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-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py24
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h27
-rw-r--r--source/blender/makesrna/RNA_access.h1
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c40
-rw-r--r--source/blender/modifiers/CMakeLists.txt1
-rw-r--r--source/blender/modifiers/MOD_modifiertypes.h1
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c1854
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
8 files changed, 1949 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 218585c320f..72429743c93 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -959,5 +959,29 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.separator()
self.vertex_weight_mask(layout, ob, md)
+ def SKIN(self, layout, ob, md):
+ layout.operator("object.skin_armature_create", text="Create Armature")
+
+ layout.separator()
+ layout.prop(md, "branch_smoothing")
+ layout.prop(md, "use_smooth_shade")
+
+ layout.label(text="Selected Vertices:")
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.operator("object.skin_loose_mark_clear", text="Mark Loose").action = "MARK"
+ col.operator("object.skin_loose_mark_clear", text="Clear Loose").action = "CLEAR"
+
+ col = split.column()
+ col.operator("object.skin_root_mark", text="Mark Root")
+ col.operator("object.skin_radii_equalize", text="Equalize Radii")
+
+ layout.label(text="Symmetry Axes:")
+ col = layout.column()
+ col.prop(md, "use_x_symmetry")
+ col.prop(md, "use_y_symmetry")
+ col.prop(md, "use_z_symmetry")
+
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 971ce613edc..a5a540ff6b4 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -77,6 +77,7 @@ typedef enum ModifierType {
eModifierType_Ocean,
eModifierType_DynamicPaint,
eModifierType_Remesh,
+ eModifierType_Skin,
NUM_MODIFIER_TYPES
} ModifierType;
@@ -1065,4 +1066,30 @@ typedef struct RemeshModifierData {
char pad;
} RemeshModifierData;
+/* Skin modifier */
+
+typedef struct SkinModifierData {
+ ModifierData modifier;
+
+ float branch_smoothing;
+
+ char flag;
+
+ char symmetry_axes;
+
+ char pad[2];
+} SkinModifierData;
+
+/* SkinModifierData.symmetry_axes */
+enum {
+ MOD_SKIN_SYMM_X = 1,
+ MOD_SKIN_SYMM_Y = 2,
+ MOD_SKIN_SYMM_Z = 4,
+};
+
+/* SkinModifierData.flag */
+enum {
+ MOD_SKIN_SMOOTH_SHADING = 1
+};
+
#endif
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index 1f3529d2f65..5ecbc1fea7d 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -466,6 +466,7 @@ extern StructRNA RNA_ShapeKeyPoint;
extern StructRNA RNA_ShrinkwrapConstraint;
extern StructRNA RNA_ShrinkwrapModifier;
extern StructRNA RNA_SimpleDeformModifier;
+extern StructRNA RNA_SkinModifier;
extern StructRNA RNA_SmokeCollSettings;
extern StructRNA RNA_SmokeDomainSettings;
extern StructRNA RNA_SmokeFlowSettings;
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 4a7050b47e9..659c04015df 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -75,6 +75,7 @@ EnumPropertyItem modifier_type_items[] = {
{eModifierType_Multires, "MULTIRES", ICON_MOD_MULTIRES, "Multiresolution", ""},
{eModifierType_Remesh, "REMESH", ICON_MOD_REMESH, "Remesh", ""},
{eModifierType_Screw, "SCREW", ICON_MOD_SCREW, "Screw", ""},
+ {eModifierType_Skin, "SKIN", ICON_MOD_SKIN, "Skin", ""},
{eModifierType_Solidify, "SOLIDIFY", ICON_MOD_SOLIDIFY, "Solidify", ""},
{eModifierType_Subsurf, "SUBSURF", ICON_MOD_SUBSURF, "Subdivision Surface", ""},
{0, "", 0, N_("Deform"), ""},
@@ -207,6 +208,8 @@ static StructRNA *rna_Modifier_refine(struct PointerRNA *ptr)
return &RNA_DynamicPaintModifier;
case eModifierType_Remesh:
return &RNA_RemeshModifier;
+ case eModifierType_Skin:
+ return &RNA_SkinModifier;
default:
return &RNA_Modifier;
}
@@ -3196,6 +3199,42 @@ static void rna_def_modifier_ocean(BlenderRNA *brna)
/* XXX how to update? */
}
+static void rna_def_modifier_skin(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna= RNA_def_struct(brna, "SkinModifier", "Modifier");
+ RNA_def_struct_ui_text(srna, "Skin Modifier", "Generate Skin");
+ RNA_def_struct_sdna(srna, "SkinModifierData");
+ RNA_def_struct_ui_icon(srna, ICON_MOD_SKIN);
+
+ prop = RNA_def_property(srna, "branch_smoothing", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Branch Smoothing", "Smooth complex geometry around branches");
+ RNA_def_property_ui_range(prop, 0, 1, 1, 0);
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_smooth_shade", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", MOD_SKIN_SMOOTH_SHADING);
+ RNA_def_property_ui_text(prop, "Smooth Shading", "Output faces with smooth shading rather than flat shaded");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_x_symmetry", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "symmetry_axes", MOD_SKIN_SYMM_X);
+ RNA_def_property_ui_text(prop, "X", "Avoid making unsymmetric quads across the X axis");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_y_symmetry", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "symmetry_axes", MOD_SKIN_SYMM_Y);
+ RNA_def_property_ui_text(prop, "Y", "Avoid making unsymmetric quads across the Y axis");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_z_symmetry", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "symmetry_axes", MOD_SKIN_SYMM_Z);
+ RNA_def_property_ui_text(prop, "Z", "Avoid making unsymmetric quads across the Z axis");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+}
+
void RNA_def_modifier(BlenderRNA *brna)
{
StructRNA *srna;
@@ -3301,6 +3340,7 @@ void RNA_def_modifier(BlenderRNA *brna)
rna_def_modifier_dynamic_paint(brna);
rna_def_modifier_ocean(brna);
rna_def_modifier_remesh(brna);
+ rna_def_modifier_skin(brna);
}
#endif
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index 90ae423f8a3..83e7ea81ca5 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -77,6 +77,7 @@ set(SRC
intern/MOD_shapekey.c
intern/MOD_shrinkwrap.c
intern/MOD_simpledeform.c
+ intern/MOD_skin.c
intern/MOD_smoke.c
intern/MOD_smooth.c
intern/MOD_softbody.c
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h
index ea5574a378e..bf411c3b2fc 100644
--- a/source/blender/modifiers/MOD_modifiertypes.h
+++ b/source/blender/modifiers/MOD_modifiertypes.h
@@ -74,6 +74,7 @@ extern ModifierTypeInfo modifierType_WeightVGMix;
extern ModifierTypeInfo modifierType_WeightVGProximity;
extern ModifierTypeInfo modifierType_DynamicPaint;
extern ModifierTypeInfo modifierType_Remesh;
+extern ModifierTypeInfo modifierType_Skin;
/* MOD_util.c */
void modifier_type_init(ModifierTypeInfo *types[]);
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
new file mode 100644
index 00000000000..ed227284e0a
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -0,0 +1,1854 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Nicholas Bishop
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/modifiers/intern/MOD_skin.c
+ * \ingroup modifiers
+ */
+
+/* Implementation based in part off the paper "B-Mesh: A Fast Modeling
+ * System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji,
+ * Ligang Liu, Yigang Wang)
+ *
+ * Note that to avoid confusion with Blender's BMesh data structure,
+ * this tool is renamed as the Skin modifier.
+ *
+ * The B-Mesh paper is current available here:
+ * http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/
+ *
+ * The main missing features in this code compared to the paper are:
+ *
+ * + No mesh evolution. The paper suggests iteratively subsurfing the
+ * skin output and adapting the output to better conform with the
+ * spheres of influence surrounding each vertex.
+ *
+ * + No mesh fairing. The paper suggests re-aligning output edges to
+ * follow principal mesh curvatures.
+ *
+ * + No auxiliary balls. These would serve to influence mesh
+ * evolution, which as noted above is not implemented.
+ *
+ * The code also adds some features not present in the paper:
+ *
+ * + Loops in the input edge graph.
