diff options
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index fdaec58977f..9ed0ab9a5d4 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -870,8 +870,10 @@ Closure closure_emission(vec3 rgb) return cl; } -# if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && \ - !defined(SHADOW_SHADER) && !defined(USE_MULTIPLY) +/* Breaking this across multiple lines causes issues for some older GLSL compilers. */ +/* clang-format off */ +# if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) && !defined(USE_MULTIPLY) +/* clang-format on */ layout(location = 0) out vec4 fragColor; layout(location = 1) out vec4 ssrNormals; layout(location = 2) out vec4 ssrData; |