigation/Detour/Include/DetourTileNavMesh.h315
-rw-r--r--extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h29
-rw-r--r--extern/recastnavigation/Detour/Source/DetourCommon.cpp244
-rw-r--r--extern/recastnavigation/Detour/Source/DetourNode.cpp140
-rw-r--r--extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp876
-rw-r--r--extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp346
-rw-r--r--extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp1428
-rw-r--r--extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp213
-rw-r--r--extern/recastnavigation/License.txt18
-rw-r--r--extern/recastnavigation/Readme.txt120
-rw-r--r--extern/recastnavigation/Recast/Include/Recast.h501
-rw-r--r--extern/recastnavigation/Recast/Include/RecastLog.h80
-rw-r--r--extern/recastnavigation/Recast/Include/RecastTimer.h31
-rw-r--r--extern/recastnavigation/Recast/Source/Recast.cpp272
-rw-r--r--extern/recastnavigation/Recast/Source/RecastContour.cpp732
-rw-r--r--extern/recastnavigation/Recast/Source/RecastFilter.cpp249
-rw-r--r--extern/recastnavigation/Recast/Source/RecastLog.cpp77
-rw-r--r--extern/recastnavigation/Recast/Source/RecastMesh.cpp1218
-rw-r--r--extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp993
-rw-r--r--extern/recastnavigation/Recast/Source/RecastRasterization.cpp308
-rw-r--r--extern/recastnavigation/Recast/Source/RecastRegion.cpp1081
-rw-r--r--extern/recastnavigation/Recast/Source/RecastTimer.cpp58
-rw-r--r--extern/recastnavigation/SConscript11
-rw-r--r--intern/audaspace/intern/AUD_JOSResampleReader.cpp11
-rw-r--r--intern/audaspace/intern/AUD_SequencerHandle.cpp4
-rw-r--r--intern/audaspace/intern/AUD_SequencerHandle.h3
-rw-r--r--intern/audaspace/intern/AUD_SequencerReader.cpp4
-rw-r--r--intern/elbeem/CMakeLists.txt17
-rw-r--r--release/scripts/modules/bpy_types.py26
-rw-r--r--release/scripts/startup/bl_operators/animsys_update.py1
-rw-r--r--release/scripts/startup/bl_operators/nla.py9
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py12
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py192
-rw-r--r--release/scripts/startup/bl_ui/properties_data_speaker.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py113
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py2
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py13
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py4
-rw-r--r--source/blender/blenfont/intern/blf_font.c118
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c11
-rw-r--r--source/blender/blenfont/intern/blf_internal.h2
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h6
-rw-r--r--source/blender/blenfont/intern/blf_util.c2
-rw-r--r--source/blender/blenkernel/BKE_colortools.h8
-rw-r--r--source/blender/blenkernel/BKE_material.h2
-rw-r--r--source/blender/blenkernel/BKE_navmesh_conversion.h64
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt10
-rw-r--r--source/blender/blenkernel/SConscript9
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c156
-rw-r--r--source/blender/blenkernel/intern/boids.c8
-rw-r--r--source/blender/blenkernel/intern/brush.c8
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/collision.c28
-rw-r--r--source/blender/blenkernel/intern/colortools.c14
-rw-r--r--source/blender/blenkernel/intern/curve.c6
-rw-r--r--source/blender/blenkernel/intern/customdata.c12
-rw-r--r--source/blender/blenkernel/intern/effect.c24
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/navmesh_conversion.cpp465
-rw-r--r--source/blender/blenkernel/intern/node.c10
-rw-r--r--source/blender/blenkernel/intern/object.c1
-rw-r--r--source/blender/blenkernel/intern/particle.c4
-rw-r--r--source/blender/blenkernel/intern/sca.c16
-rw-r--r--source/blender/blenkernel/intern/scene.c17
-rw-r--r--source/blender/blenkernel/intern/sequencer.c2
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c16
-rw-r--r--source/blender/blenkernel/intern/sketch.c10
-rw-r--r--source/blender/blenlib/BLI_math_inline.h5
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h2
-rw-r--r--source/blender/blenlib/BLI_math_vector.h6
-rw-r--r--source/blender/blenlib/BLI_utildefines.h6
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c21
-rw-r--r--source/blender/blenlib/intern/graph.c4
-rw-r--r--source/blender/blenlib/intern/math_matrix.c14
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c22
-rw-r--r--source/blender/blenloader/intern/readfile.c64
-rw-r--r--source/blender/blenloader/intern/writefile.c3
-rw-r--r--source/blender/collada/AnimationExporter.cpp4
-rw-r--r--source/blender/collada/ArmatureExporter.cpp6
-rw-r--r--source/blender/collada/ArmatureExporter.h33
-rw-r--r--source/blender/collada/ArmatureImporter.cpp2
-rw-r--r--source/blender/collada/CMakeLists.txt2
-rw-r--r--source/blender/collada/CameraExporter.cpp6
-rw-r--r--source/blender/collada/CameraExporter.h8
-rw-r--r--source/blender/collada/DocumentExporter.cpp39
-rw-r--r--source/blender/collada/DocumentExporter.h7
-rw-r--r--source/blender/collada/EffectExporter.cpp15
-rw-r--r--source/blender/collada/EffectExporter.h10
-rw-r--r--source/blender/collada/ErrorHandler.cpp13
-rw-r--r--source/blender/collada/ExportSettings.cpp29
-rw-r--r--source/blender/collada/ExportSettings.h39
-rw-r--r--source/blender/collada/GeometryExporter.cpp6
-rw-r--r--source/blender/collada/GeometryExporter.h8
-rw-r--r--source/blender/collada/ImageExporter.cpp8
-rw-r--r--source/blender/collada/ImageExporter.h10
-rw-r--r--source/blender/collada/LightExporter.cpp6
-rw-r--r--source/blender/collada/LightExporter.h7
-rw-r--r--source/blender/collada/MaterialExporter.cpp6
-rw-r--r--source/blender/collada/MaterialExporter.h6
-rw-r--r--source/blender/collada/SceneExporter.cpp14
-rw-r--r--source/blender/collada/SceneExporter.h12
-rw-r--r--source/blender/collada/collada.cpp9
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c6
-rw-r--r--source/blender/editors/animation/keyframing.c18
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c16
-rw-r--r--source/blender/editors/armature/meshlaplacian.c14
-rw-r--r--source/blender/editors/include/ED_object.h4
-rw-r--r--source/blender/editors/include/UI_interface.h19
-rw-r--r--source/blender/editors/include/UI_resources.h3
-rw-r--r--source/blender/editors/interface/interface_draw.c44
-rw-r--r--source/blender/editors/interface/interface_layout.c42
-rw-r--r--source/blender/editors/interface/interface_panel.c4
-rw-r--r--source/blender/editors/interface/interface_templates.c42
-rw-r--r--source/blender/editors/interface/interface_widgets.c380
-rw-r--r--source/blender/editors/interface/resources.c17
-rw-r--r--source/blender/editors/mesh/editmesh.c6
-rw-r--r--source/blender/editors/mesh/editmesh_add.c18
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c22
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c14
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c20
-rw-r--r--source/blender/editors/object/CMakeLists.txt14
-rw-r--r--source/blender/editors/object/SConscript6
-rw-r--r--source/blender/editors/object/object_intern.h5
-rw-r--r--source/blender/editors/object/object_navmesh.cpp628
-rw-r--r--source/blender/editors/object/object_ops.c7
-rw-r--r--source/blender/editors/object/object_select.c34
-rw-r--r--source/blender/editors/render/render_shading.c22
-rw-r--r--source/blender/editors/screen/area.c8
-rw-r--r--source/blender/editors/screen/screen_ops.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c2
-rw-r--r--source/blender/editors/sound/sound_ops.c2
-rw-r--r--source/blender/editors/space_file/file_draw.c4
-rw-r--r--source/blender/editors/space_file/filelist.c4
-rw-r--r--source/blender/editors/space_logic/logic_window.c46
-rw-r--r--source/blender/editors/space_nla/nla_draw.c4
-rw-r--r--source/blender/editors/space_nla/nla_select.c2
-rw-r--r--source/blender/editors/space_node/drawnode.c19
-rw-r--r--source/blender/editors/space_node/node_draw.c12
-rw-r--r--source/blender/editors/space_node/node_edit.c32
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c50
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c8
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h21
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c10
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c38
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c26
-rw-r--r--source/blender/editors/space_text/text_draw.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c154
-rw-r--r--source/blender/editors/space_view3d/drawobject.c106
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c46
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c337
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c46
-rw-r--r--source/blender/editors/transform/transform.c70
-rw-r--r--source/blender/editors/transform/transform_constraints.c40
-rw-r--r--source/blender/editors/transform/transform_conversions.c146
-rw-r--r--source/blender/editors/transform/transform_generics.c50
-rw-r--r--source/blender/editors/transform/transform_manipulator.c8
-rw-r--r--source/blender/editors/transform/transform_orientations.c16
-rw-r--r--source/blender/editors/transform/transform_snap.c88
-rw-r--r--source/blender/editors/util/SConscript2
-rw-r--r--source/blender/gpu/GPU_extensions.h2
-rw-r--r--source/blender/gpu/GPU_material.h74
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c143
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h103
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c7
-rw-r--r--source/blender/gpu/intern/gpu_material.c210
-rw-r--r--source/blender/gpu/intern/gpu_shader_material.glsl24
-rw-r--r--source/blender/gpu/intern/gpu_shader_material.glsl.c1818
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h25
-rw-r--r--source/blender/makesdna/DNA_customdata_types.h4
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h4
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h9
-rw-r--r--source/blender/makesdna/DNA_object_types.h5
-rw-r--r--source/blender/makesdna/DNA_outliner_types.h2
-rw-r--r--source/blender/makesdna/DNA_scene_types.h51
-rw-r--r--source/blender/makesdna/DNA_sequence_types.h2
-rw-r--r--source/blender/makesdna/DNA_space_types.h1
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h6
-rw-r--r--source/blender/makesrna/RNA_access.h10
-rw-r--r--source/blender/makesrna/intern/rna_access.c8
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c119
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c32
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c2
-rw-r--r--source/blender/makesrna/intern/rna_object.c30
-rw-r--r--source/blender/makesrna/intern/rna_scene.c124
-rw-r--r--source/blender/makesrna/intern/rna_space.c3
-rw-r--r--source/blender/makesrna/intern/rna_ui_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c32
-rw-r--r--source/blender/modifiers/CMakeLists.txt11
-rw-r--r--source/blender/modifiers/MOD_modifiertypes.h1
-rw-r--r--source/blender/modifiers/SConscript9
-rw-r--r--source/blender/modifiers/intern/MOD_navmesh.cpp300
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
-rw-r--r--source/blender/modifiers/intern/MOD_weightvg_util.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvg_util.h4
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgedit.c10
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgmix.c12
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c59
-rw-r--r--source/blender/nodes/composite/node_composite_tree.c37
-rw-r--r--source/blender/nodes/intern/node_common.c2
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geom.c12
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_material.c6
-rw-r--r--source/blender/python/SConscript2
-rw-r--r--source/blender/python/generic/py_capi_utils.c76
-rw-r--r--source/blender/python/intern/CMakeLists.txt3
-rw-r--r--source/blender/python/intern/bpy_interface.c2
-rw-r--r--source/blender/python/intern/bpy_rna.c24
-rw-r--r--source/blender/python/intern/gpu.c289
-rw-r--r--source/blender/python/intern/gpu.h41
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h4
-rw-r--r--source/blender/render/intern/include/pixelshading.h6
-rw-r--r--source/blender/render/intern/include/render_types.h6
-rw-r--r--source/blender/render/intern/include/rendercore.h4
-rw-r--r--source/blender/render/intern/include/renderdatabase.h2
-rw-r--r--source/blender/render/intern/include/shadbuf.h4
-rw-r--r--source/blender/render/intern/include/shading.h4
-rw-r--r--source/blender/render/intern/include/texture.h12
-rw-r--r--source/blender/render/intern/include/volumetric.h4
-rw-r--r--source/blender/render/intern/include/zbuf.h6
-rw-r--r--source/blender/render/intern/source/convertblender.c198
-rw-r--r--source/blender/render/intern/source/imagetexture.c10
-rw-r--r--source/blender/render/intern/source/occlusion.c20
-rw-r--r--source/blender/render/intern/source/pixelshading.c45
-rw-r--r--source/blender/render/intern/source/render_texture.c126
-rw-r--r--source/blender/render/intern/source/rendercore.c4
-rw-r--r--source/blender/render/intern/source/renderdatabase.c29
-rw-r--r--source/blender/render/intern/source/shadbuf.c41
-rw-r--r--source/blender/render/intern/source/shadeinput.c96
-rw-r--r--source/blender/render/intern/source/shadeoutput.c50
-rw-r--r--source/blender/render/intern/source/sss.c8
-rw-r--r--source/blender/render/intern/source/volume_precache.c8
-rw-r--r--source/blender/render/intern/source/volumetric.c70
-rw-r--r--source/blender/render/intern/source/zbuf.c6
-rw-r--r--source/blender/windowmanager/intern/wm_dragdrop.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c10
-rw-r--r--source/blender/windowmanager/intern/wm_keymap.c12
-rw-r--r--source/blenderplayer/CMakeLists.txt1
-rw-r--r--source/creator/CMakeLists.txt3
-rw-r--r--source/creator/creator.c19
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp15
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp52
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp4
-rw-r--r--source/gameengine/Converter/CMakeLists.txt1
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp41
-rw-r--r--source/gameengine/Converter/SConscript1
-rw-r--r--source/gameengine/Expressions/IfExpr.h2
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h1
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp20
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h7
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp14
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt8
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h14
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h13
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp709
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.h83
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp869
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.h145
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp47
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h3
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp33
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h8
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp630
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.h130
-rw-r--r--source/gameengine/Ketsji/SConscript1
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp64
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h39
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp4
297 files changed, 20191 insertions, 3149 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8b5693fb1aa..6eb8b8c0853 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -452,15 +452,8 @@ if(UNIX AND NOT APPLE)
if(WITH_OPENCOLLADA)
find_package(OpenCOLLADA)
if(OPENCOLLADA_FOUND)
- set(PCRE /usr CACHE PATH "PCRE Directory")
- mark_as_advanced(PCRE)
- set(PCRE_LIBPATH ${PCRE}/lib)
- set(PCRE_LIB pcre)
-
- set(EXPAT /usr CACHE PATH "Expat Directory")
- mark_as_advanced(EXPAT)
- set(EXPAT_LIBPATH ${EXPAT}/lib)
- set(EXPAT_LIB expat)
+ find_package(XML2)
+ find_package(PCRE)
else()
set(WITH_OPENCOLLADA OFF)
endif()
@@ -709,7 +702,7 @@ elseif(WIN32)
${LIBDIR}/opencollada/lib/ftoa.lib
${LIBDIR}/opencollada/lib/UTF.lib
)
- set(PCRE_LIB
+ set(PCRE_LIBRARIES
${LIBDIR}/opencollada/lib/pcre.lib
)
endif()
@@ -851,7 +844,7 @@ elseif(WIN32)
)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib ${OPENCOLLADA}/lib)
set(OPENCOLLADA_LIBRARIES OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver expat pcre buffer ftoa)
- set(PCRE_LIB pcre)
+ set(PCRE_LIBRARIES pcre)
endif()
if(WITH_CODEC_FFMPEG)
@@ -1073,7 +1066,7 @@ elseif(APPLE)
#pcre is bundled with openCollada
#set(PCRE ${LIBDIR}/pcre)
#set(PCRE_LIBPATH ${PCRE}/lib)
- set(PCRE_LIB pcre)
+ set(PCRE_LIBRARIES pcre)
#libxml2 is used
#set(EXPAT ${LIBDIR}/expat)
#set(EXPAT_LIBPATH ${EXPAT}/lib)
diff --git a/build_files/cmake/Modules/FindOpenCOLLADA.cmake b/build_files/cmake/Modules/FindOpenCOLLADA.cmake
index c7637283514..a9a1d544507 100644
--- a/build_files/cmake/Modules/FindOpenCOLLADA.cmake
+++ b/build_files/cmake/Modules/FindOpenCOLLADA.cmake
@@ -49,12 +49,14 @@ SET(_opencollada_FIND_COMPONENTS
OpenCOLLADAFramework
OpenCOLLADABaseUtils
GeneratedSaxParser
- UTF
MathMLSolver
- pcre
+)
+
+# Fedora openCOLLADA package links these statically
+SET(_opencollada_FIND_STATIC_COMPONENTS
+ UTF
ftoa
buffer
- xml2
)
SET(_opencollada_SEARCH_DIRS
@@ -104,6 +106,25 @@ FOREACH(COMPONENT ${_opencollada_FIND_COMPONENTS})
LIST(APPEND _opencollada_LIBRARIES "${OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
+FOREACH(COMPONENT ${_opencollada_FIND_STATIC_COMPONENTS})
+ STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
+
+ FIND_LIBRARY(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY
+ NAMES
+ ${COMPONENT}
+ HINTS
+ ${_opencollada_SEARCH_DIRS}
+ PATH_SUFFIXES
+ lib64 lib
+ # Ubuntu ppa needs this.
+ lib64/opencollada lib/opencollada
+ )
+ IF(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY)
+ MARK_AS_ADVANCED(OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY)
+ LIST(APPEND _opencollada_LIBRARIES "${OPENCOLLADA_${UPPERCOMPONENT}_LIBRARY}")
+ ENDIF()
+ENDFOREACH()
+
# handle the QUIETLY and REQUIRED arguments and set OPENCOLLADA_FOUND to TRUE if
# all listed variables are TRUE
diff --git a/build_files/cmake/Modules/FindPCRE.cmake b/build_files/cmake/Modules/FindPCRE.cmake
new file mode 100644
index 00000000000..a09375287a6
--- /dev/null
+++ b/build_files/cmake/Modules/FindPCRE.cmake
@@ -0,0 +1,43 @@
+# - Try to find the PCRE regular expression library
+# Once done this will define
+#
+# PCRE_FOUND - system has the PCRE library
+# PCRE_INCLUDE_DIR - the PCRE include directory
+# PCRE_LIBRARIES - The libraries needed to use PCRE
+
+# Copyright (c) 2006, Alexander Neundorf, <neundorf@kde.org>
+#
+# Redistribution and use is allowed according to the terms of the BSD license.
+
+if (PCRE_INCLUDE_DIR AND PCRE_PCREPOSIX_LIBRARY AND PCRE_PCRE_LIBRARY)
+ # Already in cache, be silent
+ set(PCRE_FIND_QUIETLY TRUE)
+endif (PCRE_INCLUDE_DIR AND PCRE_PCREPOSIX_LIBRARY AND PCRE_PCRE_LIBRARY)
+
+if (NOT WIN32)
+ # use pkg-config to get the directories and then use these values
+ # in the FIND_PATH() and FIND_LIBRARY() calls
+ find_package(PkgConfig)
+ pkg_check_modules(PC_PCRE QUIET libpcre)
+ set(PCRE_DEFINITIONS ${PC_PCRE_CFLAGS_OTHER})
+endif (NOT WIN32)
+
+find_path(PCRE_INCLUDE_DIR pcre.h
+ HINTS ${PC_PCRE_INCLUDEDIR} ${PC_PCRE_INCLUDE_DIRS}
+ PATH_SUFFIXES pcre)
+
+find_library(PCRE_PCRE_LIBRARY NAMES pcre HINTS ${PC_PCRE_LIBDIR} ${PC_PCRE_LIBRARY_DIRS})
+
+find_library(PCRE_PCREPOSIX_LIBRARY NAMES pcreposix HINTS ${PC_PCRE_LIBDIR} ${PC_PCRE_LIBRARY_DIRS})
+
+include(FindPackageHandleStandardArgs)
+
+IF(NOT WIN32)
+ find_package_handle_standard_args(PCRE DEFAULT_MSG PCRE_INCLUDE_DIR PCRE_PCRE_LIBRARY PCRE_PCREPOSIX_LIBRARY )
+ mark_as_advanced(PCRE_INCLUDE_DIR PCRE_LIBRARIES PCRE_PCREPOSIX_LIBRARY PCRE_PCRE_LIBRARY)
+ set(PCRE_LIBRARIES ${PCRE_PCRE_LIBRARY} ${PCRE_PCREPOSIX_LIBRARY})
+ELSE()
+ find_package_handle_standard_args(PCRE DEFAULT_MSG PCRE_INCLUDE_DIR PCRE_PCRE_LIBRARY )
+ set(PCRE_LIBRARIES ${PCRE_PCRE_LIBRARY} )
+ mark_as_advanced(PCRE_INCLUDE_DIR PCRE_LIBRARIES PCRE_PCRE_LIBRARY)
+ENDIF()
diff --git a/build_files/cmake/Modules/FindXML2.cmake b/build_files/cmake/Modules/FindXML2.cmake
new file mode 100644
index 00000000000..e9f9fb3ca74
--- /dev/null
+++ b/build_files/cmake/Modules/FindXML2.cmake
@@ -0,0 +1,88 @@
+# - Try to find XML2
+# Once done this will define
+#
+# XML2_FOUND - system has XML2
+# XML2_INCLUDE_DIRS - the XML2 include directory
+# XML2_LIBRARIES - Link these to use XML2
+# XML2_DEFINITIONS - Compiler switches required for using XML2
+#
+# Copyright (c) 2008 Andreas Schneider <mail@cynapses.org>
+#
+# Redistribution and use is allowed according to the terms of the New
+# BSD license.
+#
+
+
+if (XML2_LIBRARIES AND XML2_INCLUDE_DIRS)
+ # in cache already
+ set(XML2_FOUND TRUE)
+else (XML2_LIBRARIES AND XML2_INCLUDE_DIRS)
+ # use pkg-config to get the directories and then use these values
+ # in the FIND_PATH() and FIND_LIBRARY() calls
+ if (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4)
+ include(UsePkgConfig)
+ pkgconfig(libxml-2.0 _XML2_INCLUDEDIR _XML2_LIBDIR _XML2_LDFLAGS _XML2_CFLAGS)
+ else (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4)
+ find_package(PkgConfig)
+ if (PKG_CONFIG_FOUND)
+ pkg_check_modules(_XML2 libxml-2.0)
+ endif (PKG_CONFIG_FOUND)
+ endif (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4)
+ find_path(XML2_INCLUDE_DIR
+ NAMES
+ libxml/xpath.h
+ PATHS
+ ${_XML2_INCLUDEDIR}
+ /usr/include
+ /usr/local/include
+ /opt/local/include
+ /sw/include
+ PATH_SUFFIXES
+ libxml2
+ )
+
+ find_library(XML2_LIBRARY
+ NAMES
+ xml2
+ PATHS
+ ${_XML2_LIBDIR}
+ /usr/lib
+ /usr/local/lib
+ /opt/local/lib
+ /sw/lib
+ )
+
+ if (XML2_LIBRARY)
+ set(XML2_FOUND TRUE)
+ endif (XML2_LIBRARY)
+
+ set(XML2_INCLUDE_DIRS
+ ${XML2_INCLUDE_DIR}
+ )
+
+ if (XML2_FOUND)
+ set(XML2_LIBRARIES
+ ${XML2_LIBRARIES}
+ ${XML2_LIBRARY}
+ )
+ endif (XML2_FOUND)
+
+ if (XML2_INCLUDE_DIRS AND XML2_LIBRARIES)
+ set(XML2_FOUND TRUE)
+ endif (XML2_INCLUDE_DIRS AND XML2_LIBRARIES)
+
+ if (XML2_FOUND)
+ if (NOT XML2_FIND_QUIETLY)
+ message(STATUS "Found XML2: ${XML2_LIBRARIES}")
+ endif (NOT XML2_FIND_QUIETLY)
+ else (XML2_FOUND)
+ if (XML2_FIND_REQUIRED)
+ message(FATAL_ERROR "Could not find XML2")
+ endif (XML2_FIND_REQUIRED)
+ endif (XML2_FOUND)
+
+ # show the XML2_INCLUDE_DIRS and XML2_LIBRARIES variables only in the advanced view
+ mark_as_advanced(XML2_INCLUDE_DIRS XML2_LIBRARIES)
+
+endif (XML2_LIBRARIES AND XML2_INCLUDE_DIRS)
+
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index d09215d040d..aec7a9fd96c 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -295,10 +295,10 @@ macro(setup_liblinks
target_link_libraries_optimized(${target} "${OPENCOLLADA_LIBRARIES}")
unset(OPENCOLLADA_LIBRARIES_DEBUG)
- file_list_suffix(PCRE_LIB_DEBUG "${PCRE_LIB}" "_d")
- target_link_libraries_debug(${target} "${PCRE_LIB_DEBUG}")
- target_link_libraries_optimized(${target} "${PCRE_LIB}")
- unset(PCRE_LIB_DEBUG)
+ file_list_suffix(PCRE_LIBRARIES_DEBUG "${PCRE_LIBRARIES}" "_d")
+ target_link_libraries_debug(${target} "${PCRE_LIBRARIES_DEBUG}")
+ target_link_libraries_optimized(${target} "${PCRE_LIBRARIES}")
+ unset(PCRE_LIBRARIES_DEBUG)
if(EXPAT_LIB)
file_list_suffix(EXPAT_LIB_DEBUG "${EXPAT_LIB}" "_d")
@@ -309,7 +309,8 @@ macro(setup_liblinks
else()
target_link_libraries(${target}
${OPENCOLLADA_LIBRARIES}
- ${PCRE_LIB}
+ ${PCRE_LIBRARIES}
+ ${XML2_LIBRARIES}
${EXPAT_LIB})
endif()
endif()
diff --git a/build_files/scons/config/darwin-config.py b/build_files/scons/config/darwin-config.py
index 102ec73a4e3..29d2b39323e 100644
--- a/build_files/scons/config/darwin-config.py
+++ b/build_files/scons/config/darwin-config.py
@@ -14,7 +14,7 @@ USE_SDK=True
################### Cocoa & architecture settings ##################
#############################################################################
WITH_GHOST_COCOA=True
-MACOSX_ARCHITECTURE = 'x86_64' # valid archs: ppc, i386, ppc64, x86_64
+MACOSX_ARCHITECTURE = 'i386' # valid archs: ppc, i386, ppc64, x86_64
cmd = 'uname -p'
diff --git a/build_files/scons/config/linuxcross-config.py b/build_files/scons/config/linuxcross-config.py
index 1bdf735f458..8057d478c31 100644
--- a/build_files/scons/config/linuxcross-config.py
+++ b/build_files/scons/config/linuxcross-config.py
@@ -127,6 +127,7 @@ WITH_BF_BINRELOC = False
WITH_BF_FFMPEG = True # -DWITH_FFMPEG
BF_FFMPEG = LIBDIR + '/ffmpeg'
BF_FFMPEG_LIB = 'avformat-53 avcodec-53 avdevice-53 avutil-51 swscale-2'
+BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib'
BF_FFMPEG_DLL = '${BF_FFMPEG_LIBPATH}/avformat-53.dll ${BF_FFMPEG_LIBPATH}/avcodec-53.dll ${BF_FFMPEG_LIBPATH}/avdevice-53.dll ${BF_FFMPEG_LIBPATH}/avutil-51.dll ${BF_FFMPEG_LIBPATH}/swscale-2.dll'
diff --git a/doc/python_api/examples/bge.texture.1.py b/doc/python_api/examples/bge.texture.1.py
index faa0ae736e8..4be6f51de67 100644
--- a/doc/python_api/examples/bge.texture.1.py
+++ b/doc/python_api/examples/bge.texture.1.py
@@ -14,7 +14,7 @@ def createTexture(cont):
object = cont.owner
# get the reference pointer (ID) of the internal texture
- ID = texture.materialID(obj, 'IMoriginal.png')
+ ID = texture.materialID(object, 'IMoriginal.png')
# create a texture object
object_texture = texture.Texture(object, ID)
diff --git a/doc/python_api/examples/bpy.types.Operator.py b/doc/python_api/examples/bpy.types.Operator.py
index 52edfa0a61b..0981712e1ff 100644
--- a/doc/python_api/examples/bpy.types.Operator.py
+++ b/doc/python_api/examples/bpy.types.Operator.py
@@ -21,7 +21,7 @@ class HelloWorldOperator(bpy.types.Operator):
print("Hello World")
return {'FINISHED'}
-bpy.utils.register_class(SimpleOperator)
+bpy.utils.register_class(HelloWorldOperator)
# test call to the newly defined operator
bpy.ops.wm.hello_world()
diff --git a/doc/python_api/rst/gpu.rst b/doc/python_api/rst/gpu.rst
new file mode 100644
index 00000000000..72a5dc2f5d3
--- /dev/null
+++ b/doc/python_api/rst/gpu.rst
@@ -0,0 +1,531 @@
+
+GPU functions (gpu)
+===================
+
+*****
+Intro
+*****
+
+Module to provide functions concerning the GPU implementation in Blender, in particular
+the GLSL shaders that blender generates automatically to render materials in the 3D view
+and in the game engine.
+
+.. warning::
+
+ The API provided by this module should be consider unstable. The data exposed by the API
+ are are closely related to Blender's internal GLSL code and may change if the GLSL code
+ is modified (e.g. new uniform type).
+
+.. module:: gpu
+
+*********
+Constants
+*********
+
+--------------
+GLSL data type
+--------------
+
+.. _data-type:
+
+Type of GLSL data.
+For shader uniforms, the data type determines which glUniform function
+variant to use to send the uniform value to the GPU.
+For vertex attributes, the data type determines which glVertexAttrib function
+variant to use to send the vertex attribute to the GPU.
+
+See export_shader_
+
+.. data:: GPU_DATA_1I
+
+ one integer
+
+ :value: 1
+
+.. data:: GPU_DATA_1F
+
+ one float
+
+ :value: 2
+
+.. data:: GPU_DATA_2F
+
+ two floats
+
+ :value: 3
+
+.. data:: GPU_DATA_3F
+
+ three floats
+
+ :value: 4
+
+.. data:: GPU_DATA_4F
+
+ four floats
+
+ :value: 5
+
+.. data:: GPU_DATA_9F
+
+ matrix 3x3 in column-major order
+
+ :value: 6
+
+.. data:: GPU_DATA_16F
+
+ matrix 4x4 in column-major order
+
+ :value: 7
+
+.. data:: GPU_DATA_4UB
+
+ four unsigned byte
+
+ :value: 8
+
+-----------------
+GLSL uniform type
+-----------------
+
+.. _uniform-type:
+
+Constants that specify the type of uniform used in a GLSL shader.
+The uniform type determines the data type, origin and method
+of calculation used by Blender to compute the uniform value.
+
+The calculation of some of the uniforms is based on matrices available in the scene:
+
+ .. _mat4_cam_to_world:
+ .. _mat4_world_to_cam:
+
+ *mat4_cam_to_world*
+ Model matrix of the camera. OpenGL 4x4 matrix that converts
+ camera local coordinates to world coordinates. In blender this is obtained from the
+ 'matrix_world' attribute of the camera object.
+
+ Some uniform will need the *mat4_world_to_cam*
+ matrix computed as the inverse of this matrix.
+
+ .. _mat4_object_to_world:
+ .. _mat4_world_to_object:
+
+ *mat4_object_to_world*
+ Model matrix of the object that is being rendered. OpenGL 4x4 matric that converts
+ object local coordinates to world coordinates. In blender this is obtained from the
+ 'matrix_world' attribute of the object.
+
+ Some uniform will need the *mat4_world_to_object* matrix, computed as the inverse of this matrix.
+
+ .. _mat4_lamp_to_world:
+ .. _mat4_world_to_lamp:
+
+ *mat4_lamp_to_world*
+ Model matrix of the lamp lighting the object. OpenGL 4x4 matrix that converts lamp
+ local coordinates to world coordinates. In blender this is obtained from the
+ 'matrix_world' attribute of the lamp object.
+
+ Some uniform will need the *mat4_world_to_lamp* matrix
+ computed as the inverse of this matrix.
+
+.. data:: GPU_DYNAMIC_OBJECT_VIEWMAT
+
+ The uniform is a 4x4 GL matrix that converts world coordinates to
+ camera coordinates (see mat4_world_to_cam_). Can be set once per frame.
+ There is at most one uniform of that type per shader.
+
+ :value: 1
+
+.. data:: GPU_DYNAMIC_OBJECT_MAT
+
+ The uniform is a 4x4 GL matrix that converts object coordinates
+ to world coordinates (see mat4_object_to_world_). Must be set before drawing the object.
+ There is at most one uniform of that type per shader.
+
+ :value: 2
+
+.. data:: GPU_DYNAMIC_OBJECT_VIEWIMAT
+
+ The uniform is a 4x4 GL matrix that converts coordinates
+ in camera space to world coordinates (see mat4_cam_to_world_).
+ Can be set once per frame.
+ There is at most one uniform of that type per shader.
+
+ :value: 3
+
+.. data:: GPU_DYNAMIC_OBJECT_IMAT
+
+ The uniform is a 4x4 GL matrix that converts world coodinates
+ to object coordinates (see mat4_world_to_object_).
+ Must be set before drawing the object.
+ There is at most one uniform of that type per shader.
+
+ :value: 4
+
+.. data:: GPU_DYNAMIC_OBJECT_COLOR
+
+ The uniform is a vector of 4 float representing a RGB color + alpha defined at object level.
+ Each values between 0.0 and 1.0. In blender it corresponds to the 'color' attribute of the object.
+ Must be set before drawing the object.
+ There is at most one uniform of that type per shader.
+
+ :value: 5
+
+.. data:: GPU_DYNAMIC_LAMP_DYNVEC
+
+ The uniform is a vector of 3 float representing the direction of light in camera space.
+ In Blender, this is computed by
+
+ mat4_world_to_cam_ * (-vec3_lamp_Z_axis)
+
+ as the lamp Z axis points to the opposite direction of light.
+ The norm of the vector should be unity. Can be set once per frame.
+ There is one uniform of that type per lamp lighting the material.
+
+ :value: 6
+
+.. data:: GPU_DYNAMIC_LAMP_DYNCO
+
+ The uniform is a vector of 3 float representing the position of the light in camera space.
+ Computed as
+
+ mat4_world_to_cam_ * vec3_lamp_pos
+
+ Can be set once per frame.
+ There is one uniform of that type per lamp lighting the material.
+
+ :value: 7
+
+.. data:: GPU_DYNAMIC_LAMP_DYNIMAT
+
+ The uniform is a 4x4 GL matrix that converts vector in camera space to lamp space.
+ Computed as
+
+ mat4_world_to_lamp_ * mat4_cam_to_world_
+
+ Can be set once per frame.
+ There is one uniform of that type per lamp lighting the material.
+
+ :value: 8
+
+.. data:: GPU_DYNAMIC_LAMP_DYNPERSMAT
+
+ The uniform is a 4x4 GL matrix that converts a vector in camera space to shadow buffer depth space.
+ Computed as
+
+ mat4_perspective_to_depth_ * mat4_lamp_to_perspective_ * mat4_world_to_lamp_ * mat4_cam_to_world_.
+
+ .. _mat4_perspective_to_depth:
+
+ *mat4_perspective_to_depth* is a fixed matrix defined as follow::
+
+ 0.5 0.0 0.0 0.5
+ 0.0 0.5 0.0 0.5
+ 0.0 0.0 0.5 0.5
+ 0.0 0.0 0.0 1.0
+
+ This uniform can be set once per frame. There is one uniform of that type per lamp casting shadow in the scene.
+
+ :value: 9
+
+.. data:: GPU_DYNAMIC_LAMP_DYNENERGY
+
+ The uniform is a single float representing the lamp energy. In blender it corresponds
+ to the 'energy' attribute of the lamp data block.
+ There is one uniform of that type per lamp lighting the material.
+
+ :value: 10
+
+.. data:: GPU_DYNAMIC_LAMP_DYNCOL
+
+ The uniform is a vector of 3 float representing the lamp color.
+ Color elements are between 0.0 and 1.0. In blender it corresponds
+ to the 'color' attribute of the lamp data block.
+ There is one uniform of that type per lamp lighting the material.
+
+ :value: 11
+
+.. data:: GPU_DYNAMIC_SAMPLER_2DBUFFER
+
+ The uniform is an integer representing an internal texture used for certain effect
+ (color band, etc).
+
+ :value: 12
+
+.. data:: GPU_DYNAMIC_SAMPLER_2DIMAGE
+
+ The uniform is an integer representing a texture loaded from an image file.
+
+ :value: 13
+
+.. data:: GPU_DYNAMIC_SAMPLER_2DSHADOW
+
+ The uniform is an integer representing a shadow buffer corresponding to a lamp
+ casting shadow.
+
+ :value: 14
+
+-------------------
+GLSL attribute type
+-------------------
+
+.. _attribute-type:
+
+Type of the vertex attribute used in the GLSL shader. Determines the mesh custom data
+layer that contains the vertex attribute.
+
+.. data:: CD_MTFACE
+
+ Vertex attribute is a UV layer. Data type is vector of 2 float.
+
+ There can be more than one attribute of that type, they are differenciated by name.
+ In blender, you can retrieve the attribute data with:
+
+ .. code-block:: python
+
+ mesh.uv_textures[attribute['name']]
+
+ :value: 5
+
+.. data:: CD_MCOL
+
+ Vertex attribute is color layer. Data type is vector 4 unsigned byte (RGBA).
+
+ There can be more than one attribute of that type, they are differenciated by name.
+ In blender you can retrieve the attribute data with:
+
+ .. code-block:: python
+
+ mesh.vertex_colors[attribute['name']]
+
+ :value: 6
+
+.. data:: CD_ORCO
+
+ Vertex attribute is original coordinates. Data type is vector 3 float.
+
+ There can be only 1 attribute of that type per shader.
+ In blender you can retrieve the attribute data with:
+
+ .. code-block:: python
+
+ mesh.vertices
+
+ :value: 14
+
+.. data:: CD_TANGENT
+
+ Vertex attribute is the tangent vector. Data type is vector 4 float.
+
+ There can be only 1 attribute of that type per shader.
+ There is currently no way to retrieve this attribute data via the RNA API but a standalone
+ C function to compute the tangent layer from the other layers can be obtained from
+ blender.org.
+
+ :value: 18
+
+*********
+Functions
+*********
+
+.. _export_shader:
+
+.. function:: export_shader(scene,material)
+
+ Extracts the GLSL shader producing the visual effect of material in scene for the purpose of
+ reusing the shader in an external engine. This function is meant to be used in material exporter
+ so that the GLSL shader can be exported entirely. The return value is a dictionary containing the
+ shader source code and all associated data.
+
+ :arg scene: the scene in which the material in rendered.
+ :type scene: :class:`bpy.types.Scene`
+ :arg material: the material that you want to export the GLSL shader
+ :type material: :class:`bpy.types.Material`
+ :return: the shader source code and all associated data in a dictionary
+ :rtype: dictionary
+
+ The dictionary contains the following elements:
+
+ * ['fragment'] : string
+ fragment shader source code.
+
+ * ['vertex'] : string
+ vertex shader source code.
+
+ * ['uniforms'] : sequence
+ list of uniforms used in fragment shader, can be empty list. Each element of the
+ sequence is a dictionary with the following elements:
+
+ * ['varname'] : string
+ name of the uniform in the fragment shader. Always of the form 'unf<number>'.
+
+ * ['datatype'] : integer
+ data type of the uniform variable. Can be one of the following:
+
+ * :data:`gpu.GPU_DATA_1I` : use glUniform1i
+ * :data:`gpu.GPU_DATA_1F` : use glUniform1fv
+ * :data:`gpu.GPU_DATA_2F` : use glUniform2fv
+ * :data:`gpu.GPU_DATA_3F` : use glUniform3fv
+ * :data:`gpu.GPU_DATA_4F` : use glUniform4fv
+ * :data:`gpu.GPU_DATA_9F` : use glUniformMatrix3fv
+ * :data:`gpu.GPU_DATA_16F` : use glUniformMatrix4fv
+
+ * ['type'] : integer
+ type of uniform, determines the origin and method of calculation. See uniform-type_.
+ Depending on the type, more elements will be be present.
+
+ * ['lamp'] : :class:`bpy.types.Object`
+ Reference to the lamp object from which the uniforms value are extracted. Set for the following uniforms types:
+
+ .. hlist::
+ :columns: 3
+
+ * :data:`gpu.GPU_DYNAMIC_LAMP_DYNVEC`
+ * :data:`gpu.GPU_DYNAMIC_LAMP_DYNCO`
+ * :data:`gpu.GPU_DYNAMIC_LAMP_DYNIMAT`
+ * :data:`gpu.GPU_DYNAMIC_LAMP_DYNPERSMAT`
+ * :data:`gpu.GPU_DYNAMIC_LAMP_DYNENERGY`
+ * :data:`gpu.GPU_DYNAMIC_LAMP_DYNCOL`
+ * :data:`gpu.GPU_DYNAMIC_SAMPLER_2DSHADOW`
+
+ Notes:
+
+ * The uniforms :data:`gpu.GPU_DYNAMIC_LAMP_DYNVEC`, :data:`gpu.GPU_DYNAMIC_LAMP_DYNCO`, :data:`gpu.GPU_DYNAMIC_LAMP_DYNIMAT` and :data:`gpu.GPU_DYNAMIC_LAMP_DYNPERSMAT`
+ refer to the lamp object position and orientation, both of can be derived from the object world matrix:
+
+ .. code-block:: python
+
+ obmat = uniform['lamp'].matrix_world
+
+ where obmat is the mat4_lamp_to_world_ matrix of the lamp as a 2 dimensional array,
+ the lamp world location location is in obmat[3].
+
+ * The uniform types :data:`gpu.GPU_DYNAMIC_LAMP_DYNENERGY` and :data:`gpu.GPU_DYNAMIC_LAMP_DYNCOL` refer to the lamp data bloc that you get from:
+
+ .. code-block:: python
+
+ la = uniform['lamp'].data
+
+ from which you get la.energy and la.color
+
+ * Lamp duplication is not supported: if you have duplicated lamps in your scene
+ (i.e. lamp that are instantiated by dupligroup, etc), this element will only
+ give you a reference to the orignal lamp and you will not know which instance
+ of the lamp it is refering too. You can still handle that case in the exporter
+ by distributing the uniforms amongst the duplicated lamps.
+
+ * ['image'] : :class:`bpy.types.Image`
+ Reference to the image databloc. Set for uniform type :data:`gpu.GPU_DYNAMIC_SAMPLER_2DIMAGE`. You can get the image data from:
+
+ .. code-block:: python
+
+ # full path to image file
+ uniform['image'].filepath
+ # image size as a 2-dimensional array of int
+ uniform['image'].size
+
+ * ['texnumber'] : integer
+ Channel number to which the texture is bound when drawing the object.
+ Set for uniform types :data:`gpu.GPU_DYNAMIC_SAMPLER_2DBUFFER`, :data:`gpu.GPU_DYNAMIC_SAMPLER_2DIMAGE` and :data:`gpu.GPU_DYNAMIC_SAMPLER_2DSHADOW`.
+
+ This is provided for information only: when reusing the shader outside blencer,
+ you are free to assign the textures to the channel of your choice and to pass
+ that number channel to the GPU in the uniform.
+
+ * ['texpixels'] : byte array
+ texture data for uniform type :data:`gpu.GPU_DYNAMIC_SAMPLER_2DBUFFER`. Although
+ the corresponding uniform is a 2D sampler, the texture is always a 1D texture
+ of n x 1 pixel. The texture size n is provided in ['texsize'] element.
+ These texture are only used for computer generated texture (colorband, etc).
+ The texture data is provided so that you can make a real image out of it in the
+ exporter.
+
+ * ['texsize'] : integer
+ horizontal size of texture for uniform type :data:`gpu.GPU_DYNAMIC_SAMPLER_2DBUFFER`.
+ The texture data is in ['texpixels'].
+
+ * ['attributes'] : sequence
+ list of attributes used in vertex shader, can be empty. Blender doesn't use
+ standard attributes except for vertex position and normal. All other vertex
+ attributes must be passed using the generic glVertexAttrib functions.
+ The attribute data can be found in the derived mesh custom data using RNA.
+ Each element of the sequence is a dictionary containing the following elements:
+
+ * ['varname'] : string
+ name of the uniform in the vertex shader. Always of the form 'att<number>'.
+
+ * ['datatype'] : integer
+ data type of vertex attribute, can be one of the following:
+
+ * :data:`gpu.GPU_DATA_2F` : use glVertexAttrib2fv
+ * :data:`gpu.GPU_DATA_3F` : use glVertexAttrib3fv
+ * :data:`gpu.GPU_DATA_4F` : use glVertexAttrib4fv
+ * :data:`gpu.GPU_DATA_4UB` : use glVertexAttrib4ubv
+
+ * ['number'] : integer
+ generic attribute number. This is provided for information only. Blender
+ doesn't use glBindAttribLocation to place generic attributes at specific location,
+ it lets the shader compiler place the attributes automatically and query the
+ placement with glGetAttribLocation. The result of this placement is returned in
+ this element.
+
+ When using this shader in a render engine, you should either use
+ glBindAttribLocation to force the attribute at this location or use
+ glGetAttribLocation to get the placement chosen by the compiler of your GPU.
+
+ * ['type'] : integer
+ type of the mesh custom data from which the vertex attribute is loaded.
+ See attribute-type_.
+
+ * ['name'] : string or integer
+ custom data layer name, used for attribute type :data:`gpu.CD_MTFACE` and :data:`gpu.CD_MCOL`.
+
+ Example:
+
+ .. code-block:: python
+
+ import gpu
+ # get GLSL shader of material Mat.001 in scene Scene.001
+ scene = bpy.data.scenes['Scene.001']
+ material = bpy.data.materials['Mat.001']
+ shader = gpu.export_shader(scene,material)
+ # scan the uniform list and find the images used in the shader
+ for uniform in shader['uniforms']:
+ if uniform['type'] == gpu.GPU_DYNAMIC_SAMPLER_2DIMAGE:
+ print("uniform {0} is using image {1}".format(uniform['varname'], uniform['image'].filepath))
+ # scan the attribute list and find the UV layer used in the shader
+ for attribute in shader['attributes']:
+ if attribute['type'] == gpu.CD_MTFACE:
+ print("attribute {0} is using UV layer {1}".format(attribute['varname'], attribute['name']))
+
+*****
+Notes
+*****
+
+.. _mat4_lamp_to_perspective:
+
+1. Calculation of the *mat4_lamp_to_perspective* matrix for a spot lamp.
+
+ The following pseudo code shows how the *mat4_lamp_to_perspective* matrix is computed
+ in blender for uniforms of :data:`gpu.GPU_DYNAMIC_LAMP_DYNPERSMAT` type::
+
+ #Get the lamp datablock with:
+ lamp=bpy.data.objects[uniform['lamp']].data
+
+ #Compute the projection matrix:
+ # You will need these lamp attributes:
+ # lamp.clipsta : near clip plane in world unit
+ # lamp.clipend : far clip plane in world unit
+ # lamp.spotsize : angle in degree of the spot light
+
+ #The size of the projection plane is computed with the usual formula:
+ wsize = lamp.clista * tan(lamp.spotsize/2)
+
+ #And the projection matrix:
+ mat4_lamp_to_perspective = glFrustum(-wsize,wsize,-wsize,wsize,lamp.clista,lamp.clipend)
+
+2. Creation of the shadow map for a spot lamp.
+
+ The shadow map is the depth buffer of a render performed by placing the camera at the
+ spot light position. The size of the shadow map is given by the attribute lamp.bufsize :
+ shadow map size in pixel, same size in both dimensions.
diff --git a/doc/python_api/rst/info_best_practice.rst b/doc/python_api/rst/info_best_practice.rst
new file mode 100644
index 00000000000..2fbc636613c
--- /dev/null
+++ b/doc/python_api/rst/info_best_practice.rst
@@ -0,0 +1,65 @@
+*************
+Best Practice
+*************
+
+
+TODO: Intro text
+
+
+Style Conventions
+=================
+
+For Blender 2.5 we have chosen to follow python suggested style guide to avoid mixing styles amongst our own scripts and make it easier to use python scripts from other projects.
+
+Using our style guide for your own scripts makes it easier if you eventually want to contribute them to blender.
+
+This style guide is known as pep8 and can be found `here <http://www.python.org/dev/peps/pep-0008>`_
+
+A brief listing of pep8 criteria.
+
+* camel caps for class names: MyClass
+
+* all lower case underscore separated module names: my_module
+
+* indentation of 4 spaces (no tabs)
+
+* spaces around operators. ``1 + 1``, not ``1+1``
+
+* only use explicit imports, (no importing '*')
+
+* don't use single line: ``if val: body``, separate onto 2 lines instead.
+
+
+As well as pep8 we have other conventions used for blender python scripts.
+
+* Use single quotes for enums, and double quotes for strings.
+
+ Both are of course strings but in our internal API enums are unique items from a limited set. eg.
+
+ .. code-block:: python
+
+ bpy.context.scene.render.file_format = 'PNG'
+ bpy.context.scene.render.filepath = "//render_out"
+
+* pep8 also defines that lines should not exceed 79 characters, we felt this is too restrictive so this is optional per script.
+
+Periodically we run checks for pep8 compliance on blender scripts, for scripts to be included in this check add this line as a comment at the top of the script.
+
+``# <pep8 compliant>``
+
+To enable line length checks use this instead.
+
+``# <pep8-80 compliant>``
+
+
+User Interface Layout
+=====================
+
+TODO: Thomas
+
+
+Script Efficiency
+=================
+
+TODO: Campbell
+
diff --git a/doc/python_api/rst/info_gotcha.rst b/doc/python_api/rst/info_gotcha.rst
index c97fc3ab427..e7903dcf96a 100644
--- a/doc/python_api/rst/info_gotcha.rst
+++ b/doc/python_api/rst/info_gotcha.rst
@@ -1,6 +1,6 @@
-********
-Gotcha's
-********
+*******
+Gotchas
+*******
This document attempts to help you work with the Blender API in areas that can be troublesome and avoid practices that are known to give instability.
@@ -32,12 +32,12 @@ Which raises the question as to what the correct context might be?
Typically operators check for the active area type, a selection or active object they can operate on, but some operators are more picky about when they run.
-In most cases you can figure out what context an operator needs simply be seeing how its used in Blender and thinking about what it does.
+In most cases you can figure out what context an operator needs simply be seeing how it's used in Blender and thinking about what it does.
Unfortunately if you're still stuck - the only way to **really** know whats going on is to read the source code for the poll function and see what its checking.
-For python operators its not so hard to find the source since its included with with Blender and the source file/line is included in the operator reference docs.
+For python operators it's not so hard to find the source since it's included with Blender and the source file/line is included in the operator reference docs.
Downloading and searching the C code isn't so simple, especially if you're not familiar with the C language but by searching the operator name or description you should be able to find the poll function with no knowledge of C.
@@ -74,7 +74,7 @@ Sometimes you want to modify values from python and immediately access the updat
Once changing the objects :class:`bpy.types.Object.location` you may want to access its transformation right after from :class:`bpy.types.Object.matrix_world`, but this doesn't work as you might expect.
-Consider the calculations that might go into working out the objects final transformation, this includes:
+Consider the calculations that might go into working out the object's final transformation, this includes:
* animation function curves.
* drivers and their pythons expressions.
@@ -106,7 +106,7 @@ Modal operators execute on user input or setup their own timers to run frequentl
Transform, Painting, Fly-Mode and File-Select are example of a modal operators.
-Writing modal operators takes more effort then a simple ``for`` loop that happens to redraw but is more flexible and integrates better with Blenders design.
+Writing modal operators takes more effort than a simple ``for`` loop that happens to redraw but is more flexible and integrates better with Blenders design.
**Ok, Ok! I still want to draw from python**
@@ -129,7 +129,7 @@ This is different to **numpy** which is row-major which matches what you would e
I can't edit the mesh in edit-mode!
===================================
-Blenders EditMesh is an internal data structure (not saved and not exposed to python), this gives the main annoyance that you need to exit edit-mode to edit the mesh from python.
+Blender's EditMesh is an internal data structure (not saved and not exposed to python), this gives the main annoyance that you need to exit edit-mode to edit the mesh from python.
The reason we have not made much attempt to fix this yet is because we
will likely move to BMesh mesh API eventually, so any work on the API now will be wasted effort.
@@ -226,13 +226,13 @@ This is mainly an issue with editmode since pose data can be manipulated without
Unicode Problems
================
-Python supports many different encpdings so there is nothing stopping you from writing a script in latin1 or iso-8859-15.
+Python supports many different encodings so there is nothing stopping you from writing a script in latin1 or iso-8859-15.
See `pep-0263 <http://www.python.org/dev/peps/pep-0263/>`_
-However this complicates things for the python api because blend files themselves dont have an encoding.
+However this complicates things for the python api because blend files themselves don't have an encoding.
-To simplify the problem for python integration and script authors we have decieded all strings in blend files **must** be UTF-8 or ASCII compatible.
+To simplify the problem for python integration and script authors we have decided all strings in blend files **must** be UTF-8 or ASCII compatible.
This means assigning strings with different encodings to an object names for instance will raise an error.
@@ -331,13 +331,13 @@ This an example of a timer which runs many times a second and moves the default
my_timer()
-Use cases like the one above which leave the thread running once the script finishes may seem to work for a while but end up causing random crashes or errors in Blenders own drawing code.
+Use cases like the one above which leave the thread running once the script finishes may seem to work for a while but end up causing random crashes or errors in Blender's own drawing code.
-So far no work has gone into making Blenders python integration thread safe, so until its properly supported, best not make use of this.
+So far, no work has gone into making Blender's python integration thread safe, so until its properly supported, best not make use of this.
.. note::
- Pythons threads only allow co-currency and wont speed up you're scripts on multi-processor systems, the ``subprocess`` and ``multiprocess`` modules can be used with blender and make use of multiple CPU's too.
+ Pythons threads only allow co-currency and won't speed up your scripts on multi-processor systems, the ``subprocess`` and ``multiprocess`` modules can be used with blender and make use of multiple CPU's too.
Help! My script crashes Blender
@@ -378,6 +378,41 @@ This example shows how you can tell undo changes the memory locations.
As suggested above, simply not holding references to data when Blender is used interactively by the user is the only way to ensure the script doesn't become unstable.
+Edit Mode / Memory Access
+-------------------------
+
+Switching edit-mode ``bpy.ops.object.mode_set(mode='EDIT')`` / ``bpy.ops.object.mode_set(mode='OBJECT')`` will re-allocate objects data, any references to a meshes vertices/faces/uvs, armatures bones, curves points etc cannot be accessed after switching edit-mode.
+
+Only the reference to the data its self can be re-accessed, the following example will crash.
+
+.. code-block:: python
+
+ mesh = bpy.context.active_object.data
+ faces = mesh.faces
+ bpy.ops.object.mode_set(mode='EDIT')
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # this will crash
+ print(faces)
+
+
+So after switching edit-mode you need to re-access any object data variables, the following example shows how to avoid the crash above.
+
+.. code-block:: python
+
+ mesh = bpy.context.active_object.data
+ faces = mesh.faces
+ bpy.ops.object.mode_set(mode='EDIT')
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ # faces have been re-allocated
+ faces = mesh.faces
+ print(faces)
+
+
+These kinds of problems can happen for any functions which re-allocate the object data but are most common when switching edit-mode.
+
+
Array Re-Allocation
-------------------
diff --git a/doc/python_api/rst/info_quickstart.rst b/doc/python_api/rst/info_quickstart.rst
index 751e5e1ec61..e7f2900b212 100644
--- a/doc/python_api/rst/info_quickstart.rst
+++ b/doc/python_api/rst/info_quickstart.rst
@@ -420,49 +420,3 @@ Using Low-Level Functions:
fcu_z.keyframe_points[0].co = 10.0, 0.0
fcu_z.keyframe_points[1].co = 20.0, 1.0
-
-Style Conventions
-=================
-
-For Blender 2.5 we have chosen to follow python suggested style guide to avoid mixing styles amongst our own scripts and make it easier to use python scripts from other projects.
-
-Using our style guide for your own scripts makes it easier if you eventually want to contribute them to blender.
-
-This style guide is known as pep8 and can be found `here <http://www.python.org/dev/peps/pep-0008>`_
-
-A brief listing of pep8 criteria.
-
-* camel caps for class names: MyClass
-
-* all lower case underscore separated module names: my_module
-
-* indentation of 4 spaces (no tabs)
-
-* spaces around operators. ``1 + 1``, not ``1+1``
-
-* only use explicit imports, (no importing '*')
-
-* don't use single line: ``if val: body``, separate onto 2 lines instead.
-
-
-As well as pep8 we have other conventions used for blender python scripts.
-
-* Use single quotes for enums, and double quotes for strings.
-
- Both are of course strings but in our internal API enums are unique items from a limited set. eg.
-
- .. code-block:: python
-
- bpy.context.scene.render.file_format = 'PNG'
- bpy.context.scene.render.filepath = "//render_out"
-
-* pep8 also defines that lines should not exceed 79 characters, we felt this is too restrictive so this is optional per script.
-
-Periodically we run checks for pep8 compliance on blender scripts, for scripts to be included in this check add this line as a comment at the top of the script.
-
-``# <pep8 compliant>``
-
-To enable line length checks use this instead.
-
-``# <pep8-80 compliant>``
-
diff --git a/doc/python_api/rst/info_tips_and_tricks.rst b/doc/python_api/rst/info_tips_and_tricks.rst
index 3ce2cfd48ad..2bcb1e74c84 100644
--- a/doc/python_api/rst/info_tips_and_tricks.rst
+++ b/doc/python_api/rst/info_tips_and_tricks.rst
@@ -2,56 +2,51 @@
Tips and Tricks
***************
-Some of these are just python features that scripters may not have thaught to use with blender.
+Here are various suggestions that you might find useful when writing scripts.
+
+Some of these are just python features that scripters may not have thought to use with blender, others are blender specific.
Use The Terminal
================
-When writing python scripts, its useful to have a terminal open, this is not the built-in python console but a terminal application which is used to start blender.
+When writing python scripts, it's useful to have a terminal open, this is not the built-in python console but a terminal application which is used to start blender.
There are 3 main uses for the terminal, these are:
-* You can see the output of `print()` as you're script runs, which is useful to view debug info.
+* You can see the output of ``print()`` as you're script runs, which is useful to view debug info.
-* The error tracebacks are printed in full to the terminal which wont always generate an error popup in blenders user interface (depending on how the script is executed).
+* The error trace-back is printed in full to the terminal which won't always generate an error popup in blender's user interface (depending on how the script is executed).
-* If the script runs for too long or you accidentally enter an infinate loop, Ctrl+C in the terminal (Ctrl+Break on Windows) will quit the script early.
+* If the script runs for too long or you accidentally enter an infinite loop, Ctrl+C in the terminal (Ctrl+Break on Windows) will quit the script early.
.. note::
For Linux and OSX users this means starting the terminal first, then running blender from within it. On Windows the terminal can be enabled from the help menu.
-Run External Scripts
-====================
+Use an External Editor
+======================
-Blenders text editor is fine for edits and writing small tests but it is not a full featured editor so for larger projects you'll probably want to use an external editor.
+Blenders text editor is fine for small changes and writing tests but its not full featured, for larger projects you'll probably want to use a standalone editor or python IDE.
Editing a text file externally and having the same text open in blender does work but isn't that optimal so here are 2 ways you can easily use an external file from blender.
+Using the following examples you'll still need textblock in blender to execute, but reference an external file rather then including it directly.
Executing External Scripts
-^^^^^^^^^^^^^^^^^^^^^^^^^^
+--------------------------
-This is the equivilent to running the script directly, referencing a scripts path from a 2 line textblock.
+This is the equivalent to running the script directly, referencing a scripts path from a 2 line textblock.
-.. code-block::
+.. code-block:: python
filename = "/full/path/to/myscript.py"
exec(compile(open(filename).read(), filename, 'exec'))
-You might also want to reference the file relative to the blend file.
-
-.. code-block::
-
- filename = "/full/path/to/script.py"
- exec(compile(open(filename).read(), filename, 'exec'))
+You might want to reference a script relative to the blend file.
-
-You might want to reference a script thats at the same location as the blend file.
-
-.. code-block::
+.. code-block:: python
import bpy
import os
@@ -61,11 +56,11 @@ You might want to reference a script thats at the same location as the blend fil
Executing Modules
-^^^^^^^^^^^^^^^^^
+-----------------
This example shows loading a script in as a module and executing a module function.
-.. code-block::
+.. code-block:: python
import myscript
import imp
@@ -74,18 +69,18 @@ This example shows loading a script in as a module and executing a module functi
myscript.main()
-Notice that the script is reloaded every time, this forces an update, normally the module stays cached in `sys.modules`.
+Notice that the script is reloaded every time, this forces use of the modified version, otherwise the cached one in ``sys.modules`` would be used until blender was restarted.
-The main difference between this and executing the script directly is it has to call a function in the module, in this case `main()` but it can be any function, an advantage with this is you can pass argumnents to the function from this small script which is often useful for testing differnt settings quickly.
+The important difference between this and executing the script directly is it has to call a function in the module, in this case ``main()`` but it can be any function, an advantage with this is you can pass arguments to the function from this small script which is often useful for testing different settings quickly.
The other issue with this is the script has to be in pythons module search path.
While this is not best practice - for testing you can extend the search path, this example adds the current blend files directory to the search path, then loads the script as a module.
-.. code-block::
+.. code-block:: python
import sys
import os
- impory bpy
+ import bpy
blend_dir = os.path.basename(bpy.data.filepath)
if blend_dir not in sys.path:
@@ -100,37 +95,103 @@ While this is not best practice - for testing you can extend the search path, th
Don't Use Blender!
==================
-While developing your own scripts blenders interface can get in the way, manually reloading, running the scripts, opening file import etc is just overhead.
+While developing your own scripts blenders interface can get in the way, manually reloading, running the scripts, opening file import etc. adds overhead.
+
+For scripts that are not interactive it can end up being more efficient not to use blenders interface at all and instead execute the script on the command line.
+
+.. code-block:: python
+
+ blender --background --python myscript.py
-For scripts that are not interactive it can end up being easier not to use blender at all and run blender from a terminal, without opening a window and execute the script on the command line.
-.. code-block::
+You might want to run this with a blend file so the script has some data to operate on.
- blender --backgruond --python myscript.py
+.. code-block:: python
+ blender myscene.blend --background --python myscript.py
+
+
+.. note::
-You might want to run this with a blend file too.
+ Depending on your setup you might have to enter the full path to the blender executable.
-.. code-block::
- blender myscene.blend --backgruond --python myscript.py
+Once the script is running properly in background mode, you'll want to check the output of the script, this depends completely on the task at hand however here are some suggestions.
+* render the output to an image, use an image viewer and keep writing over the same image each time.
+
+* save a new blend file, or export the file using one of blenders exporters.
+
+* if the results can be displayed as text - print them or write them to a file.
+
+
+This can take a little time to setup, but it can be well worth the effort to reduce the time it takes to test changes - you can even have blender running the script ever few seconds with a viewer updating the results, so no need to leave you're text editor to see changes.
Use External Tools
==================
+When there are no readily available python modules to perform specific tasks it's worth keeping in mind you may be able to have python execute an external command on you're data and read the result back in.
+
+Using external programs adds an extra dependency and may limit who can use the script but to quickly setup you're own custom pipeline or writing one-off scripts this can be handy.
+
+Examples include:
+
+* Run The Gimp in batch mode to execute custom scripts for advanced image processing.
-Bundled Python
-==============
+* Write out 3D models to use external mesh manipulation tools and read back in the results.
-Blender from blender.org includes a compleate python installation on all platforms, this has the disadvantage that any extensions you have installed in you're systems python wont be found by blender.
+* Convert files into recognizable formats before reading.
+
+
+Bundled Python & Extensions
+===========================
+
+The Blender releases distributed from blender.org include a complete python installation on all platforms, this has the disadvantage that any extensions you have installed in you're systems python wont be found by blender.
There are 2 ways around this:
-* remove blender python subdirectory, blender will then look for the systems python and use that instead **python version must match the one that blender comes with**.
+* remove blender python sub-directory, blender will then fallback on the systems python and use that instead **python version must match the one that blender comes with**.
+
+* copy the extensions into blender's python sub-directory so blender can access them, you could also copy the entire python installation into blenders sub-directory, replacing the one blender comes with. This works as long as the python versions match and the paths are created in the same relative locations. Doing this has the advantage that you can redistribute this bundle to others with blender and/or the game player, including any extensions you rely on.
+
+
+Drop Into a Python Interpreter in You're Script
+===============================================
-* copy the extensions into blender's python subdirectry so blender can access them, you could also copy the entire python installation into blenders subdirectory, replacing the one blender comes with. This works as long as the python versions match and the paths are created in the same location relative locations. Doing this has the advantage that you can redistribute this bundle to others with blender and/or the game player, including any extensions you rely on.
+In the middle of a script you may want to inspect some variables, run some function and generally dig about to see whats going on.
+
+.. code-block:: python
+
+ import code
+ code.interact(local=locals())
+
+
+If you want to access both global and local variables do this...
+
+.. code-block:: python
+
+ import code
+ namespace = globals().copy()
+ namespace.update(locals())
+ code.interact(local=namespace)
+
+
+The next example is an equivalent single line version of the script above which is easier to paste into you're code:
+
+.. code-block:: python
+
+ __import__('code').interact(local={k: v for ns in (globals(), locals()) for k, v in ns.items()})
+
+
+``code.interact`` can be added at any line in the script and will pause the script an launch an interactive interpreter in the terminal, when you're done you can quit the interpreter and the script will continue execution.
+
+
+Admittedly this highlights the lack of any python debugging support built into blender, but its still handy to know.
+
+.. note::
+
+ This works in the game engine as well, it can be handy to inspect the state of a running game.
Advanced
@@ -140,10 +201,27 @@ Advanced
Blender as a module
-------------------
+From a python perspective it's nicer to have everything as an extension which lets the python script combine many components.
+
+Advantages include:
+
+* you can use external editors/IDE's with blenders python API and execute scripts within the IDE (step over code, inspect variables as the script runs).
+
+* editors/IDE's can auto complete blender modules & variables.
+
+* existing scripts can import blender API's without having to run inside blender.
+
+
+This is marked advanced because to run blender as a python module requires a special build option.
+
+For instructions on building see `Building blender as a python module <http://wiki.blender.org/index.php/User:Ideasman42/BlenderAsPyModule>`_
+
Python Safety (Build Option)
----------------------------
+Since it's possible to access data which has been removed (see Gotcha's), this can be hard to track down the cause of crashes.
-CTypes in Blender
------------------
+To raise python exceptions on accessing freed data (rather then crashing), enable the CMake build option WITH_PYTHON_SAFETY.
+
+This enables data tracking which makes data access about 2x slower which is why the option is not enabled in release builds.
diff --git a/doc/python_api/sphinx_doc_gen.py b/doc/python_api/sphinx_doc_gen.py
index 661d41af4ef..ac2a498efc2 100644
--- a/doc/python_api/sphinx_doc_gen.py
+++ b/doc/python_api/sphinx_doc_gen.py
@@ -103,6 +103,8 @@ sphinx-build doc/python_api/sphinx-in doc/python_api/sphinx-out
INFO_DOCS = (
("info_quickstart.rst", "Blender/Python Quickstart: new to blender/scripting and want to get you're feet wet?"),
("info_overview.rst", "Blender/Python API Overview: a more complete explanation of python integration"),
+ ("info_best_practice.rst", "Best Practice: Conventions to follow for writing good scripts"),
+ ("info_tips_and_tricks.rst", "Tips and Tricks: Hints to help you while writeing scripts for blender"),
("info_gotcha.rst", "Gotcha's: some of the problems you may come up against when writing scripts"),
)
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index 3990d132757..0386b3d71d8 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -43,6 +43,10 @@ if(WITH_BUILTIN_GLEW)
add_subdirectory(glew)
endif()
+if(WITH_GAMEENGINE)
+ add_subdirectory(recastnavigation)
+endif()
+
if(WITH_IMAGE_OPENJPEG AND (NOT UNIX OR APPLE))
add_subdirectory(libopenjpeg)
endif()
diff --git a/extern/SConscript b/extern/SConscript
index 061bd1ba6a3..6bb060adeda 100644
--- a/extern/SConscript
+++ b/extern/SConscript
@@ -4,6 +4,9 @@ Import('env')
SConscript(['glew/SConscript'])
+if env['WITH_BF_GAMEENGINE']:
+ SConscript(['recastnavigation/SConscript'])
+
if env['WITH_BF_ELTOPO']:
SConscript(['eltopo/SConscript'])
diff --git a/extern/recastnavigation/CMakeLists.txt b/extern/recastnavigation/CMakeLists.txt
new file mode 100644
index 00000000000..1af01b1b427
--- /dev/null
+++ b/extern/recastnavigation/CMakeLists.txt
@@ -0,0 +1,66 @@
+# $Id$
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Daniel Genrich
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ Recast/Include
+ Detour/Include
+)
+
+set(INC_SYS
+
+)
+
+set(SRC
+ Detour/Source/DetourCommon.cpp
+ Detour/Source/DetourNode.cpp
+ Detour/Source/DetourStatNavMesh.cpp
+ Detour/Source/DetourStatNavMeshBuilder.cpp
+ Detour/Source/DetourTileNavMesh.cpp
+ Detour/Source/DetourTileNavMeshBuilder.cpp
+
+ Detour/Include/DetourCommon.h
+ Detour/Include/DetourNode.h
+ Detour/Include/DetourStatNavMesh.h
+ Detour/Include/DetourStatNavMeshBuilder.h
+ Detour/Include/DetourTileNavMesh.h
+ Detour/Include/DetourTileNavMeshBuilder.h
+
+ Recast/Source/Recast.cpp
+ Recast/Source/RecastContour.cpp
+ Recast/Source/RecastFilter.cpp
+ Recast/Source/RecastLog.cpp
+ Recast/Source/RecastMesh.cpp
+ Recast/Source/RecastMeshDetail.cpp
+ Recast/Source/RecastRasterization.cpp
+ Recast/Source/RecastRegion.cpp
+ Recast/Source/RecastTimer.cpp
+
+ Recast/Include/Recast.h
+ Recast/Include/RecastLog.h
+ Recast/Include/RecastTimer.h
+)
+
+blender_add_lib(extern_recastnavigation "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/extern/recastnavigation/Detour/Include/DetourCommon.h b/extern/recastnavigation/Detour/Include/DetourCommon.h
new file mode 100644
index 00000000000..d824efc06e4
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourCommon.h
@@ -0,0 +1,167 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURCOMMON_H
+#define DETOURCOMMON_H
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+template<class T> inline void swap(T& a, T& b) { T t = a; a = b; b = t; }
+template<class T> inline T min(T a, T b) { return a < b ? a : b; }
+template<class T> inline T max(T a, T b) { return a > b ? a : b; }
+template<class T> inline T abs(T a) { return a < 0 ? -a : a; }
+template<class T> inline T sqr(T a) { return a*a; }
+template<class T> inline T clamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+
+inline void vcross(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+inline float vdot(const float* v1, const float* v2)
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+inline void vmad(float* dest, const float* v1, const float* v2, const float s)
+{
+ dest[0] = v1[0]+v2[0]*s;
+ dest[1] = v1[1]+v2[1]*s;
+ dest[2] = v1[2]+v2[2]*s;
+}
+
+inline void vadd(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]+v2[0];
+ dest[1] = v1[1]+v2[1];
+ dest[2] = v1[2]+v2[2];
+}
+
+inline void vsub(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]-v2[0];
+ dest[1] = v1[1]-v2[1];
+ dest[2] = v1[2]-v2[2];
+}
+
+inline void vmin(float* mn, const float* v)
+{
+ mn[0] = min(mn[0], v[0]);
+ mn[1] = min(mn[1], v[1]);
+ mn[2] = min(mn[2], v[2]);
+}
+
+inline void vmax(float* mx, const float* v)
+{
+ mx[0] = max(mx[0], v[0]);
+ mx[1] = max(mx[1], v[1]);
+ mx[2] = max(mx[2], v[2]);
+}
+
+inline void vcopy(float* dest, const float* a)
+{
+ dest[0] = a[0];
+ dest[1] = a[1];
+ dest[2] = a[2];
+}
+
+inline float vdist(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return sqrtf(dx*dx + dy*dy + dz*dz);
+}
+
+inline float vdistSqr(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return dx*dx + dy*dy + dz*dz;
+}
+
+inline void vnormalize(float* v)
+{
+ float d = 1.0f / sqrtf(sqr(v[0]) + sqr(v[1]) + sqr(v[2]));
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+inline bool vequal(const float* p0, const float* p1)
+{
+ static const float thr = sqr(1.0f/16384.0f);
+ const float d = vdistSqr(p0, p1);
+ return d < thr;
+}
+
+inline int nextPow2(int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+
+inline float vdot2D(const float* u, const float* v)
+{
+ return u[0]*v[0] + u[2]*v[2];
+}
+
+inline float vperp2D(const float* u, const float* v)
+{
+ return u[2]*v[0] - u[0]*v[2];
+}
+
+inline float triArea2D(const float* a, const float* b, const float* c)
+{
+ return ((b[0]*a[2] - a[0]*b[2]) + (c[0]*b[2] - b[0]*c[2]) + (a[0]*c[2] - c[0]*a[2])) * 0.5f;
+}
+
+inline bool checkOverlapBox(const unsigned short amin[3], const unsigned short amax[3],
+ const unsigned short bmin[3], const unsigned short bmax[3])
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+void closestPtPointTriangle(float* closest, const float* p,
+ const float* a, const float* b, const float* c);
+
+bool closestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h);
+
+bool intersectSegmentPoly2D(const float* p0, const float* p1,
+ const float* verts, int nverts,
+ float& tmin, float& tmax,
+ int& segMin, int& segMax);
+
+float distancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t);
+
+void calcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts);
+
+#endif // DETOURCOMMON_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourNode.h b/extern/recastnavigation/Detour/Include/DetourNode.h
new file mode 100644
index 00000000000..316d5bf4cf6
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourNode.h
@@ -0,0 +1,149 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURNODE_H
+#define DETOURNODE_H
+
+enum dtNodeFlags
+{
+ DT_NODE_OPEN = 0x01,
+ DT_NODE_CLOSED = 0x02,
+};
+
+struct dtNode
+{
+ float cost;
+ float total;
+ unsigned int id;
+ unsigned int pidx : 30;
+ unsigned int flags : 2;
+};
+
+class dtNodePool
+{
+public:
+ dtNodePool(int maxNodes, int hashSize);
+ ~dtNodePool();
+ inline void operator=(const dtNodePool&) {}
+ void clear();
+ dtNode* getNode(unsigned int id);
+ const dtNode* findNode(unsigned int id) const;
+
+ inline unsigned int getNodeIdx(const dtNode* node) const
+ {
+ if (!node) return 0;
+ return (unsigned int)(node - m_nodes)+1;
+ }
+
+ inline dtNode* getNodeAtIdx(unsigned int idx)
+ {
+ if (!idx) return 0;
+ return &m_nodes[idx-1];
+ }
+
+ inline int getMemUsed() const
+ {
+ return sizeof(*this) +
+ sizeof(dtNode)*m_maxNodes +
+ sizeof(unsigned short)*m_maxNodes +
+ sizeof(unsigned short)*m_hashSize;
+ }
+
+private:
+ inline unsigned int hashint(unsigned int a) const
+ {
+ a += ~(a<<15);
+ a ^= (a>>10);
+ a += (a<<3);
+ a ^= (a>>6);
+ a += ~(a<<11);
+ a ^= (a>>16);
+ return a;
+ }
+
+ dtNode* m_nodes;
+ unsigned short* m_first;
+ unsigned short* m_next;
+ const int m_maxNodes;
+ const int m_hashSize;
+ int m_nodeCount;
+};
+
+class dtNodeQueue
+{
+public:
+ dtNodeQueue(int n);
+ ~dtNodeQueue();
+ inline void operator=(dtNodeQueue&) {}
+
+ inline void clear()
+ {
+ m_size = 0;
+ }
+
+ inline dtNode* top()
+ {
+ return m_heap[0];
+ }
+
+ inline dtNode* pop()
+ {
+ dtNode* result = m_heap[0];
+ m_size--;
+ trickleDown(0, m_heap[m_size]);
+ return result;
+ }
+
+ inline void push(dtNode* node)
+ {
+ m_size++;
+ bubbleUp(m_size-1, node);
+ }
+
+ inline void modify(dtNode* node)
+ {
+ for (int i = 0; i < m_size; ++i)
+ {
+ if (m_heap[i] == node)
+ {
+ bubbleUp(i, node);
+ return;
+ }
+ }
+ }
+
+ inline bool empty() const { return m_size == 0; }
+
+ inline int getMemUsed() const
+ {
+ return sizeof(*this) +
+ sizeof(dtNode*)*(m_capacity+1);
+ }
+
+
+private:
+ void bubbleUp(int i, dtNode* node);
+ void trickleDown(int i, dtNode* node);
+
+ dtNode** m_heap;
+ const int m_capacity;
+ int m_size;
+};
+
+
+#endif // DETOURNODE_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h b/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h
new file mode 100644
index 00000000000..5a3e04a2074
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h
@@ -0,0 +1,234 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURSTATNAVMESH_H
+#define DETOURSTATNAVMESH_H
+
+// Reference to navigation polygon.
+typedef unsigned short dtStatPolyRef;
+
+// Maximum number of vertices per navigation polygon.
+static const int DT_STAT_VERTS_PER_POLYGON = 6;
+
+// Structure holding the navigation polygon data.
+struct dtStatPoly
+{
+ unsigned short v[DT_STAT_VERTS_PER_POLYGON]; // Indices to vertices of the poly.
+ dtStatPolyRef n[DT_STAT_VERTS_PER_POLYGON]; // Refs to neighbours of the poly.
+ unsigned char nv; // Number of vertices.
+ unsigned char flags; // Flags (not used).
+};
+
+struct dtStatPolyDetail
+{
+ unsigned short vbase; // Offset to detail vertex array.
+ unsigned short nverts; // Number of vertices in the detail mesh.
+ unsigned short tbase; // Offset to detail triangle array.
+ unsigned short ntris; // Number of triangles.
+};
+
+const int DT_STAT_NAVMESH_MAGIC = (('N'<<24) | ('A'<<16) | ('V'<<8) | 'M');
+const int DT_STAT_NAVMESH_VERSION = 3;
+
+struct dtStatBVNode
+{
+ unsigned short bmin[3], bmax[3];
+ int i;
+};
+
+struct dtStatNavMeshHeader
+{
+ int magic;
+ int version;
+ int npolys;
+ int nverts;
+ int nnodes;
+ int ndmeshes;
+ int ndverts;
+ int ndtris;
+ float cs;
+ float bmin[3], bmax[3];
+ dtStatPoly* polys;
+ float* verts;
+ dtStatBVNode* bvtree;
+ dtStatPolyDetail* dmeshes;
+ float* dverts;
+ unsigned char* dtris;
+};
+
+class dtStatNavMesh
+{
+public:
+
+ dtStatNavMesh();
+ ~dtStatNavMesh();
+
+ // Initializes the navmesh with data.
+ // Params:
+ // data - (in) Pointer to navmesh data.
+ // dataSize - (in) size of the navmesh data.
+ // ownsData - (in) Flag indicating if the navmesh should own and delete the data.
+ bool init(unsigned char* data, int dataSize, bool ownsData);
+
+ // Finds the nearest navigation polygon around the center location.
+ // Params:
+ // center - (in) The center of the search box.
+ // extents - (in) The extents of the search box.
+ // Returns: Reference identifier for the polygon, or 0 if no polygons found.
+ dtStatPolyRef findNearestPoly(const float* center, const float* extents);
+
+ // Returns polygons which touch the query box.
+ // Params:
+ // center - (in) the center of the search box.
+ // extents - (in) the extents of the search box.
+ // polys - (out) array holding the search result.
+ // maxPolys - (in) The max number of polygons the polys array can hold.
+ // Returns: Number of polygons in search result array.
+ int queryPolygons(const float* center, const float* extents,
+ dtStatPolyRef* polys, const int maxPolys);
+
+ // Finds path from start polygon to end polygon.
+ // If target polygon canno be reached through the navigation graph,
+ // the last node on the array is nearest node to the end polygon.
+ // Params:
+ // startRef - (in) ref to path start polygon.
+ // endRef - (in) ref to path end polygon.
+ // path - (out) array holding the search result.
+ // maxPathSize - (in) The max number of polygons the path array can hold.
+ // Returns: Number of polygons in search result array.
+ int findPath(dtStatPolyRef startRef, dtStatPolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtStatPolyRef* path, const int maxPathSize);
+
+ // Finds a straight path from start to end locations within the corridor
+ // described by the path polygons.
+ // Start and end locations will be clamped on the corridor.
+ // Params:
+ // startPos - (in) Path start location.
+ // endPos - (in) Path end location.
+ // path - (in) Array of connected polygons describing the corridor.
+ // pathSize - (in) Number of polygons in path array.
+ // straightPath - (out) Points describing the straight path.
+ // maxStraightPathSize - (in) The max number of points the straight path array can hold.
+ // Returns: Number of points in the path.
+ int findStraightPath(const float* startPos, const float* endPos,
+ const dtStatPolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize);
+
+ // Finds intersection againts walls starting from start pos.
+ // Params:
+ // startRef - (in) ref to the polygon where the start lies.
+ // startPos - (in) start position of the query.
+ // endPos - (in) end position of the query.
+ // t - (out) hit parameter along the segment, 0 if no hit.
+ // endRef - (out) ref to the last polygon which was processed.
+ // Returns: Number of polygons in path or 0 if failed.
+ int raycast(dtStatPolyRef startRef, const float* startPos, const float* endPos,
+ float& t, dtStatPolyRef* path, const int pathSize);
+
+ // Returns distance to nearest wall from the specified location.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle.
+ // maxRadius - (in) max search radius.
+ // hitPos - (out) location of the nearest hit.
+ // hitNormal - (out) normal of the nearest hit.
+ // Returns: Distance to nearest wall from the test location.
+ float findDistanceToWall(dtStatPolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal);
+
+ // Finds polygons found along the navigation graph which touch the specified circle.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle
+ // radius - (in) radius of the query circle
+ // resultRef - (out, opt) refs to the polygons touched by the circle.
+ // resultParent - (out, opt) parent of each result polygon.
+ // resultCost - (out, opt) search cost at each result polygon.
+ // maxResult - (int) maximum capacity of search results.
+ // Returns: Number of results.
+ int findPolysAround(dtStatPolyRef centerRef, const float* centerPos, float radius,
+ dtStatPolyRef* resultRef, dtStatPolyRef* resultParent, float* resultCost,
+ const int maxResult);
+
+ // Returns closest point on navigation polygon.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point to check.
+ // closest - (out) closest point.
+ // Returns: true if closest point found.
+ bool closestPointToPoly(dtStatPolyRef ref, const float* pos, float* closest) const;
+
+ // Returns height of the polygon at specified location.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point where to locate the height.
+ // height - (out) height at the location.
+ // Returns: true if oer polygon.
+ bool getPolyHeight(dtStatPolyRef ref, const float* pos, float* height) const;
+
+ // Returns pointer to a polygon based on ref.
+ const dtStatPoly* getPolyByRef(dtStatPolyRef ref) const;
+ // Returns polygon index based on ref, or -1 if failed.
+ int getPolyIndexByRef(dtStatPolyRef ref) const;
+ // Returns number of navigation polygons.
+ inline int getPolyCount() const { return m_header ? m_header->npolys : 0; }
+ // Rerturns pointer to specified navigation polygon.
+ inline const dtStatPoly* getPoly(int i) const { return &m_header->polys[i]; }
+ // Returns number of vertices.
+ inline int getVertexCount() const { return m_header ? m_header->nverts : 0; }
+ // Returns pointer to specified vertex.
+ inline const float* getVertex(int i) const { return &m_header->verts[i*3]; }
+ // Returns number of navigation polygons details.
+ inline int getPolyDetailCount() const { return m_header ? m_header->ndmeshes : 0; }
+ // Rerturns pointer to specified navigation polygon detail.
+ const dtStatPolyDetail* getPolyDetail(int i) const { return &m_header->dmeshes[i]; }
+ // Returns pointer to specified vertex.
+ inline const float* getDetailVertex(int i) const { return &m_header->dverts[i*3]; }
+ // Returns pointer to specified vertex.
+ inline const unsigned char* getDetailTri(int i) const { return &m_header->dtris[i*4]; }
+
+ bool isInClosedList(dtStatPolyRef ref) const;
+
+ int getMemUsed() const;
+
+ inline unsigned char* getData() const { return m_data; }
+ inline int getDataSize() const { return m_dataSize; }
+ inline const dtStatNavMeshHeader* getHeader() const { return m_header; }
+ inline const dtStatBVNode* getBvTreeNodes() const { return m_header ? m_header->bvtree : 0; }
+ inline int getBvTreeNodeCount() const { return m_header ? m_header->nnodes : 0; }
+
+private:
+
+ // Copies the locations of vertices of a polygon to an array.
+ int getPolyVerts(dtStatPolyRef ref, float* verts) const;
+ // Returns portal points between two polygons.
+ bool getPortalPoints(dtStatPolyRef from, dtStatPolyRef to, float* left, float* right) const;
+ // Returns edge mid point between two polygons.
+ bool getEdgeMidPoint(dtStatPolyRef from, dtStatPolyRef to, float* mid) const;
+
+ unsigned char* m_data;
+ int m_dataSize;
+
+ dtStatNavMeshHeader* m_header;
+
+ class dtNodePool* m_nodePool;
+ class dtNodeQueue* m_openList;
+};
+
+#endif // DETOURSTATNAVMESH_H
diff --git a/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h b/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h
new file mode 100644
index 00000000000..03c79c429e7
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURSTATNAVMESHBUILDER_H
+#define DETOURSTATNAVMESHBUILDER_H
+
+bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const float* bmin, const float* bmax, float cs, float ch,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ unsigned char** outData, int* outDataSize);
+
+int createBVTree(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ float cs, float ch, int nnodes, dtStatBVNode* nodes);
+
+#endif // DETOURSTATNAVMESHBUILDER_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h b/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h
new file mode 100644
index 00000000000..305c61e5eb5
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h
@@ -0,0 +1,315 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURTILENAVMESH_H
+#define DETOURTILENAVMESH_H
+
+// Reference to navigation polygon.
+typedef unsigned int dtTilePolyRef;
+
+// The bits used in the poly ref.
+static const int DT_TILE_REF_SALT_BITS = 12;
+static const int DT_TILE_REF_TILE_BITS = 12;
+static const int DT_TILE_REF_POLY_BITS = 8;
+static const int DT_TILE_REF_SALT_MASK = (1<<DT_TILE_REF_SALT_BITS)-1;
+static const int DT_TILE_REF_TILE_MASK = (1<<DT_TILE_REF_TILE_BITS)-1;
+static const int DT_TILE_REF_POLY_MASK = (1<<DT_TILE_REF_POLY_BITS)-1;
+
+// Maximum number of vertices per navigation polygon.
+static const int DT_TILE_VERTS_PER_POLYGON = 6;
+
+static const int DT_MAX_TILES = 1 << DT_TILE_REF_TILE_BITS;
+static const int DT_MAX_POLYGONS = 1 << DT_TILE_REF_POLY_BITS;
+
+static const int DT_TILE_NAVMESH_MAGIC = (('N'<<24) | ('A'<<16) | ('V'<<8) | 'M');
+static const int DT_TILE_NAVMESH_VERSION = 2;
+
+// Structure holding the navigation polygon data.
+struct dtTilePoly
+{
+ unsigned short v[DT_TILE_VERTS_PER_POLYGON]; // Indices to vertices of the poly.
+ unsigned short n[DT_TILE_VERTS_PER_POLYGON]; // Refs to neighbours of the poly.
+ unsigned short links; // Base index to header 'links' array.
+ unsigned char nlinks; // Number of links for
+ unsigned char nv; // Number of vertices.
+ unsigned char flags; // Flags (not used).
+};
+
+struct dtTilePolyDetail
+{
+ unsigned short vbase; // Offset to detail vertex array.
+ unsigned short nverts; // Number of vertices in the detail mesh.
+ unsigned short tbase; // Offset to detail triangle array.
+ unsigned short ntris; // Number of triangles.
+};
+
+// Stucture holding a link to another polygon.
+struct dtTileLink
+{
+ dtTilePolyRef ref; // Neighbour reference.
+ unsigned short p; // Index to polygon which owns this link.
+ unsigned char e; // Index to polygon edge which owns this link.
+ unsigned char side; // If boundary link, defines on which side the link is.
+ unsigned char bmin, bmax; // If boundary link, defines the sub edge area.
+};
+
+struct dtTileHeader
+{
+ int magic; // Magic number, used to identify the data.
+ int version; // Data version number.
+ int npolys; // Number of polygons in the tile.
+ int nverts; // Number of vertices in the tile.
+ int nlinks; // Number of links in the tile (will be updated when tile is added).
+ int maxlinks; // Number of allocated links.
+ int ndmeshes;
+ int ndverts;
+ int ndtris;
+ float bmin[3], bmax[3]; // Bounding box of the tile.
+ dtTilePoly* polys; // Pointer to the polygons (will be updated when tile is added).
+ float* verts; // Pointer to the vertices (will be updated when tile added).
+ dtTileLink* links; // Pointer to the links (will be updated when tile added).
+ dtTilePolyDetail* dmeshes;
+ float* dverts;
+ unsigned char* dtris;
+};
+
+struct dtTile
+{
+ int salt; // Counter describing modifications to the tile.
+ int x,y; // Grid location of the tile.
+ dtTileHeader* header; // Pointer to tile header.
+ unsigned char* data; // Pointer to tile data.
+ int dataSize; // Size of the tile data.
+ bool ownsData; // Flag indicating of the navmesh should release the data.
+ dtTile* next; // Next free tile or, next tile in spatial grid.
+};
+
+// Encodes a tile id.
+inline dtTilePolyRef dtEncodeTileId(unsigned int salt, unsigned int it, unsigned int ip)
+{
+ return (salt << (DT_TILE_REF_POLY_BITS+DT_TILE_REF_TILE_BITS)) | ((it+1) << DT_TILE_REF_POLY_BITS) | ip;
+}
+
+// Decodes a tile id.
+inline void dtDecodeTileId(dtTilePolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip)
+{
+ salt = (ref >> (DT_TILE_REF_POLY_BITS+DT_TILE_REF_TILE_BITS)) & DT_TILE_REF_SALT_MASK;
+ it = ((ref >> DT_TILE_REF_POLY_BITS) & DT_TILE_REF_TILE_MASK) - 1;
+ ip = ref & DT_TILE_REF_POLY_MASK;
+}
+
+static const int DT_TILE_LOOKUP_SIZE = DT_MAX_TILES/4;
+
+class dtTiledNavMesh
+{
+public:
+ dtTiledNavMesh();
+ ~dtTiledNavMesh();
+
+ // Initializes the nav mesh.
+ // Params:
+ // orig - (in) origin of the nav mesh tile space.
+ // tileSiz - (in) size of a tile.
+ // portalheight - (in) height of the portal region between tiles.
+ // Returns: True if succeed, else false.
+ bool init(const float* orig, float tileSize, float portalHeight);
+
+ // Adds new tile into the navmesh.
+ // The add will fail if the data is in wrong format,
+ // there is not enough tiles left, or if there is a tile already at the location.
+ // Params:
+ // x,y - (in) Location of the new tile.
+ // data - (in) Data of the new tile mesh.
+ // dataSize - (in) Data size of the new tile mesh.
+ // ownsData - (in) Flag indicating if the navmesh should own and delete the data.
+ // Returns: True if tile was added, else false.
+ bool addTileAt(int x, int y, unsigned char* data, int dataSize, bool ownsData);
+
+ // Removes tile at specified location.
+ // Params:
+ // x,y - (in) Location of the tile to remove.
+ // data - (out) Data associated with deleted tile.
+ // dataSize - (out) Size of the data associated with deleted tile.
+ // Returns: True if remove suceed, else false.
+ bool removeTileAt(int x, int y, unsigned char** data, int* dataSize);
+
+ // Returns pointer to tile at specified location.
+ // Params:
+ // x,y - (in) Location of the tile to get.
+ // Returns: pointer to tile if tile exists or 0 tile does not exists.
+ dtTile* getTileAt(int x, int y);
+
+ // Returns pointer to tile in the tile array.
+ // Params:
+ // i - (in) Index to the tile to retrieve, must be in range [0,DT_MAX_TILES[
+ // Returns: Pointer to specified tile.
+ dtTile* getTile(int i);
+ const dtTile* getTile(int i) const;
+
+ // Finds the nearest navigation polygon around the center location.
+ // Params:
+ // center - (in) The center of the search box.
+ // extents - (in) The extents of the search box.
+ // Returns: Reference identifier for the polygon, or 0 if no polygons found.
+ dtTilePolyRef findNearestPoly(const float* center, const float* extents);
+
+ // Returns polygons which touch the query box.
+ // Params:
+ // center - (in) the center of the search box.
+ // extents - (in) the extents of the search box.
+ // polys - (out) array holding the search result.
+ // maxPolys - (in) The max number of polygons the polys array can hold.
+ // Returns: Number of polygons in search result array.
+ int queryPolygons(const float* center, const float* extents,
+ dtTilePolyRef* polys, const int maxPolys);
+
+ // Finds path from start polygon to end polygon.
+ // If target polygon canno be reached through the navigation graph,
+ // the last node on the array is nearest node to the end polygon.
+ // Params:
+ // startRef - (in) ref to path start polygon.
+ // endRef - (in) ref to path end polygon.
+ // path - (out) array holding the search result.
+ // maxPathSize - (in) The max number of polygons the path array can hold.
+ // Returns: Number of polygons in search result array.
+ int findPath(dtTilePolyRef startRef, dtTilePolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtTilePolyRef* path, const int maxPathSize);
+
+ // Finds a straight path from start to end locations within the corridor
+ // described by the path polygons.
+ // Start and end locations will be clamped on the corridor.
+ // Params:
+ // startPos - (in) Path start location.
+ // endPos - (in) Path end location.
+ // path - (in) Array of connected polygons describing the corridor.
+ // pathSize - (in) Number of polygons in path array.
+ // straightPath - (out) Points describing the straight path.
+ // maxStraightPathSize - (in) The max number of points the straight path array can hold.
+ // Returns: Number of points in the path.
+ int findStraightPath(const float* startPos, const float* endPos,
+ const dtTilePolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize);
+
+ // Finds intersection againts walls starting from start pos.
+ // Params:
+ // startRef - (in) ref to the polygon where the start lies.
+ // startPos - (in) start position of the query.
+ // endPos - (in) end position of the query.
+ // t - (out) hit parameter along the segment, 0 if no hit.
+ // endRef - (out) ref to the last polygon which was processed.
+ // Returns: Number of polygons in path or 0 if failed.
+ int raycast(dtTilePolyRef startRef, const float* startPos, const float* endPos,
+ float& t, dtTilePolyRef* path, const int pathSize);
+
+ // Returns distance to nearest wall from the specified location.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle.
+ // maxRadius - (in) max search radius.
+ // hitPos - (out) location of the nearest hit.
+ // hitNormal - (out) normal of the nearest hit.
+ // Returns: Distance to nearest wall from the test location.
+ float findDistanceToWall(dtTilePolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal);
+
+ // Finds polygons found along the navigation graph which touch the specified circle.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle
+ // radius - (in) radius of the query circle
+ // resultRef - (out, opt) refs to the polygons touched by the circle.
+ // resultParent - (out, opt) parent of each result polygon.
+ // resultCost - (out, opt) search cost at each result polygon.
+ // maxResult - (int) maximum capacity of search results.
+ // Returns: Number of results.
+ int findPolysAround(dtTilePolyRef centerRef, const float* centerPos, float radius,
+ dtTilePolyRef* resultRef, dtTilePolyRef* resultParent, float* resultCost,
+ const int maxResult);
+
+ // Returns closest point on navigation polygon.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point to check.
+ // closest - (out) closest point.
+ // Returns: true if closest point found.
+ bool closestPointToPoly(dtTilePolyRef ref, const float* pos, float* closest) const;
+
+ // Returns height of the polygon at specified location.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point where to locate the height.
+ // height - (out) height at the location.
+ // Returns: true if over polygon.
+ bool getPolyHeight(dtTilePolyRef ref, const float* pos, float* height) const;
+
+ // Returns pointer to a polygon based on ref.
+ const dtTilePoly* getPolyByRef(dtTilePolyRef ref) const;
+
+ // Returns pointer to a polygon vertices based on ref.
+ const float* getPolyVertsByRef(dtTilePolyRef ref) const;
+
+ // Returns pointer to a polygon link based on ref.
+ const dtTileLink* getPolyLinksByRef(dtTilePolyRef ref) const;
+
+private:
+
+ // Returns base id for the tile.
+ dtTilePolyRef getTileId(dtTile* tile);
+ // Returns neighbour tile based on side.
+ dtTile* getNeighbourTileAt(int x, int y, int side);
+ // Returns all polygons in neighbour tile based on portal defined by the segment.
+ int findConnectingPolys(const float* va, const float* vb,
+ dtTile* tile, int side,
+ dtTilePolyRef* con, float* conarea, int maxcon);
+ // Builds internal polygons links for a tile.
+ void buildIntLinks(dtTile* tile);
+ // Builds external polygon links for a tile.
+ void buildExtLinks(dtTile* tile, dtTile* target, int side);
+ // Removes external links at specified side.
+ void removeExtLinks(dtTile* tile, int side);
+ // Queries polygons within a tile.
+ int queryTilePolygons(dtTile* tile, const float* qmin, const float* qmax,
+ dtTilePolyRef* polys, const int maxPolys);
+
+ float getCost(dtTilePolyRef prev, dtTilePolyRef from, dtTilePolyRef to) const;
+ float getFirstCost(const float* pos, dtTilePolyRef from, dtTilePolyRef to) const;
+ float getLastCost(dtTilePolyRef from, dtTilePolyRef to, const float* pos) const;
+ float getHeuristic(const float* from, const float* to) const;
+
+ // Returns portal points between two polygons.
+ bool getPortalPoints(dtTilePolyRef from, dtTilePolyRef to, float* left, float* right) const;
+ // Returns edge mid point between two polygons.
+ bool getEdgeMidPoint(dtTilePolyRef from, dtTilePolyRef to, float* mid) const;
+
+ float m_orig[3];
+ float m_tileSize;
+ float m_portalHeight;
+
+ dtTile* m_posLookup[DT_TILE_LOOKUP_SIZE];
+ dtTile* m_nextFree;
+ dtTile m_tiles[DT_MAX_TILES];
+
+ dtTileLink* m_tmpLinks;
+ int m_ntmpLinks;
+
+ class dtNodePool* m_nodePool;
+ class dtNodeQueue* m_openList;
+};
+
+#endif // DETOURTILENAVMESH_H
diff --git a/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h b/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h
new file mode 100644
index 00000000000..643dec1edb1
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURTILEDNAVMESHBUILDER_H
+#define DETOURTILEDNAVMESHBUILDER_H
+
+bool dtCreateNavMeshTileData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ const float* bmin, const float* bmax, float cs, float ch, int tileSize, int walkableClimb,
+ unsigned char** outData, int* outDataSize);
+
+#endif // DETOURTILEDNAVMESHBUILDER_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Source/DetourCommon.cpp b/extern/recastnavigation/Detour/Source/DetourCommon.cpp
new file mode 100644
index 00000000000..e55ce5e6351
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourCommon.cpp
@@ -0,0 +1,244 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include "DetourCommon.h"
+
+void closestPtPointTriangle(float* closest, const float* p,
+ const float* a, const float* b, const float* c)
+{
+ // Check if P in vertex region outside A
+ float ab[3], ac[3], ap[3];
+ vsub(ab, b, a);
+ vsub(ac, c, a);
+ vsub(ap, p, a);
+ float d1 = vdot(ab, ap);
+ float d2 = vdot(ac, ap);
+ if (d1 <= 0.0f && d2 <= 0.0f)
+ {
+ // barycentric coordinates (1,0,0)
+ vcopy(closest, a);
+ return;
+ }
+
+ // Check if P in vertex region outside B
+ float bp[3];
+ vsub(bp, p, b);
+ float d3 = vdot(ab, bp);
+ float d4 = vdot(ac, bp);
+ if (d3 >= 0.0f && d4 <= d3)
+ {
+ // barycentric coordinates (0,1,0)
+ vcopy(closest, b);
+ return;
+ }
+
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ float vc = d1*d4 - d3*d2;
+ if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f)
+ {
+ // barycentric coordinates (1-v,v,0)
+ float v = d1 / (d1 - d3);
+ closest[0] = a[0] + v * ab[0];
+ closest[1] = a[1] + v * ab[1];
+ closest[2] = a[2] + v * ab[2];
+ return;
+ }
+
+ // Check if P in vertex region outside C
+ float cp[3];
+ vsub(cp, p, c);
+ float d5 = vdot(ab, cp);
+ float d6 = vdot(ac, cp);
+ if (d6 >= 0.0f && d5 <= d6)
+ {
+ // barycentric coordinates (0,0,1)
+ vcopy(closest, c);
+ return;
+ }
+
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ float vb = d5*d2 - d1*d6;
+ if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f)
+ {
+ // barycentric coordinates (1-w,0,w)
+ float w = d2 / (d2 - d6);
+ closest[0] = a[0] + w * ac[0];
+ closest[1] = a[1] + w * ac[1];
+ closest[2] = a[2] + w * ac[2];
+ return;
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ float va = d3*d6 - d5*d4;
+ if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f)
+ {
+ // barycentric coordinates (0,1-w,w)
+ float w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
+ closest[0] = b[0] + w * (c[0] - b[0]);
+ closest[1] = b[1] + w * (c[1] - b[1]);
+ closest[2] = b[2] + w * (c[2] - b[2]);
+ return;
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ float denom = 1.0f / (va + vb + vc);
+ float v = vb * denom;
+ float w = vc * denom;
+ closest[0] = a[0] + ab[0] * v + ac[0] * w;
+ closest[1] = a[1] + ab[1] * v + ac[1] * w;
+ closest[2] = a[2] + ab[2] * v + ac[2] * w;
+}
+
+bool intersectSegmentPoly2D(const float* p0, const float* p1,
+ const float* verts, int nverts,
+ float& tmin, float& tmax,
+ int& segMin, int& segMax)
+{
+ static const float EPS = 0.00000001f;
+
+ tmin = 0;
+ tmax = 1;
+ segMin = -1;
+ segMax = -1;
+
+ float dir[3];
+ vsub(dir, p1, p0);
+
+ for (int i = 0, j = nverts-1; i < nverts; j=i++)
+ {
+ float edge[3], diff[3];
+ vsub(edge, &verts[i*3], &verts[j*3]);
+ vsub(diff, p0, &verts[j*3]);
+ float n = vperp2D(edge, diff);
+ float d = -vperp2D(edge, dir);
+ if (fabs(d) < EPS)
+ {
+ // S is nearly parallel to this edge
+ if (n < 0)
+ return false;
+ else
+ continue;
+ }
+ float t = n / d;
+ if (d < 0)
+ {
+ // segment S is entering across this edge
+ if (t > tmin)
+ {
+ tmin = t;
+ segMin = j;
+ // S enters after leaving polygon
+ if (tmin > tmax)
+ return false;
+ }
+ }
+ else
+ {
+ // segment S is leaving across this edge
+ if (t < tmax)
+ {
+ tmax = t;
+ segMax = j;
+ // S leaves before entering polygon
+ if (tmax < tmin)
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+float distancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t)
+{
+ float pqx = q[0] - p[0];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqz*pqz;
+ t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dz*dz;
+}
+
+void calcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts)
+{
+ tc[0] = 0.0f;
+ tc[1] = 0.0f;
+ tc[2] = 0.0f;
+ for (int j = 0; j < nidx; ++j)
+ {
+ const float* v = &verts[idx[j]*3];
+ tc[0] += v[0];
+ tc[1] += v[1];
+ tc[2] += v[2];
+ }
+ const float s = 1.0f / nidx;
+ tc[0] *= s;
+ tc[1] *= s;
+ tc[2] *= s;
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+
+#include <stdio.h>
+
+bool closestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // The (sloppy) epsilon is needed to allow to get height of points which
+ // are interpolated along the edges of the triangles.
+ static const float EPS = 1e-4f;
+
+ // If point lies inside the triangle, return interpolated ycoord.
+ if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
+ {
+ h = a[1] + v0[1]*u + v1[1]*v;
+ return true;
+ }
+
+ return false;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourNode.cpp b/extern/recastnavigation/Detour/Source/DetourNode.cpp
new file mode 100644
index 00000000000..1a2305fcede
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourNode.cpp
@@ -0,0 +1,140 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include "DetourNode.h"
+#include <string.h>
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNodePool::dtNodePool(int maxNodes, int hashSize) :
+
+ m_nodes(0),
+ m_first(0),
+ m_next(0),
+ m_maxNodes(maxNodes),
+ m_hashSize(hashSize),
+ m_nodeCount(0)
+{
+ m_nodes = new dtNode[m_maxNodes];
+ m_next = new unsigned short[m_maxNodes];
+ m_first = new unsigned short[hashSize];
+ memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
+ memset(m_next, 0xff, sizeof(unsigned short)*m_maxNodes);
+}
+
+dtNodePool::~dtNodePool()
+{
+ delete [] m_nodes;
+ delete [] m_next;
+ delete [] m_first;
+}
+
+void dtNodePool::clear()
+{
+ memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
+ m_nodeCount = 0;
+}
+
+const dtNode* dtNodePool::findNode(unsigned int id) const
+{
+ unsigned int bucket = hashint(id) & (m_hashSize-1);
+ unsigned short i = m_first[bucket];
+ while (i != 0xffff)
+ {
+ if (m_nodes[i].id == id)
+ return &m_nodes[i];
+ i = m_next[i];
+ }
+ return 0;
+}
+
+dtNode* dtNodePool::getNode(unsigned int id)
+{
+ unsigned int bucket = hashint(id) & (m_hashSize-1);
+ unsigned short i = m_first[bucket];
+ dtNode* node = 0;
+ while (i != 0xffff)
+ {
+ if (m_nodes[i].id == id)
+ return &m_nodes[i];
+ i = m_next[i];
+ }
+
+ if (m_nodeCount >= m_maxNodes)
+ return 0;
+
+ i = (unsigned short)m_nodeCount;
+ m_nodeCount++;
+
+ // Init node
+ node = &m_nodes[i];
+ node->pidx = 0;
+ node->cost = 0;
+ node->total = 0;
+ node->id = id;
+ node->flags = 0;
+
+ m_next[i] = m_first[bucket];
+ m_first[bucket] = i;
+
+ return node;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNodeQueue::dtNodeQueue(int n) :
+ m_heap(0),
+ m_capacity(n),
+ m_size(0)
+{
+ m_heap = new dtNode*[m_capacity+1];
+}
+
+dtNodeQueue::~dtNodeQueue()
+{
+ delete [] m_heap;
+}
+
+void dtNodeQueue::bubbleUp(int i, dtNode* node)
+{
+ int parent = (i-1)/2;
+ // note: (index > 0) means there is a parent
+ while ((i > 0) && (m_heap[parent]->total > node->total))
+ {
+ m_heap[i] = m_heap[parent];
+ i = parent;
+ parent = (i-1)/2;
+ }
+ m_heap[i] = node;
+}
+
+void dtNodeQueue::trickleDown(int i, dtNode* node)
+{
+ int child = (i*2)+1;
+ while (child < m_size)
+ {
+ if (((child+1) < m_size) &&
+ (m_heap[child]->total > m_heap[child+1]->total))
+ {
+ child++;
+ }
+ m_heap[i] = m_heap[child];
+ i = child;
+ child = (i*2)+1;
+ }
+ bubbleUp(i, node);
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp b/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp
new file mode 100644
index 00000000000..bf59cd89dda
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp
@@ -0,0 +1,876 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdio.h>
+#include "DetourStatNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtStatNavMesh::dtStatNavMesh() :
+ m_data(0),
+ m_dataSize(0),
+ m_header(0),
+ m_nodePool(0),
+ m_openList(0)
+{
+}
+
+dtStatNavMesh::~dtStatNavMesh()
+{
+ delete m_nodePool;
+ delete m_openList;
+ if (m_data)
+ delete [] m_data;
+}
+
+bool dtStatNavMesh::init(unsigned char* data, int dataSize, bool ownsData)
+{
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)data;
+
+ if (header->magic != DT_STAT_NAVMESH_MAGIC)
+ return false;
+ if (header->version != DT_STAT_NAVMESH_VERSION)
+ return false;
+
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*header->nverts;
+ const int polysSize = sizeof(dtStatPoly)*header->npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*header->npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*header->ndmeshes;
+ const int detailVertsSize = sizeof(float)*3*header->ndverts;
+ const int detailTrisSize = sizeof(unsigned char)*4*header->ndtris;
+
+
+ unsigned char* d = data + headerSize;
+ header->verts = (float*)d; d += vertsSize;
+ header->polys = (dtStatPoly*)d; d += polysSize;
+ header->bvtree = (dtStatBVNode*)d; d += nodesSize;
+ header->dmeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ header->dverts = (float*)d; d += detailVertsSize;
+ header->dtris = (unsigned char*)d; d += detailTrisSize;
+
+ m_nodePool = new dtNodePool(2048, 256);
+ if (!m_nodePool)
+ return false;
+
+ m_openList = new dtNodeQueue(2048);
+ if (!m_openList)
+ return false;
+
+ if (ownsData)
+ {
+ m_data = data;
+ m_dataSize = dataSize;
+ }
+
+ m_header = header;
+
+ return true;
+}
+
+const dtStatPoly* dtStatNavMesh::getPolyByRef(dtStatPolyRef ref) const
+{
+ if (!m_header || ref == 0 || (int)ref > m_header->npolys) return 0;
+ return &m_header->polys[ref-1];
+}
+
+int dtStatNavMesh::getPolyIndexByRef(dtStatPolyRef ref) const
+{
+ if (!m_header || ref == 0 || (int)ref > m_header->npolys) return -1;
+ return (int)ref-1;
+}
+
+int dtStatNavMesh::findPath(dtStatPolyRef startRef, dtStatPolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtStatPolyRef* path, const int maxPathSize)
+{
+ if (!m_header) return 0;
+
+ if (!startRef || !endRef)
+ return 0;
+
+ if (!maxPathSize)
+ return 0;
+
+ if (startRef == endRef)
+ {
+ path[0] = startRef;
+ return 1;
+ }
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ static const float H_SCALE = 1.1f; // Heuristic scale.
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = vdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtNode* lastBestNode = startNode;
+ float lastBestNodeCost = startNode->total;
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ if (bestNode->id == endRef)
+ {
+ lastBestNode = bestNode;
+ break;
+ }
+
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ dtStatPolyRef neighbour = poly->n[i];
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Calculate cost.
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, startPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.cost = parent->cost + vdist(p0,p1);
+ // Special case for last node.
+ if (newNode.id == endRef)
+ newNode.cost += vdist(p1, endPos);
+
+ // Heuristic
+ const float h = vdist(p1,endPos)*H_SCALE;
+ newNode.total = newNode.cost + h;
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->cost = newNode.cost;
+ actualNode->total = newNode.total;
+
+ if (h < lastBestNodeCost)
+ {
+ lastBestNodeCost = h;
+ lastBestNode = actualNode;
+ }
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = lastBestNode;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ int n = 0;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPathSize);
+
+ return n;
+}
+
+bool dtStatNavMesh::closestPointToPoly(dtStatPolyRef ref, const float* pos, float* closest) const
+{
+ int idx = getPolyIndexByRef(ref);
+ if (idx == -1)
+ return false;
+
+ float closestDistSqr = FLT_MAX;
+ const dtStatPoly* p = getPoly(idx);
+ const dtStatPolyDetail* pd = getPolyDetail(idx);
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = getDetailTri(pd->tbase+j);
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < p->nv)
+ v[k] = getVertex(p->v[t[k]]);
+ else
+ v[k] = getDetailVertex(pd->vbase+(t[k]-p->nv));
+ }
+ float pt[3];
+ closestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
+ float d = vdistSqr(pos, pt);
+ if (d < closestDistSqr)
+ {
+ vcopy(closest, pt);
+ closestDistSqr = d;
+ }
+ }
+
+ return true;
+}
+
+bool dtStatNavMesh::getPolyHeight(dtStatPolyRef ref, const float* pos, float* height) const
+{
+ int idx = getPolyIndexByRef(ref);
+ if (idx == -1)
+ return false;
+
+ const dtStatPoly* p = getPoly(idx);
+ const dtStatPolyDetail* pd = getPolyDetail(idx);
+
+ for (int i = 0; i < pd->ntris; ++i)
+ {
+ const unsigned char* t = getDetailTri(pd->tbase+i);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = getVertex(p->v[t[j]]);
+ else
+ v[j] = getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ float h;
+ if (closestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ if (height)
+ *height = h;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+int dtStatNavMesh::findStraightPath(const float* startPos, const float* endPos,
+ const dtStatPolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize)
+{
+ if (!m_header) return 0;
+
+ if (!maxStraightPathSize)
+ return 0;
+
+ if (!path[0])
+ return 0;
+
+ int straightPathSize = 0;
+
+ float closestStartPos[3];
+ if (!closestPointToPoly(path[0], startPos, closestStartPos))
+ return 0;
+
+ // Add start point.
+ vcopy(&straightPath[straightPathSize*3], closestStartPos);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+
+ float closestEndPos[3];
+ if (!closestPointToPoly(path[pathSize-1], endPos, closestEndPos))
+ return 0;
+
+ float portalApex[3], portalLeft[3], portalRight[3];
+
+ if (pathSize > 1)
+ {
+ vcopy(portalApex, closestStartPos);
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ int apexIndex = 0;
+ int leftIndex = 0;
+ int rightIndex = 0;
+
+ for (int i = 0; i < pathSize; ++i)
+ {
+ float left[3], right[3];
+ if (i < pathSize-1)
+ {
+ // Next portal.
+ getPortalPoints(path[i], path[i+1], left, right);
+ }
+ else
+ {
+ // End of the path.
+ vcopy(left, closestEndPos);
+ vcopy(right, closestEndPos);
+ }
+
+ // Right vertex.
+ if (vequal(portalApex, portalRight))
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalRight, right) <= 0.0f)
+ {
+ if (triArea2D(portalApex, portalLeft, right) > 0.0f)
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalLeft);
+ apexIndex = leftIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+
+ // Left vertex.
+ if (vequal(portalApex, portalLeft))
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalLeft, left) >= 0.0f)
+ {
+ if (triArea2D(portalApex, portalRight, left) < 0.0f)
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalRight);
+ apexIndex = rightIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+ }
+ }
+
+ // Add end point.
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+
+ return straightPathSize;
+}
+
+int dtStatNavMesh::getPolyVerts(dtStatPolyRef ref, float* verts) const
+{
+ if (!m_header) return 0;
+ const dtStatPoly* poly = getPolyByRef(ref);
+ if (!poly) return 0;
+ float* v = verts;
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ const float* cv = &m_header->verts[poly->v[i]*3];
+ *v++ = cv[0];
+ *v++ = cv[1];
+ *v++ = cv[2];
+ }
+ return (int)poly->nv;
+}
+
+int dtStatNavMesh::raycast(dtStatPolyRef centerRef, const float* startPos, const float* endPos,
+ float& t, dtStatPolyRef* path, const int pathSize)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ dtStatPolyRef prevRef = centerRef;
+ dtStatPolyRef curRef = centerRef;
+ t = 0;
+
+ float verts[DT_STAT_VERTS_PER_POLYGON*3];
+ int n = 0;
+
+ while (curRef)
+ {
+ // Cast ray against current polygon.
+ int nv = getPolyVerts(curRef, verts);
+ if (nv < 3)
+ {
+ // Hit bad polygon, report hit.
+ return n;
+ }
+
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!intersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
+ {
+ // Could not a polygon, keep the old t and report hit.
+ return n;
+ }
+ // Keep track of furthest t so far.
+ if (tmax > t)
+ t = tmax;
+
+ if (n < pathSize)
+ path[n++] = curRef;
+
+ // Check the neighbour of this polygon.
+ const dtStatPoly* poly = getPolyByRef(curRef);
+ dtStatPolyRef nextRef = poly->n[segMax];
+ if (!nextRef)
+ {
+ // No neighbour, we hit a wall.
+ return n;
+ }
+
+ // No hit, advance to neighbour polygon.
+ prevRef = curRef;
+ curRef = nextRef;
+ }
+
+ return n;
+}
+
+
+float dtStatNavMesh::findDistanceToWall(dtStatPolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ float radiusSqr = sqr(maxRadius);
+
+ hitNormal[0] = 1;
+ hitNormal[1] = 0;
+ hitNormal[2] = 0;
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+
+ // Hit test walls.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip non-solid edges.
+ if (poly->n[j]) continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Hit wall, update radius.
+ radiusSqr = distSqr;
+ // Calculate hit pos.
+ hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
+ hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
+ hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
+ }
+
+ // Check to see if teh circle expands to one of the neighbours and expand.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip solid edges.
+ if (!poly->n[j]) continue;
+
+ // Expand to neighbour if not visited yet.
+ dtStatPolyRef neighbour = poly->n[j];
+
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Calc hit normal.
+ vsub(hitNormal, centerPos, hitPos);
+ vnormalize(hitNormal);
+
+ return sqrtf(radiusSqr);
+}
+
+int dtStatNavMesh::findPolysAround(dtStatPolyRef centerRef, const float* centerPos, float radius,
+ dtStatPolyRef* resultRef, dtStatPolyRef* resultParent, float* resultCost,
+ const int maxResult)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ if (resultCost)
+ resultCost[n] = 0;
+ ++n;
+ }
+
+ const float radiusSqr = sqr(radius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+ for (unsigned i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j=i++)
+ {
+ dtStatPolyRef neighbour = poly->n[j];
+
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = actualNode->id;
+ if (resultParent)
+ resultParent[n] = m_nodePool->getNodeAtIdx(actualNode->pidx)->id;
+ if (resultCost)
+ resultCost[n] = actualNode->total;
+ ++n;
+ }
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ }
+
+ return n;
+}
+
+// Returns polygons which are withing certain radius from the query location.
+int dtStatNavMesh::queryPolygons(const float* center, const float* extents,
+ dtStatPolyRef* polys, const int maxIds)
+{
+ if (!m_header) return 0;
+
+ const dtStatBVNode* node = &m_header->bvtree[0];
+ const dtStatBVNode* end = &m_header->bvtree[m_header->nnodes];
+
+ // Calculate quantized box
+ const float ics = 1.0f / m_header->cs;
+ unsigned short bmin[3], bmax[3];
+ // Clamp query box to world box.
+ float minx = clamp(center[0] - extents[0], m_header->bmin[0], m_header->bmax[0]) - m_header->bmin[0];
+ float miny = clamp(center[1] - extents[1], m_header->bmin[1], m_header->bmax[1]) - m_header->bmin[1];
+ float minz = clamp(center[2] - extents[2], m_header->bmin[2], m_header->bmax[2]) - m_header->bmin[2];
+ float maxx = clamp(center[0] + extents[0], m_header->bmin[0], m_header->bmax[0]) - m_header->bmin[0];
+ float maxy = clamp(center[1] + extents[1], m_header->bmin[1], m_header->bmax[1]) - m_header->bmin[1];
+ float maxz = clamp(center[2] + extents[2], m_header->bmin[2], m_header->bmax[2]) - m_header->bmin[2];
+ // Quantize
+ bmin[0] = (unsigned short)(ics * minx) & 0xfffe;
+ bmin[1] = (unsigned short)(ics * miny) & 0xfffe;
+ bmin[2] = (unsigned short)(ics * minz) & 0xfffe;
+ bmax[0] = (unsigned short)(ics * maxx + 1) | 1;
+ bmax[1] = (unsigned short)(ics * maxy + 1) | 1;
+ bmax[2] = (unsigned short)(ics * maxz + 1) | 1;
+
+ // Traverse tree
+ int n = 0;
+ while (node < end)
+ {
+ bool overlap = checkOverlapBox(bmin, bmax, node->bmin, node->bmax);
+ bool isLeafNode = node->i >= 0;
+
+ if (isLeafNode && overlap)
+ {
+ if (n < maxIds)
+ {
+ polys[n] = (dtStatPolyRef)node->i;
+ n++;
+ }
+ }
+
+ if (overlap || isLeafNode)
+ node++;
+ else
+ {
+ const int escapeIndex = -node->i;
+ node += escapeIndex;
+ }
+ }
+
+ return n;
+}
+
+dtStatPolyRef dtStatNavMesh::findNearestPoly(const float* center, const float* extents)
+{
+ if (!m_header) return 0;
+
+ // Get nearby polygons from proximity grid.
+ dtStatPolyRef polys[128];
+ int npolys = queryPolygons(center, extents, polys, 128);
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtStatPolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyRef ref = polys[i];
+ float closest[3];
+ if (!closestPointToPoly(ref, center, closest))
+ continue;
+ float d = vdistSqr(center, closest);
+ if (d < nearestDistanceSqr)
+ {
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ return nearest;
+}
+
+bool dtStatNavMesh::getPortalPoints(dtStatPolyRef from, dtStatPolyRef to, float* left, float* right) const
+{
+ const dtStatPoly* fromPoly = getPolyByRef(from);
+ if (!fromPoly)
+ return false;
+
+ // Find common edge between the polygons and returns the segment end points.
+ for (unsigned i = 0, j = (int)fromPoly->nv - 1; i < (int)fromPoly->nv; j = i++)
+ {
+ unsigned short neighbour = fromPoly->n[j];
+ if (neighbour == to)
+ {
+ vcopy(left, getVertex(fromPoly->v[j]));
+ vcopy(right, getVertex(fromPoly->v[i]));
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool dtStatNavMesh::getEdgeMidPoint(dtStatPolyRef from, dtStatPolyRef to, float* mid) const
+{
+ float left[3], right[3];
+ if (!getPortalPoints(from, to, left,right)) return false;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return true;
+}
+
+bool dtStatNavMesh::isInClosedList(dtStatPolyRef ref) const
+{
+ if (!m_nodePool) return false;
+ const dtNode* node = m_nodePool->findNode(ref);
+ return node && node->flags & DT_NODE_CLOSED;
+}
+
+int dtStatNavMesh::getMemUsed() const
+{
+ if (!m_nodePool || ! m_openList)
+ return 0;
+ return sizeof(*this) + m_dataSize +
+ m_nodePool->getMemUsed() +
+ m_openList->getMemUsed();
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp b/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp
new file mode 100644
index 00000000000..2ca455fb53d
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp
@@ -0,0 +1,346 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include "DetourStatNavMesh.h"
+
+struct BVItem
+{
+ unsigned short bmin[3];
+ unsigned short bmax[3];
+ int i;
+};
+
+static int compareItemX(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[0] < b->bmin[0])
+ return -1;
+ if (a->bmin[0] > b->bmin[0])
+ return 1;
+ return 0;
+}
+
+static int compareItemY(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[1] < b->bmin[1])
+ return -1;
+ if (a->bmin[1] > b->bmin[1])
+ return 1;
+ return 0;
+}
+
+static int compareItemZ(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[2] < b->bmin[2])
+ return -1;
+ if (a->bmin[2] > b->bmin[2])
+ return 1;
+ return 0;
+}
+
+static void calcExtends(BVItem* items, int nitems, int imin, int imax,
+ unsigned short* bmin, unsigned short* bmax)
+{
+ bmin[0] = items[imin].bmin[0];
+ bmin[1] = items[imin].bmin[1];
+ bmin[2] = items[imin].bmin[2];
+
+ bmax[0] = items[imin].bmax[0];
+ bmax[1] = items[imin].bmax[1];
+ bmax[2] = items[imin].bmax[2];
+
+ for (int i = imin+1; i < imax; ++i)
+ {
+ const BVItem& it = items[i];
+ if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
+ if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
+ if (it.bmin[2] < bmin[2]) bmin[2] = it.bmin[2];
+
+ if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
+ if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
+ if (it.bmax[2] > bmax[2]) bmax[2] = it.bmax[2];
+ }
+}
+
+inline int longestAxis(unsigned short x, unsigned short y, unsigned short z)
+{
+ int axis = 0;
+ unsigned short maxVal = x;
+ if (y > maxVal)
+ {
+ axis = 1;
+ maxVal = y;
+ }
+ if (z > maxVal)
+ {
+ axis = 2;
+ maxVal = z;
+ }
+ return axis;
+}
+
+static void subdivide(BVItem* items, int nitems, int imin, int imax, int& curNode, dtStatBVNode* nodes)
+{
+ int inum = imax - imin;
+ int icur = curNode;
+
+ dtStatBVNode& node = nodes[curNode++];
+
+ if (inum == 1)
+ {
+ // Leaf
+ node.bmin[0] = items[imin].bmin[0];
+ node.bmin[1] = items[imin].bmin[1];
+ node.bmin[2] = items[imin].bmin[2];
+
+ node.bmax[0] = items[imin].bmax[0];
+ node.bmax[1] = items[imin].bmax[1];
+ node.bmax[2] = items[imin].bmax[2];
+
+ node.i = items[imin].i;
+ }
+ else
+ {
+ // Split
+ calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
+
+ int axis = longestAxis(node.bmax[0] - node.bmin[0],
+ node.bmax[1] - node.bmin[1],
+ node.bmax[2] - node.bmin[2]);
+
+ if (axis == 0)
+ {
+ // Sort along x-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemX);
+ }
+ else if (axis == 1)
+ {
+ // Sort along y-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemY);
+ }
+ else
+ {
+ // Sort along z-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemZ);
+ }
+
+ int isplit = imin+inum/2;
+
+ // Left
+ subdivide(items, nitems, imin, isplit, curNode, nodes);
+ // Right
+ subdivide(items, nitems, isplit, imax, curNode, nodes);
+
+ int iescape = curNode - icur;
+ // Negative index means escape.
+ node.i = -iescape;
+ }
+}
+
+/*static*/ int createBVTree(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ float cs, float ch,
+ int nnodes, dtStatBVNode* nodes)
+{
+ // Build tree
+ BVItem* items = new BVItem[npolys];
+ for (int i = 0; i < npolys; i++)
+ {
+ BVItem& it = items[i];
+ it.i = i+1;
+ // Calc polygon bounds.
+ const unsigned short* p = &polys[i*nvp*2];
+ it.bmin[0] = it.bmax[0] = verts[p[0]*3+0];
+ it.bmin[1] = it.bmax[1] = verts[p[0]*3+1];
+ it.bmin[2] = it.bmax[2] = verts[p[0]*3+2];
+
+ for (int j = 1; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ unsigned short x = verts[p[j]*3+0];
+ unsigned short y = verts[p[j]*3+1];
+ unsigned short z = verts[p[j]*3+2];
+
+ if (x < it.bmin[0]) it.bmin[0] = x;
+ if (y < it.bmin[1]) it.bmin[1] = y;
+ if (z < it.bmin[2]) it.bmin[2] = z;
+
+ if (x > it.bmax[0]) it.bmax[0] = x;
+ if (y > it.bmax[1]) it.bmax[1] = y;
+ if (z > it.bmax[2]) it.bmax[2] = z;
+ }
+ // Remap y
+ it.bmin[1] = (unsigned short)floorf((float)it.bmin[1]*ch/cs);
+ it.bmax[1] = (unsigned short)ceilf((float)it.bmax[1]*ch/cs);
+ }
+
+ int curNode = 0;
+ subdivide(items, npolys, 0, npolys, curNode, nodes);
+
+ delete [] items;
+
+ return curNode;
+}
+
+
+bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const float* bmin, const float* bmax, float cs, float ch,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ unsigned char** outData, int* outDataSize)
+{
+ if (nvp > DT_STAT_VERTS_PER_POLYGON)
+ return false;
+ if (nverts >= 0xffff)
+ return false;
+
+ if (!nverts)
+ return false;
+ if (!npolys)
+ return false;
+ if (!dmeshes || !dverts || ! dtris)
+ return false;
+
+ // Find unique detail vertices.
+ int uniqueDetailVerts = 0;
+ if (dmeshes)
+ {
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*nvp*2];
+ int ndv = dmeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVerts += ndv;
+ }
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtStatPoly)*npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
+ dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
+ dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+ // Store header
+ header->magic = DT_STAT_NAVMESH_MAGIC;
+ header->version = DT_STAT_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->cs = cs;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = dmeshes ? npolys : 0;
+ header->ndverts = dmeshes ? uniqueDetailVerts : 0;
+ header->ndtris = dmeshes ? ndtris : 0;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &verts[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * ch;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = src[nvp+j]+1;
+ p->nv++;
+ }
+ src += nvp*2;
+ }
+
+ header->nnodes = createBVTree(verts, nverts, polys, npolys, nvp,
+ cs, ch, npolys*2, navNodes);
+
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ unsigned short vbase = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ const int vb = dmeshes[i*4+0];
+ const int ndv = dmeshes[i*4+1];
+ const int nv = navPolys[i].nv;
+ dtl.vbase = vbase;
+ dtl.nverts = ndv-nv;
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
+ {
+ memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += ndv-nv;
+ }
+ }
+ // Store triangles.
+ memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
+
+ *outData = data;
+ *outDataSize = dataSize;
+
+ return true;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp b/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp
new file mode 100644
index 00000000000..0813c7755cc
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp
@@ -0,0 +1,1428 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdio.h>
+#include "DetourTileNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+
+
+inline int opposite(int side) { return (side+2) & 0x3; }
+
+inline bool overlapBoxes(const float* amin, const float* amax,
+ const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+inline bool overlapRects(const float* amin, const float* amax,
+ const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ return overlap;
+}
+
+static void calcRect(const float* va, const float* vb,
+ float* bmin, float* bmax,
+ int side, float padx, float pady)
+{
+ if ((side&1) == 0)
+ {
+ bmin[0] = min(va[2],vb[2]) + padx;
+ bmin[1] = min(va[1],vb[1]) - pady;
+ bmax[0] = max(va[2],vb[2]) - padx;
+ bmax[1] = max(va[1],vb[1]) + pady;
+ }
+ else
+ {
+ bmin[0] = min(va[0],vb[0]) + padx;
+ bmin[1] = min(va[1],vb[1]) - pady;
+ bmax[0] = max(va[0],vb[0]) - padx;
+ bmax[1] = max(va[1],vb[1]) + pady;
+ }
+}
+
+inline int computeTileHash(int x, int y)
+{
+ const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
+ const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
+ unsigned int n = h1 * x + h2 * y;
+ return (int)(n & (DT_TILE_LOOKUP_SIZE-1));
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtTiledNavMesh::dtTiledNavMesh() :
+ m_tileSize(0),
+ m_portalHeight(0),
+ m_nextFree(0),
+ m_tmpLinks(0),
+ m_ntmpLinks(0),
+ m_nodePool(0),
+ m_openList(0)
+{
+}
+
+dtTiledNavMesh::~dtTiledNavMesh()
+{
+ for (int i = 0; i < DT_MAX_TILES; ++i)
+ {
+ if (m_tiles[i].data && m_tiles[i].dataSize < 0)
+ {
+ delete [] m_tiles[i].data;
+ m_tiles[i].data = 0;
+ m_tiles[i].dataSize = 0;
+ }
+ }
+ delete [] m_tmpLinks;
+ delete m_nodePool;
+ delete m_openList;
+}
+
+bool dtTiledNavMesh::init(const float* orig, float tileSize, float portalHeight)
+{
+ vcopy(m_orig, orig);
+ m_tileSize = tileSize;
+ m_portalHeight = portalHeight;
+
+ // Init tiles
+ memset(m_tiles, 0, sizeof(dtTile)*DT_MAX_TILES);
+ memset(m_posLookup, 0, sizeof(dtTile*)*DT_TILE_LOOKUP_SIZE);
+ m_nextFree = 0;
+ for (int i = DT_MAX_TILES-1; i >= 0; --i)
+ {
+ m_tiles[i].next = m_nextFree;
+ m_nextFree = &m_tiles[i];
+ }
+
+ if (!m_nodePool)
+ {
+ m_nodePool = new dtNodePool(2048, 256);
+ if (!m_nodePool)
+ return false;
+ }
+
+ if (!m_openList)
+ {
+ m_openList = new dtNodeQueue(2048);
+ if (!m_openList)
+ return false;
+ }
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+int dtTiledNavMesh::findConnectingPolys(const float* va, const float* vb,
+ dtTile* tile, int side,
+ dtTilePolyRef* con, float* conarea, int maxcon)
+{
+ if (!tile) return 0;
+ dtTileHeader* h = tile->header;
+
+ float amin[2], amax[2];
+ calcRect(va,vb, amin,amax, side, 0.01f, m_portalHeight);
+
+ // Remove links pointing to 'side' and compact the links array.
+ float bmin[2], bmax[2];
+ unsigned short m = 0x8000 | (unsigned short)side;
+ int n = 0;
+
+ dtTilePolyRef base = getTileId(tile);
+
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip edges which do not point to the right side.
+ if (poly->n[j] != m) continue;
+ // Check if the segments touch.
+ const float* vc = &h->verts[poly->v[j]*3];
+ const float* vd = &h->verts[poly->v[(j+1) % (int)poly->nv]*3];
+ calcRect(vc,vd, bmin,bmax, side, 0.01f, m_portalHeight);
+ if (!overlapRects(amin,amax, bmin,bmax)) continue;
+ // Add return value.
+ if (n < maxcon)
+ {
+ conarea[n*2+0] = max(amin[0], bmin[0]);
+ conarea[n*2+1] = min(amax[0], bmax[0]);
+ con[n] = base | (unsigned int)i;
+ n++;
+ }
+ break;
+ }
+ }
+ return n;
+}
+
+void dtTiledNavMesh::removeExtLinks(dtTile* tile, int side)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ // Remove links pointing to 'side' and compact the links array.
+ dtTileLink* pool = m_tmpLinks;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ int plinks = nlinks;
+ int nplinks = 0;
+ for (int j = 0; j < poly->nlinks; ++j)
+ {
+ dtTileLink* link = &h->links[poly->links+j];
+ if ((int)link->side != side)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* dst = &pool[nlinks++];
+ memcpy(dst, link, sizeof(dtTileLink));
+ nplinks++;
+ }
+ }
+ }
+ poly->links = plinks;
+ poly->nlinks = nplinks;
+ }
+ h->nlinks = nlinks;
+ if (h->nlinks)
+ memcpy(h->links, m_tmpLinks, sizeof(dtTileLink)*nlinks);
+}
+
+void dtTiledNavMesh::buildExtLinks(dtTile* tile, dtTile* target, int side)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ // Remove links pointing to 'side' and compact the links array.
+ dtTileLink* pool = m_tmpLinks;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ int plinks = nlinks;
+ int nplinks = 0;
+ // Copy internal and other external links.
+ for (int j = 0; j < poly->nlinks; ++j)
+ {
+ dtTileLink* link = &h->links[poly->links+j];
+ if ((int)link->side != side)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* dst = &pool[nlinks++];
+ memcpy(dst, link, sizeof(dtTileLink));
+ nplinks++;
+ }
+ }
+ }
+ // Create new links.
+ unsigned short m = 0x8000 | (unsigned short)side;
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip edges which do not point to the right side.
+ if (poly->n[j] != m) continue;
+
+ // Create new links
+ const float* va = &h->verts[poly->v[j]*3];
+ const float* vb = &h->verts[poly->v[(j+1)%(int)poly->nv]*3];
+ dtTilePolyRef nei[4];
+ float neia[4*2];
+ int nnei = findConnectingPolys(va,vb, target, opposite(side), nei,neia,4);
+ for (int k = 0; k < nnei; ++k)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* link = &pool[nlinks++];
+ link->ref = nei[k];
+ link->p = (unsigned short)i;
+ link->e = (unsigned char)j;
+ link->side = (unsigned char)side;
+
+ // Compress portal limits to a byte value.
+ if (side == 0 || side == 2)
+ {
+ const float lmin = min(va[2], vb[2]);
+ const float lmax = max(va[2], vb[2]);
+ link->bmin = (unsigned char)(clamp((neia[k*2+0]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ link->bmax = (unsigned char)(clamp((neia[k*2+1]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ }
+ else
+ {
+ const float lmin = min(va[0], vb[0]);
+ const float lmax = max(va[0], vb[0]);
+ link->bmin = (unsigned char)(clamp((neia[k*2+0]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ link->bmax = (unsigned char)(clamp((neia[k*2+1]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ }
+ nplinks++;
+ }
+ }
+ }
+
+ poly->links = plinks;
+ poly->nlinks = nplinks;
+ }
+ h->nlinks = nlinks;
+ if (h->nlinks)
+ memcpy(h->links, m_tmpLinks, sizeof(dtTileLink)*nlinks);
+}
+
+void dtTiledNavMesh::buildIntLinks(dtTile* tile)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ dtTilePolyRef base = getTileId(tile);
+ dtTileLink* pool = h->links;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ poly->links = nlinks;
+ poly->nlinks = 0;
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip hard and non-internal edges.
+ if (poly->n[j] == 0 || (poly->n[j] & 0x8000)) continue;
+
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* link = &pool[nlinks++];
+ link->ref = base | (unsigned int)(poly->n[j]-1);
+ link->p = (unsigned short)i;
+ link->e = (unsigned char)j;
+ link->side = 0xff;
+ link->bmin = link->bmax = 0;
+ poly->nlinks++;
+ }
+ }
+ }
+ h->nlinks = nlinks;
+}
+
+bool dtTiledNavMesh::addTileAt(int x, int y, unsigned char* data, int dataSize, bool ownsData)
+{
+ if (getTileAt(x,y))
+ return false;
+ // Make sure there is enough space for new tile.
+ if (!m_nextFree)
+ return false;
+ // Make sure the data is in right format.
+ dtTileHeader* header = (dtTileHeader*)data;
+ if (header->magic != DT_TILE_NAVMESH_MAGIC)
+ return false;
+ if (header->version != DT_TILE_NAVMESH_VERSION)
+ return false;
+
+ // Make sure the tmp link array is large enough.
+ if (header->maxlinks > m_ntmpLinks)
+ {
+ m_ntmpLinks = header->maxlinks;
+ delete [] m_tmpLinks;
+ m_tmpLinks = 0;
+ m_tmpLinks = new dtTileLink[m_ntmpLinks];
+ }
+ if (!m_tmpLinks)
+ return false;
+
+ // Allocate a tile.
+ dtTile* tile = m_nextFree;
+ m_nextFree = tile->next;
+ tile->next = 0;
+
+ // Insert tile into the position lut.
+ int h = computeTileHash(x,y);
+ tile->next = m_posLookup[h];
+ m_posLookup[h] = tile;
+
+ // Patch header pointers.
+ const int headerSize = sizeof(dtTileHeader);
+ const int vertsSize = sizeof(float)*3*header->nverts;
+ const int polysSize = sizeof(dtTilePoly)*header->npolys;
+ const int linksSize = sizeof(dtTileLink)*(header->maxlinks);
+ const int detailMeshesSize = sizeof(dtTilePolyDetail)*header->ndmeshes;
+ const int detailVertsSize = sizeof(float)*3*header->ndverts;
+ const int detailTrisSize = sizeof(unsigned char)*4*header->ndtris;
+
+ unsigned char* d = data + headerSize;
+ header->verts = (float*)d; d += vertsSize;
+ header->polys = (dtTilePoly*)d; d += polysSize;
+ header->links = (dtTileLink*)d; d += linksSize;
+ header->dmeshes = (dtTilePolyDetail*)d; d += detailMeshesSize;
+ header->dverts = (float*)d; d += detailVertsSize;
+ header->dtris = (unsigned char*)d; d += detailTrisSize;
+
+ // Init tile.
+ tile->header = header;
+ tile->x = x;
+ tile->y = y;
+ tile->data = data;
+ tile->dataSize = dataSize;
+ tile->ownsData = ownsData;
+
+ buildIntLinks(tile);
+
+ // Create connections connections.
+ for (int i = 0; i < 4; ++i)
+ {
+ dtTile* nei = getNeighbourTileAt(x,y,i);
+ if (nei)
+ {
+ buildExtLinks(tile, nei, i);
+ buildExtLinks(nei, tile, opposite(i));
+ }
+ }
+
+ return true;
+}
+
+dtTile* dtTiledNavMesh::getTileAt(int x, int y)
+{
+ // Find tile based on hash.
+ int h = computeTileHash(x,y);
+ dtTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->x == x && tile->y == y)
+ return tile;
+ tile = tile->next;
+ }
+ return 0;
+}
+
+dtTile* dtTiledNavMesh::getTile(int i)
+{
+ return &m_tiles[i];
+}
+
+const dtTile* dtTiledNavMesh::getTile(int i) const
+{
+ return &m_tiles[i];
+}
+
+dtTile* dtTiledNavMesh::getNeighbourTileAt(int x, int y, int side)
+{
+ switch (side)
+ {
+ case 0: x++; break;
+ case 1: y++; break;
+ case 2: x--; break;
+ case 3: y--; break;
+ };
+ return getTileAt(x,y);
+}
+
+bool dtTiledNavMesh::removeTileAt(int x, int y, unsigned char** data, int* dataSize)
+{
+ // Remove tile from hash lookup.