+ *
+ * + Concave surfaces around branch nodes. The paper does not discuss
+ * how to handle non-convex regions; this code adds a number of
+ * cleanup operations to handle many (though not all) of these
+ * cases.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_array.h"
+#include "BLI_heap.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_string.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_deform.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_tessmesh.h"
+
+#include "MOD_util.h"
+
+typedef struct {
+ float mat[3][3];
+ /* Vert that edge is pointing away from, no relation to
+ MEdge.v1 */
+ int origin;
+} EMat;
+
+typedef enum {
+ CAP_START = 1,
+ CAP_END = 2,
+ SEAM_FRAME = 4,
+} SkinNodeFlag;
+
+typedef struct Frame {
+ /* Index in the MVert array */
+ BMVert *verts[4];
+ /* Location of each corner */
+ float co[4][3];
+ /* Indicates which corners have been merged with another
+ * frame's corner (so they share an MVert index) */
+ struct {
+ /* Merge to target frame/corner (no merge if frame is null) */
+ struct Frame *frame;
+ int corner;
+ } merge[4];
+
+ /* For hull frames, whether each vertex is detached or not */
+ int inside_hull[4];
+ /* Whether any part of the frame (corner or edge) is detached */
+ int detached;
+} Frame;
+
+#define MAX_SKIN_NODE_FRAMES 2
+typedef struct {
+ Frame frames[MAX_SKIN_NODE_FRAMES];
+ int totframe;
+
+ SkinNodeFlag flag;
+
+ /* Used for hulling a loop seam */
+ int seam_edges[2];
+} SkinNode;
+
+typedef struct {
+ BMesh *bm;
+ SkinModifierData *smd;
+ int mat_nr;
+} SkinOutput;
+
+static void add_poly(SkinOutput *so,
+ BMVert *v1,
+ BMVert *v2,
+ BMVert *v3,
+ BMVert *v4);
+
+/***************************** Convex Hull ****************************/
+
+static int is_quad_symmetric(BMVert *quad[4],
+ const SkinModifierData *smd)
+{
+ const float threshold = 0.0001;
+ int axis;
+
+ for (axis = 0; axis < 3; axis++) {
+ if (smd->symmetry_axes & (1 << axis)) {
+ float a[3];
+
+ copy_v3_v3(a, quad[0]->co);
+ a[axis] = -a[axis];
+
+ if (len_v3v3(a, quad[1]->co) < threshold) {
+ copy_v3_v3(a, quad[2]->co);
+ a[axis] = -a[axis];
+ if (len_v3v3(a, quad[3]->co) < threshold)
+ return 1;
+ }
+ else if (len_v3v3(a, quad[3]->co) < threshold) {
+ copy_v3_v3(a, quad[2]->co);
+ a[axis] = -a[axis];
+ if (len_v3v3(a, quad[1]->co) < threshold)
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/* Returns true if the quad crosses the plane of symmetry, false otherwise */
+static int quad_crosses_symmetry_plane(BMVert *quad[4],
+ const SkinModifierData *smd)
+{
+ int axis;
+
+ for (axis = 0; axis < 3; axis++) {
+ if (smd->symmetry_axes & (1 << axis)) {
+ int i, left = 0, right = 0;
+
+ for (i = 0; i < 4; i++) {
+ if (quad[i]->co[axis] < 0)
+ left = 1;
+ else if (quad[i]->co[axis] > 0)
+ right = 1;
+
+ if (left && right)
+ return TRUE;
+ }
+ }
+ }
+
+ return FALSE;
+}
+
+/* Returns true if the frame is filled by precisely two faces (and
+ * outputs those faces to fill_faces), otherwise returns false. */
+static int skin_frame_find_contained_faces(const Frame *frame,
+ BMFace *fill_faces[2])
+{
+ BMEdge *diag;
+
+ /* See if the frame is bisected by a diagonal edge */
+ diag = BM_edge_exists(frame->verts[0], frame->verts[2]);
+ if (!diag)
+ diag = BM_edge_exists(frame->verts[1], frame->verts[3]);
+
+ if (diag)
+ return BM_edge_face_pair(diag, &fill_faces[0], &fill_faces[1]);
+ else
+ return FALSE;
+}
+
+/* Returns TRUE if hull is successfully built, FALSE otherwise */
+static int build_hull(SkinOutput *so, Frame **frames, int totframe)
+{
+ BMesh *bm = so->bm;
+ BMOperator op;
+ BMIter iter;
+ BMOIter oiter;
+ BMVert *v;
+ BMFace *f;
+ BMEdge *e;
+ int i, j;
+
+ BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, FALSE);
+
+ for (i = 0; i < totframe; i++) {
+ for (j = 0; j < 4; j++) {
+ BM_elem_flag_enable(frames[i]->verts[j], BM_ELEM_TAG);
+ }
+ }
+
+ /* Deselect all faces so that only new hull output faces are
+ * selected after the operator is run */
+ BM_mesh_elem_hflag_disable_all(bm, BM_ALL, BM_ELEM_SELECT, 0);
+
+ BMO_op_initf(bm, &op, "convex_hull input=%hv", BM_ELEM_TAG);
+ BMO_op_exec(bm, &op);
+
+ if (BMO_error_occurred(bm)) {
+ BMO_op_finish(bm, &op);
+ return FALSE;
+ }
+
+ /* Apply face attributes to hull output */
+ BMO_ITER (f, &oiter, bm, &op, "geomout", BM_FACE) {
+ if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
+ BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
+ f->mat_nr = so->mat_nr;
+ }
+
+ /* Mark interior frames */
+ BMO_ITER (v, &oiter, bm, &op, "interior_geom", BM_VERT) {
+ for (i = 0; i < totframe; i++) {
+ Frame *frame = frames[i];
+
+ if (!frame->detached) {
+ for (j = 0; j < 4; j++) {
+ if (frame->verts[j] == v) {
+ frame->inside_hull[j] = TRUE;
+ frame->detached = TRUE;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ /* Also mark frames as interior if an edge is not in the hull */
+ for (i = 0; i < totframe; i++) {
+ Frame *frame = frames[i];
+
+ if (!frame->detached &&
+ (!BM_edge_exists(frame->verts[0], frame->verts[1]) ||
+ !BM_edge_exists(frame->verts[1], frame->verts[2]) ||
+ !BM_edge_exists(frame->verts[2], frame->verts[3]) ||
+ !BM_edge_exists(frame->verts[3], frame->verts[0])))
+ {
+ frame->detached = TRUE;
+ }
+ }
+
+ /* Remove triangles that would fill the original frames -- skip if
+ * frame is partially detached */
+ BM_mesh_elem_hflag_disable_all(bm, BM_ALL, BM_ELEM_TAG, FALSE);
+ for (i = 0; i < totframe; i++) {
+ Frame *frame = frames[i];
+ if (!frame->detached) {
+ BMFace *fill_faces[2];
+
+ /* Check if the frame is filled by precisely two
+ * triangles. If so, delete the triangles and their shared
+ * edge. Otherwise, give up and mark the frame as
+ * detached. */
+ if (skin_frame_find_contained_faces(frame, fill_faces)) {
+ BM_elem_flag_enable(fill_faces[0], BM_ELEM_TAG);
+ BM_elem_flag_enable(fill_faces[1], BM_ELEM_TAG);
+ }
+ else
+ frame->detached = TRUE;
+ }
+ }
+
+ /* Check if removing triangles above will create wire triangles,
+ * mark them too */
+ BMO_ITER (e, &oiter, bm, &op, "geomout", BM_EDGE) {
+ int is_wire = TRUE;
+ BM_ITER_ELEM (f, &iter, e, BM_FACES_OF_EDGE) {
+ if (!BM_elem_flag_test(f, BM_ELEM_TAG)) {
+ is_wire = FALSE;
+ break;
+ }
+ }
+ if (is_wire)
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
+ }
+
+ BMO_op_finish(bm, &op);
+
+ BMO_op_callf(bm, "del geom=%hef context=%i", BM_ELEM_TAG, DEL_ONLYTAGGED);
+
+ return TRUE;
+}
+
+/* Returns the average frame side length (frames are rectangular, so
+ * just the average of two adjacent edge lengths) */
+static float frame_len(const Frame *frame)
+{
+ return (len_v3v3(frame->co[0], frame->co[1]) +
+ len_v3v3(frame->co[1], frame->co[2])) * 0.5f;
+}
+
+static void merge_frame_corners(Frame **frames, int totframe)
+{
+ float dist, side_a, side_b, thresh, mid[3];
+ int i, j, k, l;
+
+ for (i = 0; i < totframe; i++) {
+ side_a = frame_len(frames[i]);
+
+ /* For each corner of each frame... */
+ for (j = 0; j < 4; j++) {
+
+ /* Ensure the merge target is not itself a merge target */
+ if (frames[i]->merge[j].frame)
+ continue;
+
+ for (k = i + 1; k < totframe; k++) {
+ BLI_assert(frames[i] != frames[k]);
+
+ side_b = frame_len(frames[k]);
+ thresh = MIN2(side_a, side_b) / 2.0f;
+
+ /* Compare with each corner of all other frames... */
+ for (l = 0; l < 4; l++) {
+ if (frames[k]->merge[l].frame)
+ continue;
+
+ /* Some additional concerns that could be checked
+ * further:
+ *
+ * + Vertex coords are being used for the
+ * edge-length test, but are also being
+ * modified, might cause symmetry problems.
