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-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader_fx.c8
-rw-r--r--source/blender/shader_fx/intern/FX_shader_light.c1
-rw-r--r--source/blender/shader_fx/intern/FX_shader_shadow.c1
-rw-r--r--source/blender/shader_fx/intern/FX_shader_swirl.c1
4 files changed, 4 insertions, 7 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
index 225dc1a58d7..db080b0626b 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
@@ -310,7 +310,7 @@ static void DRW_gpencil_fx_light(
DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1);
/* location of the light using obj location as origin */
- copy_v3_v3(fxd->loc, &fxd->object->loc[0]);
+ copy_v3_v3(fxd->loc, fxd->object->obmat[3]);
/* Calc distance to strokes plane
* The w component of location is used to transfer the distance to drawing plane
@@ -323,7 +323,7 @@ static void DRW_gpencil_fx_light(
}
mul_mat3_m4_v3(cache->obmat, r_normal); /* only rotation component */
plane_from_point_normal_v3(r_plane, r_point, r_normal);
- float dt = dist_to_plane_v3(fxd->object->loc, r_plane);
+ float dt = dist_to_plane_v3(fxd->object->obmat[3], r_plane);
fxd->loc[3] = dt; /* use last element to save it */
DRW_shgroup_uniform_vec4(fx_shgrp, "loc", &fxd->loc[0], 1);
@@ -469,7 +469,7 @@ static void DRW_gpencil_fx_shadow(
DRW_shgroup_uniform_vec4(fx_shgrp, "shadow_color", &fxd->shadow_rgba[0], 1);
if ((fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT)) {
- DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &fxd->object->loc[0], 1);
+ DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->object->obmat[3], 1);
}
else {
DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1);
@@ -609,7 +609,7 @@ static void DRW_gpencil_fx_swirl(
DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &fxd->object->loc[0], 1);
+ DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->object->obmat[3], 1);
DRW_shgroup_uniform_int(fx_shgrp, "radius", &fxd->radius, 1);
DRW_shgroup_uniform_float(fx_shgrp, "angle", &fxd->angle, 1);
diff --git a/source/blender/shader_fx/intern/FX_shader_light.c b/source/blender/shader_fx/intern/FX_shader_light.c
index 9a17ea8ae5f..86715e1a1a7 100644
--- a/source/blender/shader_fx/intern/FX_shader_light.c
+++ b/source/blender/shader_fx/intern/FX_shader_light.c
@@ -63,7 +63,6 @@ static void updateDepsgraph(ShaderFxData *md, const ModifierUpdateDepsgraphConte
{
LightShaderFxData *fxd = (LightShaderFxData *)md;
if (fxd->object != NULL) {
- DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_GEOMETRY, "Light ShaderFx");
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Light ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Light ShaderFx");
diff --git a/source/blender/shader_fx/intern/FX_shader_shadow.c b/source/blender/shader_fx/intern/FX_shader_shadow.c
index ba1bd4fe907..aa8808f268b 100644
--- a/source/blender/shader_fx/intern/FX_shader_shadow.c
+++ b/source/blender/shader_fx/intern/FX_shader_shadow.c
@@ -74,7 +74,6 @@ static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphConte
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
if (fxd->object != NULL) {
- DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_GEOMETRY, "Shadow ShaderFx");
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
diff --git a/source/blender/shader_fx/intern/FX_shader_swirl.c b/source/blender/shader_fx/intern/FX_shader_swirl.c
index 9667f466eec..40fa20e62d5 100644
--- a/source/blender/shader_fx/intern/FX_shader_swirl.c
+++ b/source/blender/shader_fx/intern/FX_shader_swirl.c
@@ -62,7 +62,6 @@ static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphConte
{
SwirlShaderFxData *fxd = (SwirlShaderFxData *)fx;
if (fxd->object != NULL) {
- DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_GEOMETRY, "Swirl ShaderFx");
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Swirl ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Swirl ShaderFx");