+ int h = computeTileHash(x,y);
+ dtTile* prev = 0;
+ dtTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->x == x && tile->y == y)
+ {
+ if (prev)
+ prev->next = tile->next;
+ else
+ m_posLookup[h] = tile->next;
+ break;
+ }
+ prev = tile;
+ tile = tile->next;
+ }
+ if (!tile)
+ return false;
+
+ // Remove connections to neighbour tiles.
+ for (int i = 0; i < 4; ++i)
+ {
+ dtTile* nei = getNeighbourTileAt(x,y,i);
+ if (!nei) continue;
+ removeExtLinks(nei, opposite(i));
+ }
+
+
+ // Reset tile.
+ if (tile->ownsData)
+ {
+ // Owns data
+ delete [] tile->data;
+ tile->data = 0;
+ tile->dataSize = 0;
+ if (data) *data = 0;
+ if (dataSize) *dataSize = 0;
+ }
+ else
+ {
+ if (data) *data = tile->data;
+ if (dataSize) *dataSize = tile->dataSize;
+ }
+ tile->header = 0;
+ tile->x = tile->y = 0;
+ tile->salt++;
+
+ // Add to free list.
+ tile->next = m_nextFree;
+ m_nextFree = tile;
+
+ return true;
+}
+
+
+
+bool dtTiledNavMesh::closestPointToPoly(dtTilePolyRef ref, const float* pos, float* closest) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ const dtTileHeader* header = m_tiles[it].header;
+
+ if (ip >= (unsigned int)header->npolys) return false;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ float closestDistSqr = FLT_MAX;
+ const dtTilePolyDetail* pd = &header->dmeshes[ip];
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = &header->dtris[(pd->tbase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->nv)
+ v[k] = &header->verts[poly->v[t[k]]*3];
+ else
+ v[k] = &header->dverts[(pd->vbase+(t[k]-poly->nv))*3];
+ }
+ float pt[3];
+ closestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
+ float d = vdistSqr(pos, pt);
+ if (d < closestDistSqr)
+ {
+ vcopy(closest, pt);
+ closestDistSqr = d;
+ }
+ }
+
+ return true;
+}
+
+bool dtTiledNavMesh::getPolyHeight(dtTilePolyRef ref, const float* pos, float* height) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ const dtTileHeader* header = m_tiles[it].header;
+
+ if (ip >= (unsigned int)header->npolys) return false;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ const dtTilePolyDetail* pd = &header->dmeshes[ip];
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = &header->dtris[(pd->tbase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->nv)
+ v[k] = &header->verts[poly->v[t[k]]*3];
+ else
+ v[k] = &header->dverts[(pd->vbase+(t[k]-poly->nv))*3];
+ }
+ float h;
+ if (closestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ if (height)
+ *height = h;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+dtTilePolyRef dtTiledNavMesh::findNearestPoly(const float* center, const float* extents)
+{
+ // Get nearby polygons from proximity grid.
+ dtTilePolyRef polys[128];
+ int npolys = queryPolygons(center, extents, polys, 128);
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtTilePolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePolyRef ref = polys[i];
+ float closest[3];
+ if (!closestPointToPoly(ref, center, closest))
+ continue;
+ float d = vdistSqr(center, closest);
+ if (d < nearestDistanceSqr)
+ {
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ return nearest;
+}
+
+dtTilePolyRef dtTiledNavMesh::getTileId(dtTile* tile)
+{
+ if (!tile) return 0;
+ const unsigned int it = tile - m_tiles;
+ return dtEncodeTileId(tile->salt, it, 0);
+}
+
+int dtTiledNavMesh::queryTilePolygons(dtTile* tile,
+ const float* qmin, const float* qmax,
+ dtTilePolyRef* polys, const int maxPolys)
+{
+ float bmin[3], bmax[3];
+ const dtTileHeader* header = tile->header;
+ int n = 0;
+ dtTilePolyRef base = getTileId(tile);
+ for (int i = 0; i < header->npolys; ++i)
+ {
+ // Calc polygon bounds.
+ dtTilePoly* p = &header->polys[i];
+ const float* v = &header->verts[p->v[0]*3];
+ vcopy(bmin, v);
+ vcopy(bmax, v);
+ for (int j = 1; j < p->nv; ++j)
+ {
+ v = &header->verts[p->v[j]*3];
+ vmin(bmin, v);
+ vmax(bmax, v);
+ }
+ if (overlapBoxes(qmin,qmax, bmin,bmax))
+ {
+ if (n < maxPolys)
+ polys[n++] = base | (dtTilePolyRef)i;
+ }
+ }
+ return n;
+}
+
+int dtTiledNavMesh::queryPolygons(const float* center, const float* extents,
+ dtTilePolyRef* polys, const int maxPolys)
+{
+ float bmin[3], bmax[3];
+ bmin[0] = center[0] - extents[0];
+ bmin[1] = center[1] - extents[1];
+ bmin[2] = center[2] - extents[2];
+
+ bmax[0] = center[0] + extents[0];
+ bmax[1] = center[1] + extents[1];
+ bmax[2] = center[2] + extents[2];
+
+ // Find tiles the query touches.
+ const int minx = (int)floorf((bmin[0]-m_orig[0]) / m_tileSize);
+ const int maxx = (int)ceilf((bmax[0]-m_orig[0]) / m_tileSize);
+
+ const int miny = (int)floorf((bmin[2]-m_orig[2]) / m_tileSize);
+ const int maxy = (int)ceilf((bmax[2]-m_orig[2]) / m_tileSize);
+
+ int n = 0;
+ for (int y = miny; y < maxy; ++y)
+ {
+ for (int x = minx; x < maxx; ++x)
+ {
+ dtTile* tile = getTileAt(x,y);
+ if (!tile) continue;
+ n += queryTilePolygons(tile, bmin, bmax, polys+n, maxPolys-n);
+ if (n >= maxPolys) return n;
+ }
+ }
+
+ return n;
+}
+
+int dtTiledNavMesh::findPath(dtTilePolyRef startRef, dtTilePolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtTilePolyRef* path, const int maxPathSize)
+{
+ if (!startRef || !endRef)
+ return 0;
+
+ if (!maxPathSize)
+ return 0;
+
+ if (!getPolyByRef(startRef) || !getPolyByRef(endRef))
+ return 0;
+
+ if (startRef == endRef)
+ {
+ path[0] = startRef;
+ return 1;
+ }
+
+ if (!m_nodePool || !m_openList)
+ return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ static const float H_SCALE = 1.1f; // Heuristic scale.
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = vdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtNode* lastBestNode = startNode;
+ float lastBestNodeCost = startNode->total;
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ if (bestNode->id == endRef)
+ {
+ lastBestNode = bestNode;
+ break;
+ }
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ dtTilePolyRef neighbour = header->links[poly->links+i].ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Calculate cost.
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, startPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.cost = parent->cost + vdist(p0,p1);
+ // Special case for last node.
+ if (newNode.id == endRef)
+ newNode.cost += vdist(p1, endPos);
+
+ // Heuristic
+ const float h = vdist(p1,endPos)*H_SCALE;
+ newNode.total = newNode.cost + h;
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->cost = newNode.cost;
+ actualNode->total = newNode.total;
+
+ if (h < lastBestNodeCost)
+ {
+ lastBestNodeCost = h;
+ lastBestNode = actualNode;
+ }
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = lastBestNode;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ int n = 0;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPathSize);
+
+ return n;
+}
+
+int dtTiledNavMesh::findStraightPath(const float* startPos, const float* endPos,
+ const dtTilePolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize)
+{
+ if (!maxStraightPathSize)
+ return 0;
+
+ if (!path[0])
+ return 0;
+
+ int straightPathSize = 0;
+
+ float closestStartPos[3];
+ if (!closestPointToPoly(path[0], startPos, closestStartPos))
+ return 0;
+
+ // Add start point.
+ vcopy(&straightPath[straightPathSize*3], closestStartPos);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+
+ float closestEndPos[3];
+ if (!closestPointToPoly(path[pathSize-1], endPos, closestEndPos))
+ return 0;
+
+ float portalApex[3], portalLeft[3], portalRight[3];
+
+ if (pathSize > 1)
+ {
+ vcopy(portalApex, closestStartPos);
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ int apexIndex = 0;
+ int leftIndex = 0;
+ int rightIndex = 0;
+
+ for (int i = 0; i < pathSize; ++i)
+ {
+ float left[3], right[3];
+ if (i < pathSize-1)
+ {
+ // Next portal.
+ if (!getPortalPoints(path[i], path[i+1], left, right))
+ {
+ if (!closestPointToPoly(path[i], endPos, closestEndPos))
+ return 0;
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+ return straightPathSize;
+ }
+ }
+ else
+ {
+ // End of the path.
+ vcopy(left, closestEndPos);
+ vcopy(right, closestEndPos);
+ }
+
+ // Right vertex.
+ if (vequal(portalApex, portalRight))
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalRight, right) <= 0.0f)
+ {
+ if (triArea2D(portalApex, portalLeft, right) > 0.0f)
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalLeft);
+ apexIndex = leftIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+
+ // Left vertex.
+ if (vequal(portalApex, portalLeft))
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalLeft, left) >= 0.0f)
+ {
+ if (triArea2D(portalApex, portalRight, left) < 0.0f)
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalRight);
+ apexIndex = rightIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+ }
+ }
+
+ // Add end point.
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+
+ return straightPathSize;
+}
+
+// Returns portal points between two polygons.
+bool dtTiledNavMesh::getPortalPoints(dtTilePolyRef from, dtTilePolyRef to, float* left, float* right) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(from, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return false;
+ const dtTileHeader* fromHeader = m_tiles[it].header;
+ const dtTilePoly* fromPoly = &fromHeader->polys[ip];
+
+ for (int i = 0; i < fromPoly->nlinks; ++i)
+ {
+ const dtTileLink* link = &fromHeader->links[fromPoly->links+i];
+ if (link->ref == to)
+ {
+ // Find portal vertices.
+ const int v0 = fromPoly->v[link->e];
+ const int v1 = fromPoly->v[(link->e+1) % fromPoly->nv];
+ vcopy(left, &fromHeader->verts[v0*3]);
+ vcopy(right, &fromHeader->verts[v1*3]);
+ // If the link is at tile boundary, clamp the vertices to
+ // the link width.
+ if (link->side == 0 || link->side == 2)
+ {
+ // Unpack portal limits.
+ const float smin = min(left[2],right[2]);
+ const float smax = max(left[2],right[2]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ left[2] = max(left[2],lmin);
+ left[2] = min(left[2],lmax);
+ right[2] = max(right[2],lmin);
+ right[2] = min(right[2],lmax);
+ }
+ else if (link->side == 1 || link->side == 3)
+ {
+ // Unpack portal limits.
+ const float smin = min(left[0],right[0]);
+ const float smax = max(left[0],right[0]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ left[0] = max(left[0],lmin);
+ left[0] = min(left[0],lmax);
+ right[0] = max(right[0],lmin);
+ right[0] = min(right[0],lmax);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+// Returns edge mid point between two polygons.
+bool dtTiledNavMesh::getEdgeMidPoint(dtTilePolyRef from, dtTilePolyRef to, float* mid) const
+{
+ float left[3], right[3];
+ if (!getPortalPoints(from, to, left,right)) return false;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return true;
+}
+
+int dtTiledNavMesh::raycast(dtTilePolyRef centerRef, const float* startPos, const float* endPos,
+ float& t, dtTilePolyRef* path, const int pathSize)
+{
+ t = 0;
+
+ if (!centerRef || !getPolyByRef(centerRef))
+ return 0;
+
+ dtTilePolyRef curRef = centerRef;
+ float verts[DT_TILE_VERTS_PER_POLYGON*3];
+ int n = 0;
+
+ while (curRef)
+ {
+ // Cast ray against current polygon.
+
+ // The API input has been cheked already, skip checking internal data.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(curRef, salt, it, ip);
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ // Collect vertices.
+ int nv = 0;
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ vcopy(&verts[nv*3], &header->verts[poly->v[i]*3]);
+ nv++;
+ }
+ if (nv < 3)
+ {
+ // Hit bad polygon, report hit.
+ return n;
+ }
+
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!intersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
+ {
+ // Could not hit the polygon, keep the old t and report hit.
+ return n;
+ }
+ // Keep track of furthest t so far.
+ if (tmax > t)
+ t = tmax;
+
+ if (n < pathSize)
+ path[n++] = curRef;
+
+ // Follow neighbours.
+ dtTilePolyRef nextRef = 0;
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ if ((int)link->e == segMax)
+ {
+ // If the link is internal, just return the ref.
+ if (link->side == 0xff)
+ {
+ nextRef = link->ref;
+ break;
+ }
+
+ // If the link is at tile boundary,
+ const int v0 = poly->v[link->e];
+ const int v1 = poly->v[(link->e+1) % poly->nv];
+ const float* left = &header->verts[v0*3];
+ const float* right = &header->verts[v1*3];
+
+ // Check that the intersection lies inside the link portal.
+ if (link->side == 0 || link->side == 2)
+ {
+ // Calculate link size.
+ const float smin = min(left[2],right[2]);
+ const float smax = max(left[2],right[2]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ // Find Z intersection.
+ float z = startPos[2] + (endPos[2]-startPos[2])*tmax;
+ if (z >= lmin && z <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ else if (link->side == 1 || link->side == 3)
+ {
+ // Calculate link size.
+ const float smin = min(left[0],right[0]);
+ const float smax = max(left[0],right[0]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ // Find X intersection.
+ float x = startPos[0] + (endPos[0]-startPos[0])*tmax;
+ if (x >= lmin && x <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ }
+ }
+
+ if (!nextRef)
+ {
+ // No neighbour, we hit a wall.
+ return n;
+ }
+
+ // No hit, advance to neighbour polygon.
+ curRef = nextRef;
+ }
+
+ return n;
+}
+
+int dtTiledNavMesh::findPolysAround(dtTilePolyRef centerRef, const float* centerPos, float radius,
+ dtTilePolyRef* resultRef, dtTilePolyRef* resultParent, float* resultCost,
+ const int maxResult)
+{
+ if (!centerRef) return 0;
+ if (!getPolyByRef(centerRef)) return 0;
+ if (!m_nodePool || !m_openList) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ if (resultCost)
+ resultCost[n] = 0;
+ ++n;
+ }
+
+ const float radiusSqr = sqr(radius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ dtTilePolyRef neighbour = link->ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* va = &header->verts[poly->v[link->e]*3];
+ const float* vb = &header->verts[poly->v[(link->e+1)%poly->nv]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, va, vb, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = actualNode->id;
+ if (resultParent)
+ resultParent[n] = m_nodePool->getNodeAtIdx(actualNode->pidx)->id;
+ if (resultCost)
+ resultCost[n] = actualNode->total;
+ ++n;
+ }
+ actualNode->flags = DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ }
+
+ return n;
+}
+
+float dtTiledNavMesh::findDistanceToWall(dtTilePolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal)
+{
+ if (!centerRef) return 0;
+ if (!getPolyByRef(centerRef)) return 0;
+ if (!m_nodePool || !m_openList) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ float radiusSqr = sqr(maxRadius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ // Hit test walls.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip non-solid edges.
+ if (poly->n[j] & 0x8000)
+ {
+ // Tile border.
+ bool solid = true;
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ if (link->e == j && link->ref != 0)
+ {
+ solid = false;
+ break;
+ }
+ }
+ if (!solid) continue;
+ }
+ else if (poly->n[j])
+ {
+ // Internal edge
+ continue;
+ }
+
+ // Calc distance to the edge.
+ const float* vj = &header->verts[poly->v[j]*3];
+ const float* vi = &header->verts[poly->v[i]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Hit wall, update radius.
+ radiusSqr = distSqr;
+ // Calculate hit pos.
+ hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
+ hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
+ hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
+ }
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ dtTilePolyRef neighbour = link->ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* va = &header->verts[poly->v[link->e]*3];
+ const float* vb = &header->verts[poly->v[(link->e+1)%poly->nv]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, va, vb, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags = DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ }
+
+ // Calc hit normal.
+ vsub(hitNormal, centerPos, hitPos);
+ vnormalize(hitNormal);
+
+ return sqrtf(radiusSqr);
+}
+
+const dtTilePoly* dtTiledNavMesh::getPolyByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return &m_tiles[it].header->polys[ip];
+}
+
+const float* dtTiledNavMesh::getPolyVertsByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return m_tiles[it].header->verts;
+}
+
+const dtTileLink* dtTiledNavMesh::getPolyLinksByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return m_tiles[it].header->links;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp b/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp
new file mode 100644
index 00000000000..95dd34b04f6
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp
@@ -0,0 +1,213 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "DetourTileNavMesh.h"
+#include "DetourCommon.h"
+
+bool dtCreateNavMeshTileData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ const float* bmin, const float* bmax, float cs, float ch, int tileSize, int walkableClimb,
+ unsigned char** outData, int* outDataSize)
+{
+ if (nvp != DT_TILE_VERTS_PER_POLYGON)
+ return false;
+ if (nverts >= 0xffff)
+ return false;
+
+ if (!nverts)
+ return false;
+ if (!npolys)
+ return false;
+ if (!dmeshes || !dverts || ! dtris)
+ return false;
+
+ // Find portal edges which are at tile borders.
+ int nedges = 0;
+ int nportals = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*2*nvp];
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ int nj = j+1;
+ if (nj >= nvp || p[nj] == 0xffff) nj = 0;
+ const unsigned short* va = &verts[p[j]*3];
+ const unsigned short* vb = &verts[p[nj]*3];
+
+ nedges++;
+
+ if (va[0] == tileSize && vb[0] == tileSize)
+ nportals++; // x+
+ else if (va[2] == tileSize && vb[2] == tileSize)
+ nportals++; // z+
+ else if (va[0] == 0 && vb[0] == 0)
+ nportals++; // x-
+ else if (va[2] == 0 && vb[2] == 0)
+ nportals++; // z-
+ }
+ }
+
+ const int maxLinks = nedges + nportals*2;
+
+
+ // Find unique detail vertices.
+ int uniqueDetailVerts = 0;
+ if (dmeshes)
+ {
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*nvp*2];
+ int ndv = dmeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVerts += ndv;
+ }
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtTileHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtTilePoly)*npolys;
+ const int linksSize = sizeof(dtTileLink)*maxLinks;
+ const int detailMeshesSize = sizeof(dtTilePolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + linksSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtTileHeader* header = (dtTileHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtTilePoly* navPolys = (dtTilePoly*)d; d += polysSize;
+ d += linksSize;
+ dtTilePolyDetail* navDMeshes = (dtTilePolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+
+ // Store header
+ header->magic = DT_TILE_NAVMESH_MAGIC;
+ header->version = DT_TILE_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->maxlinks = maxLinks;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = npolys;
+ header->ndverts = uniqueDetailVerts;
+ header->ndtris = ndtris;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &verts[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * ch;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = (src[nvp+j]+1) & 0xffff;
+ p->nv++;
+ }
+ src += nvp*2;
+ }
+
+ // Store portal edges.
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePoly* poly = &navPolys[i];
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ int nj = j+1;
+ if (nj >= poly->nv) nj = 0;
+
+ const unsigned short* va = &verts[poly->v[j]*3];
+ const unsigned short* vb = &verts[poly->v[nj]*3];
+
+ if (va[0] == tileSize && vb[0] == tileSize) // x+
+ poly->n[j] = 0x8000 | 0;
+ else if (va[2] == tileSize && vb[2] == tileSize) // z+
+ poly->n[j] = 0x8000 | 1;
+ else if (va[0] == 0 && vb[0] == 0) // x-
+ poly->n[j] = 0x8000 | 2;
+ else if (va[2] == 0 && vb[2] == 0) // z-
+ poly->n[j] = 0x8000 | 3;
+ }
+ }
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ unsigned short vbase = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePolyDetail& dtl = navDMeshes[i];
+ const int vb = dmeshes[i*4+0];
+ const int ndv = dmeshes[i*4+1];
+ const int nv = navPolys[i].nv;
+ dtl.vbase = vbase;
+ dtl.nverts = ndv-nv;
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
+ {
+ memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += ndv-nv;
+ }
+ }
+ // Store triangles.
+ memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
+
+ *outData = data;
+ *outDataSize = dataSize;
+
+ return true;
+}
diff --git a/extern/recastnavigation/License.txt b/extern/recastnavigation/License.txt
new file mode 100644
index 00000000000..95f4bfc9654
--- /dev/null
+++ b/extern/recastnavigation/License.txt
@@ -0,0 +1,18 @@
+Copyright (c) 2009 Mikko Mononen memon@inside.org
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
diff --git a/extern/recastnavigation/Readme.txt b/extern/recastnavigation/Readme.txt
new file mode 100644
index 00000000000..0c2f7b1675f
--- /dev/null
+++ b/extern/recastnavigation/Readme.txt
@@ -0,0 +1,120 @@
+
+Recast & Detour Version 1.4
+
+
+Recast
+
+Recast is state of the art navigation mesh construction toolset for games.
+
+ * It is automatic, which means that you can throw any level geometry
+ at it and you will get robust mesh out
+ * It is fast which means swift turnaround times for level designers
+ * It is open source so it comes with full source and you can
+ customize it to your hearts content.
+
+The Recast process starts with constructing a voxel mold from a level geometry
+and then casting a navigation mesh over it. The process consists of three steps,
+building the voxel mold, partitioning the mold into simple regions, peeling off
+the regions as simple polygons.
+
+ 1. The voxel mold is build from the input triangle mesh by rasterizing
+ the triangles into a multi-layer heightfield. Some simple filters are
+ then applied to the mold to prune out locations where the character
+ would not be able to move.
+ 2. The walkable areas described by the mold are divided into simple
+ overlayed 2D regions. The resulting regions have only one non-overlapping
+ contour, which simplifies the final step of the process tremendously.
+ 3. The navigation polygons are peeled off from the regions by first tracing
+ the boundaries and then simplifying them. The resulting polygons are
+ finally converted to convex polygons which makes them perfect for
+ pathfinding and spatial reasoning about the level.
+
+The toolset code is located in the Recast folder and demo application using the Recast
+toolset is located in the RecastDemo folder.
+
+The project files with this distribution can be compiled with Microsoft Visual C++ 2008
+(you can download it for free) and XCode 3.1.
+
+
+Detour
+
+Recast is accompanied with Detour, path-finding and spatial reasoning toolkit. You can use any navigation mesh with Detour, but of course the data generated with Recast fits perfectly.
+
+Detour offers simple static navigation mesh which is suitable for many simple cases, as well as tiled navigation mesh which allows you to plug in and out pieces of the mesh. The tiled mesh allows to create systems where you stream new navigation data in and out as the player progresses the level, or you may regenerate tiles as the world changes.
+
+
+Latest code available at http://code.google.com/p/recastnavigation/
+
+
+--
+
+Release Notes
+
+----------------
+* Recast 1.4
+ Released August 24th, 2009
+
+- Added detail height mesh generation (RecastDetailMesh.cpp) for single,
+ tiled statmeshes as well as tilemesh.
+- Added feature to contour tracing which detects extra vertices along
+ tile edges which should be removed later.
+- Changed the tiled stat mesh preprocess, so that it first generated
+ polymeshes per tile and finally combines them.
+- Fixed bug in the GUI code where invisible buttons could be pressed.
+
+----------------
+* Recast 1.31
+ Released July 24th, 2009
+
+- Better cost and heuristic functions.
+- Fixed tile navmesh raycast on tile borders.
+
+----------------
+* Recast 1.3
+ Released July 14th, 2009
+
+- Added dtTileNavMesh which allows to dynamically add and remove navmesh pieces at runtime.
+- Renamed stat navmesh types to dtStat* (i.e. dtPoly is now dtStatPoly).
+- Moved common code used by tile and stat navmesh to DetourNode.h/cpp and DetourCommon.h/cpp.
+- Refactores the demo code.
+
+----------------
+* Recast 1.2
+ Released June 17th, 2009
+
+- Added tiled mesh generation. The tiled generation allows to generate navigation for
+ much larger worlds, it removes some of the artifacts that comes from distance fields
+ in open areas, and allows later streaming and dynamic runtime generation
+- Improved and added some debug draw modes
+- API change: The helper function rcBuildNavMesh does not exists anymore,
+ had to change few internal things to cope with the tiled processing,
+ similar API functionality will be added later once the tiled process matures
+- The demo is getting way too complicated, need to split demos
+- Fixed several filtering functions so that the mesh is tighter to the geometry,
+ sometimes there could be up error up to tow voxel units close to walls,
+ now it should be just one.
+
+----------------
+* Recast 1.1
+ Released April 11th, 2009
+
+This is the first release of Detour.
+
+----------------
+* Recast 1.0
+ Released March 29th, 2009
+
+This is the first release of Recast.
+
+The process is not always as robust as I would wish. The watershed phase sometimes swallows tiny islands
+which are close to edges. These droppings are handled in rcBuildContours, but the code is not
+particularly robust either.
+
+Another non-robust case is when portal contours (contours shared between two regions) are always
+assumed to be straight. That can lead to overlapping contours specially when the level has
+large open areas.
+
+
+
+Mikko Mononen
+memon@inside.org
diff --git a/extern/recastnavigation/Recast/Include/Recast.h b/extern/recastnavigation/Recast/Include/Recast.h
new file mode 100644
index 00000000000..f25ab47f8fa
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/Recast.h
@@ -0,0 +1,501 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef RECAST_H
+#define RECAST_H
+
+// The units of the parameters are specified in parenthesis as follows:
+// (vx) voxels, (wu) world units
+struct rcConfig
+{
+ int width, height; // Dimensions of the rasterized heighfield (vx)
+ int tileSize; // Width and Height of a tile (vx)
+ int borderSize; // Non-navigable Border around the heightfield (vx)
+ float cs, ch; // Grid cell size and height (wu)
+ float bmin[3], bmax[3]; // Grid bounds (wu)
+ float walkableSlopeAngle; // Maximum walkble slope angle in degrees.
+ int walkableHeight; // Minimum height where the agent can still walk (vx)
+ int walkableClimb; // Maximum height between grid cells the agent can climb (vx)
+ int walkableRadius; // Radius of the agent in cells (vx)
+ int maxEdgeLen; // Maximum contour edge length (vx)
+ float maxSimplificationError; // Maximum distance error from contour to cells (vx)
+ int minRegionSize; // Minimum regions size. Smaller regions will be deleted (vx)
+ int mergeRegionSize; // Minimum regions size. Smaller regions will be merged (vx)
+ int maxVertsPerPoly; // Max number of vertices per polygon
+ float detailSampleDist; // Detail mesh sample spacing.
+ float detailSampleMaxError; // Detail mesh simplification max sample error.
+};
+
+// Heightfield span.
+struct rcSpan
+{
+ unsigned int smin : 15; // Span min height.
+ unsigned int smax : 15; // Span max height.
+ unsigned int flags : 2; // Span flags.
+ rcSpan* next; // Next span in column.
+};
+
+static const int RC_SPANS_PER_POOL = 2048;
+
+// Memory pool used for quick span allocation.
+struct rcSpanPool
+{
+ rcSpanPool* next; // Pointer to next pool.
+ rcSpan items[1]; // Array of spans (size RC_SPANS_PER_POOL).
+};
+
+// Dynamic span-heightfield.
+struct rcHeightfield
+{
+ inline rcHeightfield() : width(0), height(0), spans(0), pools(0), freelist(0) {}
+ inline ~rcHeightfield()
+ {
+ // Delete span array.
+ delete [] spans;
+ // Delete span pools.
+ while (pools)
+ {
+ rcSpanPool* next = pools->next;
+ delete [] reinterpret_cast<unsigned char*>(pools);
+ pools = next;
+ }
+ }
+ int width, height; // Dimension of the heightfield.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield
+ float cs, ch; // Cell size and height.
+ rcSpan** spans; // Heightfield of spans (width*height).
+ rcSpanPool* pools; // Linked list of span pools.
+ rcSpan* freelist; // Pointer to next free span.
+};
+
+struct rcCompactCell
+{
+ unsigned int index : 24; // Index to first span in column.
+ unsigned int count : 8; // Number of spans in this column.
+};
+
+struct rcCompactSpan
+{
+ unsigned short y; // Bottom coordinate of the span.
+ unsigned short reg; // Region ID
+ unsigned short dist; // Distance to border
+ unsigned short con; // Connections to neighbour cells.
+ unsigned char h; // Height of the span.
+ unsigned char flags; // Flags.
+};
+
+// Compact static heightfield.
+struct rcCompactHeightfield
+{
+ inline rcCompactHeightfield() : maxDistance(0), maxRegions(0), cells(0), spans(0) {}
+ inline ~rcCompactHeightfield() { delete [] cells; delete [] spans; }
+ int width, height; // Width and height of the heighfield.
+ int spanCount; // Number of spans in the heightfield.
+ int walkableHeight, walkableClimb; // Agent properties.
+ unsigned short maxDistance; // Maximum distance value stored in heightfield.
+ unsigned short maxRegions; // Maximum Region Id stored in heightfield.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield.
+ float cs, ch; // Cell size and height.
+ rcCompactCell* cells; // Pointer to width*height cells.
+ rcCompactSpan* spans; // Pointer to spans.
+};
+
+struct rcContour
+{
+ inline rcContour() : verts(0), nverts(0), rverts(0), nrverts(0) { }
+ inline ~rcContour() { delete [] verts; delete [] rverts; }
+ int* verts; // Vertex coordinates, each vertex contains 4 components.
+ int nverts; // Number of vertices.
+ int* rverts; // Raw vertex coordinates, each vertex contains 4 components.
+ int nrverts; // Number of raw vertices.
+ unsigned short reg; // Region ID of the contour.
+};
+
+struct rcContourSet
+{
+ inline rcContourSet() : conts(0), nconts(0) {}
+ inline ~rcContourSet() { delete [] conts; }
+ rcContour* conts; // Pointer to all contours.
+ int nconts; // Number of contours.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield.
+ float cs, ch; // Cell size and height.
+};
+
+// Polymesh store a connected mesh of polygons.
+// The polygons are store in an array where each polygons takes
+// 'nvp*2' elements. The first 'nvp' elements are indices to vertices
+// and the second 'nvp' elements are indices to neighbour polygons.
+// If a polygona has less than 'bvp' vertices, the remaining indices
+// are set os 0xffff. If an polygon edge does not have a neighbour
+// the neighbour index is set to 0xffff.
+// Vertices can be transformed into world space as follows:
+// x = bmin[0] + verts[i*3+0]*cs;
+// y = bmin[1] + verts[i*3+1]*ch;
+// z = bmin[2] + verts[i*3+2]*cs;
+struct rcPolyMesh
+{
+ inline rcPolyMesh() : verts(0), polys(0), regs(0), nverts(0), npolys(0), nvp(3) {}
+ inline ~rcPolyMesh() { delete [] verts; delete [] polys; delete [] regs; }
+ unsigned short* verts; // Vertices of the mesh, 3 elements per vertex.
+ unsigned short* polys; // Polygons of the mesh, nvp*2 elements per polygon.
+ unsigned short* regs; // Regions of the polygons.
+ int nverts; // Number of vertices.
+ int npolys; // Number of polygons.
+ int nvp; // Max number of vertices per polygon.
+ float bmin[3], bmax[3]; // Bounding box of the mesh.
+ float cs, ch; // Cell size and height.
+};
+
+// Detail mesh generated from a rcPolyMesh.
+// Each submesh represents a polygon in the polymesh and they are stored in
+// excatly same order. Each submesh is described as 4 values:
+// base vertex, vertex count, base triangle, triangle count. That is,
+// const unsigned char* t = &dtl.tris[(tbase+i)*3]; and
+// const float* v = &dtl.verts[(vbase+t[j])*3];
+// If the input polygon has 'n' vertices, those vertices are first in the
+// submesh vertex list. This allows to compres the mesh by not storing the
+// first vertices and using the polymesh vertices instead.
+
+struct rcPolyMeshDetail
+{
+ inline rcPolyMeshDetail() :
+ meshes(0), verts(0), tris(0),
+ nmeshes(0), nverts(0), ntris(0) {}
+ inline ~rcPolyMeshDetail()
+ {
+ delete [] meshes; delete [] verts; delete [] tris;
+ }
+
+ unsigned short* meshes; // Pointer to all mesh data.
+ float* verts; // Pointer to all vertex data.
+ unsigned char* tris; // Pointer to all triangle data.
+ int nmeshes; // Number of meshes.
+ int nverts; // Number of total vertices.
+ int ntris; // Number of triangles.
+};
+
+
+// Simple dynamic array ints.
+class rcIntArray
+{
+ int* m_data;
+ int m_size, m_cap;
+public:
+ inline rcIntArray() : m_data(0), m_size(0), m_cap(0) {}
+ inline rcIntArray(int n) : m_data(0), m_size(0), m_cap(n) { m_data = new int[n]; }
+ inline ~rcIntArray() { delete [] m_data; }
+ void resize(int n);
+ inline void push(int item) { resize(m_size+1); m_data[m_size-1] = item; }
+ inline int pop() { if (m_size > 0) m_size--; return m_data[m_size]; }
+ inline const int& operator[](int i) const { return m_data[i]; }
+ inline int& operator[](int i) { return m_data[i]; }
+ inline int size() const { return m_size; }
+};
+
+enum rcSpanFlags
+{
+ RC_WALKABLE = 0x01,
+ RC_REACHABLE = 0x02,
+};
+
+// If heightfield region ID has the following bit set, the region is on border area
+// and excluded from many calculations.
+static const unsigned short RC_BORDER_REG = 0x8000;
+
+// If contour region ID has the following bit set, the vertex will be later
+// removed in order to match the segments and vertices at tile boundaries.
+static const int RC_BORDER_VERTEX = 0x10000;
+
+// Compact span neighbour helpers.
+inline int rcGetCon(const rcCompactSpan& s, int dir)
+{
+ return (s.con >> (dir*4)) & 0xf;
+}
+
+inline int rcGetDirOffsetX(int dir)
+{
+ const int offset[4] = { -1, 0, 1, 0, };
+ return offset[dir&0x03];
+}
+
+inline int rcGetDirOffsetY(int dir)
+{
+ const int offset[4] = { 0, 1, 0, -1 };
+ return offset[dir&0x03];
+}
+
+// Common helper functions
+template<class T> inline void rcSwap(T& a, T& b) { T t = a; a = b; b = t; }
+template<class T> inline T rcMin(T a, T b) { return a < b ? a : b; }
+template<class T> inline T rcMax(T a, T b) { return a > b ? a : b; }
+template<class T> inline T rcAbs(T a) { return a < 0 ? -a : a; }
+template<class T> inline T rcSqr(T a) { return a*a; }
+template<class T> inline T rcClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+
+// Common vector helper functions.
+inline void vcross(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+inline float vdot(const float* v1, const float* v2)
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+inline void vmad(float* dest, const float* v1, const float* v2, const float s)
+{
+ dest[0] = v1[0]+v2[0]*s;
+ dest[1] = v1[1]+v2[1]*s;
+ dest[2] = v1[2]+v2[2]*s;
+}
+
+inline void vadd(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]+v2[0];
+ dest[1] = v1[1]+v2[1];
+ dest[2] = v1[2]+v2[2];
+}
+
+inline void vsub(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]-v2[0];
+ dest[1] = v1[1]-v2[1];
+ dest[2] = v1[2]-v2[2];
+}
+
+inline void vmin(float* mn, const float* v)
+{
+ mn[0] = rcMin(mn[0], v[0]);
+ mn[1] = rcMin(mn[1], v[1]);
+ mn[2] = rcMin(mn[2], v[2]);
+}
+
+inline void vmax(float* mx, const float* v)
+{
+ mx[0] = rcMax(mx[0], v[0]);
+ mx[1] = rcMax(mx[1], v[1]);
+ mx[2] = rcMax(mx[2], v[2]);
+}
+
+inline void vcopy(float* dest, const float* v)
+{
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+}
+
+inline float vdist(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return sqrtf(dx*dx + dy*dy + dz*dz);
+}
+
+inline float vdistSqr(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return dx*dx + dy*dy + dz*dz;
+}
+
+inline void vnormalize(float* v)
+{
+ float d = 1.0f / sqrtf(rcSqr(v[0]) + rcSqr(v[1]) + rcSqr(v[2]));
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+inline bool vequal(const float* p0, const float* p1)
+{
+ static const float thr = rcSqr(1.0f/16384.0f);
+ const float d = vdistSqr(p0, p1);
+ return d < thr;
+}
+
+
+// Calculated bounding box of array of vertices.
+// Params:
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// bmin, bmax - (out) bounding box
+void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax);
+
+// Calculates grid size based on bounding box and grid cell size.
+// Params:
+// bmin, bmax - (in) bounding box
+// cs - (in) grid cell size
+// w - (out) grid width
+// h - (out) grid height
+void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int* h);
+
+// Creates and initializes new heightfield.
+// Params:
+// hf - (in/out) heightfield to initialize.
+// width - (in) width of the heightfield.
+// height - (in) height of the heightfield.
+// bmin, bmax - (in) bounding box of the heightfield
+// cs - (in) grid cell size
+// ch - (in) grid cell height
+bool rcCreateHeightfield(rcHeightfield& hf, int width, int height,
+ const float* bmin, const float* bmax,
+ float cs, float ch);
+
+// Sets the WALKABLE flag for every triangle whose slope is below
+// the maximun walkable slope angle.
+// Params:
+// walkableSlopeAngle - (in) maximun slope angle in degrees.
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// tris - (in) array of triangle vertex indices
+// nt - (in) triangle count
+// flags - (out) array of triangle flags
+void rcMarkWalkableTriangles(const float walkableSlopeAngle,
+ const float* verts, int nv,
+ const int* tris, int nt,
+ unsigned char* flags);
+
+// Rasterizes a triangle into heightfield spans.
+// Params:
+// v0,v1,v2 - (in) the vertices of the triangle.
+// flags - (in) triangle flags (uses WALKABLE)
+// solid - (in) heighfield where the triangle is rasterized
+void rcRasterizeTriangle(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& solid);
+
+// Rasterizes the triangles into heightfield spans.
+// Params:
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// tris - (in) array of triangle vertex indices
+// norms - (in) array of triangle normals
+// flags - (in) array of triangle flags (uses WALKABLE)
+// nt - (in) triangle count
+// solid - (in) heighfield where the triangles are rasterized
+void rcRasterizeTriangles(const float* verts, int nv,
+ const int* tris, const unsigned char* flags, int nt,
+ rcHeightfield& solid);
+
+// Removes WALKABLE flag from all spans that are at ledges. This filtering
+// removes possible overestimation of the conservative voxelization so that
+// the resulting mesh will not have regions hanging in air over ledges.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// solid - (in/out) heightfield describing the solid space
+void rcFilterLedgeSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid);
+
+// Removes WALKABLE flag from all spans which have smaller than
+// 'walkableHeight' clearane above them.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// solid - (in/out) heightfield describing the solid space
+void rcFilterWalkableLowHeightSpans(int walkableHeight,
+ rcHeightfield& solid);
+
+// Marks spans which are reachable from any of the topmost spans.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// solid - (in/out) heightfield describing the solid space
+// Returns false if operation ran out of memory.
+bool rcMarkReachableSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid);
+
+// Builds compact representation of the heightfield.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// hf - (in) heightfield to be compacted
+// chf - (out) compact heightfield representing the open space.
+// Returns false if operation ran out of memory.
+bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
+ unsigned char flags,
+ rcHeightfield& hf,
+ rcCompactHeightfield& chf);
+
+// Builds distance field and stores it into the combat heightfield.
+// Params:
+// chf - (in/out) compact heightfield representing the open space.
+// Returns false if operation ran out of memory.
+bool rcBuildDistanceField(rcCompactHeightfield& chf);
+
+// Divides the walkable heighfied into simple regions.
+// Each region has only one contour and no overlaps.
+// The regions are stored in the compact heightfield 'reg' field.
+// The regions will be shrinked by the radius of the agent.
+// The process sometimes creates small regions. The parameter
+// 'minRegionSize' specifies the smallest allowed regions size.
+// If the area of a regions is smaller than allowed, the regions is
+// removed or merged to neighbour region.
+// Params:
+// chf - (in/out) compact heightfield representing the open space.
+// walkableRadius - (in) the radius of the agent.
+// minRegionSize - (in) the smallest allowed regions size.
+// maxMergeRegionSize - (in) the largest allowed regions size which can be merged.
+// Returns false if operation ran out of memory.
+bool rcBuildRegions(rcCompactHeightfield& chf,
+ int walkableRadius, int borderSize,
+ int minRegionSize, int mergeRegionSize);
+
+// Builds simplified contours from the regions outlines.
+// Params:
+// chf - (in) compact heightfield which has regions set.
+// maxError - (in) maximum allowed distance between simplified countour and cells.
+// maxEdgeLen - (in) maximum allowed contour edge length in cells.
+// cset - (out) Resulting contour set.
+// Returns false if operation ran out of memory.
+bool rcBuildContours(rcCompactHeightfield& chf,
+ const float maxError, const int maxEdgeLen,
+ rcContourSet& cset);
+
+// Builds connected convex polygon mesh from contour polygons.
+// Params:
+// cset - (in) contour set.
+// nvp - (in) maximum number of vertices per polygon.
+// mesh - (out) poly mesh.
+// Returns false if operation ran out of memory.
+bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh);
+
+bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh);
+
+// Builds detail triangle mesh for each polygon in the poly mesh.
+// Params:
+// mesh - (in) poly mesh to detail.
+// chf - (in) compacy height field, used to query height for new vertices.
+// sampleDist - (in) spacing between height samples used to generate more detail into mesh.
+// sampleMaxError - (in) maximum allowed distance between simplified detail mesh and height sample.
+// pmdtl - (out) detail mesh.
+// Returns false if operation ran out of memory.
+bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
+ const float sampleDist, const float sampleMaxError,
+ rcPolyMeshDetail& dmesh);
+
+bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh);
+
+bool buildMeshAdjacency(unsigned short* polys, const int npolys, const int nverts, const int vertsPerPoly);
+
+#endif // RECAST_H
diff --git a/extern/recastnavigation/Recast/Include/RecastLog.h b/extern/recastnavigation/Recast/Include/RecastLog.h
new file mode 100644
index 00000000000..026ef73a3aa
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/RecastLog.h
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef RECAST_LOG_H
+#define RECAST_LOG_H
+
+enum rcLogCategory
+{
+ RC_LOG_PROGRESS = 1,
+ RC_LOG_WARNING,
+ RC_LOG_ERROR,
+};
+
+class rcLog
+{
+public:
+ rcLog();
+ ~rcLog();
+
+ void log(rcLogCategory category, const char* format, ...);
+ inline void clear() { m_messageCount = 0; m_textPoolSize = 0; }
+ inline int getMessageCount() const { return m_messageCount; }
+ inline char getMessageType(int i) const { return *m_messages[i]; }
+ inline const char* getMessageText(int i) const { return m_messages[i]+1; }
+
+private:
+ static const int MAX_MESSAGES = 1000;
+ const char* m_messages[MAX_MESSAGES];
+ int m_messageCount;
+ static const int TEXT_POOL_SIZE = 8000;
+ char m_textPool[TEXT_POOL_SIZE];
+ int m_textPoolSize;
+};
+
+struct rcBuildTimes
+{
+ int rasterizeTriangles;
+ int buildCompact;
+ int buildContours;
+ int buildContoursTrace;
+ int buildContoursSimplify;
+ int filterBorder;
+ int filterWalkable;
+ int filterMarkReachable;
+ int buildPolymesh;
+ int buildDistanceField;
+ int buildDistanceFieldDist;
+ int buildDistanceFieldBlur;
+ int buildRegions;
+ int buildRegionsReg;
+ int buildRegionsExp;
+ int buildRegionsFlood;
+ int buildRegionsFilter;
+ int buildDetailMesh;
+ int mergePolyMesh;
+ int mergePolyMeshDetail;
+};
+
+void rcSetLog(rcLog* log);
+rcLog* rcGetLog();
+
+void rcSetBuildTimes(rcBuildTimes* btimes);
+rcBuildTimes* rcGetBuildTimes();
+
+#endif // RECAST_LOG_H
diff --git a/extern/recastnavigation/Recast/Include/RecastTimer.h b/extern/recastnavigation/Recast/Include/RecastTimer.h
new file mode 100644
index 00000000000..d4f21e58776
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/RecastTimer.h
@@ -0,0 +1,31 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+#ifndef RECAST_TIMER_H
+#define RECAST_TIMER_H
+
+#ifdef __GNUC__
+#include <stdint.h>
+typedef int64_t rcTimeVal;
+#else
+typedef __int64 rcTimeVal;
+#endif
+
+rcTimeVal rcGetPerformanceTimer();
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end);
+
+#endif // RECAST_TIMER_H
diff --git a/extern/recastnavigation/Recast/Source/Recast.cpp b/extern/recastnavigation/Recast/Source/Recast.cpp
new file mode 100644
index 00000000000..0db26c2c1cd
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/Recast.cpp
@@ -0,0 +1,272 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+void rcIntArray::resize(int n)
+{
+ if (n > m_cap)
+ {
+ if (!m_cap) m_cap = 8;
+ while (m_cap < n) m_cap *= 2;
+ int* newData = new int[m_cap];
+ if (m_size && newData) memcpy(newData, m_data, m_size*sizeof(int));
+ delete [] m_data;
+ m_data = newData;
+ }
+ m_size = n;
+}
+
+void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax)
+{
+ // Calculate bounding box.
+ vcopy(bmin, verts);
+ vcopy(bmax, verts);
+ for (int i = 1; i < nv; ++i)
+ {
+ const float* v = &verts[i*3];
+ vmin(bmin, v);
+ vmax(bmax, v);
+ }
+}
+
+void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int* h)
+{
+ *w = (int)((bmax[0] - bmin[0])/cs+0.5f);
+ *h = (int)((bmax[2] - bmin[2])/cs+0.5f);
+}
+
+bool rcCreateHeightfield(rcHeightfield& hf, int width, int height,
+ const float* bmin, const float* bmax,
+ float cs, float ch)
+{
+ hf.width = width;
+ hf.height = height;
+ hf.spans = new rcSpan*[hf.width*hf.height];
+ vcopy(hf.bmin, bmin);
+ vcopy(hf.bmax, bmax);
+ hf.cs = cs;
+ hf.ch = ch;
+ if (!hf.spans)
+ return false;
+ memset(hf.spans, 0, sizeof(rcSpan*)*hf.width*hf.height);
+ return true;
+}
+
+static void calcTriNormal(const float* v0, const float* v1, const float* v2, float* norm)
+{
+ float e0[3], e1[3];
+ vsub(e0, v1, v0);
+ vsub(e1, v2, v0);
+ vcross(norm, e0, e1);
+ vnormalize(norm);
+}
+
+void rcMarkWalkableTriangles(const float walkableSlopeAngle,
+ const float* verts, int nv,
+ const int* tris, int nt,
+ unsigned char* flags)
+{
+ const float walkableThr = cosf(walkableSlopeAngle/180.0f*(float)M_PI);
+
+ float norm[3];
+
+ for (int i = 0; i < nt; ++i)
+ {
+ const int* tri = &tris[i*3];
+ calcTriNormal(&verts[tri[0]*3], &verts[tri[1]*3], &verts[tri[2]*3], norm);
+ // Check if the face is walkable.
+ if (norm[1] > walkableThr)
+ flags[i] |= RC_WALKABLE;
+ }
+}
+
+static int getSpanCount(unsigned char flags, rcHeightfield& hf)
+{
+ const int w = hf.width;
+ const int h = hf.height;
+ int spanCount = 0;
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = hf.spans[x + y*w]; s; s = s->next)
+ {
+ if (s->flags == flags)
+ spanCount++;
+ }
+ }
+ }
+ return spanCount;
+}
+
+inline void setCon(rcCompactSpan& s, int dir, int i)
+{
+ s.con &= ~(0xf << (dir*4));
+ s.con |= (i&0xf) << (dir*4);
+}
+
+bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
+ unsigned char flags, rcHeightfield& hf,
+ rcCompactHeightfield& chf)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = hf.width;
+ const int h = hf.height;
+ const int spanCount = getSpanCount(flags, hf);
+
+ // Fill in header.
+ chf.width = w;
+ chf.height = h;
+ chf.spanCount = spanCount;
+ chf.walkableHeight = walkableHeight;
+ chf.walkableClimb = walkableClimb;
+ chf.maxRegions = 0;
+ vcopy(chf.bmin, hf.bmin);
+ vcopy(chf.bmax, hf.bmax);
+ chf.bmax[1] += walkableHeight*hf.ch;
+ chf.cs = hf.cs;
+ chf.ch = hf.ch;
+ chf.cells = new rcCompactCell[w*h];
+ if (!chf.cells)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.cells' (%d)", w*h);
+ return false;
+ }
+ memset(chf.cells, 0, sizeof(rcCompactCell)*w*h);
+ chf.spans = new rcCompactSpan[spanCount];
+ if (!chf.spans)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.spans' (%d)", spanCount);
+ return false;
+ }
+ memset(chf.spans, 0, sizeof(rcCompactSpan)*spanCount);
+
+ const int MAX_HEIGHT = 0xffff;
+
+ // Fill in cells and spans.
+ int idx = 0;
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcSpan* s = hf.spans[x + y*w];
+ // If there are no spans at this cell, just leave the data to index=0, count=0.
+ if (!s) continue;
+ rcCompactCell& c = chf.cells[x+y*w];
+ c.index = idx;
+ c.count = 0;
+ while (s)
+ {
+ if (s->flags == flags)
+ {
+ const int bot = (int)s->smax;
+ const int top = s->next ? (int)s->next->smin : MAX_HEIGHT;
+ chf.spans[idx].y = (unsigned short)rcClamp(bot, 0, 0xffff);
+ chf.spans[idx].h = (unsigned char)rcClamp(top - bot, 0, 0xff);
+ idx++;
+ c.count++;
+ }
+ s = s->next;
+ }
+ }
+ }
+
+ // Find neighbour connections.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ rcCompactSpan& s = chf.spans[i];
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ setCon(s, dir, 0xf);
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ // First check that the neighbour cell is in bounds.
+ if (nx < 0 || ny < 0 || nx >= w || ny >= h)
+ continue;
+ // Iterate over all neighbour spans and check if any of the is
+ // accessible from current cell.
+ const rcCompactCell& nc = chf.cells[nx+ny*w];
+ for (int k = (int)nc.index, nk = (int)(nc.index+nc.count); k < nk; ++k)
+ {
+ const rcCompactSpan& ns = chf.spans[k];
+ const int bot = rcMax(s.y, ns.y);
+ const int top = rcMin(s.y+s.h, ns.y+ns.h);
+
+ // Check that the gap between the spans is walkable,
+ // and that the climb height between the gaps is not too high.
+ if ((top - bot) >= walkableHeight && rcAbs((int)ns.y - (int)s.y) <= walkableClimb)
+ {
+ // Mark direction as walkable.
+ setCon(s, dir, k - (int)nc.index);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildCompact += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
+
+static int getHeightfieldMemoryUsage(const rcHeightfield& hf)
+{
+ int size = 0;
+ size += sizeof(hf);
+ size += hf.width * hf.height * sizeof(rcSpan*);
+
+ rcSpanPool* pool = hf.pools;
+ while (pool)
+ {
+ size += (sizeof(rcSpanPool) - sizeof(rcSpan)) + sizeof(rcSpan)*RC_SPANS_PER_POOL;
+ pool = pool->next;
+ }
+ return size;
+}
+
+static int getCompactHeightFieldMemoryusage(const rcCompactHeightfield& chf)
+{
+ int size = 0;
+ size += sizeof(rcCompactHeightfield);
+ size += sizeof(rcCompactSpan) * chf.spanCount;
+ size += sizeof(rcCompactCell) * chf.width * chf.height;
+ return size;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastContour.cpp b/extern/recastnavigation/Recast/Source/RecastContour.cpp
new file mode 100644
index 00000000000..96f763a18f3
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastContour.cpp
@@ -0,0 +1,732 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+static int getCornerHeight(int x, int y, int i, int dir,
+ const rcCompactHeightfield& chf,
+ bool& isBorderVertex)
+{
+ const rcCompactSpan& s = chf.spans[i];
+ int ch = (int)s.y;
+ int dirp = (dir+1) & 0x3;
+
+ unsigned short regs[4] = {0,0,0,0};
+
+ regs[0] = s.reg;
+
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ ch = rcMax(ch, (int)as.y);
+ regs[1] = as.reg;
+ if (rcGetCon(as, dirp) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dirp);
+ const int ay2 = ay + rcGetDirOffsetY(dirp);
+ const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dirp);
+ const rcCompactSpan& as2 = chf.spans[ai2];
+ ch = rcMax(ch, (int)as2.y);
+ regs[2] = as2.reg;
+ }
+ }
+ if (rcGetCon(s, dirp) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dirp);
+ const int ay = y + rcGetDirOffsetY(dirp);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
+ const rcCompactSpan& as = chf.spans[ai];
+ ch = rcMax(ch, (int)as.y);
+ regs[3] = as.reg;
+ if (rcGetCon(as, dir) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir);
+ const int ay2 = ay + rcGetDirOffsetY(dir);
+ const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dir);
+ const rcCompactSpan& as2 = chf.spans[ai2];
+ ch = rcMax(ch, (int)as2.y);
+ regs[2] = as2.reg;
+ }
+ }
+
+ // Check if the vertex is special edge vertex, these vertices will be removed later.
+ for (int j = 0; j < 4; ++j)
+ {
+ const int a = j;
+ const int b = (j+1) & 0x3;
+ const int c = (j+2) & 0x3;
+ const int d = (j+3) & 0x3;
+
+ // The vertex is a border vertex there are two same exterior cells in a row,
+ // followed by two interior cells and none of the regions are out of bounds.
+ const bool twoSameExts = (regs[a] & regs[b] & RC_BORDER_REG) != 0 && regs[a] == regs[b];
+ const bool twoInts = ((regs[c] | regs[d]) & RC_BORDER_REG) == 0;
+ const bool noZeros = regs[a] != 0 && regs[b] != 0 && regs[c] != 0 && regs[d] != 0;
+ if (twoSameExts && twoInts && noZeros)
+ {
+ isBorderVertex = true;
+ break;
+ }
+ }
+
+ return ch;
+}
+
+static void walkContour(int x, int y, int i,
+ rcCompactHeightfield& chf,
+ unsigned char* flags, rcIntArray& points)
+{
+ // Choose the first non-connected edge
+ unsigned char dir = 0;
+ while ((flags[i] & (1 << dir)) == 0)
+ dir++;
+
+ unsigned char startDir = dir;
+ int starti = i;
+
+ int iter = 0;
+ while (++iter < 40000)
+ {
+ if (flags[i] & (1 << dir))
+ {
+ // Choose the edge corner
+ bool isBorderVertex = false;
+ int px = x;
+ int py = getCornerHeight(x, y, i, dir, chf, isBorderVertex);
+ int pz = y;
+ switch(dir)
+ {
+ case 0: pz++; break;
+ case 1: px++; pz++; break;
+ case 2: px++; break;
+ }
+ int r = 0;
+ const rcCompactSpan& s = chf.spans[i];
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ r = (int)as.reg;
+ }
+ if (isBorderVertex)
+ r |= RC_BORDER_VERTEX;
+ points.push(px);
+ points.push(py);
+ points.push(pz);
+ points.push(r);
+
+ flags[i] &= ~(1 << dir); // Remove visited edges
+ dir = (dir+1) & 0x3; // Rotate CW
+ }
+ else
+ {
+ int ni = -1;
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ const rcCompactSpan& s = chf.spans[i];
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
+ ni = (int)nc.index + rcGetCon(s, dir);
+ }
+ if (ni == -1)
+ {
+ // Should not happen.
+ return;
+ }
+ x = nx;
+ y = ny;
+ i = ni;
+ dir = (dir+3) & 0x3; // Rotate CCW
+ }
+
+ if (starti == i && startDir == dir)
+ {
+ break;
+ }
+ }
+}
+
+static float distancePtSeg(int x, int y, int z,
+ int px, int py, int pz,
+ int qx, int qy, int qz)
+{
+/* float pqx = (float)(qx - px);
+ float pqy = (float)(qy - py);
+ float pqz = (float)(qz - pz);
+ float dx = (float)(x - px);
+ float dy = (float)(y - py);
+ float dz = (float)(z - pz);
+ float d = pqx*pqx + pqy*pqy + pqz*pqz;
+ float t = pqx*dx + pqy*dy + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = px + t*pqx - x;
+ dy = py + t*pqy - y;
+ dz = pz + t*pqz - z;
+
+ return dx*dx + dy*dy + dz*dz;*/
+
+ float pqx = (float)(qx - px);
+ float pqz = (float)(qz - pz);
+ float dx = (float)(x - px);
+ float dz = (float)(z - pz);
+ float d = pqx*pqx + pqz*pqz;
+ float t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = px + t*pqx - x;
+ dz = pz + t*pqz - z;
+
+ return dx*dx + dz*dz;
+}
+
+static void simplifyContour(rcIntArray& points, rcIntArray& simplified, float maxError, int maxEdgeLen)
+{
+ // Add initial points.
+ bool noConnections = true;
+ for (int i = 0; i < points.size(); i += 4)
+ {
+ if ((points[i+3] & 0xffff) != 0)
+ {
+ noConnections = false;
+ break;
+ }
+ }
+
+ if (noConnections)
+ {
+ // If there is no connections at all,
+ // create some initial points for the simplification process.
+ // Find lower-left and upper-right vertices of the contour.
+ int llx = points[0];
+ int lly = points[1];
+ int llz = points[2];
+ int lli = 0;
+ int urx = points[0];
+ int ury = points[1];
+ int urz = points[2];
+ int uri = 0;
+ for (int i = 0; i < points.size(); i += 4)
+ {
+ int x = points[i+0];
+ int y = points[i+1];
+ int z = points[i+2];
+ if (x < llx || (x == llx && z < llz))
+ {
+ llx = x;
+ lly = y;
+ llz = z;
+ lli = i/4;
+ }
+ if (x >= urx || (x == urx && z > urz))
+ {
+ urx = x;
+ ury = y;
+ urz = z;
+ uri = i/4;
+ }
+ }
+ simplified.push(llx);
+ simplified.push(lly);
+ simplified.push(llz);
+ simplified.push(lli);
+
+ simplified.push(urx);
+ simplified.push(ury);
+ simplified.push(urz);
+ simplified.push(uri);
+ }
+ else
+ {
+ // The contour has some portals to other regions.
+ // Add a new point to every location where the region changes.
+ for (int i = 0, ni = points.size()/4; i < ni; ++i)
+ {
+ int ii = (i+1) % ni;
+ if ((points[i*4+3] & 0xffff) != (points[ii*4+3] & 0xffff))
+ {
+ simplified.push(points[i*4+0]);
+ simplified.push(points[i*4+1]);
+ simplified.push(points[i*4+2]);
+ simplified.push(i);
+ }
+ }
+ }
+
+ // Add points until all raw points are within
+ // error tolerance to the simplified shape.
+ const int pn = points.size()/4;
+ for (int i = 0; i < simplified.size()/4; )
+ {
+ int ii = (i+1) % (simplified.size()/4);
+
+ int ax = simplified[i*4+0];
+ int ay = simplified[i*4+1];
+ int az = simplified[i*4+2];
+ int ai = simplified[i*4+3];
+
+ int bx = simplified[ii*4+0];
+ int by = simplified[ii*4+1];
+ int bz = simplified[ii*4+2];
+ int bi = simplified[ii*4+3];
+
+ // Find maximum deviation from the segment.
+ float maxd = 0;
+ int maxi = -1;
+ int ci = (ai+1) % pn;
+
+ // Tesselate only outer edges.
+ if ((points[ci*4+3] & 0xffff) == 0)
+ {
+ while (ci != bi)
+ {
+ float d = distancePtSeg(points[ci*4+0], points[ci*4+1]/4, points[ci*4+2],
+ ax, ay/4, az, bx, by/4, bz);
+ if (d > maxd)
+ {
+ maxd = d;
+ maxi = ci;
+ }
+ ci = (ci+1) % pn;
+ }
+ }
+
+
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1 && maxd > (maxError*maxError))
+ {
+ // Add space for the new point.
+ simplified.resize(simplified.size()+4);
+ int n = simplified.size()/4;
+ for (int j = n-1; j > i; --j)
+ {
+ simplified[j*4+0] = simplified[(j-1)*4+0];
+ simplified[j*4+1] = simplified[(j-1)*4+1];
+ simplified[j*4+2] = simplified[(j-1)*4+2];
+ simplified[j*4+3] = simplified[(j-1)*4+3];
+ }
+ // Add the point.
+ simplified[(i+1)*4+0] = points[maxi*4+0];
+ simplified[(i+1)*4+1] = points[maxi*4+1];
+ simplified[(i+1)*4+2] = points[maxi*4+2];
+ simplified[(i+1)*4+3] = maxi;
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
+ // Split too long edges.
+ if (maxEdgeLen > 0)
+ {
+ for (int i = 0; i < simplified.size()/4; )
+ {
+ int ii = (i+1) % (simplified.size()/4);
+
+ int ax = simplified[i*4+0];
+ int az = simplified[i*4+2];
+ int ai = simplified[i*4+3];
+
+ int bx = simplified[ii*4+0];
+ int bz = simplified[ii*4+2];
+ int bi = simplified[ii*4+3];
+
+ // Find maximum deviation from the segment.
+ int maxi = -1;
+ int ci = (ai+1) % pn;
+
+ // Tesselate only outer edges.
+ if ((points[ci*4+3] & 0xffff) == 0)
+ {
+ int dx = bx - ax;
+ int dz = bz - az;
+ if (dx*dx + dz*dz > maxEdgeLen*maxEdgeLen)
+ {
+ int n = bi < ai ? (bi+pn - ai) : (bi - ai);
+ maxi = (ai + n/2) % pn;
+ }
+ }
+
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1)
+ {
+ // Add space for the new point.
+ simplified.resize(simplified.size()+4);
+ int n = simplified.size()/4;
+ for (int j = n-1; j > i; --j)
+ {
+ simplified[j*4+0] = simplified[(j-1)*4+0];
+ simplified[j*4+1] = simplified[(j-1)*4+1];
+ simplified[j*4+2] = simplified[(j-1)*4+2];
+ simplified[j*4+3] = simplified[(j-1)*4+3];
+ }
+ // Add the point.
+ simplified[(i+1)*4+0] = points[maxi*4+0];
+ simplified[(i+1)*4+1] = points[maxi*4+1];
+ simplified[(i+1)*4+2] = points[maxi*4+2];
+ simplified[(i+1)*4+3] = maxi;
+ }
+ else
+ {
+ ++i;
+ }
+ }
+ }
+
+ for (int i = 0; i < simplified.size()/4; ++i)
+ {
+ // The edge vertex flag is take from the current raw point,
+ // and the neighbour region is take from the next raw point.
+ const int ai = (simplified[i*4+3]+1) % pn;
+ const int bi = simplified[i*4+3];
+ simplified[i*4+3] = (points[ai*4+3] & 0xffff) | (points[bi*4+3] & RC_BORDER_VERTEX);
+ }
+
+}
+
+static void removeDegenerateSegments(rcIntArray& simplified)
+{
+ // Remove adjacent vertices which are equal on xz-plane,
+ // or else the triangulator will get confused.
+ for (int i = 0; i < simplified.size()/4; ++i)
+ {
+ int ni = i+1;
+ if (ni >= (simplified.size()/4))
+ ni = 0;
+
+ if (simplified[i*4+0] == simplified[ni*4+0] &&
+ simplified[i*4+2] == simplified[ni*4+2])
+ {
+ // Degenerate segment, remove.
+ for (int j = i; j < simplified.size()/4-1; ++j)
+ {
+ simplified[j*4+0] = simplified[(j+1)*4+0];
+ simplified[j*4+1] = simplified[(j+1)*4+1];
+ simplified[j*4+2] = simplified[(j+1)*4+2];
+ simplified[j*4+3] = simplified[(j+1)*4+3];
+ }
+ simplified.pop();
+ }
+ }
+}
+
+static int calcAreaOfPolygon2D(const int* verts, const int nverts)
+{
+ int area = 0;
+ for (int i = 0, j = nverts-1; i < nverts; j=i++)
+ {
+ const int* vi = &verts[i*4];
+ const int* vj = &verts[j*4];
+ area += vi[0] * vj[2] - vj[0] * vi[2];
+ }
+ return (area+1) / 2;
+}
+
+static void getClosestIndices(const int* vertsa, const int nvertsa,
+ const int* vertsb, const int nvertsb,
+ int& ia, int& ib)
+{
+ int closestDist = 0xfffffff;
+ for (int i = 0; i < nvertsa; ++i)
+ {
+ const int* va = &vertsa[i*4];
+ for (int j = 0; j < nvertsb; ++j)
+ {
+ const int* vb = &vertsb[j*4];
+ const int dx = vb[0] - va[0];
+ const int dz = vb[2] - va[2];
+ const int d = dx*dx + dz*dz;
+ if (d < closestDist)
+ {
+ ia = i;
+ ib = j;
+ closestDist = d;
+ }
+ }
+ }
+}
+
+static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
+{
+ const int maxVerts = ca.nverts + cb.nverts + 2;
+ int* verts = new int[maxVerts*4];
+ if (!verts)
+ return false;
+
+ int nv = 0;
+
+ // Copy contour A.
+ for (int i = 0; i <= ca.nverts; ++i)
+ {
+ int* dst = &verts[nv*4];
+ const int* src = &ca.verts[((ia+i)%ca.nverts)*4];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ nv++;
+ }
+
+ // Copy contour B
+ for (int i = 0; i <= cb.nverts; ++i)
+ {
+ int* dst = &verts[nv*4];
+ const int* src = &cb.verts[((ib+i)%cb.nverts)*4];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ nv++;
+ }
+
+ delete [] ca.verts;
+ ca.verts = verts;
+ ca.nverts = nv;
+
+ delete [] cb.verts;
+ cb.verts = 0;
+ cb.nverts = 0;
+
+ return true;
+}
+
+bool rcBuildContours(rcCompactHeightfield& chf,
+ const float maxError, const int maxEdgeLen,
+ rcContourSet& cset)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ vcopy(cset.bmin, chf.bmin);
+ vcopy(cset.bmax, chf.bmax);
+ cset.cs = chf.cs;
+ cset.ch = chf.ch;
+
+ const int maxContours = chf.maxRegions*2;
+ cset.conts = new rcContour[maxContours];
+ if (!cset.conts)
+ return false;
+ cset.nconts = 0;
+
+ unsigned char* flags = new unsigned char[chf.spanCount];
+ if (!flags)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'flags'.");
+ return false;
+ }
+
+ rcTimeVal traceStartTime = rcGetPerformanceTimer();
+
+
+ // Mark boundaries.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ unsigned char res = 0;
+ const rcCompactSpan& s = chf.spans[i];
+ if (!s.reg || (s.reg & RC_BORDER_REG))
+ {
+ flags[i] = 0;
+ continue;
+ }
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ r = as.reg;
+ }
+ if (r == s.reg)
+ res |= (1 << dir);
+ }
+ flags[i] = res ^ 0xf; // Inverse, mark non connected edges.
+ }
+ }
+ }
+
+ rcTimeVal traceEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal simplifyStartTime = rcGetPerformanceTimer();
+
+ rcIntArray verts(256);
+ rcIntArray simplified(64);
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (flags[i] == 0 || flags[i] == 0xf)
+ {
+ flags[i] = 0;
+ continue;
+ }
+ unsigned short reg = chf.spans[i].reg;
+ if (!reg || (reg & RC_BORDER_REG))
+ continue;
+
+ verts.resize(0);
+ simplified.resize(0);
+ walkContour(x, y, i, chf, flags, verts);
+ simplifyContour(verts, simplified, maxError, maxEdgeLen);
+ removeDegenerateSegments(simplified);
+
+ // Store region->contour remap info.
+ // Create contour.
+ if (simplified.size()/4 >= 3)
+ {
+ if (cset.nconts >= maxContours)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildContours: Too many contours %d, max %d.", cset.nconts, maxContours);
+ return false;
+ }
+
+ rcContour* cont = &cset.conts[cset.nconts++];
+
+ cont->nverts = simplified.size()/4;
+ cont->verts = new int[cont->nverts*4];
+ memcpy(cont->verts, &simplified[0], sizeof(int)*cont->nverts*4);
+
+ cont->nrverts = verts.size()/4;
+ cont->rverts = new int[cont->nrverts*4];
+ memcpy(cont->rverts, &verts[0], sizeof(int)*cont->nrverts*4);
+
+/* cont->cx = cont->cy = cont->cz = 0;
+ for (int i = 0; i < cont->nverts; ++i)
+ {
+ cont->cx += cont->verts[i*4+0];
+ cont->cy += cont->verts[i*4+1];
+ cont->cz += cont->verts[i*4+2];
+ }
+ cont->cx /= cont->nverts;
+ cont->cy /= cont->nverts;
+ cont->cz /= cont->nverts;*/
+
+ cont->reg = reg;
+ }
+ }
+ }
+ }
+
+ // Check and merge droppings.
+ // Sometimes the previous algorithms can fail and create several countours
+ // per area. This pass will try to merge the holes into the main region.
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ rcContour& cont = cset.conts[i];
+ // Check if the contour is would backwards.
+ if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0)
+ {
+ // Find another contour which has the same region ID.
+ int mergeIdx = -1;
+ for (int j = 0; j < cset.nconts; ++j)
+ {
+ if (i == j) continue;
+ if (cset.conts[j].nverts && cset.conts[j].reg == cont.reg)
+ {
+ // Make sure the polygon is correctly oriented.
+ if (calcAreaOfPolygon2D(cset.conts[j].verts, cset.conts[j].nverts))
+ {
+ mergeIdx = j;
+ break;
+ }
+ }
+ }
+ if (mergeIdx == -1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "rcBuildContours: Could not find merge target for bad contour %d.", i);
+ }
+ else
+ {
+ rcContour& mcont = cset.conts[mergeIdx];
+ // Merge by closest points.
+ int ia, ib;
+ getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ia, ib);
+ if (!mergeContours(mcont, cont, ia, ib))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "rcBuildContours: Failed to merge contours %d and %d.", i, mergeIdx);
+ }
+ }
+ }
+ }
+
+
+ delete [] flags;
+
+ rcTimeVal simplifyEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// {
+// rcGetLog()->log(RC_LOG_PROGRESS, "Create contours: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+// rcGetLog()->log(RC_LOG_PROGRESS, " - boundary: %.3f ms", rcGetDeltaTimeUsec(boundaryStartTime, boundaryEndTime)/1000.0f);
+// rcGetLog()->log(RC_LOG_PROGRESS, " - contour: %.3f ms", rcGetDeltaTimeUsec(contourStartTime, contourEndTime)/1000.0f);
+// }
+
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildContours += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildContoursTrace += rcGetDeltaTimeUsec(traceStartTime, traceEndTime);
+ rcGetBuildTimes()->buildContoursSimplify += rcGetDeltaTimeUsec(simplifyStartTime, simplifyEndTime);
+ }
+
+ return true;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastFilter.cpp b/extern/recastnavigation/Recast/Source/RecastFilter.cpp
new file mode 100644
index 00000000000..ebe60714a18
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastFilter.cpp
@@ -0,0 +1,249 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+void rcFilterLedgeSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ // Mark border spans.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
+ {
+ // Skip non walkable spans.
+ if ((s->flags & RC_WALKABLE) == 0)
+ continue;
+
+ const int bot = (int)s->smax;
+ const int top = s->next ? (int)s->next->smin : MAX_HEIGHT;
+
+ // Find neighbours minimum height.
+ int minh = MAX_HEIGHT;
+
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ int dx = x + rcGetDirOffsetX(dir);
+ int dy = y + rcGetDirOffsetY(dir);
+ // Skip neighbours which are out of bounds.
+ if (dx < 0 || dy < 0 || dx >= w || dy >= h)
+ {
+ minh = rcMin(minh, -walkableClimb - bot);
+ continue;
+ }
+
+ // From minus infinity to the first span.
+ rcSpan* ns = solid.spans[dx + dy*w];
+ int nbot = -walkableClimb;
+ int ntop = ns ? (int)ns->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
+ minh = rcMin(minh, nbot - bot);
+
+ // Rest of the spans.
+ for (ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
+ {
+ nbot = (int)ns->smax;
+ ntop = ns->next ? (int)ns->next->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
+ minh = rcMin(minh, nbot - bot);
+ }
+ }
+
+ // The current span is close to a ledge if the drop to any
+ // neighbour span is less than the walkableClimb.
+ if (minh < -walkableClimb)
+ s->flags &= ~RC_WALKABLE;
+
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Filter border: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterBorder += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+void rcFilterWalkableLowHeightSpans(int walkableHeight,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ // Remove walkable flag from spans which do not have enough
+ // space above them for the agent to stand there.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
+ {
+ const int bot = (int)s->smax;
+ const int top = s->next ? (int)s->next->smin : MAX_HEIGHT;
+ if ((top - bot) <= walkableHeight)
+ s->flags &= ~RC_WALKABLE;
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Filter walkable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterWalkable += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+
+struct rcReachableSeed
+{
+ inline void set(int ix, int iy, rcSpan* is)
+ {
+ x = (unsigned short)ix;
+ y = (unsigned short)iy;
+ s = is;
+ }
+ unsigned short x, y;
+ rcSpan* s;
+};
+
+bool rcMarkReachableSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid)
+{
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ // Build navigable space.
+ const int MAX_SEEDS = w*h;
+ rcReachableSeed* stack = new rcReachableSeed[MAX_SEEDS];
+ if (!stack)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMarkReachableSpans: Out of memory 'stack' (%d).", MAX_SEEDS);
+ return false;
+ }
+ int stackSize = 0;
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ rcSpan* topSpan = solid.spans[x + y*w];
+ if (!topSpan)
+ continue;
+ while (topSpan->next)
+ topSpan = topSpan->next;
+
+ // If the span is not walkable, skip it.
+ if ((topSpan->flags & RC_WALKABLE) == 0)
+ continue;
+ // If the span has been visited already, skip it.
+ if (topSpan->flags & RC_REACHABLE)
+ continue;
+
+ // Start flood fill.
+ topSpan->flags |= RC_REACHABLE;
+ stackSize = 0;
+ stack[stackSize].set(x, y, topSpan);
+ stackSize++;
+
+ while (stackSize)
+ {
+ // Pop a seed from the stack.
+ stackSize--;
+ rcReachableSeed cur = stack[stackSize];
+
+ const int bot = (int)cur.s->smax;
+ const int top = cur.s->next ? (int)cur.s->next->smin : MAX_HEIGHT;
+
+ // Visit neighbours in all 4 directions.
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ int dx = (int)cur.x + rcGetDirOffsetX(dir);
+ int dy = (int)cur.y + rcGetDirOffsetY(dir);
+ // Skip neighbour which are out of bounds.
+ if (dx < 0 || dy < 0 || dx >= w || dy >= h)
+ continue;
+ for (rcSpan* ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
+ {
+ // Skip neighbour if it is not walkable.
+ if ((ns->flags & RC_WALKABLE) == 0)
+ continue;
+ // Skip the neighbour if it has been visited already.
+ if (ns->flags & RC_REACHABLE)
+ continue;
+
+ const int nbot = (int)ns->smax;
+ const int ntop = ns->next ? (int)ns->next->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) < walkableHeight)
+ continue;
+ // Skip neightbour if the climb height to the neighbour is too high.
+ if (rcAbs(nbot - bot) >= walkableClimb)
+ continue;
+
+ // This neighbour has not been visited yet.
+ // Mark it as reachable and add it to the seed stack.
+ ns->flags |= RC_REACHABLE;
+ if (stackSize < MAX_SEEDS)
+ {
+ stack[stackSize].set(dx, dy, ns);
+ stackSize++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ delete [] stack;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Mark reachable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterMarkReachable += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastLog.cpp b/extern/recastnavigation/Recast/Source/RecastLog.cpp
new file mode 100644
index 00000000000..27868042a1c
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastLog.cpp
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include "RecastLog.h"
+#include <stdio.h>
+#include <stdarg.h>
+
+static rcLog* g_log = 0;
+static rcBuildTimes* g_btimes = 0;
+
+rcLog::rcLog() :
+ m_messageCount(0),
+ m_textPoolSize(0)
+{
+}
+
+rcLog::~rcLog()
+{
+ if (g_log == this)
+ g_log = 0;
+}
+
+void rcLog::log(rcLogCategory category, const char* format, ...)
+{
+ if (m_messageCount >= MAX_MESSAGES)
+ return;
+ char* dst = &m_textPool[m_textPoolSize];
+ int n = TEXT_POOL_SIZE - m_textPoolSize;
+ if (n < 2)
+ return;
+ // Store category
+ *dst = (char)category;
+ n--;
+ // Store message
+ va_list ap;
+ va_start(ap, format);
+ int ret = vsnprintf(dst+1, n-1, format, ap);
+ va_end(ap);
+ if (ret > 0)
+ m_textPoolSize += ret+2;
+ m_messages[m_messageCount++] = dst;
+}
+
+void rcSetLog(rcLog* log)
+{
+ g_log = log;
+}
+
+rcLog* rcGetLog()
+{
+ return g_log;
+}
+
+void rcSetBuildTimes(rcBuildTimes* btimes)
+{
+ g_btimes = btimes;
+}
+
+rcBuildTimes* rcGetBuildTimes()
+{
+ return g_btimes;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastMesh.cpp b/extern/recastnavigation/Recast/Source/RecastMesh.cpp
new file mode 100644
index 00000000000..38d62904213
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastMesh.cpp
@@ -0,0 +1,1218 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+struct rcEdge
+{
+ unsigned short vert[2];
+ unsigned short polyEdge[2];
+ unsigned short poly[2];
+};
+
+/*static */bool buildMeshAdjacency(unsigned short* polys, const int npolys,
+ const int nverts, const int vertsPerPoly)
+{
+ // Based on code by Eric Lengyel from:
+ // http://www.terathon.com/code/edges.php
+
+ int maxEdgeCount = npolys*vertsPerPoly;
+ unsigned short* firstEdge = new unsigned short[nverts + maxEdgeCount];
+ if (!firstEdge)
+ return false;
+ unsigned short* nextEdge = firstEdge + nverts;
+ int edgeCount = 0;
+
+ rcEdge* edges = new rcEdge[maxEdgeCount];
+ if (!edges)
+ return false;
+
+ for (int i = 0; i < nverts; i++)
+ firstEdge[i] = 0xffff;
+
+ // Invalida indices are marked as 0xffff, the following code
+ // handles them just fine.
+
+ for (int i = 0; i < npolys; ++i)
+ {
+ unsigned short* t = &polys[i*vertsPerPoly*2];
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ unsigned short v0 = t[j];
+ unsigned short v1 = (j+1 >= vertsPerPoly || t[j+1] == 0xffff) ? t[0] : t[j+1];
+ if (v0 < v1)
+ {
+ rcEdge& edge = edges[edgeCount];
+ edge.vert[0] = v0;
+ edge.vert[1] = v1;
+ edge.poly[0] = (unsigned short)i;
+ edge.polyEdge[0] = (unsigned short)j;
+ edge.poly[1] = (unsigned short)i;
+ edge.polyEdge[1] = 0;
+ // Insert edge
+ nextEdge[edgeCount] = firstEdge[v0];
+ firstEdge[v0] = edgeCount;
+ edgeCount++;
+ }
+ }
+ }
+
+ for (int i = 0; i < npolys; ++i)
+ {
+ unsigned short* t = &polys[i*vertsPerPoly*2];
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ unsigned short v0 = t[j];
+ unsigned short v1 = (j+1 >= vertsPerPoly || t[j+1] == 0xffff) ? t[0] : t[j+1];
+ if (v0 > v1)
+ {
+ for (unsigned short e = firstEdge[v1]; e != 0xffff; e = nextEdge[e])
+ {
+ rcEdge& edge = edges[e];
+ if (edge.vert[1] == v0 && edge.poly[0] == edge.poly[1])
+ {
+ edge.poly[1] = (unsigned short)i;
+ edge.polyEdge[1] = (unsigned short)j;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // Store adjacency
+ for (int i = 0; i < edgeCount; ++i)
+ {
+ const rcEdge& e = edges[i];
+ if (e.poly[0] != e.poly[1])
+ {
+ unsigned short* p0 = &polys[e.poly[0]*vertsPerPoly*2];
+ unsigned short* p1 = &polys[e.poly[1]*vertsPerPoly*2];
+ p0[vertsPerPoly + e.polyEdge[0]] = e.poly[1];
+ p1[vertsPerPoly + e.polyEdge[1]] = e.poly[0];
+ }
+ }
+
+ delete [] firstEdge;
+ delete [] edges;
+
+ return true;
+}
+
+
+static const int VERTEX_BUCKET_COUNT = (1<<12);
+
+inline int computeVertexHash(int x, int y, int z)
+{
+ const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
+ const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
+ const unsigned int h3 = 0xcb1ab31f;
+ unsigned int n = h1 * x + h2 * y + h3 * z;
+ return (int)(n & (VERTEX_BUCKET_COUNT-1));
+}
+
+static int addVertex(unsigned short x, unsigned short y, unsigned short z,
+ unsigned short* verts, int* firstVert, int* nextVert, int& nv)
+{
+ int bucket = computeVertexHash(x, 0, z);
+ int i = firstVert[bucket];
+
+ while (i != -1)
+ {
+ const unsigned short* v = &verts[i*3];
+ if (v[0] == x && (rcAbs(v[1] - y) <= 2) && v[2] == z)
+ return i;
+ i = nextVert[i]; // next
+ }
+
+ // Could not find, create new.
+ i = nv; nv++;
+ unsigned short* v = &verts[i*3];
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ nextVert[i] = firstVert[bucket];
+ firstVert[bucket] = i;
+
+ return i;
+}
+
+inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
+inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
+
+inline int area2(const int* a, const int* b, const int* c)
+{
+ return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
+}
+
+// Exclusive or: true iff exactly one argument is true.
+// The arguments are negated to ensure that they are 0/1
+// values. Then the bitwise Xor operator may apply.
+// (This idea is due to Michael Baldwin.)
+inline bool xorb(bool x, bool y)
+{
+ return !x ^ !y;
+}
+
+// Returns true iff c is strictly to the left of the directed
+// line through a to b.
+inline bool left(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) < 0;
+}
+
+inline bool leftOn(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) <= 0;
+}
+
+inline bool collinear(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) == 0;
+}
+
+// Returns true iff ab properly intersects cd: they share
+// a point interior to both segments. The properness of the
+// intersection is ensured by using strict leftness.
+bool intersectProp(const int* a, const int* b, const int* c, const int* d)
+{
+ // Eliminate improper cases.
+ if (collinear(a,b,c) || collinear(a,b,d) ||
+ collinear(c,d,a) || collinear(c,d,b))
+ return false;
+
+ return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b));
+}
+
+// Returns T iff (a,b,c) are collinear and point c lies
+// on the closed segement ab.
+static bool between(const int* a, const int* b, const int* c)
+{
+ if (!collinear(a, b, c))
+ return false;
+ // If ab not vertical, check betweenness on x; else on y.
+ if (a[0] != b[0])
+ return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0]));
+ else
+ return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2]));
+}
+
+// Returns true iff segments ab and cd intersect, properly or improperly.
+static bool intersect(const int* a, const int* b, const int* c, const int* d)
+{
+ if (intersectProp(a, b, c, d))
+ return true;
+ else if (between(a, b, c) || between(a, b, d) ||
+ between(c, d, a) || between(c, d, b))
+ return true;
+ else
+ return false;
+}
+
+static bool vequal(const int* a, const int* b)
+{
+ return a[0] == b[0] && a[2] == b[2];
+}
+
+// Returns T iff (v_i, v_j) is a proper internal *or* external
+// diagonal of P, *ignoring edges incident to v_i and v_j*.
+static bool diagonalie(int i, int j, int n, const int* verts, int* indices)
+{
+ const int* d0 = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* d1 = &verts[(indices[j] & 0x0fffffff) * 4];
+
+ // For each edge (k,k+1) of P
+ for (int k = 0; k < n; k++)
+ {
+ int k1 = next(k, n);
+ // Skip edges incident to i or j
+ if (!((k == i) || (k1 == i) || (k == j) || (k1 == j)))
+ {
+ const int* p0 = &verts[(indices[k] & 0x0fffffff) * 4];
+ const int* p1 = &verts[(indices[k1] & 0x0fffffff) * 4];
+
+ if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
+ continue;
+
+ if (intersect(d0, d1, p0, p1))
+ return false;
+ }
+ }
+ return true;
+}
+
+// Returns true iff the diagonal (i,j) is strictly internal to the
+// polygon P in the neighborhood of the i endpoint.
+static bool inCone(int i, int j, int n, const int* verts, int* indices)
+{
+ const int* pi = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* pj = &verts[(indices[j] & 0x0fffffff) * 4];
+ const int* pi1 = &verts[(indices[next(i, n)] & 0x0fffffff) * 4];
+ const int* pin1 = &verts[(indices[prev(i, n)] & 0x0fffffff) * 4];
+
+ // If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
+ if (leftOn(pin1, pi, pi1))
+ return left(pi, pj, pin1) && left(pj, pi, pi1);
+ // Assume (i-1,i,i+1) not collinear.
+ // else P[i] is reflex.
+ return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
+}
+
+// Returns T iff (v_i, v_j) is a proper internal
+// diagonal of P.
+static bool diagonal(int i, int j, int n, const int* verts, int* indices)
+{
+ return inCone(i, j, n, verts, indices) && diagonalie(i, j, n, verts, indices);
+}
+
+int triangulate(int n, const int* verts, int* indices, int* tris)
+{
+ int ntris = 0;
+ int* dst = tris;
+
+ // The last bit of the index is used to indicate if the vertex can be removed.
+ for (int i = 0; i < n; i++)
+ {
+ int i1 = next(i, n);
+ int i2 = next(i1, n);
+ if (diagonal(i, i2, n, verts, indices))
+ indices[i1] |= 0x80000000;
+ }
+
+ while (n > 3)
+ {
+ int minLen = -1;
+ int mini = -1;
+ for (int i = 0; i < n; i++)
+ {
+ int i1 = next(i, n);
+ if (indices[i1] & 0x80000000)
+ {
+ const int* p0 = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* p2 = &verts[(indices[next(i1, n)] & 0x0fffffff) * 4];
+
+ int dx = p2[0] - p0[0];
+ int dy = p2[2] - p0[2];
+ int len = dx*dx + dy*dy;
+
+ if (minLen < 0 || len < minLen)
+ {
+ minLen = len;
+ mini = i;
+ }
+ }
+ }
+
+ if (mini == -1)
+ {
+ // Should not happen.
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "triangulate: Failed to triangulate polygon.");
+/* printf("mini == -1 ntris=%d n=%d\n", ntris, n);
+ for (int i = 0; i < n; i++)
+ {
+ printf("%d ", indices[i] & 0x0fffffff);
+ }
+ printf("\n");*/
+ return -ntris;
+ }
+
+ int i = mini;
+ int i1 = next(i, n);
+ int i2 = next(i1, n);
+
+ *dst++ = indices[i] & 0x0fffffff;
+ *dst++ = indices[i1] & 0x0fffffff;
+ *dst++ = indices[i2] & 0x0fffffff;
+ ntris++;
+
+ // Removes P[i1] by copying P[i+1]...P[n-1] left one index.
+ n--;
+ for (int k = i1; k < n; k++)
+ indices[k] = indices[k+1];
+
+ if (i1 >= n) i1 = 0;
+ i = prev(i1,n);
+ // Update diagonal flags.
+ if (diagonal(prev(i, n), i1, n, verts, indices))
+ indices[i] |= 0x80000000;
+ else
+ indices[i] &= 0x0fffffff;
+
+ if (diagonal(i, next(i1, n), n, verts, indices))
+ indices[i1] |= 0x80000000;
+ else
+ indices[i1] &= 0x0fffffff;
+ }
+
+ // Append the remaining triangle.
+ *dst++ = indices[0] & 0x0fffffff;
+ *dst++ = indices[1] & 0x0fffffff;
+ *dst++ = indices[2] & 0x0fffffff;
+ ntris++;
+
+ return ntris;
+}
+
+static int countPolyVerts(const unsigned short* p, const int nvp)
+{
+ for (int i = 0; i < nvp; ++i)
+ if (p[i] == 0xffff)
+ return i;
+ return nvp;
+}
+
+inline bool uleft(const unsigned short* a, const unsigned short* b, const unsigned short* c)
+{
+ return ((int)b[0] - (int)a[0]) * ((int)c[2] - (int)a[2]) -
+ ((int)c[0] - (int)a[0]) * ((int)b[2] - (int)a[2]) < 0;
+}
+
+static int getPolyMergeValue(unsigned short* pa, unsigned short* pb,
+ const unsigned short* verts, int& ea, int& eb,
+ const int nvp)
+{
+ const int na = countPolyVerts(pa, nvp);
+ const int nb = countPolyVerts(pb, nvp);
+
+ // If the merged polygon would be too big, do not merge.
+ if (na+nb-2 > nvp)
+ return -1;
+
+ // Check if the polygons share an edge.
+ ea = -1;
+ eb = -1;
+
+ for (int i = 0; i < na; ++i)
+ {
+ unsigned short va0 = pa[i];
+ unsigned short va1 = pa[(i+1) % na];
+ if (va0 > va1)
+ rcSwap(va0, va1);
+ for (int j = 0; j < nb; ++j)
+ {
+ unsigned short vb0 = pb[j];
+ unsigned short vb1 = pb[(j+1) % nb];
+ if (vb0 > vb1)
+ rcSwap(vb0, vb1);
+ if (va0 == vb0 && va1 == vb1)
+ {
+ ea = i;
+ eb = j;
+ break;
+ }
+ }
+ }
+
+ // No common edge, cannot merge.
+ if (ea == -1 || eb == -1)
+ return -1;
+
+ // Check to see if the merged polygon would be convex.
+ unsigned short va, vb, vc;
+
+ va = pa[(ea+na-1) % na];
+ vb = pa[ea];
+ vc = pb[(eb+2) % nb];
+ if (!uleft(&verts[va*3], &verts[vb*3], &verts[vc*3]))
+ return -1;
+
+ va = pb[(eb+nb-1) % nb];
+ vb = pb[eb];
+ vc = pa[(ea+2) % na];
+ if (!uleft(&verts[va*3], &verts[vb*3], &verts[vc*3]))
+ return -1;
+
+ va = pa[ea];
+ vb = pa[(ea+1)%na];
+
+ int dx = (int)verts[va*3+0] - (int)verts[vb*3+0];
+ int dy = (int)verts[va*3+2] - (int)verts[vb*3+2];
+
+ return dx*dx + dy*dy;
+}
+
+static void mergePolys(unsigned short* pa, unsigned short* pb,
+ const unsigned short* verts, int ea, int eb,
+ unsigned short* tmp, const int nvp)
+{
+ const int na = countPolyVerts(pa, nvp);
+ const int nb = countPolyVerts(pb, nvp);
+
+ // Merge polygons.
+ memset(tmp, 0xff, sizeof(unsigned short)*nvp);
+ int n = 0;
+ // Add pa
+ for (int i = 0; i < na-1; ++i)
+ tmp[n++] = pa[(ea+1+i) % na];
+ // Add pb
+ for (int i = 0; i < nb-1; ++i)
+ tmp[n++] = pb[(eb+1+i) % nb];
+
+ memcpy(pa, tmp, sizeof(unsigned short)*nvp);
+}
+
+static void pushFront(int v, int* arr, int& an)
+{
+ an++;
+ for (int i = an-1; i > 0; --i) arr[i] = arr[i-1];
+ arr[0] = v;
+}
+
+static void pushBack(int v, int* arr, int& an)
+{
+ arr[an] = v;
+ an++;
+}
+
+static bool removeVertex(rcPolyMesh& mesh, const unsigned short rem, const int maxTris)
+{
+ unsigned short* tmpPoly;
+ int ntris;
+
+ static const int nvp = mesh.nvp;
+
+ int* edges = 0;
+ int nedges = 0;
+ int* hole = 0;
+ int nhole = 0;
+ int* hreg = 0;
+ int nhreg = 0;
+ int* tris = 0;
+ int* tverts = 0;
+ int* thole = 0;
+ unsigned short* polys = 0;
+ unsigned short* pregs = 0;
+ int npolys = 0;
+
+ // Count number of polygons to remove.
+ int nrem = 0;
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ for (int j = 0; j < nvp; ++j)
+ if (p[j] == rem) { nrem++; break; }
+ }
+
+ edges = new int[nrem*nvp*3];
+ if (!edges)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'edges' (%d).", nrem*nvp*3);
+ goto failure;
+ }
+
+ hole = new int[nrem*nvp];
+ if (!hole)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hole' (%d).", nrem*nvp);
+ goto failure;
+ }
+ hreg = new int[nrem*nvp];
+ if (!hreg)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hreg' (%d).", nrem*nvp);
+ goto failure;
+ }
+
+
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ const int nv = countPolyVerts(p, nvp);
+ bool hasRem = false;
+ for (int j = 0; j < nv; ++j)
+ if (p[j] == rem) hasRem = true;
+ if (hasRem)
+ {
+ // Collect edges which does not touch the removed vertex.
+ for (int j = 0, k = nv-1; j < nv; k = j++)
+ {
+ if (p[j] != rem && p[k] != rem)
+ {
+ int* e = &edges[nedges*3];
+ e[0] = p[k];
+ e[1] = p[j];
+ e[2] = mesh.regs[i];
+ nedges++;
+ }
+ }
+ // Remove the polygon.
+ unsigned short* p2 = &mesh.polys[(mesh.npolys-1)*nvp*2];
+ memcpy(p,p2,sizeof(unsigned short)*nvp);
+ mesh.regs[i] = mesh.regs[mesh.npolys-1];
+ mesh.npolys--;
+ --i;
+ }
+ }
+
+ // Remove vertex.
+ for (int i = (int)rem; i < mesh.nverts; ++i)
+ {
+ mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0];
+ mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1];
+ mesh.verts[i*3+2] = mesh.verts[(i+1)*3+2];
+ }
+ mesh.nverts--;
+
+ // Adjust indices to match the removed vertex layout.
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ const int nv = countPolyVerts(p, nvp);
+ for (int j = 0; j < nv; ++j)
+ if (p[j] > rem) p[j]--;
+ }
+ for (int i = 0; i < nedges; ++i)
+ {
+ if (edges[i*3+0] > rem) edges[i*3+0]--;
+ if (edges[i*3+1] > rem) edges[i*3+1]--;
+ }
+
+ if (nedges == 0)
+ return true;
+
+ hole[nhole] = edges[0];
+ hreg[nhole] = edges[2];
+ nhole++;
+
+ while (nedges)
+ {
+ bool match = false;
+
+ for (int i = 0; i < nedges; ++i)
+ {
+ const int ea = edges[i*3+0];
+ const int eb = edges[i*3+1];
+ const int r = edges[i*3+2];
+ bool add = false;
+ if (hole[0] == eb)
+ {
+ pushFront(ea, hole, nhole);
+ pushFront(r, hreg, nhreg);
+ add = true;
+ }
+ else if (hole[nhole-1] == ea)
+ {
+ pushBack(eb, hole, nhole);
+ pushBack(r, hreg, nhreg);
+ add = true;
+ }
+ if (add)
+ {
+ // Remove edge.
+ edges[i*3+0] = edges[(nedges-1)*3+0];
+ edges[i*3+1] = edges[(nedges-1)*3+1];
+ edges[i*3+2] = edges[(nedges-1)*3+2];
+ --nedges;
+ match = true;
+ --i;
+ }
+ }
+
+ if (!match)
+ break;
+ }
+
+ tris = new int[nhole*3];
+ if (!tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tris' (%d).", nhole*3);
+ goto failure;
+ }
+
+ tverts = new int[nhole*4];
+ if (!tverts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tverts' (%d).", nhole*4);
+ goto failure;
+ }
+
+ thole = new int[nhole];
+ if (!tverts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'thole' (%d).", nhole);
+ goto failure;
+ }
+
+ // Generate temp vertex array for triangulation.
+ for (int i = 0; i < nhole; ++i)
+ {
+ const int pi = hole[i];
+ tverts[i*4+0] = mesh.verts[pi*3+0];
+ tverts[i*4+1] = mesh.verts[pi*3+1];
+ tverts[i*4+2] = mesh.verts[pi*3+2];
+ tverts[i*4+3] = 0;
+ thole[i] = i;
+ }
+
+ // Triangulate the hole.
+ ntris = triangulate(nhole, &tverts[0], &thole[0], tris);
+
+ // Merge the hole triangles back to polygons.
+ polys = new unsigned short[(ntris+1)*nvp];
+ if (!polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'polys' (%d).", (ntris+1)*nvp);
+ goto failure;
+ }
+ pregs = new unsigned short[ntris];
+ if (!pregs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'pregs' (%d).", ntris);
+ goto failure;
+ }
+
+ tmpPoly = &polys[ntris*nvp];
+
+ // Build initial polygons.
+ memset(polys, 0xff, ntris*nvp*sizeof(unsigned short));
+ for (int j = 0; j < ntris; ++j)
+ {
+ int* t = &tris[j*3];
+ if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2])
+ {
+ polys[npolys*nvp+0] = (unsigned short)hole[t[0]];
+ polys[npolys*nvp+1] = (unsigned short)hole[t[1]];
+ polys[npolys*nvp+2] = (unsigned short)hole[t[2]];
+ pregs[npolys] = hreg[t[0]];
+ npolys++;
+ }
+ }
+ if (!npolys)
+ return true;
+
+ // Merge polygons.
+ if (nvp > 3)
+ {
+ while (true)
+ {
+ // Find best polygons to merge.
+ int bestMergeVal = 0;
+ int bestPa, bestPb, bestEa, bestEb;
+
+ for (int j = 0; j < npolys-1; ++j)
+ {
+ unsigned short* pj = &polys[j*nvp];
+ for (int k = j+1; k < npolys; ++k)
+ {
+ unsigned short* pk = &polys[k*nvp];
+ int ea, eb;
+ int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp);
+ if (v > bestMergeVal)
+ {
+ bestMergeVal = v;
+ bestPa = j;
+ bestPb = k;
+ bestEa = ea;
+ bestEb = eb;
+ }
+ }
+ }
+
+ if (bestMergeVal > 0)
+ {
+ // Found best, merge.
+ unsigned short* pa = &polys[bestPa*nvp];
+ unsigned short* pb = &polys[bestPb*nvp];
+ mergePolys(pa, pb, mesh.verts, bestEa, bestEb, tmpPoly, nvp);
+ memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp);
+ pregs[bestPb] = pregs[npolys-1];
+ npolys--;
+ }
+ else
+ {
+ // Could not merge any polygons, stop.
+ break;
+ }
+ }
+ }
+
+ // Store polygons.
+ for (int i = 0; i < npolys; ++i)
+ {
+ if (mesh.npolys >= maxTris) break;
+ unsigned short* p = &mesh.polys[mesh.npolys*nvp*2];
+ memset(p,0xff,sizeof(unsigned short)*nvp*2);
+ for (int j = 0; j < nvp; ++j)
+ p[j] = polys[i*nvp+j];
+ mesh.regs[mesh.npolys] = pregs[i];
+ mesh.npolys++;
+ }
+
+ delete [] edges;
+ delete [] hole;
+ delete [] hreg;
+ delete [] tris;
+ delete [] thole;
+ delete [] tverts;
+ delete [] polys;
+ delete [] pregs;
+
+ return true;
+
+failure:
+ delete [] edges;
+ delete [] hole;
+ delete [] hreg;
+ delete [] tris;
+ delete [] thole;
+ delete [] tverts;
+ delete [] polys;
+ delete [] pregs;
+
+ return false;
+}
+
+
+bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh)
+{
+ unsigned short* tmpPoly;
+ rcTimeVal startTime = rcGetPerformanceTimer();
+ rcTimeVal endTime;
+
+ vcopy(mesh.bmin, cset.bmin);
+ vcopy(mesh.bmax, cset.bmax);
+ mesh.cs = cset.cs;
+ mesh.ch = cset.ch;
+
+ int maxVertices = 0;
+ int maxTris = 0;
+ int maxVertsPerCont = 0;
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ maxVertices += cset.conts[i].nverts;
+ maxTris += cset.conts[i].nverts - 2;
+ maxVertsPerCont = rcMax(maxVertsPerCont, cset.conts[i].nverts);
+ }
+
+ if (maxVertices >= 0xfffe)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Too many vertices %d.", maxVertices);
+ return false;
+ }
+
+ unsigned char* vflags = 0;
+ int* nextVert = 0;
+ int* firstVert = 0;
+ int* indices = 0;
+ int* tris = 0;
+ unsigned short* polys = 0;
+
+ vflags = new unsigned char[maxVertices];
+ if (!vflags)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
+ goto failure;
+ }
+ memset(vflags, 0, maxVertices);
+
+ mesh.verts = new unsigned short[maxVertices*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
+ goto failure;
+ }
+ mesh.polys = new unsigned short[maxTris*nvp*2];
+ if (!mesh.polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.polys' (%d).", maxTris*nvp*2);
+ goto failure;
+ }
+ mesh.regs = new unsigned short[maxTris];
+ if (!mesh.regs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.regs' (%d).", maxTris);
+ goto failure;
+ }
+ mesh.nverts = 0;
+ mesh.npolys = 0;
+ mesh.nvp = nvp;
+
+ memset(mesh.verts, 0, sizeof(unsigned short)*maxVertices*3);
+ memset(mesh.polys, 0xff, sizeof(unsigned short)*maxTris*nvp*2);
+ memset(mesh.regs, 0, sizeof(unsigned short)*maxTris);
+
+ nextVert = new int[maxVertices];
+ if (!nextVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'nextVert' (%d).", maxVertices);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVertices);
+
+ firstVert = new int[VERTEX_BUCKET_COUNT];
+ if (!firstVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
+ goto failure;
+ }
+ for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
+ firstVert[i] = -1;
+
+ indices = new int[maxVertsPerCont];
+ if (!indices)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'indices' (%d).", maxVertsPerCont);
+ goto failure;
+ }
+ tris = new int[maxVertsPerCont*3];
+ if (!tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'tris' (%d).", maxVertsPerCont*3);
+ goto failure;
+ }
+ polys = new unsigned short[(maxVertsPerCont+1)*nvp];
+ if (!polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'polys' (%d).", maxVertsPerCont*nvp);
+ goto failure;
+ }
+ tmpPoly = &polys[maxVertsPerCont*nvp];
+
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ rcContour& cont = cset.conts[i];
+
+ // Skip empty contours.
+ if (cont.nverts < 3)
+ continue;
+
+ // Triangulate contour
+ for (int j = 0; j < cont.nverts; ++j)
+ indices[j] = j;
+
+ int ntris = triangulate(cont.nverts, cont.verts, &indices[0], &tris[0]);
+ if (ntris <= 0)
+ {
+ // Bad triangulation, should not happen.
+/* for (int k = 0; k < cont.nverts; ++k)
+ {
+ const int* v = &cont.verts[k*4];
+ printf("\t\t%d,%d,%d,%d,\n", v[0], v[1], v[2], v[3]);
+ if (nBadPos < 100)
+ {
+ badPos[nBadPos*3+0] = v[0];
+ badPos[nBadPos*3+1] = v[1];
+ badPos[nBadPos*3+2] = v[2];
+ nBadPos++;
+ }
+ }*/
+ ntris = -ntris;
+ }
+ // Add and merge vertices.
+ for (int j = 0; j < cont.nverts; ++j)
+ {
+ const int* v = &cont.verts[j*4];
+ indices[j] = addVertex((unsigned short)v[0], (unsigned short)v[1], (unsigned short)v[2],
+ mesh.verts, firstVert, nextVert, mesh.nverts);
+ if (v[3] & RC_BORDER_VERTEX)
+ {
+ // This vertex should be removed.
+ vflags[indices[j]] = 1;
+ }
+ }
+
+ // Build initial polygons.
+ int npolys = 0;
+ memset(polys, 0xff, maxVertsPerCont*nvp*sizeof(unsigned short));
+ for (int j = 0; j < ntris; ++j)
+ {
+ int* t = &tris[j*3];
+ if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2])
+ {
+ polys[npolys*nvp+0] = (unsigned short)indices[t[0]];
+ polys[npolys*nvp+1] = (unsigned short)indices[t[1]];
+ polys[npolys*nvp+2] = (unsigned short)indices[t[2]];
+ npolys++;
+ }
+ }
+ if (!npolys)
+ continue;
+
+ // Merge polygons.
+ if (nvp > 3)
+ {
+ while (true)
+ {
+ // Find best polygons to merge.
+ int bestMergeVal = 0;
+ int bestPa, bestPb, bestEa, bestEb;
+
+ for (int j = 0; j < npolys-1; ++j)
+ {
+ unsigned short* pj = &polys[j*nvp];
+ for (int k = j+1; k < npolys; ++k)
+ {
+ unsigned short* pk = &polys[k*nvp];
+ int ea, eb;
+ int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp);
+ if (v > bestMergeVal)
+ {
+ bestMergeVal = v;
+ bestPa = j;
+ bestPb = k;
+ bestEa = ea;
+ bestEb = eb;
+ }
+ }
+ }
+
+ if (bestMergeVal > 0)
+ {
+ // Found best, merge.
+ unsigned short* pa = &polys[bestPa*nvp];
+ unsigned short* pb = &polys[bestPb*nvp];
+ mergePolys(pa, pb, mesh.verts, bestEa, bestEb, tmpPoly, nvp);
+ memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp);
+ npolys--;
+ }
+ else
+ {
+ // Could not merge any polygons, stop.
+ break;
+ }
+ }
+ }
+
+
+ // Store polygons.
+ for (int j = 0; j < npolys; ++j)
+ {
+ unsigned short* p = &mesh.polys[mesh.npolys*nvp*2];
+ unsigned short* q = &polys[j*nvp];
+ for (int k = 0; k < nvp; ++k)
+ p[k] = q[k];
+ mesh.regs[mesh.npolys] = cont.reg;
+ mesh.npolys++;
+ }
+ }
+
+
+ // Remove edge vertices.
+ for (int i = 0; i < mesh.nverts; ++i)
+ {
+ if (vflags[i])
+ {
+ if (!removeVertex(mesh, i, maxTris))
+ goto failure;
+ for (int j = i; j < mesh.nverts-1; ++j)
+ vflags[j] = vflags[j+1];
+ --i;
+ }
+ }
+
+ delete [] vflags;
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] indices;
+ delete [] tris;
+
+ // Calculate adjacency.
+ if (!buildMeshAdjacency(mesh.polys, mesh.npolys, mesh.nverts, nvp))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Adjacency failed.");
+ return false;
+ }
+
+ endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Build polymesh: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildPolymesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+ delete [] vflags;
+ delete [] tmpPoly;
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] indices;
+ delete [] tris;
+
+ return false;
+}
+
+bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh)
+{
+ if (!nmeshes || !meshes)
+ return true;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+ rcTimeVal endTime;
+
+ int* nextVert = 0;
+ int* firstVert = 0;
+ unsigned short* vremap = 0;
+
+ mesh.nvp = meshes[0]->nvp;
+ mesh.cs = meshes[0]->cs;
+ mesh.ch = meshes[0]->ch;
+ vcopy(mesh.bmin, meshes[0]->bmin);
+ vcopy(mesh.bmax, meshes[0]->bmax);
+
+ int maxVerts = 0;
+ int maxPolys = 0;
+ int maxVertsPerMesh = 0;
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ vmin(mesh.bmin, meshes[i]->bmin);
+ vmax(mesh.bmax, meshes[i]->bmax);
+ maxVertsPerMesh = rcMax(maxVertsPerMesh, meshes[i]->nverts);
+ maxVerts += meshes[i]->nverts;
+ maxPolys += meshes[i]->npolys;
+ }
+
+ mesh.nverts = 0;
+ mesh.verts = new unsigned short[maxVerts*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.verts' (%d).", maxVerts*3);
+ return false;
+ }
+
+ mesh.npolys = 0;
+ mesh.polys = new unsigned short[maxPolys*2*mesh.nvp];
+ if (!mesh.polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.polys' (%d).", maxPolys*2*mesh.nvp);
+ return false;
+ }
+ memset(mesh.polys, 0xff, sizeof(unsigned short)*maxPolys*2*mesh.nvp);
+
+ mesh.regs = new unsigned short[maxPolys];
+ if (!mesh.regs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.regs' (%d).", maxPolys);
+ return false;
+ }
+ memset(mesh.regs, 0, sizeof(unsigned short)*maxPolys);
+
+ nextVert = new int[maxVerts];
+ if (!nextVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'nextVert' (%d).", maxVerts);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVerts);
+
+ firstVert = new int[VERTEX_BUCKET_COUNT];
+ if (!firstVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
+ goto failure;
+ }
+ for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
+ firstVert[i] = -1;
+
+ vremap = new unsigned short[maxVertsPerMesh];
+ if (!vremap)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'vremap' (%d).", maxVertsPerMesh);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVerts);
+
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ const rcPolyMesh* pmesh = meshes[i];
+
+ const unsigned short ox = (unsigned short)floorf((pmesh->bmin[0]-mesh.bmin[0])/mesh.cs+0.5f);
+ const unsigned short oz = (unsigned short)floorf((pmesh->bmin[2]-mesh.bmin[2])/mesh.cs+0.5f);
+
+ for (int j = 0; j < pmesh->nverts; ++j)
+ {
+ unsigned short* v = &pmesh->verts[j*3];
+ vremap[j] = addVertex(v[0]+ox, v[1], v[2]+oz,
+ mesh.verts, firstVert, nextVert, mesh.nverts);
+ }
+
+ for (int j = 0; j < pmesh->npolys; ++j)
+ {
+ unsigned short* tgt = &mesh.polys[mesh.npolys*2*mesh.nvp];
+ unsigned short* src = &pmesh->polys[j*2*mesh.nvp];
+ mesh.regs[mesh.npolys] = pmesh->regs[j];
+ mesh.npolys++;
+ for (int k = 0; k < mesh.nvp; ++k)
+ {
+ if (src[k] == 0xffff) break;
+ tgt[k] = vremap[src[k]];
+ }
+ }
+ }
+
+ // Calculate adjacency.
+ if (!buildMeshAdjacency(mesh.polys, mesh.npolys, mesh.nverts, mesh.nvp))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Adjacency failed.");
+ return false;
+ }
+
+
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] vremap;
+
+ endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->mergePolyMesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] vremap;
+
+ return false;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp b/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
new file mode 100644
index 00000000000..dab94eaa775
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
@@ -0,0 +1,993 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+struct rcHeightPatch
+{
+ inline rcHeightPatch() : data(0) {}
+ inline ~rcHeightPatch() { delete [] data; }
+ unsigned short* data;
+ int xmin, ymin, width, height;
+};
+
+
+static int circumCircle(const float xp, const float yp,
+ const float x1, const float y1,
+ const float x2, const float y2,
+ const float x3, const float y3,
+ float& xc, float& yc, float& rsqr)
+{
+ static const float EPSILON = 1e-6f;
+
+ const float fabsy1y2 = rcAbs(y1-y2);
+ const float fabsy2y3 = rcAbs(y2-y3);
+
+ /* Check for coincident points */
+ if (fabsy1y2 < EPSILON && fabsy2y3 < EPSILON)
+ return 0;
+
+ if (fabsy1y2 < EPSILON)
+ {
+ const float m2 = - (x3-x2) / (y3-y2);
+ const float mx2 = (x2 + x3) / 2.0f;
+ const float my2 = (y2 + y3) / 2.0f;
+ xc = (x2 + x1) / 2.0f;
+ yc = m2 * (xc - mx2) + my2;
+ }
+ else if (fabsy2y3 < EPSILON)
+ {
+ const float m1 = - (x2-x1) / (y2-y1);
+ const float mx1 = (x1 + x2) / 2.0f;
+ const float my1 = (y1 + y2) / 2.0f;
+ xc = (x3 + x2) / 2.0f;
+ yc = m1 * (xc - mx1) + my1;
+ }
+ else
+ {
+ const float m1 = - (x2-x1) / (y2-y1);
+ const float m2 = - (x3-x2) / (y3-y2);
+ const float mx1 = (x1 + x2) / 2.0f;
+ const float mx2 = (x2 + x3) / 2.0f;
+ const float my1 = (y1 + y2) / 2.0f;
+ const float my2 = (y2 + y3) / 2.0f;
+ xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2);
+ if (fabsy1y2 > fabsy2y3)
+ yc = m1 * (xc - mx1) + my1;
+ else
+ yc = m2 * (xc - mx2) + my2;
+ }
+
+ float dx,dy;
+
+ dx = x2 - xc;
+ dy = y2 - yc;
+ rsqr = dx*dx + dy*dy;
+
+ dx = xp - xc;
+ dy = yp - yc;
+ const float drsqr = dx*dx + dy*dy;
+
+ return (drsqr <= rsqr) ? 1 : 0;
+}
+
+#if defined(_MSC_VER)
+static int ptcmp(void* up, const void *v1, const void *v2)
+#elif defined(__APPLE__) || defined(__FreeBSD__)
+static int ptcmp(void* up, const void *v1, const void *v2)
+#else
+static int ptcmp(const void *v1, const void *v2, void* up)
+#endif
+{
+ const float* verts = (const float*)up;
+ const float* p1 = &verts[(*(const int*)v1)*3];
+ const float* p2 = &verts[(*(const int*)v2)*3];
+ if (p1[0] < p2[0])
+ return -1;
+ else if (p1[0] > p2[0])
+ return 1;
+ else
+ return 0;
+}
+
+// Based on Paul Bourke's triangulate.c
+// http://astronomy.swin.edu.au/~pbourke/terrain/triangulate/triangulate.c
+static void delaunay(const int nv, float *verts, rcIntArray& idx, rcIntArray& tris, rcIntArray& edges)
+{
+ // Sort vertices
+ idx.resize(nv);
+ for (int i = 0; i < nv; ++i)
+ idx[i] = i;
+#if defined(_MSC_VER)
+ qsort_s(&idx[0], idx.size(), sizeof(int), ptcmp, verts);
+#elif defined(__APPLE__) || defined(__FreeBSD__)
+ qsort_r(&idx[0], idx.size(), sizeof(int), verts, ptcmp);
+#else
+ qsort_r(&idx[0], idx.size(), sizeof(int), ptcmp, verts);
+#endif
+
+ // Find the maximum and minimum vertex bounds.
+ // This is to allow calculation of the bounding triangle
+ float xmin = verts[0];
+ float ymin = verts[2];
+ float xmax = xmin;
+ float ymax = ymin;
+ for (int i = 1; i < nv; ++i)
+ {
+ xmin = rcMin(xmin, verts[i*3+0]);
+ xmax = rcMax(xmax, verts[i*3+0]);
+ ymin = rcMin(ymin, verts[i*3+2]);
+ ymax = rcMax(ymax, verts[i*3+2]);
+ }
+ float dx = xmax - xmin;
+ float dy = ymax - ymin;
+ float dmax = (dx > dy) ? dx : dy;
+ float xmid = (xmax + xmin) / 2.0f;
+ float ymid = (ymax + ymin) / 2.0f;
+
+ // Set up the supertriangle
+ // This is a triangle which encompasses all the sample points.
+ // The supertriangle coordinates are added to the end of the
+ // vertex list. The supertriangle is the first triangle in
+ // the triangle list.
+ float sv[3*3];
+
+ sv[0] = xmid - 20 * dmax;
+ sv[1] = 0;
+ sv[2] = ymid - dmax;
+
+ sv[3] = xmid;
+ sv[4] = 0;
+ sv[5] = ymid + 20 * dmax;
+
+ sv[6] = xmid + 20 * dmax;
+ sv[7] = 0;
+ sv[8] = ymid - dmax;
+
+ tris.push(-3);
+ tris.push(-2);
+ tris.push(-1);
+ tris.push(0); // not completed
+
+ for (int i = 0; i < nv; ++i)
+ {
+ const float xp = verts[idx[i]*3+0];
+ const float yp = verts[idx[i]*3+2];
+
+ edges.resize(0);
+
+ // Set up the edge buffer.
+ // If the point (xp,yp) lies inside the circumcircle then the
+ // three edges of that triangle are added to the edge buffer
+ // and that triangle is removed.
+ for (int j = 0; j < tris.size()/4; ++j)
+ {
+ int* t = &tris[j*4];
+ if (t[3]) // completed?
+ continue;
+ const float* v1 = t[0] < 0 ? &sv[(t[0]+3)*3] : &verts[idx[t[0]]*3];
+ const float* v2 = t[1] < 0 ? &sv[(t[1]+3)*3] : &verts[idx[t[1]]*3];
+ const float* v3 = t[2] < 0 ? &sv[(t[2]+3)*3] : &verts[idx[t[2]]*3];
+ float xc,yc,rsqr;
+ int inside = circumCircle(xp,yp, v1[0],v1[2], v2[0],v2[2], v3[0],v3[2], xc,yc,rsqr);
+ if (xc < xp && rcSqr(xp-xc) > rsqr)
+ t[3] = 1;
+ if (inside)
+ {
+ // Collect triangle edges.
+ edges.push(t[0]);
+ edges.push(t[1]);
+ edges.push(t[1]);
+ edges.push(t[2]);
+ edges.push(t[2]);
+ edges.push(t[0]);
+ // Remove triangle j.
+ t[0] = tris[tris.size()-4];
+ t[1] = tris[tris.size()-3];
+ t[2] = tris[tris.size()-2];
+ t[3] = tris[tris.size()-1];
+ tris.resize(tris.size()-4);
+ j--;
+ }
+ }
+
+ // Remove duplicate edges.
+ const int ne = edges.size()/2;
+ for (int j = 0; j < ne-1; ++j)
+ {
+ for (int k = j+1; k < ne; ++k)
+ {
+ // Dupe?, make null.
+ if ((edges[j*2+0] == edges[k*2+1]) && (edges[j*2+1] == edges[k*2+0]))
+ {
+ edges[j*2+0] = 0;
+ edges[j*2+1] = 0;
+ edges[k*2+0] = 0;
+ edges[k*2+1] = 0;
+ }
+ }
+ }
+
+ // Form new triangles for the current point
+ // Skipping over any null.
+ // All edges are arranged in clockwise order.
+ for (int j = 0; j < ne; ++j)
+ {
+ if (edges[j*2+0] == edges[j*2+1]) continue;
+ tris.push(edges[j*2+0]);
+ tris.push(edges[j*2+1]);
+ tris.push(i);
+ tris.push(0); // not completed
+ }
+ }
+
+ // Remove triangles with supertriangle vertices
+ // These are triangles which have a vertex number greater than nv
+ for (int i = 0; i < tris.size()/4; ++i)
+ {
+ int* t = &tris[i*4];
+ if (t[0] < 0 || t[1] < 0 || t[2] < 0)
+ {
+ t[0] = tris[tris.size()-4];
+ t[1] = tris[tris.size()-3];
+ t[2] = tris[tris.size()-2];
+ t[3] = tris[tris.size()-1];
+ tris.resize(tris.size()-4);
+ i--;
+ }
+ }
+ // Triangle vertices are pointing to sorted vertices, remap indices.
+ for (int i = 0; i < tris.size(); ++i)
+ tris[i] = idx[tris[i]];
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+
+static float distPtTri(const float* p, const float* a, const float* b, const float* c)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // If point lies inside the triangle, return interpolated y-coord.
+ static const float EPS = 1e-4f;
+ if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
+ {
+ float y = a[1] + v0[1]*u + v1[1]*v;
+ return fabsf(y-p[1]);
+ }
+ return FLT_MAX;
+}
+
+static float distancePtSeg(const float* pt, const float* p, const float* q)
+{
+ float pqx = q[0] - p[0];
+ float pqy = q[1] - p[1];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dy = pt[1] - p[1];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqy*pqy + pqz*pqz;
+ float t = pqx*dx + pqy*dy + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dy = p[1] + t*pqy - pt[1];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dy*dy + dz*dz;
+}
+
+static float distancePtSeg2d(const float* pt, const float* p, const float* q)
+{
+ float pqx = q[0] - p[0];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqz*pqz;
+ float t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dz*dz;
+}
+
+static float distToTriMesh(const float* p, const float* verts, int nverts, const int* tris, int ntris)
+{
+ float dmin = FLT_MAX;
+ for (int i = 0; i < ntris; ++i)
+ {
+ const float* va = &verts[tris[i*4+0]*3];
+ const float* vb = &verts[tris[i*4+1]*3];
+ const float* vc = &verts[tris[i*4+2]*3];
+ float d = distPtTri(p, va,vb,vc);
+ if (d < dmin)
+ dmin = d;
+ }
+ if (dmin == FLT_MAX) return -1;
+ return dmin;
+}
+
+static float distToPoly(int nvert, const float* verts, const float* p)
+{
+
+ float dmin = FLT_MAX;
+ int i, j, c = 0;
+ for (i = 0, j = nvert-1; i < nvert; j = i++)
+ {
+ const float* vi = &verts[i*3];
+ const float* vj = &verts[j*3];
+ if (((vi[2] > p[2]) != (vj[2] > p[2])) &&
+ (p[0] < (vj[0]-vi[0]) * (p[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
+ c = !c;
+ dmin = rcMin(dmin, distancePtSeg2d(p, vj, vi));
+ }
+ return c ? -dmin : dmin;
+}
+
+
+static unsigned short getHeight(const float* pos, const float* bmin, const float ics, const rcHeightPatch& hp)
+{
+ int ix = (int)floorf((pos[0]-bmin[0])*ics + 0.01f);
+ int iz = (int)floorf((pos[2]-bmin[2])*ics + 0.01f);
+ ix = rcClamp(ix-hp.xmin, 0, hp.width);
+ iz = rcClamp(iz-hp.ymin, 0, hp.height);
+ unsigned short h = hp.data[ix+iz*hp.width];
+ return h;
+}
+
+static bool buildPolyDetail(const float* in, const int nin, unsigned short reg,
+ const float sampleDist, const float sampleMaxError,
+ const rcCompactHeightfield& chf, const rcHeightPatch& hp,
+ float* verts, int& nverts, rcIntArray& tris,
+ rcIntArray& edges, rcIntArray& idx, rcIntArray& samples)
+{
+ static const int MAX_VERTS = 256;
+ static const int MAX_EDGE = 64;
+ float edge[(MAX_EDGE+1)*3];
+
+ nverts = 0;
+
+ for (int i = 0; i < nin; ++i)
+ vcopy(&verts[i*3], &in[i*3]);
+ nverts = nin;
+
+ const float ics = 1.0f/chf.cs;
+
+ // Tesselate outlines.
+ // This is done in separate pass in order to ensure
+ // seamless height values across the ply boundaries.
+ if (sampleDist > 0)
+ {
+ for (int i = 0, j = nin-1; i < nin; j=i++)
+ {
+ const float* vj = &in[j*3];
+ const float* vi = &in[i*3];
+ // Make sure the segments are always handled in same order
+ // using lexological sort or else there will be seams.
+ if (fabsf(vj[0]-vi[0]) < 1e-6f)
+ {
+ if (vj[2] > vi[2])
+ rcSwap(vj,vi);
+ }
+ else
+ {
+ if (vj[0] > vi[0])
+ rcSwap(vj,vi);
+ }
+ // Create samples along the edge.
+ float dx = vi[0] - vj[0];
+ float dy = vi[1] - vj[1];
+ float dz = vi[2] - vj[2];
+ float d = sqrtf(dx*dx + dz*dz);
+ int nn = 1 + (int)floorf(d/sampleDist);
+ if (nn > MAX_EDGE) nn = MAX_EDGE;
+ if (nverts+nn >= MAX_VERTS)
+ nn = MAX_VERTS-1-nverts;
+ for (int k = 0; k <= nn; ++k)
+ {
+ float u = (float)k/(float)nn;
+ float* pos = &edge[k*3];
+ pos[0] = vj[0] + dx*u;
+ pos[1] = vj[1] + dy*u;
+ pos[2] = vj[2] + dz*u;
+ pos[1] = chf.bmin[1] + getHeight(pos, chf.bmin, ics, hp)*chf.ch;
+ }
+ // Simplify samples.
+ int idx[MAX_EDGE] = {0,nn};
+ int nidx = 2;
+ for (int k = 0; k < nidx-1; )
+ {
+ const int a = idx[k];
+ const int b = idx[k+1];
+ const float* va = &edge[a*3];
+ const float* vb = &edge[b*3];
+ // Find maximum deviation along the segment.
+ float maxd = 0;
+ int maxi = -1;
+ for (int m = a+1; m < b; ++m)
+ {
+ float d = distancePtSeg(&edge[m*3],va,vb);
+ if (d > maxd)
+ {
+ maxd = d;
+ maxi = m;
+ }
+ }
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1 && maxd > rcSqr(sampleMaxError))
+ {
+ for (int m = nidx; m > k; --m)
+ idx[m] = idx[m-1];
+ idx[k+1] = maxi;
+ nidx++;
+ }
+ else
+ {
+ ++k;
+ }
+ }
+ // Add new vertices.
+ for (int k = 1; k < nidx-1; ++k)
+ {
+ vcopy(&verts[nverts*3], &edge[idx[k]*3]);
+ nverts++;
+ }
+ }
+ }
+
+ // Tesselate the base mesh.
+ edges.resize(0);
+ tris.resize(0);
+ idx.resize(0);
+ delaunay(nverts, verts, idx, tris, edges);
+
+ if (sampleDist > 0)
+ {
+ // Create sample locations in a grid.
+ float bmin[3], bmax[3];
+ vcopy(bmin, in);
+ vcopy(bmax, in);
+ for (int i = 1; i < nin; ++i)
+ {
+ vmin(bmin, &in[i*3]);
+ vmax(bmax, &in[i*3]);
+ }
+ int x0 = (int)floorf(bmin[0]/sampleDist);
+ int x1 = (int)ceilf(bmax[0]/sampleDist);
+ int z0 = (int)floorf(bmin[2]/sampleDist);
+ int z1 = (int)ceilf(bmax[2]/sampleDist);
+ samples.resize(0);
+ for (int z = z0; z < z1; ++z)
+ {
+ for (int x = x0; x < x1; ++x)
+ {
+ float pt[3];
+ pt[0] = x*sampleDist;
+ pt[2] = z*sampleDist;
+ // Make sure the samples are not too close to the edges.
+ if (distToPoly(nin,in,pt) > -sampleDist/2) continue;
+ samples.push(x);
+ samples.push(getHeight(pt, chf.bmin, ics, hp));
+ samples.push(z);
+ }
+ }
+
+ // Add the samples starting from the one that has the most
+ // error. The procedure stops when all samples are added
+ // or when the max error is within treshold.
+ const int nsamples = samples.size()/3;
+ for (int iter = 0; iter < nsamples; ++iter)
+ {
+ // Find sample with most error.
+ float bestpt[3];
+ float bestd = 0;
+ for (int i = 0; i < nsamples; ++i)
+ {
+ float pt[3];
+ pt[0] = samples[i*3+0]*sampleDist;
+ pt[1] = chf.bmin[1] + samples[i*3+1]*chf.ch;
+ pt[2] = samples[i*3+2]*sampleDist;
+ float d = distToTriMesh(pt, verts, nverts, &tris[0], tris.size()/4);
+ if (d < 0) continue; // did not hit the mesh.
+ if (d > bestd)
+ {
+ bestd = d;
+ vcopy(bestpt,pt);
+ }
+ }
+ // If the max error is within accepted threshold, stop tesselating.
+ if (bestd <= sampleMaxError)
+ break;
+
+ // Add the new sample point.
+ vcopy(&verts[nverts*3],bestpt);
+ nverts++;
+
+ // Create new triangulation.
+ // TODO: Incremental add instead of full rebuild.
+ edges.resize(0);
+ tris.resize(0);
+ idx.resize(0);
+ delaunay(nverts, verts, idx, tris, edges);
+
+ if (nverts >= MAX_VERTS)
+ break;
+ }
+ }
+
+ return true;
+}
+
+static void getHeightData(const rcCompactHeightfield& chf,
+ const unsigned short* poly, const int npoly,
+ const unsigned short* verts,
+ rcHeightPatch& hp, rcIntArray& stack)
+{
+ // Floodfill the heightfield to get 2D height data,
+ // starting at vertex locations as seeds.
+
+ memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
+
+ stack.resize(0);
+
+ // Use poly vertices as seed points for the flood fill.
+ for (int j = 0; j < npoly; ++j)
+ {
+ const int ax = (int)verts[poly[j]*3+0];
+ const int ay = (int)verts[poly[j]*3+1];
+ const int az = (int)verts[poly[j]*3+2];
+ if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
+ az < hp.ymin || az >= hp.ymin+hp.height)
+ continue;
+
+ const rcCompactCell& c = chf.cells[ax+az*chf.width];
+ int dmin = 0xffff;
+ int ai = -1;
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int d = rcAbs(ay - (int)s.y);
+ if (d < dmin)
+ {
+ ai = i;
+ dmin = d;
+ }
+ }
+ if (ai != -1)
+ {
+ stack.push(ax);
+ stack.push(az);
+ stack.push(ai);
+ }
+ }
+
+ while (stack.size() > 0)
+ {
+ int ci = stack.pop();
+ int cy = stack.pop();
+ int cx = stack.pop();
+
+ // Skip already visited locations.
+ int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
+ if (hp.data[idx] != 0xffff)
+ continue;
+
+ const rcCompactSpan& cs = chf.spans[ci];
+ hp.data[idx] = cs.y;
+
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(cs, dir) == 0xf) continue;
+
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+
+ if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
+ ay < hp.ymin || ay >= (hp.ymin+hp.height))
+ continue;
+
+ if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0xffff)
+ continue;
+
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);
+
+ stack.push(ax);
+ stack.push(ay);
+ stack.push(ai);
+ }
+ }
+}
+
+static unsigned char getEdgeFlags(const float* va, const float* vb,
+ const float* vpoly, const int npoly)
+{
+ // Return true if edge (va,vb) is part of the polygon.
+ static const float thrSqr = rcSqr(0.001f);
+ for (int i = 0, j = npoly-1; i < npoly; j=i++)
+ {
+ if (distancePtSeg2d(va, &vpoly[j*3], &vpoly[i*3]) < thrSqr &&
+ distancePtSeg2d(vb, &vpoly[j*3], &vpoly[i*3]) < thrSqr)
+ return 1;
+ }
+ return 0;
+}
+
+static unsigned char getTriFlags(const float* va, const float* vb, const float* vc,
+ const float* vpoly, const int npoly)
+{
+ unsigned char flags = 0;
+ flags |= getEdgeFlags(va,vb,vpoly,npoly) << 0;
+ flags |= getEdgeFlags(vb,vc,vpoly,npoly) << 2;
+ flags |= getEdgeFlags(vc,va,vpoly,npoly) << 4;
+ return flags;
+}
+
+
+
+bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
+ const float sampleDist, const float sampleMaxError,
+ rcPolyMeshDetail& dmesh)
+{
+ if (mesh.nverts == 0 || mesh.npolys == 0)
+ return true;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+ rcTimeVal endTime;
+
+ int vcap;
+ int tcap;
+
+ const int nvp = mesh.nvp;
+ const float cs = mesh.cs;
+ const float ch = mesh.ch;
+ const float* orig = mesh.bmin;
+
+ rcIntArray edges(64);
+ rcIntArray tris(512);
+ rcIntArray idx(512);
+ rcIntArray stack(512);
+ rcIntArray samples(512);
+ float verts[256*3];
+ float* poly = 0;
+ int* bounds = 0;
+ rcHeightPatch hp;
+ int nPolyVerts = 0;
+ int maxhw = 0, maxhh = 0;
+
+ bounds = new int[mesh.npolys*4];
+ if (!bounds)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4);
+ goto failure;
+ }
+ poly = new float[nvp*3];
+ if (!bounds)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3);
+ goto failure;
+ }
+
+ // Find max size for a polygon area.
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ const unsigned short* p = &mesh.polys[i*nvp*2];
+ int& xmin = bounds[i*4+0];
+ int& xmax = bounds[i*4+1];
+ int& ymin = bounds[i*4+2];
+ int& ymax = bounds[i*4+3];
+ xmin = chf.width;
+ xmax = 0;
+ ymin = chf.height;
+ ymax = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if(p[j] == 0xffff) break;
+ const unsigned short* v = &mesh.verts[p[j]*3];
+ xmin = rcMin(xmin, (int)v[0]);
+ xmax = rcMax(xmax, (int)v[0]);
+ ymin = rcMin(ymin, (int)v[2]);
+ ymax = rcMax(ymax, (int)v[2]);
+ nPolyVerts++;
+ }
+ xmin = rcMax(0,xmin-1);
+ xmax = rcMin(chf.width,xmax+1);
+ ymin = rcMax(0,ymin-1);
+ ymax = rcMin(chf.height,ymax+1);
+ if (xmin >= xmax || ymin >= ymax) continue;
+ maxhw = rcMax(maxhw, xmax-xmin);
+ maxhh = rcMax(maxhh, ymax-ymin);
+ }
+
+ hp.data = new unsigned short[maxhw*maxhh];
+ if (!hp.data)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh);
+ goto failure;
+ }
+
+ dmesh.nmeshes = mesh.npolys;
+ dmesh.nverts = 0;
+ dmesh.ntris = 0;
+ dmesh.meshes = new unsigned short[dmesh.nmeshes*4];
+ if (!dmesh.meshes)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4);
+ goto failure;
+ }
+
+ vcap = nPolyVerts+nPolyVerts/2;
+ tcap = vcap*2;
+
+ dmesh.nverts = 0;
+ dmesh.verts = new float[vcap*3];
+ if (!dmesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3);
+ goto failure;
+ }
+ dmesh.ntris = 0;
+ dmesh.tris = new unsigned char[tcap*4];
+ if (!dmesh.tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", tcap*4);
+ goto failure;
+ }
+
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ const unsigned short* p = &mesh.polys[i*nvp*2];
+
+ // Find polygon bounding box.
+ int npoly = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if(p[j] == 0xffff) break;
+ const unsigned short* v = &mesh.verts[p[j]*3];
+ poly[j*3+0] = orig[0] + v[0]*cs;
+ poly[j*3+1] = orig[1] + v[1]*ch;
+ poly[j*3+2] = orig[2] + v[2]*cs;
+ npoly++;
+ }
+
+ // Get the height data from the area of the polygon.
+ hp.xmin = bounds[i*4+0];
+ hp.ymin = bounds[i*4+2];
+ hp.width = bounds[i*4+1]-bounds[i*4+0];
+ hp.height = bounds[i*4+3]-bounds[i*4+2];
+ getHeightData(chf, p, npoly, mesh.verts, hp, stack);
+
+ // Build detail mesh.
+ int nverts = 0;
+ if (!buildPolyDetail(poly, npoly, mesh.regs[i],
+ sampleDist, sampleMaxError,
+ chf, hp, verts, nverts, tris,
+ edges, idx, samples))
+ {
+ goto failure;
+ }
+
+ // Offset detail vertices, unnecassary?
+ for (int j = 0; j < nverts; ++j)
+ verts[j*3+1] += chf.ch;
+
+ // Store detail submesh.
+ const int ntris = tris.size()/4;
+
+ dmesh.meshes[i*4+0] = dmesh.nverts;
+ dmesh.meshes[i*4+1] = (unsigned short)nverts;
+ dmesh.meshes[i*4+2] = dmesh.ntris;
+ dmesh.meshes[i*4+3] = (unsigned short)ntris;
+
+ // Store vertices, allocate more memory if necessary.
+ if (dmesh.nverts+nverts > vcap)
+ {
+ while (dmesh.nverts+nverts > vcap)
+ vcap += 256;
+
+ float* newv = new float[vcap*3];
+ if (!newv)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newv' (%d).", vcap*3);
+ goto failure;
+ }
+ if (dmesh.nverts)
+ memcpy(newv, dmesh.verts, sizeof(float)*3*dmesh.nverts);
+ delete [] dmesh.verts;
+ dmesh.verts = newv;
+ }
+ for (int j = 0; j < nverts; ++j)
+ {
+ dmesh.verts[dmesh.nverts*3+0] = verts[j*3+0];
+ dmesh.verts[dmesh.nverts*3+1] = verts[j*3+1];
+ dmesh.verts[dmesh.nverts*3+2] = verts[j*3+2];
+ dmesh.nverts++;
+ }
+
+ // Store triangles, allocate more memory if necessary.
+ if (dmesh.ntris+ntris > tcap)
+ {
+ while (dmesh.ntris+ntris > tcap)
+ tcap += 256;
+ unsigned char* newt = new unsigned char[tcap*4];
+ if (!newt)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newt' (%d).", tcap*4);
+ goto failure;
+ }
+ if (dmesh.ntris)
+ memcpy(newt, dmesh.tris, sizeof(unsigned char)*4*dmesh.ntris);
+ delete [] dmesh.tris;
+ dmesh.tris = newt;
+ }
+ for (int j = 0; j < ntris; ++j)
+ {
+ const int* t = &tris[j*4];
+ dmesh.tris[dmesh.ntris*4+0] = (unsigned char)t[0];
+ dmesh.tris[dmesh.ntris*4+1] = (unsigned char)t[1];
+ dmesh.tris[dmesh.ntris*4+2] = (unsigned char)t[2];
+ dmesh.tris[dmesh.ntris*4+3] = getTriFlags(&verts[t[0]*3], &verts[t[1]*3], &verts[t[2]*3], poly, npoly);
+ dmesh.ntris++;
+ }
+ }
+
+ delete [] bounds;
+ delete [] poly;
+
+ endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildDetailMesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+
+ delete [] bounds;
+ delete [] poly;
+
+ return false;
+}
+
+bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ int maxVerts = 0;
+ int maxTris = 0;
+ int maxMeshes = 0;
+
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ if (!meshes[i]) continue;
+ maxVerts += meshes[i]->nverts;
+ maxTris += meshes[i]->ntris;
+ maxMeshes += meshes[i]->nmeshes;
+ }
+
+ mesh.nmeshes = 0;
+ mesh.meshes = new unsigned short[maxMeshes*4];
+ if (!mesh.meshes)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'pmdtl.meshes' (%d).", maxMeshes*4);
+ return false;
+ }
+
+ mesh.ntris = 0;
+ mesh.tris = new unsigned char[maxTris*4];
+ if (!mesh.tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", maxTris*4);
+ return false;
+ }
+
+ mesh.nverts = 0;
+ mesh.verts = new float[maxVerts*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", maxVerts*3);
+ return false;
+ }
+
+ // Merge datas.
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ rcPolyMeshDetail* dm = meshes[i];
+ if (!dm) continue;
+ for (int j = 0; j < dm->nmeshes; ++j)
+ {
+ unsigned short* dst = &mesh.meshes[mesh.nmeshes*4];
+ unsigned short* src = &dm->meshes[j*4];
+ dst[0] = mesh.nverts+src[0];
+ dst[1] = src[1];
+ dst[2] = mesh.ntris+src[2];
+ dst[3] = src[3];
+ mesh.nmeshes++;
+ }
+
+ for (int k = 0; k < dm->nverts; ++k)
+ {
+ vcopy(&mesh.verts[mesh.nverts*3], &dm->verts[k*3]);
+ mesh.nverts++;
+ }
+ for (int k = 0; k < dm->ntris; ++k)
+ {
+ mesh.tris[mesh.ntris*4+0] = dm->tris[k*4+0];
+ mesh.tris[mesh.ntris*4+1] = dm->tris[k*4+1];
+ mesh.tris[mesh.ntris*4+2] = dm->tris[k*4+2];
+ mesh.tris[mesh.ntris*4+3] = dm->tris[k*4+3];
+ mesh.ntris++;
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->mergePolyMeshDetail += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
+
diff --git a/extern/recastnavigation/Recast/Source/RecastRasterization.cpp b/extern/recastnavigation/Recast/Source/RecastRasterization.cpp
new file mode 100644
index 00000000000..658b0e1fb51
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastRasterization.cpp
@@ -0,0 +1,308 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastTimer.h"
+#include "RecastLog.h"
+
+inline bool overlapBounds(const float* amin, const float* amax, const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+inline bool overlapInterval(unsigned short amin, unsigned short amax,
+ unsigned short bmin, unsigned short bmax)
+{
+ if (amax < bmin) return false;
+ if (amin > bmax) return false;
+ return true;
+}
+
+
+static rcSpan* allocSpan(rcHeightfield& hf)
+{
+ // If running out of memory, allocate new page and update the freelist.
+ if (!hf.freelist || !hf.freelist->next)
+ {
+ // Create new page.
+ // Allocate memory for the new pool.
+ const int size = (sizeof(rcSpanPool)-sizeof(rcSpan)) + sizeof(rcSpan)*RC_SPANS_PER_POOL;
+ rcSpanPool* pool = reinterpret_cast<rcSpanPool*>(new unsigned char[size]);
+ if (!pool) return 0;
+ pool->next = 0;
+ // Add the pool into the list of pools.
+ pool->next = hf.pools;
+ hf.pools = pool;
+ // Add new items to the free list.