+ *
+ * + A frame could be merged diagonally across
+ * another, would generate a weird (bad) T
+ * junction
+ */
+
+ /* Check if corners are near each other, where
+ * 'near' is based in the frames' minimum side
+ * length */
+ dist = len_v3v3(frames[i]->co[j],
+ frames[k]->co[l]);
+ if (dist < thresh) {
+ mid_v3_v3v3(mid,
+ frames[i]->co[j],
+ frames[k]->co[l]);
+
+ copy_v3_v3(frames[i]->co[j], mid);
+ copy_v3_v3(frames[k]->co[l], mid);
+
+ frames[k]->merge[l].frame = frames[i];
+ frames[k]->merge[l].corner = j;
+
+ /* Can't merge another corner into the same
+ * frame corner, so move on to frame k+1 */
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+static Frame **collect_hull_frames(int v, SkinNode *frames,
+ const MeshElemMap *emap, const MEdge *medge,
+ int *tothullframe)
+{
+ SkinNode *f;
+ Frame **hull_frames;
+ int nbr, i;
+
+ (*tothullframe) = emap[v].count;
+ hull_frames = MEM_callocN(sizeof(Frame **) * (*tothullframe),
+ "hull_from_frames.hull_frames");
+ i = 0;
+ for (nbr = 0; nbr < emap[v].count; nbr++) {
+ const MEdge *e = &medge[emap[v].indices[nbr]];
+ f = &frames[BKE_mesh_edge_other_vert(e, v)];
+ /* Can't have adjacent branch nodes yet */
+ if (f->totframe)
+ hull_frames[i++] = &f->frames[0];
+ else
+ (*tothullframe)--;
+ }
+
+ return hull_frames;
+}
+
+
+/**************************** Create Frames ***************************/
+
+static void node_frames_init(SkinNode *nf, int totframe)
+{
+ int i;
+
+ nf->totframe = totframe;
+ memset(nf->frames, 0, sizeof(nf->frames));
+
+ nf->flag = 0;
+ for (i = 0; i < 2; i++)
+ nf->seam_edges[i] = -1;
+}
+
+static void create_frame(Frame *frame, const float co[3],
+ const float radius[2],
+ float mat[3][3], float offset)
+{
+ float rx[3], ry[3], rz[3];
+ int i;
+
+ mul_v3_v3fl(ry, mat[1], radius[0]);
+ mul_v3_v3fl(rz, mat[2], radius[1]);
+
+ add_v3_v3v3(frame->co[3], co, ry);
+ add_v3_v3v3(frame->co[3], frame->co[3], rz);
+
+ sub_v3_v3v3(frame->co[2], co, ry);
+ add_v3_v3v3(frame->co[2], frame->co[2], rz);
+
+ sub_v3_v3v3(frame->co[1], co, ry);
+ sub_v3_v3v3(frame->co[1], frame->co[1], rz);
+
+ add_v3_v3v3(frame->co[0], co, ry);
+ sub_v3_v3v3(frame->co[0], frame->co[0], rz);
+
+ mul_v3_v3fl(rx, mat[0], offset);
+ for (i = 0; i < 4; i++)
+ add_v3_v3v3(frame->co[i], frame->co[i], rx);
+}
+
+static float half_v2(const float v[2])
+{
+ return (v[0] + v[1]) * 0.5f;
+}
+
+static void end_node_frames(int v, SkinNode *skin_nodes, const MVert *mvert,
+ const MVertSkin *nodes, const MeshElemMap *emap,
+ EMat *emat)
+{
+ const float *rad = nodes[v].radius;
+ float mat[3][3];
+
+ if (emap[v].count == 0) {
+ float avg = half_v2(rad);
+
+ /* For solitary nodes, just build a box (two frames) */
+ node_frames_init(&skin_nodes[v], 2);
+ skin_nodes[v].flag |= (CAP_START | CAP_END);
+
+ /* Hardcoded basis */
+ zero_m3(mat);
+ mat[0][2] = mat[1][0] = mat[2][1] = 1;
+
+ /* Caps */
+ create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, avg);
+ create_frame(&skin_nodes[v].frames[1], mvert[v].co, rad, mat, -avg);
+ }
+ else {
+ /* For nodes with an incoming edge, create a single (capped) frame */
+ node_frames_init(&skin_nodes[v], 1);
+ skin_nodes[v].flag |= CAP_START;
+
+ /* Use incoming edge for orientation */
+ copy_m3_m3(mat, emat[emap[v].indices[0]].mat);
+ if (emat[emap[v].indices[0]].origin != v)
+ negate_v3(mat[0]);
+
+ /* End frame */
+ create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, 0);
+ }
+}
+
+/* Returns 1 for seam, 0 otherwise */
+static int connection_node_mat(float mat[3][3], int v, const MeshElemMap *emap, EMat *emat)
+{
+ float axis[3], angle, ine[3][3], oute[3][3];
+ EMat *e1, *e2;
+
+ e1 = &emat[emap[v].indices[0]];
+ e2 = &emat[emap[v].indices[1]];
+
+ if (e1->origin != v && e2->origin == v) {
+ copy_m3_m3(ine, e1->mat);
+ copy_m3_m3(oute, e2->mat);
+ }
+ else if (e1->origin == v && e2->origin != v) {
+ copy_m3_m3(ine, e2->mat);
+ copy_m3_m3(oute, e1->mat);
+ }
+ else
+ return 1;
+
+ /* Get axis and angle to rotate frame by */
+ angle = angle_normalized_v3v3(ine[0], oute[0]) / 2.0f;
+ cross_v3_v3v3(axis, ine[0], oute[0]);
+
+ /* Build frame matrix (don't care about X axis here) */
+ copy_v3_v3(mat[0], ine[0]);
+ rotate_normalized_v3_v3v3fl(mat[1], ine[1], axis, angle);
+ rotate_normalized_v3_v3v3fl(mat[2], ine[2], axis, angle);
+
+ return 0;
+}
+
+static void connection_node_frames(int v, SkinNode *skin_nodes, const MVert *mvert,
+ const MVertSkin *nodes, const MeshElemMap *emap,
+ EMat *emat)
+{
+ const float *rad = nodes[v].radius;
+ float mat[3][3];
+ EMat *e1, *e2;
+
+ if (connection_node_mat(mat, v, emap, emat)) {
+ float avg = half_v2(rad);
+
+ /* Get edges */
+ e1 = &emat[emap[v].indices[0]];
+ e2 = &emat[emap[v].indices[1]];
+
+ /* Handle seam separately to avoid twisting */
+ /* Create two frames, will be hulled to neighbors later */
+ node_frames_init(&skin_nodes[v], 2);
+ skin_nodes[v].flag |= SEAM_FRAME;
+
+ copy_m3_m3(mat, e1->mat);
+ if (e1->origin != v) negate_v3(mat[0]);
+ create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, avg);
+ skin_nodes[v].seam_edges[0] = emap[v].indices[0];
+
+ copy_m3_m3(mat, e2->mat);
+ if (e2->origin != v) negate_v3(mat[0]);
+ create_frame(&skin_nodes[v].frames[1], mvert[v].co, rad, mat, avg);
+ skin_nodes[v].seam_edges[1] = emap[v].indices[1];
+
+ return;
+ }
+
+ /* Build regular frame */
+ node_frames_init(&skin_nodes[v], 1);
+ create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, 0);
+}
+
+static SkinNode *build_frames(const MVert *mvert, int totvert,
+ const MVertSkin *nodes, const MeshElemMap *emap,
+ EMat *emat)
+{
+ SkinNode *skin_nodes;
+ int v;
+
+ skin_nodes = MEM_callocN(sizeof(SkinNode) * totvert, "build_frames.skin_nodes");
+
+ for (v = 0; v < totvert; v++) {
+ if (emap[v].count <= 1)
+ end_node_frames(v, skin_nodes, mvert, nodes, emap, emat);
+ else if (emap[v].count == 2)
+ connection_node_frames(v, skin_nodes, mvert, nodes, emap, emat);
+ else {
+ /* Branch node generates no frames */
+ }
+ }
+
+ return skin_nodes;
+}
+
+/**************************** Edge Matrices ***************************/
+
+static void calc_edge_mat(float mat[3][3], const float a[3], const float b[3])
+{
+ float Z[3] = {0, 0, 1};
+ float dot;
+
+ /* X = edge direction */
+ sub_v3_v3v3(mat[0], b, a);
+ normalize_v3(mat[0]);
+
+ dot = dot_v3v3(mat[0], Z);
+ if (dot > -1 + FLT_EPSILON && dot < 1 - FLT_EPSILON) {
+ /* Y = Z cross x */
+ cross_v3_v3v3(mat[1], Z, mat[0]);
+ normalize_v3(mat[1]);
+
+ /* Z = x cross y */
+ cross_v3_v3v3(mat[2], mat[0], mat[1]);
+ normalize_v3(mat[2]);
+ }
+ else {
+ mat[1][0] = 1;
+ mat[1][1] = 0;
+ mat[1][2] = 0;
+ mat[2][0] = 0;
+ mat[2][1] = 1;
+ mat[2][2] = 0;
+ }
+}
+
+static void build_emats_rec(int *visited_e, EMat *emat,
+ const MeshElemMap *emap, const MEdge *medge,
+ const MVertSkin *vs, const MVert *mvert,
+ int parent_v, float parent_mat[3][3])
+{
+ float axis[3], angle;
+ int i, e, v, parent_is_branch;
+
+ parent_is_branch = ((emap[parent_v].count > 2) ||
+ (vs[parent_v].flag & MVERT_SKIN_ROOT));
+
+ for (i = 0; i < emap[parent_v].count; i++) {
+ e = emap[parent_v].indices[i];
+
+ /* Ignore edge if already visited */
+ if (visited_e[e]) continue;
+ visited_e[e] = 1;
+
+ v = BKE_mesh_edge_other_vert(&medge[e], parent_v);
+ emat[e].origin = parent_v;
+
+ /* If parent is a branch node, start a new edge chain */
+ if (parent_is_branch) {
+ calc_edge_mat(emat[e].mat, mvert[parent_v].co,
+ mvert[v].co);
+ }
+ else {
+ /* Build edge matrix guided by parent matrix */
+ sub_v3_v3v3(emat[e].mat[0], mvert[v].co, mvert[parent_v].co);
+ normalize_v3(emat[e].mat[0]);
+ angle = angle_normalized_v3v3(parent_mat[0], emat[e].mat[0]);
+ cross_v3_v3v3(axis, parent_mat[0], emat[e].mat[0]);
+ normalize_v3(axis);
+ rotate_normalized_v3_v3v3fl(emat[e].mat[1], parent_mat[1], axis, angle);
+ rotate_normalized_v3_v3v3fl(emat[e].mat[2], parent_mat[2], axis, angle);
+ }
+
+ build_emats_rec(visited_e, emat, emap, medge,
+ vs, mvert, v, emat[e].mat);
+ }
+}
+
+static EMat *build_edge_mats(MVertSkin *vs, MVert *mvert, int totvert,
+ MEdge *medge, MeshElemMap *emap, int totedge)
+{
+ EMat *emat;
+ float mat[3][3];
+ int *visited_e, v;
+
+ visited_e = MEM_callocN(sizeof(int) * totedge, "build_edge_mats.visited_e");
+ emat = MEM_callocN(sizeof(EMat) * totedge, "build_edge_mats.emat");
+
+ /* Build edge matrices recursively from the root nodes */
+ for (v = 0; v < totvert; v++) {
+ if (vs[v].flag & MVERT_SKIN_ROOT) {
+ if (emap[v].count >= 1) {
+ const MEdge *e = &medge[emap[v].indices[0]];
+ calc_edge_mat(mat, mvert[v].co,
+ mvert[BKE_mesh_edge_other_vert(e, v)].co);
+ build_emats_rec(visited_e, emat, emap, medge, vs, mvert, v, mat);
+ }
+ }
+ }
+
+ MEM_freeN(visited_e);
+
+ return emat;
+}
+
+
+/************************** Input Subdivision *************************/
+
+/* Returns number of edge subdivisions, taking into account the radius
+ * of the endpoints and the edge length. If both endpoints are branch
+ * nodes, at least two intermediate frames are required. (This avoids
+ * having any special cases for dealing with sharing a frame between
+ * two hulls.) */
+static int calc_edge_subdivisions(const MVert *mvert, const MVertSkin *nodes,
+ const MEdge *e, int *degree)
+{
+ const MVertSkin *evs[2] = {&nodes[e->v1], &nodes[e->v2]};
+ float edge_len, avg[2];
+ int v1_branch = degree[e->v1] > 2;
+ int v2_branch = degree[e->v2] > 2;
+ int num_subdivisions;
+
+ /* If either end is a branch node marked 'loose', don't subdivide
+ * the edge (or subdivide just twice if both are branches) */
+ if ((v1_branch && (evs[0]->flag & MVERT_SKIN_LOOSE)) ||
+ (v2_branch && (evs[1]->flag & MVERT_SKIN_LOOSE))) {
+ if (v1_branch && v2_branch)
+ return 2;
+ else
+ return 0;
+ }
+
+ edge_len = len_v3v3(mvert[e->v1].co, mvert[e->v2].co);
+
+ avg[0] = half_v2(evs[0]->radius);
+ avg[1] = half_v2(evs[1]->radius);
+ num_subdivisions = (int)((float)edge_len / (avg[0] + avg[1]));
+
+ /* If both ends are branch nodes, two intermediate nodes are
+ * required */
+ if (num_subdivisions < 2 && v1_branch && v2_branch)
+ num_subdivisions = 2;
+
+ return num_subdivisions;
+}
+
+/* Take a DerivedMesh and subdivide its edges to keep skin nodes
+ * reasonably close. */
+static DerivedMesh *subdivide_base(DerivedMesh *orig)
+{
+ DerivedMesh *dm;
+ MVertSkin *orignode, *outnode;
+ MVert *origvert, *outvert;
+ MEdge *origedge, *outedge, *e;
+ MDeformVert *origdvert, *outdvert;
+ int totorigvert, totorigedge;
+ int totsubd, *degree, *edge_subd;
+ int i, j, k, u, v;
+ float radrat;
+
+ orignode = CustomData_get_layer(&orig->vertData, CD_MVERT_SKIN);
+ origvert = orig->getVertArray(orig);
+ origedge = orig->getEdgeArray(orig);
+ origdvert = orig->getVertDataArray(orig, CD_MDEFORMVERT);
+ totorigvert = orig->getNumVerts(orig);
+ totorigedge = orig->getNumEdges(orig);
+
+ /* Get degree of all vertices */
+ degree = MEM_callocN(sizeof(int) * totorigvert, "degree");
+ for (i = 0; i < totorigedge; i++) {
+ degree[origedge[i].v1]++;
+ degree[origedge[i].v2]++;
+ }
+
+ /* Per edge, store how many subdivisions are needed */
+ edge_subd = MEM_callocN(sizeof(int) * totorigedge, "edge_subd");
+ for (i = 0, totsubd = 0; i < totorigedge; i++) {
+ edge_subd[i] += calc_edge_subdivisions(origvert, orignode,
+ &origedge[i], degree);
+ totsubd += edge_subd[i];
+ }
+
+ MEM_freeN(degree);
+
+ /* Allocate output derivedmesh */
+ dm = CDDM_from_template(orig,
+ totorigvert + totsubd,
+ totorigedge + totsubd,
+ 0, 0, 0);
+
+ outvert = dm->getVertArray(dm);
+ outedge = dm->getEdgeArray(dm);
+ outnode = CustomData_get_layer(&dm->vertData, CD_MVERT_SKIN);
+ outdvert = CustomData_get_layer(&dm->vertData, CD_MDEFORMVERT);
+
+ /* Copy original vertex data */
+ CustomData_copy_data(&orig->vertData,
+ &dm->vertData,
+ 0, 0, totorigvert);
+
+ /* Subdivide edges */
+ for (i = 0, v = totorigvert; i < totorigedge; i++) {
+ struct {
+ /* Vertex group number */
+ int def_nr;
+ float w1, w2;
+ } *vgroups = NULL, *vg;
+ int totvgroup = 0;
+
+ e = &origedge[i];
+
+ if (origdvert) {
+ const MDeformVert *dv1 = &origdvert[e->v1];
+ const MDeformVert *dv2 = &origdvert[e->v2];
+ vgroups = MEM_callocN(sizeof(*vgroups) * dv1->totweight, "vgroup");
+
+ /* Only want vertex groups used by both vertices */
+ for (j = 0; j < dv1->totweight; j++) {
+ vg = NULL;
+ for (k = 0; k < dv2->totweight; k++) {
+ if (dv1->dw[j].def_nr == dv2->dw[k].def_nr) {
+ vg = &vgroups[totvgroup];
+ totvgroup++;
+ break;
+ }
+ }
+
+ if (vg) {
+ vg->def_nr = dv1->dw[j].def_nr;
+ vg->w1 = dv1->dw[j].weight;
+ vg->w1 = dv2->dw[k].weight;
+ }
+ }
+ }
+
+ u = e->v1;
+ radrat = (half_v2(outnode[e->v2].radius) /
+ half_v2(outnode[e->v1].radius));
+ radrat = (radrat + 1) / 2;
+
+ /* Add vertices and edge segments */
+ for (j = 0; j < edge_subd[i]; j++, v++, outedge++) {
+ float r = (j + 1) / (float)(edge_subd[i] + 1);
+ float t = powf(r, radrat);
+
+ /* Interpolate vertex coord */
+ interp_v3_v3v3(outvert[v].co, outvert[e->v1].co,
+ outvert[e->v2].co, t);
+
+ /* Interpolate skin radii */
+ interp_v3_v3v3(outnode[v].radius,
+ orignode[e->v1].radius,
+ orignode[e->v2].radius, t);
+
+ /* Interpolate vertex group weights */
+ for (k = 0; k < totvgroup; k++) {
+ float weight;
+
+ vg = &vgroups[k];
+ weight = interpf(vg->w2, vg->w1, t);
+
+ if (weight > 0)
+ defvert_add_index_notest(&outdvert[v], vg->def_nr, weight);
+ }
+
+ outedge->v1 = u;
+ outedge->v2 = v;
+ u = v;
+ }
+
+ if (vgroups)
+ MEM_freeN(vgroups);