+ rcSpan* freelist = hf.freelist;
+ rcSpan* head = &pool->items[0];
+ rcSpan* it = &pool->items[RC_SPANS_PER_POOL];
+ do
+ {
+ --it;
+ it->next = freelist;
+ freelist = it;
+ }
+ while (it != head);
+ hf.freelist = it;
+ }
+
+ // Pop item from in front of the free list.
+ rcSpan* it = hf.freelist;
+ hf.freelist = hf.freelist->next;
+ return it;
+}
+
+static void freeSpan(rcHeightfield& hf, rcSpan* ptr)
+{
+ if (!ptr) return;
+ // Add the node in front of the free list.
+ ptr->next = hf.freelist;
+ hf.freelist = ptr;
+}
+
+static void addSpan(rcHeightfield& hf, int x, int y,
+ unsigned short smin, unsigned short smax,
+ unsigned short flags)
+{
+ int idx = x + y*hf.width;
+
+ rcSpan* s = allocSpan(hf);
+ s->smin = smin;
+ s->smax = smax;
+ s->flags = flags;
+ s->next = 0;
+
+ // Empty cell, add he first span.
+ if (!hf.spans[idx])
+ {
+ hf.spans[idx] = s;
+ return;
+ }
+ rcSpan* prev = 0;
+ rcSpan* cur = hf.spans[idx];
+
+ // Insert and merge spans.
+ while (cur)
+ {
+ if (cur->smin > s->smax)
+ {
+ // Current span is further than the new span, break.
+ break;
+ }
+ else if (cur->smax < s->smin)
+ {
+ // Current span is before the new span advance.
+ prev = cur;
+ cur = cur->next;
+ }
+ else
+ {
+ // Merge spans.
+ if (cur->smin < s->smin)
+ s->smin = cur->smin;
+ if (cur->smax > s->smax)
+ s->smax = cur->smax;
+
+ // Merge flags.
+// if (s->smax == cur->smax)
+ if (rcAbs((int)s->smax - (int)cur->smax) <= 1)
+ s->flags |= cur->flags;
+
+ // Remove current span.
+ rcSpan* next = cur->next;
+ freeSpan(hf, cur);
+ if (prev)
+ prev->next = next;
+ else
+ hf.spans[idx] = next;
+ cur = next;
+ }
+ }
+
+ // Insert new span.
+ if (prev)
+ {
+ s->next = prev->next;
+ prev->next = s;
+ }
+ else
+ {
+ s->next = hf.spans[idx];
+ hf.spans[idx] = s;
+ }
+}
+
+static int clipPoly(const float* in, int n, float* out, float pnx, float pnz, float pd)
+{
+ float d[12];
+ for (int i = 0; i < n; ++i)
+ d[i] = pnx*in[i*3+0] + pnz*in[i*3+2] + pd;
+
+ int m = 0;
+ for (int i = 0, j = n-1; i < n; j=i, ++i)
+ {
+ bool ina = d[j] >= 0;
+ bool inb = d[i] >= 0;
+ if (ina != inb)
+ {
+ float s = d[j] / (d[j] - d[i]);
+ out[m*3+0] = in[j*3+0] + (in[i*3+0] - in[j*3+0])*s;
+ out[m*3+1] = in[j*3+1] + (in[i*3+1] - in[j*3+1])*s;
+ out[m*3+2] = in[j*3+2] + (in[i*3+2] - in[j*3+2])*s;
+ m++;
+ }
+ if (inb)
+ {
+ out[m*3+0] = in[i*3+0];
+ out[m*3+1] = in[i*3+1];
+ out[m*3+2] = in[i*3+2];
+ m++;
+ }
+ }
+ return m;
+}
+
+static void rasterizeTri(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& hf,
+ const float* bmin, const float* bmax,
+ const float cs, const float ics, const float ich)
+{
+ const int w = hf.width;
+ const int h = hf.height;
+ float tmin[3], tmax[3];
+ const float by = bmax[1] - bmin[1];
+
+ // Calculate the bounding box of the triangle.
+ vcopy(tmin, v0);
+ vcopy(tmax, v0);
+ vmin(tmin, v1);
+ vmin(tmin, v2);
+ vmax(tmax, v1);
+ vmax(tmax, v2);
+
+ // If the triangle does not touch the bbox of the heightfield, skip the triagle.
+ if (!overlapBounds(bmin, bmax, tmin, tmax))
+ return;
+
+ // Calculate the footpring of the triangle on the grid.
+ int x0 = (int)((tmin[0] - bmin[0])*ics);
+ int y0 = (int)((tmin[2] - bmin[2])*ics);
+ int x1 = (int)((tmax[0] - bmin[0])*ics);
+ int y1 = (int)((tmax[2] - bmin[2])*ics);
+ x0 = rcClamp(x0, 0, w-1);
+ y0 = rcClamp(y0, 0, h-1);
+ x1 = rcClamp(x1, 0, w-1);
+ y1 = rcClamp(y1, 0, h-1);
+
+ // Clip the triangle into all grid cells it touches.
+ float in[7*3], out[7*3], inrow[7*3];
+
+ for (int y = y0; y <= y1; ++y)
+ {
+ // Clip polygon to row.
+ vcopy(&in[0], v0);
+ vcopy(&in[1*3], v1);
+ vcopy(&in[2*3], v2);
+ int nvrow = 3;
+ const float cz = bmin[2] + y*cs;
+ nvrow = clipPoly(in, nvrow, out, 0, 1, -cz);
+ if (nvrow < 3) continue;
+ nvrow = clipPoly(out, nvrow, inrow, 0, -1, cz+cs);
+ if (nvrow < 3) continue;
+
+ for (int x = x0; x <= x1; ++x)
+ {
+ // Clip polygon to column.
+ int nv = nvrow;
+ const float cx = bmin[0] + x*cs;
+ nv = clipPoly(inrow, nv, out, 1, 0, -cx);
+ if (nv < 3) continue;
+ nv = clipPoly(out, nv, in, -1, 0, cx+cs);
+ if (nv < 3) continue;
+
+ // Calculate min and max of the span.
+ float smin = in[1], smax = in[1];
+ for (int i = 1; i < nv; ++i)
+ {
+ smin = rcMin(smin, in[i*3+1]);
+ smax = rcMax(smax, in[i*3+1]);
+ }
+ smin -= bmin[1];
+ smax -= bmin[1];
+ // Skip the span if it is outside the heightfield bbox
+ if (smax < 0.0f) continue;
+ if (smin > by) continue;
+ // Clamp the span to the heightfield bbox.
+ if (smin < 0.0f) smin = bmin[1];
+ if (smax > by) smax = bmax[1];
+
+ // Snap the span to the heightfield height grid.
+ unsigned short ismin = (unsigned short)rcClamp((int)floorf(smin * ich), 0, 0x7fff);
+ unsigned short ismax = (unsigned short)rcClamp((int)ceilf(smax * ich), 0, 0x7fff);
+
+ addSpan(hf, x, y, ismin, ismax, flags);
+ }
+ }
+}
+
+void rcRasterizeTriangle(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const float ics = 1.0f/solid.cs;
+ const float ich = 1.0f/solid.ch;
+ rasterizeTri(v0, v1, v2, flags, solid, solid.bmin, solid.bmax, solid.cs, ics, ich);
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->rasterizeTriangles += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+void rcRasterizeTriangles(const float* verts, int nv,
+ const int* tris, const unsigned char* flags, int nt,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const float ics = 1.0f/solid.cs;
+ const float ich = 1.0f/solid.ch;
+ // Rasterize triangles.
+ for (int i = 0; i < nt; ++i)
+ {
+ const float* v0 = &verts[tris[i*3+0]*3];
+ const float* v1 = &verts[tris[i*3+1]*3];
+ const float* v2 = &verts[tris[i*3+2]*3];
+ // Rasterize.
+ rasterizeTri(v0, v1, v2, flags[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich);
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->rasterizeTriangles += rcGetDeltaTimeUsec(startTime, endTime);
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastRegion.cpp b/extern/recastnavigation/Recast/Source/RecastRegion.cpp
new file mode 100644
index 00000000000..5c557cf0681
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastRegion.cpp
@@ -0,0 +1,1081 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+static unsigned short* calculateDistanceField(rcCompactHeightfield& chf,
+ unsigned short* src, unsigned short* dst,
+ unsigned short& maxDist)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ // Init distance and points.
+ for (int i = 0; i < chf.spanCount; ++i)
+ src[i] = 0xffff;
+
+ // Mark boundary cells.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int nc = 0;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) != 0xf)
+ nc++;
+ }
+ if (nc != 4)
+ src[i] = 0;
+ }
+ }
+ }
+
+ // Pass 1
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (rcGetCon(s, 0) != 0xf)
+ {
+ // (-1,0)
+ const int ax = x + rcGetDirOffsetX(0);
+ const int ay = y + rcGetDirOffsetY(0);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (-1,-1)
+ if (rcGetCon(as, 3) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(3);
+ const int aay = ay + rcGetDirOffsetY(3);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ if (rcGetCon(s, 3) != 0xf)
+ {
+ // (0,-1)
+ const int ax = x + rcGetDirOffsetX(3);
+ const int ay = y + rcGetDirOffsetY(3);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (1,-1)
+ if (rcGetCon(as, 2) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(2);
+ const int aay = ay + rcGetDirOffsetY(2);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ }
+ }
+ }
+
+ // Pass 2
+ for (int y = h-1; y >= 0; --y)
+ {
+ for (int x = w-1; x >= 0; --x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (rcGetCon(s, 2) != 0xf)
+ {
+ // (1,0)
+ const int ax = x + rcGetDirOffsetX(2);
+ const int ay = y + rcGetDirOffsetY(2);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 2);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (1,1)
+ if (rcGetCon(as, 1) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(1);
+ const int aay = ay + rcGetDirOffsetY(1);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 1);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ if (rcGetCon(s, 1) != 0xf)
+ {
+ // (0,1)
+ const int ax = x + rcGetDirOffsetX(1);
+ const int ay = y + rcGetDirOffsetY(1);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 1);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (-1,1)
+ if (rcGetCon(as, 0) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(0);
+ const int aay = ay + rcGetDirOffsetY(0);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 0);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ }
+ }
+ }
+
+ maxDist = 0;
+ for (int i = 0; i < chf.spanCount; ++i)
+ maxDist = rcMax(src[i], maxDist);
+
+ return src;
+
+}
+
+static unsigned short* boxBlur(rcCompactHeightfield& chf, int thr,
+ unsigned short* src, unsigned short* dst)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ thr *= 2;
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int cd = (int)src[i];
+ if (cd <= thr)
+ {
+ dst[i] = cd;
+ continue;
+ }
+
+ int d = cd;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ d += (int)src[ai];
+
+ const rcCompactSpan& as = chf.spans[ai];
+ const int dir2 = (dir+1) & 0x3;
+ if (rcGetCon(as, dir2) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir2);
+ const int ay2 = ay + rcGetDirOffsetY(dir2);
+ const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
+ d += (int)src[ai2];
+ }
+ else
+ {
+ d += cd;
+ }
+ }
+ else
+ {
+ d += cd*2;
+ }
+ }
+ dst[i] = (unsigned short)((d+5)/9);
+ }
+ }
+ }
+ return dst;
+}
+
+
+static bool floodRegion(int x, int y, int i,
+ unsigned short level, unsigned short minLevel, unsigned short r,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ rcIntArray& stack)
+{
+ const int w = chf.width;
+
+ // Flood fill mark region.
+ stack.resize(0);
+ stack.push((int)x);
+ stack.push((int)y);
+ stack.push((int)i);
+ src[i*2] = r;
+ src[i*2+1] = 0;
+
+ unsigned short lev = level >= minLevel+2 ? level-2 : minLevel;
+ int count = 0;
+
+ while (stack.size() > 0)
+ {
+ int ci = stack.pop();
+ int cy = stack.pop();
+ int cx = stack.pop();
+
+ const rcCompactSpan& cs = chf.spans[ci];
+
+ // Check if any of the neighbours already have a valid region set.
+ unsigned short ar = 0;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ // 8 connected
+ if (rcGetCon(cs, dir) != 0xf)
+ {
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
+ unsigned short nr = src[ai*2];
+ if (nr != 0 && nr != r)
+ ar = nr;
+
+ const rcCompactSpan& as = chf.spans[ai];
+
+ const int dir2 = (dir+1) & 0x3;
+ if (rcGetCon(as, dir2) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir2);
+ const int ay2 = ay + rcGetDirOffsetY(dir2);
+ const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
+
+ unsigned short nr = src[ai2*2];
+ if (nr != 0 && nr != r)
+ ar = nr;
+ }
+ }
+ }
+ if (ar != 0)
+ {
+ src[ci*2] = 0;
+ continue;
+ }
+ count++;
+
+ // Expand neighbours.
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(cs, dir) != 0xf)
+ {
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
+ if (chf.spans[ai].dist >= lev)
+ {
+ if (src[ai*2] == 0)
+ {
+ src[ai*2] = r;
+ src[ai*2+1] = 0;
+ stack.push(ax);
+ stack.push(ay);
+ stack.push(ai);
+ }
+ }
+ }
+ }
+ }
+
+ return count > 0;
+}
+
+static unsigned short* expandRegions(int maxIter, unsigned short level,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ unsigned short* dst,
+ rcIntArray& stack)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ // Find cells revealed by the raised level.
+ stack.resize(0);
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist >= level && src[i*2] == 0)
+ {
+ stack.push(x);
+ stack.push(y);
+ stack.push(i);
+ }
+ }
+ }
+ }
+
+ int iter = 0;
+ while (stack.size() > 0)
+ {
+ int failed = 0;
+
+ memcpy(dst, src, sizeof(unsigned short)*chf.spanCount*2);
+
+ for (int j = 0; j < stack.size(); j += 3)
+ {
+ int x = stack[j+0];
+ int y = stack[j+1];
+ int i = stack[j+2];
+ if (i < 0)
+ {
+ failed++;
+ continue;
+ }
+
+ unsigned short r = src[i*2];
+ unsigned short d2 = 0xffff;
+ const rcCompactSpan& s = chf.spans[i];
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) == 0xf) continue;
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ if (src[ai*2] > 0 && (src[ai*2] & RC_BORDER_REG) == 0)
+ {
+ if ((int)src[ai*2+1]+2 < (int)d2)
+ {
+ r = src[ai*2];
+ d2 = src[ai*2+1]+2;
+ }
+ }
+ }
+ if (r)
+ {
+ stack[j+2] = -1; // mark as used
+ dst[i*2] = r;
+ dst[i*2+1] = d2;
+ }
+ else
+ {
+ failed++;
+ }
+ }
+
+ // rcSwap source and dest.
+ rcSwap(src, dst);
+
+ if (failed*3 == stack.size())
+ break;
+
+ if (level > 0)
+ {
+ ++iter;
+ if (iter >= maxIter)
+ break;
+ }
+ }
+
+ return src;
+}
+
+
+struct rcRegion
+{
+ inline rcRegion() : count(0), id(0), remap(false) {}
+
+ int count;
+ unsigned short id;
+ bool remap;
+ rcIntArray connections;
+ rcIntArray floors;
+};
+
+static void removeAdjacentNeighbours(rcRegion& reg)
+{
+ // Remove adjacent duplicates.
+ for (int i = 0; i < reg.connections.size() && reg.connections.size() > 1; )
+ {
+ int ni = (i+1) % reg.connections.size();
+ if (reg.connections[i] == reg.connections[ni])
+ {
+ // Remove duplicate
+ for (int j = i; j < reg.connections.size()-1; ++j)
+ reg.connections[j] = reg.connections[j+1];
+ reg.connections.pop();
+ }
+ else
+ ++i;
+ }
+}
+
+static void replaceNeighbour(rcRegion& reg, unsigned short oldId, unsigned short newId)
+{
+ bool neiChanged = false;
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == oldId)
+ {
+ reg.connections[i] = newId;
+ neiChanged = true;
+ }
+ }
+ for (int i = 0; i < reg.floors.size(); ++i)
+ {
+ if (reg.floors[i] == oldId)
+ reg.floors[i] = newId;
+ }
+ if (neiChanged)
+ removeAdjacentNeighbours(reg);
+}
+
+static bool canMergeWithRegion(rcRegion& reg, unsigned short id)
+{
+ int n = 0;
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == id)
+ n++;
+ }
+ if (n > 1)
+ return false;
+ for (int i = 0; i < reg.floors.size(); ++i)
+ {
+ if (reg.floors[i] == id)
+ return false;
+ }
+ return true;
+}
+
+static void addUniqueFloorRegion(rcRegion& reg, unsigned short n)
+{
+ for (int i = 0; i < reg.floors.size(); ++i)
+ if (reg.floors[i] == n)
+ return;
+ reg.floors.push(n);
+}
+
+static bool mergeRegions(rcRegion& rega, rcRegion& regb)
+{
+ unsigned short aid = rega.id;
+ unsigned short bid = regb.id;
+
+ // Duplicate current neighbourhood.
+ rcIntArray acon;
+ acon.resize(rega.connections.size());
+ for (int i = 0; i < rega.connections.size(); ++i)
+ acon[i] = rega.connections[i];
+ rcIntArray& bcon = regb.connections;
+
+ // Find insertion point on A.
+ int insa = -1;
+ for (int i = 0; i < acon.size(); ++i)
+ {
+ if (acon[i] == bid)
+ {
+ insa = i;
+ break;
+ }
+ }
+ if (insa == -1)
+ return false;
+
+ // Find insertion point on B.
+ int insb = -1;
+ for (int i = 0; i < bcon.size(); ++i)
+ {
+ if (bcon[i] == aid)
+ {
+ insb = i;
+ break;
+ }
+ }
+ if (insb == -1)
+ return false;
+
+ // Merge neighbours.
+ rega.connections.resize(0);
+ for (int i = 0, ni = acon.size(); i < ni-1; ++i)
+ rega.connections.push(acon[(insa+1+i) % ni]);
+
+ for (int i = 0, ni = bcon.size(); i < ni-1; ++i)
+ rega.connections.push(bcon[(insb+1+i) % ni]);
+
+ removeAdjacentNeighbours(rega);
+
+ for (int j = 0; j < regb.floors.size(); ++j)
+ addUniqueFloorRegion(rega, regb.floors[j]);
+ rega.count += regb.count;
+ regb.count = 0;
+ regb.connections.resize(0);
+
+ return true;
+}
+
+static bool isRegionConnectedToBorder(const rcRegion& reg)
+{
+ // Region is connected to border if
+ // one of the neighbours is null id.
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == 0)
+ return true;
+ }
+ return false;
+}
+
+static bool isSolidEdge(rcCompactHeightfield& chf, unsigned short* src,
+ int x, int y, int i, int dir)
+{
+ const rcCompactSpan& s = chf.spans[i];
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ r = src[ai*2];
+ }
+ if (r == src[i*2])
+ return false;
+ return true;
+}
+
+static void walkContour(int x, int y, int i, int dir,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ rcIntArray& cont)
+{
+ int startDir = dir;
+ int starti = i;
+
+ const rcCompactSpan& ss = chf.spans[i];
+ unsigned short curReg = 0;
+ if (rcGetCon(ss, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(ss, dir);
+ curReg = src[ai*2];
+ }
+ cont.push(curReg);
+
+ int iter = 0;
+ while (++iter < 40000)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (isSolidEdge(chf, src, x, y, i, dir))
+ {
+ // Choose the edge corner
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ r = src[ai*2];
+ }
+ if (r != curReg)
+ {
+ curReg = r;
+ cont.push(curReg);
+ }
+
+ dir = (dir+1) & 0x3; // Rotate CW
+ }
+ else
+ {
+ int ni = -1;
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
+ ni = (int)nc.index + rcGetCon(s, dir);
+ }
+ if (ni == -1)
+ {
+ // Should not happen.
+ return;
+ }
+ x = nx;
+ y = ny;
+ i = ni;
+ dir = (dir+3) & 0x3; // Rotate CCW
+ }
+
+ if (starti == i && startDir == dir)
+ {
+ break;
+ }
+ }
+
+ // Remove adjacent duplicates.
+ if (cont.size() > 1)
+ {
+ for (int i = 0; i < cont.size(); )
+ {
+ int ni = (i+1) % cont.size();
+ if (cont[i] == cont[ni])
+ {
+ for (int j = i; j < cont.size()-1; ++j)
+ cont[j] = cont[j+1];
+ cont.pop();
+ }
+ else
+ ++i;
+ }
+ }
+}
+
+static bool filterSmallRegions(int minRegionSize, int mergeRegionSize,
+ unsigned short& maxRegionId,
+ rcCompactHeightfield& chf,
+ unsigned short* src)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ int nreg = maxRegionId+1;
+ rcRegion* regions = new rcRegion[nreg];
+ if (!regions)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "filterSmallRegions: Out of memory 'regions' (%d).", nreg);
+ return false;
+ }
+
+ for (int i = 0; i < nreg; ++i)
+ regions[i].id = (unsigned short)i;
+
+ // Find edge of a region and find connections around the contour.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ unsigned short r = src[i*2];
+ if (r == 0 || r >= nreg)
+ continue;
+
+ rcRegion& reg = regions[r];
+ reg.count++;
+
+
+ // Update floors.
+ for (int j = (int)c.index; j < ni; ++j)
+ {
+ if (i == j) continue;
+ unsigned short floorId = src[j*2];
+ if (floorId == 0 || floorId >= nreg)
+ continue;
+ addUniqueFloorRegion(reg, floorId);
+ }
+
+ // Have found contour
+ if (reg.connections.size() > 0)
+ continue;
+
+ // Check if this cell is next to a border.
+ int ndir = -1;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (isSolidEdge(chf, src, x, y, i, dir))
+ {
+ ndir = dir;
+ break;
+ }
+ }
+
+ if (ndir != -1)
+ {
+ // The cell is at border.
+ // Walk around the contour to find all the neighbours.
+ walkContour(x, y, i, ndir, chf, src, reg.connections);
+ }
+ }
+ }
+ }
+
+ // Remove too small unconnected regions.
+ for (int i = 0; i < nreg; ++i)
+ {
+ rcRegion& reg = regions[i];
+ if (reg.id == 0 || (reg.id & RC_BORDER_REG))
+ continue;
+ if (reg.count == 0)
+ continue;
+
+ if (reg.connections.size() == 1 && reg.connections[0] == 0)
+ {
+ if (reg.count < minRegionSize)
+ {
+ // Non-connected small region, remove.
+ reg.count = 0;
+ reg.id = 0;
+ }
+ }
+ }
+
+
+ // Merge too small regions to neighbour regions.
+ int mergeCount = 0 ;
+ do
+ {
+ mergeCount = 0;
+ for (int i = 0; i < nreg; ++i)
+ {
+ rcRegion& reg = regions[i];
+ if (reg.id == 0 || (reg.id & RC_BORDER_REG))
+ continue;
+ if (reg.count == 0)
+ continue;
+
+ // Check to see if the region should be merged.
+ if (reg.count > mergeRegionSize && isRegionConnectedToBorder(reg))
+ continue;
+
+ // Small region with more than 1 connection.
+ // Or region which is not connected to a border at all.
+ // Find smallest neighbour region that connects to this one.
+ int smallest = 0xfffffff;
+ unsigned short mergeId = reg.id;
+ for (int j = 0; j < reg.connections.size(); ++j)
+ {
+ if (reg.connections[j] & RC_BORDER_REG) continue;
+ rcRegion& mreg = regions[reg.connections[j]];
+ if (mreg.id == 0 || (mreg.id & RC_BORDER_REG)) continue;
+ if (mreg.count < smallest &&
+ canMergeWithRegion(reg, mreg.id) &&
+ canMergeWithRegion(mreg, reg.id))
+ {
+ smallest = mreg.count;
+ mergeId = mreg.id;
+ }
+ }
+ // Found new id.
+ if (mergeId != reg.id)
+ {
+ unsigned short oldId = reg.id;
+ rcRegion& target = regions[mergeId];
+
+ // Merge neighbours.
+ if (mergeRegions(target, reg))
+ {
+ // Fixup regions pointing to current region.
+ for (int j = 0; j < nreg; ++j)
+ {
+ if (regions[j].id == 0 || (regions[j].id & RC_BORDER_REG)) continue;
+ // If another region was already merged into current region
+ // change the nid of the previous region too.
+ if (regions[j].id == oldId)
+ regions[j].id = mergeId;
+ // Replace the current region with the new one if the
+ // current regions is neighbour.
+ replaceNeighbour(regions[j], oldId, mergeId);
+ }
+ mergeCount++;
+ }
+ }
+ }
+ }
+ while (mergeCount > 0);
+
+ // Compress region Ids.
+ for (int i = 0; i < nreg; ++i)
+ {
+ regions[i].remap = false;
+ if (regions[i].id == 0) continue; // Skip nil regions.
+ if (regions[i].id & RC_BORDER_REG) continue; // Skip external regions.
+ regions[i].remap = true;
+ }
+
+ unsigned short regIdGen = 0;
+ for (int i = 0; i < nreg; ++i)
+ {
+ if (!regions[i].remap)
+ continue;
+ unsigned short oldId = regions[i].id;
+ unsigned short newId = ++regIdGen;
+ for (int j = i; j < nreg; ++j)
+ {
+ if (regions[j].id == oldId)
+ {
+ regions[j].id = newId;
+ regions[j].remap = false;
+ }
+ }
+ }
+ maxRegionId = regIdGen;
+
+ // Remap regions.
+ for (int i = 0; i < chf.spanCount; ++i)
+ {
+ if ((src[i*2] & RC_BORDER_REG) == 0)
+ src[i*2] = regions[src[i*2]].id;
+ }
+
+ delete [] regions;
+
+ return true;
+}
+
+bool rcBuildDistanceField(rcCompactHeightfield& chf)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ unsigned short* dist0 = new unsigned short[chf.spanCount];
+ if (!dist0)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dist0' (%d).", chf.spanCount);
+ return false;
+ }
+ unsigned short* dist1 = new unsigned short[chf.spanCount];
+ if (!dist1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dist1' (%d).", chf.spanCount);
+ delete [] dist0;
+ return false;
+ }
+
+ unsigned short* src = dist0;
+ unsigned short* dst = dist1;
+
+ unsigned short maxDist = 0;
+
+ rcTimeVal distStartTime = rcGetPerformanceTimer();
+
+ if (calculateDistanceField(chf, src, dst, maxDist) != src)
+ rcSwap(src, dst);
+
+ chf.maxDistance = maxDist;
+
+ rcTimeVal distEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal blurStartTime = rcGetPerformanceTimer();
+
+ // Blur
+ if (boxBlur(chf, 1, src, dst) != src)
+ rcSwap(src, dst);
+
+ // Store distance.
+ for (int i = 0; i < chf.spanCount; ++i)
+ chf.spans[i].dist = src[i];
+
+ rcTimeVal blurEndTime = rcGetPerformanceTimer();
+
+ delete [] dist0;
+ delete [] dist1;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+/* if (rcGetLog())
+ {
+ rcGetLog()->log(RC_LOG_PROGRESS, "Build distance field: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - dist: %.3f ms", rcGetDeltaTimeUsec(distStartTime, distEndTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.3f ms", rcGetDeltaTimeUsec(blurStartTime, blurEndTime)/1000.0f);
+ }*/
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildDistanceField += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildDistanceFieldDist += rcGetDeltaTimeUsec(distStartTime, distEndTime);
+ rcGetBuildTimes()->buildDistanceFieldBlur += rcGetDeltaTimeUsec(blurStartTime, blurEndTime);
+ }
+
+ return true;
+}
+
+static void paintRectRegion(int minx, int maxx, int miny, int maxy,
+ unsigned short regId, unsigned short minLevel,
+ rcCompactHeightfield& chf, unsigned short* src)
+{
+ const int w = chf.width;
+ for (int y = miny; y < maxy; ++y)
+ {
+ for (int x = minx; x < maxx; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist >= minLevel)
+ src[i*2] = regId;
+ }
+ }
+ }
+}
+
+bool rcBuildRegions(rcCompactHeightfield& chf,
+ int walkableRadius, int borderSize,
+ int minRegionSize, int mergeRegionSize)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = chf.width;
+ const int h = chf.height;
+
+ unsigned short* tmp1 = new unsigned short[chf.spanCount*2];
+ if (!tmp1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'tmp1' (%d).", chf.spanCount*2);
+ return false;
+ }
+ unsigned short* tmp2 = new unsigned short[chf.spanCount*2];
+ if (!tmp2)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'tmp2' (%d).", chf.spanCount*2);
+ delete [] tmp1;
+ return false;
+ }
+
+ rcTimeVal regStartTime = rcGetPerformanceTimer();
+
+ rcIntArray stack(1024);
+ rcIntArray visited(1024);
+
+ unsigned short* src = tmp1;
+ unsigned short* dst = tmp2;
+
+ memset(src, 0, sizeof(unsigned short) * chf.spanCount*2);
+
+ unsigned short regionId = 1;
+ unsigned short level = (chf.maxDistance+1) & ~1;
+
+ unsigned short minLevel = (unsigned short)(walkableRadius*2);
+
+ const int expandIters = 4 + walkableRadius * 2;
+
+ // Mark border regions.
+ paintRectRegion(0, borderSize, 0, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(w-borderSize, w, 0, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(0, w, 0, borderSize, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(0, w, h-borderSize, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+
+ rcTimeVal expTime = 0;
+ rcTimeVal floodTime = 0;
+
+ while (level > minLevel)
+ {
+ level = level >= 2 ? level-2 : 0;
+
+ rcTimeVal expStartTime = rcGetPerformanceTimer();
+
+ // Expand current regions until no empty connected cells found.
+ if (expandRegions(expandIters, level, chf, src, dst, stack) != src)
+ rcSwap(src, dst);
+
+ expTime += rcGetPerformanceTimer() - expStartTime;
+
+ rcTimeVal floodStartTime = rcGetPerformanceTimer();
+
+ // Mark new regions with IDs.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist < level || src[i*2] != 0)
+ continue;
+
+ if (floodRegion(x, y, i, minLevel, level, regionId, chf, src, stack))
+ regionId++;
+ }
+ }
+ }
+
+ floodTime += rcGetPerformanceTimer() - floodStartTime;
+
+ }
+
+ // Expand current regions until no empty connected cells found.
+ if (expandRegions(expandIters*8, minLevel, chf, src, dst, stack) != src)
+ rcSwap(src, dst);
+
+ rcTimeVal regEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal filterStartTime = rcGetPerformanceTimer();
+
+ // Filter out small regions.
+ chf.maxRegions = regionId;
+ if (!filterSmallRegions(minRegionSize, mergeRegionSize, chf.maxRegions, chf, src))
+ return false;
+
+ rcTimeVal filterEndTime = rcGetPerformanceTimer();
+
+ // Write the result out.
+ for (int i = 0; i < chf.spanCount; ++i)
+ chf.spans[i].reg = src[i*2];
+
+ delete [] tmp1;
+ delete [] tmp2;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+/* if (rcGetLog())
+ {
+ rcGetLog()->log(RC_LOG_PROGRESS, "Build regions: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - reg: %.3f ms", rcGetDeltaTimeUsec(regStartTime, regEndTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - exp: %.3f ms", rcGetDeltaTimeUsec(0, expTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - flood: %.3f ms", rcGetDeltaTimeUsec(0, floodTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.3f ms", rcGetDeltaTimeUsec(filterStartTime, filterEndTime)/1000.0f);
+ }
+*/
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildRegions += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildRegionsReg += rcGetDeltaTimeUsec(regStartTime, regEndTime);
+ rcGetBuildTimes()->buildRegionsExp += rcGetDeltaTimeUsec(0, expTime);
+ rcGetBuildTimes()->buildRegionsFlood += rcGetDeltaTimeUsec(0, floodTime);
+ rcGetBuildTimes()->buildRegionsFilter += rcGetDeltaTimeUsec(filterStartTime, filterEndTime);
+ }
+
+ return true;
+}
+
+
diff --git a/extern/recastnavigation/Recast/Source/RecastTimer.cpp b/extern/recastnavigation/Recast/Source/RecastTimer.cpp
new file mode 100644
index 00000000000..51ffb7d3160
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastTimer.cpp
@@ -0,0 +1,58 @@
+#include "RecastTimer.h"
+
+#if defined(WIN32)
+
+// Win32
+#include <windows.h>
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ __int64 count;
+ QueryPerformanceCounter((LARGE_INTEGER*)&count);
+ return count;
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ static __int64 freq = 0;
+ if (freq == 0)
+ QueryPerformanceFrequency((LARGE_INTEGER*)&freq);
+ __int64 elapsed = end - start;
+ return (int)(elapsed*1000000 / freq);
+}
+
+#elif defined(__MACH__)
+
+// OSX
+#include <mach/mach_time.h>
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ return mach_absolute_time();
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ static mach_timebase_info_data_t timebaseInfo;
+ if (timebaseInfo.denom == 0)
+ mach_timebase_info(&timebaseInfo);
+ uint64_t elapsed = end - start;
+ uint64_t nanosec = elapsed * timebaseInfo.numer / timebaseInfo.denom;
+ return (int)(nanosec / 1000);
+}
+
+#else
+
+// TODO: Linux, etc
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ return 0;
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ return 0;
+}
+
+#endif \ No newline at end of file
diff --git a/extern/recastnavigation/SConscript b/extern/recastnavigation/SConscript
new file mode 100644
index 00000000000..be10c33c327
--- /dev/null
+++ b/extern/recastnavigation/SConscript
@@ -0,0 +1,11 @@
+#!/usr/bin/python
+
+Import('env')
+
+sources = env.Glob('Recast/Source/*.cpp') + env.Glob('Detour/Source/*.cpp')
+
+incs = 'Recast/Include Detour/Include'
+
+env.BlenderLib ( 'extern_recastnavigation', sources, Split(incs), [],
+ libtype=['extern','player'],
+ priority=[10,185])
diff --git a/intern/audaspace/intern/AUD_JOSResampleReader.cpp b/intern/audaspace/intern/AUD_JOSResampleReader.cpp
index 8da3d55acae..82b784a43bf 100644
--- a/intern/audaspace/intern/AUD_JOSResampleReader.cpp
+++ b/intern/audaspace/intern/AUD_JOSResampleReader.cpp
@@ -118,7 +118,8 @@ void AUD_JOSResampleReader::updateBuffer(int size, double factor, int samplesize
{\
sample_t* buf = m_buffer.getBuffer();\
\
- int P, l, end, channel, i;\
+ unsigned int P, l;\
+ int end, channel, i;\
double eta, v, f_increment, factor;\
\
m_sums.assureSize(m_channels * sizeof(double));\
@@ -222,7 +223,7 @@ void AUD_JOSResampleReader::updateBuffer(int size, double factor, int samplesize
\
for(channel = 0; channel < m_channels; channel++)\
{\
- *buffer = f_increment / m_L * sums[channel];\
+ *buffer = factor * sums[channel];\
buffer++;\
}\
}\
@@ -230,7 +231,7 @@ void AUD_JOSResampleReader::updateBuffer(int size, double factor, int samplesize
m_P += fmod(1.0 / factor, 1.0);\
m_n += floor(1.0 / factor);\
\
- if(m_P >= 1.0)\
+ while(m_P >= 1.0)\
{\
m_P -= 1.0;\
m_n++;\
@@ -364,9 +365,9 @@ void AUD_JOSResampleReader::read(int& length, bool& eos, sample_t* buffer)
double factor = AUD_MIN(target_factor, m_last_factor);
if(factor >= 1)
- len = (m_n - m_cache_valid) + int(ceil(length / factor)) + ceil(num_samples);
+ len = (int(m_n) - m_cache_valid) + int(ceil(length / factor)) + ceil(num_samples);
else
- len = (m_n - m_cache_valid) + int(ceil(length / factor) + ceil(num_samples / factor));
+ len = (int(m_n) - m_cache_valid) + int(ceil(length / factor) + ceil(num_samples / factor));
if(len > 0)
{
diff --git a/intern/audaspace/intern/AUD_SequencerHandle.cpp b/intern/audaspace/intern/AUD_SequencerHandle.cpp
index c9cf46ccdc3..87f5eb29d70 100644
--- a/intern/audaspace/intern/AUD_SequencerHandle.cpp
+++ b/intern/audaspace/intern/AUD_SequencerHandle.cpp
@@ -66,7 +66,7 @@ void AUD_SequencerHandle::stop()
m_handle->stop();
}
-void AUD_SequencerHandle::update(float position, float frame)
+void AUD_SequencerHandle::update(float position, float frame, float fps)
{
if(!m_handle.isNull())
{
@@ -132,7 +132,7 @@ void AUD_SequencerHandle::update(float position, float frame)
m_3dhandle->setSourceLocation(v);
m_entry->m_location.read(frame + 1, v2.get());
v2 -= v;
- m_3dhandle->setSourceVelocity(v2);
+ m_3dhandle->setSourceVelocity(v2 * fps);
if(m_entry->m_muted)
m_handle->setVolume(0);
diff --git a/intern/audaspace/intern/AUD_SequencerHandle.h b/intern/audaspace/intern/AUD_SequencerHandle.h
index 9703d2b0059..ab86bf49b0f 100644
--- a/intern/audaspace/intern/AUD_SequencerHandle.h
+++ b/intern/audaspace/intern/AUD_SequencerHandle.h
@@ -94,8 +94,9 @@ public:
* Updates the handle for playback.
* \param position The current time during playback.
* \param frame The current frame during playback.
+ * \param fps The animation frames per second.
*/
- void update(float position, float frame);
+ void update(float position, float frame, float fps);
/**
* Seeks the handle to a specific time position.
diff --git a/intern/audaspace/intern/AUD_SequencerReader.cpp b/intern/audaspace/intern/AUD_SequencerReader.cpp
index 0b8a400a97b..c468de19580 100644
--- a/intern/audaspace/intern/AUD_SequencerReader.cpp
+++ b/intern/audaspace/intern/AUD_SequencerReader.cpp
@@ -162,7 +162,7 @@ void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
for(AUD_HandleIterator it = m_handles.begin(); it != m_handles.end(); it++)
{
- (*it)->update(time, frame);
+ (*it)->update(time, frame, m_factory->m_fps);
}
m_factory->m_volume.read(frame, &volume);
@@ -174,7 +174,7 @@ void AUD_SequencerReader::read(int& length, bool& eos, sample_t* buffer)
m_device.setListenerLocation(v);
m_factory->m_location.read(frame + 1, v2.get());
v2 -= v;
- m_device.setListenerVelocity(v2);
+ m_device.setListenerVelocity(v2 * m_factory->m_fps);
m_device.read(reinterpret_cast<data_t*>(buffer + specs.channels * pos), len);
diff --git a/intern/elbeem/CMakeLists.txt b/intern/elbeem/CMakeLists.txt
index 7a842a29b98..718c6ddd161 100644
--- a/intern/elbeem/CMakeLists.txt
+++ b/intern/elbeem/CMakeLists.txt
@@ -89,13 +89,28 @@ set(SRC
intern/utilities.h
)
-add_definitions(-DNOGUI -DELBEEM_BLENDER=1)
+add_definitions(
+ -DNOGUI
+ -DELBEEM_BLENDER=1
+)
+
+# not essential but quiet gcc's -Wundef
+add_definitions(
+ -DLBM_PRECISION=1
+ -DLBM_INCLUDE_TESTSOLVERS=0
+ -DFSGR_STRICT_DEBUG=0
+ -DELBEEM_MPI=0
+ -DNEWDIRVELMOTEST=0
+)
+
if(WINDOWS)
add_definitions(-DUSE_MSVC6FIXES)
endif()
if(WITH_OPENMP)
add_definitions(-DPARALLEL=1)
+else()
+ add_definitions(-DPARALLEL=0)
endif()
blender_add_lib_nolist(bf_intern_elbeem "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 101416f4943..b3127733c1e 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -356,7 +356,7 @@ class Mesh(bpy_types.ID):
@property
def edge_keys(self):
- return [edge_key for face in self.faces for edge_key in face.edge_keys]
+ return [ed.key for ed in self.edges]
class MeshEdge(StructRNA):
@@ -376,17 +376,31 @@ class MeshFace(StructRNA):
face_verts = self.vertices[:]
mesh_verts = self.id_data.vertices
if len(face_verts) == 3:
- return (mesh_verts[face_verts[0]].co + mesh_verts[face_verts[1]].co + mesh_verts[face_verts[2]].co) / 3.0
+ return (mesh_verts[face_verts[0]].co +
+ mesh_verts[face_verts[1]].co +
+ mesh_verts[face_verts[2]].co
+ ) / 3.0
else:
- return (mesh_verts[face_verts[0]].co + mesh_verts[face_verts[1]].co + mesh_verts[face_verts[2]].co + mesh_verts[face_verts[3]].co) / 4.0
+ return (mesh_verts[face_verts[0]].co +
+ mesh_verts[face_verts[1]].co +
+ mesh_verts[face_verts[2]].co +
+ mesh_verts[face_verts[3]].co
+ ) / 4.0
@property
def edge_keys(self):
verts = self.vertices[:]
if len(verts) == 3:
- return ord_ind(verts[0], verts[1]), ord_ind(verts[1], verts[2]), ord_ind(verts[2], verts[0])
-
- return ord_ind(verts[0], verts[1]), ord_ind(verts[1], verts[2]), ord_ind(verts[2], verts[3]), ord_ind(verts[3], verts[0])
+ return (ord_ind(verts[0], verts[1]),
+ ord_ind(verts[1], verts[2]),
+ ord_ind(verts[2], verts[0]),
+ )
+ else:
+ return (ord_ind(verts[0], verts[1]),
+ ord_ind(verts[1], verts[2]),
+ ord_ind(verts[2], verts[3]),
+ ord_ind(verts[3], verts[0]),
+ )
class Text(bpy_types.ID):
diff --git a/release/scripts/startup/bl_operators/animsys_update.py b/release/scripts/startup/bl_operators/animsys_update.py
index 3710c57ac16..23b9cf13f07 100644
--- a/release/scripts/startup/bl_operators/animsys_update.py
+++ b/release/scripts/startup/bl_operators/animsys_update.py
@@ -685,7 +685,6 @@ data_path_update = [
]
-import bpy
from bpy.types import Operator
diff --git a/release/scripts/startup/bl_operators/nla.py b/release/scripts/startup/bl_operators/nla.py
index c764f7d62f1..feb0016b1c7 100644
--- a/release/scripts/startup/bl_operators/nla.py
+++ b/release/scripts/startup/bl_operators/nla.py
@@ -271,7 +271,8 @@ class BakeAction(Operator):
class ClearUselessActions(Operator):
- '''Mark actions with no F-Curves for deletion after save+reload of file preserving "action libraries"'''
+ '''Mark actions with no F-Curves for deletion after save+reload of ''' \
+ '''file preserving "action libraries"'''
bl_idname = "anim.clear_useless_actions"
bl_label = "Clear Useless Actions"
bl_options = {'REGISTER', 'UNDO'}
@@ -292,12 +293,14 @@ class ClearUselessActions(Operator):
if ((self.only_unused is False) or
(action.use_fake_user and action.users == 1)):
- # if it has F-Curves, then it's a "action library" (i.e. walk, wave, jump, etc.)
+ # if it has F-Curves, then it's a "action library"
+ # (i.e. walk, wave, jump, etc.)
# and should be left alone as that's what fake users are for!
if not action.fcurves:
# mark action for deletion
action.user_clear()
removed += 1
- self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions" % (removed))
+ self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions"
+ % removed)
return {'FINISHED'}
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index 463ba84470f..61093abe814 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -74,6 +74,7 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
if context.scene.render.engine == "BLENDER_GAME":
layout.row().prop(arm, "vert_deformer", expand=True)
+
class DATA_PT_display(ArmatureButtonsPanel, Panel):
bl_label = "Display"
@@ -185,11 +186,10 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
layout.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
if poselib:
-
- # list of poses in pose library
+ # list of poses in pose library
row = layout.row()
row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
-
+
# column of operators for active pose
# - goes beside list
col = row.column(align=True)
@@ -206,9 +206,9 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
if pose_marker_active is not None:
col.operator("poselib.pose_remove", icon='ZOOMOUT', text="").pose = pose_marker_active.name
col.operator("poselib.apply_pose", icon='ZOOM_SELECTED', text="").pose_index = poselib.pose_markers.active_index
-
- col.operator("poselib.action_sanitise", icon='HELP', text="") # XXX: put in menu?
-
+
+ col.operator("poselib.action_sanitise", icon='HELP', text="") # XXX: put in menu?
+
# properties for active marker
if pose_marker_active is not None:
layout.prop(pose_marker_active, "name")
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 058e8161fe6..f0904ca8976 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -379,6 +379,10 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
+ def NAVMESH(self, layout, ob, md):
+ layout.operator("object.assign_navpolygon")
+ layout.operator("object.assign_new_navpolygon")
+
def MULTIRES(self, layout, ob, md):
layout.row().prop(md, "subdivision_type", expand=True)
@@ -608,32 +612,31 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.label(text="Settings can be found inside the Physics context")
def UV_PROJECT(self, layout, ob, md):
- if ob.type == 'MESH':
- split = layout.split()
+ split = layout.split()
- col = split.column()
- col.label(text="Image:")
- col.prop(md, "image", text="")
+ col = split.column()
+ col.label(text="Image:")
+ col.prop(md, "image", text="")
- col = split.column()
- col.label(text="UV Layer:")
- col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="")
+ col = split.column()
+ col.label(text="UV Layer:")
+ col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="")
- split = layout.split()
- col = split.column()
- col.prop(md, "use_image_override")
- col.prop(md, "projector_count", text="Projectors")
- for proj in md.projectors:
- col.prop(proj, "object", text="")
+ split = layout.split()
+ col = split.column()
+ col.prop(md, "use_image_override")
+ col.prop(md, "projector_count", text="Projectors")
+ for proj in md.projectors:
+ col.prop(proj, "object", text="")
- col = split.column()
- sub = col.column(align=True)
- sub.prop(md, "aspect_x", text="Aspect X")
- sub.prop(md, "aspect_y", text="Aspect Y")
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(md, "aspect_x", text="Aspect X")
+ sub.prop(md, "aspect_y", text="Aspect Y")
- sub = col.column(align=True)
- sub.prop(md, "scale_x", text="Scale X")
- sub.prop(md, "scale_y", text="Scale Y")
+ sub = col.column(align=True)
+ sub.prop(md, "scale_x", text="Scale X")
+ sub.prop(md, "scale_y", text="Scale Y")
def WARP(self, layout, ob, md):
use_falloff = (md.falloff_type != 'NONE')
@@ -738,27 +741,29 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "narrowness", slider=True)
@staticmethod
- def weight_vg_mask(layout, ob, md):
+ def vertex_weight_mask(layout, ob, md):
layout.label(text="Influence/Mask Options:")
- split = layout.split()
- col1 = split.column()
- col2 = split.column()
- col1.label(text="Global Influence:")
- col2.prop(md, "mask_constant", text="")
+ split = layout.split(percentage=0.4)
+ split.label(text="Global Influence:")
+ split.prop(md, "mask_constant", text="")
if not md.mask_texture:
- col1.label(text="Vertex Group Mask:")
- col2.prop_search(md, "mask_vertex_group", ob, "vertex_groups", text="")
+ split = layout.split(percentage=0.4)
+ split.label(text="Vertex Group Mask:")
+ split.prop_search(md, "mask_vertex_group", ob, "vertex_groups", text="")
if not md.mask_vertex_group:
- col1.label(text="Texture Mask:")
- col2.template_ID(md, "mask_texture", new="texture.new")
+ split = layout.split(percentage=0.4)
+ split.label(text="Texture Mask:")
+ split.template_ID(md, "mask_texture", new="texture.new")
if md.mask_texture:
split = layout.split()
+
col = split.column()
col.label(text="Texture Coordinates:")
col.prop(md, "mask_tex_mapping", text="")
+
col = split.column()
col.label(text="Use Channel:")
col.prop(md, "mask_tex_use_channel", text="")
@@ -769,88 +774,85 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.prop_search(md, "mask_tex_uv_layer", ob.data, "uv_textures")
def VERTEX_WEIGHT_EDIT(self, layout, ob, md):
- if ob.type == 'MESH':
- split = layout.split()
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ split = layout.split()
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- col = split.column()
- col.label(text="Default Weight:")
- col.prop(md, "default_weight", text="")
+ col = split.column()
+ col.label(text="Default Weight:")
+ col.prop(md, "default_weight", text="")
- layout.prop(md, "falloff_type")
- if md.falloff_type == 'CURVE':
- col = layout.column()
- col.template_curve_mapping(md, "map_curve")
+ layout.prop(md, "falloff_type")
+ if md.falloff_type == 'CURVE':
+ col = layout.column()
+ col.template_curve_mapping(md, "map_curve")
- split = layout.split(percentage=0.4)
- split.prop(md, "use_add")
- row = split.row()
- row.active = md.use_add
- row.prop(md, "add_threshold")
+ split = layout.split(percentage=0.4)
+ split.prop(md, "use_add")
+ row = split.row()
+ row.active = md.use_add
+ row.prop(md, "add_threshold")
- split = layout.split(percentage=0.4)
- split.prop(md, "use_remove")
- row = split.row()
- row.active = md.use_remove
- row.prop(md, "remove_threshold")
+ split = layout.split(percentage=0.4)
+ split.prop(md, "use_remove")
+ row = split.row()
+ row.active = md.use_remove
+ row.prop(md, "remove_threshold")
- # Common mask options…
- layout.separator()
- self.weight_vg_mask(layout, ob, md)
+ # Common mask options
+ layout.separator()
+ self.vertex_weight_mask(layout, ob, md)
def VERTEX_WEIGHT_MIX(self, layout, ob, md):
- if ob.type == 'MESH':
- split = layout.split()
- col = split.column()
- col.label(text="Vertex Group A:")
- col.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="")
- col.label(text="Default Weight A:")
- col.prop(md, "default_weight_a", text="")
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Vertex Group A:")
+ col.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="")
+ col.label(text="Default Weight A:")
+ col.prop(md, "default_weight_a", text="")
- col.label(text="Mix Mode:")
- col.prop(md, "mix_mode", text="")
+ col.label(text="Mix Mode:")
+ col.prop(md, "mix_mode", text="")
- col = split.column()
- col.label(text="Vertex Group B:")
- col.prop_search(md, "vertex_group_b", ob, "vertex_groups", text="")
- col.label(text="Default Weight B:")
- col.prop(md, "default_weight_b", text="")
+ col = split.column()
+ col.label(text="Vertex Group B:")
+ col.prop_search(md, "vertex_group_b", ob, "vertex_groups", text="")
+ col.label(text="Default Weight B:")
+ col.prop(md, "default_weight_b", text="")
- col.label(text="Mix Set:")
- col.prop(md, "mix_set", text="")
+ col.label(text="Mix Set:")
+ col.prop(md, "mix_set", text="")
- # Common mask options…
- layout.separator()
- self.weight_vg_mask(layout, ob, md)
+ # Common mask options
+ layout.separator()
+ self.vertex_weight_mask(layout, ob, md)
def VERTEX_WEIGHT_PROXIMITY(self, layout, ob, md):
- if ob.type == 'MESH':
- split = layout.split()
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ split = layout.split()
- col = split.column()
- col.label(text="Target Object:")
- col.prop(md, "target", text="")
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row = layout.row()
- row.prop(md, "proximity_mode", expand=True)
- if md.proximity_mode == 'GEOMETRY':
- row = layout.row()
- row.prop(md, "proximity_geometry", expand=True)
+ col = split.column()
+ col.label(text="Target Object:")
+ col.prop(md, "target", text="")
+
+ layout.row().prop(md, "proximity_mode", expand=True)
+ if md.proximity_mode == 'GEOMETRY':
+ layout.row().prop(md, "proximity_geometry", expand=True)
- row = layout.split()
- row.prop(md, "min_dist")
- row.prop(md, "max_dist")
+ row = layout.row()
+ row.prop(md, "min_dist")
+ row.prop(md, "max_dist")
- layout.prop(md, "falloff_type")
+ layout.prop(md, "falloff_type")
- # Common mask options…
- layout.separator()
- self.weight_vg_mask(layout, ob, md)
+ # Common mask options
+ layout.separator()
+ self.vertex_weight_mask(layout, ob, md)
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/properties_data_speaker.py b/release/scripts/startup/bl_ui/properties_data_speaker.py
index 657c0fe652a..a1b86b51f5f 100644
--- a/release/scripts/startup/bl_ui/properties_data_speaker.py
+++ b/release/scripts/startup/bl_ui/properties_data_speaker.py
@@ -81,7 +81,7 @@ class DATA_PT_distance(DataButtonsPanel, bpy.types.Panel):
speaker = context.speaker
split = layout.split()
-
+
col = split.column()
col.label("Volume:")
col.prop(speaker, "volume_min", text="Minimum")
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 161e4b10cff..26b95484b28 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -196,6 +196,33 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
row.prop(game, "use_collision_compound", text="Compound")
+class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
+ bl_label = "Create Obstacle"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ game = context.object.game
+ rd = context.scene.render
+ return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ game = context.active_object.game
+
+ self.layout.prop(game, "create_obstacle", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ game = context.active_object.game
+
+ layout.active = game.create_obstacle
+
+ row = layout.row()
+ row.prop(game, "obstacle_radius", text="Radius")
+ row.label()
+
+
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -344,7 +371,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel, Panel):
row = col.row()
row.prop(gs, "use_frame_rate")
row.prop(gs, "use_display_lists")
-
+
col.prop(gs, "restrict_animation_updates")
@@ -364,6 +391,70 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel):
flow.prop(gs, "show_mouse", text="Mouse Cursor")
+class SceneButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "scene"
+
+
+class SCENE_PT_game_navmesh(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Navigation mesh"
+ bl_default_closed = True
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.game_settings.recast_data
+
+ layout.operator("object.create_navmesh", text='Build navigation mesh')
+
+ col = layout.column()
+ col.label(text="Rasterization:")
+ row = col.row()
+ row.prop(rd, "cell_size")
+ row.prop(rd, "cell_height")
+
+ col = layout.column()
+ col.label(text="Agent:")
+ split = col.split()
+
+ col = split.column()
+ col.prop(rd, "agent_height", text="Height")
+ col.prop(rd, "agent_radius", text="Radius")
+
+ col = split.column()
+ col.prop(rd, "max_slope")
+ col.prop(rd, "max_climb")
+
+ col = layout.column()
+ col.label(text="Region:")
+ row = col.row()
+ row.prop(rd, "region_min_size")
+ row.prop(rd, "region_merge_size")
+
+ col = layout.column()
+ col.label(text="Polygonization:")
+ split = col.split()
+
+ col = split.column()
+ col.prop(rd, "edge_max_len")
+ col.prop(rd, "edge_max_error")
+
+ split.prop(rd, "verts_per_poly")
+
+ col = layout.column()
+ col.label(text="Detail Mesh:")
+ row = col.row()
+ row.prop(rd, "sample_dist")
+ row.prop(rd, "sample_max_error")
+
+
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -487,5 +578,25 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
+
+class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
+ bl_label = "Obstacle simulation"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+
+ layout.prop(gs, "obstacle_simulation", text="Type")
+ if gs.obstacle_simulation != 'NONE':
+ layout.prop(gs, "level_height")
+ layout.prop(gs, "show_obstacle_simulation")
+
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index 46893af3582..55629e6c6b9 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -46,7 +46,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
row = layout.row()
if fluid is None:
- row.label("built without fluids")
+ row.label("Built without fluids")
return
row.prop(fluid, "type")
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 13edc3471d2..67aca5eb4c1 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -773,7 +773,18 @@ class USERPREF_MT_ndof_settings(Menu):
layout.separator()
layout.label(text="orbit options")
- layout.prop(input_prefs, "ndof_orbit_invert_axes")
+ if input_prefs.view_rotate_method == 'TRACKBALL':
+ layout.prop(input_prefs, "ndof_roll_invert_axis")
+ layout.prop(input_prefs, "ndof_tilt_invert_axis")
+ layout.prop(input_prefs, "ndof_rotate_invert_axis")
+ else:
+ layout.prop(input_prefs, "ndof_orbit_invert_axes")
+
+ layout.separator()
+ layout.label(text="pan options")
+ layout.prop(input_prefs, "ndof_panx_invert_axis")
+ layout.prop(input_prefs, "ndof_pany_invert_axis")
+ layout.prop(input_prefs, "ndof_panz_invert_axis")
layout.separator()
layout.label(text="fly options")
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index fd70cc9edb3..78b4a31f931 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -770,9 +770,9 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, Panel):
col = row.column()
if brush.use_texture_overlay:
- col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
+ col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
- col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
+ col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index fb6505fe935..8a71c3de86b 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -97,17 +97,58 @@ void blf_font_size(FontBLF *font, int size, int dpi)
}
}
+static void blf_font_ensure_ascii_table(FontBLF *font)
+{
+ /* build ascii on demand */
+ if(font->glyph_cache->glyph_ascii_table['0']==NULL) {
+ GlyphBLF **glyph_ascii_table= font->glyph_cache->glyph_ascii_table;
+ GlyphBLF *g;
+ unsigned int i;
+ for(i=0; i<256; i++) {
+ g= blf_glyph_search(font->glyph_cache, i);
+ if (!g) {
+ FT_UInt glyph_index= FT_Get_Char_Index(font->face, i);
+ g= blf_glyph_add(font, glyph_index, i);
+ }
+ glyph_ascii_table[i]= g;
+ }
+ }
+}
+
+/* Fast path for runs of ASCII characters. Given that common UTF-8
+ * input will consist of an overwhelming majority of ASCII
+ * characters.
+ */
+
+/* Note,
+ * blf_font_ensure_ascii_table(font); must be called before this macro */
+
+#define BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table) \
+ if(((c)= (str)[i]) < 0x80) { \
+ g= glyph_ascii_table[c]; \
+ i++; \
+ } \
+ else if ((c= blf_utf8_next((unsigned char *)(str), &(i)))) { \
+ if ((g= blf_glyph_search((font)->glyph_cache, c)) == NULL) { \
+ g= blf_glyph_add(font, FT_Get_Char_Index((font)->face, c), c); \
+ } \
+ } \
+
+
+
void blf_font_draw(FontBLF *font, const char *str, unsigned int len)
{
unsigned int c;
GlyphBLF *g, *g_prev;
FT_Vector delta;
- FT_UInt glyph_index;
int pen_x, pen_y;
- int i, has_kerning, st;
+ int has_kerning, st;
+ unsigned int i;
+ GlyphBLF **glyph_ascii_table;
if (!font->glyph_cache)
return;
+ glyph_ascii_table= font->glyph_cache->glyph_ascii_table;
i= 0;
pen_x= 0;
@@ -115,17 +156,15 @@ void blf_font_draw(FontBLF *font, const char *str, unsigned int len)
has_kerning= FT_HAS_KERNING(font->face);
g_prev= NULL;
+ blf_font_ensure_ascii_table(font);
+
while (str[i] && i < len) {
- c= blf_utf8_next((unsigned char *)str, &i);
+
+ BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table);
+
if (c == 0)
break;
- g= blf_glyph_search(font->glyph_cache, c);
- if (!g) {
- glyph_index= FT_Get_Char_Index(font->face, c);
- g= blf_glyph_add(font, glyph_index, c);
- }
-
/* if we don't found a glyph, skip it. */
if (!g)
continue;
@@ -157,32 +196,23 @@ void blf_font_draw_ascii(FontBLF *font, const char *str, unsigned int len)
char c;
GlyphBLF *g, *g_prev;
FT_Vector delta;
- FT_UInt glyph_index;
int pen_x, pen_y;
- int i, has_kerning, st;
+ int has_kerning, st;
+ GlyphBLF **glyph_ascii_table;
if (!font->glyph_cache)
return;
+ glyph_ascii_table= font->glyph_cache->glyph_ascii_table;
pen_x= 0;
pen_y= 0;
has_kerning= FT_HAS_KERNING(font->face);
g_prev= NULL;
- /* build ascii on demand */
- if(font->glyph_ascii_table['0']==NULL) {
- for(i=0; i<256; i++) {
- g= blf_glyph_search(font->glyph_cache, i);
- if (!g) {
- glyph_index= FT_Get_Char_Index(font->face, i);
- g= blf_glyph_add(font, glyph_index, i);
- }
- font->glyph_ascii_table[i]= g;
- }
- }
-
+ blf_font_ensure_ascii_table(font);
+
while ((c= *(str++)) && len--) {
- g= font->glyph_ascii_table[c];
+ g= font->glyph_cache->glyph_ascii_table[c];
/* if we don't found a glyph, skip it. */
if (!g)
@@ -216,13 +246,15 @@ void blf_font_buffer(FontBLF *font, const char *str)
unsigned char b_col_char[4];
GlyphBLF *g, *g_prev;
FT_Vector delta;
- FT_UInt glyph_index;
float a, *fbuf;
int pen_x, y, x;
- int i, has_kerning, st, chx, chy;
+ int has_kerning, st, chx, chy;
+ unsigned int i;
+ GlyphBLF **glyph_ascii_table;
if (!font->glyph_cache || (!font->b_fbuf && !font->b_cbuf))
return;
+ glyph_ascii_table= font->glyph_cache->glyph_ascii_table;
i= 0;
pen_x= (int)font->pos[0];
@@ -234,18 +266,16 @@ void blf_font_buffer(FontBLF *font, const char *str)
b_col_char[2]= font->b_col[2] * 255;
b_col_char[3]= font->b_col[3] * 255;
+ blf_font_ensure_ascii_table(font);
+
while (str[i]) {
int pen_y;
- c= blf_utf8_next((unsigned char *)str, &i);
+
+ BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table);
+
if (c == 0)
break;
- g= blf_glyph_search(font->glyph_cache, c);
- if (!g) {
- glyph_index= FT_Get_Char_Index(font->face, c);
- g= blf_glyph_add(font, glyph_index, c);
- }
-
/* if we don't found a glyph, skip it. */
if (!g)
continue;
@@ -363,13 +393,15 @@ void blf_font_boundbox(FontBLF *font, const char *str, rctf *box)
unsigned int c;
GlyphBLF *g, *g_prev;
FT_Vector delta;
- FT_UInt glyph_index;
rctf gbox;
int pen_x, pen_y;
- int i, has_kerning, st;
+ int has_kerning, st;
+ unsigned int i;
+ GlyphBLF **glyph_ascii_table;
if (!font->glyph_cache)
return;
+ glyph_ascii_table= font->glyph_cache->glyph_ascii_table;
box->xmin= 32000.0f;
box->xmax= -32000.0f;
@@ -382,17 +414,15 @@ void blf_font_boundbox(FontBLF *font, const char *str, rctf *box)
has_kerning= FT_HAS_KERNING(font->face);
g_prev= NULL;
+ blf_font_ensure_ascii_table(font);
+
while (str[i]) {
- c= blf_utf8_next((unsigned char *)str, &i);
+
+ BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table);
+
if (c == 0)
break;
- g= blf_glyph_search(font->glyph_cache, c);
- if (!g) {
- glyph_index= FT_Get_Char_Index(font->face, c);
- g= blf_glyph_add(font, glyph_index, c);
- }
-
/* if we don't found a glyph, skip it. */
if (!g)
continue;
@@ -534,7 +564,7 @@ void blf_font_free(FontBLF *font)
static void blf_font_fill(FontBLF *font)
{
- int i;
+ unsigned int i;
font->aspect[0]= 1.0f;
font->aspect[1]= 1.0f;
@@ -568,8 +598,6 @@ static void blf_font_fill(FontBLF *font)
font->b_col[2]= 0;
font->b_col[3]= 0;
font->ft_lib= ft_lib;
-
- memset(font->glyph_ascii_table, 0, sizeof(font->glyph_ascii_table));
}
FontBLF *blf_font_new(const char *name, const char *filename)
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index e165012f43e..9b39cb65cba 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -74,7 +74,6 @@ GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi)
GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
{
GlyphCacheBLF *gc;
- int i;
gc= (GlyphCacheBLF *)MEM_mallocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new");
gc->next= NULL;
@@ -82,10 +81,8 @@ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
gc->size= font->size;
gc->dpi= font->dpi;
- for (i= 0; i < 257; i++) {
- gc->bucket[i].first= NULL;
- gc->bucket[i].last= NULL;
- }
+ memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
+ memset(gc->bucket, 0, sizeof(gc->bucket));
gc->textures= (GLuint *)malloc(sizeof(GLuint)*256);
gc->ntex= 256;
@@ -136,7 +133,9 @@ void blf_glyph_cache_clear(FontBLF *font)
}
}
- memset(font->glyph_ascii_table, 0, sizeof(font->glyph_ascii_table));
+ if(font->glyph_cache) {
+ memset(font->glyph_cache->glyph_ascii_table, 0, sizeof(font->glyph_cache->glyph_ascii_table));
+ }
}
void blf_glyph_cache_free(GlyphCacheBLF *gc)
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 9271d8d5a9e..ba0b9985dd4 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -40,7 +40,7 @@ struct rctf;
unsigned int blf_next_p2(unsigned int x);
unsigned int blf_hash(unsigned int val);
-int blf_utf8_next(unsigned char *buf, int *iindex);
+int blf_utf8_next(unsigned char *buf, unsigned int *iindex);
char *blf_dir_search(const char *file);
char *blf_dir_metrics_search(const char *filename);
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index c4e192626e8..9840e6446ef 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -46,6 +46,9 @@ typedef struct GlyphCacheBLF {
/* and the glyphs. */
ListBase bucket[257];
+ /* fast ascii lookup */
+ struct GlyphBLF *glyph_ascii_table[256];
+
/* texture array, to draw the glyphs. */
GLuint *textures;
@@ -184,9 +187,6 @@ typedef struct FontBLF {
/* current glyph cache, size and dpi. */
GlyphCacheBLF *glyph_cache;
-
- /* fast ascii lookip */
- GlyphBLF *glyph_ascii_table[256];
/* freetype2 lib handle. */
FT_Library ft_lib;
diff --git a/source/blender/blenfont/intern/blf_util.c b/source/blender/blenfont/intern/blf_util.c
index ab6b516787e..edd23ac1ba6 100644
--- a/source/blender/blenfont/intern/blf_util.c
+++ b/source/blender/blenfont/intern/blf_util.c
@@ -72,7 +72,7 @@ unsigned int blf_hash(unsigned int val)
* The original name: imlib_font_utf8_get_next
* more info here: http://docs.enlightenment.org/api/imlib2/html/
*/
-int blf_utf8_next(unsigned char *buf, int *iindex)
+int blf_utf8_next(unsigned char *buf, unsigned int *iindex)
{
/* Reads UTF8 bytes from 'buf', starting at 'index' and
* returns the code point of the next valid code point.
diff --git a/source/blender/blenkernel/BKE_colortools.h b/source/blender/blenkernel/BKE_colortools.h
index 744ed9dba9c..5b40fa5d758 100644
--- a/source/blender/blenkernel/BKE_colortools.h
+++ b/source/blender/blenkernel/BKE_colortools.h
@@ -55,7 +55,7 @@ void floatbuf_to_byte(float *rectf, unsigned char *rectc, int x1, int x2, int
struct CurveMapping *curvemapping_add(int tot, float minx, float miny, float maxx, float maxy);
void curvemapping_free(struct CurveMapping *cumap);
struct CurveMapping *curvemapping_copy(struct CurveMapping *cumap);
-void curvemapping_set_black_white(struct CurveMapping *cumap, float *black, float *white);
+void curvemapping_set_black_white(struct CurveMapping *cumap, const float black[3], const float white[3]);
#define CURVEMAP_SLOPE_NEGATIVE 0
#define CURVEMAP_SLOPE_POSITIVE 1
@@ -70,9 +70,9 @@ void curvemapping_changed(struct CurveMapping *cumap, int rem_doubles);
float curvemap_evaluateF(struct CurveMap *cuma, float value);
/* single curve, with table check */
float curvemapping_evaluateF(struct CurveMapping *cumap, int cur, float value);
-void curvemapping_evaluate3F(struct CurveMapping *cumap, float *vecout, const float *vecin);
-void curvemapping_evaluateRGBF(struct CurveMapping *cumap, float *vecout, const float *vecin);
-void curvemapping_evaluate_premulRGBF(struct CurveMapping *cumap, float *vecout, const float *vecin);
+void curvemapping_evaluate3F(struct CurveMapping *cumap, float vecout[3], const float vecin[3]);
+void curvemapping_evaluateRGBF(struct CurveMapping *cumap, float vecout[3], const float vecin[3]);
+void curvemapping_evaluate_premulRGBF(struct CurveMapping *cumap, float vecout[3], const float vecin[3]);
void curvemapping_do_ibuf(struct CurveMapping *cumap, struct ImBuf *ibuf);
void curvemapping_premultiply(struct CurveMapping *cumap, int restore);
int curvemapping_RGBA_does_something(struct CurveMapping *cumap);
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 88965d12e4a..85b6f8f78fb 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -89,7 +89,7 @@ void end_render_materials(struct Main *);
int material_in_material(struct Material *parmat, struct Material *mat);
-void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col);
+void ramp_blend(int type, float *r, float *g, float *b, float fac, const float col[3]);
/* copy/paste */
void clear_matcopybuf(void);
diff --git a/source/blender/blenkernel/BKE_navmesh_conversion.h b/source/blender/blenkernel/BKE_navmesh_conversion.h
new file mode 100644
index 00000000000..acb3c2963a9
--- /dev/null
+++ b/source/blender/blenkernel/BKE_navmesh_conversion.h
@@ -0,0 +1,64 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef BKE_NAVMESH_CONVERSION_H
+#define BKE_NAVMESH_CONVERSION_H
+
+struct DerivedMesh;
+
+/* navmesh_conversion.cpp */
+bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
+ int &nverts, float *&verts,
+ int &ndtris, unsigned short *&dtris,
+ int& npolys, unsigned short *&dmeshes,
+ unsigned short*& polys, int *&dtrisToPolysMap,
+ int *&dtrisToTrisMap, int *&trisToFacesMap);
+
+bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
+ int &ntris, unsigned short *&tris, int *&trisToFacesMap,
+ int *&recastData);
+
+bool buildNavMeshData(const int nverts, const float* verts,
+ const int ntris, const unsigned short *tris,
+ const int* recastData, const int* trisToFacesMap,
+ int &ndtris, unsigned short *&dtris,
+ int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
+ int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap);
+
+bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
+ unsigned short* polys, const unsigned short* dmeshes,
+ const float* verts, const unsigned short* dtris,
+ const int* dtrisToPolysMap);
+
+int polyNumVerts(const unsigned short* p, const int vertsPerPoly);
+bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts);
+int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx);
+float distPointToSegmentSq(const float* point, const float* a, const float* b);
+
+#endif //NAVMESH_CONVERSION_H
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index cf68e5795b4..9cb4dfae534 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -45,8 +45,6 @@ struct Strip;
struct StripElem;
struct bSound;
-#define MAXSEQ 32
-
#define BUILD_SEQAR_COUNT_NOTHING 0
#define BUILD_SEQAR_COUNT_CURRENT 1
#define BUILD_SEQAR_COUNT_CHILDREN 2
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index c1797427cc2..52709b75ca0 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -353,6 +353,16 @@ if(WITH_LZMA)
add_definitions(-DWITH_LZMA)
endif()
+if(WITH_GAMEENGINE)
+ list(APPEND INC_SYS
+ ../../../extern/recastnavigation/Recast/Include
+ )
+ list(APPEND SRC
+ intern/navmesh_conversion.cpp
+ BKE_navmesh_conversion.h
+ )
+endif()
+
if(MSVC)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
endif()
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index 5ea42ee65ae..632188b2d86 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -1,7 +1,8 @@
#!/usr/bin/python
Import ('env')
+import os
-sources = env.Glob('intern/*.c')
+sources = env.Glob('intern/*.c') + env.Glob('intern/*.cpp')
incs = '. #/intern/guardedalloc #/intern/memutil ../editors/include'
incs += ' ../blenlib ../blenfont ../makesdna ../windowmanager'
@@ -90,6 +91,12 @@ if env['WITH_BF_LZMA']:
incs += ' #/extern/lzma'
defs.append('WITH_LZMA')
+if env['WITH_BF_GAMEENGINE']:
+ incs += ' #/extern/recastnavigation/Recast/Include'
+ defs.append('WITH_GAMEENGINE')
+else:
+ sources.remove('intern' + os.sep + 'navmesh_conversion.cpp')
+
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 4b6d51dfbda..bf77f8bc9c0 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -648,13 +648,22 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
int i, draw;
-
+ const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
+
+ /* GL_ZERO is used to detect if drawing has started or not */
+ GLenum poly_prev= GL_ZERO;
+ GLenum shade_prev= GL_ZERO;
+
(void)setMaterial; /* unused */
/* currently unused -- each original face is handled separately */
(void)compareDrawOptions;
if (emdm->vertexCos) {
+ /* add direct access */
+ float (*vertexCos)[3]= emdm->vertexCos;
+ float (*vertexNos)[3]= emdm->vertexNos;
+ float (*faceNos)[3]= emdm->faceNos;
EditVert *eve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
@@ -664,75 +673,134 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
int drawSmooth = (efa->flag & ME_SMOOTH);
draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
if(draw) {
+ const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
if (draw==2) { /* enabled with stipple */
- glEnable(GL_POLYGON_STIPPLE);
- glPolygonStipple(stipple_quarttone);
+
+ if(poly_prev != GL_ZERO) glEnd();
+ poly_prev= GL_ZERO; /* force glBegin */
+
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(stipple_quarttone);
}
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+ if(skip_normals) {
+ if(poly_type != poly_prev) {
+ if(poly_prev != GL_ZERO) glEnd();
+ glBegin((poly_prev= poly_type));
+ }
+ glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+ if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ }
+ else {
+ const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
+ if (shade_type != shade_prev) {
+ glShadeModel((shade_prev= shade_type));
+ }
+ if(poly_type != poly_prev) {
+ if(poly_prev != GL_ZERO) glEnd();
+ glBegin((poly_prev= poly_type));
+ }
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- if (!drawSmooth) {
- glNormal3fv(emdm->faceNos[i]);
- glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
- if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
- } else {
- glNormal3fv(emdm->vertexNos[(int) efa->v1->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
- glNormal3fv(emdm->vertexNos[(int) efa->v2->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
- glNormal3fv(emdm->vertexNos[(int) efa->v3->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
- if(efa->v4) {
- glNormal3fv(emdm->vertexNos[(int) efa->v4->tmp.l]);
- glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
+ if (!drawSmooth) {
+ glNormal3fv(faceNos[i]);
+ glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+ if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ } else {
+ glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+ glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+ glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+ if(poly_type == GL_QUADS) {
+ glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ }
}
}
- glEnd();
+
- if (draw==2)
+ if (draw==2) {
+ glEnd();
+ poly_prev= GL_ZERO; /* force glBegin */
+
glDisable(GL_POLYGON_STIPPLE);
+ }
}
}
- } else {
+ }
+ else {
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
if(draw) {
+ const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
if (draw==2) { /* enabled with stipple */
+
+ if(poly_prev != GL_ZERO) glEnd();
+ poly_prev= GL_ZERO; /* force glBegin */
+
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
}
- glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- if (!drawSmooth) {
- glNormal3fv(efa->n);
- glVertex3fv(efa->v1->co);
- glVertex3fv(efa->v2->co);
- glVertex3fv(efa->v3->co);
- if(efa->v4) glVertex3fv(efa->v4->co);
- } else {
- glNormal3fv(efa->v1->no);
+ if(skip_normals) {
+ if(poly_type != poly_prev) {
+ if(poly_prev != GL_ZERO) glEnd();
+ glBegin((poly_prev= poly_type));
+ }
glVertex3fv(efa->v1->co);
- glNormal3fv(efa->v2->no);
glVertex3fv(efa->v2->co);
- glNormal3fv(efa->v3->no);
glVertex3fv(efa->v3->co);
- if(efa->v4) {
- glNormal3fv(efa->v4->no);
- glVertex3fv(efa->v4->co);
+ if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
+ }
+ else {
+ const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
+ if (shade_type != shade_prev) {
+ glShadeModel((shade_prev= shade_type));
+ }
+ if(poly_type != poly_prev) {
+ if(poly_prev != GL_ZERO) glEnd();
+ glBegin((poly_prev= poly_type));
+ }
+
+ if (!drawSmooth) {
+ glNormal3fv(efa->n);
+ glVertex3fv(efa->v1->co);
+ glVertex3fv(efa->v2->co);
+ glVertex3fv(efa->v3->co);
+ if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
+ } else {
+ glNormal3fv(efa->v1->no);
+ glVertex3fv(efa->v1->co);
+ glNormal3fv(efa->v2->no);
+ glVertex3fv(efa->v2->co);
+ glNormal3fv(efa->v3->no);
+ glVertex3fv(efa->v3->co);
+ if(poly_type == GL_QUADS) {
+ glNormal3fv(efa->v4->no);
+ glVertex3fv(efa->v4->co);
+ }
}
}
- glEnd();
+
- if (draw==2)
+ if (draw==2) {
+ glEnd();
+ poly_prev= GL_ZERO;
+
glDisable(GL_POLYGON_STIPPLE);
+ }
}
}
}
+
+ /* if non zero we know a face was rendered */
+ if(poly_prev != GL_ZERO) glEnd();
}
static void emDM_drawFacesTex_common(DerivedMesh *dm,
@@ -2528,13 +2596,13 @@ static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, flo
/* check if we've been here before (normal should not be 0) */
if(vec[3] || vec[4] || vec[5]) return;
- VECCOPY(vec, co);
+ copy_v3_v3(vec, co);
vec+= 3;
if(no_f) {
- VECCOPY(vec, no_f);
+ copy_v3_v3(vec, no_f);
}
else {
- VECCOPY(vec, no_s);
+ normal_short_to_float_v3(vec, no_s);
}
}
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index a0f38e675f9..3966caa1fa9 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -156,8 +156,8 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
if(rule->type == eBoidRuleType_Goal && boids->options & BOID_ALLOW_CLIMB && surface!=0.0f) {
if(!bbd->goal_ob || bbd->goal_priority < priority) {
bbd->goal_ob = eob;
- VECCOPY(bbd->goal_co, efd.loc);
- VECCOPY(bbd->goal_nor, efd.nor);
+ copy_v3_v3(bbd->goal_co, efd.loc);
+ copy_v3_v3(bbd->goal_nor, efd.nor);
}
}
else if(rule->type == eBoidRuleType_Avoid && bpa->data.mode == eBoidMode_Climbing &&
@@ -869,7 +869,7 @@ static void boid_climb(BoidSettings *boids, ParticleData *pa, float *surface_co,
{
BoidParticle *bpa = pa->boid;
float nor[3], vel[3];
- VECCOPY(nor, surface_nor);
+ copy_v3_v3(nor, surface_nor);
/* gather apparent gravity */
VECADDFAC(bpa->gravity, bpa->gravity, surface_nor, -1.0f);
@@ -1345,7 +1345,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
{
boid_climb(boids, pa, ground_co, ground_nor);
//float nor[3];
- //VECCOPY(nor, ground_nor);
+ //copy_v3_v3(nor, ground_nor);
///* gather apparent gravity to r_ve */
//VECADDFAC(pa->r_ve, pa->r_ve, ground_nor, -1.0);
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index c497cd2813a..c84a3cfc730 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -555,7 +555,7 @@ void brush_imbuf_new(Brush *brush, short flt, short texfall, int bufsize, ImBuf
if (texfall == 0) {
dist = sqrt(xy[0]*xy[0] + xy[1]*xy[1]);
- VECCOPY(dstf, brush_rgb);
+ copy_v3_v3(dstf, brush_rgb);
dstf[3]= alpha*brush_curve_strength_clamp(brush, dist, radius);
}
else if (texfall == 1) {
@@ -754,7 +754,7 @@ static void brush_painter_do_partial(BrushPainter *painter, ImBuf *oldtexibuf, i
for (x=origx; x < w; x++, bf+=4, mf+=4, tf+=4) {
if (dotexold) {
- VECCOPY(tf, otf);
+ copy_v3_v3(tf, otf);
tf[3] = otf[3];
otf += 4;
}
@@ -926,7 +926,7 @@ static void brush_apply_pressure(BrushPainter *painter, Brush *brush, float pres
brush->spacing = MAX2(1.0f, painter->startspacing*(1.5f-pressure));
}
-void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos)
+void brush_jitter_pos(Brush *brush, float pos[2], float jitterpos[2])
{
int use_jitter= brush->jitter != 0;
@@ -949,7 +949,7 @@ void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos)
jitterpos[1] = pos[1] + 2*rand_pos[1]*diameter*brush->jitter;
}
else {
- VECCOPY2D(jitterpos, pos);
+ copy_v2_v2(jitterpos, pos);
}
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 0dde94bc639..0cff6d75b6a 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1893,7 +1893,7 @@ void CDDM_apply_vert_normals(DerivedMesh *dm, short (*vertNormals)[3])
cddm->mvert = vert;
for(i = 0; i < dm->numVertData; ++i, ++vert)
- VECCOPY(vert->no, vertNormals[i]);
+ copy_v3_v3_short(vert->no, vertNormals[i]);
}
void CDDM_calc_normals(DerivedMesh *dm)
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index ed073f03270..e0b7ebe1f44 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -104,11 +104,11 @@ BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert
// fill tree
for ( i = 0; i < numfaces; i++, tface++ )
{
- VECCOPY ( &co[0*3], x[tface->v1].co );
- VECCOPY ( &co[1*3], x[tface->v2].co );
- VECCOPY ( &co[2*3], x[tface->v3].co );
+ copy_v3_v3 ( &co[0*3], x[tface->v1].co );
+ copy_v3_v3 ( &co[1*3], x[tface->v2].co );
+ copy_v3_v3 ( &co[2*3], x[tface->v3].co );
if ( tface->v4 )
- VECCOPY ( &co[3*3], x[tface->v4].co );
+ copy_v3_v3 ( &co[3*3], x[tface->v4].co );
BLI_bvhtree_insert ( tree, i, co, ( mfaces->v4 ? 4 : 3 ) );
}
@@ -133,21 +133,21 @@ void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces,
{
for ( i = 0; i < numfaces; i++, mfaces++ )
{
- VECCOPY ( &co[0*3], x[mfaces->v1].co );
- VECCOPY ( &co[1*3], x[mfaces->v2].co );
- VECCOPY ( &co[2*3], x[mfaces->v3].co );
+ copy_v3_v3 ( &co[0*3], x[mfaces->v1].co );
+ copy_v3_v3 ( &co[1*3], x[mfaces->v2].co );
+ copy_v3_v3 ( &co[2*3], x[mfaces->v3].co );
if ( mfaces->v4 )
- VECCOPY ( &co[3*3], x[mfaces->v4].co );
+ copy_v3_v3 ( &co[3*3], x[mfaces->v4].co );
// copy new locations into array
if ( moving && xnew )
{
// update moving positions
- VECCOPY ( &co_moving[0*3], xnew[mfaces->v1].co );
- VECCOPY ( &co_moving[1*3], xnew[mfaces->v2].co );
- VECCOPY ( &co_moving[2*3], xnew[mfaces->v3].co );
+ copy_v3_v3 ( &co_moving[0*3], xnew[mfaces->v1].co );
+ copy_v3_v3 ( &co_moving[1*3], xnew[mfaces->v2].co );
+ copy_v3_v3 ( &co_moving[2*3], xnew[mfaces->v3].co );
if ( mfaces->v4 )
- VECCOPY ( &co_moving[3*3], xnew[mfaces->v4].co );
+ copy_v3_v3 ( &co_moving[3*3], xnew[mfaces->v4].co );
ret = BLI_bvhtree_update_node ( bvhtree, i, co, co_moving, ( mfaces->v4 ? 4 : 3 ) );
}
@@ -550,7 +550,7 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
float temp[3], spf;
// calculate tangential velocity
- VECCOPY ( temp, collpair->normal );
+ copy_v3_v3 ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
VECSUB ( vrel_t_pre, relativeVelocity, temp );
@@ -2346,7 +2346,7 @@ static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, Collision
if ( verts[i].impulse_count )
{
VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
- VECCOPY ( verts[i].impulse, tnull );
+ copy_v3_v3 ( verts[i].impulse, tnull );
verts[i].impulse_count = 0;
ret++;
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index 9a6c2cc7e31..61e9daf4138 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -167,14 +167,14 @@ CurveMapping *curvemapping_copy(CurveMapping *cumap)
return NULL;
}
-void curvemapping_set_black_white(CurveMapping *cumap, float *black, float *white)
+void curvemapping_set_black_white(CurveMapping *cumap, const float black[3], const float white[3])
{
int a;
if(white)
- VECCOPY(cumap->white, white);
+ copy_v3_v3(cumap->white, white);
if(black)
- VECCOPY(cumap->black, black);
+ copy_v3_v3(cumap->black, black);
for(a=0; a<3; a++) {
if(cumap->white[a]==cumap->black[a])
@@ -432,7 +432,7 @@ static void calchandle_curvemap(BezTriple *bezt, BezTriple *prev, BezTriple *nex
/* in X, out Y.
X is presumed to be outside first or last */
-static float curvemap_calc_extend(CurveMap *cuma, float x, float *first, float *last)
+static float curvemap_calc_extend(CurveMap *cuma, float x, const float first[2], const float last[2])
{
if(x <= first[0]) {
if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0) {
@@ -753,7 +753,7 @@ float curvemapping_evaluateF(CurveMapping *cumap, int cur, float value)
}
/* vector case */
-void curvemapping_evaluate3F(CurveMapping *cumap, float *vecout, const float *vecin)
+void curvemapping_evaluate3F(CurveMapping *cumap, float vecout[3], const float vecin[3])
{
vecout[0]= curvemapping_evaluateF(cumap, 0, vecin[0]);
vecout[1]= curvemapping_evaluateF(cumap, 1, vecin[1]);
@@ -761,7 +761,7 @@ void curvemapping_evaluate3F(CurveMapping *cumap, float *vecout, const float *ve
}
/* RGB case, no black/white points, no premult */
-void curvemapping_evaluateRGBF(CurveMapping *cumap, float *vecout, const float *vecin)
+void curvemapping_evaluateRGBF(CurveMapping *cumap, float vecout[3], const float vecin[3])
{
vecout[0]= curvemapping_evaluateF(cumap, 0, curvemapping_evaluateF(cumap, 3, vecin[0]));
vecout[1]= curvemapping_evaluateF(cumap, 1, curvemapping_evaluateF(cumap, 3, vecin[1]));
@@ -770,7 +770,7 @@ void curvemapping_evaluateRGBF(CurveMapping *cumap, float *vecout, const float *
/* RGB with black/white points and premult. tables are checked */
-void curvemapping_evaluate_premulRGBF(CurveMapping *cumap, float *vecout, const float *vecin)
+void curvemapping_evaluate_premulRGBF(CurveMapping *cumap, float vecout[3], const float vecin[3])
{
float fac;
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index b1beb6c449a..254629befd5 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -2547,9 +2547,9 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
sub_v3_v3v3(h2, p2, p2+3);
len1= normalize_v3(h1);
len2= normalize_v3(h2);
-
- vz= INPR(h1, h2);
-
+
+ vz= dot_v3v3(h1, h2);
+
if(leftviolate) {
*(p2+3)= *(p2) - vz*len2*h1[0];
*(p2+4)= *(p2+1) - vz*len2*h1[1];
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index c342bbc917f..883f67c3061 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -867,7 +867,9 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
{sizeof(MCol)*4, "MCol", 4, "TexturedCol", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
/* 23: CD_CLOTH_ORCO */
- {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}
+ {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 24: CD_RECAST */
+ {sizeof(MRecast), "MRecast", 1,"Recast",NULL,NULL,NULL,NULL}
};
static const char *LAYERTYPENAMES[CD_NUMTYPES] = {
@@ -875,7 +877,7 @@ static const char *LAYERTYPENAMES[CD_NUMTYPES] = {
/* 5-9 */ "CDMTFace", "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags",
/* 10-14 */ "CDMFloatProperty", "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco",
/* 15-19 */ "CDMTexPoly", "CDMLoopUV", "CDMloopCol", "CDTangent", "CDMDisps",
- /* 20-23 */"CDWeightMCol", "CDIDMCol", "CDTextureMCol", "CDClothOrco"
+ /* 20-24 */"CDWeightMCol", "CDIDMCol", "CDTextureMCol", "CDClothOrco", "CDMRecast"
};
const CustomDataMask CD_MASK_BAREMESH =
@@ -883,14 +885,14 @@ const CustomDataMask CD_MASK_BAREMESH =
const CustomDataMask CD_MASK_MESH =
CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE |
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL |
- CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS;
+ CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS | CD_MASK_RECAST;
const CustomDataMask CD_MASK_EDITMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
- CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS;
+ CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS | CD_MASK_RECAST;
const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_CLOTH_ORCO |
- CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT | CD_MASK_WEIGHT_MCOL;
+ CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT | CD_MASK_WEIGHT_MCOL | CD_MASK_RECAST;
const CustomDataMask CD_MASK_BMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR;
const CustomDataMask CD_MASK_FACECORNERS =
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 4b95c44f55f..468f39bf731 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -590,16 +590,16 @@ int closest_point_on_surface(SurfaceModifierData *surmd, float *co, float *surfa
BLI_bvhtree_find_nearest(surmd->bvhtree->tree, co, &nearest, surmd->bvhtree->nearest_callback, surmd->bvhtree);
if(nearest.index != -1) {
- VECCOPY(surface_co, nearest.co);
+ copy_v3_v3(surface_co, nearest.co);
if(surface_nor) {
- VECCOPY(surface_nor, nearest.no);
+ copy_v3_v3(surface_nor, nearest.no);
}
if(surface_vel) {
MFace *mface = CDDM_get_face(surmd->dm, nearest.index);
- VECCOPY(surface_vel, surmd->v[mface->v1].co);
+ copy_v3_v3(surface_vel, surmd->v[mface->v1].co);
add_v3_v3(surface_vel, surmd->v[mface->v2].co);
add_v3_v3(surface_vel, surmd->v[mface->v3].co);
if(mface->v4)
@@ -705,7 +705,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
sub_v3_v3v3(efd->loc, point->loc, translate);
}
else {
- VECCOPY(efd->loc, ob->obmat[3]);
+ copy_v3_v3(efd->loc, ob->obmat[3]);
}
if(real_velocity)
@@ -727,8 +727,8 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
mul_v3_fl(efd->vec_to_point, (efd->distance-eff->pd->f_size)/efd->distance);
if(eff->flag & PE_USE_NORMAL_DATA) {
- VECCOPY(efd->vec_to_point2, efd->vec_to_point);
- VECCOPY(efd->nor2, efd->nor);
+ copy_v3_v3(efd->vec_to_point2, efd->vec_to_point);
+ copy_v3_v3(efd->nor2, efd->nor);
}
else {
/* for some effectors we need the object center every time */
@@ -800,7 +800,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
strength= eff->pd->f_strength * efd->falloff;
- VECCOPY(tex_co,point->loc);
+ copy_v3_v3(tex_co,point->loc);
if(eff->pd->flag & PFIELD_TEX_2D) {
float fac=-dot_v3v3(tex_co, efd->nor);
@@ -878,11 +878,11 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
damp += wind_func(rng, noise_factor);
}
- VECCOPY(force, efd->vec_to_point);
+ copy_v3_v3(force, efd->vec_to_point);
switch(pd->forcefield){
case PFIELD_WIND:
- VECCOPY(force, efd->nor);
+ copy_v3_v3(force, efd->nor);
mul_v3_fl(force, strength * efd->falloff);
break;
case PFIELD_FORCE:
@@ -944,7 +944,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
return;
case PFIELD_TURBULENCE:
if(pd->flag & PFIELD_GLOBAL_CO) {
- VECCOPY(temp, point->loc);
+ copy_v3_v3(temp, point->loc);
}
else {
VECADD(temp, efd->vec_to_point2, efd->nor2);
@@ -955,7 +955,7 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
mul_v3_fl(force, strength * efd->falloff);
break;
case PFIELD_DRAG:
- VECCOPY(force, point->vel);
+ copy_v3_v3(force, point->vel);
fac = normalize_v3(force) * point->vel_to_sec;
strength = MIN2(strength, 2.0f);
@@ -1039,7 +1039,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
do_texture_effector(eff, &efd, point, force);
else {
float temp1[3]={0,0,0}, temp2[3];
- VECCOPY(temp1, force);
+ copy_v3_v3(temp1, force);
do_physical_effector(eff, &efd, point, force);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index aab8e1abbea..2a9e786d139 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1122,7 +1122,7 @@ int object_remove_material_slot(Object *ob)
/* r g b = current value, col = new value, fac==0 is no change */
/* if g==NULL, it only does r channel */
-void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col)
+void ramp_blend(int type, float *r, float *g, float *b, float fac, const float col[3])
{
float tmp, facm= 1.0f-fac;
diff --git a/source/blender/blenkernel/intern/navmesh_conversion.cpp b/source/blender/blenkernel/intern/navmesh_conversion.cpp
new file mode 100644
index 00000000000..cc3b926db75
--- /dev/null
+++ b/source/blender/blenkernel/intern/navmesh_conversion.cpp
@@ -0,0 +1,465 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include <math.h>
+#include <stdlib.h>
+#include "Recast.h"
+
+extern "C"{
+#include "BKE_navmesh_conversion.h"
+
+#include "DNA_meshdata_types.h"
+#include "BKE_cdderivedmesh.h"
+#include "BLI_math.h"
+}
+
+inline float area2(const float* a, const float* b, const float* c)
+{
+ return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
+}
+
+inline bool left(const float* a, const float* b, const float* c)
+{
+ return area2(a, b, c) < 0;
+}
+
+int polyNumVerts(const unsigned short* p, const int vertsPerPoly)
+{
+ int nv = 0;
+ for (int i=0; i<vertsPerPoly; i++)
+ {
+ if (p[i]==0xffff)
+ break;
+ nv++;
+ }
+ return nv;
+}
+
+bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts)
+{
+ int nv = polyNumVerts(p, vertsPerPoly);
+ if (nv<3)
+ return false;
+ for (int j=0; j<nv; j++)
+ {
+ const float* v = &verts[3*p[j]];
+ const float* v_next = &verts[3*p[(j+1)%nv]];
+ const float* v_prev = &verts[3*p[(nv+j-1)%nv]];
+ if (!left(v_prev, v, v_next))
+ return false;
+
+ }
+ return true;
+}
+
+float distPointToSegmentSq(const float* point, const float* a, const float* b)
+{
+ float abx[3], dx[3];
+ vsub(abx, b,a);
+ vsub(dx, point,a);
+ float d = abx[0]*abx[0]+abx[2]*abx[2];
+ float t = abx[0]*dx[0]+abx[2]*dx[2];
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+ dx[0] = a[0] + t*abx[0] - point[0];
+ dx[2] = a[2] + t*abx[2] - point[2];
+ return dx[0]*dx[0] + dx[2]*dx[2];
+}
+
+bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
+ int &ntris, unsigned short *&tris, int *&trisToFacesMap,
+ int *&recastData)
+{
+ nverts = dm->getNumVerts(dm);
+ if (nverts>=0xffff)
+ {
+ printf("Converting navmesh: Error! Too many vertices. Max number of vertices %d\n", 0xffff);
+ return false;
+ }
+ verts = new float[3*nverts];
+ dm->getVertCos(dm, (float(*)[3])verts);
+
+ //flip coordinates
+ for (int vi=0; vi<nverts; vi++)
+ {
+ SWAP(float, verts[3*vi+1], verts[3*vi+2]);
+ }
+
+ //calculate number of tris
+ int nfaces = dm->getNumFaces(dm);
+ MFace *faces = dm->getFaceArray(dm);
+ ntris = nfaces;
+ for (int fi=0; fi<nfaces; fi++)
+ {
+ MFace* face = &faces[fi];
+ if (face->v4)
+ ntris++;
+ }
+
+ //copy and transform to triangles (reorder on the run)
+ trisToFacesMap = new int[ntris];
+ tris = new unsigned short[3*ntris];
+ unsigned short* tri = tris;
+ int triIdx = 0;
+ for (int fi=0; fi<nfaces; fi++)
+ {
+ MFace* face = &faces[fi];
+ tri[3*triIdx+0] = (unsigned short) face->v1;
+ tri[3*triIdx+1] = (unsigned short) face->v3;
+ tri[3*triIdx+2] = (unsigned short) face->v2;
+ trisToFacesMap[triIdx++]=fi;
+ if (face->v4)
+ {
+ tri[3*triIdx+0] = (unsigned short) face->v1;
+ tri[3*triIdx+1] = (unsigned short) face->v4;
+ tri[3*triIdx+2] = (unsigned short) face->v3;
+ trisToFacesMap[triIdx++]=fi;
+ }
+ }
+
+ //carefully, recast data is just reference to data in derived mesh
+ recastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ return true;
+}
+
+bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
+ unsigned short* polys, const unsigned short* dmeshes,
+ const float* verts, const unsigned short* dtris,
+ const int* dtrisToPolysMap)
+{
+ int capacity = vertsPerPoly;
+ unsigned short* newPoly = new unsigned short[capacity];
+ memset(newPoly, 0xff, sizeof(unsigned short)*capacity);
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ int nv = 0;
+ //search border
+ int btri = -1;
+ int bedge = -1;
+ int dtrisNum = dmeshes[polyidx*4+3];
+ int dtrisBase = dmeshes[polyidx*4+2];
+ unsigned char *traversedTris = new unsigned char[dtrisNum];
+ memset(traversedTris, 0, dtrisNum*sizeof(unsigned char));
+ for (int j=0; j<dtrisNum && btri==-1;j++)
+ {
+ int curpolytri = dtrisBase+j;
+ for (int k=0; k<3; k++)
+ {
+ unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
+ if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ btri = curpolytri;
+ bedge = k;
+ break;
+ }
+ }
+ }
+ if (btri==-1 || bedge==-1)
+ {
+ //can't find triangle with border edge
+ return false;
+ }
+
+ newPoly[nv++] = dtris[btri*3*2+bedge];
+ int tri = btri;
+ int edge = (bedge+1)%3;
+ traversedTris[tri-dtrisBase] = 1;
+ while (tri!=btri || edge!=bedge)
+ {
+ int neighbortri = dtris[tri*3*2+3+edge];
+ if (neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ if (nv==capacity)
+ {
+ capacity += vertsPerPoly;
+ unsigned short* newPolyBig = new unsigned short[capacity];
+ memset(newPolyBig, 0xff, sizeof(unsigned short)*capacity);
+ memcpy(newPolyBig, newPoly, sizeof(unsigned short)*nv);
+ delete newPoly;
+ newPoly = newPolyBig;
+ }
+ newPoly[nv++] = dtris[tri*3*2+edge];
+ //move to next edge
+ edge = (edge+1)%3;
+ }
+ else
+ {
+ //move to next tri
+ int twinedge = -1;
+ for (int k=0; k<3; k++)
+ {
+ if (dtris[neighbortri*3*2+3+k] == tri)
+ {
+ twinedge = k;
+ break;
+ }
+ }
+ if (twinedge==-1)
+ {
+ printf("Converting navmesh: Error! Can't find neighbor edge - invalid adjacency info\n");
+ goto returnLabel;
+ }
+ tri = neighbortri;
+ edge = (twinedge+1)%3;
+ traversedTris[tri-dtrisBase] = 1;
+ }
+ }
+
+ unsigned short* adjustedPoly = new unsigned short[nv];
+ int adjustedNv = 0;
+ for (size_t i=0; i<(size_t)nv; i++)
+ {
+ unsigned short prev = newPoly[(nv+i-1)%nv];
+ unsigned short cur = newPoly[i];
+ unsigned short next = newPoly[(i+1)%nv];
+ float distSq = distPointToSegmentSq(&verts[3*cur], &verts[3*prev], &verts[3*next]);
+ static const float tolerance = 0.001f;
+ if (distSq>tolerance)
+ adjustedPoly[adjustedNv++] = cur;
+ }
+ memcpy(newPoly, adjustedPoly, adjustedNv*sizeof(unsigned short));
+ delete adjustedPoly;
+ nv = adjustedNv;
+
+ bool allBorderTraversed = true;
+ for (size_t i=0; i<(size_t)dtrisNum; i++)
+ {
+ if (traversedTris[i]==0)
+ {
+ //check whether it has border edges
+ int curpolytri = dtrisBase+i;
+ for (int k=0; k<3; k++)
+ {
+ unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
+ if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ allBorderTraversed = false;
+ break;
+ }
+ }
+ }
+ }
+
+ if (nv<=vertsPerPoly && allBorderTraversed)
+ {
+ for (int i=0; i<nv; i++)
+ {
+ polys[polyidx*vertsPerPoly*2+i] = newPoly[i];
+ }
+ }
+ }
+
+returnLabel:
+ delete newPoly;
+ return true;
+}
+
+struct SortContext
+{
+ const int* recastData;
+ const int* trisToFacesMap;
+};
+#if defined(_MSC_VER)
+static int compareByData(void* data, const void * a, const void * b)
+#elif defined(__APPLE__) || defined(__FreeBSD__)
+static int compareByData(void* data, const void * a, const void * b)
+#else
+static int compareByData(const void * a, const void * b, void* data)
+#endif
+{
+ const SortContext* context = (const SortContext*)data;
+ return ( context->recastData[context->trisToFacesMap[*(int*)a]] -
+ context->recastData[context->trisToFacesMap[*(int*)b]] );
+}
+
+bool buildNavMeshData(const int nverts, const float* verts,
+ const int ntris, const unsigned short *tris,
+ const int* recastData, const int* trisToFacesMap,
+ int &ndtris, unsigned short *&dtris,
+ int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
+ int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap)
+
+{
+ if (!recastData)
+ {
+ printf("Converting navmesh: Error! Can't find recast custom data\n");
+ return false;
+ }
+
+ //sort the triangles by polygon idx
+ int* trisMapping = new int[ntris];
+ for (int i=0; i<ntris; i++)
+ trisMapping[i]=i;
+ SortContext context;
+ context.recastData = recastData;
+ context.trisToFacesMap = trisToFacesMap;
+#if defined(_MSC_VER)
+ qsort_s(trisMapping, ntris, sizeof(int), compareByData, &context);
+#elif defined(__APPLE__) || defined(__FreeBSD__)
+ qsort_r(trisMapping, ntris, sizeof(int), &context, compareByData);
+#else
+ qsort_r(trisMapping, ntris, sizeof(int), compareByData, &context);
+#endif
+ //search first valid triangle - triangle of convex polygon
+ int validTriStart = -1;
+ for (int i=0; i< ntris; i++)
+ {
+ if (recastData[trisToFacesMap[trisMapping[i]]]>0)
+ {
+ validTriStart = i;
+ break;
+ }
+ }
+
+ if (validTriStart<0)
+ {
+ printf("Converting navmesh: Error! No valid polygons in mesh\n");
+ delete trisMapping;
+ return false;
+ }
+
+ ndtris = ntris-validTriStart;
+ //fill dtris to faces mapping
+ dtrisToTrisMap = new int[ndtris];
+ memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris*sizeof(int));
+ delete trisMapping; trisMapping=NULL;
+
+ //create detailed mesh triangles - copy only valid triangles
+ //and reserve memory for adjacency info
+ dtris = new unsigned short[3*2*ndtris];
+ memset(dtris, 0xffff, sizeof(unsigned short)*3*2*ndtris);
+ for (int i=0; i<ndtris; i++)
+ {
+ memcpy(dtris+3*2*i, tris+3*dtrisToTrisMap[i], sizeof(unsigned short)*3);
+ }
+ //create new recast data corresponded to dtris and renumber for continuous indices
+ int prevPolyIdx=-1, curPolyIdx, newPolyIdx=0;
+ dtrisToPolysMap = new int[ndtris];
+ for (int i=0; i<ndtris; i++)
+ {
+ curPolyIdx = recastData[trisToFacesMap[dtrisToTrisMap[i]]];
+ if (curPolyIdx!=prevPolyIdx)
+ {
+ newPolyIdx++;
+ prevPolyIdx=curPolyIdx;
+ }
+ dtrisToPolysMap[i] = newPolyIdx;
+ }
+
+
+ //build adjacency info for detailed mesh triangles
+ buildMeshAdjacency(dtris, ndtris, nverts, 3);
+
+ //create detailed mesh description for each navigation polygon
+ npolys = dtrisToPolysMap[ndtris-1];
+ dmeshes = new unsigned short[npolys*4];
+ memset(dmeshes, 0, npolys*4*sizeof(unsigned short));
+ unsigned short *dmesh = NULL;
+ int prevpolyidx = 0;
+ for (int i=0; i<ndtris; i++)
+ {
+ int curpolyidx = dtrisToPolysMap[i];
+ if (curpolyidx!=prevpolyidx)
+ {
+ if (curpolyidx!=prevpolyidx+1)
+ {
+ printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n");
+ return false;
+ }
+ dmesh = dmesh==NULL ? dmeshes : dmesh+4;
+ dmesh[2] = (unsigned short)i; //tbase
+ dmesh[3] = 0; //tnum
+ prevpolyidx = curpolyidx;
+ }
+ dmesh[3]++;
+ }
+
+ //create navigation polygons
+ vertsPerPoly = 6;
+ polys = new unsigned short[npolys*vertsPerPoly*2];
+ memset(polys, 0xff, sizeof(unsigned short)*vertsPerPoly*2*npolys);
+
+ buildPolygonsByDetailedMeshes(vertsPerPoly, npolys, polys, dmeshes, verts, dtris, dtrisToPolysMap);
+
+ return true;
+}
+
+
+bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
+ int &nverts, float *&verts,
+ int &ndtris, unsigned short *&dtris,
+ int& npolys, unsigned short *&dmeshes,
+ unsigned short*& polys, int *&dtrisToPolysMap,
+ int *&dtrisToTrisMap, int *&trisToFacesMap)
+{
+ bool res = true;
+ int ntris =0, *recastData=NULL;
+ unsigned short *tris=NULL;
+ res = buildRawVertIndicesData(dm, nverts, verts, ntris, tris, trisToFacesMap, recastData);
+ if (!res)
+ {
+ printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
+ goto exit;
+ }
+
+ res = buildNavMeshData(nverts, verts, ntris, tris, recastData, trisToFacesMap,
+ ndtris, dtris, npolys, dmeshes,polys, vertsPerPoly,
+ dtrisToPolysMap, dtrisToTrisMap);
+ if (!res)
+ {
+ printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
+ goto exit;
+ }
+
+exit:
+ if (tris)
+ delete tris;
+
+ return res;
+}
+
+int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx)
+{
+ int res = -1;
+ for(int i=0; i<vertsPerPoly; i++)
+ {
+ if (p[i]==0xffff)
+ break;
+ if (p[i]==vertexIdx)
+ {
+ res = i;
+ break;
+ }
+ }
+ return res;
+}
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 292f38b9472..d40b030c470 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -398,6 +398,11 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
sock->stack_index= 0;
sock->default_value = (oldsock->default_value ? MEM_dupallocN(oldsock->default_value) : NULL);
+
+ /* XXX some compositor node (e.g. image, render layers) still store
+ * some persistent buffer data here, need to clear this to avoid dangling pointers.
+ */
+ sock->cache = NULL;
}
BLI_duplicatelist(&nnode->outputs, &node->outputs);
@@ -407,6 +412,11 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
sock->stack_index= 0;
sock->default_value = (oldsock->default_value ? MEM_dupallocN(oldsock->default_value) : NULL);
+
+ /* XXX some compositor node (e.g. image, render layers) still store
+ * some persistent buffer data here, need to clear this to avoid dangling pointers.
+ */
+ sock->cache = NULL;
}
/* don't increase node->id users, freenode doesn't decrement either */
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 0dc83084c90..898cec7fa55 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1082,6 +1082,7 @@ Object *add_only_object(int type, const char *name)
ob->state=1;
/* ob->pad3 == Contact Processing Threshold */
ob->m_contactProcessingThreshold = 1.;
+ ob->obstacleRad = 1.;
/* NT fluid sim defaults */
ob->fluidsimFlag = 0;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 86c646fa257..60432631492 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2090,10 +2090,10 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
data = eff->guide_data + p;
VECSUB(efd.vec_to_point, state.co, eff->guide_loc);
- VECCOPY(efd.nor, eff->guide_dir);
+ copy_v3_v3(efd.nor, eff->guide_dir);
efd.distance = len_v3(efd.vec_to_point);
- VECCOPY(data->vec_to_point, efd.vec_to_point);
+ copy_v3_v3(data->vec_to_point, efd.vec_to_point);
data->strength = effector_falloff(eff, &efd, &point, weights);
}
}
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index 0d523599598..d529a6d94c9 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -396,6 +396,7 @@ void init_actuator(bActuator *act)
bObjectActuator *oa;
bRandomActuator *ra;
bSoundActuator *sa;
+ bSteeringActuator *sta;
if(act->data) MEM_freeN(act->data);
act->data= NULL;
@@ -470,6 +471,16 @@ void init_actuator(bActuator *act)
case ACT_ARMATURE:
act->data = MEM_callocN(sizeof( bArmatureActuator ), "armature act");
break;
+ case ACT_STEERING:
+ act->data = MEM_callocN(sizeof( bSteeringActuator), "steering act");
+ sta = act->data;
+ sta->acceleration = 3.f;
+ sta->turnspeed = 120.f;
+ sta->dist = 1.f;
+ sta->velocity= 3.f;
+ sta->flag = ACT_STEERING_AUTOMATICFACING;
+ sta->facingaxis = 1;
+ break;
default:
; /* this is very severe... I cannot make any memory for this */
/* logic brick... */
@@ -595,6 +606,11 @@ void set_sca_new_poins_ob(Object *ob)
bPropertyActuator *pa= act->data;
ID_NEW(pa->ob);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *sta = act->data;
+ ID_NEW(sta->navmesh);
+ ID_NEW(sta->target);
+ }
}
act= act->next;
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index d6003a44a7d..1454b3f0ce3 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -514,6 +514,23 @@ Scene *add_scene(const char *name)
sce->gm.flag = GAME_DISPLAY_LISTS;
sce->gm.matmode = GAME_MAT_MULTITEX;
+ sce->gm.obstacleSimulation= OBSTSIMULATION_NONE;
+ sce->gm.levelHeight = 2.f;
+
+ sce->gm.recastData.cellsize = 0.3f;
+ sce->gm.recastData.cellheight = 0.2f;
+ sce->gm.recastData.agentmaxslope = M_PI/2;
+ sce->gm.recastData.agentmaxclimb = 0.9f;
+ sce->gm.recastData.agentheight = 2.0f;
+ sce->gm.recastData.agentradius = 0.6f;
+ sce->gm.recastData.edgemaxlen = 12.0f;
+ sce->gm.recastData.edgemaxerror = 1.3f;
+ sce->gm.recastData.regionminsize = 50.f;
+ sce->gm.recastData.regionmergesize = 20.f;
+ sce->gm.recastData.vertsperpoly = 6;
+ sce->gm.recastData.detailsampledist = 6.0f;
+ sce->gm.recastData.detailsamplemaxerror = 1.0f;
+
sound_create_scene(sce);
return sce;
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index dbb2e7860c5..a3237da6234 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -1260,7 +1260,7 @@ static struct ImBuf * seq_proxy_fetch(SeqRenderData context, Sequence * seq, int
size_flags = seq->strip->proxy->build_size_flags;
/* only use proxies, if they are enabled (even if present!) */
- if (psize != IMB_PROXY_NONE && ((size_flags & psize) != psize)) {
+ if (psize == IMB_PROXY_NONE || ((size_flags & psize) != psize)) {
return NULL;
}
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 7b04a72666d..d2d22aa213a 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -134,16 +134,6 @@ static void space_transform_invert_normal(const SpaceTransform *data, float *no)
}
/*
- * Returns the squared distance between two given points
- */
-static float squared_dist(const float *a, const float *b)
-{
- float tmp[3];
- VECSUB(tmp, a, b);
- return INPR(tmp, tmp);
-}
-
-/*
* Shrinkwrap to the nearest vertex
*
* it builds a kdtree of vertexs we can attach to and then
@@ -195,7 +185,7 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
//so we can initiate the "nearest.dist" with the expected value to that last hit.
//This will lead in prunning of the search tree.
if(nearest.index != -1)
- nearest.dist = squared_dist(tmp_co, nearest.co);
+ nearest.dist = len_squared_v3v3(tmp_co, nearest.co);
else
nearest.dist = FLT_MAX;
@@ -328,7 +318,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
normalize_v3(proj_axis);
//Invalid projection direction
- if(INPR(proj_axis, proj_axis) < FLT_EPSILON)
+ if(dot_v3v3(proj_axis, proj_axis) < FLT_EPSILON)
return;
}
@@ -469,7 +459,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
//so we can initiate the "nearest.dist" with the expected value to that last hit.
//This will lead in prunning of the search tree.
if(nearest.index != -1)
- nearest.dist = squared_dist(tmp_co, nearest.co);
+ nearest.dist = len_squared_v3v3(tmp_co, nearest.co);
else
nearest.dist = FLT_MAX;
diff --git a/source/blender/blenkernel/intern/sketch.c b/source/blender/blenkernel/intern/sketch.c
index 4cc5a880625..432dc9ec609 100644
--- a/source/blender/blenkernel/intern/sketch.c
+++ b/source/blender/blenkernel/intern/sketch.c
@@ -245,13 +245,13 @@ void sk_straightenStroke(SK_Stroke *stk, int start, int end, float p_start[3], f
prev = stk->points + start;
next = stk->points + end;
- VECCOPY(pt1.p, p_start);
- VECCOPY(pt1.no, prev->no);
+ copy_v3_v3(pt1.p, p_start);
+ copy_v3_v3(pt1.no, prev->no);
pt1.mode = prev->mode;
pt1.type = prev->type;
- VECCOPY(pt2.p, p_end);
- VECCOPY(pt2.no, next->no);
+ copy_v3_v3(pt2.p, p_end);
+ copy_v3_v3(pt2.no, next->no);
pt2.mode = next->mode;
pt2.type = next->type;
@@ -323,7 +323,7 @@ void sk_flattenStroke(SK_Stroke *stk, int start, int end)
total = end - start + 1;
- VECCOPY(normal, stk->points[start].no);
+ copy_v3_v3(normal, stk->points[start].no);
sub_v3_v3v3(distance, stk->points[end].p, stk->points[start].p);
project_v3_v3v3(normal, distance, normal);
diff --git a/source/blender/blenlib/BLI_math_inline.h b/source/blender/blenlib/BLI_math_inline.h
index 122b2679d5b..4309e6122df 100644
--- a/source/blender/blenlib/BLI_math_inline.h
+++ b/source/blender/blenlib/BLI_math_inline.h
@@ -45,8 +45,13 @@ extern "C" {
#define MALWAYS_INLINE MINLINE
#else
#define MINLINE static inline
+#if (defined(__APPLE__) && defined(__ppc__))
+/* static inline __attribute__ here breaks osx ppc gcc42 build */
+#define MALWAYS_INLINE static __attribute__((always_inline))
+#else
#define MALWAYS_INLINE static inline __attribute__((always_inline))
#endif
+#endif
#else
#define MINLINE
#define MALWAYS_INLINE
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index 18955c158c6..d6a8f0fb925 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -83,7 +83,7 @@ void mul_serie_m4(float R[4][4],
float M5[4][4], float M6[4][4], float M7[4][4], float M8[4][4]);
void mul_m4_v3(float M[4][4], float r[3]);
-void mul_v3_m4v3(float r[3], float M[4][4], float v[3]);
+void mul_v3_m4v3(float r[3], float M[4][4], const float v[3]);
void mul_mat3_m4_v3(float M[4][4], float r[3]);
void mul_m4_v4(float M[4][4], float r[4]);
void mul_v4_m4v4(float r[4], float M[4][4], float v[4]);
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index d30168c8657..a807a395b78 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -56,6 +56,12 @@ MINLINE void swap_v2_v2(float a[2], float b[2]);
MINLINE void swap_v3_v3(float a[3], float b[3]);
MINLINE void swap_v4_v4(float a[4], float b[4]);
+/* short */
+MINLINE void copy_v2_v2_short(short r[2], const short a[2]);
+MINLINE void copy_v3_v3_short(short r[3], const short a[3]);
+MINLINE void copy_v4_v4_short(short r[4], const short a[4]);
+
+
/********************************* Arithmetic ********************************/
MINLINE void add_v3_fl(float r[3], float f);
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index 1a1f7be2471..9a3b81e5776 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -176,6 +176,12 @@
/* useful for debugging */
#define AT __FILE__ ":" STRINGIFY(__LINE__)
+/* so we can use __func__ everywhere */
+#if defined(_MSC_VER)
+# define __func__ __FUNCTION__
+#endif
+
+
/* UNUSED macro, for function argument */
#ifdef __GNUC__
# define UNUSED(x) UNUSED_ ## x __attribute__((__unused__))
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index dcbe043f0d0..eae4f918a67 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -408,7 +408,7 @@ static void create_kdop_hull(BVHTree *tree, BVHNode *node, float *co, int numpoi
// for all Axes.
for (i = tree->start_axis; i < tree->stop_axis; i++)
{
- newminmax = INPR(&co[k * 3], KDOP_AXES[i]);
+ newminmax = dot_v3v3(&co[k * 3], KDOP_AXES[i]);
if (newminmax < bv[2 * i])
bv[2 * i] = newminmax;
if (newminmax > bv[(2 * i) + 1])
@@ -1193,17 +1193,6 @@ BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, unsigned int
return overlap;
}
-
-/*
- * Nearest neighbour - BLI_bvhtree_find_nearest
- */
-static float squared_dist(const float *a, const float *b)
-{
- float tmp[3];
- VECSUB(tmp, a, b);
- return INPR(tmp, tmp);
-}
-
//Determines the nearest point of the given node BV. Returns the squared distance to that point.
static float calc_nearest_point(const float *proj, BVHNode *node, float *nearest)
{
@@ -1226,7 +1215,7 @@ static float calc_nearest_point(const float *proj, BVHNode *node, float *nearest
VECCOPY(nearest, data->co);
for(i = data->tree->start_axis; i != data->tree->stop_axis; i++, bv+=2)
{
- float proj = INPR( nearest, KDOP_AXES[i]);
+ float proj = dot_v3v3( nearest, KDOP_AXES[i]);
float dl = bv[0] - proj;
float du = bv[1] - proj;
@@ -1240,7 +1229,7 @@ static float calc_nearest_point(const float *proj, BVHNode *node, float *nearest
}
}
*/
- return squared_dist(proj, nearest);
+ return len_squared_v3v3(proj, nearest);
}
@@ -1404,7 +1393,7 @@ int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nea
for(i = data.tree->start_axis; i != data.tree->stop_axis; i++)
{
- data.proj[i] = INPR(data.co, KDOP_AXES[i]);
+ data.proj[i] = dot_v3v3(data.co, KDOP_AXES[i]);
}
if(nearest)
@@ -1596,7 +1585,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, float
for(i=0; i<3; i++)
{
- data.ray_dot_axis[i] = INPR( data.ray.direction, KDOP_AXES[i]);
+ data.ray_dot_axis[i] = dot_v3v3(data.ray.direction, KDOP_AXES[i]);
data.idot_axis[i] = 1.0f / data.ray_dot_axis[i];
if(fabsf(data.ray_dot_axis[i]) < FLT_EPSILON)
diff --git a/source/blender/blenlib/intern/graph.c b/source/blender/blenlib/intern/graph.c
index 2e26f4bd9c9..8b9cddcc1d1 100644
--- a/source/blender/blenlib/intern/graph.c
+++ b/source/blender/blenlib/intern/graph.c
@@ -591,7 +591,7 @@ static void testRadialSymmetry(BGraph *graph, BNode* root_node, RadialArc* ring,
node1 = BLI_otherNode(ring[i].arc, root_node);
node2 = BLI_otherNode(ring[j].arc, root_node);
- VECCOPY(p, node2->p);
+ copy_v3_v3(p, node2->p);
BLI_mirrorAlongAxis(p, root_node->p, normal);
/* check if it's within limit before continuing */
@@ -605,7 +605,7 @@ static void testRadialSymmetry(BGraph *graph, BNode* root_node, RadialArc* ring,
if (symmetric)
{
/* mark node as symmetric physically */
- VECCOPY(root_node->symmetry_axis, axis);
+ copy_v3_v3(root_node->symmetry_axis, axis);
root_node->symmetry_flag |= SYM_PHYSICAL;
root_node->symmetry_flag |= SYM_RADIAL;
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index e2f594376cb..20c503de2c3 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -306,7 +306,7 @@ void mul_serie_m4(float answ[][4], float m1[][4],
}
}
-void mul_m4_v3(float mat[][4], float *vec)
+void mul_m4_v3(float mat[][4], float vec[3])
{
float x,y;
@@ -317,7 +317,7 @@ void mul_m4_v3(float mat[][4], float *vec)
vec[2]=x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2] + mat[3][2];
}
-void mul_v3_m4v3(float *in, float mat[][4], float *vec)
+void mul_v3_m4v3(float in[3], float mat[][4], const float vec[3])
{
float x,y;
@@ -329,7 +329,7 @@ void mul_v3_m4v3(float *in, float mat[][4], float *vec)
}
/* same as mul_m4_v3() but doesnt apply translation component */
-void mul_mat3_m4_v3(float mat[][4], float *vec)
+void mul_mat3_m4_v3(float mat[][4], float vec[3])
{
float x,y;
@@ -384,7 +384,7 @@ void mul_m3_v3(float M[3][3], float r[3])
copy_v3_v3(r, tmp);
}
-void mul_transposed_m3_v3(float mat[][3], float *vec)
+void mul_transposed_m3_v3(float mat[][3], float vec[3])
{
float x,y;
@@ -422,7 +422,7 @@ void mul_mat3_m4_fl(float m[4][4], float f)
m[i][j] *= f;
}
-void mul_m3_v3_double(float mat[][3], double *vec)
+void mul_m3_v3_double(float mat[][3], double vec[3])
{
double x,y;
@@ -979,14 +979,14 @@ void size_to_mat4(float mat[][4], const float size[3])
copy_m4_m3(mat, tmat);
}
-void mat3_to_size(float *size, float mat[][3])
+void mat3_to_size(float size[3], float mat[][3])
{
size[0]= len_v3(mat[0]);
size[1]= len_v3(mat[1]);
size[2]= len_v3(mat[2]);
}
-void mat4_to_size(float *size, float mat[][4])
+void mat4_to_size(float size[3], float mat[][4])
{
size[0]= len_v3(mat[0]);
size[1]= len_v3(mat[1]);
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 28708af7486..13623d9a93a 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -79,6 +79,28 @@ MINLINE void copy_v4_v4(float r[4], const float a[4])
r[3]= a[3];
}
+/* short */
+MINLINE void copy_v2_v2_short(short r[2], const short a[2])
+{
+ r[0]= a[0];
+ r[1]= a[1];
+}
+
+MINLINE void copy_v3_v3_short(short r[3], const short a[3])
+{
+ r[0]= a[0];
+ r[1]= a[1];
+ r[2]= a[2];
+}
+
+MINLINE void copy_v4_v4_short(short r[4], const short a[4])
+{
+ r[0]= a[0];
+ r[1]= a[1];
+ r[2]= a[2];
+ r[3]= a[3];
+}
+
MINLINE void swap_v2_v2(float a[2], float b[2])
{
SWAP(float, a[0], b[0]);
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index eb5d6a6fbcb..316999df6f6 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3896,6 +3896,11 @@ static void lib_link_object(FileData *fd, Main *main)
arma->target= newlibadr(fd, ob->id.lib, arma->target);
arma->subtarget= newlibadr(fd, ob->id.lib, arma->subtarget);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *steeringa = act->data;
+ steeringa->target = newlibadr(fd, ob->id.lib, steeringa->target);
+ steeringa->navmesh = newlibadr(fd, ob->id.lib, steeringa->navmesh);
+ }
act= act->next;
}
@@ -11615,6 +11620,23 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ // init facing axis property of steering actuators
+ {
+ Object *ob;
+ for(ob = main->object.first; ob; ob = ob->id.next) {
+ bActuator *act;
+ for(act= ob->actuators.first; act; act= act->next) {
+ if(act->type==ACT_STEERING) {
+ bSteeringActuator* stact = act->data;
+ if (stact->facingaxis==0)
+ {
+ stact->facingaxis=1;
+ }
+ }
+ }
+ }
+ }
+
if (main->versionfile < 256) {
bScreen *sc;
ScrArea *sa;
@@ -12018,6 +12040,43 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
+ //set defaults for obstacle avoidance, recast data
+ {
+ Scene *sce;
+ for(sce = main->scene.first; sce; sce = sce->id.next)
+ {
+ if (sce->gm.levelHeight == 0.f)
+ sce->gm.levelHeight = 2.f;
+
+ if(sce->gm.recastData.cellsize == 0.0f)
+ sce->gm.recastData.cellsize = 0.3f;
+ if(sce->gm.recastData.cellheight == 0.0f)
+ sce->gm.recastData.cellheight = 0.2f;
+ if(sce->gm.recastData.agentmaxslope == 0.0f)
+ sce->gm.recastData.agentmaxslope = M_PI/4;
+ if(sce->gm.recastData.agentmaxclimb == 0.0f)
+ sce->gm.recastData.agentmaxclimb = 0.9f;
+ if(sce->gm.recastData.agentheight == 0.0f)
+ sce->gm.recastData.agentheight = 2.0f;
+ if(sce->gm.recastData.agentradius == 0.0f)
+ sce->gm.recastData.agentradius = 0.6f;
+ if(sce->gm.recastData.edgemaxlen == 0.0f)
+ sce->gm.recastData.edgemaxlen = 12.0f;
+ if(sce->gm.recastData.edgemaxerror == 0.0f)
+ sce->gm.recastData.edgemaxerror = 1.3f;
+ if(sce->gm.recastData.regionminsize == 0.0f)
+ sce->gm.recastData.regionminsize = 50.f;
+ if(sce->gm.recastData.regionmergesize == 0.0f)
+ sce->gm.recastData.regionmergesize = 20.f;
+ if(sce->gm.recastData.vertsperpoly<3)
+ sce->gm.recastData.vertsperpoly = 6;
+ if(sce->gm.recastData.detailsampledist == 0.0f)
+ sce->gm.recastData.detailsampledist = 6.0f;
+ if(sce->gm.recastData.detailsamplemaxerror == 0.0f)
+ sce->gm.recastData.detailsamplemaxerror = 1.0f;
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
@@ -12922,6 +12981,11 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
bArmatureActuator *arma= act->data;
expand_doit(fd, mainvar, arma->target);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *sta= act->data;
+ expand_doit(fd, mainvar, sta->target);
+ expand_doit(fd, mainvar, sta->navmesh);
+ }
act= act->next;
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 3b736e8aeae..e92ec5dbe6e 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1146,6 +1146,9 @@ static void write_actuators(WriteData *wd, ListBase *lb)
case ACT_ARMATURE:
writestruct(wd, DATA, "bArmatureActuator", 1, act->data);
break;
+ case ACT_STEERING:
+ writestruct(wd, DATA, "bSteeringActuator", 1, act->data);
+ break;
default:
; /* error: don't know how to write this file */
}
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 498ccb5709d..2ea10111bb9 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -58,7 +58,7 @@ void AnimationExporter::operator() (Object *ob)
{
FCurve *fcu;
char * transformName ;
- bool isMatAnim = false;
+ /* bool isMatAnim = false; */ /* UNUSED */
//Export transform animations
if(ob->adt && ob->adt->action)
@@ -125,7 +125,7 @@ void AnimationExporter::operator() (Object *ob)
if (!ma) continue;
if(ma->adt && ma->adt->action)
{
- isMatAnim = true;
+ /* isMatAnim = true; */
fcu = (FCurve*)ma->adt->action->curves.first;
while (fcu) {
transformName = extract_transform_name( fcu->rna_path );
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index de01c000373..431c67833f1 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -49,7 +49,7 @@
// XXX exporter writes wrong data for shared armatures. A separate
// controller should be written for each armature-mesh binding how do
// we make controller ids then?
-ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
+ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryControllers(sw), export_settings(export_settings) {}
// write bone nodes
void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
@@ -90,14 +90,14 @@ void ArmatureExporter::add_instance_controller(Object *ob)
ins.add();
}
-void ArmatureExporter::export_controllers(Scene *sce, bool export_selected)
+void ArmatureExporter::export_controllers(Scene *sce)
{
scene = sce;
openLibrary();
GeometryFunctor gf;
- gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this, export_selected);
+ gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index b3441c797e8..554a8a7cfe6 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -47,16 +47,15 @@
#include "TransformWriter.h"
#include "InstanceWriter.h"
+#include "ExportSettings.h"
+
// XXX exporter writes wrong data for shared armatures. A separate
// controller should be written for each armature-mesh binding how do
// we make controller ids then?
class ArmatureExporter: public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter
{
-private:
- Scene *scene;
-
public:
- ArmatureExporter(COLLADASW::StreamWriter *sw);
+ ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
// write bone nodes
void add_armature_bones(Object *ob_arm, Scene *sce);
@@ -65,13 +64,14 @@ public:
void add_instance_controller(Object *ob);
- void export_controllers(Scene *sce, bool export_selected);
+ void export_controllers(Scene *sce);
void operator()(Object *ob);
private:
-
+ Scene *scene;
UnitConverter converter;
+ const ExportSettings *export_settings;
#if 0
std::vector<Object*> written_armatures;
@@ -119,25 +119,4 @@ private:
Object *ob_arm, ListBase *defbase);
};
-/*
-struct GeometryFunctor {
- // f should have
- // void operator()(Object* ob)
- template<class Functor>
- void forEachMeshObjectInScene(Scene *sce, Functor &f)
- {
-
- Base *base= (Base*) sce->base.first;
- while(base) {
- Object *ob = base->object;
-
- if (ob->type == OB_MESH && ob->data) {
- f(ob);
- }
- base= base->next;
-
- }
- }
-};*/
-
#endif
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 19fa54c5044..ae25d343d36 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -576,7 +576,7 @@ void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node
float obmat[4][4];
float ax[3];
- float angle = NULL;
+ float angle = 0.0f;
// object-space
get_node_mat(obmat, root_node, NULL, NULL);
diff --git a/source/blender/collada/CMakeLists.txt b/source/blender/collada/CMakeLists.txt
index cc7229383e3..2ee34091fc9 100644
--- a/source/blender/collada/CMakeLists.txt
+++ b/source/blender/collada/CMakeLists.txt
@@ -52,6 +52,7 @@ set(SRC
DocumentImporter.cpp
EffectExporter.cpp
ErrorHandler.cpp
+ ExportSettings.cpp
ExtraHandler.cpp
ExtraTags.cpp
GeometryExporter.cpp
@@ -77,6 +78,7 @@ set(SRC
DocumentImporter.h
EffectExporter.h
ErrorHandler.h
+ ExportSettings.h
ExtraHandler.h
ExtraTags.h
GeometryExporter.h
diff --git a/source/blender/collada/CameraExporter.cpp b/source/blender/collada/CameraExporter.cpp
index a935f45c403..542409072f1 100644
--- a/source/blender/collada/CameraExporter.cpp
+++ b/source/blender/collada/CameraExporter.cpp
@@ -39,7 +39,7 @@
#include "collada_internal.h"
-CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryCameras(sw){}
+CamerasExporter::CamerasExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryCameras(sw), export_settings(export_settings) {}
template<class Functor>
void forEachCameraObjectInScene(Scene *sce, Functor &f, bool export_selected)
@@ -56,11 +56,11 @@ void forEachCameraObjectInScene(Scene *sce, Functor &f, bool export_selected)
}
}
-void CamerasExporter::exportCameras(Scene *sce, bool export_selected)
+void CamerasExporter::exportCameras(Scene *sce)
{
openLibrary();
- forEachCameraObjectInScene(sce, *this, export_selected);
+ forEachCameraObjectInScene(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/CameraExporter.h b/source/blender/collada/CameraExporter.h
index 999a6ddd3e5..8d08fe23f80 100644
--- a/source/blender/collada/CameraExporter.h
+++ b/source/blender/collada/CameraExporter.h
@@ -36,12 +36,16 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
class CamerasExporter: COLLADASW::LibraryCameras
{
public:
- CamerasExporter(COLLADASW::StreamWriter *sw);
- void exportCameras(Scene *sce, bool export_selected);
+ CamerasExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+ void exportCameras(Scene *sce);
void operator()(Object *ob, Scene *sce);
+private:
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 85f37d29f22..d562e51b922 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -110,6 +110,7 @@ extern char build_rev[];
#include "collada_internal.h"
#include "DocumentExporter.h"
+#include "ExportSettings.h"
// can probably go after refactor is complete
#include "InstanceWriter.h"
@@ -145,11 +146,13 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
return data->layers[layer_index].name;
}
+DocumentExporter::DocumentExporter(const ExportSettings *export_settings) : export_settings(export_settings) {}
+
// TODO: it would be better to instantiate animations rather than create a new one per object
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
-void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool selected)
+void DocumentExporter::exportCurrentScene(Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
@@ -157,7 +160,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool
clear_global_id_map();
COLLADABU::NativeString native_filename =
- COLLADABU::NativeString(std::string(filename));
+ COLLADABU::NativeString(std::string(this->export_settings->filepath));
COLLADASW::StreamWriter sw(native_filename);
// open <collada>
@@ -227,32 +230,32 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool
// <library_cameras>
if(has_object_type(sce, OB_CAMERA)) {
- CamerasExporter ce(&sw);
- ce.exportCameras(sce, selected);
+ CamerasExporter ce(&sw, this->export_settings);
+ ce.exportCameras(sce);
}
// <library_lights>
if(has_object_type(sce, OB_LAMP)) {
- LightsExporter le(&sw);
- le.exportLights(sce, selected);
+ LightsExporter le(&sw, this->export_settings);
+ le.exportLights(sce);
}
// <library_images>
- ImagesExporter ie(&sw, filename);
- ie.exportImages(sce, selected);
+ ImagesExporter ie(&sw, this->export_settings);
+ ie.exportImages(sce);
// <library_effects>
- EffectsExporter ee(&sw);
- ee.exportEffects(sce, selected);
+ EffectsExporter ee(&sw, this->export_settings);
+ ee.exportEffects(sce);
// <library_materials>
- MaterialsExporter me(&sw);
- me.exportMaterials(sce, selected);
+ MaterialsExporter me(&sw, this->export_settings);
+ me.exportMaterials(sce);
// <library_geometries>
if(has_object_type(sce, OB_MESH)) {
- GeometryExporter ge(&sw);
- ge.exportGeom(sce, selected);
+ GeometryExporter ge(&sw, this->export_settings);
+ ge.exportGeom(sce);
}
// <library_animations>
@@ -260,14 +263,14 @@ void DocumentExporter::exportCurrentScene(Scene *sce, const char* filename, bool
ae.exportAnimations(sce);
// <library_controllers>
- ArmatureExporter arm_exporter(&sw);
+ ArmatureExporter arm_exporter(&sw, this->export_settings);
if(has_object_type(sce, OB_ARMATURE)) {
- arm_exporter.export_controllers(sce, selected);
+ arm_exporter.export_controllers(sce);
}
// <library_visual_scenes>
- SceneExporter se(&sw, &arm_exporter);
- se.exportScene(sce, selected);
+ SceneExporter se(&sw, &arm_exporter, this->export_settings);
+ se.exportScene(sce);
// <scene>
std::string scene_name(translate_id(id_name(sce)));
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
index 923313c4ed9..83724505efa 100644
--- a/source/blender/collada/DocumentExporter.h
+++ b/source/blender/collada/DocumentExporter.h
@@ -29,13 +29,18 @@
#ifndef __DOCUMENTEXPORTER_H__
#define __DOCUMENTEXPORTER_H__
+#include "ExportSettings.h"
+
struct Scene;
class DocumentExporter
{
public:
- void exportCurrentScene(Scene *sce, const char* filename, bool selected);
+ DocumentExporter(const ExportSettings *export_settings);
+ void exportCurrentScene(Scene *sce);
void exportScenes(const char* filename);
+private:
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 355e384d000..6863e26a3ce 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -37,6 +37,7 @@
#include "DNA_mesh_types.h"
#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
#include "BKE_customdata.h"
@@ -55,7 +56,7 @@ static std::string getActiveUVLayerName(Object *ob)
return "";
}
-EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
+EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryEffects(sw), export_settings(export_settings) {}
bool EffectsExporter::hasEffects(Scene *sce)
{
@@ -78,12 +79,13 @@ bool EffectsExporter::hasEffects(Scene *sce)
return false;
}
-void EffectsExporter::exportEffects(Scene *sce, bool export_selected)
+void EffectsExporter::exportEffects(Scene *sce)
{
if(hasEffects(sce)) {
+ this->scene = sce;
openLibrary();
MaterialFunctor mf;
- mf.forEachMaterialInScene<EffectsExporter>(sce, *this, export_selected);
+ mf.forEachMaterialInScene<EffectsExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
@@ -175,7 +177,12 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
ep.setDiffuse(cot, false , "diffuse");
// ambient
- cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f);
+ /* ma->ambX is calculated only on render, so lets do it here manually and not rely on ma->ambX. */
+ if(this->scene->world)
+ cot = getcol(this->scene->world->ambr*ma->amb, this->scene->world->ambg*ma->amb, this->scene->world->ambb*ma->amb, 1.0f);
+ else
+ cot = getcol(ma->amb, ma->amb, ma->amb, 1.0f);
+
ep.setAmbient(cot, false , "ambient");
// reflective, reflectivity
diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
index 86143ae4d07..25d7ed15bc3 100644
--- a/source/blender/collada/EffectExporter.h
+++ b/source/blender/collada/EffectExporter.h
@@ -43,11 +43,13 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
class EffectsExporter: COLLADASW::LibraryEffects
{
public:
- EffectsExporter(COLLADASW::StreamWriter *sw);
- void exportEffects(Scene *sce, bool export_selected);
+ EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+ void exportEffects(Scene *sce);
void operator()(Material *ma, Object *ob);
@@ -66,6 +68,10 @@ private:
void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
bool hasEffects(Scene *sce);
+
+ const ExportSettings *export_settings;
+
+ Scene *scene;
};
#endif
diff --git a/source/blender/collada/ErrorHandler.cpp b/source/blender/collada/ErrorHandler.cpp
index 7108dbad18a..61c03ed673c 100644
--- a/source/blender/collada/ErrorHandler.cpp
+++ b/source/blender/collada/ErrorHandler.cpp
@@ -49,6 +49,8 @@ ErrorHandler::~ErrorHandler()
//--------------------------------------------------------------------
bool ErrorHandler::handleError( const COLLADASaxFWL::IError* error )
{
+ mError = true;
+
if ( error->getErrorClass() == COLLADASaxFWL::IError::ERROR_SAXPARSER )
{
COLLADASaxFWL::SaxParserError* saxParserError = (COLLADASaxFWL::SaxParserError*) error;
@@ -59,32 +61,29 @@ bool ErrorHandler::handleError( const COLLADASaxFWL::IError* error )
{
if ( strcmp(parserError.getElement(), "effect") == 0 )
{
- return false;
+ mError = false;
}
}
if ( parserError.getErrorType() == GeneratedSaxParser::ParserError::ERROR_VALIDATION_SEQUENCE_PREVIOUS_SIBLING_NOT_PRESENT)
{
- if ( (strcmp(parserError.getElement(), "extra") == 0)
- && (strcmp(parserError.getAdditionalText().c_str(), "sibling: fx_profile_abstract") == 0))
+ if ( !((strcmp(parserError.getElement(), "extra") == 0)
+ && (strcmp(parserError.getAdditionalText().c_str(), "sibling: fx_profile_abstract") == 0)))
{
- return false;
+ mError = false;
}
}
if ( parserError.getErrorType() == GeneratedSaxParser::ParserError::ERROR_COULD_NOT_OPEN_FILE)
{
std::cout << "Couldn't open file" << std::endl;
- mError = true;
}
std::cout << "Schema validation error: " << parserError.getErrorMessage() << std::endl;
- mError = true;
}
else if ( error->getErrorClass() == COLLADASaxFWL::IError::ERROR_SAXFWL )
{
COLLADASaxFWL::SaxFWLError* saxFWLError = (COLLADASaxFWL::SaxFWLError*) error;
std::cout << "Sax FWL Error: " << saxFWLError->getErrorMessage() << std::endl;
- mError = true;
}
return false;
}
diff --git a/source/blender/collada/ExportSettings.cpp b/source/blender/collada/ExportSettings.cpp
new file mode 100644
index 00000000000..19f1c05ddcf
--- /dev/null
+++ b/source/blender/collada/ExportSettings.cpp
@@ -0,0 +1,29 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/collada/ExportSettings.cpp
+ * \ingroup collada
+ */
+
+#include "ExportSettings.h"
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
new file mode 100644
index 00000000000..2636ca88a23
--- /dev/null
+++ b/source/blender/collada/ExportSettings.h
@@ -0,0 +1,39 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ExportSettings.h
+ * \ingroup collada
+ */
+
+#ifndef __EXPORTSETTINGS_H__
+#define __EXPORTSETTINGS_H__
+
+struct ExportSettings
+{
+ public:
+ bool selected;
+ char *filepath;
+};
+
+#endif
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index b724844b1ec..4da0a4c6e1f 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -44,16 +44,16 @@
#include "collada_internal.h"
// TODO: optimize UV sets by making indexed list with duplicates removed
-GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryGeometries(sw) {}
+GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryGeometries(sw), export_settings(export_settings) {}
-void GeometryExporter::exportGeom(Scene *sce, bool export_selected)
+void GeometryExporter::exportGeom(Scene *sce)
{
openLibrary();
mScene = sce;
GeometryFunctor gf;
- gf.forEachMeshObjectInScene<GeometryExporter>(sce, *this, export_selected);
+ gf.forEachMeshObjectInScene<GeometryExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
index d9d265a66fc..64c51b6324e 100644
--- a/source/blender/collada/GeometryExporter.h
+++ b/source/blender/collada/GeometryExporter.h
@@ -42,6 +42,8 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
// TODO: optimize UV sets by making indexed list with duplicates removed
class GeometryExporter : COLLADASW::LibraryGeometries
{
@@ -58,9 +60,9 @@ class GeometryExporter : COLLADASW::LibraryGeometries
Scene *mScene;
public:
- GeometryExporter(COLLADASW::StreamWriter *sw);
+ GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
- void exportGeom(Scene *sce, bool export_selected);
+ void exportGeom(Scene *sce);
void operator()(Object *ob);
@@ -96,6 +98,8 @@ public:
/* int getTriCount(MFace *faces, int totface);*/
private:
std::set<std::string> exportedGeometry;
+
+ const ExportSettings *export_settings;
};
struct GeometryFunctor {
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index 8e426e9dba8..747f3c783d7 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -43,7 +43,7 @@
#include "BLI_path_util.h"
#include "BLI_string.h"
-ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename) : COLLADASW::LibraryImages(sw), mfilename(filename)
+ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
{}
bool ImagesExporter::hasImages(Scene *sce)
@@ -71,12 +71,12 @@ bool ImagesExporter::hasImages(Scene *sce)
return false;
}
-void ImagesExporter::exportImages(Scene *sce, bool export_selected)
+void ImagesExporter::exportImages(Scene *sce)
{
if(hasImages(sce)) {
openLibrary();
MaterialFunctor mf;
- mf.forEachMaterialInScene<ImagesExporter>(sce, *this, export_selected);
+ mf.forEachMaterialInScene<ImagesExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
@@ -97,7 +97,7 @@ void ImagesExporter::operator()(Material *ma, Object *ob)
char src[FILE_MAX];
char dir[FILE_MAX];
- BLI_split_dirfile(mfilename, dir, NULL);
+ BLI_split_dirfile(this->export_settings->filepath, dir, NULL);
BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
diff --git a/source/blender/collada/ImageExporter.h b/source/blender/collada/ImageExporter.h
index 6b81c099259..9e5767fd9d3 100644
--- a/source/blender/collada/ImageExporter.h
+++ b/source/blender/collada/ImageExporter.h
@@ -40,17 +40,19 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
class ImagesExporter: COLLADASW::LibraryImages
{
- const char *mfilename;
- std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
public:
- ImagesExporter(COLLADASW::StreamWriter *sw, const char* filename);
+ ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
- void exportImages(Scene *sce, bool export_selected);
+ void exportImages(Scene *sce);
void operator()(Material *ma, Object *ob);
private:
+ std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
bool hasImages(Scene *sce);
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index 31ade5604a7..3d5814cb6db 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -52,13 +52,13 @@ void forEachLampObjectInScene(Scene *sce, Functor &f, bool export_selected)
}
}
-LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryLights(sw){}
+LightsExporter::LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryLights(sw), export_settings(export_settings) {}
-void LightsExporter::exportLights(Scene *sce, bool export_selected)
+void LightsExporter::exportLights(Scene *sce)
{
openLibrary();
- forEachLampObjectInScene(sce, *this, export_selected);
+ forEachLampObjectInScene(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/LightExporter.h b/source/blender/collada/LightExporter.h
index 2ae1a19fdb1..6c52ed2b76d 100644
--- a/source/blender/collada/LightExporter.h
+++ b/source/blender/collada/LightExporter.h
@@ -37,14 +37,17 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "ExportSettings.h"
+
class LightsExporter: COLLADASW::LibraryLights
{
public:
- LightsExporter(COLLADASW::StreamWriter *sw);
- void exportLights(Scene *sce, bool export_selected);
+ LightsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+ void exportLights(Scene *sce);
void operator()(Object *ob);
private:
bool exportBlenderProfile(COLLADASW::Light &cla, Lamp *la);
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
index 9d29177578d..37c1a6f6b68 100644
--- a/source/blender/collada/MaterialExporter.cpp
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -33,15 +33,15 @@
#include "COLLADABUUtils.h"
#include "collada_internal.h"
-MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryMaterials(sw){}
+MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings): COLLADASW::LibraryMaterials(sw), export_settings(export_settings) {}
-void MaterialsExporter::exportMaterials(Scene *sce, bool export_selected)
+void MaterialsExporter::exportMaterials(Scene *sce)
{
if(hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
- mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, export_selected);
+ mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, this->export_settings->selected);
closeLibrary();
}
diff --git a/source/blender/collada/MaterialExporter.h b/source/blender/collada/MaterialExporter.h
index c080e4b0596..97a1e27358f 100644
--- a/source/blender/collada/MaterialExporter.h
+++ b/source/blender/collada/MaterialExporter.h
@@ -44,16 +44,18 @@
#include "GeometryExporter.h"
#include "collada_internal.h"
+#include "ExportSettings.h"
class MaterialsExporter: COLLADASW::LibraryMaterials
{
public:
- MaterialsExporter(COLLADASW::StreamWriter *sw);
- void exportMaterials(Scene *sce, bool export_selected);
+ MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
+ void exportMaterials(Scene *sce);
void operator()(Material *ma, Object *ob);
private:
bool hasMaterials(Scene *sce);
+ const ExportSettings *export_settings;
};
// used in forEachMaterialInScene
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 96f20ac21c3..a561d18c6e3 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -28,21 +28,21 @@
#include "SceneExporter.h"
-SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm)
- : COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm)
+SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings)
+ : COLLADASW::LibraryVisualScenes(sw), arm_exporter(arm), export_settings(export_settings)
{}
-void SceneExporter::exportScene(Scene *sce, bool export_selected)
+void SceneExporter::exportScene(Scene *sce)
{
// <library_visual_scenes> <visual_scene>
std::string id_naming = id_name(sce);
openVisualScene(translate_id(id_naming), id_naming);
- exportHierarchy(sce, export_selected);
+ exportHierarchy(sce);
closeVisualScene();
closeLibrary();
}
-void SceneExporter::exportHierarchy(Scene *sce, bool export_selected)
+void SceneExporter::exportHierarchy(Scene *sce)
{
Base *base= (Base*) sce->base.first;
while(base) {
@@ -56,7 +56,7 @@ void SceneExporter::exportHierarchy(Scene *sce, bool export_selected)
case OB_LAMP:
case OB_ARMATURE:
case OB_EMPTY:
- if (export_selected && !(ob->flag & SELECT)) {
+ if (this->export_settings->selected && !(ob->flag & SELECT)) {
break;
}
// write nodes....