+
+ /* Link up to final vertex */
+ outedge->v1 = u;
+ outedge->v2 = e->v2;
+ outedge++;
+ }
+
+ MEM_freeN(edge_subd);
+
+ return dm;
+}
+
+/******************************* Output *******************************/
+
+/* Can be either quad or triangle */
+static void add_poly(SkinOutput *so,
+ BMVert *v1,
+ BMVert *v2,
+ BMVert *v3,
+ BMVert *v4)
+{
+ BMVert *verts[4] = {v1, v2, v3, v4};
+ BMEdge *edges[4];
+ BMFace *f;
+
+ BLI_assert(v1 != v2 && v1 != v3 && v1 != v4);
+ BLI_assert(v2 != v3 && v2 != v4);
+ BLI_assert(v3 != v4);
+ BLI_assert(v1 && v2 && v3);
+
+ edges[0] = BM_edge_create(so->bm, v1, v2, NULL, TRUE);
+ edges[1] = BM_edge_create(so->bm, v2, v3, NULL, TRUE);
+ if (v4) {
+ edges[2] = BM_edge_create(so->bm, v3, v4, NULL, TRUE);
+ edges[3] = BM_edge_create(so->bm, v4, v1, NULL, TRUE);
+ }
+ else {
+ edges[2] = BM_edge_create(so->bm, v3, v1, NULL, TRUE);
+ edges[3] = NULL;
+ }
+
+ f = BM_face_create(so->bm, verts, edges, v4 ? 4 : 3, TRUE);
+ if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
+ BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
+ f->mat_nr = so->mat_nr;
+}
+
+static void connect_frames(SkinOutput *so,
+ BMVert *frame1[4],
+ BMVert *frame2[4])
+{
+ BMVert *q[4][4] = {{frame2[0], frame2[1], frame1[1], frame1[0]},
+ {frame2[1], frame2[2], frame1[2], frame1[1]},
+ {frame2[2], frame2[3], frame1[3], frame1[2]},
+ {frame2[3], frame2[0], frame1[0], frame1[3]}};
+ float p[3], no[3];
+ int i, swap;
+
+ /* Check if frame normals need swap */
+ sub_v3_v3v3(p, q[3][0]->co, q[0][0]->co);
+ normal_quad_v3(no,
+ q[0][0]->co, q[0][1]->co,
+ q[0][2]->co, q[0][3]->co);
+ swap = dot_v3v3(no, p) > 0;
+
+ for (i = 0; i < 4; i++) {
+ if (swap)
+ add_poly(so, q[i][3], q[i][2], q[i][1], q[i][0]);
+ else
+ add_poly(so, q[i][0], q[i][1], q[i][2], q[i][3]);
+ }
+}
+
+static void output_frames(BMesh *bm,
+ SkinNode *sn,
+ const MDeformVert *input_dvert)
+{
+ Frame *f;
+ int i, j;
+
+ /* Output all frame verts */
+ for (i = 0; i < sn->totframe; i++) {
+ f = &sn->frames[i];
+ for (j = 0; j < 4; j++) {
+ if (!f->merge[j].frame) {
+ BMVert *v = f->verts[j] = BM_vert_create(bm, f->co[j], NULL);
+
+ if (input_dvert) {
+ MDeformVert *dv;
+ dv = CustomData_bmesh_get(&bm->vdata,
+ v->head.data,
+ CD_MDEFORMVERT);
+
+ BLI_assert(dv->totweight == 0);
+ defvert_copy(dv, input_dvert);
+ }
+ }
+ }
+ }
+}
+
+#define PRINT_HOLE_INFO 0
+
+static void calc_frame_center(float center[3], const Frame *frame)
+{
+ add_v3_v3v3(center, frame->verts[0]->co, frame->verts[1]->co);
+ add_v3_v3(center, frame->verts[2]->co);
+ add_v3_v3(center, frame->verts[3]->co);
+ mul_v3_fl(center, 0.25f);
+}
+
+/* Does crappy fan triangulation of poly, may not be so accurate for
+ * concave faces */
+static int isect_ray_poly(const float ray_start[3],
+ const float ray_dir[3],
+ BMFace *f,
+ float *r_lambda)
+{
+ BMVert *v, *v_first = NULL, *v_prev = NULL;
+ BMIter iter;
+ float best_dist = FLT_MAX;
+ int hit = 0;
+
+ BM_ITER_ELEM(v, &iter, f, BM_VERTS_OF_FACE) {
+ if (!v_first)
+ v_first = v;
+ else if (v_prev != v_first) {
+ float dist;
+ int curhit;
+
+ curhit = isect_ray_tri_v3(ray_start, ray_dir,
+ v_first->co, v_prev->co, v->co,
+ &dist, NULL);
+ if (curhit && dist < best_dist) {
+ hit = TRUE;
+ best_dist = dist;
+ }
+ }
+
+ v_prev = v;
+ }
+
+ *r_lambda = best_dist;
+ return hit;
+}
+
+/* Reduce the face down to 'n' corners by collapsing the edges;
+ * returns the new face.
+ *
+ * The orig_verts should contain the vertices of 'f'
+ */
+static BMFace *collapse_face_corners(BMesh *bm, BMFace *f, int n,
+ BMVert **orig_verts)
+{
+ int orig_len = f->len;
+
+ BLI_assert(n >= 3);
+ BLI_assert(f->len > n);
+ if (f->len <= n)
+ return f;
+
+ /* Collapse shortest edge for now */
+ while (f->len > n) {
+ BMFace *vf;
+ BMEdge *shortest_edge;
+ BMVert *v_safe, *v_merge;
+ BMOperator op;
+ BMIter iter;
+ int i;
+
+ shortest_edge = BM_face_find_shortest_edge(f);
+ BMO_op_initf(bm, &op, "weldverts");
+
+ /* Note: could probably calculate merges in one go to be
+ * faster */
+
+ v_safe = shortest_edge->v1;
+ v_merge = shortest_edge->v2;
+ mid_v3_v3v3(v_safe->co, v_safe->co, v_merge->co);
+ BMO_slot_map_ptr_insert(bm, &op, "targetmap", v_merge, v_safe);
+ BMO_op_exec(bm, &op);
+ BMO_op_finish(bm, &op);
+
+ /* Find the new face */
+ f = NULL;
+ BM_ITER_ELEM(vf, &iter, v_safe, BM_FACES_OF_VERT) {
+ int wrong_face = FALSE;
+
+ for (i = 0; i < orig_len; i++) {
+ if (orig_verts[i] == v_merge)
+ orig_verts[i] = NULL;
+ else if (orig_verts[i] &&
+ !BM_vert_in_face(vf, orig_verts[i]))
+ {
+ wrong_face = TRUE;
+ break;
+ }
+ }
+
+ if (!wrong_face) {
+ f = vf;
+ break;
+ }
+ }
+
+ BLI_assert(f);
+ }
+
+ return f;
+}
+
+/* Choose a good face to merge the frame with, used in case the frame
+ * is completely inside the hull. */
+static BMFace *skin_hole_target_face(BMesh *bm, Frame *frame)
+{
+ BMFace *f, *isect_target_face, *center_target_face;
+ BMIter iter;
+ float frame_center[3];
+ float frame_normal[3];
+ float best_isect_dist = FLT_MAX;
+ float best_center_dist = FLT_MAX;
+
+ calc_frame_center(frame_center, frame);
+ normal_quad_v3(frame_normal, frame->verts[3]->co,
+ frame->verts[2]->co, frame->verts[1]->co,
+ frame->verts[0]->co);
+
+ /* Use a line intersection test and nearest center test against
+ * all faces */
+ isect_target_face = center_target_face = NULL;
+ BM_ITER_MESH(f, &iter, bm, BM_FACES_OF_MESH) {
+ float dist, poly_center[3];
+ int hit;
+
+ /* Intersection test */
+ hit = isect_ray_poly(frame_center, frame_normal, f, &dist);
+ if (hit && dist < best_isect_dist) {
+ isect_target_face = f;
+ best_isect_dist = dist;
+ }
+
+ /* Nearest test */
+ BM_face_calc_center_mean(f, poly_center);
+ dist = len_v3v3(frame_center, poly_center);
+ if (dist < best_center_dist) {
+ center_target_face = f;
+ best_center_dist = dist;
+ }
+ }
+
+ f = isect_target_face;
+ if (!f || best_center_dist < best_isect_dist / 2)
+ f = center_target_face;
+
+ /* This case is unlikely now, but could still happen. Should look
+ * into splitting edges to make new faces. */
+#if PRINT_HOLE_INFO
+ if (!f) {
+ printf("no good face found\n");
+ }
+#endif
+
+ return f;
+}
+
+/* Use edge-length heuristic to choose from eight possible polygon bridges */
+static void skin_choose_quad_bridge_order(BMVert *a[4], BMVert *b[4],
+ int best_order[4])
+{
+ int orders[8][4];
+ float shortest_len;
+ int i, j;
+
+ /* Enumerate all valid orderings */
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ orders[i][j] = (j + i) % 4;
+ orders[i + 4][j] = 3 - ((j + i) % 4);
+ }
+ }
+
+ shortest_len = FLT_MAX;
+ for (i = 0; i < 8; i++) {
+ float len = 0;
+
+ /* Get total edge length for this configuration */
+ for (j = 0; j < 4; j++)
+ len += len_squared_v3v3(a[j]->co, b[orders[i][j]]->co);
+
+ if (len < shortest_len) {
+ shortest_len = len;
+ memcpy(best_order, orders[i], sizeof(int) * 4);
+ }
+ }
+}
+
+static void skin_fix_hole_no_good_verts(BMesh *bm, Frame *frame, BMFace *split_face)
+{
+ BMFace *f;
+ BMVert *verts[4];
+ BMVert **vert_buf = NULL;
+ BLI_array_declare(vert_buf);
+ BMOIter oiter;
+ BMOperator op;
+ int i, best_order[4];
+
+ BLI_assert(split_face->len >= 3);
+
+ /* Extrude the split face */
+ BMO_mesh_flag_disable_all(bm, NULL, BM_FACE, 1);
+ BMO_elem_flag_enable(bm, split_face, 1);
+ BMO_op_initf(bm, &op, "extrude_face_indiv faces=%ff", 1);
+ BMO_op_exec(bm, &op);
+
+ /* Update split face (should only be one new face created
+ * during extrusion) */
+ split_face = NULL;
+ BMO_ITER(f, &oiter, bm, &op, "faceout", BM_FACE) {
+ BLI_assert(!split_face);
+ split_face = f;
+ }
+
+ BMO_op_finish(bm, &op);
+
+ if (split_face->len == 3) {
+ BMEdge *longest_edge;
+
+ /* Need at least four ring edges, so subdivide longest edge if
+ * face is a triangle */
+ longest_edge = BM_face_find_longest_edge(split_face);
+ BMO_mesh_flag_disable_all(bm, NULL, BM_EDGE, 1);
+ BMO_elem_flag_enable(bm, longest_edge, 1);
+ BMO_op_callf(bm, "esubd edges=%fe numcuts=%i quadcornertype=%i",
+ 1, 1, SUBD_STRAIGHT_CUT);
+ }
+ else if (split_face->len > 4) {
+ /* Maintain a dynamic vert array containing the split_face's
+ * vertices, avoids frequent allocs in collapse_face_corners() */
+ if (BLI_array_count(vert_buf) < split_face->len) {
+ BLI_array_grow_items(vert_buf, (split_face->len -
+ BLI_array_count(vert_buf)));
+ }
+
+ /* Get split face's verts */
+ BM_iter_as_array(bm, BM_VERTS_OF_FACE, split_face,
+ (void **)verts, split_face->len);
+
+ /* Earlier edge split operations may have turned some quads
+ * into higher-degree faces */
+ split_face = collapse_face_corners(bm, split_face, 4, vert_buf);
+ }
+
+ /* Done with dynamic array, split_face must now be a quad */
+ BLI_array_free(vert_buf);
+ BLI_assert(split_face->len == 4);
+ if (split_face->len != 4)
+ return;
+
+ /* Get split face's verts */
+ BM_iter_as_array(bm, BM_VERTS_OF_FACE, split_face, (void **)verts, 4);
+ skin_choose_quad_bridge_order(verts, frame->verts, best_order);
+
+ /* Delete split face and merge */
+ BM_face_kill(bm, split_face);
+ BMO_op_init(bm, &op, "weldverts");
+ for (i = 0; i < 4; i++) {
+ BMO_slot_map_ptr_insert(bm, &op, "targetmap",
+ verts[i], frame->verts[best_order[i]]);
+ }
+ BMO_op_exec(bm, &op);
+ BMO_op_finish(bm, &op);
+}
+
+/* If the frame has some vertices that are inside the hull (detached)
+ * and some attached, duplicate the attached vertices and take the
+ * whole frame off the hull. */
+static void skin_hole_detach_partially_attached_frame(BMesh *bm, Frame *frame)
+{
+ int i, attached[4], totattached = 0;
+
+ /* Get/count attached frame corners */
+ for (i = 0; i < 4; i++) {
+ if (!frame->inside_hull[i])
+ attached[totattached++] = i;
+ }
+
+ /* Detach everything */
+ for (i = 0; i < totattached; i++) {
+ BMVert **av = &frame->verts[attached[i]];
+ (*av) = BM_vert_create(bm, (*av)->co, *av);
+ }
+}
+
+
+static void quad_from_tris(BMesh *bm, BMEdge *e, BMFace *adj[2], BMVert *ndx[4])
+{
+ BMVert *tri[2][3];
+ BMVert *opp = NULL;
+ int i, j;
+
+ BLI_assert(adj[0]->len == 3 && adj[1]->len == 3);
+
+ BM_iter_as_array(bm, BM_VERTS_OF_FACE, adj[0], (void **)tri[0], 3);
+ BM_iter_as_array(bm, BM_VERTS_OF_FACE, adj[1], (void **)tri[1], 3);
+
+ /* Find what the second tri has that the first doesn't */
+ for (i = 0; i < 3; i++) {
+ if (tri[1][i] != tri[0][0] &&
+ tri[1][i] != tri[0][1] &&
+ tri[1][i] != tri[0][2])
+ {
+ opp = tri[1][i];
+ break;
+ }
+ }
+ BLI_assert(opp);
+
+ for (i = 0, j = 0; i < 3; i++, j++) {
+ ndx[j] = tri[0][i];
+ /* When the triangle edge cuts across our quad-to-be,
+ * throw in the second triangle's vertex */
+ if ((tri[0][i] == e->v1 || tri[0][i] == e->v2) &&
+ (tri[0][(i + 1) % 3] == e->v1 || tri[0][(i + 1) % 3] == e->v2))
+ {
+ j++;
+ ndx[j] = opp;
+ }
+ }
+}
+
+static void add_quad_from_tris(SkinOutput *so, BMEdge *e, BMFace *adj[2])
+{
+ BMVert *quad[4];
+
+ quad_from_tris(so->bm, e, adj, quad);
+
+ add_poly(so, quad[0], quad[1], quad[2], quad[3]);
+}
+
+/* Returns the number of faces that are adjacent to both f1 and f2 */
+static int BM_face_share_face_count(BMFace *f1, BMFace *f2)
+{
+ BMIter iter1, iter2;
+ BMEdge *e;
+ BMFace *f;
+ int count = 0;
+
+ BM_ITER_ELEM (e, &iter1, f1, BM_EDGES_OF_FACE) {
+ BM_ITER_ELEM(f, &iter2, e, BM_FACES_OF_EDGE) {
+ if (f != f1 && f != f2 && BM_face_share_edge_count(f, f2))
+ count++;
+ }
+ }
+
+ return count;
+}
+
+static void hull_merge_triangles(SkinOutput *so, const SkinModifierData *smd)
+{
+ BMIter iter;
+ BMEdge *e;
+ Heap *heap;
+ float score;
+
+ heap = BLI_heap_new();
+
+ BM_mesh_elem_hflag_disable_all(so->bm, BM_FACE, BM_ELEM_TAG, FALSE);
+
+ /* Build heap */
+ BM_ITER_MESH (e, &iter, so->bm, BM_EDGES_OF_MESH) {
+ BMFace *adj[2];
+
+ /* Only care if the edge is used by exactly two triangles */
+ if (BM_edge_face_pair(e, &adj[0], &adj[1])) {
+ if (adj[0]->len == 3 && adj[1]->len == 3) {
+ BMVert *quad[4];
+
+ /* Construct quad using the two triangles adjacent to
+ * the edge */
+ quad_from_tris(so->bm, e, adj, quad);
+
+ /* Calculate a score for the quad, higher score for
+ * triangles being closer to coplanar */
+ score = ((BM_face_calc_area(adj[0]) +
+ BM_face_calc_area(adj[1])) *
+ dot_v3v3(adj[0]->no, adj[1]->no));
+
+ /* Check if quad crosses the axis of symmetry */
+ if (quad_crosses_symmetry_plane(quad, smd)) {
+ /* Increase score if the triangles form a
+ * symmetric quad, otherwise don't use it */
+ if (is_quad_symmetric(quad, smd))
+ score *= 10;
+ else
+ continue;
+ }
+
+ /* Don't use the quad if it's concave */
+ if (!is_quad_convex_v3(quad[0]->co, quad[1]->co,
+ quad[2]->co, quad[3]->co))
+ {
+ continue;
+ }
+
+ BLI_heap_insert(heap, -score, e);
+ }
+ }
+ }
+
+ while (!BLI_heap_empty(heap)) {
+ BMFace *adj[2];
+
+ e = BLI_heap_popmin(heap);
+
+ if (BM_edge_face_pair(e, &adj[0], &adj[1])) {
+ /* If both triangles still free, and if they don't already
+ * share a border with another face, output as a quad */
+ if (!BM_elem_flag_test(adj[0], BM_ELEM_TAG) &&
+ !BM_elem_flag_test(adj[1], BM_ELEM_TAG) &&
+ !BM_face_share_face_count(adj[0], adj[1]))
+ {
+ add_quad_from_tris(so, e, adj);
+ BM_elem_flag_enable(adj[0], BM_ELEM_TAG);
+ BM_elem_flag_enable(adj[1], BM_ELEM_TAG);
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
+ }
+ }
+ }
+
+ BMO_op_callf(so->bm, "del geom=%hef context=%i", BM_ELEM_TAG, DEL_ONLYTAGGED);
+
+ BLI_heap_free(heap, NULL);
+}
+
+static void skin_merge_close_frame_verts(SkinNode *skin_nodes, int totvert,
+ const MeshElemMap *emap,