@@ -126,7 +126,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
if((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
GroupObject *go = NULL;
Group *gr = ob->dup_group;
- printf("group detected %u\n", gr);
+ /* printf("group detected '%s'\n", gr->id.name+2); */
for(go = (GroupObject*)(gr->gobject.first); go; go=go->next) {
printf("\t%s\n", go->ob->id.name);
}
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
index 65dbd616b20..919cba61ec0 100644
--- a/source/blender/collada/SceneExporter.h
+++ b/source/blender/collada/SceneExporter.h
@@ -90,16 +90,20 @@ extern "C" {
#include "ArmatureExporter.h"
+#include "ExportSettings.h"
+
class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
{
- ArmatureExporter *arm_exporter;
public:
- SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm);
- void exportScene(Scene *sce, bool export_selected);
+ SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
+ void exportScene(Scene *sce);
private:
- void exportHierarchy(Scene *sce, bool export_selected);
+ void exportHierarchy(Scene *sce);
void writeNodes(Object *ob, Scene *sce);
+
+ ArmatureExporter *arm_exporter;
+ const ExportSettings *export_settings;
};
#endif
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 4caca20531f..8059b1cf3ff 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -30,6 +30,7 @@
/* COLLADABU_ASSERT, may be able to remove later */
#include "COLLADABUPlatform.h"
+#include "ExportSettings.h"
#include "DocumentExporter.h"
#include "DocumentImporter.h"
@@ -53,7 +54,10 @@ extern "C"
int collada_export(Scene *sce, const char *filepath, int selected)
{
- DocumentExporter exp;
+ ExportSettings export_settings;
+
+ export_settings.selected = selected != 0;
+ export_settings.filepath = (char *)filepath;
/* annoying, collada crashes if file cant be created! [#27162] */
if(!BLI_exist(filepath)) {
@@ -64,7 +68,8 @@ extern "C"
}
/* end! */
- exp.exportCurrentScene(sce, filepath, selected);
+ DocumentExporter exporter(&export_settings);
+ exporter.exportCurrentScene(sce);
return 1;
}
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index bdc654ff25a..276765bf96e 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -121,7 +121,7 @@ static void acf_generic_root_backdrop(bAnimContext *ac, bAnimListElem *ale, floa
glColor3fv(color);
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
- uiSetRoundBox((expanded)? (1):(1|8));
+ uiSetRoundBox(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
uiDrawBox(GL_POLYGON, offset, yminc, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc, 8);
}
@@ -401,7 +401,7 @@ static void acf_summary_backdrop(bAnimContext *ac, bAnimListElem *ale, float ymi
* - top and bottom
* - special hack: make the top a bit higher, since we are first...
*/
- uiSetRoundBox((1|8));
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
uiDrawBox(GL_POLYGON, 0, yminc-2, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc, 8);
}
@@ -756,7 +756,7 @@ static void acf_group_backdrop(bAnimContext *ac, bAnimListElem *ale, float yminc
glColor3fv(color);
/* rounded corners on LHS only - top only when expanded, but bottom too when collapsed */
- uiSetRoundBox((expanded)? (1):(1|8));
+ uiSetRoundBox(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT));
uiDrawBox(GL_POLYGON, offset, yminc, v2d->cur.xmax+EXTRA_SCROLL_PAD, ymaxc, 8);
}
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 53c9fc4d82c..1e7c18dc6ac 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -531,7 +531,7 @@ static short visualkey_can_use (PointerRNA *ptr, PropertyRNA *prop)
bConstraint *con= NULL;
short searchtype= VISUALKEY_NONE;
short has_parent = FALSE;
- char *identifier= NULL;
+ const char *identifier= NULL;
/* validate data */
// TODO: this check is probably not needed, but it won't hurt
@@ -548,7 +548,7 @@ static short visualkey_can_use (PointerRNA *ptr, PropertyRNA *prop)
Object *ob= (Object *)ptr->data;
con= ob->constraints.first;
- identifier= (char *)RNA_property_identifier(prop);
+ identifier= RNA_property_identifier(prop);
has_parent= (ob->parent != NULL);
}
else if (ptr->type == &RNA_PoseBone) {
@@ -556,7 +556,7 @@ static short visualkey_can_use (PointerRNA *ptr, PropertyRNA *prop)
bPoseChannel *pchan= (bPoseChannel *)ptr->data;
con= pchan->constraints.first;
- identifier= (char *)RNA_property_identifier(prop);
+ identifier= RNA_property_identifier(prop);
has_parent= (pchan->parent != NULL);
}
@@ -565,12 +565,18 @@ static short visualkey_can_use (PointerRNA *ptr, PropertyRNA *prop)
return 0;
/* location or rotation identifiers only... */
- if (strstr(identifier, "location"))
+ if(identifier == NULL) {
+ printf("%s failed: NULL identifier\n", __func__);
+ return 0;
+ }
+ else if (strstr(identifier, "location")) {
searchtype= VISUALKEY_LOC;
- else if (strstr(identifier, "rotation"))
+ }
+ else if (strstr(identifier, "rotation")) {
searchtype= VISUALKEY_ROT;
+ }
else {
- printf("visualkey_can_use() failed: identifier - '%s' \n", identifier);
+ printf("%s failed: identifier - '%s' \n", __func__, identifier);
return 0;
}
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index 97f85b92b32..bcd9d746a44 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -409,10 +409,10 @@ static ReebNode *sk_pointToNode(SK_Point *pt, float imat[][4], float tmat[][3])
ReebNode *node;
node = MEM_callocN(sizeof(ReebNode), "reeb node");
- VECCOPY(node->p, pt->p);
+ copy_v3_v3(node->p, pt->p);
mul_m4_v3(imat, node->p);
- VECCOPY(node->no, pt->no);
+ copy_v3_v3(node->no, pt->no);
mul_m3_v3(tmat, node->no);
return node;
@@ -432,10 +432,10 @@ static ReebArc *sk_strokeToArc(SK_Stroke *stk, float imat[][4], float tmat[][3])
for (i = 0; i < arc->bcount; i++)
{
- VECCOPY(arc->buckets[i].p, stk->points[i + 1].p);
+ copy_v3_v3(arc->buckets[i].p, stk->points[i + 1].p);
mul_m4_v3(imat, arc->buckets[i].p);
- VECCOPY(arc->buckets[i].no, stk->points[i + 1].no);
+ copy_v3_v3(arc->buckets[i].no, stk->points[i + 1].no);
mul_m3_v3(tmat, arc->buckets[i].no);
}
@@ -1802,8 +1802,8 @@ void sk_applyCutGesture(bContext *UNUSED(C), SK_Gesture *gest, SK_Sketch *UNUSED
pt.type = PT_EXACT;
pt.mode = PT_PROJECT; /* take mode from neighbouring points */
- VECCOPY(pt.p, isect->p);
- VECCOPY(pt.no, isect->stroke->points[isect->before].no);
+ copy_v3_v3(pt.p, isect->p);
+ copy_v3_v3(pt.no, isect->stroke->points[isect->before].no);
sk_insertStrokePoint(isect->stroke, &pt, isect->after);
}
@@ -1844,8 +1844,8 @@ void sk_applyTrimGesture(bContext *UNUSED(C), SK_Gesture *gest, SK_Sketch *UNUSE
pt.type = PT_EXACT;
pt.mode = PT_PROJECT; /* take mode from neighbouring points */
- VECCOPY(pt.p, isect->p);
- VECCOPY(pt.no, isect->stroke->points[isect->before].no);
+ copy_v3_v3(pt.p, isect->p);
+ copy_v3_v3(pt.no, isect->stroke->points[isect->before].no);
sub_v3_v3v3(stroke_dir, isect->stroke->points[isect->after].p, isect->stroke->points[isect->before].p);
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 0c2f8ca2ed4..127b2f4e663 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -518,7 +518,7 @@ static float heat_source_distance(LaplacianSystem *sys, int vertex, int source)
dist= normalize_v3(d);
/* if the vertex normal does not point along the bone, increase distance */
- cosine= INPR(d, sys->heat.vnors[vertex]);
+ cosine= dot_v3v3(d, sys->heat.vnors[vertex]);
return dist/(0.5f*(cosine + 1.001f));
}
@@ -1124,7 +1124,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
cross_v3_v3v3(pvec, dir, edge2);
/* if determinant is near zero, ray lies in plane of triangle */
- det = INPR(edge1, pvec);
+ det = dot_v3v3(edge1, pvec);
if (det == 0.0f)
return 0;
@@ -1134,7 +1134,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
sub_v3_v3v3(tvec, orig, vert0);
/* calculate U parameter and test bounds */
- u = INPR(tvec, pvec) * inv_det;
+ u = dot_v3v3(tvec, pvec) * inv_det;
if (u < -EPSILON || u > 1.0f+EPSILON)
return 0;
@@ -1142,7 +1142,7 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
cross_v3_v3v3(qvec, tvec, edge1);
/* calculate V parameter and test bounds */
- v = INPR(dir, qvec) * inv_det;
+ v = dot_v3v3(dir, qvec) * inv_det;
if (v < -EPSILON || u + v > 1.0f+EPSILON)
return 0;
@@ -1157,10 +1157,10 @@ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
/* check if it is within the length of the line segment */
sub_v3_v3v3(isectdir, isectco, orig);
- if(INPR(dir, isectdir) < -EPSILON)
+ if(dot_v3v3(dir, isectdir) < -EPSILON)
return 0;
- if(INPR(dir, dir) + EPSILON < INPR(isectdir, isectdir))
+ if(dot_v3v3(dir, dir) + EPSILON < dot_v3v3(isectdir, isectdir))
return 0;
return 1;
@@ -1206,7 +1206,7 @@ static int meshdeform_intersect(MeshDeformBind *mdb, MeshDeformIsect *isec)
if(len < isec->labda) {
isec->labda= len;
isec->face = mface;
- isec->isect= (INPR(isec->vec, nor) <= 0.0f);
+ isec->isect= (dot_v3v3(isec->vec, nor) <= 0.0f);
is= 1;
}
}
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index c646ec55506..b451e278d47 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -136,8 +136,8 @@ void ED_setflagsLatt(struct Object *obedit, int flag);
/* object_modifier.c */
enum {
MODIFIER_APPLY_DATA=1,
- MODIFIER_APPLY_SHAPE,
-} eModifier_Apply_Mode;
+ MODIFIER_APPLY_SHAPE
+};
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type);
int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 3fe012ea73e..637940f59a6 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -653,6 +653,25 @@ void UI_exit(void);
#define UI_LAYOUT_OP_SHOW_TITLE 1
#define UI_LAYOUT_OP_SHOW_EMPTY 2
+/* flags to set which corners will become rounded:
+ *
+ * 1------2
+ * | |
+ * 8------4 */
+
+enum {
+ UI_CNR_TOP_LEFT= 1,
+ UI_CNR_TOP_RIGHT= 2,
+ UI_CNR_BOTTOM_RIGHT= 4,
+ UI_CNR_BOTTOM_LEFT= 8,
+ /* just for convenience */
+ UI_CNR_NONE= 0,
+ UI_CNR_ALL= (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)
+};
+
+/* not apart of the corner flags but mixed in some functions */
+#define UI_RB_ALPHA (UI_CNR_ALL + 1)
+
uiLayout *uiBlockLayout(uiBlock *block, int dir, int type, int x, int y, int size, int em, struct uiStyle *style);
void uiBlockSetCurLayout(uiBlock *block, uiLayout *layout);
void uiBlockLayoutResolve(uiBlock *block, int *x, int *y);
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index d383bc0ab78..ab5b8e8aff3 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -296,6 +296,9 @@ void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
// blends and shades between two color pointers
void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
+// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
+void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
+
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 2267f04aab4..33aeb2df926 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -58,10 +58,9 @@
/* own include */
#include "interface_intern.h"
-#define UI_RB_ALPHA 16
#define UI_DISABLED_ALPHA_OFFS -160
-static int roundboxtype= 15;
+static int roundboxtype= UI_CNR_ALL;
void uiSetRoundBox(int type)
{
@@ -69,13 +68,6 @@ void uiSetRoundBox(int type)
* if this is undone, its not that big a deal, only makes curves edges
* square for the */
roundboxtype= type;
-
- /* flags to set which corners will become rounded:
-
- 1------2
- | |
- 8------4
- */
}
@@ -98,7 +90,7 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
glBegin(mode);
/* start with corner right-bottom */
- if(roundboxtype & 4) {
+ if(roundboxtype & UI_CNR_BOTTOM_RIGHT) {
glVertex2f(maxx-rad, miny);
for(a=0; a<7; a++) {
glVertex2f(maxx-rad+vec[a][0], miny+vec[a][1]);
@@ -108,7 +100,7 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
else glVertex2f(maxx, miny);
/* corner right-top */
- if(roundboxtype & 2) {
+ if(roundboxtype & UI_CNR_TOP_RIGHT) {
glVertex2f(maxx, maxy-rad);
for(a=0; a<7; a++) {
glVertex2f(maxx-vec[a][1], maxy-rad+vec[a][0]);
@@ -118,7 +110,7 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
else glVertex2f(maxx, maxy);
/* corner left-top */
- if(roundboxtype & 1) {
+ if(roundboxtype & UI_CNR_TOP_LEFT) {
glVertex2f(minx+rad, maxy);
for(a=0; a<7; a++) {
glVertex2f(minx+rad-vec[a][0], maxy-vec[a][1]);
@@ -128,7 +120,7 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
else glVertex2f(minx, maxy);
/* corner left-bottom */
- if(roundboxtype & 8) {
+ if(roundboxtype & UI_CNR_BOTTOM_LEFT) {
glVertex2f(minx, miny+rad);
for(a=0; a<7; a++) {
glVertex2f(minx+vec[a][1], miny+rad-vec[a][0]);
@@ -180,7 +172,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
glBegin(mode);
/* start with corner right-bottom */
- if(roundboxtype & 4) {
+ if(roundboxtype & UI_CNR_BOTTOM_RIGHT) {
round_box_shade_col(coltop, coldown, 0.0);
glVertex2f(maxx-rad, miny);
@@ -199,7 +191,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
}
/* corner right-top */
- if(roundboxtype & 2) {
+ if(roundboxtype & UI_CNR_TOP_RIGHT) {
round_box_shade_col(coltop, coldown, (div-rad)*idiv);
glVertex2f(maxx, maxy-rad);
@@ -217,7 +209,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
}
/* corner left-top */
- if(roundboxtype & 1) {
+ if(roundboxtype & UI_CNR_TOP_LEFT) {
round_box_shade_col(coltop, coldown, 1.0);
glVertex2f(minx+rad, maxy);
@@ -236,7 +228,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
}
/* corner left-bottom */
- if(roundboxtype & 8) {
+ if(roundboxtype & UI_CNR_BOTTOM_LEFT) {
round_box_shade_col(coltop, coldown, rad*idiv);
glVertex2f(minx, miny+rad);
@@ -288,7 +280,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
glBegin(mode);
/* start with corner right-bottom */
- if(roundboxtype & 4) {
+ if(roundboxtype & UI_CNR_BOTTOM_RIGHT) {
round_box_shade_col(colLeft, colRight, 0.0);
glVertex2f(maxx-rad, miny);
@@ -306,7 +298,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
}
/* corner right-top */
- if(roundboxtype & 2) {
+ if(roundboxtype & UI_CNR_TOP_RIGHT) {
round_box_shade_col(colLeft, colRight, 0.0);
glVertex2f(maxx, maxy-rad);
@@ -324,7 +316,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
}
/* corner left-top */
- if(roundboxtype & 1) {
+ if(roundboxtype & UI_CNR_TOP_LEFT) {
round_box_shade_col(colLeft, colRight, (div-rad)*idiv);
glVertex2f(minx+rad, maxy);
@@ -342,7 +334,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
}
/* corner left-bottom */
- if(roundboxtype & 8) {
+ if(roundboxtype & UI_CNR_BOTTOM_LEFT) {
round_box_shade_col(colLeft, colRight, 1.0);
glVertex2f(minx, miny+rad);
@@ -709,7 +701,7 @@ static void draw_scope_end(rctf *rect, GLint *scissor)
/* outline */
glColor4f(0.f, 0.f, 0.f, 0.5f);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_LINE_LOOP, rect->xmin-1, rect->ymin, rect->xmax+1, rect->ymax+1, 3.0f);
}
@@ -768,7 +760,7 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.f, 0.f, 0.f, 0.3f);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f);
/* need scissor test, histogram can draw outside of boundary */
@@ -837,7 +829,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.f, 0.f, 0.f, 0.3f);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f);
@@ -1048,7 +1040,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.f, 0.f, 0.f, 0.3f);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f);
/* need scissor test, hvectorscope can draw outside of boundary */
@@ -1233,7 +1225,7 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect)
/* backdrop */
glColor3ubv((unsigned char*)wcol->inner);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_POLYGON, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f);
/* sphere color */
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 803da55cea6..59bbe67a8e2 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -334,7 +334,7 @@ static void ui_layer_but_cb(bContext *C, void *arg_but, void *arg_index)
}
/* create buttons for an item with an RNA array */
-static void ui_item_array(uiLayout *layout, uiBlock *block, const char *name, int icon, PointerRNA *ptr, PropertyRNA *prop, int len, int x, int y, int w, int h, int expand, int slider, int toggle, int icon_only)
+static void ui_item_array(uiLayout *layout, uiBlock *block, const char *name, int icon, PointerRNA *ptr, PropertyRNA *prop, int len, int x, int y, int w, int UNUSED(h), int expand, int slider, int toggle, int icon_only)
{
uiStyle *style= layout->root->style;
uiBut *but;
@@ -407,7 +407,7 @@ static void ui_item_array(uiLayout *layout, uiBlock *block, const char *name, in
if (totdim != 2) return; /* only 2D matrices supported in UI so far */
w /= dim_size[0];
- h /= dim_size[1];
+ /* h /= dim_size[1]; */ /* UNUSED */
for(a=0; a<len; a++) {
col= a % dim_size[0];
@@ -630,7 +630,7 @@ PointerRNA uiItemFullO(uiLayout *layout, const char *opname, const char *name, i
if(!ot) {
ui_item_disabled(layout, opname);
- RNA_warning("uiItemFullO: unknown operator '%s'\n", opname);
+ RNA_warning("unknown operator '%s'", opname);
return PointerRNA_NULL;
}
@@ -737,7 +737,7 @@ void uiItemsFullEnumO(uiLayout *layout, const char *opname, const char *propname
if(!ot || !ot->srna) {
ui_item_disabled(layout, opname);
- RNA_warning("uiItemsFullEnumO: %s '%s'\n", ot ? "unknown operator" : "operator missing srna", opname);
+ RNA_warning("%s '%s'", ot ? "unknown operator" : "operator missing srna", opname);
return;
}
@@ -815,7 +815,7 @@ void uiItemEnumO_value(uiLayout *layout, const char *name, int icon, const char
/* pass */
}
else {
- RNA_warning("uiItemEnumO_value: %s.%s not found.\n", RNA_struct_identifier(ptr.type), propname);
+ RNA_warning("%s.%s not found.", RNA_struct_identifier(ptr.type), propname);
return;
}
@@ -844,7 +844,7 @@ void uiItemEnumO_string(uiLayout *layout, const char *name, int icon, const char
RNA_property_enum_items(layout->root->block->evil_C, &ptr, prop, &item, NULL, &free);
if(item==NULL || RNA_enum_value_from_id(item, value_str, &value)==0) {
if(free) MEM_freeN(item);
- RNA_warning("uiItemEnumO_string: %s.%s, enum %s not found.\n", RNA_struct_identifier(ptr.type), propname, value_str);
+ RNA_warning("%s.%s, enum %s not found.", RNA_struct_identifier(ptr.type), propname, value_str);
return;
}
@@ -852,7 +852,7 @@ void uiItemEnumO_string(uiLayout *layout, const char *name, int icon, const char
MEM_freeN(item);
}
else {
- RNA_warning("uiItemEnumO_string: %s.%s not found.\n", RNA_struct_identifier(ptr.type), propname);
+ RNA_warning("%s.%s not found.", RNA_struct_identifier(ptr.type), propname);
return;
}
@@ -1059,7 +1059,7 @@ void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, int flag,
if(!prop) {
ui_item_disabled(layout, propname);
- RNA_warning("uiItemR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
@@ -1072,7 +1072,7 @@ void uiItemEnumR(uiLayout *layout, const char *name, int icon, struct PointerRNA
if(!prop || RNA_property_type(prop) != PROP_ENUM) {
ui_item_disabled(layout, propname);
- RNA_warning("uiItemEnumR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
@@ -1087,7 +1087,7 @@ void uiItemEnumR_string(uiLayout *layout, struct PointerRNA *ptr, const char *pr
if(!prop || RNA_property_type(prop) != PROP_ENUM) {
ui_item_disabled(layout, propname);
- RNA_warning("uiItemEnumR_string: enum property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
@@ -1096,7 +1096,7 @@ void uiItemEnumR_string(uiLayout *layout, struct PointerRNA *ptr, const char *pr
if(!RNA_enum_value_from_id(item, value, &ivalue)) {
if(free) MEM_freeN(item);
ui_item_disabled(layout, propname);
- RNA_warning("uiItemEnumR: enum property value not found: %s\n", value);
+ RNA_warning("enum property value not found: %s", value);
return;
}
@@ -1121,12 +1121,12 @@ void uiItemsEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propname
if(!prop) {
ui_item_disabled(layout, propname);
- RNA_warning("uiItemsEnumR: enum property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("enum property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
if(RNA_property_type(prop) != PROP_ENUM) {
- RNA_warning("uiItemsEnumR: not an enum property: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("not an enum property: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
else {
@@ -1314,13 +1314,13 @@ void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, const char *propna
prop= RNA_struct_find_property(ptr, propname);
if(!prop) {
- RNA_warning("uiItemPointerR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
type= RNA_property_type(prop);
if(!ELEM(type, PROP_POINTER, PROP_STRING)) {
- RNA_warning("uiItemPointerR: property %s must be a pointer or string.\n", propname);
+ RNA_warning("property %s must be a pointer or string.", propname);
return;
}
@@ -1328,11 +1328,11 @@ void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, const char *propna
if(!searchprop) {
- RNA_warning("uiItemPointerR: search collection property not found: %s.%s\n", RNA_struct_identifier(ptr->type), searchpropname);
+ RNA_warning("search collection property not found: %s.%s", RNA_struct_identifier(ptr->type), searchpropname);
return;
}
else if (RNA_property_type(searchprop) != PROP_COLLECTION) {
- RNA_warning("uiItemPointerR: search collection property is not a collection type: %s.%s\n", RNA_struct_identifier(ptr->type), searchpropname);
+ RNA_warning("search collection property is not a collection type: %s.%s", RNA_struct_identifier(ptr->type), searchpropname);
return;
}
@@ -1417,7 +1417,7 @@ void uiItemM(uiLayout *layout, bContext *UNUSED(C), const char *menuname, const
mt= WM_menutype_find(menuname, FALSE);
if(mt==NULL) {
- RNA_warning("uiItemM: not found %s\n", menuname);
+ RNA_warning("not found %s", menuname);
return;
}
@@ -1537,12 +1537,12 @@ void uiItemMenuEnumO(uiLayout *layout, const char *opname, const char *propname,
if(!ot) {
ui_item_disabled(layout, opname);
- RNA_warning("uiItemMenuEnumO: unknown operator '%s'\n", opname);
+ RNA_warning("unknown operator '%s'", opname);
return;
}
if(!ot->srna) {
ui_item_disabled(layout, opname);
- RNA_warning("uiItemMenuEnumO: operator missing srna '%s'\n", opname);
+ RNA_warning("operator missing srna '%s'", opname);
return;
}
@@ -1575,7 +1575,7 @@ void uiItemMenuEnumR(uiLayout *layout, struct PointerRNA *ptr, const char *propn
prop= RNA_struct_find_property(ptr, propname);
if(!prop) {
ui_item_disabled(layout, propname);
- RNA_warning("uiItemMenuEnumR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 3b20533dcd4..cd1d250d6a4 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -537,8 +537,8 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, rcti *rect)
/* in some occasions, draw a border */
if(panel->flag & PNL_SELECT) {
- if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
- else uiSetRoundBox(3);
+ if(panel->control & UI_PNL_SOLID) uiSetRoundBox(UI_CNR_ALL);
+ else uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_ThemeColorShade(TH_BACK, -120);
uiRoundRect(0.5f + rect->xmin, 0.5f + rect->ymin, 0.5f + rect->xmax, 0.5f + headrect.ymax+1, 8);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index d2cee11c755..8c151712f95 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -245,7 +245,7 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
switch(event) {
case UI_ID_BROWSE:
case UI_ID_PIN:
- RNA_warning("warning, id event %d shouldnt come here\n", event);
+ RNA_warning("warning, id event %d shouldnt come here", event);
break;
case UI_ID_OPEN:
case UI_ID_ADD_NEW:
@@ -488,7 +488,7 @@ static void ui_template_id(uiLayout *layout, bContext *C, PointerRNA *ptr, const
prop= RNA_struct_find_property(ptr, propname);
if(!prop || RNA_property_type(prop) != PROP_POINTER) {
- RNA_warning("uiTemplateID: pointer property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("pointer property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
@@ -549,11 +549,11 @@ void uiTemplateAnyID(uiLayout *layout, PointerRNA *ptr, const char *propname, co
propType= RNA_struct_find_property(ptr, proptypename);
if (!propID || RNA_property_type(propID) != PROP_POINTER) {
- RNA_warning("uiTemplateAnyID: pointer property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("pointer property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
if (!propType || RNA_property_type(propType) != PROP_ENUM) {
- RNA_warning("uiTemplateAnyID: pointer-type property not found: %s.%s\n", RNA_struct_identifier(ptr->type), proptypename);
+ RNA_warning("pointer-type property not found: %s.%s", RNA_struct_identifier(ptr->type), proptypename);
return;
}
@@ -592,7 +592,7 @@ void uiTemplatePathBuilder(uiLayout *layout, PointerRNA *ptr, const char *propna
/* check that properties are valid */
propPath= RNA_struct_find_property(ptr, propname);
if (!propPath || RNA_property_type(propPath) != PROP_STRING) {
- RNA_warning("uiTemplatePathBuilder: path property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("path property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
@@ -855,7 +855,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr)
/* verify we have valid data */
if(!RNA_struct_is_a(ptr->type, &RNA_Modifier)) {
- RNA_warning("uiTemplateModifier: Expected modifier on object.\n");
+ RNA_warning("Expected modifier on object.");
return NULL;
}
@@ -863,7 +863,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr)
md= ptr->data;
if(!ob || !(GS(ob->id.name) == ID_OB)) {
- RNA_warning("uiTemplateModifier: Expected modifier on object.\n");
+ RNA_warning("expected modifier on object.");
return NULL;
}
@@ -1084,7 +1084,7 @@ uiLayout *uiTemplateConstraint(uiLayout *layout, PointerRNA *ptr)
/* verify we have valid data */
if(!RNA_struct_is_a(ptr->type, &RNA_Constraint)) {
- RNA_warning("uiTemplateConstraint: Expected constraint on object.\n");
+ RNA_warning("Expected constraint on object.");
return NULL;
}
@@ -1092,7 +1092,7 @@ uiLayout *uiTemplateConstraint(uiLayout *layout, PointerRNA *ptr)
con= ptr->data;
if(!ob || !(GS(ob->id.name) == ID_OB)) {
- RNA_warning("uiTemplateConstraint: Expected constraint on object.\n");
+ RNA_warning("Expected constraint on object.");
return NULL;
}
@@ -1138,7 +1138,7 @@ void uiTemplatePreview(uiLayout *layout, ID *id, int show_buttons, ID *parent, M
PointerRNA texture_ptr;
if(id && !ELEM4(GS(id->name), ID_MA, ID_TE, ID_WO, ID_LA)) {
- RNA_warning("uiTemplatePreview: Expected ID of type material, texture, lamp or world.\n");
+ RNA_warning("expected ID of type material, texture, lamp or world.");
return;
}
@@ -1844,12 +1844,14 @@ void uiTemplateCurveMapping(uiLayout *layout, PointerRNA *ptr, const char *propn
PointerRNA cptr;
if(!prop) {
- RNA_warning("uiTemplateCurveMapping: curve property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("curve property not found: %s.%s",
+ RNA_struct_identifier(ptr->type), propname);
return;
}
if(RNA_property_type(prop) != PROP_POINTER) {
- RNA_warning("uiTemplateCurveMapping: curve is not a pointer: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("curve is not a pointer: %s.%s",
+ RNA_struct_identifier(ptr->type), propname);
return;
}
@@ -1879,7 +1881,7 @@ void uiTemplateColorWheel(uiLayout *layout, PointerRNA *ptr, const char *propnam
float softmin, softmax, step, precision;
if (!prop) {
- RNA_warning("uiTemplateColorWheel: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
@@ -1949,7 +1951,7 @@ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, const char *propname,
prop= RNA_struct_find_property(ptr, propname);
if (!prop) {
- RNA_warning("uiTemplateLayer: layers property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("layers property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
@@ -1966,7 +1968,7 @@ void uiTemplateLayers(uiLayout *layout, PointerRNA *ptr, const char *propname,
if(used_ptr && used_propname) {
used_prop= RNA_struct_find_property(used_ptr, used_propname);
if (!used_prop) {
- RNA_warning("uiTemplateLayer: used layers property not found: %s.%s\n", RNA_struct_identifier(ptr->type), used_propname);
+ RNA_warning("used layers property not found: %s.%s", RNA_struct_identifier(ptr->type), used_propname);
return;
}
@@ -2157,7 +2159,7 @@ void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *
pa= block->panel;
if(!pa) {
- RNA_warning("uiTemplateList: only works inside a panel.\n");
+ RNA_warning("only works inside a panel.");
return;
}
@@ -2167,28 +2169,28 @@ void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *
if(ptr->data) {
prop= RNA_struct_find_property(ptr, propname);
if(!prop) {
- RNA_warning("uiTemplateList: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
}
activeprop= RNA_struct_find_property(activeptr, activepropname);
if(!activeprop) {
- RNA_warning("uiTemplateList: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), activepropname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), activepropname);
return;
}
if(prop) {
type= RNA_property_type(prop);
if(type != PROP_COLLECTION) {
- RNA_warning("uiTemplateList: Expected collection property.\n");
+ RNA_warning("uiExpected collection property.");
return;
}
}
activetype= RNA_property_type(activeprop);
if(activetype != PROP_INT) {
- RNA_warning("uiTemplateList: Expected integer property.\n");
+ RNA_warning("expected integer property.");
return;
}
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 5da875356ea..c36742f7c4d 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -79,19 +79,23 @@
/* it has outline, back, and two optional tria meshes */
typedef struct uiWidgetTrias {
- int tot;
+ unsigned int tot;
float vec[32][2];
- int (*index)[3];
+ unsigned int (*index)[3];
} uiWidgetTrias;
+/* max as used by round_box__edges */
+#define WIDGET_CURVE_RESOLU 9
+#define WIDGET_SIZE_MAX (WIDGET_CURVE_RESOLU*4)
+
typedef struct uiWidgetBase {
int totvert, halfwayvert;
- float outer_v[64][2];
- float inner_v[64][2];
- float inner_uv[64][2];
+ float outer_v[WIDGET_SIZE_MAX][2];
+ float inner_v[WIDGET_SIZE_MAX][2];
+ float inner_uv[WIDGET_SIZE_MAX][2];
short inner, outline, emboss; /* set on/off */
short shadedir;
@@ -123,7 +127,7 @@ typedef struct uiWidgetType {
/* *********************** draw data ************************** */
-static float cornervec[9][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169},
+static float cornervec[WIDGET_CURVE_RESOLU][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169},
{0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}, {1.0, 1.0}};
static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820},
@@ -133,7 +137,7 @@ static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820},
static float num_tria_vert[3][2]= {
{-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.330000, -0.008353}};
-static int num_tria_face[1][3]= {
+static unsigned int num_tria_face[1][3]= {
{0, 1, 2}};
static float scroll_circle_vert[16][2]= {
@@ -142,7 +146,7 @@ static float scroll_circle_vert[16][2]= {
{-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107},
{0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107}};
-static int scroll_circle_face[14][3]= {
+static unsigned int scroll_circle_face[14][3]= {
{0, 1, 2}, {2, 0, 3}, {3, 0, 15}, {3, 15, 4}, {4, 15, 14}, {4, 14, 5}, {5, 14, 13}, {5, 13, 6},
{6, 13, 12}, {6, 12, 7}, {7, 12, 11}, {7, 11, 8}, {8, 11, 10}, {8, 10, 9}};
@@ -150,13 +154,13 @@ static float menu_tria_vert[6][2]= {
{-0.41, 0.16}, {0.41, 0.16}, {0, 0.82},
{0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}};
-static int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}};
+static unsigned int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}};
static float check_tria_vert[6][2]= {
{-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551},
{-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}};
-static int check_tria_face[4][3]= {
+static unsigned int check_tria_face[4][3]= {
{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}};
GLubyte checker_stipple_sml[32*32/8] =
@@ -175,6 +179,7 @@ GLubyte checker_stipple_sml[32*32/8] =
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
{
+ float tri_arr[3][2]= {{x1, y1}, {x2, y2}, {x3, y3}};
float color[4];
int j;
@@ -182,20 +187,18 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
glGetFloatv(GL_CURRENT_COLOR, color);
color[3] *= 0.125f;
glColor4fv(color);
-
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, tri_arr);
+
/* for each AA step */
for(j=0; j<8; j++) {
glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
-
- glBegin(GL_POLYGON);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glVertex2f(x3, y3);
- glEnd();
-
+ glDrawArrays(GL_TRIANGLES, 0, 3);
glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
}
+ glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
}
@@ -216,7 +219,7 @@ static void widget_init(uiWidgetBase *wtb)
/* return tot */
static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int roundboxalign, float step)
{
- float vec[9][2];
+ float vec[WIDGET_CURVE_RESOLU][2];
float minx, miny, maxx, maxy;
int a, tot= 0;
@@ -231,59 +234,59 @@ static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int r
maxy= rect->ymax+step;
/* mult */
- for(a=0; a<9; a++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++) {
vec[a][0]= rad*cornervec[a][0];
vec[a][1]= rad*cornervec[a][1];
}
/* start with left-top, anti clockwise */
- if(roundboxalign & 1) {
- for(a=0; a<9; a++, tot++) {
+ if(roundboxalign & UI_CNR_TOP_LEFT) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
vert[tot][0]= minx+rad-vec[a][0];
vert[tot][1]= maxy-vec[a][1];
}
}
else {
- for(a=0; a<9; a++, tot++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
vert[tot][0]= minx;
vert[tot][1]= maxy;
}
}
- if(roundboxalign & 8) {
- for(a=0; a<9; a++, tot++) {
+ if(roundboxalign & UI_CNR_BOTTOM_LEFT) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
vert[tot][0]= minx+vec[a][1];
vert[tot][1]= miny+rad-vec[a][0];
}
}
else {
- for(a=0; a<9; a++, tot++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
vert[tot][0]= minx;
vert[tot][1]= miny;
}
}
- if(roundboxalign & 4) {
- for(a=0; a<9; a++, tot++) {
+ if(roundboxalign & UI_CNR_BOTTOM_RIGHT) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
vert[tot][0]= maxx-rad+vec[a][0];
vert[tot][1]= miny+vec[a][1];
}
}
else {
- for(a=0; a<9; a++, tot++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
vert[tot][0]= maxx;
vert[tot][1]= miny;
}
}
- if(roundboxalign & 2) {
- for(a=0; a<9; a++, tot++) {
+ if(roundboxalign & UI_CNR_TOP_RIGHT) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
vert[tot][0]= maxx-vec[a][1];
vert[tot][1]= maxy-rad+vec[a][0];
}
}
else {
- for(a=0; a<9; a++, tot++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
vert[tot][0]= maxx;
vert[tot][1]= maxy;
}
@@ -294,7 +297,7 @@ static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int r
/* this call has 1 extra arg to allow mask outline */
static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi)
{
- float vec[9][2], veci[9][2];
+ float vec[WIDGET_CURVE_RESOLU][2], veci[WIDGET_CURVE_RESOLU][2];
float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax;
float minxi= minx + 1.0f; /* boundbox inner */
float maxxi= maxx - 1.0f;
@@ -303,8 +306,10 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl
float facxi= (maxxi!=minxi) ? 1.0f/(maxxi-minxi) : 0.0f; /* for uv, can divide by zero */
float facyi= (maxyi!=minyi) ? 1.0f/(maxyi-minyi) : 0.0f;
int a, tot= 0, minsize;
- const int hnum= ((roundboxalign & (1|2))==(1|2) || (roundboxalign & (4|8))==(4|8)) ? 1 : 2;
- const int vnum= ((roundboxalign & (1|8))==(1|8) || (roundboxalign & (2|4))==(2|4)) ? 1 : 2;
+ const int hnum= ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT))==(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT) ||
+ (roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT))==(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)) ? 1 : 2;
+ const int vnum= ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT))==(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT) ||
+ (roundboxalign & (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT))==(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT)) ? 1 : 2;
minsize= MIN2((rect->xmax-rect->xmin)*hnum, (rect->ymax-rect->ymin)*vnum);
@@ -315,7 +320,7 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl
radi= 0.5f*minsize - 1.0f;
/* mult */
- for(a=0; a<9; a++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++) {
veci[a][0]= radi*cornervec[a][0];
veci[a][1]= radi*cornervec[a][1];
vec[a][0]= rad*cornervec[a][0];
@@ -323,9 +328,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl
}
/* corner left-bottom */
- if(roundboxalign & 8) {
+ if(roundboxalign & UI_CNR_BOTTOM_LEFT) {
- for(a=0; a<9; a++, tot++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
wt->inner_v[tot][0]= minxi+veci[a][1];
wt->inner_v[tot][1]= minyi+radi-veci[a][0];
@@ -350,9 +355,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl
}
/* corner right-bottom */
- if(roundboxalign & 4) {
+ if(roundboxalign & UI_CNR_BOTTOM_RIGHT) {
- for(a=0; a<9; a++, tot++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
wt->inner_v[tot][0]= maxxi-radi+veci[a][0];
wt->inner_v[tot][1]= minyi+veci[a][1];
@@ -379,9 +384,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl
wt->halfwayvert= tot;
/* corner right-top */
- if(roundboxalign & 2) {
+ if(roundboxalign & UI_CNR_TOP_RIGHT) {
- for(a=0; a<9; a++, tot++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
wt->inner_v[tot][0]= maxxi-veci[a][1];
wt->inner_v[tot][1]= maxyi-radi+veci[a][0];
@@ -406,9 +411,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl
}
/* corner left-top */
- if(roundboxalign & 1) {
+ if(roundboxalign & UI_CNR_TOP_LEFT) {
- for(a=0; a<9; a++, tot++) {
+ for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) {
wt->inner_v[tot][0]= minxi+radi-veci[a][0];
wt->inner_v[tot][1]= maxyi-veci[a][1];
@@ -433,7 +438,9 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, fl
tot++;
}
-
+
+ BLI_assert(tot <= WIDGET_SIZE_MAX);
+
wt->totvert= tot;
}
@@ -516,16 +523,10 @@ static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize
static void widget_trias_draw(uiWidgetTrias *tria)
{
- int a;
-
- glBegin(GL_TRIANGLES);
- for(a=0; a<tria->tot; a++) {
- glVertex2fv(tria->vec[ tria->index[a][0] ]);
- glVertex2fv(tria->vec[ tria->index[a][1] ]);
- glVertex2fv(tria->vec[ tria->index[a][2] ]);
- }
- glEnd();
-
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, tria->vec);
+ glDrawElements(GL_TRIANGLES, tria->tot*3, GL_UNSIGNED_INT, tria->index);
+ glDisableClientState(GL_VERTEX_ARRAY);
}
static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect)
@@ -601,19 +602,48 @@ static void round_box_shade_col4(const char col1[4], const char col2[4], const f
glColor4ubv(col);
}
-static void widgetbase_outline(uiWidgetBase *wtb)
+static void round_box_shade_col4_r(unsigned char col_r[4], const char col1[4], const char col2[4], const float fac)
+{
+ const int faci= FTOCHAR(fac);
+ const int facm= 255-faci;
+
+ col_r[0]= (faci*col1[0] + facm*col2[0])>>8;
+ col_r[1]= (faci*col1[1] + facm*col2[1])>>8;
+ col_r[2]= (faci*col1[2] + facm*col2[2])>>8;
+ col_r[3]= (faci*col1[3] + facm*col2[3])>>8;
+}
+
+static void widget_verts_to_quad_strip(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2+2][2])
{
int a;
-
- /* outline */
- glBegin(GL_QUAD_STRIP);
- for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->outer_v[a]);
- glVertex2fv(wtb->inner_v[a]);
+ for(a=0; a<totvert; a++) {
+ copy_v2_v2(quad_strip[a*2], wtb->outer_v[a]);
+ copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[a]);
}
- glVertex2fv(wtb->outer_v[0]);
- glVertex2fv(wtb->inner_v[0]);
- glEnd();
+ copy_v2_v2(quad_strip[a*2], wtb->outer_v[0]);
+ copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[0]);
+}
+
+static void widget_verts_to_quad_strip_open(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2][2])
+{
+ int a;
+ for(a=0; a<totvert; a++) {
+ quad_strip[a*2][0]= wtb->outer_v[a][0];
+ quad_strip[a*2][1]= wtb->outer_v[a][1];
+ quad_strip[a*2+1][0]= wtb->outer_v[a][0];
+ quad_strip[a*2+1][1]= wtb->outer_v[a][1] - 1.0f;
+ }
+}
+
+static void widgetbase_outline(uiWidgetBase *wtb)
+{
+ float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */
+ widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, quad_strip);
+ glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2);
+ glDisableClientState(GL_VERTEX_ARRAY);
}
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
@@ -626,100 +656,124 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
if(wtb->inner) {
if(wcol->shaded==0) {
if (wcol->alpha_check) {
+ float inner_v_half[WIDGET_SIZE_MAX][2];
float x_mid= 0.0f; /* used for dumb clamping of values */
/* dark checkers */
glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->inner_v[a]);
- }
- glEnd();
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
/* light checkers */
glEnable(GL_POLYGON_STIPPLE);
glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
glPolygonStipple(checker_stipple_sml);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->inner_v[a]);
- }
- glEnd();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
glDisable(GL_POLYGON_STIPPLE);
/* alpha fill */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ubv((unsigned char*)wcol->inner);
- glBegin(GL_POLYGON);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->inner_v[a]);
x_mid += wtb->inner_v[a][0];
}
x_mid /= wtb->totvert;
- glEnd();
+
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
/* 1/2 solid color */
glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++)
- glVertex2f(MIN2(wtb->inner_v[a][0], x_mid), wtb->inner_v[a][1]);
- glEnd();
+
+ for(a=0; a<wtb->totvert; a++) {
+ inner_v_half[a][0]= MIN2(wtb->inner_v[a][0], x_mid);
+ inner_v_half[a][1]= wtb->inner_v[a][1];
+ }
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, inner_v_half);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
}
else {
/* simple fill */
glColor4ubv((unsigned char*)wcol->inner);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++)
- glVertex2fv(wtb->inner_v[a]);
- glEnd();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
}
}
else {
char col1[4], col2[4];
+ unsigned char col_array[WIDGET_SIZE_MAX * 4];
+ unsigned char *col_pt= col_array;
shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
glShadeModel(GL_SMOOTH);
- glBegin(GL_POLYGON);
- for(a=0; a<wtb->totvert; a++) {
- round_box_shade_col4(col1, col2, wtb->inner_uv[a][wtb->shadedir]);
- glVertex2fv(wtb->inner_v[a]);
+ for(a=0; a<wtb->totvert; a++, col_pt += 4) {
+ round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->shadedir]);
}
- glEnd();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array);
+ glDrawArrays(GL_POLYGON, 0, wtb->totvert);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
glShadeModel(GL_FLAT);
}
}
/* for each AA step */
if(wtb->outline) {
+ float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */
+ float quad_strip_emboss[WIDGET_SIZE_MAX*2][2]; /* only for emboss */
+
+ widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip);
+
+ if(wtb->emboss) {
+ widget_verts_to_quad_strip_open(wtb, wtb->halfwayvert, quad_strip_emboss);
+ }
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+
for(j=0; j<8; j++) {
glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f);
/* outline */
glColor4ub(wcol->outline[0], wcol->outline[1], wcol->outline[2], 32);
- glBegin(GL_QUAD_STRIP);
- for(a=0; a<wtb->totvert; a++) {
- glVertex2fv(wtb->outer_v[a]);
- glVertex2fv(wtb->inner_v[a]);
- }
- glVertex2fv(wtb->outer_v[0]);
- glVertex2fv(wtb->inner_v[0]);
- glEnd();
+
+ glVertexPointer(2, GL_FLOAT, 0, quad_strip);
+ glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2);
/* emboss bottom shadow */
if(wtb->emboss) {
glColor4f(1.0f, 1.0f, 1.0f, 0.02f);
- glBegin(GL_QUAD_STRIP);
- for(a=0; a<wtb->halfwayvert; a++) {
- glVertex2fv(wtb->outer_v[a]);
- glVertex2f(wtb->outer_v[a][0], wtb->outer_v[a][1]-1.0f);
- }
- glEnd();
+
+ glVertexPointer(2, GL_FLOAT, 0, quad_strip_emboss);
+ glDrawArrays(GL_QUAD_STRIP, 0, wtb->halfwayvert*2);
}
glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f);
}
+
+ glDisableClientState(GL_VERTEX_ARRAY);
}
/* decoration */
@@ -1611,7 +1665,8 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float
uiWidgetBase wtb;
rcti rect1= *rect;
float alpha, alphastep;
- int step, tot, a;
+ int step, totvert;
+ float quad_strip[WIDGET_SIZE_MAX*2][2];
/* prevent tooltips to not show round shadow */
if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) )
@@ -1620,31 +1675,32 @@ static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float
rect1.ymax -= 2.0f*radout;
/* inner part */
- tot= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & 12, 0.0f);
-
+ totvert= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT), 0.0f);
+
/* inverse linear shadow alpha */
alpha= 0.15;
alphastep= 0.67;
+ glEnableClientState(GL_VERTEX_ARRAY);
+
for(step= 1; step<=radout; step++, alpha*=alphastep) {
- round_box_shadow_edges(wtb.outer_v, &rect1, radin, 15, (float)step);
+ round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step);
glColor4f(0.0f, 0.0f, 0.0f, alpha);
-
- glBegin(GL_QUAD_STRIP);
- for(a=0; a<tot; a++) {
- glVertex2fv(wtb.outer_v[a]);
- glVertex2fv(wtb.inner_v[a]);
- }
- glEnd();
+
+ widget_verts_to_quad_strip_open(&wtb, totvert, quad_strip);
+
+ glVertexPointer(2, GL_FLOAT, 0, quad_strip);
+ glDrawArrays(GL_QUAD_STRIP, 0, totvert*2);
}
-
+
+ glDisableClientState(GL_VERTEX_ARRAY);
}
static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction)
{
uiWidgetBase wtb;
- int roundboxalign= 15;
+ int roundboxalign= UI_CNR_ALL;
widget_init(&wtb);
@@ -1654,11 +1710,11 @@ static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int dir
//rect->ymax += 4.0;
}
else if (direction == UI_DOWN) {
- roundboxalign= 12;
+ roundboxalign= (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT);
rect->ymin -= 4.0;
}
else if (direction == UI_TOP) {
- roundboxalign= 3;
+ roundboxalign= UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT;
rect->ymax += 4.0;
}
@@ -2008,7 +2064,7 @@ static void ui_draw_but_HSV_v(uiBut *but, rcti *rect)
widget_init(&wtb);
/* fully rounded */
- round_box_edges(&wtb, 15, rect, rad);
+ round_box_edges(&wtb, UI_CNR_ALL, rect, rad);
/* setup temp colors */
wcol_tmp.outline[0]= wcol_tmp.outline[1]= wcol_tmp.outline[2]= 0;
@@ -2107,17 +2163,15 @@ void ui_draw_link_bezier(rcti *rect)
if(ui_link_bezier_points(rect, coord_array, LINK_RESOL)) {
/* we can reuse the dist variable here to increment the GL curve eval amount*/
// const float dist= 1.0f/(float)LINK_RESOL; // UNUSED
- int i;
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
-
- glBegin(GL_LINE_STRIP);
- for(i=0; i<=LINK_RESOL; i++) {
- glVertex2fv(coord_array[i]);
- }
- glEnd();
-
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, coord_array);
+ glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
@@ -2148,7 +2202,7 @@ void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int stat
if(horizontal)
SWAP(short, wcol->shadetop, wcol->shadedown);
- round_box_edges(&wtb, 15, rect, rad);
+ round_box_edges(&wtb, UI_CNR_ALL, rect, rad);
widgetbase_draw(&wtb, wcol);
/* slider */
@@ -2176,7 +2230,7 @@ void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int stat
if (state & UI_SCROLL_NO_OUTLINE)
SWAP(short, outline, wtb.outline);
- round_box_edges(&wtb, 15, slider, rad);
+ round_box_edges(&wtb, UI_CNR_ALL, slider, rad);
if(state & UI_SCROLL_ARROWS) {
if(wcol->item[0] > 48) wcol->item[0]-= 48;
@@ -2343,7 +2397,7 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s
/* left part of slider, always rounded */
rect1.xmax= rect1.xmin + ceil(offs+1.0f);
- round_box_edges(&wtb1, roundboxalign & ~6, &rect1, offs);
+ round_box_edges(&wtb1, roundboxalign & ~(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT), &rect1, offs);
wtb1.outline= 0;
widgetbase_draw(&wtb1, wcol);
@@ -2354,7 +2408,7 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s
offs*= (rect1.xmax + offs - rect->xmax)/offs;
else
offs= 0.0f;
- round_box_edges(&wtb1, roundboxalign & ~9, &rect1, offs);
+ round_box_edges(&wtb1, roundboxalign & ~(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT), &rect1, offs);
widgetbase_draw(&wtb1, wcol);
VECCOPY(wcol->outline, outline);
@@ -2436,7 +2490,7 @@ static void widget_icon_has_anim(uiBut *UNUSED(but), uiWidgetColors *wcol, rcti
wtb.outline= 0;
/* rounded */
- round_box_edges(&wtb, 15, rect, 10.0f);
+ round_box_edges(&wtb, UI_CNR_ALL, rect, 10.0f);
widgetbase_draw(&wtb, wcol);
}
}
@@ -2499,7 +2553,7 @@ static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int
widget_init(&wtb);
/* half rounded */
- round_box_edges(&wtb, 15, rect, rad);
+ round_box_edges(&wtb, UI_CNR_ALL, rect, rad);
widgetbase_draw(&wtb, wcol);
}
@@ -2526,7 +2580,7 @@ static void widget_list_itembut(uiWidgetColors *wcol, rcti *rect, int UNUSED(sta
/* rounded, but no outline */
wtb.outline= 0;
- round_box_edges(&wtb, 15, rect, 4.0f);
+ round_box_edges(&wtb, UI_CNR_ALL, rect, 4.0f);
widgetbase_draw(&wtb, wcol);
}
@@ -2550,7 +2604,7 @@ static void widget_optionbut(uiWidgetColors *wcol, rcti *rect, int state, int UN
recttemp.ymax-= delta;
/* half rounded */
- round_box_edges(&wtb, 15, &recttemp, 4.0f);
+ round_box_edges(&wtb, UI_CNR_ALL, &recttemp, 4.0f);
/* decoration */
if(state & UI_SELECT) {
@@ -2650,12 +2704,12 @@ static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *
UI_GetThemeColor3ubv(TH_BACK, col);
glColor3ubv(col);
- round_box__edges(&wtb, 15, rect, 0.0f, 4.0);
+ round_box__edges(&wtb, UI_CNR_ALL, rect, 0.0f, 4.0);
widgetbase_outline(&wtb);
}
/* outline */
- round_box_edges(&wtb, 15, rect, 5.0f);
+ round_box_edges(&wtb, UI_CNR_ALL, rect, 5.0f);
wtb.outline= 1;
wtb.inner= 0;
widgetbase_draw(&wtb, &wt->wcol);
@@ -2836,37 +2890,27 @@ static int widget_roundbox_set(uiBut *but, rcti *rect)
switch(but->flag & UI_BUT_ALIGN) {
case UI_BUT_ALIGN_TOP:
- return (12);
- break;
+ return UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT;
case UI_BUT_ALIGN_DOWN:
- return (3);
- break;
+ return UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT;
case UI_BUT_ALIGN_LEFT:
- return (6);
- break;
+ return UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT;
case UI_BUT_ALIGN_RIGHT:
- return (9);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- return (1);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- return (2);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
- return (8);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
- return (4);
- break;
-
+ return UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT;
+ case UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_RIGHT:
+ return UI_CNR_TOP_LEFT;
+ case UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_LEFT:
+ return UI_CNR_TOP_RIGHT;
+ case UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_RIGHT:
+ return UI_CNR_BOTTOM_LEFT;
+ case UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT:
+ return UI_CNR_BOTTOM_RIGHT;
default:
- return (0);
- break;
+ return 0;
}
- }
- return 15;
+ }
+
+ return UI_CNR_ALL;
}
/* conversion from old to new buttons, so still messy */
@@ -3104,14 +3148,14 @@ void ui_draw_search_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect)
uiWidgetType *wt= widget_type(UI_WTYPE_BOX);
glEnable(GL_BLEND);
- widget_softshadow(rect, 15, 5.0f, 8.0f);
+ widget_softshadow(rect, UI_CNR_ALL, 5.0f, 8.0f);
glDisable(GL_BLEND);
wt->state(wt, 0);
if(block)
- wt->draw(&wt->wcol, rect, block->flag, 15);
+ wt->draw(&wt->wcol, rect, block->flag, UI_CNR_ALL);
else
- wt->draw(&wt->wcol, rect, 0, 15);
+ wt->draw(&wt->wcol, rect, 0, UI_CNR_ALL);
}
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 692c8940a21..9b9237f70cf 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1039,6 +1039,23 @@ void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char c
glColor3ub(r, g, b);
}
+void UI_GetColorPtrShade3ubv(const unsigned char cp[3], unsigned char col[3], int offset)
+{
+ int r, g, b;
+
+ r= offset+(int)cp[0];
+ g= offset+(int)cp[1];
+ b= offset+(int)cp[2];
+
+ CLAMP(r, 0, 255);
+ CLAMP(g, 0, 255);
+ CLAMP(b, 0, 255);
+
+ col[0] = r;
+ col[1] = g;
+ col[2] = b;
+}
+
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset)
{
diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c
index 7673bd8f31c..1634b464dfd 100644
--- a/source/blender/editors/mesh/editmesh.c
+++ b/source/blender/editors/mesh/editmesh.c
@@ -1659,8 +1659,8 @@ static void *editMesh_to_undoMesh(void *emv)
/* now copy vertices */
a = 0;
for(eve=em->verts.first; eve; eve= eve->next, evec++, a++) {
- VECCOPY(evec->co, eve->co);
- VECCOPY(evec->no, eve->no);
+ copy_v3_v3(evec->co, eve->co);
+ copy_v3_v3(evec->no, eve->no);
evec->f= eve->f;
evec->h= eve->h;
@@ -1761,7 +1761,7 @@ static void undoMesh_to_editMesh(void *umv, void *emv)
eve= addvertlist(em, evec->co, NULL);
evar[a]= eve;
- VECCOPY(eve->no, evec->no);
+ copy_v3_v3(eve->no, evec->no);
eve->f= evec->f;
eve->h= evec->h;
eve->keyindex= evec->keyindex;
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index fa3619883f4..0c819cd7649 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -210,7 +210,7 @@ static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event)
copy_v3_v3(vec, min);
normalize_v3(vec);
- dot= INPR(vec, nor);
+ dot= dot_v3v3(vec, nor);
if( fabs(dot)<0.999) {
float cross[3], si, q1[4];
@@ -1486,7 +1486,7 @@ void MESH_OT_primitive_circle_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
- RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 3, 500);
+ RNA_def_int(ot->srna, "vertices", 32, 3, INT_MAX, "Vertices", "", 3, 500);
RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
RNA_def_boolean(ot->srna, "fill", 0, "Fill", "");
@@ -1527,7 +1527,7 @@ void MESH_OT_primitive_cylinder_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
- RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 2, 500);
+ RNA_def_int(ot->srna, "vertices", 32, 2, INT_MAX, "Vertices", "", 2, 500);
RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
RNA_def_float(ot->srna, "depth", 2.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
RNA_def_boolean(ot->srna, "cap_ends", 1, "Cap Ends", "");
@@ -1568,7 +1568,7 @@ void MESH_OT_primitive_cone_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
- RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 2, 500);
+ RNA_def_int(ot->srna, "vertices", 32, 2, INT_MAX, "Vertices", "", 2, 500);
RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
RNA_def_float(ot->srna, "depth", 2.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
RNA_def_boolean(ot->srna, "cap_end", 1, "Cap End", "");
@@ -1609,8 +1609,8 @@ void MESH_OT_primitive_grid_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
- RNA_def_int(ot->srna, "x_subdivisions", 10, INT_MIN, INT_MAX, "X Subdivisions", "", 3, 1000);
- RNA_def_int(ot->srna, "y_subdivisions", 10, INT_MIN, INT_MAX, "Y Subdivisions", "", 3, 1000);
+ RNA_def_int(ot->srna, "x_subdivisions", 10, 3, INT_MAX, "X Subdivisions", "", 3, 1000);
+ RNA_def_int(ot->srna, "y_subdivisions", 10, 3, INT_MAX, "Y Subdivisions", "", 3, 1000);
RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, "Size", "", 0.001, FLT_MAX);
ED_object_add_generic_props(ot, TRUE);
@@ -1682,8 +1682,8 @@ void MESH_OT_primitive_uv_sphere_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
- RNA_def_int(ot->srna, "segments", 32, INT_MIN, INT_MAX, "Segments", "", 3, 500);
- RNA_def_int(ot->srna, "ring_count", 16, INT_MIN, INT_MAX, "Rings", "", 3, 500);
+ RNA_def_int(ot->srna, "segments", 32, 3, INT_MAX, "Segments", "", 3, 500);
+ RNA_def_int(ot->srna, "ring_count", 16, 3, INT_MAX, "Rings", "", 3, 500);
RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, "Size", "", 0.001, 100.00);
ED_object_add_generic_props(ot, TRUE);
@@ -1721,7 +1721,7 @@ void MESH_OT_primitive_ico_sphere_add(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* props */
- RNA_def_int(ot->srna, "subdivisions", 2, 0, INT_MAX, "Subdivisions", "", 0, 8);
+ RNA_def_int(ot->srna, "subdivisions", 2, 1, INT_MAX, "Subdivisions", "", 1, 8);
RNA_def_float(ot->srna, "size", 1.0f, 0.0f, FLT_MAX, "Size", "", 0.001f, 100.00);
ED_object_add_generic_props(ot, TRUE);
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index 0afa2d01702..02b5250f67a 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -1002,7 +1002,7 @@ void EM_free_data_layer(EditMesh *em, CustomData *data, int type)
static void add_normal_aligned(float *nor, float *add)
{
- if( INPR(nor, add) < -0.9999f)
+ if(dot_v3v3(nor, add) < -0.9999f)
sub_v3_v3(nor, add);
else
add_v3_v3(nor, add);
@@ -1096,13 +1096,13 @@ short extrudeflag_face_indiv(EditMesh *em, short UNUSED(flag), float *UNUSED(nor
v3= addvertlist(em, efa->v3->co, efa->v3);
v1->f1= v2->f1= v3->f1= 1;
- VECCOPY(v1->no, efa->n);
- VECCOPY(v2->no, efa->n);
- VECCOPY(v3->no, efa->n);
+ copy_v3_v3(v1->no, efa->n);
+ copy_v3_v3(v2->no, efa->n);
+ copy_v3_v3(v3->no, efa->n);
if(efa->v4) {
v4= addvertlist(em, efa->v4->co, efa->v4);
v4->f1= 1;
- VECCOPY(v4->no, efa->n);
+ copy_v3_v3(v4->no, efa->n);
}
else v4= NULL;
@@ -1310,7 +1310,7 @@ static short extrudeflag_edge(Object *obedit, EditMesh *em, short UNUSED(flag),
* of the cases above to handle edges on the line of symmetry.
*/
for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
+ if ((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
if(mmd->flag & MOD_MIR_CLIPPING) {
@@ -1597,7 +1597,7 @@ short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor, int
* of the cases above to handle edges on the line of symmetry.
*/
for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
+ if ((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
if(mmd->flag & MOD_MIR_CLIPPING) {
@@ -1648,8 +1648,8 @@ short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor, int
sel= 1;
v1= addvertlist(em, 0, NULL);
- VECCOPY(v1->co, eve->co);
- VECCOPY(v1->no, eve->no);
+ copy_v3_v3(v1->co, eve->co);
+ copy_v3_v3(v1->no, eve->no);
v1->f= eve->f;
eve->f &= ~flag;
eve->tmp.v = v1;
@@ -2482,7 +2482,7 @@ void EM_make_hq_normals(EditMesh *em)
/* only one face attached to that edge */
/* an edge without another attached- the weight on this is
* undefined, M_PI/2 is 90d in radians and that seems good enough */
- VECCOPY(edge_normal, EM_get_face_for_index(edge_ref->f1)->n)
+ copy_v3_v3(edge_normal, EM_get_face_for_index(edge_ref->f1)->n);
mul_v3_fl(edge_normal, M_PI/2);
}
add_v3_v3(EM_get_vert_for_index(ed_v1)->no, edge_normal );
@@ -2499,7 +2499,7 @@ void EM_make_hq_normals(EditMesh *em)
if(normalize_v3(eve->no) == 0.0f && eve->tmp.l < 0) {
/* exceptional case, totally flat */
efa= EM_get_face_for_index(-(eve->tmp.l) - 1);
- VECCOPY(eve->no, efa->n);
+ copy_v3_v3(eve->no, efa->n);
}
}
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
index 7f82cf0ff3b..27cc2b755e6 100644
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ b/source/blender/editors/mesh/editmesh_mods.c
@@ -829,7 +829,7 @@ static int similar_face_select__internal(EditMesh *em, int mode, float thresh)
float angle;
for(efa= em->faces.first; efa; efa= efa->next) {
if (!(efa->f & SELECT) && !efa->h) {
- angle= RAD2DEGF(angle_v2v2(base_efa->n, efa->n));
+ angle= RAD2DEGF(angle_v3v3(base_efa->n, efa->n));
if (angle/180.0f<=thresh) {
EM_select_face(efa, 1);
selcount++;
@@ -844,7 +844,7 @@ static int similar_face_select__internal(EditMesh *em, int mode, float thresh)
base_dot= dot_v3v3(base_efa->cent, base_efa->n);
for(efa= em->faces.first; efa; efa= efa->next) {
if (!(efa->f & SELECT) && !efa->h) {
- angle= RAD2DEGF(angle_v2v2(base_efa->n, efa->n));
+ angle= RAD2DEGF(angle_v3v3(base_efa->n, efa->n));
if (angle/180.0f<=thresh) {
dot=dot_v3v3(efa->cent, base_efa->n);
if (fabsf(base_dot-dot) <= thresh) {
@@ -961,7 +961,7 @@ static int similar_edge_select__internal(EditMesh *em, int mode, float thresh)
else if (eed->f2==0) /* first access, assign the face */
eed->tmp.f= efa;
else if (eed->f2==1) /* second, we assign the angle*/
- eed->tmp.fp= RAD2DEGF(angle_v2v2(eed->tmp.f->n, efa->n))/180;
+ eed->tmp.fp= RAD2DEGF(angle_v3v3(eed->tmp.f->n, efa->n))/180;
eed->f2++; /* f2==0 no face assigned. f2==1 one face found. f2==2 angle calculated.*/
}
j++;
@@ -991,7 +991,7 @@ static int similar_edge_select__internal(EditMesh *em, int mode, float thresh)
for(eed= em->edges.first; eed; eed= eed->next) {
if (!(eed->f & SELECT) && !eed->h) {
sub_v3_v3v3(dir, eed->v1->co, eed->v2->co);
- angle= RAD2DEGF(angle_v2v2(base_dir, dir));
+ angle= RAD2DEGF(angle_v3v3(base_dir, dir));
if (angle>90.0f) /* use the smallest angle between the edges */
angle= fabsf(angle-180.0f);
@@ -1088,7 +1088,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
Mesh *me= obedit->data;
EditMesh *em= BKE_mesh_get_editmesh(me);
- int selcount = similar_edge_select__internal(em, RNA_int_get(op->ptr, "type"), RNA_float_get(op->ptr, "threshold"));
+ int selcount = similar_edge_select__internal(em, RNA_enum_get(op->ptr, "type"), RNA_float_get(op->ptr, "threshold"));
if (selcount) {
/* here was an edge-mode only select flush case, has to be generalized */
@@ -1161,7 +1161,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
float angle;
for(eve= em->verts.first; eve; eve= eve->next) {
if (!(eve->f & SELECT) && !eve->h) {
- angle= RAD2DEGF(angle_v2v2(base_eve->no, eve->no));
+ angle= RAD2DEGF(angle_v3v3(base_eve->no, eve->no));
if (angle/180.0f<=thresh) {
eve->f |= SELECT;
selcount++;
@@ -4150,7 +4150,7 @@ static int smooth_vertex(bContext *C, wmOperator *op)
* are within tolerance of the plane(s) of reflection
*/
for(md=obedit->modifiers.first; md; md=md->next) {
- if(md->type==eModifierType_Mirror) {
+ if((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
if(mmd->flag & MOD_MIR_CLIPPING) {
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 9ff2923f733..2dc82ae89fb 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -1466,8 +1466,8 @@ static void alter_co(float *co, EditEdge *edge, float smooth, float fractal, int
sub_v3_v3v3(nor, edge->v1->co, edge->v2->co);
len= 0.5f*normalize_v3(nor);
- VECCOPY(nor1, edge->v1->no);
- VECCOPY(nor2, edge->v2->no);
+ copy_v3_v3(nor1, edge->v1->no);
+ copy_v3_v3(nor2, edge->v2->no);
/* cosine angle */
fac= nor[0]*nor1[0] + nor[1]*nor1[1] + nor[2]*nor1[2] ;
@@ -2675,7 +2675,7 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
}
for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
+ if ((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
if(mmd->flag & MOD_MIR_CLIPPING) {
@@ -3234,13 +3234,13 @@ static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert
normal_tri_v3( noA2,v1->co, v3->co, v4->co);
if(noA1[0] == noA2[0] && noA1[1] == noA2[1] && noA1[2] == noA2[2]) normalADiff = 0.0;
- else normalADiff = RAD2DEGF(angle_v2v2(noA1, noA2));
+ else normalADiff = RAD2DEGF(angle_v3v3(noA1, noA2));
//if(!normalADiff) normalADiff = 179;
normal_tri_v3( noB1,v2->co, v3->co, v4->co);
normal_tri_v3( noB2,v4->co, v1->co, v2->co);
if(noB1[0] == noB2[0] && noB1[1] == noB2[1] && noB1[2] == noB2[2]) normalBDiff = 0.0;
- else normalBDiff = RAD2DEGF(angle_v2v2(noB1, noB2));
+ else normalBDiff = RAD2DEGF(angle_v3v3(noB1, noB2));
//if(!normalBDiff) normalBDiff = 179;
measure += (normalADiff/360) + (normalBDiff/360);
@@ -3255,10 +3255,10 @@ static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert
diff = 0.0;
diff = (
- fabsf(RAD2DEGF(angle_v2v2(edgeVec1, edgeVec2)) - 90) +
- fabsf(RAD2DEGF(angle_v2v2(edgeVec2, edgeVec3)) - 90) +
- fabsf(RAD2DEGF(angle_v2v2(edgeVec3, edgeVec4)) - 90) +
- fabsf(RAD2DEGF(angle_v2v2(edgeVec4, edgeVec1)) - 90)) / 360;
+ fabsf(RAD2DEGF(angle_v3v3(edgeVec1, edgeVec2)) - 90) +
+ fabsf(RAD2DEGF(angle_v3v3(edgeVec2, edgeVec3)) - 90) +
+ fabsf(RAD2DEGF(angle_v3v3(edgeVec3, edgeVec4)) - 90) +
+ fabsf(RAD2DEGF(angle_v3v3(edgeVec4, edgeVec1)) - 90)) / 360;
if(!diff) return 0.0;
measure += diff;
@@ -4869,7 +4869,7 @@ void mesh_set_face_flags(EditMesh *em, short mode)
/* helper to find edge for edge_rip */
static float mesh_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, const int mval[2])
{
- float vec1[3], vec2[3], mvalf[2];
+ float vec1[2], vec2[2], mvalf[2];
ED_view3d_project_float(ar, co1, vec1, mat);
ED_view3d_project_float(ar, co2, vec2, mat);
diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt
index 14b40d55f11..b9b8ddc6305 100644
--- a/source/blender/editors/object/CMakeLists.txt
+++ b/source/blender/editors/object/CMakeLists.txt
@@ -58,8 +58,22 @@ set(SRC
object_intern.h
)
+if(WITH_GAMEENGINE)
+ list(APPEND INC
+ ../../../../extern/recastnavigation/Recast/Include
+ )
+
+ list(APPEND SRC
+ object_navmesh.cpp
+ )
+endif()
+
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
+if(WITH_GAMEENGINE)
+ add_definitions(-DWITH_GAMEENGINE)
+endif()
+
blender_add_lib(bf_editor_object "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/object/SConscript b/source/blender/editors/object/SConscript
index ca048cb59f9..cdda16582ef 100644
--- a/source/blender/editors/object/SConscript
+++ b/source/blender/editors/object/SConscript
@@ -1,12 +1,13 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('*.c')
+sources = env.Glob('*.c') + env.Glob('*.cpp')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc ../../blenloader'
incs += ' ../../makesrna ../../python ../../ikplugin'
incs += ' ../../render/extern/include ../../gpu' # for object_bake.c
+incs += ' #extern/recastnavigation/Recast/Include'
defs = []
@@ -19,5 +20,8 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
if env['WITH_BF_PYTHON']:
defs.append('WITH_PYTHON')
+
+if env['WITH_BF_GAMEENGINE']:
+ defs.append('WITH_GAMEENGINE')
env.BlenderLib ( 'bf_editors_object', sources, Split(incs), defs, libtype=['core'], priority=[35] )
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 0a4c6b638a3..fb119b1d264 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -229,5 +229,10 @@ void OBJECT_OT_group_remove(struct wmOperatorType *ot);
/* object_bake.c */
void OBJECT_OT_bake_image(wmOperatorType *ot);
+/* object_navmesh.cpp */
+void OBJECT_OT_create_navmesh(struct wmOperatorType *ot);
+void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot);
+void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot);
+
#endif /* ED_OBJECT_INTERN_H */
diff --git a/source/blender/editors/object/object_navmesh.cpp b/source/blender/editors/object/object_navmesh.cpp
new file mode 100644
index 00000000000..d0768d30236
--- /dev/null
+++ b/source/blender/editors/object/object_navmesh.cpp
@@ -0,0 +1,628 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2004 by Blender Foundation
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include <math.h>
+#include "Recast.h"
+
+extern "C"
+{
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_ID.h"
+
+#include "BKE_library.h"
+#include "BKE_depsgraph.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_scene.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BLI_editVert.h"
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+#include "ED_object.h"
+#include "BLI_math_vector.h"
+
+#include "RNA_access.h"
+
+#include "ED_mesh.h"
+
+/*mesh/mesh_intern.h */
+extern struct EditVert *addvertlist(EditMesh *em, float *vec, struct EditVert *example);
+extern struct EditFace *addfacelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges);
+extern void free_vertlist(EditMesh *em, ListBase *edve);
+extern void free_edgelist(EditMesh *em, ListBase *lb);
+extern void free_facelist(EditMesh *em, ListBase *lb);
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+static void createVertsTrisData(bContext *C, LinkNode* obs, int& nverts, float*& verts, int &ntris, int*& tris)
+{
+ MVert *mvert;
+ int nfaces = 0, *tri, i, curnverts, basenverts, curnfaces;
+ MFace *mface;
+ float co[3], wco[3];
+ Object *ob;
+ LinkNode *oblink, *dmlink;
+ DerivedMesh *dm;
+ Scene* scene = CTX_data_scene(C);
+ LinkNode* dms = NULL;
+
+ nverts = 0;
+ ntris = 0;
+ //calculate number of verts and tris
+ for (oblink = obs; oblink; oblink = oblink->next)
+ {
+ ob = (Object*) oblink->link;
+ DerivedMesh *dm = mesh_create_derived_no_virtual(scene, ob, NULL, CD_MASK_MESH);
+ BLI_linklist_append(&dms, (void*)dm);
+
+ nverts += dm->getNumVerts(dm);
+ nfaces = dm->getNumFaces(dm);
+ ntris += nfaces;
+
+ //resolve quad faces
+ mface = dm->getFaceArray(dm);
+ for (i=0; i<nfaces; i++)
+ {
+ MFace* mf = &mface[i];
+ if (mf->v4)
+ ntris+=1;
+ }
+ }
+
+ //create data
+ verts = (float*) MEM_mallocN(sizeof(float)*3*nverts, "verts");
+ tris = (int*) MEM_mallocN(sizeof(int)*3*ntris, "faces");
+
+ basenverts = 0;
+ tri = tris;
+ for (oblink = obs, dmlink = dms; oblink && dmlink;
+ oblink = oblink->next, dmlink = dmlink->next)
+ {
+ ob = (Object*) oblink->link;
+ dm = (DerivedMesh*) dmlink->link;
+
+ curnverts = dm->getNumVerts(dm);
+ mvert = dm->getVertArray(dm);
+ //copy verts
+ for (i=0; i<curnverts; i++)
+ {
+ MVert *v = &mvert[i];
+ copy_v3_v3(co, v->co);
+ mul_v3_m4v3(wco, ob->obmat, co);
+ verts[3*(basenverts+i)+0] = wco[0];
+ verts[3*(basenverts+i)+1] = wco[2];
+ verts[3*(basenverts+i)+2] = wco[1];
+ }
+
+ //create tris
+ curnfaces = dm->getNumFaces(dm);
+ mface = dm->getFaceArray(dm);
+ for (i=0; i<curnfaces; i++)
+ {
+ MFace* mf = &mface[i];
+ tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v3; tri[2]= basenverts + mf->v2;
+ tri += 3;
+ if (mf->v4)
+ {
+ tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v4; tri[2]= basenverts + mf->v3;
+ tri += 3;
+ }
+ }
+ basenverts += curnverts;
+ }
+
+ //release derived mesh
+ for (dmlink = dms; dmlink; dmlink = dmlink->next)
+ {
+ dm = (DerivedMesh*) dmlink->link;
+ dm->release(dm);
+ }
+ BLI_linklist_free(dms, NULL);
+}
+
+static bool buildNavMesh(const RecastData& recastParams, int nverts, float* verts, int ntris, int* tris,
+ rcPolyMesh*& pmesh, rcPolyMeshDetail*& dmesh)
+{
+ float bmin[3], bmax[3];
+ rcHeightfield* solid;
+ unsigned char *triflags;
+ rcCompactHeightfield* chf;
+ rcContourSet *cset;
+
+ rcCalcBounds(verts, nverts, bmin, bmax);
+
+ //
+ // Step 1. Initialize build config.
+ //
+ rcConfig cfg;
+ memset(&cfg, 0, sizeof(cfg));
+ {
+/*
+ float cellsize = 0.3f;
+ float cellheight = 0.2f;
+ float agentmaxslope = M_PI/4;
+ float agentmaxclimb = 0.9f;
+ float agentheight = 2.0f;
+ float agentradius = 0.6f;
+ float edgemaxlen = 12.0f;
+ float edgemaxerror = 1.3f;
+ float regionminsize = 50.f;
+ float regionmergesize = 20.f;
+ int vertsperpoly = 6;
+ float detailsampledist = 6.0f;
+ float detailsamplemaxerror = 1.0f;
+ cfg.cs = cellsize;
+ cfg.ch = cellheight;
+ cfg.walkableSlopeAngle = agentmaxslope/M_PI*180.f;
+ cfg.walkableHeight = (int)ceilf(agentheight/ cfg.ch);
+ cfg.walkableClimb = (int)floorf(agentmaxclimb / cfg.ch);
+ cfg.walkableRadius = (int)ceilf(agentradius / cfg.cs);
+ cfg.maxEdgeLen = (int)(edgemaxlen/cellsize);
+ cfg.maxSimplificationError = edgemaxerror;
+ cfg.minRegionSize = (int)rcSqr(regionminsize);
+ cfg.mergeRegionSize = (int)rcSqr(regionmergesize);
+ cfg.maxVertsPerPoly = vertsperpoly;
+ cfg.detailSampleDist = detailsampledist< 0.9f ? 0 : cellsize * detailsampledist;
+ cfg.detailSampleMaxError = cellheight * detailsamplemaxerror;
+*/
+ cfg.cs = recastParams.cellsize;
+ cfg.ch = recastParams.cellheight;
+ cfg.walkableSlopeAngle = recastParams.agentmaxslope/((float)M_PI)*180.f;
+ cfg.walkableHeight = (int)ceilf(recastParams.agentheight/ cfg.ch);
+ cfg.walkableClimb = (int)floorf(recastParams.agentmaxclimb / cfg.ch);
+ cfg.walkableRadius = (int)ceilf(recastParams.agentradius / cfg.cs);
+ cfg.maxEdgeLen = (int)(recastParams.edgemaxlen/recastParams.cellsize);
+ cfg.maxSimplificationError = recastParams.edgemaxerror;
+ cfg.minRegionSize = (int)rcSqr(recastParams.regionminsize);
+ cfg.mergeRegionSize = (int)rcSqr(recastParams.regionmergesize);
+ cfg.maxVertsPerPoly = recastParams.vertsperpoly;
+ cfg.detailSampleDist = recastParams.detailsampledist< 0.9f ? 0 :
+ recastParams.cellsize * recastParams.detailsampledist;
+ cfg.detailSampleMaxError = recastParams.cellheight * recastParams.detailsamplemaxerror;
+
+ }
+
+ // Set the area where the navigation will be build.
+ vcopy(cfg.bmin, bmin);
+ vcopy(cfg.bmax, bmax);
+ rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
+
+ //
+ // Step 2. Rasterize input polygon soup.
+ //
+ // Allocate voxel heightfield where we rasterize our input data to.
+ solid = new rcHeightfield;
+ if (!solid)
+ return false;
+
+ if (!rcCreateHeightfield(*solid, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch))
+ return false;
+
+ // Allocate array that can hold triangle flags.
+ triflags = (unsigned char*) MEM_mallocN(sizeof(unsigned char)*ntris, "triflags");
+ if (!triflags)
+ return false;
+ // Find triangles which are walkable based on their slope and rasterize them.
+ memset(triflags, 0, ntris*sizeof(unsigned char));
+ rcMarkWalkableTriangles(cfg.walkableSlopeAngle, verts, nverts, tris, ntris, triflags);
+ rcRasterizeTriangles(verts, nverts, tris, triflags, ntris, *solid);
+ MEM_freeN(triflags);
+ MEM_freeN(verts);
+ MEM_freeN(tris);
+
+ //
+ // Step 3. Filter walkables surfaces.
+ //
+ rcFilterLedgeSpans(cfg.walkableHeight, cfg.walkableClimb, *solid);
+ rcFilterWalkableLowHeightSpans(cfg.walkableHeight, *solid);
+
+ //
+ // Step 4. Partition walkable surface to simple regions.
+ //
+
+ chf = new rcCompactHeightfield;
+ if (!chf)
+ return false;
+ if (!rcBuildCompactHeightfield(cfg.walkableHeight, cfg.walkableClimb, RC_WALKABLE, *solid, *chf))
+ return false;
+
+ delete solid;
+
+ // Prepare for region partitioning, by calculating distance field along the walkable surface.
+ if (!rcBuildDistanceField(*chf))
+ return false;
+
+ // Partition the walkable surface into simple regions without holes.
+ if (!rcBuildRegions(*chf, cfg.walkableRadius, cfg.borderSize, cfg.minRegionSize, cfg.mergeRegionSize))
+ return false;
+
+ //
+ // Step 5. Trace and simplify region contours.
+ //
+ // Create contours.
+ cset = new rcContourSet;
+ if (!cset)
+ return false;
+
+ if (!rcBuildContours(*chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset))
+ return false;
+
+ //
+ // Step 6. Build polygons mesh from contours.
+ //
+ pmesh = new rcPolyMesh;
+ if (!pmesh)
+ return false;
+ if (!rcBuildPolyMesh(*cset, cfg.maxVertsPerPoly, *pmesh))
+ return false;
+
+
+ //
+ // Step 7. Create detail mesh which allows to access approximate height on each polygon.
+ //
+
+ dmesh = new rcPolyMeshDetail;
+ if (!dmesh)
+ return false;
+
+ if (!rcBuildPolyMeshDetail(*pmesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *dmesh))
+ return false;
+
+ delete chf;
+ delete cset;
+
+ return true;
+}
+
+static Object* createRepresentation(bContext *C, rcPolyMesh*& pmesh, rcPolyMeshDetail*& dmesh, Base* base)
+{
+ float co[3], rot[3];
+ EditMesh *em;
+ int i,j, k;
+ unsigned short* v;
+ int face[3];
+ Main *bmain = CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
+ Object* obedit;
+ int createob = base==NULL;
+ zero_v3(co);
+ zero_v3(rot);
+ if (createob)
+ {
+ //create new object
+ obedit = ED_object_add_type(C, OB_MESH, co, rot, FALSE, 1);
+ }
+ else
+ {
+ obedit = base->object;
+ scene_select_base(scene, base);
+ copy_v3_v3(obedit->loc, co);
+ copy_v3_v3(obedit->rot, rot);
+ }
+
+ ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER);
+ em = BKE_mesh_get_editmesh(((Mesh *)obedit->data));
+
+ if (!createob)
+ {
+ //clear
+ if(em->verts.first) free_vertlist(em, &em->verts);
+ if(em->edges.first) free_edgelist(em, &em->edges);
+ if(em->faces.first) free_facelist(em, &em->faces);
+ if(em->selected.first) BLI_freelistN(&(em->selected));
+ }
+
+ //create verts for polygon mesh
+ for(i = 0; i < pmesh->nverts; i++) {
+ v = &pmesh->verts[3*i];
+ co[0] = pmesh->bmin[0] + v[0]*pmesh->cs;
+ co[1] = pmesh->bmin[1] + v[1]*pmesh->ch;
+ co[2] = pmesh->bmin[2] + v[2]*pmesh->cs;
+ SWAP(float, co[1], co[2]);
+ addvertlist(em, co, NULL);
+ }
+
+ //create custom data layer to save polygon idx
+ CustomData_add_layer_named(&em->fdata, CD_RECAST, CD_CALLOC, NULL, 0, "recastData");
+
+ //create verts and faces for detailed mesh
+ for (i=0; i<dmesh->nmeshes; i++)
+ {
+ int uniquevbase = em->totvert;
+ unsigned short vbase = dmesh->meshes[4*i+0];
+ unsigned short ndv = dmesh->meshes[4*i+1];
+ unsigned short tribase = dmesh->meshes[4*i+2];
+ unsigned short trinum = dmesh->meshes[4*i+3];
+ const unsigned short* p = &pmesh->polys[i*pmesh->nvp*2];
+ int nv = 0;
+ for (j = 0; j < pmesh->nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ //create unique verts
+ for (j=nv; j<ndv; j++)
+ {
+ copy_v3_v3(co, &dmesh->verts[3*(vbase + j)]);
+ SWAP(float, co[1], co[2]);
+ addvertlist(em, co, NULL);
+ }
+
+ EM_init_index_arrays(em, 1, 0, 0);
+
+ //create faces
+ for (j=0; j<trinum; j++)
+ {
+ unsigned char* tri = &dmesh->tris[4*(tribase+j)];
+ EditFace* newFace;
+ for (k=0; k<3; k++)
+ {
+ if (tri[k]<nv)
+ face[k] = p[tri[k]]; //shared vertex
+ else
+ face[k] = uniquevbase+tri[k]-nv; //unique vertex
+ }
+ newFace = addfacelist(em, EM_get_vert_for_index(face[0]), EM_get_vert_for_index(face[2]),
+ EM_get_vert_for_index(face[1]), NULL, NULL, NULL);
+
+ //set navigation polygon idx to the custom layer
+ int* polygonIdx = (int*)CustomData_em_get(&em->fdata, newFace->data, CD_RECAST);
+ *polygonIdx = i+1; //add 1 to avoid zero idx
+ }
+
+ EM_free_index_arrays();
+ }
+
+ delete pmesh; pmesh = NULL;
+ delete dmesh; dmesh = NULL;
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
+
+ if (createob)
+ {
+ obedit->gameflag &= ~OB_COLLISION;
+ obedit->gameflag |= OB_NAVMESH;
+ obedit->body_type = OB_BODY_TYPE_NAVMESH;
+ rename_id((ID *)obedit, "Navmesh");
+ }
+
+ ModifierData *md= modifiers_findByType(obedit, eModifierType_NavMesh);
+ if (!md)
+ {
+ ED_object_modifier_add(NULL, bmain, scene, obedit, NULL, eModifierType_NavMesh);
+ }
+
+ return obedit;
+}
+
+static int create_navmesh_exec(bContext *C, wmOperator *op)
+{
+ Scene* scene = CTX_data_scene(C);
+ int nverts, ntris;
+ float* verts;
+ int* tris;
+ rcPolyMesh* pmesh;
+ rcPolyMeshDetail* dmesh;
+ LinkNode* obs = NULL;
+ Base* navmeshBase = NULL;
+ //CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) //expand macros to avoid error in convertion from void*
+ {
+ ListBase ctx_data_list;
+ CollectionPointerLink *ctx_link;
+ CTX_data_selected_editable_bases(C, &ctx_data_list);
+ for(ctx_link = (CollectionPointerLink *)ctx_data_list.first;
+ ctx_link; ctx_link = (CollectionPointerLink *)ctx_link->next) {
+ Base* base= (Base*)ctx_link->ptr.data;
+ {
+ if (base->object->body_type==OB_BODY_TYPE_NAVMESH)
+ {
+ if (!navmeshBase || base==CTX_data_active_base(C))
+ navmeshBase = base;
+ }
+ else
+ BLI_linklist_append(&obs, (void*)base->object);
+ }
+ CTX_DATA_END;
+ createVertsTrisData(C, obs, nverts, verts, ntris, tris);
+ BLI_linklist_free(obs, NULL);
+ buildNavMesh(scene->gm.recastData, nverts, verts, ntris, tris, pmesh, dmesh);
+ createRepresentation(C, pmesh, dmesh, navmeshBase);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_create_navmesh(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Create navigation mesh";
+ ot->description= "Create navigation mesh for selected objects";
+ ot->idname= "OBJECT_OT_create_navmesh";
+
+ /* api callbacks */
+ ot->exec= create_navmesh_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int assign_navpolygon_poll(bContext *C)
+{
+ Object *ob= (Object *)CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ if (!ob || !ob->data)
+ return 0;
+ return (((Mesh*)ob->data)->edit_mesh != NULL);
+}
+
+static int assign_navpolygon_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ //do work here
+ int targetPolyIdx = -1;
+ EditFace *ef, *efa;
+ efa = EM_get_actFace(em, 0);
+ if (efa)
+ {
+ if (CustomData_has_layer(&em->fdata, CD_RECAST))
+ {
+ targetPolyIdx = *(int*)CustomData_em_get(&em->fdata, efa->data, CD_RECAST);
+ targetPolyIdx = targetPolyIdx>=0? targetPolyIdx : -targetPolyIdx;
+ if (targetPolyIdx>0)
+ {
+ //set target poly idx to other selected faces
+ ef = (EditFace*)em->faces.last;
+ while(ef)
+ {
+ if((ef->f & SELECT )&& ef!=efa)
+ {
+ int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ *recastDataBlock = targetPolyIdx;
+ }
+ ef = ef->prev;
+ }
+ }
+ }
+ }
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign polygon index";
+ ot->description= "Assign polygon index to face by active face";
+ ot->idname= "OBJECT_OT_assign_navpolygon";
+
+ /* api callbacks */
+ ot->poll = assign_navpolygon_poll;
+ ot->exec= assign_navpolygon_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int compare(const void * a, const void * b){
+ return ( *(int*)a - *(int*)b );
+}
+static int findFreeNavPolyIndex(EditMesh* em)
+{
+ //construct vector of indices
+ int numfaces = em->totface;
+ int* indices = new int[numfaces];
+ EditFace* ef = (EditFace*)em->faces.last;
+ int idx = 0;
+ while(ef)
+ {
+ int polyIdx = *(int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ indices[idx] = polyIdx;
+ idx++;
+ ef = ef->prev;
+ }
+ qsort(indices, numfaces, sizeof(int), compare);
+ //search first free index
+ int freeIdx = 1;
+ for (int i=0; i<numfaces; i++)
+ {
+ if (indices[i]==freeIdx)
+ freeIdx++;
+ else if (indices[i]>freeIdx)
+ break;
+ }
+ delete indices;
+ return freeIdx;
+}
+
+static int assign_new_navpolygon_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ EditFace *ef;
+ if (CustomData_has_layer(&em->fdata, CD_RECAST))
+ {
+ int targetPolyIdx = findFreeNavPolyIndex(em);
+ if (targetPolyIdx>0)
+ {
+ //set target poly idx to selected faces
+ ef = (EditFace*)em->faces.last;
+ while(ef)
+ {
+ if(ef->f & SELECT )
+ {
+ int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ *recastDataBlock = targetPolyIdx;
+ }
+ ef = ef->prev;
+ }
+ }
+ }
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign new polygon index";
+ ot->description= "Assign new polygon index to face";
+ ot->idname= "OBJECT_OT_assign_new_navpolygon";
+
+ /* api callbacks */
+ ot->poll = assign_navpolygon_poll;
+ ot->exec= assign_new_navpolygon_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+}
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 3e8c34b7395..b36357facb1 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -218,8 +218,15 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_drop_named_material);
+
+#ifdef WITH_GAMEENGINE
+ WM_operatortype_append(OBJECT_OT_create_navmesh);
+ WM_operatortype_append(OBJECT_OT_assign_navpolygon);
+ WM_operatortype_append(OBJECT_OT_assign_new_navpolygon);
+#endif
}
+
void ED_operatormacros_object(void)
{
wmOperatorType *ot;
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index cb1fc7541d0..8fdd7a53e91 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -121,6 +121,20 @@ void ED_base_object_activate(bContext *C, Base *base)
/********************** Selection Operators **********************/
+static int objects_selectable_poll(bContext *C)
+{
+ /* we don't check for linked scenes here, selection is
+ still allowed then for inspection of scene */
+ Object *obact= CTX_data_active_object(C);
+
+ if(CTX_data_edit_object(C))
+ return 0;
+ if(obact && obact->mode)
+ return 0;
+
+ return 1;
+}
+
/************************ Select by Type *************************/
static int object_select_by_type_exec(bContext *C, wmOperator *op)
@@ -159,7 +173,7 @@ void OBJECT_OT_select_by_type(wmOperatorType *ot)
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= object_select_by_type_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -341,7 +355,7 @@ void OBJECT_OT_select_linked(wmOperatorType *ot)
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= object_select_linked_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -667,7 +681,7 @@ void OBJECT_OT_select_grouped(wmOperatorType *ot)
/* api callbacks */
ot->invoke= WM_menu_invoke;
ot->exec= object_select_grouped_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -716,7 +730,7 @@ void OBJECT_OT_select_by_layer(wmOperatorType *ot)
/* api callbacks */
/*ot->invoke = XXX - need a int grid popup*/
ot->exec= object_select_by_layer_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -754,7 +768,7 @@ void OBJECT_OT_select_inverse(wmOperatorType *ot)
/* api callbacks */
ot->exec= object_select_inverse_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -815,7 +829,7 @@ void OBJECT_OT_select_all(wmOperatorType *ot)
/* api callbacks */
ot->exec= object_select_all_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -864,7 +878,7 @@ void OBJECT_OT_select_same_group(wmOperatorType *ot)
/* api callbacks */
ot->exec= object_select_same_group_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -917,7 +931,7 @@ void OBJECT_OT_select_mirror(wmOperatorType *ot)
/* api callbacks */
ot->exec= object_select_mirror_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -974,7 +988,7 @@ void OBJECT_OT_select_name(wmOperatorType *ot)
/* api callbacks */
ot->exec= object_select_name_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
@@ -1022,7 +1036,7 @@ void OBJECT_OT_select_random(wmOperatorType *ot)
/* api callbacks */
/*ot->invoke= object_select_random_invoke XXX - need a number popup ;*/
ot->exec = object_select_random_exec;
- ot->poll= ED_operator_objectmode;
+ ot->poll= objects_selectable_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 1b24d660411..75c2054091c 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -529,7 +529,7 @@ void SCENE_OT_render_layer_add(wmOperatorType *ot)
static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene= CTX_data_scene(C);
+ Scene *scene = CTX_data_scene(C), *sce;
SceneRenderLayer *rl;
int act= scene->r.actlay;
@@ -541,15 +541,17 @@ static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
MEM_freeN(rl);
scene->r.actlay= 0;
-
- if(scene->nodetree) {
- bNode *node;
- for(node= scene->nodetree->nodes.first; node; node= node->next) {
- if(node->type==CMP_NODE_R_LAYERS && node->id==NULL) {
- if(node->custom1==act)
- node->custom1= 0;
- else if(node->custom1>act)
- node->custom1--;
+
+ for(sce = CTX_data_main(C)->scene.first; sce; sce = sce->id.next) {
+ if(sce->nodetree) {
+ bNode *node;
+ for(node = sce->nodetree->nodes.first; node; node = node->next) {
+ if(node->type==CMP_NODE_R_LAYERS && (Scene*)node->id==scene) {
+ if(node->custom1==act)
+ node->custom1= 0;
+ else if(node->custom1>act)
+ node->custom1--;
+ }
}
}
}
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index bc97cd9d3ff..d41d3245623 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -233,28 +233,28 @@ static void region_draw_azone_tab(AZone *az)
/* add code to draw region hidden as 'too small' */
switch(az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
- uiSetRoundBox(3 + 16);
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_RB_ALPHA);
uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
glColor4ub(0, 0, 0, 255);
uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
break;
case AE_BOTTOM_TO_TOPLEFT:
- uiSetRoundBox(12 + 16);
+ uiSetRoundBox(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
glColor4ub(0, 0, 0, 255);
uiRoundRect((float)az->x1, 0.3f+(float)az->y1, (float)az->x2, 0.3f+(float)az->y2, 4.0f);
break;
case AE_LEFT_TO_TOPRIGHT:
- uiSetRoundBox(9 + 16);
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
glColor4ub(0, 0, 0, 255);
uiRoundRect((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
break;
case AE_RIGHT_TO_TOPLEFT:
- uiSetRoundBox(6 + 16);
+ uiSetRoundBox(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_RB_ALPHA);
uiDrawBoxShade(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
glColor4ub(0, 0, 0, 255);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index b199f54cde1..62fdfc140df 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3485,8 +3485,8 @@ void ED_keymap_screen(wmKeyConfig *keyconf)
RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", UPARROWKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "end", 1);
RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", DOWNARROWKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "end", 0);
- RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", RIGHTARROWKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "end", 1);
- RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", LEFTARROWKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0)->ptr, "end", 0);
+ RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", RIGHTARROWKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "end", 1);
+ RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_frame_jump", LEFTARROWKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "end", 0);
WM_keymap_add_item(keymap, "SCREEN_OT_keyframe_jump", UPARROWKEY, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "SCREEN_OT_keyframe_jump", DOWNARROWKEY, KM_PRESS, 0, 0)->ptr, "next", 0);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 09873566d4a..9500c7f663c 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -322,8 +322,8 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
}
return 1;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ced3dd00a9c..669a9c6fdcb 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3330,7 +3330,7 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
copy_v3_v3(vd.co, unode->co[vd.i]);
- if(vd.no) VECCOPY(vd.no, unode->no[vd.i])
+ if(vd.no) copy_v3_v3_short(vd.no, unode->no[vd.i]);
else normal_short_to_float_v3(vd.fno, unode->no[vd.i]);
if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index c4ea5c9478c..a13b874e504 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -300,7 +300,7 @@ SculptUndoNode *sculpt_undo_push_node(Object *ob, PBVHNode *node)
BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL) {
copy_v3_v3(unode->co[vd.i], vd.co);
- if(vd.no) VECCOPY(unode->no[vd.i], vd.no)
+ if(vd.no) copy_v3_v3_short(unode->no[vd.i], vd.no);
else normal_float_to_short_v3(unode->no[vd.i], vd.fno);
if(vd.vert_indices) unode->index[vd.i]= vd.vert_indices[vd.i];
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index 72dbbd9da9a..19cae6aa67d 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -691,7 +691,7 @@ static int bake_animation_exec(bContext *C, wmOperator *UNUSED(op))
update_animation_flags_exec(C, NULL);
- for(cfra = scene->r.sfra; cfra <= scene->r.efra; cfra++)
+ for(cfra = scene->r.sfra > 0 ? scene->r.sfra - 1 : 0; cfra <= scene->r.efra + 1; cfra++)
{
scene->r.cfra = cfra;
scene_update_for_newframe(bmain, scene, scene->lay);
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index 9fecfda7764..0080317aece 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -239,7 +239,7 @@ void file_draw_buttons(const bContext *C, ARegion *ar)
static void draw_tile(int sx, int sy, int width, int height, int colorid, int shade)
{
UI_ThemeColorShade(colorid, shade);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiRoundBox((float)sx, (float)(sy - height), (float)(sx + width), (float)sy, 5.0f);
}
@@ -507,7 +507,7 @@ void file_draw_list(const bContext *C, ARegion *ar)
draw_tile(sx, sy-1, layout->tile_w+4, sfile->layout->tile_h+layout->tile_border_y, colorid, shade);
}
}
- uiSetRoundBox(0);
+ uiSetRoundBox(UI_CNR_NONE);
if ( FILE_IMGDISPLAY == params->display ) {
is_icon = 0;
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index 7382188d62a..c7ada4a5801 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -1158,8 +1158,8 @@ void filelist_from_main(struct FileList *filelist)
/* XXXXX TODO: if databrowse F4 or append/link filelist->hide_parent has to be set */
if (!filelist->hide_parent) filelist->numfiles+= 1;
- filelist->filelist= (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry));
-
+ filelist->filelist= filelist->numfiles > 0 ? (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry)) : NULL;
+
files = filelist->filelist;
if (!filelist->hide_parent) {
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 20b001965aa..43a8747e942 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -718,6 +718,8 @@ static const char *actuator_name(int type)
return "State";
case ACT_ARMATURE:
return "Armature";
+ case ACT_STEERING:
+ return "Steering";
}
return "unknown";
}
@@ -4345,6 +4347,48 @@ static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
}
+static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr)
+{
+ uiLayout *row;
+ uiLayout *col;
+
+ uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "target", 0, NULL, 0);
+ uiItemR(layout, ptr, "navmesh", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "distance", 0, NULL, 0);
+ uiItemR(row, ptr, "velocity", 0, NULL, 0);
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "acceleration", 0, NULL, 0);
+ uiItemR(row, ptr, "turn_speed", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "facing", 0, NULL, 0);
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "facing_axis", 0, NULL, 0);
+ if (!RNA_boolean_get(ptr, "facing"))
+ {
+ uiLayoutSetActive(col, 0);
+ }
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "normal_up", 0, NULL, 0);
+ if (!RNA_pointer_get(ptr, "navmesh").data)
+ {
+ uiLayoutSetActive(col, 0);
+ }
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "self_terminated", 0, NULL, 0);
+ if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING)
+ {
+ uiItemR(row, ptr, "update_period", 0, NULL, 0);
+ row = uiLayoutRow(layout, 0);
+ }
+ uiItemR(row, ptr, "show_visualization", 0, NULL, 0);
+}
+
static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
{
uiLayout *box;
@@ -4406,6 +4450,8 @@ static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
case ACT_VISIBILITY:
draw_actuator_visibility(box, ptr);
break;
+ case ACT_STEERING:
+ draw_actuator_steering(box, ptr);
}
}
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 0c9c7877ddc..6af43e7618d 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -376,7 +376,7 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStr
if (nonSolo == 0) {
/* strip is in normal track */
glColor3fv(color);
- uiSetRoundBox(15); /* all corners rounded */
+ uiSetRoundBox(UI_CNR_ALL); /* all corners rounded */
uiDrawBoxShade(GL_POLYGON, strip->start, yminc, strip->end, ymaxc, 0.0, 0.5, 0.1);
}
@@ -811,7 +811,7 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie
offset += 7 * indent;
/* only on top two corners, to show that this channel sits on top of the preceding ones */
- uiSetRoundBox((1|2));
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
/* draw slightly shifted up vertically to look like it has more separtion from other channels,
* but we then need to slightly shorten it so that it doesn't look like it overlaps
diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c
index c33316620eb..e9b45da6bce 100644
--- a/source/blender/editors/space_nla/nla_select.c
+++ b/source/blender/editors/space_nla/nla_select.c
@@ -226,7 +226,7 @@ static void borderselect_nla_strips (bAnimContext *ac, rcti rect, short mode, sh
SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d= &ac->ar->v2d;
rctf rectf;
- float ymin=(float)(-NLACHANNEL_HEIGHT(snla)), ymax=0;
+ float ymin /* =(float)(-NLACHANNEL_HEIGHT(snla)) */ /* UNUSED */, ymax=0;
/* convert border-region to view coordinates */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin+2, &rectf.xmin, &rectf.ymin);
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 0d2ec7c646f..9ea1e8ee877 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -305,7 +305,7 @@ static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA
if(_sample_col) {
cumap->flag |= CUMA_DRAW_SAMPLE;
- VECCOPY(cumap->sample, _sample_col);
+ copy_v3_v3(cumap->sample, _sample_col);
}
else
cumap->flag &= ~CUMA_DRAW_SAMPLE;
@@ -639,7 +639,7 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
float colw= 0.6f*node_group_frame;
float col1= 6 - node_group_frame;
float col2= col1 + colw+6;
- float col3= node_group_frame - arrowbutw - 6;
+ float col3= - arrowbutw - 6;
/* layout stuff for buttons on group right frame */
float cor1= 6;
float cor2= cor1 + arrowbutw + 6;
@@ -660,6 +660,7 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
* 1) input: not internal
* 2) output: (node type uses const outputs) and (group output is unlinked)
*/
+ draw_value = 0;
switch (in_out) {
case SOCK_IN:
draw_value = !(gsock && (gsock->flag & SOCK_INTERNAL));
@@ -667,8 +668,6 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
case SOCK_OUT:
if (gnode->typeinfo->flag & NODE_CONST_OUTPUT)
draw_value = !(gsock && gsock->link);
- else
- draw_value = 0;
break;
}
if (draw_value) {
@@ -713,7 +712,7 @@ static void draw_group_socket(const bContext *C, SpaceNode *snode, bNodeTree *nt
uiBlockSetDirection(gnode->block, 0);
/* remove button */
- offset = (in_out==SOCK_IN ? col3 : col1);
+ offset = (in_out==SOCK_IN ? col3 : cor1);
uiBlockSetEmboss(gnode->block, UI_EMBOSSN);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X,
gsock->locx+offset, gsock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, "");
@@ -742,23 +741,23 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* backdrop header */
glEnable(GL_BLEND);
- uiSetRoundBox(3);
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymax, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD);
/* backdrop body */
UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
- uiSetRoundBox(0);
+ uiSetRoundBox(UI_CNR_NONE);
uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
/* input column */
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
- uiSetRoundBox(8);
+ uiSetRoundBox(UI_CNR_BOTTOM_LEFT);
uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD);
/* output column */
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
- uiSetRoundBox(4);
+ uiSetRoundBox(UI_CNR_BOTTOM_RIGHT);
uiDrawBox(GL_POLYGON, rect.xmax, rect.ymin, rect.xmax+node_group_frame, rect.ymax, BASIS_RAD);
/* input column separator */
@@ -776,7 +775,7 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
glEnd();
/* group node outline */
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
glColor4ub(200, 200, 200, 140);
glEnable( GL_LINE_SMOOTH );
uiDrawBox(GL_LINE_LOOP, rect.xmin-node_group_frame, rect.ymin, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD);
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 6be8978cb5b..c1b114d5436 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -220,7 +220,7 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
PointerRNA ptr;
bNodeSocket *nsock;
float locx, locy;
- float dy= locy;
+ float dy;
int buty;
/* get "global" coords */
@@ -568,7 +568,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
return;
}
- uiSetRoundBox(15-4);
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_LEFT);
ui_dropshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT);
/* header */
@@ -580,7 +580,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
if(node->flag & NODE_MUTED)
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
- uiSetRoundBox(3);
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
uiRoundBox(rct->xmin, rct->ymax-NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
/* show/hide icons, note this sequence is copied in do_header_node() node_state.c */
@@ -648,7 +648,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* body */
UI_ThemeColor4(TH_NODE);
glEnable(GL_BLEND);
- uiSetRoundBox(8);
+ uiSetRoundBox(UI_CNR_BOTTOM_LEFT);
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax-NODE_DY, BASIS_RAD);
glDisable(GL_BLEND);
@@ -664,7 +664,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
- uiSetRoundBox(15-4); // round all corners except lower right
+ uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_LEFT); // round all corners except lower right
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
glDisable( GL_LINE_SMOOTH );
@@ -745,7 +745,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
char showname[128]; /* 128 is used below */
/* shadow */
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
ui_dropshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
/* body */
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index b5633d50997..5f58f540aae 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -447,9 +447,8 @@ void snode_set_context(SpaceNode *snode, Scene *scene)
else if(snode->treetype==NTREE_COMPOSIT) {
snode->id= &scene->id;
- /* bit clumsy but reliable way to see if we draw first time */
- if(snode->nodetree==NULL)
- ntreeCompositForceHidden(scene->nodetree, scene);
+ /* update output sockets based on available layers */
+ ntreeCompositForceHidden(scene->nodetree, scene);
}
else if(snode->treetype==NTREE_TEXTURE) {
Tex *tx= NULL;
@@ -608,28 +607,45 @@ void ED_node_set_active(Main *bmain, bNodeTree *ntree, bNode *node)
static int compare_nodes(bNode *a, bNode *b)
{
bNode *parent;
+ /* These tell if either the node or any of the parent nodes is selected.
+ * A selected parent means an unselected node is also in foreground!
+ */
+ int a_select=(a->flag & NODE_SELECT), b_select=(b->flag & NODE_SELECT);
+ int a_active=(a->flag & NODE_ACTIVE), b_active=(b->flag & NODE_ACTIVE);
/* if one is an ancestor of the other */
/* XXX there might be a better sorting algorithm for stable topological sort, this is O(n^2) worst case */
for (parent = a->parent; parent; parent=parent->parent) {
+ /* if b is an ancestor, it is always behind a */
if (parent==b)
return 1;
+ /* any selected ancestor moves the node forward */
+ if (parent->flag & NODE_ACTIVE)
+ a_active = 1;
+ if (parent->flag & NODE_SELECT)
+ a_select = 1;
}
for (parent = b->parent; parent; parent=parent->parent) {
+ /* if a is an ancestor, it is always behind b */
if (parent==a)
return 0;
+ /* any selected ancestor moves the node forward */
+ if (parent->flag & NODE_ACTIVE)
+ b_active = 1;
+ if (parent->flag & NODE_SELECT)
+ b_select = 1;
}
/* if one of the nodes is in the background and the other not */
- if ((a->flag & NODE_BACKGROUND) && !(b->typeinfo->flag & NODE_BACKGROUND))
+ if ((a->flag & NODE_BACKGROUND) && !(b->flag & NODE_BACKGROUND))
return 0;
- else if (!(a->flag & NODE_BACKGROUND) && (b->typeinfo->flag & NODE_BACKGROUND))
+ else if (!(a->flag & NODE_BACKGROUND) && (b->flag & NODE_BACKGROUND))
return 1;
/* if one has a higher selection state (active > selected > nothing) */
- if (!(b->flag & NODE_ACTIVE) && (a->flag & NODE_ACTIVE))
+ if (!b_active && a_active)
return 1;
- else if (!(b->flag & NODE_SELECT) && ((a->flag & NODE_ACTIVE) || (a->flag & NODE_SELECT)))
+ else if (!b_select && (a_active || a_select))
return 1;
return 0;
@@ -776,7 +792,7 @@ static int edit_node_invoke_properties(bContext *C, wmOperator *op)
static void edit_node_properties_get(wmOperator *op, bNodeTree *ntree, bNode **rnode, bNodeSocket **rsock, int *rin_out)
{
bNode *node;
- bNodeSocket *sock;
+ bNodeSocket *sock=NULL;
char nodename[32];
int sockindex;
int in_out;
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 95a315272b9..357730aff39 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -97,7 +97,7 @@ static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
TreeElement *te= lb->first;
while(te) {
TreeStoreElem *tselem= TREESTORE(te);
- if((tselem->flag & TSE_CLOSED)==0)
+ if(TSELEM_OPEN(tselem,soops))
outliner_height(soops, &te->subtree, h);
(*h) += UI_UNIT_Y;
te= te->next;
@@ -112,7 +112,7 @@ static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
// TreeStoreElem *tselem= TREESTORE(te);
// XXX fixme... te->xend is not set yet
- if(tselem->flag & TSE_CLOSED) {
+ if(!TSELEM_OPEN(tselem,soops)) {
if (te->xend > *w)
*w = te->xend;
}
@@ -135,7 +135,7 @@ static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int start
if(startx+100 > *w)
*w = startx+100;
- if((tselem->flag & TSE_CLOSED)==0)
+ if(TSELEM_OPEN(tselem,soops))
outliner_rna_width(soops, &te->subtree, w, startx+UI_UNIT_X);
te= te->next;
}
@@ -519,7 +519,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
}
}
- if((tselem->flag & TSE_CLOSED)==0) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree);
+ if(TSELEM_OPEN(tselem,soops)) outliner_draw_restrictbuts(block, scene, ar, soops, &te->subtree);
}
}
@@ -560,7 +560,7 @@ static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, Spa
ptr= &te->rnaptr;
prop= te->directdata;
- if(!(RNA_property_type(prop) == PROP_POINTER && (tselem->flag & TSE_CLOSED)==0))
+ if(!(RNA_property_type(prop) == PROP_POINTER && (TSELEM_OPEN(tselem,soops))) )
uiDefAutoButR(block, ptr, prop, -1, "", ICON_NONE, sizex, (int)te->ys, OL_RNA_COL_SIZEX, UI_UNIT_Y-1);
}
else if(tselem->type == TSE_RNA_ARRAY_ELEM) {
@@ -571,7 +571,7 @@ static void outliner_draw_rnabuts(uiBlock *block, Scene *scene, ARegion *ar, Spa
}
}
- if((tselem->flag & TSE_CLOSED)==0) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree);
+ if(TSELEM_OPEN(tselem,soops)) outliner_draw_rnabuts(block, scene, ar, soops, sizex, &te->subtree);
}
}
@@ -828,7 +828,7 @@ static void outliner_draw_keymapbuts(uiBlock *block, ARegion *ar, SpaceOops *soo
}
}
- if((tselem->flag & TSE_CLOSED)==0) outliner_draw_keymapbuts(block, ar, soops, &te->subtree);
+ if(TSELEM_OPEN(tselem,soops)) outliner_draw_keymapbuts(block, ar, soops, &te->subtree);
}
}
@@ -871,7 +871,7 @@ static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, Spa
}
}
- if((tselem->flag & TSE_CLOSED)==0) outliner_buttons(C, block, ar, soops, &te->subtree);
+ if(TSELEM_OPEN(tselem,soops)) outliner_buttons(C, block, ar, soops, &te->subtree);
}
}
@@ -1182,7 +1182,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Spa
if(active) {
float ufac= UI_UNIT_X/20.0f;
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
glColor4ub(255, 255, 255, 100);
uiRoundBox( (float)*offsx-0.5f*ufac, (float)ys-1.0f*ufac, (float)*offsx+UI_UNIT_Y-3.0f*ufac, (float)ys+UI_UNIT_Y-3.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac);
glEnable(GL_BLEND); /* roundbox disables */
@@ -1237,6 +1237,18 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
glEnable(GL_BLEND);
+ /* start by highlighting search matches
+ * we don't expand items when searching in the datablocks but we
+ * still want to highlight any filter matches.
+ */
+ if ( (SEARCHING_OUTLINER(soops) || (soops->outlinevis==SO_DATABLOCKS && soops->search_string[0]!=0)) &&
+ (tselem->flag & TSE_SEARCHMATCH))
+ {
+ /* TODO - add search highlight colour to theme? */
+ glColor4f(0.2f, 0.5f, 0.2f, 0.3f);
+ glRecti(startx, *starty+1, ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1);
+ }
+
/* colors for active/selected data */
if(tselem->type==0) {
if(te->idcode==ID_SCE) {
@@ -1301,7 +1313,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
/* active circle */
if(active) {
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiRoundBox( (float)startx+UI_UNIT_Y-1.5f*ufac, (float)*starty+2.0f*ufac, (float)startx+2.0f*UI_UNIT_Y-4.0f*ufac, (float)*starty+UI_UNIT_Y-1.0f*ufac, UI_UNIT_Y/2.0f-2.0f*ufac);
glEnable(GL_BLEND); /* roundbox disables it */
@@ -1317,10 +1329,10 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
icon_x = startx+5*ufac;
// icons a bit higher
- if(tselem->flag & TSE_CLOSED)
- UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT);
- else
+ if(TSELEM_OPEN(tselem,soops))
UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_DOWN);
+ else
+ UI_icon_draw((float)icon_x, (float)*starty+2*ufac, ICON_DISCLOSURE_TRI_RIGHT);
}
offsx+= UI_UNIT_X;
@@ -1356,7 +1368,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
offsx+= (int)(UI_UNIT_X + UI_GetStringWidth(te->name));
/* closed item, we draw the icons, not when it's a scene, or master-server list though */
- if(tselem->flag & TSE_CLOSED) {
+ if(!TSELEM_OPEN(tselem,soops)) {
if(te->subtree.first) {
if(tselem->type==0 && te->idcode==ID_SCE);
else if(tselem->type!=TSE_R_LAYER) { /* this tree element always has same amount of branches, so dont draw */
@@ -1382,7 +1394,7 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
te->ys= (float)*starty;
te->xend= startx+offsx;
- if((tselem->flag & TSE_CLOSED)==0) {
+ if(TSELEM_OPEN(tselem,soops)) {
*starty-= UI_UNIT_Y;
for(ten= te->subtree.first; ten; ten= ten->next)
@@ -1415,7 +1427,7 @@ static void outliner_draw_hierarchy(SpaceOops *soops, ListBase *lb, int startx,
*starty-= UI_UNIT_Y;
- if((tselem->flag & TSE_CLOSED)==0)
+ if(TSELEM_OPEN(tselem,soops))
outliner_draw_hierarchy(soops, &te->subtree, startx+UI_UNIT_X, starty);
}
@@ -1439,12 +1451,12 @@ static void outliner_draw_struct_marks(ARegion *ar, SpaceOops *soops, ListBase *
tselem= TREESTORE(te);
/* selection status */
- if((tselem->flag & TSE_CLOSED)==0)
+ if(TSELEM_OPEN(tselem,soops))
if(tselem->type == TSE_RNA_STRUCT)
glRecti(0, *starty+1, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, *starty+UI_UNIT_Y-1);
*starty-= UI_UNIT_Y;
- if((tselem->flag & TSE_CLOSED)==0) {
+ if(TSELEM_OPEN(tselem,soops)) {
outliner_draw_struct_marks(ar, soops, &te->subtree, starty);
if(tselem->type == TSE_RNA_STRUCT)
fdrawline(0, (float)*starty+UI_UNIT_Y, ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, (float)*starty+UI_UNIT_Y);
@@ -1465,7 +1477,7 @@ static void outliner_draw_selection(ARegion *ar, SpaceOops *soops, ListBase *lb,
glRecti(0, *starty+1, (int)ar->v2d.cur.xmax, *starty+UI_UNIT_Y-1);
}
*starty-= UI_UNIT_Y;
- if((tselem->flag & TSE_CLOSED)==0) outliner_draw_selection(ar, soops, &te->subtree, starty);
+ if(TSELEM_OPEN(tselem,soops)) outliner_draw_selection(ar, soops, &te->subtree, starty);
}
}
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 2b451a48748..05eace0d4ef 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -687,7 +687,7 @@ static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te,
te->ys= (float)(*starty);
*starty-= UI_UNIT_Y;
- if((tselem->flag & TSE_CLOSED)==0) {
+ if(TSELEM_OPEN(tselem,soops)) {
TreeElement *ten;
for(ten= te->subtree.first; ten; ten= ten->next) {
outliner_set_coordinates_element(soops, ten, startx+UI_UNIT_X, starty);
@@ -910,7 +910,7 @@ static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase
}
else tselem->flag |= TSE_CLOSED;
- if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
+ if(TSELEM_OPEN(tselem,soops)) tree_element_show_hierarchy(scene, soops, &te->subtree);
}
}
@@ -1175,7 +1175,7 @@ static void do_outliner_drivers_editop(SpaceOops *soops, ListBase *tree, ReportL
}
/* go over sub-tree */
- if ((tselem->flag & TSE_CLOSED)==0)
+ if (TSELEM_OPEN(tselem,soops))
do_outliner_drivers_editop(soops, &te->subtree, reports, mode);
}
}
@@ -1343,7 +1343,7 @@ static void do_outliner_keyingset_editop(SpaceOops *soops, KeyingSet *ks, ListBa
}
/* go over sub-tree */
- if ((tselem->flag & TSE_CLOSED)==0)
+ if (TSELEM_OPEN(tselem,soops))
do_outliner_keyingset_editop(soops, ks, &te->subtree, mode);
}
}
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index 61507d1ffe5..215ab508ab6 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -126,6 +126,27 @@ typedef struct TreeElement {
#define OL_RNA_COL_SPACEX (UI_UNIT_X*2.5f)
+/* Outliner Searching --
+
+ Are we looking for something in the outliner?
+ If so finding matches in child items makes it more useful
+
+ - We want to flag parents to act as being open to filter child matches
+ - and also flag matches so we can highlight them
+ - Flags are stored in TreeStoreElem->flag
+ - Flag options defined in DNA_outliner_types.h
+ - SO_SEARCH_RECURSIVE defined in DNA_space_types.h
+
+ - NOT in datablocks view - searching all datablocks takes way too long
+ to be useful
+ - not searching into RNA items helps but isn't the complete solution
+ */
+
+#define SEARCHING_OUTLINER(sov) (sov->search_flags & SO_SEARCH_RECURSIVE)
+
+/* is the currrent element open? if so we also show children */
+#define TSELEM_OPEN(telm,sv) ( (telm->flag & TSE_CLOSED)==0 || (SEARCHING_OUTLINER(sv) && (telm->flag & TSE_CHILDSEARCH)) )
+
/* outliner_tree.c ----------------------------------------------- */
void outliner_free_tree(ListBase *lb);
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index 2c0a8c34747..a88625aad0d 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -134,7 +134,7 @@ static int outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *se
change |= 1;
}
}
- else if ((tselem->flag & TSE_CLOSED)==0) {
+ else if (TSELEM_OPEN(tselem,soops)) {
/* Only try selecting sub-elements if we haven't hit the right element yet
*
* Hack warning:
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index b3170f9cd1e..b2fdd34aab2 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -145,7 +145,7 @@ static void set_operation_types(SpaceOops *soops, ListBase *lb,
}
}
}
- if((tselem->flag & TSE_CLOSED)==0) {
+ if(TSELEM_OPEN(tselem,soops)) {
set_operation_types(soops, &te->subtree,
scenelevel, objectlevel, idlevel, datalevel);
}
@@ -250,7 +250,7 @@ static void outliner_do_libdata_operation(bContext *C, Scene *scene, SpaceOops *
operation_cb(C, scene, te, tsep, tselem);
}
}
- if((tselem->flag & TSE_CLOSED)==0) {
+ if(TSELEM_OPEN(tselem,soops)) {
outliner_do_libdata_operation(C, scene, soops, &te->subtree, operation_cb);
}
}
@@ -397,7 +397,7 @@ void outliner_do_object_operation(bContext *C, Scene *scene_act, SpaceOops *soop
operation_cb(C, scene_owner ? scene_owner : scene_act, te, NULL, tselem);
}
}
- if((tselem->flag & TSE_CLOSED)==0) {
+ if(TSELEM_OPEN(tselem,soops)) {
outliner_do_object_operation(C, scene_act, soops, &te->subtree, operation_cb);
}
}
@@ -504,7 +504,7 @@ static void outliner_do_data_operation(SpaceOops *soops, int type, int event, Li
operation_cb(event, te, tselem);
}
}
- if((tselem->flag & TSE_CLOSED)==0) {
+ if(TSELEM_OPEN(tselem,soops)) {
outliner_do_data_operation(soops, type, event, &te->subtree, operation_cb);
}
}
@@ -857,7 +857,7 @@ static void outliner_do_id_set_operation(SpaceOops *soops, int type, ListBase *l
operation_cb(te, tselem, tsep, newid);
}
}
- if ((tselem->flag & TSE_CLOSED)==0) {
+ if (TSELEM_OPEN(tselem,soops)) {
outliner_do_id_set_operation(soops, type, &te->subtree, newid, operation_cb);
}
}
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 8904dcc360f..7e9eabc08db 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -827,6 +827,10 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
check_persistant(soops, te, id, type, index);
tselem= TREESTORE(te);
+ /* if we are searching for something expand to see child elements */
+ if(SEARCHING_OUTLINER(soops))
+ tselem->flag |= TSE_CHILDSEARCH;
+
te->parent= parent;
te->index= index; // for data arays
if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
@@ -981,6 +985,9 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
else
te->name= (char*)RNA_struct_ui_name(ptr->type);
+ /* If searching don't expand RNA entries */
+ if(SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA",te->name)==0) tselem->flag &= ~TSE_CHILDSEARCH;
+
iterprop= RNA_struct_iterator_property(ptr->type);
tot= RNA_property_collection_length(ptr, iterprop);
@@ -989,7 +996,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
if(!tselem->used)
tselem->flag &= ~TSE_CLOSED;
- if(!(tselem->flag & TSE_CLOSED)) {
+ if(TSELEM_OPEN(tselem,soops)) {
for(a=0; a<tot; a++)
outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
}
@@ -1010,11 +1017,14 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
te->directdata= prop;
te->rnaptr= *ptr;
+ /* If searching don't expand RNA entries */
+ if(SEARCHING_OUTLINER(soops) && BLI_strcasecmp("RNA",te->name)==0) tselem->flag &= ~TSE_CHILDSEARCH;
+
if(proptype == PROP_POINTER) {
pptr= RNA_property_pointer_get(ptr, prop);
if(pptr.data) {
- if(!(tselem->flag & TSE_CLOSED))
+ if(TSELEM_OPEN(tselem,soops))
outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
else
te->flag |= TE_LAZY_CLOSED;
@@ -1023,7 +1033,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
else if(proptype == PROP_COLLECTION) {
tot= RNA_property_collection_length(ptr, prop);
- if(!(tselem->flag & TSE_CLOSED)) {
+ if(TSELEM_OPEN(tselem,soops)) {
for(a=0; a<tot; a++) {
RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, a);
@@ -1035,7 +1045,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
tot= RNA_property_array_length(ptr, prop);
- if(!(tselem->flag & TSE_CLOSED)) {
+ if(TSELEM_OPEN(tselem,soops)) {
for(a=0; a<tot; a++)
outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
}
@@ -1068,7 +1078,7 @@ static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *i
te->directdata= idv;
te->name= km->idname;
- if(!(tselem->flag & TSE_CLOSED)) {
+ if(TSELEM_OPEN(tselem,soops)) {
a= 0;
for (kmi= km->items.first; kmi; kmi= kmi->next, a++) {
@@ -1368,7 +1378,10 @@ static int outliner_filter_tree(SpaceOops *soops, ListBase *lb)
*/
tselem= TREESTORE(te);
- if ((tselem->flag & TSE_CLOSED) || outliner_filter_tree(soops, &te->subtree)==0) {
+ /* flag as not a found item */
+ tselem->flag &= ~TSE_SEARCHMATCH;
+
+ if ((!TSELEM_OPEN(tselem,soops)) || outliner_filter_tree(soops, &te->subtree)==0) {
outliner_free_tree(&te->subtree);
BLI_remlink(lb, te);
@@ -1377,6 +1390,11 @@ static int outliner_filter_tree(SpaceOops *soops, ListBase *lb)
}
}
else {
+ tselem= TREESTORE(te);
+
+ /* flag as a found item - we can then highlight it */
+ tselem->flag |= TSE_SEARCHMATCH;
+
/* filter subtree too */
outliner_filter_tree(soops, &te->subtree);
}
@@ -1399,6 +1417,14 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
TreeStoreElem *tselem;
int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
+ /* Are we looking for something - we want to tag parents to filter child matches
+ - NOT in datablocks view - searching all datablocks takes way too long to be useful
+ - this variable is only set once per tree build */
+ if(soops->search_string[0]!=0 && soops->outlinevis!=SO_DATABLOCKS)
+ soops->search_flags |= SO_SEARCH_RECURSIVE;
+ else
+ soops->search_flags &= ~SO_SEARCH_RECURSIVE;
+
if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
return;
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 299fe9df460..0f5398f24a7 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -99,7 +99,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, unsigned char col[
UI_GetThemeColor3ubv(TH_SEQ_SCENE, col);
if(seq->scene==curscene) {
- UI_GetColorPtrBlendShade3ubv(col, col, col, 1.0, 20);
+ UI_GetColorPtrShade3ubv(col, col, 20);
}
break;
@@ -299,7 +299,7 @@ static void drawmeta_contents(Scene *scene, Sequence *seqm, float x1, float y1,
glRectf(x1_chan, y1_chan, x2_chan, y2_chan);
- UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -30);
+ UI_GetColorPtrShade3ubv(col, col, -30);
glColor4ubv(col);
fdrawbox(x1_chan, y1_chan, x2_chan, y2_chan);
@@ -473,7 +473,7 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq)
/* feint pinstripes, helps see exactly which is extended and which isn't,
* especially when the extension is very small */
if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24);
- else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16);
+ else UI_GetColorPtrShade3ubv(col, col, -16);
glColor3ubv((GLubyte *)col);
@@ -490,8 +490,8 @@ static void draw_seq_extensions(Scene *scene, ARegion *ar, Sequence *seq)
/* feint pinstripes, helps see exactly which is extended and which isn't,
* especially when the extension is very small */
- if (seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24);
- else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16);
+ if (seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, 24);
+ else UI_GetColorPtrShade3ubv(col, col, -16);
glColor3ubv((GLubyte *)col);
@@ -584,8 +584,8 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa
glBegin(GL_QUADS);
if(seq->flag & SEQ_INVALID_EFFECT) { col[0]= 255; col[1]= 0; col[2]= 255; }
- else if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -50);
- else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 0);
+ else if(seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -50);
+ /* else UI_GetColorPtrShade3ubv(col, col, 0); */ /* DO NOTHING */
glColor3ubv(col);
@@ -594,7 +594,7 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa
if(seq->flag & SEQ_INVALID_EFFECT) { col[0]= 255; col[1]= 0; col[2]= 255; }
else if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5);
- else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -5);
+ else UI_GetColorPtrShade3ubv(col, col, -5);
glColor3ubv((GLubyte *)col);
@@ -610,8 +610,8 @@ static void draw_shadedstrip(Sequence *seq, unsigned char col[3], float x1, floa
glVertex2f(x1,ymid2);
glVertex2f(x2,ymid2);
- if(seq->flag & SELECT) UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -15);
- else UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 25);
+ if(seq->flag & SELECT) UI_GetColorPtrShade3ubv(col, col, -15);
+ else UI_GetColorPtrShade3ubv(col, col, 25);
glColor3ubv((GLubyte *)col);
@@ -697,10 +697,10 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, Sequence *seq, int outline
col[0]= 255; col[1]= col[2]= 40;
}
else
- UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 120+outline_tint);
+ UI_GetColorPtrShade3ubv(col, col, 120+outline_tint);
}
else
- UI_GetColorPtrBlendShade3ubv(col, col, col, 0.0, outline_tint);
+ UI_GetColorPtrShade3ubv(col, col, outline_tint);
glColor3ubv((GLubyte *)col);
@@ -914,7 +914,7 @@ void draw_image_seq(const bContext* C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
diff --git a/source/blender/editors/space_text/text_draw.c b/source/blender/editors/space_text/text_draw.c
index 066404f23ba..3d49bc7ffa0 100644
--- a/source/blender/editors/space_text/text_draw.c
+++ b/source/blender/editors/space_text/text_draw.c
@@ -1190,7 +1190,7 @@ static void draw_textscroll(SpaceText *st, rcti *scroll, rcti *back)
uiWidgetScrollDraw(&wcol, scroll, &st->txtbar, (st->flags & ST_SCROLL_SELECT)?UI_SCROLL_PRESSED:0);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
rad= 0.4f*MIN2(st->txtscroll.xmax - st->txtscroll.xmin, st->txtscroll.ymax - st->txtscroll.ymin);
UI_GetThemeColor3ubv(TH_HILITE, col);
col[3]= 48;
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index ecf5df4af7c..fc35ab93f70 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -85,7 +85,7 @@ enum {
PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */
PCHAN_COLOR_SPHEREBONE_END, /* for the ends of sphere (envelope) bones */
PCHAN_COLOR_LINEBONE /* for the middle of line-bones */
-};
+};
/* This function sets the color-set for coloring a certain bone */
static void set_pchan_colorset (Object *ob, bPoseChannel *pchan)
@@ -437,43 +437,64 @@ static void draw_bonevert_solid(void)
glCallList(displist);
}
+static float bone_octahedral_verts[6][3]= {
+ { 0.0f, 0.0f, 0.0f},
+ { 0.1f, 0.1f, 0.1f},
+ { 0.1f, 0.1f, -0.1f},
+ {-0.1f, 0.1f, -0.1f},
+ {-0.1f, 0.1f, 0.1f},
+ { 0.0f, 1.0f, 0.0f}
+};
+
+static unsigned int bone_octahedral_wire_sides[8]= {0, 1, 5, 3, 0, 4, 5, 2};
+static unsigned int bone_octahedral_wire_square[8]= {1, 2, 3, 4, 1};
+
+static unsigned int bone_octahedral_solid_tris[8][3]= {
+ {2, 1, 0}, /* bottom */
+ {3, 2, 0},
+ {4, 3, 0},
+ {1, 4, 0},
+
+ {5, 1, 2}, /* top */
+ {5, 2, 3},
+ {5, 3, 4},
+ {5, 4, 1}
+};
+
+/* aligned with bone_octahedral_solid_tris */
+static float bone_octahedral_solid_normals[8][3]= {
+ { 0.70710683f, -0.70710683f, 0.00000000f},
+ {-0.00000000f, -0.70710683f, -0.70710683f},
+ {-0.70710683f, -0.70710683f, 0.00000000f},
+ { 0.00000000f, -0.70710683f, 0.70710683f},
+ { 0.99388373f, 0.11043154f, -0.00000000f},
+ { 0.00000000f, 0.11043154f, -0.99388373f},
+ {-0.99388373f, 0.11043154f, 0.00000000f},
+ { 0.00000000f, 0.11043154f, 0.99388373f}
+};
+
static void draw_bone_octahedral(void)
{
static GLuint displist=0;
if (displist == 0) {
- float vec[6][3];
-
displist= glGenLists(1);
glNewList(displist, GL_COMPILE);
-
- vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
- vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
-
- vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f;
- vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f;
- vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f;
- vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f;
-
+
/* Section 1, sides */
- glBegin(GL_LINE_LOOP);
- glVertex3fv(vec[0]);
- glVertex3fv(vec[1]);
- glVertex3fv(vec[5]);
- glVertex3fv(vec[3]);
- glVertex3fv(vec[0]);
- glVertex3fv(vec[4]);
- glVertex3fv(vec[5]);
- glVertex3fv(vec[2]);
- glEnd();
-
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
+ glDrawElements(GL_LINE_LOOP,
+ sizeof(bone_octahedral_wire_sides)/sizeof(*bone_octahedral_wire_sides),
+ GL_UNSIGNED_INT,
+ bone_octahedral_wire_sides);
+
/* Section 1, square */
- glBegin(GL_LINE_LOOP);
- glVertex3fv(vec[1]);
- glVertex3fv(vec[2]);
- glVertex3fv(vec[3]);
- glVertex3fv(vec[4]);
- glEnd();
+ glDrawElements(GL_LINE_LOOP,
+ sizeof(bone_octahedral_wire_square)/sizeof(*bone_octahedral_wire_square),
+ GL_UNSIGNED_INT,
+ bone_octahedral_wire_square);
+ glDisableClientState(GL_VERTEX_ARRAY);
glEndList();
}
@@ -484,59 +505,34 @@ static void draw_bone_octahedral(void)
static void draw_bone_solid_octahedral(void)
{
static GLuint displist=0;
-
+
if (displist == 0) {
- float vec[6][3], nor[3];
-
+ int i;
+
displist= glGenLists(1);
glNewList(displist, GL_COMPILE);
-
- vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
- vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
-
- vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f;
- vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f;
- vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f;
- vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f;
-
-
- glBegin(GL_TRIANGLES);
- /* bottom */
- normal_tri_v3( nor,vec[2], vec[1], vec[0]);
- glNormal3fv(nor);
- glVertex3fv(vec[2]); glVertex3fv(vec[1]); glVertex3fv(vec[0]);
-
- normal_tri_v3( nor,vec[3], vec[2], vec[0]);
- glNormal3fv(nor);
- glVertex3fv(vec[3]); glVertex3fv(vec[2]); glVertex3fv(vec[0]);
-
- normal_tri_v3( nor,vec[4], vec[3], vec[0]);
- glNormal3fv(nor);
- glVertex3fv(vec[4]); glVertex3fv(vec[3]); glVertex3fv(vec[0]);
- normal_tri_v3( nor,vec[1], vec[4], vec[0]);
- glNormal3fv(nor);
- glVertex3fv(vec[1]); glVertex3fv(vec[4]); glVertex3fv(vec[0]);
+#if 1
+ glBegin(GL_TRIANGLES);
+ for(i= 0; i < 8; i++) {
+ glNormal3fv(bone_octahedral_solid_normals[i]);
+ glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][0]]);
+ glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][1]]);
+ glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]);
+ }
- /* top */
- normal_tri_v3( nor,vec[5], vec[1], vec[2]);
- glNormal3fv(nor);
- glVertex3fv(vec[5]); glVertex3fv(vec[1]); glVertex3fv(vec[2]);
-
- normal_tri_v3( nor,vec[5], vec[2], vec[3]);
- glNormal3fv(nor);
- glVertex3fv(vec[5]); glVertex3fv(vec[2]); glVertex3fv(vec[3]);
-
- normal_tri_v3( nor,vec[5], vec[3], vec[4]);
- glNormal3fv(nor);
- glVertex3fv(vec[5]); glVertex3fv(vec[3]); glVertex3fv(vec[4]);
-
- normal_tri_v3( nor,vec[5], vec[4], vec[1]);
- glNormal3fv(nor);
- glVertex3fv(vec[5]); glVertex3fv(vec[4]); glVertex3fv(vec[1]);
-
glEnd();
-
+
+#else /* not working because each vert needs a different normal */
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glNormalPointer(GL_FLOAT, 0, bone_octahedral_solid_normals);
+ glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
+ glDrawElements(GL_TRIANGLES, sizeof(bone_octahedral_solid_tris)/sizeof(unsigned int), GL_UNSIGNED_INT, bone_octahedral_solid_tris);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+#endif
+
glEndList();
}
@@ -831,7 +827,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
if (0.0f != normalize_v3(dirvec)) {
float norvech[3], norvect[3], vec[3];
- VECCOPY(vec, dirvec);
+ copy_v3_v3(vec, dirvec);
mul_v3_fl(dirvec, head);
cross_v3_v3v3(norvech, dirvec, imat[2]);
@@ -1548,7 +1544,7 @@ static void draw_pose_dofs(Object *ob)
/* in parent-bone pose, but own restspace */
glPushMatrix();
- VECCOPY(posetrans, pchan->pose_mat[3]);
+ copy_v3_v3(posetrans, pchan->pose_mat[3]);
glTranslatef(posetrans[0], posetrans[1], posetrans[2]);
if (pchan->parent) {
@@ -1646,7 +1642,7 @@ static void bone_matrix_translate_y(float mat[][4], float y)
{
float trans[3];
- VECCOPY(trans, mat[1]);
+ copy_v3_v3(trans, mat[1]);
mul_v3_fl(trans, y);
add_v3_v3(mat[3], trans);
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 459a07d03a4..81848b2f0d9 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -139,7 +139,7 @@ static int check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
/* ************* only use while object drawing **************
* or after running ED_view3d_init_mats_rv3d
* */
-static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int local)
+static void view3d_project_short_clip(ARegion *ar, const float vec[3], short *adr, int local)
{
RegionView3D *rv3d= ar->regiondata;
float fx, fy, vec4[4];
@@ -174,7 +174,7 @@ static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int l
}
/* only use while object drawing */
-static void view3d_project_short_noclip(ARegion *ar, float *vec, short *adr)
+static void view3d_project_short_noclip(ARegion *ar, const float vec[3], short *adr)
{
RegionView3D *rv3d= ar->regiondata;
float fx, fy, vec4[4];
@@ -837,7 +837,7 @@ static void drawcube_size(float size)
/* this is an unused (old) cube-drawing function based on a given size */
#if 0
-static void drawcube_size(float *size)
+static void drawcube_size(const float size[3])
{
glPushMatrix();
@@ -891,7 +891,7 @@ static void drawshadbuflimits(Lamp *la, float mat[][4])
-static void spotvolume(float *lvec, float *vvec, float inp)
+static void spotvolume(float lvec[3], float vvec[3], const float inp)
{
/* camera is at 0,0,0 */
float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,angle;
@@ -920,8 +920,8 @@ static void spotvolume(float *lvec, float *vvec, float inp)
normalize_v3(&q[1]);
angle = saacos(plane[2])/2.0f;
- co = cos(angle);
- si = sqrt(1-co*co);
+ co = cosf(angle);
+ si = sqrtf(1-co*co);
q[0] = co;
q[1] *= si;
@@ -935,7 +935,7 @@ static void spotvolume(float *lvec, float *vvec, float inp)
unit_m3(mat2);
co = inp;
- si = sqrt(1-inp*inp);
+ si = sqrtf(1.0f-inp*inp);
mat2[0][0] = co;
mat2[1][0] = -si;
@@ -5079,7 +5079,7 @@ static void draw_textcurs(float textcurs[][2])
set_inverted_drawing(0);
}
-static void drawspiral(float *cent, float rad, float tmat[][4], int start)
+static void drawspiral(const float cent[3], float rad, float tmat[][4], int start)
{
float vec[3], vx[3], vy[3];
int a, tot=32;
@@ -5150,7 +5150,7 @@ static void drawcircle_size(float size)
}
/* needs fixing if non-identity matrice used */
-static void drawtube(float *vec, float radius, float height, float tmat[][4])
+static void drawtube(const float vec[3], float radius, float height, float tmat[][4])
{
float cur[3];
drawcircball(GL_LINE_LOOP, vec, radius, tmat);
@@ -5172,7 +5172,7 @@ static void drawtube(float *vec, float radius, float height, float tmat[][4])
glEnd();
}
/* needs fixing if non-identity matrice used */
-static void drawcone(float *vec, float radius, float height, float tmat[][4])
+static void drawcone(const float vec[3], float radius, float height, float tmat[][4])
{
float cur[3];
@@ -5448,7 +5448,7 @@ static void draw_box(float vec[8][3])
/* uses boundbox, function used by Ketsji */
#if 0
-static void get_local_bounds(Object *ob, float *center, float *size)
+static void get_local_bounds(Object *ob, float center[3], float size[3])
{
BoundBox *bb= object_get_boundbox(ob);
@@ -5885,46 +5885,68 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
/* which wire color */
if((flag & DRAW_CONSTCOLOR) == 0) {
+ /* confusing logic here, there are 2 methods of setting the color
+ * 'colortab[colindex]' and 'theme_id', colindex overrides theme_id.
+ *
+ * note: no theme yet for 'colindex' */
+ int theme_id= TH_WIRE;
+ int theme_shade= 0;
+
project_short(ar, ob->obmat[3], &base->sx);
- if( (!scene->obedit) && (G.moving & G_TRANSFORM_OBJ) && (base->flag & (SELECT+BA_WAS_SEL))) UI_ThemeColor(TH_TRANSFORM);
+ if( (scene->obedit == NULL) &&
+ (G.moving & G_TRANSFORM_OBJ) &&
+ (base->flag & (SELECT+BA_WAS_SEL)))
+ {
+ theme_id= TH_TRANSFORM;
+ }
else {
-
- if(ob->type==OB_LAMP) UI_ThemeColor(TH_LAMP);
- else if(ob->type==OB_SPEAKER) UI_ThemeColor(TH_SPEAKER);
- else UI_ThemeColor(TH_WIRE);
-
- if((scene->basact)==base) {
- if(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_ACTIVE);
- }
- else {
- if(base->flag & (SELECT+BA_WAS_SEL)) UI_ThemeColor(TH_SELECT);
- }
-
- // no theme yet
+ /* Sets the 'colindex' */
if(ob->id.lib) {
- if(base->flag & (SELECT+BA_WAS_SEL)) colindex = 4;
- else colindex = 3;
+ colindex= (base->flag & (SELECT+BA_WAS_SEL)) ? 4 : 3;
}
else if(warning_recursive==1) {
if(base->flag & (SELECT+BA_WAS_SEL)) {
- if(scene->basact==base) colindex = 8;
- else colindex= 7;
+ colindex= (scene->basact==base) ? 8 : 7;
}
- else colindex = 6;
- }
- else if(ob->flag & OB_FROMGROUP) {
- if(base->flag & (SELECT+BA_WAS_SEL)) {
- if(scene->basact==base) UI_ThemeColor(TH_GROUP_ACTIVE);
- else UI_ThemeColorShade(TH_GROUP_ACTIVE, -16);
+ else {
+ colindex = 6;
}
- else UI_ThemeColor(TH_GROUP);
- colindex= 0;
}
+ /* Sets the 'theme_id' or fallback to wire */
+ else {
+ if(ob->flag & OB_FROMGROUP) {
+ if(base->flag & (SELECT+BA_WAS_SEL)) {
+ /* uses darker active color for non-active + selected*/
+ theme_id= TH_GROUP_ACTIVE;
- }
+ if(scene->basact != base) {
+ theme_shade= -16;
+ }
+ }
+ else {
+ theme_id= TH_GROUP;
+ }
+ }
+ else {
+ if(base->flag & (SELECT+BA_WAS_SEL)) {
+ theme_id= scene->basact == base ? TH_ACTIVE : TH_SELECT;
+ }
+ else {
+ if(ob->type==OB_LAMP) theme_id= TH_LAMP;
+ else if(ob->type==OB_SPEAKER) theme_id= TH_SPEAKER;
+ /* fallback to TH_WIRE */
+ }
+ }
+ }
+ }
- if(colindex) {
+ /* finally set the color */
+ if(colindex == 0) {
+ if(theme_shade == 0) UI_ThemeColor(theme_id);
+ else UI_ThemeColorShade(theme_id, theme_shade);
+ }
+ else {
col= colortab[colindex];
cpack(col);
}
@@ -6009,7 +6031,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
if (cu->linewidth != 0.0f) {
- cpack(0xff44ff);
UI_ThemeColor(TH_WIRE);
copy_v3_v3(vec1, ob->orig);
copy_v3_v3(vec2, ob->orig);
@@ -6028,10 +6049,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
setlinestyle(3);
for (i=0; i<cu->totbox; i++) {
if (cu->tb[i].w != 0.0f) {
- if (i == (cu->actbox-1))
- UI_ThemeColor(TH_ACTIVE);
- else
- UI_ThemeColor(TH_WIRE);
+ UI_ThemeColor(i == (cu->actbox-1) ? TH_ACTIVE : TH_WIRE);
vec1[0] = (cu->xof * cu->fsize) + cu->tb[i].x;
vec1[1] = (cu->yof * cu->fsize) + cu->tb[i].y + cu->fsize;
vec1[2] = 0.001;
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index acdbcb0d06d..8da6f49e089 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -154,10 +154,10 @@ static int convex(float *p0, float *up, float *a, float *b)
{
// Vec3 va = a-p0, vb = b-p0;
float va[3], vb[3], tmp[3];
- VECSUB(va, a, p0);
- VECSUB(vb, b, p0);
+ sub_v3_v3v3(va, a, p0);
+ sub_v3_v3v3(vb, b, p0);
cross_v3_v3v3(tmp, va, vb);
- return INPR(up, tmp) >= 0;
+ return dot_v3v3(up, tmp) >= 0;
}
// copied from gpu_extension.c
@@ -280,20 +280,20 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
cv[7][1] = min[1];
cv[7][2] = min[2];
- VECCOPY(edges[0][0], cv[4]); // maxx, maxy, minz
- VECCOPY(edges[1][0], cv[5]); // minx, maxy, minz
- VECCOPY(edges[2][0], cv[6]); // minx, miny, minz
- VECCOPY(edges[3][0], cv[7]); // maxx, miny, minz
+ copy_v3_v3(edges[0][0], cv[4]); // maxx, maxy, minz
+ copy_v3_v3(edges[1][0], cv[5]); // minx, maxy, minz
+ copy_v3_v3(edges[2][0], cv[6]); // minx, miny, minz
+ copy_v3_v3(edges[3][0], cv[7]); // maxx, miny, minz
- VECCOPY(edges[4][0], cv[3]); // maxx, miny, maxz
- VECCOPY(edges[5][0], cv[2]); // minx, miny, maxz
- VECCOPY(edges[6][0], cv[6]); // minx, miny, minz
- VECCOPY(edges[7][0], cv[7]); // maxx, miny, minz
+ copy_v3_v3(edges[4][0], cv[3]); // maxx, miny, maxz
+ copy_v3_v3(edges[5][0], cv[2]); // minx, miny, maxz
+ copy_v3_v3(edges[6][0], cv[6]); // minx, miny, minz
+ copy_v3_v3(edges[7][0], cv[7]); // maxx, miny, minz
- VECCOPY(edges[8][0], cv[1]); // minx, maxy, maxz
- VECCOPY(edges[9][0], cv[2]); // minx, miny, maxz
- VECCOPY(edges[10][0], cv[6]); // minx, miny, minz
- VECCOPY(edges[11][0], cv[5]); // minx, maxy, minz
+ copy_v3_v3(edges[8][0], cv[1]); // minx, maxy, maxz
+ copy_v3_v3(edges[9][0], cv[2]); // minx, miny, maxz
+ copy_v3_v3(edges[10][0], cv[6]); // minx, miny, minz
+ copy_v3_v3(edges[11][0], cv[5]); // minx, maxy, minz
// printf("size x: %f, y: %f, z: %f\n", size[0], size[1], size[2]);
// printf("min[2]: %f, max[2]: %f\n", min[2], max[2]);
@@ -332,7 +332,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
*/
// get view vector
- VECCOPY(viewnormal, rv3d->viewinv[2]);
+ copy_v3_v3(viewnormal, rv3d->viewinv[2]);
normalize_v3(viewnormal);
// find cube vertex that is closest to the viewer
@@ -407,10 +407,10 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
if(dd*(float)n > ds)
break;
- VECCOPY(tmp_point, viewnormal);
+ copy_v3_v3(tmp_point, viewnormal);
mul_v3_fl(tmp_point, -dd*((ds/dd)-(float)n));
- VECADD(tmp_point2, cv[good_index], tmp_point);
- d = INPR(tmp_point2, viewnormal);
+ add_v3_v3v3(tmp_point2, cv[good_index], tmp_point);
+ d = dot_v3v3(tmp_point2, viewnormal);
// printf("my d: %f\n", d);
@@ -421,7 +421,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
// printf("points: %d\n", numpoints);
if (numpoints > 2) {
- VECCOPY(p0, points);
+ copy_v3_v3(p0, points);
// sort points to get a convex polygon
for(i = 1; i < numpoints - 1; i++)
@@ -431,9 +431,9 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
if(!convex(p0, viewnormal, &points[j * 3], &points[i * 3]))
{
float tmp2[3];
- VECCOPY(tmp2, &points[j * 3]);
- VECCOPY(&points[j * 3], &points[i * 3]);
- VECCOPY(&points[i * 3], tmp2);
+ copy_v3_v3(tmp2, &points[j * 3]);
+ copy_v3_v3(&points[j * 3], &points[i * 3]);
+ copy_v3_v3(&points[i * 3], tmp2);
}
}
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 98768e369cb..ba9faf7682e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -150,20 +150,22 @@ void circ(float x, float y, float rad)
static void view3d_draw_clipping(RegionView3D *rv3d)
{
BoundBox *bb= rv3d->clipbb;
-
+
if(bb) {
+ static unsigned int clipping_index[6][4]= {{0, 1, 2, 3},
+ {0, 4, 5, 1},
+ {4, 7, 6, 5},
+ {7, 3, 2, 6},
+ {1, 5, 6, 2},
+ {7, 4, 0, 3}};
+
UI_ThemeColorShade(TH_BACK, -8);
-
- glBegin(GL_QUADS);
-
- glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[1]); glVertex3fv(bb->vec[2]); glVertex3fv(bb->vec[3]);
- glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[5]); glVertex3fv(bb->vec[1]);
- glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[6]); glVertex3fv(bb->vec[5]);
- glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[3]); glVertex3fv(bb->vec[2]); glVertex3fv(bb->vec[6]);
- glVertex3fv(bb->vec[1]); glVertex3fv(bb->vec[5]); glVertex3fv(bb->vec[6]); glVertex3fv(bb->vec[2]);
- glVertex3fv(bb->vec[7]); glVertex3fv(bb->vec[4]); glVertex3fv(bb->vec[0]); glVertex3fv(bb->vec[3]);
-
- glEnd();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, bb->vec);
+ glDrawElements(GL_QUADS, sizeof(clipping_index)/sizeof(unsigned int), GL_UNSIGNED_INT, clipping_index);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
}
}
@@ -194,11 +196,11 @@ static int test_clipping(const float vec[3], float clip[][4])
{
float view[3];
copy_v3_v3(view, vec);
-
- if(0.0f < clip[0][3] + INPR(view, clip[0]))
- if(0.0f < clip[1][3] + INPR(view, clip[1]))
- if(0.0f < clip[2][3] + INPR(view, clip[2]))
- if(0.0f < clip[3][3] + INPR(view, clip[3]))
+
+ if(0.0f < clip[0][3] + dot_v3v3(view, clip[0]))
+ if(0.0f < clip[1][3] + dot_v3v3(view, clip[1]))
+ if(0.0f < clip[2][3] + dot_v3v3(view, clip[2]))
+ if(0.0f < clip[3][3] + dot_v3v3(view, clip[3]))
return 0;
return 1;
@@ -216,36 +218,37 @@ int ED_view3d_test_clipping(RegionView3D *rv3d, const float vec[3], const int lo
static void drawgrid_draw(ARegion *ar, float wx, float wy, float x, float y, float dx)
{
- float v1[2], v2[2];
+ float verts[2][2];
x+= (wx);
y+= (wy);
- v1[1]= 0.0f;
- v2[1]= (float)ar->winy;
+ /* set fixed 'Y' */
+ verts[0][1]= 0.0f;
+ verts[1][1]= (float)ar->winy;
- v1[0] = v2[0] = x-dx*floorf(x/dx);
-
- glBegin(GL_LINES);
-
- while(v1[0] < ar->winx) {
- glVertex2fv(v1);
- glVertex2fv(v2);
- v1[0] = v2[0] = v1[0] + dx;
- }
+ /* iter over 'X' */
+ verts[0][0] = verts[1][0] = x-dx*floorf(x/dx);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, verts);
- v1[0]= 0.0f;
- v2[0]= (float)ar->winx;
+ while(verts[0][0] < ar->winx) {
+ glDrawArrays(GL_LINES, 0, 2);
+ verts[0][0] = verts[1][0] = verts[0][0] + dx;
+ }
- v1[1]= v2[1]= y-dx*floorf(y/dx);
+ /* set fixed 'X' */
+ verts[0][0]= 0.0f;
+ verts[1][0]= (float)ar->winx;
- while(v1[1] < ar->winy) {
- glVertex2fv(v1);
- glVertex2fv(v2);
- v1[1] = v2[1] = v1[1] + dx;
+ /* iter over 'Y' */
+ verts[0][1]= verts[1][1]= y-dx*floorf(y/dx);
+ while(verts[0][1] < ar->winy) {
+ glDrawArrays(GL_LINES, 0, 2);
+ verts[0][1] = verts[1][1] = verts[0][1] + dx;
}
- glEnd();
+ glDisableClientState(GL_VERTEX_ARRAY);
}
#define GRID_MIN_PX 6.0f
@@ -425,13 +428,10 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
{
- float vert[3], grid, grid_scale;
- int a, gridlines, emphasise;
- unsigned char col[3], col2[3];
- short draw_line = 0;
-
- vert[2]= 0.0;
-
+ float grid, grid_scale;
+ unsigned char col_grid[3];
+ const int gridlines= v3d->gridlines/2;
+
if(v3d->gridlines<3) return;
grid_scale= v3d->grid;
@@ -450,115 +450,81 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
grid_scale = (grid_scale * (float)bUnit_GetScaler(usys, i)) / scene->unit.scale_length;
}
}
-
- if(v3d->zbuf && scene->obedit) glDepthMask(0); // for zbuffer-select
-
- gridlines= v3d->gridlines/2;
+
grid= gridlines * grid_scale;
- UI_GetThemeColor3ubv(TH_GRID, col);
- UI_GetThemeColor3ubv(TH_BACK, col2);
-
- /* emphasise division lines lighter instead of darker, if background is darker than grid */
- if ( ((col[0]+col[1]+col[2])/3+10) > (col2[0]+col2[1]+col2[2])/3 )
- emphasise = 20;
- else
- emphasise = -10;
-
+ if(v3d->zbuf && scene->obedit) glDepthMask(0); // for zbuffer-select
+
+ UI_GetThemeColor3ubv(TH_GRID, col_grid);
+
/* draw the Y axis and/or grid lines */
- for(a= -gridlines;a<=gridlines;a++) {
- if(a==0) {
- /* check for the 'show Y axis' preference */
- if (v3d->gridflag & V3D_SHOW_Y) {
- UI_make_axis_color(col, col2, 'Y');
- glColor3ubv(col2);
-
- draw_line = 1;
- } else if (v3d->gridflag & V3D_SHOW_FLOOR) {
- UI_ThemeColorShade(TH_GRID, emphasise);
- } else {
- draw_line = 0;
+ if(v3d->gridflag & V3D_SHOW_FLOOR) {
+ float vert[4][3]= {{0.0f}};
+ unsigned char col_bg[3];
+ unsigned char col_grid_emphasise[3], col_grid_light[3];
+ int a;
+ int prev_emphasise= -1;
+
+ UI_GetThemeColor3ubv(TH_BACK, col_bg);
+
+ /* emphasise division lines lighter instead of darker, if background is darker than grid */
+ UI_GetColorPtrShade3ubv(col_grid, col_grid_light, 10);
+ UI_GetColorPtrShade3ubv(col_grid, col_grid_emphasise,
+ (((col_grid[0]+col_grid[1]+col_grid[2])+30) > (col_bg[0]+col_bg[1]+col_bg[2])) ? 20 : -10);
+
+ /* set fixed axis */
+ vert[0][0]= vert[2][1]= grid;
+ vert[1][0]= vert[3][1]= -grid;
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, vert);
+
+ for(a= -gridlines;a<=gridlines;a++) {
+ const float line= a * grid_scale;
+ const int is_emphasise= (a % 10) == 0;
+
+ if(is_emphasise != prev_emphasise) {
+ glColor3ubv(is_emphasise ? col_grid_emphasise : col_grid_light);
+ prev_emphasise= is_emphasise;
}
- } else {
- /* check for the 'show grid floor' preference */
- if (v3d->gridflag & V3D_SHOW_FLOOR) {
- if( (a % 10)==0) {
- UI_ThemeColorShade(TH_GRID, emphasise);
- }
- else UI_ThemeColorShade(TH_GRID, 10);
-
- draw_line = 1;
- } else {
- draw_line = 0;
- }
- }
-
- if (draw_line) {
- glBegin(GL_LINE_STRIP);
- vert[0]= a * grid_scale;
- vert[1]= grid;
- glVertex3fv(vert);
- vert[1]= -grid;
- glVertex3fv(vert);
- glEnd();
+
+ /* set variable axis */
+ vert[0][1]= vert[1][1]=
+ vert[2][0]= vert[3][0]= line;
+
+ glDrawArrays(GL_LINES, 0, 4);
}
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ GPU_print_error("sdsd");
}
- /* draw the X axis and/or grid lines */
- for(a= -gridlines;a<=gridlines;a++) {
- if(a==0) {
- /* check for the 'show X axis' preference */
- if (v3d->gridflag & V3D_SHOW_X) {
- UI_make_axis_color(col, col2, 'X');
- glColor3ubv(col2);
-
- draw_line = 1;
- } else if (v3d->gridflag & V3D_SHOW_FLOOR) {
- UI_ThemeColorShade(TH_GRID, emphasise);
- } else {
- draw_line = 0;
- }
- } else {
- /* check for the 'show grid floor' preference */
- if (v3d->gridflag & V3D_SHOW_FLOOR) {
- if( (a % 10)==0) {
- UI_ThemeColorShade(TH_GRID, emphasise);
- }
- else UI_ThemeColorShade(TH_GRID, 10);
-
- draw_line = 1;
- } else {
- draw_line = 0;
- }
- }
-
- if (draw_line) {
+ /* draw the Z axis line */
+ /* check for the 'show Z axis' preference */
+ if (v3d->gridflag & (V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) {
+ int axis;
+ for(axis= 0; axis < 3; axis++)
+ if (v3d->gridflag & (V3D_SHOW_X << axis)) {
+ float vert[3];
+ unsigned char tcol[3];
+
+ UI_make_axis_color(col_grid, tcol, 'X' + axis);
+ glColor3ubv(tcol);
+
glBegin(GL_LINE_STRIP);
- vert[1]= a * grid_scale;
- vert[0]= grid;
+ zero_v3(vert);
+ vert[axis]= grid;
glVertex3fv(vert );
- vert[0]= -grid;
+ vert[axis]= -grid;
glVertex3fv(vert);
glEnd();
}
}
-
- /* draw the Z axis line */
- /* check for the 'show Z axis' preference */
- if (v3d->gridflag & V3D_SHOW_Z) {
- UI_make_axis_color(col, col2, 'Z');
- glColor3ubv(col2);
-
- glBegin(GL_LINE_STRIP);
- vert[0]= 0;
- vert[1]= 0;
- vert[2]= grid;
- glVertex3fv(vert );
- vert[2]= -grid;
- glVertex3fv(vert);
- glEnd();
- }
-
+
+
+
+
if(v3d->zbuf && scene->obedit) glDepthMask(1);
}
@@ -697,60 +663,63 @@ static void draw_rotation_guide(RegionView3D *rv3d)
float scaled_axis[3];
const float scale = rv3d->dist;
mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale);
-
+
+
glBegin(GL_LINE_STRIP);
- color[3] = 0.f; // more transparent toward the ends
- glColor4fv(color);
- add_v3_v3v3(end, o, scaled_axis);
- glVertex3fv(end);
-
- // color[3] = 0.2f + fabsf(rv3d->rot_angle); // modulate opacity with angle
- // ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2
+ color[3] = 0.f; // more transparent toward the ends
+ glColor4fv(color);
+ add_v3_v3v3(end, o, scaled_axis);
+ glVertex3fv(end);
- color[3] = 0.5f; // more opaque toward the center
- glColor4fv(color);
- glVertex3fv(o);
-
- color[3] = 0.f;
- glColor4fv(color);
- sub_v3_v3v3(end, o, scaled_axis);
- glVertex3fv(end);
+ // color[3] = 0.2f + fabsf(rv3d->rot_angle); // modulate opacity with angle
+ // ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2
+
+ color[3] = 0.5f; // more opaque toward the center
+ glColor4fv(color);
+ glVertex3fv(o);
+
+ color[3] = 0.f;
+ glColor4fv(color);
+ sub_v3_v3v3(end, o, scaled_axis);
+ glVertex3fv(end);
glEnd();
// -- draw ring around rotation center --
{
- #define ROT_AXIS_DETAIL 13
- const float s = 0.05f * scale;
- const float step = 2.f * (float)(M_PI / ROT_AXIS_DETAIL);
- float angle;
- int i;
-
- float q[4]; // rotate ring so it's perpendicular to axis
- const int upright = fabsf(rv3d->rot_axis[2]) >= 0.95f;
- if (!upright)
- {
- const float up[3] = {0.f, 0.f, 1.f};
- float vis_angle, vis_axis[3];
-
- cross_v3_v3v3(vis_axis, up, rv3d->rot_axis);
- vis_angle = acosf(dot_v3v3(up, rv3d->rot_axis));
- axis_angle_to_quat(q, vis_axis, vis_angle);
+#define ROT_AXIS_DETAIL 13
+
+ const float s = 0.05f * scale;
+ const float step = 2.f * (float)(M_PI / ROT_AXIS_DETAIL);
+ float angle;
+ int i;
+
+ float q[4]; // rotate ring so it's perpendicular to axis
+ const int upright = fabsf(rv3d->rot_axis[2]) >= 0.95f;
+ if (!upright) {
+ const float up[3] = {0.f, 0.f, 1.f};
+ float vis_angle, vis_axis[3];
+
+ cross_v3_v3v3(vis_axis, up, rv3d->rot_axis);
+ vis_angle = acosf(dot_v3v3(up, rv3d->rot_axis));
+ axis_angle_to_quat(q, vis_axis, vis_angle);
}
- color[3] = 0.25f; // somewhat faint
- glColor4fv(color);
- glBegin(GL_LINE_LOOP);
- for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step)
- {
- float p[3] = { s * cosf(angle), s * sinf(angle), 0.f };
+ color[3] = 0.25f; // somewhat faint
+ glColor4fv(color);
+ glBegin(GL_LINE_LOOP);
+ for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
+ float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f};
- if (!upright)
- mul_qt_v3(q, p);
+ if (!upright) {
+ mul_qt_v3(q, p);
+ }
- add_v3_v3(p, o);
- glVertex3fv(p);
+ add_v3_v3(p, o);
+ glVertex3fv(p);
}
- glEnd();
+ glEnd();
+
+#undef ROT_AXIS_DETAIL
}
color[3] = 1.f; // solid dot
@@ -1237,7 +1206,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
- uiSetRoundBox(15);
+ uiSetRoundBox(UI_CNR_ALL);
uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 19e8d42db2d..761de836cfb 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1017,18 +1017,26 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
if (has_rotation) {
- const int invert = U.ndof_flag & NDOF_ORBIT_INVERT_AXES;
-
rv3d->view = RV3D_VIEW_USER;
if (U.flag & USER_TRACKBALL) {
+ const int invert_roll = U.ndof_flag & NDOF_ROLL_INVERT_AXIS;
+ const int invert_tilt = U.ndof_flag & NDOF_TILT_INVERT_AXIS;
+ const int invert_rot = U.ndof_flag & NDOF_ROTATE_INVERT_AXIS;
+
float rot[4];
float axis[3];
float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis);
-
- if (invert)
- angle = -angle;
-
+
+ if (invert_roll)
+ axis[2] = -axis[2];
+
+ if (invert_tilt)
+ axis[0] = -axis[0];
+
+ if (invert_rot)
+ axis[1] = -axis[1];
+
// transform rotation axis from view to world coordinates
mul_qt_v3(view_inv, axis);
@@ -1042,6 +1050,8 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
} else {
/* turntable view code by John Aughey, adapted for 3D mouse by [mce] */
+ const int invert = U.ndof_flag & NDOF_ORBIT_INVERT_AXES;
+
float angle, rot[4];
float xvec[3] = {1,0,0};
@@ -1143,10 +1153,26 @@ static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
const float vertical_sensitivity = 0.4f;
const float lateral_sensitivity = 0.6f;
- float pan_vec[3] = {lateral_sensitivity * ndof->tvec[0],
- vertical_sensitivity * ndof->tvec[1],
- forward_sensitivity * ndof->tvec[2]
- };
+ const int invert_panx = U.ndof_flag & NDOF_PANX_INVERT_AXIS;
+ const int invert_pany = U.ndof_flag & NDOF_PANY_INVERT_AXIS;
+ const int invert_panz = U.ndof_flag & NDOF_PANZ_INVERT_AXIS;
+
+ float pan_vec[3];
+
+ if (invert_panx)
+ pan_vec[0] = -lateral_sensitivity * ndof->tvec[0];
+ else
+ pan_vec[0] = lateral_sensitivity * ndof->tvec[0];
+
+ if (invert_panz)
+ pan_vec[1] = -vertical_sensitivity * ndof->tvec[1];
+ else
+ pan_vec[1] = vertical_sensitivity * ndof->tvec[1];
+
+ if (invert_pany)
+ pan_vec[2] = -forward_sensitivity * ndof->tvec[2];
+ else
+ pan_vec[2] = forward_sensitivity * ndof->tvec[2];
mul_v3_fl(pan_vec, speed * dt);
#endif
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 1796bd4e928..82598e0b5c6 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1091,7 +1091,7 @@ int calculateTransformCenter(bContext *C, int centerMode, float *vec)
calculateCenter(t);
// Copy center from constraint center. Transform center can be local
- VECCOPY(vec, t->con.center);
+ copy_v3_v3(vec, t->con.center);
}
@@ -1210,7 +1210,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
mval[0]= x;
mval[1]= y;
- VECCOPY(vecrot, t->center);
+ copy_v3_v3(vecrot, t->center);
if(t->flag & T_EDIT) {
Object *ob= t->obedit;
if(ob) mul_m4_v3(ob->obmat, vecrot);
@@ -1963,7 +1963,7 @@ static void constraintTransLim(TransInfo *t, TransData *td)
* - current space should be local
*/
unit_m4(cob.matrix);
- VECCOPY(cob.matrix[3], td->loc);
+ copy_v3_v3(cob.matrix[3], td->loc);
/* Evaluate valid constraints */
for (con= td->con; con; con= con->next) {
@@ -2022,7 +2022,7 @@ static void constraintTransLim(TransInfo *t, TransData *td)
}
/* copy results from cob->matrix */
- VECCOPY(td->loc, cob.matrix[3]);
+ copy_v3_v3(td->loc, cob.matrix[3]);
}
}
@@ -2292,8 +2292,8 @@ int Warp(TransInfo *t, const int UNUSED(mval[2]))
* It needs to be in view space, but we need to take object's offset
* into account if in Edit mode.
*/
- VECCOPY(cursor, curs);
- VECCOPY(gcursor, cursor);
+ copy_v3_v3(cursor, curs);
+ copy_v3_v3(gcursor, cursor);
if (t->flag & T_EDIT) {
sub_v3_v3(cursor, t->obedit->obmat[3]);
sub_v3_v3(gcursor, t->obedit->obmat[3]);
@@ -2336,7 +2336,7 @@ int Warp(TransInfo *t, const int UNUSED(mval[2]))
continue;
/* translate point to center, rotate in such a way that outline==distance */
- VECCOPY(vec, td->iloc);
+ copy_v3_v3(vec, td->iloc);
mul_m3_v3(td->mtx, vec);
mul_m4_v3(t->viewmat, vec);
sub_v3_v3(vec, t->viewmat[3]);
@@ -2603,23 +2603,23 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
/* local constraint shouldn't alter center */
if (t->around == V3D_LOCAL) {
if (t->flag & T_OBJECT) {
- VECCOPY(center, td->center);
+ copy_v3_v3(center, td->center);
}
else if (t->flag & T_EDIT) {
if(t->around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) {
- VECCOPY(center, td->center);
+ copy_v3_v3(center, td->center);
}
else {
- VECCOPY(center, t->center);
+ copy_v3_v3(center, t->center);
}
}
else {
- VECCOPY(center, t->center);
+ copy_v3_v3(center, t->center);
}
}
else {
- VECCOPY(center, t->center);
+ copy_v3_v3(center, t->center);
}
if (td->ext) {
@@ -2719,10 +2719,10 @@ int Resize(TransInfo *t, const int mval[2])
if (t->flag & T_AUTOVALUES)
{
- VECCOPY(size, t->auto_values);
+ copy_v3_v3(size, t->auto_values);
}
- VECCOPY(t->values, size);
+ copy_v3_v3(t->values, size);
size_to_mat3( mat,size);
@@ -3020,7 +3020,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
mul_m3_m3m3(smat, td->smtx, totmat);
/* calculate the total rotatation in eulers */
- VECCOPY(eul, td->ext->irot);
+ copy_v3_v3(eul, td->ext->irot);
eulO_to_mat3( eulmat,eul, td->ext->rotOrder);
/* mat = transform, obmat = bone rotation */
@@ -3030,7 +3030,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* and apply (to end result only) */
protectedRotateBits(td->protectflag, eul, td->ext->irot);
- VECCOPY(td->ext->rot, eul);
+ copy_v3_v3(td->ext->rot, eul);
}
constraintRotLim(t, td);
@@ -3100,7 +3100,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* and apply */
protectedRotateBits(td->protectflag, eul, td->ext->irot);
- VECCOPY(td->ext->rot, eul);
+ copy_v3_v3(td->ext->rot, eul);
}
constraintRotLim(t, td);
@@ -3244,8 +3244,8 @@ int Trackball(TransInfo *t, const int UNUSED(mval[2]))
float mat[3][3], totmat[3][3], smat[3][3];
float phi[2];
- VECCOPY(axis1, t->persinv[0]);
- VECCOPY(axis2, t->persinv[1]);
+ copy_v3_v3(axis1, t->persinv[0]);
+ copy_v3_v3(axis2, t->persinv[1]);
normalize_v3(axis1);
normalize_v3(axis2);
@@ -3341,7 +3341,7 @@ static void headerTranslation(TransInfo *t, float vec[3], char *str) {
else {
float dvec[3];
- VECCOPY(dvec, vec);
+ copy_v3_v3(dvec, vec);
applyAspectRatio(t, dvec);
dist = len_v3(vec);
@@ -3448,7 +3448,7 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
t->con.applyVec(t, td, vec, tvec, pvec);
}
else {
- VECCOPY(tvec, vec);
+ copy_v3_v3(tvec, vec);
}
mul_m3_v3(td->smtx, tvec);
@@ -3475,7 +3475,7 @@ int Translation(TransInfo *t, const int UNUSED(mval[2]))
}
applySnapping(t, t->values);
t->con.applyVec(t, NULL, t->values, tvec, pvec);
- VECCOPY(t->values, tvec);
+ copy_v3_v3(t->values, tvec);
headerTranslation(t, pvec, str);
}
else {
@@ -3564,7 +3564,7 @@ int ShrinkFatten(TransInfo *t, const int UNUSED(mval[2]))
if (td->flag & TD_SKIP)
continue;
- VECCOPY(vec, td->axismtx[2]);
+ copy_v3_v3(vec, td->axismtx[2]);
mul_v3_fl(vec, distance);
mul_v3_fl(vec, td->factor);
@@ -4608,7 +4608,7 @@ static int createSlideVerts(TransInfo *t)
add_v3_v3(start, end);
mul_v3_fl(start, 0.5f*(1.0f/totvec));
- VECCOPY(vec, start);
+ copy_v3_v3(vec, start);
start[0] = t->mval[0];
start[1] = t->mval[1];
add_v3_v3v3(end, start, vec);
@@ -5215,7 +5215,7 @@ int Align(TransInfo *t, const int UNUSED(mval[2]))
int i;
/* saving original center */
- VECCOPY(center, t->center);
+ copy_v3_v3(center, t->center);
for(i = 0 ; i < t->total; i++, td++)
{
@@ -5229,11 +5229,11 @@ int Align(TransInfo *t, const int UNUSED(mval[2]))
/* around local centers */
if (t->flag & (T_OBJECT|T_POSE)) {
- VECCOPY(t->center, td->center);
+ copy_v3_v3(t->center, td->center);
}
else {
if(t->settings->selectmode & SCE_SELECT_FACE) {
- VECCOPY(t->center, td->center);
+ copy_v3_v3(t->center, td->center);
}
}
@@ -5245,7 +5245,7 @@ int Align(TransInfo *t, const int UNUSED(mval[2]))
}
/* restoring original center */
- VECCOPY(t->center, center);
+ copy_v3_v3(t->center, center);
recalcData(t);
@@ -5317,7 +5317,7 @@ int SeqSlide(TransInfo *t, const int UNUSED(mval[2]))
float pvec[3] = {0.0f, 0.0f, 0.0f};
float tvec[3];
t->con.applyVec(t, NULL, t->values, tvec, pvec);
- VECCOPY(t->values, tvec);
+ copy_v3_v3(t->values, tvec);
}
else {
snapGrid(t, t->values);
@@ -5423,9 +5423,13 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d,
{
/* snap key to nearest frame? */
if (autosnap == SACTSNAP_FRAME) {
+
+#if 0 /* 'doTime' disabled for now */
+
const Scene *scene= t->scene;
const short doTime= 0; //getAnimEdit_DrawTime(t); // NOTE: this works, but may be confusing behaviour given the option's label, hence disabled
const double secf= FPS;
+#endif
double val;
/* convert frame to nla-action time (if needed) */
@@ -5434,11 +5438,17 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d,
else
val= *(td->val);
+#if 0 /* 'doTime' disabled for now */
+
/* do the snapping to nearest frame/second */
- if (doTime)
+ if (doTime) {
val= (float)( floor((val/secf) + 0.5f) * secf );
+ }
else
+#endif
+ {
val= (float)( floor(val+0.5f) );
+ }
/* convert frame out of nla-action time */
if (adt)
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index be5f539431f..a06de9fa1ce 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -239,7 +239,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
if(factor<0.0f) factor*= -factor;
else factor*= factor;
- VECCOPY(out, axis);
+ copy_v3_v3(out, axis);
normalize_v3(out);
mul_v3_fl(out, -factor); /* -factor makes move down going backwards */
}
@@ -261,7 +261,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
/* give arbitrary large value if projection is impossible */
factor = dot_v3v3(axis, norm);
if (1.0f - fabsf(factor) < 0.0002f) {
- VECCOPY(out, axis);
+ copy_v3_v3(out, axis);
if (factor > 0) {
mul_v3_fl(out, 1000000000.0f);
} else {
@@ -300,7 +300,7 @@ static void planeProjection(TransInfo *t, float in[3], float out[3]) {
}
factor = dot_v3v3(vec, vec) / factor;
- VECCOPY(vec, norm);
+ copy_v3_v3(vec, norm);
mul_v3_fl(vec, factor);
add_v3_v3v3(out, in, vec);
@@ -317,7 +317,7 @@ static void planeProjection(TransInfo *t, float in[3], float out[3]) {
static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3])
{
- VECCOPY(out, in);
+ copy_v3_v3(out, in);
if (!td && t->con.mode & CON_APPLY) {
mul_m3_v3(t->con.pmtx, out);
@@ -332,13 +332,13 @@ static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], flo
float c[3];
if (t->con.mode & CON_AXIS0) {
- VECCOPY(c, t->con.mtx[0]);
+ copy_v3_v3(c, t->con.mtx[0]);
}
else if (t->con.mode & CON_AXIS1) {
- VECCOPY(c, t->con.mtx[1]);
+ copy_v3_v3(c, t->con.mtx[1]);
}
else if (t->con.mode & CON_AXIS2) {
- VECCOPY(c, t->con.mtx[2]);
+ copy_v3_v3(c, t->con.mtx[2]);
}
axisProjection(t, c, in, out);
}
@@ -360,7 +360,7 @@ static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], flo
static void applyObjectConstraintVec(TransInfo *t, TransData *td, float in[3], float out[3], float pvec[3])
{
- VECCOPY(out, in);
+ copy_v3_v3(out, in);
if (t->con.mode & CON_APPLY) {
if (!td) {
mul_m3_v3(t->con.pmtx, out);
@@ -373,18 +373,18 @@ static void applyObjectConstraintVec(TransInfo *t, TransData *td, float in[3], f
float c[3];
if (t->con.mode & CON_AXIS0) {
- VECCOPY(c, t->con.mtx[0]);
+ copy_v3_v3(c, t->con.mtx[0]);
}
else if (t->con.mode & CON_AXIS1) {
- VECCOPY(c, t->con.mtx[1]);
+ copy_v3_v3(c, t->con.mtx[1]);
}
else if (t->con.mode & CON_AXIS2) {
- VECCOPY(c, t->con.mtx[2]);
+ copy_v3_v3(c, t->con.mtx[2]);
}
axisProjection(t, c, in, out);
}
postConstraintChecks(t, out, pvec);
- VECCOPY(out, pvec);
+ copy_v3_v3(out, pvec);
}
else {
int i=0;
@@ -481,15 +481,15 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], fl
switch(mode) {
case CON_AXIS0:
case (CON_AXIS1|CON_AXIS2):
- VECCOPY(vec, t->con.mtx[0]);
+ copy_v3_v3(vec, t->con.mtx[0]);
break;
case CON_AXIS1:
case (CON_AXIS0|CON_AXIS2):
- VECCOPY(vec, t->con.mtx[1]);
+ copy_v3_v3(vec, t->con.mtx[1]);
break;
case CON_AXIS2:
case (CON_AXIS0|CON_AXIS1):
- VECCOPY(vec, t->con.mtx[2]);
+ copy_v3_v3(vec, t->con.mtx[2]);
break;
}
/* don't flip axis if asked to or if num input */
@@ -528,15 +528,15 @@ static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3],
switch(mode) {
case CON_AXIS0:
case (CON_AXIS1|CON_AXIS2):
- VECCOPY(vec, td->axismtx[0]);
+ copy_v3_v3(vec, td->axismtx[0]);
break;
case CON_AXIS1:
case (CON_AXIS0|CON_AXIS2):
- VECCOPY(vec, td->axismtx[1]);
+ copy_v3_v3(vec, td->axismtx[1]);
break;
case CON_AXIS2:
case (CON_AXIS0|CON_AXIS1):
- VECCOPY(vec, td->axismtx[2]);
+ copy_v3_v3(vec, td->axismtx[2]);
break;
}
if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
@@ -724,7 +724,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
glPushMatrix();
- VECCOPY(center, t->center);
+ copy_v3_v3(center, t->center);
if((t->spacetype == SPACE_VIEW3D) && t->obedit)
{
@@ -897,7 +897,7 @@ static void setNearestAxis3d(TransInfo *t)
zfac = len_v3(t->persinv[0]) * 2.0f/t->ar->winx * zfac * 30.0f;
for (i = 0; i<3; i++) {
- VECCOPY(axis, t->con.mtx[i]);
+ copy_v3_v3(axis, t->con.mtx[i]);
mul_v3_fl(axis, zfac);
/* now we can project to get window coordinate */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index cae64899aeb..b98cd277f80 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -269,7 +269,7 @@ static void createTransTexspace(TransInfo *t)
td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
td->flag= TD_SELECTED;
- VECCOPY(td->center, ob->obmat[3]);
+ copy_v3_v3(td->center, ob->obmat[3]);
td->ob = ob;
copy_m3_m4(td->mtx, ob->obmat);
@@ -282,9 +282,9 @@ static void createTransTexspace(TransInfo *t)
*texflag &= ~AUTOSPACE;
}
- VECCOPY(td->iloc, td->loc);
- VECCOPY(td->ext->irot, td->ext->rot);
- VECCOPY(td->ext->isize, td->ext->size);
+ copy_v3_v3(td->iloc, td->loc);
+ copy_v3_v3(td->ext->irot, td->ext->rot);
+ copy_v3_v3(td->ext->isize, td->ext->size);
}
/* ********************* edge (for crease) ***** */
@@ -420,7 +420,7 @@ static short apply_targetless_ik(Object *ob)
copy_m4_m3(offs_bone, bone->bone_mat);
/* The bone's root offset (is in the parent's coordinate system) */
- VECCOPY(offs_bone[3], bone->head);
+ copy_v3_v3(offs_bone[3], bone->head);
/* Get the length translation of parent (length along y axis) */
offs_bone[3][1]+= parbone->length;
@@ -431,7 +431,7 @@ static short apply_targetless_ik(Object *ob)
copy_m4_m4(rmat, parbone->arm_mat); /* rmat used as temp */
/* the location of actual parent transform */
- VECCOPY(rmat[3], offs_bone[3]);
+ copy_v3_v3(rmat[3], offs_bone[3]);
offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
mul_m4_v3(parchan->parent->pose_mat, rmat[3]);
@@ -449,7 +449,7 @@ static short apply_targetless_ik(Object *ob)
else {
copy_m4_m3(tmat, bone->bone_mat);
- VECCOPY(tmat[3], bone->head);
+ copy_v3_v3(tmat[3], bone->head);
invert_m4_m4(imat, tmat);
}
/* result matrix */
@@ -491,7 +491,7 @@ static short apply_targetless_ik(Object *ob)
/* causes problems with some constraints (e.g. childof), so disable this */
/* as it is IK shouldn't affect location directly */
- /* VECCOPY(parchan->loc, rmat[3]); */
+ /* copy_v3_v3(parchan->loc, rmat[3]); */
}
}
@@ -511,8 +511,8 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
float cmat[3][3], tmat[3][3];
float vec[3];
- VECCOPY(vec, pchan->pose_mat[3]);
- VECCOPY(td->center, vec);
+ copy_v3_v3(vec, pchan->pose_mat[3]);
+ copy_v3_v3(td->center, vec);
td->ob = ob;
td->flag = TD_SELECTED;
@@ -530,10 +530,10 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->protectflag= pchan->protectflag;
td->loc = pchan->loc;
- VECCOPY(td->iloc, pchan->loc);
+ copy_v3_v3(td->iloc, pchan->loc);
td->ext->size= pchan->size;
- VECCOPY(td->ext->isize, pchan->size);
+ copy_v3_v3(td->ext->isize, pchan->size);
if (pchan->rotmode > 0) {
td->ext->rot= pchan->eul;
@@ -541,7 +541,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ext->rotAngle= NULL;
td->ext->quat= NULL;
- VECCOPY(td->ext->irot, pchan->eul);
+ copy_v3_v3(td->ext->irot, pchan->eul);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
td->ext->rot= NULL;
@@ -550,7 +550,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->ext->quat= NULL;
td->ext->irotAngle= pchan->rotAngle;
- VECCOPY(td->ext->irotAxis, pchan->rotAxis);
+ copy_v3_v3(td->ext->irotAxis, pchan->rotAxis);
}
else {
td->ext->rot= NULL;
@@ -626,7 +626,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
else {
// abusive storage of scale in the loc pointer :)
td->loc= &bone->xwidth;
- VECCOPY (td->iloc, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
td->val= NULL;
}
}
@@ -636,13 +636,13 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
bKinematicConstraint *data= has_targetless_ik(pchan);
if(data) {
if(data->flag & CONSTRAINT_IK_TIP) {
- VECCOPY(data->grabtarget, pchan->pose_tail);
+ copy_v3_v3(data->grabtarget, pchan->pose_tail);
}
else {
- VECCOPY(data->grabtarget, pchan->pose_head);
+ copy_v3_v3(data->grabtarget, pchan->pose_head);
}
td->loc = data->grabtarget;
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
data->flag |= CONSTRAINT_IK_AUTO;
/* only object matrix correction */
@@ -885,7 +885,7 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
else
data->flag= CONSTRAINT_IK_TIP;
data->flag |= CONSTRAINT_IK_TEMP|CONSTRAINT_IK_AUTO;
- VECCOPY(data->grabtarget, pchan->pose_tail);
+ copy_v3_v3(data->grabtarget, pchan->pose_tail);
data->rootbone= 0; /* watch-it! has to be 0 here, since we're still on the same bone for the first time through the loop [#25885] */
/* we only include bones that are part of a continual connected chain */
@@ -1109,7 +1109,7 @@ static void createTransArmatureVerts(TransInfo *t)
td->val= &ebo->rad_head;
td->ival= *td->val;
- VECCOPY (td->center, ebo->head);
+ copy_v3_v3(td->center, ebo->head);
td->flag= TD_SELECTED;
copy_m3_m3(td->smtx, smtx);
@@ -1125,7 +1125,7 @@ static void createTransArmatureVerts(TransInfo *t)
{
td->val= &ebo->rad_tail;
td->ival= *td->val;
- VECCOPY (td->center, ebo->tail);
+ copy_v3_v3(td->center, ebo->tail);
td->flag= TD_SELECTED;
copy_m3_m3(td->smtx, smtx);
@@ -1152,10 +1152,10 @@ static void createTransArmatureVerts(TransInfo *t)
{
// abusive storage of scale in the loc pointer :)
td->loc= &ebo->xwidth;
- VECCOPY (td->iloc, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
td->val= NULL;
}
- VECCOPY (td->center, ebo->head);
+ copy_v3_v3(td->center, ebo->head);
td->flag= TD_SELECTED;
/* use local bone matrix */
@@ -1181,7 +1181,7 @@ static void createTransArmatureVerts(TransInfo *t)
td->val= &(ebo->roll);
td->ival= ebo->roll;
- VECCOPY (td->center, ebo->head);
+ copy_v3_v3(td->center, ebo->head);
td->flag= TD_SELECTED;
td->ext = NULL;
@@ -1194,8 +1194,8 @@ static void createTransArmatureVerts(TransInfo *t)
{
if (ebo->flag & BONE_TIPSEL)
{
- VECCOPY (td->iloc, ebo->tail);
- VECCOPY (td->center, td->iloc);
+ copy_v3_v3(td->iloc, ebo->tail);
+ copy_v3_v3(td->center, td->iloc);
td->loc= ebo->tail;
td->flag= TD_SELECTED;
if (ebo->flag & BONE_EDITMODE_LOCKED)
@@ -1220,8 +1220,8 @@ static void createTransArmatureVerts(TransInfo *t)
}
if (ebo->flag & BONE_ROOTSEL)
{
- VECCOPY (td->iloc, ebo->head);
- VECCOPY (td->center, td->iloc);
+ copy_v3_v3(td->iloc, ebo->head);
+ copy_v3_v3(td->center, td->iloc);
td->loc= ebo->head;
td->flag= TD_SELECTED;
if (ebo->flag & BONE_EDITMODE_LOCKED)
@@ -1279,8 +1279,8 @@ static void createTransMBallVerts(TransInfo *t)
for(ml= mb->editelems->first; ml; ml= ml->next) {
if(propmode || (ml->flag & SELECT)) {
td->loc= &ml->x;
- VECCOPY(td->iloc, td->loc);
- VECCOPY(td->center, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
+ copy_v3_v3(td->center, td->loc);
if(ml->flag & SELECT) td->flag= TD_SELECTED | TD_USEQUAT | TD_SINGLESIZE;
else td->flag= TD_USEQUAT;
@@ -1444,9 +1444,9 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
((bezt->f2 & SELECT) && hide_handles) ||
((bezt->f1 & SELECT) && hide_handles == 0)
) {
- VECCOPY(td->iloc, bezt->vec[0]);
+ copy_v3_v3(td->iloc, bezt->vec[0]);
td->loc= bezt->vec[0];
- VECCOPY(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:0]);
+ copy_v3_v3(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:0]);
if (hide_handles) {
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
else td->flag= 0;
@@ -1469,9 +1469,9 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
/* This is the Curve Point, the other two are handles */
if(propmode || (bezt->f2 & SELECT)) {
- VECCOPY(td->iloc, bezt->vec[1]);
+ copy_v3_v3(td->iloc, bezt->vec[1]);
td->loc= bezt->vec[1];
- VECCOPY(td->center, td->loc);
+ copy_v3_v3(td->center, td->loc);
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
else td->flag= 0;
td->ext = NULL;
@@ -1503,9 +1503,9 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
((bezt->f2 & SELECT) && hide_handles) ||
((bezt->f3 & SELECT) && hide_handles == 0)
) {
- VECCOPY(td->iloc, bezt->vec[2]);
+ copy_v3_v3(td->iloc, bezt->vec[2]);
td->loc= bezt->vec[2];
- VECCOPY(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:2]);
+ copy_v3_v3(td->center, bezt->vec[(hide_handles || bezt->f2 & SELECT) ? 1:2]);
if (hide_handles) {
if(bezt->f2 & SELECT) td->flag= TD_SELECTED;
else td->flag= 0;
@@ -1547,9 +1547,9 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
for(a= nu->pntsu*nu->pntsv, bp= nu->bp; a>0; a--, bp++) {
if(bp->hide==0) {
if(propmode || (bp->f1 & SELECT)) {
- VECCOPY(td->iloc, bp->vec);
+ copy_v3_v3(td->iloc, bp->vec);
td->loc= bp->vec;
- VECCOPY(td->center, td->loc);
+ copy_v3_v3(td->center, td->loc);
if(bp->f1 & SELECT) td->flag= TD_SELECTED;
else td->flag= 0;
td->ext = NULL;
@@ -1619,9 +1619,9 @@ static void createTransLatticeVerts(TransInfo *t)
while(a--) {
if(propmode || (bp->f1 & SELECT)) {
if(bp->hide==0) {
- VECCOPY(td->iloc, bp->vec);
+ copy_v3_v3(td->iloc, bp->vec);
td->loc= bp->vec;
- VECCOPY(td->center, td->loc);
+ copy_v3_v3(td->center, td->loc);
if(bp->f1 & SELECT) td->flag= TD_SELECTED;
else td->flag= 0;
copy_m3_m3(td->smtx, smtx);
@@ -1714,15 +1714,15 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
for(k=0, key=point->keys; k<point->totkey; k++, key++) {
if(key->flag & PEK_USE_WCO) {
- VECCOPY(key->world_co, key->co);
+ copy_v3_v3(key->world_co, key->co);
mul_m4_v3(mat, key->world_co);
td->loc = key->world_co;
}
else
td->loc = key->co;
- VECCOPY(td->iloc, td->loc);
- VECCOPY(td->center, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
+ copy_v3_v3(td->center, td->loc);
if(key->flag & PEK_SELECT)
td->flag |= TD_SELECTED;
@@ -1787,13 +1787,13 @@ void flushTransParticles(TransInfo *t)
invert_m4_m4(imat,mat);
for(k=0, key=point->keys; k<point->totkey; k++, key++) {
- VECCOPY(co, key->world_co);
+ copy_v3_v3(co, key->world_co);
mul_m4_v3(imat, co);
/* optimization for proportional edit */
if(!propmode || !compare_v3v3(key->co, co, 0.0001f)) {
- VECCOPY(key->co, co);
+ copy_v3_v3(key->co, co);
point->flag |= PEP_EDIT_RECALC;
}
}
@@ -1910,7 +1910,7 @@ static void get_face_center(float *cent, EditMesh *em, EditVert *eve)
if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve)
break;
if(efa) {
- VECCOPY(cent, efa->cent);
+ copy_v3_v3(cent, efa->cent);
}
}
@@ -1924,13 +1924,13 @@ static void VertsToTransData(TransInfo *t, TransData *td, EditMesh *em, EditVert
//else
td->loc = eve->co;
- VECCOPY(td->center, td->loc);
+ copy_v3_v3(td->center, td->loc);
if(t->around==V3D_LOCAL && (em->selectmode & SCE_SELECT_FACE))
get_face_center(td->center, em, eve);
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
// Setting normals
- VECCOPY(td->axismtx[2], eve->no);
+ copy_v3_v3(td->axismtx[2], eve->no);
td->axismtx[0][0] =
td->axismtx[0][1] =
td->axismtx[0][2] =
@@ -1960,9 +1960,9 @@ static void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head
if ( (vtd = BME_get_transdata(td,v)) ) {
tob->loc = vtd->loc;
tob->val = &vtd->factor;
- VECCOPY(tob->iloc,vtd->co);
- VECCOPY(tob->center,vtd->org);
- VECCOPY(tob->axismtx[0],vtd->vec);
+ copy_v3_v3(tob->iloc,vtd->co);
+ copy_v3_v3(tob->center,vtd->org);
+ copy_v3_v3(tob->axismtx[0],vtd->vec);
tob->axismtx[1][0] = vtd->max ? *vtd->max : 0;
tob++;
i++;
@@ -2305,8 +2305,8 @@ static void UVsToTransData(SpaceImage *sima, TransData *td, TransData2D *td2d, f
td->flag = 0;
td->loc = td2d->loc;
- VECCOPY(td->center, td->loc);
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->center, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
@@ -2606,10 +2606,10 @@ static void createTransNlaData(bContext *C, TransInfo *t)
/* now, link the transform data up to this data */
if (ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_EXTEND)) {
td->loc= tdn->h1;
- VECCOPY(td->iloc, tdn->h1);
+ copy_v3_v3(td->iloc, tdn->h1);
/* store all the other gunk that is required by transform */
- VECCOPY(td->center, center);
+ copy_v3_v3(td->center, center);
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
@@ -2638,10 +2638,10 @@ static void createTransNlaData(bContext *C, TransInfo *t)
/* now, link the transform data up to this data */
if (ELEM(t->mode, TFM_TRANSLATION, TFM_TIME_EXTEND)) {
td->loc= tdn->h2;
- VECCOPY(td->iloc, tdn->h2);
+ copy_v3_v3(td->iloc, tdn->h2);
/* store all the other gunk that is required by transform */
- VECCOPY(td->center, center);
+ copy_v3_v3(td->center, center);
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
@@ -3194,7 +3194,7 @@ static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt,
td->center[1] = cent[1];
td->center[2] = 0.0f;
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
}
else {
td2d->loc[0] = loc[0];
@@ -3203,8 +3203,8 @@ static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt,
td2d->loc2d = loc;
td->loc = td2d->loc;
- VECCOPY(td->center, cent);
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->center, cent);
+ copy_v3_v3(td->iloc, td->loc);
}
if (td->flag & TD_MOVEHANDLE1) {
@@ -3903,8 +3903,8 @@ static TransData *SeqToTransData(TransData *td, TransData2D *td2d, TransDataSeq
td->flag = 0;
td->loc = td2d->loc;
- VECCOPY(td->center, td->loc);
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->center, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
@@ -4255,7 +4255,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
td->ob = ob;
td->loc = ob->loc;
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
if (ob->rotmode > 0) {
td->ext->rot= ob->rot;
@@ -4263,8 +4263,8 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
td->ext->rotAngle= NULL;
td->ext->quat= NULL;
- VECCOPY(td->ext->irot, ob->rot);
- VECCOPY(td->ext->drot, ob->drot);
+ copy_v3_v3(td->ext->irot, ob->rot);
+ copy_v3_v3(td->ext->drot, ob->drot);
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
td->ext->rot= NULL;
@@ -4273,9 +4273,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
td->ext->quat= NULL;
td->ext->irotAngle= ob->rotAngle;
- VECCOPY(td->ext->irotAxis, ob->rotAxis);
+ copy_v3_v3(td->ext->irotAxis, ob->rotAxis);
// td->ext->drotAngle= ob->drotAngle; // XXX, not implimented
- // VECCOPY(td->ext->drotAxis, ob->drotAxis); // XXX, not implimented
+ // copy_v3_v3(td->ext->drotAxis, ob->drotAxis); // XXX, not implimented
}
else {
td->ext->rot= NULL;
@@ -4289,10 +4289,10 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
td->ext->rotOrder=ob->rotmode;
td->ext->size = ob->size;
- VECCOPY(td->ext->isize, ob->size);
- VECCOPY(td->ext->dsize, ob->dsize);
+ copy_v3_v3(td->ext->isize, ob->size);
+ copy_v3_v3(td->ext->dsize, ob->dsize);
- VECCOPY(td->center, ob->obmat[3]);
+ copy_v3_v3(td->center, ob->obmat[3]);
copy_m4_m4(td->ext->obmat, ob->obmat);
@@ -5202,8 +5202,8 @@ static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
}
td->loc = td2d->loc;
- VECCOPY(td->center, td->loc);
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->center, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index ec76bb3ac35..76c81662ce8 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -115,9 +115,9 @@ void getViewVector(TransInfo *t, float coord[3], float vec[3])
{
float p1[4], p2[4];
- VECCOPY(p1, coord);
+ copy_v3_v3(p1, coord);
p1[3] = 1.0f;
- VECCOPY(p2, p1);
+ copy_v3_v3(p2, p1);
p2[3] = 1.0f;
mul_m4_v4(t->viewmat, p2);
@@ -130,7 +130,7 @@ void getViewVector(TransInfo *t, float coord[3], float vec[3])
sub_v3_v3v3(vec, p1, p2);
}
else {
- VECCOPY(vec, t->viewinv[2]);
+ copy_v3_v3(vec, t->viewinv[2]);
}
normalize_v3(vec);
}
@@ -144,7 +144,7 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
int axis = 0;
for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
+ if ((md->type==eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
if(mmd->flag & MOD_MIR_CLIPPING) {
@@ -694,12 +694,12 @@ static void recalcData_view3d(TransInfo *t)
if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL){
- VECCOPY (ebo->head, ebo->parent->tail);
+ copy_v3_v3 (ebo->head, ebo->parent->tail);
if(t->mode==TFM_BONE_ENVELOPE) ebo->rad_head= ebo->parent->rad_tail;
}
/* If this bone has a parent tip that has NOT been moved */
else{
- VECCOPY (ebo->parent->tail, ebo->head);
+ copy_v3_v3 (ebo->parent->tail, ebo->head);
if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head;
}
}
@@ -736,7 +736,7 @@ static void recalcData_view3d(TransInfo *t)
float qrot[4];
ebo = td->extra;
- VECCOPY(up_axis, td->axismtx[2]);
+ copy_v3_v3(up_axis, td->axismtx[2]);
if (t->mode != TFM_ROTATION)
{
@@ -1259,12 +1259,12 @@ void applyTransObjects(TransInfo *t)
TransData *td;
for (td = t->data; td < t->data + t->total; td++) {
- VECCOPY(td->iloc, td->loc);
+ copy_v3_v3(td->iloc, td->loc);
if (td->ext->rot) {
- VECCOPY(td->ext->irot, td->ext->rot);
+ copy_v3_v3(td->ext->irot, td->ext->rot);
}
if (td->ext->size) {
- VECCOPY(td->ext->isize, td->ext->size);
+ copy_v3_v3(td->ext->isize, td->ext->size);
}
}
recalcData(t);
@@ -1273,7 +1273,7 @@ void applyTransObjects(TransInfo *t)
static void restoreElement(TransData *td) {
/* TransData for crease has no loc */
if (td->loc) {
- VECCOPY(td->loc, td->iloc);
+ copy_v3_v3(td->loc, td->iloc);
}
if (td->val) {
*td->val = td->ival;
@@ -1281,17 +1281,17 @@ static void restoreElement(TransData *td) {
if (td->ext && (td->flag&TD_NO_EXT)==0) {
if (td->ext->rot) {
- VECCOPY(td->ext->rot, td->ext->irot);
+ copy_v3_v3(td->ext->rot, td->ext->irot);
}
if(td->ext->rotAngle) {
*td->ext->rotAngle= td->ext->irotAngle;
}
if(td->ext->rotAxis) {
- VECCOPY(td->ext->rotAxis, td->ext->irotAxis);
+ copy_v3_v3(td->ext->rotAxis, td->ext->irotAxis);
}
/* XXX, drotAngle & drotAxis not used yet */
if (td->ext->size) {
- VECCOPY(td->ext->size, td->ext->isize);
+ copy_v3_v3(td->ext->size, td->ext->isize);
}
if (td->ext->quat) {
QUATCOPY(td->ext->quat, td->ext->iquat);
@@ -1335,7 +1335,7 @@ void calculateCenter2D(TransInfo *t)
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
- VECCOPY(vec, t->center);
+ copy_v3_v3(vec, t->center);
mul_m4_v3(ob->obmat, vec);
projectIntView(t, vec, t->center2d);
}
@@ -1349,7 +1349,7 @@ void calculateCenterCursor(TransInfo *t)
float *cursor;
cursor = give_cursor(t->scene, t->view);
- VECCOPY(t->center, cursor);
+ copy_v3_v3(t->center, cursor);
/* If edit or pose mode, move cursor in local space */
if (t->flag & (T_EDIT|T_POSE)) {
@@ -1421,7 +1421,7 @@ void calculateCenterMedian(TransInfo *t)
}
if(i)
mul_v3_fl(partial, 1.0f / total);
- VECCOPY(t->center, partial);
+ copy_v3_v3(t->center, partial);
calculateCenter2D(t);
}
@@ -1446,8 +1446,8 @@ void calculateCenterBound(TransInfo *t)
}
}
else {
- VECCOPY(max, t->data[i].center);
- VECCOPY(min, t->data[i].center);
+ copy_v3_v3(max, t->data[i].center);
+ copy_v3_v3(min, t->data[i].center);
}
}
add_v3_v3v3(t->center, min, max);
@@ -1501,7 +1501,7 @@ void calculateCenter(TransInfo *t)
Object *ob= OBACT;
if(ob)
{
- VECCOPY(t->center, ob->obmat[3]);
+ copy_v3_v3(t->center, ob->obmat[3]);
projectIntView(t, t->center, t->center2d);
}
}
@@ -1510,7 +1510,7 @@ void calculateCenter(TransInfo *t)
}
/* setting constraint center */
- VECCOPY(t->con.center, t->center);
+ copy_v3_v3(t->con.center, t->center);
if(t->flag & (T_EDIT|T_POSE))
{
Object *ob= t->obedit?t->obedit:t->poseobj;
@@ -1530,7 +1530,7 @@ void calculateCenter(TransInfo *t)
{
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
- VECCOPY(axis, t->viewinv[2]);
+ copy_v3_v3(axis, t->viewinv[2]);
normalize_v3(axis);
/* 6.0 = 6 grid units */
@@ -1543,8 +1543,8 @@ void calculateCenter(TransInfo *t)
/* rotate only needs correct 2d center, grab needs initgrabz() value */
if(t->mode==TFM_TRANSLATION)
{
- VECCOPY(t->center, axis);
- VECCOPY(t->con.center, t->center);
+ copy_v3_v3(t->center, axis);
+ copy_v3_v3(t->con.center, t->center);
}
}
}
@@ -1557,7 +1557,7 @@ void calculateCenter(TransInfo *t)
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
- VECCOPY(vec, t->center);
+ copy_v3_v3(vec, t->center);
mul_m4_v3(ob->obmat, vec);
initgrabz(t->ar->regiondata, vec[0], vec[1], vec[2]);
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index d62227a122d..491666c4ac9 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -884,7 +884,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving,
if(arcs) {
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
- VECCOPY(plane, rv3d->viewinv[2]);
+ VECCOPY(plane, rv3d->viewinv[2]); /* float -> double */
plane[3]= -0.02f*size; // clip just a bit more
glClipPlane(GL_CLIP_PLANE0, plane);
}
@@ -1498,15 +1498,15 @@ void BIF_draw_manipulator(const bContext *C)
if(v3d->around==V3D_ACTIVE && scene->obedit==NULL) {
Object *ob= OBACT;
if(ob && !(ob->mode & OB_MODE_POSE))
- VECCOPY(rv3d->twmat[3], ob->obmat[3]);
+ copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
}
break;
case V3D_LOCAL:
case V3D_CENTROID:
- VECCOPY(rv3d->twmat[3], scene->twcent);
+ copy_v3_v3(rv3d->twmat[3], scene->twcent);
break;
case V3D_CURSOR:
- VECCOPY(rv3d->twmat[3], give_cursor(scene, v3d));
+ copy_v3_v3(rv3d->twmat[3], give_cursor(scene, v3d));
break;
}
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 2d539055db3..847fd951bcc 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -222,7 +222,7 @@ int createSpaceNormal(float mat[3][3], float normal[3])
{
float tangent[3] = {0.0f, 0.0f, 1.0f};
- VECCOPY(mat[2], normal);
+ copy_v3_v3(mat[2], normal);
if (normalize_v3(mat[2]) == 0.0f) {
return 0; /* error return */
}
@@ -243,7 +243,7 @@ int createSpaceNormal(float mat[3][3], float normal[3])
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
{
- VECCOPY(mat[2], normal);
+ copy_v3_v3(mat[2], normal);
if (normalize_v3(mat[2]) == 0.0f) {
return 0; /* error return */
}
@@ -659,7 +659,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->f & SELECT) {
/* use average vert normals as plane and edge vector as normal */
- VECCOPY(plane, eed->v1->no);
+ copy_v3_v3(plane, eed->v1->no);
VECADD(plane, plane, eed->v2->no);
sub_v3_v3v3(normal, eed->v2->co, eed->v1->co);
break;
@@ -680,7 +680,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
else {
v2 = eve;
- VECCOPY(plane, v1->no);
+ copy_v3_v3(plane, v1->no);
VECADD(plane, plane, v2->no);
sub_v3_v3v3(normal, v2->co, v1->co);
break;
@@ -694,7 +694,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
for (eve = em->verts.first; eve; eve = eve->next)
{
if ( eve->f & SELECT ) {
- VECCOPY(normal, eve->no);
+ copy_v3_v3(normal, eve->no);
break;
}
}
@@ -792,7 +792,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
/* Rotation of MetaElem is stored in quat */
quat_to_mat4( mat,ml_sel->quat);
- VECCOPY(normal, mat[2]);
+ copy_v3_v3(normal, mat[2]);
negate_v3_v3(plane, mat[1]);
@@ -893,8 +893,8 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
if (ob) {
- VECCOPY(normal, ob->obmat[2]);
- VECCOPY(plane, ob->obmat[1]);
+ copy_v3_v3(normal, ob->obmat[2]);
+ copy_v3_v3(plane, ob->obmat[1]);
}
result = ORIENTATION_NORMAL;
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index ca89670dedb..17fd7517d71 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -264,7 +264,7 @@ void applyProject(TransInfo *t)
if (td->flag & TD_SKIP)
continue;
- VECCOPY(iloc, td->loc);
+ copy_v3_v3(iloc, td->loc);
if (t->flag & (T_EDIT|T_POSE))
{
Object *ob = t->obedit?t->obedit:t->poseobj;
@@ -274,7 +274,7 @@ void applyProject(TransInfo *t)
{
td->ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
object_handle_update(t->scene, td->ob);
- VECCOPY(iloc, td->ob->obmat[3]);
+ copy_v3_v3(iloc, td->ob->obmat[3]);
}
project_float(t->ar, iloc, mval);
@@ -543,7 +543,7 @@ void addSnapPoint(TransInfo *t)
if (t->tsnap.status & POINT_INIT) {
TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
- VECCOPY(p->co, t->tsnap.snapPoint);
+ copy_v3_v3(p->co, t->tsnap.snapPoint);
BLI_addtail(&t->tsnap.points, p);
@@ -580,7 +580,7 @@ void getSnapPoint(TransInfo *t, float vec[3])
mul_v3_fl(vec, 1.0f / total);
} else {
- VECCOPY(vec, t->tsnap.snapPoint)
+ copy_v3_v3(vec, t->tsnap.snapPoint);
}
}
@@ -628,7 +628,7 @@ float RotationBetween(TransInfo *t, float p1[3], float p2[3])
{
float angle, start[3], end[3], center[3];
- VECCOPY(center, t->center);
+ copy_v3_v3(center, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, center);
@@ -684,7 +684,7 @@ float ResizeBetween(TransInfo *t, float p1[3], float p2[3])
{
float d1[3], d2[3], center[3];
- VECCOPY(center, t->center);
+ copy_v3_v3(center, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, center);
@@ -784,12 +784,12 @@ void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
}
else
{
- VECCOPY(vec, p1->p);
+ copy_v3_v3(vec, p1->p);
}
if (last_p == NULL)
{
- VECCOPY(p, vec);
+ copy_v3_v3(p, vec);
max_dist = 0;
break;
}
@@ -798,7 +798,7 @@ void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
if (new_dist < max_dist)
{
- VECCOPY(p, vec);
+ copy_v3_v3(p, vec);
max_dist = new_dist;
}
}
@@ -806,7 +806,7 @@ void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
if (max_dist != FLT_MAX)
{
- VECCOPY(loc, p);
+ copy_v3_v3(loc, p);
/* XXX, is there a correct normal in this case ???, for now just z up */
no[0]= 0.0;
no[1]= 0.0;
@@ -830,11 +830,11 @@ void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
if (dot_v3v3(tangent, tangent) > 0)
{
- VECCOPY(t->tsnap.snapTangent, tangent);
+ copy_v3_v3(t->tsnap.snapTangent, tangent);
}
- VECCOPY(t->tsnap.snapPoint, loc);
- VECCOPY(t->tsnap.snapNormal, no);
+ copy_v3_v3(t->tsnap.snapPoint, loc);
+ copy_v3_v3(t->tsnap.snapNormal, no);
t->tsnap.status |= POINT_INIT;
}
@@ -873,7 +873,7 @@ void TargetSnapCenter(TransInfo *t)
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0)
{
- VECCOPY(t->tsnap.snapTarget, t->center);
+ copy_v3_v3(t->tsnap.snapTarget, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
@@ -903,7 +903,7 @@ void TargetSnapActive(TransInfo *t)
if (active_td)
{
- VECCOPY(t->tsnap.snapTarget, active_td->center);
+ copy_v3_v3(t->tsnap.snapTarget, active_td->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
@@ -974,14 +974,14 @@ void TargetSnapClosest(TransInfo *t)
float loc[3];
float dist;
- VECCOPY(loc, bb->vec[j]);
+ copy_v3_v3(loc, bb->vec[j]);
mul_m4_v3(td->ext->obmat, loc);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
- VECCOPY(t->tsnap.snapTarget, loc);
+ copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
@@ -993,13 +993,13 @@ void TargetSnapClosest(TransInfo *t)
float loc[3];
float dist;
- VECCOPY(loc, td->center);
+ copy_v3_v3(loc, td->center);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
- VECCOPY(t->tsnap.snapTarget, loc);
+ copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
@@ -1014,7 +1014,7 @@ void TargetSnapClosest(TransInfo *t)
float loc[3];
float dist;
- VECCOPY(loc, td->center);
+ copy_v3_v3(loc, td->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
@@ -1025,7 +1025,7 @@ void TargetSnapClosest(TransInfo *t)
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
- VECCOPY(t->tsnap.snapTarget, loc);
+ copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
@@ -1052,11 +1052,11 @@ static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], fl
int screen_loc[2];
int new_dist;
- VECCOPY(intersect, ray_normal_local);
+ copy_v3_v3(intersect, ray_normal_local);
mul_v3_fl(intersect, lambda);
add_v3_v3(intersect, ray_start_local);
- VECCOPY(location, intersect);
+ copy_v3_v3(location, intersect);
if (v4co)
normal_quad_v3( normal,v1co, v2co, v3co, v4co);
@@ -1075,8 +1075,8 @@ static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], fl
*depth = new_depth;
retval = 1;
- VECCOPY(loc, location);
- VECCOPY(no, normal);
+ copy_v3_v3(loc, location);
+ copy_v3_v3(no, normal);
mul_m3_v3(timat, no);
normalize_v3(no);
@@ -1095,7 +1095,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
int result;
int retval = 0;
- VECCOPY(ray_end, ray_normal_local);
+ copy_v3_v3(ray_end, ray_normal_local);
mul_v3_fl(ray_end, 2000);
add_v3_v3v3(ray_end, ray_start_local, ray_end);
@@ -1116,11 +1116,11 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
if (mul > 1) {
mul = 1;
- VECCOPY(intersect, v1co);
+ copy_v3_v3(intersect, v1co);
}
else if (mul < 0) {
mul = 0;
- VECCOPY(intersect, v2co);
+ copy_v3_v3(intersect, v2co);
}
if (dot_v3v3(ray_normal_local, dvec) > 0)
@@ -1130,7 +1130,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
int screen_loc[2];
int new_dist;
- VECCOPY(location, intersect);
+ copy_v3_v3(location, intersect);
mul_m4_v3(obmat, location);
@@ -1164,7 +1164,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
normalize_v3(no);
}
- VECCOPY(loc, location);
+ copy_v3_v3(loc, location);
*dist = new_dist;
}
@@ -1188,7 +1188,7 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float mval[2], fl
int screen_loc[2];
int new_dist;
- VECCOPY(location, vco);
+ copy_v3_v3(location, vco);
mul_m4_v3(obmat, location);
@@ -1202,7 +1202,7 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float mval[2], fl
*depth = new_depth;
retval = 1;
- VECCOPY(loc, location);
+ copy_v3_v3(loc, location);
if (no)
{
@@ -1226,8 +1226,8 @@ static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm
invert_m4_m4(imat, obmat);
- VECCOPY(ray_start_local, ray_start);
- VECCOPY(ray_normal_local, ray_normal);
+ copy_v3_v3(ray_start_local, ray_start);
+ copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
@@ -1300,8 +1300,8 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
copy_m3_m4(timat, imat);
transpose_m3(timat);
- VECCOPY(ray_start_local, ray_start);
- VECCOPY(ray_normal_local, ray_normal);
+ copy_v3_v3(ray_start_local, ray_start);
+ copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
@@ -1699,8 +1699,8 @@ static void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float n
peel->depth = depth;
peel->ob = ob;
- VECCOPY(peel->p, p);
- VECCOPY(peel->no, no);
+ copy_v3_v3(peel->p, p);
+ copy_v3_v3(peel->no, no);
BLI_addtail(depth_peels, peel);
@@ -1724,8 +1724,8 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float
copy_m3_m4(timat, imat);
transpose_m3(timat);
- VECCOPY(ray_start_local, ray_start);
- VECCOPY(ray_normal_local, ray_normal);
+ copy_v3_v3(ray_start_local, ray_start);
+ copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
@@ -1757,11 +1757,11 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float
float intersect[3];
float new_depth;
- VECCOPY(intersect, ray_normal_local);
+ copy_v3_v3(intersect, ray_normal_local);
mul_v3_fl(intersect, lambda);
add_v3_v3(intersect, ray_start_local);
- VECCOPY(location, intersect);
+ copy_v3_v3(location, intersect);
if (f->v4)
normal_quad_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co);
@@ -1787,11 +1787,11 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float
float intersect[3];
float new_depth;
- VECCOPY(intersect, ray_normal_local);
+ copy_v3_v3(intersect, ray_normal_local);
mul_v3_fl(intersect, lambda);
add_v3_v3(intersect, ray_start_local);
- VECCOPY(location, intersect);
+ copy_v3_v3(location, intersect);
if (f->v4)
normal_quad_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co);
diff --git a/source/blender/editors/util/SConscript b/source/blender/editors/util/SConscript
index a694b211ca4..cfbc735eb5c 100644
--- a/source/blender/editors/util/SConscript
+++ b/source/blender/editors/util/SConscript
@@ -8,4 +8,4 @@ incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../makesrna'
incs += ' ../../blenloader'
-env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core'], priority=[130] )
+env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core','player'], priority=[330,210] )
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index d0c7f9d494f..5a1c0c537c0 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -126,6 +126,7 @@ GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
int GPU_texture_target(GPUTexture *tex);
int GPU_texture_opengl_width(GPUTexture *tex);
int GPU_texture_opengl_height(GPUTexture *tex);
+int GPU_texture_opengl_bindcode(GPUTexture *tex);
/* GPU Framebuffer
- this is a wrapper for an OpenGL framebuffer object (FBO). in practice
@@ -179,6 +180,7 @@ typedef struct GPUVertexAttribs {
int type;
int glindex;
int gltexco;
+ int attribid;
char name[32];
} layer[GPU_MAX_ATTRIB];
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index f563d8cbe92..95a08e6d5b3 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -37,6 +37,8 @@
#ifndef __GPU_MATERIAL__
#define __GPU_MATERIAL__
+#include "DNA_listBase.h"
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -46,6 +48,7 @@ struct ImageUser;
struct Material;
struct Object;
struct Lamp;
+struct Image;
struct bNode;
struct LinkNode;
struct Scene;
@@ -72,7 +75,6 @@ typedef enum GPUType {
GPU_VEC4 = 4,
GPU_MAT3 = 9,
GPU_MAT4 = 16,
- GPU_TEX1D = 1001,
GPU_TEX2D = 1002,
GPU_SHADOW2D = 1003,
GPU_ATTRIB = 3001
@@ -107,10 +109,10 @@ typedef struct GPUNodeStack {
GPUNodeLink *GPU_attribute(int type, const char *name);
GPUNodeLink *GPU_uniform(float *num);
-GPUNodeLink *GPU_dynamic_uniform(float *num);
+GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
GPUNodeLink *GPU_texture(int size, float *pixels);
-GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex);
+GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data);
GPUNodeLink *GPU_socket(GPUNodeStack *sock);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
@@ -153,6 +155,72 @@ typedef struct GPUShadeResult {
void GPU_shadeinput_set(GPUMaterial *mat, struct Material *ma, GPUShadeInput *shi);
void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr);
+/* Export GLSL shader */
+
+typedef enum GPUDynamicType {
+ GPU_DYNAMIC_NONE = 0,
+ GPU_DYNAMIC_OBJECT_VIEWMAT = 1,
+ GPU_DYNAMIC_OBJECT_MAT = 2,
+ GPU_DYNAMIC_OBJECT_VIEWIMAT = 3,
+ GPU_DYNAMIC_OBJECT_IMAT = 4,
+ GPU_DYNAMIC_OBJECT_COLOR = 5,
+ GPU_DYNAMIC_LAMP_FIRST = 6,
+ GPU_DYNAMIC_LAMP_DYNVEC = 6,
+ GPU_DYNAMIC_LAMP_DYNCO = 7,
+ GPU_DYNAMIC_LAMP_DYNIMAT = 8,
+ GPU_DYNAMIC_LAMP_DYNPERSMAT = 9,
+ GPU_DYNAMIC_LAMP_DYNENERGY = 10,
+ GPU_DYNAMIC_LAMP_DYNCOL = 11,
+ GPU_DYNAMIC_LAMP_LAST = 11,
+ GPU_DYNAMIC_SAMPLER_2DBUFFER = 12,
+ GPU_DYNAMIC_SAMPLER_2DIMAGE = 13,
+ GPU_DYNAMIC_SAMPLER_2DSHADOW = 14,
+} GPUDynamicType;
+
+typedef enum GPUDataType {
+ GPU_DATA_NONE = 0,
+ GPU_DATA_1I = 1, // 1 integer
+ GPU_DATA_1F = 2,
+ GPU_DATA_2F = 3,
+ GPU_DATA_3F = 4,
+ GPU_DATA_4F = 5,
+ GPU_DATA_9F = 6,
+ GPU_DATA_16F = 7,
+ GPU_DATA_4UB = 8,
+} GPUDataType;
+
+/* this structure gives information of each uniform found in the shader */
+typedef struct GPUInputUniform {
+ struct GPUInputUniform *next, *prev;
+ char varname[32]; /* name of uniform in shader */
+ GPUDynamicType type; /* type of uniform, data format and calculation derive from it */
+ GPUDataType datatype; /* type of uniform data */
+ struct Object *lamp; /* when type=GPU_DYNAMIC_LAMP_... or GPU_DYNAMIC_SAMPLER_2DSHADOW */
+ struct Image *image; /* when type=GPU_DYNAMIC_SAMPLER_2DIMAGE */
+ int texnumber; /* when type=GPU_DYNAMIC_SAMPLER, texture number: 0.. */
+ unsigned char *texpixels; /* for internally generated texture, pixel data in RGBA format */
+ int texsize; /* size in pixel of the texture in texpixels buffer: for 2D textures, this is S and T size (square texture) */
+} GPUInputUniform;
+
+typedef struct GPUInputAttribute {
+ struct GPUInputAttribute *next, *prev;
+ char varname[32]; /* name of attribute in shader */
+ int type; /* from CustomData.type, data type derives from it */
+ GPUDataType datatype; /* type of attribute data */
+ const char *name; /* layer name */
+ int number; /* generic attribute number */
+} GPUInputAttribute;
+
+typedef struct GPUShaderExport {
+ ListBase uniforms;
+ ListBase attributes;
+ char *vertex;
+ char *fragment;
+} GPUShaderExport;
+
+GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma);
+void GPU_free_shader_export(GPUShaderExport *shader);
+
/* Lamps */
GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 360f3dbf63f..b47f6687720 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -64,101 +64,9 @@ extern char datatoc_gpu_shader_vertex_glsl[];
/* structs and defines */
-typedef enum GPUDataSource {
- GPU_SOURCE_VEC_UNIFORM,
- GPU_SOURCE_BUILTIN,
- GPU_SOURCE_TEX_PIXEL,
- GPU_SOURCE_TEX,
- GPU_SOURCE_ATTRIB
-} GPUDataSource;
-
static const char* GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4",
NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4"};
-struct GPUNode {
- struct GPUNode *next, *prev;
-
- const char *name;
- int tag;
-
- ListBase inputs;
- ListBase outputs;
-};
-
-struct GPUNodeLink {
- GPUNodeStack *socket;
-
- int attribtype;
- const char *attribname;
-
- int image;
-
- int texture;
- int texturesize;
-
- void *ptr1, *ptr2;
-
- int dynamic;
-
- int type;
- int users;
-
- GPUTexture *dynamictex;
-
- GPUBuiltin builtin;
-
- struct GPUOutput *output;
-};
-
-typedef struct GPUOutput {
- struct GPUOutput *next, *prev;
-
- GPUNode *node;
- int type; /* data type = length of vector/matrix */
- GPUNodeLink *link; /* output link */
- int id; /* unique id as created by code generator */
-} GPUOutput;
-
-typedef struct GPUInput {
- struct GPUInput *next, *prev;
-
- GPUNode *node;
-
- int type; /* datatype */
- int source; /* data source */
-
- int id; /* unique id as created by code generator */
- int texid; /* number for multitexture */
- int attribid; /* id for vertex attributes */
- int bindtex; /* input is responsible for binding the texture? */
- int definetex; /* input is responsible for defining the pixel? */
- int textarget; /* GL_TEXTURE_* */
- int textype; /* datatype */
-
- struct Image *ima; /* image */
- struct ImageUser *iuser;/* image user */
- float *dynamicvec; /* vector data in case it is dynamic */
- GPUTexture *tex; /* input texture, only set at runtime */
- int shaderloc; /* id from opengl */
- char shadername[32]; /* name in shader */
-
- float vec[16]; /* vector data */
- GPUNodeLink *link;
- int dynamictex; /* dynamic? */
- int attribtype; /* attribute type */
- char attribname[32]; /* attribute name */
- int attribfirst; /* this is the first one that is bound */
- GPUBuiltin builtin; /* builtin uniform */
-} GPUInput;
-
-struct GPUPass {
- struct GPUPass *next, *prev;
-
- ListBase inputs;
- struct GPUOutput *output;
- struct GPUShader *shader;
-};
-
/* GLSL code parsing for finding function definitions.
* These are stored in a hash for lookup when creating a material. */
@@ -185,7 +93,7 @@ static char *gpu_str_skip_token(char *str, char *token, int max)
/* skip a variable/function name */
while(*str) {
- if(ELEM6(*str, ' ', '(', ')', ',', '\t', '\n'))
+ if(ELEM7(*str, ' ', '(', ')', ',', '\t', '\n', '\r'))
break;
else {
if(token && len < max-1) {
@@ -203,7 +111,7 @@ static char *gpu_str_skip_token(char *str, char *token, int max)
/* skip the next special characters:
* note the missing ')' */
while(*str) {
- if(ELEM5(*str, ' ', '(', ',', '\t', '\n'))
+ if(ELEM6(*str, ' ', '(', ',', '\t', '\n', '\r'))
str++;
else
break;
@@ -245,8 +153,6 @@ static void gpu_parse_functions_string(GHash *hash, char *code)
if(!type && gpu_str_prefix(code, "sampler2DShadow"))
type= GPU_SHADOW2D;
- if(!type && gpu_str_prefix(code, "sampler1D"))
- type= GPU_TEX1D;
if(!type && gpu_str_prefix(code, "sampler2D"))
type= GPU_TEX2D;
@@ -298,9 +204,7 @@ static char *gpu_generate_function_prototyps(GHash *hash)
else if(function->paramqual[a] == FUNCTION_QUAL_INOUT)
BLI_dynstr_append(ds, "inout ");
- if(function->paramtype[a] == GPU_TEX1D)
- BLI_dynstr_append(ds, "sampler1D");
- else if(function->paramtype[a] == GPU_TEX2D)
+ if(function->paramtype[a] == GPU_TEX2D)
BLI_dynstr_append(ds, "sampler2D");
else if(function->paramtype[a] == GPU_SHADOW2D)
BLI_dynstr_append(ds, "sampler2DShadow");
@@ -542,7 +446,6 @@ static void codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes)
/* create exactly one sampler for each texture */
if (codegen_input_has_texture(input) && input->bindtex)
BLI_dynstr_appendf(ds, "uniform %s samp%d;\n",
- (input->textype == GPU_TEX1D)? "sampler1D":
(input->textype == GPU_TEX2D)? "sampler2D": "sampler2DShadow",
input->texid);
}
@@ -947,6 +850,7 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->textarget = GL_TEXTURE_2D;
input->textype = type;
input->dynamictex = 1;
+ input->dynamicdata = link->ptr2;
MEM_freeN(link);
}
else if(link->texture) {
@@ -955,14 +859,9 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->source = GPU_SOURCE_TEX;
input->textype = type;
- if (type == GPU_TEX1D) {
- input->tex = GPU_texture_create_1D(link->texturesize, link->ptr1, NULL);
- input->textarget = GL_TEXTURE_1D;
- }
- else {
- input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2, NULL);
- input->textarget = GL_TEXTURE_2D;
- }
+ //input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2, NULL);
+ input->tex = GPU_texture_create_2D(link->texturesize, 1, link->ptr1, NULL);
+ input->textarget = GL_TEXTURE_2D;
MEM_freeN(link->ptr1);
MEM_freeN(link);
@@ -993,8 +892,11 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->source = GPU_SOURCE_VEC_UNIFORM;
memcpy(input->vec, link->ptr1, type*sizeof(float));
- if(link->dynamic)
+ if(link->dynamic) {
input->dynamicvec= link->ptr1;
+ input->dynamictype= link->dynamictype;
+ input->dynamicdata= link->ptr2;
+ }
MEM_freeN(link);
}
@@ -1102,12 +1004,12 @@ static void gpu_nodes_get_vertex_attributes(ListBase *nodes, GPUVertexAttribs *a
input->attribfirst = 1;
attribs->layer[a].type = input->attribtype;
- attribs->layer[a].glindex = input->attribid;
+ attribs->layer[a].attribid = input->attribid;
BLI_strncpy(attribs->layer[a].name, input->attribname,
sizeof(attribs->layer[a].name));
}
else
- input->attribid = attribs->layer[a].glindex;
+ input->attribid = attribs->layer[a].attribid;
}
}
}
@@ -1148,13 +1050,15 @@ GPUNodeLink *GPU_uniform(float *num)
return link;
}
-GPUNodeLink *GPU_dynamic_uniform(float *num)
+GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data)
{
GPUNodeLink *link = GPU_node_link_create(0);
link->ptr1= num;
- link->ptr2= NULL;
+ link->ptr2= data;
link->dynamic= 1;
+ link->dynamictype = dynamictype;
+
return link;
}
@@ -1181,12 +1085,14 @@ GPUNodeLink *GPU_texture(int size, float *pixels)
return link;
}
-GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex)
+GPUNodeLink *GPU_dynamic_texture(GPUTexture *tex, int dynamictype, void *data)
{
GPUNodeLink *link = GPU_node_link_create(0);
link->dynamic = 1;
link->dynamictex = tex;
+ link->dynamictype = dynamictype;
+ link->ptr2 = data;
return link;
}
@@ -1389,8 +1295,6 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri
fragmentcode = code_generate_fragment(nodes, outlink->output, name);
vertexcode = code_generate_vertex(nodes);
shader = GPU_shader_create(vertexcode, fragmentcode, datatoc_gpu_shader_material_glsl); /*FUNCTION_LIB);*/
- MEM_freeN(fragmentcode);
- MEM_freeN(vertexcode);
/* failed? */
if (!shader) {
@@ -1405,6 +1309,9 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri
pass->output = outlink->output;
pass->shader = shader;
+ pass->fragmentcode = fragmentcode;
+ pass->vertexcode = vertexcode;
+ pass->libcode = datatoc_gpu_shader_material_glsl;
/* extract dynamic inputs and throw away nodes */
GPU_nodes_extract_dynamic_inputs(pass, nodes);
@@ -1417,6 +1324,10 @@ void GPU_pass_free(GPUPass *pass)
{
GPU_shader_free(pass->shader);
GPU_inputs_free(&pass->inputs);
+ if (pass->fragmentcode)
+ MEM_freeN(pass->fragmentcode);
+ if (pass->vertexcode)
+ MEM_freeN(pass->vertexcode);
MEM_freeN(pass);
}
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index b0a131f5989..1e44eba89d4 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -39,12 +39,15 @@
#define __GPU_CODEGEN_H__
#include "DNA_listBase.h"
+#include "GPU_material.h"
+#include "GL/glew.h"
struct ListBase;
struct GPUShader;
struct GPUOutput;
struct GPUNode;
struct GPUVertexAttribs;
+struct GPUFrameBuffer;
#define MAX_FUNCTION_NAME 64
#define MAX_PARAMETER 32
@@ -68,7 +71,105 @@ GPUFunction *GPU_lookup_function(const char *name);
at the end if used.
*/
-struct GPUPass;
+typedef enum GPUDataSource {
+ GPU_SOURCE_VEC_UNIFORM,
+ GPU_SOURCE_BUILTIN,
+ GPU_SOURCE_TEX_PIXEL,
+ GPU_SOURCE_TEX,
+ GPU_SOURCE_ATTRIB
+} GPUDataSource;
+
+struct GPUNode {
+ struct GPUNode *next, *prev;
+
+ const char *name;
+ int tag;
+
+ ListBase inputs;
+ ListBase outputs;
+};
+
+struct GPUNodeLink {
+ GPUNodeStack *socket;
+
+ int attribtype;
+ const char *attribname;
+
+ int image;
+
+ int texture;
+ int texturesize;
+
+ void *ptr1, *ptr2;
+
+ int dynamic;
+ int dynamictype;
+
+ int type;
+ int users;
+
+ GPUTexture *dynamictex;
+
+ GPUBuiltin builtin;
+
+ struct GPUOutput *output;
+};
+
+typedef struct GPUOutput {
+ struct GPUOutput *next, *prev;
+
+ GPUNode *node;
+ int type; /* data type = length of vector/matrix */
+ GPUNodeLink *link; /* output link */
+ int id; /* unique id as created by code generator */
+} GPUOutput;
+
+typedef struct GPUInput {
+ struct GPUInput *next, *prev;
+
+ GPUNode *node;
+
+ int type; /* datatype */
+ int source; /* data source */
+
+ int id; /* unique id as created by code generator */
+ int texid; /* number for multitexture */
+ int attribid; /* id for vertex attributes */
+ int bindtex; /* input is responsible for binding the texture? */
+ int definetex; /* input is responsible for defining the pixel? */
+ int textarget; /* GL_TEXTURE_* */
+ int textype; /* datatype */
+
+ struct Image *ima; /* image */
+ struct ImageUser *iuser;/* image user */
+ float *dynamicvec; /* vector data in case it is dynamic */
+ int dynamictype; /* origin of the dynamic uniform (GPUDynamicType) */
+ void *dynamicdata; /* data source of the dynamic uniform */
+ GPUTexture *tex; /* input texture, only set at runtime */
+ int shaderloc; /* id from opengl */
+ char shadername[32]; /* name in shader */
+
+ float vec[16]; /* vector data */
+ GPUNodeLink *link;
+ int dynamictex; /* dynamic? */
+ int attribtype; /* attribute type */
+ char attribname[32]; /* attribute name */
+ int attribfirst; /* this is the first one that is bound */
+ GPUBuiltin builtin; /* builtin uniform */
+} GPUInput;
+
+struct GPUPass {
+ struct GPUPass *next, *prev;
+
+ ListBase inputs;
+ struct GPUOutput *output;
+ struct GPUShader *shader;
+ char *fragmentcode;
+ char *vertexcode;
+ const char *libcode;
+};
+
+
typedef struct GPUPass GPUPass;
GPUPass *GPU_generate_pass(ListBase *nodes, struct GPUNodeLink *outlink,
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index c9f1b093b7a..fb9f21cde8c 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -423,7 +423,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
if (tex->target != GL_TEXTURE_1D) {
/* CLAMP_TO_BORDER is an OpenGL 1.3 core feature */
- GLenum wrapmode = (depth)? GL_CLAMP_TO_EDGE: GL_CLAMP_TO_BORDER;
+ GLenum wrapmode = (depth || tex->h == 1)? GL_CLAMP_TO_EDGE: GL_CLAMP_TO_BORDER;
glTexParameteri(tex->target, GL_TEXTURE_WRAP_S, wrapmode);
glTexParameteri(tex->target, GL_TEXTURE_WRAP_T, wrapmode);
@@ -685,6 +685,11 @@ int GPU_texture_opengl_height(GPUTexture *tex)
return tex->h;
}
+int GPU_texture_opengl_bindcode(GPUTexture *tex)
+{
+ return tex->bindcode;
+}
+
GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex)
{
return tex->fb;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 15b96b6d808..9aa453af4d6 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -175,7 +175,7 @@ static void gpu_material_set_attrib_id(GPUMaterial *material)
* removed by the glsl compiler by dead code elimination */
for(a=0, b=0; a<attribs->totlayer; a++) {
- sprintf(name, "att%d", attribs->layer[a].glindex);
+ sprintf(name, "att%d", attribs->layer[a].attribid);
attribs->layer[a].glindex = GPU_shader_get_attribute(shader, name);
if(attribs->layer[a].glindex >= 0) {
@@ -386,12 +386,12 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
/* from get_lamp_visibility */
if(lamp->type==LA_SUN || lamp->type==LA_HEMI) {
mat->dynproperty |= DYN_LAMP_VEC;
- GPU_link(mat, "lamp_visibility_sun_hemi", GPU_dynamic_uniform(lamp->dynvec), lv, dist, &visifac);
+ GPU_link(mat, "lamp_visibility_sun_hemi", GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), lv, dist, &visifac);
return visifac;
}
else {
mat->dynproperty |= DYN_LAMP_CO;
- GPU_link(mat, "lamp_visibility_other", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco), lv, dist, &visifac);
+ GPU_link(mat, "lamp_visibility_other", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco, GPU_DYNAMIC_LAMP_DYNCO, lamp->ob), lv, dist, &visifac);
if(lamp->type==LA_AREA)
return visifac;
@@ -426,11 +426,11 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
if(lamp->type == LA_SPOT) {
if(lamp->mode & LA_SQUARE) {
mat->dynproperty |= DYN_LAMP_VEC|DYN_LAMP_IMAT;
- GPU_link(mat, "lamp_visibility_spot_square", GPU_dynamic_uniform(lamp->dynvec), GPU_dynamic_uniform((float*)lamp->dynimat), *lv, &inpr);
+ GPU_link(mat, "lamp_visibility_spot_square", GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), GPU_dynamic_uniform((float*)lamp->dynimat, GPU_DYNAMIC_LAMP_DYNIMAT, lamp->ob), *lv, &inpr);
}
else {
mat->dynproperty |= DYN_LAMP_VEC;
- GPU_link(mat, "lamp_visibility_spot_circle", GPU_dynamic_uniform(lamp->dynvec), *lv, &inpr);
+ GPU_link(mat, "lamp_visibility_spot_circle", GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), *lv, &inpr);
}
GPU_link(mat, "lamp_visibility_spot", GPU_uniform(&lamp->spotsi), GPU_uniform(&lamp->spotbl), inpr, visifac, &visifac);
@@ -646,7 +646,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
float area[4][4]= {{0.0f}}, areasize= 0.0f;
mat->dynproperty |= DYN_LAMP_VEC|DYN_LAMP_CO;
- GPU_link(mat, "shade_inp_area", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco), GPU_dynamic_uniform(lamp->dynvec), vn, GPU_uniform((float*)area),
+ GPU_link(mat, "shade_inp_area", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco, GPU_DYNAMIC_LAMP_DYNCO, lamp->ob), GPU_dynamic_uniform(lamp->dynvec, GPU_DYNAMIC_LAMP_DYNVEC, lamp->ob), vn, GPU_uniform((float*)area),
GPU_uniform(&areasize), GPU_uniform(&lamp->k), &inp);
}
@@ -684,13 +684,13 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
GPU_link(mat, "test_shadowbuf",
GPU_builtin(GPU_VIEW_POSITION),
- GPU_dynamic_texture(lamp->tex),
- GPU_dynamic_uniform((float*)lamp->dynpersmat),
+ GPU_dynamic_texture(lamp->tex, GPU_DYNAMIC_SAMPLER_2DSHADOW, lamp->ob),
+ GPU_dynamic_uniform((float*)lamp->dynpersmat, GPU_DYNAMIC_LAMP_DYNPERSMAT, lamp->ob),
GPU_uniform(&lamp->bias), inp, &shadfac);
if(lamp->mode & LA_ONLYSHADOW) {
GPU_link(mat, "shade_only_shadow", i, shadfac,
- GPU_dynamic_uniform(&lamp->dynenergy), &shadfac);
+ GPU_dynamic_uniform(&lamp->dynenergy, GPU_DYNAMIC_LAMP_DYNENERGY, lamp->ob), &shadfac);
if(!(lamp->mode & LA_NO_DIFF))
GPU_link(mat, "shade_only_shadow_diffuse", shadfac, shi->rgb,
@@ -719,7 +719,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
if(GPU_link_changed(shi->refl) || ma->ref != 0.0f) {
if(!(lamp->mode & LA_NO_DIFF)) {
GPUNodeLink *rgb;
- GPU_link(mat, "shade_mul_value", i, GPU_dynamic_uniform(lamp->dyncol), &rgb);
+ GPU_link(mat, "shade_mul_value", i, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &rgb);
add_to_diffuse(mat, ma, shi, is, rgb, &shr->diff);
}
}
@@ -729,7 +729,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
(GPU_link_changed(shi->spec) || ma->spec != 0.0f)) {
if(lamp->type == LA_HEMI) {
GPU_link(mat, "shade_hemi_spec", vn, lv, view, GPU_uniform(&ma->spec), shi->har, visifac, &t);
- GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), shi->specrgb, &outcol);
+ GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), shi->specrgb, &outcol);
GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
else {
@@ -752,11 +752,11 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
if(ma->mode & MA_RAMP_SPEC) {
GPUNodeLink *spec;
do_specular_ramp(shi, specfac, t, &spec);
- GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), spec, &outcol);
+ GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), spec, &outcol);
GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
else {
- GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), shi->specrgb, &outcol);
+ GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), shi->specrgb, &outcol);
GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
}
@@ -1676,3 +1676,187 @@ int GPU_lamp_shadow_layer(GPULamp *lamp)
return -1;
}
+/* export the GLSL shader */
+
+GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
+{
+ static struct {
+ GPUBuiltin gputype;
+ GPUDynamicType dynamictype;
+ GPUDataType datatype;
+ } builtins[] = {
+ { GPU_VIEW_MATRIX, GPU_DYNAMIC_OBJECT_VIEWMAT, GPU_DATA_16F },
+ { GPU_INVERSE_VIEW_MATRIX, GPU_DYNAMIC_OBJECT_VIEWIMAT, GPU_DATA_16F },
+ { GPU_OBJECT_MATRIX, GPU_DYNAMIC_OBJECT_MAT, GPU_DATA_16F },
+ { GPU_INVERSE_OBJECT_MATRIX, GPU_DYNAMIC_OBJECT_IMAT, GPU_DATA_16F },
+ { GPU_OBCOLOR, GPU_DYNAMIC_OBJECT_COLOR, GPU_DATA_4F },
+ { 0 }
+ };
+
+ GPUShaderExport *shader = NULL;
+ GPUPass *pass;
+ GPUInput *input;
+ GPUMaterial *mat;
+ GPUInputUniform *uniform;
+ GPUInputAttribute *attribute;
+ GLint lastbindcode;
+ int i, liblen, fraglen;
+
+ if(!GPU_glsl_support())
+ return NULL;
+
+ mat = GPU_material_from_blender(scene, ma);
+ pass = (mat)? mat->pass: NULL;
+
+ if(pass && pass->fragmentcode && pass->vertexcode) {
+ shader = MEM_callocN(sizeof(GPUShaderExport), "GPUShaderExport");
+
+ for(input = pass->inputs.first; input; input = input->next) {
+ uniform = MEM_callocN(sizeof(GPUInputUniform), "GPUInputUniform");
+
+ if(input->ima) {
+ /* image sampler uniform */
+ uniform->type = GPU_DYNAMIC_SAMPLER_2DIMAGE;
+ uniform->datatype = GPU_DATA_1I;
+ uniform->image = input->ima;
+ uniform->texnumber = input->texid;
+ BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname));
+ }
+ else if(input->tex) {
+ /* generated buffer */
+ uniform->texnumber = input->texid;
+ uniform->datatype = GPU_DATA_1I;
+ BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname));
+
+ switch(input->textype) {
+ case GPU_SHADOW2D:
+ uniform->type = GPU_DYNAMIC_SAMPLER_2DSHADOW;
+ uniform->lamp = input->dynamicdata;
+ break;
+ case GPU_TEX2D:
+ if(GPU_texture_opengl_bindcode(input->tex)) {
+ uniform->type = GPU_DYNAMIC_SAMPLER_2DBUFFER;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
+ glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(input->tex));
+ uniform->texsize = GPU_texture_opengl_width(input->tex) * GPU_texture_opengl_height(input->tex);
+ uniform->texpixels = MEM_mallocN(uniform->texsize*4, "RGBApixels");
+ glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, uniform->texpixels);
+ glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ }
+ break;
+ }
+ }
+ else {
+ uniform->type = input->dynamictype;
+ BLI_strncpy(uniform->varname, input->shadername, sizeof(uniform->varname));
+ switch(input->type) {
+ case 1:
+ uniform->datatype = GPU_DATA_1F;
+ break;
+ case 2:
+ uniform->datatype = GPU_DATA_2F;
+ break;
+ case 3:
+ uniform->datatype = GPU_DATA_3F;
+ break;
+ case 4:
+ uniform->datatype = GPU_DATA_4F;
+ break;
+ case 9:
+ uniform->datatype = GPU_DATA_9F;
+ break;
+ case 16:
+ uniform->datatype = GPU_DATA_16F;
+ break;
+ }
+
+ if(uniform->type >= GPU_DYNAMIC_LAMP_FIRST && uniform->type <= GPU_DYNAMIC_LAMP_LAST)
+ uniform->lamp = input->dynamicdata;
+ }
+
+ if(uniform->type != GPU_DYNAMIC_NONE)
+ BLI_addtail(&shader->uniforms, uniform);
+ else
+ MEM_freeN(uniform);
+ }
+
+ /* process builtin uniform */
+ for(i=0; builtins[i].gputype; i++) {
+ if(mat->builtins & builtins[i].gputype) {
+ uniform = MEM_callocN(sizeof(GPUInputUniform), "GPUInputUniform");
+ uniform->type = builtins[i].dynamictype;
+ uniform->datatype = builtins[i].datatype;
+ BLI_strncpy(uniform->varname, GPU_builtin_name(builtins[i].gputype), sizeof(uniform->varname));
+ BLI_addtail(&shader->uniforms, uniform);
+ }
+ }
+
+ // now link fragement shader with library shader
+ // TBD: remove the function that are not used in the main function
+ liblen = (pass->libcode) ? strlen(pass->libcode) : 0;
+ fraglen = strlen(pass->fragmentcode);
+ shader->fragment = (char *)MEM_mallocN(liblen+fraglen+1, "GPUFragShader");
+ if(pass->libcode)
+ memcpy(shader->fragment, pass->libcode, liblen);
+ memcpy(&shader->fragment[liblen], pass->fragmentcode, fraglen);
+ shader->fragment[liblen+fraglen] = 0;
+
+ // export the attribute
+ for(i=0; i<mat->attribs.totlayer; i++) {
+ attribute = MEM_callocN(sizeof(GPUInputAttribute), "GPUInputAttribute");
+ attribute->type = mat->attribs.layer[i].type;
+ attribute->number = mat->attribs.layer[i].glindex;
+ BLI_snprintf(attribute->varname, sizeof(attribute->varname), "att%d", mat->attribs.layer[i].attribid);
+
+ switch(attribute->type) {
+ case CD_TANGENT:
+ attribute->datatype = GPU_DATA_4F;
+ break;
+ case CD_MTFACE:
+ attribute->datatype = GPU_DATA_2F;
+ attribute->name = mat->attribs.layer[i].name;
+ break;
+ case CD_MCOL:
+ attribute->datatype = GPU_DATA_4UB;
+ attribute->name = mat->attribs.layer[i].name;
+ break;
+ case CD_ORCO:
+ attribute->datatype = GPU_DATA_3F;
+ break;
+ }
+
+ if(attribute->datatype != GPU_DATA_NONE)
+ BLI_addtail(&shader->attributes, attribute);
+ else
+ MEM_freeN(attribute);
+ }
+
+ // export the vertex shader
+ shader->vertex = BLI_strdup(pass->vertexcode);
+ }
+
+ return shader;
+}
+
+void GPU_free_shader_export(GPUShaderExport *shader)
+{
+ GPUInputUniform *uniform;
+
+ if(shader == NULL)
+ return;
+
+ for(uniform = shader->uniforms.first; uniform; uniform=uniform->next)
+ if(uniform->texpixels)
+ MEM_freeN(uniform->texpixels);
+
+ BLI_freelistN(&shader->uniforms);
+ BLI_freelistN(&shader->attributes);
+
+ if(shader->vertex)
+ MEM_freeN(shader->vertex);
+ if(shader->fragment)
+ MEM_freeN(shader->fragment);
+
+ MEM_freeN(shader);
+}
+
diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl b/source/blender/gpu/intern/gpu_shader_material.glsl
index 815b74a1bf4..c5c822d9224 100644
--- a/source/blender/gpu/intern/gpu_shader_material.glsl
+++ b/source/blender/gpu/intern/gpu_shader_material.glsl
@@ -308,22 +308,22 @@ void normal(vec3 dir, vec3 nor, out vec3 outnor, out float outdot)
outdot = -dot(dir, nor);
}
-void curves_vec(float fac, vec3 vec, sampler1D curvemap, out vec3 outvec)
+void curves_vec(float fac, vec3 vec, sampler2D curvemap, out vec3 outvec)
{
- outvec.x = texture1D(curvemap, (vec.x + 1.0)*0.5).x;
- outvec.y = texture1D(curvemap, (vec.y + 1.0)*0.5).y;
- outvec.z = texture1D(curvemap, (vec.z + 1.0)*0.5).z;
+ outvec.x = texture2D(curvemap, vec2((vec.x + 1.0)*0.5, 0.0)).x;
+ outvec.y = texture2D(curvemap, vec2((vec.y + 1.0)*0.5, 0.0)).y;
+ outvec.z = texture2D(curvemap, vec2((vec.z + 1.0)*0.5, 0.0)).z;
if (fac != 1.0)
outvec = (outvec*fac) + (vec*(1.0-fac));
}
-void curves_rgb(float fac, vec4 col, sampler1D curvemap, out vec4 outcol)
+void curves_rgb(float fac, vec4 col, sampler2D curvemap, out vec4 outcol)
{
- outcol.r = texture1D(curvemap, texture1D(curvemap, col.r).a).r;
- outcol.g = texture1D(curvemap, texture1D(curvemap, col.g).a).g;
- outcol.b = texture1D(curvemap, texture1D(curvemap, col.b).a).b;
+ outcol.r = texture2D(curvemap, vec2(texture2D(curvemap, vec2(col.r, 0.0)).a, 0.0)).r;
+ outcol.g = texture2D(curvemap, vec2(texture2D(curvemap, vec2(col.g, 0.0)).a, 0.0)).g;
+ outcol.b = texture2D(curvemap, vec2(texture2D(curvemap, vec2(col.b, 0.0)).a, 0.0)).b;
if (fac != 1.0)
outcol = (outcol*fac) + (col*(1.0-fac));
@@ -635,9 +635,9 @@ void mix_linear(float fac, vec4 col1, vec4 col2, out vec4 outcol)
outcol.b= col1.b + fac*(2.0*(col2.b) - 1.0);
}
-void valtorgb(float fac, sampler1D colormap, out vec4 outcol, out float outalpha)
+void valtorgb(float fac, sampler2D colormap, out vec4 outcol, out float outalpha)
{
- outcol = texture1D(colormap, fac);
+ outcol = texture2D(colormap, vec2(fac, 0.0));
outalpha = outcol.a;
}
@@ -1320,9 +1320,9 @@ void lamp_falloff_sliders(float lampdist, float ld1, float ld2, float dist, out
visifac *= lampdistkw/(lampdistkw + ld2*dist*dist);
}
-void lamp_falloff_curve(float lampdist, sampler1D curvemap, float dist, out float visifac)
+void lamp_falloff_curve(float lampdist, sampler2D curvemap, float dist, out float visifac)
{
- visifac = texture1D(curvemap, dist/lampdist).x;
+ visifac = texture2D(curvemap, vec2(dist/lampdist, 0.0)).x;
}
void lamp_visibility_sphere(float lampdist, float dist, float visifac, out float outvisifac)
diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl.c b/source/blender/gpu/intern/gpu_shader_material.glsl.c
index 87a8ed65532..b551ee9dda1 100644
--- a/source/blender/gpu/intern/gpu_shader_material.glsl.c
+++ b/source/blender/gpu/intern/gpu_shader_material.glsl.c
@@ -1,935 +1,939 @@
/* DataToC output of file <gpu_shader_material_glsl> */
-int datatoc_gpu_shader_material_glsl_size= 39789;
+int datatoc_gpu_shader_material_glsl_size= 39910;
char datatoc_gpu_shader_material_glsl[]= {
- 10,102,108,111, 97,116, 32,101,120,112, 95, 98,108,
-101,110,100,101,114, 40,102,108,111, 97,116, 32,102, 41, 10,123, 10, 9,114,101,116,117,114,110, 32,112,111,119, 40, 50, 46, 55,
- 49, 56, 50, 56, 49, 56, 50, 56, 52, 54, 44, 32,102, 41, 59, 10,125, 10, 10,118,111,105,100, 32,114,103, 98, 95,116,111, 95,104,
-115,118, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10,
- 9,102,108,111, 97,116, 32, 99,109, 97,120, 44, 32, 99,109,105,110, 44, 32,104, 44, 32,115, 44, 32,118, 44, 32, 99,100,101,108,
-116, 97, 59, 10, 9,118,101, 99, 51, 32, 99, 59, 10, 10, 9, 99,109, 97,120, 32, 61, 32,109, 97,120, 40,114,103, 98, 91, 48, 93,
- 44, 32,109, 97,120, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 10, 9, 99,109,105,110, 32, 61, 32,
-109,105,110, 40,114,103, 98, 91, 48, 93, 44, 32,109,105,110, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41,
- 59, 10, 9, 99,100,101,108,116, 97, 32, 61, 32, 99,109, 97,120, 45, 99,109,105,110, 59, 10, 10, 9,118, 32, 61, 32, 99,109, 97,
-120, 59, 10, 9,105,102, 32, 40, 99,109, 97,120, 33, 61, 48, 46, 48, 41, 10, 9, 9,115, 32, 61, 32, 99,100,101,108,116, 97, 47,
- 99,109, 97,120, 59, 10, 9,101,108,115,101, 32,123, 10, 9, 9,115, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,104, 32, 61, 32, 48,
- 46, 48, 59, 10, 9,125, 10, 10, 9,105,102, 32, 40,115, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,104, 32, 61, 32, 48,
- 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9, 99, 32, 61, 32, 40,118,101, 99, 51, 40, 99,109, 97,120, 44,
- 32, 99,109, 97,120, 44, 32, 99,109, 97,120, 41, 32, 45, 32,114,103, 98, 46,120,121,122, 41, 47, 99,100,101,108,116, 97, 59, 10,
- 10, 9, 9,105,102, 32, 40,114,103, 98, 46,120, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 99, 91, 50, 93, 32, 45, 32, 99,
- 91, 49, 93, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,114,103, 98, 46,121, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61,
- 32, 50, 46, 48, 32, 43, 32, 99, 91, 48, 93, 32, 45, 32, 32, 99, 91, 50, 93, 59, 10, 9, 9,101,108,115,101, 32,104, 32, 61, 32,
- 52, 46, 48, 32, 43, 32, 99, 91, 49, 93, 32, 45, 32, 99, 91, 48, 93, 59, 10, 10, 9, 9,104, 32, 47, 61, 32, 54, 46, 48, 59, 10,
- 10, 9, 9,105,102, 32, 40,104, 60, 48, 46, 48, 41, 10, 9, 9, 9,104, 32, 43, 61, 32, 49, 46, 48, 59, 10, 9,125, 10, 10, 9,
-111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,104, 44, 32,115, 44, 32,118, 44, 32,114,103, 98, 46,119, 41, 59, 10,125,
- 10, 10,118,111,105,100, 32,104,115,118, 95,116,111, 95,114,103, 98, 40,118,101, 99, 52, 32,104,115,118, 44, 32,111,117,116, 32,
-118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,105, 44, 32,102, 44, 32,112, 44, 32,113,
- 44, 32,116, 44, 32,104, 44, 32,115, 44, 32,118, 59, 10, 9,118,101, 99, 51, 32,114,103, 98, 59, 10, 10, 9,104, 32, 61, 32,104,
-115,118, 91, 48, 93, 59, 10, 9,115, 32, 61, 32,104,115,118, 91, 49, 93, 59, 10, 9,118, 32, 61, 32,104,115,118, 91, 50, 93, 59,
- 10, 10, 9,105,102, 40,115, 61, 61, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,
-118, 44, 32,118, 41, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,105,102, 40,104, 61, 61, 49, 46, 48, 41, 10, 9,
- 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9, 10, 9, 9,104, 32, 42, 61, 32, 54, 46, 48, 59, 10, 9, 9,105, 32, 61, 32,
-102,108,111,111,114, 40,104, 41, 59, 10, 9, 9,102, 32, 61, 32,104, 32, 45, 32,105, 59, 10, 9, 9,114,103, 98, 32, 61, 32,118,
-101, 99, 51, 40,102, 44, 32,102, 44, 32,102, 41, 59, 10, 9, 9,112, 32, 61, 32,118, 42, 40, 49, 46, 48, 45,115, 41, 59, 10, 9,
- 9,113, 32, 61, 32,118, 42, 40, 49, 46, 48, 45, 40,115, 42,102, 41, 41, 59, 10, 9, 9,116, 32, 61, 32,118, 42, 40, 49, 46, 48,
- 45, 40,115, 42, 40, 49, 46, 48, 45,102, 41, 41, 41, 59, 10, 9, 9, 10, 9, 9,105,102, 32, 40,105, 32, 61, 61, 32, 48, 46, 48,
- 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,116, 44, 32,112, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102,
- 32, 40,105, 32, 61, 61, 32, 49, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,113, 44, 32,118, 44, 32,112, 41, 59,
- 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 50, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51,
- 40,112, 44, 32,118, 44, 32,116, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 51, 46, 48, 41, 32,
-114,103, 98, 32, 61, 32,118,101, 99, 51, 40,112, 44, 32,113, 44, 32,118, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,
-105, 32, 61, 61, 32, 52, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,116, 44, 32,112, 44, 32,118, 41, 59, 10, 9,
- 9,101,108,115,101, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,112, 44, 32,113, 41, 59, 10, 9,125, 10, 10, 9,
-111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 44, 32,104,115,118, 46,119, 41, 59, 10,125, 10, 10,102,108,
-111, 97,116, 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40,102,108,111, 97,116, 32, 99, 41, 10,123,
- 10, 9,105,102, 40, 99, 32, 60, 32, 48, 46, 48, 52, 48, 52, 53, 41, 10, 9, 9,114,101,116,117,114,110, 32, 40, 99, 32, 60, 32,
- 48, 46, 48, 41, 63, 32, 48, 46, 48, 58, 32, 99, 32, 42, 32, 40, 49, 46, 48, 47, 49, 50, 46, 57, 50, 41, 59, 10, 9,101,108,115,
-101, 10, 9, 9,114,101,116,117,114,110, 32,112,111,119, 40, 40, 99, 32, 43, 32, 48, 46, 48, 53, 53, 41, 42, 40, 49, 46, 48, 47,
- 49, 46, 48, 53, 53, 41, 44, 32, 50, 46, 52, 41, 59, 10,125, 10, 10,102,108,111, 97,116, 32,108,105,110,101, 97,114,114,103, 98,
- 95,116,111, 95,115,114,103, 98, 40,102,108,111, 97,116, 32, 99, 41, 10,123, 10, 9,105,102, 40, 99, 32, 60, 32, 48, 46, 48, 48,
- 51, 49, 51, 48, 56, 41, 10, 9, 9,114,101,116,117,114,110, 32, 40, 99, 32, 60, 32, 48, 46, 48, 41, 63, 32, 48, 46, 48, 58, 32,
- 99, 32, 42, 32, 49, 50, 46, 57, 50, 59, 10, 9,101,108,115,101, 10, 9, 9,114,101,116,117,114,110, 32, 49, 46, 48, 53, 53, 32,
- 42, 32,112,111,119, 40, 99, 44, 32, 49, 46, 48, 47, 50, 46, 52, 41, 32, 45, 32, 48, 46, 48, 53, 53, 59, 10,125, 10, 10,118,111,
-105,100, 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40,118,101, 99, 52, 32, 99,111,108, 95,102,114,
-111,109, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108, 95,116,111, 41, 10,123, 10, 9, 99,111,108, 95,116,111, 46,114,
- 32, 61, 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46,114, 41,
- 59, 10, 9, 99,111,108, 95,116,111, 46,103, 32, 61, 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40,
- 99,111,108, 95,102,114,111,109, 46,103, 41, 59, 10, 9, 99,111,108, 95,116,111, 46, 98, 32, 61, 32,115,114,103, 98, 95,116,111,
- 95,108,105,110,101, 97,114,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46, 98, 41, 59, 10, 9, 99,111,108, 95,116,111, 46,
- 97, 32, 61, 32, 99,111,108, 95,102,114,111,109, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,108,105,110,101, 97,114,114,103,
- 98, 95,116,111, 95,115,114,103, 98, 40,118,101, 99, 52, 32, 99,111,108, 95,102,114,111,109, 44, 32,111,117,116, 32,118,101, 99,
- 52, 32, 99,111,108, 95,116,111, 41, 10,123, 10, 9, 99,111,108, 95,116,111, 46,114, 32, 61, 32,108,105,110,101, 97,114,114,103,
- 98, 95,116,111, 95,115,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46,114, 41, 59, 10, 9, 99,111,108, 95,116,111, 46,103,
- 32, 61, 32,108,105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46,103, 41,
- 59, 10, 9, 99,111,108, 95,116,111, 46, 98, 32, 61, 32,108,105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40,
- 99,111,108, 95,102,114,111,109, 46, 98, 41, 59, 10, 9, 99,111,108, 95,116,111, 46, 97, 32, 61, 32, 99,111,108, 95,102,114,111,
-109, 46, 97, 59, 10,125, 10, 10, 35,100,101,102,105,110,101, 32, 77, 95, 80, 73, 32, 51, 46, 49, 52, 49, 53, 57, 50, 54, 53, 51,
- 53, 56, 57, 55, 57, 51, 50, 51, 56, 52, 54, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 83, 72, 65, 68, 69, 82,
- 32, 78, 79, 68, 69, 83, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,118, 99,
-111,108, 95, 97,116,116,114,105, 98,117,116,101, 40,118,101, 99, 52, 32, 97,116,116,118, 99,111,108, 44, 32,111,117,116, 32,118,
-101, 99, 52, 32,118, 99,111,108, 41, 10,123, 10, 9,118, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 97,116,116,118, 99,111,108,
- 46,120, 47, 50, 53, 53, 46, 48, 44, 32, 97,116,116,118, 99,111,108, 46,121, 47, 50, 53, 53, 46, 48, 44, 32, 97,116,116,118, 99,
-111,108, 46,122, 47, 50, 53, 53, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,117,118, 95, 97,116,116,
-114,105, 98,117,116,101, 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 41, 10,
-123, 10, 9,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48, 32, 45, 32,118,101, 99, 50, 40, 49, 46,
- 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,103,101,111,109, 40,118,101, 99, 51,
- 32, 99,111, 44, 32,118,101, 99, 51, 32,110,111,114, 44, 32,109, 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,
-118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,118,101, 99, 52, 32, 97,
-116,116,118, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,103,108,111, 98, 97,108, 44, 32,111,117,116, 32,118,101, 99,
- 51, 32,108,111, 99, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,111,117,116, 32,118,101, 99, 51,
- 32,111,114, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,
-109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,118, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102,114,
-111,110,116, 98, 97, 99,107, 41, 10,123, 10, 9,108,111, 99, 97,108, 32, 61, 32, 99,111, 59, 10, 9,118,105,101,119, 32, 61, 32,
-110,111,114,109, 97,108,105,122,101, 40,108,111, 99, 97,108, 41, 59, 10, 9,103,108,111, 98, 97,108, 32, 61, 32, 40,118,105,101,
-119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40,108,111, 99, 97,108, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9,
-111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10, 9,117,118, 95, 97,116,116,114,105, 98,117,116,101, 40, 97,116,
-116,117,118, 44, 32,117,118, 41, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32, 45,110,111,114,109, 97,108,105,122,101, 40,110,
-111,114, 41, 59, 9, 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,105,115,
- 32,110,101,103, 97,116,101,100, 32, 42, 47, 10, 9,118, 99,111,108, 95, 97,116,116,114,105, 98,117,116,101, 40, 97,116,116,118,
- 99,111,108, 44, 32,118, 99,111,108, 41, 59, 10, 9,102,114,111,110,116, 98, 97, 99,107, 32, 61, 32, 49, 46, 48, 59, 10,125, 10,
- 10,118,111,105,100, 32,109, 97,112,112,105,110,103, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,109, 97,116, 52, 32,109, 97,116,
- 44, 32,118,101, 99, 51, 32,109,105,110,118,101, 99, 44, 32,118,101, 99, 51, 32,109, 97,120,118,101, 99, 44, 32,102,108,111, 97,
-116, 32,100,111,109,105,110, 44, 32,102,108,111, 97,116, 32,100,111,109, 97,120, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,
-117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32, 40,109, 97,116, 32, 42, 32,118,101, 99, 52, 40,118,
-101, 99, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9,105,102, 40,100,111,109,105,110, 32, 61, 61, 32, 49, 46, 48, 41,
- 10, 9, 9,111,117,116,118,101, 99, 32, 61, 32,109, 97,120, 40,111,117,116,118,101, 99, 44, 32,109,105,110,118,101, 99, 41, 59,
- 10, 9,105,102, 40,100,111,109, 97,120, 32, 61, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116,118,101, 99, 32, 61, 32,109,105,
-110, 40,111,117,116,118,101, 99, 44, 32,109, 97,120,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32, 99, 97,109,101,114,
- 97, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,105,101,119, 44, 32,111,117,116,
- 32,102,108,111, 97,116, 32,111,117,116,100,101,112,116,104, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,100,105,
-115,116, 41, 10,123, 10, 9,111,117,116,100,101,112,116,104, 32, 61, 32, 97, 98,115, 40, 99,111, 46,122, 41, 59, 10, 9,111,117,
-116,100,105,115,116, 32, 61, 32,108,101,110,103,116,104, 40, 99,111, 41, 59, 10, 9,111,117,116,118,105,101,119, 32, 61, 32,110,
-111,114,109, 97,108,105,122,101, 40, 99,111, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,100,100, 40,102,
+ 10,102,108,111, 97,116,
+ 32,101,120,112, 95, 98,108,101,110,100,101,114, 40,102,108,111, 97,116, 32,102, 41, 10,123, 10, 9,114,101,116,117,114,110, 32,
+112,111,119, 40, 50, 46, 55, 49, 56, 50, 56, 49, 56, 50, 56, 52, 54, 44, 32,102, 41, 59, 10,125, 10, 10,118,111,105,100, 32,114,
+103, 98, 95,116,111, 95,104,115,118, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,
+ 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32, 99,109, 97,120, 44, 32, 99,109,105,110, 44, 32,104, 44, 32,115, 44, 32,
+118, 44, 32, 99,100,101,108,116, 97, 59, 10, 9,118,101, 99, 51, 32, 99, 59, 10, 10, 9, 99,109, 97,120, 32, 61, 32,109, 97,120,
+ 40,114,103, 98, 91, 48, 93, 44, 32,109, 97,120, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 10, 9,
+ 99,109,105,110, 32, 61, 32,109,105,110, 40,114,103, 98, 91, 48, 93, 44, 32,109,105,110, 40,114,103, 98, 91, 49, 93, 44, 32,114,
+103, 98, 91, 50, 93, 41, 41, 59, 10, 9, 99,100,101,108,116, 97, 32, 61, 32, 99,109, 97,120, 45, 99,109,105,110, 59, 10, 10, 9,
+118, 32, 61, 32, 99,109, 97,120, 59, 10, 9,105,102, 32, 40, 99,109, 97,120, 33, 61, 48, 46, 48, 41, 10, 9, 9,115, 32, 61, 32,
+ 99,100,101,108,116, 97, 47, 99,109, 97,120, 59, 10, 9,101,108,115,101, 32,123, 10, 9, 9,115, 32, 61, 32, 48, 46, 48, 59, 10,
+ 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 10, 9,105,102, 32, 40,115, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 10,
+ 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9, 99, 32, 61, 32, 40,118,101, 99,
+ 51, 40, 99,109, 97,120, 44, 32, 99,109, 97,120, 44, 32, 99,109, 97,120, 41, 32, 45, 32,114,103, 98, 46,120,121,122, 41, 47, 99,
+100,101,108,116, 97, 59, 10, 10, 9, 9,105,102, 32, 40,114,103, 98, 46,120, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 99,
+ 91, 50, 93, 32, 45, 32, 99, 91, 49, 93, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,114,103, 98, 46,121, 61, 61, 99,109,
+ 97,120, 41, 32,104, 32, 61, 32, 50, 46, 48, 32, 43, 32, 99, 91, 48, 93, 32, 45, 32, 32, 99, 91, 50, 93, 59, 10, 9, 9,101,108,
+115,101, 32,104, 32, 61, 32, 52, 46, 48, 32, 43, 32, 99, 91, 49, 93, 32, 45, 32, 99, 91, 48, 93, 59, 10, 10, 9, 9,104, 32, 47,
+ 61, 32, 54, 46, 48, 59, 10, 10, 9, 9,105,102, 32, 40,104, 60, 48, 46, 48, 41, 10, 9, 9, 9,104, 32, 43, 61, 32, 49, 46, 48,
+ 59, 10, 9,125, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,104, 44, 32,115, 44, 32,118, 44, 32,114,103,
+ 98, 46,119, 41, 59, 10,125, 10, 10,118,111,105,100, 32,104,115,118, 95,116,111, 95,114,103, 98, 40,118,101, 99, 52, 32,104,115,
+118, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,105, 44, 32,
+102, 44, 32,112, 44, 32,113, 44, 32,116, 44, 32,104, 44, 32,115, 44, 32,118, 59, 10, 9,118,101, 99, 51, 32,114,103, 98, 59, 10,
+ 10, 9,104, 32, 61, 32,104,115,118, 91, 48, 93, 59, 10, 9,115, 32, 61, 32,104,115,118, 91, 49, 93, 59, 10, 9,118, 32, 61, 32,
+104,115,118, 91, 50, 93, 59, 10, 10, 9,105,102, 40,115, 61, 61, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 32, 61, 32,118,
+101, 99, 51, 40,118, 44, 32,118, 44, 32,118, 41, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,105,102, 40,104, 61,
+ 61, 49, 46, 48, 41, 10, 9, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9, 10, 9, 9,104, 32, 42, 61, 32, 54, 46, 48, 59,
+ 10, 9, 9,105, 32, 61, 32,102,108,111,111,114, 40,104, 41, 59, 10, 9, 9,102, 32, 61, 32,104, 32, 45, 32,105, 59, 10, 9, 9,
+114,103, 98, 32, 61, 32,118,101, 99, 51, 40,102, 44, 32,102, 44, 32,102, 41, 59, 10, 9, 9,112, 32, 61, 32,118, 42, 40, 49, 46,
+ 48, 45,115, 41, 59, 10, 9, 9,113, 32, 61, 32,118, 42, 40, 49, 46, 48, 45, 40,115, 42,102, 41, 41, 59, 10, 9, 9,116, 32, 61,
+ 32,118, 42, 40, 49, 46, 48, 45, 40,115, 42, 40, 49, 46, 48, 45,102, 41, 41, 41, 59, 10, 9, 9, 10, 9, 9,105,102, 32, 40,105,
+ 32, 61, 61, 32, 48, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,116, 44, 32,112, 41, 59, 10, 9, 9,
+101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 49, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,113, 44,
+ 32,118, 44, 32,112, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 50, 46, 48, 41, 32,114,103, 98,
+ 32, 61, 32,118,101, 99, 51, 40,112, 44, 32,118, 44, 32,116, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61,
+ 61, 32, 51, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,112, 44, 32,113, 44, 32,118, 41, 59, 10, 9, 9,101,108,
+115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 52, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,116, 44, 32,112,
+ 44, 32,118, 41, 59, 10, 9, 9,101,108,115,101, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,112, 44, 32,113, 41,
+ 59, 10, 9,125, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 44, 32,104,115,118, 46,119, 41,
+ 59, 10,125, 10, 10,102,108,111, 97,116, 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40,102,108,111,
+ 97,116, 32, 99, 41, 10,123, 10, 9,105,102, 40, 99, 32, 60, 32, 48, 46, 48, 52, 48, 52, 53, 41, 10, 9, 9,114,101,116,117,114,
+110, 32, 40, 99, 32, 60, 32, 48, 46, 48, 41, 63, 32, 48, 46, 48, 58, 32, 99, 32, 42, 32, 40, 49, 46, 48, 47, 49, 50, 46, 57, 50,
+ 41, 59, 10, 9,101,108,115,101, 10, 9, 9,114,101,116,117,114,110, 32,112,111,119, 40, 40, 99, 32, 43, 32, 48, 46, 48, 53, 53,
+ 41, 42, 40, 49, 46, 48, 47, 49, 46, 48, 53, 53, 41, 44, 32, 50, 46, 52, 41, 59, 10,125, 10, 10,102,108,111, 97,116, 32,108,105,
+110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40,102,108,111, 97,116, 32, 99, 41, 10,123, 10, 9,105,102, 40, 99,
+ 32, 60, 32, 48, 46, 48, 48, 51, 49, 51, 48, 56, 41, 10, 9, 9,114,101,116,117,114,110, 32, 40, 99, 32, 60, 32, 48, 46, 48, 41,
+ 63, 32, 48, 46, 48, 58, 32, 99, 32, 42, 32, 49, 50, 46, 57, 50, 59, 10, 9,101,108,115,101, 10, 9, 9,114,101,116,117,114,110,
+ 32, 49, 46, 48, 53, 53, 32, 42, 32,112,111,119, 40, 99, 44, 32, 49, 46, 48, 47, 50, 46, 52, 41, 32, 45, 32, 48, 46, 48, 53, 53,
+ 59, 10,125, 10, 10,118,111,105,100, 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40,118,101, 99, 52,
+ 32, 99,111,108, 95,102,114,111,109, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108, 95,116,111, 41, 10,123, 10, 9, 99,
+111,108, 95,116,111, 46,114, 32, 61, 32,115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40, 99,111,108, 95,
+102,114,111,109, 46,114, 41, 59, 10, 9, 99,111,108, 95,116,111, 46,103, 32, 61, 32,115,114,103, 98, 95,116,111, 95,108,105,110,
+101, 97,114,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46,103, 41, 59, 10, 9, 99,111,108, 95,116,111, 46, 98, 32, 61, 32,
+115,114,103, 98, 95,116,111, 95,108,105,110,101, 97,114,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46, 98, 41, 59, 10, 9,
+ 99,111,108, 95,116,111, 46, 97, 32, 61, 32, 99,111,108, 95,102,114,111,109, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,108,
+105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40,118,101, 99, 52, 32, 99,111,108, 95,102,114,111,109, 44, 32,
+111,117,116, 32,118,101, 99, 52, 32, 99,111,108, 95,116,111, 41, 10,123, 10, 9, 99,111,108, 95,116,111, 46,114, 32, 61, 32,108,
+105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46,114, 41, 59, 10, 9, 99,
+111,108, 95,116,111, 46,103, 32, 61, 32,108,105,110,101, 97,114,114,103, 98, 95,116,111, 95,115,114,103, 98, 40, 99,111,108, 95,
+102,114,111,109, 46,103, 41, 59, 10, 9, 99,111,108, 95,116,111, 46, 98, 32, 61, 32,108,105,110,101, 97,114,114,103, 98, 95,116,
+111, 95,115,114,103, 98, 40, 99,111,108, 95,102,114,111,109, 46, 98, 41, 59, 10, 9, 99,111,108, 95,116,111, 46, 97, 32, 61, 32,
+ 99,111,108, 95,102,114,111,109, 46, 97, 59, 10,125, 10, 10, 35,100,101,102,105,110,101, 32, 77, 95, 80, 73, 32, 51, 46, 49, 52,
+ 49, 53, 57, 50, 54, 53, 51, 53, 56, 57, 55, 57, 51, 50, 51, 56, 52, 54, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
+ 32, 83, 72, 65, 68, 69, 82, 32, 78, 79, 68, 69, 83, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,
+118,111,105,100, 32,118, 99,111,108, 95, 97,116,116,114,105, 98,117,116,101, 40,118,101, 99, 52, 32, 97,116,116,118, 99,111,108,
+ 44, 32,111,117,116, 32,118,101, 99, 52, 32,118, 99,111,108, 41, 10,123, 10, 9,118, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,
+ 97,116,116,118, 99,111,108, 46,120, 47, 50, 53, 53, 46, 48, 44, 32, 97,116,116,118, 99,111,108, 46,121, 47, 50, 53, 53, 46, 48,
+ 44, 32, 97,116,116,118, 99,111,108, 46,122, 47, 50, 53, 53, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100,
+ 32,117,118, 95, 97,116,116,114,105, 98,117,116,101, 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,117,116, 32,118,101,
+ 99, 51, 32,117,118, 41, 10,123, 10, 9,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48, 32, 45, 32,
+118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,103,101,
+111,109, 40,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,110,111,114, 44, 32,109, 97,116, 52, 32,118,105,101,119,105,
+110,118,109, 97,116, 44, 32,118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,118,101, 99, 50, 32, 97,116,116,117,118, 44,
+ 32,118,101, 99, 52, 32, 97,116,116,118, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,103,108,111, 98, 97,108, 44, 32,
+111,117,116, 32,118,101, 99, 51, 32,108,111, 99, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,111,
+117,116, 32,118,101, 99, 51, 32,111,114, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 44, 32,111,117,116, 32,118,
+101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,118, 99,111,108, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,102,114,111,110,116, 98, 97, 99,107, 41, 10,123, 10, 9,108,111, 99, 97,108, 32, 61, 32, 99,111, 59, 10, 9,
+118,105,101,119, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,111, 99, 97,108, 41, 59, 10, 9,103,108,111, 98, 97,108,
+ 32, 61, 32, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40,108,111, 99, 97,108, 44, 32, 49, 46, 48, 41, 41,
+ 46,120,121,122, 59, 10, 9,111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10, 9,117,118, 95, 97,116,116,114,105,
+ 98,117,116,101, 40, 97,116,116,117,118, 44, 32,117,118, 41, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32, 45,110,111,114,109,
+ 97,108,105,122,101, 40,110,111,114, 41, 59, 9, 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,101,114, 32,110,111,
+114,109, 97,108, 32,105,115, 32,110,101,103, 97,116,101,100, 32, 42, 47, 10, 9,118, 99,111,108, 95, 97,116,116,114,105, 98,117,
+116,101, 40, 97,116,116,118, 99,111,108, 44, 32,118, 99,111,108, 41, 59, 10, 9,102,114,111,110,116, 98, 97, 99,107, 32, 61, 32,
+ 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,112,112,105,110,103, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,109,
+ 97,116, 52, 32,109, 97,116, 44, 32,118,101, 99, 51, 32,109,105,110,118,101, 99, 44, 32,118,101, 99, 51, 32,109, 97,120,118,101,
+ 99, 44, 32,102,108,111, 97,116, 32,100,111,109,105,110, 44, 32,102,108,111, 97,116, 32,100,111,109, 97,120, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32, 40,109, 97,116, 32, 42,
+ 32,118,101, 99, 52, 40,118,101, 99, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9,105,102, 40,100,111,109,105,110, 32,
+ 61, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116,118,101, 99, 32, 61, 32,109, 97,120, 40,111,117,116,118,101, 99, 44, 32,109,
+105,110,118,101, 99, 41, 59, 10, 9,105,102, 40,100,111,109, 97,120, 32, 61, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116,118,
+101, 99, 32, 61, 32,109,105,110, 40,111,117,116,118,101, 99, 44, 32,109, 97,120,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32, 99, 97,109,101,114, 97, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,105,
+101,119, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,100,101,112,116,104, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,111,117,116,100,105,115,116, 41, 10,123, 10, 9,111,117,116,100,101,112,116,104, 32, 61, 32, 97, 98,115, 40, 99,111, 46,
+122, 41, 59, 10, 9,111,117,116,100,105,115,116, 32, 61, 32,108,101,110,103,116,104, 40, 99,111, 41, 59, 10, 9,111,117,116,118,
+105,101,119, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,
+104, 95, 97,100,100, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,
+116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49,
+ 32, 43, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,115,117, 98,116,114, 97, 99,116, 40,102,
108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116,
- 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 43, 32,118, 97,108, 50,
- 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,115,117, 98,116,114, 97, 99,116, 40,102,108,111, 97,116, 32,118, 97,
+ 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 45, 32,118, 97,108, 50,
+ 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,109,117,108,116,105,112,108,121, 40,102,108,111, 97,116, 32,118, 97,
108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
- 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 45, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,
-105,100, 32,109, 97,116,104, 95,109,117,108,116,105,112,108,121, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111,
- 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,
-116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 42, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104,
- 95,100,105,118,105,100,101, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,
-111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108, 50, 32, 61, 61,
- 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,
-116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 47, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104,
- 95,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,
-108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,115,105,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100,
- 32,109, 97,116,104, 95, 99,111,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,
-116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 99,111,115, 40,118, 97,108, 41, 59, 10,
-125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,116, 97,110,103,101,110,116, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,
-111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,116, 97,
-110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,115,105,110, 40,102,108,111, 97,116, 32,
-118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,
-108, 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,
-108, 32, 61, 32, 97,115,105,110, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32,
- 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97, 99,111,115, 40,102,108,111, 97,116, 32,118, 97,108,
- 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108, 32, 60,
- 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61,
- 32, 97, 99,111,115, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48,
- 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,116, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,
-117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 97,116, 97,
-110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,112,111,119, 40,102,108,111, 97,116, 32,118,
- 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,
-108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108, 49, 32, 62, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 32,
- 61, 32,112,111,119, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,
-108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,108,111,103, 40,102,108,111, 97,116, 32,
-118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,
- 97,108, 41, 10,123, 10, 9,105,102, 40,118, 97,108, 49, 32, 62, 32, 48, 46, 48, 32, 32, 38, 38, 32,118, 97,108, 50, 32, 62, 32,
- 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 61, 32,108,111,103, 50, 40,118, 97,108, 49, 41, 32, 47, 32,108,111,103, 50,
- 40,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,
-118,111,105,100, 32,109, 97,116,104, 95,109, 97,120, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,
-118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,
-108, 32, 61, 32,109, 97,120, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,
-104, 95,109,105,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,
-116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,109,105,110, 40,
-118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,114,111,117,110,100, 40,
-102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,
-111,117,116,118, 97,108, 61, 32,102,108,111,111,114, 40,118, 97,108, 32, 43, 32, 48, 46, 53, 41, 59, 10,125, 10, 10,118,111,105,
-100, 32,109, 97,116,104, 95,108,101,115,115, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111,
- 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102,
- 40,118, 97,108, 49, 32, 60, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,
-108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104,
- 95,103,114,101, 97,116,101,114, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,
-118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 40,118, 97,
-108, 49, 32, 62, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101,
- 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,115,113,117,101,101,122,101,
- 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,102,108,111, 97,116, 32,119,105,100,116,104, 44, 32,102,108,111, 97,116, 32, 99,
-101,110,116,101,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,
- 97,108, 32, 61, 32, 49, 46, 48, 47, 40, 49, 46, 48, 32, 43, 32,112,111,119, 40, 50, 46, 55, 49, 56, 50, 56, 49, 56, 51, 44, 32,
- 45, 40, 40,118, 97,108, 45, 99,101,110,116,101,114, 41, 42,119,105,100,116,104, 41, 41, 41, 59, 10,125, 10, 10,118,111,105,100,
- 32,118,101, 99, 95,109, 97,116,104, 95, 97,100,100, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,
-111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,
-108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43, 32,118, 50, 59, 10, 9,111,117,116,118, 97,108, 32,
- 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 49,
- 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51, 46, 48, 59, 10,125, 10, 10,118,111,105,
-100, 32,118,101, 99, 95,109, 97,116,104, 95,115,117, 98, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44,
+ 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 42, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,
+105,100, 32,109, 97,116,104, 95,100,105,118,105,100,101, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116,
+ 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,
+118, 97,108, 50, 32, 61, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,
+115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 47, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,
+105,100, 32,109, 97,116,104, 95,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,115,105,110, 40,118, 97,108, 41, 59, 10,
+125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 99,111,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 99,111,115,
+ 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,116, 97,110,103,101,110,116, 40,102,108,111, 97,
+116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,
+ 97,108, 32, 61, 32,116, 97,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,115,105,110,
+ 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10,
+ 9,105,102, 32, 40,118, 97,108, 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10,
+ 9, 9,111,117,116,118, 97,108, 32, 61, 32, 97,115,105,110, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,
+116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97, 99,111,115, 40,102,108,
+111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102,
+ 32, 40,118, 97,108, 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10, 9, 9,111,
+117,116,118, 97,108, 32, 61, 32, 97, 99,111,115, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,
+108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,116, 97,110, 40,102,108,111, 97,116,
+ 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,
+108, 32, 61, 32, 97,116, 97,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,112,111,119, 40,
+102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108, 49, 32, 62, 61, 32, 48, 46, 48, 41, 10, 9, 9,
+111,117,116,118, 97,108, 32, 61, 32,112,111,119, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10,
+ 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,108,111,103,
+ 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 40,118, 97,108, 49, 32, 62, 32, 48, 46, 48, 32, 32, 38, 38, 32,
+118, 97,108, 50, 32, 62, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 61, 32,108,111,103, 50, 40,118, 97,108, 49, 41,
+ 32, 47, 32,108,111,103, 50, 40,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 61, 32, 48,
+ 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,109, 97,120, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44,
+ 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123,
+ 10, 9,111,117,116,118, 97,108, 32, 61, 32,109, 97,120, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,
+111,105,100, 32,109, 97,116,104, 95,109,105,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118,
+ 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108,
+ 32, 61, 32,109,105,110, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104,
+ 95,114,111,117,110,100, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,
+ 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 61, 32,102,108,111,111,114, 40,118, 97,108, 32, 43, 32, 48, 46, 53, 41, 59,
+ 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,108,101,115,115, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,
+108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
+ 41, 10,123, 10, 9,105,102, 40,118, 97,108, 49, 32, 60, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32,
+ 49, 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,
+105,100, 32,109, 97,116,104, 95,103,114,101, 97,116,101,114, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44,
+ 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123,
+ 10, 9,105,102, 40,118, 97,108, 49, 32, 62, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48,
+ 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,
+115,113,117,101,101,122,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,102,108,111, 97,116, 32,119,105,100,116,104, 44, 32,
+102,108,111, 97,116, 32, 99,101,110,116,101,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,
+123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 47, 40, 49, 46, 48, 32, 43, 32,112,111,119, 40, 50, 46, 55, 49, 56,
+ 50, 56, 49, 56, 51, 44, 32, 45, 40, 40,118, 97,108, 45, 99,101,110,116,101,114, 41, 42,119,105,100,116,104, 41, 41, 41, 59, 10,
+125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,100,100, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101,
+ 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43, 32,118, 50, 59, 10, 9,
+111,117,116,118, 97,108, 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,115, 40,111,
+117,116,118,101, 99, 91, 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51, 46, 48, 59,
+ 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,115,117, 98, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,
+101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 45, 32,118, 50, 59, 10,
+ 9,111,117,116,118, 97,108, 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,115, 40,
+111,117,116,118,101, 99, 91, 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51, 46, 48,
+ 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,118,101,114, 97,103,101, 40,118,101, 99, 51, 32,
+118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,
+116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43,
+ 32,118, 50, 59, 10, 9,111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10, 9,
+111,117,116,118,101, 99, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,
+111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,100,111,116, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118,
+ 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,
+116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 51, 40, 48, 44, 32, 48, 44, 32, 48, 41, 59,
+ 10, 9,111,117,116,118, 97,108, 32, 61, 32,100,111,116, 40,118, 49, 44, 32,118, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+118,101, 99, 95,109, 97,116,104, 95, 99,114,111,115,115, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44,
32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,
- 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 45, 32,118, 50, 59, 10, 9,111,117,116,118, 97,108,
- 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91,
- 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51, 46, 48, 59, 10,125, 10, 10,118,111,
-105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,118,101,114, 97,103,101, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99,
- 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116,
- 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43, 32,118, 50, 59, 10, 9,111,
-117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10, 9,111,117,116,118,101, 99, 32,
- 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99,
- 95,109, 97,116,104, 95,100,111,116, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,
+ 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32, 99,114,111,115,115, 40,118, 49, 44, 32,118, 50, 41, 59, 10, 9,
+111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100,
+ 32,118,101, 99, 95,109, 97,116,104, 95,110,111,114,109, 97,108,105,122,101, 40,118,101, 99, 51, 32,118, 44, 32,111,117,116, 32,
118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123,
- 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 51, 40, 48, 44, 32, 48, 44, 32, 48, 41, 59, 10, 9,111,117,116,118, 97,
-108, 32, 61, 32,100,111,116, 40,118, 49, 44, 32,118, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,
-104, 95, 99,114,111,115,115, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101,
- 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,
-111,117,116,118,101, 99, 32, 61, 32, 99,114,111,115,115, 40,118, 49, 44, 32,118, 50, 41, 59, 10, 9,111,117,116,118, 97,108, 32,
- 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,
-116,104, 95,110,111,114,109, 97,108,105,122,101, 40,118,101, 99, 51, 32,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,
-116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,
-108, 32, 61, 32,108,101,110,103,116,104, 40,118, 41, 59, 10, 9,111,117,116,118,101, 99, 32, 61, 32,110,111,114,109, 97,108,105,
-122,101, 40,118, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,110,101,103, 97,116,101, 40,118,
-101, 99, 51, 32,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 41, 10,123, 10, 9,111,117,116,118, 32, 61, 32,
- 45,118, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,114,109, 97,108, 40,118,101, 99, 51, 32,100,105,114, 44, 32,118,101, 99,
- 51, 32,110,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114, 44, 32,111,117,116, 32,102,108,111, 97,
-116, 32,111,117,116,100,111,116, 41, 10,123, 10, 9,111,117,116,110,111,114, 32, 61, 32,100,105,114, 59, 10, 9,111,117,116,100,
-111,116, 32, 61, 32, 45,100,111,116, 40,100,105,114, 44, 32,110,111,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32, 99,117,114,
-118,101,115, 95,118,101, 99, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 51, 32,118,101, 99, 44, 32,115, 97,109,
-112,108,101,114, 49, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99,
- 41, 10,123, 10, 9,111,117,116,118,101, 99, 46,120, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109,
- 97,112, 44, 32, 40,118,101, 99, 46,120, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53, 41, 46,120, 59, 10, 9,111,117,116,118,101,
- 99, 46,121, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 40,118,101, 99, 46,121,
- 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53, 41, 46,121, 59, 10, 9,111,117,116,118,101, 99, 46,122, 32, 61, 32,116,101,120,116,
-117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 40,118,101, 99, 46,122, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46,
- 53, 41, 46,122, 59, 10, 10, 9,105,102, 32, 40,102, 97, 99, 32, 33, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116,118,101, 99,
- 32, 61, 32, 40,111,117,116,118,101, 99, 42,102, 97, 99, 41, 32, 43, 32, 40,118,101, 99, 42, 40, 49, 46, 48, 45,102, 97, 99, 41,
- 41, 59, 10, 10,125, 10, 10,118,111,105,100, 32, 99,117,114,118,101,115, 95,114,103, 98, 40,102,108,111, 97,116, 32,102, 97, 99,
- 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,115, 97,109,112,108,101,114, 49, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,
-111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,
-101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,
-118,101,109, 97,112, 44, 32, 99,111,108, 46,114, 41, 46, 97, 41, 46,114, 59, 10, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,
-116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,
-114,118,101,109, 97,112, 44, 32, 99,111,108, 46,103, 41, 46, 97, 41, 46,103, 59, 10, 9,111,117,116, 99,111,108, 46, 98, 32, 61,
- 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,
-117,114,118,101,109, 97,112, 44, 32, 99,111,108, 46, 98, 41, 46, 97, 41, 46, 98, 59, 10, 10, 9,105,102, 32, 40,102, 97, 99, 32,
- 33, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32, 40,111,117,116, 99,111,108, 42,102, 97, 99, 41, 32,
- 43, 32, 40, 99,111,108, 42, 40, 49, 46, 48, 45,102, 97, 99, 41, 41, 59, 10, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32,
- 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 40,102,108,111, 97,116, 32,118,
- 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32,
- 61, 32,118, 97,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 40,118,101, 99, 51, 32, 99,111,108, 44,
- 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,
-108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 97, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,
-116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 59, 10,
-125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,122,101,114,111, 40,111,117,116, 32,102,108,111, 97,116,
- 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,
-100, 32,115,101,116, 95,118, 97,108,117,101, 95,111,110,101, 40,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
- 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,
-103, 98, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,
- 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 97,
- 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 52, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108,
- 32, 61, 32,118,101, 99, 52, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 98,108,101,110,100, 40,
-102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44,
- 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112,
- 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,
-111,108, 49, 44, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108,
- 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 97,100,100, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,
-118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,
-117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32,
- 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 49, 32, 43,
- 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59,
- 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,109,117,108,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99,
- 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,
-111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48,
- 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 49, 32, 42, 32, 99,111,
-108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10,
- 10,118,111,105,100, 32,109,105,120, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52,
- 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,
-108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41,
- 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116,
- 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99, 52, 40,102, 97, 99,109, 41, 32, 43, 32,
-102, 97, 99, 42, 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 50, 41, 41, 42, 40,118,101, 99, 52, 40, 49, 46,
- 48, 41, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,
-125, 10, 10,118,111,105,100, 32,109,105,120, 95,111,118,101,114,108, 97,121, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,
+ 10, 9,111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,118, 41, 59, 10, 9,111,117,116,118,101, 99, 32, 61, 32,
+110,111,114,109, 97,108,105,122,101, 40,118, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,110,
+101,103, 97,116,101, 40,118,101, 99, 51, 32,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 41, 10,123, 10, 9,
+111,117,116,118, 32, 61, 32, 45,118, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,114,109, 97,108, 40,118,101, 99, 51, 32,100,
+105,114, 44, 32,118,101, 99, 51, 32,110,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,111,117,116,100,111,116, 41, 10,123, 10, 9,111,117,116,110,111,114, 32, 61, 32,100,105,114,
+ 59, 10, 9,111,117,116,100,111,116, 32, 61, 32, 45,100,111,116, 40,100,105,114, 44, 32,110,111,114, 41, 59, 10,125, 10, 10,118,
+111,105,100, 32, 99,117,114,118,101,115, 95,118,101, 99, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 51, 32,118,
+101, 99, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 51,
+ 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 46,120, 32, 61, 32,116,101,120,116,117,114,101, 50, 68,
+ 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 40,118,101, 99, 46,120, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46,
+ 53, 44, 32, 48, 46, 48, 41, 41, 46,120, 59, 10, 9,111,117,116,118,101, 99, 46,121, 32, 61, 32,116,101,120,116,117,114,101, 50,
+ 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 40,118,101, 99, 46,121, 32, 43, 32, 49, 46, 48, 41, 42, 48,
+ 46, 53, 44, 32, 48, 46, 48, 41, 41, 46,121, 59, 10, 9,111,117,116,118,101, 99, 46,122, 32, 61, 32,116,101,120,116,117,114,101,
+ 50, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 40,118,101, 99, 46,122, 32, 43, 32, 49, 46, 48, 41, 42,
+ 48, 46, 53, 44, 32, 48, 46, 48, 41, 41, 46,122, 59, 10, 10, 9,105,102, 32, 40,102, 97, 99, 32, 33, 61, 32, 49, 46, 48, 41, 10,
+ 9, 9,111,117,116,118,101, 99, 32, 61, 32, 40,111,117,116,118,101, 99, 42,102, 97, 99, 41, 32, 43, 32, 40,118,101, 99, 42, 40,
+ 49, 46, 48, 45,102, 97, 99, 41, 41, 59, 10, 10,125, 10, 10,118,111,105,100, 32, 99,117,114,118,101,115, 95,114,103, 98, 40,102,
+108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,117,
+114,118,101,109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,
+111,108, 46,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40,
+116,101,120,116,117,114,101, 50, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 99,111,108, 46,114, 44, 32,
+ 48, 46, 48, 41, 41, 46, 97, 44, 32, 48, 46, 48, 41, 41, 46,114, 59, 10, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,116,101,
+120,116,117,114,101, 50, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40,116,101,120,116,117,114,101, 50, 68,
+ 40, 99,117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40, 99,111,108, 46,103, 44, 32, 48, 46, 48, 41, 41, 46, 97, 44, 32,
+ 48, 46, 48, 41, 41, 46,103, 59, 10, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,
+117,114,118,101,109, 97,112, 44, 32,118,101, 99, 50, 40,116,101,120,116,117,114,101, 50, 68, 40, 99,117,114,118,101,109, 97,112,
+ 44, 32,118,101, 99, 50, 40, 99,111,108, 46, 98, 44, 32, 48, 46, 48, 41, 41, 46, 97, 44, 32, 48, 46, 48, 41, 41, 46, 98, 59, 10,
+ 10, 9,105,102, 32, 40,102, 97, 99, 32, 33, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32, 40,111,117,
+116, 99,111,108, 42,102, 97, 99, 41, 32, 43, 32, 40, 99,111,108, 42, 40, 49, 46, 48, 45,102, 97, 99, 41, 41, 59, 10, 10, 9,111,
+117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,
+117,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,
+123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98,
+ 40,118,101, 99, 51, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,
+117,116, 99,111,108, 32, 61, 32, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 97, 40,118,101,
+ 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,
+111,108, 32, 61, 32, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,122,101,114,111,
+ 40,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 48,
+ 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,111,110,101, 40,111,117,116, 32,102,108,
+111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,
+118,111,105,100, 32,115,101,116, 95,114,103, 98, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 97,
+108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,115,101,116, 95,114,103, 98, 97, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 52, 32,111,117,116,118, 97,108, 41,
+ 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,101, 99, 52, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+109,105,120, 95, 98,108,101,110,100, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
+118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,
+ 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,
+111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,
+111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 97,100,100, 40,102,
+108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,
+111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,
+102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,
+108, 49, 44, 32, 99,111,108, 49, 32, 43, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97,
+ 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,109,117,108,116, 40,102,108,111, 97,
+116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116,
+ 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99,
+ 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44,
+ 32, 99,111,108, 49, 32, 42, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32,
+ 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116,
+ 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,