+ const MEdge *medge)
+{
+ Frame **hull_frames;
+ int v, tothullframe;
+
+ for (v = 0; v < totvert; v++) {
+ /* Only check branch nodes */
+ if (!skin_nodes[v].totframe) {
+ hull_frames = collect_hull_frames(v, skin_nodes,
+ emap, medge,
+ &tothullframe);
+ merge_frame_corners(hull_frames, tothullframe);
+ MEM_freeN(hull_frames);
+ }
+ }
+}
+
+static void skin_update_merged_vertices(SkinNode *skin_nodes, int totvert)
+{
+ int v;
+
+ for (v = 0; v < totvert; ++v) {
+ SkinNode *sn = &skin_nodes[v];
+ int i, j;
+
+ for (i = 0; i < sn->totframe; i++) {
+ Frame *f = &sn->frames[i];
+
+ for (j = 0; j < 4; j++) {
+ if (f->merge[j].frame) {
+ /* Merge chaining not allowed */
+ BLI_assert(!f->merge[j].frame->merge[f->merge[j].corner].frame);
+
+ f->verts[j] = f->merge[j].frame->verts[f->merge[j].corner];
+ }
+ }
+ }
+ }
+}
+
+static void skin_fix_hull_topology(BMesh *bm, SkinNode *skin_nodes,
+ int totvert)
+{
+ int v;
+
+ for (v = 0; v < totvert; v++) {
+ SkinNode *sn = &skin_nodes[v];
+ int j;
+
+ for (j = 0; j < sn->totframe; j++) {
+ Frame *f = &sn->frames[j];
+
+ if (f->detached) {
+ BMFace *target_face;
+
+ skin_hole_detach_partially_attached_frame(bm, f);
+
+ target_face = skin_hole_target_face(bm, f);
+ if (target_face)
+ skin_fix_hole_no_good_verts(bm, f, target_face);
+ }
+ }
+ }
+}
+
+static void skin_output_end_nodes(SkinOutput *so, SkinNode *skin_nodes,
+ int totvert)
+{
+ int v;
+
+ for (v = 0; v < totvert; ++v) {
+ SkinNode *sn = &skin_nodes[v];
+ /* Assuming here just two frames */
+ if (sn->flag & SEAM_FRAME) {
+ BMVert *v_order[4];
+ int i, order[4];
+
+ skin_choose_quad_bridge_order(sn->frames[0].verts,
+ sn->frames[1].verts,
+ order);
+ for (i = 0; i < 4; i++)
+ v_order[i] = sn->frames[1].verts[order[i]];
+ connect_frames(so, sn->frames[0].verts, v_order);
+ }
+ else if (sn->totframe == 2) {
+ connect_frames(so,
+ sn->frames[0].verts,
+ sn->frames[1].verts);
+ }
+
+ if (sn->flag & CAP_START) {
+ add_poly(so,
+ sn->frames[0].verts[3],
+ sn->frames[0].verts[2],
+ sn->frames[0].verts[1],
+ sn->frames[0].verts[0]);
+ }
+ if (sn->flag & CAP_END) {
+ add_poly(so,
+ sn->frames[1].verts[3],
+ sn->frames[1].verts[2],
+ sn->frames[1].verts[1],
+ sn->frames[1].verts[0]);
+ }
+ }
+}
+
+static void skin_output_connections(SkinOutput *so, SkinNode *skin_nodes,
+ const MEdge *medge,
+ int totedge)
+{
+ int e;
+
+ for (e = 0; e < totedge; e++) {
+ SkinNode *a, *b;
+ a = &skin_nodes[medge[e].v1];
+ b = &skin_nodes[medge[e].v2];
+
+ if (a->totframe && b->totframe) {
+ if ((a->flag & SEAM_FRAME) || (b->flag & SEAM_FRAME)) {
+ Frame *fr[2] = {&a->frames[0], &b->frames[0]};
+ BMVert *v_order[4];
+ int i, order[4];
+
+ if ((a->flag & SEAM_FRAME) && (e != a->seam_edges[0]))
+ fr[0]++;
+ if ((b->flag & SEAM_FRAME) && (e != b->seam_edges[0]))
+ fr[1]++;
+
+ skin_choose_quad_bridge_order(fr[0]->verts, fr[1]->verts, order);
+ for (i = 0; i < 4; i++)
+ v_order[i] = fr[1]->verts[order[i]];
+ connect_frames(so, fr[0]->verts, v_order);
+ }
+ else {
+ connect_frames(so,
+ a->frames[0].verts,
+ b->frames[0].verts);
+ }
+ }
+ }
+}
+
+static void skin_smooth_hulls(BMesh *bm, SkinNode *skin_nodes,
+ int totvert, const SkinModifierData *smd)
+{
+ BMIter iter, eiter;
+ BMVert *v;
+ int i, j, k, skey;
+
+ if (smd->branch_smoothing == 0)
+ return;
+
+ /* Mark all frame vertices */
+ BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, FALSE);
+ for (i = 0; i < totvert; i++) {
+ for (j = 0; j < skin_nodes[i].totframe; j++) {
+ Frame *frame = &skin_nodes[i].frames[j];
+
+ for (k = 0; k < 4; k++)
+ BM_elem_flag_enable(frame->verts[k], BM_ELEM_TAG);
+ }
+ }
+
+ /* Add temporary shapekey layer to store original coordinates */
+ BM_data_layer_add(bm, &bm->vdata, CD_SHAPEKEY);
+ skey = CustomData_number_of_layers(&bm->vdata, CD_SHAPEKEY) - 1;
+ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
+ copy_v3_v3(CustomData_bmesh_get_n(&bm->vdata, v->head.data,
+ CD_SHAPEKEY, skey), v->co);
+ }
+
+ /* Smooth vertices, weight unmarked vertices more strongly (helps
+ * to smooth frame vertices, but don't want to alter them too
+ * much) */
+ BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
+ BMEdge *e;
+ float avg[3];
+ float weight = smd->branch_smoothing;
+ int totv = 1;
+
+ if (BM_elem_flag_test(v, BM_ELEM_TAG))
+ weight *= 0.5f;
+
+ copy_v3_v3(avg, v->co);
+ BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
+ BMVert *other = BM_edge_other_vert(e, v);
+
+ add_v3_v3(avg, CustomData_bmesh_get_n(&bm->vdata,
+ other->head.data,
+ CD_SHAPEKEY, skey));
+ totv++;
+ }
+
+ if (totv > 1) {
+ mul_v3_fl(avg, 1.0f / (float)totv);
+ interp_v3_v3v3(v->co, v->co, avg, weight);
+ }
+ }
+
+ /* Done with original coordinates */
+ BM_data_layer_free_n(bm, &bm->vdata, CD_SHAPEKEY, skey);
+}
+
+/* Returns TRUE if all hulls are successfully built, FALSE otherwise */
+static int skin_output_branch_hulls(SkinOutput *so, SkinNode *skin_nodes,
+ int totvert, const MeshElemMap *emap,
+ const MEdge *medge)
+{
+ int result = TRUE, v;
+
+ for (v = 0; v < totvert; v++) {
+ SkinNode *sn = &skin_nodes[v];
+
+ /* Branch node hulls */
+ if (!sn->totframe) {
+ Frame **hull_frames;
+ int tothullframe;
+
+ hull_frames = collect_hull_frames(v, skin_nodes,
+ emap, medge,
+ &tothullframe);
+ if (!build_hull(so, hull_frames, tothullframe))
+ result = FALSE;
+
+ MEM_freeN(hull_frames);
+ }
+ }
+
+ return result;
+}
+
+static BMesh *build_skin(SkinNode *skin_nodes,
+ int totvert, const MeshElemMap *emap,
+ const MEdge *medge, int totedge,
+ const MDeformVert *input_dvert,
+ SkinModifierData *smd)
+{
+ SkinOutput so;
+ int v;
+
+ so.smd = smd;
+ so.bm = BM_mesh_create(&bm_mesh_allocsize_default);
+ so.mat_nr = 0;
+
+ if (input_dvert)
+ BM_data_layer_add(so.bm, &so.bm->vdata, CD_MDEFORMVERT);
+
+ /* Check for mergeable frame corners around hulls before
+ * outputting vertices */
+ skin_merge_close_frame_verts(skin_nodes, totvert, emap, medge);
+
+ /* Write out all frame vertices to the mesh */
+ for (v = 0; v < totvert; ++v) {
+ if (skin_nodes[v].totframe)
+ output_frames(so.bm, &skin_nodes[v],
+ input_dvert ? &input_dvert[v] : NULL);
+ }
+
+ /* Update vertex pointers for merged frame corners */
+ skin_update_merged_vertices(skin_nodes, totvert);
+
+ if (!skin_output_branch_hulls(&so, skin_nodes, totvert, emap, medge))
+ modifier_setError(&smd->modifier, "Hull error");
+
+ /* Merge triangles here in the hope of providing better target
+ * faces for skin_fix_hull_topology() to connect to */
+ hull_merge_triangles(&so, smd);
+
+ /* Using convex hulls may not generate a nice manifold mesh. Two
+ * problems can occur: an input frame's edges may be inside the
+ * hull, and/or an input frame's vertices may be inside the hull.