+118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44,
+ 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,
+102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99,
+ 52, 40,102, 97, 99,109, 41, 32, 43, 32,102, 97, 99, 42, 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 50, 41,
+ 41, 42, 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32,
+ 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,111,118,101,114,108, 97,121, 40,102,108,
+111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,
+117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102,
+ 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48,
+ 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,
+116, 99,111,108, 46,114, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 42, 61, 32,102, 97, 99,109,
+ 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,
+108, 46,114, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40, 49, 46, 48,
+ 32, 45, 32, 99,111,108, 50, 46,114, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 59, 10, 10, 9,
+105,102, 40,111,117,116, 99,111,108, 46,103, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 42, 61,
+ 32,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,101,108,115,101, 10, 9, 9,
+111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,
+ 42, 40, 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103,
+ 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108,
+ 46, 98, 32, 42, 61, 32,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,101,108,
+115,101, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46,
+ 48, 42,102, 97, 99, 42, 40, 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46, 98, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116,
+ 99,111,108, 46, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115,117, 98, 40,102,108,111, 97,116, 32,102, 97,
+ 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99,
+ 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46,
+ 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108,
+ 49, 32, 45, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49,
+ 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,100,105,118, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,
101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,
116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49,
46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,
-111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,114, 32, 60, 32, 48,
- 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 42, 61, 32,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,
- 42, 99,111,108, 50, 46,114, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 32,
- 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40, 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46,114, 41,
- 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,
-103, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 42, 61, 32,102, 97, 99,109, 32, 43, 32, 50, 46,
- 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61,
- 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40, 49, 46, 48, 32, 45, 32, 99,111,
-108, 50, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 59, 10, 10, 9,105,102, 40,111,117,
-116, 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 42, 61, 32,102, 97, 99,109,
- 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,
-108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40, 49, 46, 48,
- 32, 45, 32, 99,111,108, 50, 46, 98, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 59, 10,125, 10,
- 10,118,111,105,100, 32,109,105,120, 95,115,117, 98, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,
+111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 33, 61, 32, 48, 46,
+ 48, 41, 32,111,117,116, 99,111,108, 46,114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,114, 32, 43, 32,102, 97,
+ 99, 42,111,117,116, 99,111,108, 46,114, 47, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 50, 46,103, 32, 33, 61,
+ 32, 48, 46, 48, 41, 32,111,117,116, 99,111,108, 46,103, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,103, 32, 43,
+ 32,102, 97, 99, 42,111,117,116, 99,111,108, 46,103, 47, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 50, 46, 98,
+ 32, 33, 61, 32, 48, 46, 48, 41, 32,111,117,116, 99,111,108, 46, 98, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,
+ 98, 32, 43, 32,102, 97, 99, 42,111,117,116, 99,111,108, 46, 98, 47, 99,111,108, 50, 46, 98, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109,105,120, 95,100,105,102,102, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
+118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,
+ 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,
+111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 97, 98,115, 40, 99,111,108, 49, 32, 45, 32, 99,111,108, 50, 41, 44,
+ 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,
+105,100, 32,109,105,120, 95,100, 97,114,107, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49,
+ 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10,
+ 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,
+116, 99,111,108, 46,114,103, 98, 32, 61, 32,109,105,110, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,114,103,
+ 98, 42,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,
+111,105,100, 32,109,105,120, 95,108,105,103,104,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,
108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,
123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,
-111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 49, 32, 45, 32, 99,111,108, 50, 44, 32,
-102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,
-100, 32,109,105,120, 95,100,105,118, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
-118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,
- 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,
-116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,
-111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 33, 61, 32, 48, 46, 48, 41, 32,111,117,116, 99,111,108, 46,
-114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,114, 32, 43, 32,102, 97, 99, 42,111,117,116, 99,111,108, 46,114,
- 47, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 50, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,111,117,116, 99,
-111,108, 46,103, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,103, 32, 43, 32,102, 97, 99, 42,111,117,116, 99,111,
-108, 46,103, 47, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 50, 46, 98, 32, 33, 61, 32, 48, 46, 48, 41, 32,111,
-117,116, 99,111,108, 46, 98, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46, 98, 32, 43, 32,102, 97, 99, 42,111,117,
-116, 99,111,108, 46, 98, 47, 99,111,108, 50, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,100,105,102,102, 40,
-102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44,
- 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112,
- 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,
-111,108, 49, 44, 32, 97, 98,115, 40, 99,111,108, 49, 32, 45, 32, 99,111,108, 50, 41, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,
-116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,100, 97,114,
-107, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108,
- 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,
-109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 46,114,103, 98, 32, 61,
- 32,109,105,110, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,114,103, 98, 42,102, 97, 99, 41, 59, 10, 9,111,
-117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,108,105,
-103,104,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,
-111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,
-108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 46,114,103, 98,
- 32, 61, 32,109, 97,120, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,114,103, 98, 42,102, 97, 99, 41, 59, 10,
- 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,
-100,111,100,103,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52,
- 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61,
- 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61,
- 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,114, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9,
- 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,
- 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49, 46,
- 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,116, 99,111,108, 46,114, 47,116,109,112,
- 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,
-115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10, 9,125, 10, 9,105,102, 40,111,117,116,
- 99,111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46,
- 48, 32, 45, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41,
- 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,
-109,112, 32, 61, 32,111,117,116, 99,111,108, 46,103, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116,
- 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32,
- 61, 32,116,109,112, 59, 10, 9,125, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 33, 61, 32, 48, 46, 48, 41, 32,123,
- 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59,
- 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,
- 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 47,116,
-109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,
-101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112, 59, 10, 9,125, 10,125, 10, 10,118,111,
-105,100, 32,109,105,120, 95, 98,117,114,110, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49,
+111,117,116, 99,111,108, 46,114,103, 98, 32, 61, 32,109, 97,120, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,
+114,103, 98, 42,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109,105,120, 95,100,111,100,103,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32,
+ 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108,
+ 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59,
+ 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,114, 32, 33,
+ 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,
+ 42, 99,111,108, 50, 46,114, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116,
+ 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,
+116, 99,111,108, 46,114, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61,
+ 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10,
+ 9,125, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,
+116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9, 9,105,102, 40,116,
+109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,
+101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,116, 99,111,108, 46,103, 47,116,109,112, 41, 32, 62, 32, 49,
+ 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9,
+ 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 9,125, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98,
+ 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102,
+ 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,
+117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,
+111,117,116, 99,111,108, 46, 98, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98,
+ 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112,
+ 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 98,117,114,110, 40,102,108,111, 97,116, 32,102, 97, 99, 44,
+ 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
+111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44,
+ 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,116,109,112, 44, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,
+102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97,
+ 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41,
+ 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112,
+ 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 47,116,109,112, 41, 41,
+ 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,
+105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10,
+ 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32, 61, 32,
+102, 97, 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46,
+ 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,
+109,112, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 47,116,109,112,
+ 41, 41, 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,
+101, 32,105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48,
+ 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32,
+ 61, 32,102, 97, 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32,
+ 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40,
+ 40,116,109,112, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 47,116,
+109,112, 41, 41, 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,
+108,115,101, 32,105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49,
+ 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112, 59, 10,125, 10, 10,118,
+111,105,100, 32,109,105,120, 95,104,117,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49,
44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10,
9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,
-111, 97,116, 32,116,109,112, 44, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116,
- 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97, 99,109, 32, 43, 32,102, 97, 99, 42, 99,
-111,108, 50, 46,114, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,
-114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32,
- 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 47,116,109,112, 41, 41, 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,
-111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40,116,109,112, 32, 62, 32, 49,
- 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,
-116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97, 99,109, 32, 43, 32,102, 97, 99,
- 42, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,
-108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32, 40, 49, 46, 48, 32,
- 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 47,116,109,112, 41, 41, 32, 60, 32, 48, 46, 48, 41, 10,
- 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40,116,109,112, 32, 62,
- 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,
-111,117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97, 99,109, 32, 43, 32,102,
- 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,
- 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32, 40, 49, 46,
- 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 47,116,109,112, 41, 41, 32, 60, 32, 48, 46, 48,
- 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40,116,109,112,
- 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 10,
- 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,104,117,
-101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108,
+111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61,
+ 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,
+103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50,
+ 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108,
+ 44, 32,104,115,118, 41, 59, 10, 9, 9,104,115,118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 95,
+116,111, 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,109,
+105,120, 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,111,117,116, 99,111,108, 46, 97,
+ 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 97,116, 40,102,108,
+111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,
+117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102,
+ 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48,
+ 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,
+104,115,118, 44, 32,104,115,118, 50, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,
+115,118, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,
+116,111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,102,
+ 97, 99,109, 42,104,115,118, 46,121, 32, 43, 32,102, 97, 99, 42,104,115,118, 50, 46,121, 59, 10, 9, 9,104,115,118, 95,116,111,
+ 95,114,103, 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,
+120, 95,118, 97,108, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52,
+ 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61,
+ 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97,
+ 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50,
+ 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 49, 44, 32,104,115,118, 41, 59, 10, 9,114,103, 98, 95,116,
+111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,104,115,118, 46,122, 32, 61, 32,102, 97, 99,
+109, 42,104,115,118, 46,122, 32, 43, 32,102, 97, 99, 42,104,115,118, 50, 46,122, 59, 10, 9,104,115,118, 95,116,111, 95,114,103,
+ 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 99,111,108,111,
+114, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108,
50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,
109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61,
32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,
101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,
99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50, 46,121, 32, 33, 61, 32, 48, 46, 48, 41,
32,123, 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 9, 9,
-104,115,118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118,
- 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40,111,117,116, 99,111,108, 44,
- 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59,
- 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 97,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,
-101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,
-116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49,
- 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,
-111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 59,
- 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 10, 9,105,102, 40,
-104,115,118, 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108,
- 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,102, 97, 99,109, 42,104,115,118, 46,121, 32,
- 43, 32,102, 97, 99, 42,104,115,118, 50, 46,121, 59, 10, 9, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,
-111,117,116, 99,111,108, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,118, 97,108, 40,102,108,111, 97,
-116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116,
- 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99,
- 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45,
- 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 59, 10, 9,114,103, 98, 95,116,111, 95,
-104,115,118, 40, 99,111,108, 49, 44, 32,104,115,118, 41, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 50,
- 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,104,115,118, 46,122, 32, 61, 32,102, 97, 99,109, 42,104,115,118, 46,122, 32, 43, 32,
-102, 97, 99, 42,104,115,118, 50, 46,122, 59, 10, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,111,117,116,
- 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 99,111,108,111,114, 40,102,108,111, 97,116, 32,102, 97,
- 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99,
- 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46,
- 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,
- 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,
-115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50,
- 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50, 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,116,
-111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 9, 9,104,115,118, 46,120, 32, 61, 32,104,115,
-118, 50, 46,120, 59, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,104,115,118, 50, 46,121, 59, 10, 9, 9,104,115,118, 95,116,111,
- 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120,
- 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,111,117,116, 99,111,108, 46, 97, 32, 61,
- 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115,111,102,116, 40,102,108,111,
- 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,
-116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97,
- 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32,
- 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,111,110,101, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 59, 10, 9,118,
-101, 99, 52, 32,115, 99,114, 61, 32,111,110,101, 32, 45, 32, 40,111,110,101, 32, 45, 32, 99,111,108, 50, 41, 42, 40,111,110,101,
- 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,102, 97, 99,109, 42, 99,111,108, 49, 32, 43, 32,
-102, 97, 99, 42, 40, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 42, 99,111,108, 50, 42, 99,111,108, 49, 32, 43, 32, 99,111,
-108, 49, 42,115, 99,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,108,105,110,101, 97,114, 40,102,108,111, 97,
-116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116,
- 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99,
- 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,
-105,102, 40, 99,111,108, 50, 46,114, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 61, 32, 99,111,108,
- 49, 46,114, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10,
- 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 61, 32, 99,111,108, 49, 46,114, 32, 43, 32,102, 97, 99, 42, 40,
- 50, 46, 48, 42, 40, 99,111,108, 50, 46,114, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,103,
- 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,108, 49, 46,103, 32, 43, 32,102, 97, 99,
- 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,103, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,
-117,116, 99,111,108, 46,103, 61, 32, 99,111,108, 49, 46,103, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50,
- 46,103, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46, 98, 32, 62, 32, 48, 46, 53, 41, 10, 9,
- 9,111,117,116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,
-108, 50, 46, 98, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 61, 32,
- 99,111,108, 49, 46, 98, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46, 98, 41, 32, 45, 32, 49, 46, 48,
- 41, 59, 10,125, 10, 10,118,111,105,100, 32,118, 97,108,116,111,114,103, 98, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,115,
- 97,109,112,108,101,114, 49, 68, 32, 99,111,108,111,114,109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,
-111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116, 97,108,112,104, 97, 41, 10,123, 10, 9,111,117,116, 99,111,
-108, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,111,108,111,114,109, 97,112, 44, 32,102, 97, 99, 41, 59, 10, 9,111,
-117,116, 97,108,112,104, 97, 32, 61, 32,111,117,116, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,114,103, 98,116,
-111, 98,119, 40,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
- 41, 32, 32, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 99,111,108,111,114, 46,114, 42, 48, 46, 51, 53, 32, 43, 32, 99,
-111,108,111,114, 46,103, 42, 48, 46, 52, 53, 32, 43, 32, 99,111,108,111,114, 46, 98, 42, 48, 46, 50, 59, 32, 47, 42, 32,107,101,
-101,112, 32,116,104,101,115,101, 32,102, 97, 99,116,111,114,115, 32,105,110, 32,115,121,110, 99, 32,119,105,116,104, 32,116,101,
-120,116,117,114,101, 46,104, 58, 82, 71, 66, 84, 79, 66, 87, 32, 42, 47, 10,125, 10, 10,118,111,105,100, 32,105,110,118,101,114,
-116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
-111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 46,120,121,122, 32, 61, 32,109,105,120, 40, 99,111,108, 46,
-120,121,122, 44, 32,118,101, 99, 51, 40, 49, 46, 48, 44, 32, 49, 46, 48, 44, 32, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 46,120,
-121,122, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46,119, 32, 61, 32, 99,111,108, 46,119, 59, 10,125, 10, 10,
-118,111,105,100, 32,104,117,101, 95,115, 97,116, 40,102,108,111, 97,116, 32,104,117,101, 44, 32,102,108,111, 97,116, 32,115, 97,
-116, 44, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32,
- 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32,104,115,
-118, 59, 10, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 10, 9,104,115,118,
- 91, 48, 93, 32, 43, 61, 32, 40,104,117,101, 32, 45, 32, 48, 46, 53, 41, 59, 10, 9,105,102, 40,104,115,118, 91, 48, 93, 62, 49,
- 46, 48, 41, 32,104,115,118, 91, 48, 93, 45, 61, 49, 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 48, 93, 60,
- 48, 46, 48, 41, 32,104,115,118, 91, 48, 93, 43, 61, 32, 49, 46, 48, 59, 10, 9,104,115,118, 91, 49, 93, 32, 42, 61, 32,115, 97,
-116, 59, 10, 9,105,102, 40,104,115,118, 91, 49, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 49, 93, 61, 32, 49, 46, 48, 59, 32,
-101,108,115,101, 32,105,102, 40,104,115,118, 91, 49, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 49, 93, 61, 32, 48, 46, 48, 59,
- 10, 9,104,115,118, 91, 50, 93, 32, 42, 61, 32,118, 97,108,117,101, 59, 10, 9,105,102, 40,104,115,118, 91, 50, 93, 62, 49, 46,
- 48, 41, 32,104,115,118, 91, 50, 93, 61, 32, 49, 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 50, 93, 60, 48,
- 46, 48, 41, 32,104,115,118, 91, 50, 93, 61, 32, 48, 46, 48, 59, 10, 10, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,
-118, 44, 32,111,117,116, 99,111,108, 41, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 44, 32,
-111,117,116, 99,111,108, 44, 32,102, 97, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,112, 97,114, 97,116,101, 95,114,
-103, 98, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,114, 44, 32,111,117,116, 32,102,108,
-111, 97,116, 32,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32, 98, 41, 10,123, 10, 9,114, 32, 61, 32, 99,111,108, 46,114,
- 59, 10, 9,103, 32, 61, 32, 99,111,108, 46,103, 59, 10, 9, 98, 32, 61, 32, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,
-100, 32, 99,111,109, 98,105,110,101, 95,114,103, 98, 40,102,108,111, 97,116, 32,114, 44, 32,102,108,111, 97,116, 32,103, 44, 32,
-102,108,111, 97,116, 32, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108, 41, 10,123, 10, 9, 99,111,108, 32, 61, 32,
-118,101, 99, 52, 40,114, 44, 32,103, 44, 32, 98, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,111,117,116,112,
-117,116, 95,110,111,100,101, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,
-117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,123, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52,
- 40,114,103, 98, 46,114,103, 98, 44, 32, 97,108,112,104, 97, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
- 42, 32, 84, 69, 88, 84, 85, 82, 69, 83, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,
-100, 32,116,101,120,116,117,114,101, 95,102,108,105,112, 95, 98,108,101,110,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,
-117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 46,
-121,120,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95, 98,108,101,110,100, 95,108,105,110, 40,118,
-101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,
-116,118, 97,108, 32, 61, 32, 40, 49, 46, 48, 43,118,101, 99, 46,120, 41, 47, 50, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,
-116,101,120,116,117,114,101, 95, 98,108,101,110,100, 95,113,117, 97,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116,
- 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,109, 97,120, 40, 40,
- 49, 46, 48, 43,118,101, 99, 46,120, 41, 47, 50, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10, 9,111,117,116,118, 97,108, 32, 42, 61,
- 32,111,117,116,118, 97,108, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95,119,111,111,100, 95,115,105,
-110, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116,
- 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10,
- 9,102,108,111, 97,116, 32, 97, 32, 61, 32,115,113,114,116, 40,118,101, 99, 46,120, 42,118,101, 99, 46,120, 32, 43, 32,118,101,
- 99, 46,121, 42,118,101, 99, 46,121, 32, 43, 32,118,101, 99, 46,122, 42,118,101, 99, 46,122, 41, 42, 50, 48, 46, 48, 59, 10, 9,
-102,108,111, 97,116, 32,119,105, 32, 61, 32, 48, 46, 53, 32, 43, 32, 48, 46, 53, 42,115,105,110, 40, 97, 41, 59, 10, 10, 9,118,
- 97,108,117,101, 32, 61, 32,119,105, 59, 10, 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40,119,105, 44, 32,119,105, 44,
- 32,119,105, 44, 32, 49, 46, 48, 41, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48,
- 46, 48, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95,105,109, 97,103,101, 40,
-118,101, 99, 51, 32,118,101, 99, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,111,117,116, 32,102,108,111,
- 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,101,
- 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,
-105,109, 97, 44, 32, 40,118,101, 99, 46,120,121, 32, 43, 32,118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 41, 42, 48,
- 46, 53, 41, 59, 10, 9,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 59, 10, 10, 9,110,111,114,109, 97,108, 46,120, 32, 61, 32,
- 50, 46, 48, 42, 40, 99,111,108,111,114, 46,114, 32, 45, 32, 48, 46, 53, 41, 59, 10, 9,110,111,114,109, 97,108, 46,121, 32, 61,
- 32, 50, 46, 48, 42, 40, 48, 46, 53, 32, 45, 32, 99,111,108,111,114, 46,103, 41, 59, 10, 9,110,111,114,109, 97,108, 46,122, 32,
- 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,114, 46, 98, 32, 45, 32, 48, 46, 53, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42,
- 42, 42, 42, 42, 42, 42, 42, 42, 32, 77, 84, 69, 88, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47,
- 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,111,114, 99,111, 40,118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,
-111,117,116, 32,118,101, 99, 51, 32,111,114, 99,111, 41, 10,123, 10, 9,111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111,
- 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,117,118, 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,
-117,116, 32,118,101, 99, 51, 32,117,118, 41, 10,123, 10, 9, 47, 42, 32,100,105,115, 97, 98,108,101,100, 32,102,111,114, 32,110,
-111,119, 44, 32,119,111,114,107,115, 32,116,111,103,101,116,104,101,114, 32,119,105,116,104, 32,108,101, 97,118,105,110,103, 32,
-111,117,116, 32,109,116,101,120, 95, 50,100, 95,109, 97,112,112,105,110,103, 10, 9, 32, 32, 32,117,118, 32, 61, 32,118,101, 99,
- 51, 40, 97,116,116,117,118, 42, 50, 46, 48, 32, 45, 32,118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46,
- 48, 41, 59, 32, 42, 47, 10, 9,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 44, 32, 48, 46, 48, 41, 59, 10,125,
- 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,110,111,114,109, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,
-117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9, 47, 42, 32, 99,111,114,114,101,115,112,
-111,110,100,115, 32,116,111, 32,115,104,105, 45, 62,111,114,110, 44, 32,119,104,105, 99,104, 32,105,115, 32,110,101,103, 97,116,
-101,100, 32,115,111, 32, 99, 97,110, 99,101,108,115, 10, 9, 32, 32, 32,111,117,116, 32, 98,108,101,110,100,101,114, 32,110,111,
-114,109, 97,108, 32,110,101,103, 97,116,105,111,110, 32, 42, 47, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,
-114,109, 97,108,105,122,101, 40,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,116,
- 97,110,103,101,110,116, 40,118,101, 99, 52, 32,116, 97,110,103,101,110,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,
-116,116, 97,110,103,101,110,116, 41, 10,123, 10, 9,111,117,116,116, 97,110,103,101,110,116, 32, 61, 32,110,111,114,109, 97,108,
-105,122,101, 40,116, 97,110,103,101,110,116, 46,120,121,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,
-103,108,111, 98, 97,108, 40,109, 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,118,101, 99, 51, 32, 99,111, 44,
- 32,111,117,116, 32,118,101, 99, 51, 32,103,108,111, 98, 97,108, 41, 10,123, 10, 9,103,108,111, 98, 97,108, 32, 61, 32, 40,118,
-105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40, 99,111, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10,125, 10,
- 10,118,111,105,100, 32,116,101,120, 99,111, 95,111, 98,106,101, 99,116, 40,109, 97,116, 52, 32,118,105,101,119,105,110,118,109,
- 97,116, 44, 32,109, 97,116, 52, 32,111, 98,105,110,118,109, 97,116, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,
-118,101, 99, 51, 32,111, 98,106,101, 99,116, 41, 10,123, 10, 9,111, 98,106,101, 99,116, 32, 61, 32, 40,111, 98,105,110,118,109,
- 97,116, 42, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40, 99,111, 44, 32, 49, 46, 48, 41, 41, 41, 46,120,
-121,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,114,101,102,108, 40,118,101, 99, 51, 32,118,110, 44, 32,
-118,101, 99, 51, 32,118,105,101,119, 44, 32,111,117,116, 32,118,101, 99, 51, 32,114,101,102, 41, 10,123, 10, 9,114,101,102, 32,
- 61, 32,118,105,101,119, 32, 45, 32, 50, 46, 48, 42,100,111,116, 40,118,110, 44, 32,118,105,101,119, 41, 42,118,110, 59, 10,125,
- 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,110,111,114,109, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,
-117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9, 47, 42, 32, 98,108,101,110,100,101,114,
- 32,114,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,105,115, 32,110,101,103, 97,116,101,100, 32, 42, 47, 10, 9,111,117,
-116,110,111,114,109, 97,108, 32, 61, 32, 45,110,111,114,109, 97,108,105,122,101, 40,110,111,114,109, 97,108, 41, 59, 10,125, 10,
- 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 98,108,101,110,100, 40,118,101, 99, 51, 32,111,117,116, 99,111,108,
- 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
- 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,
-102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46,
- 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,
-102, 97, 99,109, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,109,117,
-108, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,
-116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,
-111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,
-103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32, 40,
-102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 41, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115, 99,114,101,101,110, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44,
- 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,
-102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102,
- 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48,
- 45,102, 97, 99,103, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101,
- 99, 51, 40,102, 97, 99,109, 41, 32, 43, 32,102, 97, 99,116, 42, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,116,101,120,
- 99,111,108, 41, 41, 42, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,111,118,101,114,108, 97,121, 40,118,101, 99, 51, 32,111,117,116, 99,111,108,
- 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
- 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,
-102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46,
- 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,114, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,
-110, 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,114, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97,
- 99,116, 42,116,101,120, 99,111,108, 46,114, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46,114, 32, 61, 32,
- 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,
-120, 99,111,108, 46,114, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 59, 10, 10, 9,105,102, 40,
-111,117,116, 99,111,108, 46,103, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,
-111,108, 46,103, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 41, 59,
- 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43,
- 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46,103, 41, 41, 42, 40, 49, 46, 48,
- 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 60, 32, 48, 46,
- 53, 41, 10, 9, 9,105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 42, 40,102, 97, 99,109, 32, 43, 32,
- 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,
-108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46,
- 48, 32, 45, 32,116,101,120, 99,111,108, 46, 98, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 59,
- 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115,117, 98, 40,118,101, 99, 51, 32,111,117,116, 99,111,
-108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,
-116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,105,110, 99,111,108,
- 32, 61, 32, 45,102, 97, 99,116, 42,102, 97, 99,103, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125,
- 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 97,100,100, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44,
- 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,
-102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,105,110, 99,111,108, 32, 61,
- 32,102, 97, 99,116, 42,102, 97, 99,103, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100,105,118, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101,
- 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,
-103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109,
- 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97,
- 99,116, 59, 10, 10, 9,105,102, 40,116,101,120, 99,111,108, 46,114, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46,
-114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,114, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46,
-114, 47,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40,116,101,120, 99,111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41,
- 32,105,110, 99,111,108, 46,103, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,103, 32, 43, 32,102, 97, 99,116, 42,
-111,117,116, 99,111,108, 46,103, 47,116,101,120, 99,111,108, 46,103, 59, 10, 9,105,102, 40,116,101,120, 99,111,108, 46, 98, 32,
- 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46, 98, 32,
- 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46, 98, 47,116,101,120, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,
-100, 32,109,116,101,120, 95,114,103, 98, 95,100,105,102,102, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99,
- 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103,
- 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59,
- 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,
-116, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42,
- 97, 98,115, 40,116,101,120, 99,111,108, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,
-101,120, 95,114,103, 98, 95,100, 97,114,107, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,
-120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,
-116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 44, 32, 99,111,108,
- 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97,
- 99,116, 59, 10, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40, 99,
-111,108, 32, 60, 32,111,117,116, 99,111,108, 46,114, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32, 99,111,108, 59, 32,101,108,
-115,101, 32,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,114, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97,
- 99,116, 42,116,101,120, 99,111,108, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46,103, 41,
- 32,105,110, 99,111,108, 46,103, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,103, 32, 61, 32,111,
-117,116, 99,111,108, 46,103, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 59, 10, 9,
-105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46, 98, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32, 99,111,108,
- 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,
-105,100, 32,109,116,101,120, 95,114,103, 98, 95,108,105,103,104,116, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,
-101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97,
- 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,
-109, 44, 32, 99,111,108, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32,
- 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 59,
- 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46,114, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32, 99,
-111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,114, 59, 10, 9, 99,111,
-108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116,
- 99,111,108, 46,103, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108,
- 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,
-108, 46, 98, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46, 98, 41, 32,105,110, 99,111,108, 46, 98,
- 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 59,
- 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,104,117,101, 40,118,101, 99, 51, 32,111,117,116, 99,111,
-108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,
-116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32,
- 99,111,108, 59, 10, 10, 9,109,105,120, 95,104,117,101, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,
-117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,
- 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115, 97,116, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101,
- 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,
-103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10,
- 10, 9,109,105,120, 95,115, 97,116, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108,
- 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59,
- 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,
-116,101,120, 95,114,103, 98, 95,118, 97,108, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,
-120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,
-116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120,
- 95,118, 97,108, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48,
- 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,
-111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,
-103, 98, 95, 99,111,108,111,114, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,
+104,115,118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,104,115,118, 50, 46,121,
+ 59, 10, 9, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,
+116, 99,111,108, 32, 61, 32,109,105,120, 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,
+111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,
+120, 95,115,111,102,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99,
+ 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32,
+ 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102,
+ 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,111,110,101, 61, 32,118,101, 99,
+ 52, 40, 49, 46, 48, 41, 59, 10, 9,118,101, 99, 52, 32,115, 99,114, 61, 32,111,110,101, 32, 45, 32, 40,111,110,101, 32, 45, 32,
+ 99,111,108, 50, 41, 42, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,102, 97,
+ 99,109, 42, 99,111,108, 49, 32, 43, 32,102, 97, 99, 42, 40, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 42, 99,111,108, 50,
+ 42, 99,111,108, 49, 32, 43, 32, 99,111,108, 49, 42,115, 99,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,108,
+105,110,101, 97,114, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52,
+ 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61,
+ 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 10, 9,111,117,116, 99,111,108, 32,
+ 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116,
+ 99,111,108, 46,114, 61, 32, 99,111,108, 49, 46,114, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114,
+ 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 61, 32, 99,111,108, 49,
+ 46,114, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10,
+ 9,105,102, 40, 99,111,108, 50, 46,103, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,
+108, 49, 46,103, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,103, 32, 45, 32, 48, 46, 53, 41, 41, 59,
+ 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,108, 49, 46,103, 32, 43, 32,102, 97, 99, 42,
+ 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,103, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,
+ 98, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97,
+ 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46, 98, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,
+111,117,116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108,
+ 50, 46, 98, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118, 97,108,116,111,114,103, 98, 40,102,108,
+111, 97,116, 32,102, 97, 99, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,111,108,111,114,109, 97,112, 44, 32,111,117,116,
+ 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116, 97,108,112,104, 97,
+ 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,111,108,111,114,109, 97,112,
+ 44, 32,118,101, 99, 50, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 41, 59, 10, 9,111,117,116, 97,108,112,104, 97, 32, 61, 32,111,
+117,116, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,114,103, 98,116,111, 98,119, 40,118,101, 99, 52, 32, 99,111,
+108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 32, 32, 10,123, 10, 9,111,117,116,118,
+ 97,108, 32, 61, 32, 99,111,108,111,114, 46,114, 42, 48, 46, 51, 53, 32, 43, 32, 99,111,108,111,114, 46,103, 42, 48, 46, 52, 53,
+ 32, 43, 32, 99,111,108,111,114, 46, 98, 42, 48, 46, 50, 59, 32, 47, 42, 32,107,101,101,112, 32,116,104,101,115,101, 32,102, 97,
+ 99,116,111,114,115, 32,105,110, 32,115,121,110, 99, 32,119,105,116,104, 32,116,101,120,116,117,114,101, 46,104, 58, 82, 71, 66,
+ 84, 79, 66, 87, 32, 42, 47, 10,125, 10, 10,118,111,105,100, 32,105,110,118,101,114,116, 40,102,108,111, 97,116, 32,102, 97, 99,
+ 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,
+111,117,116, 99,111,108, 46,120,121,122, 32, 61, 32,109,105,120, 40, 99,111,108, 46,120,121,122, 44, 32,118,101, 99, 51, 40, 49,
+ 46, 48, 44, 32, 49, 46, 48, 44, 32, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 46,120,121,122, 44, 32,102, 97, 99, 41, 59, 10, 9,
+111,117,116, 99,111,108, 46,119, 32, 61, 32, 99,111,108, 46,119, 59, 10,125, 10, 10,118,111,105,100, 32,104,117,101, 95,115, 97,
+116, 40,102,108,111, 97,116, 32,104,117,101, 44, 32,102,108,111, 97,116, 32,115, 97,116, 44, 32,102,108,111, 97,116, 32,118, 97,
+108,117,101, 44, 32,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101,
+ 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32,104,115,118, 59, 10, 10, 9,114,103, 98, 95,116,111,
+ 95,104,115,118, 40, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 10, 9,104,115,118, 91, 48, 93, 32, 43, 61, 32, 40,104,117,101,
+ 32, 45, 32, 48, 46, 53, 41, 59, 10, 9,105,102, 40,104,115,118, 91, 48, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 48, 93, 45,
+ 61, 49, 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 48, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 48, 93,
+ 43, 61, 32, 49, 46, 48, 59, 10, 9,104,115,118, 91, 49, 93, 32, 42, 61, 32,115, 97,116, 59, 10, 9,105,102, 40,104,115,118, 91,
+ 49, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 49, 93, 61, 32, 49, 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118,
+ 91, 49, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 49, 93, 61, 32, 48, 46, 48, 59, 10, 9,104,115,118, 91, 50, 93, 32, 42, 61,
+ 32,118, 97,108,117,101, 59, 10, 9,105,102, 40,104,115,118, 91, 50, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 50, 93, 61, 32,
+ 49, 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 50, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 50, 93, 61,
+ 32, 48, 46, 48, 59, 10, 10, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59,
+ 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 44, 32,111,117,116, 99,111,108, 44, 32,102, 97, 99,
+ 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,112, 97,114, 97,116,101, 95,114,103, 98, 40,118,101, 99, 52, 32, 99,111,108,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,103, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32, 98, 41, 10,123, 10, 9,114, 32, 61, 32, 99,111,108, 46,114, 59, 10, 9,103, 32, 61, 32, 99,111,108, 46,
+103, 59, 10, 9, 98, 32, 61, 32, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32, 99,111,109, 98,105,110,101, 95,114,
+103, 98, 40,102,108,111, 97,116, 32,114, 44, 32,102,108,111, 97,116, 32,103, 44, 32,102,108,111, 97,116, 32, 98, 44, 32,111,117,
+116, 32,118,101, 99, 52, 32, 99,111,108, 41, 10,123, 10, 9, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,114, 44, 32,103, 44, 32,
+ 98, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,111,117,116,112,117,116, 95,110,111,100,101, 40,118,101, 99,
+ 52, 32,114,103, 98, 44, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,
+114,103, 98, 41, 10,123, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 46,114,103, 98, 44, 32, 97,
+108,112,104, 97, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 84, 69, 88, 84, 85, 82, 69, 83, 32,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95,102,
+108,105,112, 95, 98,108,101,110,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,
+118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 46,121,120,122, 59, 10,125, 10, 10,118,111,105,
+100, 32,116,101,120,116,117,114,101, 95, 98,108,101,110,100, 95,108,105,110, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,
+116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 40, 49, 46, 48,
+ 43,118,101, 99, 46,120, 41, 47, 50, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95, 98,108,101,
+110,100, 95,113,117, 97,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,
+ 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,109, 97,120, 40, 40, 49, 46, 48, 43,118,101, 99, 46,120, 41, 47,
+ 50, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10, 9,111,117,116,118, 97,108, 32, 42, 61, 32,111,117,116,118, 97,108, 59, 10,125, 10,
+ 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95,119,111,111,100, 95,115,105,110, 40,118,101, 99, 51, 32,118,101, 99, 44,
+ 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114,
+ 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32, 97, 32, 61, 32,
+115,113,114,116, 40,118,101, 99, 46,120, 42,118,101, 99, 46,120, 32, 43, 32,118,101, 99, 46,121, 42,118,101, 99, 46,121, 32, 43,
+ 32,118,101, 99, 46,122, 42,118,101, 99, 46,122, 41, 42, 50, 48, 46, 48, 59, 10, 9,102,108,111, 97,116, 32,119,105, 32, 61, 32,
+ 48, 46, 53, 32, 43, 32, 48, 46, 53, 42,115,105,110, 40, 97, 41, 59, 10, 10, 9,118, 97,108,117,101, 32, 61, 32,119,105, 59, 10,
+ 9, 99,111,108,111,114, 32, 61, 32,118,101, 99, 52, 40,119,105, 44, 32,119,105, 44, 32,119,105, 44, 32, 49, 46, 48, 41, 59, 10,
+ 9,110,111,114,109, 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95,105,109, 97,103,101, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,115,
+ 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,
+117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,
+123, 10, 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 40,118,101, 99, 46,120,
+121, 32, 43, 32,118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 41, 42, 48, 46, 53, 41, 59, 10, 9,118, 97,108,117,101,
+ 32, 61, 32, 49, 46, 48, 59, 10, 10, 9,110,111,114,109, 97,108, 46,120, 32, 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,114, 46,
+114, 32, 45, 32, 48, 46, 53, 41, 59, 10, 9,110,111,114,109, 97,108, 46,121, 32, 61, 32, 50, 46, 48, 42, 40, 48, 46, 53, 32, 45,
+ 32, 99,111,108,111,114, 46,103, 41, 59, 10, 9,110,111,114,109, 97,108, 46,122, 32, 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,
+114, 46, 98, 32, 45, 32, 48, 46, 53, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 77, 84,
+ 69, 88, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,116,101,120, 99,
+111, 95,111,114, 99,111, 40,118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,114,
+ 99,111, 41, 10,123, 10, 9,111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10,125, 10, 10,118,111,105,100, 32,116,
+101,120, 99,111, 95,117,118, 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 41,
+ 10,123, 10, 9, 47, 42, 32,100,105,115, 97, 98,108,101,100, 32,102,111,114, 32,110,111,119, 44, 32,119,111,114,107,115, 32,116,
+111,103,101,116,104,101,114, 32,119,105,116,104, 32,108,101, 97,118,105,110,103, 32,111,117,116, 32,109,116,101,120, 95, 50,100,
+ 95,109, 97,112,112,105,110,103, 10, 9, 32, 32, 32,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48,
+ 32, 45, 32,118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46, 48, 41, 59, 32, 42, 47, 10, 9,117,118, 32,
+ 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,
+111, 95,110,111,114,109, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,
+110,111,114,109, 97,108, 41, 10,123, 10, 9, 47, 42, 32, 99,111,114,114,101,115,112,111,110,100,115, 32,116,111, 32,115,104,105,
+ 45, 62,111,114,110, 44, 32,119,104,105, 99,104, 32,105,115, 32,110,101,103, 97,116,101,100, 32,115,111, 32, 99, 97,110, 99,101,
+108,115, 10, 9, 32, 32, 32,111,117,116, 32, 98,108,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,110,101,103, 97,116,105,
+111,110, 32, 42, 47, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,110,111,114,
+109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,116, 97,110,103,101,110,116, 40,118,101, 99, 52,
+ 32,116, 97,110,103,101,110,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,116, 97,110,103,101,110,116, 41, 10,123,
+ 10, 9,111,117,116,116, 97,110,103,101,110,116, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,116, 97,110,103,101,110,116,
+ 46,120,121,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,103,108,111, 98, 97,108, 40,109, 97,116, 52,
+ 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,103,
+108,111, 98, 97,108, 41, 10,123, 10, 9,103,108,111, 98, 97,108, 32, 61, 32, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,
+101, 99, 52, 40, 99,111, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111,
+ 95,111, 98,106,101, 99,116, 40,109, 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,109, 97,116, 52, 32,111, 98,
+105,110,118,109, 97,116, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111, 98,106,101, 99,116,
+ 41, 10,123, 10, 9,111, 98,106,101, 99,116, 32, 61, 32, 40,111, 98,105,110,118,109, 97,116, 42, 40,118,105,101,119,105,110,118,
+109, 97,116, 42,118,101, 99, 52, 40, 99,111, 44, 32, 49, 46, 48, 41, 41, 41, 46,120,121,122, 59, 10,125, 10, 10,118,111,105,100,
+ 32,116,101,120, 99,111, 95,114,101,102,108, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,
+111,117,116, 32,118,101, 99, 51, 32,114,101,102, 41, 10,123, 10, 9,114,101,102, 32, 61, 32,118,105,101,119, 32, 45, 32, 50, 46,
+ 48, 42,100,111,116, 40,118,110, 44, 32,118,105,101,119, 41, 42,118,110, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,
+101, 95,110,111,114,109, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,
+110,111,114,109, 97,108, 41, 10,123, 10, 9, 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,101,114, 32,110,111,114,
+109, 97,108, 32,105,115, 32,110,101,103, 97,116,101,100, 32, 42, 47, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32, 45,
+110,111,114,109, 97,108,105,122,101, 40,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,
+114,103, 98, 95, 98,108,101,110,100, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,
+111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,
+118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,
+116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,
+110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,102, 97, 99,109, 42,111,117,116, 99,111,108,
+ 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,109,117,108, 40,118,101, 99, 51, 32,111,117,116, 99,
+111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111,
+ 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,
+116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32,
+ 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116,
+ 42,116,101,120, 99,111,108, 41, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103,
+ 98, 95,115, 99,114,101,101,110, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,
+108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,
+101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116,
+ 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,110,
+ 99,111,108, 32, 61, 32,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99, 51, 40,102, 97, 99,109, 41, 32, 43, 32,
+102, 97, 99,116, 42, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,116,101,120, 99,111,108, 41, 41, 42, 40,118,101, 99, 51,
+ 40, 49, 46, 48, 41, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103,
+ 98, 95,111,118,101,114,108, 97,121, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,
+111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,
+118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,
+116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,
+102, 40,111,117,116, 99,111,108, 46,114, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,
+116, 99,111,108, 46,114, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114,
+ 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109,
+ 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46,114, 41, 41, 42, 40, 49,
+ 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,103, 32, 60, 32,
+ 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 42, 40,102, 97, 99,109, 32,
+ 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110,
+ 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40,
+ 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103,
+ 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46,
+ 98, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,
+120, 99,111,108, 46, 98, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45,
+ 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46,
+ 98, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,
+101,120, 95,114,103, 98, 95,115,117, 98, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120,
+ 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,105,110, 99,111,108, 32, 61, 32, 45,102, 97, 99,116, 42,102, 97,
+ 99,103, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
+ 95,114,103, 98, 95, 97,100,100, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,
108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,
-101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95, 99,111,
-108,111,114, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41,
+101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,102, 97, 99,103, 42,
+116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103,
+ 98, 95,100,105,118, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,
+102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51,
+ 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61,
+ 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,102, 40,116,101,
+120, 99,111,108, 46,114, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32,102, 97, 99,109, 42,111,117,
+116, 99,111,108, 46,114, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46,114, 47,116,101,120, 99,111,108, 46,114, 59,
+ 10, 9,105,102, 40,116,101,120, 99,111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32,
+102, 97, 99,109, 42,111,117,116, 99,111,108, 46,103, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46,103, 47,116,101,
+120, 99,111,108, 46,103, 59, 10, 9,105,102, 40,116,101,120, 99,111,108, 46, 98, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,
+111,108, 46, 98, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46, 98, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,
+111,108, 46, 98, 47,116,101,120, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,
+100,105,102,102, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,
+108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,
+105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,
+102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,110, 99,111,108, 32,
+ 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42, 97, 98,115, 40,116,101,120, 99,111,108, 32,
+ 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100, 97,114,107,
+ 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,
+108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 44, 32, 99,111,108, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61,
+ 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9, 99,111,108, 32, 61,
+ 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108,
+ 46,114, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,114, 32,
+ 61, 32,111,117,116, 99,111,108, 46,114, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103,
+ 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46,103, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32,
+ 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 59, 10, 9, 99,
+111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,
+116, 99,111,108, 46, 98, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,
+108, 46, 98, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98,
+ 95,108,105,103,104,116, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44,
+ 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99,
+ 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 44, 32, 99,111,108, 59, 10, 10, 9,102,
+ 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10,
+ 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,
+111,117,116, 99,111,108, 46,114, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110,
+ 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,114, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,
+120, 99,111,108, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46,103, 41, 32,105,110, 99,111,
+108, 46,103, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108,
+ 46,103, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 59, 10, 9,105,102, 40, 99,111,
+108, 32, 62, 32,111,117,116, 99,111,108, 46, 98, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32, 99,111,108, 59, 32,101,108,115,
+101, 32,105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,
+101,120, 95,114,103, 98, 95,104,117,101, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120,
+ 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,
+104,117,101, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41,
44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,
-108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,
-108,117,101, 95,118, 97,114,115, 40,105,110,111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
- 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99,109, 41, 10,123, 10, 9,102, 97, 99,116, 32, 42,
- 61, 32, 97, 98,115, 40,102, 97, 99,103, 41, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10,
- 9,105,102, 40,102, 97, 99,103, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32,
-102, 97, 99,116, 59, 10, 9, 9,102, 97, 99,116, 32, 61, 32,102, 97, 99,109, 59, 10, 9, 9,102, 97, 99,109, 32, 61, 32,116,109,
-112, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 98,108,101,110,100, 40,102,
-108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116,
- 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,
-111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118,
- 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,110, 99,111,108, 32, 61,
- 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,109,117,108, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44,
+108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103,
+ 98, 95,115, 97,116, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,
+102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51,
+ 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,115, 97,116, 40,102,
+ 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99,
+ 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98,
+ 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,118, 97,108,
+ 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,
+108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,118, 97,108, 40,102, 97, 99,116, 42,102,
+ 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120,
+ 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,
+108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 99,111,108,111,114, 40,118,101,
+ 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97,
+ 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,
+123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95, 99,111,108,111,114, 40,102, 97, 99,116, 42,102, 97,
+ 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,
+111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108,
+ 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,105,110,
+111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,102, 97, 99,109, 41, 10,123, 10, 9,102, 97, 99,116, 32, 42, 61, 32, 97, 98,115, 40,102, 97, 99,103, 41,
+ 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,102, 40,102, 97, 99,103, 32, 60, 32,
+ 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32,102, 97, 99,116, 59, 10, 9, 9,102, 97, 99,
+116, 32, 61, 32,102, 97, 99,109, 59, 10, 9, 9,102, 97, 99,109, 32, 61, 32,116,109,112, 59, 10, 9,125, 10,125, 10, 10,118,111,
+105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 98,108,101,110,100, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108,
+ 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,
+116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,
+116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102,
+ 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,
+108, 32, 43, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,
+108,117,101, 95,109,117,108, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,
+111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,
+120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10,
+ 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,103, 59, 10, 9,105,110, 99,111,108, 32, 61, 32, 40,102,
+ 97, 99,109, 32, 43, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 41, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,
+105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116, 32,111,117,116, 99,111,
+108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111,
+ 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111,
+ 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,
+102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,103,
+ 59, 10, 9,105,110, 99,111,108, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42, 40, 49,
+ 46, 48, 32, 45, 32,116,101,120, 99,111,108, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,115,117, 98, 40,102,108,111, 97,116, 32,111,117,116, 99,111,
+108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111,
+ 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111,
+ 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,
+102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,116, 32, 61, 32, 45,102, 97, 99,116, 59, 10, 9,105,110,
+ 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,
+111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 97,100,100, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44,
32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116,
32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97,
- 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,103, 59, 10,
- 9,105,110, 99,111,108, 32, 61, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 41, 42,111,117,
-116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,115, 99,114,101,101,110, 40,
-102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,
-116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,
- 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,
-118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,109, 32, 61,
- 32, 49, 46, 48, 32, 45, 32,102, 97, 99,103, 59, 10, 9,105,110, 99,111,108, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,
-109, 32, 43, 32,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,
-111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,115,117, 98, 40,
-102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,
-116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,
- 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,
-118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,116, 32, 61,
- 32, 45,102, 97, 99,116, 59, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,111,
-117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 97,100,100, 40,102,108,
-111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,
-102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,
-108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,
-114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,116, 32, 61, 32,102,
- 97, 99,116, 59, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,
-111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,100,105,118, 40,102,108,111, 97,116,
- 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,
-116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,
-123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,
-102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,102, 40,116,101,120, 99,111,108, 32, 33,
- 61, 32, 48, 46, 48, 41, 10, 9, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102,
- 97, 99,116, 42,111,117,116, 99,111,108, 47,116,101,120, 99,111,108, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108,
- 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,100,105,102,102, 40,
-102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,
-116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,
- 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,
-118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,110, 99,111,108, 32,
- 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42, 97, 98,115, 40,116,101,120, 99,111,108, 32,
- 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,100, 97,
-114,107, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,
-108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116,
- 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,
-117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102,108,111,
- 97,116, 32, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,
-111,117,116, 99,111,108, 41, 32,105,110, 99,111,108, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 32,
- 61, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,108,105,103,
-104,116, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,
-108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116,
- 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,
-117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102,108,111,
- 97,116, 32, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,
-111,117,116, 99,111,108, 41, 32,105,110, 99,111,108, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 32,
- 61, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 99,108, 97,
-109,112, 95,112,111,115,105,116,105,118,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116,
- 32,111,117,116,102, 97, 99, 41, 10,123, 10, 9,111,117,116,102, 97, 99, 32, 61, 32,109, 97,120, 40,102, 97, 99, 44, 32, 48, 46,
- 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 99,108, 97,109,112, 40,102,108,111,
- 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,102, 97, 99, 41, 10,123, 10, 9,111,117,116,
-102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,116,101,120, 95,104, 97,114, 95,100,105,118,105,100,101, 40,102,108,111, 97,116, 32,104, 97,114, 44, 32,111,
-117,116, 32,102,108,111, 97,116, 32,111,117,116,104, 97,114, 41, 10,123, 10, 9,111,117,116,104, 97,114, 32, 61, 32,104, 97,114,
- 47, 49, 50, 56, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,104, 97,114, 95,109,117,108,116,105,112,108,
-121, 95, 99,108, 97,109,112, 40,102,108,111, 97,116, 32,104, 97,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
-104, 97,114, 41, 10,123, 10, 9,104, 97,114, 32, 42, 61, 32, 49, 50, 56, 46, 48, 59, 10, 10, 9,105,102, 40,104, 97,114, 32, 60,
- 32, 49, 46, 48, 41, 32,111,117,116,104, 97,114, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40,104, 97,114,
- 32, 62, 32, 53, 49, 49, 46, 48, 41, 32,111,117,116,104, 97,114, 32, 61, 32, 53, 49, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,
-111,117,116,104, 97,114, 32, 61, 32,104, 97,114, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 97,108,112,104, 97,
- 95,102,114,111,109, 95, 99,111,108, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32, 97,108,
-112,104, 97, 41, 10,123, 10, 9, 97,108,112,104, 97, 32, 61, 32, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,
-116,101,120, 95, 97,108,112,104, 97, 95,116,111, 95, 99,111,108, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,102,108,111, 97,116,
- 32, 97,108,112,104, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,
-111,108, 32, 61, 32,118,101, 99, 52, 40, 99,111,108, 46,114,103, 98, 44, 32, 97,108,112,104, 97, 41, 59, 10,125, 10, 10,118,111,
-105,100, 32,109,116,101,120, 95,114,103, 98,116,111,105,110,116, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,102,
-108,111, 97,116, 32,105,110,116,101,110,115,105,116,121, 41, 10,123, 10, 9,105,110,116,101,110,115,105,116,121, 32, 61, 32,100,
-111,116, 40,118,101, 99, 51, 40, 48, 46, 51, 53, 44, 32, 48, 46, 52, 53, 44, 32, 48, 46, 50, 41, 44, 32,114,103, 98, 46,114,103,
- 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,105,110,118,101,114,116, 40,102,108,
-111, 97,116, 32,105,110,118, 97,108,117,101, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,117,101, 41,
- 10,123, 10, 9,111,117,116,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 32, 45, 32,105,110,118, 97,108,117,101, 59, 10,125, 10,
- 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,105,110,118,101,114,116, 40,118,101, 99, 52, 32,105,110,114,103, 98,
- 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,123, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,
-101, 99, 52, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,105,110,114,103, 98, 46,114,103, 98, 44, 32,105,110,114,103, 98,
- 46, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,115,116,101,110, 99,105,108, 40,
-102,108,111, 97,116, 32,115,116,101,110, 99,105,108, 44, 32,102,108,111, 97,116, 32,105,110,116,101,110,115,105,116,121, 44, 32,
-111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,116,101,110, 99,105,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
-111,117,116,105,110,116,101,110,115,105,116,121, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,116, 32, 61, 32,105,110,
-116,101,110,115,105,116,121, 59, 10, 9,111,117,116,105,110,116,101,110,115,105,116,121, 32, 61, 32,105,110,116,101,110,115,105,
-116,121, 42,115,116,101,110, 99,105,108, 59, 10, 9,111,117,116,115,116,101,110, 99,105,108, 32, 61, 32,115,116,101,110, 99,105,
-108, 42,102, 97, 99,116, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115,116,101,110, 99,105,108,
- 40,102,108,111, 97,116, 32,115,116,101,110, 99,105,108, 44, 32,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,102,108,
-111, 97,116, 32,111,117,116,115,116,101,110, 99,105,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41,
- 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,116, 32, 61, 32,114,103, 98, 46, 97, 59, 10, 9,111,117,116,114,103, 98, 32,
- 61, 32,118,101, 99, 52, 40,114,103, 98, 46,114,103, 98, 44, 32,114,103, 98, 46, 97, 42,115,116,101,110, 99,105,108, 41, 59, 10,
- 9,111,117,116,115,116,101,110, 99,105,108, 32, 61, 32,115,116,101,110, 99,105,108, 42,102, 97, 99,116, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,116,101,120, 95,109, 97,112,112,105,110,103, 95,111,102,115, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44,
- 32,118,101, 99, 51, 32,111,102,115, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,116,101,120, 99,111, 41, 10,123, 10,
- 9,111,117,116,116,101,120, 99,111, 32, 61, 32,116,101,120, 99,111, 32, 43, 32,111,102,115, 59, 10,125, 10, 10,118,111,105,100,
- 32,109,116,101,120, 95,109, 97,112,112,105,110,103, 95,115,105,122,101, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,118,
-101, 99, 51, 32,115,105,122,101, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,116,101,120, 99,111, 41, 10,123, 10, 9,
-111,117,116,116,101,120, 99,111, 32, 61, 32,115,105,122,101, 42,116,101,120, 99,111, 59, 10,125, 10, 10,118,111,105,100, 32,109,
-116,101,120, 95, 50,100, 95,109, 97,112,112,105,110,103, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,118,101, 99,
- 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 51, 40,118,101, 99, 46,120,
-121, 42, 48, 46, 53, 32, 43, 32,118,101, 99, 50, 40, 48, 46, 53, 44, 32, 48, 46, 53, 41, 44, 32,118,101, 99, 46,122, 41, 59, 10,
-125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,105,109, 97,103,101, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115,
- 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,
-117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,
-101, 50, 68, 40,105,109, 97, 44, 32,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118, 97,108,117,101, 32, 61, 32, 49, 46, 48,
- 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,110,111,114,109, 97,108, 40,118,101, 99, 51, 32,116,101,120, 99,111,
- 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108,
- 41, 10,123, 10, 9, 47, 47, 32, 84,104,101, 32,105,110,118,101,114,116, 32,111,102, 32,116,104,101, 32,114,101,100, 32, 99,104,
- 97,110,110,101,108, 32,105,115, 32,116,111, 32,109, 97,107,101, 10, 9, 47, 47, 32,116,104,101, 32,110,111,114,109, 97,108, 32,
-109, 97,112, 32, 99,111,109,112,108,105, 97,110,116, 32,119,105,116,104, 32,116,104,101, 32,111,117,116,115,105,100,101, 32,119,
-111,114,108,100, 46, 10, 9, 47, 47, 32, 73,116, 32,110,101,101,100,115, 32,116,111, 32, 98,101, 32,100,111,110,101, 32, 98,101,
- 99, 97,117,115,101, 32,105,110, 32, 66,108,101,110,100,101,114, 10, 9, 47, 47, 32,116,104,101, 32,110,111,114,109, 97,108, 32,
-117,115,101,100, 32,112,111,105,110,116,115, 32,105,110,119, 97,114,100, 46, 10, 9, 47, 47, 32, 83,104,111,117,108,100, 32,116,
-104,105,115, 32,101,118,101,114, 32, 99,104, 97,110,103,101, 32,116,104,105,115, 32,110,101,103, 97,116,101, 32,109,117,115,116,
- 32, 98,101, 32,114,101,109,111,118,101,100, 46, 10, 32, 32, 32, 32,118,101, 99, 52, 32, 99,111,108,111,114, 32, 61, 32,116,101,
-120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,110,111,114,109, 97,108, 32,
- 61, 32, 50, 46, 48, 42, 40,118,101, 99, 51, 40, 45, 99,111,108,111,114, 46,114, 44, 32, 99,111,108,111,114, 46,103, 44, 32, 99,
-111,108,111,114, 46, 98, 41, 32, 45, 32,118,101, 99, 51, 40, 45, 48, 46, 53, 44, 32, 48, 46, 53, 44, 32, 48, 46, 53, 41, 41, 59,
- 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,110,111,114,109, 97,108,115, 95,105,110,105,116, 40,
- 32,118,101, 99, 51, 32,118, 78, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78,111,114,103, 44, 32,111,117,116, 32,118,101,
- 99, 51, 32,118, 78, 97, 99, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,
-100,101, 32, 41, 10,123, 10, 9,118, 78,111,114,103, 32, 61, 32,118, 78, 59, 10, 9,118, 78, 97, 99, 99, 32, 61, 32,118, 78, 59,
- 10, 9,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10, 47, 42, 42, 32,104,
-101,108,112,101,114, 32,109,101,116,104,111,100, 32,116,111, 32,101,120,116,114, 97, 99,116, 32,116,104,101, 32,117,112,112,101,
-114, 32,108,101,102,116, 32, 51,120, 51, 32,109, 97,116,114,105,120, 32,102,114,111,109, 32, 97, 32, 52,120, 52, 32,109, 97,116,
-114,105,120, 32, 42, 47, 10,109, 97,116, 51, 32,116,111, 95,109, 97,116, 51, 40,109, 97,116, 52, 32,109, 52, 41, 10,123, 10, 9,
-109, 97,116, 51, 32,109, 51, 59, 10, 9,109, 51, 91, 48, 93, 32, 61, 32,109, 52, 91, 48, 93, 46,120,121,122, 59, 10, 9,109, 51,
- 91, 49, 93, 32, 61, 32,109, 52, 91, 49, 93, 46,120,121,122, 59, 10, 9,109, 51, 91, 50, 93, 32, 61, 32,109, 52, 91, 50, 93, 46,
-120,121,122, 59, 10, 9,114,101,116,117,114,110, 32,109, 51, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,
-109,112, 95,105,110,105,116, 95,111, 98,106,115,112, 97, 99,101, 40, 32,118,101, 99, 51, 32,115,117,114,102, 95,112,111,115, 44,
- 32,118,101, 99, 51, 32,115,117,114,102, 95,110,111,114,109, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,109, 97,116, 52, 32,109,
- 86,105,101,119, 44, 32,109, 97,116, 52, 32,109, 86,105,101,119, 73,110,118, 44, 32,109, 97,116, 52, 32,109, 79, 98,106, 44, 32,
-109, 97,116, 52, 32,109, 79, 98,106, 73,110,118, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,102,108,111, 97,116, 32,102, 80,
-114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10,
- 9, 9, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,
-101, 95,111,117,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32, 10, 9, 9, 9, 9,
- 9, 9, 9, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 50, 44,
- 32,111,117,116, 32,102,108,111, 97,116, 32,102, 68,101,116, 32, 41, 32, 10,123, 10, 9,109, 97,116, 51, 32,111, 98,106, 50,118,
-105,101,119, 32, 61, 32,116,111, 95,109, 97,116, 51, 40,109, 86,105,101,119, 32, 42, 32,109, 79, 98,106, 41, 59, 10, 9,109, 97,
-116, 51, 32,118,105,101,119, 50,111, 98,106, 32, 61, 32,116,111, 95,109, 97,116, 51, 40,109, 79, 98,106, 73,110,118, 32, 42, 32,
-109, 86,105,101,119, 73,110,118, 41, 59, 10, 9, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 83, 32, 61, 32,118,105,101,
-119, 50,111, 98,106, 32, 42, 32,100, 70,100,120, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,
-118, 83,105,103,109, 97, 84, 32, 61, 32,118,105,101,119, 50,111, 98,106, 32, 42, 32,100, 70,100,121, 40, 32,115,117,114,102, 95,
-112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 78, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32,115,117,114,
-102, 95,110,111,114,109, 32, 42, 32,111, 98,106, 50,118,105,101,119, 32, 41, 59, 10, 10, 9,118, 82, 49, 32, 61, 32, 99,114,111,
-115,115, 40, 32,118, 83,105,103,109, 97, 84, 44, 32,118, 78, 32, 41, 59, 10, 9,118, 82, 50, 32, 61, 32, 99,114,111,115,115, 40,
- 32,118, 78, 44, 32,118, 83,105,103,109, 97, 83, 32, 41, 32, 59, 10, 9,102, 68,101,116, 32, 61, 32,100,111,116, 32, 40, 32,118,
- 83,105,103,109, 97, 83, 44, 32,118, 82, 49, 32, 41, 59, 10, 9, 10, 9, 47, 42, 32,112,114,101,116,114, 97,110,115,102,111,114,
-109, 32,118, 78, 97, 99, 99, 32, 40,105,110, 32,109,116,101,120, 95, 98,117,109,112, 95, 97,112,112,108,121, 41, 32,117,115,105,
-110,103, 32,116,104,101, 32,105,110,118,101,114,115,101, 32,116,114, 97,110,115,112,111,115,101,100, 32, 42, 47, 10, 9,118, 82,
- 49, 32, 61, 32,118, 82, 49, 32, 42, 32,118,105,101,119, 50,111, 98,106, 59, 10, 9,118, 82, 50, 32, 61, 32,118, 82, 50, 32, 42,
- 32,118,105,101,119, 50,111, 98,106, 59, 10, 9,118, 78, 32, 61, 32,118, 78, 32, 42, 32,118,105,101,119, 50,111, 98,106, 59, 10,
- 9, 10, 9,102,108,111, 97,116, 32,102, 77, 97,103,110,105,116,117,100,101, 32, 61, 32, 97, 98,115, 40,102, 68,101,116, 41, 32,
- 42, 32,108,101,110,103,116,104, 40,118, 78, 41, 59, 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99,
- 95,105,110, 32, 42, 32, 40,102, 77, 97,103,110,105,116,117,100,101, 32, 47, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,
-100,101, 95,105,110, 41, 59, 10, 9,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 32, 61, 32,102, 77,
- 97,103,110,105,116,117,100,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,105,110,105,116,
- 95,116,101,120,116,117,114,101,115,112, 97, 99,101, 40, 32,118,101, 99, 51, 32,115,117,114,102, 95,112,111,115, 44, 32,118,101,
- 99, 51, 32,115,117,114,102, 95,110,111,114,109, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 9, 32, 32,102,108,111, 97,116, 32,102,
- 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44,
- 10, 9, 9, 9, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,
-117,100,101, 95,111,117,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32, 10, 9, 9,
- 9, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,
- 82, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 68,101,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 51, 32,118, 83,
-105,103,109, 97, 83, 32, 61, 32,100, 70,100,120, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,
-118, 83,105,103,109, 97, 84, 32, 61, 32,100, 70,100,121, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99,
- 51, 32,118, 78, 32, 61, 32,115,117,114,102, 95,110,111,114,109, 59, 32, 47, 42, 32,110,111,114,109, 97,108,105,122,101,100, 32,
-105,110,116,101,114,112,111,108, 97,116,101,100, 32,118,101,114,116,101,120, 32,110,111,114,109, 97,108, 32, 42, 47, 10, 9, 10,
- 9,118, 82, 49, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32, 99,114,111,115,115, 40, 32,118, 83,105,103,109, 97, 84,
- 44, 32,118, 78, 32, 41, 32, 41, 59, 10, 9,118, 82, 50, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32, 99,114,111,115,
-115, 40, 32,118, 78, 44, 32,118, 83,105,103,109, 97, 83, 32, 41, 32, 41, 59, 10, 9,102, 68,101,116, 32, 61, 32,115,105,103,110,
- 40, 32,100,111,116, 40,118, 83,105,103,109, 97, 83, 44, 32,118, 82, 49, 41, 32, 41, 59, 10, 9, 10, 9,102,108,111, 97,116, 32,
-102, 77, 97,103,110,105,116,117,100,101, 32, 61, 32, 97, 98,115, 40,102, 68,101,116, 41, 59, 10, 9,118, 78, 97, 99, 99, 95,111,
-117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 42, 32, 40,102, 77, 97,103,110,105,116,117,100,101, 32, 47, 32,102, 80,
-114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 41, 59, 10, 9,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,
-101, 95,111,117,116, 32, 61, 32,102, 77, 97,103,110,105,116,117,100,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
- 95, 98,117,109,112, 95,105,110,105,116, 95,118,105,101,119,115,112, 97, 99,101, 40, 32,118,101, 99, 51, 32,115,117,114,102, 95,
-112,111,115, 44, 32,118,101, 99, 51, 32,115,117,114,102, 95,110,111,114,109, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,
-102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 44, 32,118,101, 99, 51, 32,118, 78,
- 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,
-118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,
-117,116, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,111,117,116,
- 32,118,101, 99, 51, 32,118, 82, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 68,101,116, 32, 41, 32, 10,123, 10, 9,
-118,101, 99, 51, 32,118, 83,105,103,109, 97, 83, 32, 61, 32,100, 70,100,120, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59,
- 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 84, 32, 61, 32,100, 70,100,121, 40, 32,115,117,114,102, 95,112,111,115, 32,
- 41, 59, 10, 9,118,101, 99, 51, 32,118, 78, 32, 61, 32,115,117,114,102, 95,110,111,114,109, 59, 32, 47, 42, 32,110,111,114,109,
- 97,108,105,122,101,100, 32,105,110,116,101,114,112,111,108, 97,116,101,100, 32,118,101,114,116,101,120, 32,110,111,114,109, 97,
-108, 32, 42, 47, 10, 9, 10, 9,118, 82, 49, 32, 61, 32, 99,114,111,115,115, 40, 32,118, 83,105,103,109, 97, 84, 44, 32,118, 78,
- 32, 41, 59, 10, 9,118, 82, 50, 32, 61, 32, 99,114,111,115,115, 40, 32,118, 78, 44, 32,118, 83,105,103,109, 97, 83, 32, 41, 32,
- 59, 10, 9,102, 68,101,116, 32, 61, 32,100,111,116, 32, 40, 32,118, 83,105,103,109, 97, 83, 44, 32,118, 82, 49, 32, 41, 59, 10,
- 9, 10, 9,102,108,111, 97,116, 32,102, 77, 97,103,110,105,116,117,100,101, 32, 61, 32, 97, 98,115, 40,102, 68,101,116, 41, 59,
- 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 42, 32, 40,102, 77, 97,103,110,105,
-116,117,100,101, 32, 47, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 41, 59, 10, 9,102, 80,114,101,
-118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 32, 61, 32,102, 77, 97,103,110,105,116,117,100,101, 59, 10,125, 10, 10,
-118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,116, 97,112, 51, 40, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44,
- 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,102,108,111, 97,116, 32,104, 83, 99, 97,108,101, 44, 32, 10, 32,
- 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,
-115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 50, 32, 83, 84,108,108,
- 32, 61, 32,116,101,120, 99,111, 46,120,121, 59, 10, 9,118,101, 99, 50, 32, 83, 84,108,114, 32, 61, 32,116,101,120, 99,111, 46,
-120,121, 32, 43, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,117,108,
- 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32,100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 32, 59, 10, 9,
- 10, 9,102,108,111, 97,116, 32, 72,108,108, 44, 72,108,114, 44, 72,117,108, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,
-101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,108,108, 41, 44, 32, 72,108,108, 32, 41, 59, 10, 9,114,103, 98,
-116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,108,114, 41, 44, 32, 72,108,114, 32,
- 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,117,108,
- 41, 44, 32, 72,117,108, 32, 41, 59, 10, 9, 10, 9,100, 66,115, 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,108,114,
- 32, 45, 32, 72,108,108, 41, 59, 10, 9,100, 66,116, 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,117,108, 32, 45, 32,
- 72,108,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,116, 97,112, 53, 40, 32,118,101,
- 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,102,108,111, 97,116, 32,104,
- 83, 99, 97,108,101, 44, 32, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,111,117,116,
- 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,116, 32, 41, 32, 10,123, 10, 9,
-118,101, 99, 50, 32, 84,101,120, 68,120, 32, 61, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118,101,
- 99, 50, 32, 84,101,120, 68,121, 32, 61, 32,100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 10, 9,118,101, 99,
- 50, 32, 83, 84, 99, 32, 61, 32,116,101,120, 99,111, 46,120,121, 59, 10, 9,118,101, 99, 50, 32, 83, 84,108, 32, 61, 32,116,101,
-120, 99,111, 46,120,121, 32, 45, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,120, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,114,
- 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,120, 32, 59, 10, 9,118,101, 99,
- 50, 32, 83, 84,100, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 45, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,121, 32, 59,
- 10, 9,118,101, 99, 50, 32, 83, 84,117, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32, 48, 46, 53, 32, 42, 32, 84,101,
-120, 68,121, 32, 59, 10, 9, 10, 9,102,108,111, 97,116, 32, 72, 99, 44, 72,108, 44, 72,114, 44, 72,100, 44, 72,117, 59, 10, 9,
-114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84, 99, 41, 44, 32, 72, 99,
- 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,108,
- 41, 44, 32, 72,108, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97,
- 44, 32, 83, 84,114, 41, 44, 32, 72,114, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50,
- 68, 40,105,109, 97, 44, 32, 83, 84,100, 41, 44, 32, 72,100, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,
-116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,117, 41, 44, 32, 72,117, 32, 41, 59, 10, 9, 10, 9,100, 66,115, 32, 61,
- 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,114, 32, 45, 32, 72,108, 41, 59, 10, 9,100, 66,116, 32, 61, 32,104, 83, 99, 97,
-108,101, 32, 42, 32, 40, 72,117, 32, 45, 32, 72,100, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,
-112, 95,100,101,114,105,118, 40, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,
-109, 97, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,120, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,121, 44, 32,102,108,
-111, 97,116, 32,104, 83, 99, 97,108,101, 44, 32, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
- 32, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,116, 32, 41,
- 32, 10,123, 10, 9,102,108,111, 97,116, 32,115, 32, 61, 32, 49, 46, 48, 59, 9, 9, 47, 47, 32,110,101,103, 97,116,101, 32,116,
-104,105,115, 32,105,102, 32,102,108,105,112,112,101,100, 32,116,101,120,116,117,114,101, 32, 99,111,111,114,100,105,110, 97,116,
-101, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,120, 32, 61, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10,
- 9,118,101, 99, 50, 32, 84,101,120, 68,121, 32, 61, 32,100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9, 10,
- 9, 47, 47, 32,116,104,105,115, 32,118, 97,114,105, 97,110,116, 32,117,115,105,110,103, 32, 97, 32,100,101,114,105,118, 97,116,
-105,118,101, 32,109, 97,112, 32,105,115, 32,100,101,115, 99,114,105, 98,101,100, 32,104,101,114,101, 10, 9, 47, 47, 32,104,116,
-116,112, 58, 47, 47,109,109,105,107,107,101,108,115,101,110, 51,100, 46, 98,108,111,103,115,112,111,116, 46, 99,111,109, 47, 50,
- 48, 49, 49, 47, 48, 55, 47,100,101,114,105,118, 97,116,105,118,101, 45,109, 97,112,115, 46,104,116,109,108, 10, 9,118,101, 99,
- 50, 32,100,105,109, 32, 61, 32,118,101, 99, 50, 40,105,109, 97, 95,120, 44, 32,105,109, 97, 95,121, 41, 59, 10, 9,118,101, 99,
- 50, 32,100, 66,100,117,118, 32, 61, 32,104, 83, 99, 97,108,101, 42,100,105,109, 42, 40, 50, 46, 48, 42,116,101,120,116,117,114,
-101, 50, 68, 40,105,109, 97, 44, 32,116,101,120, 99,111, 46,120,121, 41, 46,120,121, 45, 49, 46, 48, 41, 59, 10, 9, 10, 9,100,
- 66,115, 32, 61, 32,100, 66,100,117,118, 46,120, 42, 84,101,120, 68,120, 46,120, 32, 43, 32,115, 42,100, 66,100,117,118, 46,121,
- 42, 84,101,120, 68,120, 46,121, 59, 10, 9,100, 66,116, 32, 61, 32,100, 66,100,117,118, 46,120, 42, 84,101,120, 68,121, 46,120,
- 32, 43, 32,115, 42,100, 66,100,117,118, 46,121, 42, 84,101,120, 68,121, 46,121, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,
-101,120, 95, 98,117,109,112, 95, 97,112,112,108,121, 40, 32,102,108,111, 97,116, 32,102, 68,101,116, 44, 32,102,108,111, 97,116,
- 32,100, 66,115, 44, 32,102,108,111, 97,116, 32,100, 66,116, 44, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,118,101, 99, 51, 32,
-118, 82, 50, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,118,
-101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,112,101,114,116,117,114, 98,101,
-100, 95,110,111,114,109, 32, 41, 32, 10,123, 10, 9,118,101, 99, 51, 32,118, 83,117,114,102, 71,114, 97,100, 32, 61, 32,115,105,
-103,110, 40,102, 68,101,116, 41, 32, 42, 32, 40, 32,100, 66,115, 32, 42, 32,118, 82, 49, 32, 43, 32,100, 66,116, 32, 42, 32,118,
- 82, 50, 32, 41, 59, 10, 9, 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 45, 32,
-118, 83,117,114,102, 71,114, 97,100, 59, 10, 9,112,101,114,116,117,114, 98,101,100, 95,110,111,114,109, 32, 61, 32,110,111,114,
-109, 97,108,105,122,101, 40, 32,118, 78, 97, 99, 99, 95,111,117,116, 32, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,
-120, 95, 98,117,109,112, 95, 97,112,112,108,121, 95,116,101,120,115,112, 97, 99,101, 40, 32,102,108,111, 97,116, 32,102, 68,101,
-116, 44, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,102,108,111, 97,116, 32,100, 66,116, 44, 32,118,101, 99, 51, 32,118, 82,
- 49, 44, 32,118,101, 99, 51, 32,118, 82, 50, 44, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
- 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,118,101, 99, 51, 32,
-116,101,120, 99,111, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,120, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,121, 44,
- 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,111,117,116, 32,118,101,
- 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,112,101,114,116,117,114, 98,101,100,
- 95,110,111,114,109, 32, 41, 32, 10,123, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,120, 32, 61, 32,100, 70,100,120, 40,116,101,
-120, 99,111, 46,120,121, 41, 59, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,121, 32, 61, 32,100, 70,100,121, 40,116,101,120, 99,
-111, 46,120,121, 41, 59, 10, 10, 9,118,101, 99, 51, 32,118, 83,117,114,102, 71,114, 97,100, 32, 61, 32,115,105,103,110, 40,102,
- 68,101,116, 41, 32, 42, 32, 40, 32, 10, 9, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,100, 66,115, 32, 47, 32,108,101,110,
-103,116,104, 40, 32,118,101, 99, 50, 40,105,109, 97, 95,120, 42, 84,101,120, 68,120, 46,120, 44, 32,105,109, 97, 95,121, 42, 84,
-101,120, 68,120, 46,121, 41, 32, 41, 32, 42, 32,118, 82, 49, 32, 43, 32, 10, 9, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
-100, 66,116, 32, 47, 32,108,101,110,103,116,104, 40, 32,118,101, 99, 50, 40,105,109, 97, 95,120, 42, 84,101,120, 68,121, 46,120,
- 44, 32,105,109, 97, 95,121, 42, 84,101,120, 68,121, 46,121, 41, 32, 41, 32, 42, 32,118, 82, 50, 32, 41, 59, 10, 9, 9, 9, 9,
- 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 45, 32,118, 83,117,114,102, 71,114,
- 97,100, 59, 10, 9,112,101,114,116,117,114, 98,101,100, 95,110,111,114,109, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,
- 32,118, 78, 97, 99, 99, 95,111,117,116, 32, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,110,101,103, 97,116,
-101, 95,116,101,120,110,111,114,109, 97,108, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99,
- 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,118,101, 99, 51,
- 40, 45,110,111,114,109, 97,108, 46,120, 44, 32, 45,110,111,114,109, 97,108, 46,121, 44, 32,110,111,114,109, 97,108, 46,122, 41,
- 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,110,115,112, 97, 99,101, 95,116, 97,110,103,101,110,116, 40,118,101,
- 99, 52, 32,116, 97,110,103,101,110,116, 44, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,116,101,
-120,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,
-118,101, 99, 51, 32, 66, 32, 61, 32,116, 97,110,103,101,110,116, 46,119, 32, 42, 32, 99,114,111,115,115, 40,110,111,114,109, 97,
-108, 44, 32,116, 97,110,103,101,110,116, 46,120,121,122, 41, 59, 10, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,116,
-101,120,110,111,114,109, 97,108, 46,120, 42,116, 97,110,103,101,110,116, 46,120,121,122, 32, 43, 32,116,101,120,110,111,114,109,
- 97,108, 46,121, 42, 66, 32, 43, 32,116,101,120,110,111,114,109, 97,108, 46,122, 42,110,111,114,109, 97,108, 59, 10, 9,111,117,
-116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108, 41, 59, 10,
-125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,108,101,110,100, 95,110,111,114,109, 97,108, 40,102,108,111, 97,116, 32,
-110,111,114,102, 97, 99, 44, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,110,101,119,110,111,114,
-109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,111,117,116,110,
-111,114,109, 97,108, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32,110,111,114,102, 97, 99, 41, 42,110,111,114,109, 97,108, 32, 43, 32,
-110,111,114,102, 97, 99, 42,110,101,119,110,111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,
-111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42,
- 32, 77, 65, 84, 69, 82, 73, 65, 76, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,
-118,105,115,105, 98,105,108,105,116,121, 95,115,117,110, 95,104,101,109,105, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99,
- 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,
-117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32,108, 97,109,112,118,101,
- 99, 59, 10, 9,100,105,115,116, 32, 61, 32, 49, 46, 48, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,
-125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,111,116,104,101,114, 40,118,101,
- 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,108, 97,109,112, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,118, 44,
- 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102,
- 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32, 99,111, 32, 45, 32,108, 97,109,112, 99,111, 59, 10, 9,100,105,115,116, 32, 61,
- 32,108,101,110,103,116,104, 40,108,118, 41, 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,118, 41,
- 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102,
- 97,108,108,111,102,102, 95,105,110,118,108,105,110,101, 97,114, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44,
- 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,
-123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32,
- 43, 32,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,105,110,
-118,115,113,117, 97,114,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,
-115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97,
- 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116, 42,100,105,
-115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,115,108,105,100,101,114,
-115, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,108,100, 49, 44, 32,102,108,111,
- 97,116, 32,108,100, 50, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,
-115,105,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116,107,119, 32, 61, 32,108, 97,109,
-112,100,105,115,116, 42,108, 97,109,112,100,105,115,116, 59, 10, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,
-100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,108,100, 49, 42,100,105,115,116, 41, 59, 10, 9,118,105,115,
-105,102, 97, 99, 32, 42, 61, 32,108, 97,109,112,100,105,115,116,107,119, 47, 40,108, 97,109,112,100,105,115,116,107,119, 32, 43,
- 32,108,100, 50, 42,100,105,115,116, 42,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,
-108,108,111,102,102, 95, 99,117,114,118,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,115, 97,109,112,
-108,101,114, 49, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,
-102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,116,101,120,116,
-117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,100,105,115,116, 47,108, 97,109,112,100,105,115,116, 41, 46,120,
+ 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,116, 32, 61, 32,102, 97, 99,116, 59, 10, 9,105,110, 99,111,108,
+ 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109,116,101,120, 95,118, 97,108,117,101, 95,100,105,118, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,
+111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97,
+ 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97,
+ 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44,
+ 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,102, 40,116,101,120, 99,111,108, 32, 33, 61, 32, 48, 46, 48, 41, 10, 9, 9,105,110,
+ 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 47,
+116,101,120, 99,111,108, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,
+118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,100,105,102,102, 40,102,108,111, 97,116, 32,111,117,116, 99,111,
+108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111,
+ 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111,
+ 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,
+102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,
+111,108, 32, 43, 32,102, 97, 99,116, 42, 97, 98,115, 40,116,101,120, 99,111,108, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,
+125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,100, 97,114,107, 40,102,108,111, 97,116, 32,111,117,
+116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,
+102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,
+102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,
+116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102,108,111, 97,116, 32, 99,111,108, 32, 61, 32,102, 97,
+ 99,116, 42,116,101,120, 99,111,108, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 41, 32,105,110, 99,
+111,108, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 32, 61, 32,111,117,116, 99,111,108, 59, 10,125,
+ 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,108,105,103,104,116, 40,102,108,111, 97,116, 32,111,117,
+116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,
+102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,
+102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,
+116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102,108,111, 97,116, 32, 99,111,108, 32, 61, 32,102, 97,
+ 99,116, 42,116,101,120, 99,111,108, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 41, 32,105,110, 99,
+111,108, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 32, 61, 32,111,117,116, 99,111,108, 59, 10,125,
+ 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95, 99,108, 97,109,112, 95,112,111,115,105,116,105,118,101,
+ 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,102, 97, 99, 41, 10,123, 10,
+ 9,111,117,116,102, 97, 99, 32, 61, 32,109, 97,120, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109,116,101,120, 95,118, 97,108,117,101, 95, 99,108, 97,109,112, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,111,117,116,
+ 32,102,108,111, 97,116, 32,111,117,116,102, 97, 99, 41, 10,123, 10, 9,111,117,116,102, 97, 99, 32, 61, 32, 99,108, 97,109,112,
+ 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,104, 97,
+114, 95,100,105,118,105,100,101, 40,102,108,111, 97,116, 32,104, 97,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,
+116,104, 97,114, 41, 10,123, 10, 9,111,117,116,104, 97,114, 32, 61, 32,104, 97,114, 47, 49, 50, 56, 46, 48, 59, 10,125, 10, 10,
+118,111,105,100, 32,109,116,101,120, 95,104, 97,114, 95,109,117,108,116,105,112,108,121, 95, 99,108, 97,109,112, 40,102,108,111,
+ 97,116, 32,104, 97,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,104, 97,114, 41, 10,123, 10, 9,104, 97,114,
+ 32, 42, 61, 32, 49, 50, 56, 46, 48, 59, 10, 10, 9,105,102, 40,104, 97,114, 32, 60, 32, 49, 46, 48, 41, 32,111,117,116,104, 97,
+114, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40,104, 97,114, 32, 62, 32, 53, 49, 49, 46, 48, 41, 32,111,
+117,116,104, 97,114, 32, 61, 32, 53, 49, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,111,117,116,104, 97,114, 32, 61, 32,104, 97,
+114, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 97,108,112,104, 97, 95,102,114,111,109, 95, 99,111,108, 40,118,
+101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 41, 10,123, 10, 9, 97,108,112,
+104, 97, 32, 61, 32, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 97,108,112,104, 97, 95,116,
+111, 95, 99,111,108, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,117,116,
+ 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 99,
+111,108, 46,114,103, 98, 44, 32, 97,108,112,104, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98,
+116,111,105,110,116, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,116,101,110,115,
+105,116,121, 41, 10,123, 10, 9,105,110,116,101,110,115,105,116,121, 32, 61, 32,100,111,116, 40,118,101, 99, 51, 40, 48, 46, 51,
+ 53, 44, 32, 48, 46, 52, 53, 44, 32, 48, 46, 50, 41, 44, 32,114,103, 98, 46,114,103, 98, 41, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109,116,101,120, 95,118, 97,108,117,101, 95,105,110,118,101,114,116, 40,102,108,111, 97,116, 32,105,110,118, 97,108,117,101,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,117,101, 41, 10,123, 10, 9,111,117,116,118, 97,108,117,
+101, 32, 61, 32, 49, 46, 48, 32, 45, 32,105,110,118, 97,108,117,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,
+114,103, 98, 95,105,110,118,101,114,116, 40,118,101, 99, 52, 32,105,110,114,103, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
+111,117,116,114,103, 98, 41, 10,123, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,118,101, 99, 51, 40, 49, 46,
+ 48, 41, 32, 45, 32,105,110,114,103, 98, 46,114,103, 98, 44, 32,105,110,114,103, 98, 46, 97, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,115,116,101,110, 99,105,108, 40,102,108,111, 97,116, 32,115,116,101,110, 99,
+105,108, 44, 32,102,108,111, 97,116, 32,105,110,116,101,110,115,105,116,121, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,
+117,116,115,116,101,110, 99,105,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,105,110,116,101,110,115,105,116,
+121, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,116, 32, 61, 32,105,110,116,101,110,115,105,116,121, 59, 10, 9,111,
+117,116,105,110,116,101,110,115,105,116,121, 32, 61, 32,105,110,116,101,110,115,105,116,121, 42,115,116,101,110, 99,105,108, 59,
+ 10, 9,111,117,116,115,116,101,110, 99,105,108, 32, 61, 32,115,116,101,110, 99,105,108, 42,102, 97, 99,116, 59, 10,125, 10, 10,
+118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115,116,101,110, 99,105,108, 40,102,108,111, 97,116, 32,115,116,101,110,
+ 99,105,108, 44, 32,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,116,101,110,
+ 99,105,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102,
+ 97, 99,116, 32, 61, 32,114,103, 98, 46, 97, 59, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 46,
+114,103, 98, 44, 32,114,103, 98, 46, 97, 42,115,116,101,110, 99,105,108, 41, 59, 10, 9,111,117,116,115,116,101,110, 99,105,108,
+ 32, 61, 32,115,116,101,110, 99,105,108, 42,102, 97, 99,116, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,109, 97,
+112,112,105,110,103, 95,111,102,115, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,118,101, 99, 51, 32,111,102,115, 44, 32,
+111,117,116, 32,118,101, 99, 51, 32,111,117,116,116,101,120, 99,111, 41, 10,123, 10, 9,111,117,116,116,101,120, 99,111, 32, 61,
+ 32,116,101,120, 99,111, 32, 43, 32,111,102,115, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,109, 97,112,112,105,
+110,103, 95,115,105,122,101, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,118,101, 99, 51, 32,115,105,122,101, 44, 32,111,
+117,116, 32,118,101, 99, 51, 32,111,117,116,116,101,120, 99,111, 41, 10,123, 10, 9,111,117,116,116,101,120, 99,111, 32, 61, 32,
+115,105,122,101, 42,116,101,120, 99,111, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 50,100, 95,109, 97,112,112,
+105,110,103, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123,
+ 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 51, 40,118,101, 99, 46,120,121, 42, 48, 46, 53, 32, 43, 32,118,101, 99,
+ 50, 40, 48, 46, 53, 44, 32, 48, 46, 53, 41, 44, 32,118,101, 99, 46,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,
+120, 95,105,109, 97,103,101, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109,
+ 97, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,
+111,114, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32,116,101,
+120, 99,111, 46,120,121, 41, 59, 10, 9,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109,
+116,101,120, 95,110,111,114,109, 97,108, 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68,
+ 32,105,109, 97, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9, 47, 47, 32, 84,104,101,
+ 32,105,110,118,101,114,116, 32,111,102, 32,116,104,101, 32,114,101,100, 32, 99,104, 97,110,110,101,108, 32,105,115, 32,116,111,
+ 32,109, 97,107,101, 10, 9, 47, 47, 32,116,104,101, 32,110,111,114,109, 97,108, 32,109, 97,112, 32, 99,111,109,112,108,105, 97,
+110,116, 32,119,105,116,104, 32,116,104,101, 32,111,117,116,115,105,100,101, 32,119,111,114,108,100, 46, 10, 9, 47, 47, 32, 73,
+116, 32,110,101,101,100,115, 32,116,111, 32, 98,101, 32,100,111,110,101, 32, 98,101, 99, 97,117,115,101, 32,105,110, 32, 66,108,
+101,110,100,101,114, 10, 9, 47, 47, 32,116,104,101, 32,110,111,114,109, 97,108, 32,117,115,101,100, 32,112,111,105,110,116,115,
+ 32,105,110,119, 97,114,100, 46, 10, 9, 47, 47, 32, 83,104,111,117,108,100, 32,116,104,105,115, 32,101,118,101,114, 32, 99,104,
+ 97,110,103,101, 32,116,104,105,115, 32,110,101,103, 97,116,101, 32,109,117,115,116, 32, 98,101, 32,114,101,109,111,118,101,100,
+ 46, 10, 32, 32, 32, 32,118,101, 99, 52, 32, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97,
+ 44, 32,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32, 50, 46, 48, 42, 40,118,101, 99, 51,
+ 40, 45, 99,111,108,111,114, 46,114, 44, 32, 99,111,108,111,114, 46,103, 44, 32, 99,111,108,111,114, 46, 98, 41, 32, 45, 32,118,
+101, 99, 51, 40, 45, 48, 46, 53, 44, 32, 48, 46, 53, 44, 32, 48, 46, 53, 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,
+101,120, 95, 98,117,109,112, 95,110,111,114,109, 97,108,115, 95,105,110,105,116, 40, 32,118,101, 99, 51, 32,118, 78, 44, 32,111,
+117,116, 32,118,101, 99, 51, 32,118, 78,111,114,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 32, 41, 10,123, 10, 9,118, 78,111,
+114,103, 32, 61, 32,118, 78, 59, 10, 9,118, 78, 97, 99, 99, 32, 61, 32,118, 78, 59, 10, 9,102, 80,114,101,118, 77, 97,103,110,
+105,116,117,100,101, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10, 47, 42, 42, 32,104,101,108,112,101,114, 32,109,101,116,104,111,
+100, 32,116,111, 32,101,120,116,114, 97, 99,116, 32,116,104,101, 32,117,112,112,101,114, 32,108,101,102,116, 32, 51,120, 51, 32,
+109, 97,116,114,105,120, 32,102,114,111,109, 32, 97, 32, 52,120, 52, 32,109, 97,116,114,105,120, 32, 42, 47, 10,109, 97,116, 51,
+ 32,116,111, 95,109, 97,116, 51, 40,109, 97,116, 52, 32,109, 52, 41, 10,123, 10, 9,109, 97,116, 51, 32,109, 51, 59, 10, 9,109,
+ 51, 91, 48, 93, 32, 61, 32,109, 52, 91, 48, 93, 46,120,121,122, 59, 10, 9,109, 51, 91, 49, 93, 32, 61, 32,109, 52, 91, 49, 93,
+ 46,120,121,122, 59, 10, 9,109, 51, 91, 50, 93, 32, 61, 32,109, 52, 91, 50, 93, 46,120,121,122, 59, 10, 9,114,101,116,117,114,
+110, 32,109, 51, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,105,110,105,116, 95,111, 98,106,
+115,112, 97, 99,101, 40, 32,118,101, 99, 51, 32,115,117,114,102, 95,112,111,115, 44, 32,118,101, 99, 51, 32,115,117,114,102, 95,
+110,111,114,109, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,109, 97,116, 52, 32,109, 86,105,101,119, 44, 32,109, 97,116, 52, 32,
+109, 86,105,101,119, 73,110,118, 44, 32,109, 97,116, 52, 32,109, 79, 98,106, 44, 32,109, 97,116, 52, 32,109, 79, 98,106, 73,110,
+118, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,
+101, 95,105,110, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,111,117,
+116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 44, 32,111,117,116, 32,
+118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,118,101,
+ 99, 51, 32,118, 82, 49, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+102, 68,101,116, 32, 41, 32, 10,123, 10, 9,109, 97,116, 51, 32,111, 98,106, 50,118,105,101,119, 32, 61, 32,116,111, 95,109, 97,
+116, 51, 40,109, 86,105,101,119, 32, 42, 32,109, 79, 98,106, 41, 59, 10, 9,109, 97,116, 51, 32,118,105,101,119, 50,111, 98,106,
+ 32, 61, 32,116,111, 95,109, 97,116, 51, 40,109, 79, 98,106, 73,110,118, 32, 42, 32,109, 86,105,101,119, 73,110,118, 41, 59, 10,
+ 9, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 83, 32, 61, 32,118,105,101,119, 50,111, 98,106, 32, 42, 32,100, 70,100,
+120, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 84, 32, 61, 32,118,
+105,101,119, 50,111, 98,106, 32, 42, 32,100, 70,100,121, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99,
+ 51, 32,118, 78, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32,115,117,114,102, 95,110,111,114,109, 32, 42, 32,111, 98,
+106, 50,118,105,101,119, 32, 41, 59, 10, 10, 9,118, 82, 49, 32, 61, 32, 99,114,111,115,115, 40, 32,118, 83,105,103,109, 97, 84,
+ 44, 32,118, 78, 32, 41, 59, 10, 9,118, 82, 50, 32, 61, 32, 99,114,111,115,115, 40, 32,118, 78, 44, 32,118, 83,105,103,109, 97,
+ 83, 32, 41, 32, 59, 10, 9,102, 68,101,116, 32, 61, 32,100,111,116, 32, 40, 32,118, 83,105,103,109, 97, 83, 44, 32,118, 82, 49,
+ 32, 41, 59, 10, 9, 10, 9, 47, 42, 32,112,114,101,116,114, 97,110,115,102,111,114,109, 32,118, 78, 97, 99, 99, 32, 40,105,110,
+ 32,109,116,101,120, 95, 98,117,109,112, 95, 97,112,112,108,121, 41, 32,117,115,105,110,103, 32,116,104,101, 32,105,110,118,101,
+114,115,101, 32,116,114, 97,110,115,112,111,115,101,100, 32, 42, 47, 10, 9,118, 82, 49, 32, 61, 32,118, 82, 49, 32, 42, 32,118,
+105,101,119, 50,111, 98,106, 59, 10, 9,118, 82, 50, 32, 61, 32,118, 82, 50, 32, 42, 32,118,105,101,119, 50,111, 98,106, 59, 10,
+ 9,118, 78, 32, 61, 32,118, 78, 32, 42, 32,118,105,101,119, 50,111, 98,106, 59, 10, 9, 10, 9,102,108,111, 97,116, 32,102, 77,
+ 97,103,110,105,116,117,100,101, 32, 61, 32, 97, 98,115, 40,102, 68,101,116, 41, 32, 42, 32,108,101,110,103,116,104, 40,118, 78,
+ 41, 59, 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 42, 32, 40,102, 77, 97,103,
+110,105,116,117,100,101, 32, 47, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 41, 59, 10, 9,102, 80,
+114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 32, 61, 32,102, 77, 97,103,110,105,116,117,100,101, 59, 10,125,
+ 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,105,110,105,116, 95,116,101,120,116,117,114,101,115,112, 97,
+ 99,101, 40, 32,118,101, 99, 51, 32,115,117,114,102, 95,112,111,115, 44, 32,118,101, 99, 51, 32,115,117,114,102, 95,110,111,114,
+109, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 9, 32, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,
+100,101, 95,105,110, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9, 9, 9, 9, 9, 9, 32, 32,
+111,117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 44, 32,111,117,
+116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 9, 32, 32,111,117,116,
+ 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 50, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,102, 68,101,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 83, 32, 61, 32,100, 70,100,
+120, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97, 84, 32, 61, 32,100,
+ 70,100,121, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 78, 32, 61, 32,115,117,114,102,
+ 95,110,111,114,109, 59, 32, 47, 42, 32,110,111,114,109, 97,108,105,122,101,100, 32,105,110,116,101,114,112,111,108, 97,116,101,
+100, 32,118,101,114,116,101,120, 32,110,111,114,109, 97,108, 32, 42, 47, 10, 9, 10, 9,118, 82, 49, 32, 61, 32,110,111,114,109,
+ 97,108,105,122,101, 40, 32, 99,114,111,115,115, 40, 32,118, 83,105,103,109, 97, 84, 44, 32,118, 78, 32, 41, 32, 41, 59, 10, 9,
+118, 82, 50, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32, 99,114,111,115,115, 40, 32,118, 78, 44, 32,118, 83,105,103,
+109, 97, 83, 32, 41, 32, 41, 59, 10, 9,102, 68,101,116, 32, 61, 32,115,105,103,110, 40, 32,100,111,116, 40,118, 83,105,103,109,
+ 97, 83, 44, 32,118, 82, 49, 41, 32, 41, 59, 10, 9, 10, 9,102,108,111, 97,116, 32,102, 77, 97,103,110,105,116,117,100,101, 32,
+ 61, 32, 97, 98,115, 40,102, 68,101,116, 41, 59, 10, 9,118, 78, 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,
+105,110, 32, 42, 32, 40,102, 77, 97,103,110,105,116,117,100,101, 32, 47, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,
+101, 95,105,110, 41, 59, 10, 9,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,111,117,116, 32, 61, 32,102, 77, 97,
+103,110,105,116,117,100,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,105,110,105,116, 95,
+118,105,101,119,115,112, 97, 99,101, 40, 32,118,101, 99, 51, 32,115,117,114,102, 95,112,111,115, 44, 32,118,101, 99, 51, 32,115,
+117,114,102, 95,110,111,114,109, 44, 32, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,102,108,111, 97,116, 32,102, 80,114,101,118,
+ 77, 97,103,110,105,116,117,100,101, 95,105,110, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9,
+ 9, 9, 9, 9, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,
+111,117,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,116, 44, 32, 10, 9, 9, 9, 9, 9, 9,
+ 9, 32, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118, 82, 50, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,102, 68,101,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 51, 32,118, 83,105,103,109, 97,
+ 83, 32, 61, 32,100, 70,100,120, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 83,105,103,
+109, 97, 84, 32, 61, 32,100, 70,100,121, 40, 32,115,117,114,102, 95,112,111,115, 32, 41, 59, 10, 9,118,101, 99, 51, 32,118, 78,
+ 32, 61, 32,115,117,114,102, 95,110,111,114,109, 59, 32, 47, 42, 32,110,111,114,109, 97,108,105,122,101,100, 32,105,110,116,101,
+114,112,111,108, 97,116,101,100, 32,118,101,114,116,101,120, 32,110,111,114,109, 97,108, 32, 42, 47, 10, 9, 10, 9,118, 82, 49,
+ 32, 61, 32, 99,114,111,115,115, 40, 32,118, 83,105,103,109, 97, 84, 44, 32,118, 78, 32, 41, 59, 10, 9,118, 82, 50, 32, 61, 32,
+ 99,114,111,115,115, 40, 32,118, 78, 44, 32,118, 83,105,103,109, 97, 83, 32, 41, 32, 59, 10, 9,102, 68,101,116, 32, 61, 32,100,
+111,116, 32, 40, 32,118, 83,105,103,109, 97, 83, 44, 32,118, 82, 49, 32, 41, 59, 10, 9, 10, 9,102,108,111, 97,116, 32,102, 77,
+ 97,103,110,105,116,117,100,101, 32, 61, 32, 97, 98,115, 40,102, 68,101,116, 41, 59, 10, 9,118, 78, 97, 99, 99, 95,111,117,116,
+ 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 42, 32, 40,102, 77, 97,103,110,105,116,117,100,101, 32, 47, 32,102, 80,114,101,
+118, 77, 97,103,110,105,116,117,100,101, 95,105,110, 41, 59, 10, 9,102, 80,114,101,118, 77, 97,103,110,105,116,117,100,101, 95,
+111,117,116, 32, 61, 32,102, 77, 97,103,110,105,116,117,100,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,
+117,109,112, 95,116, 97,112, 51, 40, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,
+105,109, 97, 44, 32,102,108,111, 97,116, 32,104, 83, 99, 97,108,101, 44, 32, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
+ 32, 32, 32, 32, 32, 32, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,100, 66,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 50, 32, 83, 84,108,108, 32, 61, 32,116,101,120, 99,111, 46,120,121,
+ 59, 10, 9,118,101, 99, 50, 32, 83, 84,108,114, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32,100, 70,100,120, 40,116,
+101,120, 99,111, 46,120,121, 41, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,117,108, 32, 61, 32,116,101,120, 99,111, 46,120,121,
+ 32, 43, 32,100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 32, 59, 10, 9, 10, 9,102,108,111, 97,116, 32, 72,108,108,
+ 44, 72,108,114, 44, 72,117,108, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109,
+ 97, 44, 32, 83, 84,108,108, 41, 44, 32, 72,108,108, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,
+114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,108,114, 41, 44, 32, 72,108,114, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119,
+ 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,117,108, 41, 44, 32, 72,117,108, 32, 41, 59, 10, 9,
+ 10, 9,100, 66,115, 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,108,114, 32, 45, 32, 72,108,108, 41, 59, 10, 9,100,
+ 66,116, 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,117,108, 32, 45, 32, 72,108,108, 41, 59, 10,125, 10, 10,118,111,
+105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,116, 97,112, 53, 40, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,115,
+ 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,102,108,111, 97,116, 32,104, 83, 99, 97,108,101, 44, 32, 10, 32, 32, 32,
+ 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,115, 44,
+ 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,116, 32, 41, 32, 10,123, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,120, 32,
+ 61, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,121, 32, 61, 32,
+100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 10, 9,118,101, 99, 50, 32, 83, 84, 99, 32, 61, 32,116,101,120,
+ 99,111, 46,120,121, 59, 10, 9,118,101, 99, 50, 32, 83, 84,108, 32, 61, 32,116,101,120, 99,111, 46,120,121, 32, 45, 32, 48, 46,
+ 53, 32, 42, 32, 84,101,120, 68,120, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,114, 32, 61, 32,116,101,120, 99,111, 46,120,121,
+ 32, 43, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,120, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,100, 32, 61, 32,116,101,120,
+ 99,111, 46,120,121, 32, 45, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,121, 32, 59, 10, 9,118,101, 99, 50, 32, 83, 84,117, 32,
+ 61, 32,116,101,120, 99,111, 46,120,121, 32, 43, 32, 48, 46, 53, 32, 42, 32, 84,101,120, 68,121, 32, 59, 10, 9, 10, 9,102,108,
+111, 97,116, 32, 72, 99, 44, 72,108, 44, 72,114, 44, 72,100, 44, 72,117, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,
+120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84, 99, 41, 44, 32, 72, 99, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,
+119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,108, 41, 44, 32, 72,108, 32, 41, 59, 10, 9,114,
+103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,114, 41, 44, 32, 72,114, 32,
+ 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 83, 84,100, 41,
+ 44, 32, 72,100, 32, 41, 59, 10, 9,114,103, 98,116,111, 98,119, 40, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44,
+ 32, 83, 84,117, 41, 44, 32, 72,117, 32, 41, 59, 10, 9, 10, 9,100, 66,115, 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40,
+ 72,114, 32, 45, 32, 72,108, 41, 59, 10, 9,100, 66,116, 32, 61, 32,104, 83, 99, 97,108,101, 32, 42, 32, 40, 72,117, 32, 45, 32,
+ 72,100, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95,100,101,114,105,118, 40, 32,118,101,
+ 99, 51, 32,116,101,120, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,102,108,111, 97,116, 32,105,
+109, 97, 95,120, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,121, 44, 32,102,108,111, 97,116, 32,104, 83, 99, 97,108,101, 44,
+ 32, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,111,117,116, 32,102,108,111, 97,116,
+ 32,100, 66,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100, 66,116, 32, 41, 32, 10,123, 10, 9,102,108,111, 97,116, 32,
+115, 32, 61, 32, 49, 46, 48, 59, 9, 9, 47, 47, 32,110,101,103, 97,116,101, 32,116,104,105,115, 32,105,102, 32,102,108,105,112,
+112,101,100, 32,116,101,120,116,117,114,101, 32, 99,111,111,114,100,105,110, 97,116,101, 10, 9,118,101, 99, 50, 32, 84,101,120,
+ 68,120, 32, 61, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118,101, 99, 50, 32, 84,101,120, 68,121,
+ 32, 61, 32,100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9, 10, 9, 47, 47, 32,116,104,105,115, 32,118, 97,
+114,105, 97,110,116, 32,117,115,105,110,103, 32, 97, 32,100,101,114,105,118, 97,116,105,118,101, 32,109, 97,112, 32,105,115, 32,
+100,101,115, 99,114,105, 98,101,100, 32,104,101,114,101, 10, 9, 47, 47, 32,104,116,116,112, 58, 47, 47,109,109,105,107,107,101,
+108,115,101,110, 51,100, 46, 98,108,111,103,115,112,111,116, 46, 99,111,109, 47, 50, 48, 49, 49, 47, 48, 55, 47,100,101,114,105,
+118, 97,116,105,118,101, 45,109, 97,112,115, 46,104,116,109,108, 10, 9,118,101, 99, 50, 32,100,105,109, 32, 61, 32,118,101, 99,
+ 50, 40,105,109, 97, 95,120, 44, 32,105,109, 97, 95,121, 41, 59, 10, 9,118,101, 99, 50, 32,100, 66,100,117,118, 32, 61, 32,104,
+ 83, 99, 97,108,101, 42,100,105,109, 42, 40, 50, 46, 48, 42,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32,116,101,
+120, 99,111, 46,120,121, 41, 46,120,121, 45, 49, 46, 48, 41, 59, 10, 9, 10, 9,100, 66,115, 32, 61, 32,100, 66,100,117,118, 46,
+120, 42, 84,101,120, 68,120, 46,120, 32, 43, 32,115, 42,100, 66,100,117,118, 46,121, 42, 84,101,120, 68,120, 46,121, 59, 10, 9,
+100, 66,116, 32, 61, 32,100, 66,100,117,118, 46,120, 42, 84,101,120, 68,121, 46,120, 32, 43, 32,115, 42,100, 66,100,117,118, 46,
+121, 42, 84,101,120, 68,121, 46,121, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95, 97,112,112,
+108,121, 40, 32,102,108,111, 97,116, 32,102, 68,101,116, 44, 32,102,108,111, 97,116, 32,100, 66,115, 44, 32,102,108,111, 97,116,
+ 32,100, 66,116, 44, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,118,101, 99, 51, 32,118, 82, 50, 44, 32,118,101, 99, 51, 32,118,
+ 78, 97, 99, 99, 95,105,110, 44, 10, 9, 9, 9, 9, 9, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,
+117,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,112,101,114,116,117,114, 98,101,100, 95,110,111,114,109, 32, 41, 32, 10,123,
+ 10, 9,118,101, 99, 51, 32,118, 83,117,114,102, 71,114, 97,100, 32, 61, 32,115,105,103,110, 40,102, 68,101,116, 41, 32, 42, 32,
+ 40, 32,100, 66,115, 32, 42, 32,118, 82, 49, 32, 43, 32,100, 66,116, 32, 42, 32,118, 82, 50, 32, 41, 59, 10, 9, 10, 9,118, 78,
+ 97, 99, 99, 95,111,117,116, 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 45, 32,118, 83,117,114,102, 71,114, 97,100, 59, 10,
+ 9,112,101,114,116,117,114, 98,101,100, 95,110,111,114,109, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32,118, 78, 97,
+ 99, 99, 95,111,117,116, 32, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,117,109,112, 95, 97,112,112,108,
+121, 95,116,101,120,115,112, 97, 99,101, 40, 32,102,108,111, 97,116, 32,102, 68,101,116, 44, 32,102,108,111, 97,116, 32,100, 66,
+115, 44, 32,102,108,111, 97,116, 32,100, 66,116, 44, 32,118,101, 99, 51, 32,118, 82, 49, 44, 32,118,101, 99, 51, 32,118, 82, 50,
+ 44, 10, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
+ 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,102,108,111, 97,
+116, 32,105,109, 97, 95,120, 44, 32,102,108,111, 97,116, 32,105,109, 97, 95,121, 44, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99,
+ 95,105,110, 44, 10, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32,111,117,116, 32,118,101, 99, 51, 32,118, 78, 97, 99, 99, 95,111,117,
+116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,112,101,114,116,117,114, 98,101,100, 95,110,111,114,109, 32, 41, 32, 10,123, 10,
+ 9,118,101, 99, 50, 32, 84,101,120, 68,120, 32, 61, 32,100, 70,100,120, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 9,118,
+101, 99, 50, 32, 84,101,120, 68,121, 32, 61, 32,100, 70,100,121, 40,116,101,120, 99,111, 46,120,121, 41, 59, 10, 10, 9,118,101,
+ 99, 51, 32,118, 83,117,114,102, 71,114, 97,100, 32, 61, 32,115,105,103,110, 40,102, 68,101,116, 41, 32, 42, 32, 40, 32, 10, 9,
+ 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,100, 66,115, 32, 47, 32,108,101,110,103,116,104, 40, 32,118,101, 99, 50, 40,105,
+109, 97, 95,120, 42, 84,101,120, 68,120, 46,120, 44, 32,105,109, 97, 95,121, 42, 84,101,120, 68,120, 46,121, 41, 32, 41, 32, 42,
+ 32,118, 82, 49, 32, 43, 32, 10, 9, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,100, 66,116, 32, 47, 32,108,101,110,103,116,
+104, 40, 32,118,101, 99, 50, 40,105,109, 97, 95,120, 42, 84,101,120, 68,121, 46,120, 44, 32,105,109, 97, 95,121, 42, 84,101,120,
+ 68,121, 46,121, 41, 32, 41, 32, 42, 32,118, 82, 50, 32, 41, 59, 10, 9, 9, 9, 9, 10, 9,118, 78, 97, 99, 99, 95,111,117,116,
+ 32, 61, 32,118, 78, 97, 99, 99, 95,105,110, 32, 45, 32,118, 83,117,114,102, 71,114, 97,100, 59, 10, 9,112,101,114,116,117,114,
+ 98,101,100, 95,110,111,114,109, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 32,118, 78, 97, 99, 99, 95,111,117,116, 32,
+ 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,110,101,103, 97,116,101, 95,116,101,120,110,111,114,109, 97,108,
+ 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108,
+ 41, 10,123, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,118,101, 99, 51, 40, 45,110,111,114,109, 97,108, 46,120, 44,
+ 32, 45,110,111,114,109, 97,108, 46,121, 44, 32,110,111,114,109, 97,108, 46,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,
+116,101,120, 95,110,115,112, 97, 99,101, 95,116, 97,110,103,101,110,116, 40,118,101, 99, 52, 32,116, 97,110,103,101,110,116, 44,
+ 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,116,101,120,110,111,114,109, 97,108, 44, 32,111,117,
+116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,118,101, 99, 51, 32, 66, 32, 61, 32,116, 97,
+110,103,101,110,116, 46,119, 32, 42, 32, 99,114,111,115,115, 40,110,111,114,109, 97,108, 44, 32,116, 97,110,103,101,110,116, 46,
+120,121,122, 41, 59, 10, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,116,101,120,110,111,114,109, 97,108, 46,120, 42,
+116, 97,110,103,101,110,116, 46,120,121,122, 32, 43, 32,116,101,120,110,111,114,109, 97,108, 46,121, 42, 66, 32, 43, 32,116,101,
+120,110,111,114,109, 97,108, 46,122, 42,110,111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,
+111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,
+120, 95, 98,108,101,110,100, 95,110,111,114,109, 97,108, 40,102,108,111, 97,116, 32,110,111,114,102, 97, 99, 44, 32,118,101, 99,
+ 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,110,101,119,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101,
+ 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32, 40, 49, 46,
+ 48, 32, 45, 32,110,111,114,102, 97, 99, 41, 42,110,111,114,109, 97,108, 32, 43, 32,110,111,114,102, 97, 99, 42,110,101,119,110,
+111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,
+116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 32, 77, 65, 84, 69, 82, 73, 65, 76, 32, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,
+115,117,110, 95,104,101,109,105, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,
+108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,
+115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32,108, 97,109,112,118,101, 99, 59, 10, 9,100,105,115,116, 32, 61, 32,
+ 49, 46, 48, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,
+112, 95,118,105,115,105, 98,105,108,105,116,121, 95,111,116,104,101,114, 40,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51,
+ 32,108, 97,109,112, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61,
+ 32, 99,111, 32, 45, 32,108, 97,109,112, 99,111, 59, 10, 9,100,105,115,116, 32, 61, 32,108,101,110,103,116,104, 40,108,118, 41,
+ 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,118, 41, 59, 10, 9,118,105,115,105,102, 97, 99, 32,
+ 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,105,110,118,108,
+105,110,101, 97,114, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32,
+ 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116, 41, 59, 10,125, 10,
+ 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,105,110,118,115,113,117, 97,114,101, 40,102,108,111,
+ 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,
+116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116, 42,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,115,108,105,100,101,114,115, 40,102,108,111, 97,116, 32,108, 97,109,
+112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,108,100, 49, 44, 32,102,108,111, 97,116, 32,108,100, 50, 44, 32,102,108,111,
+ 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,102,
+108,111, 97,116, 32,108, 97,109,112,100,105,115,116,107,119, 32, 61, 32,108, 97,109,112,100,105,115,116, 42,108, 97,109,112,100,
+105,115,116, 59, 10, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,
+105,115,116, 32, 43, 32,108,100, 49, 42,100,105,115,116, 41, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 42, 61, 32,108, 97,109,
+112,100,105,115,116,107,119, 47, 40,108, 97,109,112,100,105,115,116,107,119, 32, 43, 32,108,100, 50, 42,100,105,115,116, 42,100,
+105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95, 99,117,114,118,101,
+ 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32, 99,117,114,118,101,
+109, 97,112, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102,
+ 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40, 99,117,114,118,101,
+109, 97,112, 44, 32,118,101, 99, 50, 40,100,105,115,116, 47,108, 97,109,112,100,105,115,116, 44, 32, 48, 46, 48, 41, 41, 46,120,
59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,115,112,104,101,114,101,
40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,102,108,111,
97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,102, 97, 99,
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 93db8340aac..239903208ec 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -230,6 +230,20 @@ typedef struct bArmatureActuator {
struct Object *subtarget;
} bArmatureActuator;
+typedef struct bSteeringActuator {
+ char pad[5];
+ char flag;
+ short facingaxis;
+ int type; /* 0=seek, 1=flee, 2=path following */
+ float dist;
+ float velocity;
+ float acceleration;
+ float turnspeed;
+ int updateTime;
+ struct Object *target;
+ struct Object *navmesh;
+} bSteeringActuator;
+
typedef struct bActuator {
struct bActuator *next, *prev, *mynew;
short type;
@@ -295,6 +309,7 @@ typedef struct bActuator {
#define ACT_SHAPEACTION 21
#define ACT_STATE 22
#define ACT_ARMATURE 23
+#define ACT_STEERING 24
/* actuator flag */
#define ACT_SHOW 1
@@ -511,6 +526,16 @@ typedef struct bActuator {
#define ACT_CAMERA_X (float)'x'
#define ACT_CAMERA_Y (float)'y'
+/* steeringactuator->type */
+#define ACT_STEERING_SEEK 0
+#define ACT_STEERING_FLEE 1
+#define ACT_STEERING_PATHFOLLOWING 2
+/* steeringactuator->flag */
+#define ACT_STEERING_SELFTERMINATED 1
+#define ACT_STEERING_ENABLEVISUALIZATION 2
+#define ACT_STEERING_AUTOMATICFACING 4
+#define ACT_STEERING_NORMALUP 8
+
#endif
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index cdfcf465c6c..b721dc60e73 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -92,7 +92,8 @@ typedef struct CustomData {
#define CD_ID_MCOL 21
#define CD_TEXTURE_MCOL 22
#define CD_CLOTH_ORCO 23
-#define CD_NUMTYPES 24
+#define CD_RECAST 24
+#define CD_NUMTYPES 25
/* Bits for CustomDataMask */
#define CD_MASK_MVERT (1 << CD_MVERT)
@@ -117,6 +118,7 @@ typedef struct CustomData {
#define CD_MASK_MDISPS (1 << CD_MDISPS)
#define CD_MASK_WEIGHT_MCOL (1 << CD_WEIGHT_MCOL)
#define CD_MASK_CLOTH_ORCO (1 << CD_CLOTH_ORCO)
+#define CD_MASK_RECAST (1 << CD_RECAST)
/* CustomData.flag */
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index e3510b3a25a..61c4a660992 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -184,6 +184,10 @@ typedef struct PartialVisibility {
unsigned int totface, totedge, totvert, pad;
} PartialVisibility;
+typedef struct MRecast{
+ int i;
+} MRecast;
+
/* mvert->flag (1=SELECT) */
#define ME_SPHERETEST 2
#define ME_VERT_TMP_TAG 4
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 32a78cb823a..ed060d58123 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -74,6 +74,7 @@ typedef enum ModifierType {
eModifierType_WeightVGEdit,
eModifierType_WeightVGMix,
eModifierType_WeightVGProximity,
+ eModifierType_NavMesh,
NUM_MODIFIER_TYPES
} ModifierType;
@@ -749,6 +750,10 @@ typedef struct ScrewModifierData {
#define MOD_SCREW_OBJECT_OFFSET (1<<2)
// #define MOD_SCREW_OBJECT_ANGLE (1<<4)
+typedef struct NavMeshModifierData {
+ ModifierData modifier;
+} NavMeshModifierData;
+
typedef struct WarpModifierData {
ModifierData modifier;
@@ -818,7 +823,7 @@ typedef struct WeightVGEditModifierData {
int mask_tex_mapping;
char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
- /* Padding… */
+ /* Padding... */
int pad_i1;
} WeightVGEditModifierData;
@@ -863,7 +868,7 @@ typedef struct WeightVGMixModifierData {
int mask_tex_mapping; /* How to map the texture! */
char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
- /* Padding… */
+ /* Padding... */
int pad_i1;
} WeightVGMixModifierData;
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 820b244ca6c..a2150292193 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -191,6 +191,8 @@ typedef struct Object {
float max_vel; /* clamp the maximum velocity 0.0 is disabled */
float min_vel; /* clamp the maximum velocity 0.0 is disabled */
float m_contactProcessingThreshold;
+ float obstacleRad;
+ char pad0[4];
short rotmode; /* rotation mode - uses defines set out in DNA_action_types.h for PoseChannel rotations... */
@@ -475,6 +477,8 @@ typedef struct DupliObject {
#define OB_SOFT_BODY 0x20000
#define OB_OCCLUDER 0x40000
#define OB_SENSOR 0x80000
+#define OB_NAVMESH 0x100000
+#define OB_HASOBSTACLE 0x200000
/* ob->gameflag2 */
#define OB_NEVER_DO_ACTIVITY_CULLING 1
@@ -495,6 +499,7 @@ typedef struct DupliObject {
#define OB_BODY_TYPE_SOFT 4
#define OB_BODY_TYPE_OCCLUDER 5
#define OB_BODY_TYPE_SENSOR 6
+#define OB_BODY_TYPE_NAVMESH 7
/* ob->scavisflag */
#define OB_VIS_SENS 1
diff --git a/source/blender/makesdna/DNA_outliner_types.h b/source/blender/makesdna/DNA_outliner_types.h
index c44f10efde8..af19aa490ae 100644
--- a/source/blender/makesdna/DNA_outliner_types.h
+++ b/source/blender/makesdna/DNA_outliner_types.h
@@ -51,6 +51,8 @@ typedef struct TreeStore {
#define TSE_CLOSED 1
#define TSE_SELECTED 2
#define TSE_TEXTBUT 4
+#define TSE_CHILDSEARCH 8
+#define TSE_SEARCHMATCH 16
/* TreeStoreElem types in BIF_outliner.h */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index bc50c710d76..66244e87995 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -426,8 +426,38 @@ typedef struct GameFraming {
#define SCE_GAMEFRAMING_EXTEND 1
#define SCE_GAMEFRAMING_SCALE 2
+typedef struct RecastData
+{
+ float cellsize;
+ float cellheight;
+ float agentmaxslope;
+ float agentmaxclimb;
+ float agentheight;
+ float agentradius;
+ float edgemaxlen;
+ float edgemaxerror;
+ float regionminsize;
+ float regionmergesize;
+ int vertsperpoly;
+ float detailsampledist;
+ float detailsamplemaxerror;
+} RecastData;
+
typedef struct GameData {
+ /* standalone player */
+ struct GameFraming framing;
+ short fullscreen, xplay, yplay, freqplay;
+ short depth, attrib, rt1, rt2;
+
+ /* stereo/dome mode */
+ struct GameDome dome;
+ short stereoflag, stereomode;
+ short pad2, pad3;
+ float eyeseparation, pad1;
+ RecastData recastData;
+
+
/* physics (it was in world)*/
float gravity; /*Gravitation constant for the game world*/
@@ -440,21 +470,12 @@ typedef struct GameData {
* bit 3: (gameengine): Activity culling is enabled.
* bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
*/
- short mode, flag, matmode, pad[3];
+ short mode, flag, matmode, pad[2];
short occlusionRes; /* resolution of occlusion Z buffer in pixel */
short physicsEngine;
short ticrate, maxlogicstep, physubstep, maxphystep;
-
- /* standalone player */
- struct GameFraming framing;
- short fullscreen, xplay, yplay, freqplay;
- short depth, attrib, rt1, rt2;
-
- /* stereo/dome mode */
- struct GameDome dome;
- short stereoflag, stereomode;
- short pad2, pad3;
- float eyeseparation, pad1;
+ short obstacleSimulation;
+ float levelHeight;
} GameData;
#define STEREO_NOSTEREO 1
@@ -478,6 +499,11 @@ typedef struct GameData {
#define WOPHY_ODE 4
#define WOPHY_BULLET 5
+/* obstacleSimulation */
+#define OBSTSIMULATION_NONE 0
+#define OBSTSIMULATION_TOI_rays 1
+#define OBSTSIMULATION_TOI_cells 2
+
/* GameData.flag */
#define GAME_RESTRICT_ANIM_UPDATES (1 << 0)
#define GAME_ENABLE_ALL_FRAMES (1 << 1)
@@ -494,6 +520,7 @@ typedef struct GameData {
#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
#define GAME_SHOW_MOUSE (1 << 14)
+#define GAME_SHOW_OBSTACLE_SIMULATION (1 << 15)
#define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15)
/* Note: GameData.flag is a short (max 16 flags). To add more flags, GameData.flag needs to be an int */
diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h
index 588e8458de1..3ec26cdadb4 100644
--- a/source/blender/makesdna/DNA_sequence_types.h
+++ b/source/blender/makesdna/DNA_sequence_types.h
@@ -238,6 +238,8 @@ typedef struct SpeedControlVars {
int lastValidFrame;
} SpeedControlVars;
+#define MAXSEQ 32
+
#define SELECT 1
/* Editor->over_flag */
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 66b10bcbf21..1627d4d2acb 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -861,6 +861,7 @@ enum {
/* outliner search flags (SpaceOops->search_flags) */
#define SO_FIND_CASE_SENSITIVE (1<<0)
#define SO_FIND_COMPLETE (1<<1)
+#define SO_SEARCH_RECURSIVE (1<<2)
/* headerbuttons: 450-499 */
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 43dc532d4f6..d3ac09dc812 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -607,6 +607,12 @@ extern UserDef U; /* from blenkernel blender.c */
/* zoom is up/down if this flag is set (otherwise forward/backward) */
#define NDOF_ZOOM_UPDOWN (1 << 7)
#define NDOF_ZOOM_INVERT (1 << 8)
+#define NDOF_ROTATE_INVERT_AXIS (1 << 9)
+#define NDOF_TILT_INVERT_AXIS (1 << 10)
+#define NDOF_ROLL_INVERT_AXIS (1 << 11)
+#define NDOF_PANX_INVERT_AXIS (1 << 12)
+#define NDOF_PANY_INVERT_AXIS (1 << 13)
+#define NDOF_PANZ_INVERT_AXIS (1 << 14)
#ifdef __cplusplus
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index 5da125bb440..8af4fe7b76b 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -974,7 +974,15 @@ int RNA_function_call_direct_va_lookup(struct bContext *C, struct ReportList *re
short RNA_type_to_ID_code(StructRNA *type);
StructRNA *ID_code_to_RNA_type(short idcode);
-void RNA_warning(const char *format, ...)
+
+/* macro which inserts the function name */
+#ifdef __GNUC__
+# define RNA_warning(format, args...) _RNA_warning("%s: " format "\n", __func__, ##args)
+#else /* MSVC doesnt support variable length args in macros */
+# define RNA_warning _RNA_warning
+#endif
+
+void _RNA_warning(const char *format, ...)
#ifdef __GNUC__
__attribute__ ((format (printf, 1, 2)))
#endif
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index e7d0c5cdec2..1ccd6d9a1d7 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -5374,7 +5374,8 @@ int RNA_property_copy(PointerRNA *ptr, PointerRNA *fromptr, PropertyRNA *prop, i
return 0;
}
-void RNA_warning(const char *format, ...)
+/* use RNA_warning macro which includes __func__ suffix */
+void _RNA_warning(const char *format, ...)
{
va_list args;
@@ -5382,6 +5383,11 @@ void RNA_warning(const char *format, ...)
vprintf(format, args);
va_end(args);
+ /* gcc macro adds '\n', but cant use for other compilers */
+#ifndef __GNUC__
+ fputc('\n', stdout);
+#endif
+
#ifdef WITH_PYTHON
{
extern void PyC_LineSpit(void);
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index 3d0e177c94e..7356af05dcb 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -60,6 +60,7 @@ EnumPropertyItem actuator_type_items[] ={
{ACT_SOUND, "SOUND", 0, "Sound", ""},
{ACT_STATE, "STATE", 0, "State", ""},
{ACT_VISIBILITY, "VISIBILITY", 0, "Visibility", ""},
+ {ACT_STEERING, "STEERING", 0, "Steering", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME
@@ -103,6 +104,8 @@ static StructRNA* rna_Actuator_refine(struct PointerRNA *ptr)
return &RNA_StateActuator;
case ACT_ARMATURE:
return &RNA_ArmatureActuator;
+ case ACT_STEERING:
+ return &RNA_SteeringActuator;
default:
return &RNA_Actuator;
}
@@ -435,6 +438,7 @@ EnumPropertyItem *rna_Actuator_type_itemf(bContext *C, PointerRNA *ptr, Property
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_PROPERTY);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_RANDOM);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_SCENE);
+ RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_STEERING);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_SOUND);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_STATE);
@@ -480,6 +484,18 @@ static void rna_Actuator_Armature_update(Main *bmain, Scene *scene, PointerRNA *
constraint[0] = 0;
}
+static void rna_SteeringActuator_navmesh_set(PointerRNA *ptr, PointerRNA value)
+{
+ bActuator *act = (bActuator*)ptr->data;
+ bSteeringActuator *sa = (bSteeringActuator*) act->data;
+
+ Object* obj = value.data;
+ if (obj && obj->body_type==OB_BODY_TYPE_NAVMESH)
+ sa->navmesh = obj;
+ else
+ sa->navmesh = NULL;
+}
+
/* note: the following set functions exists only to avoid id refcounting */
static void rna_Actuator_editobject_mesh_set(PointerRNA *ptr, PointerRNA value)
{
@@ -1900,6 +1916,108 @@ static void rna_def_armature_actuator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
+static void rna_def_steering_actuator(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem prop_type_items[] ={
+ {ACT_STEERING_SEEK, "SEEK", 0, "Seek", ""},
+ {ACT_STEERING_FLEE, "FLEE", 0, "Flee", ""},
+ {ACT_STEERING_PATHFOLLOWING, "PATHFOLLOWING", 0, "Path following", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ static EnumPropertyItem facingaxis_items[] ={
+ {1, "X", 0, "X", ""},
+ {2, "Y", 0, "Y", ""},
+ {3, "Z", 0, "Z", ""},
+ {4, "-X", 0, "-X", ""},
+ {5, "-Y", 0, "-Y", ""},
+ {6, "-Z", 0, "-Z", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ srna= RNA_def_struct(brna, "SteeringActuator", "Actuator");
+ RNA_def_struct_ui_text(srna, "Steering Actuator", "");
+ RNA_def_struct_sdna_from(srna, "bSteeringActuator", "data");
+
+ prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "type");
+ RNA_def_property_enum_items(prop, prop_type_items);
+ RNA_def_property_ui_text(prop, "Behavior", "");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "velocity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "velocity");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Velocity", "Velocity magnitude");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "acceleration", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "acceleration");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Acceleration", "Max acceleration");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "turn_speed", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "turnspeed");
+ RNA_def_property_range(prop, 0.0, 720.0);
+ RNA_def_property_ui_text(prop, "Turn Speed", "Max turn speed");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "dist");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Dist", "Relax distance");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "target", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_pointer_sdna(prop, NULL, "target");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Target Object", "Set target object");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "self_terminated", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_SELFTERMINATED);
+ RNA_def_property_ui_text(prop, "Self Terminated", "Terminate when target is reached");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "show_visualization", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_ENABLEVISUALIZATION);
+ RNA_def_property_ui_text(prop, "Visualize", "Enable debug visualization");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "update_period", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "updateTime");
+ RNA_def_property_ui_range(prop, -1, 100000, 1, 1);
+ RNA_def_property_ui_text(prop, "Update period", "Path update period");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "navmesh", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Navigation Mesh Object", "Navigation mesh");
+ RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL);
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "facing", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_AUTOMATICFACING);
+ RNA_def_property_ui_text(prop, "Facing", "Enable automatic facing");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "facing_axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "facingaxis");
+ RNA_def_property_enum_items(prop, facingaxis_items);
+ RNA_def_property_ui_text(prop, "Axis", "Axis for automatic facing");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "normal_up", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_NORMALUP);
+ RNA_def_property_ui_text(prop, "N", "Use normal of the navmesh to set \"UP\" vector");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+}
+
void RNA_def_actuator(BlenderRNA *brna)
{
rna_def_actuator(brna);
@@ -1921,6 +2039,7 @@ void RNA_def_actuator(BlenderRNA *brna)
rna_def_shape_action_actuator(brna);
rna_def_state_actuator(brna);
rna_def_armature_actuator(brna);
+ rna_def_steering_actuator(brna);
}
#endif
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 2e8e8520dbf..464f676b7f6 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -68,6 +68,7 @@ EnumPropertyItem modifier_type_items[] ={
{eModifierType_Screw, "SCREW", ICON_MOD_SCREW, "Screw", ""},
{eModifierType_Solidify, "SOLIDIFY", ICON_MOD_SOLIDIFY, "Solidify", ""},
{eModifierType_Subsurf, "SUBSURF", ICON_MOD_SUBSURF, "Subdivision Surface", ""},
+ {0, "", 0, "Modify", ""},
{eModifierType_UVProject, "UV_PROJECT", ICON_MOD_UVPROJECT, "UV Project", ""},
{eModifierType_WeightVGEdit, "VERTEX_WEIGHT_EDIT", ICON_MOD_VERTEX_WEIGHT, "Vertex Weight Edit", ""},
{eModifierType_WeightVGMix, "VERTEX_WEIGHT_MIX", ICON_MOD_VERTEX_WEIGHT, "Vertex Weight Mix", ""},
@@ -90,6 +91,7 @@ EnumPropertyItem modifier_type_items[] ={
{eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""},
{eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""},
{eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""},
+ {eModifierType_NavMesh, "NAVMESH", ICON_MOD_PHYSICS, "Navigation mesh", ""},
{eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLES, "Particle Instance", ""},
{eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""},
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
@@ -187,6 +189,8 @@ static StructRNA* rna_Modifier_refine(struct PointerRNA *ptr)
return &RNA_ScrewModifier;
case eModifierType_Warp:
return &RNA_WarpModifier;
+ case eModifierType_NavMesh:
+ return &RNA_NavMeshModifier;
case eModifierType_WeightVGEdit:
return &RNA_VertexWeightEditModifier;
case eModifierType_WeightVGMix:
@@ -2486,6 +2490,17 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Modifier_update");*/
}
+static void rna_def_modifier_navmesh(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ /* PropertyRNA *prop; */ /* UNUSED */
+
+ srna= RNA_def_struct(brna, "NavMeshModifier", "Modifier");
+ RNA_def_struct_ui_text(srna, "NavMesh Modifier", "NavMesh modifier");
+ RNA_def_struct_sdna(srna, "NavMeshModifierData");
+ RNA_def_struct_ui_icon(srna, ICON_MOD_DECIM);
+}
+
static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna)
{
static EnumPropertyItem weightvg_mask_tex_map_items[] = {
@@ -2510,7 +2525,7 @@ static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna)
prop= RNA_def_property(srna, "mask_constant", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, -FLT_MAX, FLT_MAX);
- RNA_def_property_ui_range(prop, -1.0, 1.0, 10, 0);
+ RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 0);
RNA_def_property_ui_text(prop, "Influence", "Global influence of current modifications on vgroup.");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
@@ -2707,9 +2722,9 @@ static void rna_def_modifier_weightvgproximity(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem proximity_geometry_items[] = {
- {MOD_WVG_PROXIMITY_GEOM_VERTS, "VERTEX", ICON_VERTEXSEL, "Vertex", ""},
- {MOD_WVG_PROXIMITY_GEOM_EDGES, "EDGE", ICON_EDGESEL, "Edge", ""},
- {MOD_WVG_PROXIMITY_GEOM_FACES, "FACE", ICON_FACESEL, "Face", ""},
+ {MOD_WVG_PROXIMITY_GEOM_VERTS, "VERTEX", ICON_VERTEXSEL, "Vertex", "Compute distance to nearest vertex."},
+ {MOD_WVG_PROXIMITY_GEOM_EDGES, "EDGE", ICON_EDGESEL, "Edge", "Compute distance to nearest edge."},
+ {MOD_WVG_PROXIMITY_GEOM_FACES, "FACE", ICON_FACESEL, "Face", "Compute distance to nearest face."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem weightvg_proximity_falloff_type_items[] = {
@@ -2748,7 +2763,9 @@ static void rna_def_modifier_weightvgproximity(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "proximity_flags");
RNA_def_property_enum_items(prop, proximity_geometry_items);
RNA_def_property_flag(prop, PROP_ENUM_FLAG); /* important to run before default set */
- RNA_def_property_ui_text(prop, "Proximity Geometry", "Use shortest distance to target object's geometry as weight");
+ RNA_def_property_ui_text(prop, "Proximity Geometry",
+ "Use the shortest computed distance to target object's geometry "
+ "as weight.");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
prop= RNA_def_property(srna, "target", PROP_POINTER, PROP_NONE);
@@ -2760,13 +2777,13 @@ static void rna_def_modifier_weightvgproximity(BlenderRNA *brna)
prop= RNA_def_property(srna, "min_dist", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0, 1000.0, 10, 0);
- RNA_def_property_ui_text(prop, "Lowest Dist", "Distance mapping to weight 0.0.");
+ RNA_def_property_ui_text(prop, "Lowest Dist", "Distance mapping to weight 0.0 (or weight 1.0 if above Highest Dist).");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
prop= RNA_def_property(srna, "max_dist", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0, 1000.0, 10, 0);
- RNA_def_property_ui_text(prop, "Highest Dist", "Distance mapping to weight 1.0.");
+ RNA_def_property_ui_text(prop, "Highest Dist", "Distance mapping to weight 1.0 (or weight 0.0 if below Lowest Dist).");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
prop= RNA_def_property(srna, "falloff_type", PROP_ENUM, PROP_NONE);
@@ -2875,6 +2892,7 @@ void RNA_def_modifier(BlenderRNA *brna)
rna_def_modifier_smoke(brna);
rna_def_modifier_solidify(brna);
rna_def_modifier_screw(brna);
+ rna_def_modifier_navmesh(brna);
rna_def_modifier_weightvgedit(brna);
rna_def_modifier_weightvgmix(brna);
rna_def_modifier_weightvgproximity(brna);
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 49a0458977a..0554e4d00ad 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -922,7 +922,7 @@ static void def_whileloop(StructRNA *srna)
prop = RNA_def_property(srna, "max_iterations", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "custom1");
- RNA_def_property_range(prop, 0.0f, 10000000.0f);
+ RNA_def_property_range(prop, 0.0f, SHRT_MAX);
RNA_def_property_ui_text(prop, "Max. Iterations", "Limit for number of iterations");
RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_NodeGroup_update");
}
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 829c5aaa78e..7d037264609 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -868,6 +868,8 @@ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr)
if (!(ob->gameflag & OB_COLLISION)) {
if (ob->gameflag & OB_OCCLUDER) {
ob->body_type = OB_BODY_TYPE_OCCLUDER;
+ } else if (ob->gameflag & OB_NAVMESH){
+ ob->body_type = OB_BODY_TYPE_NAVMESH;
} else {
ob->body_type = OB_BODY_TYPE_NO_COLLISION;
}
@@ -897,31 +899,35 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
switch (ob->body_type) {
case OB_BODY_TYPE_SENSOR:
ob->gameflag |= OB_SENSOR|OB_COLLISION|OB_GHOST;
- ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE);
+ ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE|OB_NAVMESH);
break;
case OB_BODY_TYPE_OCCLUDER:
ob->gameflag |= OB_OCCLUDER;
- ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC);
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_NAVMESH);
+ break;
+ case OB_BODY_TYPE_NAVMESH:
+ ob->gameflag |= OB_NAVMESH;
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_OCCLUDER);
break;
case OB_BODY_TYPE_NO_COLLISION:
- ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC);
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC|OB_NAVMESH);
break;
case OB_BODY_TYPE_STATIC:
ob->gameflag |= OB_COLLISION;
- ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
case OB_BODY_TYPE_DYNAMIC:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_ACTOR;
- ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
case OB_BODY_TYPE_RIGID:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_RIGID_BODY|OB_ACTOR;
- ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
default:
case OB_BODY_TYPE_SOFT:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_SOFT_BODY|OB_ACTOR;
- ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
/* assume triangle mesh, if no bounds chosen for soft body */
if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype<OB_BOUND_POLYH))
@@ -1358,6 +1364,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
{OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
{OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
{OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"},
+ {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "GameObjectSettings", NULL);
@@ -1527,6 +1534,15 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_pointer_sdna(prop, NULL, "bsoft");
RNA_def_property_ui_text(prop, "Soft Body Settings", "Settings for Bullet soft body simulation");
+ prop= RNA_def_property(srna, "create_obstacle", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_HASOBSTACLE);
+ RNA_def_property_ui_text(prop, "Create obstacle", "Create representation for obstacle simulation");
+
+ prop= RNA_def_property(srna, "obstacle_radius", PROP_FLOAT, PROP_NONE|PROP_UNIT_LENGTH);
+ RNA_def_property_float_sdna(prop, NULL, "obstacleRad");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Obstacle Radius", "Radius of object representation in obstacle simulation");
+
/* state */
prop= RNA_def_property(srna, "states_visible", PROP_BOOLEAN, PROP_LAYER_MEMBER);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index ed4a5e641b2..7718651a767 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -39,6 +39,7 @@
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
+#include "BLI_math.h"
/* Include for Bake Options */
#include "RE_pipeline.h"
@@ -1677,6 +1678,96 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
+static void rna_def_scene_game_recast_data(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna= RNA_def_struct(brna, "SceneGameRecastData", NULL);
+ RNA_def_struct_sdna(srna, "RecastData");
+ RNA_def_struct_nested(brna, srna, "Scene");
+ RNA_def_struct_ui_text(srna, "Recast Data", "Recast data for a Game datablock");
+
+ prop= RNA_def_property(srna, "cell_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "cellsize");
+ RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
+ RNA_def_property_ui_text(prop, "Cell Size", "Rasterized cell size");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "cell_height", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "cellheight");
+ RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
+ RNA_def_property_ui_text(prop, "Cell Height", "Rasterized cell height");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "agent_height", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentheight");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Agent Height", "Minimum height where the agent can still walk");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "agent_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentradius");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Agent Radius", "Radius of the agent");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "max_climb", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentmaxclimb");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Climb", "Maximum height between grid cells the agent can climb");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "max_slope", PROP_FLOAT, PROP_ANGLE);
+ RNA_def_property_float_sdna(prop, NULL, "agentmaxslope");
+ RNA_def_property_range(prop, 0, M_PI/2);
+ RNA_def_property_ui_text(prop, "Max Slope", "Maximum walkable slope angle in degrees");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+
+ prop= RNA_def_property(srna, "region_min_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "regionminsize");
+ RNA_def_property_ui_range(prop, 0, 150, 1, 2);
+ RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size. Smaller regions will be deleted");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "region_merge_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "regionmergesize");
+ RNA_def_property_ui_range(prop, 0, 150, 1, 2);
+ RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size. Smaller regions will be merged");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "edge_max_len", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "edgemaxlen");
+ RNA_def_property_ui_range(prop, 0, 50, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Edge Length", "Maximum contour edge length");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "edge_max_error", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "edgemaxerror");
+ RNA_def_property_ui_range(prop, 0.1, 3.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Edge Error", "Maximum distance error from contour to cells");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "verts_per_poly", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "vertsperpoly");
+ RNA_def_property_ui_range(prop, 3, 12, 1, 0);
+ RNA_def_property_ui_text(prop, "Verts Per Poly", "Max number of vertices per polygon");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "sample_dist", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "detailsampledist");
+ RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Sample Distance", "Detail mesh sample spacing");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "sample_max_error", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "detailsamplemaxerror");
+ RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Sample Error", "Detail mesh simplification max sample error");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+}
+
static void rna_def_scene_game_data(BlenderRNA *brna)
{
StructRNA *srna;
@@ -1726,6 +1817,12 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
{GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders"},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem obstacle_simulation_items[] = {
+ {OBSTSIMULATION_NONE, "NONE", 0, "None", ""},
+ {OBSTSIMULATION_TOI_rays, "RVO (rays)", 0, "RVO (rays)", ""},
+ {OBSTSIMULATION_TOI_cells, "RVO (cells)", 0, "RVO (cells)", ""},
+ {0, NULL, 0, NULL, NULL}};
+
srna= RNA_def_struct(brna, "SceneGameData", NULL);
RNA_def_struct_sdna(srna, "GameData");
RNA_def_struct_nested(brna, srna, "Scene");
@@ -1978,6 +2075,33 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX);
RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
+
+ /* obstacle simulation */
+ prop= RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "obstacleSimulation");
+ RNA_def_property_enum_items(prop, obstacle_simulation_items);
+ RNA_def_property_ui_text(prop, "Obstacle simulation", "Simulation used for obstacle avoidance in the game engine");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "level_height", PROP_FLOAT, PROP_ACCELERATION);
+ RNA_def_property_float_sdna(prop, NULL, "levelHeight");
+ RNA_def_property_range(prop, 0.0f, 200.0f);
+ RNA_def_property_ui_text(prop, "Level height", "Max difference in heights of obstacles to enable their interaction");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "show_obstacle_simulation", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_OBSTACLE_SIMULATION);
+ RNA_def_property_ui_text(prop, "Visualization", "Enable debug visualization for obstacle simulation");
+
+ /* Recast Settings */
+ prop= RNA_def_property(srna, "recast_data", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "recastData");
+ RNA_def_property_struct_type(prop, "SceneGameRecastData");
+ RNA_def_property_ui_text(prop, "Recast Data", "");
+
+ /* Nestled Data */
+ rna_def_scene_game_recast_data(brna);
}
static void rna_def_scene_render_layer(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 249cdb28ae1..3463b2f6c03 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -43,6 +43,7 @@
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
+#include "DNA_sequence_types.h"
#include "DNA_view3d_types.h"
#include "WM_api.h"
@@ -1758,7 +1759,7 @@ static void rna_def_space_sequencer(BlenderRNA *brna)
prop= RNA_def_property(srna, "display_channel", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "chanshown");
RNA_def_property_ui_text(prop, "Display Channel", "The channel number shown in the image preview. 0 is the result of all strips combined");
- RNA_def_property_range(prop, -5, 32); // MAXSEQ --- todo, move from BKE_sequencer.h, allow up to 5 layers up the metastack. Should be dynamic...
+ RNA_def_property_range(prop, -5, MAXSEQ);
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_SEQUENCER, NULL);
prop= RNA_def_property(srna, "draw_overexposed", PROP_INT, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index d4ac9880290..92c93f41dfc 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -46,7 +46,7 @@ static void rna_uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname,
int flag= 0;
if(!prop) {
- RNA_warning("rna_uiItemR: property not found: %s.%s\n", RNA_struct_identifier(ptr->type), propname);
+ RNA_warning("property not found: %s.%s", RNA_struct_identifier(ptr->type), propname);
return;
}
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 7d0502f1be9..4bc828cdc4f 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -1959,6 +1959,7 @@ static void rna_def_userdef_solidlight(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
+ static float default_dir[3] = {0.f, 1.f, 0.f};
srna= RNA_def_struct(brna, "UserSolidLight", NULL);
RNA_def_struct_sdna(srna, "SolidLight");
@@ -1972,6 +1973,7 @@ static void rna_def_userdef_solidlight(BlenderRNA *brna)
prop= RNA_def_property(srna, "direction", PROP_FLOAT, PROP_DIRECTION);
RNA_def_property_float_sdna(prop, NULL, "vec");
RNA_def_property_array(prop, 3);
+ RNA_def_property_float_array_default(prop, default_dir);
RNA_def_property_ui_text(prop, "Direction", "The direction that the OpenGL light is shining");
RNA_def_property_update(prop, 0, "rna_UserDef_viewport_lights_update");
@@ -2791,6 +2793,36 @@ static void rna_def_userdef_input(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Invert Axes", "Toggle between moving the viewpoint or moving the scene being viewed");
/* in 3Dx docs, this is called 'object mode' vs. 'target camera mode' */
+ /* 3D view: roll */
+ prop= RNA_def_property(srna, "ndof_roll_invert_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_ROLL_INVERT_AXIS);
+ RNA_def_property_ui_text(prop, "Invert roll Axis", "Invert roll axis");
+
+ /* 3D view: tilt */
+ prop= RNA_def_property(srna, "ndof_tilt_invert_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_TILT_INVERT_AXIS);
+ RNA_def_property_ui_text(prop, "Invert tilt Axis", "Invert tilt axis");
+
+ /* 3D view: rotate */
+ prop= RNA_def_property(srna, "ndof_rotate_invert_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_ROTATE_INVERT_AXIS);
+ RNA_def_property_ui_text(prop, "Invert rotation Axis", "Invert rotation axis");
+
+ /* 3D view: pan x */
+ prop= RNA_def_property(srna, "ndof_panx_invert_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_PANX_INVERT_AXIS);
+ RNA_def_property_ui_text(prop, "Invert x Axis", "Invert x axis");
+
+ /* 3D view: pan y */
+ prop= RNA_def_property(srna, "ndof_pany_invert_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_PANY_INVERT_AXIS);
+ RNA_def_property_ui_text(prop, "Invert y Axis", "Invert y axis");
+
+ /* 3D view: pan z */
+ prop= RNA_def_property(srna, "ndof_panz_invert_axis", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_PANZ_INVERT_AXIS);
+ RNA_def_property_ui_text(prop, "Invert z Axis", "Invert z axis");
+
/* 3D view: fly */
prop= RNA_def_property(srna, "ndof_lock_horizon", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_LOCK_HORIZON);
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index f374de3fd17..d8344a9e19b 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -40,6 +40,7 @@ set(INC
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
+ ${GLEW_INCLUDE_PATH}
)
set(SRC
@@ -64,6 +65,7 @@ set(SRC
intern/MOD_meshdeform.c
intern/MOD_mirror.c
intern/MOD_multires.c
+ intern/MOD_navmesh.cpp
intern/MOD_none.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c
@@ -114,4 +116,13 @@ if(NOT WITH_MOD_FLUID)
add_definitions(-DDISABLE_ELBEEM)
endif()
+if(WITH_GAMEENGINE)
+ # for MOD_navmesh.cpp
+ add_definitions(-DWITH_GAMEENGINE)
+ list(APPEND INC
+ ../gpu
+ ../../../extern/recastnavigation/Recast/Include
+ )
+endif()
+
blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h
index 0ba906a433b..0ae9768c0e6 100644
--- a/source/blender/modifiers/MOD_modifiertypes.h
+++ b/source/blender/modifiers/MOD_modifiertypes.h
@@ -72,6 +72,7 @@ extern ModifierTypeInfo modifierType_ShapeKey;
extern ModifierTypeInfo modifierType_Solidify;
extern ModifierTypeInfo modifierType_Screw;
extern ModifierTypeInfo modifierType_Warp;
+extern ModifierTypeInfo modifierType_NavMesh;
extern ModifierTypeInfo modifierType_WeightVGEdit;
extern ModifierTypeInfo modifierType_WeightVGMix;
extern ModifierTypeInfo modifierType_WeightVGProximity;
diff --git a/source/blender/modifiers/SConscript b/source/blender/modifiers/SConscript
index 66dd00f0248..da37539e950 100644
--- a/source/blender/modifiers/SConscript
+++ b/source/blender/modifiers/SConscript
@@ -1,12 +1,13 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('intern/*.c')
+sources = env.Glob('intern/*.c') + env.Glob('intern/*.cpp')
incs = '. ./intern'
-incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern'
+incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern #/extern/glew/include'
incs += ' ../render/extern/include ../blenloader'
incs += ' ../include ../blenlib ../makesdna ../makesrna ../blenkernel ../blenkernel/intern'
+incs += ' ../gpu'
incs += ' ' + env['BF_ZLIB_INC']
@@ -19,6 +20,10 @@ defs += ['WITH_MOD_DECIMATE']
if env['BF_NO_ELBEEM']:
defs.append('DISABLE_ELBEEM')
+if env['WITH_BF_GAMEENGINE']:
+ incs += ' #/extern/recastnavigation/Recast/Include'
+ defs.append('WITH_GAMEENGINE')
+
env.BlenderLib ( libname = 'bf_modifiers', sources = sources,
includes = Split(incs), defines=defs,
libtype=['core','player'], priority = [80, 40] )
diff --git a/source/blender/modifiers/intern/MOD_navmesh.cpp b/source/blender/modifiers/intern/MOD_navmesh.cpp
new file mode 100644
index 00000000000..927085033fc
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_navmesh.cpp
@@ -0,0 +1,300 @@
+/*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2005 by the Blender Foundation.
+* All rights reserved.
+*
+* Contributor(s):
+*
+* ***** END GPL LICENSE BLOCK *****
+*
+*/
+#include <math.h>
+
+#ifdef WITH_GAMEENGINE
+# include "Recast.h"
+#endif
+
+extern "C"{
+
+#ifdef WITH_GAMEENGINE
+# include "BKE_navmesh_conversion.h"
+# include "GL/glew.h"
+# include "GPU_buffers.h"
+# include "GPU_draw.h"
+#endif
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_customdata.h"
+#include "MEM_guardedalloc.h"
+
+inline int bit(int a, int b)
+{
+ return (a & (1 << b)) >> b;
+}
+
+inline void intToCol(int i, float* col)
+{
+ int r = bit(i, 0) + bit(i, 3) * 2 + 1;
+ int g = bit(i, 1) + bit(i, 4) * 2 + 1;
+ int b = bit(i, 2) + bit(i, 5) * 2 + 1;
+ col[0] = 1 - r*63.0f/255.0f;
+ col[1] = 1 - g*63.0f/255.0f;
+ col[2] = 1 - b*63.0f/255.0f;
+}
+
+
+static void initData(ModifierData *md)
+{
+ /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
+}
+
+static void copyData(ModifierData *md, ModifierData *target)
+{
+ /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
+ /* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
+
+ //.todo - deep copy
+}
+
+/*
+static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
+ int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
+
+#ifdef WITH_GAMEENGINE
+
+static void drawNavMeshColored(DerivedMesh *dm)
+{
+ int a, glmode;
+ MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
+ MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
+ int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ if (!polygonIdx)
+ return;
+ const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
+ float col[3];
+ /*
+ //UI_ThemeColor(TH_WIRE);
+ glDisable(GL_LIGHTING);
+ glLineWidth(2.0);
+ dm->drawEdges(dm, 0, 1);
+ glLineWidth(1.0);
+ glEnable(GL_LIGHTING);*/
+
+ glDisable(GL_LIGHTING);
+ if(GPU_buffer_legacy(dm) ) {
+ DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
+ //glShadeModel(GL_SMOOTH);
+ glBegin(glmode = GL_QUADS);
+ for(a = 0; a < dm->numFaceData; a++, mface++) {
+ int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
+ int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
+ if (polygonIdx<=0)
+ memcpy(col, BLACK_COLOR, 3*sizeof(float));
+ else
+ intToCol(polygonIdx, col);
+
+ if(new_glmode != glmode) {
+ glEnd();
+ glBegin(glmode = new_glmode);
+ }
+ glColor3fv(col);
+ glVertex3fv(mvert[mface->v1].co);
+ glVertex3fv(mvert[mface->v2].co);
+ glVertex3fv(mvert[mface->v3].co);
+ if(mface->v4) {
+ glVertex3fv(mvert[mface->v4].co);
+ }
+ }
+ glEnd();
+ }
+ glEnable(GL_LIGHTING);
+}
+
+static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+{
+ drawNavMeshColored(dm);
+}
+
+static void navDM_drawFacesSolid(DerivedMesh *dm,
+ float (*partial_redraw_planes)[4],
+ int fast, int (*setMaterial)(int, void *attribs))
+{
+ //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
+ drawNavMeshColored(dm);
+}
+#endif /* WITH_GAMEENGINE */
+
+static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,DerivedMesh *dm)
+{
+#ifdef WITH_GAMEENGINE
+ DerivedMesh *result;
+ int maxFaces = dm->getNumFaces(dm);
+
+ result = CDDM_copy(dm);
+ if (!CustomData_has_layer(&result->faceData, CD_RECAST))
+ {
+ int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
+ sourceRecastData, maxFaces, "recastData");
+ }
+ int *recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
+ result->drawFacesTex = navDM_drawFacesTex;
+ result->drawFacesSolid = navDM_drawFacesSolid;
+
+
+ //process mesh
+ int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
+ float* verts=NULL;
+ unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
+ int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
+
+ bool res = buildNavMeshDataByDerivedMesh(dm, vertsPerPoly, nverts, verts, ndtris, dtris,
+ npolys, dmeshes, polys, dtrisToPolysMap, dtrisToTrisMap,
+ trisToFacesMap);
+ if (res)
+ {
+ //invalidate concave polygon
+ for (size_t polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
+ {
+ unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
+ if (!polyIsConvex(poly, vertsPerPoly, verts))
+ {
+ //set negative polygon idx to all faces
+ unsigned short *dmesh = &dmeshes[4*polyIdx];
+ unsigned short tbase = dmesh[2];
+ unsigned short tnum = dmesh[3];
+ for (unsigned short ti=0; ti<tnum; ti++)
+ {
+ unsigned short triidx = dtrisToTrisMap[tbase+ti];
+ unsigned short faceidx = trisToFacesMap[triidx];
+ if (recastData[faceidx]>0)
+ recastData[faceidx] = -recastData[faceidx];
+ }
+ }
+ }
+
+ }
+ else
+ {
+ printf("Error during creation polygon infos\n");
+ }
+
+ //clean up
+ if (verts!=NULL)
+ delete verts;
+ if (dtris!=NULL)
+ delete dtris;
+ if (dmeshes!=NULL)
+ delete dmeshes;
+ if (polys!=NULL)
+ delete polys;
+ if (dtrisToPolysMap!=NULL)
+ delete dtrisToPolysMap;
+ if (dtrisToTrisMap!=NULL)
+ delete dtrisToTrisMap;
+ if (trisToFacesMap!=NULL)
+ delete trisToFacesMap;
+
+ return result;
+#else // WITH_GAMEENGINE
+ return dm;
+#endif // WITH_GAMEENGINE
+}
+
+/*
+static int isDisabled(ModifierData *md, int useRenderParams)
+{
+ NavMeshModifierData *amd = (NavMeshModifierData*) md;
+ return false;
+}*/
+
+
+
+static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ int useRenderParams, int isFinalCalc)
+{
+ DerivedMesh *result = NULL;
+ NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
+ bool hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0;
+ if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData )
+ {
+ //convert to nav mesh object:
+ //1)set physics type
+ ob->gameflag &= ~OB_COLLISION;
+ ob->gameflag |= OB_NAVMESH;
+ ob->body_type = OB_BODY_TYPE_NAVMESH;
+ //2)add and init recast data layer
+ if (!hasRecastData)
+ {
+ Mesh* obmesh = (Mesh *)ob->data;
+ if (obmesh)
+ {
+ int numFaces = obmesh->totface;
+ CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
+ int* recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST);
+ for (int i=0; i<numFaces; i++)
+ {
+ recastData[i] = i+1;
+ }
+ CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
+ }
+ }
+ }
+
+ result = createNavMeshForVisualization(nmmd, derivedData);
+
+ return result;
+}
+
+
+ModifierTypeInfo modifierType_NavMesh = {
+ /* name */ "NavMesh",
+ /* structName */ "NavMeshModifierData",
+ /* structSize */ sizeof(NavMeshModifierData),
+ /* type */ eModifierTypeType_Constructive,
+ /* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh
+ | eModifierTypeFlag_Single),
+ /* copyData */ copyData,
+ /* deformVerts */ 0,
+ /* deformMatrices */ 0,
+ /* deformVertsEM */ 0,
+ /* deformMatricesEM */ 0,
+ /* applyModifier */ applyModifier,
+ /* applyModifierEM */ 0,
+ /* initData */ initData,
+ /* requiredDataMask */ 0,
+ /* freeData */ 0,
+ /* isDisabled */ 0,
+ /* updateDepgraph */ 0,
+ /* dependsOnTime */ 0,
+ /* foreachObjectLink */ 0,
+ /* foreachIDLink */ 0,
+};
+
+};
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 26e9d48cd0a..a2fe947a523 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -295,6 +295,7 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
+ INIT_TYPE(NavMesh);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.c b/source/blender/modifiers/intern/MOD_weightvg_util.c
index 51465cc80b0..98615c70553 100644
--- a/source/blender/modifiers/intern/MOD_weightvg_util.c
+++ b/source/blender/modifiers/intern/MOD_weightvg_util.c
@@ -135,7 +135,7 @@ void weightvg_do_mask(int num, const int *indices, float *org_w, const float *ne
MappingInfoModifierData t_map;
float (*v_co)[3];
- /* Use new generic get_texture_coords, but do not modify our DNA struct for it…
+ /* Use new generic get_texture_coords, but do not modify our DNA struct for it...
* XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters ?
* What e.g. if a modifier wants to use several textures ?
* Why use only v_co, and not MVert (or both) ?
diff --git a/source/blender/modifiers/intern/MOD_weightvg_util.h b/source/blender/modifiers/intern/MOD_weightvg_util.h
index 00c63a3d5d5..ce3520f1900 100644
--- a/source/blender/modifiers/intern/MOD_weightvg_util.h
+++ b/source/blender/modifiers/intern/MOD_weightvg_util.h
@@ -44,7 +44,7 @@ struct Tex;
/*
* XXX I'd like to make modified weights visible in WeightPaint mode,
- * but couldn't figure a way to do this…
+ * but couldn't figure a way to do this...
* Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
* Or the WeightPaint mode code itself?
*/
@@ -53,7 +53,7 @@ struct Tex;
* Util functions. *
**************************************/
-/* We cannot divide by zero (what a surprise…).
+/* We cannot divide by zero (what a surprise...).
* So if -MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR < weightf < MOD_WEIGHTVGROUP_DIVMODE_ZEROFLOOR,
* we clamp weightf to this value (or its negative version).
* Also used to avoid null power factor.
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index 0b6b69b2b3c..fb6d4dc10e6 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -28,7 +28,7 @@
/*
* XXX I'd like to make modified weights visible in WeightPaint mode,
- * but couldn't figure a way to do this…
+ * but couldn't figure a way to do this...
* Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
* Or the WeightPaint mode code itself?
*/
@@ -211,13 +211,13 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der
if (defgrp_idx < 0)
return dm;
- /* XXX All this to avoid copying dm when not needed… However, it nearly doubles compute
- * time! See scene 5 of the WeighVG test file…
+ /* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute
+ * time! See scene 5 of the WeighVG test file...
*/
#if 0
/* Get actual dverts (ie vertex group data). */
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
- /* If no dverts, return unmodified data… */
+ /* If no dverts, return unmodified data... */
if (dvert == NULL)
return dm;
@@ -231,7 +231,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der
/* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */
if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) {
/* XXX Seems to create problems with weightpaint mode???
- * I'm missing something here, I guess…
+ * I'm missing something here, I guess...
*/
// DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */
ret = CDDM_copy(dm);
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 8bfc56fc18f..f1422a342eb 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -28,7 +28,7 @@
/*
* XXX I'd like to make modified weights visible in WeightPaint mode,
- * but couldn't figure a way to do this…
+ * but couldn't figure a way to do this...
* Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
* Or the WeightPaint mode code itself?
*/
@@ -62,7 +62,7 @@ static float mix_weight(float weight, float weight2, char mix_mode)
#if 0
/*
* XXX Don't know why, but the switch version takes many CPU time,
- * and produces lag in realtime playback…
+ * and produces lag in realtime playback...
*/
switch (mix_mode)
{
@@ -258,13 +258,13 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der
return dm;
}
- /* XXX All this to avoid copying dm when not needed… However, it nearly doubles compute
- * time! See scene 5 of the WeighVG test file…
+ /* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute
+ * time! See scene 5 of the WeighVG test file...
*/
#if 0
/* Get actual dverts (ie vertex group data). */
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
- /* If no dverts, return unmodified data… */
+ /* If no dverts, return unmodified data... */
if (dvert == NULL)
return dm;
@@ -278,7 +278,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der
/* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */
if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) {
/* XXX Seems to create problems with weightpaint mode???
- * I'm missing something here, I guess…
+ * I'm missing something here, I guess...
*/
// DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */
ret = CDDM_copy(dm);
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index ffb783f8adc..2daa3f797c3 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -28,7 +28,7 @@
/*
* XXX I'd like to make modified weights visible in WeightPaint mode,
- * but couldn't figure a way to do this…
+ * but couldn't figure a way to do this...
* Maybe this will need changes in mesh_calc_modifiers (DerivedMesh.c)?
* Or the WeightPaint mode code itself?
*/
@@ -63,16 +63,6 @@
#define OUT_OF_MEMORY() ((void)printf("WeightVGProximity: Out of memory.\n"))
/**
- * Returns the squared distance between two given points.
- */
-static float squared_dist(const float *a, const float *b)
-{
- float tmp[3];
- VECSUB(tmp, a, b);
- return INPR(tmp, tmp);
-}
-
-/**
* Find nearest vertex and/or edge and/or face, for each vertex (adapted from shrinkwrap.c).
*/
static void get_vert2geom_distance(int numVerts, float (*v_cos)[3],
@@ -126,7 +116,7 @@ static void get_vert2geom_distance(int numVerts, float (*v_cos)[3],
float tmp_co[3];
/* Convert the vertex to tree coordinates. */
- VECCOPY(tmp_co, v_cos[i]);
+ copy_v3_v3(tmp_co, v_cos[i]);
space_transform_apply(loc2trgt, tmp_co);
/* Use local proximity heuristics (to reduce the nearest search).
@@ -137,19 +127,19 @@ static void get_vert2geom_distance(int numVerts, float (*v_cos)[3],
* This will lead in prunning of the search tree.
*/
if (dist_v) {
- nearest_v.dist = nearest_v.index != -1 ? squared_dist(tmp_co, nearest_v.co) : FLT_MAX;
+ nearest_v.dist = nearest_v.index != -1 ? len_squared_v3v3(tmp_co, nearest_v.co) : FLT_MAX;
/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
BLI_bvhtree_find_nearest(treeData_v.tree, tmp_co, &nearest_v, treeData_v.nearest_callback, &treeData_v);
dist_v[i] = sqrtf(nearest_v.dist);
}
if (dist_e) {
- nearest_e.dist = nearest_e.index != -1 ? squared_dist(tmp_co, nearest_e.co) : FLT_MAX;
+ nearest_e.dist = nearest_e.index != -1 ? len_squared_v3v3(tmp_co, nearest_e.co) : FLT_MAX;
/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
BLI_bvhtree_find_nearest(treeData_e.tree, tmp_co, &nearest_e, treeData_e.nearest_callback, &treeData_e);
dist_e[i] = sqrtf(nearest_e.dist);
}
if (dist_f) {
- nearest_f.dist = nearest_f.index != -1 ? squared_dist(tmp_co, nearest_f.co) : FLT_MAX;
+ nearest_f.dist = nearest_f.index != -1 ? len_squared_v3v3(tmp_co, nearest_f.co) : FLT_MAX;
/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
BLI_bvhtree_find_nearest(treeData_f.tree, tmp_co, &nearest_f, treeData_f.nearest_callback, &treeData_f);
dist_f[i] = sqrtf(nearest_f.dist);
@@ -199,10 +189,24 @@ void do_map(float *weights, const int nidx, const float min_d, const float max_d
{
const float range_inv= 1.0f / (max_d - min_d); /* invert since multiplication is faster */
unsigned int i= nidx;
- while (i-- > 0) {
- if (weights[i] >= max_d) weights[i]= 1.0f; /* most likely case first */
- else if(weights[i] <= min_d) weights[i]= 0.0f;
- else weights[i]= (weights[i] - min_d) * range_inv;
+ if(max_d == min_d) {
+ while (i-- > 0) {
+ weights[i] = (weights[i] >= max_d) ? 1.0f : 0.0f; /* "Step" behavior... */
+ }
+ }
+ else if(max_d > min_d) {
+ while (i-- > 0) {
+ if (weights[i] >= max_d) weights[i]= 1.0f; /* most likely case first */
+ else if(weights[i] <= min_d) weights[i]= 0.0f;
+ else weights[i]= (weights[i] - min_d) * range_inv;
+ }
+ }
+ else {
+ while (i-- > 0) {
+ if (weights[i] <= max_d) weights[i]= 1.0f; /* most likely case first */
+ else if(weights[i] >= min_d) weights[i]= 0.0f;
+ else weights[i]= (weights[i] - min_d) * range_inv;
+ }
}
if(!ELEM(mode, MOD_WVG_MAPPING_NONE, MOD_WVG_MAPPING_CURVE)) {
@@ -371,13 +375,13 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der
if (defgrp_idx < 0)
return dm;
- /* XXX All this to avoid copying dm when not needed… However, it nearly doubles compute
- * time! See scene 5 of the WeighVG test file…
+ /* XXX All this to avoid copying dm when not needed... However, it nearly doubles compute
+ * time! See scene 5 of the WeighVG test file...
*/
#if 0
/* Get actual dverts (ie vertex group data). */
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
- /* If no dverts, return unmodified data… */
+ /* If no dverts, return unmodified data... */
if (dvert == NULL)
return dm;
@@ -391,7 +395,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der
/* Create a copy of our dmesh, only if our affected cdata layer is the same as org mesh. */
if (dvert == CustomData_get_layer(&ob_m->vdata, CD_MDEFORMVERT)) {
/* XXX Seems to create problems with weightpaint mode???
- * I'm missing something here, I guess…
+ * I'm missing something here, I guess...
*/
// DM_set_only_copy(dm, CD_MASK_MDEFORMVERT); /* Only copy defgroup layer. */
ret = CDDM_copy(dm);
@@ -481,6 +485,9 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der
new_w[i] = dists_e ? minf(dists_e[i], new_w[i]) : new_w[i];
new_w[i] = dists_f ? minf(dists_f[i], new_w[i]) : new_w[i];
}
+ if(dists_v) MEM_freeN(dists_v);
+ if(dists_e) MEM_freeN(dists_e);
+ if(dists_f) MEM_freeN(dists_f);
}
/* Else, fall back to default obj2vert behavior. */
else {
@@ -492,14 +499,14 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der
}
}
+ /* Map distances to weights. */
+ do_map(new_w, numIdx, wmd->min_dist, wmd->max_dist, wmd->falloff_type);
+
/* Do masking. */
weightvg_do_mask(numIdx, indices, org_w, new_w, ob, ret, wmd->mask_constant,
wmd->mask_defgrp_name, wmd->mask_texture, wmd->mask_tex_use_channel,
wmd->mask_tex_mapping, wmd->mask_tex_map_obj, wmd->mask_tex_uvlayer_name);
- /* Map distances to weights. */
- do_map(org_w, numIdx, wmd->min_dist, wmd->max_dist, wmd->falloff_type);
-
/* Update vgroup. Note we never add nor remove vertices from vgroup here. */
weightvg_update_vg(dvert, defgrp_idx, numIdx, indices, org_w, 0, 0.0f, 0, 0.0f);
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c
index 4fc5e23e26a..01e46ed3df9 100644
--- a/source/blender/nodes/composite/node_composite_tree.c
+++ b/source/blender/nodes/composite/node_composite_tree.c
@@ -341,15 +341,15 @@ static void *exec_composite_node(void *nodeexec_v)
}
/* return total of executable nodes, for timecursor */
-static int setExecutableNodes(bNodeTree *ntree, ThreadData *thd)
+static int setExecutableNodes(bNodeTreeExec *exec, ThreadData *thd)
{
+ bNodeTree *ntree = exec->nodetree;
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
+ bNodeExec *nodeexec;
bNode *node;
bNodeSocket *sock;
- int totnode= 0, group_edit= 0;
-
- /* note; do not add a dependency sort here, the stack was created already */
+ int n, totnode= 0, group_edit= 0;
/* if we are in group edit, viewer nodes get skipped when group has viewer */
for(node= ntree->nodes.first; node; node= node->next)
@@ -357,10 +357,12 @@ static int setExecutableNodes(bNodeTree *ntree, ThreadData *thd)
if(ntreeHasType((bNodeTree *)node->id, CMP_NODE_VIEWER))
group_edit= 1;
- for(node= ntree->nodes.first; node; node= node->next) {
+ /* NB: using the exec data list here to have valid dependency sort */
+ for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
int a;
+ node = nodeexec->node;
- node_get_stack(node, thd->stack, nsin, nsout);
+ node_get_stack(node, exec->stack, nsin, nsout);
/* test the outputs */
/* skip value-only nodes (should be in type!) */
@@ -422,10 +424,11 @@ static int setExecutableNodes(bNodeTree *ntree, ThreadData *thd)
/* last step: set the stack values for only-value nodes */
/* just does all now, compared to a full buffer exec this is nothing */
if(totnode) {
- for(node= ntree->nodes.first; node; node= node->next) {
+ for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
+ node = nodeexec->node;
if(node->need_exec==0 && node_only_value(node)) {
if(node->typeinfo->execfunc) {
- node_get_stack(node, thd->stack, nsin, nsout);
+ node_get_stack(node, exec->stack, nsin, nsout);
node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
}
}
@@ -436,14 +439,17 @@ static int setExecutableNodes(bNodeTree *ntree, ThreadData *thd)
}
/* while executing tree, free buffers from nodes that are not needed anymore */
-static void freeExecutableNode(bNodeTree *ntree, bNodeTreeExec *exec)
+static void freeExecutableNode(bNodeTreeExec *exec)
{
/* node outputs can be freed when:
- not a render result or image node
- when node outputs go to nodes all being set NODE_FINISHED
*/
+ bNodeTree *ntree = exec->nodetree;
+ bNodeExec *nodeexec;
bNode *node;
bNodeSocket *sock;
+ int n;
/* set exec flag for finished nodes that might need freed */
for(node= ntree->nodes.first; node; node= node->next) {
@@ -451,8 +457,11 @@ static void freeExecutableNode(bNodeTree *ntree, bNodeTreeExec *exec)
if(node->exec & NODE_FINISHED)
node->exec |= NODE_FREEBUFS;
}
- /* clear this flag for input links that are not done yet */
- for(node= ntree->nodes.first; node; node= node->next) {
+ /* clear this flag for input links that are not done yet.
+ * Using the exec data for valid dependency sort.
+ */
+ for(n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
+ node = nodeexec->node;
if((node->exec & NODE_FINISHED)==0) {
for(sock= node->inputs.first; sock; sock= sock->next)
if(sock->link)
@@ -526,7 +535,7 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
ListBase threads;
ThreadData thdata;
int totnode, curnode, rendering= 1, n;
- bNodeTreeExec *exec= NULL;
+ bNodeTreeExec *exec= ntree->execdata;
if(ntree==NULL) return;
@@ -551,7 +560,7 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
BLI_srandom(rd->cfra);
/* sets need_exec tags in nodes */
- curnode = totnode= setExecutableNodes(ntree, &thdata);
+ curnode = totnode= setExecutableNodes(exec, &thdata);
BLI_init_threads(&threads, exec_composite_node, rd->threads);
@@ -597,7 +606,7 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
/* freeing unused buffers */
if(rd->scemode & R_COMP_FREE)
- freeExecutableNode(ntree, exec);
+ freeExecutableNode(exec);
}
}
else rendering= 1;
diff --git a/source/blender/nodes/intern/node_common.c b/source/blender/nodes/intern/node_common.c
index 07f3eb943cc..d7830b6a260 100644
--- a/source/blender/nodes/intern/node_common.c
+++ b/source/blender/nodes/intern/node_common.c
@@ -878,7 +878,7 @@ static void loop_sync(bNodeTree *ntree, int sync_in_out)
while (sync && ((sync->flag & SOCK_INTERNAL) || !(sync->flag & SOCK_DYNAMIC)))
sync = sync->next;
- if (!(sync->flag & SOCK_INTERNAL) && (sync->flag & SOCK_DYNAMIC)) {
+ if (sync && !(sync->flag & SOCK_INTERNAL) && (sync->flag & SOCK_DYNAMIC)) {
if (sock->storage==NULL) {
/* if mirror index is 0, the sockets is newly added and a new mirror must be created. */
mirror = node_group_expose_socket(ntree, sock, sync_in_out);
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 642e4be10d7..28f0f983454 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -107,8 +107,7 @@ void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat)
{
bNodeTreeExec *exec;
- if(!ntree->execdata)
- exec = ntreeShaderBeginExecTree(ntree, 1);
+ exec = ntreeShaderBeginExecTree(ntree, 1);
ntreeExecGPUNodes(exec, mat, 1);
@@ -211,7 +210,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
memset(shr, 0, sizeof(ShadeResult));
if (!exec)
- exec = ntree->execdata = ntreeShaderBeginExecTree(exec->nodetree, 1);
+ exec = ntree->execdata = ntreeShaderBeginExecTree(ntree, 1);
nts= ntreeGetThreadStack(exec, shi->thread);
ntreeExecThreadNodes(exec, nts, &scd, shi->thread);
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c
index 585d1e59d15..ddb8c42a730 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geom.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geom.c
@@ -72,12 +72,12 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i
}
/* out: global, local, view, orco, uv, normal, vertex color */
- VECCOPY(out[GEOM_OUT_GLOB]->vec, shi->gl);
- VECCOPY(out[GEOM_OUT_LOCAL]->vec, shi->co);
- VECCOPY(out[GEOM_OUT_VIEW]->vec, shi->view);
- VECCOPY(out[GEOM_OUT_ORCO]->vec, shi->lo);
- VECCOPY(out[GEOM_OUT_UV]->vec, suv->uv);
- VECCOPY(out[GEOM_OUT_NORMAL]->vec, shi->vno);
+ copy_v3_v3(out[GEOM_OUT_GLOB]->vec, shi->gl);
+ copy_v3_v3(out[GEOM_OUT_LOCAL]->vec, shi->co);
+ copy_v3_v3(out[GEOM_OUT_VIEW]->vec, shi->view);
+ copy_v3_v3(out[GEOM_OUT_ORCO]->vec, shi->lo);
+ copy_v3_v3(out[GEOM_OUT_UV]->vec, suv->uv);
+ copy_v3_v3(out[GEOM_OUT_NORMAL]->vec, shi->vno);
if (shi->totcol) {
/* find vertex color layer by name */
diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c
index 984bfed3ff9..21fb4db115b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_material.c
@@ -120,13 +120,11 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in,
normalize_v3(shi->vn);
}
else
- VECCOPY(shi->vn, shi->vno);
+ copy_v3_v3(shi->vn, shi->vno);
/* custom option to flip normal */
if(node->custom1 & SH_NODE_MAT_NEG) {
- shi->vn[0]= -shi->vn[0];
- shi->vn[1]= -shi->vn[1];
- shi->vn[2]= -shi->vn[2];
+ negate_v3(shi->vn);
}
if (node->type == SH_NODE_MATERIAL_EXT) {
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript
index dec0de4a6ab..9d7928c4432 100644
--- a/source/blender/python/SConscript
+++ b/source/blender/python/SConscript
@@ -5,7 +5,7 @@
Import ('env')
incs = '. ../editors/include ../makesdna ../makesrna ../blenlib ../blenkernel ../nodes'
-incs += ' ../imbuf ../blenloader ../render/extern/include ../windowmanager'
+incs += ' ../imbuf ../blenloader ../gpu ../render/extern/include ../windowmanager'
incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include'
incs += ' #intern/audaspace/intern ' + env['BF_PYTHON_INC']
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index b7e67ec5a93..a1571dc028c 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -209,6 +209,10 @@ PyObject *PyC_Object_GetAttrStringArgs(PyObject *o, Py_ssize_t n, ...)
}
/* returns the exception string as a new PyUnicode object, depends on external traceback module */
+#if 0
+
+/* this version uses traceback module but somehow fails on UI errors */
+
PyObject *PyC_ExceptionBuffer(void)
{
PyObject *traceback_mod= NULL;
@@ -236,6 +240,78 @@ error_cleanup:
return ret;
}
+#else /* verbose, non-threadsafe version */
+PyObject *PyC_ExceptionBuffer(void)
+{
+ PyObject *stdout_backup = PySys_GetObject("stdout"); /* borrowed */
+ PyObject *stderr_backup = PySys_GetObject("stderr"); /* borrowed */
+ PyObject *string_io = NULL;
+ PyObject *string_io_buf = NULL;
+ PyObject *string_io_mod= NULL;
+ PyObject *string_io_getvalue= NULL;
+
+ PyObject *error_type, *error_value, *error_traceback;
+
+ if (!PyErr_Occurred())
+ return NULL;
+
+ PyErr_Fetch(&error_type, &error_value, &error_traceback);
+
+ PyErr_Clear();
+
+ /* import io
+ * string_io = io.StringIO()
+ */
+
+ if(! (string_io_mod= PyImport_ImportModule("io")) ) {
+ goto error_cleanup;
+ }
+ else if (! (string_io = PyObject_CallMethod(string_io_mod, (char *)"StringIO", NULL))) {
+ goto error_cleanup;
+ }
+ else if (! (string_io_getvalue= PyObject_GetAttrString(string_io, "getvalue"))) {
+ goto error_cleanup;
+ }
+
+ Py_INCREF(stdout_backup); // since these were borrowed we dont want them freed when replaced.
+ Py_INCREF(stderr_backup);
+
+ PySys_SetObject("stdout", string_io); // both of these are free'd when restoring
+ PySys_SetObject("stderr", string_io);
+
+ PyErr_Restore(error_type, error_value, error_traceback);
+ PyErr_Print(); /* print the error */
+ PyErr_Clear();
+
+ string_io_buf = PyObject_CallObject(string_io_getvalue, NULL);
+
+ PySys_SetObject("stdout", stdout_backup);
+ PySys_SetObject("stderr", stderr_backup);
+
+ Py_DECREF(stdout_backup); /* now sys owns the ref again */
+ Py_DECREF(stderr_backup);
+
+ Py_DECREF(string_io_mod);
+ Py_DECREF(string_io_getvalue);
+ Py_DECREF(string_io); /* free the original reference */
+
+ PyErr_Clear();
+ return string_io_buf;
+
+
+error_cleanup:
+ /* could not import the module so print the error and close */
+ Py_XDECREF(string_io_mod);
+ Py_XDECREF(string_io);
+
+ PyErr_Restore(error_type, error_value, error_traceback);
+ PyErr_Print(); /* print the error */
+ PyErr_Clear();
+
+ return NULL;
+}
+#endif
+
/* string conversion, escape non-unicode chars, coerce must be set to NULL */
const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
diff --git a/source/blender/python/intern/CMakeLists.txt b/source/blender/python/intern/CMakeLists.txt
index 93a4b3ec269..9ed08591eea 100644
--- a/source/blender/python/intern/CMakeLists.txt
+++ b/source/blender/python/intern/CMakeLists.txt
@@ -32,6 +32,7 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
+ ../../gpu
../../../../intern/guardedalloc
)
@@ -40,6 +41,7 @@ set(INC_SYS
)
set(SRC
+ gpu.c
bpy.c
bpy_app.c
bpy_app_handlers.c
@@ -58,6 +60,7 @@ set(SRC
bpy_util.c
stubs.c
+ gpu.h
bpy.h
bpy_app.h
bpy_app_handlers.h
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index e5e90380d61..e5bfc1d633f 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -40,6 +40,7 @@
#include "RNA_types.h"
#include "bpy.h"
+#include "gpu.h"
#include "bpy_rna.h"
#include "bpy_util.h"
#include "bpy_traceback.h"
@@ -181,6 +182,7 @@ static struct _inittab bpy_internal_modules[]= {
#ifdef WITH_AUDASPACE
{(char *)"aud", AUD_initPython},
#endif
+ {(char *)"gpu", GPU_initPython},
{NULL, NULL}
};
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 2212499d842..4c382efdda3 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -5443,7 +5443,7 @@ static PyObject* pyrna_srna_ExternalType(StructRNA *srna)
if(bpy_types==NULL) {
PyErr_Print();
PyErr_Clear();
- fprintf(stderr, "pyrna_srna_ExternalType: failed to find 'bpy_types' module\n");
+ fprintf(stderr, "%s: failed to find 'bpy_types' module\n", __func__);
return NULL;
}
bpy_types_dict= PyModule_GetDict(bpy_types); // borrow
@@ -5457,18 +5457,18 @@ static PyObject* pyrna_srna_ExternalType(StructRNA *srna)
PyObject *base_compare= pyrna_srna_PyBase(srna);
//PyObject *slots= PyObject_GetAttrString(newclass, "__slots__"); // cant do this because it gets superclasses values!
//PyObject *bases= PyObject_GetAttrString(newclass, "__bases__"); // can do this but faster not to.
- PyObject *bases= ((PyTypeObject *)newclass)->tp_bases;
- PyObject *slots= PyDict_GetItem(((PyTypeObject *)newclass)->tp_dict, bpy_intern_str___slots__);
+ PyObject *tp_bases= ((PyTypeObject *)newclass)->tp_bases;
+ PyObject *tp_slots= PyDict_GetItem(((PyTypeObject *)newclass)->tp_dict, bpy_intern_str___slots__);
- if(slots==NULL) {
- fprintf(stderr, "pyrna_srna_ExternalType: expected class '%s' to have __slots__ defined\n\nSee bpy_types.py\n", idname);
+ if(tp_slots==NULL) {
+ fprintf(stderr, "%s: expected class '%s' to have __slots__ defined\n\nSee bpy_types.py\n", __func__, idname);
newclass= NULL;
}
- else if(PyTuple_GET_SIZE(bases)) {
- PyObject *base= PyTuple_GET_ITEM(bases, 0);
+ else if(PyTuple_GET_SIZE(tp_bases)) {
+ PyObject *base= PyTuple_GET_ITEM(tp_bases, 0);
if(base_compare != base) {
- fprintf(stderr, "pyrna_srna_ExternalType: incorrect subclassing of SRNA '%s'\nSee bpy_types.py\n", idname);
+ fprintf(stderr, "%s: incorrect subclassing of SRNA '%s'\nSee bpy_types.py\n", __func__, idname);
PyC_ObSpit("Expected! ", base_compare);
newclass= NULL;
}
@@ -5538,7 +5538,7 @@ static PyObject* pyrna_srna_Subtype(StructRNA *srna)
}
else {
/* this should not happen */
- printf("Error registering '%s'\n", idname);
+ printf("%s: error registering '%s'\n", __func__, idname);
PyErr_Print();
PyErr_Clear();
}
@@ -5581,7 +5581,7 @@ PyObject *pyrna_struct_CreatePyObject(PointerRNA *ptr)
Py_DECREF(tp); /* srna owns, cant hold a ref */
}
else {
- fprintf(stderr, "Could not make type\n");
+ fprintf(stderr, "%s: could not make type\n", __func__);
pyrna= (BPy_StructRNA *) PyObject_GC_New(BPy_StructRNA, &pyrna_struct_Type);
#ifdef USE_WEAKREFS
pyrna->in_weakreflist= NULL;
@@ -6231,10 +6231,10 @@ static int bpy_class_call(bContext *C, PointerRNA *ptr, FunctionRNA *func, Param
#endif
py_class= RNA_struct_py_type_get(ptr->type);
-
/* rare case. can happen when registering subclasses */
if(py_class==NULL) {
- fprintf(stderr, "bpy_class_call(): unable to get python class for rna struct '%.200s'\n", RNA_struct_identifier(ptr->type));
+ fprintf(stderr, "%s: unable to get python class for rna struct '%.200s'\n",
+ __func__, RNA_struct_identifier(ptr->type));
return -1;
}
diff --git a/source/blender/python/intern/gpu.c b/source/blender/python/intern/gpu.c
new file mode 100644
index 00000000000..334bb1f725a
--- /dev/null
+++ b/source/blender/python/intern/gpu.c
@@ -0,0 +1,289 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Benoit Bolsee.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/python/intern/gpu.c
+ * \ingroup pythonintern
+ */
+
+/* python redefines */
+#ifdef _POSIX_C_SOURCE
+#undef _POSIX_C_SOURCE
+#endif
+
+#include <Python.h>
+
+#include "GPU_material.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_object_types.h"
+#include "DNA_ID.h"
+#include "DNA_customdata_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+
+#include "RNA_access.h"
+
+#include "bpy_rna.h"
+
+#define PY_MODULE_ADD_CONSTANT(module, name) PyModule_AddIntConstant(module, #name, name)
+
+PyDoc_STRVAR(M_gpu_doc,
+ "This module provides access to the GLSL shader.");
+
+static struct PyModuleDef gpumodule = {
+ PyModuleDef_HEAD_INIT,
+ "gpu", /* name of module */
+ M_gpu_doc, /* module documentation */
+ -1, /* size of per-interpreter state of the module,
+ or -1 if the module keeps state in global variables. */
+ NULL, NULL, NULL, NULL, NULL
+};
+
+PyMODINIT_FUNC
+PyInit_gpu(void)
+{
+ PyObject* m;
+
+ m = PyModule_Create(&gpumodule);
+ if(m == NULL)
+ return NULL;
+
+ // device constants
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWMAT);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_MAT);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWIMAT);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_IMAT);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_COLOR);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNVEC);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNCO);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNIMAT);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNPERSMAT);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNENERGY);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DYNCOL);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DBUFFER);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DIMAGE);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DSHADOW);
+
+ PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1I);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1F);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DATA_2F);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DATA_3F);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DATA_4F);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DATA_9F);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DATA_16F);
+ PY_MODULE_ADD_CONSTANT(m, GPU_DATA_4UB);
+
+ PY_MODULE_ADD_CONSTANT(m, CD_MTFACE);
+ PY_MODULE_ADD_CONSTANT(m, CD_ORCO);
+ PY_MODULE_ADD_CONSTANT(m, CD_TANGENT);
+ PY_MODULE_ADD_CONSTANT(m, CD_MCOL);
+ return m;
+}
+
+#define PY_DICT_ADD_STRING(d,s,f) \
+ val = PyUnicode_FromString(s->f); \
+ PyDict_SetItemString(d, #f, val); \
+ Py_DECREF(val)
+
+#define PY_DICT_ADD_LONG(d,s,f) \
+ val = PyLong_FromLong(s->f); \
+ PyDict_SetItemString(d, #f, val); \
+ Py_DECREF(val)
+
+#define PY_DICT_ADD_ID(d,s,f) \
+ RNA_id_pointer_create((struct ID*)s->f, &tptr); \
+ val = pyrna_struct_CreatePyObject(&tptr); \
+ PyDict_SetItemString(d, #f, val); \
+ Py_DECREF(val)
+
+#define PY_OBJ_ADD_ID(d,s,f) \
+ val = PyUnicode_FromString(&s->f->id.name[2]); \
+ PyObject_SetAttrString(d, #f, val); \
+ Py_DECREF(val)
+
+#define PY_OBJ_ADD_LONG(d,s,f) \
+ val = PyLong_FromLong(s->f); \
+ PyObject_SetAttrString(d, #f, val); \
+ Py_DECREF(val)
+
+#define PY_OBJ_ADD_STRING(d,s,f) \
+ val = PyUnicode_FromString(s->f); \
+ PyObject_SetAttrString(d, #f, val); \
+ Py_DECREF(val)
+
+static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObject *kwds)
+{
+ PyObject* pyscene;
+ PyObject* pymat;
+ PyObject* as_pointer;
+ PyObject* pointer;
+ PyObject* result;
+ PyObject* dict;
+ PyObject* val;
+ PyObject* seq;
+
+ int i;
+ Scene *scene;
+ PointerRNA tptr;
+ Material *material;
+ GPUShaderExport *shader;
+ GPUInputUniform *uniform;
+ GPUInputAttribute *attribute;
+
+ static const char *kwlist[] = {"scene", "material", NULL};
+
+ if(!PyArg_ParseTupleAndKeywords(args, kwds, "OO:export_shader", (char**)(kwlist), &pyscene, &pymat))
+ return NULL;
+
+ if (!strcmp(Py_TYPE(pyscene)->tp_name, "Scene") &&
+ (as_pointer = PyObject_GetAttrString(pyscene, "as_pointer")) != NULL &&
+ PyCallable_Check(as_pointer)) {
+ // must be a scene object
+ pointer = PyObject_CallObject(as_pointer, NULL);
+ if (!pointer) {
+ PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed");
+ return NULL;
+ }
+ scene = (Scene*)PyLong_AsVoidPtr(pointer);
+ Py_DECREF(pointer);
+ if (!scene) {
+ PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed");
+ return NULL;
+ }
+ } else {
+ PyErr_SetString(PyExc_TypeError, "gpu.export_shader() first argument should be of Scene type");
+ return NULL;
+ }
+
+ if (!strcmp(Py_TYPE(pymat)->tp_name, "Material") &&
+ (as_pointer = PyObject_GetAttrString(pymat, "as_pointer")) != NULL &&
+ PyCallable_Check(as_pointer)) {
+ // must be a material object
+ pointer = PyObject_CallObject(as_pointer, NULL);
+ if (!pointer) {
+ PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed");
+ return NULL;
+ }
+ material = (Material*)PyLong_AsVoidPtr(pointer);
+ Py_DECREF(pointer);
+ if (!material) {
+ PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed");
+ return NULL;
+ }
+ } else {
+ PyErr_SetString(PyExc_TypeError, "gpu.export_shader() second argument should be of Material type");
+ return NULL;
+ }
+ // we can call our internal function at last:
+ shader = GPU_shader_export(scene, material);
+ if (!shader) {
+ PyErr_SetString(PyExc_RuntimeError, "cannot export shader");
+ return NULL;
+ }
+ // build a dictionary
+ result = PyDict_New();
+ if (shader->fragment) {
+ PY_DICT_ADD_STRING(result,shader,fragment);
+ }
+ if (shader->vertex) {
+ PY_DICT_ADD_STRING(result,shader,vertex);
+ }
+ seq = PyList_New(BLI_countlist(&shader->uniforms));
+ for (i=0, uniform=shader->uniforms.first; uniform; uniform=uniform->next, i++) {
+ dict = PyDict_New();
+ PY_DICT_ADD_STRING(dict,uniform,varname);
+ PY_DICT_ADD_LONG(dict,uniform,datatype);
+ PY_DICT_ADD_LONG(dict,uniform,type);
+ if (uniform->lamp) {
+ PY_DICT_ADD_ID(dict,uniform,lamp);
+ }
+ if (uniform->image) {
+ PY_DICT_ADD_ID(dict,uniform,image);
+ }
+ if (uniform->type == GPU_DYNAMIC_SAMPLER_2DBUFFER ||
+ uniform->type == GPU_DYNAMIC_SAMPLER_2DIMAGE ||
+ uniform->type == GPU_DYNAMIC_SAMPLER_2DSHADOW) {
+ PY_DICT_ADD_LONG(dict,uniform,texnumber);
+ }
+ if (uniform->texpixels) {
+ val = PyByteArray_FromStringAndSize((const char *)uniform->texpixels, uniform->texsize);
+ PyDict_SetItemString(dict, "texpixels", val);
+ Py_DECREF(val);
+ PY_DICT_ADD_LONG(dict,uniform,texsize);
+ }
+ PyList_SET_ITEM(seq, i, dict);
+ }
+ PyDict_SetItemString(result, "uniforms", seq);
+ Py_DECREF(seq);
+
+ seq = PyList_New(BLI_countlist(&shader->attributes));
+ for (i=0, attribute=shader->attributes.first; attribute; attribute=attribute->next, i++) {
+ dict = PyDict_New();
+ PY_DICT_ADD_STRING(dict,attribute,varname);
+ PY_DICT_ADD_LONG(dict,attribute,datatype);
+ PY_DICT_ADD_LONG(dict,attribute,type);
+ PY_DICT_ADD_LONG(dict,attribute,number);
+ if (attribute->name) {
+ if (attribute->name[0] != 0) {
+ PY_DICT_ADD_STRING(dict,attribute,name);
+ } else {
+ val = PyLong_FromLong(0);
+ PyDict_SetItemString(dict, "name", val);
+ Py_DECREF(val);
+ }
+ }
+ PyList_SET_ITEM(seq, i, dict);
+ }
+ PyDict_SetItemString(result, "attributes", seq);
+ Py_DECREF(seq);
+
+ GPU_free_shader_export(shader);
+
+ return result;
+}
+
+static PyMethodDef meth_export_shader[] = {{ "export_shader", (PyCFunction)GPU_export_shader, METH_VARARGS | METH_KEYWORDS,
+ "export_shader(scene,material)\n\n"
+ "Returns the GLSL shader that produces the visual effect of material in scene.\n\n"
+ ":return: Dictionary defining the shader, uniforms and attributes.\n"
+ ":rtype: Dict"}};
+
+PyObject* GPU_initPython(void)
+{
+ PyObject* module = PyInit_gpu();
+ PyModule_AddObject(module, "export_shader", (PyObject *)PyCFunction_New(meth_export_shader, NULL));
+ PyDict_SetItemString(PyImport_GetModuleDict(), "gpu", module);
+
+ return module;
+}
+
diff --git a/source/blender/python/intern/gpu.h b/source/blender/python/intern/gpu.h
new file mode 100644
index 00000000000..d604c7c6201
--- /dev/null
+++ b/source/blender/python/intern/gpu.h
@@ -0,0 +1,41 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This shader is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This shader is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this shader; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Benoit Bolsee.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/python/intern/gpu.h
+ * \ingroup pythonintern
+ */
+
+/**
+ * Initalizes the gpu Python module.
+ */
+PyObject* GPU_initPython(void);
+
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 849640a5c16..e98f481b162 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -55,10 +55,10 @@ struct ImBuf;
//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
-int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta, const int thread);
+int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread);
/* particle.c */
-void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype);
+void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
/* node_composite.c */
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index 0298f90c0d0..feabfea9319 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -58,10 +58,10 @@ int shadeHaloFloat(HaloRen *har,
/**
* Render the sky at pixel (x, y).
*/
-void shadeSkyPixel(float *collector, float fx, float fy, short thread);
-void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread);
+void shadeSkyPixel(float collector[4], float fx, float fy, short thread);
+void shadeSkyView(float col_r[3], const float rco[3], const float view[3], const float dxyview[2], short thread);
void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance);
-void shadeSunView(float *colf, float *view);
+void shadeSunView(float col_r[3], const float view[3]);
/* ------------------------------------------------------------------------- */
#endif
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 13ca40bfd20..0b339d285ce 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -338,7 +338,7 @@ typedef struct ObjectInstanceRen {
struct VolumePrecache *volume_precache;
- float *vectors;
+ float *vectors; /* (RE_WINSPEED_ELEMS * VertRen.index) */
int totvector;
/* used on makeraytree */
@@ -354,8 +354,8 @@ typedef struct VertRen
float co[3];
float n[3];
float *orco;
- short clip;
- unsigned short flag; /* in use for clipping zbuffer parts, temp setting stuff in convertblender.c */
+ unsigned int flag; /* in use for clipping zbuffer parts, temp setting stuff in convertblender.c
+ * only an 'int' because of alignment, could be a char too */
float accum; /* accum for radio weighting, and for strand texco static particles */
int index; /* index allows extending vertren with any property */
} VertRen;
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 67c3cbcebe2..f9486b5d5c0 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -81,8 +81,8 @@ float mistfactor(float zcor, float *co); /* dist and height, return alpha */
void renderspothalo(struct ShadeInput *shi, float *col, float alpha);
void add_halo_flare(Render *re);
-void calc_renderco_zbuf(float *co, float *view, int z);
-void calc_renderco_ortho(float *co, float x, float y, int z);
+void calc_renderco_zbuf(float co[3], float *view, int z);
+void calc_renderco_ortho(float co[3], float x, float y, int z);
int count_mask(unsigned short mask);
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index e1fa208d0b6..06185d0ae74 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -91,7 +91,7 @@ void free_renderdata_vertnodes(struct VertTableNode *vertnodes);
void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes);
void set_normalflags(struct Render *re, struct ObjectRen *obr);
-void project_renderdata(struct Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets);
+void project_renderdata(struct Render *re, void (*projectfunc)(const float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets);
int clip_render_object(float boundbox[][3], float *bounds, float mat[][4]);
/* functions are not exported... so wrong names */
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index 2dca9963e4f..5bed39db3e9 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -59,13 +59,13 @@ void threaded_makeshadowbufs(struct Render *re);
* @param inp The inproduct between viewvector and ?
*
*/
-float testshadowbuf(struct Render *re, struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias);
+float testshadowbuf(struct Render *re, struct ShadBuf *shb, const float rco[3], const float dxco[3], const float dyco[3], float inp, float mat_bias);
/**
* Determines the shadow factor for lamp <lar>, between <p1>
* and <p2>. (Which CS?)
*/
-float shadow_halo(LampRen *lar, float *p1, float *p2);
+float shadow_halo(LampRen *lar, const float p1[3], const float p2[3]);
/**
* Irregular shadowbuffer
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 07d24ea6d66..91507ef3f98 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -63,7 +63,7 @@ void shade_volume_loop(struct ShadeInput *shi, struct ShadeResult *shr);
void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3);
void shade_input_set_triangle(struct ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip);
void shade_input_copy_triangle(struct ShadeInput *shi, struct ShadeInput *from);
-void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float *view, float *dxyview, float *co, float *dxco, float *dyco);
+void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float view[3], float *dxyview, float *co, float *dxco, float *dyco);
void shade_input_set_viewco(struct ShadeInput *shi, float x, float y, float sx, float sy, float z);
void shade_input_set_uv(struct ShadeInput *shi);
void shade_input_set_normals(struct ShadeInput *shi);
@@ -96,7 +96,7 @@ void ambient_occlusion(struct ShadeInput *shi);
void environment_lighting_apply(struct ShadeInput *shi, struct ShadeResult *shr);
ListBase *get_lights(struct ShadeInput *shi);
-float lamp_get_visibility(struct LampRen *lar, float *co, float *lv, float *dist);
+float lamp_get_visibility(struct LampRen *lar, const float co[3], float *lv, float *dist);
void lamp_get_shadow(struct LampRen *lar, ShadeInput *shi, float inp, float *shadfac, int do_real);
float fresnel_fac(float *view, float *vn, float fresnel, float fac);
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index a63c4f7f253..73f9d7a1627 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -64,11 +64,11 @@ struct ImBuf;
/* texture.h */
-void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
-void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread);
+void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]);
+void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread);
void do_material_tex(struct ShadeInput *shi);
-void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, int effect);
-void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val);
+void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, float col_r[3], int effect);
+void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val);
void init_render_textures(Render *re);
void end_render_textures(Render *re);
@@ -77,8 +77,8 @@ void render_realtime_texture(struct ShadeInput *shi, struct Image *ima);
/* imagetexture.h */
-int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, float *texvec, float *dxt, float *dyt, struct TexResult *texres);
-int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, float *texvec, struct TexResult *texres);
+int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], const float dxt[3], const float dyt[3], struct TexResult *texres);
+int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres);
void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float *result);
#endif /* TEXTURE_EXT_H */
diff --git a/source/blender/render/intern/include/volumetric.h b/source/blender/render/intern/include/volumetric.h
index 6d8d4cbe0f2..87d74de9134 100644
--- a/source/blender/render/intern/include/volumetric.h
+++ b/source/blender/render/intern/include/volumetric.h
@@ -35,8 +35,8 @@ struct Isect;
struct ShadeInput;
struct ShadeResult;
-float vol_get_density(struct ShadeInput *shi, float *co);
-void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co_);
+float vol_get_density(struct ShadeInput *shi, const float co[3]);
+void vol_get_scattering(ShadeInput *shi, float scatter_col[3], const float co[3], const float view[3]);
void shade_volume_outside(ShadeInput *shi, ShadeResult *shr);
void shade_volume_inside(ShadeInput *shi, ShadeResult *shr);
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index 4c87520d4d1..0d129081d62 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -51,9 +51,9 @@ void fillrect(int *rect, int x, int y, int val);
* Converts a world coordinate into a homogenous coordinate in view
* coordinates.
*/
-void projectvert(float *v1, float winmat[][4], float *adr);
-void projectverto(float *v1, float winmat[][4], float *adr);
-int testclip(float *v);
+void projectvert(const float v1[3], float winmat[][4], float adr[4]);
+void projectverto(const float v1[3], float winmat[][4], float adr[4]);
+int testclip(const float v[3]);
void zbuffer_shadow(struct Render *re, float winmat[][4], struct LampRen *lar, int *rectz, int size, float jitx, float jity);
void zbuffer_abuf_shadow(struct Render *re, struct LampRen *lar, float winmat[][4], struct APixstr *APixbuf, struct APixstrand *apixbuf, struct ListBase *apsmbase, int size, int samples, float (*jit)[2]);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 2f79560efd6..c323760296b 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -142,7 +142,7 @@ static HaloRen *initstar(Render *re, ObjectRen *obr, float *vec, float hasize)
har= RE_findOrAddHalo(obr, obr->tothalo++);
/* projectvert is done in function zbufvlaggen again, because of parts */
- VECCOPY(har->co, vec);
+ copy_v3_v3(har->co, vec);
har->hasize= hasize;
har->zd= 0.0;
@@ -547,7 +547,7 @@ static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
const float *co= (&vlr->v1)[vert_index]->co;
- VECCOPY(fPos, co);
+ copy_v3_v3(fPos, co);
}
static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
@@ -576,7 +576,7 @@ static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const
SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
const float *n= (&vlr->v1)[vert_index]->n;
- VECCOPY(fNorm, n);
+ copy_v3_v3(fNorm, n);
}
static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
{
@@ -585,7 +585,7 @@ static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
float * ftang= RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, 1);
if(ftang!=NULL) {
- VECCOPY(&ftang[iVert*4+0], fvTangent);
+ copy_v3_v3(&ftang[iVert*4+0], fvTangent);
ftang[iVert*4+3]=fSign;
}
}
@@ -632,10 +632,10 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
VlakRen *vlr= RE_findOrAddVlak(obr, a);
if((vlr->flag & ME_SMOOTH)==0) {
- if(is_zero_v3(vlr->v1->n)) VECCOPY(vlr->v1->n, vlr->n);
- if(is_zero_v3(vlr->v2->n)) VECCOPY(vlr->v2->n, vlr->n);
- if(is_zero_v3(vlr->v3->n)) VECCOPY(vlr->v3->n, vlr->n);
- if(vlr->v4 && is_zero_v3(vlr->v4->n)) VECCOPY(vlr->v4->n, vlr->n);
+ if(is_zero_v3(vlr->v1->n)) copy_v3_v3(vlr->v1->n, vlr->n);
+ if(is_zero_v3(vlr->v2->n)) copy_v3_v3(vlr->v2->n, vlr->n);
+ if(is_zero_v3(vlr->v3->n)) copy_v3_v3(vlr->v3->n, vlr->n);
+ if(vlr->v4 && is_zero_v3(vlr->v4->n)) copy_v3_v3(vlr->v4->n, vlr->n);
}
if(do_nmap_tangent) {
@@ -647,17 +647,17 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
float *vtang, *ftang= RE_vlakren_get_nmap_tangent(obr, vlr, 1);
vtang= find_vertex_tangent(vtangents[v1->index], tface->uv[0]);
- VECCOPY(ftang, vtang);
+ copy_v3_v3(ftang, vtang);
normalize_v3(ftang);
vtang= find_vertex_tangent(vtangents[v2->index], tface->uv[1]);
- VECCOPY(ftang+4, vtang);
+ copy_v3_v3(ftang+4, vtang);
normalize_v3(ftang+4);
vtang= find_vertex_tangent(vtangents[v3->index], tface->uv[2]);
- VECCOPY(ftang+8, vtang);
+ copy_v3_v3(ftang+8, vtang);
normalize_v3(ftang+8);
if(v4) {
vtang= find_vertex_tangent(vtangents[v4->index], tface->uv[3]);
- VECCOPY(ftang+12, vtang);
+ copy_v3_v3(ftang+12, vtang);
normalize_v3(ftang+12);
}
for(k=0; k<4; k++) ftang[4*k+3]=1;
@@ -1023,7 +1023,7 @@ typedef struct ParticleStrandData
}
ParticleStrandData;
/* future thread problem... */
-static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, ParticleStrandData *sd, float *vec, float *vec1)
+static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, ParticleStrandData *sd, const float vec[3], const float vec1[3])
{
static VertRen *v1= NULL, *v2= NULL;
VlakRen *vlr= NULL;
@@ -1090,27 +1090,27 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(vlr->v1->co, vec);
+ copy_v3_v3(vlr->v1->co, vec);
add_v3_v3(vlr->v1->co, cross);
- VECCOPY(vlr->v1->n, nor);
+ copy_v3_v3(vlr->v1->n, nor);
vlr->v1->orco= sd->orco;
vlr->v1->accum= -1.0f; // accum abuse for strand texco
- VECCOPY(vlr->v2->co, vec);
+ copy_v3_v3(vlr->v2->co, vec);
sub_v3_v3v3(vlr->v2->co, vlr->v2->co, cross);
- VECCOPY(vlr->v2->n, nor);
+ copy_v3_v3(vlr->v2->n, nor);
vlr->v2->orco= sd->orco;
vlr->v2->accum= vlr->v1->accum;
- VECCOPY(vlr->v4->co, vec1);
+ copy_v3_v3(vlr->v4->co, vec1);
add_v3_v3(vlr->v4->co, cross);
- VECCOPY(vlr->v4->n, nor);
+ copy_v3_v3(vlr->v4->n, nor);
vlr->v4->orco= sd->orco;
vlr->v4->accum= 1.0f; // accum abuse for strand texco
- VECCOPY(vlr->v3->co, vec1);
+ copy_v3_v3(vlr->v3->co, vec1);
sub_v3_v3v3(vlr->v3->co, vlr->v3->co, cross);
- VECCOPY(vlr->v3->n, nor);
+ copy_v3_v3(vlr->v3->n, nor);
vlr->v3->orco= sd->orco;
vlr->v3->accum= vlr->v4->accum;
@@ -1121,7 +1121,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
if(sd->surfnor) {
float *snor= RE_vlakren_get_surfnor(obr, vlr, 1);
- VECCOPY(snor, sd->surfnor);
+ copy_v3_v3(snor, sd->surfnor);
}
if(sd->uvco){
@@ -1156,23 +1156,23 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
/* first two vertices of a strand */
else if(sd->first) {
if(sd->adapt){
- VECCOPY(anor, nor);
- VECCOPY(avec, vec);
+ copy_v3_v3(anor, nor);
+ copy_v3_v3(avec, vec);
second=1;
}
v1= RE_findOrAddVert(obr, obr->totvert++);
v2= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(v1->co, vec);
+ copy_v3_v3(v1->co, vec);
add_v3_v3(v1->co, cross);
- VECCOPY(v1->n, nor);
+ copy_v3_v3(v1->n, nor);
v1->orco= sd->orco;
v1->accum= -1.0f; // accum abuse for strand texco
- VECCOPY(v2->co, vec);
+ copy_v3_v3(v2->co, vec);
sub_v3_v3v3(v2->co, v2->co, cross);
- VECCOPY(v2->n, nor);
+ copy_v3_v3(v2->n, nor);
v2->orco= sd->orco;
v2->accum= v1->accum;
}
@@ -1192,8 +1192,8 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
if(sd->adapt){
second=0;
- VECCOPY(anor,nor);
- VECCOPY(avec,vec);
+ copy_v3_v3(anor,nor);
+ copy_v3_v3(avec,vec);
}
}
@@ -1218,23 +1218,23 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
v1= vlr->v4; // cycle
v2= vlr->v3; // cycle
- VECCOPY(anor,nor);
- VECCOPY(avec,vec);
+ copy_v3_v3(anor,nor);
+ copy_v3_v3(avec,vec);
}
else{
vlr= RE_findOrAddVlak(obr, obr->totvlak-1);
}
}
- VECCOPY(vlr->v4->co, vec);
+ copy_v3_v3(vlr->v4->co, vec);
add_v3_v3(vlr->v4->co, cross);
- VECCOPY(vlr->v4->n, nor);
+ copy_v3_v3(vlr->v4->n, nor);
vlr->v4->orco= sd->orco;
vlr->v4->accum= -1.0f + 2.0f*sd->time; // accum abuse for strand texco
- VECCOPY(vlr->v3->co, vec);
+ copy_v3_v3(vlr->v3->co, vec);
sub_v3_v3v3(vlr->v3->co, vlr->v3->co, cross);
- VECCOPY(vlr->v3->n, nor);
+ copy_v3_v3(vlr->v3->n, nor);
vlr->v3->orco= sd->orco;
vlr->v3->accum= vlr->v4->accum;
@@ -1245,7 +1245,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
if(sd->surfnor) {
float *snor= RE_vlakren_get_surfnor(obr, vlr, 1);
- VECCOPY(snor, sd->surfnor);
+ copy_v3_v3(snor, sd->surfnor);
}
if(sd->uvco){
@@ -1279,7 +1279,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
}
}
-static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float *vec1, int first, int line)
+static void static_particle_wire(ObjectRen *obr, Material *ma, const float vec[3], const float vec1[3], int first, int line)
{
VlakRen *vlr;
static VertRen *v1;
@@ -1291,13 +1291,13 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float
vlr->v3= vlr->v2;
vlr->v4= NULL;
- VECCOPY(vlr->v1->co, vec);
- VECCOPY(vlr->v2->co, vec1);
+ copy_v3_v3(vlr->v1->co, vec);
+ copy_v3_v3(vlr->v2->co, vec1);
sub_v3_v3v3(vlr->n, vec, vec1);
normalize_v3(vlr->n);
- VECCOPY(vlr->v1->n, vlr->n);
- VECCOPY(vlr->v2->n, vlr->n);
+ copy_v3_v3(vlr->v1->n, vlr->n);
+ copy_v3_v3(vlr->v2->n, vlr->n);
vlr->mat= ma;
vlr->ec= ME_V1V2;
@@ -1305,7 +1305,7 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float
}
else if(first) {
v1= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(v1->co, vec);
+ copy_v3_v3(v1->co, vec);
}
else {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
@@ -1315,11 +1315,11 @@ static void static_particle_wire(ObjectRen *obr, Material *ma, float *vec, float
vlr->v4= NULL;
v1= vlr->v2; // cycle
- VECCOPY(v1->co, vec);
+ copy_v3_v3(v1->co, vec);
sub_v3_v3v3(vlr->n, vec, vec1);
normalize_v3(vlr->n);
- VECCOPY(v1->n, vlr->n);
+ copy_v3_v3(v1->n, vlr->n);
vlr->mat= ma;
vlr->ec= ME_V1V2;
@@ -1376,10 +1376,10 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
mul_m4_v3(re->viewmat, vlr->v4->co);
normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
- VECCOPY(vlr->v1->n,vlr->n);
- VECCOPY(vlr->v2->n,vlr->n);
- VECCOPY(vlr->v3->n,vlr->n);
- VECCOPY(vlr->v4->n,vlr->n);
+ copy_v3_v3(vlr->v1->n,vlr->n);
+ copy_v3_v3(vlr->v2->n,vlr->n);
+ copy_v3_v3(vlr->v3->n,vlr->n);
+ copy_v3_v3(vlr->v4->n,vlr->n);
vlr->mat= ma;
vlr->ec= ME_V2V3;
@@ -1470,7 +1470,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
{
float loc[3], loc0[3], loc1[3], vel[3];
- VECCOPY(loc, state->co);
+ copy_v3_v3(loc, state->co);
if(ren_as != PART_DRAW_BB)
mul_m4_v3(re->viewmat, loc);
@@ -1481,7 +1481,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
sd->time = 0.0f;
sd->size = hasize;
- VECCOPY(vel, state->vel);
+ copy_v3_v3(vel, state->vel);
mul_mat3_m4_v3(re->viewmat, vel);
normalize_v3(vel);
@@ -1497,8 +1497,8 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
case PART_DRAW_BB:
- VECCOPY(bb->vec, loc);
- VECCOPY(bb->vel, state->vel);
+ copy_v3_v3(bb->vec, loc);
+ copy_v3_v3(bb->vel, state->vel);
particle_billboard(re, obr, ma, bb);
@@ -1892,7 +1892,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
strand= RE_findOrAddStrand(obr, obr->totstrand++);
strand->buffer= strandbuf;
strand->vert= svert;
- VECCOPY(strand->orco, sd.orco);
+ copy_v3_v3(strand->orco, sd.orco);
if(dosimplify) {
float *ssimplify= RE_strandren_get_simplify(obr, strand, 1);
@@ -1902,7 +1902,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(sd.surfnor) {
float *snor= RE_strandren_get_surfnor(obr, strand, 1);
- VECCOPY(snor, sd.surfnor);
+ copy_v3_v3(snor, sd.surfnor);
}
if(dosurfacecache && num >= 0) {
@@ -1945,8 +1945,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float time;
if(k<=max_k){
- VECCOPY(state.co,(cache+k)->co);
- VECCOPY(state.vel,(cache+k)->vel);
+ copy_v3_v3(state.co,(cache+k)->co);
+ copy_v3_v3(state.vel,(cache+k)->vel);
}
else
continue;
@@ -1955,11 +1955,11 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
curlen += len_v3v3((cache+k-1)->co, (cache+k)->co);
time= curlen/strandlen;
- VECCOPY(loc,state.co);
+ copy_v3_v3(loc,state.co);
mul_m4_v3(re->viewmat,loc);
if(strandbuf) {
- VECCOPY(svert->co, loc);
+ copy_v3_v3(svert->co, loc);
svert->strandco= -1.0f + 2.0f*time;
svert++;
strand->totvert++;
@@ -1982,7 +1982,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(k)
particle_curve(re, obr, psmd->dm, ma, &sd, loc, loc1, seed, pa_co);
- VECCOPY(loc1,loc);
+ copy_v3_v3(loc1,loc);
}
}
@@ -2147,7 +2147,7 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int
if(ok) {
hasize= ma->hasize;
- VECCOPY(vec, mvert->co);
+ copy_v3_v3(vec, mvert->co);
mul_m4_v3(mat, vec);
if(ma->mode & MA_HALOPUNO) {
@@ -2161,7 +2161,7 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int
nor[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
normalize_v3(nor);
- VECCOPY(view, vec);
+ copy_v3_v3(view, vec);
normalize_v3(view);
zn= nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2];
@@ -2238,9 +2238,9 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
int i;
/* shi->co is current render coord, just make sure at least some vector is here */
- VECCOPY(shi->co, vr->co);
+ copy_v3_v3(shi->co, vr->co);
/* vertex normal is used for textures type 'col' and 'var' */
- VECCOPY(shi->vn, vr->n);
+ copy_v3_v3(shi->vn, vr->n);
if(mat)
mul_m4_v3(mat, shi->co);
@@ -2269,7 +2269,7 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
/* set all rendercoords, 'texco' is an ORed value for all textures needed */
if ((texco & TEXCO_ORCO) && (vr->orco)) {
- VECCOPY(shi->lo, vr->orco);
+ copy_v3_v3(shi->lo, vr->orco);
}
if (texco & TEXCO_STICKY) {
float *sticky= RE_vertren_get_sticky(obr, vr, 0);
@@ -2280,11 +2280,11 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
}
}
if (texco & TEXCO_GLOB) {
- VECCOPY(shi->gl, shi->co);
+ copy_v3_v3(shi->gl, shi->co);
mul_m4_v3(re->viewinv, shi->gl);
}
if (texco & TEXCO_NORM) {
- VECCOPY(shi->orn, shi->vn);
+ copy_v3_v3(shi->orn, shi->vn);
}
if(texco & TEXCO_REFL) {
/* not (yet?) */
@@ -2461,7 +2461,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
for(a=0; a<dl->nr; a++, data+=3, nors+=3) {
ver= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(ver->co, data);
+ copy_v3_v3(ver->co, data);
mul_m4_v3(mat, ver->co);
/* render normals are inverted */
@@ -2540,7 +2540,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
data= dl->verts;
for (u = 0; u < sizeu; u++) {
v1 = RE_findOrAddVert(obr, obr->totvert++); /* save this for possible V wrapping */
- VECCOPY(v1->co, data); data += 3;
+ copy_v3_v3(v1->co, data); data += 3;
if(orco) {
v1->orco= orco; orco+= 3; orcoret++;
}
@@ -2548,7 +2548,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
for (v = 1; v < sizev; v++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(ver->co, data); data += 3;
+ copy_v3_v3(ver->co, data); data += 3;
if(orco) {
ver->orco= orco; orco+= 3; orcoret++;
}
@@ -2557,7 +2557,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
/* if V-cyclic, add extra vertices at end of the row */
if (dl->flag & DL_CYCL_U) {
ver= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(ver->co, v1->co);
+ copy_v3_v3(ver->co, v1->co);
if(orco) {
ver->orco= orco; orco+=3; orcoret++; //orcobase + 3*(u*sizev + 0);
}
@@ -2573,7 +2573,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
for (v = 0; v < nsizev; v++) {
v1= RE_findOrAddVert(obr, startvert + v);
ver= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(ver->co, v1->co);
+ copy_v3_v3(ver->co, v1->co);
if(orco) {
ver->orco= orco; orco+=3; orcoret++; //ver->orco= orcobase + 3*(0*sizev + v);
}
@@ -2602,7 +2602,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
normal_quad_v3( n1,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
- VECCOPY(vlr->n, n1);
+ copy_v3_v3(vlr->n, n1);
vlr->mat= matar[ dl->col];
vlr->ec= ME_V1V2+ME_V2V3;
@@ -2670,10 +2670,10 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
add_v3_v3(n1, vlr2->n);
vlr3= RE_findOrAddVlak(obr, UVTOINDEX(sizeu-1, 0)); /* (m,0) */
add_v3_v3(n1, vlr3->n);
- VECCOPY(vlr->v3->n, n1);
- VECCOPY(vlr1->v1->n, n1);
- VECCOPY(vlr2->v2->n, n1);
- VECCOPY(vlr3->v4->n, n1);
+ copy_v3_v3(vlr->v3->n, n1);
+ copy_v3_v3(vlr1->v1->n, n1);
+ copy_v3_v3(vlr2->v2->n, n1);
+ copy_v3_v3(vlr3->v4->n, n1);
}
for(a = startvert; a < obr->totvert; a++) {
ver= RE_findOrAddVert(obr, a);
@@ -2701,7 +2701,7 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
for(a=0; a<totvert; a++, mvert++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(ver->co, mvert->co);
+ copy_v3_v3(ver->co, mvert->co);
mul_m4_v3(mat, ver->co);
if(orco) {
@@ -2913,7 +2913,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
for(a=0; a<dl->nr; a++, data+=3) {
ver= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(ver->co, data);
+ copy_v3_v3(ver->co, data);
mul_m4_v3(mat, ver->co);
@@ -2979,7 +2979,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
while(nr--) {
ver= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(ver->co, fp);
+ copy_v3_v3(ver->co, fp);
mul_m4_v3(mat, ver->co);
fp+= 3;
@@ -3340,7 +3340,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
for(a=0; a<totvert; a++, mvert++) {
ver= RE_findOrAddVert(obr, obr->totvert++);
- VECCOPY(ver->co, mvert->co);
+ copy_v3_v3(ver->co, mvert->co);
if(do_autosmooth==0) { /* autosmooth on original unrotated data to prevent differences between frames */
normal_short_to_float_v3(ver->n, mvert->no);
mul_m4_v3(mat, ver->co);
@@ -3782,7 +3782,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->sunsky = (struct SunSky*)MEM_callocN(sizeof(struct SunSky), "sunskyren");
lar->sunsky->effect_type = la->sun_effect_type;
- VECCOPY(vec,ob->obmat[2]);
+ copy_v3_v3(vec,ob->obmat[2]);
normalize_v3(vec);
InitSunSky(lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness,
@@ -4001,7 +4001,7 @@ void init_render_world(Render *re)
cp[2]= 255.0f*re->wrld.horb;
cp[3]= 1;
- VECCOPY(re->grvec, re->viewmat[2]);
+ copy_v3_v3(re->grvec, re->viewmat[2]);
normalize_v3(re->grvec);
copy_m3_m4(re->imat, re->viewinv);
@@ -4051,25 +4051,25 @@ static void set_phong_threshold(ObjectRen *obr)
for(i=0; i<obr->totvlak; i++) {
vlr= RE_findOrAddVlak(obr, i);
if(vlr->flag & R_SMOOTH) {
- dot= INPR(vlr->n, vlr->v1->n);
+ dot= dot_v3v3(vlr->n, vlr->v1->n);
dot= ABS(dot);
if(dot>0.9f) {
thresh+= dot; tot++;
}
- dot= INPR(vlr->n, vlr->v2->n);
+ dot= dot_v3v3(vlr->n, vlr->v2->n);
dot= ABS(dot);
if(dot>0.9f) {
thresh+= dot; tot++;
}
- dot= INPR(vlr->n, vlr->v3->n);
+ dot= dot_v3v3(vlr->n, vlr->v3->n);
dot= ABS(dot);
if(dot>0.9f) {
thresh+= dot; tot++;
}
if(vlr->v4) {
- dot= INPR(vlr->n, vlr->v4->n);
+ dot= dot_v3v3(vlr->n, vlr->v4->n);
dot= ABS(dot);
if(dot>0.9f) {
thresh+= dot; tot++;
@@ -4340,16 +4340,16 @@ static void finalize_render_object(Render *re, ObjectRen *obr, int timeoffset)
strand_minmax(strand, smin, smax, width);
}
- VECCOPY(sbound->boundbox[0], smin);
- VECCOPY(sbound->boundbox[1], smax);
+ copy_v3_v3(sbound->boundbox[0], smin);
+ copy_v3_v3(sbound->boundbox[1], smax);
DO_MINMAX(smin, min, max);
DO_MINMAX(smax, min, max);
}
}
- VECCOPY(obr->boundbox[0], min);
- VECCOPY(obr->boundbox[1], max);
+ copy_v3_v3(obr->boundbox[0], min);
+ copy_v3_v3(obr->boundbox[1], max);
}
}
}
@@ -4932,7 +4932,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* fill in instance variables for texturing */
set_dupli_tex_mat(re, obi, dob);
if(dob->type != OB_DUPLIGROUP) {
- VECCOPY(obi->dupliorco, dob->orco);
+ copy_v3_v3(obi->dupliorco, dob->orco);
obi->dupliuv[0]= dob->uv[0];
obi->dupliuv[1]= dob->uv[1];
}
@@ -4958,7 +4958,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
set_dupli_tex_mat(re, obi, dob);
if(dob->type != OB_DUPLIGROUP) {
- VECCOPY(obi->dupliorco, dob->orco);
+ copy_v3_v3(obi->dupliorco, dob->orco);
obi->dupliuv[0]= dob->uv[0];
obi->dupliuv[1]= dob->uv[1];
}
@@ -5064,7 +5064,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* still bad... doing all */
init_render_textures(re);
- VECCOPY(amb, &re->wrld.ambr);
+ copy_v3_v3(amb, &re->wrld.ambr);
init_render_materials(re->main, re->r.mode, amb);
set_node_shader_lamp_loop(shade_material_loop);
@@ -5216,7 +5216,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
}
/* choose to use static, to prevent giving too many args to this call */
-static void speedvector_project(Render *re, float *zco, float *co, float *ho)
+static void speedvector_project(Render *re, float zco[2], const float co[3], const float ho[4])
{
static float pixelphix=0.0f, pixelphiy=0.0f, zmulx=0.0f, zmuly=0.0f;
static int pano= 0;
@@ -5251,7 +5251,7 @@ static void speedvector_project(Render *re, float *zco, float *co, float *ho)
if(pano) {
float vec[3], ang;
/* angle between (0,0,-1) and (co) */
- VECCOPY(vec, co);
+ copy_v3_v3(vec, co);
ang= saacos(-vec[2]/sqrt(vec[0]*vec[0] + vec[2]*vec[2]));
if(vec[0]<0.0f) ang= -ang;
@@ -5267,7 +5267,7 @@ static void speedvector_project(Render *re, float *zco, float *co, float *ho)
}
}
-static void calculate_speedvector(float *vectors, int step, float winsq, float winroot, float *co, float *ho, float *speed)
+static void calculate_speedvector(const float vectors[2], int step, float winsq, float winroot, const float co[3], const float ho[4], float speed[4])
{
float zco[2], len;
@@ -5764,7 +5764,7 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
/* still bad... doing all */
init_render_textures(re);
- VECCOPY(amb, &re->wrld.ambr);
+ copy_v3_v3(amb, &re->wrld.ambr);
init_render_materials(re->main, re->r.mode, amb);
set_node_shader_lamp_loop(shade_material_loop);
@@ -5860,7 +5860,7 @@ void RE_make_sticky(Scene *scene, View3D *v3d)
ms= me->msticky;
for(a=0; a<me->totvert; a++, ms++, mvert++) {
- VECCOPY(ho, mvert->co);
+ copy_v3_v3(ho, mvert->co);
mul_m4_v3(mat, ho);
projectverto(ho, re->winmat, ho);
ms->co[0]= ho[0]/ho[3];
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 6d264951204..b290459a7c9 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -111,7 +111,7 @@ static void ibuf_get_color(float *col, struct ImBuf *ibuf, int x, int y)
}
}
-int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texres)
+int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResult *texres)
{
float fx, fy, val1, val2, val3;
int x, y, retval;
@@ -1019,7 +1019,7 @@ static void image_mipmap_test(Tex *tex, ImBuf *ibuf)
}
-static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, float *dxt, float *dyt, TexResult *texres)
+static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], float dxt[3], float dyt[3], TexResult *texres)
{
TexResult texr;
float fx, fy, minx, maxx, miny, maxy;
@@ -1409,7 +1409,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec,
}
-int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, float *DXT, float *DYT, TexResult *texres)
+int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const float DXT[3], const float DYT[3], TexResult *texres)
{
TexResult texr;
float fx, fy, minx, maxx, miny, maxy, dx, dy, dxt[3], dyt[3];
@@ -1418,8 +1418,8 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, float *DXT, f
// TXF: since dxt/dyt might be modified here and since they might be needed after imagewraposa() call,
// make a local copy here so that original vecs remain untouched
- VECCOPY(dxt, DXT);
- VECCOPY(dyt, DYT);
+ copy_v3_v3(dxt, DXT);
+ copy_v3_v3(dyt, DYT);
// anisotropic filtering
if (tex->texfilter != TXF_BOX)
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index 54137c62d22..36dd4eb9708 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -1777,11 +1777,11 @@ void sample_occ(Render *re, ShadeInput *shi)
if(cache->sample && cache->step) {
sample= &cache->sample[(shi->ys-cache->y)*cache->w + (shi->xs-cache->x)];
- VECCOPY(sample->co, shi->co);
- VECCOPY(sample->n, shi->vno);
- VECCOPY(sample->ao, shi->ao);
- VECCOPY(sample->env, shi->env);
- VECCOPY(sample->indirect, shi->indirect);
+ copy_v3_v3(sample->co, shi->co);
+ copy_v3_v3(sample->n, shi->vno);
+ copy_v3_v3(sample->ao, shi->ao);
+ copy_v3_v3(sample->env, shi->env);
+ copy_v3_v3(sample->indirect, shi->indirect);
sample->intensity= MAX3(sample->ao[0], sample->ao[1], sample->ao[2]);
sample->intensity= MAX2(sample->intensity, MAX3(sample->env[0], sample->env[1], sample->env[2]));
sample->intensity= MAX2(sample->intensity, MAX3(sample->indirect[0], sample->indirect[1], sample->indirect[2]));
@@ -1872,11 +1872,11 @@ void cache_occ_samples(Render *re, RenderPart *pa, ShadeSample *ssamp)
exclude.facenr= shi->vlr->index;
sample_occ_tree(re, tree, &exclude, shi->co, shi->vno, shi->thread, onlyshadow, shi->ao, shi->env, shi->indirect);
- VECCOPY(sample->co, shi->co);
- VECCOPY(sample->n, shi->vno);
- VECCOPY(sample->ao, shi->ao);
- VECCOPY(sample->env, shi->env);
- VECCOPY(sample->indirect, shi->indirect);
+ copy_v3_v3(sample->co, shi->co);
+ copy_v3_v3(sample->n, shi->vno);
+ copy_v3_v3(sample->ao, shi->ao);
+ copy_v3_v3(sample->env, shi->env);
+ copy_v3_v3(sample->indirect, shi->indirect);
sample->intensity= MAX3(sample->ao[0], sample->ao[1], sample->ao[2]);
sample->intensity= MAX2(sample->intensity, MAX3(sample->env[0], sample->env[1], sample->env[2]));
sample->intensity= MAX2(sample->intensity, MAX3(sample->indirect[0], sample->indirect[1], sample->indirect[2]));
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index febfea89f04..dd5deddece9 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -76,7 +76,7 @@ extern struct Render R;
extern float hashvectf[];
-static void render_lighting_halo(HaloRen *har, float *colf)
+static void render_lighting_halo(HaloRen *har, float col_r[3])
{
GroupObject *go;
LampRen *lar;
@@ -246,9 +246,9 @@ static void render_lighting_halo(HaloRen *har, float *colf)
if(ig<0.0f) ig= 0.0f;
if(ib<0.0f) ib= 0.0f;
- colf[0]*= ir;
- colf[1]*= ig;
- colf[2]*= ib;
+ col_r[0]*= ir;
+ col_r[1]*= ig;
+ col_r[2]*= ib;
}
@@ -502,8 +502,8 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
/* ------------------------------------------------------------------------- */
-/* Only view vector is important here. Result goes to colf[3] */
-void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread)
+/* Only view vector is important here. Result goes to col_r[3] */
+void shadeSkyView(float col_r[3], const float rco[3], const float view[3], const float dxyview[2], short thread)
{
float lo[3], zen[3], hor[3], blend, blendm;
int skyflag;
@@ -528,13 +528,13 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short th
blend= fabs(0.5f + view[1]);
}
- VECCOPY(hor, &R.wrld.horr);
- VECCOPY(zen, &R.wrld.zenr);
+ copy_v3_v3(hor, &R.wrld.horr);
+ copy_v3_v3(zen, &R.wrld.zenr);
/* Careful: SKYTEX and SKYBLEND are NOT mutually exclusive! If */
/* SKYBLEND is active, the texture and color blend are added. */
if(R.wrld.skytype & WO_SKYTEX) {
- VECCOPY(lo, view);
+ copy_v3_v3(lo, view);
if(R.wrld.skytype & WO_SKYREAL) {
mul_m3_v3(R.imat, lo);
@@ -550,19 +550,19 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short th
/* No clipping, no conversion! */
if(R.wrld.skytype & WO_SKYBLEND) {
- colf[0] = (blendm*hor[0] + blend*zen[0]);
- colf[1] = (blendm*hor[1] + blend*zen[1]);
- colf[2] = (blendm*hor[2] + blend*zen[2]);
+ col_r[0] = (blendm*hor[0] + blend*zen[0]);
+ col_r[1] = (blendm*hor[1] + blend*zen[1]);
+ col_r[2] = (blendm*hor[2] + blend*zen[2]);
} else {
/* Done when a texture was grabbed. */
- colf[0]= hor[0];
- colf[1]= hor[1];
- colf[2]= hor[2];
+ col_r[0]= hor[0];
+ col_r[1]= hor[1];
+ col_r[2]= hor[2];
}
}
/* shade sky according to sun lamps, all parameters are like shadeSkyView except sunsky*/
-void shadeSunView(float *colf, float *view)
+void shadeSunView(float col_r[3], const float view[3])
{
GroupObject *go;
LampRen *lar;
@@ -576,9 +576,8 @@ void shadeSunView(float *colf, float *view)
float colorxyz[3];
if(do_init) {
-
- VECCOPY(sview, view);
- normalize_v3(sview);
+
+ normalize_v3_v3(sview, view);
mul_m3_v3(R.imat, sview);
if (sview[2] < 0.0f)
sview[2] = 0.0f;
@@ -590,7 +589,7 @@ void shadeSunView(float *colf, float *view)
xyz_to_rgb(colorxyz[0], colorxyz[1], colorxyz[2], &sun_collector[0], &sun_collector[1], &sun_collector[2],
lar->sunsky->sky_colorspace);
- ramp_blend(lar->sunsky->skyblendtype, colf, colf+1, colf+2, lar->sunsky->skyblendfac, sun_collector);
+ ramp_blend(lar->sunsky->skyblendtype, col_r, col_r+1, col_r+2, lar->sunsky->skyblendfac, sun_collector);
}
}
}
@@ -599,7 +598,7 @@ void shadeSunView(float *colf, float *view)
/*
Stuff the sky color into the collector.
*/
-void shadeSkyPixel(float *collector, float fx, float fy, short thread)
+void shadeSkyPixel(float collector[4], float fx, float fy, short thread)
{
float view[3], dxyview[2];
@@ -649,10 +648,10 @@ void shadeSkyPixel(float *collector, float fx, float fy, short thread)
}
/* aerial perspective */
-void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance)
+void shadeAtmPixel(struct SunSky *sunsky, float collector[3], float fx, float fy, float distance)
{
float view[3];
-
+
calc_view_vector(view, fx, fy);
normalize_v3(view);
/*mul_m3_v3(R.imat, view);*/
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index cf1fae81eb5..ad592609ce6 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -505,7 +505,7 @@ static int stucci(Tex *tex, float *texvec, TexResult *texres)
if(texres->nor) {
- VECCOPY(texres->nor, nor);
+ copy_v3_v3(texres->nor, nor);
tex_normal_derivate(tex, texres);
if(tex->stype==TEX_WALLOUT) {
@@ -755,9 +755,9 @@ static int plugintex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex
if(pit && pit->doit) {
if(texres->nor) {
if (pit->version < 6) {
- VECCOPY(pit->result+5, texres->nor);
+ copy_v3_v3(pit->result+5, texres->nor);
} else {
- VECCOPY(result+5, texres->nor);
+ copy_v3_v3(result+5, texres->nor);
}
}
if (pit->version < 6) {
@@ -781,9 +781,9 @@ static int plugintex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex
if(rgbnor & TEX_NOR) {
if(texres->nor) {
if (pit->version < 6) {
- VECCOPY(texres->nor, pit->result+5);
+ copy_v3_v3(texres->nor, pit->result+5);
} else {
- VECCOPY(texres->nor, result+5);
+ copy_v3_v3(texres->nor, result+5);
}
}
}
@@ -820,7 +820,7 @@ static int cubemap_glob(float *n, float x, float y, float z, float *adr1, float
nor[0]= x; nor[1]= y; nor[2]= z; // use local render coord
}
else {
- VECCOPY(nor, n);
+ copy_v3_v3(nor, n);
}
mul_mat3_m4_v3(R.viewinv, nor);
@@ -914,7 +914,7 @@ static int cubemap_ob(Object *ob, float *n, float x, float y, float z, float *ad
if(n==NULL) return 0;
- VECCOPY(nor, n);
+ copy_v3_v3(nor, n);
if(ob) mul_mat3_m4_v3(ob->imat, nor);
x1= fabs(nor[0]);
@@ -1219,7 +1219,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
/* ton: added this, for Blender convention reason.
* artificer: added the use of tmpvec to avoid scaling texvec
*/
- VECCOPY(tmpvec, texvec);
+ copy_v3_v3(tmpvec, texvec);
mul_v3_fl(tmpvec, 1.0f/tex->noisesize);
switch(tex->stype) {
@@ -1241,7 +1241,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
/* ton: added this, for Blender convention reason.
* artificer: added the use of tmpvec to avoid scaling texvec
*/
- VECCOPY(tmpvec, texvec);
+ copy_v3_v3(tmpvec, texvec);
mul_v3_fl(tmpvec, 1.0f/tex->noisesize);
retval= voronoiTex(tex, tmpvec, texres);
@@ -1250,7 +1250,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
/* ton: added this, for Blender convention reason.
* artificer: added the use of tmpvec to avoid scaling texvec
*/
- VECCOPY(tmpvec, texvec);
+ copy_v3_v3(tmpvec, texvec);
mul_v3_fl(tmpvec, 1.0f/tex->noisesize);
retval= mg_distNoiseTex(tex, tmpvec, texres);
@@ -1374,7 +1374,7 @@ int multitex_ext_safe(Tex *tex, float *texvec, TexResult *texres)
/* in = destination, tex = texture, out = previous color */
/* fact = texture strength, facg = button strength value */
-void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype)
+void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype)
{
float facm, col;
@@ -1477,32 +1477,32 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg
case MTEX_BLEND_HUE:
fact*= facg;
- VECCOPY(in, out);
+ copy_v3_v3(in, out);
ramp_blend(MA_RAMP_HUE, in, in+1, in+2, fact, tex);
break;
case MTEX_BLEND_SAT:
fact*= facg;
- VECCOPY(in, out);
+ copy_v3_v3(in, out);
ramp_blend(MA_RAMP_SAT, in, in+1, in+2, fact, tex);
break;
case MTEX_BLEND_VAL:
fact*= facg;
- VECCOPY(in, out);
+ copy_v3_v3(in, out);
ramp_blend(MA_RAMP_VAL, in, in+1, in+2, fact, tex);
break;
case MTEX_BLEND_COLOR:
fact*= facg;
- VECCOPY(in, out);
+ copy_v3_v3(in, out);
ramp_blend(MA_RAMP_COLOR, in, in+1, in+2, fact, tex);
break;
case MTEX_SOFT_LIGHT:
fact*= facg;
- VECCOPY(in, out);
+ copy_v3_v3(in, out);
ramp_blend(MA_RAMP_SOFT, in, in+1, in+2, fact, tex);
break;
case MTEX_LIN_LIGHT:
fact*= facg;
- VECCOPY(in, out);
+ copy_v3_v3(in, out);
ramp_blend(MA_RAMP_LINEAR, in, in+1, in+2, fact, tex);
break;
}
@@ -1924,8 +1924,8 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
Hscale *= 0.1f; // factor 0.1 proved to look like the previous bump code
if( !ntap_bump->init_done ) {
- VECCOPY(ntap_bump->vNacc, shi->vn);
- VECCOPY(ntap_bump->vNorg, shi->vn);
+ copy_v3_v3(ntap_bump->vNacc, shi->vn);
+ copy_v3_v3(ntap_bump->vNorg, shi->vn);
ntap_bump->fPrevMagnitude = 1.0f;
ntap_bump->iPrevBumpSpace = 0;
@@ -2056,9 +2056,9 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
float obj2view[3][3], view2obj[3][3], tmp[4][4];
// local copies of derivatives and normal
float dPdx[3], dPdy[3], vN[3];
- VECCOPY(dPdx, shi->dxco);
- VECCOPY(dPdy, shi->dyco);
- VECCOPY(vN, ntap_bump->vNorg);
+ copy_v3_v3(dPdx, shi->dxco);
+ copy_v3_v3(dPdy, shi->dyco);
+ copy_v3_v3(vN, ntap_bump->vNorg);
if( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) {
// TODO: these calculations happen for every pixel!