+ *
+ * General fix to produce manifold mesh: for any frame that is
+ * partially detached, first detach it fully, then find a suitable
+ * existing face to merge with. (Note that we do this after
+ * creating all hull faces, but before creating any other
+ * faces.
+ */
+ skin_fix_hull_topology(so.bm, skin_nodes, totvert);
+
+ skin_smooth_hulls(so.bm, skin_nodes, totvert, smd);
+
+ skin_output_end_nodes(&so, skin_nodes, totvert);
+ skin_output_connections(&so, skin_nodes, medge, totedge);
+ hull_merge_triangles(&so, smd);
+
+ return so.bm;
+}
+
+static void skin_set_orig_indices(DerivedMesh *dm)
+{
+ int *orig, totpoly, i;
+
+ totpoly = dm->getNumPolys(dm);
+ orig = CustomData_add_layer(&dm->polyData, CD_ORIGINDEX,
+ CD_CALLOC, 0, totpoly);
+ for (i = 0; i < totpoly; i++)
+ orig[i] = ORIGINDEX_NONE;
+}
+
+/*
+ * 0) Subdivide edges (in caller)
+ * 1) Generate good edge matrices (uses root nodes)
+ * 2) Generate node frames
+ * 3) Output vertices and polygons from frames, connections, and hulls
+ */
+static DerivedMesh *base_skin(DerivedMesh *origdm,
+ SkinModifierData *smd)
+{
+ BMEditMesh fake_em;
+ DerivedMesh *result;
+ MVertSkin *nodes;
+ BMesh *bm;
+ EMat *emat;
+ SkinNode *skin_nodes;
+ MeshElemMap *emap;
+ int *emapmem;
+ MVert *mvert;
+ MEdge *medge;
+ MDeformVert *dvert;
+ int totvert, totedge;
+
+ nodes = CustomData_get_layer(&origdm->vertData, CD_MVERT_SKIN);
+
+ mvert = origdm->getVertArray(origdm);
+ dvert = origdm->getVertDataArray(origdm, CD_MDEFORMVERT);
+ medge = origdm->getEdgeArray(origdm);
+ totvert = origdm->getNumVerts(origdm);
+ totedge = origdm->getNumEdges(origdm);
+
+ create_vert_edge_map(&emap, &emapmem, medge, totvert, totedge);
+
+ emat = build_edge_mats(nodes, mvert, totvert, medge, emap, totedge);
+ skin_nodes = build_frames(mvert, totvert, nodes, emap, emat);
+ MEM_freeN(emat);
+ emat = NULL;
+
+ bm = build_skin(skin_nodes, totvert, emap, medge, totedge, dvert, smd);
+
+ MEM_freeN(skin_nodes);
+ MEM_freeN(emap);
+ MEM_freeN(emapmem);
+
+ if (!bm)
+ return NULL;
+
+ fake_em.bm = bm;
+ result = CDDM_from_BMEditMesh(&fake_em, NULL, FALSE, FALSE);
+ BM_mesh_free(bm);
+
+ CDDM_calc_edges(result);
+ CDDM_calc_normals(result);
+
+ skin_set_orig_indices(result);
+
+ return result;
+}
+
+static DerivedMesh *final_skin(SkinModifierData *smd,
+ DerivedMesh *origdm)
+{
+ DerivedMesh *dm;
+
+ /* Skin node layer is required */
+ if (!CustomData_get_layer(&origdm->vertData, CD_MVERT_SKIN))
+ return origdm;
+
+ origdm = subdivide_base(origdm);
+ dm = base_skin(origdm, smd);
+
+ origdm->release(origdm);
+
+ return dm;
+}
+
+
+/**************************** Skin Modifier ***************************/
+
+static void initData(ModifierData *md)
+{
+ SkinModifierData *smd = (SkinModifierData*) md;
+
+ /* Enable in editmode by default */
+ md->mode |= eModifierMode_Editmode;
+
+ smd->branch_smoothing = 0;
+ smd->flag = 0;
+ smd->symmetry_axes = MOD_SKIN_SYMM_X;
+}
+
+static void copyData(ModifierData *md, ModifierData *target)
+{
+ SkinModifierData *smd = (SkinModifierData*) md;
+ SkinModifierData *tsmd = (SkinModifierData*) target;
+
+ *tsmd = *smd;
+}
+
+static DerivedMesh *applyModifierEM(ModifierData *md,
+ Object *UNUSED(ob),
+ BMEditMesh *UNUSED(em),
+ DerivedMesh *dm)
+{
+ DerivedMesh *result;
+
+ if (!(result = final_skin((SkinModifierData*)md, dm)))
+ return dm;
+ return result;
+}
+
+static DerivedMesh *applyModifier(ModifierData *md,
+ Object *UNUSED(ob),
+ DerivedMesh *dm,
+ ModifierApplyFlag UNUSED(flag))
+{
+ DerivedMesh *result;
+
+ if (!(result = final_skin((SkinModifierData*)md, dm)))
+ return dm;
+ return result;
+}
+
+static CustomDataMask requiredDataMask(Object *UNUSED(ob),
+ ModifierData *UNUSED(md))
+{
+ return CD_MASK_MVERT_SKIN | CD_MASK_MDEFORMVERT;
+}
+
+ModifierTypeInfo modifierType_Skin = {
+ /* name */ "Skin",
+ /* structName */ "SkinModifierData",
+ /* structSize */ sizeof(SkinModifierData),
+ /* type */ eModifierTypeType_Constructive,
+ /* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode,
+
+ /* copyData */ copyData,
+ /* deformVerts */ NULL,
+ /* deformMatrices */ NULL,
+ /* deformVertsEM */ NULL,
+ /* deformMatricesEM */ NULL,
+ /* applyModifier */ applyModifier,
+ /* applyModifierEM */ applyModifierEM,
+ /* initData */ initData,
+ /* requiredDataMask */ requiredDataMask,
+ /* freeData */ NULL,
+ /* isDisabled */ NULL,
+ /* updateDepgraph */ NULL,
+ /* dependsOnTime */ NULL,
+ /* dependsOnNormals */ NULL,
+ /* foreachObjectLink */ NULL,
+ /* foreachIDLink */ NULL,
+};
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 98fa6e8e26d..1dbbe14e643 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -276,5 +276,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(WeightVGProximity);
INIT_TYPE(DynamicPaint);
INIT_TYPE(Remesh);
+ INIT_TYPE(Skin);
#undef INIT_TYPE
}