@@ -2200,14 +2200,14 @@ void do_material_tex(ShadeInput *shi)
co= tempvec;
dx= dxt;
dy= dyt;
- VECCOPY(tempvec, shi->co);
+ copy_v3_v3(tempvec, shi->co);
if(mtex->texflag & MTEX_OB_DUPLI_ORIG)
if(shi->obi && shi->obi->duplitexmat)
mul_m4_v3(shi->obi->duplitexmat, tempvec);
mul_m4_v3(ob->imat_ren, tempvec);
if(shi->osatex) {
- VECCOPY(dxt, shi->dxco);
- VECCOPY(dyt, shi->dyco);
+ copy_v3_v3(dxt, shi->dxco);
+ copy_v3_v3(dyt, shi->dyco);
mul_mat3_m4_v3(ob->imat_ren, dxt);
mul_mat3_m4_v3(ob->imat_ren, dyt);
}
@@ -2369,7 +2369,7 @@ void do_material_tex(ShadeInput *shi)
float *warpnor= texres.nor, warpnor_[3];
if(use_ntap_bump) {
- VECCOPY(warpnor_, texres.nor);
+ copy_v3_v3(warpnor_, texres.nor);
warpnor= warpnor_;
normalize_v3(warpnor_);
}
@@ -2485,7 +2485,7 @@ void do_material_tex(ShadeInput *shi)
else {
float nor[3];
- VECCOPY(nor, texres.nor);
+ copy_v3_v3(nor, texres.nor);
if(mtex->normapspace == MTEX_NSPACE_CAMERA);
else if(mtex->normapspace == MTEX_NSPACE_WORLD) {
@@ -2526,7 +2526,7 @@ void do_material_tex(ShadeInput *shi)
nor[1]= Tnor*norfac*texres.nor[1];
nor[2]= Tnor*norfac*texres.nor[2];
- dot= 0.5f + 0.5f*INPR(nor, shi->vn);
+ dot= 0.5f + 0.5f * dot_v3v3(nor, shi->vn);
shi->vn[0]+= dot*nor[0];
shi->vn[1]+= dot*nor[1];
@@ -2658,7 +2658,7 @@ void do_material_tex(ShadeInput *shi)
}
-void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val)
+void do_volume_tex(ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val)
{
MTex *mtex;
Tex *tex;
@@ -2687,7 +2687,7 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
if(mtex->texco==TEXCO_OBJECT) {
Object *ob= mtex->object;
if(ob) {
- VECCOPY(co, xyz);
+ copy_v3_v3(co, xyz);
if(mtex->texflag & MTEX_OB_DUPLI_ORIG) {
if(shi->obi && shi->obi->duplitexmat)
mul_m4_v3(shi->obi->duplitexmat, co);
@@ -2699,16 +2699,16 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
else if(mtex->texco==TEXCO_ORCO) {
if(mtex->texflag & MTEX_DUPLI_MAPTO) {
- VECCOPY(co, shi->duplilo);
+ copy_v3_v3(co, shi->duplilo);
}
else {
Object *ob= shi->obi->ob;
- VECCOPY(co, xyz);
+ copy_v3_v3(co, xyz);
mul_m4_v3(ob->imat_ren, co);
}
}
else if(mtex->texco==TEXCO_GLOB) {
- VECCOPY(co, xyz);
+ copy_v3_v3(co, xyz);
mul_m4_v3(R.viewinv, co);
}
else continue; // can happen when texco defines disappear and it renders old files
@@ -2838,7 +2838,7 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
/* ------------------------------------------------------------------------- */
-void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
+void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
{
MTex *mtex;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
@@ -2945,23 +2945,23 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
if(mtex->blendtype==MTEX_SUB) fact= -fact;
if(mtex->blendtype==MTEX_BLEND) {
- colf[0]= (fact*texres.tr + facm*har->r);
- colf[1]= (fact*texres.tg + facm*har->g);
- colf[2]= (fact*texres.tb + facm*har->b);
+ col_r[0]= (fact*texres.tr + facm*har->r);
+ col_r[1]= (fact*texres.tg + facm*har->g);
+ col_r[2]= (fact*texres.tb + facm*har->b);
}
else if(mtex->blendtype==MTEX_MUL) {
- colf[0]= (facm+fact*texres.tr)*har->r;
- colf[1]= (facm+fact*texres.tg)*har->g;
- colf[2]= (facm+fact*texres.tb)*har->b;
+ col_r[0]= (facm+fact*texres.tr)*har->r;
+ col_r[1]= (facm+fact*texres.tg)*har->g;
+ col_r[2]= (facm+fact*texres.tb)*har->b;
}
else {
- colf[0]= (fact*texres.tr + har->r);
- colf[1]= (fact*texres.tg + har->g);
- colf[2]= (fact*texres.tb + har->b);
+ col_r[0]= (fact*texres.tr + har->r);
+ col_r[1]= (fact*texres.tg + har->g);
+ col_r[2]= (fact*texres.tb + har->b);
- CLAMP(colf[0], 0.0f, 1.0f);
- CLAMP(colf[1], 0.0f, 1.0f);
- CLAMP(colf[2], 0.0f, 1.0f);
+ CLAMP(col_r[0], 0.0f, 1.0f);
+ CLAMP(col_r[1], 0.0f, 1.0f);
+ CLAMP(col_r[2], 0.0f, 1.0f);
}
}
if(mtex->mapto & MAP_ALPHA) {
@@ -2970,14 +2970,14 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
}
- colf[3]*= texres.tin;
+ col_r[3]*= texres.tin;
}
}
/* ------------------------------------------------------------------------- */
/* hor and zen are RGB vectors, blend is 1 float, should all be initialized */
-void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread)
+void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread)
{
MTex *mtex;
Tex *tex;
@@ -3054,7 +3054,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
break;
case TEXCO_OBJECT:
if(mtex->object) {
- VECCOPY(tempvec, lo);
+ copy_v3_v3(tempvec, lo);
mul_m4_v3(mtex->object->imat_ren, tempvec);
co= tempvec;
}
@@ -3062,16 +3062,16 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
case TEXCO_GLOB:
if(rco) {
- VECCOPY(tempvec, rco);
+ copy_v3_v3(tempvec, rco);
mul_m4_v3(R.viewinv, tempvec);
co= tempvec;
}
else
co= lo;
-// VECCOPY(shi->dxgl, shi->dxco);
+// copy_v3_v3(shi->dxgl, shi->dxco);
// mul_m3_v3(R.imat, shi->dxco);
-// VECCOPY(shi->dygl, shi->dyco);
+// copy_v3_v3(shi->dygl, shi->dyco);
// mul_m3_v3(R.imat, shi->dyco);
break;
}
@@ -3172,9 +3172,9 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
}
/* ------------------------------------------------------------------------- */
-/* colf supposed to be initialized with la->r,g,b */
+/* col_r supposed to be initialized with la->r,g,b */
-void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int effect)
+void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r[3], int effect)
{
Object *ob;
MTex *mtex;
@@ -3203,11 +3203,11 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
co= tempvec;
dx= dxt;
dy= dyt;
- VECCOPY(tempvec, shi->co);
+ copy_v3_v3(tempvec, shi->co);
mul_m4_v3(ob->imat_ren, tempvec);
if(shi->osatex) {
- VECCOPY(dxt, shi->dxco);
- VECCOPY(dyt, shi->dyco);
+ copy_v3_v3(dxt, shi->dxco);
+ copy_v3_v3(dyt, shi->dyco);
mul_mat3_m4_v3(ob->imat_ren, dxt);
mul_mat3_m4_v3(ob->imat_ren, dyt);
}
@@ -3219,12 +3219,12 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
}
else if(mtex->texco==TEXCO_GLOB) {
co= shi->gl; dx= shi->dxco; dy= shi->dyco;
- VECCOPY(shi->gl, shi->co);
+ copy_v3_v3(shi->gl, shi->co);
mul_m4_v3(R.viewinv, shi->gl);
}
else if(mtex->texco==TEXCO_VIEW) {
- VECCOPY(tempvec, lavec);
+ copy_v3_v3(tempvec, lavec);
mul_m3_v3(la->imat, tempvec);
if(la->type==LA_SPOT) {
@@ -3238,8 +3238,8 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
dx= dxt; dy= dyt;
if(shi->osatex) {
- VECCOPY(dxt, shi->dxlv);
- VECCOPY(dyt, shi->dylv);
+ copy_v3_v3(dxt, shi->dxlv);
+ copy_v3_v3(dyt, shi->dylv);
/* need some matrix conversion here? la->imat is a [3][3] matrix!!! **/
mul_m3_v3(la->imat, dxt);
mul_m3_v3(la->imat, dyt);
@@ -3356,7 +3356,7 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
col[1]= texres.tg*la->energy;
col[2]= texres.tb*la->energy;
- texture_rgb_blend(colf, col, colf, texres.tin, mtex->colfac, mtex->blendtype);
+ texture_rgb_blend(col_r, col, col_r, texres.tin, mtex->colfac, mtex->blendtype);
}
}
}
@@ -3364,7 +3364,7 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
/* ------------------------------------------------------------------------- */
-int externtex(MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta, const int thread)
+int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread)
{
Tex *tex;
TexResult texr;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index b66740c87ba..16bbe1ca5c2 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -128,7 +128,7 @@ void calc_view_vector(float *view, float x, float y)
}
}
-void calc_renderco_ortho(float *co, float x, float y, int z)
+void calc_renderco_ortho(float co[3], float x, float y, int z)
{
/* x and y 3d coordinate can be derived from pixel coord and winmat */
float fx= 2.0f/(R.winx*R.winmat[0][0]);
@@ -142,7 +142,7 @@ void calc_renderco_ortho(float *co, float x, float y, int z)
co[2]= R.winmat[3][2]/( R.winmat[2][3]*zco - R.winmat[2][2] );
}
-void calc_renderco_zbuf(float *co, float *view, int z)
+void calc_renderco_zbuf(float co[3], float *view, int z)
{
float fac, zco;
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 0c5ad0475ab..7a39342ac8d 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -428,7 +428,7 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr)
surfnor= RE_vlakren_get_surfnor(obr, vlr, 0);
if(surfnor) {
surfnor1= RE_vlakren_get_surfnor(obr, vlr1, 1);
- VECCOPY(surfnor1, surfnor);
+ copy_v3_v3(surfnor1, surfnor);
}
tangent= RE_vlakren_get_nmap_tangent(obr, vlr, 0);
@@ -451,13 +451,12 @@ void RE_vlakren_get_normal(Render *UNUSED(re), ObjectInstanceRen *obi, VlakRen *
float (*nmat)[3]= obi->nmat;
if(obi->flag & R_TRANSFORMED) {
- VECCOPY(nor, vlr->n);
-
- mul_m3_v3(nmat, nor);
+ mul_v3_m3v3(nor, nmat, vlr->n);
normalize_v3(nor);
}
- else
- VECCOPY(nor, vlr->n);
+ else {
+ copy_v3_v3(nor, vlr->n);
+ }
}
void RE_set_customdata_names(ObjectRen *obr, CustomData *data)
@@ -953,7 +952,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f
}
har= RE_findOrAddHalo(obr, obr->tothalo++);
- VECCOPY(har->co, vec);
+ copy_v3_v3(har->co, vec);
har->hasize= hasize;
/* actual projectvert is done in function project_renderdata() because of parts/border/pano */
@@ -1009,7 +1008,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f
else {
mtex= ma->mtex[0];
- VECCOPY(texvec, vec);
+ copy_v3_v3(texvec, vec);
if(mtex->texco & TEXCO_NORM) {
;
@@ -1022,7 +1021,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f
}
else {
if(orco) {
- VECCOPY(texvec, orco);
+ copy_v3_v3(texvec, orco);
}
}
@@ -1067,7 +1066,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
}
har= RE_findOrAddHalo(obr, obr->tothalo++);
- VECCOPY(har->co, vec);
+ copy_v3_v3(har->co, vec);
har->hasize= hasize;
/* actual projectvert is done in function project_renderdata() because of parts/border/pano */
@@ -1123,7 +1122,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
for(i=0; i<MAX_MTEX; i++)
if(ma->mtex[i] && (ma->septex & (1<<i))==0) {
mtex= ma->mtex[i];
- VECCOPY(texvec, vec);
+ copy_v3_v3(texvec, vec);
if(mtex->texco & TEXCO_NORM) {
;
@@ -1133,7 +1132,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
mul_m4_v3(mtex->object->imat_ren,texvec);
}
else if(mtex->texco & TEXCO_GLOB){
- VECCOPY(texvec,vec);
+ copy_v3_v3(texvec,vec);
}
else if(mtex->texco & TEXCO_UV && uvco){
int uv_index=CustomData_get_named_layer_index(&dm->faceData,CD_MTFACE,mtex->uvname);
@@ -1153,7 +1152,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
texvec[2] = pa_co[2];
}
else if(orco) {
- VECCOPY(texvec, orco);
+ copy_v3_v3(texvec, orco);
}
hasrgb = externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0);
@@ -1238,7 +1237,7 @@ static int panotestclip(Render *re, int do_pano, float *v)
- shadow buffering (shadbuf.c)
*/
-void project_renderdata(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs, int UNUSED(do_buckets))
+void project_renderdata(Render *re, void (*projectfunc)(const float *, float mat[][4], float *), int do_pano, float xoffs, int UNUSED(do_buckets))
{
ObjectRen *obr;
HaloRen *har = NULL;
@@ -1264,7 +1263,7 @@ void project_renderdata(Render *re, void (*projectfunc)(float *, float mat[][4],
vec[2]= -re->panosi*har->co[0] + re->panoco*har->co[2];
}
else {
- VECCOPY(vec, har->co);
+ copy_v3_v3(vec, har->co);
}
projectfunc(vec, re->winmat, hoco);
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 5860c395b07..e4b2a0cf1d1 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -1099,7 +1099,7 @@ static float readshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int
}
}
-static void shadowbuf_project_co(float *x, float *y, float *z, ShadBuf *shb, float co[3])
+static void shadowbuf_project_co(float *x, float *y, float *z, ShadBuf *shb, const float co[3])
{
float hco[4], size= 0.5f*(float)shb->size;
@@ -1115,7 +1115,7 @@ static void shadowbuf_project_co(float *x, float *y, float *z, ShadBuf *shb, flo
/* the externally called shadow testing (reading) function */
/* return 1.0: no shadow at all */
-float testshadowbuf(Render *re, ShadBuf *shb, float *co, float *dxco, float *dyco, float inp, float mat_bias)
+float testshadowbuf(Render *re, ShadBuf *shb, const float co[3], const float dxco[3], const float dyco[3], float inp, float mat_bias)
{
ShadSampleBuf *shsample;
float fac, dco[3], dx[3], dy[3], shadfac=0.0f;
@@ -1291,7 +1291,7 @@ static float readshadowbuf_halo(ShadBuf *shb, ShadSampleBuf *shsample, int xs, i
}
-float shadow_halo(LampRen *lar, float *p1, float *p2)
+float shadow_halo(LampRen *lar, const float p1[3], const float p2[3])
{
/* p1 p2 already are rotated in spot-space */
ShadBuf *shb= lar->shb;
@@ -1469,7 +1469,7 @@ static void init_box(Boxf *box)
}
/* use v1 to calculate boundbox */
-static void bound_boxf(Boxf *box, float *v1)
+static void bound_boxf(Boxf *box, const float v1[3])
{
if(v1[0] < box->xmin) box->xmin= v1[0];
if(v1[0] > box->xmax) box->xmax= v1[0];
@@ -1480,7 +1480,7 @@ static void bound_boxf(Boxf *box, float *v1)
}
/* use v1 to calculate boundbox */
-static void bound_rectf(rctf *box, float *v1)
+static void bound_rectf(rctf *box, const float v1[2])
{
if(v1[0] < box->xmin) box->xmin= v1[0];
if(v1[0] > box->xmax) box->xmax= v1[0];
@@ -1639,24 +1639,17 @@ static int isb_bsp_insert(ISBBranch *root, MemArena *memarena, ISBSample *sample
return 0;
}
-static float VecLen2f( float *v1, float *v2)
-{
- float x= v1[0]-v2[0];
- float y= v1[1]-v2[1];
- return (float)sqrt(x*x+y*y);
-}
-
/* initialize vars in face, for optimal point-in-face test */
static void bspface_init_strand(BSPFace *face)
{
- face->radline= 0.5f*VecLen2f(face->v1, face->v2);
+ face->radline= 0.5f* len_v2v2(face->v1, face->v2);
mid_v3_v3v3(face->vec1, face->v1, face->v2);
if(face->v4)
mid_v3_v3v3(face->vec2, face->v3, face->v4);
else
- VECCOPY(face->vec2, face->v3);
+ copy_v3_v3(face->vec2, face->v3);
face->rc[0]= face->vec2[0]-face->vec1[0];
face->rc[1]= face->vec2[1]-face->vec1[1];
@@ -1671,7 +1664,7 @@ static void bspface_init_strand(BSPFace *face)
}
/* brought back to a simple 2d case */
-static int point_behind_strand(float *p, BSPFace *face)
+static int point_behind_strand(const float p[3], BSPFace *face)
{
/* v1 - v2 is radius, v1 - v3 length */
float dist, rc[2], pt[2];
@@ -1712,7 +1705,7 @@ static int point_behind_strand(float *p, BSPFace *face)
/* return 1 if inside. code derived from src/parametrizer.c */
-static int point_behind_tria2d(float *p, float *v1, float *v2, float *v3)
+static int point_behind_tria2d(const float p[3], const float v1[3], const float v2[3], const float v3[3])
{
float a[2], c[2], h[2], div;
float u, v;
@@ -1751,7 +1744,7 @@ static int point_behind_tria2d(float *p, float *v1, float *v2, float *v3)
/* tested these calls, but it gives inaccuracy, 'side' cannot be found reliably using v3 */
/* check if line v1-v2 has all rect points on other side of point v3 */
-static int rect_outside_line(rctf *rect, float *v1, float *v2, float *v3)
+static int rect_outside_line(rctf *rect, const float v1[3], const float v2[3], const float v3[3])
{
float a, b, c;
int side;
@@ -1772,7 +1765,7 @@ static int rect_outside_line(rctf *rect, float *v1, float *v2, float *v3)
}
/* check if one of the triangle edges separates all rect points on 1 side */
-static int rect_isect_tria(rctf *rect, float *v1, float *v2, float *v3)
+static int rect_isect_tria(rctf *rect, const float v1[3], const float v2[3], const float v3[3])
{
if(rect_outside_line(rect, v1, v2, v3))
return 0;
@@ -1935,7 +1928,7 @@ static void isb_bsp_test_face(ZSpan *zspan, int obi, int zvlnr, float *v1, float
isb_bsp_face_inside((ISBBranch *)zspan->rectz, &face);
}
-static int testclip_minmax(float *ho, float *minmax)
+static int testclip_minmax(const float ho[4], const float minmax[4])
{
float wco= ho[3];
int flag= 0;
@@ -2064,7 +2057,7 @@ static void isb_bsp_fillfaces(Render *re, LampRen *lar, ISBBranch *root)
}
/* returns 1 when the viewpixel is visible in lampbuffer */
-static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *vlr, float x, float y, float *co)
+static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *vlr, float x, float y, float co_r[3])
{
float hoco[4], v1[3], nor[3];
float dface, fac, siz;
@@ -2123,12 +2116,12 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v
return 0;
siz= 0.5f*(float)shb->size;
- co[0]= siz*(1.0f+hoco[0]/hoco[3]) -0.5f;
- co[1]= siz*(1.0f+hoco[1]/hoco[3]) -0.5f;
- co[2]= ((float)0x7FFFFFFF)*(hoco[2]/hoco[3]);
+ co_r[0]= siz*(1.0f+hoco[0]/hoco[3]) -0.5f;
+ co_r[1]= siz*(1.0f+hoco[1]/hoco[3]) -0.5f;
+ co_r[2]= ((float)0x7FFFFFFF)*(hoco[2]/hoco[3]);
/* XXXX bias, much less than normal shadbuf, or do we need a constant? */
- co[2] -= 0.05f*shb->bias;
+ co_r[2] -= 0.05f*shb->bias;
return 1;
}
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index eab66aaf2ec..128900d1fd2 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -114,10 +114,8 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr)
float fac= shi->translucency;
shade_input_init_material(shi);
-
- VECCOPY(shi->vn, shi->vno);
- VECMUL(shi->vn, -1.0f);
- VECMUL(shi->facenor, -1.0f);
+ negate_v3_v3(shi->vn, shi->vno);
+ negate_v3(shi->facenor);
shi->depth++; /* hack to get real shadow now */
shade_lamp_loop(shi, &shr_t);
shi->depth--;
@@ -184,8 +182,8 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
/* copy additional passes */
if(shi->passflag & (SCE_PASS_VECTOR|SCE_PASS_NORMAL)) {
- QUATCOPY(shr->winspeed, shi->winspeed);
- VECCOPY(shr->nor, shi->vn);
+ copy_v4_v4(shr->winspeed, shi->winspeed);
+ copy_v3_v3(shr->nor, shi->vn);
}
/* MIST */
@@ -286,9 +284,9 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
/* calculate vertexnormals */
if(vlr->flag & R_SMOOTH) {
- VECCOPY(shi->n1, shi->v1->n);
- VECCOPY(shi->n2, shi->v2->n);
- VECCOPY(shi->n3, shi->v3->n);
+ copy_v3_v3(shi->n1, shi->v1->n);
+ copy_v3_v3(shi->n2, shi->v2->n);
+ copy_v3_v3(shi->n3, shi->v3->n);
if(obi->flag & R_TRANSFORMED) {
mul_m3_v3(obi->nmat, shi->n1); normalize_v3(shi->n1);
@@ -341,26 +339,26 @@ void shade_input_set_strand(ShadeInput *shi, StrandRen *strand, StrandPoint *spo
shi->mode= shi->mat->mode_l; /* or-ed result for all nodes */
/* shade_input_set_viewco equivalent */
- VECCOPY(shi->co, spoint->co);
- VECCOPY(shi->view, shi->co);
+ copy_v3_v3(shi->co, spoint->co);
+ copy_v3_v3(shi->view, shi->co);
normalize_v3(shi->view);
shi->xs= (int)spoint->x;
shi->ys= (int)spoint->y;
if(shi->osatex || (R.r.mode & R_SHADOW)) {
- VECCOPY(shi->dxco, spoint->dtco);
- VECCOPY(shi->dyco, spoint->dsco);
+ copy_v3_v3(shi->dxco, spoint->dtco);
+ copy_v3_v3(shi->dyco, spoint->dsco);
}
/* dxview, dyview, not supported */
/* facenormal, simply viewco flipped */
- VECCOPY(shi->facenor, spoint->nor);
+ copy_v3_v3(shi->facenor, spoint->nor);
/* shade_input_set_normals equivalent */
if(shi->mat->mode & MA_TANGENT_STR) {
- VECCOPY(shi->vn, spoint->tan)
+ copy_v3_v3(shi->vn, spoint->tan);
}
else {
float cross[3];
@@ -369,11 +367,11 @@ void shade_input_set_strand(ShadeInput *shi, StrandRen *strand, StrandPoint *spo
cross_v3_v3v3(shi->vn, cross, spoint->tan);
normalize_v3(shi->vn);
- if(INPR(shi->vn, shi->view) < 0.0f)
+ if(dot_v3v3(shi->vn, shi->view) < 0.0f)
negate_v3(shi->vn);
}
- VECCOPY(shi->vno, shi->vn);
+ copy_v3_v3(shi->vno, shi->vn);
}
void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert *svert, StrandPoint *spoint)
@@ -393,17 +391,17 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
}
if(mode & (MA_TANGENT_V|MA_NORMAP_TANG)) {
- VECCOPY(shi->tang, spoint->tan);
- VECCOPY(shi->nmaptang, spoint->tan);
+ copy_v3_v3(shi->tang, spoint->tan);
+ copy_v3_v3(shi->nmaptang, spoint->tan);
}
if(mode & MA_STR_SURFDIFF) {
float *surfnor= RE_strandren_get_surfnor(obr, strand, 0);
if(surfnor)
- VECCOPY(shi->surfnor, surfnor)
+ copy_v3_v3(shi->surfnor, surfnor);
else
- VECCOPY(shi->surfnor, shi->vn)
+ copy_v3_v3(shi->surfnor, shi->vn);
if(shi->mat->strand_surfnor > 0.0f) {
shi->surfdist= 0.0f;
@@ -418,7 +416,7 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
speed= RE_strandren_get_winspeed(shi->obi, strand, 0);
if(speed)
- QUATCOPY(shi->winspeed, speed)
+ copy_v4_v4(shi->winspeed, speed);
else
shi->winspeed[0]= shi->winspeed[1]= shi->winspeed[2]= shi->winspeed[3]= 0.0f;
}
@@ -426,18 +424,18 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
/* shade_input_set_shade_texco equivalent */
if(texco & NEED_UV) {
if(texco & TEXCO_ORCO) {
- VECCOPY(shi->lo, strand->orco);
+ copy_v3_v3(shi->lo, strand->orco);
/* no shi->osatex, orco derivatives are zero */
}
if(texco & TEXCO_GLOB) {
- VECCOPY(shi->gl, shi->co);
+ copy_v3_v3(shi->gl, shi->co);
mul_m4_v3(R.viewinv, shi->gl);
if(shi->osatex) {
- VECCOPY(shi->dxgl, shi->dxco);
+ copy_v3_v3(shi->dxgl, shi->dxco);
mul_mat3_m4_v3(R.viewinv, shi->dxgl);
- VECCOPY(shi->dygl, shi->dyco);
+ copy_v3_v3(shi->dygl, shi->dyco);
mul_mat3_m4_v3(R.viewinv, shi->dygl);
}
}
@@ -586,7 +584,7 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
}
/* from scanline pixel coordinates to 3d coordinates, requires set_triangle */
-void shade_input_calc_viewco(ShadeInput *shi, float x, float y, float z, float *view, float *dxyview, float *co, float *dxco, float *dyco)
+void shade_input_calc_viewco(ShadeInput *shi, float x, float y, float z, float view[3], float dxyview[2], float co[3], float dxco[3], float dyco[3])
{
/* returns not normalized, so is in viewplane coords */
calc_view_vector(view, x, y);
@@ -603,7 +601,7 @@ void shade_input_calc_viewco(ShadeInput *shi, float x, float y, float z, float *
/* for non-wire, intersect with the triangle to get the exact coord */
float fac, dface, v1[3];
- VECCOPY(v1, shi->v1->co);
+ copy_v3_v3(v1, shi->v1->co);
if(shi->obi->flag & R_TRANSFORMED)
mul_m4_v3(shi->obi->mat, v1);
@@ -721,9 +719,9 @@ void shade_input_set_uv(ShadeInput *shi)
if((vlr->flag & R_SMOOTH) || (shi->mat->texco & NEED_UV) || (shi->passflag & SCE_PASS_UV)) {
float v1[3], v2[3], v3[3];
- VECCOPY(v1, shi->v1->co);
- VECCOPY(v2, shi->v2->co);
- VECCOPY(v3, shi->v3->co);
+ copy_v3_v3(v1, shi->v1->co);
+ copy_v3_v3(v2, shi->v2->co);
+ copy_v3_v3(v3, shi->v3->co);
if(shi->obi->flag & R_TRANSFORMED) {
mul_m4_v3(shi->obi->mat, v1);
@@ -822,18 +820,18 @@ void shade_input_set_normals(ShadeInput *shi)
shi->vn[2]= l*n3[2]-u*n1[2]-v*n2[2];
// use unnormalized normal (closer to games)
- VECCOPY(shi->nmapnorm, shi->vn);
+ copy_v3_v3(shi->nmapnorm, shi->vn);
normalize_v3(shi->vn);
}
else
{
- VECCOPY(shi->vn, shi->facenor);
- VECCOPY(shi->nmapnorm, shi->vn);
+ copy_v3_v3(shi->vn, shi->facenor);
+ copy_v3_v3(shi->nmapnorm, shi->vn);
}
/* used in nodes */
- VECCOPY(shi->vno, shi->vn);
+ copy_v3_v3(shi->vno, shi->vn);
/* flip normals to viewing direction */
if(!(shi->vlr->flag & R_TANGENT))
@@ -856,18 +854,18 @@ void shade_input_set_vertex_normals(ShadeInput *shi)
shi->vn[2]= l*n3[2]-u*n1[2]-v*n2[2];
// use unnormalized normal (closer to games)
- VECCOPY(shi->nmapnorm, shi->vn);
+ copy_v3_v3(shi->nmapnorm, shi->vn);
normalize_v3(shi->vn);
}
else
{
- VECCOPY(shi->vn, shi->facenor);
- VECCOPY(shi->nmapnorm, shi->vn);
+ copy_v3_v3(shi->vn, shi->facenor);
+ copy_v3_v3(shi->nmapnorm, shi->vn);
}
/* used in nodes */
- VECCOPY(shi->vno, shi->vn);
+ copy_v3_v3(shi->vno, shi->vn);
}
@@ -956,7 +954,7 @@ void shade_input_set_shade_texco(ShadeInput *shi)
mul_m3_v3(obi->nmat, shi->tang);
normalize_v3(shi->tang);
- VECCOPY(shi->nmaptang, shi->tang);
+ copy_v3_v3(shi->nmaptang, shi->tang);
}
}
@@ -969,9 +967,9 @@ void shade_input_set_shade_texco(ShadeInput *shi)
vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3);
- VECCOPY(c0, &tangent[j1*4]);
- VECCOPY(c1, &tangent[j2*4]);
- VECCOPY(c2, &tangent[j3*4]);
+ copy_v3_v3(c0, &tangent[j1*4]);
+ copy_v3_v3(c1, &tangent[j2*4]);
+ copy_v3_v3(c2, &tangent[j3*4]);
// keeping tangents normalized at vertex level
// corresponds better to how it's done in game engines
@@ -999,12 +997,12 @@ void shade_input_set_shade_texco(ShadeInput *shi)
float *surfnor= RE_vlakren_get_surfnor(obr, shi->vlr, 0);
if(surfnor) {
- VECCOPY(shi->surfnor, surfnor)
+ copy_v3_v3(shi->surfnor, surfnor);
if(obi->flag & R_TRANSFORMED)
mul_m3_v3(obi->nmat, shi->surfnor);
}
else
- VECCOPY(shi->surfnor, shi->vn)
+ copy_v3_v3(shi->surfnor, shi->vn);
shi->surfdist= 0.0f;
}
@@ -1057,16 +1055,16 @@ void shade_input_set_shade_texco(ShadeInput *shi)
}
}
- VECCOPY(shi->duplilo, obi->dupliorco);
+ copy_v3_v3(shi->duplilo, obi->dupliorco);
}
if(texco & TEXCO_GLOB) {
- VECCOPY(shi->gl, shi->co);
+ copy_v3_v3(shi->gl, shi->co);
mul_m4_v3(R.viewinv, shi->gl);
if(shi->osatex) {
- VECCOPY(shi->dxgl, shi->dxco);
+ copy_v3_v3(shi->dxgl, shi->dxco);
mul_mat3_m4_v3(R.viewinv, shi->dxgl);
- VECCOPY(shi->dygl, shi->dyco);
+ copy_v3_v3(shi->dygl, shi->dyco);
mul_mat3_m4_v3(R.viewinv, shi->dygl);
}
}
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 30632586b04..431b2839c25 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -85,7 +85,7 @@ static void fogcolor(float *colf, float *rco, float *view)
hor[0]= R.wrld.horr; hor[1]= R.wrld.horg; hor[2]= R.wrld.horb;
zen[0]= R.wrld.zenr; zen[1]= R.wrld.zeng; zen[2]= R.wrld.zenb;
- VECCOPY(vec, rco);
+ copy_v3_v3(vec, rco);
/* we loop from cur coord to mist start in steps */
stepsize= 1.0f;
@@ -486,8 +486,8 @@ static float area_lamp_energy_multisample(LampRen *lar, float *co, float *vn)
int a= lar->ray_totsamp;
/* test if co is behind lamp */
- VECSUB(vec, co, lar->co);
- if(INPR(vec, lar->vec) < 0.0f)
+ sub_v3_v3v3(vec, co, lar->co);
+ if(dot_v3v3(vec, lar->vec) < 0.0f)
return 0.0f;
while(a--) {
@@ -1119,21 +1119,21 @@ float lamp_get_visibility(LampRen *lar, float *co, float *lv, float *dist)
{
if(lar->type==LA_SUN || lar->type==LA_HEMI) {
*dist= 1.0f;
- VECCOPY(lv, lar->vec);
+ copy_v3_v3(lv, lar->vec);
return 1.0f;
}
else {
float visifac= 1.0f, t;
- VECSUB(lv, co, lar->co);
- *dist= sqrt( INPR(lv, lv));
+ sub_v3_v3v3(lv, co, lar->co);
+ *dist= sqrtf(dot_v3v3(lv, lv));
t= 1.0f/dist[0];
- VECMUL(lv, t);
+ mul_v3_fl(lv, t);
/* area type has no quad or sphere option */
if(lar->type==LA_AREA) {
/* area is single sided */
- //if(INPR(lv, lar->vec) > 0.0f)
+ //if(dot_v3v3(lv, lar->vec) > 0.0f)
// visifac= 1.0f;
//else
// visifac= 0.0f;
@@ -1179,11 +1179,11 @@ float lamp_get_visibility(LampRen *lar, float *co, float *lv, float *dist)
float inpr;
if(lar->mode & LA_SQUARE) {
- if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0f) {
+ if(dot_v3v3(lv, lar->vec) > 0.0f) {
float lvrot[3], x;
/* rotate view to lampspace */
- VECCOPY(lvrot, lv);
+ copy_v3_v3(lvrot, lv);
mul_m3_v3(lar->imat, lvrot);
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
@@ -1279,7 +1279,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int
cross_v3_v3v3(cross, shi->surfnor, vn);
cross_v3_v3v3(nstrand, vn, cross);
- blend= INPR(nstrand, shi->surfnor);
+ blend= dot_v3v3(nstrand, shi->surfnor);
blend= 1.0f - blend;
CLAMP(blend, 0.0f, 1.0f);
@@ -1314,8 +1314,8 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int
/* dot product and reflectivity */
/* inp = dotproduct, is = shader result, i = lamp energy (with shadow), i_noshad = i without shadow */
- inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
-
+ inp= dot_v3v3(vn, lv);
+
/* phong threshold to prevent backfacing faces having artefacts on ray shadow (terminator problem) */
/* this complex construction screams for a nicer implementation! (ton) */
if(R.r.mode & R_SHADOW) {
@@ -1383,7 +1383,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int
if(lar->shb || (lar->mode & LA_SHAD_RAY)) {
if(vn==vnor) /* tangent trigger */
- lamp_get_shadow(lar, shi, INPR(shi->vn, lv), shadfac, shi->depth);
+ lamp_get_shadow(lar, shi, dot_v3v3(shi->vn, lv), shadfac, shi->depth);
else
lamp_get_shadow(lar, shi, inp, shadfac, shi->depth);
@@ -1425,7 +1425,7 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int
add_to_diffuse(shr->diff, shi, is, i_noshad*lacol[0], i_noshad*lacol[1], i_noshad*lacol[2]);
}
else
- VECCOPY(shr->diff, shr->shad);
+ copy_v3_v3(shr->diff, shr->shad);
}
}
@@ -1531,7 +1531,7 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
continue;
}
- inpr= INPR(shi->vn, lv);
+ inpr= dot_v3v3(shi->vn, lv);
if(inpr <= 0.0f) {
if (shi->mat->shadowonly_flag == MA_SO_OLD)
accum+= 1.0f;
@@ -1712,9 +1712,9 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
/* AO was calculated for scanline already */
if(shi->depth || shi->volume_depth)
ambient_occlusion(shi);
- VECCOPY(shr->ao, shi->ao);
- VECCOPY(shr->env, shi->env); // XXX multiply
- VECCOPY(shr->indirect, shi->indirect); // XXX multiply
+ copy_v3_v3(shr->ao, shi->ao);
+ copy_v3_v3(shr->env, shi->env); // XXX multiply
+ copy_v3_v3(shr->indirect, shi->indirect); // XXX multiply
}
}
}
@@ -1759,7 +1759,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
invalpha= (shr->col[3] > FLT_EPSILON)? 1.0f/shr->col[3]: 1.0f;
if(texfac==0.0f) {
- VECCOPY(col, shr->col);
+ copy_v3_v3(col, shr->col);
mul_v3_fl(col, invalpha);
}
else if(texfac==1.0f) {
@@ -1767,7 +1767,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
mul_v3_fl(col, invalpha);
}
else {
- VECCOPY(col, shr->col);
+ copy_v3_v3(col, shr->col);
mul_v3_fl(col, invalpha);
col[0]= pow(col[0], 1.0f-texfac);
col[1]= pow(col[1], 1.0f-texfac);
@@ -1787,9 +1787,9 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
}
if(shi->combinedflag & SCE_PASS_SHADOW)
- VECCOPY(shr->combined, shr->shad) /* note, no ';' ! */
+ copy_v3_v3(shr->combined, shr->shad); /* note, no ';' ! */
else
- VECCOPY(shr->combined, shr->diff);
+ copy_v3_v3(shr->combined, shr->diff);
/* calculate shadow pass, we use a multiplication mask */
/* if diff = 0,0,0 it doesn't matter what the shadow pass is, so leave it as is */
@@ -1864,10 +1864,10 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
result[2]= shi->mirb*shi->refcol[3] + (1.0f - shi->mirb*shi->refcol[0])*shr->combined[2];
if(passflag & SCE_PASS_REFLECT)
- VECSUB(shr->refl, result, shr->combined);
+ sub_v3_v3v3(shr->refl, result, shr->combined);
if(shi->combinedflag & SCE_PASS_REFLECT)
- VECCOPY(shr->combined, result);
+ copy_v3_v3(shr->combined, result);
}
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c
index 0ba13b31c4b..36b577ce9a4 100644
--- a/source/blender/render/intern/source/sss.c
+++ b/source/blender/render/intern/source/sss.c
@@ -394,8 +394,8 @@ static void traverse_octree(ScatterTree *tree, ScatterNode *node, float *co, int
for(i=0; i<node->totpoint; i++) {
ScatterPoint *p= &node->points[i];
- VECSUB(sub, co, p->co);
- dist= INPR(sub, sub);
+ sub_v3_v3v3(sub, co, p->co);
+ dist= dot_v3v3(sub, sub);
if(p->back)
add_radiance(tree, NULL, p->rad, 0.0f, p->area, dist, result);
@@ -418,8 +418,8 @@ static void traverse_octree(ScatterTree *tree, ScatterNode *node, float *co, int
}
else {
/* decide subnode traversal based on maximum solid angle */
- VECSUB(sub, co, subnode->co);
- dist= INPR(sub, sub);
+ sub_v3_v3v3(sub, co, subnode->co);
+ dist= dot_v3v3(sub, sub);
/* actually area/dist > error, but this avoids division */
if(subnode->area+subnode->backarea>tree->error*dist) {
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index 2037acc943f..18132c4a7f3 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -490,7 +490,7 @@ static void *vol_precache_part(void *data)
RayObject *tree = pa->tree;
ShadeInput *shi = pa->shi;
float scatter_col[3] = {0.f, 0.f, 0.f};
- float co[3], cco[3];
+ float co[3], cco[3], view[3];
int x, y, z, i;
int res[3];
@@ -523,9 +523,9 @@ static void *vol_precache_part(void *data)
continue;
}
- copy_v3_v3(shi->view, cco);
- normalize_v3(shi->view);
- vol_get_scattering(shi, scatter_col, cco);
+ copy_v3_v3(view, cco);
+ normalize_v3(view);
+ vol_get_scattering(shi, scatter_col, cco, view);
obi->volume_precache->data_r[i] = scatter_col[0];
obi->volume_precache->data_g[i] = scatter_col[1];
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 19bbb11e143..ad6a951adff 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -70,13 +70,13 @@ extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* luminance rec. 709 */
-BM_INLINE float luminance(float* col)
+BM_INLINE float luminance(const float col[3])
{
return (0.212671f*col[0] + 0.71516f*col[1] + 0.072169f*col[2]);
}
/* tracing */
-static float vol_get_shadow(ShadeInput *shi, LampRen *lar, float *co)
+static float vol_get_shadow(ShadeInput *shi, LampRen *lar, const float co[3])
{
float visibility = 1.f;
@@ -95,7 +95,7 @@ static float vol_get_shadow(ShadeInput *shi, LampRen *lar, float *co)
is.dir[2] = -lar->vec[2];
is.dist = R.maxdist;
} else {
- VECSUB( is.dir, lar->co, is.start );
+ sub_v3_v3v3(is.dir, lar->co, is.start);
is.dist = normalize_v3( is.dir );
}
@@ -121,11 +121,11 @@ static float vol_get_shadow(ShadeInput *shi, LampRen *lar, float *co)
return visibility;
}
-static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float *hitco, Isect *isect, int intersect_type)
+static int vol_get_bounds(ShadeInput *shi, const float co[3], const float vec[3], float hitco[3], Isect *isect, int intersect_type)
{
- VECCOPY(isect->start, co);
- VECCOPY(isect->dir, vec );
+ copy_v3_v3(isect->start, co);
+ copy_v3_v3(isect->dir, vec);
isect->dist = FLT_MAX;
isect->mode= RE_RAY_MIRROR;
isect->last_hit = NULL;
@@ -153,7 +153,7 @@ static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float *hitco,
}
}
-static void shade_intersection(ShadeInput *shi, float *col, Isect *is)
+static void shade_intersection(ShadeInput *shi, float col_r[4], Isect *is)
{
ShadeInput shi_new;
ShadeResult shr_new;
@@ -173,7 +173,7 @@ static void shade_intersection(ShadeInput *shi, float *col, Isect *is)
shi_new.light_override= shi->light_override;
shi_new.mat_override= shi->mat_override;
- VECCOPY(shi_new.camera_co, is->start);
+ copy_v3_v3(shi_new.camera_co, is->start);
memset(&shr_new, 0, sizeof(ShadeResult));
@@ -182,16 +182,16 @@ static void shade_intersection(ShadeInput *shi, float *col, Isect *is)
shade_ray(is, &shi_new, &shr_new);
}
- copy_v3_v3(col, shr_new.combined);
- col[3] = shr_new.alpha;
+ copy_v3_v3(col_r, shr_new.combined);
+ col_r[3] = shr_new.alpha;
}
-static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, float *co, float *col)
+static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, const float co[3], float col[3])
{
Isect isect;
- VECCOPY(isect.start, co);
- VECCOPY(isect.dir, shi->view);
+ copy_v3_v3(isect.start, co);
+ copy_v3_v3(isect.dir, shi->view);
isect.dist = FLT_MAX;
isect.mode= RE_RAY_MIRROR;
@@ -213,7 +213,7 @@ static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, float *co, float *co
/* trilinear interpolation */
-static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float *scatter_col, float *co)
+static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float scatter_col[3], const float co[3])
{
VolumePrecache *vp = shi->obi->volume_precache;
float bbmin[3], bbmax[3], dim[3];
@@ -238,7 +238,7 @@ static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float *sca
/* Meta object density, brute force for now
* (might be good enough anyway, don't need huge number of metaobs to model volumetric objects */
-static float metadensity(Object* ob, float* co)
+static float metadensity(Object* ob, const float co[3])
{
float mat[4][4], imat[4][4], dens = 0.f;
MetaBall* mb = (MetaBall*)ob->data;
@@ -284,7 +284,7 @@ static float metadensity(Object* ob, float* co)
return (dens < 0.f) ? 0.f : dens;
}
-float vol_get_density(struct ShadeInput *shi, float *co)
+float vol_get_density(struct ShadeInput *shi, const float co[3])
{
float density = shi->mat->vol.density;
float density_scale = shi->mat->vol.density_scale;
@@ -305,11 +305,11 @@ float vol_get_density(struct ShadeInput *shi, float *co)
/* Color of light that gets scattered out by the volume */
/* Uses same physically based scattering parameter as in transmission calculations,
* along with artificial reflection scale/reflection color tint */
-static void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
+static void vol_get_reflection_color(ShadeInput *shi, float ref_col[3], const float co[3])
{
float scatter = shi->mat->vol.scattering;
float reflection= shi->mat->vol.reflection;
- VECCOPY(ref_col, shi->mat->vol.reflection_col);
+ copy_v3_v3(ref_col, shi->mat->vol.reflection_col);
if (shi->mat->mapto_textured & (MAP_SCATTERING+MAP_REFLECTION_COL))
do_volume_tex(shi, co, MAP_SCATTERING+MAP_REFLECTION_COL, ref_col, &scatter);
@@ -325,10 +325,10 @@ static void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
/* compute emission component, amount of radiance to add per segment
* can be textured with 'emit' */
-static void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
+static void vol_get_emission(ShadeInput *shi, float emission_col[3], const float co[3])
{
float emission = shi->mat->vol.emission;
- VECCOPY(emission_col, shi->mat->vol.emission_col);
+ copy_v3_v3(emission_col, shi->mat->vol.emission_col);
if (shi->mat->mapto_textured & (MAP_EMISSION+MAP_EMISSION_COL))
do_volume_tex(shi, co, MAP_EMISSION+MAP_EMISSION_COL, emission_col, &emission);
@@ -343,7 +343,7 @@ static void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
* This can possibly use a specific scattering color,
* and absorption multiplier factor too, but these parameters are left out for simplicity.
* It's easy enough to get a good wide range of results with just these two parameters. */
-static void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
+static void vol_get_sigma_t(ShadeInput *shi, float sigma_t[3], const float co[3])
{
/* technically absorption, but named transmission color
* since it describes the effect of the coloring *after* absorption */
@@ -361,7 +361,7 @@ static void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
/* phase function - determines in which directions the light
* is scattered in the volume relative to incoming direction
* and view direction */
-static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
+static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, const float w[3], const float wp[3])
{
const float normalize = 0.25f; // = 1.f/4.f = M_PI/(4.f*M_PI)
@@ -408,7 +408,7 @@ static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float
}
/* Compute transmittance = e^(-attenuation) */
-static void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize, float *co, float density)
+static void vol_get_transmittance_seg(ShadeInput *shi, float tr[3], float stepsize, const float co[3], float density)
{
/* input density = density at co */
float tau[3] = {0.f, 0.f, 0.f};
@@ -428,7 +428,7 @@ static void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize
}
/* Compute transmittance = e^(-attenuation) */
-static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float *endco)
+static void vol_get_transmittance(ShadeInput *shi, float tr[3], const float co[3], const float endco[3])
{
float p[3] = {co[0], co[1], co[2]};
float step_vec[3] = {endco[0] - co[0], endco[1] - co[1], endco[2] - co[2]};
@@ -464,7 +464,7 @@ static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float *
tr[2] = expf(-tau[2]);
}
-static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *lacol)
+static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const float view[3], LampRen *lar, float lacol[3])
{
float visifac, lv[3], lampdist;
float tr[3]={1.0,1.0,1.0};
@@ -487,7 +487,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar,
mul_v3_fl(lacol, visifac);
if (ELEM(lar->type, LA_SUN, LA_HEMI))
- VECCOPY(lv, lar->vec);
+ copy_v3_v3(lv, lar->vec);
negate_v3(lv);
if (shi->mat->vol.shade_type == MA_VOL_SHADE_SHADOWED) {
@@ -535,7 +535,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar,
if (luminance(lacol) < 0.001f) return;
normalize_v3(lv);
- p = vol_get_phasefunc(shi, shi->mat->vol.asymmetry, shi->view, lv);
+ p = vol_get_phasefunc(shi, shi->mat->vol.asymmetry, view, lv);
/* physically based scattering with non-physically based RGB gain */
vol_get_reflection_color(shi, ref_col, co);
@@ -546,14 +546,14 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar,
}
/* single scattering only for now */
-void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co)
+void vol_get_scattering(ShadeInput *shi, float scatter_col[3], const float co[3], const float view[3])
{
ListBase *lights;
GroupObject *go;
LampRen *lar;
-
- scatter_col[0] = scatter_col[1] = scatter_col[2] = 0.f;
-
+
+ zero_v3(scatter_col);
+
lights= get_lights(shi);
for(go=lights->first; go; go= go->next)
{
@@ -561,7 +561,7 @@ void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co)
lar= go->lampren;
if (lar) {
- vol_shade_one_lamp(shi, co, lar, lacol);
+ vol_shade_one_lamp(shi, co, view, lar, lacol);
add_v3_v3(scatter_col, lacol);
}
}
@@ -585,7 +585,7 @@ outgoing radiance from behind surface * beam transmittance/attenuation
* it also makes it harder to control the overall look of the volume since coloring the outscattered light results
* in the inverse color being transmitted through the rest of the volume.
*/
-static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float *endco)
+static void volumeintegrate(struct ShadeInput *shi, float col[4], const float co[3], const float endco[3])
{
float radiance[3] = {0.f, 0.f, 0.f};
float tr[3] = {1.f, 1.f, 1.f};
@@ -629,7 +629,7 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float
vol_get_precached_scattering(&R, shi, scatter_col, p2);
} else
- vol_get_scattering(shi, scatter_col, p);
+ vol_get_scattering(shi, scatter_col, p, shi->view);
radiance[0] += stepd * tr[0] * (emit_col[0] + scatter_col[0]);
radiance[1] += stepd * tr[1] * (emit_col[1] + scatter_col[1]);
@@ -736,7 +736,7 @@ static void volume_trace(struct ShadeInput *shi, struct ShadeResult *shr, int in
copy_v3_v3(shr->combined, col);
shr->alpha = col[3];
- VECCOPY(shr->diff, shr->combined);
+ copy_v3_v3(shr->diff, shr->combined);
}
/* Traces a shadow through the object,
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 925f8529dfa..ba922620ee1 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -239,7 +239,7 @@ static short cliptestf(float p, float q, float *u1, float *u2)
return 1;
}
-int testclip(float *v)
+int testclip(const float v[3])
{
float abs4; /* WATCH IT: this function should do the same as cliptestf, otherwise troubles in zbufclip()*/
short c=0;
@@ -1692,7 +1692,7 @@ static void makevertpyra(float *vez, float *labda, float **trias, float *v1, flo
/* ------------------------------------------------------------------------- */
-void projectverto(float *v1, float winmat[][4], float *adr)
+void projectverto(const float v1[3], float winmat[][4], float adr[4])
{
/* calcs homogenic coord of vertex v1 */
float x,y,z;
@@ -1710,7 +1710,7 @@ void projectverto(float *v1, float winmat[][4], float *adr)
/* ------------------------------------------------------------------------- */
-void projectvert(float *v1, float winmat[][4], float *adr)
+void projectvert(const float v1[3], float winmat[][4], float adr[4])
{
/* calcs homogenic coord of vertex v1 */
float x,y,z;
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c
index 21a725124ad..29cbeb84058 100644
--- a/source/blender/windowmanager/intern/wm_dragdrop.c
+++ b/source/blender/windowmanager/intern/wm_dragdrop.c
@@ -256,7 +256,7 @@ static void wm_drop_operator_draw(char *name, int x, int y)
glColor4ub(0, 0, 0, 50);
- uiSetRoundBox(15+16);
+ uiSetRoundBox(UI_CNR_ALL | UI_RB_ALPHA);
uiRoundBox(x, y, x + width + 8, y + 15, 4);
glColor4ub(255, 255, 255, 255);
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 8861f128c4b..518ebeafc80 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -441,12 +441,17 @@ static void wm_operator_reports(bContext *C, wmOperator *op, int retval, int pop
if(op->reports->list.first) {
/* FIXME, temp setting window, see other call to uiPupMenuReports for why */
wmWindow *win_prev= CTX_wm_window(C);
+ ScrArea *area_prev= CTX_wm_area(C);
+ ARegion *ar_prev= CTX_wm_region(C);
+
if(win_prev==NULL)
CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
uiPupMenuReports(C, op->reports);
CTX_wm_window_set(C, win_prev);
+ CTX_wm_area_set(C, area_prev);
+ CTX_wm_region_set(C, ar_prev);
}
}
@@ -1394,6 +1399,9 @@ static int wm_handler_fileselect_call(bContext *C, ListBase *handlers, wmEventHa
* only have because lib linking errors need to be seen by users :(
* it can be removed without breaking anything but then no linking errors - campbell */
wmWindow *win_prev= CTX_wm_window(C);
+ ScrArea *area_prev= CTX_wm_area(C);
+ ARegion *ar_prev= CTX_wm_region(C);
+
if(win_prev==NULL)
CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
@@ -1405,6 +1413,8 @@ static int wm_handler_fileselect_call(bContext *C, ListBase *handlers, wmEventHa
BLI_movelisttolist(&CTX_wm_reports(C)->list, &handler->op->reports->list);
CTX_wm_window_set(C, win_prev);
+ CTX_wm_area_set(C, area_prev);
+ CTX_wm_region_set(C, ar_prev);
}
WM_operator_free(handler->op);
diff --git a/source/blender/windowmanager/intern/wm_keymap.c b/source/blender/windowmanager/intern/wm_keymap.c
index 0e94ad72d35..854fa688ea4 100644
--- a/source/blender/windowmanager/intern/wm_keymap.c
+++ b/source/blender/windowmanager/intern/wm_keymap.c
@@ -47,6 +47,7 @@
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_idprop.h"
+#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_screen.h"
@@ -680,6 +681,17 @@ wmKeyMap *WM_modalkeymap_add(wmKeyConfig *keyconf, const char *idname, EnumPrope
wmKeyMap *km= WM_keymap_find(keyconf, idname, 0, 0);
km->flag |= KEYMAP_MODAL;
km->modal_items= items;
+
+ if(!items) {
+ /* init modal items from default config */
+ wmWindowManager *wm = G.main->wm.first;
+ wmKeyMap *defaultkm= WM_keymap_list_find(&wm->defaultconf->keymaps, km->idname, 0, 0);
+
+ if(defaultkm) {
+ km->modal_items = defaultkm->modal_items;
+ km->poll = defaultkm->poll;
+ }
+ }
return km;
}
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt
index ddfdfc97bdc..c8bf3b002f1 100644
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -138,6 +138,7 @@ endif()
bf_intern_ghost # duplicate for linking
bf_blenkernel # duplicate for linking
bf_intern_mikktspace
+ extern_recastnavigation
)
if(WITH_MOD_CLOTH_ELTOPO)
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index bf2808ba4c0..93236f93ceb 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -797,6 +797,7 @@ endif()
bf_intern_smoke
extern_minilzo
extern_lzma
+ extern_recastnavigation
ge_logic_ketsji
ge_phys_common
ge_logic
@@ -818,6 +819,8 @@ endif()
bf_blenfont
bf_intern_audaspace
bf_intern_mikktspace
+ extern_recastnavigation
+ bf_editor_util # --- BAD LEVEL CALL HERE --- XXX, this should be removed before release!
)
if(WITH_MOD_CLOTH_ELTOPO)
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 9b2cfb08382..264b4fc6208 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -542,22 +542,17 @@ static int set_output(int argc, const char **argv, void *data)
static int set_engine(int argc, const char **argv, void *data)
{
bContext *C = data;
- if (argc >= 1)
- {
- if (!strcmp(argv[1],"help"))
- {
+ if (argc >= 2) {
+ if (!strcmp(argv[1], "help")) {
RenderEngineType *type = NULL;
-
- for( type = R_engines.first; type; type = type->next )
- {
+ printf("Blender Engine Listing:\n");
+ for( type = R_engines.first; type; type = type->next ) {
printf("\t%s\n", type->idname);
}
exit(0);
}
- else
- {
- if (CTX_data_scene(C)==NULL)
- {
+ else {
+ if (CTX_data_scene(C)==NULL) {
printf("\nError: no blend loaded. order the arguments so '-E / --engine ' is after a blend is loaded.\n");
}
else {
@@ -574,7 +569,7 @@ static int set_engine(int argc, const char **argv, void *data)
}
else
{
- printf("\nEngine not specified.\n");
+ printf("\nEngine not specified, give 'help' for a list of available engines.\n");
return 0;
}
}
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 810e9b6ddfb..ce542671425 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -169,6 +169,11 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
int disableVBO = (U.gameflags & USER_DISABLE_VBO);
U.gameflags |= USER_DISABLE_VBO;
+ // Globals to be carried on over blender files
+ GlobalSettings gs;
+ gs.matmode= startscene->gm.matmode;
+ gs.glslflag= startscene->gm.flag;
+
do
{
View3D *v3d= CTX_wm_view3d(C);
@@ -239,6 +244,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
+ //set the global settings (carried over if restart/load new files)
+ ketsjiengine->SetGlobalSettings(&gs);
+
#ifdef WITH_PYTHON
CValue::SetDeprecationWarnings(nodepwarnings);
#endif
@@ -370,12 +378,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if(GPU_glsl_support())
useglslmat = true;
- else if(scene->gm.matmode == GAME_MAT_GLSL)
+ else if(gs.matmode == GAME_MAT_GLSL)
usemat = false;
- if(usemat && (scene->gm.matmode != GAME_MAT_TEXFACE))
+ if(usemat && (gs.matmode != GAME_MAT_TEXFACE))
sceneconverter->SetMaterials(true);
- if(useglslmat && (scene->gm.matmode == GAME_MAT_GLSL))
+ if(useglslmat && (gs.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
@@ -494,6 +502,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
printf("Blender Game Engine Finished\n");
exitstring = ketsjiengine->GetExitString();
+ gs = *(ketsjiengine->GetGlobalSettings());
// when exiting the mainloop
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index fcfc07e631e..d4b43cd7ac1 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -180,6 +180,9 @@ extern Material defmaterial; /* material.c */
#include "BL_ArmatureObject.h"
#include "BL_DeformableGameObject.h"
+#include "KX_NavMeshObject.h"
+#include "KX_ObstacleSimulation.h"
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -1741,7 +1744,14 @@ static KX_GameObject *gameobject_from_blenderobject(
// needed for python scripting
kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
-
+
+ if (ob->gameflag & OB_NAVMESH)
+ {
+ gameobj = new KX_NavMeshObject(kxscene,KX_Scene::m_callbacks);
+ gameobj->AddMesh(meshobj);
+ break;
+ }
+
gameobj = new BL_DeformableGameObject(ob,kxscene,KX_Scene::m_callbacks);
// set transformation
@@ -2710,6 +2720,46 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
converter->RegisterWorldInfo(worldinfo);
kxscene->SetWorldInfo(worldinfo);
+ //create object representations for obstacle simulation
+ KX_ObstacleSimulation* obssimulation = kxscene->GetObstacleSimulation();
+ if (obssimulation)
+ {
+ for ( i=0;i<objectlist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->gameflag & OB_HASOBSTACLE)
+ {
+ obssimulation->AddObstacleForObj(gameobj);
+ }
+ }
+ }
+
+ //process navigation mesh objects
+ for ( i=0; i<objectlist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->type==OB_MESH && (blenderobject->gameflag & OB_NAVMESH))
+ {
+ KX_NavMeshObject* navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+ navmesh->SetVisible(0, true);
+ navmesh->BuildNavMesh();
+ if (obssimulation)
+ obssimulation->AddObstaclesForNavMesh(navmesh);
+ }
+ }
+ for ( i=0; i<inactivelist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(inactivelist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->type==OB_MESH && (blenderobject->gameflag & OB_NAVMESH))
+ {
+ KX_NavMeshObject* navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+ navmesh->SetVisible(0, true);
+ }
+ }
+
#define CONVERT_LOGIC
#ifdef CONVERT_LOGIC
// convert logic bricks, sensors, controllers and actuators
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 98afcf877a1..93c65eb38de 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -316,8 +316,8 @@ bool BL_SkinDeformer::UpdateInternal(bool shape_applied)
/* duplicate */
for (int v =0; v<m_bmesh->totvert; v++)
{
- VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
- VECCOPY(m_transnors[v], m_bmesh->mvert[v].no);
+ copy_v3_v3(m_transverts[v], m_bmesh->mvert[v].co);
+ normal_short_to_float_v3(m_transnors[v], m_bmesh->mvert[v].no);
}
}
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 3a217ce9d74..039f454e870 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -56,6 +56,7 @@ set(INC
../../../intern/guardedalloc
../../../intern/moto/include
../../../intern/string
+ ../../../extern/recastnavigation/Detour/Include
)
set(INC_SYS
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 6ba178cbb2f..a14e5fb5449 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -72,6 +72,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
+#include "KX_SteeringActuator.h"
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
@@ -100,6 +101,7 @@
#include "BL_ActionActuator.h"
#include "BL_ShapeActionActuator.h"
#include "BL_ArmatureActuator.h"
+#include "RNA_access.h"
#include "BL_Action.h"
/* end of blender include block */
@@ -1064,6 +1066,45 @@ void BL_ConvertActuators(char* maggiename,
baseact = tmparmact;
break;
}
+ case ACT_STEERING:
+ {
+ bSteeringActuator *stAct = (bSteeringActuator *) bact->data;
+ KX_GameObject *navmeshob = NULL;
+ if (stAct->navmesh)
+ {
+ PointerRNA settings_ptr;
+ RNA_pointer_create((ID *)stAct->navmesh, &RNA_GameObjectSettings, stAct->navmesh, &settings_ptr);
+ if (RNA_enum_get(&settings_ptr, "physics_type") == OB_BODY_TYPE_NAVMESH)
+ navmeshob = converter->FindGameObject(stAct->navmesh);
+ }
+ KX_GameObject *targetob = converter->FindGameObject(stAct->target);
+
+ int mode = KX_SteeringActuator::KX_STEERING_NODEF;
+ switch(stAct->type)
+ {
+ case ACT_STEERING_SEEK:
+ mode = KX_SteeringActuator::KX_STEERING_SEEK;
+ break;
+ case ACT_STEERING_FLEE:
+ mode = KX_SteeringActuator::KX_STEERING_FLEE;
+ break;
+ case ACT_STEERING_PATHFOLLOWING:
+ mode = KX_SteeringActuator::KX_STEERING_PATHFOLLOWING;
+ break;
+ }
+
+ bool selfTerminated = (stAct->flag & ACT_STEERING_SELFTERMINATED) !=0;
+ bool enableVisualization = (stAct->flag & ACT_STEERING_ENABLEVISUALIZATION) !=0;
+ short facingMode = (stAct->flag & ACT_STEERING_AUTOMATICFACING) ? stAct->facingaxis : 0;
+ bool normalup = (stAct->flag & ACT_STEERING_NORMALUP) !=0;
+ KX_SteeringActuator *tmpstact
+ = new KX_SteeringActuator(gameobj, mode, targetob, navmeshob,stAct->dist,
+ stAct->velocity, stAct->acceleration, stAct->turnspeed,
+ selfTerminated, stAct->updateTime,
+ scene->GetObstacleSimulation(), facingMode, normalup, enableVisualization);
+ baseact = tmpstact;
+ break;
+ }
default:
; /* generate some error */
}
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 0ae22d548c5..e155677e522 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -20,6 +20,7 @@ incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
incs += ' #source/blender/windowmanager'
incs += ' #source/blender/makesrna'
incs += ' #source/blender/ikplugin'
+incs += ' #extern/recastnavigation/Detour/Include'
incs += ' #extern/Eigen2'
incs += ' ' + env['BF_BULLET_INC']
diff --git a/source/gameengine/Expressions/IfExpr.h b/source/gameengine/Expressions/IfExpr.h
index 5ac8d835afd..e67134c2271 100644
--- a/source/gameengine/Expressions/IfExpr.h
+++ b/source/gameengine/Expressions/IfExpr.h
@@ -20,7 +20,7 @@
#if !defined(AFX_IFEXPR_H__1F691841_C5C7_11D1_A863_0000B4542BD8__INCLUDED_)
#define AFX_IFEXPR_H__1F691841_C5C7_11D1_A863_0000B4542BD8__INCLUDED_
-#if _MSC_VER >= 1000
+#if defined(_MSC_VER) && _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index bfcec983e2a..d2a8de32895 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -90,6 +90,7 @@ public:
KX_ACT_SHAPEACTION,
KX_ACT_STATE,
KX_ACT_ARMATURE,
+ KX_ACT_STEERING,
};
SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 5bc6093a9ff..7b47d74d424 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -151,7 +151,7 @@ GPG_Application::~GPG_Application(void)
-bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int argc, char **argv)
+bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, GlobalSettings *gs, int argc, char **argv)
{
bool result = false;
@@ -168,6 +168,9 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, int a
m_argc= argc;
m_argv= argv;
+ /* Global Settings */
+ m_globalSettings= gs;
+
return result;
}
@@ -511,6 +514,12 @@ int GPG_Application::getExitRequested(void)
}
+GlobalSettings* GPG_Application::getGlobalSettings(void)
+{
+ return m_ketsjiengine->GetGlobalSettings();
+}
+
+
const STR_String& GPG_Application::getExitString(void)
{
@@ -552,7 +561,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if(GPU_glsl_support())
m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0);
- else if(gm->matmode == GAME_MAT_GLSL)
+ else if(m_globalSettings->matmode == GAME_MAT_GLSL)
m_blendermat = false;
// create the canvas, rasterizer and rendertools
@@ -629,6 +638,9 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
m_ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
+ //set the global settings (carried over if restart/load new files)
+ m_ketsjiengine->SetGlobalSettings(m_globalSettings);
+
m_engineInitialized = true;
}
@@ -685,9 +697,9 @@ bool GPG_Application::startEngine(void)
// if (always_use_expand_framing)
// sceneconverter->SetAlwaysUseExpandFraming(true);
- if(m_blendermat && (m_startScene->gm.matmode != GAME_MAT_TEXFACE))
+ if(m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE))
m_sceneconverter->SetMaterials(true);
- if(m_blenderglslmat && (m_startScene->gm.matmode == GAME_MAT_GLSL))
+ if(m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL))
m_sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(m_keyboard,
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index c0638517657..df87aea1195 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -39,6 +39,8 @@
#include <wtypes.h>
#endif
+#include "KX_KetsjiEngine.h"
+
class KX_KetsjiEngine;
class KX_ISceneConverter;
class NG_LoopBackNetworkDeviceInterface;
@@ -61,7 +63,7 @@ public:
GPG_Application(GHOST_ISystem* system);
~GPG_Application(void);
- bool SetGameEngineData(struct Main* maggie, struct Scene* scene, int argc, char** argv);
+ bool SetGameEngineData(struct Main* maggie, struct Scene* scene, GlobalSettings* gs, int argc, char** argv);
bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
@@ -74,6 +76,7 @@ public:
virtual bool processEvent(GHOST_IEvent* event);
int getExitRequested(void);
const STR_String& getExitString(void);
+ GlobalSettings* getGlobalSettings(void);
bool StartGameEngine(int stereoMode);
void StopGameEngine();
@@ -111,6 +114,8 @@ protected:
/* Exit state. */
int m_exitRequested;
STR_String m_exitString;
+ GlobalSettings* m_globalSettings;
+
/* GHOST system abstraction. */
GHOST_ISystem* m_system;
/* Main window. */
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 3f8bcf9e2ad..d4ce19de83f 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -746,6 +746,11 @@ int main(int argc, char** argv)
if(filename[0])
BLI_path_cwd(filename);
+
+ // fill the GlobalSettings with the first scene files
+ // those may change during the game and persist after using Game Actuator
+ GlobalSettings gs;
+
do
{
// Read the Blender file
@@ -799,9 +804,13 @@ int main(int argc, char** argv)
Scene *scene = bfd->curscene;
G.main = maggie;
- if (firstTimeRunning)
+ if (firstTimeRunning) {
G.fileflags = bfd->fileflags;
+ gs.matmode= scene->gm.matmode;
+ gs.glslflag= scene->gm.flag;
+ }
+
//Seg Fault; icon.c gIcons == 0
BKE_icons_init(1);
@@ -861,7 +870,7 @@ int main(int argc, char** argv)
}
// GPG_Application app (system, maggie, startscenename);
- app.SetGameEngineData(maggie, scene, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
+ app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
BLI_strncpy(pathname, maggie->name, sizeof(pathname));
if(G.main != maggie) {
BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name));
@@ -957,6 +966,7 @@ int main(int argc, char** argv)
{
run = false;
exitstring = app.getExitString();
+ gs = *app.getGlobalSettings();
}
}
app.StopGameEngine();
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 99c9fb25a65..9d8b1781869 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -57,6 +57,8 @@ set(INC
set(INC_SYS
${GLEW_INCLUDE_PATH}
+ ../../../extern/recastnavigation/Recast/Include
+ ../../../extern/recastnavigation/Detour/Include
)
set(SRC
@@ -90,9 +92,11 @@ set(SRC
KX_MeshProxy.cpp
KX_MotionState.cpp
KX_MouseFocusSensor.cpp
+ KX_NavMeshObject.cpp
KX_NearSensor.cpp
KX_ObColorIpoSGController.cpp
KX_ObjectActuator.cpp
+ KX_ObstacleSimulation.cpp
KX_OrientationInterpolator.cpp
KX_ParentActuator.cpp
KX_PhysicsObjectWrapper.cpp
@@ -120,6 +124,7 @@ set(SRC
KX_SceneActuator.cpp
KX_SoundActuator.cpp
KX_StateActuator.cpp
+ KX_SteeringActuator.cpp
KX_TimeCategoryLogger.cpp
KX_TimeLogger.cpp
KX_TouchEventManager.cpp
@@ -167,9 +172,11 @@ set(SRC
KX_MeshProxy.h
KX_MotionState.h
KX_MouseFocusSensor.h
+ KX_NavMeshObject.h
KX_NearSensor.h
KX_ObColorIpoSGController.h
KX_ObjectActuator.h
+ KX_ObstacleSimulation.h
KX_OrientationInterpolator.h
KX_ParentActuator.h
KX_PhysicsEngineEnums.h
@@ -199,6 +206,7 @@ set(SRC
KX_SceneActuator.h
KX_SoundActuator.h
KX_StateActuator.h
+ KX_SteeringActuator.h
KX_TimeCategoryLogger.h
KX_TimeLogger.h
KX_TouchEventManager.h
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6adaea2d6ad..ae8d7094015 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -73,6 +73,7 @@ typedef unsigned long uint_ptr;
#include "SCA_ISensor.h"
#include "SCA_IController.h"
#include "NG_NetworkScene.h" //Needed for sendMessage()
+#include "KX_ObstacleSimulation.h"
#include "BL_ActionManager.h"
@@ -110,7 +111,8 @@ KX_GameObject::KX_GameObject(
m_xray(false),
m_pHitObject(NULL),
m_actionManager(NULL),
- m_isDeformable(false)
+ m_isDeformable(false),
+ m_pObstacleSimulation(NULL)
#ifdef WITH_PYTHON
, m_attr_dict(NULL)
#endif
@@ -157,6 +159,12 @@ KX_GameObject::~KX_GameObject()
{
delete m_pGraphicController;
}
+
+ if (m_pObstacleSimulation)
+ {
+ m_pObstacleSimulation->DestroyObstacleForObj(this);
+ }
+
if (m_actionManager)
{
KX_GetActiveScene()->RemoveAnimatedObject(this);
@@ -428,6 +436,14 @@ void KX_GameObject::ProcessReplica()
m_actionManager = new BL_ActionManager(this);
m_state = 0;
+ KX_Scene* scene = KX_GetActiveScene();
+ KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();
+ struct Object* blenderobject = GetBlenderObject();
+ if (obssimulation && (blenderobject->gameflag & OB_HASOBSTACLE))
+ {
+ obssimulation->AddObstacleForObj(this);
+ }
+
#ifdef WITH_PYTHON
if(m_attr_dict)
m_attr_dict= PyDict_Copy(m_attr_dict);
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 6e79914172b..655bc9ff080 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -65,6 +65,7 @@ class PHY_IGraphicController;
class PHY_IPhysicsEnvironment;
class BL_ActionManager;
struct Object;
+class KX_ObstacleSimulation;
struct bAction;
#ifdef WITH_PYTHON
@@ -115,6 +116,9 @@ protected:
MT_CmMatrix4x4 m_OpenGL_4x4Matrix;
+ KX_ObstacleSimulation* m_pObstacleSimulation;
+
+
// The action manager is used to play/stop/update actions
BL_ActionManager* m_actionManager;
@@ -864,6 +868,16 @@ public:
}
m_bSuspendDynamics = false;
}
+
+ void RegisterObstacle(KX_ObstacleSimulation* obstacleSimulation)
+ {
+ m_pObstacleSimulation = obstacleSimulation;
+ }
+
+ void UnregisterObstacle()
+ {
+ m_pObstacleSimulation = NULL;
+ }
KX_ClientObjectInfo* getClientInfo() { return m_pClient_info; }
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index ca67333166c..65ff06456b4 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -84,6 +84,8 @@
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
+#include "KX_NavMeshObject.h"
+
// If define: little test for Nzc: guarded drawing. If the canvas is
// not valid, skip rendering this frame.
//#define NZC_GUARDED_OUTPUT
@@ -1343,7 +1345,7 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
#ifdef WITH_PYTHON
scene->RunDrawingCallbacks(scene->GetPostDrawCB());
#endif
- m_rasterizer->FlushDebugLines();
+ m_rasterizer->FlushDebugShapes();
}
void KX_KetsjiEngine::StopEngine()
@@ -1934,4 +1936,14 @@ void KX_KetsjiEngine::GetOverrideFrameColor(float& r, float& g, float& b) const
b = m_overrideFrameColorB;
}
+void KX_KetsjiEngine::SetGlobalSettings(GlobalSettings* gs)
+{
+ m_globalsettings.matmode = gs->matmode;
+ m_globalsettings.glslflag = gs->glslflag;
+}
+
+GlobalSettings* KX_KetsjiEngine::GetGlobalSettings(void)
+{
+ return &m_globalsettings;
+}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index b1009c7d8f0..f2f978a0afa 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -62,6 +62,11 @@ enum KX_ExitRequestMode
KX_EXIT_REQUEST_MAX
};
+typedef struct {
+ short matmode;
+ short glslflag;
+} GlobalSettings;
+
/**
* KX_KetsjiEngine is the core game engine class.
*/
@@ -193,6 +198,9 @@ private:
/** Blue component of framing bar color. */
float m_overrideFrameColorB;
+ /** Settings that doesn't go away with Game Actuator */
+ GlobalSettings m_globalsettings;
+
void RenderFrame(KX_Scene* scene, KX_Camera* cam);
void PostRenderScene(KX_Scene* scene);
void RenderDebugProperties();
@@ -404,7 +412,10 @@ public:
KX_Scene* CreateScene(const STR_String& scenename);
KX_Scene* CreateScene(Scene *scene);
-
+
+ GlobalSettings* GetGlobalSettings(void);
+ void SetGlobalSettings(GlobalSettings* gs);
+
protected:
/**
* Processes all scheduled scene activity.
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
new file mode 100644
index 00000000000..f72c98fb4bf
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -0,0 +1,709 @@
+/**
+* $Id$
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "BLI_math_vector.h"
+#include "KX_NavMeshObject.h"
+#include "RAS_MeshObject.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+extern "C" {
+#include "BKE_scene.h"
+#include "BKE_customdata.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_navmesh_conversion.h"
+}
+
+#include "KX_PythonInit.h"
+#include "KX_PyMath.h"
+#include "Value.h"
+#include "Recast.h"
+#include "DetourStatNavMeshBuilder.h"
+#include "KX_ObstacleSimulation.h"
+
+static const int MAX_PATH_LEN = 256;
+static const float polyPickExt[3] = {2, 4, 2};
+
+static void calcMeshBounds(const float* vert, int nverts, float* bmin, float* bmax)
+{
+ bmin[0] = bmax[0] = vert[0];
+ bmin[1] = bmax[1] = vert[1];
+ bmin[2] = bmax[2] = vert[2];
+ for (int i=1; i<nverts; i++)
+ {
+ if (bmin[0]>vert[3*i+0]) bmin[0] = vert[3*i+0];
+ if (bmin[1]>vert[3*i+1]) bmin[1] = vert[3*i+1];
+ if (bmin[2]>vert[3*i+2]) bmin[2] = vert[3*i+2];
+
+ if (bmax[0]<vert[3*i+0]) bmax[0] = vert[3*i+0];
+ if (bmax[1]<vert[3*i+1]) bmax[1] = vert[3*i+1];
+ if (bmax[2]<vert[3*i+2]) bmax[2] = vert[3*i+2];
+ }
+}
+
+inline void flipAxes(float* vec)
+{
+ std::swap(vec[1],vec[2]);
+}
+KX_NavMeshObject::KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks)
+: KX_GameObject(sgReplicationInfo, callbacks)
+, m_navMesh(NULL)
+{
+
+}
+
+KX_NavMeshObject::~KX_NavMeshObject()
+{
+ if (m_navMesh)
+ delete m_navMesh;
+}
+
+CValue* KX_NavMeshObject::GetReplica()
+{
+ KX_NavMeshObject* replica = new KX_NavMeshObject(*this);
+ replica->ProcessReplica();
+ return replica;
+}
+
+void KX_NavMeshObject::ProcessReplica()
+{
+ KX_GameObject::ProcessReplica();
+
+ BuildNavMesh();
+ KX_Scene* scene = KX_GetActiveScene();
+ KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();
+ if (obssimulation)
+ obssimulation->AddObstaclesForNavMesh(this);
+
+}
+
+bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
+ unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
+ float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
+ int& ndtris, int &vertsPerPoly)
+{
+ DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(),
+ NULL, CD_MASK_MESH);
+ int* recastData = (int*) dm->getFaceDataArray(dm, CD_RECAST);
+ if (recastData)
+ {
+ int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
+ int nAllVerts = 0;
+ float *allVerts = NULL;
+ buildNavMeshDataByDerivedMesh(dm, vertsPerPoly, nAllVerts, allVerts, ndtris, dtris,
+ npolys, dmeshes, polys, dtrisToPolysMap, dtrisToTrisMap, trisToFacesMap);
+
+ unsigned short *verticesMap = new unsigned short[nAllVerts];
+ memset(verticesMap, 0xffff, sizeof(unsigned short)*nAllVerts);
+ int curIdx = 0;
+ //vertices - mesh verts
+ //iterate over all polys and create map for their vertices first...
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ unsigned short* poly = &polys[polyidx*vertsPerPoly*2];
+ for (int i=0; i<vertsPerPoly; i++)
+ {
+ unsigned short idx = poly[i];
+ if (idx==0xffff)
+ break;
+ if (verticesMap[idx]==0xffff)
+ {
+ verticesMap[idx] = curIdx++;
+ }
+ poly[i] = verticesMap[idx];
+ }
+ }
+ nverts = curIdx;
+ //...then iterate over detailed meshes
+ //transform indices to local ones (for each navigation polygon)
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ unsigned short *poly = &polys[polyidx*vertsPerPoly*2];
+ int nv = polyNumVerts(poly, vertsPerPoly);
+ unsigned short *dmesh = &dmeshes[4*polyidx];
+ unsigned short tribase = dmesh[2];
+ unsigned short trinum = dmesh[3];
+ unsigned short vbase = curIdx;
+ for (int j=0; j<trinum; j++)
+ {
+ unsigned short* dtri = &dtris[(tribase+j)*3*2];
+ for (int k=0; k<3; k++)
+ {
+ int newVertexIdx = verticesMap[dtri[k]];
+ if (newVertexIdx==0xffff)
+ {
+ newVertexIdx = curIdx++;
+ verticesMap[dtri[k]] = newVertexIdx;
+ }
+
+ if (newVertexIdx<nverts)
+ {
+ //it's polygon vertex ("shared")
+ int idxInPoly = polyFindVertex(poly, vertsPerPoly, newVertexIdx);
+ if (idxInPoly==-1)
+ {
+ printf("Building NavMeshObject: Error! Can't find vertex in polygon\n");
+ return false;
+ }
+ dtri[k] = idxInPoly;
+ }
+ else
+ {
+ dtri[k] = newVertexIdx - vbase + nv;
+ }
+ }
+ }
+ dmesh[0] = vbase-nverts; //verts base
+ dmesh[1] = curIdx-vbase; //verts num
+ }
+
+ vertices = new float[nverts*3];
+ ndvertsuniq = curIdx - nverts;
+ if (ndvertsuniq>0)
+ {
+ dvertices = new float[ndvertsuniq*3];
+ }
+ for (int vi=0; vi<nAllVerts; vi++)
+ {
+ int newIdx = verticesMap[vi];
+ if (newIdx!=0xffff)
+ {
+ if (newIdx<nverts)
+ {
+ //navigation mesh vertex
+ memcpy(vertices+3*newIdx, allVerts+3*vi, 3*sizeof(float));
+ }
+ else
+ {
+ //detailed mesh vertex
+ memcpy(dvertices+3*(newIdx-nverts), allVerts+3*vi, 3*sizeof(float));
+ }
+ }
+ }
+ }
+ else
+ {
+ //create from RAS_MeshObject (detailed mesh is fake)
+ RAS_MeshObject* meshobj = GetMesh(0);
+ vertsPerPoly = 3;
+ nverts = meshobj->m_sharedvertex_map.size();
+ if (nverts >= 0xffff)
+ return false;
+ //calculate count of tris
+ int nmeshpolys = meshobj->NumPolygons();
+ npolys = nmeshpolys;
+ for (int p=0; p<nmeshpolys; p++)
+ {
+ int vertcount = meshobj->GetPolygon(p)->VertexCount();
+ npolys+=vertcount-3;
+ }
+
+ //create verts
+ vertices = new float[nverts*3];
+ float* vert = vertices;
+ for (int vi=0; vi<nverts; vi++)
+ {
+ const float* pos = !meshobj->m_sharedvertex_map[vi].empty() ? meshobj->GetVertexLocation(vi) : NULL;
+ if (pos)
+ copy_v3_v3(vert, pos);
+ else
+ {
+ memset(vert, 0, 3*sizeof(float)); //vertex isn't in any poly, set dummy zero coordinates
+ }
+ vert+=3;
+ }
+
+ //create tris
+ polys = new unsigned short[npolys*3*2];
+ memset(polys, 0xff, sizeof(unsigned short)*3*2*npolys);
+ unsigned short *poly = polys;
+ RAS_Polygon* raspoly;
+ for (int p=0; p<nmeshpolys; p++)
+ {
+ raspoly = meshobj->GetPolygon(p);
+ for (int v=0; v<raspoly->VertexCount()-2; v++)
+ {
+ poly[0]= raspoly->GetVertex(0)->getOrigIndex();
+ for (size_t i=1; i<3; i++)
+ {
+ poly[i]= raspoly->GetVertex(v+i)->getOrigIndex();
+ }
+ poly += 6;
+ }
+ }
+ dmeshes = NULL;
+ dvertices = NULL;
+ ndvertsuniq = 0;
+ dtris = NULL;
+ ndtris = npolys;
+ }
+ dm->release(dm);
+
+ return true;
+}
+
+
+bool KX_NavMeshObject::BuildNavMesh()
+{
+ if (m_navMesh)
+ {
+ delete m_navMesh;
+ m_navMesh = NULL;
+ }
+
+ if (GetMeshCount()==0)
+ {
+ printf("Can't find mesh for navmesh object: %s \n", m_name.ReadPtr());
+ return false;
+ }
+
+ float *vertices = NULL, *dvertices = NULL;
+ unsigned short *polys = NULL, *dtris = NULL, *dmeshes = NULL;
+ int nverts = 0, npolys = 0, ndvertsuniq = 0, ndtris = 0;
+ int vertsPerPoly = 0;
+ if (!BuildVertIndArrays(vertices, nverts, polys, npolys,
+ dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
+ || vertsPerPoly<3)
+ {
+ printf("Can't build navigation mesh data for object:%s \n", m_name.ReadPtr());
+ return false;
+ }
+
+ MT_Point3 pos;
+ if (dmeshes==NULL)
+ {
+ for (int i=0; i<nverts; i++)
+ {
+ flipAxes(&vertices[i*3]);
+ }
+ for (int i=0; i<ndvertsuniq; i++)
+ {
+ flipAxes(&dvertices[i*3]);
+ }
+ }
+
+ buildMeshAdjacency(polys, npolys, nverts, vertsPerPoly);
+
+ float cs = 0.2f;
+
+ if (!nverts || !npolys)
+ return false;
+
+ float bmin[3], bmax[3];
+ calcMeshBounds(vertices, nverts, bmin, bmax);
+ //quantize vertex pos
+ unsigned short* vertsi = new unsigned short[3*nverts];
+ float ics = 1.f/cs;
+ for (int i=0; i<nverts; i++)
+ {
+ vertsi[3*i+0] = static_cast<unsigned short>((vertices[3*i+0]-bmin[0])*ics);
+ vertsi[3*i+1] = static_cast<unsigned short>((vertices[3*i+1]-bmin[1])*ics);
+ vertsi[3*i+2] = static_cast<unsigned short>((vertices[3*i+2]-bmin[2])*ics);
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtStatPoly)*npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*ndvertsuniq;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
+ dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
+ dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+ // Store header
+ header->magic = DT_STAT_NAVMESH_MAGIC;
+ header->version = DT_STAT_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->cs = cs;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = npolys;
+ header->ndverts = ndvertsuniq;
+ header->ndtris = ndtris;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &vertsi[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * cs;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+ //memcpy(navVerts, vertices, nverts*3*sizeof(float));
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = src[vertsPerPoly+j]+1;
+ p->nv++;
+ }
+ src += vertsPerPoly*2;
+ }
+
+ header->nnodes = createBVTree(vertsi, nverts, polys, npolys, vertsPerPoly,
+ cs, cs, npolys*2, navNodes);
+
+
+ if (dmeshes==NULL)
+ {
+ //create fake detail meshes
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ dtl.vbase = 0;
+ dtl.nverts = 0;
+ dtl.tbase = i;
+ dtl.ntris = 1;
+ }
+ // setup triangles.
+ unsigned char* tri = navDTris;
+ for(size_t i=0; i<ndtris; i++)
+ {
+ for (size_t j=0; j<3; j++)
+ tri[4*i+j] = j;
+ }
+ }
+ else
+ {
+ //verts
+ memcpy(navDVerts, dvertices, ndvertsuniq*3*sizeof(float));
+ //tris
+ unsigned char* tri = navDTris;
+ for(size_t i=0; i<ndtris; i++)
+ {
+ for (size_t j=0; j<3; j++)
+ tri[4*i+j] = dtris[6*i+j];
+ }
+ //detailed meshes
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ dtl.vbase = dmeshes[i*4+0];
+ dtl.nverts = dmeshes[i*4+1];
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ }
+ }
+
+ m_navMesh = new dtStatNavMesh;
+ m_navMesh->init(data, dataSize, true);
+
+ delete [] vertices;
+ delete [] polys;
+ if (dvertices)
+ {
+ delete [] dvertices;
+ }
+
+ return true;
+}
+
+dtStatNavMesh* KX_NavMeshObject::GetNavMesh()
+{
+ return m_navMesh;
+}
+
+void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
+{
+ if (!m_navMesh)
+ return;
+ MT_Vector3 color(0.f, 0.f, 0.f);
+
+ switch (renderMode)
+ {
+ case RM_POLYS :
+ case RM_WALLS :
+ for (int pi=0; pi<m_navMesh->getPolyCount(); pi++)
+ {
+ const dtStatPoly* poly = m_navMesh->getPoly(pi);
+
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ if (poly->n[j] && renderMode==RM_WALLS)
+ continue;
+ const float* vif = m_navMesh->getVertex(poly->v[i]);
+ const float* vjf = m_navMesh->getVertex(poly->v[j]);
+ MT_Point3 vi(vif[0], vif[2], vif[1]);
+ MT_Point3 vj(vjf[0], vjf[2], vjf[1]);
+ vi = TransformToWorldCoords(vi);
+ vj = TransformToWorldCoords(vj);
+ KX_RasterizerDrawDebugLine(vi, vj, color);
+ }
+ }
+ break;
+ case RM_TRIS :
+ for (int i = 0; i < m_navMesh->getPolyDetailCount(); ++i)
+ {
+ const dtStatPoly* p = m_navMesh->getPoly(i);
+ const dtStatPolyDetail* pd = m_navMesh->getPolyDetail(i);
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = m_navMesh->getDetailTri(pd->tbase+j);
+ MT_Point3 tri[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ const float* v;
+ if (t[k] < p->nv)
+ v = m_navMesh->getVertex(p->v[t[k]]);
+ else
+ v = m_navMesh->getDetailVertex(pd->vbase+(t[k]-p->nv));
+ float pos[3];
+ vcopy(pos, v);
+ flipAxes(pos);
+ tri[k].setValue(pos);
+ }
+
+ for (int k=0; k<3; k++)
+ tri[k] = TransformToWorldCoords(tri[k]);
+
+ for (int k=0; k<3; k++)
+ KX_RasterizerDrawDebugLine(tri[k], tri[(k+1)%3], color);
+ }
+ }
+ break;
+ default:
+ /* pass */
+ break;
+ }
+}
+
+MT_Point3 KX_NavMeshObject::TransformToLocalCoords(const MT_Point3& wpos)
+{
+ MT_Matrix3x3 orientation = NodeGetWorldOrientation();
+ const MT_Vector3& scaling = NodeGetWorldScaling();
+ orientation.scale(scaling[0], scaling[1], scaling[2]);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Transform invworldtr;
+ invworldtr.invert(worldtr);
+ MT_Point3 lpos = invworldtr(wpos);
+ return lpos;
+}
+
+MT_Point3 KX_NavMeshObject::TransformToWorldCoords(const MT_Point3& lpos)
+{
+ MT_Matrix3x3 orientation = NodeGetWorldOrientation();
+ const MT_Vector3& scaling = NodeGetWorldScaling();
+ orientation.scale(scaling[0], scaling[1], scaling[2]);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Point3 wpos = worldtr(lpos);
+ return wpos;
+}
+
+int KX_NavMeshObject::FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen)
+{
+ if (!m_navMesh)
+ return 0;
+ MT_Point3 localfrom = TransformToLocalCoords(from);
+ MT_Point3 localto = TransformToLocalCoords(to);
+ float spos[3], epos[3];
+ localfrom.getValue(spos); flipAxes(spos);
+ localto.getValue(epos); flipAxes(epos);
+ dtStatPolyRef sPolyRef = m_navMesh->findNearestPoly(spos, polyPickExt);
+ dtStatPolyRef ePolyRef = m_navMesh->findNearestPoly(epos, polyPickExt);
+
+ int pathLen = 0;
+ if (sPolyRef && ePolyRef)
+ {
+ dtStatPolyRef* polys = new dtStatPolyRef[maxPathLen];
+ int npolys;
+ npolys = m_navMesh->findPath(sPolyRef, ePolyRef, spos, epos, polys, maxPathLen);
+ if (npolys)
+ {
+ pathLen = m_navMesh->findStraightPath(spos, epos, polys, npolys, path, maxPathLen);
+ for (int i=0; i<pathLen; i++)
+ {
+ flipAxes(&path[i*3]);
+ MT_Point3 waypoint(&path[i*3]);
+ waypoint = TransformToWorldCoords(waypoint);
+ waypoint.getValue(&path[i*3]);
+ }
+ }
+ }
+
+ return pathLen;
+}
+
+float KX_NavMeshObject::Raycast(const MT_Point3& from, const MT_Point3& to)
+{
+ if (!m_navMesh)
+ return 0.f;
+ MT_Point3 localfrom = TransformToLocalCoords(from);
+ MT_Point3 localto = TransformToLocalCoords(to);
+ float spos[3], epos[3];
+ localfrom.getValue(spos); flipAxes(spos);
+ localto.getValue(epos); flipAxes(epos);
+ dtStatPolyRef sPolyRef = m_navMesh->findNearestPoly(spos, polyPickExt);
+ float t=0;
+ static dtStatPolyRef polys[MAX_PATH_LEN];
+ m_navMesh->raycast(sPolyRef, spos, epos, t, polys, MAX_PATH_LEN);
+ return t;
+}
+
+void KX_NavMeshObject::DrawPath(const float *path, int pathLen, const MT_Vector3& color)
+{
+ MT_Vector3 a,b;
+ for (int i=0; i<pathLen-1; i++)
+ {
+ a.setValue(&path[3*i]);
+ b.setValue(&path[3*(i+1)]);
+ KX_RasterizerDrawDebugLine(a, b, color);
+ }
+}
+
+
+#ifndef DISABLE_PYTHON
+//----------------------------------------------------------------------------
+//Python
+
+PyTypeObject KX_NavMeshObject::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_NavMeshObject",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,
+ 0,
+ 0,
+ 0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &KX_GameObject::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+PyAttributeDef KX_NavMeshObject::Attributes[] = {
+ { NULL } //Sentinel
+};
+
+//KX_PYMETHODTABLE_NOARGS(KX_GameObject, getD),
+PyMethodDef KX_NavMeshObject::Methods[] = {
+ KX_PYMETHODTABLE(KX_NavMeshObject, findPath),
+ KX_PYMETHODTABLE(KX_NavMeshObject, raycast),
+ KX_PYMETHODTABLE(KX_NavMeshObject, draw),
+ KX_PYMETHODTABLE(KX_NavMeshObject, rebuild),
+ {NULL,NULL} //Sentinel
+};
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, findPath,
+ "findPath(start, goal): find path from start to goal points\n"
+ "Returns a path as list of points)\n")
+{
+ PyObject *ob_from, *ob_to;
+ if (!PyArg_ParseTuple(args,"OO:getPath",&ob_from,&ob_to))
+ return NULL;
+ MT_Point3 from, to;
+ if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
+ return NULL;
+
+ float path[MAX_PATH_LEN*3];
+ int pathLen = FindPath(from, to, path, MAX_PATH_LEN);
+ PyObject *pathList = PyList_New( pathLen );
+ for (int i=0; i<pathLen; i++)
+ {
+ MT_Point3 point(&path[3*i]);
+ PyList_SET_ITEM(pathList, i, PyObjectFrom(point));
+ }
+
+ return pathList;
+}
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, raycast,
+ "raycast(start, goal): raycast from start to goal points\n"
+ "Returns hit factor)\n")
+{
+ PyObject *ob_from, *ob_to;
+ if (!PyArg_ParseTuple(args,"OO:getPath",&ob_from,&ob_to))
+ return NULL;
+ MT_Point3 from, to;
+ if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
+ return NULL;
+ float hit = Raycast(from, to);
+ return PyFloat_FromDouble(hit);
+}
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, draw,
+ "draw(mode): navigation mesh debug drawing\n"
+ "mode: WALLS, POLYS, TRIS\n")
+{
+ int arg;
+ NavMeshRenderMode renderMode = RM_TRIS;
+ if (PyArg_ParseTuple(args,"i:rebuild",&arg) && arg>=0 && arg<RM_MAX)
+ renderMode = (NavMeshRenderMode)arg;
+ DrawNavMesh(renderMode);
+ Py_RETURN_NONE;
+}
+
+KX_PYMETHODDEF_DOC_NOARGS(KX_NavMeshObject, rebuild,
+ "rebuild(): rebuild navigation mesh\n")
+{
+ BuildNavMesh();
+ Py_RETURN_NONE;
+}
+
+#endif // DISABLE_PYTHON
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.h b/source/gameengine/Ketsji/KX_NavMeshObject.h
new file mode 100644
index 00000000000..78e9488ad1c
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.h
@@ -0,0 +1,83 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#ifndef __KX_NAVMESHOBJECT
+#define __KX_NAVMESHOBJECT
+#include "DetourStatNavMesh.h"
+#include "KX_GameObject.h"
+#include "PyObjectPlus.h"
+#include <vector>
+
+class RAS_MeshObject;
+class MT_Transform;
+
+class KX_NavMeshObject: public KX_GameObject
+{
+ Py_Header;
+
+protected:
+ dtStatNavMesh* m_navMesh;
+
+ bool BuildVertIndArrays(float *&vertices, int& nverts,
+ unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
+ float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
+ int& ndtris, int &vertsPerPoly);
+
+public:
+ KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks);
+ ~KX_NavMeshObject();
+
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+
+
+ bool BuildNavMesh();
+ dtStatNavMesh* GetNavMesh();
+ int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
+ float Raycast(const MT_Point3& from, const MT_Point3& to);
+
+ enum NavMeshRenderMode {RM_WALLS, RM_POLYS, RM_TRIS, RM_MAX};
+ void DrawNavMesh(NavMeshRenderMode mode);
+ void DrawPath(const float *path, int pathLen, const MT_Vector3& color);
+
+ MT_Point3 TransformToLocalCoords(const MT_Point3& wpos);
+ MT_Point3 TransformToWorldCoords(const MT_Point3& lpos);
+#ifndef DISABLE_PYTHON
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ KX_PYMETHOD_DOC(KX_NavMeshObject, findPath);
+ KX_PYMETHOD_DOC(KX_NavMeshObject, raycast);
+ KX_PYMETHOD_DOC(KX_NavMeshObject, draw);
+ KX_PYMETHOD_DOC_NOARGS(KX_NavMeshObject, rebuild);
+#endif
+};
+
+#endif //__KX_NAVMESHOBJECT
+
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
new file mode 100644
index 00000000000..5f78d9a3722
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -0,0 +1,869 @@
+/**
+* Simulation for obstacle avoidance behavior
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "KX_ObstacleSimulation.h"
+#include "KX_NavMeshObject.h"
+#include "KX_PythonInit.h"
+#include "DNA_object_types.h"
+#include "BLI_math.h"
+
+namespace
+{
+ inline float perp(const MT_Vector2& a, const MT_Vector2& b) { return a.x()*b.y() - a.y()*b.x(); }
+
+ inline float sqr(float x) { return x*x; }
+ inline float lerp(float a, float b, float t) { return a + (b-a)*t; }
+ inline float clamp(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
+
+ inline float vdistsqr(const float* a, const float* b) { return sqr(b[0]-a[0]) + sqr(b[1]-a[1]); }
+ inline float vdist(const float* a, const float* b) { return sqrtf(vdistsqr(a,b)); }
+ inline void vcpy(float* a, const float* b) { a[0]=b[0]; a[1]=b[1]; }
+ inline float vdot(const float* a, const float* b) { return a[0]*b[0] + a[1]*b[1]; }
+ inline float vperp(const float* a, const float* b) { return a[0]*b[1] - a[1]*b[0]; }
+ inline void vsub(float* v, const float* a, const float* b) { v[0] = a[0]-b[0]; v[1] = a[1]-b[1]; }
+ inline void vadd(float* v, const float* a, const float* b) { v[0] = a[0]+b[0]; v[1] = a[1]+b[1]; }
+ inline void vscale(float* v, const float* a, const float s) { v[0] = a[0]*s; v[1] = a[1]*s; }
+ inline void vset(float* v, float x, float y) { v[0]=x; v[1]=y; }
+ inline float vlensqr(const float* v) { return vdot(v,v); }
+ inline float vlen(const float* v) { return sqrtf(vlensqr(v)); }
+ inline void vlerp(float* v, const float* a, const float* b, float t) { v[0] = lerp(a[0], b[0], t); v[1] = lerp(a[1], b[1], t); }
+ inline void vmad(float* v, const float* a, const float* b, float s) { v[0] = a[0] + b[0]*s; v[1] = a[1] + b[1]*s; }
+ inline void vnorm(float* v)
+ {
+ float d = vlen(v);
+ if (d > 0.0001f)
+ {
+ d = 1.0f/d;
+ v[0] *= d;
+ v[1] *= d;
+ }
+ }
+}
+inline float triarea(const float* a, const float* b, const float* c)
+{
+ return (b[0]*a[1] - a[0]*b[1]) + (c[0]*b[1] - b[0]*c[1]) + (a[0]*c[1] - c[0]*a[1]);
+}
+
+static void closestPtPtSeg(const float* pt,
+ const float* sp, const float* sq,
+ float& t)
+{
+ float dir[2],diff[3];
+ vsub(dir,sq,sp);
+ vsub(diff,pt,sp);
+ t = vdot(diff,dir);
+ if (t <= 0.0f) { t = 0; return; }
+ float d = vdot(dir,dir);
+ if (t >= d) { t = 1; return; }
+ t /= d;
+}
+
+static float distPtSegSqr(const float* pt, const float* sp, const float* sq)
+{
+ float t;
+ closestPtPtSeg(pt, sp,sq, t);
+ float np[2];
+ vlerp(np, sp,sq, t);
+ return vdistsqr(pt,np);
+}
+
+static int sweepCircleCircle(const MT_Vector3& pos0, const MT_Scalar r0, const MT_Vector2& v,
+ const MT_Vector3& pos1, const MT_Scalar r1,
+ float& tmin, float& tmax)
+{
+ static const float EPS = 0.0001f;
+ MT_Vector2 c0(pos0.x(), pos0.y());
+ MT_Vector2 c1(pos1.x(), pos1.y());
+ MT_Vector2 s = c1 - c0;
+ MT_Scalar r = r0+r1;
+ float c = s.length2() - r*r;
+ float a = v.length2();
+ if (a < EPS) return 0; // not moving
+
+ // Overlap, calc time to exit.
+ float b = MT_dot(v,s);
+ float d = b*b - a*c;
+ if (d < 0.0f) return 0; // no intersection.
+ tmin = (b - sqrtf(d)) / a;
+ tmax = (b + sqrtf(d)) / a;
+ return 1;
+}
+
+static int sweepCircleSegment(const MT_Vector3& pos0, const MT_Scalar r0, const MT_Vector2& v,
+ const MT_Vector3& pa, const MT_Vector3& pb, const MT_Scalar sr,
+ float& tmin, float &tmax)
+{
+ // equation parameters
+ MT_Vector2 c0(pos0.x(), pos0.y());
+ MT_Vector2 sa(pa.x(), pa.y());
+ MT_Vector2 sb(pb.x(), pb.y());
+ MT_Vector2 L = sb-sa;
+ MT_Vector2 H = c0-sa;
+ MT_Scalar radius = r0+sr;
+ float l2 = L.length2();
+ float r2 = radius * radius;
+ float dl = perp(v, L);
+ float hl = perp(H, L);
+ float a = dl * dl;
+ float b = 2.0f * hl * dl;
+ float c = hl * hl - (r2 * l2);
+ float d = (b*b) - (4.0f * a * c);
+
+ // infinite line missed by infinite ray.
+ if (d < 0.0f)
+ return 0;
+
+ d = sqrtf(d);
+ tmin = (-b - d) / (2.0f * a);
+ tmax = (-b + d) / (2.0f * a);
+
+ // line missed by ray range.
+ /* if (tmax < 0.0f || tmin > 1.0f)
+ return 0;*/
+
+ // find what part of the ray was collided.
+ MT_Vector2 Pedge;
+ Pedge = c0+v*tmin;
+ H = Pedge - sa;
+ float e0 = MT_dot(H, L) / l2;
+ Pedge = c0 + v*tmax;
+ H = Pedge - sa;
+ float e1 = MT_dot(H, L) / l2;
+
+ if (e0 < 0.0f || e1 < 0.0f)
+ {
+ float ctmin, ctmax;
+ if (sweepCircleCircle(pos0, r0, v, pa, sr, ctmin, ctmax))
+ {
+ if (e0 < 0.0f && ctmin > tmin)
+ tmin = ctmin;
+ if (e1 < 0.0f && ctmax < tmax)
+ tmax = ctmax;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ if (e0 > 1.0f || e1 > 1.0f)
+ {
+ float ctmin, ctmax;
+ if (sweepCircleCircle(pos0, r0, v, pb, sr, ctmin, ctmax))
+ {
+ if (e0 > 1.0f && ctmin > tmin)
+ tmin = ctmin;
+ if (e1 > 1.0f && ctmax < tmax)
+ tmax = ctmax;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+static bool inBetweenAngle(float a, float amin, float amax, float& t)
+{
+ if (amax < amin) amax += (float)M_PI*2;
+ if (a < amin-(float)M_PI) a += (float)M_PI*2;
+ if (a > amin+(float)M_PI) a -= (float)M_PI*2;
+ if (a >= amin && a < amax)
+ {
+ t = (a-amin) / (amax-amin);
+ return true;
+ }
+ return false;
+}
+
+static float interpolateToi(float a, const float* dir, const float* toi, const int ntoi)
+{
+ for (int i = 0; i < ntoi; ++i)
+ {
+ int next = (i+1) % ntoi;
+ float t;
+ if (inBetweenAngle(a, dir[i], dir[next], t))
+ {
+ return lerp(toi[i], toi[next], t);
+ }
+ }
+ return 0;
+}
+
+KX_ObstacleSimulation::KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization)
+: m_levelHeight(levelHeight)
+, m_enableVisualization(enableVisualization)
+{
+
+}
+
+KX_ObstacleSimulation::~KX_ObstacleSimulation()
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ KX_Obstacle* obs = m_obstacles[i];
+ delete obs;
+ }
+ m_obstacles.clear();
+}
+KX_Obstacle* KX_ObstacleSimulation::CreateObstacle(KX_GameObject* gameobj)
+{
+ KX_Obstacle* obstacle = new KX_Obstacle();
+ obstacle->m_gameObj = gameobj;
+
+ vset(obstacle->vel, 0,0);
+ vset(obstacle->pvel, 0,0);
+ vset(obstacle->dvel, 0,0);
+ vset(obstacle->nvel, 0,0);
+ for (int i = 0; i < VEL_HIST_SIZE; ++i)
+ vset(&obstacle->hvel[i*2], 0,0);
+ obstacle->hhead = 0;
+
+ gameobj->RegisterObstacle(this);
+ m_obstacles.push_back(obstacle);
+ return obstacle;
+}
+
+void KX_ObstacleSimulation::AddObstacleForObj(KX_GameObject* gameobj)
+{
+ KX_Obstacle* obstacle = CreateObstacle(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ obstacle->m_type = KX_OBSTACLE_OBJ;
+ obstacle->m_shape = KX_OBSTACLE_CIRCLE;
+ obstacle->m_rad = blenderobject->obstacleRad;
+}
+
+void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
+{
+ dtStatNavMesh* navmesh = navmeshobj->GetNavMesh();
+ if (navmesh)
+ {
+ int npoly = navmesh->getPolyCount();
+ for (int pi=0; pi<npoly; pi++)
+ {
+ const dtStatPoly* poly = navmesh->getPoly(pi);
+
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ if (poly->n[j]) continue;
+ const float* vj = navmesh->getVertex(poly->v[j]);
+ const float* vi = navmesh->getVertex(poly->v[i]);
+
+ KX_Obstacle* obstacle = CreateObstacle(navmeshobj);
+ obstacle->m_type = KX_OBSTACLE_NAV_MESH;
+ obstacle->m_shape = KX_OBSTACLE_SEGMENT;
+ obstacle->m_pos = MT_Point3(vj[0], vj[2], vj[1]);
+ obstacle->m_pos2 = MT_Point3(vi[0], vi[2], vi[1]);
+ obstacle->m_rad = 0;
+ }
+ }
+ }
+}
+
+void KX_ObstacleSimulation::DestroyObstacleForObj(KX_GameObject* gameobj)
+{
+ for (size_t i=0; i<m_obstacles.size(); )
+ {
+ if (m_obstacles[i]->m_gameObj == gameobj)
+ {
+ KX_Obstacle* obstacle = m_obstacles[i];
+ obstacle->m_gameObj->UnregisterObstacle();
+ m_obstacles[i] = m_obstacles.back();
+ m_obstacles.pop_back();
+ delete obstacle;
+ }
+ else
+ i++;
+ }
+}
+
+void KX_ObstacleSimulation::UpdateObstacles()
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_type==KX_OBSTACLE_NAV_MESH || m_obstacles[i]->m_shape==KX_OBSTACLE_SEGMENT)
+ continue;
+
+ KX_Obstacle* obs = m_obstacles[i];
+ obs->m_pos = obs->m_gameObj->NodeGetWorldPosition();
+ obs->vel[0] = obs->m_gameObj->GetLinearVelocity().x();
+ obs->vel[1] = obs->m_gameObj->GetLinearVelocity().y();
+
+ // Update velocity history and calculate perceived (average) velocity.
+ vcpy(&obs->hvel[obs->hhead*2], obs->vel);
+ obs->hhead = (obs->hhead+1) % VEL_HIST_SIZE;
+ vset(obs->pvel,0,0);
+ for (int j = 0; j < VEL_HIST_SIZE; ++j)
+ vadd(obs->pvel, obs->pvel, &obs->hvel[j*2]);
+ vscale(obs->pvel, obs->pvel, 1.0f/VEL_HIST_SIZE);
+ }
+}
+
+KX_Obstacle* KX_ObstacleSimulation::GetObstacle(KX_GameObject* gameobj)
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_gameObj == gameobj)
+ return m_obstacles[i];
+ }
+
+ return NULL;
+}
+
+void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle)
+{
+}
+
+void KX_ObstacleSimulation::DrawObstacles()
+{
+ if (!m_enableVisualization)
+ return;
+ static const MT_Vector3 bluecolor(0,0,1);
+ static const MT_Vector3 normal(0.,0.,1.);
+ static const int SECTORS_NUM = 32;
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_shape==KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = m_obstacles[i]->m_pos;
+ MT_Point3 p2 = m_obstacles[i]->m_pos2;
+ //apply world transform
+ if (m_obstacles[i]->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(m_obstacles[i]->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+
+ KX_RasterizerDrawDebugLine(p1, p2, bluecolor);
+ }
+ else if (m_obstacles[i]->m_shape==KX_OBSTACLE_CIRCLE)
+ {
+ KX_RasterizerDrawDebugCircle(m_obstacles[i]->m_pos, m_obstacles[i]->m_rad, bluecolor,
+ normal, SECTORS_NUM);
+ }
+ }
+}
+
+static MT_Point3 nearestPointToObstacle(MT_Point3& pos ,KX_Obstacle* obstacle)
+{
+ switch (obstacle->m_shape)
+ {
+ case KX_OBSTACLE_SEGMENT :
+ {
+ MT_Vector3 ab = obstacle->m_pos2 - obstacle->m_pos;
+ if (!ab.fuzzyZero())
+ {
+ MT_Vector3 abdir = ab.normalized();
+ MT_Vector3 v = pos - obstacle->m_pos;
+ MT_Scalar proj = abdir.dot(v);
+ CLAMP(proj, 0, ab.length());
+ MT_Point3 res = obstacle->m_pos + abdir*proj;
+ return res;
+ }
+ }
+ case KX_OBSTACLE_CIRCLE :
+ default:
+ return obstacle->m_pos;
+ }
+}
+
+static bool filterObstacle(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj, KX_Obstacle* otherObst,
+ float levelHeight)
+{
+ //filter obstacles by type
+ if ( (otherObst == activeObst) ||
+ (otherObst->m_type==KX_OBSTACLE_NAV_MESH && otherObst->m_gameObj!=activeNavMeshObj) )
+ return false;
+
+ //filter obstacles by position
+ MT_Point3 p = nearestPointToObstacle(activeObst->m_pos, otherObst);
+ if ( fabs(activeObst->m_pos.z() - p.z()) > levelHeight)
+ return false;
+
+ return true;
+}
+
+///////////*********TOI_rays**********/////////////////
+KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization)
+: KX_ObstacleSimulation(levelHeight, enableVisualization),
+ m_maxSamples(32),
+ m_minToi(0.0f),
+ m_maxToi(0.0f),
+ m_velWeight(1.0f),
+ m_curVelWeight(1.0f),
+ m_toiWeight(1.0f),
+ m_collisionWeight(1.0f)
+{
+}
+
+
+void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
+{
+ int nobs = m_obstacles.size();
+ int obstidx = std::find(m_obstacles.begin(), m_obstacles.end(), activeObst) - m_obstacles.begin();
+ if (obstidx == nobs)
+ return;
+
+ vset(activeObst->dvel, velocity.x(), velocity.y());
+
+ //apply RVO
+ sampleRVO(activeObst, activeNavMeshObj, maxDeltaAngle);
+
+ // Fake dynamic constraint.
+ float dv[2];
+ float vel[2];
+ vsub(dv, activeObst->nvel, activeObst->vel);
+ float ds = vlen(dv);
+ if (ds > maxDeltaSpeed || ds<-maxDeltaSpeed)
+ vscale(dv, dv, fabs(maxDeltaSpeed/ds));
+ vadd(vel, activeObst->vel, dv);
+
+ velocity.x() = vel[0];
+ velocity.y() = vel[1];
+}
+
+///////////*********TOI_rays**********/////////////////
+static const int AVOID_MAX_STEPS = 128;
+struct TOICircle
+{
+ TOICircle() : n(0), minToi(0), maxToi(1) {}
+ float toi[AVOID_MAX_STEPS]; // Time of impact (seconds)
+ float toie[AVOID_MAX_STEPS]; // Time of exit (seconds)
+ float dir[AVOID_MAX_STEPS]; // Direction (radians)
+ int n; // Number of samples
+ float minToi, maxToi; // Min/max TOI (seconds)
+};
+
+KX_ObstacleSimulationTOI_rays::KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization):
+ KX_ObstacleSimulationTOI(levelHeight, enableVisualization)
+{
+ m_maxSamples = 32;
+ m_minToi = 0.5f;
+ m_maxToi = 1.2f;
+ m_velWeight = 4.0f;
+ m_toiWeight = 1.0f;
+ m_collisionWeight = 100.0f;
+}
+
+
+void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle)
+{
+ MT_Vector2 vel(activeObst->dvel[0], activeObst->dvel[1]);
+ float vmax = (float) vel.length();
+ float odir = (float) atan2(vel.y(), vel.x());
+
+ MT_Vector2 ddir = vel;
+ ddir.normalize();
+
+ float bestScore = FLT_MAX;
+ float bestDir = odir;
+ float bestToi = 0;
+
+ TOICircle tc;
+ tc.n = m_maxSamples;
+ tc.minToi = m_minToi;
+ tc.maxToi = m_maxToi;
+
+ const int iforw = m_maxSamples/2;
+ const float aoff = (float)iforw / (float)m_maxSamples;
+
+ size_t nobs = m_obstacles.size();
+ for (int iter = 0; iter < m_maxSamples; ++iter)
+ {
+ // Calculate sample velocity
+ const float ndir = ((float)iter/(float)m_maxSamples) - aoff;
+ const float dir = odir+ndir*M_PI*2;
+ MT_Vector2 svel;
+ svel.x() = cosf(dir) * vmax;
+ svel.y() = sinf(dir) * vmax;
+
+ // Find min time of impact and exit amongst all obstacles.
+ float tmin = m_maxToi;
+ float tmine = 0;
+ for (int i = 0; i < nobs; ++i)
+ {
+ KX_Obstacle* ob = m_obstacles[i];
+ bool res = filterObstacle(activeObst, activeNavMeshObj, ob, m_levelHeight);
+ if (!res)
+ continue;
+
+ float htmin,htmax;
+
+ if (ob->m_shape == KX_OBSTACLE_CIRCLE)
+ {
+ MT_Vector2 vab;
+ if (vlen(ob->vel) < 0.01f*0.01f)
+ {
+ // Stationary, use VO
+ vab = svel;
+ }
+ else
+ {
+ // Moving, use RVO
+ vab = 2*svel - vel - ob->vel;
+ }
+
+ if (!sweepCircleCircle(activeObst->m_pos, activeObst->m_rad,
+ vab, ob->m_pos, ob->m_rad, htmin, htmax))
+ continue;
+ }
+ else if (ob->m_shape == KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = ob->m_pos;
+ MT_Point3 p2 = ob->m_pos2;
+ //apply world transform
+ if (ob->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(ob->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+ if (!sweepCircleSegment(activeObst->m_pos, activeObst->m_rad, svel,
+ p1, p2, ob->m_rad, htmin, htmax))
+ continue;
+ }
+
+ if (htmin > 0.0f)
+ {
+ // The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
+ if (htmin < tmin)
+ tmin = htmin;
+ }
+ else if (htmax > 0.0f)
+ {
+ // The agent overlaps the obstacle, keep track of first safe exit.
+ if (htmax > tmine)
+ tmine = htmax;
+ }
+ }
+
+ // Calculate sample penalties and final score.
+ const float apen = m_velWeight * fabsf(ndir);
+ const float tpen = m_toiWeight * (1.0f/(0.0001f+tmin/m_maxToi));
+ const float cpen = m_collisionWeight * (tmine/m_minToi)*(tmine/m_minToi);
+ const float score = apen + tpen + cpen;
+
+ // Update best score.
+ if (score < bestScore)
+ {
+ bestDir = dir;
+ bestToi = tmin;
+ bestScore = score;
+ }
+
+ tc.dir[iter] = dir;
+ tc.toi[iter] = tmin;
+ tc.toie[iter] = tmine;
+ }
+
+ if (vlen(activeObst->vel) > 0.1)
+ {
+ // Constrain max turn rate.
+ float cura = atan2(activeObst->vel[1],activeObst->vel[0]);
+ float da = bestDir - cura;
+ if (da < -M_PI) da += (float)M_PI*2;
+ if (da > M_PI) da -= (float)M_PI*2;
+ if (da < -maxDeltaAngle)
+ {
+ bestDir = cura - maxDeltaAngle;
+ bestToi = min(bestToi, interpolateToi(bestDir, tc.dir, tc.toi, tc.n));
+ }
+ else if (da > maxDeltaAngle)
+ {
+ bestDir = cura + maxDeltaAngle;
+ bestToi = min(bestToi, interpolateToi(bestDir, tc.dir, tc.toi, tc.n));
+ }
+ }
+
+ // Adjust speed when time of impact is less than min TOI.
+ if (bestToi < m_minToi)
+ vmax *= bestToi/m_minToi;
+
+ // New steering velocity.
+ activeObst->nvel[0] = cosf(bestDir) * vmax;
+ activeObst->nvel[1] = sinf(bestDir) * vmax;
+}
+
+///////////********* TOI_cells**********/////////////////
+
+static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ KX_Obstacles& obstacles, float levelHeight, const float vmax,
+ const float* spos, const float cs, const int nspos, float* res,
+ float maxToi, float velWeight, float curVelWeight, float sideWeight,
+ float toiWeight)
+{
+ vset(res, 0,0);
+
+ const float ivmax = 1.0f / vmax;
+
+ float adir[2], adist;
+ vcpy(adir, activeObst->pvel);
+ if (vlen(adir) > 0.01f)
+ vnorm(adir);
+ else
+ vset(adir,0,0);
+ float activeObstPos[2];
+ vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
+ adist = vdot(adir, activeObstPos);
+
+ float minPenalty = FLT_MAX;
+
+ for (int n = 0; n < nspos; ++n)
+ {
+ float vcand[2];
+ vcpy(vcand, &spos[n*2]);
+
+ // Find min time of impact and exit amongst all obstacles.
+ float tmin = maxToi;
+ float side = 0;
+ int nside = 0;
+
+ for (int i = 0; i < obstacles.size(); ++i)
+ {
+ KX_Obstacle* ob = obstacles[i];
+ bool res = filterObstacle(activeObst, activeNavMeshObj, ob, levelHeight);
+ if (!res)
+ continue;
+ float htmin, htmax;
+
+ if (ob->m_shape==KX_OBSTACLE_CIRCLE)
+ {
+ float vab[2];
+
+ // Moving, use RVO
+ vscale(vab, vcand, 2);
+ vsub(vab, vab, activeObst->vel);
+ vsub(vab, vab, ob->vel);
+
+ // Side
+ // NOTE: dp, and dv are constant over the whole calculation,
+ // they can be precomputed per object.
+ const float* pa = activeObstPos;
+ float pb[2];
+ vset(pb, ob->m_pos.x(), ob->m_pos.y());
+
+ const float orig[2] = {0,0};
+ float dp[2],dv[2],np[2];
+ vsub(dp,pb,pa);
+ vnorm(dp);
+ vsub(dv,ob->dvel, activeObst->dvel);
+
+ const float a = triarea(orig, dp,dv);
+ if (a < 0.01f)
+ {
+ np[0] = -dp[1];
+ np[1] = dp[0];
+ }
+ else
+ {
+ np[0] = dp[1];
+ np[1] = -dp[0];
+ }
+
+ side += clamp(min(vdot(dp,vab)*2,vdot(np,vab)*2), 0.0f, 1.0f);
+ nside++;
+
+ if (!sweepCircleCircle(activeObst->m_pos, activeObst->m_rad, vab, ob->m_pos, ob->m_rad,
+ htmin, htmax))
+ continue;
+
+ // Handle overlapping obstacles.
+ if (htmin < 0.0f && htmax > 0.0f)
+ {
+ // Avoid more when overlapped.
+ htmin = -htmin * 0.5f;
+ }
+ }
+ else if (ob->m_shape == KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = ob->m_pos;
+ MT_Point3 p2 = ob->m_pos2;
+ //apply world transform
+ if (ob->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(ob->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+ float p[2], q[2];
+ vset(p, p1.x(), p1.y());
+ vset(q, p2.x(), p2.y());
+
+ // NOTE: the segments are assumed to come from a navmesh which is shrunken by
+ // the agent radius, hence the use of really small radius.
+ // This can be handle more efficiently by using seg-seg test instead.
+ // If the whole segment is to be treated as obstacle, use agent->rad instead of 0.01f!
+ const float r = 0.01f; // agent->rad
+ if (distPtSegSqr(activeObstPos, p, q) < sqr(r+ob->m_rad))
+ {
+ float sdir[2], snorm[2];
+ vsub(sdir, q, p);
+ snorm[0] = sdir[1];
+ snorm[1] = -sdir[0];
+ // If the velocity is pointing towards the segment, no collision.
+ if (vdot(snorm, vcand) < 0.0f)
+ continue;
+ // Else immediate collision.
+ htmin = 0.0f;
+ htmax = 10.0f;
+ }
+ else
+ {
+ if (!sweepCircleSegment(activeObstPos, r, vcand, p, q, ob->m_rad, htmin, htmax))
+ continue;
+ }
+
+ // Avoid less when facing walls.
+ htmin *= 2.0f;
+ }
+
+ if (htmin >= 0.0f)
+ {
+ // The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
+ if (htmin < tmin)
+ tmin = htmin;
+ }
+ }
+
+ // Normalize side bias, to prevent it dominating too much.
+ if (nside)
+ side /= nside;
+
+ const float vpen = velWeight * (vdist(vcand, activeObst->dvel) * ivmax);
+ const float vcpen = curVelWeight * (vdist(vcand, activeObst->vel) * ivmax);
+ const float spen = sideWeight * side;
+ const float tpen = toiWeight * (1.0f/(0.1f+tmin/maxToi));
+
+ const float penalty = vpen + vcpen + spen + tpen;
+
+ if (penalty < minPenalty)
+ {
+ minPenalty = penalty;
+ vcpy(res, vcand);
+ }
+ }
+}
+
+void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle)
+{
+ vset(activeObst->nvel, 0.f, 0.f);
+ float vmax = vlen(activeObst->dvel);
+
+ float* spos = new float[2*m_maxSamples];
+ int nspos = 0;
+
+ if (!m_adaptive)
+ {
+ const float cvx = activeObst->dvel[0]*m_bias;
+ const float cvy = activeObst->dvel[1]*m_bias;
+ float vmax = vlen(activeObst->dvel);
+ const float vrange = vmax*(1-m_bias);
+ const float cs = 1.0f / (float)m_sampleRadius*vrange;
+
+ for (int y = -m_sampleRadius; y <= m_sampleRadius; ++y)
+ {
+ for (int x = -m_sampleRadius; x <= m_sampleRadius; ++x)
+ {
+ if (nspos < m_maxSamples)
+ {
+ const float vx = cvx + (float)(x+0.5f)*cs;
+ const float vy = cvy + (float)(y+0.5f)*cs;
+ if (vx*vx+vy*vy > sqr(vmax+cs/2)) continue;
+ spos[nspos*2+0] = vx;
+ spos[nspos*2+1] = vy;
+ nspos++;
+ }
+ }
+ }
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ nspos, activeObst->nvel, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
+ }
+ else
+ {
+ int rad;
+ float res[2];
+ float cs;
+ // First sample location.
+ rad = 4;
+ res[0] = activeObst->dvel[0]*m_bias;
+ res[1] = activeObst->dvel[1]*m_bias;
+ cs = vmax*(2-m_bias*2) / (float)(rad-1);
+
+ for (int k = 0; k < 5; ++k)
+ {
+ const float half = (rad-1)*cs*0.5f;
+
+ nspos = 0;
+ for (int y = 0; y < rad; ++y)
+ {
+ for (int x = 0; x < rad; ++x)
+ {
+ const float vx = res[0] + x*cs - half;
+ const float vy = res[1] + y*cs - half;
+ if (vx*vx+vy*vy > sqr(vmax+cs/2)) continue;
+ spos[nspos*2+0] = vx;
+ spos[nspos*2+1] = vy;
+ nspos++;
+ }
+ }
+
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ nspos, res, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
+
+ cs *= 0.5f;
+ }
+ vcpy(activeObst->nvel, res);
+ }
+}
+
+KX_ObstacleSimulationTOI_cells::KX_ObstacleSimulationTOI_cells(MT_Scalar levelHeight, bool enableVisualization)
+: KX_ObstacleSimulationTOI(levelHeight, enableVisualization)
+, m_bias(0.4f)
+, m_adaptive(true)
+, m_sampleRadius(15)
+{
+ m_maxSamples = (m_sampleRadius*2+1)*(m_sampleRadius*2+1) + 100;
+ m_maxToi = 1.5f;
+ m_velWeight = 2.0f;
+ m_curVelWeight = 0.75f;
+ m_toiWeight = 2.5f;
+ m_collisionWeight = 0.75f; //side_weight
+}
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
new file mode 100644
index 00000000000..d926e8deb71
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
@@ -0,0 +1,145 @@
+/**
+* Simulation for obstacle avoidance behavior
+* (based on Cane Project - http://code.google.com/p/cane by Mikko Mononen (c) 2009)
+*
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef __KX_OBSTACLESIMULATION
+#define __KX_OBSTACLESIMULATION
+
+#include <vector>
+#include "MT_Point2.h"
+#include "MT_Point3.h"
+
+class KX_GameObject;
+class KX_NavMeshObject;
+
+enum KX_OBSTACLE_TYPE
+{
+ KX_OBSTACLE_OBJ,
+ KX_OBSTACLE_NAV_MESH,
+};
+
+enum KX_OBSTACLE_SHAPE
+{
+ KX_OBSTACLE_CIRCLE,
+ KX_OBSTACLE_SEGMENT,
+};
+
+#define VEL_HIST_SIZE 6
+struct KX_Obstacle
+{
+ KX_OBSTACLE_TYPE m_type;
+ KX_OBSTACLE_SHAPE m_shape;
+ MT_Point3 m_pos;
+ MT_Point3 m_pos2;
+ MT_Scalar m_rad;
+
+ float vel[2];
+ float pvel[2];
+ float dvel[2];
+ float nvel[2];
+ float hvel[VEL_HIST_SIZE*2];
+ int hhead;
+
+
+ KX_GameObject* m_gameObj;
+};
+typedef std::vector<KX_Obstacle*> KX_Obstacles;
+
+class KX_ObstacleSimulation
+{
+protected:
+ KX_Obstacles m_obstacles;
+
+ MT_Scalar m_levelHeight;
+ bool m_enableVisualization;
+
+ KX_Obstacle* CreateObstacle(KX_GameObject* gameobj);
+public:
+ KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization);
+ virtual ~KX_ObstacleSimulation();
+
+ void DrawObstacles();
+ //void DebugDraw();
+
+ void AddObstacleForObj(KX_GameObject* gameobj);
+ void DestroyObstacleForObj(KX_GameObject* gameobj);
+ void AddObstaclesForNavMesh(KX_NavMeshObject* navmesh);
+ KX_Obstacle* GetObstacle(KX_GameObject* gameobj);
+ void UpdateObstacles();
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
+
+};
+class KX_ObstacleSimulationTOI: public KX_ObstacleSimulation
+{
+protected:
+ int m_maxSamples; // Number of sample steps
+ float m_minToi; // Min TOI
+ float m_maxToi; // Max TOI
+ float m_velWeight; // Sample selection angle weight
+ float m_curVelWeight; // Sample selection current velocity weight
+ float m_toiWeight; // Sample selection TOI weight
+ float m_collisionWeight; // Sample selection collision weight
+
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle) = 0;
+public:
+ KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization);
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
+};
+
+class KX_ObstacleSimulationTOI_rays: public KX_ObstacleSimulationTOI
+{
+protected:
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle);
+public:
+ KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization);
+};
+
+class KX_ObstacleSimulationTOI_cells: public KX_ObstacleSimulationTOI
+{
+protected:
+ float m_bias;
+ bool m_adaptive;
+ int m_sampleRadius;
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle);
+public:
+ KX_ObstacleSimulationTOI_cells(MT_Scalar levelHeight, bool enableVisualization);
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index f14d73cb990..62ca2910c60 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -87,6 +87,8 @@ extern "C" {
#include "KX_GameActuator.h"
#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
+#include "KX_SteeringActuator.h"
+#include "KX_NavMeshObject.h"
#include "SCA_IInputDevice.h"
#include "SCA_PropertySensor.h"
@@ -181,6 +183,13 @@ void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,cons
gp_Rasterizer->DrawDebugLine(from,to,color);
}
+void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)
+{
+ if (gp_Rasterizer)
+ gp_Rasterizer->DrawDebugCircle(center, radius, color, normal, nsector);
+}
+
#ifdef WITH_PYTHON
static PyObject *gp_OrigPythonSysPath= NULL;
@@ -1104,7 +1113,7 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
PyObject* args,
PyObject*)
{
- GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
char *setting;
int enable, flag, sceneflag;
@@ -1118,15 +1127,15 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
return NULL;
}
- sceneflag= gm->flag;
+ sceneflag= gs->glslflag;
if (enable)
- gm->flag &= ~flag;
+ gs->glslflag &= ~flag;
else
- gm->flag |= flag;
+ gs->glslflag |= flag;
/* display lists and GLSL materials need to be remade */
- if(sceneflag != gm->flag) {
+ if(sceneflag != gs->glslflag) {
GPU_materials_free();
if(gp_KetsjiEngine) {
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
@@ -1147,7 +1156,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
PyObject* args,
PyObject*)
{
- GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
char *setting;
int enabled = 0, flag;
@@ -1161,7 +1170,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
return NULL;
}
- enabled = ((gm->flag & flag) != 0);
+ enabled = ((gs->glslflag & flag) != 0);
return PyLong_FromSsize_t(enabled);
}
@@ -1173,18 +1182,18 @@ static PyObject* gPySetMaterialType(PyObject*,
PyObject* args,
PyObject*)
{
- GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int type;
if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
return NULL;
if(type == KX_BLENDER_GLSL_MATERIAL)
- gm->matmode= GAME_MAT_GLSL;
+ gs->matmode= GAME_MAT_GLSL;
else if(type == KX_BLENDER_MULTITEX_MATERIAL)
- gm->matmode= GAME_MAT_MULTITEX;
+ gs->matmode= GAME_MAT_MULTITEX;
else if(type == KX_TEXFACE_MATERIAL)
- gm->matmode= GAME_MAT_TEXFACE;
+ gs->matmode= GAME_MAT_TEXFACE;
else {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
return NULL;
@@ -1195,12 +1204,12 @@ static PyObject* gPySetMaterialType(PyObject*,
static PyObject* gPyGetMaterialType(PyObject*)
{
- GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int flag;
- if(gm->matmode == GAME_MAT_GLSL)
+ if(gs->matmode == GAME_MAT_GLSL)
flag = KX_BLENDER_GLSL_MATERIAL;
- else if(gm->matmode == GAME_MAT_MULTITEX)
+ else if(gs->matmode == GAME_MAT_MULTITEX)
flag = KX_BLENDER_MULTITEX_MATERIAL;
else
flag = KX_TEXFACE_MATERIAL;
@@ -1655,6 +1664,16 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
+ /* Steering actuator */
+ KX_MACRO_addTypesToDict(d, KX_STEERING_SEEK, KX_SteeringActuator::KX_STEERING_SEEK);
+ KX_MACRO_addTypesToDict(d, KX_STEERING_FLEE, KX_SteeringActuator::KX_STEERING_FLEE);
+ KX_MACRO_addTypesToDict(d, KX_STEERING_PATHFOLLOWING, KX_SteeringActuator::KX_STEERING_PATHFOLLOWING);
+
+ /* KX_NavMeshObject render mode */
+ KX_MACRO_addTypesToDict(d, RM_WALLS, KX_NavMeshObject::RM_WALLS);
+ KX_MACRO_addTypesToDict(d, RM_POLYS, KX_NavMeshObject::RM_POLYS);
+ KX_MACRO_addTypesToDict(d, RM_TRIS, KX_NavMeshObject::RM_TRIS);
+
/* BL_Action play modes */
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PLAY, BL_Action::ACT_MODE_PLAY);
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 1b172c35eff..d76e8f913df 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -72,6 +72,9 @@ class KX_KetsjiEngine* KX_GetActiveEngine();
#include "MT_Vector3.h"
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
+void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector);
+
#endif //__KX_PYTHON_INIT
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 1c4a17e31fc..49a08135c38 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -68,6 +68,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_SceneActuator.h"
#include "KX_StateActuator.h"
+#include "KX_SteeringActuator.h"
#include "KX_TrackToActuator.h"
#include "KX_VehicleWrapper.h"
#include "KX_VertexProxy.h"
@@ -99,6 +100,7 @@
#include "SCA_PythonController.h"
#include "SCA_RandomActuator.h"
#include "SCA_IController.h"
+#include "KX_NavMeshObject.h"
static void PyType_Attr_Set(PyGetSetDef *attr_getset, PyAttributeDef *attr)
{
@@ -217,9 +219,11 @@ void initPyTypes(void)
PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator, init_getset);
PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator, init_getset);
PyType_Ready_Attr(dict, KX_Scene, init_getset);
+ PyType_Ready_Attr(dict, KX_NavMeshObject, init_getset);
PyType_Ready_Attr(dict, KX_SceneActuator, init_getset);
PyType_Ready_Attr(dict, KX_SoundActuator, init_getset);
PyType_Ready_Attr(dict, KX_StateActuator, init_getset);
+ PyType_Ready_Attr(dict, KX_SteeringActuator, init_getset);
PyType_Ready_Attr(dict, KX_TouchSensor, init_getset);
PyType_Ready_Attr(dict, KX_TrackToActuator, init_getset);
PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 7c76ab01e93..bdc30810b9e 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -87,6 +87,7 @@
#include "BL_ModifierDeformer.h"
#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
+#include "KX_ObstacleSimulation.h"
#ifdef USE_BULLET
#include "KX_SoftBodyDeformer.h"
@@ -214,6 +215,19 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_bucketmanager=new RAS_BucketManager();
+ bool showObstacleSimulation = scene->gm.flag & GAME_SHOW_OBSTACLE_SIMULATION;
+ switch (scene->gm.obstacleSimulation)
+ {
+ case OBSTSIMULATION_TOI_rays:
+ m_obstacleSimulation = new KX_ObstacleSimulationTOI_rays((MT_Scalar)scene->gm.levelHeight, showObstacleSimulation);
+ break;
+ case OBSTSIMULATION_TOI_cells:
+ m_obstacleSimulation = new KX_ObstacleSimulationTOI_cells((MT_Scalar)scene->gm.levelHeight, showObstacleSimulation);
+ break;
+ default:
+ m_obstacleSimulation = NULL;
+ }
+
#ifdef WITH_PYTHON
m_attr_dict = PyDict_New(); /* new ref */
m_draw_call_pre = NULL;
@@ -236,6 +250,9 @@ KX_Scene::~KX_Scene()
this->RemoveObject(parentobj);
}
+ if (m_obstacleSimulation)
+ delete m_obstacleSimulation;
+
if(m_objectlist)
m_objectlist->Release();
@@ -1545,6 +1562,10 @@ void KX_Scene::LogicEndFrame()
obj->Release();
RemoveObject(obj);
}
+
+ //prepare obstacle simulation for new frame
+ if (m_obstacleSimulation)
+ m_obstacleSimulation->UpdateObstacles();
}
@@ -1977,6 +1998,8 @@ PyMethodDef KX_Scene::Methods[] = {
KX_PYMETHODTABLE(KX_Scene, replace),
KX_PYMETHODTABLE(KX_Scene, suspend),
KX_PYMETHODTABLE(KX_Scene, resume),
+ KX_PYMETHODTABLE(KX_Scene, drawObstacleSimulation),
+
/* dict style access */
KX_PYMETHODTABLE(KX_Scene, get),
@@ -2301,6 +2324,16 @@ KX_PYMETHODDEF_DOC(KX_Scene, resume,
Py_RETURN_NONE;
}
+KX_PYMETHODDEF_DOC(KX_Scene, drawObstacleSimulation,
+ "drawObstacleSimulation()\n"
+ "Draw debug visualization of obstacle simulation.\n")
+{
+ if (GetObstacleSimulation())
+ GetObstacleSimulation()->DrawObstacles();
+
+ Py_RETURN_NONE;
+}
+
/* Matches python dict.get(key, [default]) */
KX_PYMETHODDEF_DOC(KX_Scene, get, "")
{
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 499861bce50..5954d5465ba 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -88,6 +88,7 @@ class SCA_JoystickManager;
class btCollisionShape;
class KX_BlenderSceneConverter;
struct KX_ClientObjectInfo;
+class KX_ObstacleSimulation;
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
@@ -293,6 +294,9 @@ protected:
struct Scene* m_blenderScene;
RAS_2DFilterManager m_filtermanager;
+
+ KX_ObstacleSimulation* m_obstacleSimulation;
+
public:
KX_Scene(class SCA_IInputDevice* keyboarddevice,
class SCA_IInputDevice* mousedevice,
@@ -585,6 +589,8 @@ public:
void Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
void Render2DFilters(RAS_ICanvas* canvas);
+ KX_ObstacleSimulation* GetObstacleSimulation() {return m_obstacleSimulation;};
+
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
@@ -597,6 +603,8 @@ public:
KX_PYMETHOD_DOC(KX_Scene, suspend);
KX_PYMETHOD_DOC(KX_Scene, resume);
KX_PYMETHOD_DOC(KX_Scene, get);
+ KX_PYMETHOD_DOC(KX_Scene, drawObstacleSimulation);
+
/* attributes */
static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
new file mode 100644
index 00000000000..a0a2e148c1e
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -0,0 +1,630 @@
+/**
+* Add steering behaviors
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "BLI_math.h"
+#include "KX_SteeringActuator.h"
+#include "KX_GameObject.h"
+#include "KX_NavMeshObject.h"
+#include "KX_ObstacleSimulation.h"
+#include "KX_PythonInit.h"
+#include "KX_PyMath.h"
+#include "Recast.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
+ int mode,
+ KX_GameObject *target,
+ KX_GameObject *navmesh,
+ float distance,
+ float velocity,
+ float acceleration,
+ float turnspeed,
+ bool isSelfTerminated,
+ int pathUpdatePeriod,
+ KX_ObstacleSimulation* simulation,
+ short facingmode,
+ bool normalup,
+ bool enableVisualization) :
+ SCA_IActuator(gameobj, KX_ACT_STEERING),
+ m_mode(mode),
+ m_target(target),
+ m_distance(distance),
+ m_velocity(velocity),
+ m_acceleration(acceleration),
+ m_turnspeed(turnspeed),
+ m_isSelfTerminated(isSelfTerminated),
+ m_pathUpdatePeriod(pathUpdatePeriod),
+ m_updateTime(0),
+ m_isActive(false),
+ m_simulation(simulation),
+ m_enableVisualization(enableVisualization),
+ m_facingMode(facingmode),
+ m_normalUp(normalup),
+ m_obstacle(NULL),
+ m_pathLen(0),
+ m_wayPointIdx(-1),
+ m_steerVec(MT_Vector3(0, 0, 0))
+{
+ m_navmesh = static_cast<KX_NavMeshObject*>(navmesh);
+ if (m_navmesh)
+ m_navmesh->RegisterActuator(this);
+ if (m_target)
+ m_target->RegisterActuator(this);
+
+ if (m_simulation)
+ m_obstacle = m_simulation->GetObstacle((KX_GameObject*)gameobj);
+ KX_GameObject* parent = ((KX_GameObject*)gameobj)->GetParent();
+ if (m_facingMode>0 && parent)
+ {
+ m_parentlocalmat = parent->GetSGNode()->GetLocalOrientation();
+ }
+ else
+ m_parentlocalmat.setIdentity();
+}
+
+KX_SteeringActuator::~KX_SteeringActuator()
+{
+ if (m_navmesh)
+ m_navmesh->UnregisterActuator(this);
+ if (m_target)
+ m_target->UnregisterActuator(this);
+}
+
+CValue* KX_SteeringActuator::GetReplica()
+{
+ KX_SteeringActuator* replica = new KX_SteeringActuator(*this);
+ // replication just copy the m_base pointer => common random generator
+ replica->ProcessReplica();
+ return replica;
+}
+
+void KX_SteeringActuator::ProcessReplica()
+{
+ if (m_target)
+ m_target->RegisterActuator(this);
+ if (m_navmesh)
+ m_navmesh->RegisterActuator(this);
+ SCA_IActuator::ProcessReplica();
+}
+
+
+bool KX_SteeringActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == m_target)
+ {
+ m_target = NULL;
+ return true;
+ }
+ else if (clientobj == m_navmesh)
+ {
+ m_navmesh = NULL;
+ return true;
+ }
+ return false;
+}
+
+void KX_SteeringActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_target];
+ if (h_obj) {
+ if (m_target)
+ m_target->UnregisterActuator(this);
+ m_target = (KX_GameObject*)(*h_obj);
+ m_target->RegisterActuator(this);
+ }
+
+ h_obj = (*obj_map)[m_navmesh];
+ if (h_obj) {
+ if (m_navmesh)
+ m_navmesh->UnregisterActuator(this);
+ m_navmesh = (KX_NavMeshObject*)(*h_obj);
+ m_navmesh->RegisterActuator(this);
+ }
+}
+
+bool KX_SteeringActuator::Update(double curtime, bool frame)
+{
+ if (frame)
+ {
+ double delta = curtime - m_updateTime;
+ m_updateTime = curtime;
+
+ if (m_posevent && !m_isActive)
+ {
+ delta = 0;
+ m_pathUpdateTime = -1;
+ m_updateTime = curtime;
+ m_isActive = true;
+ }
+ bool bNegativeEvent = IsNegativeEvent();
+ if (bNegativeEvent)
+ m_isActive = false;
+
+ RemoveAllEvents();
+
+ if (!delta)
+ return true;
+
+ if (bNegativeEvent || !m_target)
+ return false; // do nothing on negative events
+
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+ const MT_Point3& mypos = obj->NodeGetWorldPosition();
+ const MT_Point3& targpos = m_target->NodeGetWorldPosition();
+ MT_Vector3 vectotarg = targpos - mypos;
+ MT_Vector3 vectotarg2d = vectotarg;
+ vectotarg2d.z() = 0;
+ m_steerVec = MT_Vector3(0, 0, 0);
+ bool apply_steerforce = false;
+ bool terminate = true;
+
+ switch (m_mode) {
+ case KX_STEERING_SEEK:
+ if (vectotarg2d.length2()>m_distance*m_distance)
+ {
+ terminate = false;
+ m_steerVec = vectotarg;
+ m_steerVec.normalize();
+ apply_steerforce = true;
+ }
+ break;
+ case KX_STEERING_FLEE:
+ if (vectotarg2d.length2()<m_distance*m_distance)
+ {
+ terminate = false;
+ m_steerVec = -vectotarg;
+ m_steerVec.normalize();
+ apply_steerforce = true;
+ }
+ break;
+ case KX_STEERING_PATHFOLLOWING:
+ if (m_navmesh && vectotarg.length2()>m_distance*m_distance)
+ {
+ terminate = false;
+
+ static const MT_Scalar WAYPOINT_RADIUS(0.25);
+
+ if (m_pathUpdateTime<0 || (m_pathUpdatePeriod>=0 &&
+ curtime - m_pathUpdateTime>((double)m_pathUpdatePeriod/1000)))
+ {
+ m_pathUpdateTime = curtime;
+ m_pathLen = m_navmesh->FindPath(mypos, targpos, m_path, MAX_PATH_LENGTH);
+ m_wayPointIdx = m_pathLen > 1 ? 1 : -1;
+ }
+
+ if (m_wayPointIdx>0)
+ {
+ MT_Vector3 waypoint(&m_path[3*m_wayPointIdx]);
+ if ((waypoint-mypos).length2()<WAYPOINT_RADIUS*WAYPOINT_RADIUS)
+ {
+ m_wayPointIdx++;
+ if (m_wayPointIdx>=m_pathLen)
+ {
+ m_wayPointIdx = -1;
+ terminate = true;
+ }
+ else
+ waypoint.setValue(&m_path[3*m_wayPointIdx]);
+ }
+
+ m_steerVec = waypoint - mypos;
+ apply_steerforce = true;
+
+
+ if (m_enableVisualization)
+ {
+ //debug draw
+ static const MT_Vector3 PATH_COLOR(1,0,0);
+ m_navmesh->DrawPath(m_path, m_pathLen, PATH_COLOR);
+ }
+ }
+
+ }
+ break;
+ }
+
+ if (apply_steerforce)
+ {
+ bool isdyna = obj->IsDynamic();
+ if (isdyna)
+ m_steerVec.z() = 0;
+ if (!m_steerVec.fuzzyZero())
+ m_steerVec.normalize();
+ MT_Vector3 newvel = m_velocity*m_steerVec;
+
+ //adjust velocity to avoid obstacles
+ if (m_simulation && m_obstacle /*&& !newvel.fuzzyZero()*/)
+ {
+ if (m_enableVisualization)
+ KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(1.,0.,0.));
+ m_simulation->AdjustObstacleVelocity(m_obstacle, m_mode!=KX_STEERING_PATHFOLLOWING ? m_navmesh : NULL,
+ newvel, m_acceleration*delta, m_turnspeed/180.0f*M_PI*delta);
+ if (m_enableVisualization)
+ KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(0.,1.,0.));
+ }
+
+ HandleActorFace(newvel);
+ if (isdyna)
+ {
+ //temporary solution: set 2D steering velocity directly to obj
+ //correct way is to apply physical force
+ MT_Vector3 curvel = obj->GetLinearVelocity();
+ newvel.z() = curvel.z();
+ obj->setLinearVelocity(newvel, false);
+ }
+ else
+ {
+ MT_Vector3 movement = delta*newvel;
+ obj->ApplyMovement(movement, false);
+ }
+ }
+ else
+ {
+ if (m_simulation && m_obstacle)
+ {
+ m_obstacle->dvel[0] = 0.f;
+ m_obstacle->dvel[1] = 0.f;
+ }
+
+ }
+
+ if (terminate && m_isSelfTerminated)
+ return false;
+ }
+
+ return true;
+}
+
+const MT_Vector3& KX_SteeringActuator::GetSteeringVec()
+{
+ static MT_Vector3 ZERO_VECTOR(0, 0, 0);
+ if (m_isActive)
+ return m_steerVec;
+ else
+ return ZERO_VECTOR;
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+static bool barDistSqPointToTri(const float* p, const float* a, const float* b, const float* c)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ float ud = u<0.f ? -u : (u>1.f ? u-1.f : 0.f);
+ float vd = v<0.f ? -v : (v>1.f ? v-1.f : 0.f);
+ return ud*ud+vd*vd ;
+}
+
+inline void flipAxes(float* vec)
+{
+ std::swap(vec[1],vec[2]);
+}
+
+static bool getNavmeshNormal(dtStatNavMesh* navmesh, const MT_Vector3& pos, MT_Vector3& normal)
+{
+ static const float polyPickExt[3] = {2, 4, 2};
+ float spos[3];
+ pos.getValue(spos);
+ flipAxes(spos);
+ dtStatPolyRef sPolyRef = navmesh->findNearestPoly(spos, polyPickExt);
+ if (sPolyRef == 0)
+ return false;
+ const dtStatPoly* p = navmesh->getPoly(sPolyRef-1);
+ const dtStatPolyDetail* pd = navmesh->getPolyDetail(sPolyRef-1);
+
+ float distMin = FLT_MAX;
+ int idxMin = -1;
+ for (int i = 0; i < pd->ntris; ++i)
+ {
+ const unsigned char* t = navmesh->getDetailTri(pd->tbase+i);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = navmesh->getVertex(p->v[t[j]]);
+ else
+ v[j] = navmesh->getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ float dist = barDistSqPointToTri(spos, v[0], v[1], v[2]);
+ if (dist<distMin)
+ {
+ distMin = dist;
+ idxMin = i;
+ }
+ }
+
+ if (idxMin>=0)
+ {
+ const unsigned char* t = navmesh->getDetailTri(pd->tbase+idxMin);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = navmesh->getVertex(p->v[t[j]]);
+ else
+ v[j] = navmesh->getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ MT_Vector3 tri[3];
+ for (size_t j=0; j<3; j++)
+ tri[j].setValue(v[j][0],v[j][2],v[j][1]);
+ MT_Vector3 a,b;
+ a = tri[1]-tri[0];
+ b = tri[2]-tri[0];
+ normal = b.cross(a).safe_normalized();
+ return true;
+ }
+
+ return false;
+}
+
+void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
+{
+ if (m_facingMode==0 && (!m_navmesh || !m_normalUp))
+ return;
+ KX_GameObject* curobj = (KX_GameObject*) GetParent();
+ MT_Vector3 dir = m_facingMode==0 ? curobj->NodeGetLocalOrientation().getColumn(1) : velocity;
+ if (dir.fuzzyZero())
+ return;
+ dir.normalize();
+ MT_Vector3 up(0,0,1);
+ MT_Vector3 left;
+ MT_Matrix3x3 mat;
+
+ if (m_navmesh && m_normalUp)
+ {
+ dtStatNavMesh* navmesh = m_navmesh->GetNavMesh();
+ MT_Vector3 normal;
+ MT_Vector3 trpos = m_navmesh->TransformToLocalCoords(curobj->NodeGetWorldPosition());
+ if (getNavmeshNormal(navmesh, trpos, normal))
+ {
+
+ left = (dir.cross(up)).safe_normalized();
+ dir = (-left.cross(normal)).safe_normalized();
+ up = normal;
+ }
+ }
+
+ switch (m_facingMode)
+ {
+ case 1: // TRACK X
+ {
+ left = dir.safe_normalized();
+ dir = -(left.cross(up)).safe_normalized();
+ break;
+ };
+ case 2: // TRACK Y
+ {
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+
+ case 3: // track Z
+ {
+ left = up.safe_normalized();
+ up = dir.safe_normalized();
+ dir = left;
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+
+ case 4: // TRACK -X
+ {
+ left = -dir.safe_normalized();
+ dir = -(left.cross(up)).safe_normalized();
+ break;
+ };
+ case 5: // TRACK -Y
+ {
+ left = (-dir.cross(up)).safe_normalized();
+ dir = -dir;
+ break;
+ }
+ case 6: // track -Z
+ {
+ left = up.safe_normalized();
+ up = -dir.safe_normalized();
+ dir = left;
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+ }
+
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+
+
+
+ KX_GameObject* parentObject = curobj->GetParent();
+ if(parentObject)
+ {
+ MT_Point3 localpos;
+ localpos = curobj->GetSGNode()->GetLocalPosition();
+ MT_Matrix3x3 parentmatinv;
+ parentmatinv = parentObject->NodeGetWorldOrientation ().inverse ();
+ mat = parentmatinv * mat;
+ mat = m_parentlocalmat * mat;
+ curobj->NodeSetLocalOrientation(mat);
+ curobj->NodeSetLocalPosition(localpos);
+ }
+ else
+ {
+ curobj->NodeSetLocalOrientation(mat);
+ }
+
+}
+
+#ifndef DISABLE_PYTHON
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_SteeringActuator::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_SteeringActuator",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IActuator::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+PyMethodDef KX_SteeringActuator::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyAttributeDef KX_SteeringActuator::Attributes[] = {
+ KX_PYATTRIBUTE_INT_RW("behaviour", KX_STEERING_NODEF+1, KX_STEERING_MAX-1, true, KX_SteeringActuator, m_mode),
+ KX_PYATTRIBUTE_RW_FUNCTION("target", KX_SteeringActuator, pyattr_get_target, pyattr_set_target),
+ KX_PYATTRIBUTE_RW_FUNCTION("navmesh", KX_SteeringActuator, pyattr_get_navmesh, pyattr_set_navmesh),
+ KX_PYATTRIBUTE_FLOAT_RW("distance", 0.0f, 1000.0f, KX_SteeringActuator, m_distance),
+ KX_PYATTRIBUTE_FLOAT_RW("velocity", 0.0f, 1000.0f, KX_SteeringActuator, m_velocity),
+ KX_PYATTRIBUTE_FLOAT_RW("acceleration", 0.0f, 1000.0f, KX_SteeringActuator, m_acceleration),
+ KX_PYATTRIBUTE_FLOAT_RW("turnspeed", 0.0f, 720.0f, KX_SteeringActuator, m_turnspeed),
+ KX_PYATTRIBUTE_BOOL_RW("selfterminated", KX_SteeringActuator, m_isSelfTerminated),
+ KX_PYATTRIBUTE_BOOL_RW("enableVisualization", KX_SteeringActuator, m_enableVisualization),
+ KX_PYATTRIBUTE_RO_FUNCTION("steeringVec", KX_SteeringActuator, pyattr_get_steeringVec),
+ KX_PYATTRIBUTE_SHORT_RW("facingMode", 0, 6, true, KX_SteeringActuator, m_facingMode),
+ KX_PYATTRIBUTE_INT_RW("pathUpdatePeriod", -1, 100000, true, KX_SteeringActuator, m_pathUpdatePeriod),
+ { NULL } //Sentinel
+};
+
+PyObject* KX_SteeringActuator::pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ if (!actuator->m_target)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_target->GetProxy();
+}
+
+int KX_SteeringActuator::pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ KX_GameObject *gameobj;
+
+ if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SteeringActuator"))
+ return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
+
+ if (actuator->m_target != NULL)
+ actuator->m_target->UnregisterActuator(actuator);
+
+ actuator->m_target = (KX_GameObject*) gameobj;
+
+ if (actuator->m_target)
+ actuator->m_target->RegisterActuator(actuator);
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_SteeringActuator::pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ if (!actuator->m_navmesh)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_navmesh->GetProxy();
+}
+
+int KX_SteeringActuator::pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ KX_GameObject *gameobj;
+
+ if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SteeringActuator"))
+ return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
+
+ if (!PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
+ {
+ PyErr_Format(PyExc_TypeError, "KX_NavMeshObject is expected");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (actuator->m_navmesh != NULL)
+ actuator->m_navmesh->UnregisterActuator(actuator);
+
+ actuator->m_navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+
+ if (actuator->m_navmesh)
+ actuator->m_navmesh->RegisterActuator(actuator);
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_SteeringActuator::pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ const MT_Vector3& steeringVec = actuator->GetSteeringVec();
+ return PyObjectFrom(steeringVec);
+}
+
+#endif // DISABLE_PYTHON
+
+/* eof */
+
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.h b/source/gameengine/Ketsji/KX_SteeringActuator.h
new file mode 100644
index 00000000000..4f8303107f7
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.h
@@ -0,0 +1,130 @@
+/**
+* Add steering behaviors
+*
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef __KX_STEERINGACTUATOR
+#define __KX_STEERINGACTUATOR
+
+#include "SCA_IActuator.h"
+#include "SCA_LogicManager.h"
+#include "MT_Matrix3x3.h"
+
+class KX_GameObject;
+class KX_NavMeshObject;
+struct KX_Obstacle;
+class KX_ObstacleSimulation;
+const int MAX_PATH_LENGTH = 128;
+
+class KX_SteeringActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ /** Target object */
+ KX_GameObject *m_target;
+ KX_NavMeshObject *m_navmesh;
+ int m_mode;
+ float m_distance;
+ float m_velocity;
+ float m_acceleration;
+ float m_turnspeed;
+ KX_ObstacleSimulation* m_simulation;
+
+ KX_Obstacle* m_obstacle;
+ double m_updateTime;
+ bool m_isActive;
+ bool m_isSelfTerminated;
+ bool m_enableVisualization;
+ short m_facingMode;
+ bool m_normalUp;
+ float m_path[MAX_PATH_LENGTH*3];
+ int m_pathLen;
+ int m_pathUpdatePeriod;
+ double m_pathUpdateTime;
+ int m_wayPointIdx;
+ MT_Matrix3x3 m_parentlocalmat;
+ MT_Vector3 m_steerVec;
+ void HandleActorFace(MT_Vector3& velocity);
+public:
+ enum KX_STEERINGACT_MODE
+ {
+ KX_STEERING_NODEF = 0,
+ KX_STEERING_SEEK,
+ KX_STEERING_FLEE,
+ KX_STEERING_PATHFOLLOWING,
+ KX_STEERING_MAX
+ };
+
+ KX_SteeringActuator(class SCA_IObject* gameobj,
+ int mode,
+ KX_GameObject *target,
+ KX_GameObject *navmesh,
+ float distance,
+ float velocity,
+ float acceleration,
+ float turnspeed,
+ bool isSelfTerminated,
+ int pathUpdatePeriod,
+ KX_ObstacleSimulation* simulation,
+ short facingmode,
+ bool normalup,
+ bool enableVisualization);
+ virtual ~KX_SteeringActuator();
+ virtual bool Update(double curtime, bool frame);
+
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+ virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
+ virtual bool UnlinkObject(SCA_IObject* clientobj);
+ const MT_Vector3& GetSteeringVec();
+
+#ifndef DISABLE_PYTHON
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ /* These are used to get and set m_target */
+ static PyObject* pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+
+
+#endif // DISABLE_PYTHON
+
+}; /* end of class KX_SteeringActuator : public SCA_PropertyActuator */
+
+#endif
+
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index c5509dd7de8..9b453ed76d5 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -20,6 +20,7 @@ incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/ga
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
+incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detour/Include'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index c46ebf742a0..877a7219a1c 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -393,7 +393,9 @@ public:
virtual void SetPolygonOffset(float mult, float add) = 0;
virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0;
- virtual void FlushDebugLines()=0;
+ virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)=0;
+ virtual void FlushDebugShapes()=0;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 50d034a5a5a..6ad9e591474 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -55,6 +55,10 @@
#include "BKE_DerivedMesh.h"
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
/**
* 32x32 bit masks for vinterlace stereo mode
*/
@@ -354,9 +358,9 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
m_materialCachingInfo = 0;
}
-void RAS_OpenGLRasterizer::FlushDebugLines()
+void RAS_OpenGLRasterizer::FlushDebugShapes()
{
- if(!m_debugLines.size())
+ if(!m_debugShapes.size())
return;
// DrawDebugLines
@@ -368,29 +372,67 @@ void RAS_OpenGLRasterizer::FlushDebugLines()
if(light) glDisable(GL_LIGHTING);
if(tex) glDisable(GL_TEXTURE_2D);
+ //draw lines
glBegin(GL_LINES);
- for (unsigned int i=0;i<m_debugLines.size();i++)
+ for (unsigned int i=0;i<m_debugShapes.size();i++)
{
- glColor4f(m_debugLines[i].m_color[0],m_debugLines[i].m_color[1],m_debugLines[i].m_color[2],1.f);
- const MT_Scalar* fromPtr = &m_debugLines[i].m_from.x();
- const MT_Scalar* toPtr= &m_debugLines[i].m_to.x();
-
+ if (m_debugShapes[i].m_type != OglDebugShape::LINE)
+ continue;
+ glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
+ const MT_Scalar* fromPtr = &m_debugShapes[i].m_pos.x();
+ const MT_Scalar* toPtr= &m_debugShapes[i].m_param.x();
glVertex3dv(fromPtr);
glVertex3dv(toPtr);
}
glEnd();
+ //draw circles
+ for (unsigned int i=0;i<m_debugShapes.size();i++)
+ {
+ if (m_debugShapes[i].m_type != OglDebugShape::CIRCLE)
+ continue;
+ glBegin(GL_LINE_LOOP);
+ glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
+
+ static const MT_Vector3 worldUp(0.,0.,1.);
+ MT_Vector3 norm = m_debugShapes[i].m_param;
+ MT_Matrix3x3 tr;
+ if (norm.fuzzyZero() || norm == worldUp)
+ {
+ tr.setIdentity();
+ }
+ else
+ {
+ MT_Vector3 xaxis, yaxis;
+ xaxis = MT_cross(norm, worldUp);
+ yaxis = MT_cross(xaxis, norm);
+ tr.setValue(xaxis.x(), xaxis.y(), xaxis.z(),
+ yaxis.x(), yaxis.y(), yaxis.z(),
+ norm.x(), norm.y(), norm.z());
+ }
+ MT_Scalar rad = m_debugShapes[i].m_param2.x();
+ int n = (int) m_debugShapes[i].m_param2.y();
+ for (int j = 0; j<n; j++)
+ {
+ MT_Scalar theta = j*M_PI*2/n;
+ MT_Vector3 pos(cos(theta)*rad, sin(theta)*rad, 0.);
+ pos = pos*tr;
+ pos += m_debugShapes[i].m_pos;
+ const MT_Scalar* posPtr = &pos.x();
+ glVertex3dv(posPtr);
+ }
+ glEnd();
+ }
+
if(light) glEnable(GL_LIGHTING);
if(tex) glEnable(GL_TEXTURE_2D);
- m_debugLines.clear();
+ m_debugShapes.clear();
}
void RAS_OpenGLRasterizer::EndFrame()
{
-
-
- FlushDebugLines();
+ FlushDebugShapes();
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 61568df91eb..c0e02f6df77 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -49,10 +49,15 @@ using namespace std;
#define RAS_MAX_TEXCO 8 // match in BL_Material
#define RAS_MAX_ATTRIB 16 // match in BL_BlenderShader
-struct OglDebugLine
+struct OglDebugShape
{
- MT_Vector3 m_from;
- MT_Vector3 m_to;
+ enum SHAPE_TYPE{
+ LINE, CIRCLE
+ };
+ SHAPE_TYPE m_type;
+ MT_Vector3 m_pos;
+ MT_Vector3 m_param;
+ MT_Vector3 m_param2;
MT_Vector3 m_color;
};
@@ -256,18 +261,32 @@ public:
virtual void SetPolygonOffset(float mult, float add);
- virtual void FlushDebugLines();
+ virtual void FlushDebugShapes();
- virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
+ virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
{
- OglDebugLine line;
- line.m_from = from;
- line.m_to = to;
+ OglDebugShape line;
+ line.m_type = OglDebugShape::LINE;
+ line.m_pos= from;
+ line.m_param = to;
line.m_color = color;
- m_debugLines.push_back(line);
+ m_debugShapes.push_back(line);
+ }
+
+ virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)
+ {
+ OglDebugShape line;
+ line.m_type = OglDebugShape::CIRCLE;
+ line.m_pos= center;
+ line.m_param = normal;
+ line.m_color = color;
+ line.m_param2.x() = radius;
+ line.m_param2.y() = (float) nsector;
+ m_debugShapes.push_back(line);
}
- std::vector <OglDebugLine> m_debugLines;
+ std::vector <OglDebugShape> m_debugShapes;
virtual void SetTexCoordNum(int num);
virtual void SetAttribNum(int num);
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index 2cb3831de52..e7244265fc4 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -112,7 +112,7 @@ static PyMethodDef moduleMethods[] =
{NULL} /* Sentinel */
};
-#if WITH_FFMPEG
+#ifdef WITH_FFMPEG
extern PyTypeObject VideoFFmpegType;
extern PyTypeObject ImageFFmpegType;
#endif
@@ -134,7 +134,7 @@ extern PyTypeObject ImageViewportType;
static void registerAllTypes(void)
{
-#if WITH_FFMPEG
+#ifdef WITH_FFMPEG
pyImageTypes.add(&VideoFFmpegType, "VideoFFmpeg");
pyImageTypes.add(&ImageFFmpegType, "ImageFFmpeg");
#endif